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    All Emeralds in Emerald Hill Guide by Sirhic

    Version: Final | Updated: 10/25/10 | Search Guide | Bookmark Guide

                Collect all 7 Chaos Emeralds in Emerald Hill
                  For Sonic The Hedgehog 2 For Sega Genesis
                                 By: Sirhic
                     Email Address: Sirhicpro@gmail.com
           Version: Final Release ( - October 24, 2010
                              Table of Contents
         B. HISTORY OF FAQ
         D. PRE-PLAY TIPS
         E. EMERALD HILL
              I. Act 1
             II. Act 2
         G. CREDITS
                               A. INTRODUCTION
    Welcome to my first and hopefully not last FAQ. This FAQ will give you
    a detailed explanation on how to get all 7 Chaos Emeralds in the first
    zone, Emerald Hill, the RIGHT WAY (not through the cheat code or by
    using the stage select to play the special stages). This FAQ spawned
    out of my want to make a FAQ and from the responses I got from the
    message boards that this is impossible to do. This is possible and
    this FAQ is here to prove it.
                              B. HISTORY OF FAQ
    Version: Final Release ( - October 24, 2010
    Five years later, instead of doing something useful, I
    decided to clean up this thing even more, and fix the
    formatting. It's amazing the number of things you find
    wrong with something half a decade later. Also, I
    changed the contact email address to an address I
    made for Sirhic Productions, a company name I made up 
    years ago.
    This is probably going to be the final time this is
    changed. I'm really not adding anything new. I just
    hope that by editing this in Visual Studio (where the
    font is already at fixed width), I don't cause more
    Version: 1.45 and a third - November 18, 2005
    Just more error correcting. Simple typos, spelling
    errors, and things I forgot to change which didn't
    correspond with things that I did change, etc.
    That's about it.
    Version: 1.4 - February 28, 2005
    I got bored, so I decided to update this. Not much else
    one could do to this but fix errors and anything he/she
    finds annoying about it. So that's what I did. I also
    changed some contact information.
    That is all.
    Version: 1.32 - June 28, 2004
    I've submitted this to be in the FAQ list for 
    Sonic Mega Collection. Wonder if it will go. Also, I
    verified some more info about the special stages,
    correcting Tip #4.
    Version: 1.3 - June 9, 2004
    I edited some things like adding some stuff to my tips
    section. Also I gave proof of my doublechecking of the
    That's about it.
    Version: 1.001 - June 6, 2004
    I added a line of text... BIG UPDATE!!
    Version: 1.0 - June 4-5, 2004
    This is the first one, and hopefully, the only one.
    Everything should be here.
                             C. BASIC INFORMATION
    It would be pointless to try to do something like this if you didn't
    know anything about the emeralds or how to get them, so this will
    prepare you for the "legendary" feat.
    The 7 Chaos Emeralds
    These are the legendary gemstones of infinite energy. Each gemstone is
    loaded with energy and power and by collecting all of them, Sonic can
    turn into the all powerful Super Sonic. (If you lock the cart to the
    Sonic & Knuckles cart, then you can use this FAQ to get Super Knuckles
    the same way). The 7 colors are blue, purple, red, pink, yellow,
    green, and gray/silver (the same order that special stages reward them
    as prizes).
    Super Forms
    These forms come with great benefits. I'm only going to describe Super
    Sonic. While super, Sonic gains the ability to jump higher, run
    faster, and invulnerability to most forms of damage, including all
    enemies and spikes. Super Sonic can still die by being squashed,
    falling in a bottomless pit, or drowning. Also, running out of time
    will still kill Sonic, obviously. Physically, Sonic changes colors
    from blue to a golden yellow, flashes white, gains a spark trail, and
    his quills turn up. Later games will change Super Sonic's appearance
    and abilities.
    Super Sonic requires an initial 50 rings to transform, which is done
    by jumping once 50 rings and all the emeralds are collected. More
    rings are needed, as 1 ring is used per second while super.
    It is pointless, in gameplay, to collect all the emeralds as Tails
    in Sonic 2, as he does not get a super transformation.  Only in
    Sonic 3 & Knuckles does he get such a form, requiring all 7
    super emeralds.
    Checkpoint Posts
    These posts allow Sonic to start from its position with the time clock
    at the same moment he passed it after dying. They look somewhat like
    red lampposts with white stars in the middle of the ball on top. These
    also allow you to access the special stages where you get the Chaos
    Emeralds, if you touch them while carrying 50 or more rings. There are
    8 total in Emerald Hill, which gives you one extra post in case of an
    error. Also, if you backtrack after hitting a post, any and all posts
    before it will also be marked as if you hit it yourself.
