Again not going for flashy. Just to get you through. Email me at Captain_America3@yahoo.com with any correction, imput, or whatever I missed. 1. Characters 2. Spells 3. Walkthrough Bowie(leader) - Of course you have to keep him in. Great attack, Defense, Magic, and Good Agility. No reason not to. Sarah - First priest on your team. I always kept her because she probably is the best you'll get, no Aura :(. She can do some damage when she's a Master Monk. Chester - Your first knight. Probably your best cause he has hp and attack, but low defense. I think he works with the Evil Lance very well. It hardly ever affects him. Jaha -. Warrior. Pretty good for a while then he drops to trash. If you keep him in make him a baron where he might be semi-usful. He has ok attack, High defense, bad agility. Kazin - Wizard. My favorite character. This guy is the best wizard you ever get. Swarming in mp. Atlas lv2 does near 100 damage. Promote him to a Sorcerer for best results. Slade - Hella sucky when you first get him, but raise him, it pays in the end. He gets A+ speed, and gets the best sword in the game, which has an instant death attack. Turrtle - Cute little fella. As sucky as they come though, don't even have him on a team. In the beggining he can take hits good though. Use him as a shield May - Your first archer you get. A centaur too, pretty good and strong later. Keep her in. A little low in HP. Peter - The strongest guy you get! Actually a phoenix, but keep him in. Period. You can't beat his attack and he can fly. Gerhalt - Good damage potential, if you can keep him up he's great. Don't let him fall back though.. Rick - A knight, and a crappy one at that...leave him out Elric - Cool looking elf archer. I liked him on my team even though he is the weakest. He does have good agility and a decent attack later. Karna -. A priest. A good substitute for Sarah or a good partner too. I think the best healer because of her high HP and MP Eric - Another knight, he's ok. Good damage and everything but bad bad agility Randolf - Best warrior. Promote him to Baron if you don't use Jaha Tyrin - A good mage, but takes some leveling up. Use him with Kazin if you turn her to sorcerer. Janet - The best archer. She gets good attack and is fairly fast. Rohde - Uh, another archer. He sucks though, just has a cool attack and he has decent defense. Higgins - Another knight. Pretty good. If you like knights keep him in. He gets good attack and good agility. Give him a spear. Taya - A sorcerer. Good, but needs leveling up when you get her. Make sure you use her though. Jaro - A flying knight. Good attack but weak with everything else. Frayja - Another healer. Not very good imo, but you can make him extremely powerful if you get him high. Plus he has Aura(which gets to 4 fast), but he starts out so late with only Heal 2. Sheela - A master monk. That means good attack and weaker magic. She's ok to have. Zynk - Uh I dunno? Pretty strong if you level up, but comes too late. He gets some special attacks that do set damage. Chaz - A good wizard if you wanna level him up. Him and Tyrin both on the team maxed kick...Double Freeze 4 does serious boss damage. Lemon - A natural baron. Pretty good, use him if you have free space. 2. Spells. Blaze - Basic weak fire based spell. Naturally it shreds undead...Level 1=6, 2=12-14, 3=20-22, 4=45+ Freeze - Basic Ice based spell. It has good range in later levels and does good damage. Level 1=8, 2=12-14, 3=25-28(increased range), 4=55+ Bolt- Strong Spell. Great area affect, great range, great damage. This kills undead and mechincal creatures extra good. Level 1=20, 2=28+(increased range area affect), 3=35+, 4=70+ Desoul - Ah, this is cool. This makes a reaper come and Instantly kill an enemy. This doesn't always work, and the weaker the enemy the more likely it will kill them. Only can select 1 target, but on level 2 you get the + figure, which if it works can reall jack up some bad guys. Blast - This is crappy. Like a lil tiny tornado comes and hits them for weak damage. Little range, little area... Priest magic no doubt... Level 1=6, 2=10-12, 3=20+, 4=35 Heal - This heals you(duh). Anyways, this is the base of defense. You should ALWAYS have at least 2 priests in yuor party...Incase you wanna split up or somthing, you need it so both groups can take a healer...Anyways healing increases how much hp and the range as it levels up. Heal 1=12-15, 2=15(increased range) 3=37(increased range again), 4=all hp healed(1 range) Detox - Antidote spell. Range gets bigger as it gets higher. I don't remember if you can get this past level 2...But if you can then level 3 heals a huge group and 4 heals everyone. Egress - Well in Shining Force 2, only The Leader has this. It makes it so you get warped to last/nearest church you visited. You can only use it in battles though. Slow - Cast this on an enemy and he loses agility...Not much more to say. This CAN be useful if you know when to use it. It doesn't seem to hit alot though...