## FAQ/Walkthrough by TangoBunny

Version: 1.1 | Updated: 11/22/10 | Search Guide | Bookmark Guide

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[CONTENTS]
#0# - Boring Revision Information
#1# - Brief Info of Game and Guide
#2# - General Hints (Spoiler-Free)
#3# - FAQs - Solving common problems! (Spoilers)
#4# - Full Path Guide
#5# - Items/Knowledge and Their Uses
#6# - Enemy List
#7# - Mysteries that are Still Unsolved
#8# - Credits/FAQ Usage/About the Author

---
#0# [Boring Revision Information]
---
Current version: v1.1
01/10/2010 - v1.0 - The first version of the FAQ!

---
#1# [Brief Info of Game and Guide]
---
An Assassin in Orlandes is a digital gamebook that can be very cruel to
newcomers of the genre.  Simply put, these kinds of games require trial and
error, plenty of restarting, and putting together choice outcomes like a puzzle
to find the most optimal route.

This guide is intended to both provide hints for the explorers out there, as
well as provide a full guide of everything contained in the game. It's highly
recommended that you stick with the hints alone the first time you play!
The actual guide is more useful for the achievements, and using the guide
before you've reached the true ending by yourself will cause you to miss out on
a lot of the gameplay and storyline.  Part of the fun actually comes from
failing, witnessing the crazy things that occur when everything goes wrong,
and knowing how to prevent that from happening the next time you play.

You should also remember that the game itself has a bookmark feature which will
help you solve the gamebook yourself without the need for a guide.  Recent
versions of the game have several difficulty levels, giving you the option of
starting with 10 bookmarks, but disabling the cheat unlockable if you beat the
game on those settings.  Feel free to use these modes to experiment with
routes, then when you have a plan, go for it in classic mode!

Now, some important notes about the guide itself!

I'll be using these abbreviations throughout the rest of the FAQ:
VIT = Vitality
OFF = Offense
DEF = Defence
Bad End = A bad ending where the plot is not resolved
True End = Winning the game and getting the best ending

Page numbers will not be listed (as they have no tangible use in a digital
gamebook), and instead, I'll title each 'room' with a vague description, which
will look something like this:

EGG SHAPED ROOM: Find a pony.
Ride the pony: Perform a fitness check.
Success: Get 'A Pony', Go to FLOWERY MEADOWS.
Fail: -2 VIT, Go to LESS INTERESTING ROOM.
Ignore the pony: Go to LESS INTERESTING ROOM.

If there is an enemy to fight, their statistics will be listed in brackets
after their name, in the same order as the game shows them.

Fight Bees (3/2/1)
Win: Go to LESS INTERESTING ROOM.

This would mean that the enemy 'Bees' have 3 VIT, 2 OFF, and 1 DEF.

There's no 'Lose:' paths listed for enemies, because losing to an enemy will
always lead to a description of how the enemy beat you followed by a Bad End.

I'm sure you'll get the hang of things!

---
#2# [General Hints (Spoiler-Free)]
---
Take Notes
----------
You want to know the reason why I decided to put together a guide for a
gamebook?  It's because this game gave me an excuse to sit down with gel pens
and notepads and jot down all the outcomes, and by the end of the game, I had
mapped out so many alternate paths that I knew the entire game by memory!

You should try it too!  Even if you don't have any real notepads handy, just
happens when you choose certain options.

You only need to note down 'Go North = +3 gold, Go to Puffin Enclosure' once,
and then when you reach that point next time, you'll know exactly where you've
been, what items you'll get, and what new things to try.

Dice Nudging
------------
When rolling dice, you can either tap or 'shake' to roll.  If you see results
you don't want, give your iDevice a quick shake, and you should be able to get
a free re-roll!  You can only 're-roll' once in most cases though, so it's not
a guaranteed cheat, but it certainly gives you a higher chance.

Personally speaking, I tend to play on an iPad on my desk with dice roll
animations turned off for speed, so nudging isn't really convenient for me...

Achievement/Art Tips
--------------------
All of the achievements in the game are pretty self-explanatory, but if you
can't figure out how to reach a particular location/character, just try
different routes or, failing that, look up the name of the location or
character in the full path guide after you've beaten the game at least once.

The only vague art description is for the 'Nurrothian Mercs', who can be found
in one of the taverns in Orlandes.

Fitness Tips
------------
When you're first playing the game, and enjoying the storyline and curiosities,
rolling a low fitness score can still be fun to play with.  Failing fitness
checks can often lead to new routes and puzzle opportunities which can easily
be missed if you're playing with a very high fitness score (such as Novice
mode).  A low fitness can lead to a lot of enjoyable side-quests to experiment
with!

