Sword of Vermillion Walkthrough, by Cloudff72000 Contents 1. Introduction 2. Getting used to the main menu 3. Leveling Up 4. Items 5. Magic 6. Weapons 7. Armor 8. Shields 9. Walkthrough (WARNING! SPOILERS AHEAD!) 10. Enemy List 11. Boss List 12. Thanks 1. Introduction Hi, all. I'm writing a walkthrough for this game because it was one of the first I ever played. Also, I only saw one on GameFAQs. I hope that my guide lives up to the traditions of writers past, and that it provides players of this game with the best possible playing experience. Version 0.4: The first version of this guide. Included a menu overview, leveling up guide, incomplete list of items, magic, weapons, armor, shields, enemies, and bosses. It also contained an incomplete, but detailed walkthrough. Version 0.5 About halfway done. Added some stuff in the magic, weapons, armor, shields, enemy list, and another boss. Also, some more of the game was entered into the walkthrough. 2. Getting used to the main menu There are 8 commands in the main menu: Talk, Item, Str, Open, Magic, Equip, Seek, and Take. Here's a brief explanation of each Talk: For the most part, self-explanatory. When this command is used, you talk to the person you are facing. Sometimes, you have to talk multiple times to people. Item: This opens the item menu, where usable items are listed. Armor, weapons, and shields are carried separately. There is a limit of how many items you can carry Str: A series of six screens pops up in this menu. The first opens up your condition sheet. It lists the following. Condition: This is determined by how much HP you have, how much MP you have, and whether you're poisoned or not. It's usually listed as "Best," "Good," or "Bad (Poisoned)" Level: Need I say more? Exp: Shows how much experience you have earned in battle Next Level Exp: Shows how much experience you need to get to the next level. HP: Shows your current HP total MHP: Shows your maximum HP total MP: Shows your current MP total MMP: Shows your maximum MP total STR: Shows your strength, coupled with your weapon. To gain a pure strength total, unequip your weapon AC: Armor Class, including any armor and shield you're wearing. To gain a pure AC rating, unequip any armor and shield. INT: Intelligence rating. This partially determines how much damage your attack magic does. DEX: Dexterity. This determines your skill with a blade, and has a small effect on the swing speed on your sword LUK: Luck. This directly affects your encounter rate with monsters. The higher the rating, the lower your encounter rating with weaker monsters. KIM: This is how much money you have. You kinda need money to buy items, weapons, armor, and shields The 2nd screen shows what equipment you have on, if any. The 3rd screen shows what weapons, armor, and shields you are carrying. The 4th screen shows what magic you are carrying. The 5th screen shows what items you are carrying The last screen shows what rings you have acquired, if any. Open: This command is used solely for the purpose of opening treasure chests and gates. Nothing more Magic: This is where you cast, ready, and discard magic. Cast is where castable magic is listed. Ready is where magic used in battle is listed, and you can ready it for use in battle. Discard is where you can discard magic you don't feel you need anymore, though you shouldn't really discard magic; sell it instead. Equip: This is where you equip weapons, armor and shields. the command "Put On" opens up a choice of weapon, armor, and shield. Opening the individual choices lists what is avialable for equipping. The command "Remove" lists what you have equipped, and gives you the choice of removing it. The command "Stop" returns you to the main menu Seek: This command is used to find hidden items. You WILL have to use it once in the game, so try to get used to it. Also, if you use it when in front of an item, it'll give a description. Take: Use this to take the contents of an open treasure chest or an item in the open. 3. Levelling Up Levelling up in this game is similar to those in most other games. You earn experience through battle, and when you gain enough experience, you gain a leve. The higher the level you gain, the more experience you need to gain a level. What is different about this game is the fact that experience is limited only by the limit on the cartridge. The max amount of experience you can gain is 999,999. Once you reach that, your level maxes out at 31. It cannot go higher than that, so be aware. 4. Items Items are invaluable tools in this game. Here's a list of what items you can obtain Herbs: Cost 20 Kim (Wyclif), 25 Kim (Parma), 30 Kim (Deepdale, Stow) Herbs heal up to 40 HP. They last only one use, so be careful! Candle: Cost 10 Kim (Wyclif), 15 Kim (Parma) Candles are used to light up dark places, like caves. However, they only last for a brief amount of time, so bring 2 or 3 with you Lantern: Cost 65 Kim (Parma, Deepdale), 70 Kim (Stow) Lanterns are a great improvement over candles. Bring one, and you'll have light for the entire time you're in a cave. Gnome Stone: Cost 300 Kim (Parma), 350 Kim (Deepdale), 375 Kim (Stow) Gnome stones are items that, when used, transport you to the outside entrance of the cave that you were in. Medicine: Cost 120 Kim (Deepdale), 125 Kim (Stow) Medicine is a great improvement over Herbs. They heal more HP than Herbs do. Poison Balm: Cost 40 Kim (Parma), 60 Kim (Deepdale), 65 Kim (Stow) Poison Balm is the only way, other than going to a church or dying, to cure poison. & you'll wanna bring them with ya, too. Being poisoned is NOT a good thing. Griffin Wing: Cost 820 Kim (Stow), 910 (Keltwick), Griffin Wings are great; when used outside a cave, they transport you to the last town that you were in. Great when you're low on HP, MP, and items. Agate Jewel: Cost 3200 Kim (Barrow) Agate Jewels are invaluable; they restore about 10 MP a piece, so use them sparingly Topaz Jewel: Cost 9100 Kim Topaz Jewels are even better than Agate Jewels; they restore more MP than Agate Jewels do. Trust me; 30 MP is an asset later in the game Titania's Mirror: Found in Excalabria Titania's Mirror is one of the 4 legendary items. When used on the map, it creates a map when there is none. However, it fades when you enter battle. Mirror of Atlas: Found in Thule Cave The Mirror of Atlas is a one-time use item. When used, it creates maps for all areas where you had none before. Plus, it's permanent. Rafael's Stick: Found in Swaffham Rafael's Stick is one of the four legendary items. When used, it removes all cursed equipment that you're wearing. Great for when you don't wanna drag yourself to a church for a curse removal. Dungeon Key: Found in Keltwick This key opens the cave door when en route to Malaga White Key: Given to you by the King of Swaffham This key opens the cave doors in the Ivory Cave Red Key: Given to you by the King of Swaffham This key opens the cave doors in the Ruby Cave Blue Key: Given to you by the King of Swaffham This key opens the cave doors in the Sapphire Cave White Crystal: Found in Ivory Cave This is an item you must give to the King of Swaffham Red Crystal: Found in Ruby Cave This is an item you must give to the King of Swaffham Blue Crystal: Found in Sapphire Cave This is an item you must give to the King of Swaffham Truffles: Found in Bremen's Cave Give this to the King of Deepdale to get the Ring of Wind Treasure of Troy: Found in Cave of Troy Give this to the fake King of Parma in order to be trapped & force a fight with him. Digot Plant: Found in Whisby Cave Find & use this if you're poisoned by that spy in Hastings; Poison Balm will not cure her poison. Banshee Powder: Cost 2200 Kim (Barrow) This is an item that you use in a dire emergency. If you know you can't make it back to a town, use this item to bring you to the church in the last town you were in, & you won't lose any Kim. Quite useful if you are out of items and such. Crown: Found in Harmony Cave Give this to Bruno in order to receive the Ring of Water Old Man's Sketch: Given to you by an Old Man Give this to the Old Woman to receive the Dragon Shield Old Woman's Sketch: Give this to the Old Man to reveal the location of the Crimson Armor. Alarm Clock: Cost 2000 Kim (Keltwick) Use this to wake up Doctor Basil. Sixteen Rings: Gathered after defeating Tsarkon You collect the 8 rings of good through questing, then defeating Tsarkon will grant you the 8 rings of evil. Using the sixteen rings at the Cartahena throne will end the game. Pass to Cartahena: Bought from Tibor for 28,000 Kim This pass will allow you to enter Cartahena Thule Key: Found after defeating Tsarkon's minister in Cartahena Castle This key will grant you access into Thule Cave Gold Key: Found after defeating the witch in Thule Cave This will open one of the 3 doors leading to Tsarkon, and the door guarding the Ring of Power Silver Key: Found after defeating Luther in Thule Cave This will open one of the 3 doors leading to Tsarkon, the door guarding the Ring of Earth Bronze Key: Found after defeating Thar in Thule Cave This will open one of the 3 doors leading to Tsarkon, and the door guarding the Ring of Sun 5. Magic Magic is an integral part of this game. There are three types of magic in this game: Offensive (Attack), Healing, and what I like to refer to as "specific purpose" magic Offensive Magic Ferros Cost: 500 Kim (Parma) MP Usage: 1 Ferros is the first attack spell you can buy. It creates a fireball which circles around, and once it hits an opponent, it stops. Volti Cost: 1200 Kim (Deepdale), MP Usage: 2 Volti is a spell that shoots a bolt of lightning in a single direction. It stops once it hits an opponent. Aero Cost: 3200 Kim (Stow), MP Usage: 3 Aero shoots a blade of wind at an opponent, causing wind damage. If you have the MP to spare, get this over Volti; otherwise, stick with Volti Copperos Cost: 3700 Kim (Stow) MP Usage: 4 Copperos shoots a fireball at an opponent. When it hits, it creates a ring of fire in a radius of the hit, then compresses. The first spell you can get that can kill multiple enemies at once. I pass on this over Aero, as I like using my MP for healing as well Hydro Cost: 4500 Kim (Keltwick) MP Usage: 4 Hydro shoots up a jet of water underneath an opponent. It stays in one place, so if the opponent moves out of the way, then it does no good. Not a very good spell, really Voltio Cost: 11,000 Kims (Malaga), 35,000 Kims (Swaffham) MP Usage: 12 What a useless spell! It creates a ring of electricity around you, and if enemies get within that range, they are damaged. It doesn't block them from coming toward you, though. Completely useless, and an MP drainer to boot. Chrono Cost: 5700 Kim (Helwig) MP Usage: 5 Chrono is a handy spell to have; it stops your opponents and allows you to zoom in for the kill without having to worry about a counterattack. Aerios Cost: 11,700 Kim (Malaga) MP Usage: 9 Aerios shoots out homing wind blades toward all opponents; at the point of the game it is obtained, it can kill most enemies with one shot. Quite handy spell to have Hydrios Cost: 20,000 Kims (Swaffham) MP Usage: 8 Simply put, a stronger version of Hydro. No new effects. Same ol stuff Mercurios Cost: 8700 Kims (Helwig) MP Usage: 7 Creates a ring of fireballs that speed outward in a circle, damaging enemies that come into contact. Too much planning for my taste, so I go with something else. Argentos Cost: 40,000 Kim MP Usage: 10 Argentos shoots a humongous fireball at an opponent, and doesn't stop until it either runs out of juice or destroys all enemies on the screen. A good spell, but an MP drainer as well. Voltios Cost: 47,000 Kims (Hastings) MP Usage: 16 Voltios is the best single-kill spell in the game. It uses too much MP, though, so go with Terrafissi. Chronios Cost: 20,000 Kim (Hastings) MP Usage: 10 A double whammy of Chrono with twice the MP cost; good if you like that stuff, worthless if ya don't. Terrafissi Cost: 70,000 Kims (Hastings) MP Usage: 25 Hands down the best spell in the game. It causes an earthquake that destroys even the most powrful of enemies; just make sure that you have enough MP left over to cast Aries or a healing