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    FAQ/Walkthrough by antseezee

    Version: Final | Updated: 03/11/11 | Search Guide | Bookmark Guide

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                             For Sega Genesis
                               Version Final
                             By Chris Zawada
                       Website: www.z-wad.com
                             User: antseezee
                       E-mail: chris@z-wad.com
                             Created: 02/03/04
                           Last Update: 03/10/11
                        Copyright 2011 Chris Zawada 
    Author's Note
    Ever since the legendary adventure series of Zelda, many games have attempted 
    to emulate the success that the RPG/action/adventure series spawned. The 
    Golden Axe series was an interesting trio of games developed for the Sega 
    systems that allowed you to play as specific class characters. Using physical 
    attacks, powerful magic, and an assortment of combos, you bash your way 
    through levels. This guide is modeled after Golden Axe II, one of my favorite 
    games in the entire trilogy. You'll find several profiles/descriptions about 
    the gameplay system, controls, hints, and a full out walkthrough to beat the 
    game. Swing your weapon in the name of the Golden Axe!
    If you have any contributions, feedback, or strategies you'd like to have 
    added to the guide, contact me via e-mail or on GameFAQs. I'll be more than 
    content to add your segment of information, and will also provide credit. If 
    you have any questions you'd like added to the Common Questions section, ask. 
    I simply don't have the time to sit around thinking of questions. Provide me 
    with what you want to know!
    =03/10/11= vFinal
    Final update.
    =03/17/05= v Final
    Last update for this guide. It was certainly one of the more fun side scrolling
    beat-em-ups I played earlier as a child, but not the best. Probably the best
    Golden Axe out of the entire series.
    =02/06/04= v1.0
    Finished the FAQ. Roughly around my deadline. Full walkthrough is posted, 
    along with descriptions of enemies, game modes, and additional codes. Enjoy 
    the guide.
    =02/03/04= v1.0
    Started the FAQ. Estimating it to be done sometime around late Friday/early 
    Saturday. Starting with the main control scheme, the basics, and will finish 
    the walkthrough last.
    - To make it easier on yourself, any chapter with a (#.#) listed afterwards 
    represents that it's part of an "easy search" function. Simply press CTRL + F 
    on your keyboard, then type the number located inside the parentheses. Click 
    find next, and it should bring you to that section immediately.
              -    Table of Contents     -
              1) Introduction
              2) Game Basics
                 > Controls
                 > Characters
                 > Items/Magic
                 > Enemies/Bosses
              3) Game Modes
                 > Description of each          
              4) Walkthrough
                 > Ravaged Village      (4.1)
                 > Ruins                (4.2)
                 > Tower                (4.3)
                 > Dragon's Throat Cave (4.4)
                 > Castle Gates         (4.5)
                 > Castle               (4.6)
                 > Dark Guld's Chamber  (4.7)
              5) The Duel Walkthrough
                 > Layout of Battles
                 > Combat Strategies
              6) Codes
                 > In-game
                 > Game Genie
              7) Common Questions
              8) Copyright/Distribution/Reproduction Guidelines
              9) Proper Credits
    - 1) Introduction          -
    Golden Axe has always been one of those games where it combines essential 
    elements of RPG games, yet retains an exciting sense of action. Golden Axe 2 
    (II), better know as the sequel to Golden Axe, features some of the great 
    aspects of the original. Players choose one of three characters (an Amazon, a 
    Barbarian, or a Dwarf), and then proceed in a beat-em-up fashion. The game is 
    played from a 2D perspective, similar to most action games back in the 16-bit 
    era. Players would dash through levels killing bad guys, perform special moves 
    in sticky situations, then use their resourceful magic when the scenario looks 
    tough. This basically describes the gameplay of Golden Axe II. It's a beat-em-
    up game similar to the Double Dragon series, except you have weapons and roles 
    to play.
    Thankfully, the game is fairly challenging. AI tends to actually avoid old 
    fashioned tactics where you could continually use the same stale moves. 
    Enemies will actually attempt to surround you, rather than approach you from 
    your front side. It's basically you (the warrior) versus hundreds of dark 
    minions of an evil lord, who has stolen a powerful artifact. Can you survive 
    the challenge and free the grips of this villain from a powerful weapon? Or 
    will you die in a valiant effort? Personally, you'll probably die quite a lot.
    Here's a brief excerpt from the manual of the storyline (credit to Sega):
       >>## Save the World from Chaos! ##<< 
    The evil lord Dark Guld should have been put away for good the last time he 
    was defeated in battle. But now he has recouped and is back in full force. And 
    he's accompanied by his clan of evil followers who are creepier, slimier, and 
    more disgusting than ever. Dark Guld has come for revenge and he is driven by 
    the desire to see this world revert to chaos. He has taken the powerful Golden 
    Axe, which is a symbol of peace and prosperity, to use for his own evil 
    purposes. His creatures terrorize every town they descend upon. Someone must 
    put a stop to this horror!
    Once again, three warriors stand up to face the oppressors. One is Ax-Battler, 
    the fierce Barbarian; the second is Tyris-Flare, the ferocious Amazon; and the 
    third is Gilius Thunderhead, the fearless Dwarf. They are willing to risk 
    their lives to put a stop to the terror. They won't rest easy until the Golden 
    Axe is returned to its rightful place. It's time to start the long journey 
    through enemy-infested territory. Don't let the strange reptilian enemy 
    creatures frighten you, because you'll need every ounce of courage you can 
    muster. Fight onward until you reach the final showdown, a battle with Dark 
    Guld himself!
