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    FAQ/Walkthrough by Polaris

    Version: 1.0 | Updated: 06/30/01 | Search Guide | Bookmark Guide

    Version 1.0
    by Polaris
    Disclaimer       A.1
    Overview         A.2
    Acknowledgements A.3
    How to Play      B.1
    Equipment        B.2
    Enemies          B.3
    Strategies       B.4
    Bosses           B.5
    Secrets & Misc.  B.6
    A.1 Disclaimer
     This FAQ has been written by Chad Davidson (aka Polaris) and is current
    through 6-29-01. It may only be used by GameFAQs without my consent. For all
    other purposes, you must first contact me at chad_davidson@mail.utexas.edu. You
    may ONLY use this FAQ for the purposes of improving your skill at Smash TV on
    the Super Nintendo Entertainment System. No other purpose is condoned or
    allowed. You may not edit, distribute, or take credit for this FAQ. However, if
    something is incorrect, please inform me directly. All information sent to me
    about this FAQ must have "FAQ: Smash TV" in the subject line or you may not
    receive credit for your contribution. Typographical errors will not be changed.
    By reading, implementing, or opening the information in this FAQ, you
    acknowledge that you have read this disclaimer and will abide by its rules.
    A.2 Overview
     Smash TV can be a very rewarding and challenging game. The short in-game intro
    tells you all you need to know about the premise of the game: kill, kill, kill.
    Your contestant competes for cash and prizes with nothing more than a machine
    gun and the graces of rocket launchers, mortars, and assorted other goodies. If
    I digress and start calling this game Population Control, please bear with me.
     This FAQ is not a walkthrough. There are only 3 levels and they are not
    confusing. This guide gives strategies and tips that should hone your skills so
    you can take any path and still win. Granted this is a challenging game, but
    you have shown the wisdom to seek help and I have great confidence in your
    skills as a game show contestant. I would say "Good luck," but you don't need
    it if you're reading this.
    A.3 Acknowledgements
    -Beam Software wrote this game.
    There are currently no other acknowledgements.
    B.1 How to Play
     The controls of Smash TV are surprisingly simple but also surprisingly
    difficult to master. The direction pad moves your character and the A, B, X, Y
    buttons shoot in the four cardinal directions. B shoots down, A to the right, Y
    to the left and X shoots up; just as if these buttons were a direction pad for
    your gun. You can move in 8 directions with the direction pad (combine up with
    left and the contestant will move up and left, etc.) and also shoot 8
    directions (combine A with B to shoot to the bottom right of the screen, etc.).
    It sounds simple but this is the most difficult part for novices.
     The best way to learn the buttons is to play easy difficulty. Just stay in a
    corner and try shooting the 3 directions that enemies can reach you from. This
    cuts the controls down to only a few buttons. Later I will refer to this
    strategy as "Corner Turtling."
     EXAMPLE: If you are in the top left corner, you will only need to shoot down
    and to the right. So you will only have to use the direction pad and the A and
    B buttons. You can also shoot in the diagonal of A+B.
     After each room, try to get in a different corner so you eventually force
    yourself to use all the buttons. Once you can get to Mutoid Man without using a
    Continue, you probably know the controls well enough to start playing Normal.
     So, now you're pretty good. You've beaten Easy and know the controls. You're
    probably wondering, "Why in the world did this guy say to play on easy? It's
    just the same as normal and hard except it ends on the first level!" Well,
    that's true, but didn't you feel like you had accomplished something after you
    beat the game? And actually, in easy you get a little extra ammo / time for
    special weapons and on hard you get a little less. It's barely noticeable, but
    it's there. Anyway, that's the basics on how to play, let's get into a little
    more complex stuff now.
    B.2 The Equipment
     Now what kind of violent massacre game doesn't give you lots of extra bonuses
    to help you kill faster? Certainly, this game has plenty of extras. Let's take
    a look at them. I will describe the items like this:
      [Relative usefulness, 1-4, higher is better] [Name] ([Item appearance])
      [What it does and an assessment of why it is or is not useful]
    1 Shotgun (green grenade on an orange surface)
     Sprays several short range shells in about a 120 degree arc in front of you.