spell. Healing Sangua Cost: 800 Kim (Parma), 900 Kim (Deepdale) MP Usage: 6 Sangua restores a small amount of HP, more than Herbs do, but less than Medicine does. You'll be using this for a good portion of the game. Sanguia Cost: 4800 Kims (Malaga), 5100 Kims (Helwig) MP Usage: 12 A big step up from Sangua, it will be your main healing spell until the end of the game. Use frequently. Sanguio Cost: 28,000 Kims (Hastings) MP Usage: 31 Heals your HP completely, but not available until the end of the game. Also gobbles MP like no other spell can. Sanguios Found: Given to you by girl in Sanguios Cave MP Usage: 2 This is awesome! Full HP restoration for only 2 MP! WOOHOO!! Too bad you lose it so soon (it's part of the game). Train all you want with this baby at your fingertips. Toxios Cost: 8500 Kim (Keltwick) MP Usage: 6 This is a great spell to have. It eliminates the need for poison balm, as it cures poison at a cost of MP "Specific Purpose" Aries Cost: 9000 Kims (Malaga), 12,000 Kims (Helwig) MP Usage: 13 Aries is the kick-ass spell of this game. It transports you to the entrance of any town you've been to previously, thus saving you travel time. It is imperative that you get this spell as soon as possible. Extrios Cost: 6200 Kim (Helwig) MP Usage: 5 Extrios is another great spell. When cast, it acts as a Gnome Stone, teleporting you outside the cave you were in. Nice spell to have handy. Inaudios Cost: 8000 Kim (Helwig) MP Usage: 8 Inaudios is a mixed blessing; for the use of MP, you can eliminate weaker enemy encounters; of course, the effect is for a limited time, so use only if you wish not to train and earn money, which would surprise me. Luminos Cost: 5200 Kims (Keltwick) MP Usage: 5 Luminos is yet another great spell to have. Put simply, when cast it lights up the cave you're in. Pretty much, it frees up a space in your inventory for some more medicine. 6. Weapons All weapons are swords, just to let you know. Bronze Sword: Cost 80 Kim Strength: 28 STR This is the first weapon you get in this game. You'll have it for a little while, so get used to using it Iron Sword: Cost 400 Kim Strength: 41 STR I choose to pass on this sword, as usually I have enough money to buy a Sharp Sword Sharp Sword: Cost 800 Kim Strength: 53 STR This is a good sword to have. This will last ya a good while, so make sure to get it as soon as you can! Long Sword: Cost 1800 Kim Strength 82 STR Another sword I choose to pass on, as the Silver Sword is stronger. Silver Sword: Cost 3700 Kim Strength: 103 STR The better of the swords offered in Deepdale, get this as soon as you can, because it will last you for a long time. Mirage Sword: Found in Blazon's Cave Strength: 123 STR A nice find, though you'll soon be able to procure better. Prime Sword: Cost 5100 Kim Strength: 123 STR As strong as the Mirage Sword, but you have to buy it. Don't waste your money on this; get a Golden Sword instead Golden Sword: Cost 8500 Kim Strength: 156 STR The best there is to offer in Malaga; purchase it AFTER you've had your ordeal with the shopkeeper in Malaga. Graphite Sword: Found in Burgandy Cave Strength: 172 STR A nice find alongside those 15,000 Kims; the strenght boost is worth the trip. Platinum Sword: Cost 14,800 Kim Strength: 189 STR One of two swords available in Tadcaster, I tend to go with the Diamond Sword, as its strength boost is better Diamond Sword: Cost 21,000 Kim Strength: 210 STR A strong sword indeed; however, the Barbarian Sword in Darmon's Cave is slightly stronger than this, and free to boot. Your call on whether you want it or not. Barbarian Sword: Found in Darmon's Cave Strength: 235 STR A sword worth its name; equip this as soon as you get it. Royal Sword: Cost 42,000 Kim Strength: 256 STR Not a bad sword by any means, but the Ultimate Sword is stronger, so go with that. Ultimate Sword: Cost 34,600 Kim Strength: 271 STR The strongest sword one can buy; get this before you start your work for the king of Swaffham Critical Sword: Found in Sapphire Cave Strength: 280 STR A great sword; only the Sword of Vermilion is better than this puppy. Sword of Vermilion: Obtained from shopkeeper in Malaga toward end of game Strength: 300 STR The namesake of the game, and an awesome, awesome weapon. Equip this as soon as you get it Dark Sword: Found outside of Parma Strength: 0 STR This is a cursed weapon, with no offensive strength to it. It's found relatively early in the game, so feel free to utilize it for a super strength cheat. Death Sword: Found in Secret Cave Strength: 0 STR This is also a cursed weapon, with no offensive strength to it. Find this later in the game and utilize it to have a permanent-effect super strength. 7. Armor All armor is similar; there is no "mail" in this game, just "armor" Leather Armor: Cost 200 Kim Strength: 9 AC One of two types of armor available at the beginning of this game. I bypass this and save up for the Bronze Armor. Bronze Armor: Cost 400 Kim Strength: 29 AC One of two types of armor available at the beginning of this game, I save up for this and get it, because it will serve you for a good amount of time. Metal Armor: Cost 900 Kim Strength: 35 AC I usually choose to bypass this, as the Scale Armor is stronger and only 200 Kim more Scale Armor: Cost 1100 Kim Strength: 38 AC This armor is gonna last you a while, so, again, make sure you get it as soon as possible. Plate Armor: Cost 2800 Kim Strength: 47 AC The lesser of the two armors offered in Deepdale, I pass on this and go straight to Crystal Armor Crystal Armor: Cost 4500 Kim Strength: 55 AC The better choice of armor in Deepdale, get this ASAP. It will be with you for some time. Skeleton Armor: Found in Sanguios Cave Strength: 69 AC Find this in Sanguios Cave as soon as you get the map. This is gonna be with you through a couple of big fights. And no, it's not cursed. Emerald Armor: Found in Blazon's Cave Strength: 71 AC A good set of armor, but it won't be useful for long, as some better armor will be available for purchase Silver Armor: Cost 7000 Kim Strength: 100 AC One of two sets of armor available in Malaga; good resale value, but go with the Knight Armor for strength Knight Armor: Cost 9200 Kim Strength: 111 AC The second of two sets of armor for sale in Malaga; pick it up; it'll prove useful for a while Crimson Armor: Found by lone tree north of Keltwick Strength: 121 AC Too bad this isn't available sooner; it would've been nice. Gold Armor: Cost 15,000 Kim Strength: 139 AC One of two sets available in Tadcaster; Ultimate Armor is stronger, so use this only if your funds are short. Ultimate Armor: Cost 24,000 Kim Strength: 150 AC Also available in Tadcaster, this is great armor to have when you get it; procure it asap Odin Armor: Cost 38,000 Kim Strength: 157 AC Slightly stronger than Ultimate Armor, but not available til much later; save up for the more useful Diamond Armor Diamond Armor: Cost 50,000 Kim Strength: 174 AC The strongest, and most expensive, piece of equipment available for sale in the game; get it as soon as you can, because once Swaffham's gone, it's gone along with it Secret Armor: Found in Thule Cave Strength: 200 AC Found toward the very end of the game, it is the best protection available in the game; the sooner this is obtained, the better, especially with the fights at the end of the game. Old Nick Armor: Found in Whisby Cave Strength: 0 AC This set of armor is cursed, and has no defensive strength to it; therefore, do not equip it unless you plan on using the invincibility. 8. Shields All shields are similar; there's no difference between names in shields Leather Shield: Cost 50 Kim Strength 8 AC One of two shields available at the beginning of the game, don't even bother with this and get the Small Shield. Small Shield: Cost 80 Kim Strength: 13 AC One of two shields available at the beginning of the game, I choose this over the Leather shield. Pretty much, Leather = bad. Large Shield: Cost 250 Kim Strength: 26 AC One of two shields available in Parma, I choose to bypass this as the Silver Shield is stronger & available at double the price. Silver Shield: Cost 500 Kim Strength: 39 AC One of two shields available in Parma. Get this over the Large Shield; you won't be disappointed. Gem Shield: Found in the wildnerness outside of Watling Strength: 57 AC One of the first unique pieces of equipment you'll find in this game. This shield will give you a well-needed boost in strength for the upcoming enemies. Sapphire Shield: Found in the wilderness outside of Watling Strength: 61 AC A bit stronger than the Gem Shield, it makes a nice item to sell in the shop at Deepdale. If you want it, get it. If you don't, that's ok. Gold Shield: Cost 1500 Kim Strength: 66 AC Sometimes, I don't get why the shops have two choices. Anyway, pass over this in favor of the Platinum Shield Platinum Shield: Cost 3200 Kim Strength: 77 AC A shield that will last you well into the game. Get used to having this baby equipped. Magic Shield: Found in Bremen's Cave Strength: 67 AC You may think this is a strong shield, but it is weaker than the Platinum Shield. Don't bother with it Royal Shield: Found in Asti's Cave Strength: 85 AC Good to have for the boss battle in that cave, but other than that, it's just another shield Poison Shield: Found in Blazon's Cave Strength: 89 AC This piece of equipment is extremely valuable; it prevents you from being poisoned; too bad there are better shields in the game. Phantom Sheild: Found in Harmony Cave Strength: 97 AC Just a bit weaker than the Diamond Shield, which you can buy in Malaga; you're better off with that. Diamond Shield: Cost 4100 Kim Strength: 100 AC A nice shield to have, and the only one avalable for a while; get it if you wish to live Grizzly Shield: Found in Darmon's Cave Strength: 108 AC Just one point less than the Knight Shield, but worthy nonetheless. Get it to sell it. Knight Shield: Cost 6300 Kim Strength: 109 AC A bit stronger than the Grizzly Shield; use it for what its worth Dragon Shield: Given to you by Old Woman in Helwig Strength: 125 AC A mighty shield worth its name. Equip it as soon as you get it. Carmine Shield: Cost 12,700 Kim Strength: 132 AC The best shield in the game; get this before you are done in Swaffham, and you shan't be disappointed. . 9. Walkthrough (WARNING: THIS WALKTHROUGH CONTAINS MANY SPOILERS! IF YOU WISH TO READ THIS WALKTHROUGH, BE PREPARED TO HAVE THE GAME'S EVENTS SPOILED FOR YOU!) "Long Ago, King Tsarkon of Cartahena unleashed his evil hordes upon the peaceful land of Excalabria. Though the people of Excalabria fought bravely, in the end they were overwhelmed. As his castle collapsed around him, King Erik V of Excalabria summoned Blade, his most trusted servant. Erik commanded blade to escape with Erik's infant song and the Ring of Wisdom, an ancient family heirloom. Blade slipped out a secret passage as the castle was engulfed in flames. He fled to a distant village and raised the child as his own. Tsarkon vowed to devote all of Cartahena's power to searching for the Prince. Eighteen years have passed since Tsarkon began his search ....." Thus begins this tale. Part I: Starting Out. You start out in the village of Wyclif, where you were raised by Blade. You find you are unable to leave town, as well as enter any building, save your own house. Talk to the people, and you find that Blade is on his deathbed. Go to him, and he shall set the stage for the game's first quest. Head to your house, and up the stairs to find an old man on his deathbed. This is Blade, the once mighty warrior. He reveals to you that you are the lost Prince of Excalabria, and that you must find 8 rings in order to save the world from the evils of a man known as Tsarkon. One of these rings, the Ring of Wisdom, is your inheritance. Find it, and the seven others, and you will be able to save the world. He tells you to go to a cave south of the village; that is where the ring is hidden. He also gives you 300 Kim to start your journey with. Then he passess on. Once this sequence is finished, you are now able to leave town and enter any building of your choice. I suggest the Weapon shop. Here you'll find the following things for sale Bronze