=( it has pretty bad range too...So you use this on really fast characters, or strong ones, or fliers. Muddle - This is intresting. ON level one it doesn't do much, except decrease the chance theyhave of hitting you...But on level too the Area effect inceases ALOT and it does some serious messing up. It can do one of 3 things...1, it can make the person just stand there and do nothing, incased in a big wall of fog...2, it can muddle the person so they go crazy and attack their own team mates(my fave), or 3, it makes them attack themselfs, which is funny animation to watch. Sleep - Well as you can guess, this puts the enemy to sleep. This doesn't really work though...and it can only affect one at a time, with poor range...On level 2, it hits in the + formation and has quite a high chance of hitting...It takes alot to get it to level 2 though, and it's no good so late in the game... Aura - Now this is a cool one. This is group healing. Aura 1 heals a little + formation for 15 hp, but Aura 2 has huge range, Aura 3 has the same range, but heals 37 to everyone, and Aura 4 heals everyone on the screan to full power. This takes leveling up to get though...Works just like healing rain. Boost - This makes the Defense and Agility of the group you cast it on go up. 1 is useful for leveling up(you get 5 exp for everyone you cast it on that doesn't already have boost affects on). Boost 2 gets the big area and can totally charge up your party to kill. It's a very useful spell to have and the Defense ring has a lv1 version of it. Slade has his own set of ninja spells, Blaze and Bolt with different names. Part 1. You start out in your room. Go downstairs, then head for school. Talk to Sarah, then to Astral down in the basement. Search the barrel for a Herb. Go back up stairs and sit next to Chester. Astral will come up and begin teaching. Then a soldier will come in and take him away to the Castle. Sarah decides that she wants to explore the castle and asks if you are coming to. Say Yes. Sarah and Chester will join you. Then go up to the castle and talk to the guard, then enter. Before you go into the castle, go left and up into the equipment room and get the items. Enter the castle and go to the King's bedroom. There will be a conversation about the tower and Astral will tell you to go with him to check it out. As you go to the tower, go behind it to the middle(you should be able to tell the middle because it will center itself)and face up and search. This is your first Mithril. Go around and into the tower and you will have to fight a bunch of Gizmos because of Astral's big mouth. After you win, go back to the King's room. The minister will tell you he is in the Princess' room, so go up again. Astral and the king will fight a bit, then astral will pass out. The king summons you to the Main hall and gives you a mission to find a scholor named Hawel. Agree and then exit the castle. Go to the far east of the town and go into the dock and on the boat. Seach the barrels at the front of the ship and find the quick chicken. Go to the weapons shop and update your equipment. As you leave the town, Jaha will join. Once you are outside, you will have to fight a bunch of Rats and Ooze. This is a great fight to level up, so repeat it a few times by killing everything except one enemy, then Egress. When you are done with the fight, travel south untill you see a cave. Search the part of the cave the points down to make the cove. Then enter and go left and down, find the Power water. Exit back out and head north again. Enter the town and save. In the first house there is a healing seed. Talk to Kazin at the exit and he will follow you. Another fight is awaits you when you leave. After winning, go to Hawel's house and see what is going on. When you enter, you will see that Galem Soliders are killing him, they run away and Kazin check out Hawel. He eventually dies and Kazin joins. Get the items in the chest. When you leave the house, you get in another fight. No matter if you win or lose, the same outcome happens, so... You awake in the Galem prison, search the Table to find Chirup Sandels. Then, go next to Jaha and listen. After the conversation, the thief will save you. You then decide to take him with you. When you enter the hole, go strait up and search to find another Mithrill. Go to the church and save and raise and everything then go