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    FAQ/Move List by Ratman

    Version: 24 | Updated: 11/27/95 | Search Guide | Bookmark Guide

    Mortal Kombat III FAQ (moves list) for revision 2.0 and 2.1 ROMs only
    By: Ratman (rat-mk@rat.org)  <---- Send additions/corrections here.
    FAQ Revision 24 (November 27, 1995)
    Q: If this is a FAQ, then where are the questions and answers?
    A: This is really just a list of moves, fatalities, animalities. But
       "FAQ" has become a very loose term these days.
    Q: Do you know about [insert move/code here]?
    A: If it's not in this FAQ, it either doesn't work, or I don't know it.
       If you have confirmed it yourself, please tell me!
       Otherwise don't waste my time.
    Q: Did you know you can get a 14 hit with kabal if you....
    A: I am not doing combos anymore. Mail kralor@rat.org
       And read the Combo FAQ if you want combos. I only include combos
       here for the "pushing buttons in a sequence" combos.
    What's New (changes since the previous revision of the FAQ) -----------------
    - No new moves added. This is to advertise the Ultimate FAQ.
    - Minor formatting changes.
    - This will probably be the last update for 2.1.
      For Ultimate MK3 info, check out the Ultimate FAQ.
    Distribution  ---------------------------------------------------------------
    This document as well as others that cover things that are not in this
    FAQ can be found at the following locations:
    FTP: rat.org    directory: /pub/mk/faqs/
    WWW: http://rat.org/mk/faqs.html
    What's not in here ----------------------------------------------------------
    Anything I have not done myself.
    1.0: For 1.0 stuff, I have a seperate FAQ. Read that one.
         I have stopped updating the 1.0 FAQ. But I still stand by it.
         I don't have 1.0 anymore, so I cannot try anything new on it.
    Spoilers: If you want descriptions of the fatalities, see Robocod's FAQ.
    Ultimate: This is for MK3 2.1. If you want info on Ultimate MK3, see the
              "Distribution" section above.
    Key -------------------------------------------------------------------------
    U = Up                   HP = High Punch                  HK = High Kick
    F = Forward                                 BL = Block
    D = Down                 LP = Low Punch                   LK = Low Kick
    B = Back       R = Run
    Move (distance): movement
    For movement:
    "-" means "then"
    "+" means "and"
    So D-F-HP+LP means Down, then forward, then hit HP and LP at the same time.
    Hold button (other thing) more things
    So "hold LP (D-F-D-F) HK" means
    "Hold LP, then tap D-F-D-F, then let go of LP, then hit HK, release HK"
    A word about "Hold button"...
    Sometimes you have to hold the button a certain amount of time. If
    something doesn't work that involves holding a button, hold it longer.
    If something requires UP, it helps to hold block, but it is not necessary.
    Special things --------------------------------------------------------------
    To throw, you only need to hit LP while you are up close. You DO NOT need
    to hit any direction on the joystick. In fact, you can even push back on
    the joystick and you can still throw provided you are still close enough.
    To block a throw, hold BACK or DOWN+BACK. No block required.
    This works even if you are getting up, or stunned (frozen, spinning, etc).
    It has been this way since MK1.
    I have listed the standard ground combo for each character.
    Some combos end with the opponent being in the air, and you can continue
    to inflict more punishment. For information on this, see one of the combo
    FAQs in the "Distribution" section above.
    Note I have removed the percentages and hits. The only reason I have combos
    here is so you know the "push buttons in a sequence" combos. There are far
    better combos than the ones I list here.
    - Don't hit block during the winning round
    - You can be anywhere on the screen (unless otherwise specified)
    - You can do a friendship/babality after a doing a mercy (optional)
    Stage fatalities:
    Shao Kahn's Tower
    The Subway
    The Pit III
    (see "Stage:" for each character)
    (the distance is always "up close")
    Mercy: Hold RUN (D-D)
    This gives your opponent a little bit of energy back after you beat them.
    - You have to hold run a certain amount of time. Around 2-3 seconds.
    - Your opponent has to have won one round.
