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    FAQ/Move List by SStarmie / AngelSerenity

    Version: 2 | Updated: 01/09/01 | Search Guide | Bookmark Guide

    Mighty Morphin Power Rangers/Sega Genesis
    -Manual(rewrite), Stories, and Move List-
    version: 2(01/09/01)
    by: Shin Starmie and AngelSerenity
    (shinkuu_hadouken@hotmail.com and angelserenity@collegeclub.com 
    You know the drill: you can't use this without permission from me. If you
    want said permission, then just drop me a line and ask. NO using this for
    any profit, period. MMPR is (c) Saban. Sega Genesis is (c) Sega, like
    you didn't know. This document is (c) me, John "Shin Starmie" Evans, as well
    as Juliana "AngelSerenity" Oduro.
    Okay, this thing's back on my own website. That still doesn't mean I'll be
    placing any updates to it there first, though, so keep checking GameFAQs and
    the other locales that have permission to use this document. And 
    that's...*pounds a gavel*...FINAL! Have a nice day! ^_^
    And another thing, some of you may've noticed I'm not using that lil'
    shin_starmie@cheerful.com addy now. Well, that's only because I don't get
    to check that particular email very often anymore, SO, the Rock says take a
    note, jabroni: shinkuu_hadouken@hotmail.com is the email to send comments
    and the like to the Rock if you want a chance at a fairly quick response! If
    ya smell...ell-ell-ell-ell...what the Rock...is...cookin'! ^_~ (WWF-Mode 
    Just so you know, the stories were developed by both of us. And I rewrote
    the manual somewhat, to make it seem more like a fighting game than the crap
    that the manual is. Okay, so I did most of the work on this thing. All that
    AngelSerenity really did was give me the moves!
    Contents: Morph into Action!!
    *Intro/Game Story
    *Character Stories and Moves
    *Miscellaneous Info
    -Intro: Shift into Turbo!-
       Congratulations!!! You are now the proud owner of the Mighty Morphin
    Power Rangers(R) game cartridge for the Sega Genesis(tm)! So get your Power
    Morphers, Zeonizers, and Turbo Morphers ready for a morphenomenally good 
       Having grown tired of her plans always being foiled by Jason, Zack,
    Billy, Trini, and Kimberly (aka the Power Rangers), Rita Repulsa captures
    innocent Tommy and turns him into her Evil Green Ranger. She then invades 
    Sega Genesis by sending him and some revived monsters like: Minotaur, Madam
    Woe, Goldar, and Cyclopsis to confront the Rangers in a tournament battle...
    Can the Rangers stop her crazy ideas and save Tommy? Only you will be
    able to determine that!
    -Controls/Options: Power up your Crystals!-
       First, properly insert the cartridge into the slot on top of the Genesis
    and turn the power on. After some time at the Sega and legal screens,
    you'll be on your way! Don't forget to insure that the controllers are in
    properly...the two-player mode is inaccessible without the other controller!
    Ready to seriously beat down the evildoers? Alright...it's Morphin Time!
    The default settings are as follows:
       A=Normal(Jab/Short)  B=Fierce(Fierce/Roundhouse)  C=unassigned
    You can change them in the options menu. That extra button allows for you
    to configure the controller however you feel is comfy for you. This is, 
    all, a portover from the Game Gear version...somewhat.
       In the Options menu, not only can you make your controller suit your
    zeonizing needs, you can also: adjust the difficulty(1-8), adjust the time 
    a battle(30, 45, 60 and 99 seconds or no time at all), scope out the sounds
    in the sound and music tests, and in two-player mode, select your fighters,
    stages, and when you hold a button, the basic things in one-player mode.
    -Character Stories and Moves: The Fun Part of ANY Fighting Game-
       All the Rangers have Blade Blasters. To fire them, it's qcf+any.
    Also, everyone can block one of two ways: holding back, which is the usual
    method, and by pressing Jab+Fierce, which makes the enemy's projectile
    fly back and hit them! Be careful when throwing Fierce projectiles, for 
    speed can catch you off-guard if an enemy reflects it back to you!(Goldar is
    extremely nefarious for doing this, as is Madam Woe on the harder settings)
    *The monsters' moves are listed because in the two-player mode, they, as 
    as Megazord and Dragonzord are selectable.