left. You will hear the King preparing to conquer your town. Go down and then get into another fight. After you win, Slade will take the Jewel of Light, and give it to you. Update you stuff at the weapons shop, and search the chests. Slade will join your team.Leave Galem and enter yet another fight. After you win, enter your town and find that everything is destroyed. If you want, you can search a house to the south and get a turtle on you team. I would not since it never gets more than 25 HP, and takes up other characters valuble exp. for other players. Soliders and guards are dead as you enter the castle. Upon you entrance, you will find Astral and Lemmon arguing. Let that pass and take the Kind and Minister with you to the tower. This time you can go down lower. Follow the path and enter the doors. Here is a scene again and then there is a fight. After you win, King Galem takes the princess and himelft away in some light tubes. Astral and the Minister throw you on the king. As you fight for the Jewel(quite stupidly I might add) your gem suddenly flares up and then you take the Jewel of Evil(now you have both the Jewels). Then King Galem falls into the hole. After that, an earthquake appers. The entire tower if falling down. Race back to the top, enter the castle and leave. When you leave the castle, 2 guards will be waiting. They fall into a big chasm. Go right and search the small hole to the left of the School. Go through the school then onto the ship, say you are ready to leave. The ship takes off just as the entire town falls into a huge pit. There is then a conversation about where they are going. It is decided that you are going to the east. Upon your arrival, you crash-land the ship and break it apart. Then a guy comes up and asks you to go with him to check on his friend. There is no way out, so just say Yes. Then you get in another fight(This one is very long). After this fight, you will save the Guy's friend. Then you will return to the town. Another cinema will happen and Astral will say that you need to find trading partners. Go to the room on the left and search the middle barrel to find Cheerful Bread. Then go all-the- way to the right and up. This is your base...Search the shield on the Wall to find Warrior's Pride. Then leave the new castle and head out. You will catch two guys talking about a big bird in the Center of town. First go into all the shops and stea...borrow the items in the treasure chest. When you are done with that, go stand in the empty space and observe. A bunch of crap goes on and then the Minister takes the bird to meet the King. Go back to the castle and listen. Astral then tells you that you have to escort Peter(the bird, actually a pheonix) back to his home. Then leave town and head SE. You will get in another fight. Win this one and you can enter a Village called Ribble. Talk to the mayor at the very north of the village. Then everything will open up. Go to the shop and update your weapons and stuff...There are alot of hidden items in the Town. Search the middle of the sandbox to find a Mithril. Then go to the House at the very SW part of town. Search in there to find Bright Honey(Use it on Kazin). Then go infront of the church and talk to the Centaur. May will then join you. Leave again and head east. Keep going and you will enter a fight. This is a long one, but not to hard. One of the witches has a Power Ring. After that fight continue east. Then you should come to a bridge where you can go north or east. Pick east. You should see a range of moutains. serach the top- middle(It is hard to explain) and find a Mithril. Go up until you find another bridge, cross it and go west. Then go up and into the cave. There you will have to fight a Hobgoblin. Not that hard, but annoying. After you win, seach the top right part of the cave. In the chest you will find A Silver Tank. Up up and left, then exit. Enter Polca. Search the blacksmith's house and find Protect Milk. Then talk to the Mayor who is at the very top. Here is where you get a long Sword and other good weapons, so buy here. Then head East(while still in the town) and go to Bedoe. On the way you will find mosters looking for a boy. Kill them and move on. Once in bedoe go to the seconds floor and get better weapons, and a Quick Ring in a vase. Go to the very top and talk to the King. Then go see Volcannon. He will say that he won't help you and that you have to kill the Devils by yourself. Then Peter will join(that means you can finally move him yourself). Talk to Kind Bedoe again and say yes. Then, before you leave, talk to the mother on the 3rd floor. She will tell you her hatchling is sleeping. Then leave, but not