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    FAQ/Walkthrough by TangoBunny

    Version: 1.1 | Updated: 11/22/10 | Search Guide | Bookmark Guide

    
                                  TangoBunny's Guide To:
    
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    [CONTENTS]
    #0# - Boring Revision Information
    #1# - Brief Info of Game and Guide
    #2# - General Hints (Spoiler-Free)
    #3# - FAQs - Solving common problems! (Spoilers)
    #4# - Full Path Guide
    #5# - Items/Knowledge and Their Uses
    #6# - Enemy List
    #7# - Mysteries that are Still Unsolved
    #8# - Credits/FAQ Usage/About the Author
    
    
    ---
    #0# [Boring Revision Information]
    ---
    Current version: v1.1
    22/11/2010 - v1.1 - Added Haradornes, Nudging, and Copyright info.
    01/10/2010 - v1.0 - The first version of the FAQ!
    
    
    ---
    #1# [Brief Info of Game and Guide]
    ---
    An Assassin in Orlandes is a digital gamebook that can be very cruel to
    newcomers of the genre.  Simply put, these kinds of games require trial and
    error, plenty of restarting, and putting together choice outcomes like a puzzle
    to find the most optimal route.
    
    This guide is intended to both provide hints for the explorers out there, as
    well as provide a full guide of everything contained in the game. It's highly
    recommended that you stick with the hints alone the first time you play!
    The actual guide is more useful for the achievements, and using the guide
    before you've reached the true ending by yourself will cause you to miss out on
    a lot of the gameplay and storyline.  Part of the fun actually comes from
    failing, witnessing the crazy things that occur when everything goes wrong,
    and knowing how to prevent that from happening the next time you play.
    
    You should also remember that the game itself has a bookmark feature which will
    help you solve the gamebook yourself without the need for a guide.  Recent
    versions of the game have several difficulty levels, giving you the option of
    starting with 10 bookmarks, but disabling the cheat unlockable if you beat the
    game on those settings.  Feel free to use these modes to experiment with
    routes, then when you have a plan, go for it in classic mode!
    
    Now, some important notes about the guide itself!
    
    I'll be using these abbreviations throughout the rest of the FAQ:
    VIT = Vitality
    OFF = Offense
    DEF = Defence
    Bad End = A bad ending where the plot is not resolved
    True End = Winning the game and getting the best ending
    
    Page numbers will not be listed (as they have no tangible use in a digital
    gamebook), and instead, I'll title each 'room' with a vague description, which
    will look something like this:
    
    EGG SHAPED ROOM: Find a pony.
     Ride the pony: Perform a fitness check.
      Success: Get 'A Pony', Go to FLOWERY MEADOWS.
      Fail: -2 VIT, Go to LESS INTERESTING ROOM.
     Ignore the pony: Go to LESS INTERESTING ROOM.
    
    
    If there is an enemy to fight, their statistics will be listed in brackets
    after their name, in the same order as the game shows them.
    
    FLOWERY MEADOWS:
     Fight Bees (3/2/1)
      Win: Go to LESS INTERESTING ROOM.
    
    This would mean that the enemy 'Bees' have 3 VIT, 2 OFF, and 1 DEF.
    
    There's no 'Lose:' paths listed for enemies, because losing to an enemy will
    always lead to a description of how the enemy beat you followed by a Bad End.
    
    I'm sure you'll get the hang of things!
    
    
    ---
    #2# [General Hints (Spoiler-Free)]
    ---
    Take Notes
    ----------
    You want to know the reason why I decided to put together a guide for a
    gamebook?  It's because this game gave me an excuse to sit down with gel pens
    and notepads and jot down all the outcomes, and by the end of the game, I had
    mapped out so many alternate paths that I knew the entire game by memory!
    
    You should try it too!  Even if you don't have any real notepads handy, just
    fire up your computer equivalent and type things to help you remember what
    happens when you choose certain options.
    
    You only need to note down 'Go North = +3 gold, Go to Puffin Enclosure' once,
    and then when you reach that point next time, you'll know exactly where you've
    been, what items you'll get, and what new things to try.
    
    
    Dice Nudging
    ------------
    When rolling dice, you can either tap or 'shake' to roll.  If you see results
    you don't want, give your iDevice a quick shake, and you should be able to get
    a free re-roll!  You can only 're-roll' once in most cases though, so it's not
    a guaranteed cheat, but it certainly gives you a higher chance.
    
    Personally speaking, I tend to play on an iPad on my desk with dice roll
    animations turned off for speed, so nudging isn't really convenient for me...
    but hey, it's certainly something that might help you!
    
    
    Achievement/Art Tips
    --------------------
    All of the achievements in the game are pretty self-explanatory, but if you
    can't figure out how to reach a particular location/character, just try
    different routes or, failing that, look up the name of the location or
    character in the full path guide after you've beaten the game at least once.
    
    The only vague art description is for the 'Nurrothian Mercs', who can be found
    in one of the taverns in Orlandes.
    
    
    Fitness Tips
    ------------
    When you're first playing the game, and enjoying the storyline and curiosities,
    rolling a low fitness score can still be fun to play with.  Failing fitness
    checks can often lead to new routes and puzzle opportunities which can easily
    be missed if you're playing with a very high fitness score (such as Novice
    mode).  A low fitness can lead to a lot of enjoyable side-quests to experiment
    with!
    
    However!  If you've played the game long enough to know exactly how to get to
    the true ending in the best possible way, there is absolutely no reason to play
    with a fitness of anything lower than 12 (the maximum). If you just need to
    hit the ending, keep re-rolling a character until you get that maximum fitness!
    At the very end of the game, the weapons and armour can require you to have a
    high fitness to even use them, and battles will require you to roll fitness
    just to get the chance to damage enemies.
    