    - You can be anywhere on the screen except close.
    - You have to do this if you want to do an Animality. After the mercy has
      been done, and it says "Finish him/her" again, anyone can do an animality.
    - You can't do more than one mercy per match.
    - You may do any finisher (Fatality, Friendship, Stage or Babality) after
      the mercy. This does not mean you HAVE TO do the mercy first.
    Random Select: Just like MK2.
    Up-Start at the select screen. The default players have to be selected
    for this to work. Shang Tsung for Player 1 and Liu Kang for Player 2.
    VS. screen codes
    On the VS screen (in 2 player mode), you can cycle through the 6 symbols by
    hitting LP, Block, and LK on both sides. Cycle backwards by hitting UP and
    the button. The numbers are the number of times you hit the button.
    Key (number is number of times you hit the button):
    0 MK Dragon          5 Lightning Bolt
    1 MK Logo            6 Goro
    2 Yin-Yang           7 Raiden
    3 Number three       8 Shao Kahn
    4 Question Mark      9 Skull
    100-100 - No Throws
    020-020 - No Blocking
    987-123 - No Meters (all meters at the top are hidden)
    033-000 - Half Energy for Player 1 (start with 1/2 energy every round)
    000-033 - Half Energy for Player 2 (start with 1/2 energy every round)
    707-000 - Quarter Energy for Player 1 (start with 1/4 energy every round)
    000-707 - Quarter Energy for Player 2 (start with 1/4 energy every round)
    688-422 - Dark Fighting (screen lights up when you hit)
    460-460 - Randper fighting (random morphing)
    985-125 - Psycho Kombat (dark, randper, no meters and no blocking combined)
    466-466 - Unlimited Run (run meters don't go down after combo/run)
    642-468 - Galaga (game over for both players after you play)
    Text: (just displays a little message)
    282-282 - No Fear (it's a pinball game)
    123-926 - No Knowledge that is not power
    987-666 - Hold Flippers during casino run (pinball game reference)
    Winner Fights: (Winner of 1st round plays a certain character, and
                    it's game over for the loser)
    969-141 - Winner Fights Motaro
    769-342 - Winner Fights Noob Saibot
    033-564 - Winner Fights Shao Kahn
    205-205 - Winner Fights Smoke
    Sometimes the guy doesn't say "toasty".
    Freeze your opponent while he/she is in danger. To prove this, do the mercy
    with sub-zero, then just keep freezing your opponent.
    Ultimate Kombat Codes -------------------------------------------------------
    There seems to be only 1 Ultimate Kombat Code in MK3 2.1
    10902-22234   : Enables Smoke to be playable.
    1   2   2   4
      9       2
    0   0   2   3
    If you can play as Smoke, the code has already been entered.
    Once you enter it, the change is permanent.
    One way to undo it, is open up the machine and lift off the tab
    covering the battery.
    Characters (in alphabetical order) ------------------------------------------
    Grenade Close: Hold LK (B-B-HK)
    Grenade Far:   Hold LK (F-F-HK)
    Net:           B-B-LK
    Teleport (can do in air): F-D-BL
    Air throw (while you on ground, and victim in air): D-F-BL
               Then LP to throw.