    Jason: Red Ranger
       The bold, brave leader of the Power Rangers, Jason has a strong sense of
    justice, and a high martial arts skill. He enters the tournament with the
    intention of he and his friends(the others)bringing down Rita's wickedness
    once and for all. His powers as the Red Ranger are from the mighty
          Power Sword: dn-up+any
          Jaguar Tooth: 270+any (fw to ub, not quite a 360) (knocks down)
    Zack: Black Ranger
       Second in command to Jason, Zack is a laid-back, smooth rap man.
    His Hip-hop-kido style is effective for smooth moves and villain-bashing, 
    it doesn't seem to be very popular with a certain lady named Angela. Zack's
    Black Ranger powers come from the cool and courageous Mastodon.
          Meat Tenderizer: tap Jab
          The Liquifier: tap Fierce (it's the MT, only faster)
          Shadow Charge: hcb+any (knocks down)
    Billy: Blue Ranger
       Shy, misunderstood by the rest of Angel Grove High, and intelligent
    beyond belief, Billy is in the tournament to not only stop Rita, but to 
    to himself his very worth as a Power Ranger. Billy's inventions always save
    the team, and he has a well-hidden crush on Trini...or...is it? The cunning
    and noble Triceratops is the basis for the Blue Ranger's powers.
          Lance Thrust: charge ba-fw+any (2 hits, knocks down)
          Shouryuu-ken: charge dn-up+any (knocks down air opponent)
                        (just try it and watch what he does with the lance)
    Trini: Yellow Ranger
       Quiet, spirited, smart, beautiful, and mature are Trini's qualities.
    Her place in the tournament alongside her best friend Kimberly is to keep
    an eye out and help out whenever possible, especially with Billy, the one
    only she seems to understand. Trini gets her powers from the fierce and
    swift Saber-tooth Tiger.
          Psycho Crusher: ba-fw+any(rapidly)
          Yoga Mummy: Dn+any(in air)
    Kimberly: Pink Ranger
       An excellent gymnast, Kim is very popular among Angel Grove High.
    She's very bright, but kind of materialistic. Her hard gymnastics training
    has always served her well as a Ranger, but will it be enough for her to 
    survive - much less win - this tournament? Kim's powers as the Pink Ranger
    are drawn from the Pterodactyl, graceful and agile.
          Dino Arrow: charge Ba-Fw+any (knocks down, sets aflame)*
          Flash Kick: charge Dn-Up+any (up to 3 hits, kocks down)
    Tommy: Green Ranger*
       The new kid on the block, Tommy is the rival to Jason in every way:
    skills, powers, zords, weapons, looks, and popularity. Originally Rita's 
    Green Ranger, Tommy was freed due to Jason destroying the Sword of Darkness.
    This allows him to join the others in bringing down the very tournament he
    was assigned to lead. Tommy gets his powers from the Dragonzord, which is
    every bit a match for Jason's Tyrannosaurus...and then some.
          Hadouken: charge Fierce
          Tiger Knee: charge Ba-Fw+any
          Optic Blast: tap any (shocks, knocks down)
    *Only as Evil Green Ranger does Tommy have the Sword Uppercut. Once you
    defeat him and the Dragonzord, he will appear on the select screen at the
    start of the next match in the center, beside Jason.
    Minotaur: Heavy Armor
       One of Rita's first monsters who was destroyed by the Rangers,
    Minotaur finds himself brought back to life. His mission, like always, is to
    stop those Power Rangers at any cost. This tournament is his last chance to
    show Rita that he is indeed capable of eliminating the Rangers.
          The Club: hcf+any (knocks down, sets aflame)
          Sumo Smash: charge Dn-Up+any
          Bushido Run: charge Ba-Fw+any
          Yoga Flame: hcb+any (this is obvious...)