However!  If you've played the game long enough to know exactly how to get to
the true ending in the best possible way, there is absolutely no reason to play
with a fitness of anything lower than 12 (the maximum). If you just need to
hit the ending, keep re-rolling a character until you get that maximum fitness!
At the very end of the game, the weapons and armour can require you to have a
high fitness to even use them, and battles will require you to roll fitness
just to get the chance to damage enemies.

In short, any fitness will do when playing for fun and exploration!
However, the best possible fitness is near-necessary to survive reaching the
true ending.

Always Try Different Routes!
----------------------------
It can be easy for someone new to gamebooks to be misled into sticking to 'bad
routes' every time they play, and never trying the other (possibly better)
choices.

Here's an extra silly hypothetical example!:
"You're reading in the study hoping to find some clues, when all of a sudden, a
giant ogre casually balancing four nuclear bombs on his head bursts through the
door!  Do you: A) Hide in the cupboard?  Or do you:  B) Ready your weapon?"

A new player may naturally decide to hide in the cupboard, where it may say:

"The ogre passes by without a hassle.  Inside the cupboard, you find a really
pretty pink cake (+10 VIT), a box of matches, a pair of new shoes (2 DEF), and
a secret passage leading to the next area."

Awesome!  Right?  The player clearly made the correct choice there!  It would
have been stupid to try and attack that ogre, so every time you play the game,
you should ALWAYS hide in the cupboard!   ...Unfortunately, the truth is, the
other option might have actually said:

"The ogre notices your weapon and frowns. 'How will you get out of here alive
with that pitiful thing?  You should take my spare shotgun.  Oh, and here's a
key I found.  I don't know what it's for, but I hear it's for the locked door
right at the end of the game.'  After taking the shotgun (6 OFF) and key, you
bid the ogre farewell and head out the door on the opposite side."

Sure, the matches might have come in handy for a single fitness check somewhere
later in the game, but they're no match for the key and shotgun.  It always
pays to experiment with different routes, no matter how counter-intuitive they
might seem.

---
#3# [FAQs - Solving common problems! (Spoilers)]
---

Q: Is there any use in the '2 OFF' and '2 DEF' equipment, considering you
A: Unless that item is magical-but-unappraised, then no, there's no tangible
use.  The only difference it will change is the equipepd item description

Q: Where can I find a shield?
A: In this first Gamebook Adventures title, there are no shields in the game.
It's listed in the inventory screen as the game has been updated to the
engine used in later Gamebook Adventure titles.

Q: In the Hall of Records, how do I obtain both the victim's name and the
A: Simply put, you can't.  In all versions up to V2.1, this 'false choice' was
left in the game as a red herring to trick players.  In future versions,
this will reportedly be changed so that you only need either the victim's
name, OR the assassin's name and whereabouts, at which point you will be
directed to the Lower Storey of the Hall of Records.

A: It's part of Orlandes mythology, and plays a part in Gamebook Adventures 2:
Siege of the Necromancer'.  Haradornes is a protective spirit in the form of
a three-headed red dragon, that was once commonly worshipped.  It has no
use in the game, but adds a little to the lore of Orlandes!

Q: What is the Necklace used for?
A: Nothing at all!  It's another red herring in the game, a cheap marketplace
trinket that serves no purpose other than conning tourists out of a couple
of gold coins.  Personally speaking, I quite like the idea of the main
protagonist running around wearing a pretty necklace, but your imagination
may vary.

Q: Is there any way to avoid the trap in the ravine?
A: The ravine is the first point in the game where you're forced to roll a
fitness check with no other option, and failing that fitness check will
result in a bad end.  It's entirely luck-based.

---
#4# [Full Path Guide]
---

STARTING TAVERN:
Drink: -1 Gold, Become 'Drunk', Temporary -4 FIT, Go to THE ATTACKING MAN
Ask: Go to THE ATTACKING MAN
Leave: Go to THE ATTACKING MAN

THE ATTACKING MAN:
Observe: Fight Well-Dressed Thug (14/2/1)
Win: Go to VICTIM DIES (without the 'Chase' option)
Attack:
Drunk: -4 VIT, Fight Well-Dressed Thug (14/2/1)
Win: Go to VICTIM DIES
Not Drunk: Fight Thug (wounded) (12/1/1)
Win: Go to VICTIM DIES

VICTIM DIES:
Chase (if you didn't observe) = Fitness check
Success: Learn Eltane's name, and the direction he's heading,
Go to STALKING MAN
Fail: -2 VIT, Go to STALKING MAN
Search: Get 'Stiletto Dagger' (2 OFF), Learn Ronas Fedor's name, +7 gold
Take Eagle Ring: Get 'Fedor's Eagle Ring'
Wear Eagle Ring: To Keep searching/Leave options
Keep searching: Go to GUARD CHASE
Leave: Fitness check
Success: Go to STALKING MAN
Fail: Go to GUARD CHASE
Don't Take Eagle Ring:
Keep searching: Go to GUARD CHASE
Leave: Fitness check
Success: Go to STALKING MAN
Fail: Go to GUARD CHASE
Lodgings: Go to STALKING MAN