    Fatality (anywhere):  D-D-U-D-HP
    Fatality (close): D-D-F-U-R
    Animality (close):  U-U-D-D
    Friendship: R-R-R-U
    Babality: F-F-B-HP
    Stage: R-BL-R
    Standard Combo: HP-HP-HK-HP-HK-B+HK
    1 Missile:  B-F-HP
    2 Missiles: F-F-B-B-HP
    Gotcha Grab:  F-F-LP (tap LP to keep punching)
    Backbreaker (in air):  BL
    Quad Slam (after starting a throw):  tap HP
    Ground Pound:  Hold LK
    Dashing Punch:  F-F-HK
    Fatality (close): Hold BL (U-D-F-U)
    Fatality (far): R-BL-R-R-LK
    Animality (close): Hold LP (F-F-D-F)
    Friendship: LK-R-R-LK
    Babality: D-D-D-LK
    Stage: D-F-D-LP
    Standard Combo: HK-HK-D+HP-HP-BL-LP-B+HP
    Top Spin: B-F-LK
    Eye Spark (can do in air): B-B-HP
    Ground Saw: B-B-B-R
    Fatality (outside sweep):  D-D-B-F-BL
    Fatality (close): R-BL-BL-BL-HK
    Animality (close): Hold HP (F-F-D-F)
    Friendship (anywhere except closer than sweep): R-LK-R-R-U
    Babality: R-R-LK
    Stage: BL-BL-HK
    Standard Combo: LK-LK-HP-HP-D+HP
    Knife Throw: D-B-HP
    Knife Uppercut: D-F-HP
    Cannon Ball: Hold LK
    Grab and Shake: D-F-LP (2.1 only)
    Throw (in air): BL
    Fatality (close): Hold LP (F-D-D-F)
    Fatality (sweep): LP-BL-BL-HK
    Animality (close): Hold HP (BL-BL-BL)
    Friendship: LK-R-R-HK
    Babality: F-F-D-D-LK
    Stage: U-U-B-LK
    Standard Combo: HP-HP-D+LP-D+HP
    Kung Lao
    Hat Throw: B-F-LP
    Teleport: D-U
    Flying Kick (in air): U-D-HK
    Spin: F-D-F-R (tap R)
    Fatality (anywhere): R-BL-R-BL-D
    Fatality (inside sweep, but not up close): F-F-B-D-HP
    Animality (close): R-R-R-R-BL
    Friendship (over sweep): R-LP-R-LK
    Babality: D-F-F-HP
    Stage: D-D-F-F-LK
    Standard Combo: HP-LP-HP-LP-LK-LK-B+HK
    Liu Kang
    Fireball High: F-F-HP
    Fireball Low:  F-F-LP
    Flying Kick:   F-F-HK
    Bicycle Kick: Hold LK
    Fatality (anywhere):  F-F-D-D-LK
    Fatality (anywhere):  U-D-U-U-BL+R
    Animality (sweep): D-D-U
    Friendship: R-R-R-D+R
    Babality: D-D-D-HK
    Stage: R-BL-BL-LK
    Standard Combo: HP-HP-BL-LK-LK-HK-LK
    Arrow:  D-B-LP
    Hatchet Uppercut:  D-F-HP
    Shadow Shoulder:  F-F-LK
    Glow (reflects missiles):  B-B-B-HK
    Fatality (close): U-U-B-F-BL
    Fatality (far): B-B-D-HP
    Animality (close):  F-F-D-D
    Friendship (anywhere outside sweep): R-R-R-D
    Babality: F-B-F-B-LP
    Stage: R-R-BL
    Standard Combo: LK-HP-HP-LP-Hatchet Uppercut-Hatchet Uppercut
    Teleport+Uppercut (can do in air): F-F-LK
    Missile (dumb):  F-F-LP
    Missile (smart): F-D-B-HP
    Fatality (sweep): LP-R-R-BL
    Fatality (over half screen): F-F-F-B-BL
    Animality (close):  F-F-D-U
    Friendship (half screen): R-R-R-R-D
    Babality: B-D-D-D-HK
    Stage: R-R-R-D
    Standard Combo: HP-HP-HK-HK-B+HK
    Shang Tsung
    1 Fireball:  B-B-HP
    2 Fireballs: B-B-F-HP
    3 Fireballs: B-B-F-F-HP
    Volcanic Eruption: F-B-B-LK
    Cyrax:     BL-BL-BL
    Jax:       F-F-D-LP
    Kabal:     LP-BL-HK (have to do it fast)
    Kano:      B-F-BL   (have to do it fast)
    Kung Lao:  R-R-BL-R
    Liu Kang:  F-D-B-U-F
    Nightwolf: U-U-U
    Sektor:    D-F-B-R
    Sheeva:    Hold LK(F-D-F) or F-D-F-LK-LK
    Sindel:    B-D-B-LK
    Sonya:     D+R+LP+BL
    Stryker:   F-F-F-HK
    Sub-Zero:  F-D-F-HP
    Fatality (close): Hold LP (D-F-F-D)
    Fatality (close): Hold LP (R-BL-R-BL)
    Animality (sweep): Hold HP (R-R-R)
    Friendship: LK-R-R-D
    Babality: R-R-R-LK
    Stage: U-U-B-LP
    Standard Combo: LK-HP-HP-LP-B+HK
    Teleport Stomp: D-U
    Stomp: B-D-B-HK
    Fireball: D-F-HP
    Fatality (close): F-D-D-F-LP
    Fatality (close):  Hold HK (B-F-F)
    Animality (close): R-BL-BL-BL-BL
    Friendship: F-F-D-F-pause-HP (pause is to prevent fireball. Or you can
                                  Hold HP(F-F-D-F) release HP, then hit HP.)