    Basically, the game's storyline is fairly decent (although corny at times). 
    Several courageous warriors have met the task of taking down this evil Lord 
    before he causes more destruction upon the planet.
    ##### GAME INFO #####
    Players: 1-2
    Developer: Sega
    Released: 1991
    Rarity: fairly rare
    Special Features: n/a
    Cover Art on box: 
    - Shows all three main characters in battle poses with a dragon roaring in the 
    - 2) Game Basics           -
    The Genesis controller is fairly simple to understand thanks to the A,B,C 
    layout. Not only can you customize the buttons in the game menu, but most have 
    primary functions that can easily be remembered by heart. The following 
    section will detail the in-game controls, along with game basics such as 
    items, each of the characters, and enemies you will encounter during the game.
    KEY representation for each button:
                 A = A button (black)
                 B = B button (black)
                 C = C button (black)
       Control Pad = directional pad (black)
             START = start button (gray)    
    /Menu Controls/
          Up/Down - moves cursor in mode selection screen
       Left/Right - changes settings in options menu, selects player
            A/B/C - test sounds in options menu
            START - bypass opening screens
    /Battle Controls/
       Control Pad - moves character in designated direction, includes diagonals
                 A - uses magic, hold down to charge
                 B - attacks, uses physical weapon, or close range attack
                 C - jumps
    - Using magic requires that you have gathered "spell books", or have a special 
    blue bar located in the lower left corner. The bar will continue to extend if 
    you gather any more spell books along the way in the game. Holding down the 
    button will cause the magic meter to power up. Holding it down longer causes 
    for higher level spells to be cast, but also uses more spellbooks at the same 
    time. Pay close attention while using magic in battles.
    - Depending on how far the enemy is from you, the attack may change to a 
    different battle animation. If the enemy is within range, you will stab or 
    slice them. If they're close, your character may bash them with the end of 
    their weapon handle. If you're right on top of them, you may be able to pick 
    them up, and toss them like a suplex. Finally, at a certain range, you may 
    kick the enemy in front of you.
    - Tossing an enemy is similar to tossing a projectile. You can knock down 
    other opponents by correctly aiming and tossing an opponent in their general 
    direction. Great for taking down 2 birds with one stone.
    /Special Moves/
                      B + C - performs character's special move, unlimited uses
                      C + B - performs a jump, has your character slice downward
           control pad (2x) - character dashes, press twice in one direction
       control pad (2x) + B - has character perform a charging move
       control pad (2x) + C - jumps higher/further
       control pad (2x) + C + B - performs a high downward slash, more power
    - Most character special moves usually have a delay before being performed. 
    Only use them in dire situations, but don't use them as often as necessary. 
    Being surrounded doesn't necessarily require their use. You can usually take 
    less damage by simply doing simple slash/attack combos, rather than a special 
    move. Ax-Battler performs a forward slash, then a jumping slash at the 
    opponent behind him. Tyris-Flare does a back flip attack that hurts all 
    opponents in a 360 degree circle. Finally, Gilius Thunderhead does a spinning 
    kick by mounting his axe into the ground, then using it as a boost.
    - Get use to dashing in the game. Press the control pad twice in one 
    direction. You'll be using several dash-worthy moves to get out of sticky 
    situations. Ax-Battler performs a running shoulder slam. Tyris-Flare performs 
    a jump kick. Finally, Gilius Thunderhead performs a flying headbutt.
    These are the primary people you will use throughout the game to guide you 
    along your journey. You may only use one of the 3 on your journey, but each 
    have characteristics that set them apart from the others. Choose wisely. As a 
    thumb of recommendation, Gilius Thunderhead (the Dwarf) best suits new 
    players. He has the widest attack range, which should provide useful for those 
    who are just starting out in the game. Ratings are based on a one to five star 
    - Any extra blocks in the magic bar add one damage to the previous spell. If 
    you charged your magic block right before the level 2 spell (like in the 
    Barbarian's magic bar below), one damage would be added on to the level 1 
         ==((*))== Ax-Battler (Barbarian) ==((*))==
       - Pretty much the meathead out of the entire group. Strongest of all
         available characters. Wields a two-handed sword, and uses brute strength
         to surpass his enemies. Has medium range, and utilizes the power of
         wind/tornados to do his bidding. Wears a blue outfit.
     // RATINGS \\_____    "MAGIC BAR"     [SPELLS]
     ||=========||@@@@@|   ___________     
     ||Attack   ||**** |   |1| |2|3|4|     Level 1: Mini tornados spin across the
     ||Range    ||***  |   |---------|              screen
     ||Magic    ||***  |   | | | | | |     Level 2: Small tornados wrap and suck
     ||Special  ||*    |   |---------|              in all enemies on the screen;
     \\=========||@@@@@|                            enemies are then tossed into
                                                    a giant tornado, placed onto
                                                    his arms, and then slammed into
                                                    the ground
                                           Level 3: A giant tornado shoots out
                                                    rapid fire wind patterns
                                           Level 4: Two gigantic tornados wipe out
                                                    everything on screen   
         ==((*))== Gilius Thunderhead (Dwarf) ==((*))==
       - Don't let this short man be underestimated. Gilius is one of the most wide
         ranged attackers in the game. He uses a giant two-handed axe to strike
         down opponents before him, and has a fairly useful special move. Worst
         magic user though. Utilizes powers of giant stones as his magical
         attack. Wears a green outfit.