Sword: 100 Kim Leather Shield: 50 Kim Small Shield: 80 Kim Leather Armor: 200 Kim Bronze Armor: 400 Kim Right now, you can't afford the Bronze armor, but don't get the Leather Armor! Instead, buy yourself the Bronze Sword and the Small Shield, then save up for the Bronze Armor. Don't forget to equip your weapons and armor! Can't fight without a sword, now can ya? Next, head to the Item store, to see what items are available Herbs: 20 Kim Candle: 10 Kim Don't buy anything as of yet. You won't need it. Talk to the villagers and gather information; one will have a map of the area for you. Also, note that there is an Inn in town. This is where you recharge when you run low on HP & MP. The cost at Wyclif is 10 Kim, but it increases as you venture from town to town. One of my most recommended tips is to always have enough money to stay at the inn in the town you're closest to. Venture forth into the world and start building up your levels. Enemies you'll encounter out in the Wyclif area: Green Slime Blue Jelly Dog Kobold Be careful of the Dog Kobolds, as at this point a group of 6-8 will almost surely knock you out. Roaming the world is an interesting experience. You do it from a first person point-of view, with your map up at the top. When enemies pop up, you switch to an overhead point of view. Only one type of monster will attack you in any encounter. Most encounters will feature up to 8 of them at once. Some enemies will come in max groups of 4 or even 2, depending on the monster. When you're training, save up your money, and return to town for a stay at the inn when you're low on HP. By the time you reach level three, you should have enough money to purchase Bronze Armor, 2 herbs, and 2 candles. With your armor equipped, head to Peak Cave Cave 1: Peak Cave Levels: 1 Enemies encountered: Blue Jelly, Dog Kobold, Skeleton Items found: Candle, Herb, Ring of Wisdom, 100 Kim Peak Cave is the first cave you'll encounter. It is relatively simple, and you should have no trouble at all. Just go straight forward until you see an opening on the left. Take it, open the chest, and take the map that's inside. All caves, except the last couple or so, have maps hidden within them. I highly recommend you find them, as it makes your quest so much easier. Return to the main path, and you'll be faced with 2 gates: one in front of you, the other to your left. Go to your left to be faced with another fork, with one leading to a chest with 100 Kim, and the other leading to a chest with Herbs in it. Return to the main path and go through the front gate, and continue along. A sidepath leads to a Candle if you so choose. Head to the end to find an old man. Speak to him and receive the Ring of Wisdom (Woohoo!). Once you've obtained that, exit the cave and return to town. Once in town, head to the inn and save, then speak to the townspeople again. One will have a map to Parma for you. So, heal up, and head to Parma. Part II: Deception in Parma Parma is the biggest town in the entire game, as well as the first. Here's an overview of the town: Inn: 13 Kim/night Magic Shop Ferros: 500 Kim Sangua: 800 Kim Equipment Shop Iron Sword: 400 Kim Sharp Sword: 800 Kim Large Shield: 250 Kim Silver Shield: 500 Kim Metal Armor: 900 Kim Scale Armor: 100 Kim Item Shop Candle: 15 Kim Herbs: 25 Kim Poison Balm: 40 Kim Lantern: 65 Kim Gnome Stone: 300 Kim As you can see,there is plenty of new equipment, magic, and items to buy. It is therefore obvious that you won't have enough money to buy everything at once. Talk to the townspeople; one will say to go to the west to gain experience & money, and will give you a map to do so. Take his advice. While training, you will encounter these monsters west of Parma: Blue Jelly Dog Kobold Fruit Bat Neophyte I Also, you'll find an Herbs, a Candle, and 100 Kims in chests scattered across the region. Train at least until you have enough money to buy a Sharp Sword, Scale Armor, and a Silver Shield, as well as a book of Ferros and Sangua spells. When this is accomplished, proceed into the castle to have a chat with the King. The king will tell you he has a ring, but he won't give it to you, feeling your not strong enough to defeat Tsarkon. He does offer a test, though: retrieve the Treasure of Troy from the Cave of Troy, and he'll give you the ring. Easy, right? Well, "The cave does has its guardians ..." Now, I don't know about you, but this king sounds a little weird to me. His minister seems a suck-up, and an advisor find him moody. Enough pondering for now. Off to the Cave of Troy! Obtain a map from the person in the house close to the town entrance, then proceed east. You'll see the cave easily enough; however, you could go for a little more training to the southwest. The monsters you'll find there are: Red Glunk Eyeball Fruit Bat Neophyte I Flamer I You'll also find some treasures in here, including 300 Kims and a Dark Sword. Make sure you DON'T EQUIP THE DARK SWORD! It is cursed; when cursed, you cannot cast magic, nor can you unequip the piece of cursed equipment. When you feel ready, enter the Cave of Troy; Just make sure you have some herbs, a lantern, and a Gnome Stone, just in case. Cave 2: Cave of Troy Floors: 2 Treasures: Treasure of Troy (Duh), Herbs, Candle, Scale Armor, 300 Kims Enemies Encountered: Fruit Bat, Skeleton, Eyeball Ah, the first multi-floor dungeon. Most dungeons will have at least two floors from now on, and that always complicates things. Maps have to be found for individual floors, but at least the lantern lasts. The Treasure is located on the second floor, and there is only one ladder down to the second floor. The first floor is simple enough. Take the first left to find the map for this floor. Using the map, you should be able to find your way to the ladder to the second floor, and, if you search, you'll find a candle & some herbs. Whoop-de-do. The second floor is a bit trickier. You have to go a bit farther to find the math. Follow the main path until you come to a fork. When you do, go to the left from your perspective (not the map perspective), and go down the passage to find the map. With that, you'll be able to work your way around the floor. If you search, you'll find Scale Armor and 300 Kim. The Treasure of Troy is in the upper right-hand corner of the map. Once you have that, you can either warp outside using the Gnome Stone or walk out of the cave. When you get out of the cave, proceed directly to town, but don't go to the king just yet. If you feel you're too weak, train a little bit. I like to be around level 7 for what's coming up next. Once you feel ready, talk to the king. Present the Treasure of Troy to the king, and he makes you an offer: Become a citizen of Parma. It's one you can't refuse, so just accept it, & be of for now. Talk to the citizens, & they'll question why you chose to do so. Well, you didn't! Go complain to the king, & he'll surprise you in a way not expected. Boss Battle: Giant Dragon Exp received: 500 Kim received: 500 Well, your first battle with an Archmonster. It's quite different from your battles out in the overland. The way the dragon move is that it's head comes up & down, & if your close enough to it, it'll speed down on you your best bet is to let it come down slowly, get some hits in, then move back, out of its range. Keep doing this until its head falls to the floor & dies. Congrats! You just beat your first Archmonster! Once you defeat the Archmonster, the people in the castle will be stunned, band the back room will now be open. Go into there to find the true King of Parma, who will explain what happened and give you the Ring of Sky. He'll also point you to Watling, where your next task awaits. Stock up on Herbs and Poison Balm, buy another Lantern, and if you used your Gnome Stone, pick another one up. Lastly, obtain a map from the same man who gave you the map to the Cave of Troy, and say your farewells to Parma. Part III: Apparently, "Only the Good Die Young" En route to Watling, you will encounter the following enemies: Red Glunk Coyote Kobold Dog Kobold Neophyte I Eyeball Neophyte II One of the sidepaths leads you to a Gem Shield. Find and equip it; it is stronger than a Silver Shield. Work your way through the monsters, and don't take anymore sidepaths; you're not strong enough yet. When you get to Watling It's all old people! On top of that, there are no shops; just a church and an inn. I advise against staying at the inn unless absolutely necessary. It may be free now, but just wait until later. Anyway, talk to the man in the house that's in the upper right corner of the village. He'll explain that a monster stole the youth from the villagers, and that he resides in a cave to the north. Finally, he gives you a map, and send you on your way. On the way to Verlin's Cave, you'll encounter the following monsters: Red Glunk Eyeball Neophyte II Coyote Kobold Cave Bat Needler Also, make sure you take the first path, NOT the second one. Along the path, there are two side roads you can take; one leads to a Lantern, while the other leads to a Medicine. Get both. Then enter the cave Cave 3: Verlin's Cave Levels: 2 Bosses: 1 Enemies Encountered: Gray Ooze, Skeleton, Eyeball, Creeper I Treasures found: 600 Kims Verlin's cave is the first with multiple ladders leading down. I will give you the quickest path to the Archmonster. From the ladder, follow the path downward, and bang a U-shaped (not a turnaround) turn to your left, then follow that path until you see an opening your right. Take that path to find the map to this level. With the map, you should see where you are & where you're going. If you wish, there's a chest with 600 Kims in the lower left corner of the map screen. When you're finished on this floor, use the ladder in the upper left corner to go down to the second floor Once on the second floor, follow the path, going right at any given opportunity. This should lead you to the map for this floor. There are no treasures on this floor, so head straight for the Archmonster. He's in a little alcove, near the ladder on the upper right-hand corner. When you're at full health, talk to him to engage the fight. Boss: Giant Cyclops Exp received: 1000 Kim received: 1000 This boss will be a little more difficult than the first one. It attacks by shooting lightning out of its hands. When you see and hear it charging its attack, move backward to avoid the blast, then close in for an attack. When you weaken it enough, one of its arms will be destroyed. After you give it enough damage, the monster will die, and the youth of the people of Watling will be restored. Return to the village, and talk to the townspeople. If you stayed at the inn, the innkeeper will charge you an exorbitant sum, or force you to work. Nice guy, huh? One of the villagers will give you a map to Deepdale, so be on your way. (Note: Should you decide to return to Watling at anytime, the inn will cost 18 Kims/night) Part IV: A King amongst commoners; where the heck is he? Remember those sidepaths I told you about before? Take them now to find some including 200 Kims, 300 Kims, and the Sapphire Shield. Obtain it; you'll be using it for a little bit. After getting the treasure, make your way to It's in your best interests; trust me. Along the way to Deepdale, you'll encounter the following enemies Cave Bat Creeper II Rattler Neophyte II Needler Be especially careful of Needlers, as they can poison you. When you get to Deepdale, you'll find a bustling town, complete with a magic shop, item shop, and equipment shop. Magic Shop Volti: 1200 Kim Sangua: 900 Kim Equipment Shop Long Sword: 1800 Kim Silver Sword: 3700 Kim Gold Shield: 1500 Kim Platinum Shield: 3200 Kim Plate Armor: 2800 Kim Crystal Armor: 4500 Kim Item Shop Herbs: 30 Kim Medicine: 120 Kim Poison Balm: 60 Kim Lantern: 70 Kim Gnome Stone: 350 Kim Inn: 28 Kims/night As you can see, Deepdale is a bustling town. With the funds you have, purchase Crystal Armor, a Platinum Shield, a Silver Sword, and a book of Volti spells. Once you're finished, proceed into the castle to chat with the king. Where is he, you ask? He's amongst the people, dressed as a commoner. Go back into the town, & ask