    Madam Woe: Old Maid
       Finster's aunt, who was also destroyed, is the other revived monster
    sent into the tournament to destroy the Rangers. This time, she's coming out
    hard with new tricks up her evil sleeve. Her primary target is the Blue
    Ranger after what he did in light of destroying the diamond that was once on
    her forehead.
          Fireball: qcf+any(2 hits)(can do in air)
          Simon Belmont: charge Ba-Fw+jab
          Sindel: charge Ba-Fw+fierce(same move, longer range)
          Sub-Zero: hcf+any(freezes, knocks down)
    Goldar: Another Cheap Fighter
       Rita's preliminary flunkie, Goldar's got other orders: to keep a
    close eye on the Green Ranger and make sure that the Power Rangers aren't
    able to free him from her evil spell. Should he and the other monsters fail,
    Goldar is to destroy the Rangers and the Megazord by any means necessary.
          Fire Shot: qcb+any(knocks down, sets aflame)
          Kung Lao Shot: charge fierce(controllable, knocks down)
          Spinning Shouryuu-ken: hcf+any(knocks down)
          Typhoon: qcf+any
    Cyclopsis: The Cheapest Boss!
       Goldar's nigh-invincible Warzord must've traveled back in time to
    enter the tournament and thoroughly annihilate the Power Rangers. The
    formidable foe that he is, with two modes and all, makes him Rita's ideal
    candidate to serve as a final defense(and offense)against the Rangers.
    His only orders are to kill the Power Rangers. If he succeeds, Rita can use
    him to launch a global conquering.
          Standing Combo: Ba-Fw+any(2 hits)
          Rushing Combo: charge Ba-Fw+any(2hits)*
          Shock Hand: hcf+any(shocks, knocks down)
          Ground Bursts: hcb+any(knocks down, sets aflame)
          Electralysis: 270+any(Ba to Uf)(shocks, knocks down)
    *Pretty stupid that they have TWO back-forwards for this clown. One's a
    plain one, the other's the typical charge. WHAT is the point?!
    Megazord: We need Dinozord power, Now!
       This is where the Power Rangers bring their individual skills and
    zords into a single unit. Thier teamwork in this state-of-the-art piece of
    gear will determine whether they finish monsters, or be finished by them. In
    the case of the tournament, it is even more so. The way they function in 
    unit will play an intregal part in their success.
          Hadouken: qcf+any
          Absorb: charge Ba-Fw+any*(knocks down if close)
          Cranial Laser: charge Dn-Up+any(knocks down)
          Lightning Slash: 270F+any (shocks, knocks down)
    *Megazord's Absorb move is his third block, since it absorbs projectiles.
    He's the only one in the game with three blocking techniques.
    Dragonzord: The Rival of the Tyrannosaurus
       Tommy's zord, like his Green Ranger powers, was given to him by Rita
    to destroy the Rangers. However, the Dragonzord is now used for good, and is
    usable only when Tommy is selected or at the select screen where you pick
    between him and the Megazord before the fight with Cyclopsis, for whoever is
    in possession of the legendary Dragon Dagger has total control of the
          Sonic Boom: charge Ba-Fw+any (and I mean that quite literally)
          Tail Drill: charge Dn-Up+any
          Dragon Missiles: charge DF-UF+any(knocks down, sets aflame)
          DragonKombat Mode Attack: charge fierce(knocks down)*
    *YES, I call Dragonzord's battle mode DragonKombat Mode. This is my fave
    move. >)
    Combos: A Word About Them
       Combos can be pretty much done in any way. You have three kinds of combos
    in this game: Chain Combos, Buffered Combos, and Jump-in Combos. Chains are 
    pretty much chaining one or more jabs or shorts into a fierce or a 
    An example chain combo: "cShort-cShort-cShort-cRoundhouse" is one that
    everybody can do, but you can only toss in so many crouching jabs or shorts
    before the enemy is pushed back and the fierce or roundhouse misses.