     // RATINGS \\_____    "MAGIC BAR"     [SPELLS]
     ||=========||@@@@@|   _________     
     ||Attack   ||***  |   |1|2| |3|       Level 1: Small stones fall from above
     ||Range    ||*****|   |-------|              
     ||Magic    ||*    |   | | | | |       Level 2: Large stones fall from above
     ||Special  ||**** |   |-------|              
     \\=========||@@@@@|                   Level 3: Hundreds of stones fly back
                                                    and forth across the screen
         ==((*))== Tyris-Flare (Amazon) ==((*))==
       - One of the most diligent magic users in the game. Quick and agile when it
         comes to dashing and speed. Unfortunately, lacks physical attack power and
         range. Thankfully though, this is made up with excellent magic spells. Too
         bad they couldn't be casted more often. Uses fire magic to do her bidding.
         Wears a red outfit throughout the game.
     // RATINGS \\_____    "MAGIC BAR"         [SPELLS]
     ||=========||@@@@@|   _________________     
     ||Attack   ||**   |   |1| | |2|3|4|5|6|   Level 1: Small firebirds form
     ||Range    ||*    |   |---------------|            together, and attack each
     ||Magic    ||*****|   | | | | | | | | |            enemy on screen
     ||Special  ||*****|   |---------------|              
     \\=========||@@@@@|                       Level 2: Flaming pillars shoot up 
                                                        from the bottom of the 
                                               Level 3: Fireballs dance across the
                                               Level 4: A waterfall of fire rises
                                               Level 5: A flying phoenix appears on
                                               Level 6: A giant dragon spurts out a
                                                        huge wave of flames
    There are only a few things that actually monitor your status in Golden Axe 
    II. Most of them are basic elements that are easy to understand, yet complex 
    enough to add a strategic element to the game.
         [1] Magic - throughout the game, you'll come across several special wizard
                     enemies. Whenever you hit them, they'll drop a magic book
                     which can be collected by your character. Each time you pick
                     up a book, it adds one block to your current magic meter.
                     Collecting more books, and building up your magic allows you
                     to cast higher level spells. View the character profiles above
                     to see the magic capacity of each character. The magic bar is
                     located in the lower left corner with numbers, and a red
         [2] Life Gauge - Every time you're hit by an enemy blow, you will take
                          internal damage. Once you lose 8 "hit points", one of
                          your life bars will decrease by one column. Once your
                          bars have all decreased, you'll lose a life. Once all
                          lives have been used, you are forced to use a continue.
                          This is located to the right of the magic bar, and has
                          blue bars representing life.
         [3] Lives Remaining - Your character always starts out with 3 lives. You
                               may see how many lives you currently have by looking
                               for a giant number to the right of the life gauge.
         [4] Character - Shows a face dictating who your current character is.
    /Bonus Stage/
    After each level in the game, there's a featured "bonus" round that permits 
    you to refill your character's status. Your character is always shown sleeping 
    by a camp fire. Suddenly, small creatures/bugs will crawl across the screen, 
    and try to sneak by without you noticing. This is where the action takes 
    place. You must strike the opponents as many times as possible to knock 
    certain items out of them. Various items include:
         + Meat (replenishes health bar)
         + Bread (replenishes health bar)
         + Magic Book (adds a block to your magic bar)
    - Sometimes the creatures will steal an extra stash of books next to your 
    character (happens to Tyris-Flare quite often). Make sure you attack the same 
    wizard who attempted to steal those items to regain your stolen inventory.
    When the going gets tough, we always have our faithful inhabitants on the 
    planet to help us. During Golden Axe II, you'll come across three different 
    creatures that can assist (or hassle) your journey. They're basically 
    creatures that your enemies have domesticated for combat. You'll come across 
    three different kinds:
         + Chicken Leg - looks like a small rhinocerous, attacks with tail
         + Green Dragon - green version of a dragon, attacks with hind legs
         + Fire Dragon - red version of a dragon, attacks with fire
    - Each of the creatures also possess a rushing skill similar to the 3 main 
    characters in the game. Dash like you would, and press B to perform the 
    creature's dashing ability.
    - To steal a bizarrian, simply knock an enemy off of one during combat. Then, 
    walk over to jump aboard. You are exposed to attacks when boarding one, so be 
    The entire adventure of Golden Axe II is filled with various creatures and 
    monsters that must be engaged with. All of your combat takes place against 
    opposing enemies, and they're the only true threat preventing you from taking 
    back the Golden Axe artifact. Each stage is filled with several bad guys that 
    will attempt to kill you in the name of Dark Guld. At the end of each stage is 
    a boss battle, or usually a special enemy that is more difficult than the 
    rest. You may also come across boss battles that involve multiple numbers of 
    souped-up minions. Either way, this section will briefly describe each 
    creature, along with ratings. Boss strategies can be found in the actual 
                                >&/\&< Goblins >&/\&<
         - Pretty much the typical cannon fodder in all of Golden Axe II. These 
           enemies are weak, not very strong, and only have basic combos. Most of
           their attacks consist of physical swings, although they are provoked to
           charge and attack if there is distance between their opponent. Most
           goblins wear light garments, and have helmets shielding their faces.
           They're also equipped with claws, two-handed clubs, or basic weaponry.