    In short, any fitness will do when playing for fun and exploration!
    However, the best possible fitness is near-necessary to survive reaching the
    true ending.
    
    
    Always Try Different Routes!
    ----------------------------
    It can be easy for someone new to gamebooks to be misled into sticking to 'bad
    routes' every time they play, and never trying the other (possibly better)
    choices.
    
    Here's an extra silly hypothetical example!:
    "You're reading in the study hoping to find some clues, when all of a sudden, a
    giant ogre casually balancing four nuclear bombs on his head bursts through the
    door!  Do you: A) Hide in the cupboard?  Or do you:  B) Ready your weapon?"
    
    A new player may naturally decide to hide in the cupboard, where it may say:
    
    "The ogre passes by without a hassle.  Inside the cupboard, you find a really
    pretty pink cake (+10 VIT), a box of matches, a pair of new shoes (2 DEF), and
    a secret passage leading to the next area."
    
    Awesome!  Right?  The player clearly made the correct choice there!  It would
    have been stupid to try and attack that ogre, so every time you play the game,
    you should ALWAYS hide in the cupboard!   ...Unfortunately, the truth is, the
    other option might have actually said:
    
    "The ogre notices your weapon and frowns. 'How will you get out of here alive
    with that pitiful thing?  You should take my spare shotgun.  Oh, and here's a
    key I found.  I don't know what it's for, but I hear it's for the locked door
    right at the end of the game.'  After taking the shotgun (6 OFF) and key, you
    bid the ogre farewell and head out the door on the opposite side."
    
    Sure, the matches might have come in handy for a single fitness check somewhere
    later in the game, but they're no match for the key and shotgun.  It always
    pays to experiment with different routes, no matter how counter-intuitive they
    might seem.
    
    
    ---
    #3# [FAQs - Solving common problems! (Spoilers)]
    ---
    
    Q: Is there any use in the '2 OFF' and '2 DEF' equipment, considering you
       start with these stats anyway?
    A: Unless that item is magical-but-unappraised, then no, there's no tangible
       use.  The only difference it will change is the equipepd item description
       in your inventory.
    
    Q: Where can I find a shield?
    A: In this first Gamebook Adventures title, there are no shields in the game.
       It's listed in the inventory screen as the game has been updated to the
       engine used in later Gamebook Adventure titles.
    
    Q: In the Hall of Records, how do I obtain both the victim's name and the
       assassin's name and whereabouts?
    A: Simply put, you can't.  In all versions up to V2.1, this 'false choice' was
       left in the game as a red herring to trick players.  In future versions,
       this will reportedly be changed so that you only need either the victim's
       name, OR the assassin's name and whereabouts, at which point you will be
       directed to the Lower Storey of the Hall of Records.
    
    Q: What is the Silver Statue of Haradornes all about?
    A: It's part of Orlandes mythology, and plays a part in Gamebook Adventures 2:
       Siege of the Necromancer'.  Haradornes is a protective spirit in the form of
       a three-headed red dragon, that was once commonly worshipped.  It has no
       use in the game, but adds a little to the lore of Orlandes!
    
    Q: What is the Necklace used for?
    A: Nothing at all!  It's another red herring in the game, a cheap marketplace
       trinket that serves no purpose other than conning tourists out of a couple
       of gold coins.  Personally speaking, I quite like the idea of the main
       protagonist running around wearing a pretty necklace, but your imagination
       may vary.
    
    Q: Is there any way to avoid the trap in the ravine?
    A: The ravine is the first point in the game where you're forced to roll a
       fitness check with no other option, and failing that fitness check will
       result in a bad end.  It's entirely luck-based.
    
    
    ---
    #4# [Full Path Guide]
    ---
    
    STARTING TAVERN:
     Drink: -1 Gold, Become 'Drunk', Temporary -4 FIT, Go to THE ATTACKING MAN
     Ask: Go to THE ATTACKING MAN
     Leave: Go to THE ATTACKING MAN
    
    
    THE ATTACKING MAN:
     Observe: Fight Well-Dressed Thug (14/2/1)
      Win: Go to VICTIM DIES (without the 'Chase' option)
     Attack:
      Drunk: -4 VIT, Fight Well-Dressed Thug (14/2/1)
       Win: Go to VICTIM DIES
      Not Drunk: Fight Thug (wounded) (12/1/1)
       Win: Go to VICTIM DIES
    
    
    VICTIM DIES:
     Chase (if you didn't observe) = Fitness check
      Success: Learn Eltane's name, and the direction he's heading,
               Go to STALKING MAN
      Fail: -2 VIT, Go to STALKING MAN
     Search: Get 'Stiletto Dagger' (2 OFF), Learn Ronas Fedor's name, +7 gold
      Take Eagle Ring: Get 'Fedor's Eagle Ring'
       Wear Eagle Ring: To Keep searching/Leave options
       Keep searching: Go to GUARD CHASE
       Leave: Fitness check
        Success: Go to STALKING MAN
        Fail: Go to GUARD CHASE
      Don't Take Eagle Ring:
       Keep searching: Go to GUARD CHASE
       Leave: Fitness check
        Success: Go to STALKING MAN
        Fail: Go to GUARD CHASE
     Lodgings: Go to STALKING MAN
    