    It's the fastest firing weapon in the game, but the limited range makes it very
    weak. It fires somewhat erratically and will not always cover right next to
    you, but it will cover in front of you. Use mainly as a boss killer.
    3 Three Way Shot (6 white dots on a blue surface)
     Fires as fast as your regular gun, but shoots 3 shots and they move very
    quickly. 1 moves like a normal shot, and the other 2 move off at about 30
    degree angles. Effective against all crowds and also against tough units if you
    get close to them.
    3 Missile (black and white rocket on a blue surface)
     Just like your normal gun except when it hits an object it keeps going. It
    destroys tough units in one hit. Excellent for clearing crowds or eliminating
    1 Mortar (yellow ball on a red surface)
     These only appear in boss rooms because they would be detrimental outside
    them. It fires grenades in the air and they drop to the ground a ways away from
    the contestant. These only damage objects where they land; nowhere in between
    where they were launched and where they land is damaged! This doesn't really
    help any unless you can't hit the boss without a special weapon. It does as
    much damage as the rocket launcher but is hard to hit with, except on Mutoid
    Man. It does, however, ricochet off walls so you can alter its distance a
    little by shooting at the wall instead of your target. If you finish the level
    with this weapon I think it turns into a rocket launcher.
    3 Barrier (orange circle on a yellow surface)
     This item grants invulnerability for about 8 seconds. When the barrier turns
    red, it is about to disappear. Every time you die you get one of these free.
    Whenever you have one of these, you should usually shoot in the opposite
    direction of your motion, and walk towards a door.
    2 Cutter Blades (yellow thing on blue surface)
     Rotates around the contestant in a wide circle protecting both him and his
    rolling ball if he has one. Drawbacks include not being able to wall strafe and
    not protecting against bullets. It's very safe while it lasts but against metal
    enemies or Mr. Shrapnels it has greatly reduced utility.
    3 Crush (yellow cannon on a red surface)
     Destroys all enemies, shots, and lasers on the screen. Too bad it doesn't
    destroy mines.
    4 Rolling Ball (blue-gray ball on a green surface)
     A little orb rotates around the contestant and acts as a secondary gun. If he
    possesses a special weapon, the orb also uses the weapon and also drains the
    ammo. It is destroyed on contact with an enemy except against bullets and Mr.
    Shrapnel explosions, the latter of which it will destroy. Combined with a 3-Way
    shot its a like a temporary Crush item!
    4 Speed Up (white boot on a green surface)
     Makes the contestant walk about a third to a half faster. Lasts on a duration
    of about a minute. Probably the best upgrade you can get.
    4 1-UP (face with a black hat on a green surface)
     Adds an extra life! These are worth dying for because when you come back you
    will have a barrier.
    2 Regular gun (not really an item, sorry)
     I just put this in here so you could compare it with the other weapons. It
    shoots in a straight line and is pretty basic. You can't hurt Mutoid Man with
    this. Note that it beats out the shotgun and the mortar. (Really those weapons
    are better, but only for special tasks. This one is just more all-purpose)
    B.3 Enemies
    NOTE: This is not a complete listing!
    Enemies will be listed as follows:
      <[Name]> <[Type]>
    The types are:
      <stock> for enemies that spawn in large quantities and have either no attack
    or a short range attack;
      <machine> for enemies that take more than one hit; and
      <attacker> for enemies that have ranged attacks such as bullets or lasers,
    all attackers are assumed to be machines;
      <caterpillar> for enemies that spawn in finite groups and are typically
    linked together, all caterpillars are assumed to be machines.
    <Green Cyborg> <stock>
     These are the stock units of Smash TV. The charge at you with a slight
    variation in direction. NOTE: In level 3, there are some sped up versions of
    these that move faster than the Purple Cyborgs.
    <Purple Cyborg> <stock>
     Just like the Green Cyborgs except faster. Think of them as though they have
    an automatic speed upgrade.
    <Mr. Shrapnel> <machine>
     He will usually circle the walls very slowly. All cutter blades that touch him
    are destroyed and only do 1 damage. After a time limit he will explode into 8
    shrapnel shards.
    <Turret> <attacker>
     These only appear in the first level. They are occasionally on the top wall of
    a room and 2 of them are also mounted on Mutoid Man's treads. They are
    basically immobile tanks that take many more hits (3 missiles).
