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    Terminology Guide by Sashanan

    Version: 1.11 | Updated: 09/21/05 | Search Guide | Bookmark Guide

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                       -    DIABLO II: LORD OF DESTRUCTION    -
                       -         TERMINOLOGY GUIDE            -
    		   -       FOR D2 LOD VERSION V1.10       -
    Author: Sashanan
    Date: 21 September 2005
    Version: 1.11
    This document is a copyright of Peter "Sashanan" Butter, 2001-2005. All
    rights reserved.
    You are granted permission to make copies of this FAQ (electronical or
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    posted in its full, original form (including this disclaimer) and credited
    to Sashanan.
    You are not authorized to upload this FAQ on a commercial website and/or
    charge for its viewing, or make money off it in any other imaginable way,
    without my explicit written permission. Furthermore, you are not allowed to
    edit this guide in any way, use it as a basis for your own guide, or post it
    without giving proper credit. This is considered plagiarism.
    This FAQ is protected by international copyright laws and failure to
    comply with the terms in this disclaimer will result in legal prosecution.
    - About this FAQ
    - Terminology list
    - Item nicknames list
    - Other trading terms
    - Acknowledgements
    - Revision history
    - Final words
    "Not even Death can save you from me."
    -- Diablo, Lord of Terror
    When they are not busy clobbering demons or each other, Diablo 2 veterans
    typically exchange stories, tactics and hints in the chat channels or
    on messageboards. In their discussions, they tend to use many abbreviations
    and Diablo 2-specific slang terms. To a newcomer in the Diablo 2 community,
    the massive use of such terms can be quite daunting, and a very common
    delurk question is "Ok, what do the following 20 terms mean?"
    This FAQ exists to help the newcomer get acquainted with common Diablo 2
    terminology. I have gathered abbreviations and slang terms often seen in
    strategy guides or on discussion forums, and given brief explanations for
    The purpose of this FAQ is not to give any kind of strategic advice to
    players. The character builds mentioned are not explained in detail, I
    have merely pointed out what kind of character the terms typically refer
    to. Those who seek actual strategy advice should consult some of the
    character-specific guides on GameFAQs, or visit some of the better informed
    Diablo 2 sites, such as Arreat Summit (http://www.battle.net/diablo2exp) or
    DiabloII.net (www.diabloii.net).
    Please note: the information in this FAQ was up to date at the time of its
    last content update (21 June 2004). It is no longer fully up to date with the
    most recent version of Diablo II. Since I've discontinued this guide, there
    will likely be no further updates; nonetheless, the information here is not
    entirely outdated and should still be of use. Thanks go out to the members of
    GameFAQs' Diablo 2 forum for their suggestions; specific contributors
    have been named in the acknowledgements section at the bottom of the guide.
    The ASCII art header of this FAQ was created with the help of Figlet
    TERMINOLOGY LIST (total listed: 175)
    All terms are listed alphabetically. In the descriptions I often refer to
    other terms in the list. Those have been marked in CAPS.
    This list NO LONGER contains the various shorthand nicknames for Diablo II
    items; there's a new chapter for that! Check "Item nicknames list" coming
    directly after this chapter. Other terms that refer directly to trading
    have likewise been moved to their own section.
    An attempt to steal somebody's account password on Battlenet, usually with
    the intention of relieving him of his items. Popular methods include web
    sites which promise free items or other advantages, and require you to enter
    your account name and password, or private messages sent on Battlenet
    chatrooms, pretending to be system messages requiring you to give out your
    password for one reason or another. An attempted account scam reported to
    Blizzard staff with proof (such as a chat screenshot) usually results in a
    MUTING for the scammer.
    Andariel, Maiden of Anguish, the final boss in the first act of Diablo 2.
    Following the example of PINDLEBOT and other popular bots back in v1.09, the
    Andy Bot is a v1.10 AI script that has your character do runs on Andariel,
    completely automated, while you spend your time doing something else. This
    form of online cheating allows players to find items passively, while they
    sleep or work. Often defended by the claim that the bot does nothing the
    player couldn't do himself, the use of bots on Battlenet is nonetheless
    cheating and a violation of the Battlenet EULA, though Blizzard rarely takes
    decisive action against this activity. It is often speculated that it is
    hard to detect and prove.
    (This info has been updated for D2 v1.10.)