around; they say to check the castle again. This is when you'll find out what is going on. The king likes to blend in to "normal" life. There is no way to distinguish him from an ordinary townsperson, except if you present him with truffles. Unfortunately, you can't buy truffles; they're found in Bremen's Cave, to the west. That is where you must go next. One guy in the castle will give you a map to show you the way. Along the way, you'll encounter the following monsters: Neophyte II Creeper I Rattler Needler Flamer II Creeper II On the way, there are some sidepaths that lead to 500 Kims, 700 Kims, and some Herbs. Find them if you want, then head to the cave Cave 4. Bremen's Cave Levels: 2 Enemies Encountered: Puffball I, Creeper II, Gray Ooze, Skeleton, Puffball II, Eyeball Treasures found: Truffles, 700 Kims, Large Shield, Magic Shield, Metal Armor To find the map for the first level, just go left (from 1st-person perspective) until you reach a dead end. The map should be right in front of you. With map in view, you should be able to navigate your way to the ladder leading down. Along the way, you can find 700 Kims and a Large Shield. Get them if you so choose, then move down to the second level. Now, there are two ways to find the map for the second level: a longer, but easier to explain way, or a quicker way, with more chance of getting lost. I'll go through both. Long way: From the ladder, just follow the main path around, not taking any sidepaths, until you come to a dead end, where you'll find the map. Short way: From the ladder, go forward until you see an opening on your right. Take that right, & follow it to the end, then go left, following that road until you reach the dead end where the map is. Either way you go, once you have the map this level becomes much easier with the map. Searching this level will get you a Magic Shield and Metal Armor. The Truffles are in the alcove that's in the upper left-hand corner. Obtain those, and any other treasures you feel are worth taking, and return to town. Once you get to town, heal up and head into the house closest to the entrance. This is where the king is, in disguise. When he sees the Truffles, he'll reveal himself and give you the Ring of Wind. Leave, and talk to the townspeople again. One will tell you to go to Stow, and gives you a map of the way there. Part V: A Little Girl Stirs Up Some Serious Trouble Brace yourself; you're in for a long haul to Stow. On the way, you'll encounter the following enemies: Creeper I Creeper II Creeper III Conjurer I Black Glop Rattler Python Strong enemies indeed. Good for raising levels, but first you'll want to get town. When you get to town, check out the shops: Item Shop Herbs: 30 Kim Medicine: 125 Kim Poison Balm: 65 Kim Lantern: 70 Kim Gnome Stone: 375 Kim Griffin Wing: 820 Kim Magic Shop Copperos: 3700 Kim Aero: Volti: 1400 Kim Talking to all the townspeople reveals some details: they're very busy. One points out that a book of spells was stolen, and that whoever took it fled to a cave to the west of town. Remember that cave you passed by? That's the one. Go there, stocked up with a lantern, Gnome Stone, a couple of poison balms, & a Griffin Wing. Cave 5: Sanguios Cave Levels: 2 Enemies Encountered: Puffball I, Puffball II, Puffball III, Basher Treasures: Lantern, 850 Kims, Skeleton Armor, Sanguios Spell Book Like mushrooms? If ya do, Sanguios Cave is the place for you! Little treasure is to be found in this place. To find the map for the first floor, simply follow the main path, ignoring the first sidepath & taking the second instead. Once the map is obtained, you can either head straight for the ladder, or find the Lantern and 850 Kims hidden on this level. Once on the second floor, follow the main path until you're faced with a turn. Go left (1st Person), and you'll find the dead end with the map. With map in view, head to the upper right-hand corner to find Skeleton Armor, then the upper left-hand corner to find a girl who's selling a book of spells. A book of Sanguios Spells, to be more precise. All for the mere price of 1000 Kims. It's an offer you can't refuse. No, really. The game won't let you say no, so just say yes. When you do, exit the cave and return to town. Don't talk to the king just yet though. Use this opportunity to train: Sanguios restores your full HP for only 2 MP. I recommend getting yourself up to level 18, so that you won't die in the upcoming battles. When you feel ready, talk to the king. He'll notice that you have a book of Sanguios spells. HIS Sanguios spells. He'll accuse you of theivery, and, obviously, you'll declare innocence. He'll therefore offer you this challenge: find whoever stole the book, and bring that person to him. To make sure you'll do this, he'll hold on to your rings. Nice guy, huh? Now, find that girl & show her what's up Cave 5 returned: Sanguios Cave Levels: 2 Enemies Encountered: Puffball I, Puffball II, Puffball III, Basher Bosses: 1 Treasures: (Same as last, if you didn't find any before) Well, you've been here before, so you shouldn't need advice on getting through the cave. When you find the little girl, in the same spot, make sure your HP is at full before you talk to her. Say yes to her to engage a fight with an Archmonster. Boss: Two-Headed Fire Demon Exp received: 3000 Kim received: 3000 This is one tough cookie. The monster will shoot fireballs with its hands; one is at chest level, the other is at the level of your legs. Duck the high fireballs, and slash the low ones, and get in hits on the beast when possible. When enough damage is done, one of the hands will become useless, and thank goodness, too. When enough damage is done, the monster will be defeated. Don't be surprised if you're defeated at least once when fighting this beast: it is not easy to beat this beast. When you defeat the monster, the girl will return, "apologize," and return to town to ask the king for forgiveness. Yes, you have every right to suspect something, so get your butt back to town! When you return, you find that the townspeople are in serious shock; they were just attacked by the archmonster you just fought. Go to the king, and he'll say that your rings were stolen! OH NO!!! He'll also say that the beast fled to Asti's cave, to the east, and that the tavernkeeper has a map. Well, get the map & get to Asti's cave. On the way, you'll encounter the following enemies: Needler Basher Flamer III Creeper III Oozer I Melter I Along the way, you'll find a Ruby Brooch. It's the only one in the game, and I don't advise that you use it right now. Save it for later; don't worry, I'll tell you when to use it. Just make your way to the cave, and take care not to get poisoned, will you? Cave 6: Asti's Cave Levels: 2 Enemies Encountered: Puffball III, Puffball IV, Basher, Zombie, Bosses: 1 Treasures Found: Royal Shield Man, what a pain-in-the-ass cave. The first floor contains the cave's only treasure, a Royal Shield. To get the map for this floor, just go straight out, bang a right at the wall, follow that path, bang another right, keep goin, bang yet another right, and this path will take you to a dead end with the map. The Royal Shield is in that wrap-around part of the cave. The second level map is a bit trickier to find. To find it, simply go backwards until you see a treasure chest in the road. This has the map. You'll see a maze of paths as a map. The boss is at the dead end of that maze. Talk to her to fight her once more Boss: Two-Headed Fire Demon (Rematch) Exp received: 5000 Kim received: 5000 Same tactics as last time. Be careful, though: she's much stronger than when you last battled. Defeat her to gain your rings back, as well as the Ring of Fire. Once you've beaten her, head back to town to heal up & find out what to do next. When you get back to town, the people are still injured. They'll say the same things as when the monster attacked. Talk to the king: he'll ask you to find a doctor for the town, and recommend Basil, who resides in Keltwick. Do you have a map to Keltwick? No, but the king does, and he gives it to you for good use. Along the way, you'll encounter the following enemies: Needler Oozer I Flamer III Melter I Basher Hyena Kobold Creeper III It's a bit of a hike, but nothing like the haul to Stow. It's a small town, complete with an item shop, inn, and a magic shop. Here's what each holds: Item Shop Medicine: 130 Kims Poison Balm: 70 Kims Lantern: 75 Kims Griffin Wing: 910 Kims Alarm Clock: 2000 Kims Magic Shop Aero: 3400 Kims Luminos: 5200 Kims Hydro: 4500 Kims Chrono: 5700 Kims Toxios: 8500 Kims Inn: 96 Kims/Night An alarm clock? What the heck is that for? Well, buy it, and I'll tell you what to do with it. Go to the second floor of the inn, and you'll see a man sleeping. Stand right next to him, and use the alarm clock; that'll wake him up. Once he's awake, talk to him, then head back to Stow. When you return, you'll be hailed as a hero. Talk to the king one more time to receive a book of Sanguia spells and some advice: head toward Malaga, north of Keltwick. Well, with that said, head toward Keltwick: there's a chore that needs doing. Part VI: A Kingdom without a king: Solve the problem, why don't ya?! When you arrive in Keltwick, talk to the people. One will be a child named Anselm, who will explain that his father, Bearwulf, went to get something for you from a nearby cave. Another townsperson will have a map to the cave, called Blazon's Cave. Another will have a map to Malaga for you, but don't think about heading straight for Malaga; there's something Bearwulf has for you that you need to get to Malaga. Along the way to Blazon's Cave, you'll encounter the following enemies: Rattler Python Basher Stinger Be careful of Stingers: they poison you. Hope you took my advice and bought a book of Toxios spells. The cave won't be too hard to find. Cave 7: Blazon's Cave Levels: 2 Enemies Encountered: Puffball IV, Zombie, Toadstool I, Killer Bat, Zombie Treasures found: Emerald Armor, 1000 Kims, Mirage Sword, When you get in the cave, head forward, bang a right, and keep going, ignoring the first two sidepaths you see. Take the third one, and that will lead you to the map. The only treasure on this floor is the Emerald Armor; get it, as it will serve you well later. When you approach the ladder, you'll encounter Bearwulf. Speak to him, and he'll tell you he's returning to town. He'll also say that the Poison Shield is in the lower reaches of the cave. I highly recommend that you find this shield, so we're going to in this guide. Head down to the second floor. Bang the first two possible lefts to find the map. You'll see four long paths leading down. The one furthest to the left has the Poison Shield at the end. The third one to the left has the Mirage Sword, which I also advise taking. Once you have the treasures, leave and return to Keltwick. Make sure you equip the Poison Shield: it immunizes you from being poisoned. When you get back to Keltwick, make sure you have a free item space. Talk to Bearwulf: he's in the house. He'll give you a key which opens the gate in a cave along the route to Malaga. That's why I said wait before going to Malaga: you need that key to advance. With key in hand, head north. Along the route and in the cave, which has no treasures worth mentioning, you'll encounter the following enemies: Conjurer II Zombie Python Puffball III Toadstool II Melter III Basher Killer Bat It's not a long road to Malaga. When you get there, you'll find a bustling kingdom, complete with an item shop, equipment shop, magic shop, and inn Item Shop Vase: Cost ?Kims Small Bomb: Cost ?Kims Joke Book: Cost ?Kims Magic Shop Aries: Cost 9000 Kims Voltio: Cost 11000 Kims Sanguia: Cost 4800 Kims Aerios: Cost 11700 Kims Toxios: Cost 9100 Kims Equipment Shop Prime Sword: Cost 5100 Kims Golden Sword: Cost 8200 Kims Diamond Shield: Cost 4100 Kims Silver Armor: Cost 7000 Kims Knight Armor: Cost 9200 Kims Inn: 128 Kims/night Avoid the Item Shop for now. Now, follow my instructions carefully. Sell your book of Volti/Aero spells, and purchase as many books of Aerios spells as possible. Next, go into the equipment shop. Sell all