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    Save State Hacking Guide by Thorr

    Version: 1.0 | Updated: 11/13/01 | Search Guide | Bookmark Guide

        Shining in the Darkness Save State Hacking Guide
    V1.0 by Thorr
      I recently wrote a guide for hacking Phantasy Star III 
    and decided to try it for this game as well.  This document 
    is the product of a few hours of work and nothing more.  I 
    was playing Golden Sun for the GameBoy Advance and noticed 
    several things in it that were straight from this game.  I 
    played SITD just to look for these similarities and decided 
    to hack it.
      To use this guide, you will need to be playing this game 
    on an emulator, particularly Gens or Genecyst.  The info 
    provided here is for altering the data in a Save State from 
    one of these emulators.  You will also need a hex editor of 
    some sort.  I use Hex Workshop 3.1 which freely available 
    on the net.
      The format is simple:
    Data:       Offset (in Hex)  # of bytes
    Data: the type of value you are trying to change
    Offset:  the location of the data value in Hex
    # of bytes:  how long the value is. 1 Character = 1 Byte
    Some Tips:
       Max level and Max experience for each character are 
    level 99 with and 99999999 respectively.  I strongly 
    suggest that before you mess with any statistical 
    information, you change the characters experience to 
    99999999 and let them go up levels normally.
       If you decide to give your party the best items, you may 
    run into issues.  Many items, including weapons and armour, 
    are actually event items.  For example, I started with just 
    my main character and I gave him all the Light equipment.  
    When I went to the castle, the princess was already rescued 
    and the told me I killed my father Mortred.  I hadn't even 
    got my two companions yet!
      If you want your companions without going into the 
    labyrinth, give your character the Royal Tiara.  It will 
    trigger the event in the castle.
      It seems that Defense, Speed, and Luck are pre-determined 
    for each character according to their level.  If you change 
    these values in the Save State, they will NOT change for 
    the character.  You can freely change Attack and IQ 
      Your characters can have more than 1000 hit points and 
    Magic Points, but the screen cannot display more than 3 
    digits for each.  I would suggest just going up to 999.
      Another note about items:  If you give your characters 
    any equipment, make sure you don't set the item as 
    "equipped".  Instead, equip the item in the game after you 
    have given it to them.  If you mark it "equipped" when you 
    give it to them, you will not get the attack or defense 
      I only give the address for the first item of each 
    character.  The rest of the character's items will 
    immediately follow that location.
      Without further ado, here is the guide:
    DATA               OFFSET    BYTES
    ----------------   -------   -----
    Party Gold:        3B1C      8
    Char 1:
    Exp:               3B56      8
    Lvl:               3B50      4
    Curr HP:           3B20      4
    MAX HP:            3B2C      4
    Curr MP:           N/A       N/A  Main Char has no Magic
    MAX MP:            N/A       N/A
    IQ:                3B4A      4
    Speed:             3B3E      4  Changing value has no 
    Luck:              3B44      4  "         "    "  "  "
    Attack:            3B38      4
    Defense:           Set Value
    Item 1:            3B62      4
    Exp:               3B5A      8
    Lvl:               3B52      4
    Curr HP:           3B22      4
    Max HP:            3B2E      4
