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    FAQ/Move List by CHooper

    Updated: 10/02/97 | Search Guide | Bookmark Guide

    Time Killers FAQ (reformatted)
    From: Chris Hooper <cdh@microware.com>
    Date: Thu, 2 Oct 97 09:32:55 CDT
            For all who have asked, here is the Time Killers handbook.  It contains
    a list of moves for all of the playable characters in the game and it also
    contains biographies for everyone in the game (including Death).  The following
    came straight out of the handbook.  Only minor additions were made by me.
    This should answer most, if not all, questions about Time Killers.  If anyone
    wants to turn this into a FAQ, be my guest, just acknowledge me.  This list
    is pretty long so if you just want a quick list of moves, see the following
    post.  Remember, if you find any part of the following incorrect, don't blame
    me, blame the handbook.  However, I may still correct the changes and post
    another version, but you're probably better off posting the correction so
    everyone can just make the changes themselves.  Anyway, here it is:
                            TIME KILLERS OFFICIAL HANDBOOK
    Button Configuration:
                                    * Head
                       * BackArm (BA)  * WeaponArm (WA)
                       * Backleg (BL)  * WeaponLeg (WL)
                   * BackArm (BA)   * Head   * WeaponArm (WA)
                   * BackLeg (BL)   * Head   * WeaponLeg (WL)
    Note:  Please remember that everything here will assume that your opponent is
           on the right.  If the opponent is on the other side, perform the reverse
           of the printed move.
    BothLegs - BL and WL pressed together
    BothArms - BA and WA pressed together
    Flail    - hit the button fast and repeatedly
    Close    - you must be right next to the opponent to execute this move
    Note:  If you lose the required limb, another move may be substituted.
    Joystick controls will be abbreviated as thus:
    A-Away from opponent      U-UP     UA-Up and away     UT-Up and towards
    T-Towards your opponent   D-Down   DA-Down and away   DT-Down and towards
    Long jump  - hold the joystick in the desired direction
    Short jump - tap the joystick once (don't hold) in the desired direction
    Multiple attacks and defends are possible while airborne.
    All 5 buttons pressed simultaneously will execute a death move.
    A super death move is Close and All buttons.  This can only be used when the
    opponent is stunned.  This will chop off BothArms and the head.  Characters
    become stunned when repeatedly hit in the head.  Some stun more easily
    than others.  Flailing on the buttons shortens the stun's length.
    Execute A & Head to recharge after being stunned.
    Defending is simply holding the joystick away from the opponent or holding
    BA and BL together.
    Origin: Mesopotamia             Weapon: Stone Axe       Height: 6' 9"
    Time Period: 20,000B.C.         Death Move: Blood Chop  Weight: 325 lbs.
    Fighting Place: Stone Age
            For centuries the alien Troglodytes dominated the earth, subjecting the
     emerging human race to the role of slaves and cattle.  The ruthless reptilian
    race broke the spirit of these early humans, keeping them in constant pain and
    fear.  At unexpected moments, the Troglodyte warriors would raid these prison
    camps and wreak havoc on the hapless humans.  Some of the humans were enslaved
    to perform the lowest and most inhuman of tasks.  Others were unceremoniously
    slaughtered, and the human meat consumed.  Still others were hunted, brutalized
    and killed for sport.  The frightened and disorganized human race nearly became
    extinct during the domination of the heartless Troglodyte race.
            Then Thugg, a huge and battleworn human, emerged from beyond The Edge.
    A natural and brutal leader, Thugg was attacked by a band of Troglodyte
    warriors at the base of the largest human death camp.  The humans had never 
    witnessed such a fierce battle, nor had they in their wildest imaginings 
    dreamed that a single human could best such overwhelming odds.  Thugg had 
    slaughtered at least a dozen of the fiercest Troglodyte warriors 
           Thugg suffered some serious injuries during his first encounter with the
    Troglodytes.  The human witnesses, at first wary of this ferocious stranger,
    eventually took him in and dressed his wounds.  Thugg's strong presence and
    self confidence made him a natural leader and the humans responded willingly.
    In a relatively short time, Thugg re-taught them many of the important basics
    of life that the Troglodytes had worked so hard to eradicate.  With the return
    of their survival instincts came a sense of purpose of being and a drive for
    the preservation of the species. Thugg had taken a cowering, spiritless species
    and turned them into an organized and driven fighting force.
            In the continuous battles that followed against the Troglodytes, Thugg
    led his men through victories and defeats, massive slaughters and devious
    espionage.  During this time, Thugg turned his savage strength and beast-like
    agility into a formidable fighting style.  With each dead enemy, Thugg would
    bite a chunk of green reptilian flesh from the dead corpse before him.  He
    would chew on the alien flesh until he faced his next victim.  Then, at the
    appropriate time, he would spit the piece of soft, rotted meat at his enemy.
    The Troglodyte was usually so shocked and repulsed that Thugg would execute
    a final killer blow.