GUARD CHASE:
Right: -2 VIT
Pry open the sewer cover: Go to SEWER
Left (Alleys):
Open doors: Go to WORKSHOP
Keep running: Attacked by guards (-6 VIT), Go to GAOL
Straight:
Sharp Right: -2 VIT, Go to TIMBER YARD
Straight: Fitness check
Success: Go to STALKING MAN, or if already encountered, Go to LODGINGS
Fail: -6 VIT, Go to GAOL

TIMBER YARD:
Pry open sewer: Go to SEWER

SEWER:
Fight Medius the Cannibal (24/2/1)
Win:
Stay: +5 VIT, +3 Gold, Get 'Sharp Knife' (2 OFF), Go to STALKING MAN
Turn back: -6 VIT, To Gaol

WORKSHOP:
Search: Get 'Hand-Axe' (3 OFF), Get 'Bullseye Lantern'
Upstairs: Fight Gromlin Thief 1+2 (10/2/1) (8/2/1)
Win: +6 Gold, Get 'Healing Potion', Go to STALKING MAN
Leave: Go to STALKING MAN
Wait for guards to leave: Go to STALKING MAN

GAOL: Lose all belongings, +4 VIT
No Signet Ring: Regain items, -3 Gold, Go to STALKING MAN (or if already been
to the stalking man, Go to LODGINGS)

LODGINGS: +5 VIT (Only +2 VIT if you went to gaol), -3 Gold,
Go to STALKING MAN or, if already been, Go to ELTANE/FEDOR SEARCH

STALKING MAN: Learn that Kari was captured
Win: Learn Eltane's name, +2 Gold
Slept: Go to ELTANE/FEDOR SEARCH
Not yet slept: Fitness check
Success: Go to LODGINGS
Fail:
(If already performed guard chase): -6 VIT, Go to GAOL
Explain you were attacked:
Mention the murder: Fitness check
Success: Go to GUARD CHASE
Fail: Go to GAOL
Otherwise: Go to LODGINGS
Run for it: Go to GUARD CHASE

ELTANE SEARCH:
Hall of Records: -1 Gold
Highest Storey: Nothing
(Keep searching):
Know Fedor, Eltane, and Eltane's Location: ??? (Impossible to choose!)
Don't know: Go to MARKET
Lowest Storey: Learn of beggars, Go to BEGGARS

MARKET:
Stall-Holders:
Buy necklace: -4 Gold, Get 'Necklace', Go to BEGGARS
Continue questioning:
Demand: Fight Bodyguard (18/2/2)
Win: Go to TAVERNS
To taverns: Go to TAVERNS
Go to taverns: Go to TAVERNS

TAVERNS:
Buy round: Learn of beggars, Go to BEGGARS

FEDOR SEARCH:
Question people: Get 'Black Silk Armband', Go to FEDOR COMPOUND
Straight to Fedor Manse: Go to FEDOR COMPOUND

FEDOR COMPOUND:
Wearing Black Armband:
Make up a story:
Broach subject of murder:
Leave now:
Eltane lead: Go to ELTANE SEARCH
Reason with Lady Fedor: Fight Guard Dog 1 (9/2/2) and Guard Dog 2 (10/2/1)
Win:
Eltane lead: Go to ELTANE SEARCH
See what happens: Go to FEDOR STUDY
Tell the truth: Broach subject of murder (see above)
No Black Armband: Choice to Bribe/Climb the walls
Bribe the guards:
Eltane: Go to ELTANE SEARCH
Climb the wall: Fitness check
Success: Go to FEDOR STUDY
Fail: Fight Guard Dog 1 (9/2/2) and Guard Dog 2 (10/2/1)
Win:
Eltane lead: Go to ELTANE SEARCH

FEDOR STUDY:
Desk: Learn Eltane's name, Learn graveyard location
Leave:
Elsewhere: Go to MARKET STALLS
Bookshelves: Search Desk or Elsewhere in the room
Elsewhere in the room:
Wearing Signet Ring: Fight Angry Guard (17/4/1)
Win: Get 'Short Sword' (4 OFF), Go to OUTSIDE FEDOR MANSE
Not wearing Signet Ring:
Elsewhere: Go to MARKET STALLS
Bookshelves: Search Desk or Elsewhere in the room

OUTSIDE FEDOR MANSE:
Main Compound Gates:
Elsewhere: Go to MARKET STALLS
Servants Quarters: -2 VIT
Elsewhere: Go to MARKET STALLS

BEGGARS: Fitness check
Success: Learn about Graveyard, -2 Gold, Go to MARKET STALLS