gear you have except your Emerald Armor & Mirage Sword. Buy as much Silver Armor as you can. Now, head into the Item Shop. Purchase the "Vase." The shopkeeper will say you can't afford it, and take all your money and your sword. Real bastard, huh? Anyway, head back to the equipment shop, sell all your armor & the Iron Sword that guy gave you, and purchase a Golden Sword, Diamond Shield, and Knight Armor. Head over to the magic shop following, and sell all but one of your Aerios spell books, and purchase an Aries spell book. Lastly, use your Aries spell book to teleport to a town with an equipment shop, so you can sell your Vase at 10000 Kims. By using this method, you should have at least 30000 Kims with you after all your transactions are complete. With all this accomplished, head into the castle and talk with the princess. Apparently, she's been waiting for you. Whoever possesses the Ring of Water will become the next King of Malaga. The ring is hidden in Harmony Cave, to the east of Malaga. Guarding it is Bruno, a loyal servant of the dead king. She gives you a map of the way there. Stock up on any supplies you may need, and head out. Along the way, you'll encounter the following enemies: Conjurer II Oozer II Black Glop Melter III It's not far to the cave. Cave 8: Harmony Cave Levels: 2 Enemies Encountered: Basher, Flamer III, Toadstool III, Oozer II Treasures Found: Crown, Phantom Shield Harmony Cave is the first time you'll see a single level divided in half. The map for the first floor is easy to find: simply take the first sidepath you see, and follow it around. When you approach the ladder downward, you'll encounter Bruno, who'll ask you to find the Crown in order to receive the Ring of Water. Finding the map of the second floor is not an easy task. I'll guide you through it. From the ladder, follow the main path, ignoring the first two openings, until you come to a four-way intersection. Go right until you hit a wall, then head right, left, right, then left twice. You should end up at a dead-end wall where the map is. Head for the lower ladder to the first floor, and the crown will be within the confines of the gate that you see. Return to town, heal up, then enter the castle to chat with the ministers. They hate your guts now, and vow to get revenge upon you. Exit and re-enter the castle, where you find that Bruno has returned. Talk to him, and agree to marry the princess after you finish your task. A man in the castle will have a map to Barrow, a village to the northeast. Stock up on supplies and head out, with only 3 rings left to obtain. Part VII: Double vision? Somebody's masquerading around as you!!! Along the route to Barrow, you'll encounter the following enemies: Basher Melter III Oozer II Scorcher I It's not a long way from Malaga, so you should be fine. When you get there, check out the item shop and the inn Item Shop Medicine: 142 Kims Lantern: 80 Kims Griffin Wing: 990 Kims Agate Jewel: 3200 Kims Gnome Stone: 400 Kims Banshee Powder: 2200 Kims Inn: 148 Kims/night Talk to the people: they will refer you to a town called Tadcaster, which is to the west. However, take this time to talk to an old man, who will give you a piece of advice: head to Burgandy Cave and obtain a treasure of 15,000 Kims. Not a bad idea. Let's take him up on his word. He gives you a map. It's to the south-southwest. Along the way, you'll run into the following monsters: Cobra Scorcher I Conjurer II Melter III It's not far; take the southern fork to reach the cave: the other leads to Tadcaster. Cave 9: Burgandy Cave Floors: 3 Enemies encountered: Cobra, Red Eye, Toadstool IV, Zombie, Treasures Found: 2000 Kims, 3000 Kims, 2000 Kims, 8000 Kims, Graphite Sword Ah, the first tri-level cave. It's actually quite simple, really. To find the first floor map, simply follow the main path until you come to a split. Head left at the split, and you'll find the map. You'll see a series of inlets. The second one from the top contains a treasure chest with 2000 Kims in it. Get it, and head to the second floor. Once on the second floor, head straight, then turn left, ignoring the sidepath, and you'll find the map at the dead end. In the little inlet on the "island" near the ladder leading to the third floor is a treasure chest with 3000 Kims in it. Grab it, and head to the third floor. The third floor is the trickiest of them all. From the ladder, head straight out, then go right, following the path to the dead end, where the map is located. From there, you'll see a lot of sidepaths. The one in the middle of the map contains a treasure chest with 2000 Kims in it, while the third one from the top contains a treasure chest with 8000 Kims in it! Lastly, the real treasure, a Graphite Sword, is at the upper left-hand corner of the map. Grab it and get out of there. Your work is finished. Head back to Barrow. Talk to the man who gave you the map. He'll take half of the 15,000 Kims. Why do this, you ask? I just happen to be a nice guy; you don't HAVE to do this if you don't want to. But, you've already got so much gold; what's 7500 to ya? Anyway, if ya didn't already, talk to the townsperson who gives you the map to Tadcaster, and be off. Be careful; it's a long way. You'll encounter the followning enemies: Cobra Oozer II Scorcher I Mage I Conjurer II Scorcher II Smasher When you get to Tadcaster, check out the equipment shop: Equipment Shop Diamond Sword: 21,000 Kims Platinum Sword: 14,800 Kims Knight Shield: 6200 Kims Gold Armor: 15,000 Kims Ultimate Armor: 24,000 Kims There is no inn. Enter town, leave, warp to another town with an inn, stay, and warp back. Talk to the townspeople; they're scared of you like the plague. Talk to the king, and apparently someone who looked just like you already obtained the ring. Return to town to find soldiers walking the streets. Talk to one of them to initiate a battle with a few zombies. Easily defeated, they tell you that their "master," the copycat you, is in Darmon's cave, to the northwest. The townspeople will then come to their senses, and one will give you a map to the cave. You'll encounter the same monsters along the way there as you did along the way to Tadcaster. Cave 10: Darmon's Cave Levels: 2 Enemies Encountered: Shroom I, Ghoul, Mage I, Cobra, Oozer III, Smasher, Black Glop, Shroom II Bosses: 1 Treasures found: Grizzly Shield, Barbarian Sword This cave is actually 2 caves: the first level is the first cave, and the second level is the second cave. Each cave is one level. The first cave is simple: follow the main path, take the second sidepath, and grab the map. Then head to the upper left hand corner of the map to find the powerful Grizzly Shield. Then exit the cave and head to the next. The map is straight ahead. In the lower left corner of the screen is the mighty Barbarian Sword equip both, then head to the central lower area of the screen to encounter your counterpart. Talk to him to find that the ring has been sent to Tsarkon, and that you're about to face yourself Boss: Necromancer Exp received: 8000 Kim received: 10000 This is the easiest of the boss types to face. Rather than combat you himself, the Necromancer summons skeletons to fight for him. Slash through them and get to him. A couple of slashes should do it, then he'll collapse and die. Now, wasn't that easy? It's just too bad that the ring was already sent to Tsarkon. Head back to Tadcaster. An old man will give you a map to Helwig, where the Cartahenans are using the men to dig a mine for them. Part VIII: "Where Have All the Good Men Gone?" On the way to Helwig, you'll encounter the following monsters: Oozer III Cobra Scorcher III Mage II Wolf Kobold Smasher Helwig is west of Tadcaster. Head in the same direction you headed when you went to Darmon's Cave, but head southwest at the fork instead of northwest. It is not far from there. Once in town, check out the magic shop, item shop, and inn Magic Shop Aries: 12,000 Kims Sanguia: 5100 Kims Mercurios: 8700 Kims Inaudios: 3000 Kims Extrios: 6200 Kims Item Shop Medicine: 155 Kims Griffin Wing: 1020 Kims Lantern: 92 Kims Agate Jewel: 3780 Kims Gnome Stone: 420 Kims Poison Balm: 90 Kims Inn: 172 Kims/night You'll find that the entire village is filled with women. Unfortunately, they're all married, so it doesn't matter. Ask around, and you'll hear that the men were taken by the Cartahenan army to Methuen's Cave, where they mine gold to supply the campaigns. One of them gives you a map to the cave, so hurry along and get them outta there! The cave is to the west of town. It's not hard to find. Cave 11: Methuen's Cave Levels: 2 Enemies Encountered: Zombie, Ghoul, Scorcher III, Shroom III, Slimer I Treasures: None Methuen's Cave isn't that much of a challenge. There are two floors to it, and the men are on the first floor. Of course, you have to traverse the second floor to get to the part of the first floor where the men are. To find the map for the first floor, head straight until you can take a left, then take that passage way and head in the opposite direction you were heading before; the map should be straight ahead. Once you obtain the map, you'll notice two ladders leading down. One is closer to your present location, and the other is farther away. Use the ladder that's closer, as it'll serve as a point of reference for finding the second floor map. Head down the ladder and follow the path until you see openings on your right and left. Take the left opening and it'll lead you to the map. Once you have the map, look for a ladder toward the bottom of the screen, and make your way to that. Once you head up, follow the path around and you'll find the men. Talk to them to free them, and then leave; there's nothing else worth doing in that cave. Once back in town, speak with everyone again. They'll praise you and tell you about Swaffham, and how "nice" the king is. One will give you a map and another will give you a "Secret Key", but don't leave when you get it. There's an old woman who can help you on your quest. Talk to her to get the Old Woman's Sketch. What to do with it, you ask? Well there's an old man in Keltwick. Why not give it to him? Just use it like an item when standing next to him, then talk to him to recieve the Old Man's Sketch. Talk to him one more time to reveal the location of his gift to you, a set of Crimson Armor. Pass on it; it's weaker than what you have on right now. Return to Helwig, give the old woman the Old Man's Sketch, and receive the Dragon Shield in return. Now you're all set to head to Swaffham Part IX: One man's avarice leads to another getting really ticked off Along the road to Swaffham, you'll encounter the following enemies: Wolf Kobold Scorcher III Vampire Bat Smasher Injector It's a long way, so be prepared for more than a few encounters. Once you reach Swaffham, check out the Item, Magic, and Equipment Shops Equipment Shop Ultimate Sword: 42,000 Kims Royal Sword: 34,600 Kims Carmine Shield: 12,700 Kims Odin Armor: 38,000 Kims Diamond Armor: 50,000 Kims Magic Shop Hydrios: 20,000 Kims Argentos: 40,000 Kims Voltio: 35,000 Kims Item Shop Medicine: 171 Kims Poison Balm: 108 Kims Lantern: 102 Kims Gnome Stone: 1050 Kims Agate Jewel: 4120 Kims There is no inn, so you have to teleport elsewhere to heal; remember that. Talk to the people around the town; they'll complain about how greedy the king is and how he covets jewels in local caves. You need his ring, so speak to him. He won't give it to you! He does make you a proposition: bring him the White Crystal from the Ivory Cave, and he'll "consider" it. He gives you a key to get in the cave, and sends you on your way The Ivory Cave is southeast of Swaffham, but you have to be careful; nobody gives you a map of a way to the place. Therefore, you have to search for it yourself. What the game doesn't tell you is that if you hit a certain dead end, then you'll run across an old man who gives you a map, which comes in handy for the entire Swaffham area. Enemies you'll encounter along the way include the following: Crusher Incinerator I Vampire Bat Black Glop Head southeast from Swaffham, and when you see an opening on the left, take it, and you'll find the