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    FAQ/Walkthrough by CPredator

    Version: 3 | Updated: 03/04/00 | Search Guide | Bookmark Guide

    ***====ECCO 2: THE TIDES OF TIME====***
                   VERSION 3
    This guide was written by Cyber Predator, who resides at 
    http://www.geocities.com/Area51/Chamber/1301 and can be e-mailed at 
    This document is copyrighted by Cyber Predator, as of its original release date 
    (detailed in the Version Information).  Any entities used in this document that 
    are copyrighted by anyone else remains the property of the original owner; Cyber 
    Predator is simply giving information about these copyrighted entities that the 
    copyright owners aren't making very public.
    You may....
    ....Store a copy of this document on your home computer, print out a copy
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    ....Use this document to research a guide of your own AS LONG AS you credit
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    ....Make copies of this guide and put them in public places (eg Internet,
        hard-copy game guides) without Cyber Predator's express permission.
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    ....Link directly to this text-only document.
      Failure to observe these guidelines is a violation of international copyright 
      GameFAQs (http://www.gamefaqs.com) always shows the most up-to-date copy of 
    this document.  Authorised copies are ONLY posted at Video Game Strategies at 
    About.com (http://vgstrategies.about.com), Game Winners 
    (http://www.gamewinners.com), GamersXchange (http://www.gamersxchange.net)
    Version Information
    Author's Note
    Crystal Springs
    Fault Zone
    Two Tides
    Sky Tides
    Tubes of Medusa
    Fin to Feather
    Eagle's Bay
    Asterite's Cave
    Four Islands
    Sea of Darkness
    Vents of Medusa
    Moray Abyss
    Big Water
    The Eye
    Deep Ridge
    The Hungry Ones
    Secret Cave
    Lunar Bay
    Black Clouds
    Globe Holder
    Dark Sea
    Vortex Queen
    Home Bay
    Fish City
    City of Forever
    Game Genie Codes
    Credits and Taglines
    VERSION 1 - 0734 GMT, 17-Oct-1999
    Contains a few select hints from each of the levels in addition to the customary 
    credits, Author's Note and copyright info.
    VERSION 2 - 0312 GMT, 21-Oct-1999
    Added the cheats section, which includes Patch Codes and the level passwords.
    VERSION 3 - 0654 GMT, 29-Feb-2000
    Thanks to Julia, the long-awaited password for Moray Abyss has been added.  
    Julia also pointed out a boo-boo with the invincibility code and an omitted 
    level, so a big thank you to Julia!  Also, the copyright info has been made more 
    I don't have the password for Moray Abyss.  If you can help out, please e-mail 
    ***AUTHOR'S NOTE***
    I've actually never played Ecco 2, as I read it was be perfectly identical to 
    the original and thus not worth buying.  While reading the Requests page at 
    GameFAQs, I found a FAQ for Ecco 2 to be the most requested guide for the 
    system.  In my nagging desire to help people out, I dug through my old SWATPro 
    magazine and found (to my surprise) that the Ecco 2 guide of that issue was one 
    of the few guides left in my mag that hadn't become anti-matter.  So I 
    transcribed the tips into my own words and posted them on the 'Net to keep the 
    people happy.
    And can someone please tell me that the star pattern on Ecco's head is NOT the 
    constellation Crux?
    ====THE LEVELS====
    Here you must break loose three crystals one at a time, then push them towards 
    the crystal near the ship to build them into one.
    ***FAULT ZONE***
    Push the falling rock to break the rock barrier in the path.  Zigzag along the 
    following water way until the earthquake goes off, at which point you should 
    repeatedly use the ram attack to minimise the damage you take.
    ***TWO TIDES***
    After passing the Barrier Glyph, wait for the turtle to swim over the rushing 
    water.  Nudge him with your snout until he withdrawls into his shell, then use 
    him as a shield to block the current.