         DIFFICULTY: *
                                >&/\&< Wizards >&/\&<
         - One of the more useful enemies you'll encounter in the game. They're
           small minions who shield their faces with foreign colored robes. Their
           wisest choice of attack involves a brief charging period where they
           shoot forth a small magic ball of energy. They also have a staff which
           can be used for physical attacks. Wizards always drop at least one magic
           book if they are knocked to the ground by your character. Pick up these
           books to increase your magic power. Wizards are puny, weak, and have
           slow reaction times.
         DIFFICULTY: *
                                >&/\&< Dogbeast >&/\&<
         - One of the major bosses in the game who eventually turns into more of a
           mini-boss. Looks like a creature with a dog face, and has a giant spiked
           mace resting on his shoulder. Has a mighty front-aimed bashing blow that
           has extreme range. Vulnerable to dashing attacks, or a quick diagonal
         DIFFICULTY: ***
                                >&/\&< Skeletons >&/\&<
         - One of the slightly harder enemies in the game. These are basically
           skeletons equipped with scythes and shields. They have a pale white look
           that resembles their lifeless form. Often attacks with a quick slashing
           combo. Weak life bar though.
         DIFFICULTY: **
                               >&/\&< Neo Skeletons >&/\&<
         - A tougher and faster version of the original skeleton. Most neo
           skeletons often appear in various colors (black, orange, purple). Their
           distinguishable look should not be confused. These foes are fast, have
           excellent reaction speeds, and also can perform damaging dashing
           attacks. Try to deal with them one at a time.
         DIFFICULTY: ****
                                >&/\&< Lizards >&/\&<
         - More of the less rare common enemies you'll face in the game. Lizards
           are the quickest of any character on the ground, and also have fast
           slashing attacks. Slow dashing speeds, but this makes up for their
           fierce attitude. Often found in groups with others. One of their most
           annoying attacks include a tail back whip.
         DIFFICULTY: ***
                                >&/\&< Headless Knight >&/\&<
         - A super sized knight that has shining armor, a sword, and shield, but no
           head. Appears as a major boss early on, and sort of a mini boss later in
           the game. They're often fairly slow, but have the widest range of attack
           for a normal boss in the game. Dashing attacks, combined with slash
           combos works best to bring them down.
         DIFFICULTY: ***
                                >&/\&< Dark Guld >&/\&<
         - Final boss, and the cause for evil to be spreading throughout the world.
           Dark Guld is your biggest nemesis throughout the game, and the sole
           possessor of the Golden Axe. He uses the weapon as his primary physical
           attack, can cast a tremendous rock spell, and has the ability to summon
           minions during battle.
         DIFFICULTY: *****
    - 3) Game Modes            -
    Thankfully, Sega decided to add several game modes to Golden Axe II to 
    increase the playing time in everyone's household. Rather than being some 
    boring beat-em-up adventure game, they gave the ability for two players to 
    join as a team. Other features such as the Duel were added to see if you could 
    gain a high rating, and be congratulated on your success. The following 
    section will briefly describe each game mode, and their function.
    /1P or 2 Players/
    Each game mode in Golden Axe 2 can be customized for either one or two 
    players. One player games mean only you (the sole player) can engage in the 
    forces that have obtained the Golden Axe. Two player games permit you to 
    choose two different characters to go on the adventure, similar to most co-
    operative games. You need two genesis controllers plugged in (one for each 
    human player). Also, under two player games, you can hit each other. So be 
    careful of friendly fire.
    /Normal Mode/
    This is the primary game mode of Golden Axe II. Your goal is to travel through 
    six levels, then finally battle Dark Guld to retrieve the Golden Axe. Levels 
    are filled with enemies in pre-set locations, along with magic books, 
    environmental changes, and Bizarrians. There are also bonus stages pitted 
    between each level where you can refill your health, or magic supply by 
    hitting disguised enemies.
    /The Duel/
    A special "battle arena" mode designed for one-on-one battles between pre-set 
    opponents. The player is presented with a battle between another type of enemy 
    (sometimes in multiple quantities). Your character is thrown into an isolated 
    one screen room where he/she must battle the combatants. Your player uses the 
    same life bar in consecutive matches, so losing a lot of health early on 
    decreases your chances. The Duel lasts approximately 15 battles long, with 
    each battle becoming progressively harder. At the end, you're rated on how 
    well you did - grade wise.
    Pretty much the only feature in the game that allows you to customize your 
    Golden Axe adventure. Various options can be set to increase, or decrease the 
    game's overall difficulty. You may also perform sound tests. The following 
    list is what you may customize in Golden Axe II:
         + Difficulty
           --> Easy (enemies have weak AI, lower life)
               - you cannot complete Normal mode on difficulty. The game stops
                 after the Dragon Throat Cave.
           --> Normal (enemies have decent AI, average life)
               - Complete ending.
           --> Hard (high life, high damage, extreme AI)
               - Complete ending, just a tad more challenging.
         + Life Meter
           --> can be set from 3 to 5 life bars
         + Magic
           --> Special (magic power is used based upon how long you hold down the
                        magic button)
               - this is the default option, and highly recommended.
           --> Normal (uses all magic power available once magic button is hit)
         + Control
           --> provides 6 different control schemes to customize controls
         + B.G.M.
           --> let's you test various in-game background music
               - A or C starts the sound; B stops it.
         + S.E.
           --> let's you test various in-game sound effects
               - A or C starts the sound; B stops it.