MARKET STALLS:
Healing Potion (6 Gold)
Suit of Leather Armour (3 DEF) (10 Gold)
Silver Statue (2 Gold)
Short Sword (4 OFF) (7 Gold)
Elixir of Health (7 Gold)
Bullseye Lantern (4 Gold)
After buying, Go to THIEF CHASE
To Lodgings: Back to lodgings (+4 VIT), Go to GRAVEYARD

THIEF CHASE:
Chase: Fitness check
Success: Fight Trav Thief (10/2/2)
Win: Get 'Healing potion', Back to lodgings (+4 VIT), Go to GRAVEYARD
Fail: Back to lodgings (+4 VIT), Go to GRAVEYARD
Low Profile: Back to lodgings (+4 VIT), Go to GRAVEYARD

GRAVEYARD:
Main Gates:
Follow distant glint: Go to HOODED MAN
Success: -2 VIT, Fight Skeleton (15/2/3)
Win: Get 'Silver Ring', Go to HOODED MAN
Fail: Fitness check
Success: -2 VIT, Fight Skeleton (15/2/3)
Win: Get 'Silver Ring', Go to HOODED MAN
Main Path: Go to HOODED MAN
Smaller Hedge Gate:
Stride: Fitness check
Success: Go to HOODED MAN
Fail: -4 VIT, -1 FIT, Go to HOODED MAN
Sneak:
Clear undergrowth: Get 'Ivory Brooch', Go to HOODED MAN
Continue: Go to HOODED MAN

HOODED MAN:
Call out:
Here to see Eltane: Fight Hooded Figure (28/4/2)
Win: Go to CRYPT ENTRANCE
Here for money: Learn about Castle Eltane near Lago Rojo,
Fight Axe-Man (19/3/4)
Win: Get 'Hand Axe' (3 OFF), Get 'Chain Shirt' (4 DEF), +3 gold,
Get 'Candle', Go to CRYPT
Remain silent: Learn about Castle Eltane near Lago Rojo
Follow: Go to CRYPT ENTRANCE
Wait: Fight Angry Axe-Man (19/3/4)
Win: Get 'Hand Axe' (3 OFF), Get 'Chain Shirt' (4 DEF), +3 gold,
Get 'Candle', Go to CRYPT
Cautious:
Ambush attack: Fight Hooded Figure (Wounded) (24/4/2)
Win: Go to CRYPT ENTRANCE
Wait and watch: Learn about Castle Eltane near Lago Rojo
Attack: Fight Axe-Man (19/3/4)
Win: Get 'Hand Axe' (3 OFF), Get 'Chain Shirt' (4 DEF), +3 gold,
Get 'Candle', Go to CRYPT ENTRANCE
Wait: Go to CRYPT ENTRANCE

CRYPT ENTRANCE:
Fitness Check
Success:
(If Axe-Man is not a problem) Go to CRYPT
(If Axe-Man went in first) Fight Unarmed Axe-Man (19/1/4)
Win: Get 'Hand Axe' (3 OFF), Get 'Chain Shirt' (4 DEF), +3 gold,
Get 'Candle', Go to CRYPT
Fail: -3 VIT, Fight Hidden Axe-Man (19/3/4)
Win: Get 'Hand Axe' (3 OFF), Get 'Chain Shirt' (4 DEF), +3 gold,
Get 'Candle', Go to CRYPT

CRYPT:
Right passage:
Door:
Keep searching: Healing Balm, Fight Arachnidos (15/4/2)
Win: Go to WALL SYMBOLS
Other exit: Fight Arachnidos (15/4/2)
Win: Fitness check
Success: Go to SKELETAL GAME ROOM
Fail: Fight Spider Arachnidos Hatchlings 1+2 (8/3/1) (11/3/1)
Win: Go to SKELETAL GAME ROOM
Continue along: Go to WALL SYMBOLS
Left passage (Cavern pier):
Own Bulls-eye Lantern: Go to SKELETAL GAME ROOM
Forward-Right: Go to SKELETAL GAME ROOM
Row to wall in deeper water:
Right: Fitness check
Success:
Straight across: To Straight ahead (see above)
Veer left: Go to SKELETAL GAME ROOM
Left: Go to SKELETAL GAME ROOM
Forward-Left: Fitness check
Success:
Straight across: To Straight ahead (see above)
Veer left: Go to SKELETAL GAME ROOM

WALL SYMBOLS:
Lantern: Go to TRAP CORPSE
No lantern: Fitness Check
Success: Go to TRAP CORPSE

TRAP CORPSE:
Check corpse: +4 Gold, Learn '3 must follow 2', Go to SKELETAL GAME ROOM
Continue: Go to SKELETAL GAME ROOM

SKELETAL GAME ROOM:
Choose 2, then 3: +9 VIT, Go to COFFINS

COFFINS:
Right coffin: Get 'Silver Dagger' (2 OFF until appraised), Go to COFFINS
Left coffin: +5 gold, Go to COFFINS
Continue: Fight Rats (9/3/2 and 7/3/2)
Win: Go to ALTAR WITH RECESSES