            After years of bloody battles and scores of dead bodies, Thugg finally
    confronted the Supreme One, the hideous Troglodyte leader.  These two enigmatic
    warriors locked into a battle of incredible brutality and destruction.
    Eventually, the tide of battle turned against Thugg.  As Thugg struggled to
    stop the Supreme One from splitting him open with his own axe, a Troglodyte
    guard hurdled a long spear at Thugg's back.  At the last possible instant,
    Thugg shifted his weight and spun around, and the spear pierced both of the
    Supreme One's hearts.
           With the death of their evil leader, the Troglodytes lost their sense of
    evil and reverted to a more complacent species.  Thugg, immediately after his
    battle with the Supreme One, wandered back into The Edge and was never heard
    from again.
            Thugg Special Moves:
    Fast Trog hocker:       DA,D,DT & head
    Slow Trog hocker:       DT,D,DA & head
    Flip combo:             T & BothLegs - then while still in air, BA for pound to
                                            head, WA for axe chop
    Body launch:            D & BothLegs - then while legs are extended, BA for
                                            lobbing launch, WA for medium range
                                            launch, BothArms for quick launch
                                            (Double hit move, legs and launch)
    Running head-butt combos:       T & head to start running head-butt - then
                                    A to stop for "psych" or execute a standing
                                    attack.  D to stop of execute a sliding
                                    crouching attack.  If you run into a wall, you
                                    stun yourself.
    Body roll combos:       DT & BothLegs to start rolling - then let the roll
                                    continue to hit the opponent.  Hit any button
                                    combonation to execute a crouching attack.
    Body roll and running head-butt are great ways to get close to enemy or move
    under an airborne attack.
    Ground pound:   A & WA Caveman will pound the ground so hard, that it forces
                            the opponent to bounce toward him.  Flail on the WA
                            for faster hits.
    Super Uppercut: close T & BA to knock opponent up and away
    Super Kick:     BothLegs to hurl opponent into the back wall.
    Quick blood chop:       A & all buttons.  This death move doesn't have the
                                    range of the normal death move, but is faster
                                    to execute.
    Kick/chop:      WA/WL
    Origin: Harstad, Norway         Weapon: Battle-axe      Height: 6' 7"
    Time Period: 829 A.D.           Death Move: Berserker   Weight: 284 lbs.
    Fighting Place: Nordic Conquest
            It seems as if Leif was always a grown man, seeking adventure and
    enjoying life to its fullest.  No one remembered Leif as a child, and he never
    spoke of himself as a young man.  He would, however, tell long and enthralling
    stories about himself and his incredible travels, describing exotic locations
    and fearsome enemies with such exuberance and detail that he was welcomed and
    held in awe wherever he went.  He never stayed in one place for long, but he
    was remembered fondly by all those with whom he came in contact.
           Many of Leif's adventures involved the mysterious Black Army, a ruthless
    plague of evil led by Black Thorn, the hideous and cruel mystical leader of the
    savage undead armies.  Leif led many battles against the armies of evil along
    the northern coast of Norway, keeping their disease from spreading outward.
    Leif's bravery and physical endurance were a symbol of strength and courage for
    his Viking comrades, and they gladly followed him into terrible battles,
    overcoming impossible odds.
           Black Thorn soon learned of Leif and his ability to rally his troops and
    foil his plans.  Black Thorn re-designed his war strategy and turned all of his
    energies toward killing Leif, thereby removing the greatest obstacle to his
    military domination.
            Black Thorn and Leif mat many times through the years, but they never
    battled each other.  This frustrated and enraged Leif greatly, for he knew that
    if Black Thorn was destroyed, the wars would be over and many lives would be
    saved.  Black Thorn was wary and clever and never put himself in any personal
    jeopardy.  He sent brutal henchmen and expendable minions to trap and kill Leif
    but through keen wits and enormous strength, Leif was able to overcome every
    trap that was set for him.
            At last Leif's frustration with Black Thorn's devious untouchability
    reached a searing climax, and Leif entered into a final desperate plan.  During
    the Battle of Niffelheim, Leif butchered two dozen of Black Thorn's undead
    soldiers before he allowed himself to be captured.  Risking instant execution,
    he was carried back to the Lair of the Unknown and thrown into the deepest of
    the evil stronghold's dungeons. There Leif waited, enduring unheard of tortures
    and pain, holding on to the hope that Black Thorn himself would come to finish
            After enduring many days of torture and humiliation, Black Thorn was
    finally convinced that Leif's tattered and bloodied body was no longer a
    personal threat.  Black Thorn ordered that Leif's shackles be removed and that
    he be brought to him for the pleasure of a personal execution.  Weaponless but
    free to move, Leif used his last bit of adrenaline to charge savagely at Black
    Thorn, who, so certain that he had broken Leif's spirit, was caught completely
    off guard by such a powerful attack.  Leif crashed into Black Thorn and pushed
    him back against his throne made of human skulls.  The throne twisted and
    shattered against the far wall.  As luck would have it, a decorative battle-axe
    fell from the wall and spun along the floor, stopping at Leif's feet.  In one
    swift motion, Leif grabbed the axe and swung hard, sending the disbelieving
    Black Thorn into eternal darkness.