    The Key Glyph is above the starting point, the Barrier Glyph being to the left.  
    Continue to the left to another glyph, then go to the right for a Glyph in a 
    water tube.
    ***SKY TIDES***
    This is a forced scrolling level, so your best bet is to memorize everything.  
    Avoid whirlpools at all costs.
    You have to move with speed and precision in this level, which is a great 
    exercise in frustration.  Medusa is persistent, so just make your way past her.
    The Glyph says you use bubble clumps to climb up, which should be pretty self-
    explanatory.  Use echolocation to see how far you've gone.
    ***FIN TO FEATHER***
    Here you can morph into other creatures.  When you transform into a seagull, fly 
    right past the attacking birds and falling rocks to return to your dolphin form 
    and find the Transporter Ring.
    ***EAGLE'S BAY***
    Head right to the meta-sphere, where you'll morph into a bird.  Fly left and re-
    enter the water to find a Key Glyph.  Return to your feathered form, fly right 
    and become a dolphin, using your new song to pass the Barrier Glyph.
    After repairing the broken Glyph, you'll get the means to pass the Barrier Glyph 
    above it.  Ask the dolphin pod for help in flying right and you'll encounter a 
    wierd worm.  Force him into the rocks with your sonar to open the path, then you 
    must piece together another Key Glyph to finally reach Asterite.
    After listening to Asterite, you'll go through a lot of trouble in reaching the 
    exit, mostly thanks to the helix you have to pass through.  To make matters 
    worse, an orca requests help in finding her offspring.
    ***FOUR ISLANDS***
    Accuracy is the name of the game, with the water flowing in all different 
    directions.  One dolphin offers to be a guide, but stay close to him or you'll 
    have to repeat the process from the top.  If you have trouble keeping with him 
    after a few tries, he'll teach you the song needed to pass the stones blocking a 
    path leading to the exit.  A second guide takes you beyond that point.
    This is a nice practise level for the rest of the game.  Use echolocation to see 
    ahead, and you'll have to help another killer whale find her lost children.
    In this level you become a jellyfish, with little means to defend yourself 
    against the hungry dolphins.  Take the first right for a Key Glyph, and if you 
    make it to the top OK you'll become a dolphin again.
    Swim around the area until you find the Transporter Ring; when you enter it, a 
    Shadow Ecco makes a strange request.  After completing it, use the shells to 
    move against the strong currents but be careful to avoid damage, and quick 
    before your lungs burst.
    ***MORAY ABYSS***
    This level is HARD; avoid the giant spiked shell and red moray eel as you bump 
    off the yellow eels along the walls with your sonar as you proceed down the 
    shaft.  When the shell hits the bottom, keep hitting it with your sonar and with 
    any luck you won't have to fight the moray eel.  From there, it's simply a 
    matter of following the instructions.
    ***THE EYE*** {Thanks Julia!}
    Remember Asterite from the previous game, the giant entity consisting of a heap 
    of spheres in a double-helix?  Well, you have to gather up his spheres from 
    passages blocked by Barrier Glyphs.  After you recover two of Asterite's spheres 
    and return them, you will be able to unlock a particular Barrier Glyph to access 
    the next two spheres.  It's one long frustrating puzzle, but after getting the 
    hang of it you should be OK.
    ***BIG WATER***
    Your objectives here aren't that obvious until you find two of Asterite's 
    spheres.  A giant whale helps you out in this department.
    ***DEEP RIDGE***
    You continue rebuilding Asterite in this level, grabbing two spheres at a time 
    and entering the nearest Transporter Ring.  Repeat the process until you find 
    all the spheres, getting clues about the story as you go.  The exit of this 
    level is well-hidden.
    Ecco takes the form of a shark in this level, so keep moving to breathe and 
    avoid dolphins to conserve energy.  After a series of morphs you'll finish the 
    level as a dolphin.