old man with the map. With the cave in sight, enter it. Cave 12: Ivory Cave Levels: 1 Enemies Encountered: Shroom IV, Ghoul, Incinerator I, Vampire Bat, Slimer I Bosses: 1 Treasures: White Crystal Use the White Key on the door in front of you, and then go right, following the path to the end to find the map for the cave. Using the map, make your way to the other end of the cave. Once you reach the gate, heal up, head through, and go to the end to face the guardian of the White Crystal. Boss: Dark Demon Experience Received: 10,000 Kims Received: 15,000 This can be a really tough battle, if you don't know what you're doing. Don't try and force anything. When it flies up, go underneath in the opposite direction. You can't change which way you're facing, so patience is key. It flies up toward you, go underneath it and wind up behind it. I'll launch its fire breath. It flies up again, and you dodge underneath it again, this time getting some hits in before it launches its fire breath. If you notice it just coming toward you without going up, get back as fast as possible. You'll probably end up taking some damage if that happpens, but the best you can do is try to minimize it. Just get your hits in when you can, and it'll go down eventually. When you defeat the Dark Demon, retrieve the White Crystal and return to Swaffham to heal up and claim your prize. When you talk to the king, he shall snatch the White Crystal and White Key from you. You politely remind him of the agreement, and he, in his greedy ways, decides against it. He does say that if he had the Red Crystal, he might reconsider. One more quest couldn't hurt, right? Ruby Cave is to the southwest of Swaffham. Along the way, you'll pass Sapphire Cave; do not mistake it for Ruby Cave. Cave 13: Ruby Cave Levels: 2 Enemies Encountered: Slimer II, Wizard I, Mage II, Crusher, Morel I Bosses: 1 Treasures: Red Crystal Ruby Cave is more complex than Ivory cave in the fact that it contains two levels, and the maps are harder to find. I shall make this as simple as possible. Unlock and go through the gate at the entrance to the cave, then go straight ahead, down the ladder. Once on the second floor, go straight ahead, taking the first left you see. Head down this corridor until you see an opening on the right. Take it and go up the ladder. From there, go left when you can't go forward, and you'll find the map with no problem whatsoever. Turn around and follow the path all the way to the other ladder leading down. You'll come out reasonably close to the map. Pull a left, and then another left as soon as you can. At the end of this passageway is the map for the second level. Once you can see where everything is, head toward the gate on the second level. When you reach it, heal up, head through, and prepare for another tough battle. Boss: Blood Demon Experience Received: 15,000 Kims Received: 20,000 Use the same tactics as when fighting the Dark Demon. The Blood Demon hits harder and takes more punishment than its counterpart, so be careful. With the right strategy and enough strength, you should be fine. When victory is attained, pick up the Red Crystal and get out of there. Heal up, then pay another visit to that greedy king. He, again, will take the crystal and the key from you, and make yet another demand: obtain the Blue Crystal from Sapphire Cave. He gives you the key, and sends you off. King 2, You 0 Stock up on supplies and head to the cave. It's not far at all. Cave 14: Sapphire Cave Levels: 5 Enemies Encountered: Shroom IV, Morel I, Vampire Bat, Ghoul, Slimer I, Slimer II, Wizard I, Bosses: 1 Treasures: Blue Crystal, Critical Sword This cave is quite the pain in the butt. Please use the map I have uploaded onto GameFAQs for reference, because it would be much harder to otherwise. You start on the first floor, and you must make your way down to the bottom floor, and then back up to the second floor to find the chamber with the Gray Demon. It'll take a while, but it'll build up good experience. On the fifth floor, you'll find a Critical Sword. It is the second-strongest weapon in the game, so I urge you find and equip it. Once you reach the gate, heal up and prepare to engage. Boss: Gray Demon Experience Received: 20,000 Kims Received: 25,000 It follows the same tactics as its predecessors, but it takes more damage and deals out more damage. Without proper tactics and/or preparation, this is a battle you will lose. Make sure that you stay out of its way as best you can. When the beast is beaten, claim the Blue Crystal as your own and leave this dungeon. It's finally time to get your reward. Present the Blue Crystal to the king, and he'll take them and the key. He gloats, and then scoffs at you when you ask for his ring. I don't know about anyone else, but I've had it with this guy. When appeasing him fails, only one thing will work: a death threat. Only that will net you the ring. Once he gives you the ring, talk to the people in town. They'll be stunned that the king actually gave you something. They'll also mention a ruined town to the southeast. Three caves block your way, so heal up, stock up, and head out Part X: Destruction revealed, and the fall of the once-mighty You'll know you're close to the cave when the map disappears on you.When you get to a fork, head right, and into the first cave. Cave 15: Excalabria Cave I Floors: 2 Enemies Encountered: Incinerator II, Morel II, Crusher, Vampire Bat Treasures: None Just follow the main path around until you hit the exit ladder. There is no need to traverse the second floor of this cave. From here, follow the path until you come to a fork. The left fork leads to the second cave; the right leads to an old man with a map of the area; take the map, then head into the second cave. Cave 16: Excalabria Cave II Floors: 1 Enemies Encountered: Morel II, Incinerator II, Wizard I, Zap Eye Treasures: None Head straight from the ladder and you'll run into the map. Take it, and make your way to the exit. From here, it's a straight shot to the third cave. Cave 17: Excalabria Cave III Levels: 2 Enemies Encountered: Slimer III, Incinerator II, Morel II, Zap Eye, Wizard I Treasures: None This is where it gets a little complicated. There's no immediate route to the maps, so you'll have to trust my judgment. From the entrance, head in a clockwise decision and you'll hit a ladder heading down. From there, bang a left, then a right, and straight until you hit a ladder heading up. Next, bang a left, and you'll be out of the cave. Wasn't that easy? When you're out of the last cave, Excalabria won't be too far. Enter the town to find a completely destroyed city. Only one person remains: a servant of your father's named Knute. Talk to him, and he'll ask to see your rings. He'll point out one oddity: the Ring of Earth is fake! That greeedy son of a gun! He's gonna get what's coming to him! Return to Swaffham to claim what is rightfully yours; unfortunately, Tsarkon got to him first.The town's completely destroyed, and the king is lying on the ground. Talk to him, and he'll explain what happened. Tsarkon's got the ring, so you're out of luck. On the other hand, that stingy king got what was coming to him. Return to Excalabria and speak with Knute once more. He'll say that Tsarkon has the three remaining rings, and that you must obtain them BEFORE you face him. There's a town between here and Cartahena, so we're heading there before we tackle Cartahena itself. Part XI: Preparing for the Final Battles Along the way to Hastings, you'll encounter the following enemies: Crusher Anaconda Slurper I Incinerator II You'll lose sight of the map, so follow my instructions to get the map to Hastings. Head straight, and then bang 2 straight lefts. You'll run into the guy with the map. It's pretty much a straight shot from there. When you get into town, check out the item and magic shops: Magic Shop Chronios: 20,000 Kims Voltios: 47,000 Kims Sanguio: 28,000 Kims Terrafissi: 70,000 Kims Item Shop Medicine: 190 Kims Poison Balm: 122 Kims Topaz Jewel: 9100 Kims Lantern: 115 Kims Banshee Powder: 3750 Kims Plenty of good things, but even more great information. Listen carefully to what the people have to say, but, whatever you do, do NOT go in the house in the northwest corner of town yet. We have tasks to perform, first. First, there is a man who tells of how he was a shopkeeper in Swaffham. He left because of the king (Smart man!), and left his treasure buried in his shop. So, go to the item shop in Swaffham (rather, the remains of the shop), and search around to find Rafael's Stick. Now curses are no problem whatsoever! Next, there is an old man who says he survived the destruction of Excalabria. He buried his treasure beneath a tree. Go to Excalabria and find a tree, and search underneath it to find Titania's Mirror; no more worries about areas with no maps; this creates a temporary one for you! Third, there is an old man who says something to the effect of he stole your stuff to make it into a more powerful form. Hmm. That shopkeeper in Malaga stole your money and your sword. What could he be up to? Visit him again, and he'll give you the Sword of Vermilion, and apologize for his actions before. Well, let's forgive him; he did give us the most powerful weapon in the game. Fourth, a woman mentions that you need a pass to enter Cartahena. Another mentions that one can be obtained in Barrow. Warp to Barrow and ask around; they'll mention a man named Uncle Tibor, and that his house can be reached through the woods. Talk to him, pay the 50,000 Kims, and get your pass. Lastly, I hope you still have that Secret Key that you got in Helwig; it's going to prove its usefulness now. Teleport to Excalabria and head south, following the long, long path to the Secret Cave. Along the way, you'll encounter the following enemies: Conjurer II Scorcher I Melter III Incinerator II Slimer III Slurper I Zap Eye Cobra Gold Pudding It's a straight path, so there's no real need to use Titania's Mirror. You'll hit the cave soon enough Cave 18: Secret Cave Levels: 1 Enemies Encountered: Wizard III, Zap Eye, Slimer III, Incinerator II Treasures: Death Sword Now, there's a crapload of gates in this cave, so follow my instructions exactly. From the entrance, there will be three gates you can enter, 2 on your left, and one on your right. Take the second one on your left, and go through it. Turn right, and head all the way down the passage way toward the gate. Go through it, then turn right and go through the gate that appears in front of you. Follow the path from there to the locked gate. Use the Secret Key on that gate, and go through it. Now, you have two choices. You can go left and get the Death Sword, or you can go right and get the map. I go for both, and then get the heck out of there. Do not equip the Death Sword; it is cursed. It's use, though, will appear soon enough. Once you have the Death Sword, return to Hastings, heal up, and head into the house in the northwest corner of the village. There's a woman inside. Talk to her, and she'll feed you a meal. Head out of the house, and talk to the villagers; they'll mention that you look ill, so check your status. You're poisoned! How the .... that woman who fed you! Go back to the house and you'll find out she's a spy for Tsarkon. Talk to the villagers again; one will mention the cure is the Digot Plant, which grows in Whisby Cave to the east. Stock up and head out; you can't cure this poison by dying or Poison Balm, so you'll have to get the plant. Along the way, you'll encounter the following enemies: Slurper II Black Glop The cave is not far from town, luckily; the poison will drain you pretty quickly, even at level 31. Cave 19: Whisby Cave Levels: 2 Enemies Encountered: Cryptkeeper, Slurper II, Killer Eye, Morel IV Treasures: Digot Plant, Old Nick Armor Your first priority is the Digot Plant, so we'll get that first. From the entrance, move in a clockwise decision toward the ladder leading downward. From there, take the path, and go right, then go right again when you see another opening. That will take you to a ladder to where the Digot Plant is. Use it immediately. Now, before