the town. Just outside to the spot that you can enter. Then go right until a bird falls on your head. You will save him and the mother will thank you. Nothing happens yet. Leave all together now and go back to Polca. There will be a scene then a fight then Gerhalt will join(this is a good level upper too). After you win, talk to the Mayor. He will give you a raft. Then say yes and Agree to take Oddler with you(not like you have a choice). Outside the town, you will get Luke on you team. Before you go, take Luke back into the town and get him a Long Sword. You also have a raft now, so sail down river. Now, go all-the-way down until the river turns left. Don't go left yet though. Instead, get off and walk right untill you enter a fight(you should be at a desert). After the fight, go into the cave and talk to the old man. He decides to follow you. Get the Steel sword out of the chest and go back to your raft(remember where we parked:)) Then travel north again to the cave on the River bank(You probally saw it on your way to Bedoe). Enter that and get in a fight. Since this is a rather annoying fight, and you want to finish as fast as you can, kill the Arrow Launcher in the middle. After winning, you will discover that the door to Grans is locked. Oh well, not a complete waste. Go up and get the Wooden Pannel, then go east and get the Power Water. Go back to Ribble(the town above the cave) and use the wooden Panel in front of the trees(won't work on the sides). Enter here and get the Achilles Sword. Now, get back on your raft and said south. This time you can go left. As you are Sailing, you will meet a Kraken. This is a difficult fight if you are not promoted, which you should be by now. After killing the Kraken,(all you have to do is Kill the head...) enter the town... Part 2. As you enter Hassen, there are lots of things to do. First, go to the abandoned resturant, and look in the barrels. You should use the Running Pemento on You. Then go find the Mithril through the left gate, and the south dock. One is in a chest and the other is in a barrel. Then(Since I told you to get the Achilles sword first)talk to Rhode. He will follow you, but not fight. Then leave and go west. Here is a fight. Go west some more until you reach a shrine. Enter is and fight Taros. This is an easy fight except YOU CAN ONLY HURT TAROS WITH THE ACHILLES SWORD. You should be equiped with that. After that fight, you get some healing water, and the Caravan. Go back to Hassen and you will see Rick. Talk to him, and Rick will join you. There will also be another weapons dealer next to the gate. You have to be promoted to use these though. Then leave the town and go NW, and go up on the trail of rocks. Stop and check out the dwarf in the cave. Then go and get into the hidden forest Town. Lots of stuff here. Fairy power, Mithril, Vigor ball, and a Secret Book. The Mithril and Vigor Ball are tough to get, because you have to weave you way through the trees. After you get all that stuff, exit the town. There will be a fight when you leave, and one of the monsters has a Shining Ball. Then travel west until you reach a pond. Oddler will here something and you will enter into a fight to save an elf. After the fight, Elric will say he owes you and then join you. Go back to the town and talk to the Bartender. Go back to the pond and Elric will open a passage. Lots of hidden stuff here..Line yourself up with the bottom of the stairs, then go down, you will find a hidden passage. Go all the way right(walk through the wall again to find the chests. TO get the Mithril, you have to be in the middle of the wall you are walking through. When you leave, there is another fight. One of the Witches have a Protect Ring. After you kill them all, search to top row of mountains for a mithril(it is a far up as you can get in the mountain)then enter Creed's Mansion(at last!!). Before you enter the actual mansion, head west where the is a Chest with a Healing rain(Save this!!!!). Then enter and talk to the guy. Go through the wrong door(like an idiot) and become shrunk. Then explore around, and when you are done talk to the King. He will tell you if you can beat his Chess Army, then he will get you to the Floor World. This is a very hard fight, but like in real chess, the King falls, so do the rest. Take out the Bishops, then the King. That is the easiest way. After you win, the King will give you a Cotton Balloon. Go around the bottom of the chess board, talk to the guard, stand on the tip of the pencil, then use the Cotton Balloon. Once you are on the Floor, go left until you see a little boy trying to pick up a ring. Then go back and find the Priest. Raise and Heal as