    
    GUARD CHASE:
     Right: -2 VIT
      Fight the Guards: Bad End
      Pry open the sewer cover: Go to SEWER
     Left (Alleys):
      Open doors: Go to WORKSHOP
      Keep running: Attacked by guards (-6 VIT), Go to GAOL
     Straight:
      Sharp Right: -2 VIT, Go to TIMBER YARD
      Straight: Fitness check
       Success: Go to STALKING MAN, or if already encountered, Go to LODGINGS
       Fail: -6 VIT, Go to GAOL
    
    
    TIMBER YARD:
     Fight guards: Bad End
     Pry open sewer: Go to SEWER
    
    
    SEWER:
     Fight Medius the Cannibal (24/2/1)
      Win:
       Stay: +5 VIT, +3 Gold, Get 'Sharp Knife' (2 OFF), Go to STALKING MAN
       Turn back: -6 VIT, To Gaol
    
    
    WORKSHOP:
     Search: Get 'Hand-Axe' (3 OFF), Get 'Bullseye Lantern'
      Upstairs: Fight Gromlin Thief 1+2 (10/2/1) (8/2/1)
       Win: +6 Gold, Get 'Healing Potion', Go to STALKING MAN
      Leave: Go to STALKING MAN
     Wait for guards to leave: Go to STALKING MAN
    
    
    GAOL: Lose all belongings, +4 VIT
     Own Fedor's Ring: Bad End
     No Signet Ring: Regain items, -3 Gold, Go to STALKING MAN (or if already been
                     to the stalking man, Go to LODGINGS)
    
    
    LODGINGS: +5 VIT (Only +2 VIT if you went to gaol), -3 Gold,
              Go to STALKING MAN or, if already been, Go to ELTANE/FEDOR SEARCH
    
    
    STALKING MAN: Learn that Kari was captured
     Evade: Go to LODGINGS
     Attack: Fight Footpad (14/2/1)
      Win: Learn Eltane's name, +2 Gold
       Slept: Go to ELTANE/FEDOR SEARCH
       Not yet slept: Fitness check
       Success: Go to LODGINGS
       Fail:
        (If already performed guard chase): -6 VIT, Go to GAOL
        Explain you were attacked:
         Mention the murder: Fitness check
          Success: Go to GUARD CHASE
          Fail: Go to GAOL
         Otherwise: Go to LODGINGS
        Run for it: Go to GUARD CHASE
    
    
    ELTANE SEARCH:
    Hall of Records: -1 Gold
     Highest Storey: Nothing
      (Keep searching):
        Know Fedor, Eltane, and Eltane's Location: ??? (Impossible to choose!)
        Don't know: Go to MARKET
     Lowest Storey: Learn of beggars, Go to BEGGARS
    
    
    MARKET:
     Stall-Holders:
      Buy necklace: -4 Gold, Get 'Necklace', Go to BEGGARS
      Continue questioning:
       Demand: Fight Bodyguard (18/2/2)
        Win: Go to TAVERNS
       To taverns: Go to TAVERNS
      Go to taverns: Go to TAVERNS
    
    
    TAVERNS:
      Buy round: Learn of beggars, Go to BEGGARS
      Discreet: Bad End
    
    
    FEDOR SEARCH:
     Question people: Get 'Black Silk Armband', Go to FEDOR COMPOUND
     Straight to Fedor Manse: Go to FEDOR COMPOUND
    
    
    FEDOR COMPOUND:
     Ask guards to enter:
      Wearing Black Armband:
       Make up a story:
        Broach subject of murder:
         Leave now:
          Eltane lead: Go to ELTANE SEARCH
          No other leads: Bad End
         Reason with Lady Fedor: Fight Guard Dog 1 (9/2/2) and Guard Dog 2 (10/2/1)
          Win:
           Eltane lead: Go to ELTANE SEARCH
           No other leads: Bad End
        See what happens: Go to FEDOR STUDY
       Tell the truth: Broach subject of murder (see above)
      No Black Armband: Choice to Bribe/Climb the walls
     Bribe the guards:
      Eltane: Go to ELTANE SEARCH
      No other leads: Bad End
     Climb the wall: Fitness check
      Success: Go to FEDOR STUDY
      Fail: Fight Guard Dog 1 (9/2/2) and Guard Dog 2 (10/2/1)
       Win:
        Eltane lead: Go to ELTANE SEARCH
        No other leads: Bad End
    
    
    FEDOR STUDY:
     Desk: Learn Eltane's name, Learn graveyard location
      Leave:
       Elsewhere: Go to MARKET STALLS
       No new leads: Bad End
      Bookshelves: Search Desk or Elsewhere in the room
      Elsewhere in the room:
       Wearing Signet Ring: Fight Angry Guard (17/4/1)
        Win: Get 'Short Sword' (4 OFF), Go to OUTSIDE FEDOR MANSE
       Not wearing Signet Ring:
        Elsewhere: Go to MARKET STALLS
        No new leads: Bad End
     Bookshelves: Search Desk or Elsewhere in the room
    
    
    OUTSIDE FEDOR MANSE:
     Main Compound Gates:
      Elsewhere: Go to MARKET STALLS
      No new leads: Bad End
     Servants Quarters: -2 VIT
      Elsewhere: Go to MARKET STALLS
      No new leads: Bad End
    
    
    BEGGARS: Fitness check
     Success: Learn about Graveyard, -2 Gold, Go to MARKET STALLS
     Fail: Bad End
    
    
    MARKET STALLS:
     Buy:
      Healing Potion (6 Gold)
      Suit of Leather Armour (3 DEF) (10 Gold)
      Silver Statue (2 Gold)
      Short Sword (4 OFF) (7 Gold)
      Elixir of Health (7 Gold)
      Bullseye Lantern (4 Gold)
       After buying, Go to THIEF CHASE
     To Lodgings: Back to lodgings (+4 VIT), Go to GRAVEYARD
    