    - 4) Walkthrough           -
    The following section will detail a complete step-by-step walkthrough to 
    completing the game of Golden Axe II. I'll try to describe any key strategies 
    to get past certain opponents, along with boss strategies.
    /Ravaged Village (4.1)/
    You'll start off inside a village recently wrecked by the evil forces of Dark 
    Guld. Start off by moving to the right, and engaging the basic goblin. 
    Eventually, 2 more goblins will appear from house doorways to ambush you. 
    Afterwards, some villagers will scramble by. Take care of the lone wizard. 
    Again, you'll have to deal with three more goblins mingling around the village 
    grounds. Continue onward, and you'll finally meet your first Bizarrian of the 
    game. Knock the wizard off of the Green Dragon, then mount on it, and use it 
    against the rest of the minions on the level.
    Cross the bridge, and keep attacking any goblins who attempt to ambush you. 
    Continue up the hill by jumping up the ledges. You'll eventually reach a plain 
    brown field. This is your first boss battle.
       *BOSS* - Dogbeast with 3 enhanced goblins - *BOSS*
     >> Start off by dealing with the three goblins who charge at you. They're 
    slightly stronger than the ones you faced before, but not by much. If the 
    dogbeast gets close to you, quickly turn around, and jump slash (C + B) to 
    knock him down. If you're still riding the green dragon, use the dashing 
    attack to quickly rid of the 3 goblins around him. From here on, I recommend 
    you repeatedly use jump slashes, or a combination of rushing attacks. Do not 
    approach him horizontally as he has a long range of attack. You can also try 
    diagonal strafing. Approach him diagonally and get close enough so you can 
    continually swipe him. He does have a grapple move though, so watch out.
    /Ruins (4.2)/
    Your delightful travels through the ruins starts out with 2 enhanced goblins. 
    They're slightly faster than their previous predecessors, but concentrate on 
    throws/grapples to rid of them. The next encounter features a sole goblin 
    along with a wizard riding a Chicken Leg. Quickly dismount the wizard, then 
    jump aboard to cause pure havoc. Continue onward, and make sure you pick up 
    the two magic books on the ground. Kill the three skeletons in the stone 
    plateau up ahead. Deal with the two black wizards as well, but only use combo 
    knock attacks to get as many magic books as possible out of them before death 
    (usually 3).
    The next part is where it gets tough. You're going to encounter 5 black neo 
    skeletons. Quickly cast a high level spell to damage them greatly. Then, 
    finish off the rest using a combination of quick swipes. Spare some magic for 
    the boss battle though. Once you reach the location where there's an idol in 
    the background, three purple neo skeletons will arrive to the location. Fend 
    off as many as you can, and use magic only if necessary.
       *BOSS* - Headless Knight with 2 normal skeletons - *BOSS*
     >> Again, deal with the minions first since they're going to be the biggest 
    problem. Thankfully, these are normal skeletons, and are much weaker than the 
    previous ones faced. The headless knight has a powerful and quick attack with 
    plenty of range. Avoid staying parallel to his attack. Also, jump slashing is 
    fairly useless as he tends to swing his weapon before you can reach him. Do 
    the diagonal strafe method because of his slow speed, and quickly toss him by 
    getting in close.
    /Tower (4.3)/
    All of this chaos, and it's starting to pay off. Your scenery is quickly met 
    with four generic goblins. The best way to get past this area unharmed is to 
    use your special move in sticky situations. Also, attack an enemy with three 
    slices, then quickly attack one behind you once (back kick), and finish off 
    the same enemy with a stab. It works well as there is no delay between 
    slashes, and tends to eliminate most hostiles quickly when surrounded. Up 
    ahead will be 2 more goblins and 2 wizards as well. Eliminate them much like 
    any other hostile. Here comes the tricky part, quickly get to the bottom of 
    the screen, then continue forth (when the Go sign appears). Don't jump off the 
    ledge near the bottom of the screen. What you want to do is lure the 2 
    Dogbeasts to fall into the pit by simply walking near the bottom of the 
    screen. If you only manage to get one, you can still knock off the other one 
    by using combat moves. Getting them to fall off the ledge (or tossing them 
    down there works as well). Quickly saves lives and your health.
    Up ahead are a few purple goblins. Do the same strategy before, and quickly 
    move down to the bottom of the screen to "attempt" to have them fall off the 
    ledge. Cross the bridge, and kill the remaining goblins.
       *BOSS* - 4 Purple Lizards - *BOSS*
     >> One of the easier boss battles in the game. Use all of your magic power 
    right off the bat to reduce their life bars. Once this is done, use a 
    combination of combo slashes, jump slashes, and charging attacks. Try to keep 
    as many lizards off your back as possible. They have a fairly annoying back 
    tail attack which can catch you off guard. Also, once they've been reduced in 
    their numbers, their speed greatly increases. Watch out for extremely fast 
    /Dragon's Throat Cave (4.4)/
    The battle immediately starts off with several dead skeletons on the ground, 
    along with a fiery background. Start walking up, and the second body on the 
    ground will come to life. Quickly kill it, and take the magic book on the 
    floor. You'll discover two more feigned bodies on the ground that come to 
    life. To make the battle easy, you may want to try tossing both skeletons into 
    the ledge in the lower left hand corner of the screen. You'll finally discover 
    2 more magic books, along with 4 feigned black skeletons on the ground. 
    Continue the same process from before. This time though, I highly recommend 
    using magic to weaken them (there's no ledge to toss them off).