    <Tank> <attacker>
     These spawn individually and will shoot several bursts of shots in many
    different directions.
    <Orbitters> <machine>
     Although it only takes one hit to kill these, there are about 15 tiny red
    balls that orbit around a quadruple lighter colored ball. Hit the large one in
    the center to disband all the others but until they explode they can still
    hurt. Not much of a threat unless they get close to you, and then you had
    better hope you have a shotgun!
    <Laser Orb> <attacker>
     EXTREMELY DEADLY! Corner turtling is the only effective strategy against
    these. They bounce off walls and shoot lasers either up-down, or left-right.
    The actual kill zone on horizontal lasers is slightly higher than what is
    dispayed on screen. The first time you hit one of these, it will receive
    significant negative momentum and a second shot will destroy it.
    <Red, Blue, Yellow, and Green Space Invaders> <stock>
     Basically like the cyborgs but they have a circular motion towards you so they
    are a little harder to hit. They also have a special death animation if you
    kill them without an explosive weapon.
    <Standard Caterpillars> <caterpillar>
     These are green with a black center and usually come in groups of about 8
    connected together. Sometimes these will be separated. Missiles are the best
    weapons against these.
    <Standard Caterpillar, Variation> <caterpillar>
     The only difference between this one and the standard one is the color scheme
    is purple and red for the variation and they will never be banded together.
    <Buffalo Bots> <stock>
     These little red robots move in slightly larger circles than the Space
    Invaders and move slightly faster but spawn much faster. They are the hardest
    enemies in the game. Barriers and 3-Way Shots help a lot.
    <Brown Snake Man> <stock>
     Just like the Green Cyborg except when he gets close his club has a little
    larger attack area.
    <Purple Snake Man> <stock>
     Just like the good qualities of the Purple Cyborgs and the Brown Snake Men
    combined. Still not too good, though.
    <Snakes> <stock>
     These come from the mouths of statues at the tops of some screens in level 3.
    They are only slight nuisances and keep you from wall strafing as effectively.
    <Upgraded Caterpillars> <caterpillar>
     These come in groups of four and are purple balls. You can break these up by
    shooting individual pieces away from the main body. Their momentum is much more
    changed by your shots too. These can be tricky, but shouldn't be too hard.
    B.4 Strategies
    The heart and soul of this FAQ. I have found basically 3 strategies that work.
    If you find another one, please post it on the Smasth TV message board at
    GameFAQS, do not email me.
    -Corner Turtling-
    Overview: The easiest strategy to execute. You just stand in a corner and shoot
    the 3 directions that you can be attacked from just like when you were learning
    the controls (see B.1). This is probably the safest strategy, but you get the
    least items.
    Pros: Easy to use, relatively safe, works in most cases
    Cons: Can't pick up many items, not flexible at all, harder to dodge bullets,
    and of course it's less exciting :)
    -Wall Strafing-
    Overview: Basically, you go in a circle around the room always shooting towards
    the center or right in front of you. Whenever you reach a door, you should veer
    towards the center of the room and as you pass the door, go towards the corner.
    This is a little hard to explain so let me draw a diagram.
    |                |  Where   '''       '''    room and the square around
    |  '''      '''  |         '   '''''''   '   the path is the walls and
    | '   ''''''   ' |          '           '    doors of the room
    >  '          '  <          '           '
    >  '          '  <         '   '''''''   '
    | '   ''''''   ' |          '''       '''
    |  '''      '''  |         is the path you
    |______^^^^______|         take around the
    This is a little more difficult to execute than Corner Turtling and is a lot
    less safe. However, there are only 2 creatures that prevent you from wall
    strafing and those are snakes and Mr. Shrapnels (NOTE: Mr. Shrapnels are
    everywhere). This is also the best strategy for switching sides of the room,
    and especially swapping corners. This is mainly an auxillary tactic that you
    should use in conjunction with one of the other two strategies. The only reason
    you should use this one by itself is during the noveau that "I don't have to
    corner turtle to survive!" One final note: it's important that you never stop
    moving while using this strategy. You should continuously either be going
    clockwise or counter-clockwise, depending on which direction you started with.