you leave, there is a piece of equipment that you should pick up, but first we need some maps. Head down the ladder and continue going in the direction you were before. Go right at the fork and up the ladder to find the map for the first floor, then head back to the entrance. Head down the other ladder and head left, then left again, and then bang a right when you see a passage. That will take you to the map for the second floor. Grab it, and head up the ladder you are closest to. That passage will lead you to the Old Nick Armor. Do not equip it; it is cursed. Once you obtain it, head back to Hastings to heal up and pick up some final bits of advice. Now I shall explain why I had you get the cursed items. Go ahead and equip one of them. Once equipped, use Rafael's Stick to remove the curse and your item. Your strength or armor class will go down. Once it reaches 0, it'll reset. Don't stop there, though; keep going until it resets again. Then equip your regular armor/weapon again, and you'll either be invincible or able to take down the strongest enemies with a single blow. I strongly advise you reach your maximium level, Level 31, before trying this; a level gain will wear down your power. When ready, head south to Cartahena. Use Titania's Mirror to show you the way. Part XII: Time to End This! Along the route, you'll encounter the following enemies: Anaconda Sluprer II Poisoner Wizard II Incinerator III It takes a while, but if you used one or both of my little tricks, then it won't be much of a problem. When you reach Cartahena, provided you have a pass, head straight to the castle. Unfortunately, Tsarkon's not there; his minister is, though, and he has a little surprise for you .... Boss Battle: Tsarkon's Minister (Golden Giant Dragon) Experience Received: 25,000 Kims Received: 30,000 Been a long time since ya faced one of these, huh? Attack the head while its coming down, and quickly dodge back to avoid its outward thrust. Should be no trouble at all. Talk to him again and he'll disappear. Head into the southeastern house to find a man hiding. Talk to him to receive the key to Thule Cave. Heal up, and head east. It's a deceivingly long way, so be prepared when you reach the end of it. Along the way, you'll encounter these powerful enemies: Wizard II Incinerator III Obliterator Killer Eye Slurper II By the time you reach the cave, you'll either be raring to go or completely worn out. Let's hope its the former. Cave 20: Thule Cave Levels: 3 Enemies Encountered: Obliterator, Wizard III, Incinerator III, Slurper III, Treasures: Bronze Key, Silver Key, Gold Key, Ring of Sun, Ring of Earth, Ring of Power, Mirror of Atlas, Secret Armor, Sixteen Rings Bosses: 5 Here we are, the site of the final battles. 3 Regular bosses, and then an all-out war with Tsarkon. You ready? Well, here we go! Use the Thule Key to enter the cave. Titania's Mirror won't work in here, so the first thing we're gonna find is the Mirror of Atlas. From the entrance, follow the main path and go down the ladder. Go right at the fork and down the ladder at the end of the path. from there go right until you hit a treasure chest. In here is the Mirror of Atlas; use it, and you'll never get lost again. Go back to the second floor. Go down the ladder opposite the one from which you came, and go left at the fork. This path will lead you to a set of Secret Armor, the strongest armor in the game. Now you are ready to tackle the bosses in this cave. Go back to the second floor, and go down the ladder you used to get to the Mirror of Atlas. Go left at the fork and go up the ladder, and go up the ladder that appears in front of you. Head toward the gate on your left, and as you approach, you'll encounter a woman. Talk to her to discover she's the woman who poisoned you, and that Tsarkon's transformed her into a beast. Revenge, anyone? Boss Battle: Spy from Hastings (Giant Crimson Dragon) Experience Received: 25,000 Kims Received: 30,000 Just a repeat of the dragons you have fought before. Use the same tactics and you should be fine. When she goes down, take the Bronze Key that she drops. Unlock the gate in front of you with it, and go through it to find the Ring of Earth. That's one ring down; only two to go. Using the ladder closest to you, head down, and then go left at the fork. Then take the other ladders up. Head toward the gate in the lower right corner, and as you approach, you will find an old man. Talk to him to find out it's Luther. He destroyed Swaffham (Yay! I mean, good Lord!) and is off to Wyclif, barring your butt-whooping of him. Boss Battle: Luther (Giant Pink Cyclops) Experience Received: 30,000 Kims Received: 25,000 Another cyclops. All ya gotta do is stay out of his range while he's charging his lightning, and you'll be all set. Nothing to worry about. Defeat him to get the Gold Key, which opens the gate that's ahead, and go through the gate to get the Ring of Power. Two down, one to go. Head the way you went to get the Secret Armor, but instead of going left, go right and then right again to take the ladder up, and then up again. Follow the path to encounter yet another old man. This time, it is Thar, and he's also a monster. Time to blow him away. Boss Battle: Thar (Two-Headed Red Fire Demon) Experience Received: 35,000 Kims Received: 35,000 A repeat of the Stow Demon, you now are better prepared to fight this type. Dodge the high ones, and slash the low ones. He'll go down soon enough. Defeating him nets you the Silver Key, and that unlocks the gate ahead. Go through it, claim the Ring of Sun, and stand proudly, as you have collected all 8 Rings of Good. Your task is not yet done, though; Tsarkon remains. Head to where you fought the the Hastings spy, and go down the ladder closest to the gate. Go right instead of left, and go down that ladder. Head toward the gate, and unlock it using the Bronze Key. Go up the ladder, and toward the next gate. Unlock that gate with the Silver Key. Go up the ladder, and head toward the final gate. Use the Gold Key to unlock it and go through it. It is in here you shall encounter Tsarkon. He calls you "son," claiming he married your mother. The jerk. Reject his offers, and let the final battle begin! Boss Battle: Tsarkon (Necromancer) No Experience or Kims earned from battle He transforms into a Necromancer and launches skeletons at you. Lame! Hack through'em and knock him out. But this is far from the end. After you defeat this form, an earthquake shakes the field and a beast rises up from the floor. Final Boss Battle: Tsarkon (Two-Headed Demon Thingy) No Experience or Kims earned from battle The strategy is to slash the two heads. As you defeat them, they shrink. Defeat a head four times to eliminate it. Defeat both heads to destroy him completely. Just watch out for the bolts that shoot out of the mouths of these things. Good Luck to you! After he's beaten, he is freed from the evil. He says some things to you, and then passes on. From this point, there are no monster encounters, and you are in possession of all sixteen rings. Follow his instructions and return to Cartahena. The men have returned, and the women and children are no longer stone statues. Speaking to them nets you thanks and praise. Enter the castle to find your servants. They instruct you to use the rings in front of the throne. Before ya do that, though, speak to your mother. It's been, what, 18 years? I think she deserves that much. When you're ready, use the rings in front of the throne, and enjoy the ending sequence. 10. Enemy List. I took the time to compile the stats of each & every monster in this game, and I even got the official names of each. I organized them by type, rather than by appearance in the game. Green Slime Exp given per: 1 Kim given per: 2 Found: Wyclif area, Parma area Your basic, and weakest, enemy. One slash always does the trick Blue Jelly Exp given per: 2 Kim given per: 2 Found: Wyclif area, Peak Cave, East of Parma area A stronger version of the Green Slime. Be careful. Red Glunk Exp given per: 39 Kim given per: 10 Found: West of Parma area, Watling Area, Verlin's Cave area A stronger slime; be careful, as they are quick. I like to fight these to gain levels. Gray Ooze Exp given per: 65 Kim given per: 30 Found: Verlin's Cave, Bremen's Cave Yet another slime, faster and stronger than its predecessors. Gold Pudding Exp given per: 396 Kim given per: 100 Found: Secret Cave Area WOW! These things are strong! They are the only enemy I know of to survive a Terrafissi spell. Luckily, they don't do much damage, but be forewarned; they are really, really strong! Black Glop Exp given per: 180 Kim given per: 70 Found: Stow Area, Malaga Area, Swaffham Area Finally, a slime to be feared. These things are lightning fast and strong to boot. Take care; they always attack in groups. Dog Kobold Exp given per: 4 Kim given per: 5 Found: Wyclif area, Peak Cave, East of Parma area, West of Parma area Be careful of these at the beginning of the game. Their attacks hurt, and it'll take multiple slashes to take one down! Coyote Kobold Exp given per: 42 Kim given per: 20 Found: Watling Area, Verlin's Cave Area Stronger than Dog Kobolds; treat them as you normally would. Hyena Kobold Exp given per: 306 Kim given per: 68 Found: Keltwick Area Usual kobold monster; treat as such Wolf Kobold Exp given per: 384 Kim given per: 109 Found: Helwig Area, Swaffham Area Need I say more about a kobold? Skeleton Exp given per: 8 Kim given per: 16 Found: Peak cave, Cave of Troy, Verlin's Cave Weaker attackers than the kobolds, but have much higher defenses. Use caution! Zombie Exp given per: 210 Kim given per: 71 Found: Asti's Cave, Blazon's Cave, Harmony Cave Much quickdere, but still not much to worry about. Ghoul Exp given per: 277 Kim given per: 115 Found: Quickest of the bunch, thus the most to worry about. Cryptmaster Exp given per: 441 Kim given per: 161 Found: I dunno why this one is so slow! This is a piece of cake Fruit Bat Exp given per: 10 Kim given per: 9 Found: West of Parma area, East of Parma Area, Bats are extremely quick, and have a decent amount of strength. Use caution Cave Bat Exp given per: 77 Kim given per: 27 Found: Verlin's Cave area, Deepdale Area Use the same caution as you did before with the Fruit Bats. Killer Bat Exp given per: 212 Kim given per: 131 Found: Tadcaster Area Another bat. Use the same caution. Vampire Bat Exp given per: 316 Kim given per: 180 Found: Swaffham Area, Excalabrian Caves No, these don't suck the life into themselves. They are insanely strong, though. Use extreme caution. Neophyte I Exp given per: 17 Kim given per: 11 Found: West of Parma area, Watling Area, Spellcasting enemies are extremely dangerous. Touching them or their spell is gonna hurt. Neophyte Is shoot a spell in one direction. However, 8 of them shooting in all different directions is gonna kill. Neophyte II Exp given per: 57 Kim given per: 36 Found: Watling Area, Verlin's Cave Area, Deepdale Area, Bremen's Cave Area, Sanguios Cave Area Neophyte IIs shoot spells in all directions at once! Use caution! Conjurer I Exp given per: 112 Kim given per: 23 Found: Stow Area Conjurer Is are stronger than any Neophyte. They attack the same as Neophyte Is, so take the same precautions. Conjurer II Exp given per: 213 Kim given per: 72 Found: Malaga Area, Tadcaster Area Conjurer IIs are the Conjurer-equivalent of Neophyte IIs. Use the same precautions Mage I Exp given per: 249 Kim given per: 102 Found: Tadcaster Area, Helwig Area Mage Is are stronger than their predecessors. They follow the same attack usage as previous Type I sorcerors. Use the same patterns of defense. Mage II Exp given per: 319 Kim given per: 152 Found: Swaffham Area Mage IIs are the Mage-equivalent of Type II sorcerors. Use the same precautions when fighting them. Wizard I Exp given per: 329 Kim given per: 247 Found: Excalabrian Caves, Ruby Cave, Sapphire Cave Wizards are the strongest of the sorceror type. Wizard Is are the strongest of the Type Is. Use the same precautions Wizard II Exp given per: 472 Kim given per: 106 Found: Wizard IIs are the strongest Type IIs. Use the same precautions Wizard III Exp given per: 472 Kim given