    Special Stages
    These areas are where you get the Chaos Emeralds. To get inside, pass
    a checkpoint post with 50 rings and jump through the ring of stars
    that appear above it. Each Special Stage consists of a bi-colored
    half-pipe on which you collect the specified number of rings during
    each of the three rounds. There are 7 different stages that get
    increasingly difficult. If you fail a special stage, you must play
    that one again until you beat it before you can continue to the next
    one. Since you have only one post to make an error on, you can only
    mess up in one stage. Oh, and watch out for bombs, they make you lose
    10 rings per hit.
    For further details on special stages, please look somewhere else.
    Shields, Invincibility and 10-ring Monitors
    These three montiors will be most helpful in your quest for the 7
    emeralds in the first zone. The 10-ring monitor (and the most
    important one) increases your ring count by 10. It is a monitor with a
    single ring on its screen. The shield monitor gives you a blue shield
    which protects you from one hit without taking any rings. The monitor
    has a blue ball on screen. The invincibility monitor makes you
    invincible to all attacks for a limited amount of time. I would
    approximate it to about 20 seconds game time. The monitor has a few
    white stars on screen.
                               D. PRE-PLAY TIPS                            
    Here, I will be giving you some hints that will be helpful in getting
    the emeralds via my guide or in general.
    1. Remember, the way I mention isn't the only way, those are just my
       ways of getting to each post (which is easier than making a
    2. If time is running close to 10 minutes, don't fear, let time
       expire and start the clock from zero after you die. With Super
       Sonic, lives will be earned much easier.
    3. Be warned, skipping any post in my list will cause those posts to
       be rendered unusable if you hit any post after it.
    4. When failing a special stage, you will play it again the next time
       you enter the ring above a goal post. I suppose practice makes
       perfect. Also, recent ports allow saving the current state of the
       game, so abuse it if you really need to try a particular stage
       several times.
    5. Don't make any unnecessary moves that could end up in the loss of
       your rings. Killing badniks can be risky and losing rings will
       just force you to continue through the stage to find more rings.
       Be careful.
    6. If you can't reach something by my way, there's always a second way.
       For example, on post 4 in Act 2, if you choose method 2 and cannot
       reach the land above the spring, continue right until you see a
       place that lets you jump up there and return to where you need to go.
    7. Make sure that before you hit any post, have 50 rings so you can go
       to the special stage and get the emerald.
                            THE MOST IMPORTANT TIP
      Do not skip any rings on the paths mentioned by my FAQ or the path you
      choose to take, you may end up needing them in the end.
                               E. EMERALD HILL
    Finally, the actual level. There are 8 checkposts in this zone.
    Although this may sound hard, it is much easier than it looks,
    provided you can beat the special stages. Now it's time to prove why
    this Zone is called "Emerald Hill".
    Note that the number of checkposts were verified through Debug mode.
    I. Act 1 - Checkposts: 3
    Post 1
    Start the stage by running right and grabbing all the rings you see.
    Hit the shield monitor on the platform and grab the rings. Run across
    the bridge, getting the rings (from this point forward, I won't
    mention the location of every ring on this path). When you get to the
    moving platform, jump down in fron of the red spring and jump above
    and behind it to get the rings in the wall. Next, hit the spring and
    let it shoot you until you get to the curved ramp. Hit the 10-ring
    monitor and head back down to the bottom of that curve. Charge up a
    Spin Dash and shoot upwards. Hold left towards the wall while in the
    air to find a hidden ring monitor. Continue left, jumping over the
    fish until you get the 3rd ring monitor. Hit the yellow spring to fly
    over the spikes. Hitting the boot monitor is optional. Go right to the
    curved slope. Charge the spin dash to get the height needed to get on
    the platform above and a little left of the curve. You should have 50
    rings when you hit the post on this platform. Beat the special stage.
    Post 2
    You'll notice that you now have no rings whatsover. Well, get used to
    it; after every post, you will lose all rings (when playing as
    Knuckles, this is not true). Start by grabbing the 6 rings on the
    platform. Jump off to the right and roll down the hill grabbing the
    rings. Continue left to the boot monitor and spikes. Jump over the
    spikes and hit the ring monitor a little below the left of the spikes.
    Hit the yellow spring to get back over the spikes and get to the top
    of the hill to the right of the spikes. Hit the yellow spring and go
    right through the air to hit the invincibility monitor on top of the
    loop. Jump off the left side of the loop and follow it through to get
    the rings in it and continue right through the corkscrew spiral. Hit
    the monitor to get 10 rings after getting past the spiral. If you
    don't have 50 rings by now, hit the yellow spring to fly through the
    air to get what you need. When you have them, run on the path below
    that yellow spring to hit the next post.