    ***SECRET CAVE***
    Basically, get the story from the Glyph and swim through the Transporter Rings, 
    but it's hard because a fleet of sharks are after you.  Sonar the sharks and 
    leap through the rings when all's clear.
    ***LUNAR BAY***
    If the clawed Vortex alien creature gets a hold of you, you'll warp to a sub-
    level where you morph into it.
    At one point in the level two of the alien creatures grab you and warp you to a 
    future world.  Escaping involves complex puzzles, giant leaps and backtracking 
    in order to find the Key Glyphs.  Take full advantage of the Milestone Glyphs.
    ***BLACK CLOUDS***
    Similar to lunar bay, and quite dark.  Use echolocation to help find all the 
    Glyphs and find the exit towards the right.
    Keep an eye on the gravity indicator to know when you'll fall down or rocket 
    ***GLOBE HOLDER***
    Use sonar to break the globe free, then keep pushing it into the walls until the 
    tentacles burn off.  Remember the darned thing will try and slam you into a 
    wall, so be careful.
    ***DARK SEA***
    A pod of dolphins taking on some Vortex aliens will give you some help, but 
    don't worry about the aliens the pod is fighting.  Go through the first gate and 
    use echolocation to find the boxed-in Glyph; keep trying different corridors.
    ***VORTEX QUEEN***
    You have to be wary of the Queen's various attacks and the arm.  When she spits 
    the globes, move down to avoid them and hammer her with the sonar before 
    climbing just above the laser beem.  You'll have to give the Queen a few rams 
    before she falls.
    If the Queen swallows you, you'll enter a sub-level as a Vortex alien.   When 
    you find the Morph Ball you can return to the main battle.
    ***HOME BAY***
    Defy the current to find the Transporter Ring, then you'll go through a sequence 
    not dissimilar to the Secret Cave....only you're fighting jellyfish, poisonous 
    shells and sharks.
    Asterite explains how time split into two different histories, and how you have 
    to fix it.
    ***FISH CITY***
    After entering the level, you morph into a school of fish under attack by a 
    hungry dolphin pod.  When you can, take on stray fish to keep the population 
    high.  The Morph Ball is to the right, near the exit.
    This underwater city is home to many strange creatures which zap your life 
    energy like there's no tomorrow.  However, you can use some of them to open 
    doors from a safe distance-don't be too far away when you open it or you won't 
    make it through.  Keep exploring until you find the exit.
    Use blocks to fight the current, and you're a stone's throw to another door and 
    the Transporter Ring.
    Crystal Springs: UEPMCVEB
    Fault Zone: OZUNSKZA
    Two Tides: KDKINTYA
    Skyway: SZXHCLDB
    Sky Tides: OZWIDLDB
    Tubes of Medusa: QSJRYHZA
    Skylands: MULXRXEB
    Fin to Feather: YCPAWEXA
    Eagle's Bay: YCJPDNDB
    Asterite's Cave: AOJRDZWA
    Four Islands: UOYURFDB
    Sea of Darkness: UQZWIIAB
    Vents of Medusa: MMVSOPBB
    Gateway: KDCGTAHB
    Moray Abyss: YCJXDZZA {Thanks Julia!}
    The Eye: SXGBPWSE {Thanks Julia!}
    Big Water: QQCQRDRA
    Deep Ridge: UXQWJIZD
    The Hungry Ones: WBQQHMUE
    Secret Cave: CHGTEYZE
    Lunar Bay: QYSMHZZE
    Black Clouds: CLOCVFZE
    GravitorBox: UIXBGyWxe
    Globe Holder: SBFPWWJE
    Dark Sea: MXURVMLA
    Vortex Queen: YJUWFUAA
    Home Bay: CSNCMRUA
    Epilogue: CEWSXKPA
    As you move Ecco left and right, he turns to face you.  While Ecco is facing 
    you, pause the game and enter AB Right ACA Down AB Right A (it spells 'abra 
    cadabra').  With this code on, Ecco can neither drown nor be injured to death.