            As Black Thorn perished, the unnatural forces that held thrall over the
    undead were released, freeing the captive souls and banishing the forces of 
    evil from the face to the earth.  Leif's fellow Vikings waited for days after 
    the defeat of the unnatural army, but Leif never returned from the evil castle.
            Leif's Special Moves:
    Short Berserker:        A and all buttons
    Rotoslice:              D and BothArms(spin the joystick clockwise for more
    Super Kick:             D and BothLegs to hurl opponent to back wall
    Axe Pole Vault:         Bothlegs - then while still in air, BA low flying
                                            follow through, WA high flying follow
    Head Splitter:          In air BothArms
    Running head-butt combos:       Head to start running head-butt - then A to
                                    stop for "psych" or execute a standing attack,
                                   D to stop or execute a sliding crouching attack.
                            If you run into the wall, you will stun yourself.
    Flying Rotoslice:       In air, start from T, circle joystick clockwise 360
                                    degrees, then BothArms
    Viking spike            Close and BothArms
    Reverse pole poke:      T & BothArms
    Extended Trip:          D & WL
            LORD WULF:
    Origin: Camelot, England        Weapon: Broadsword      Height: 6' 2"
    Time Period: 1202 A.D.          Death Move: Flying Guillotine
    Fighting Place: Medieval Age                            Weight: 226 lbs.
            At a very early age, Lord Wulf left legendary Camelot to follow his own
    personal quests and make his life his own.  After several years of travel and
    many adventures, he came to a place called Spinstershire, and there he fell in
    love and made his home.
            However, the fates were such that his new home was ruled by a corrupt
    and thoughtless government, which Lord Wulf learned of first hand.  As a man of
    honor, Lord Wulf rallied the townspeople to make their voices heard and put an
    end to the tyranny they had been subjected to.
            Lord Wulf overcame great hardships and suffered unparalleled emotional
    loss while leading the charge to overthrow Count Morbid, the cruel ruler of
    Spinstershire.  After losing his beloved wife and family to Morbid's malevolent
    deceit, Wulf eventually entrapped and exposed the corrupt ruler and banished 
    him from the land.  The townspeople rallied behind Lord Wulf, grateful for all
    that he had done for them, and they made him their new ruler.
            Lord Wulf ruled his new kingdom fairly and justly for many years, and
    the land prospered, yet Wulf was lonely and troubled.  The butchering of his
    family and the horrible tortures endured by his wife while he was forced to
    watch in helpless agony had left him emotionally scarred, and was unable to
    form any fulfilling relationships.  At night, Wulf's dreams brought disturbing
    visions of his slaughtered family, who shouted agonizing warnings and cries.
    He would also see foreboding images of Morbid commingling with unnatural and
    evil forces, and plotting his revenge on Spinstershire and all of England.
            Lord Wulf ordered that Spinstershire take arms once again, and turned
    the farming town into a well armed and well trained fortress.  At last, during
    a fierce and unnatural thunderstorm, Lord Wulf's worst fears were realized.
    Seemingly from nowhere, a dark and mysterious army appeared out of the gloom
    and rained down on the stronghold.  The townspeople, even prepared as they were
    never stood a chance against the overwhelming onslaught of primal hatred and
            Lord Wulf fought valiantly against the treacherous horde, cutting a
    bloody path to the top of a precipice strew with the bodies of his fallen
    soldiers.  There amidst the rivers of blood he confronted the leader of this
    unholy war.  It was Morbid, now outfitted in full armor made of an unnatural
    black metal that seemed to consume any life force that came in contact with it.
    The battle was short and fierce, and Lord Wuld suffered great wounds and found
    himself unnaturally weak.  It was then that Wulf reached deep within himself
    and called upon his noble bloodline of Camelot.  With his last bit of strength,
    he raised his sword into the air and called to Excalibur, the mystical sword of
    legend.  Morbid laughed at his enemy, and moved in for the killing blow.  At
    that moment, a blinding bolt of white energy pierced through the sky and
    connected with Lord Wulf's outstretched sword.  Wulf was filled with a
    revitalized energy, and he re-directed this power through him and into the
    approaching Morbid.  Morbid writhed in agony and dismay as his ebony armor
    exploded and shattered.  What was left of Morbid was not a human form, but
    rather a dark entity of pure hatred.  Lord Wulf drove his sword deep into the
    center of the pulsating mass and relegated it back to the darkness.
           The storm subsided as night slowly turned to the beginning of a new day.
    There were only a handful of townspeople that survived the night's onslaught.
    Lord Wulf never came down from the hilltop and was never seen again.
