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    Timeron's Challenge FAQ by BPGalway

    Version: 1.2 | Updated: 03/16/06 | Search Guide | Bookmark Guide

                            Gunstar Heroes' 
                         TIMERON'S CHALLENGE
        A brief, ASCII art free document containing information
          relating to the second encounter with Timeron in the
             Sega Genesis shooter classic, Gunstar Heroes.
        INTRODUCTION                     by Benjamin Paul Galway
        TIMERON DETAIL                e-mail = bpgalway@netscape.net
        -- About Timeron              PayPal = bpgalway@netscape.net
        -- Timeron's Attack
        -- Tips For Survival                  March 15, 2006
        -- The Satori Mind                       ver. 1.2
      This guide is born from a "code" a GameFAQs user, SaviourV,
      submitted to the GameFAQs site. The code stated that there is a
      "hidden" message at the end of the Timeron challenge as well as
      telling of other attack waves. I was fascinated enough by this to
      check it out and was surprised and bored by the results.
      The document is a rewriting of an e-mail I had sent to the
      authors of the Gunstar Heroes' FAQs asking that they add this new
      information to their guides. Both neglected to respond or do so,
      so I took it upon myself to convert that e-mail into a mini-FAQ.
      This is neither a code or an Easter egg; the game specifically
      challenges the player to survive the encounter. It's just that no
      one has bothered to do it since Gunstar Heroes is not really a
      good scoring game nor is the challenge worthwhile or particularly
      fun. The fact that it takes a full 20 minutes before the attack
      changes doesn't really encourage anyone to play further. I know I
      never bothered, and, after playing through it, it's really not
      worth the effort. :/
      I survived Timeron's second encounter as played on my Japanese
      MegaDrive copy of Gunstar Heroes on normal difficulty. There
      doesn't appear to be any significant changes among all regions of
      the game, so the tips and information within this document should
      be applicable using any version of the game.
      Guide history: -- Timeron's Challenge 1.0 guide released
                        April 11, 2002.
                     -- Updated to version 1.1 April 6, 2004 to
                        include Hugo Resende's contribution regarding
                        the meaning of the "Satori Mind."
                     -- Updated to version 1.2 due to minor editing.
      As always, this document may be used if and only if it is not
      altered in any way or profitted from either directly or indirectly.
      The latest updates can be found at GameFAQs [ gamefaqs.com ].
                              TIMERON DETAIL
        ·    About Timeron    ·
      Timeron, a space pod of sorts, first appears in Black's Dice Maze
      as a mini-boss. Late in the sixth level (which has Red and Blue
      piloting a spaceship), Timeron reappears and challenges the
      player to dodge shots for bonus points. The longer the player can
      evade the bullets, the more bonus points will be awarded. The
      bullet challenge ends when either the player dies from absorbing
      too many bullets, fires on Timeron, or survives through the timed
      challenge in its entirety.
                    ·   Timeron's attack  ·
      Timeron's second attack spans several waves of various shots. The
      following details exactly what attacks the player can expect from
      Timeron once the specific time mark has been reached.
      00'00"00 -- Timeron attacks with small orange homing shots.
      20'00"00 -- Timeron attacks with small orange homing shots; large
                  glowing orb appears over Timeron and slowly tracks
                  player for two minutes then explodes.
      40'00"00 -- Timeron attacks with small orange homing shots; large
                  glowing orb appears over Timeron and slowly tracks
                  player for two minutes then explodes.
      45'00"00 -- The small orange homing shots disappear; Timeron begins
                  attacking with a five way spread of small orange shots.
      50'00"00 -- The spread attack is replaced with a handful of small
                  orange homing shots; a multitude of large blue bouncing
                  shots appear and initially home in on ship then bounce
                  four times around screen before disappearing.
      60'00"00 -- The small orange homing shots disappear; Timeron
                  continues attacking with the bouncing blue shots;
                  glowing orb appears and tracks ship for two minutes
                  before detonating.
      64'00"00 -- Timeron attacks with small orange homing and spread
      70'00"00 -- Timeron attacks with small orange spread shots; homing
                  attack disappears.
      75'00"00 -- Timeron attacks with small orange homing shots; spread
                  attack disappears.
      80'00"00 -- The small orange homing shots disappear; Timeron begins