    More opposition will come along the way when you have to deal with a purple 
    lizard, and 2 goblins. Continue up until you reach an area with steps. You're 
    gonna have to take care of 2 purple lizards, and eventually a fire dragon 
    (with a wizard) + a new red class lizard. Quickly get on the fire dragon, and 
    utilize it against all of your opponents. Then, three more red lizards will 
    show up on screen to duel with you. You may have trouble dealing with them all 
    at once. If you lose your Bizarrian, quickly cast a spell and deal with them 
    one at a time. Don't get far away from them though. They'll continually charge 
    you if you're out of their combat radius.
       *BOSS* - 2 Dogbeasts with 2 enhanced lizards - *BOSS*
     >> First of all, don't use magic in this battle until you've killed both red 
    lizards. The dogbeasts will not engage you if you stay away from them, or hurt 
    them in anyway. So simply avoid them, and deal with the red lizards until 
    they're dead. An easy way of killing both dogbeasts is to cast magic, then 
    stand in the middle of the screen. Continually charge at them. Charge at one 
    to knock him down, then repeat the process for the other. Keep them isolated 
    on separate sides of the screen, and make sure you keep doing it until they 
    /Castle Gates (4.5)/
    As always, your new levels usually start off with a spicening adventure. 
    You'll be ambushed from behind by two purple lizards. Quickly dispose of them, 
    and move forth to the next group of enemies. This time, you'll run into three 
    goblins, including one on top of a fire dragon. As usual, dismount the rider, 
    then wield his own weapon against his own kind. Unfortunately, you may get 
    outflanked in this match, but try to keep the fire dragon as it benefits later 
    on. Move on ahead to find another Bizarrian, and eliminate the remaining 
    hostiles here. Cross the bridge, but before it, go down to have any 
    enemies "accidentally" walk off the ledge. You've gotta love the enemy AI by 
    about now.
    A few wizards will try to kill you along the way. Make use of the Chicken Leg, 
    and knock them down for extra magic books. You'll run into 2 Dogbeasts, along 
    with a few goblins helping him. If you still have the Chicken Leg from before, 
    try to get as many hits in as possible. Before being dismounted, cast your 
    highest spell to weaken them greatly. Now, finish off the remaining dogbeasts 
    using your cheap back-and-forth dashing tactic. Three more purple goblins will 
    attempt to prevent you from reaching the castle gate.
       *BOSS* - 3 Golden Goblins + 2 Headless Knights - *BOSS*
     >> This isn't really a true boss fight, but more of a "representation" 
    ceremony. These are the strongest common goblins you'll find in the game. They 
    have quick attacks. I found the easiest strategy in defeating them it to 
    simply toss one of the goblins into the others to eliminate them. This way, 
    you don't have to worry about being gangbanged. After you finish them off, two 
    headless knights will make their way from the castle door above. This can be 
    tough unless you do the same old strategy. This time, split both of them up. 
    Try to knock one of them down using a dash, and keep them isolated to separate 
    sides. Now, quickly sprint and use a dash attack. You may not hit them, but 
    right after landing on the ground, quickly swipe combo to knock them down. 
    Then, dash to the other one, and repeat the process. Do this about 8-10 times, 
    and the battle is yours.
    /Castle (4.6)/
    Right away, you'll be forced to take care of 3 black wizards. Boy do I feel 
    pity on their wasted magic books. Move forward, and finish off the goblins. 
    The green lizard will keep his distance away until one of them dies. 
    Afterwards, a dogbeast will appear from a closed gate above. This one is 
    special though. He actually moves backward when you approach him, and has an 
    extremely accurate grapple move which means it's hard to get in close. You can 
    try using continual rushing attacks, or simply cast the highest spell in your 
    inventory. Make use of those spell books from before. Jumping attacks work as 
    well, but you need to time the jumps at least 1/3 the distance across the 
    You'll now notice a pit on the lower right side of the screen. Try to lure 
    your enemies down there, then toss them down, or simply knock them off. Move a 
    bit to the right, get the purple lizards to chase you, then get as many off 
    the ledge as you can. Be careful not to put yourself in harm though. Two blue 
    dogbeasts will appear from the gates above. Use the repeated rushing attacks, 
    and keep them isolated (this tactic works well on nearly every 2x boss in the 
    game). Continue onward, and lure the two feigned skeletons on the ground off 
    the ledge. You can even get one to jump kick off the ledge. Fairly funny to 
    see an enemy commit suicide. Three more red wizards are up ahead to greet you. 
    They're a tad tougher since they tend to get decent distance from you when 
    casting spells.
    Up ahead are three purple skeletons. Stand on the middle stairway, attack any 
    skeletons to your right, and do one hand stabs to knock the ones on your 
    backside off. Any enemies on the left have to jump up one to reach you, and 
    it's sort of like a blind point where you can't be hit. Two golden goblins 
    will greet you. Keep them grouped together, and use basic combo attacks to 
    neutralize them. Three more golden goblins will greet you before the boss 
    battle begins.