            Lord Wulf Special Moves:
    Energy Bolt:    A & head then T (Start a war cry, but before yelling push the
                                    joystick towards your opponent)
    Spinning guillotine:    Head & both arms - spin the joystick clockwise for
                                               more spins
    Sword Plant Double Leg: BothLegs
    Super Uppercut:         close T & BA to knock opponent up and away
    Quick-Slide Uppercut:   T, T & BA (2 taps toward, then the backarm)
    Super Kick:             D & BothLegs to hurl opponent into the back wall
    Airborne Guillotine:    in air all buttons
    Slide trip:             D & BL
    Super Head Split:       in air BothArms
    Lord Wulf can push off opponents in the air for airborne combination moves,
    Flying Head Jab:        in air BA
    Heel crunch:            in air WL
    Lord Wulf can easily execute three or four move combinations.
    In air                          1. Heel Crunch
                                    2. Flying Head Jab
                                    3. Super head split
                                    4. Sword plant double leg
    Origin: Nagashima, Japan        Weapon: Katana, Daito   Height: 5' 11"
    Time Period: 1455 A.D.          Death Move: Dragon's Bite
    Fighting Place: Feudal Japan                            Weight: 167 lbs.
            Musashi was a brilliant war strategist and the finest general in all of
    Feudal Japan.  He and his army of devoted fighting men had fought numerous,
    complex war campaigns and never lost a battle or had a casualty.  His men
    regarded Musashi not only as brilliant in the art of war, but they sought
    Musashi's advice on nearly every subject of life and sprit.  Musashi regarded
    his undefeated army as his sons, and treated them with respect, devotion, and
    love.  He taught his men to seek enlightenment through becoming one with your
    spirit and finding harmony in your surroundings.
            These happier times ended abruptly during a secret mission deep in the
    rough and uncharted land known only as the Foothills of the Serpent.  For the
    first time, Musashi decided to deviate from his carefully laid plans and take a
    new route through the unknown and forbidden territory.  As Musashi led his
    devoted soldiers through the eerie landscape, the sky was blackened by a huge
    shadow that threateded to swallow them up.  Musashi stopped and looked toward
    the heavens.  There, for an instant, he believed he saw two fiery red eyes lock
    onto his very soul.  Then, a sudden sharp pain to the back of his head sent him
    hurtling to the ground.
           As Musashi recovered his helmet, he noticed that lodged within the metal
    and leather was a mysterious spiked scale.  As Musashi touched the strange
    object, the ebon sdy turned bright orange and Musashi saw the unnatural image 
    of a huge flying serpent:  The legendary Yofune'-Nushi dragon.  Without 
    warning, the dragon belched black smoke and white-hot fire from its gaping 
    jaws.  Musashi watched in helpless horror as his men burned to bone and ashes 
    in the searing flames.  Musashi, protected by the dragon's scale lodged in his
    helmet, was untouched by the unnatural flames.  Yet in his mind he could feel 
    the heat and the pain and the despair of all of his men as their spirits 
    burned from their flesh.
            Reeling from guilt and shame for leading his men to their dishonorable
    deaths, Musashi was even more tortured now by the horror that played over and
    over in his mind.  The twisted evil that was in the dragon now forced his mind
    to watch helplessly as his men were so casually and horribly slaughtered.
    Musashi, tormented and shamed, vowed to avenge the deaths of his comrades and
    and restore his honor by hunting down and destroying the evil beast.
            As the years passed, Musashi traveled the farthest corners and the
    darkest regions of Japan in search of the fabled serpent.  His many adventures
    and driven wanderings taught Musashi many things, and his deeds became the 
    stuff of legends.  Musashi had lost his ability to become one with his world, 
    but he was able to find an enlightenment of sorts through the perfection of his
    swordsmanship.  He developed the Dragon Bite sword technique, specifically
    designed to vanquish the monstrous serpent.
            At long last, Musashi discovered the lair of the Youfune'Nushi dragon.
    It took weeks of travel in pitch darkness, but Musashi persisted, guided by the
    serpents scale that longed to be reunited with its rightful owner.  The dragon,
    also anxious for his property, waited for Musashi in a huge chamber lit by the
    red glow of burning rocks.  Knowing that the dragon could sense the scale,
    Musashi placed it around a curve in the main tunnel and entered the chamber
    from another direction.  The dragon was caught by surprise, and Musashi managed
    to strike first, slicing one eye and damaging the other.  A heated battle
    ensued, but Musashi overcame the beast and sliced the monster to ribbons.
            It is said that Musashi still resides in the dragon's lair, offering
    portions of the dragon's flesh to the spirits of his dead soldiers.
            Musashi Special Moves:
    Butterfly:              T & flail WA.  Flail BothArms to get faster.
    Lightning Slice:        T & flail BA.
    Off The Wall:           While in the air and against the wall, move joystick
                            away from wall to jump forward
    Flying Dragon:          In air All buttons
    Flip To Head:           Bothlegs
    Back Slam:              D & BothLegs
    Katana Flash:           D & flail WA
    Daito Flash:            D & flail BA
    Double Slice:           Botharms
    Slide Trip:             D & BL
    Katana Blender:         In air flail BA
    Samurai Hair Cut:       In air flail BothArms
    Flip Double Lunge Kick: In air BothLegs
    Origin: New Chicago, U.S.A.     Weapon: Chainsaw        Height: 6' 6"
    Time Period: 2024 A.D.          Death Move: Head Shred  Weight: 261 lbs.