                  attacking with the bouncing blue shots; glowing orb
                  appears and tracks ship
      90'00"00 -- The large blue shots vanish; Timeron finishes attack
                  wave with spread shots.
      At 100 minutes, the challenge ends. If the player can survive 
      the entire Timeron encounter, a message is displayed about opening
      "The Satori Mind" (see same named section below). The player is
      awarded 930,410 points as a "soul bonus."
                                    ·   Tips For Survival   ·
      The challenge tests the player's endurance more than anything.
      It is possible and recommended to pause the game if one's hand
      becomes tired or the challenge becomes too boring.
      The bullets track the spaceship's position, so it helps to remain
      in one location until all bullets are heading toward the ship,
      then shifting position to another spot on the screen. A clockwise
      motion around the screen works best. The ship is too large too
      really weave through most of the shots, so this should be the
      primary method used to avoid the bullets.
      The spaceship is equipped with a speed booster, and it helps to
      use this to maximize the number of bullets tracking the ship's last
      position. Since the ship can quickly dart out the way, the player
      can avoid having to initiate a position change until the bullets
      are just about to strike. Also use the boost for those times when
      the ship must move between a number of incoming bullets if the
      gap large enough for the ship to pass through will close at its
      normal speed.
      The only time the player will not be able to lead the bullets is
      during the bouncing bullet waves. Thankfully, there are not quite
      as many shots to track, and the paths are easy enough to predict.
      Just keep looking for spots on the screen where the bullets are
      expanding and clearing space.
      The slow tracking orb is easy to avoid, and the player should be
      able to avoid it just by focusing on avoiding the other bullets
      flooding the screen. Be sure to never strike the glowing orb that
      tracks the player, however.
      Finally, remember that the spaceship can absorb some hits if
      needed. If it is impossible to avoid getting hit, it is
      better to strike the smallest bullets as they do the least damage.
      Try to move into a better position if contact is unavoidable,
      though, to prevent more damage.
                                            ·   The Satori Mind     ·
      Upon completion the following messages are displayed one after the
                                    GIVE UP !!
                                  YOU OPENED THE
                                  - SATORI MIND -
                                  REPROGRAMMED BY
                                SOUL BONUS 00930410
      It can be assumed that Nami is claiming credit here for programming
      this second Timeron encounter. I can't say for certain, though, nor
      do I know what the "Satori Mind" is supposed to mean. 
      It is not known why it takes so long for Timeron to switch attack
      patterns or why this challenge is set to 100 minutes (which is
      longer than the actual game can be played through).
      Hidden messages or references in point totals have appeared in
      a few other shooters including Treasure's own Radiant Silvergun.
      Unfortunately, I don't know what the soul bonus may or may not
      [begin April 6, 2004 update]
         Hugo Resende sent in this bit of information I decided to
         include regarding the meaning of "satori" in the above:
            I don't know if you already know this or if you REALLY want
            to know this, but... "Satori" is a state (or a moment) of
            enlightenment, comprehension of all the things (it's like
            when a guy says "Eureka").It's a Buddhist term related to
            that "Nirvana" stuffs. I still had no patience to try the
            "Satori mind" challenge...but i'll try it someday.
         Kind of odd that it says "GIVE UP !!" once "enlightenment" is
         reached. I still don't know the meaning of the soul bonus
      [end April 6, 2004 update] 
       SaviourV [ saviourv AT hotmail DOT com ]
            "No one" would know this whole thing exists without
            SaviourV's posting of this Gunstar Heroes' "code." It amazes
            me that someone can find something new about a game a decade
       Benjamin Paul Galway [ bpgalway AT netscape DOT net ]
            I get credit for expanding upon SaviourV's initial
            description of Timeron's attack patterns, providing some
            advice to help players survive the encounter, and writing
            this document.
       Hugo Resende [ subaro AT bhamc DOT zzn DOT com ]
            Information on the meaning of the "satori mind."
       If anyone else has something to contribute, by all means let us
                             End of Document

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