       *BOSS* - Golden Headless Knight with 3 red Lizards - *BOSS*
     >> Very tough. Start off by casting your highest spell available. You're 
    going to need their hit points reduced drastically. Kill the lizards first as 
    their speed is a high priority. As for the golden knight, jump slashes are 
    useless. His reaction speeds are fast enough to predict when to strike his 
    sword. What you want to do is use the dashing attack so that it lands you 
    RIGHT next to him. Then, quickly use a slash combo to knock him down. Retreat 
    back, repeat the process. He doesn't have a grapple move, but rather a short 
    uppercut which is hardly used during the match. Repeat this, and you should be 
    /Dark Guld's Chamber (4.7)/
       *BOSS* - Dark Guld - *BOSS*
     >> For being the final boss in the game, I was fairly surprised at how easy 
    this battle is. Start off by casting any spells you have to yield damage to 
    his body. Now, there are primarily three elements of Dark Guld's battle 
       1) Close uppercut Golden Axe swing
          - takes up about 1/5 of the screen. Always uses it when he rises up after
            being knocked down, or you're within his proximity
       2) Summon Skeleton
          - casts an energy ball that spawns a normal white skeleton
       3) Casts Mega Rock
          - hundreds of rocks scroll back and forth across the screen
             (same as Gilius Thunderhead's final spell)
    The easiest way I've found to get past him is to use his own minions against 
    him. Attack one of the spawned skeletons, then get in close to pick them up. 
    Toss them in the direction of Dark Guld to knock him down. He usually casts 
    the Mega Rock spell when he has all three skeletons summoned on screen. To 
    prevent this from happening, jump slash him when he raises his hand, and an 
    energy ball starts to appear. When this happens, avoid all contact with the 
    minions, and immediately jump slash to interrupt the casting. Dark Guld takes 
    about 12-15 life bar knockoffs to finish.
         ***After Dark Guld has been killed, you are congratulated for defeating
            the dark emperor. The Golden Axe artifact has finally been freed from
            the clutches of evil forces. The ending screen shows villagers of the
            first ravaged village celebrating in glory now that the evil reign is
            over with. Congratulations! You are a true hero to your society.***
    - 5) The Duel Walkthrough  -
    The Duel is a special battle mode designed for characters to go through the 
    game, and defeat as many monsters in an arena. If you manage to defeat all 
    monsters in consecutive matches (with the same extended life bar), then you 
    successfully win. Matches progressively get harder, and tougher AI is 
    involved. The following will briefly discuss on how to complete this extra 
      _____________     _________________________     ________________
      | Battle #1 | --> |       Battle #2       | --> |   Battle #3  |
      |  Goblin   | --> | Chicken Leg w/ Goblin | --> | Green Lizard |
      -------------     -------------------------     ----------------
      ______________     __________________________________     ________________
      | Battle #4  | --> |          Battle #5             | --> |   Battle #6  |
      | 2x Goblins | --> | 2x Green Dragons w/ 2x Goblins | --> | 2x Skeletons |
      --------------     ----------------------------------     ----------------
      ___________________________________________     ___________________
      |              Battle #7                  | --> |   Battle #8     |
      | 2x Goblins on Chicken Leg & Fire Dragon | --> | Headless Knight |
      -------------------------------------------     -------------------
      __________________     _________________     _____________________
      |   Battle #9    | --> |   Battle #10  | --> |    Battle #11     |
      | 2x Red Lizards | --> | 2x Dogbeasts  | --> | 3x Golden Goblins |
      ------------------     -----------------     ---------------------
      _____________________     _____________________     ________________
      |    Battle #12     | --> |  Battle #13       | --> |  Battle #14  |
      | 2x Purple Lizards | --> | 2x Blue Dogbeasts | --> | 3x Skeletons |
      ---------------------     ---------------------     ----------------
                        |      Battle #15         |
                        | 2x Red Headless Knights |
    /Combat Strategies/
       #1 :=: Pretty much an easy battle with a lone enemy. Finish him off like any
       #2 :=: Jump slash the rider on the Bizarrian, then use the creature to kill
       #3 :=: Watch out for the back tail whip. Other than that, use moves that jam
              him up.
       #4 :=: Keep both goblins on one side. Use special move in tacky situations.
       #5 :=: Fairly harder. Immediately, attack the rider on the right, then use
              his Bizarrian against the other rider. Finish them off accordingly.
       #6 :=: Basic normal skeletons. Avoid approaching horizontally, but rather
              from an angle.
       #7 :=: Take out the rider on the fire dragon, and use its extended flame
              attack to take out the other one.
       #8 :=: Use sprinting attacks, or the dash-slash technique to get in close.
       #9 :=: Fairly hard battle. Use the isolated dashing technique, or keep
              tossing one lizard into the other. Do not get surrounded.
      #10 :=: Shouldn't be too hard if you can keep one dogbeast on each side of
              the screen, and you use repeated charge attacks.
      #11 :=: Another easy battle. Toss one of the enemies into the entire group.
      #12 :=: Similar to battle #9. Just be weary as these lizards are faster. Try
              jump slashes if you get surrounded.
      #13 :=: Repeated dashing technique works, but the blue dogbeasts tend to get
              a few charging knee strikes in on your character as well. Try using
              jump slashes if they're charging in fast, or using a slash combo to
              knock them down briefly. Avoid getting in close as they have a
              dangerous grapple toss.
      #14 :=: Not much you can do in this battle. I pretty much mixed all of my
              combat techniques into one. Change your moves quite often. Try to
              eliminate one of the skeletons first to increase your odds of
      #15 :=: Do not use the dashing attack technique as these knights retreat back
              when you approach them. Instead, use a charge attack so that it lands
              you next to a headless knight. Then, quickly swipe combo them to the
              ground. Repeat the strategy for the other one, and keep moving back
              and forth until they're dead.