    Fighting Place: Post Modern Age
            Abandoned as a child in a rusty trash can in a rat infested alley,
    Rancid's only home was the dark and twisting underground tunnels of the 
    decaying city.  Growing up alone, hated and shunned by even the lowliest 
    beggar or the meanest criminal, Rancid knew nothing about human interaction 
    and the ways of the common man.
            Rancid survived these early years due to his incredible sense of
    survival and self-preservation.  Rancid never stopped moving, and his actions
    were clever and unpredictable.  Having no sense of right and wrong, he simply
    did what he had to do to stay alive and satisfy his needs. More often than not,
    Rancid would stumble into circumstances that were beyond his comprehension, yet
    his intervention would unwittingly create a beneficial, though sometimes 
    bloody, outcome.  These events gave Rancid a reputation and mystique 
    throughout the city as an enigmatic urban force.
            As Rancid grew older and a bit wiser, he moved through the city's
    streets with ease and tried his hardest to live up to the reputation that he 
    had so unwittingly earned.  One dark night he was surprised by a vicious 
    street gang war party.  After killing three savage attackers and experiencing 
    a narrow escape, Rancid went seeking answers to this unprovoked attack.
            Through stealth, deceit, and brutality, Rancid learned that he was
    being accused of The X Murders, a series of horrible serial killings that left
    the disfigured corpses with an X branded into their skulls. A reward was posted
    for thirty million credits for Rancid's capture, dead or alive.  Rancid, now
    wanted by both the Police and the Underworld, went on a personal mission to
    elude capture and to find the creature responsible for his sudden infamy.  The
    days and nights that followed were a blur of panic and brutal instinct, as
    Rancid fought and killed to stay alive and discover the truth.
            Eventually, Rancid's bloody trail led to an abandoned warehouse, where
    he confronted a being named Plague.  Caught off guard for a moment due to his
    long days of sleeplessness, Plague stunned Rancid and branded his forehead with
    an X, Plague's evil death mark.  As Plague was about to eviscerate him with his
    razor-sharp spiked gauntlet, Rancid regained consciousness and kicked Plague
    squarely in the groin.  Plague, shocked and enraged with pain, lashed out
    blindly at Rancid.  Rancid took a deep wound to his chest, but rolled with the
    blow, out of reach of Plague's treacherous finger weapons.  Plague managed a
    kick to Rancid's ribs that sent him reeling into a pile of decaying rubble and
    rotting wood.
            Through a blur of blood and sweat, Rancid spotted a rusting chainsaw
    buried beneath the rotting materials.  Rancid grabbed the saw and instinctively
    pulled on the cord, and the chainsaw sprang to life.  Plague, never having a
    victim fight back before, grew wild with rage and charged at Rancid.  The
    smoking chainsaw plunged deep into Plague's chest, and carved a wide and jagged
    X through his spasming body.
            To this day, the mystery of the X murders remains unsolved.  No one has
    discovered Plague's multilated corpse, and Rancid seems to have vanished from
    the city.
            Rancid's Special Moves:
    Chain Ride:             A, DA, D, DT, T & BothArms
    In Air Ride:            In air U, UT, T, DT & BothArms
    Head Dance:             In air BothLegs, aim this towards the opponent's head
                            to do multiple head stomps.
    Crotch Rocket:          T & BothArms
    Jump Split Kick:        T & BothLegs
    Both Leg Bullet:        BothLegs
    Dirty Knife In Boot:    close T & WL
    Flying Knee:            T & WA
    Flip Trip:              DT & BothLegs
    Slide Trip:             D and BothLegs
    Spinning Saw:           in air WA
    Chainsaw Lobotomy:      in air BothArms
    Flying Head Slam:       in air head
    Origin: Alpha Labs Orbital      Weapon: Electric Sabre  Height: 6'
            Outpost M-X29           Death Move: Satellite Slash
    Time Period: 2885 A.D.                                  Weight: 175 lbs.
    Fighting Place: The Last Frontier
           When the creation of the dimensional slide-drive was near stabilization,
    a series of space stations was launched from Earth where humans began building
    manned exploration vehicles.  Born from a test tube in the first of these
    orbital outposts, Orion grew up regarding the industrial satellite as a prison,
    holding him back from the wonders of the cosmos.
            As soon as he was able, he trained to be a pilot for the exploration
    ships that the colony produced.  Orion excelled in his pilot and survival
    skills, and although he was never considered a model student, he was the
    youngest cadet to ever graduate from the rigorous training academy.  To
    celebrate his impending freedom from the confines of the station, Orion
    "borrowed" an experimental slide craft and took a short joyride to the Pleides
    cluster and back.