    
    THIEF CHASE:
     Chase: Fitness check
      Success: Fight Trav Thief (10/2/2)
       Win: Get 'Healing potion', Back to lodgings (+4 VIT), Go to GRAVEYARD
      Fail: Back to lodgings (+4 VIT), Go to GRAVEYARD
     Low Profile: Back to lodgings (+4 VIT), Go to GRAVEYARD
    
    
    GRAVEYARD:
     Main Gates:
      Read Epitaphs:
       Follow distant glint: Go to HOODED MAN
       Investigate askew grave: Fitness check
        Success: -2 VIT, Fight Skeleton (15/2/3)
          Win: Get 'Silver Ring', Go to HOODED MAN
        Fail: Fitness check
          Success: -2 VIT, Fight Skeleton (15/2/3)
           Win: Get 'Silver Ring', Go to HOODED MAN
          Fail: Bad End
      Main Path: Go to HOODED MAN
     Smaller Hedge Gate:
      Stride: Fitness check
       Success: Go to HOODED MAN
       Fail: -4 VIT, -1 FIT, Go to HOODED MAN
      Sneak:
       Clear undergrowth: Get 'Ivory Brooch', Go to HOODED MAN
       Continue: Go to HOODED MAN
    
    
    HOODED MAN:
     Call out:
      Here to see Eltane: Fight Hooded Figure (28/4/2)
       Win: Go to CRYPT ENTRANCE
      Here for money: Learn about Castle Eltane near Lago Rojo,
                      Fight Axe-Man (19/3/4)
       Win: Get 'Hand Axe' (3 OFF), Get 'Chain Shirt' (4 DEF), +3 gold,
            Get 'Candle', Go to CRYPT
      Remain silent: Learn about Castle Eltane near Lago Rojo
       Follow: Go to CRYPT ENTRANCE
       Wait: Fight Angry Axe-Man (19/3/4)
        Win: Get 'Hand Axe' (3 OFF), Get 'Chain Shirt' (4 DEF), +3 gold,
             Get 'Candle', Go to CRYPT
     Cautious:
      Ambush attack: Fight Hooded Figure (Wounded) (24/4/2)
       Win: Go to CRYPT ENTRANCE
      Wait and watch: Learn about Castle Eltane near Lago Rojo
       Attack: Fight Axe-Man (19/3/4)
        Win: Get 'Hand Axe' (3 OFF), Get 'Chain Shirt' (4 DEF), +3 gold,
             Get 'Candle', Go to CRYPT ENTRANCE
       Wait: Go to CRYPT ENTRANCE
    
    
    CRYPT ENTRANCE:
     Fitness Check
      Success:
       (If Axe-Man is not a problem) Go to CRYPT
       (If Axe-Man went in first) Fight Unarmed Axe-Man (19/1/4)
        Win: Get 'Hand Axe' (3 OFF), Get 'Chain Shirt' (4 DEF), +3 gold,
             Get 'Candle', Go to CRYPT
      Fail: -3 VIT, Fight Hidden Axe-Man (19/3/4)
        Win: Get 'Hand Axe' (3 OFF), Get 'Chain Shirt' (4 DEF), +3 gold,
             Get 'Candle', Go to CRYPT
    
    
    CRYPT:
     Right passage:
      Door:
       Keep searching: Healing Balm, Fight Arachnidos (15/4/2)
        Win: Go to WALL SYMBOLS
       Other exit: Fight Arachnidos (15/4/2)
        Win: Fitness check
         Success: Go to SKELETAL GAME ROOM
         Fail: Fight Spider Arachnidos Hatchlings 1+2 (8/3/1) (11/3/1)
          Win: Go to SKELETAL GAME ROOM
      Continue along: Go to WALL SYMBOLS
     Left passage (Cavern pier):
       Own Bulls-eye Lantern: Go to SKELETAL GAME ROOM
       Forward-Right: Go to SKELETAL GAME ROOM
       Straight ahead:
        Row to wall: Bad End
        Row to wall in deeper water:
         Right: Fitness check
          Success:
           Straight across: To Straight ahead (see above)
           Veer left: Go to SKELETAL GAME ROOM
          Fail: Bad End
         Left: Go to SKELETAL GAME ROOM
       Forward-Left: Fitness check
        Success:
         Straight across: To Straight ahead (see above)
         Veer left: Go to SKELETAL GAME ROOM
        Fail: Bad End
    
    
    WALL SYMBOLS:
     Lantern: Go to TRAP CORPSE
     No lantern: Fitness Check
      Success: Go to TRAP CORPSE
      Fail: Bad End
    
    
    TRAP CORPSE:
      Check corpse: +4 Gold, Learn '3 must follow 2', Go to SKELETAL GAME ROOM
      Continue: Go to SKELETAL GAME ROOM
    
    
    SKELETAL GAME ROOM:
     Choose 2, then 3: +9 VIT, Go to COFFINS
     Otherwise: Bad End
    
    
    COFFINS:
     Right coffin: Get 'Silver Dagger' (2 OFF until appraised), Go to COFFINS
     Left coffin: +5 gold, Go to COFFINS
     Continue: Fight Rats (9/3/2 and 7/3/2)
      Win: Go to ALTAR WITH RECESSES
    
    
    ALTAR WITH RECESSES:
     Ignore: Fight Bone Golem (17/3/3)
      Win: Go to RAVINE
     Pray: +6 VIT, Go to RAVINE
    