per: 206 Found: Wizard IIIs are unique. They shoot a spiralling ball of energy at you, and if it hits, it hurts. A lot. Use the utmost precaution against these enemies. Eyeball Exp given per: 15 Kim given per: 31 Found: East of Parma, Cave of Troy, Watling Area, Verlin's Cave Eyeballs are extremely strong enemies. Take care not to touch them, unless you want a world of hurt Red Eye Exp given per: 243 Kim given per: 107 Found: Burgandy Cave Strong enemies indeed. Just make sure they don't get to you. Zap Eye Exp given per: 422 Kim given per: 154 Found: Excalabria Cave II, Killer Eye Exp given per: 455 Kim given per: 276 Found: Rattler Exp given per: 85 Kim given per: 40 Found: Deepdale Area, Bremen's Cave Area, Sanguios Cave Area, Blazon's Cave Area Rattlers are pure attack monsters. Attacking in groups, they are quick and powerful. Use caution. Python Exp given per: 173 Kim given per: 65 Found: Stow Area, Blazon's Cave Area Pythons are more powerful Rattlers. Again, use caution when fighting these. Cobra Exp given per: 246 Kim given per: 105 Found: Tadcaster Area, Burgandy Cave, Helwig Area Cobras are deadly adversaries. Luckily, they aren't poisonous. Still, use caution. Anaconda Exp given per: 437 Kim given per: 360 Found: Hastings Area, Cartahena Area Anacondas are among the strongest enemies in the game. As such, take great care against them. Puffball I Exp given per: 224 Kim given per: 37 Found: Bremen's Cave, Sanguios Cave Any type of mushroom you encounter is poisonous. Take care NOT to touch them, otherwise you WILL be poisoned. Puffball Is move, so use caution when moving Puffball II Exp given per: 333 Kim given per: 39 Found: Bremen's Cave, Sanguios Cave Type II mushrooms are stationary, and they shoot a homing spore at you. The spore is not poisonous, but it still hurts Puffball III Exp given per: 267 Kim given per: 52 Found: Sanguios Cave, Asti's Cave, Blazon's Cave, Cave to Malaga Type III mushrooms are also stationary, and they shoot spores in all directions pretty quickly. The spores aren't homing though Puffball IV Exp given per: 395 Kim given per: 70 Found: Asti's Cave, Blazon's Cave, Cave to Malaga Type IVs are the most dangerous of the bunch. Even though they are stationary, they shoot out spores in all directions, and they home in toward you. Be really careful with these. Toadstool I Exp given per: 318 Kim given per: 67 Found: Blazon's Cave A step up from the Puffballs, they possess a more powerful venom, and are noticeably faster. If poisoned by one of these suckers, make sure you have a Poison Balm or a Toxios spell ready Toadstool II Exp given per: 416 Kim given per: 70 Found: Harmony Cave Toadstool III Exp given per: 321 Kim given per: 95 Found: Harmony Cave Toadstool IV Exp given per: 441 Kim given per: 93 Found: Burgandy Cave Shroom I Exp given per: 351 Kim given per: 99 Found: Darmon's Cave Shroom II Exp given per: 472 Kim given per: 113 Found: Darmon's Cave Shroom III Exp given per: 414 Kim given per: 129 Found: Methuen's Cave Shroom IV Exp given per: 524 Kim given per: 156 Found: Ivory Cave Morel I Exp given per: 437 Kim given per: 130 Found: Ruby Cave, Sapphire Cave Morel II Exp given per: 618 Kim given per: 143 Found: Excalabrian Caves Morel III Exp given per Kim given per Found: Morel IV Exp given per: 657 Kim given per: 609 Found: Whisby Cave, Basher Exp given per: 169 Kim given per: 63 Found: Sanguios Cave, Keltwick Area, Malaga Area Cyclopedes are dangerous adversaries. They're strong, and can take a lot of damage. Be wary when there are many of them Smasher Exp given per: 458 Kim given per: 110 Found: Tadcaster Area, Helwig Area, Swaffham Area A faster opponent than the Basher, the Smasher poses an even greater threat. Be careful Crusher Exp given per: 501 Kim given per: 135 Found: Swaffham Area, Excalabrian Caves Faster & stronger than the Smasher, use extreme caution when fighting these enemies. Obliterator Exp given per: 600 Kim given per: 250 Found: Man, do these things fly! Use the utmost care when fighting these Flamer I Exp given per: 25 Kim given per:13 Found: East of Parma Area All Fireball enemies are resistant to fire magic (obviously) and weak against water magic. Type I fireballs are the least dangerous of the bunch. They simply float across the screen. Flamer II Exp given per: 94 Kim given per: 43 Found: Deepdale Area Type II Fireballs are quite a bit more dangerous, but still not much of a worry. Rather than move across the screen, Type IIs teleport to random points around the screen. Just move to where they are & slash; one or two should usually do it. Flamer III Exp given per: 183 Kim given per: 67 Found: Stow Area Type III Fireballs are the most dangerous of the bunch. They stay stationary when attacking, and shoot fireballs in a counterclockwise direction Melter I Exp given per: 203 Kim given per: 70 Found: Keltwick Area Melter II Exp given per: 215 Kim given per: 90 Found: Malaga Area Melter III Exp given per: 217 Kim given per: 100 Found: Barrow Area, Harmony Cave Scorcher I Exp given per: 233 Kim given per: 99 Found: Burgandy Cave Area Scorcher II Exp given per: 210 Kim given per: 120 Found: Helwig Area Scorcher III Exp given per: 293 Kim given per: 133 Found: Methuen's Cave, Helwig Area Incinerator I Exp given per: 301 Kim given per: 140 Found: Swaffham Area Incinerator II Exp given per: 412 Kim given per: 172 Found: Excalabrian Caves, Hastings Area Incinerator III Exp given per: 618 Kim given per: 220 Found: Needler Exp given per: 90 Kim given per: 33 Found: Verlin's Cave Area, Deepdale Area, Bremen's Cave Area, All scorpion-type enemies are dangerous foes. A single touch will poison you, & poison is never a good thing. Use the utmost care when fighting these, and bring poison balm with you. Stinger Exp given per: 280 Kim given per: 68 Found: Blazon's Cave Area Faster and with deadlier poison, these are dangerous foes indeed. Just be careful when fighting these. Injector Exp given per: 366 Kim given per: 145 Found: Swaffham Area Another scorpion-type enemy; as such, you need to take extreme care when fighting these. Poisoner Exp given per: 452 Kim given per: 209 Found: Hastings Area, Cartahena Area The last and deadliest of the scorpions, there is no better advice than to just use magic on these enemies. Trust me, it's better than getting poisoned by these bad boys. Creeper I Exp given per: 76 Kim given per: 38 Found: Verlin's Cave, Deepdale Area, Bremen's Cave Area, Bremen's Cave Moldy-looking monsters are divided into three types. Type Is shoot a spore around them, which does damage. Provided that you can kill it in a couple of slashes, these shouldn't pose a problem. Creeper II Exp given per: 104 Kim given per: 45 Found: Bremen's Cave Area, Bremen's Cave Type II Molds are much more of a danger than their type I counterparts. They shoot a tentacle straight out in a single direction, then retracts. Be extremely careful when fighting these. Creeper III Exp given per: 141 Kim given per: 50 Found: Stow Area Type III Molds are the most dangerous of the group. A tentacle constantly wraps around in your direction. To be quite honest, without using magic you are going to take some damage. Get on the inside of the tentacle for your best chance of defeating this beast. Oozer I Exp given per:192 Kim given per: 68 Found: Asti's Cave area, Keltwick Area A step up from the original Type I. Takes more punishment, but when you encounter these for the first time, you'll be dealing out more damage as well. Still no problem. Oozer II Exp given per: 219 Kim given per: 93 Found: Harmony Cave, Barrow Area Still nothing to worry about; just a juiced-up version of the Type II. Use normal precautions Oozer III Exp given per: 269 Kim given per: 123 Found: Helwig Area Again, magic is your friend here with the Type III. Avoid all contact if possible with these. Slimer I Exp given per: 302 Kim given per: 136 Found: Methuen's Cave, Swaffham Area, Ivory Cave As you get stronger, so do your enemies; as little contact as possible, but still not much of a threat. Slimer II Exp given per: 361 Kim given per: 158 Found: Ruby Cave, Sapphire Cave Slimer III Exp given per: 374 Kim given per: 168 Found: Excalabrian Caves, Hastings Area Slurper I Exp given per: 325 Kim given per: 172 Found: Hastings Area Slurper II Exp given per: 451 Kim given per: 197 Found: Slurper III Exp given per: 512 Kim given per: 390 Found: 11. Boss Battles There are a certain number of battles against bosses, or "Archmonsters. At key points in the game, you will be faced with one of these bad boys. There are three types of Archmonster, and each has it's own strengths and weaknesses. First Archmonster: Fake King of Parma Experience given: 500 Kim given: 500 Type: Giant Dragon The first Archmonster you face is a Giant Dragon. By moving its head up & down, then stretching out to attack you, it can do damage quickly. The best time to attack is when it's head is lowering/raising. If you're strong enough, you can shoulder the damage and defeat it even more quickly. Second Archmonster: Verlin's Cave Monster Experience given: 1000 Kim given: 1000 Type: Giant Cyclops A bit more of a challenge than the first, this beasty attacks by shooting lightning out of its hands. When it's moving, charge it & attack, then move quickly back while it's charging its attack. After it's weakened, one of its arms will disintegrate. After doing enough damage, it'll die. Third Archmonster: Little Girl in Sanguios Cave Experience given: 3000 Kim given: 3000 Type: Two-Headed Fire Demon A challenge by far. At the point in the game you face her, her attacks can do some serious damage to you. Dodge the high fireballs, and slash the low ones, and victory should be within your grasp. Fourth Archmonster: Rematch with Little Girl Experience given: 5000 Kim given: 5000 Type: Two-Headed Fire Demon The same battle as before, but this time her attacks hurt a lot more. Defeat this little brat to get your rings back. Fifth Archmonster: Your Doppleganger Experience given: 8000 Kim given: 10,000 Type: Necromancer Quite easy, really. Slash through the skeletons he summons and then whoop his sorry hide! He'll go down fast. Sixth Archmonster: Dark Demon Experience given: 10,000 Kim given: 15,000 Type: Flying Demon A true challenge. Figure out his patterns, and then attack accordingly; othewise, you'll suffer immensely. Seventh Archmonster: Blood Demon Experience given: 15,000 Kim given: 20,000 Type: Flying Demon Same type as the Dark Demon, but deals more damage and takes more as well. Same tactics apply. Eighth Archmonster: Gray Demon Experience given: 20,000 Kim given: 25,000 Type: Flying Demon See above strategies for defeating this type of archmonster. Just be sure that he doesn't hit you much; his blows hurt. Ninth Archmonster: Tsarkon's Minister Experience given: 25,000 Kim given: 30,000 Type: Giant Dragon A stronger version of the fake King of Parma. Be sure to avoid his outward thrust! Tenth Archmonster: Hastings Spy Experience given: 25,000 Kim given: 30,000 Type: Giant Dragon A repeat of the past boss; put this sucker out of its misery with the same tactics. Eleventh Archmonster: Luther Experience given: 30,000 Kim given: 25,000 Type: Giant Cyclops A stronger version of the Verlin's Cave monster; avoid its lightning, and you're golden. Twelfth Archmonster: Thar Experience given: 35,000 Kim given: 35,000 Type: Two-Headed Fire Demon Just remember to dodge the high fireballs and slash the low ones; that is the key to a swift victory. Thirteenth Archmonster: Tsarkon No Experience or Kim given Type: Necromancer Easy as pie; just slash the skeletons and dice him to bits. Fourteenth Archmonster: Tsarkon (Second Form) No Experience or Kim given Type: Two-Headed Demon Thingy Not a cakewalk anymore. Dodge the lightning balls and slash those heads to bits. Defeating this thing essentially wins the game for you. 12. Thanks. There are some credits due in this, so I musg give them 1. Thank you to SEGA of America, for creating this game. 2. Thank you to GameFAQs, for posting this 3. Thank you to Voltron, for posting his Walkthrough, which inspired me to write my own.
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