           Upon his return, Orion was met with a horrible sight.  The space station
    had been ripped open like a paper bag.  People and equipment were being shot
    through the shredded hull and into the frozen void.  Orion steered his ship
    headlong into the stream of twisted debris and writhing bodies, in the hopes
    that he may yet save some of his people from certain death.  As he approached,
    however, he noticed strange images floating gleefully through the mutilated
    corpses.  They were nearly as black as the emptiness of space, and blended
    almost perfectly as if invisible.  They seemed to be tearing the bodies apart
    and feeding on them.  Both fascinated and repulsed, Orion moved in for a closer
            Suddenly, something attached itself to Orion's view screen.  It was all
    black, with no true shape or form.  From it's center was row upon row of long,
    sharp, yellow teeth warped into a hideous and menacing grin.  Green and yellow
    bile oozed from the slathering orifice, which began to eat its way through the
    hull of the ship.  A loud, haunting, horrible sound filled the void making
    Orion's ears burn.  Orion on instinct jammed the craft into slide drive, which
    sent him speeding through the dimensional fabric of space.  The creature seemed
    shocked by the jolt of speed beyond comprehension, released the ship and
    vanished from sight.
            When Orion at last regained his wits, he guided his ship to the closest
    space station to report the disaster.  He was met with a military escort and a
    call to surrender his vehicle.  Apparently, the shadow creatures had left no
    trace of their visit, and Orion, with his stolen slide craft, was the prime
    suspect in the annihilation of the space station and all who were aboard.
    Orion, assuming that no one would believe his story and fearing confinement
    in a prison, a fate worse than death, once again activated the experimental
    slide drive and made his escape.
            Orion went on to travel the dimensional cosmos, in search of the Shadow
    Beast responsible for destroying his people and making him a fugitive.  During
    his travels as the first human to visit countless new worlds, Orion's survival
    skills were put to the test again and again.  The slide ship became a trophy
    room of sorts, displaying the treasures he found and the species he conquered.
    He became legendary among many galaxies as a tortured and driven being, eager
    to right a wrong and make an impossible task possible.
            Legend has it that Orion at last was able to locate the lair of the
    Shadow Beasts.  Orion set his course directly for the shadow planet in a
    mysterious and dark dimension and has never returned to this galaxy.
            Orion's Special Moves:
    Spinning Drill:         U, UT, T, DT, D & WL
    Gravity Throw:          in air T,T or A,A.  On the way up, tap the joystick
                            twice in the direction of the new gravity.
    Roll Stab:              DT & BothArms.  This move has the potential for 2 hits
                            first on a roll kick and them on a stab follow through.
    High Torpedo:           BothLegs
    Low Torpedo:            D & BothLegs
    Airborne Slash:         in air all buttons
    Soprano Slice:          close T & BothArms
    Knee to a Kick:         close BL.  A knee hit followed by a kick.
    Spin Stab:              close T & WA
    360 Spin Chop           close BothArms
    Orion can change direction in the air.  This is effective with the following
    Body Spear:             in air Head
    Football Kick:          in air WL
    Flying Spin:            in air BothLegs
    Origin: Mars Colony A-7,        Weapon: Photon Blade    Height: 5' 10"
            Sector 709              Death Move: Photon Fury Weight: 133 lbs.
    Time Period: 3297 A.D.
    Fighting Place: Galactic Colonization
            Matrix was four years old when the Cyber Wars began on Mars.  At this
    early age, she watched in horror as the Nannydrone that had raised her tortured
    and disemboweled her parents and older brother.  Matrix managed to escape
    certain death from the mysteriously re-programmed drone when a rampaging
    Postaldrone blew up the front door, destroying the Nannydrone.  Matrix ran from
    her house to find her sector in total and bloody chaos.  Something had
    mysteriously re-programmed all of the machines and robots to destroy life
    rather than serve it.  Fortunately for Matrix, the rampaging horde were
    disorganized and random in executing their new-found orders, which gave her a
    chance to find safety and eventually meet up with other human survivors.
            Matrix was ten when she first battled the now re-created and wholly
    organized Cyberdrone army.  On her way back from a routine delivery mission,
    Matrix was spotted my a patrolling Plasmadrone.  As the charging war drone
    approached, Matrix somehow managed to climb on top of the Plasmadrone.  In one
    smooth motion, she smeared mud over the drone's optical sensors and jammed a
    sharp wooden spike into the robot's power grid.  The confused and spasming
    Plasmadrone was still able to raise its weapons toward Matrix, and it fired a
    searing blast of energy.  Matrix jumped up avoided the plasma stream, grabbed
    the barrel of the plasma gun with her hand and pointed it downward.  The burst
    of pure energy sheared the top of the drone's armor, scrambling the intricate
    intelligence grids within and locking the drone's plasma bursts into a
    continuous stream of destruction.
            Following the explosive sounds, more Cyberdrones came to join in the
    ensuing battle.  Matrix continued to ride the bucking monstrosity, aiming the
    death ray into the approaching robotic reinforcements.  When the  Plasmadrone
    finally fell to the earth, fully spent of all of its destructive power, Matrix
    had managed to destroy an entire battalion of Cyberdrones single-handedly.