    Curr MP:           3B28      4
    Max MP:            3B36      4
    IQ:                3B4C      4
    Speed:             3B40      4
    Luck:              3B46      4
    Attack:            3B3A      4
    Defense:           Set Value
    Item 1:            3B72      4
    Exp:               3B5E      8
    Lvl:               3B54      4
    Curr HP:           3B24      4
    Max HP:            3B30      4
    Curr MP:           3B2A      4
    Max MP:            3B38      4
    IQ:                3B4E      4
    Speed:             3B42      4
    Luck:              3B48      4
    Attack:            3B3C      4
    Defense:           Set Value
    Item 1:            3B82      4
    Item List:
      The first 2 bytes of each item slot are always 00.  If an 
    item is equipped, the first byte will be 8 more than 
    listed. E.g. : a sword will be 0002, but an equipped sword 
    is 0082.
      00  Bronze Knife
    01	Short Sword
    02	Sword
    03	Long Sword
    04	Broad Sword
    05	Fire Sword
    06	Storm Sword
    07	Light Blade
    08	Dark Blade
    09	Dream Blade
    0A  Bronze Saber
    0B  Steel Saber
    0C  Battle Hammer
    0D  Mithril Axe
    0E  Ice Saber
    0F  Dark Scimitar
    10	Short Axe
    11	Battle Axe
    12	Double Axe
    13	Great Axe
    14	Mithril Sword
    15	Wood Staff
    16	Flail
    17	Morningstar
    18	Fire Staff
    19	Ice Staff
    1A  Mercy Staff
    1B  Enduro Staff
    1C  Doom Staff
    1D  Mithril Rod
    1E  Wooden Club
    1F  War Hammer
    20	Bronze Lance
    21	Iron Lance
    22	Steel Lance
    23	Short Spear
    24	Long Spear
    25	Bull Whip
    26	Thorn Whip
    27	Steel Whip
    28	Hex Whip
    29  Great Flail
    2A  Super Flail
    2B  Doom Blade
    2C  Wood Shield
    2D  Dark Armor
    2E  Frost Armor
    2F  Thunder Armor
    30	  Sun Armor
    31	  Cotton Robe
    32	  Woven Robe
    33	  Fur Robe
    34	  Worn Robe
    35	  Straw Robe
    36	  Hemp Robe
    37	  Leather Robe
    38	  Light Robe
    39	  Magic Robe
    3A  Dark Robe
    3B  Leather Armor
    3C  Chainmail
    3D  Breast Plate
    3E  Bronze Armor
    3F  Iron Armor
    40	  Steel Armor
    41	  Mithril Armor
    42	  Light Armor
    43	  Bronze Shield
    44	  Iron Shield
    45	  Steel Shield
    46	  Leather Shield
    47	  Light Shield
    48	  Dark Shield
    49	  Mithril Shield
    4A  Elven Hood
    4B  Cloth Hood
    4C  Woven Hood
    4D  Fur Hood
    4E  Magic Hood
    4F  Dark Hood
    50	  Mithril Hood
    51	  Leather Helm
    52	  Bronze Helm
    53	  Iron Helm
    54	  Steel Helm
    55	  Light Helm
    56	  Dark Helm
    57	  Mithril Helm
    58	  Royal Tiara
    59	  Magic Shield
    5A  Magic Mail
    5B  Herb
    5C  Depoison
    5D  Angel Feather
    5E  Wisdom Seed
    5F  Dwarf's Key
    60	  Rune Key
    61	  False Idol
    62	  Cell Key
    63	  Mystic Rope
    64	  Tamayoshi
    65	  Mithril Ore
    66	  Heal Ring
    67	  Barrier Ring
    68	  Magic Ring
    69	  Dark Block
    6A  Magic Mirror
    6B  Herb Water
    6C  Forbidden Box
    6D  Holy Water
    6E  Healer Fruit
    6F  Smelling Salts
    70	  Orb of Truth
    71	  Vial of Tears
    72	  Medallion
    73	  Map 1
    74	  Map 2
    75	  Miracle Herb
    76	  Main Gauche
    77	  Madu
    78	  Earth Hammer
    79	  Shock Box
    7A  Ogre Flute
    7B  Black Box
    7C  Gauntlet
    7D  Glass Armor
    7E  Demon Staff
    That does it!
     This work was completely done myself on 11/12/2001.
     This document is copyright myself, Shaun S Campbell in 
    the year 2001.  It is freely distibutable as long the 
    contents are not altered.
      If you have suggestions, additions, or questions then 
    email me at scampbell@munis.com.

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