       ***You will then be congratulated for completing the Duel mode. It then says
          for you to try another game mode.***
    - 6) Codes                  -
    Sega decided to be a little "nifty" in their code making scheme. Most of the 
    in-game codes to Golden Axe II are actually hard to perform, hence to prove 
    that cheating is a non-supported tactic. These cheats usually require that you 
    hold down certain buttons when advancing through menus just to get a minimal 
    effect. I'd like to give credit to:
    - for these excellent in-game cheat codes.
      |_;#;_| Level Select |_;#;_|
    > Hold A + B + C and press START at the introduction screen. Release B and C, 
    but continue to hold A during the code sequence. Place the cursor over the 
    Option selection, and press B + C. Highlight the Exit selection, and press B + 
    C. Highlight choice of players, and press B + C. Pick the Normal game mode, 
    and press B + C. Highlight the character, and press UP + B + C + START. A 
    black screen will now show a single number in the center of the screen. 
    Release A, and use A & B to select a different level number. Press START when 
    you have the correct level number selected.
      |_;#;_| Extra Continues |_;#;_|
    > Highlight the options selection on the title screen, hold A + B + C, and 
    press START. Release A, but continue to keep B + C pressed down. Select your 
    options, and make sure it's set to normal game difficulty. Exit the options 
    menu, and eight credits should be seen on the player selection screen.
    /Game Genie Codes/
    Thankfully, the Game Genie makes Golden Axe II much easier to cheat with, 
    rather than those pesky button codes. Simply enter these codes line for line 
    into the genie, and enable the codes when you turn on the game. I'd like to 
    give credit to:
    - for these Game Genie cheat codes.
              \\ Code           \\ Effect                             //
               [ BEBT-AADN      \\ Player 1 starts with 9 lives       ]
               [ BEBT-AAE2      \\ Player 2 starts with 9 lives       ]
               [ BGXA-AADR      \\ Both players continue with 9 lives ]
               [ BTJA-AA48      \\ Infinite lives, both players       ]
               [ FEPA-BJYA      \\ Magic books are worth 2            ]
               [ FEPA-BNYA      \\ Magic books are worth 3            ]
    - 7) Common Questions      -
    )) Gameplay ((
    << How does this compare to other beat-em-up games on the Genesis? >>
    - The Golden Axe series is one of the more well-known adventure/fighting 
    series on the Sega Genesis. Compared to most games, it's probably one of the 
    best you can find. My only recommendation that can beat out the Golden Axe 
    series would be Streets of Rage 2, which has more fighting elements combined. 
    Aside from that though, Golden Axe 2 has unique elements from most RPG games 
    that you would not find in an action game.
    << What are the differences between Golden Axe 2 and the rest of the series? >>
    - I honestly don't know. To tell you the truth, I've never played the original 
    Golden Axe, or the final game in the trilogy. As far as I know, the game has a 
    similar plot to the original, which had Dark Guld stealing the Golden Axe in 
    the first place. The sequel is pretty much the same as the first, because Dark 
    Guld has returned yet again to steal the Axe.
    << What's your highest rating on Normal Mode/The Duel? >>
    - I've only managed a D, and an A on the Duel. Beating Normal mode is an 
    accomplished task. This is one of the most challenging beat-em-up games you'll 
    ever play. Aside from Double Dragon III, the enemy AI in Golden Axe is smart, 
    and will actually try to flank you from opposing sides. The Duel is much 
    easier as most battles have specific pre-planned strategies to get by. The D is
    humiliating, but honestly, most of my 2D skills have gone to waste playing
    classics like Halo 2.
    - 8) Copyright/Distribution/Reproduction Guidelines      -
    This FAQ/Strategy Guide/Walkthrough is my own published work, and copyrighted 
    by Christopher Zawada. Whatever you do, DO NOT edit this FAQ in any way. DO 
    NOT steal anything from this FAQ. If you want to use some information in your 
    own guide, simply ask me. If you want to place this guide on your website, 
    either link to the GameFAQs game page, or download the file and place it on 
    your own web server. Basically, you can post this on your website as long as 
    its in ORIGINAL form, and not linking directly to GameFAQs. Aside from that, 
    all proper credit is due when necessary. Also, don't even think about selling 
    FAQs. Trying to prosper off of other people's work will get you in big time 
    trouble (coming from an eBay seller myself).
    This is a list of the current known sites that host my FAQs:
    - http://www.gamefaqs.com/
    - http://www.ign.com/
    - http://www.neoseeker.com/
    - http://www.cheatcc.com/ 
    - http://www.cheatplanet.com/
    - 9) Proper Credit        -
    I'd like to thank the following people for their help in making this FAQ 
    )) CJayC (( for constantly updating GameFAQs, and dedicating his entire life 
    to it. Takes a lot of effort to keep a site going this long.
    )) Gamewinners.com (( for providing the button cheat codes that can be used 
    without a cheating device. I actually got one of them to work on my cartridge 
    version of the game, but it took a few tries.
    )) Gamegenie.com (( for providing the official Game Genie codes to the game. 
    Boy did these help me out a lot when it came to providing multiple strategies 
    and things of the such.
    )) One guy at the Flea Market (( for selling me the Sega Genesis lot bundled 
    with several games. It just so happened that one of these games was Golden Axe 
    II, a worthy title I enjoyed quite thoroughly.
      "Some people make sacrifices to make other people happy." - Chris Zawada

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