    
    RAVINE:
     Hurry: Fitness check
      Success: Go to GLADE
      Fail: Bad End
     Examine:
      Run: Fitness check
       Success: -2 VIT, Go to GLADE
       Fail: Bad End
      Jump:
       No/leather armor: Go to GLADE
       Armor: Fitness check
        Success: Go to GLADE
        Fail: Bad End
    
    
    GLADE:
     Axeman defeated:
      Know where quarry is heading: Go to MONASTARY
      Not know: Bad End
     Axeman not defeated: Fitness check
      Success: Fight Mysterious Axe-Man (19/3/4)
       Win: Hand Axe (3 OFF), Chain Shirt 4 DEF, +3 gold
        Know where he is heading: Go to MONASTARY
        Not know where he is heading: Bad End
      Fail: -3 VIT, Fight Mysterious Axe-Man (19/3/4)
       Win: Hand Axe (3 OFF), Chain Shirt 4 DEF, +3 gold
        Know where he is heading: Go to MONASTARY
        Not know where he is heading: Bad End
    
    
    MONASTARY:
     Investigate:
      Barn: Get 'Food Rations'
      Narrow Building:
       Leave immediately: Go to TWO TRACKS
       Explore room: +3 Gold, Get 'Pewter Stein', Fitness check
        Success: To Barn, Belltower or Leave
        Fail: -10 VIT, Temp -4 FIT, Inflicted with the Plague
         Own Elixir: Must drink, +4 VIT, Plague removed, choose to Leave, or go to
                     Barn or Belltower
         No Elixir: Choose to Leave, or go to Barn or Belltower
      Belltower:
       Ground floor: Learn of disease in narrow building,
       Upper storey: Fitness check:
        Success: Boulder trap -2 VIT, Find out the bandits went northeast,
                 +4 VIT, Get 'Map to Lago Rojo'
                   Identify Brooch (Charm of Protection),
                   Identify Silver Ring (Ring of Sustenance)
        Fail: Boulder trap -10 VIT, Find out the bandits went northeast,
              +4 VIT, Get 'Map to Lago Rojo'
               Identify Brooch (Charm of Protection),
               Identify Silver Ring (Ring of Sustenance)
    
    
     WIDE BERTH:
      Attack two figures: Fight Older Man (9/3/2) and Younger Man (11/2/3)
       Win:
        Search bodies: +4 Gold, Fight Woods Bear (36/4/3)
         Win: Go to TWO TRACKS
       Continue through glade:
        Investigate tracks to lightning-blasted tree: Fight Woods Bear (36/4/3)
         Win: Get 'Short Sword' (4 OFF), +4 Gold, Go to TWO TRACKS
        Avoid: Fitness check
         Success: Go to TWO TRACKS
         Fail:
          Stand ground: Fight Woods Bear (36/4/3)
           Win: Go to TWO TRACKS
          Flee: Fitness check
           Success: Go to TWO TRACKS
           Fail: Fight Woods Bear (36/4/3)
            Win: Go to TWO TRACKS
    
    
    TWO TRACKS
     Northeast: Temp -2 FIT, Fight two Plague-Infected Bandits (22/2/3) (20/2/3)
      Win:
       Plague: +6 VIT, +6 Gold, Get 'Holy Book', Go to RIVER
       No Plague: -4 VIT, temp -4 FIT, Inflicted with the Plague
        Elixir: +4 VIT, Go to RIVER
        No Elixir: +6 Gold, Get 'Holy Book', Go to RIVER
     Northwest: Temp -2 FIT, Fight Wild Dog (24/3/2)
      Win: +6 VIT
       Swim upstream: Temp -2 FIT, Fight River Python (27/2/2)
        Win: Go to NORTH SHORE
       Cross downstream: Fitness check:
        Success: Go to NORTH SHORE
        Fail: Bad End
    
    
    RIVER:
     Risk Ford: Fight Shark with -2 FIT (32/4/2)
      Win: Go to NORTH SHORE
     Swim Downstream: -4 VIT, Go to NORTH SHORE
    
    
    NORTH SHORE: All food ruined
     Ring of Sustenance: Go to JOURNEY TO PEAKS OF FIRE
     No Ring:
      Collect purple fruit:
       Charm of Protection: Get 'Poisonous Fruit Rations',
                            Go to JOURNEY TO PEAKS OF FIRE
       No Charm of Protection: Bad End
      Hunt for meat: Fitness check
       Success: Get 'Rabbit meat', Go to JOURNEY TO PEAKS OF FIRE
       Fail:
        Charm of Protection: Get 'Poisonous Fruit Rations',
                             Go to JOURNEY TO PEAKS OF FIRE
        No Charm of Protection: Bad End
    
    
    JOURNEY TO PEAKS OF FIRE:
     Map to Lago Rojo: Go to FOOTHILLS TO PEAKS OF FIRE
     No Map: Go to NOMAD SETTLEMENT
    
    
    NOMAD SETTLEMENT:
     Ask to see a Holy Man:
      Silver dagger: Appraise dagger into 'Ehrlich Dagger'
      No silver dagger: +7 VIT
     Seek to trade:
      Pewter stein: Get Drahvin healing potion
      No pewter stein: To Holy Man or Herdmaster
     Speak with Herdmaster: Learn to stick to valleys to avoid jackal
      No Map: Speak to Herdmaster about getting a map
       Pay 20 Gold: +5 VIT, Go to FOOTHILLS TO PEAKS OF FIRE
       Don't Pay 20 Gold: Fitness check
        Success:
         Set off on foot: Bad End
         Turn the horses loose: Go to FOOTHILLS TO PEAKS OF FIRE
         Steal a horse: Bad End
        Fail: Bad End
      Use Map to Lago Rojo: +5 VIT, Go to FOOTHILLS TO PEAKS OF FIRE
    