    Buzzing with the glory of war, Matrix raised her arms high in victory.  Her
    ecstasy turned to horror as she saw that the hand that held the plasma gun was
    a mass of fused flesh, bone and metal.
            The human scientists learned much from the captured Cyberdrone
    technology.  From these components they created an indestructible bionic hand
    that was grafted to Matrix's arm.  This melding of technologies gave Matrix
    the unexpected ability to tap into the remote commands that were being fed to
    the robotic armies.  This ability to understand and anticipate the actions of
    the enemies at last gave the human freedom fighters the edge they needed in
    fighting against the unfeeling Cyberdrones.
            At age twenty-four, and more battle worn than anyone would like to
    believe, Matrix at last decoded and pinpointed the location of the hidden
    Cyberdrone stronghold.  With a hand-picked strike force of hardened and
    experienced soldiers, Matrix led a final mission into the heart of enemy
    territory.  As the strike force engaged the CyberGuard Warriors, Matrix's fully
    operational bionic senses led her to a hidden underground chamber.  Deep within
    the eerie steel tunnels Matrix encountered the Master Drone.  The Master Drone
    was a malevolent bio-technical entity from unknown origins.  Oozing from the
    cracks of its dark metallic armor was a black pus that breathed as if it had a
    life of its own.  The Master Drone attacked Matrix, throwing everything it had
    at her on both the physical and binary levels.  Through sheer fighting skill
    and years of training, she was able to counter the vicious attacks.  Slowly and
    painfully, Matrix moved closer and closer to the monster, attempting to execute
    a final desperate attack.  Suddenly, with her Photon Blade blazing, Matrix cut
    a panel of the gunmetal plating away from the Master Drone's Central
    Intelligence Unit.  Matrix then plunged her bionic fist into the mass of
    writhing black stench.  Master Drone let out a horrible shriek, like the sound
    of metal grinding into metal.  The black slime sizzled and vanished and the
    Master Drone crumpled to dust.
            All over the planet, the machines of destruction stopped dead in their
    tracks and ceased to function.  The remaining soldiers of Matrix's elite strike
    force emerged from the ruins of the enemy stronghold.  No sign of Matrix was
    ever found.
            Matrix's Special Moves:
    Flying Super Butt:      in air head & WA & BL
    Cyber Punch:            T, flail BA
    Low Cyber Punch:        D, flail BA
    Eat My Feet:            D & BothLegs
    Tornado Spin:           in air BothArms
    Super Uppercut:         D & close BA
    Airborne fury:          in air all buttons
    Short Leg Spin:         in air, clockwise 360 degrees & WL
    Long Leg Spin:          in air, clockwise 360 degrees & BothLegs
    Super Side Kick:        BL to hurl opponent into the wall
    Leg Launch:             T & BL to launch opponent up and away
    Matrix's facing position can change in air by pointing joystick at opponent.
    Use this by jumping past the opponent and attacking from behind.
    Flying Pummel:          in air flail BA
    Photon Slice:           in air WA
    Origin: Unknown         Weapon: Serrated Forearms       Height: 7' 2"
    Time Period: 4002 A.D.  Death Move: Secare Slice        Weight: 187 lbs.
    Fighting Place: Mutant Armageddon
            No one is certain whether the Mantazz race invaded Earth from another
    planet, or if they evolved through natural selection in a remote and 
    radioactive area of the Overzone jungle.  At first there were only myths and 
    legends that described these vicious insect-like creatures that fed humans to 
    their young.  However, when many of the rogue explorers who went into this 
    particular sector of uninhabitable land never came out, and the few that did 
    survive were horribly mutilated and completely insane, the public began 
    to take notice.
            Eventually, when RADnet radio communications in that area failed, and
    SATnet pictures showed no warm-blooded creatures in the entire sector, the
    world leaders took action.  Teams of heavily armed ToxoSquads were ordered to
    infiltrate and destroy whatever menace was in the seemingly barren and
    foreboding landscape.  Not long after this elite group of fighters entered the
    Overzone, a breif skirmish was recorded by SATnet before all of the human life
    was extinguished.
            From the SATnet records, the people of Earth saw first-hand the
    mysterious creatures that had conquered and infested the Radioactive jungle.
    The world watched in helpless horror as hideous, insect-like creatures casually
    defended against a powerful ToxoSquad attack and annihilated and devoured the
    entire human force.
            Soon after this shocking massacre, the Mantazz began a careful and
    strategic migration from the Overzone, leaving nothing but bloody destruction
    in their path. The human race regrouped and retaliated, eventually finding some
    methods of combat that slowed down the frenzied Mantazz migration, but could
    not stop it completely.