    Babality: D-D-D-B-HK
    Stage: D-F-D-F-LP
    Standard Combo: HP-HP-LP-HK-HK-LK-B+HK
    Fireball: F-F-LP
    Fireball (in air): D-F-LK
    Fly: B-B-F-HK (press BL to land)
    Scream: F-F-F-HP
    Fatality (sweep): R-R-BL-R-BL
    Fatality (close): R-BL-BL-R+BL
    Animality (anywhere): F-F-U-HP
    Friendship: R-R-R-R-R-U
    Babality: R-R-R-U
    Stage: D-D-D-LP
    Standard Combo: HK-HP-HP-LP-HK
    Smoke (see "Ultimate Kombat Code" section above for how to enable smoke)
    Harpoon: B-B-LP
    Teleport+Uppercut (can do in air): F-F-LK
    Invisibility: U-U-R (do while invisible, and you will reappear)
    Throw (in air): BL
    Fatality (across screen): U-U-F-D
    Fatality (sweep): Hold R+BL (D-D-F-U)
    Animality (outside sweep):  D-F-F-BL
    Friendship (across screen): R-R-R-HK
    Babality: D-D-B-B-HK
    Stage: F-F-D-LK
    Standard Combo: HP-HP-LK-HK-LP
    Energy rings: D-F-LP
    Leg Grab: D+LP+BL
    Square Wave Punch:  F-B-HP
    Bicycle Kick:  B-B-D-HK
    Fatality (more than half screen): Hold BL+RN (U-U-B-D)
    Fatality (anywhere): B-F-D-D-R
    Animality (close): Hold LP (B-F-D-F)
    Friendship: B-F-B-D-R
    Babality: D-D-F-LK
    Stage: F-F-D-HP
    Standard Combo: HK-HK-HP-HP-LP-B+HP
    Grenade Low: D-B-HP
    Grenade High: D-B-LP
    Baton Trip: F-B-LP
    Baton Toss: F-F-HK
    Fatality (close):  D-F-D-F-BL
    Fatality (a tiny bit closer than full screen):  F-F-F-LK
    Animality (sweep): R-R-R-BL
    Friendship: LP-R-R-LP
    Babality: D-F-F-B-HP
    Stage: F-U-U-HK
    Standard Combo: LK-HP-HP-LP
    Freeze: D-F-LP
    Ice Shower: D-F-HP
    Ice Shower (in front): D-F-B-HP
    Ice Shower (behind): D-B-F-HP
    Ice Statue: D-B-LP
    Slide:  B+LP+BL+LK
    Fatality (close): BL-BL-R-BL-R
    Fatality (outside of sweep): B-B-D-B-R
    Animality (close): F-U-U
    Friendship: LK-R-R-U
    Babality: D-B-B-HK
    Stage: B-D-F-F-HK
    Standard Combo: HP-HP-LP-LK-HK-B+HK (in 2.1 leave out LP for more damage)
    Credits ---------------------------------------------------------------------
    I have taken out all the names since nobody deserves credit for "finding"
    moves. Not even me. All I did was test moves posted to different places,
    and filter out the bogus moves.
    Information compiled from the following sources:
    - The newsgroups: alt.games.mk and alt.games.mk.mk3
    - IRC: #mk3
    - email

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