    
    FOOTHILLS TO PEAKS OF FIRE:
     Valley: To deserted town
      Investigate: Fight Spitting Beetle (13/4/4)
       Win: To Saloon, Large House, or Leave Town
      Pass through quickly: Go to ELTANE'S CASTLE
     Ridge:
      Stand ground and await attack: Fight Albino Jackal (27/4/3)
       Win:
        Have plague and holy book: +4 VIT, Cure Plague, Go to ELTANE'S CASTLE
        Not afflicted or no book: Go to ELTANE'S CASTLE
      Try to make it to the other side: Fitness check
       Success:
        Cut the ropes: Fitness check
         Success: Go to ELTANE'S CASTLE
         Fail: Fight Albino Jackal (27/4/3)
         Win:
          Have plague and holy book: +4 VIT, Cure Plague, Go to ELTANE'S CASTLE
          Not afflicted or no book: Go to ELTANE'S CASTLE
        Receive creature's attack: Fight Albino Jackal (27/4/3)
         Win:
          Have plague and holy book: +4 VIT, Cure Plague, Go to ELTANE'S CASTLE
          Not afflicted or no book: Go to ELTANE'S CASTLE
       Fail: Fitness check
        Success: To Cut the ropes (see above)
        Fail: Bad End
    
    
    SALOON:
     Get 'Bottle of Brandy', and 'Hemp Ale' (Healing), Go to LARGE HOUSE,
     or Leave Town (Go to ELTANE'S CASTLE)
    
    
    LARGE HOUSE:
     Use directions to Go to MINE, or Leave Town (Go to ELTANE'S CASTLE)
    
    
    MINE:
     Ehrlich Weapon: Fight Goblyn Trickmaster (22/2/2)
      Win: +8 Gold, Get 'Acid vial', Go to ELTANE'S CASTLE
     Another Weapon: Fight Animated Tumbleweed (8/2/2)
      Win: Fight Rock Monster (40/3/5)
       Win: Fight Goblyn Trickmaster (22/2/2)
        Win: +8 Gold, Get 'Acid vial', Go to ELTANE'S CASTLE
    
    
    ELTANE'S CASTLE:
     Plague: Bad End
     No Plague:
      Approach from front gatehouse: Fitness check
       Success: Fight Hunchback (32/4/3)
        Win: Get 'Short sword' (4 OFF), To Stride/Creep/Climb options (below)
       Fail: -4 VIT, Fight Hunchback (32/4/3)
        Win: Get 'Short sword' (4 OFF)
         Stride bravely across courtyard: Fitness check
          Success: Go to CASTLE ENTRANCE HALL
          Fail: -7 VIT, -2 FIT, Crippled leg, Go to CASTLE ENTRANCE HALL
         Creep around the side of courtyard:
          Leap up and peek in window: Go to CASTLE ENTRANCE HALL
          Get to main doors quickly: Go to CASTLE ENTRANCE HALL
         Climb steps to gatehouse:
          Burst through door: -4 VIT, To Creep around the side
          Inch it open slowly: To Stride bravely, or To Creep around the side
      Approach via the depression: Fitness check
       Success:
        Climb up to cave mouth: Fitness check
         Success:
          Hide behind timbers: Fitness check
            Success: Go to Use Bulls-Eye Lantern (see below)
            Fail: Fight Armoured Guard with Axe (36/5/5)
             Win: Go to the win condition for 'Use Bulls-Eye Lantern' (see below)
          Rush around corner: Fight Armoured Guard with Axe (36/5/5)
           Win: Go to the win condition for 'Use Bulls-Eye Lantern' (see below)
          Use Bulls-Eye Lantern: Fight Armoured Guard (Unarmed) (36/1/5)
           Win: Get Heavy-Axe (5 OFF), If FIT 8+ get Half-Plate Armor (5 DEF)
            Continue down passageway:
             Rush at Guards: Bad End
             Lure them out: Fight Armoured Guard 1+2 (36/5/5) (35/2/5)
              Win: Get Heavy-Axe (5 OFF), If FIT 8+ get Half-Plate Armor (5 DEF),
               Find Kari
                Surrender: Go to KARI SURRENDER
    	    Attack man holding Kari hostage: -5 VIT, Go to KARI SURRENDER
            Search storage chamber: Get 'Healing herbs', Get 'Lockpicks'
             Fight Armoured Guard with Axe (39/5/5)
    	  Win: Find Kari
               Surrender: Go to KARI SURRENDER
    	   Attack man holding Kari hostage: -5 VIT, Go to KARI SURRENDER
         Fail: Bad End
        Return the way you came: Go to Approach from front gatehouse (see above)
       Fail: -3 VIT, Go to Approach from front gatehouse (see above)
    
    
    CASTLE ENTRANCE HALL
     Corridor to left:
      Enter apothecary: Get 'Healing infusion', To Continue through corridor
      Continue through corridor: Find Kari
       Surrender: Go to KARI SURRENDER
       Attack man holding Kari hostage: -5 VIT, Go to KARI SURRENDER
     Stairs to landing: Fitness check
      Success: Go to UPPER FLOOR
      Fail: -10 VIT, To Corridor to left (above)
    