            Through SATnet, mankind learned that the Mantazz are a race of
    insect-like warriors solely dedicated to self-preservation.  They stand over
    seven feet tall and yet are light enough to fly.  Their outer surface is
    composed of a meta-hard exoshell, coated with a layer of brightly colored toxic
    acid.  Each double-jointed forearm houses a razor-sharp, serrated claw-like
    appendage. Toenails and teeth seem to be of the same material and are sharpened
    to knife points.  A paralyzing acidic enzyme exudes from both the toes and
    mouth.  Every adult Mantazz has the ability to fire devastating plasma bursts
    from their eyes, giving it the advantage of long-range attacks.
           After years of warfare, the human race was on the brink of extinction at
    the hands of the deadly Mantazz race.  The remaining humans had finally learned
    that the Mantazz were somehow feeding living human flesh to a single Queen,
    who would produce ten eggs for every human she consumed.  The gestation period
    of a Mantazz egg was unknown but estimated at less than three days. A hatchling
    reached full maturity at twelve days.  The life span of an adult Mantazz was
    nearly forever.  The remaining humans realized that if they were to avoid
    extinction, they would have to destroy the Queen, located in the Overzone
    jungle.  A hundred of the best human warriors battled their way into the toxic
    domain.  A dozen soldiers survived to reach the Queen's immense nest.  There
    they witnessed the Queen Mantazz, seemingly in conversation with a strange
    glowing being of dark energy.  The Mantazz nodded and disappeared in a flash of
    black light.
            With the Queen gone, the Mantazz drones fell into chaos and disarray.
    The remaining soldiers took gleeful joy in destroying every last one of the
    unhatched Mantazz eggs.  As time progressed, humans once again prospered and
    multiplied, and cut the number of Mantazz adults to a manageable size.
    Eventually, Man and Mantazz learned to co-exist on Earth for many generations.
            Mantazz's Special Moves:
    Fast Eye-beam:          DA, D, DT & Head for faster beams
    Slow Eye-beam:          DT, D, DA & Head for slower beams
    Low Eye-beam:           D, D & Head(joystick down, back to center, then down
                                            with head button)
    Fly:                    T, T or A, A while airborne, tap the joystick twice in
                            the direction you want to fly.
    Elbow-spinning Double Kick:     close T & BothLegs
    Super Spin Trip:        D & WL will trip, flail on WL to move towards opponent.
                            Move joystick DA, D, DT back and forth across the
                            bottom while flailing WL to double the speed across the
    Helicopter Secare:      D & Head & BothArms.  You have some control over range
                            and height by moving the joystick.
    Airplane Secare:        A, A & WA
    Knife Sharpener:        flail BothArms.  You can execute this standing or
                            crouching or switch between the two via the joystick.
    Super Extension Kick:   D & BothLegs.  This move only works while both arms are
    Double Elbow Hurl:      close T & BothArms
            Life and Death, the two prime forces of nature, have fought a timeless
    struggle for dominance over All That Is.  The incarnate forces of Life and
    Death clash constantly, within and without all dimensions, planes and times.
    Both Life and Death enjoy victories and mourn losses in their struggle, but for
    the most part the two entities are evenly matched.
            Death is not content with this celestial balance and craves power and
    domination over all things.  Throughout time Death has launched his most
    devious, brutal and destructive plans in pursuit of the elimination of Life and
    the gaining of Eternal Domination.  Death infused a portion of his being into
    mortal creatures of power and evil who performed his horrible machinations.
    And, to his eternal chagrin, Death has been soundly defeated by an individual
    and seemingly inconsequential agent of the Life Force.
            Throughout time, these warriors have triumphed over Death's earthly
    incarnations, weakening Death's cosmic balance and enraging it to unfounded
    heights of frustration and resolve.  From these great losses Death plots a
    devious new scheme that will exact his revenge on those who defeated it and
    severely weaken the Life Force at the same time.
            Death plucks each hero from the time stream at the moment of victory.
    He approaches the heroes separately, disguised as Chronos, Master of Time and
    Messenger for Good.  Death lies to each mortal, spinning moral fantasies and
    catering to individual secret desires.  Death convinces each warrior to fight
    seven messengers of Death throughout the time stream in order to defeat evil
    and preserve Life.  A promise of immortality is offered to each mortal if he or
    she is successful in this false mission.  The TIME KILLERS heroes, still
    fatigued and disoriented from their previous encounters, believe the Master of
    Deceit and agree to meet the challenge.
           Death has orchestrated events that will pit eternity's greatest warriors
    and Death's greatest enemies against each other.  Whichever TIME KILLERS
    warrior survives these bloody battles will have to face a fully powered and
    vengeful Death in his own dark underworld.  Will Death be victorious and
    reclaim a hold on All That Is?  Or will one of the TIME KILLERS heroes overcome
    the power of this prime force and become forever immortal?  Only time will
    With Faint heart, tired feet and many ___________
    a tear, through our opposed path         |   |\
    we must persevere.  A minor poem      |  |---|__\     Jay H. Anderson
    for a minor obstacle(Life)-Beast       \/    |    \   gt4976c@prism.gatech.edu

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