nessicary. Then travel right and go into the hole. Eventually, you will have to fight a bunch of oozes and Rats(kill the Willard to win) After that, go up and you will find Creed. He will return you to your normal size, then take you to see Evil Sprit. Watch and wonder. When you go back to the top, the fairy will go with you to heal the dwarf. Oddler will say that he would like to stay, but Creed will tell you that you can pick from 4 people. Tyrin(a wizard), Karana(a priest), Randolf(A warrior), or Eric(a knight). I like to take Tyrin, but you are free to take who ever you want. After that, leave and go back to the cave with the sick dwarf. Talk to one of them and they will give you a cannon. Search the Fireplace for Drystone(That you need later). After that, return to New Granseal. Talk to the King and Astral. After that, the Astral will join as an Adviser. You will find that the Weapons Shop has new Weapons as well. Go to the side of the Weapons shop and talk to the Guy, he will give you dynamite. As you are about to leave, Elric's Girlfriend, Janet will stop you and ask to join(she is an archer like him). Then go to the blocked cave(the place where you first fougt here). There is another fight here with alot of new creatures. After that, use the Dynamite and Cannon on the rocks. Rhode will get "hooked" and join your team as a Brass Gunner. Inside the cave is another fight, just like the Hobgoblin one. Up in the NW corner, there are Fairy Tears(They restore you MP). When you are done, exit into North Paramicia. Enter the little town Ketto. In the town there are alot of annoying signs from the Devils. Oh well, in the Shop there is Healing Water and in a house there is Bright Honey. Go past the weapons shop, weaving your way through the bushes, and find the weapons shop keeper. He will sell you weapons after all. When you decide to leave the town, you will meet Geshep and Higgins. Geshep is trying to posess Higgins, but fortunatly, you're there to help. To quicken the fight, kill the Lizard man. Somewhere in the fight, there is a Black Ring. After that Higgins will join(A good fighter). Go east towards Palacon. There is a lot of stuff here. A Pegasus Wing, Mithril, Cheerful Bread, and lots of herbs and such. The Pegasus wing is hard to find(you have to be in the throne room(the room with Frayja), stay on the carpet but be as right over as you can. Walk down and search. It should be there. The cheerful Bread is in a barrel in a house and the Mithril is in a room. Look for three stones on the side of the castle(as fas left as you can get) then go up. Walk through the wall because there is a hole there. When you leave, head north to Tristan. On the way there is a fight though. Kill the Center Lizard man to win. After that go east onto the bridge. As you can guess, here is a fight. Kill the Master Monk to win. After that, you meet Cameela. A quick thing with her and Astral happens. Leave and go up to Tristan. About time. Go to the weapons shops and all that, then explore the Carverns. There is 2 Healing Seeds a Protect Milk. Enter the garden and talk to the priest, eventually he will turn into monsters and you will have to fight them. Once you win you will have to fight your first Greater Devil. Zalbard. When you think you are ready, go inside and fight. It wouldn't be a fight, but Astral and his big mouth...Not that hard of a fight. BE SURE AND TAKE OUT THE MASTER MONK FIRST, THEN ZALBARD! After that fight, Mutalia will appear and talk to you. Finally you can listen to the damn story tellers. They are in the room to the right. In the main Shrine, you can get mithril, a Critical Sword, and a healing water. Then go into the room on the left. Search the statue and get Taya on your team(she is my favorite). When you are about to leave Tristan, A birdman will come in looking for you. This is Screech(the birds life you saved back in Bedoe)and he will join you. Part 3. After that, go back to Pacalon. Go back into the Throne Room, and talk to Frayja. He will follow you, but won't join yet...As you are taking him out of the castle, Geshep will appear and set up a fight. Kill the Dark Soldier to win. After that, go north and get in yet another fight. During this, Jaro will join. Kill the Bow Master to get his one to go faster. After the fight, go NW to Moun. Frayja will get mad and Join(He usally replaces a good character, so Egress and ajust). Come back and fight. Kill the Shaman to win. You should also get a Mage Staff. After winning, you will enter an underground refuge. Serch the barrels and get an Angel Wing and a Running Pemento. Talk to Gyan and he will join. Also, Zynk will follow you. Get some weapons and stuff and