    
    UPPER FLOOR:
     East Wing (right hand): Fight Armoured Guard (20/4/3)
      Win: Find Kari, Go to KARI SURRENDER
       Nothing useful in pockets: Bad End
     Main Keep (left passageway):
      Examine bookshelves: Learn Wizard's name (Cabrera), Go to KARI SURRENDER
      Look at table:
       Take ring: Get 'Eltane Signet Ring'
        Examine books: Learn Wizard's name (Cabrera), Go to KARI SURRENDER
         Leave: Find Kari, Go to KARI SURRENDER
       Don't take ring: Look at bookshelves/table/leave
    
    
    KARI SURRENDER:
     If acid in pockets: Go to ESCAPE FROM CELL
     If lockpicks in pockets: Go to ESCAPE FROM CELL
     Nothing useful in pockets: Bad End
    
    
    ESCAPE FROM CELL:  Lose all items, Get Short Sword (4 OFF)
     Kill guard: If 8 or more FIT, Get Half-Plate Armor (5 DEF)
      Try to find Eltane: Go to LOST IN CASTLE
      Escape from castle: Go to STABLE AND COURTYARD
     Wake guard: Learn where items are stored, learn about Eltane's Sanctum
      To armoury:
       Sneak inside: Fitness check
        Success: Get the best weapon 'Long Sword' (6 OFF)
         Fight Malbrou (fatigued) (40/2/2)
         Win: If 10 or more FIT, Get the best armour, 'Plate Mail' (6 DEF)
          Get all items back
           Escape from Castle: Go to STABLE AND COURTYARD
           Try to find Eltane: Go to ELTANE'S ROOM
        Fail:
         Fight: Fight Malbrou (fatigued) (40/2/2)
          Win: Get the best weapon 'Long Sword' (6 OFF)
           If 10 or more FIT, Get the best armour, 'Plate Mail' (6 DEF)
            Get all items back
             Escape from Castle: Go to STABLE AND COURTYARD
             Try to find Eltane: Go to ELTANE'S ROOM
         Run from armoury: Go to STABLE AND COURTYARD
       Throw open door: Fight Malbrou (fatigued) (40/2/2)
        Win: Get items back, Find best weapon and armour (6 OFF/6 DEF)
    	  Escape from Castle: Go to STABLE AND COURTYARD
    	  Try to find Eltane: Go to ELTANE'S ROOM
      To Eltane's inner sanctum: Go to ELTANE'S ROOM
      Escape from castle: Go to STABLE AND COURTYARD
     Leave before guard wakes up:
      Try to find Eltane: Go to LOST IN CASTLE
      Escape from castle: Go to STABLE AND COURTYARD
    
    
    LOST IN CASTLE:
     East: Go to ELTANE'S ROOM
     West: Go to WEST WING
     South: Go to CASTLE LIBRARY
    
    
    ELTANE'S ROOM:
     Know Wizard's name: Go to VAST HALL
     Don't know Wizard's name: Fight Captain of the Guard (65/6/5)
      Win: Get Long Sword (6 OFF) and if FIT 8+ get Half-Plate Armor (5 DEF)
       Give 15 Gold: Go to VAST HALL
       Not willing/Not enough Gold: Fitness check
        Success: Go to VAST HALL
        Fail: Bad End
    
    
    WEST WING:
     Speak with Kari: Fight Kari's Guard (27/4/4)
      Win: Bad End
     Ignore Kari: Go to STABLE AND COURTYARD
    
    
    CASTLE LIBRARY:
     Look up history of Eltane: Info about Eltane's backstory
      Leave castle immediately: Go to STABLE AND COURTYARD
      Search for records about the castle: (see below)
     Search for records about the castle: Find out where Eltane's sanctum is hidden
      Route through servants quarters: Go to ELTANE'S ROOM
      Main hallways and corridors: Go to WEST WING
    
    
    STABLE AND COURTYARD:
     Investigate stable: Fight Squire (10/2/1)
      Win:
       Meet demands: Bad End
       Do not meet demands: Fitness check
        Success: Bad End
        Fail: Bad End
     Cross courtyard and escape: Bad End
    
    
    VAST HALL:
     Wearing Eltane Signet Ring: Bad End
     Not wearing Eltane Signet Ring: Fitness check
      Success:
       Carrying Ehrlich: Fight Kari (54/6/4)
        Win: True End
       Not carrying Ehrlich: Fight Eltane (disguised as you) (29/2/4)
        Win: Bad End
      Fail: Bad End
    
    
    ---
    #5# [Items/Knowledge and Their Uses]
    ---
    
    Weapons:
    --------
    Dagger (2 OFF)
    Stiletto Dagger (2 OFF)
    Silver Dagger (2 OFF) (Unappraised)
    Hand-Axe (3 OFF)
    Short Sword (4 OFF)
    Ehrlich (4 OFF) (Magical)
    Heavy-Axe (5 OFF)
    Long Sword (6 OFF)
    
    Armor:
    ------
    Leather Jerkin (2 DEF)
    Suit of Leather Armour (3 DEF)
    Chain Shirt (4 DEF)
    Half-Plate Armour (5 DEF)
    Plate Mail (6 DEF)
    