    A variation on this strategy which is a tie in to the next strategy is to also
    consider enemies as "walls." Your path around the room will constantly change
    as the enemies move around, but the basic principle of circling the room
    remains. This is a much safer version of wall strafing, but harder to practice
    because you have to account for how much the enemies will have moved by the
    time you get to them. The walls dynamically move in relation to you, so you
    generally move closer and closer to the center of the room with this variation.
    If you use this strategy and still can get to the walls, it is probably the
    best strategy you can use.
    Pros: great backup strategy that usually succeeds when the other two fail,
    crosses corners and sides very well, picks up several items
    Cons: very unsafe, harder to execute than corner turtling
    -The Insane Maniac-
    Overview: The fun strategy! I honestly think this is how Beam Software meant
    for you to play the game. Here it is:
    Run around the room trying to put as much distance as possible between you and
    the crowd.  You really need a lot of skill to play this way, but it is highly
    effective and gives you the greatest thrill. This is very similar to the
    variation on wall strafing, minus the circling of the room. This strategy works
    best on stock enemies, even better than corner turtling because you get all the
    items you want. Whenever you see an item you want that is in the crowd's path,
    try to lure the crowd away from it so you can pick it up. An extra goody to
    throw in this strategy is zig-zagging while shooting one direction (usually
    perpendicular to your zig-zag) so you can decimate one direction of the enemies
    leaving the other 3 direction in full force. It sounds bad, but it makes an
    escape route when you're pinned. The only time this strategy does not work is
    on buffalo bots.
    In practice, I have found that usually I will shoot perpendicular to the
    direction of my motion and will make many quarter cuts. A quarter cut is
    basically this: if you divide the screen into 4 quadrants like a graph, you
    move along one axis until you reach another and then you move along that axis.
    For those of you not mathematically inclined, this is a "cross strafe," which
    is basically the inverse of a wall strafe. Instead of strafing the wall, you
    strafe the center of the room; strafing in the shape of a cross. You move out
    from the wall near where a door is towards the center of the room, then cut
    across the room moving parallel to that door. This breaks up crowds or allows
    you to move through the center of them. A lot of times you will tempt fate with
    this strategy, but after you get used to it, you will find the bugs in the
    cyborg's and snakemen's attacks where they don't always hit you.
    If all else fails when trying to implement this strategy, just imagine your
    character has rabies and play from there.
    Pros: can get almost every item you want, with the fewest "strategy breakers"
    Cons: most difficult to play, may seem somewhat suicidal at times
    -Mix your strategies-
    Some enemies are weaker against certain strategies, while some combinations of
    enemies may require you to switch between two strategies. This is a basic list
    of which strategy usually works well against each enemy, assuming its the only
    enemy in the room. (* means definitely the best strategy against this enemy)
    -Corner Turtling-
      Cyborgs & Snakemen
      Mr. Shrapnel
    * Laser Orbs
      Space Invaders
      Buffalo Bots
    -Wall Strafing-
      Cyborgs & Snakemen
      Laser Orbs
      Space Invaders
      Standard Caterpillars
    -Insance Maniac-
      Cyborgs & Snakemen
    * Mr. Shrapnel
      Space Invaders
    * Standard Caterpillars
    * Upgraded Caterpillars
    B.5 Bosses
    Mutoid Man- This is the boss of the first level, and appropriately, he is the
    easiest. However, without special weapons, all you can do is destroy the
    turrets on his treads. Basically just pick up all the items that appear and try
    and shoot him. The safest place is from his back and to a side shooting
    diagonally downward so his eye lasers can't hit you and he can't ram you
    either. Whenever you get in front of or beside him, try and manipulate the
    distance between you and him (ie. zig-zag) so his eye lasers will be more
    innaccurate. The phases you blow up are right arm, left arm, chest, head, body,
    then death. There's not too much strategy to this guy, you just have to shoot
    Scarface- This is the hardest boss in the game. He shoots messes of bullets at
    you and charges with zealous ferver. You have to destroy all his exterior
    plates, and then get a mortar and blow up his face. Twice. Let me explain it
    step by step:
    Phase One: Scarface appears in the lower right corner of the room. Scramble to
    the opposite corner and CONSTANTLY keep your gun on him. Each shot adds a
    negative momentum to his speed. However, without the rolling ball or 3-Way
    Shot, you cannot completely counteract his motion. Wall Strafing works pretty
    well. When he shoots at you, there is usually a way you can dodge, but not
    always when he charges. Shotgun and Mortar upgrades give you a barrier when you
    pick them up, so always get them when you see them. The hardest part is getting
    the mortar to hit him. You need about 2/3 the screen distance between you and
    Scarface to hit him because he will charge you during the time between your
    first shot and when it lands. If you hit him once, you can keep him locked in
    place in a corner until you run out of ammo or he shoots you. Shooting against
    the wall to shorten the distance of your mortar shells is another helpful
    tactic. After about 2 or 3 lives, you should have done enough damage to make
    him explode.