head Left to leave. Before you do, walk around in the very NW corner until a hand appears. Search with A and take it. You need it later...Head west until you see the Nazca Ship. Unfortunatly for her, Cameela is in the way. Kill her and take the ship. Enter the eye of the ship and use the sky orb on the cockpit. Zynk will take you back to Grans. Boom! You crash and arrive on Grans. Go south to the little house, and search the barrels for another Brave Apple...If you go left(be careful) you will find Sheela. Talk to Sheela and she will join. Search the Single tree and find another Vigor Ball. Leave and head West some more. You will encounter some enemies. To make it easier, kill the Bow Knight. Also Mud Men will appear during the fight. Kill 'em and advance. The next town, is Roft. Move through the trees and find the Blizard. Then go to the house with the guys dying. Zynk will get mad and join. Then head south and follow the Trail. When you arrive in the Shrine, find Claude(the Golem)and use the hand on him. Claude will join. Continue down until you get back to Paramicia. When you do, go back to Creed's and you can now get the rest of the people you didn't take. Use the Vigor ball on Karana to have 3 Master Monks! Next, head west some mroe to the valley. upon your arrival, you will have to fight the famous Prism Flowers(This is an EXCELLENT Level up fight because of the Flowers)! Kill the Executioner to Win. He will drop a Battle Sword. After that, go back to Roft to heal, because the next fight is HARD. Once you leave go through the vally again and meet your next opponent. The Red Barron. This is a tricky fight, and a suprise awaits you at the end. This is where you finally get to use your Mithril all up. Go up to the River and you should see a place where it is indented on both sides, use the Drystone here. Enter the town and find tons of stuff. Explore all the tunnels and Barrels to find a White Ring, a Healing Water, and a Demon Rod. Go to the Blacksmith and make Mithril weapons(I suggest you don't get one for your leader, because he will get the Force Sword later). When you are done with all that, return to Galem. Search the second bush to the left to get the Evil Bow(this is one of the cursed items you SHOULD equip). Also, now the Treasure room is unguarded, so go in there and get the Healing water. Go walk around and stuff then leave. Next fight: Geshep This is not that hard, except for Geshep's Freeze(keep Peter away from that). After winning, you should get a Buster Shot(doesn't even compare to the power of the Evil Shot). Head to Yeel. Go into the abandoned bar, and search the Piano. Say Yes you want to play it, then visit the church. Go down and meet a desendent of Hawel, Chaz. Chaz will join. He is a good Wiz, except he doesn't get freeze soon enough...I would just get him up a bit and keep him though. Before you leave under ground, head through a secret passage in the room you are in to get Quick Chicken and Evil Knuckles. On the way out, you will see Lemmon appear. Talk to Lemmon and he will join you. On your way out of Yeel, head back to the Shrine. Some petty monsters will try and stop you, but they are weak(except for the cyclops). Enter the shrine, and go down. When you find the Force Sword, you go up to it and search with A. A block will move and now you can get the Evil Axe from the chest. Then go around to the right side of the tower, and enter the Skull's mouth by using the Force Sword. Before you enter, weave your way around to the back of the Skull and search to find the Evil Lance. Here is an annoying maze. Not really a way to get through, so just explore. After you go throught the doors, you get an intresting piece of information. Too bad for him though. Kill him and move on. His choice though. Another suprise awaits you. It's Creed! He will act as a priest from now on. go up some more to find a LONG fight. Kill the reaper first. You shold also get a Holy Staff from the Shaman. Move on some more and here comes yet another fight. This is my favorite one. Teach that queer to show his face. Oh well, destroy him and move on. Now Zeon will appear and you will have to fight him withour recharging. I can give you two hints for this battle, first. Go around and take out the Zeon Guards first. Second, have lots of Wizards and Archers so you can take him out faster too. Wham! He is gone(King of the Devils?!). A big scene comes up and it is like the epilouge. That is technically the last fight, but there is one more. After the two Gems are sitting there, wait about 5 minutes and a fight where you have to fight EVERY boss is there. VERY HARD!!!!!
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