    Buffered combos are known to fighting game players everywhere: buffering a
    special move into a combo. For instance, Jason's "cShort-cShort-Fierce Power
    Sword" can be done by charging Down, tapping the Jab/Short button twice, and
    motioning Up and pressing the Fierce/Roundhouse button at the same time. 
    not only a sweet combo, it does a sizeable chunk of damage to your opponent!
    Kimberly's "cShort-cShort-Roundhouse Flash Kick" runs along the same lines 
    Jason's, but Kim can get up to five hits from this combo. Billy and Tommy
    have more difficult combos. Billy's "charge Back-sJab-sJab-Fierce Lance" 
    charging back for the Lance, tossing in two standing jabs, and motioning 
    ward and fierce at the same time for a sharp four-hitter. Tommy's Tiger Knee
    applies to this. Also, Tommy and Zack have very fun Bufferables: by 
    doing ducking shorts, you can get the Shocker or the Meat Tenderizer in very
    nicely! Seriously...it is VERY nice. Any Gen, Chun-Li, or E. Honda knows it.
    Jump-ins are the most beautiful combos a fighting game has to offer. That's
    not so true here, as they're much harder to pull since the jumping attacks
    push you back as well as the fierce attacks can. >| Needless to say, despite
    the difficulty, they can do an excellent amount of damage if they completely
    connect. Like the Jason combo I mentioned earlier: "cShort-cShort-Fierce
    Power Sword" does more than it would with the Jab Power Sword, but try to
    do that combo from a jumping short(or roundhouse, preferably!)for even
    sweeter damage! It also looks good! As for Tommy and Zack, if you think that
    multiple ducking Shorts into their moves is impressive...do it from a jump 
    real flash. Just start ballin' on the Jab/Short button(A) when you jump up,
    and hold down before you land. If you connect...it'll be several sweet hits!
    One breed of combo I failed to mention: run-ins. This is only for the player
    who's determined to win by fighting cheese with even more cheese. It's based
    on Madam Woe's style of attack(on level eight)where she keeps running in at
    you with a lot of jabs before letting up...especially in the zord battle. 
    should knock an opponent down in some way, run in, and start jabbin'em up.
    The best ones to try this with are: Tommy and Zack, and if you think you're
    good, Billy(run in with two jabs into a Fierce Lance)and Jason(run in with
    two jabs into a Fierce Power Sword). For Billy and Jason(especially Jason!),
    it's suggested you try those combos with the Jab versions of their weapons
    before actually doing their phat Fierce counterparts.
    Wish List/Miscellaneous Info: Stuff You Don't Care About Anyway
       These are the things peeps wanna see in the Power Rangers Zeo or
    Power Rangers Turbo fighters for Genesis or Saturn:
                -A game with a select screen like a fighting game
                -A game where all the Rangers from MMPR to PRT
                 can do battle with the villains, with all the
                 variants of all the Megazords playable and the zord
                 carriers as hidden characters
                -An engine that exploits all the buttons of a six-button
                -Rendered 3D graphics of the digitized actors and actresses
                -The Rangers' helmets not looking palette-swapped like their
       As with all fighting games, MMPR has its drawbacks. First, it's Power
    Rangers on Genesis...nuff said. Second, the monsters cheat more than anyone
    in any other fighting game(except Cyclops in XMvsSF)! Third, the sounds and 
    music are horrible! How MMPR:TM's music and sounds were better(they got the 
    show's soundtrack on there!)is a total mystery to me...YES, MMPR:TM on the
    Genesis has VASTLY superior music and sound.
    Credits: Who's Responsible
    Sega/Banpresto: For such a pitiful game that its sequel outdid altogether
    Shin Starmie: Well, I wrote this thing for crying out loud!
    AngelSerenity: Provided the moves...too bad you're not as good at UMK3 or 
                   as you are at MMPR, girl! But keep practicin', honey. Luv ya!
    Saban: The brotha who borrowed everything from Zyuuranger to Timeranger. 
           let the show DIE after this season!! Do NOT bring Gaoranger over 
           the outfits are the worst ever!!!
    (c)1997-2001 John "Shin Starmie" Evans (shinkuu_hadouken@hotmail.com)
                 and Juliana "AngelSerenity" Oduro 

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