    Make Ecco face you, pause and enter ABCB CACA B.  If successful, a debug menu 
    will appear offering Level Select, Sound Test and Invincibility amongst other 
    I feel I should make it known that because Patch Code devices like the Game 
    Genie alter the data of the game, either your game or machine could get messed 
    up permanently. The companies have a nice little disclaimer saying it's not 
    their fault since you're the one using the thing, and none of the devices are 
    endorsed by Sega.
    As for me personally, I don't even believe in the use of a Patch Code device 
    because of the risks involved. But like a wise man once said there's one born 
    every minute and there's no way I can stop you if you decision to use one. 
    Consider yourself warned and use these codes at your equipment's peril.
    The following codes work most of the time:
    Eating fish won't heal: ADLA-WAD4
    Eating fish restores 1/2 as usual: BDLA-WAD4
    Eating fish restores double as usual: EDLA-WAD4
    Eating fish restores full health: HDLA-WAD4
    Infinite air: AKZA-TA7A
    Infinite health and air: REAA-W6V0
    Always have 360ยบ sonar blast: A4KT-2A38
    Don't lose rings if you miss gates: ALBA-4A8R
    Don't lose rings if you shoot gates: AKCT-4A7N
    The following codes only work in practise mode, where you only see the level.  
    Enter the code to start on the desired level.
    Sea of Green: AB0A-TAGY
    Deep Ridge: AF0A-TAGY
    The Eye: AK0A-TAGY
    Sea of Birds: AP0A-TAGY
    Secret Cave: AV0A-TAGY
    The Hungry Ones: AZ0A-TAGY
    Convergence: A30A-TAGY
    Globe Holder: A70A-TAGY
    Two Tides: BF0A-TAGY
    The Lost Orcas: BK0A-TAGY
    Vents of Medusa: BP0A-TAGY
    Four Islands: BV0A-TAGY
    Maze of Stone: BZ0A-TAGY
    Home Bay: B30A-TAGY
    Sea of Darkness: B70A-TAGY
    Crystal Springs: CB0A-TAGY
    Fault Zone: CF0A-TAGY
    Gateway: CK0A-TAGY
    Trellia's Bay: CP0A-TAGY
    Skyway: CV0A-TAGY
    Asterite's Cave: CZ0A-TAGY
    Eagle's Bay: C30A-TAGY
    Fin to Feather: C70A-TAGY
    Skylands: DB0A-TAGY
    Tubes of Medusa: DF0A-TAGY
    Vortex Arrived: DK0A-TAGY
    Aqua Tubeway: DP0A-TAGY
    Sky Tides: DV0A-TAGY
    Moray Abyss: DZ0A-TAGY
    Asterite's Home: D30A-TAGY
    Epilogue: D70A-TAGY
    Atlantis: EB0A-TAGY
    Fish City: EF0A-TAGY
    City of Forever: EK0A-TAGY
    Black Clouds: EP0A-TAGY
    Vortex Future: EV0A-TAGY
    GravitorBox: EZ0A-TAGY
    Lunar Bay: E30A-TAGY
    Dark Sea: E70A-TAGY
    New Machine: FB0A-TAGY
    Inside: FF0A-TAGY
    Inter: FK0A-TAGY
    Innuendo: FP0A-TAGY
    Trans: FV0A-TAGY
    Vortex Queen: FZ0A-TAGY
    Big Water: F30A-TAGY
    The Pod: F70A-TAGY
    The Machine: GB0A-TAGY
    This information was transcribed (in my own words) from a guide appearing in 
    SWATPro magazine, so thank them for the information.  GameSages provided 
    everything found in the Codes section, and Julia provided information about The 
    Eye level and Moray Abyss password.
    Cyber Predator
    "Anyone who seeks fame need only become familiar with all that I have acheived." 
    - Claudius Galen
    The Force will be with you, always

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