ALTAR WITH RECESSES:
Ignore: Fight Bone Golem (17/3/3)
Win: Go to RAVINE
Pray: +6 VIT, Go to RAVINE

RAVINE:
Hurry: Fitness check
Examine:
Run: Fitness check
Success: -2 VIT, Go to GLADE
Jump:
Armor: Fitness check

Axeman defeated:
Know where quarry is heading: Go to MONASTARY
Axeman not defeated: Fitness check
Success: Fight Mysterious Axe-Man (19/3/4)
Win: Hand Axe (3 OFF), Chain Shirt 4 DEF, +3 gold
Know where he is heading: Go to MONASTARY
Fail: -3 VIT, Fight Mysterious Axe-Man (19/3/4)
Win: Hand Axe (3 OFF), Chain Shirt 4 DEF, +3 gold
Know where he is heading: Go to MONASTARY

MONASTARY:
Investigate:
Barn: Get 'Food Rations'
Narrow Building:
Leave immediately: Go to TWO TRACKS
Explore room: +3 Gold, Get 'Pewter Stein', Fitness check
Success: To Barn, Belltower or Leave
Fail: -10 VIT, Temp -4 FIT, Inflicted with the Plague
Own Elixir: Must drink, +4 VIT, Plague removed, choose to Leave, or go to
Barn or Belltower
No Elixir: Choose to Leave, or go to Barn or Belltower
Belltower:
Ground floor: Learn of disease in narrow building,
Upper storey: Fitness check:
Success: Boulder trap -2 VIT, Find out the bandits went northeast,
+4 VIT, Get 'Map to Lago Rojo'
Identify Brooch (Charm of Protection),
Identify Silver Ring (Ring of Sustenance)
Fail: Boulder trap -10 VIT, Find out the bandits went northeast,
+4 VIT, Get 'Map to Lago Rojo'
Identify Brooch (Charm of Protection),
Identify Silver Ring (Ring of Sustenance)

WIDE BERTH:
Attack two figures: Fight Older Man (9/3/2) and Younger Man (11/2/3)
Win:
Search bodies: +4 Gold, Fight Woods Bear (36/4/3)
Win: Go to TWO TRACKS
Investigate tracks to lightning-blasted tree: Fight Woods Bear (36/4/3)
Win: Get 'Short Sword' (4 OFF), +4 Gold, Go to TWO TRACKS
Avoid: Fitness check
Success: Go to TWO TRACKS
Fail:
Stand ground: Fight Woods Bear (36/4/3)
Win: Go to TWO TRACKS
Flee: Fitness check
Success: Go to TWO TRACKS
Fail: Fight Woods Bear (36/4/3)
Win: Go to TWO TRACKS

TWO TRACKS
Northeast: Temp -2 FIT, Fight two Plague-Infected Bandits (22/2/3) (20/2/3)
Win:
Plague: +6 VIT, +6 Gold, Get 'Holy Book', Go to RIVER
No Plague: -4 VIT, temp -4 FIT, Inflicted with the Plague
Elixir: +4 VIT, Go to RIVER
No Elixir: +6 Gold, Get 'Holy Book', Go to RIVER
Northwest: Temp -2 FIT, Fight Wild Dog (24/3/2)
Win: +6 VIT
Swim upstream: Temp -2 FIT, Fight River Python (27/2/2)
Win: Go to NORTH SHORE
Cross downstream: Fitness check:
Success: Go to NORTH SHORE

RIVER:
Risk Ford: Fight Shark with -2 FIT (32/4/2)
Win: Go to NORTH SHORE
Swim Downstream: -4 VIT, Go to NORTH SHORE

NORTH SHORE: All food ruined
Ring of Sustenance: Go to JOURNEY TO PEAKS OF FIRE
No Ring:
Collect purple fruit:
Charm of Protection: Get 'Poisonous Fruit Rations',
Go to JOURNEY TO PEAKS OF FIRE
No Charm of Protection: Bad End
Hunt for meat: Fitness check
Success: Get 'Rabbit meat', Go to JOURNEY TO PEAKS OF FIRE
Fail:
Charm of Protection: Get 'Poisonous Fruit Rations',
Go to JOURNEY TO PEAKS OF FIRE
No Charm of Protection: Bad End

JOURNEY TO PEAKS OF FIRE:
Map to Lago Rojo: Go to FOOTHILLS TO PEAKS OF FIRE
No Map: Go to NOMAD SETTLEMENT

Ask to see a Holy Man:
Silver dagger: Appraise dagger into 'Ehrlich Dagger'
No silver dagger: +7 VIT
Pewter stein: Get Drahvin healing potion
No pewter stein: To Holy Man or Herdmaster
Speak with Herdmaster: Learn to stick to valleys to avoid jackal
No Map: Speak to Herdmaster about getting a map
Pay 20 Gold: +5 VIT, Go to FOOTHILLS TO PEAKS OF FIRE
Don't Pay 20 Gold: Fitness check
Success:
Set off on foot: Bad End
Turn the horses loose: Go to FOOTHILLS TO PEAKS OF FIRE
Use Map to Lago Rojo: +5 VIT, Go to FOOTHILLS TO PEAKS OF FIRE