    Items:
    ------
    Ronas Fedor's Eagle Signet Ring (If worn, makes you a suspect of murder)
    Bulls-eye Lantern (Helps light the way in the crypt, and can blind a guard)
    Necklace (Useless!)
    Black Silk Armband (Helps you enter the Fedor Manse)
    Silver Statue (Useless!)
    Elixir of Health (Cures the Orlandes Plague)
    Silver Ring (Can be appraised into a Ring of Sustenance)
    Ivory Brooch (Can be appraised into a Charm of Protection)
    Candle (For a small amount of light exploring the crypt)
    Food Rations (Possibly for the Ring of Sustenance?)
    Pewter Stein (Can be traded in Nomad Encampment)
    Map to Lago Rojo (Helps you reach Lago Rojo)
    Charm of Protection (Prevents poison)
    Ring of Sustenance (Prevents hunger)
    Holy Book (Details how to cure the plague)
    Poisonous Fruit Rations (Removes hunger when wearing Charm of Protection)
    Rabbit Meat (Removes hunger)
    Bottle of Brandy (Useless!)
    Acid Vial (Burns through locks)
    Lockpicks (Picks locks)
    Eltane's Signet Ring (Bad End if wearing upon finale)
    
    Knowledge:
    ----------
    Eltane's name (To follow Eltane's lead)
    Location that Eltane is heading (Used in the Hall of Records)
    Ronas Fedor's name (To follow Fedor's lead)
    Kari has been kidnapped (The reason for your adventure!)
    Beggars (The beggars give a further lead for you to follow)
    Graveyard location (The location you follow Eltane through)
    Castle Eltane is near Lago Rojo (The whereabouts of Castle Eltane)
    '3 Must Follow 2' (Advice for the skeletal game)
    Wizard's Name (Useful when approaching Eltane's Room)
    Know where items are stored (Allows you to approach armoury)
    Know where Eltane's Sanctum is (Allows you to approach Eltane's Sanctum)
    
    Healing Items:
    --------------
    Healing Potion
    Healing Balm
    Gromlin Healing Potion
    Drahvin Healing Potion
    Hemp Ale
    Healing Herbs
    Healing Infusion
    
    
    ---
    #6# [Enemy List]
    ---
    
    Well-Dressed Thug (14/2/1)
    Thug (wounded) (12/1/1)
    Medius the Cannibal (24/2/1)
    Footpad (14/2/1)
    Bodyguard (18/2/2)
    Guard Dog 1 (9/2/2)
    Guard Dog 2 (10/2/1)
    Angry Guard (17/4/1)
    Trav Thief (10/2/2)
    Skeleton (15/2/3)
    Hooded Figure (28/4/2)
    Axe-Man (19/3/4)
    Angry Axe-Man (19/3/4)
    Hooded Figure (Wounded) (24/4/2)
    Unarmed Axe-Man (19/1/4)
    Hidden Axe-Man (19/3/4)
    Arachnidos (15/4/2)
    Arachnidos Hatchling 1 (8/3/1)
    Arachnidos Hatchling 2 (11/3/1)
    Rats 1 (9/3/2)
    Rats 2 (7/3/2)
    Bone Golem (17/3/3)
    Mysterious Axe-Man (19/3/4)
    Older Man (9/3/2)
    Younger Man (11/2/3)
    Woods Bear (36/4/3)
    Plague-Infected Bandits (22/2/3)
    Plague-Infected Bandits (20/2/3)
    Wild Dog (24/3/2)
    River Python (27/2/2)
    Shark (32/4/2)
    Spitting Beetle (13/4/4)
    Albino Jackal (27/4/3)
    Goblyn Trickmaster (22/2/2)
    Animated Tumbleweed (8/2/2)
    Rock Monster (40/3/5)
    Hunchback (32/4/3)
    Armoured Guard with Axe (36/5/5)
    Armoured Guard (Unarmed) (36/1/5)
    Armoured Guard 1 (36/5/5)
    Armoured Guard 2 (35/2/5)
    Armoured Guard (20/4/3)
    Malbrou (fatigued) (40/2/2)
    Captain of the Guard (65/6/5)
    Kari's Guard (27/4/4)
    Squire (10/2/1)
    Kari (54/6/4)
    Eltane (disguised as you) (29/2/4)
    
    
    ---
    #7# [Mysteries that are Still Unsolved]
    ---
    
    Why is the Marlbrou always fatigued?
    Are the food rations actually needed for the Ring of Sustenance?
    Which item/enemy variants are missing?
    
    If anyone can help out with these, please do e-mail me!
    
    ---
    #8# [Credits/About the Author/FAQ Usage]
    ---
    
    CREDITS:
    All Tin Man Games employees for creating this game!
    
    Special mentions to Neil Rennison and Brewin' (Andrew Drage) for being so
    kind and helpful in e-mails!
    
    
    
    ABOUT THE AUTHOR:
    TangoBunny is an odd 13 year old with a love for young adult fiction,
    videogames, anime, manga, and comics.  Whilst she was obsessing over An
    Assassin in Orlandes, she has also been watching Haruhi, enjoying GiantBomb
    videos and various Let's Plays, loving the SAW Alive horror maze, and talking
    waaayyy too much on IRC.
    
    If you want to get in touch with her, for whatever reason, just e-mail
    tiffanysherrum  at  gmail  dot com!  Mail is a wonderful thing to receive!
    Alternatively, you can view her website at http://tangobunny.webs.com.
    
    
    
    FAQ USAGE: This FAQ may only be published on any non-profit website, as long
    as it remains completely unmodified with all information intact.  The original
    unmodified copies can be found on GameFAQs and Tiffany Sherrum's personal
    website.  Inserting website links/advertisements in a frame above the FAQ is
    not permitted.
    
    Copyright 2010 Tiffany Sherrum
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.
    
    
    
    
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       TangoBunny loves to keep her character width testing lines in her FAQs!
             It's the end of the file though, so don't worry about it!
      Just pretty it up with flavour text, and nobody will mind it being there!~
    
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