    Post 3
    This should be easier than the last two, if possible. Backtrack to the
    yellow spring. Go a little farther left and get the ring monitor. Now
    go right and jump OVER the yellow spring. Hitting it just means more
    rings. Once over it, continue right and jump over to the next platform
    and hit the invincibility and two ring monitors. Ignore the badnik
    (unless it shoots at you while still vulnerable, then dodge). Continue
    right at a fast speed over the tops of the two loops. Hit the spring
    on the second one to launch to a higher ground. Jump up on the moving
    platform to get some rings and to jump right to the next moving
    platform. Keep going right, jumping to the 3rd platform. Be careful on
    the last jump: Jump OVER the tree monkey and land of top of the edge
    of the loop. Grab as many of the 24 rings on top until you have 50,
    then hit the post to try for another emerald.
    That's it for this act, continue right to beat it and prepare for the
    next act.
    II. Act 2 - Checkposts: 5
    Post 1
    Begin the act by running right and grabbing rings. Jump on the small
    platform and hit the yellow spring at the end. Once you fly in to the
    rings, press left a couple of times to land safely without hitting the
    monkey. Continue right and jump on the platform to the boot monitor.
    Hitting it is optional. Run right across the bridge to the end of the
    platform. Roll down the hill to get some more rings if you feel like
    it, but ultimately continue right to the moving platform. Once there,
    hit the ring monitor and jump on the platform. Charge up a Spin Dash.
    DO NOT use it until you get to the far right of the platform's
    movement. When there, release and quickly jump over the spikes,
    holding right. You will either 1. Go into the wall. or 2. Hit the
    yellow spring that will send you into the wall. While in the wall, go
    right to collect rings and hit the monitor. Go back out to the yellow
    spring and use it to go up. Run right until you get to another yellow
    spring. Bounce straight up on this spring until you see a moving
    platform. Get on it and let it take you up. Once on the top of the
    platform's movement, jump right to a platform with a yellow spring, a
    ring monitor and some rings. Use these rings to get any rings you
    lack. Preferably, pop the monitor. Stand in the remains of the monitor
    and jump left onto the spring. Keep holding left and you should land
    on a platform with the first post.
    Post 2
    From post 1, jump right over to the platform with the spring, monitor
    and rings. Grab all 29 rings here. Next, jump off over the left side
    and land on the loop with the yellow spring. Jump up from the left
    side of the loop and backtrack over the bridge to the spikes and
    monkey, collecting all the rings. If you can get back in the wall,
    do it. If not, you should go right past the monitor below the moving
    platform to the curve hill with the rings on them or farther. By any
    method, once you have 50 rings, return to the spikes and the monkey.
    Take the spring back up and go to the spring on the loop. From there, 
    continue right and jump off towards the top of the second loop and hit
    the second post.
    Post 3
    This will be the second most annoying post in this level to reach with
    50 rings, and you'll see why. Jump off the loop at the left. Continue
    left through the first loop and to a bridge with 4 rings and two fish.
    Be careful around the fish. Head farther to the left until you get
    back to the moving platform with the 10 ring monitor under it. Pop it
    and return to the loops via either path mentioned so far. Once to the
    second loop, go through it and get the rings. Continue right, dodging
    the spikes that pop up out of the ground until you get to a wall. When
    you reach it, a red spring will propel you up. Continue right to a
    small curve. Spin dash up into the air and go a little left, through
    the passage in the wall. Grab the rings going left. Fall down onto the
    life at the end of the path. Get the life and charge up the spin dash
    towards the right. Let it loose while holding right and you should go
    through the wall right above the red spring you hit a little earlier.
    Follow it through and get the ring monitor. Continue right onto the
    small platform. Jump across and then up to the left of the spikes. Be
    quick and jump up and to the left or the monkey will hurt you.
    Hit the third post.
    Post 4
    This will be, by far, the most annoying post in the act. Well, it
    might not be if you didn't have to figure it out on your own to the
    point you can tell someone else from memory how to find it (I did
    verify everything using the game). If you think that you will not mess
    up at all, skip this post entirely, but I recommend using it. There
    are two methods to do this until a certain point, in which they merge.
    Method 1: I recommend this one due to the lack of enemies.
    Trek left to the small hill you used earlier. Spin dash yet again to
    go back up and left through the passage. At the end, jump up onto the
    platform and then to the right and hit the spring. Let the spring
    launch you to the platform above. Jump on the moving platform to get
    to the top of the loop. Go right and jump to the next loop and hit the
    ring monitor on top. Next, go left and through the first loop, then
    turn around and go through the second loop. While still moving, run
    through the really long corkscrew. Once through it, turn around and
    head back to the beginning of it, which is above a red spring.