FOOTHILLS TO PEAKS OF FIRE:
Valley: To deserted town
Investigate: Fight Spitting Beetle (13/4/4)
Win: To Saloon, Large House, or Leave Town
Pass through quickly: Go to ELTANE'S CASTLE
Ridge:
Stand ground and await attack: Fight Albino Jackal (27/4/3)
Win:
Have plague and holy book: +4 VIT, Cure Plague, Go to ELTANE'S CASTLE
Not afflicted or no book: Go to ELTANE'S CASTLE
Try to make it to the other side: Fitness check
Success:
Cut the ropes: Fitness check
Success: Go to ELTANE'S CASTLE
Fail: Fight Albino Jackal (27/4/3)
Win:
Have plague and holy book: +4 VIT, Cure Plague, Go to ELTANE'S CASTLE
Not afflicted or no book: Go to ELTANE'S CASTLE
Receive creature's attack: Fight Albino Jackal (27/4/3)
Win:
Have plague and holy book: +4 VIT, Cure Plague, Go to ELTANE'S CASTLE
Not afflicted or no book: Go to ELTANE'S CASTLE
Fail: Fitness check
Success: To Cut the ropes (see above)

SALOON:
Get 'Bottle of Brandy', and 'Hemp Ale' (Healing), Go to LARGE HOUSE,
or Leave Town (Go to ELTANE'S CASTLE)

LARGE HOUSE:
Use directions to Go to MINE, or Leave Town (Go to ELTANE'S CASTLE)

MINE:
Ehrlich Weapon: Fight Goblyn Trickmaster (22/2/2)
Win: +8 Gold, Get 'Acid vial', Go to ELTANE'S CASTLE
Another Weapon: Fight Animated Tumbleweed (8/2/2)
Win: Fight Rock Monster (40/3/5)
Win: Fight Goblyn Trickmaster (22/2/2)
Win: +8 Gold, Get 'Acid vial', Go to ELTANE'S CASTLE

ELTANE'S CASTLE:
No Plague:
Approach from front gatehouse: Fitness check
Success: Fight Hunchback (32/4/3)
Win: Get 'Short sword' (4 OFF), To Stride/Creep/Climb options (below)
Fail: -4 VIT, Fight Hunchback (32/4/3)
Win: Get 'Short sword' (4 OFF)
Stride bravely across courtyard: Fitness check
Success: Go to CASTLE ENTRANCE HALL
Fail: -7 VIT, -2 FIT, Crippled leg, Go to CASTLE ENTRANCE HALL
Creep around the side of courtyard:
Leap up and peek in window: Go to CASTLE ENTRANCE HALL
Get to main doors quickly: Go to CASTLE ENTRANCE HALL
Climb steps to gatehouse:
Burst through door: -4 VIT, To Creep around the side
Inch it open slowly: To Stride bravely, or To Creep around the side
Approach via the depression: Fitness check
Success:
Climb up to cave mouth: Fitness check
Success:
Hide behind timbers: Fitness check
Success: Go to Use Bulls-Eye Lantern (see below)
Fail: Fight Armoured Guard with Axe (36/5/5)
Win: Go to the win condition for 'Use Bulls-Eye Lantern' (see below)
Rush around corner: Fight Armoured Guard with Axe (36/5/5)
Win: Go to the win condition for 'Use Bulls-Eye Lantern' (see below)
Use Bulls-Eye Lantern: Fight Armoured Guard (Unarmed) (36/1/5)
Win: Get Heavy-Axe (5 OFF), If FIT 8+ get Half-Plate Armor (5 DEF)
Continue down passageway:
Lure them out: Fight Armoured Guard 1+2 (36/5/5) (35/2/5)
Win: Get Heavy-Axe (5 OFF), If FIT 8+ get Half-Plate Armor (5 DEF),
Find Kari
Surrender: Go to KARI SURRENDER
Attack man holding Kari hostage: -5 VIT, Go to KARI SURRENDER
Search storage chamber: Get 'Healing herbs', Get 'Lockpicks'
Fight Armoured Guard with Axe (39/5/5)
Win: Find Kari
Surrender: Go to KARI SURRENDER
Attack man holding Kari hostage: -5 VIT, Go to KARI SURRENDER
Return the way you came: Go to Approach from front gatehouse (see above)
Fail: -3 VIT, Go to Approach from front gatehouse (see above)