    Phase Two: Now he's even harder. He shoots 2 fast shots from his eyes that
    bounce off the walls and are difficult to dodge. Also, his exterior plates are
    harder to hit due to a bug in their orientation, but there are only about 7
    this time. Basically its the same strategy as above, except now he's much
    faster and your shots push him back less.
    Twin Corbas- Two cobra heads will shoot lasers and spinning blades at you in a
    feeble attempt to kill you. They also have head swing attacks which are much
    like Scarface's charge except they go in arcs around the rooms instead of
    straight lines directly at you. Stay at the very bottom of the room towards the
    center and you should be pretty safe. Whenever one of the heads swings at you,
    move in the opposite direction and shoot at it to knock it back. Even though
    you only slow them down by a tiny bit, it's usually enough to save you. When
    both of them make a headswing or one swings at you and the other shoots a
    laser, there's not much you can do. If luck is with you, charge the space
    between the two heads and hopefully neither swinging head will hit you on the
    back drop. Shotguns are the most effective weapon against this boss, but they
    are also the least safe, so you should probably only use these when you get a
    barrier. If you get a shotgun, get directly under or beside one of the heads
    and unload all your ammo! After dealing significant potions of punishment, they
    should eventually die. The next two rooms are full of enemies, though, so don't
    celebrate too much when you win.
    !Secret Boss! The Evil M.C.- You will meet him in the last room behind the 3rd
    level. He is exactly like Mutoid Man except with different graphics. See the
    advice for Mutoid Man if you are having trouble with him.
    B.6 Secrets & Miscellaneous
    When you collect the 5 secret "?" items, you will activate turbo mode where the
    game runs about twice as fast and you get 7 continues with 8 lives each instead
    of 4 continues with 5 lives each.
    -Studio (Lv1) Secret Item: In the first room you are given a choice of where to
    go, go down even though you will miss the bonus room. 2 rooms later, it will
    tell you the only exit from the room is up. However, you can exit on the right
    side of the room. When you collect all the prizes and the ? item, exit on the
    right to go to Mutoid Man. The other two exits put you back in the level.
    -Mechanical Arena (Lv2) Secret Item: Each time you finish a room, always go
    down, and if that is not available, then go right. When you reach the bottom
    right corner, the only exit will seem to be up. Again, go out the right side of
    the room and when you pick up the ? item, exit on the right again.
    -Temple (Lv3) Secret Item: Again, make your way to the bottom right corner and
    exit on the right instead of up. When you pick up the ? item, exit on the right
    yet again. In case you hadn't noticed, all three secret items were in a false
    exit on the bottom right corner of the level.
    -To find the 4th secret item, you need to collect 10 keys, 1 of which you
    ABSOLUTELY MUST get the room after you kill Cobra Death. This will unlock the
    Pleasure Dome which is the south exit from the room "You have enough keys!"
    -You will receive the 5th secret item after you kill the evil M.C. If you got
    all 5, then you will graduate to Turbo Mode.
    -Special Trick! If you activate Turbo Mode and then reset the game, you will
    play at normal speed with all the extra lives of Turbo Mode!
    -Silly challenge #1: See if you can get to Mutoid Man without pressing the fire
    button. That's right, all you can attack with is barriers, crushes, and cutter
    -Silly challenge #2: For an easier challenge, try using only special weapons.
    That means no plain gun! See how far you can get!

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