    Method 2: The badnik way. Enemies aside, this path is probably easier.
    Go right past the monkey. You should see a monitor soon, so hit it.
    Keep going until you pass through the waterfalls and see the wall.
    Once you do, turn around and go back until you return to the monitor.
    A little farther left is a small platform, use it to get up to ground
    above. Spin dash up the hill and to the right to hit an invincibility
    monitor. Go back down the hill. Charge up the spin dash and shoot into
    the air and to the left to land on the ground to the left of the red
    spring, this may take a few tries. Head left through the loops or
    right through the corkscrew to get any rings needed, then return to
    the ground above the spring and to the left of the corkscrew.
    From here, both methods merge into one. Jump down onto the red spring.
    Once you hit this spring, DO NOT HIT THE D-PAD (or analog stick)!!!!!
    You should fly to the top of a loop with a monitor, but the spring's
    force will keep you going right and into the yellow spring to the
    right. Watch the screen as you fly right. Once you see a monkey on a
    tree, tap left a few times to land through the ring pyramid unharmed.
    This may take some time to get it right and I apologize if you hit a
    monkey as you land on the platform (though it would be your fault).
    Destroy monkeys as needed and hit the life. Go right and make a medium
    jump to the very VERY small platform with the post on it. Mess up and
    you'll have to repeat this part. Play the stage.
    Post 5/Super Sonic
    If you walk off the platform from post 4 and go a little right, you'll
    probably see post 5. However, you don't have the rings for it. Also,
    if you didn't mess up once getting the emeralds, you should be ready
    to go Super Sonic. Either way you can use this to get the rings
    needed. Go to the left of post 5. From there, go left to get 8 rings.
    Next, get any rings on the platform and dash across the corkscrew.
    Jump up to the loop that is just to the left of that corkscrew.
    Go through the loop and the corkscrew that follows. If you don't have
    50 rings, continue through the following loops. If you have all the
    emeralds, jump to change into Super Sonic, if not, run right to get
    back to post 5. By this time you might be creeping very close to 9:59,
    depending on your speed.
    That's it. By this point, with no more than one mistake, you should
    have the seven emeralds needed to be Super Sonic.
    Now, this entire section alone defeats the entire purpose of this FAQ.
    However, since I'm a nice angry person, I'll give you the way to get
    the 7 emeralds the easy way.
    Stage Select Code:
    1. Go to Options and to the Sound Test.
    2. Play these songs
    3. If correct, a ring sound will play
    4. Press start while on Sound Test
    5. At title screen, hold A and press START
    Emeralds Code:
    Although I learned years ago that, in order to do this cheat, you must
    hold A while playing the sounds, that isn't needed. So, do this with
    or w/o holding A:
    1. At the Sound Test choice in Stage Select, play
    2. If done correctly, instead of Hill Top Zone, the music will be the
       Chaos Emerald sound.
    Debug Mode:
    Simply put
    1. In Stage Select, go to the Sound Test and play
    2. A ring noise should play along with the Oil Ocean's music.
    3. Hold A and press start on the stage you wish to play.
    4. To use debug mode, press B to change into the objects, A to cycle
       through available objects, and C to place it.
    Using this, you can save yourself from death by becoming an object,
    explore the level unhindered, and even make a Super Tails. That isn't
    all, have fun with it.
    That's it. If you want more cheats, get lost and find them elsewhere.
                                  G. CREDITS
    Yes, it's now time to give credit where it is due.
    1. GameFAQs for publishing this FAQ. 
    2. The various sources from which I first memorized the cheat codes,
       I'll give the most credit to Tips & Tricks for this one.
    3. The numerous FAQs that I looked at so I would know how I should go
       about making this one FAQ.
    4. My years of playing this game and wasting my life to find every
       little detail of this level that was needed.
    5. The readers, of course, for without them, this FAQ will not have a
                           H. COPYRIGHT/DISCLAIMER
    This FAQ is a written work by me. It was created for non-commercial
    use and should not be copied for any commercial purposes (ie, sold),
    as I do not own the materials that this guide covers. This FAQ should
    be found only on these websites.
    [The next entrant here]
    Other places may host a copy of this guide with or without my
    permission, but I am not responsible for updating the copies on those
    Using this written document for commercial purposes as defined above
    is prohibited and a violation of copyright.
    Sonic, the Chaos Emeralds and all other related materials are property
    of SEGA.
    All other materials are copyrighted by their respected owners.
    Please send any questions, comments, or requests to the email address
    at the beginning of the FAQ.
    Copyright 2004-2010 Chris Coleman (Sirhic)

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