CASTLE ENTRANCE HALL
Corridor to left:
Enter apothecary: Get 'Healing infusion', To Continue through corridor
Continue through corridor: Find Kari
Surrender: Go to KARI SURRENDER
Attack man holding Kari hostage: -5 VIT, Go to KARI SURRENDER
Stairs to landing: Fitness check
Success: Go to UPPER FLOOR
Fail: -10 VIT, To Corridor to left (above)

UPPER FLOOR:
East Wing (right hand): Fight Armoured Guard (20/4/3)
Win: Find Kari, Go to KARI SURRENDER
Nothing useful in pockets: Bad End
Main Keep (left passageway):
Examine bookshelves: Learn Wizard's name (Cabrera), Go to KARI SURRENDER
Look at table:
Take ring: Get 'Eltane Signet Ring'
Examine books: Learn Wizard's name (Cabrera), Go to KARI SURRENDER
Leave: Find Kari, Go to KARI SURRENDER
Don't take ring: Look at bookshelves/table/leave

KARI SURRENDER:
If acid in pockets: Go to ESCAPE FROM CELL
If lockpicks in pockets: Go to ESCAPE FROM CELL
Nothing useful in pockets: Bad End

ESCAPE FROM CELL:  Lose all items, Get Short Sword (4 OFF)
Kill guard: If 8 or more FIT, Get Half-Plate Armor (5 DEF)
Try to find Eltane: Go to LOST IN CASTLE
Escape from castle: Go to STABLE AND COURTYARD
Wake guard: Learn where items are stored, learn about Eltane's Sanctum
To armoury:
Sneak inside: Fitness check
Fight Malbrou (fatigued) (40/2/2)
Get all items back
Escape from Castle: Go to STABLE AND COURTYARD
Try to find Eltane: Go to ELTANE'S ROOM
Fail:
Fight: Fight Malbrou (fatigued) (40/2/2)
Get all items back
Escape from Castle: Go to STABLE AND COURTYARD
Try to find Eltane: Go to ELTANE'S ROOM
Run from armoury: Go to STABLE AND COURTYARD
Throw open door: Fight Malbrou (fatigued) (40/2/2)
Win: Get items back, Find best weapon and armour (6 OFF/6 DEF)
Escape from Castle: Go to STABLE AND COURTYARD
Try to find Eltane: Go to ELTANE'S ROOM
To Eltane's inner sanctum: Go to ELTANE'S ROOM
Escape from castle: Go to STABLE AND COURTYARD
Leave before guard wakes up:
Try to find Eltane: Go to LOST IN CASTLE
Escape from castle: Go to STABLE AND COURTYARD

LOST IN CASTLE:
East: Go to ELTANE'S ROOM
West: Go to WEST WING
South: Go to CASTLE LIBRARY

ELTANE'S ROOM:
Know Wizard's name: Go to VAST HALL
Don't know Wizard's name: Fight Captain of the Guard (65/6/5)
Win: Get Long Sword (6 OFF) and if FIT 8+ get Half-Plate Armor (5 DEF)
Give 15 Gold: Go to VAST HALL
Not willing/Not enough Gold: Fitness check
Success: Go to VAST HALL

WEST WING:
Speak with Kari: Fight Kari's Guard (27/4/4)
Ignore Kari: Go to STABLE AND COURTYARD

CASTLE LIBRARY:
Look up history of Eltane: Info about Eltane's backstory
Leave castle immediately: Go to STABLE AND COURTYARD
Search for records about the castle: (see below)
Search for records about the castle: Find out where Eltane's sanctum is hidden
Route through servants quarters: Go to ELTANE'S ROOM
Main hallways and corridors: Go to WEST WING

STABLE AND COURTYARD:
Investigate stable: Fight Squire (10/2/1)
Win:
Do not meet demands: Fitness check
Cross courtyard and escape: Bad End

VAST HALL:
Wearing Eltane Signet Ring: Bad End
Not wearing Eltane Signet Ring: Fitness check
Success:
Carrying Ehrlich: Fight Kari (54/6/4)
Win: True End
Not carrying Ehrlich: Fight Eltane (disguised as you) (29/2/4)

---
#5# [Items/Knowledge and Their Uses]
---

Weapons:
--------
Dagger (2 OFF)
Stiletto Dagger (2 OFF)
Silver Dagger (2 OFF) (Unappraised)
Hand-Axe (3 OFF)
Short Sword (4 OFF)
Ehrlich (4 OFF) (Magical)
Heavy-Axe (5 OFF)
Long Sword (6 OFF)

Armor:
------
Leather Jerkin (2 DEF)
Suit of Leather Armour (3 DEF)
Chain Shirt (4 DEF)
Half-Plate Armour (5 DEF)
Plate Mail (6 DEF)

Items:
------
Ronas Fedor's Eagle Signet Ring (If worn, makes you a suspect of murder)
Bulls-eye Lantern (Helps light the way in the crypt, and can blind a guard)
Necklace (Useless!)
Black Silk Armband (Helps you enter the Fedor Manse)
Silver Statue (Useless!)
Elixir of Health (Cures the Orlandes Plague)
Silver Ring (Can be appraised into a Ring of Sustenance)
Ivory Brooch (Can be appraised into a Charm of Protection)
Candle (For a small amount of light exploring the crypt)
Food Rations (Possibly for the Ring of Sustenance?)
Map to Lago Rojo (Helps you reach Lago Rojo)
Charm of Protection (Prevents poison)
Ring of Sustenance (Prevents hunger)
Holy Book (Details how to cure the plague)
Poisonous Fruit Rations (Removes hunger when wearing Charm of Protection)
Rabbit Meat (Removes hunger)
Bottle of Brandy (Useless!)
Acid Vial (Burns through locks)
Lockpicks (Picks locks)
Eltane's Signet Ring (Bad End if wearing upon finale)

Knowledge:
----------
Location that Eltane is heading (Used in the Hall of Records)
Beggars (The beggars give a further lead for you to follow)
Graveyard location (The location you follow Eltane through)
Castle Eltane is near Lago Rojo (The whereabouts of Castle Eltane)
Wizard's Name (Useful when approaching Eltane's Room)
Know where items are stored (Allows you to approach armoury)
Know where Eltane's Sanctum is (Allows you to approach Eltane's Sanctum)

Healing Items:
--------------
Healing Potion
Healing Balm
Gromlin Healing Potion
Drahvin Healing Potion
Hemp Ale
Healing Herbs
Healing Infusion

---
#6# [Enemy List]
---

Well-Dressed Thug (14/2/1)
Thug (wounded) (12/1/1)
Medius the Cannibal (24/2/1)
Bodyguard (18/2/2)
Guard Dog 1 (9/2/2)
Guard Dog 2 (10/2/1)
Angry Guard (17/4/1)
Trav Thief (10/2/2)
Skeleton (15/2/3)
Hooded Figure (28/4/2)
Axe-Man (19/3/4)
Angry Axe-Man (19/3/4)
Hooded Figure (Wounded) (24/4/2)
Unarmed Axe-Man (19/1/4)
Hidden Axe-Man (19/3/4)
Arachnidos (15/4/2)
Arachnidos Hatchling 1 (8/3/1)
Arachnidos Hatchling 2 (11/3/1)
Rats 1 (9/3/2)
Rats 2 (7/3/2)
Bone Golem (17/3/3)
Mysterious Axe-Man (19/3/4)
Older Man (9/3/2)
Younger Man (11/2/3)
Woods Bear (36/4/3)
Plague-Infected Bandits (22/2/3)
Plague-Infected Bandits (20/2/3)
Wild Dog (24/3/2)
River Python (27/2/2)
Shark (32/4/2)
Spitting Beetle (13/4/4)
Albino Jackal (27/4/3)
Goblyn Trickmaster (22/2/2)
Animated Tumbleweed (8/2/2)
Rock Monster (40/3/5)
Hunchback (32/4/3)
Armoured Guard with Axe (36/5/5)
Armoured Guard (Unarmed) (36/1/5)
Armoured Guard 1 (36/5/5)
Armoured Guard 2 (35/2/5)
Armoured Guard (20/4/3)
Malbrou (fatigued) (40/2/2)
Captain of the Guard (65/6/5)
Kari's Guard (27/4/4)
Squire (10/2/1)
Kari (54/6/4)
Eltane (disguised as you) (29/2/4)

---
#7# [Mysteries that are Still Unsolved]
---

Why is the Marlbrou always fatigued?
Are the food rations actually needed for the Ring of Sustenance?
Which item/enemy variants are missing?

If anyone can help out with these, please do e-mail me!

---
---

CREDITS:
All Tin Man Games employees for creating this game!

Special mentions to Neil Rennison and Brewin' (Andrew Drage) for being so

TangoBunny is an odd 13 year old with a love for young adult fiction,
videogames, anime, manga, and comics.  Whilst she was obsessing over An
Assassin in Orlandes, she has also been watching Haruhi, enjoying GiantBomb
videos and various Let's Plays, loving the SAW Alive horror maze, and talking
waaayyy too much on IRC.

If you want to get in touch with her, for whatever reason, just e-mail
tiffanysherrum  at  gmail  dot com!  Mail is a wonderful thing to receive!
Alternatively, you can view her website at http://tangobunny.webs.com.

FAQ USAGE: This FAQ may only be published on any non-profit website, as long
as it remains completely unmodified with all information intact.  The original
unmodified copies can be found on GameFAQs and Tiffany Sherrum's personal
not permitted.

All trademarks and copyrights contained in this document are owned by their

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TangoBunny loves to keep her character width testing lines in her FAQs!
It's the end of the file though, so don't worry about it!
Just pretty it up with flavour text, and nobody will mind it being there!~

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