    One of the two unique charms introduced to the game in v1.10, Annihilus
    further distinguishes itself from the other (Gheed's Fortune) in two ways:
    first, it is the only item in the game to increase the bearer's experience
    gains, and second, it can only be obtained through a special subquest on
    the realms, namely beating the so-called Diablo Clone. Spawned by conditions
    that still aren't entirely clear, but seem to have to do with the selling
    of Stones of Jordan to ingame merchants, the Diablo Clone appears in the place
    of Super Uniques on the map in random games, and drops one Annihilus charm
    when killed. Which, incidentally, is easier said than done as he has killer
    stats, far more powerful than the regular Diablo. See also WORLD EVENT.
    This can refer either to Attack Rating, a statistic in the game determining
    your chance to hit, or the popular Diablo 2 mod Ancestral Recall. This mod
    changes many aspects of the game for an entirely new Diablo 2 experience in
    single player mode, or multiplayer over TCP/IP. Ancestral Recall can be
    downloaded at http://www.planetdiablo.com/teknokyo/
    Apart from being the area in Act 5 where you fight the Ancients, Arreat
    Summit is the name of the official Diablo 2: Lord of Destruction FAQ.
    Statistics, item lists and other useful information on the game can be found
    here, and this is definitely a site that should be in any Diablo 2 fan's
    bookmarks. It can be found at http://www.battle.net/diablo2exp
    One of the abbreviations often used for the Assassin class, along with SIN.
    Referring to them as 'ass' obviously caused confusion and flame wars.
    (This info has been updated for D2 v1.10.)
    A Paladin build relying on the skills Vengeance, Conviction and sometimes
    Fanaticism. This is a popular Paladin build for playing in Hell mode,
    because Vengeance is an excellent source of elemental damage, giving the
    Paladin a much better chance to deal with physically resistant or immune
    monsters than, for instance, a ZEALOT or MARTYR could. One drawback of
    the Avenger build is that massive mana supplies are required to keep using
    the spell. For this reason, many Paladins are hybrids between the Avenger
    and the ZEALOT, using the latter skill build mostly to recover mana.
    In v1.10, the Zealot and Avenger builds have lost popularity in favor of a
    revived classic from older D2 versions, the HAMMERDIN.
    (This info has been updated for D2 v1.10.)
    A game with the specific intention to kill Baal, the expansion set's master
    villain at the end of Act 5. These runs, while lengthy and more difficult than
    MEPH RUNS, are popular because they yield far more experience, and Baal
    generally drops the best items in the game. With the rise of bots for the
    purpose of running Mephisto and Pindleskin, Baal runs have become a lot less
    popular than they once were. Even those people who refuse to use bots and do
    their runs manually generally prefer Mephisto and Pindleskin as targets, and
    Baal running has become quite rare.
    Baal runs once again became popular in v1.10, not specifically for items but
    for the experience. Baal himself, as well as the groups of super unique
    minions coming before him, give large chunks of experience in v1.10 and
    repeated group runs of the final area of act 5 are one of the better ways of
    levelling up quickly on all difficulty levels. Some people actually prefer
    to leave Baal and run only the minions.
    Short for Barbarian, one of the game's character classes. Typically used in
    combination with another term to describe a specific build, such as FRENZY
    BARB, WW BARB, THROWING BARB or SINGING BARB. Barbarians are also sometimes
    referred to as 'baba', but barb is preferred by most.
    A somewhat popular term for a SINGING BARB.
    (This info has been updated for D2 v1.10.)
    Short for Bloody Foothills, the first area of act 5. This area used to be
    notorious for having large collections of puny monsters which are nevertheless
    good for experience, and was a popular experience running location in v1.08
    and to a lesser extent in v1.09. Particularly FW SORCS thrived here
    In v1.10, however, the Bloody Foothills have become a lot less popular because
    of the appearance of GUEST MONSTERS in Nightmare and Hell mode. The area is
    no longer necessarily a cakewalk, removing its main attraction as an
    experience spot. See also BLOOD RUN.
    A realm problem caused by lag, where your character is unable to advance
    further because the area does not expand before him; it's like he is facing a
    "black wall". The actual cause of this is either that you have pinged out but
    your computer is not yet aware of this, or that you are not actually in the
    location you think you are; your computer let you walk on, but on the server
    you got stuck around a corner or something. In the latter case, black wall
    problems can often be solved by backtracking, and when you get near the point
    where you got stuck your character will suddenly "teleport" to his actual
    location. Another way to figure out where you really are is to drop an item,
    as it will not fall at your feet, but at the place where you actually are on
    the server right now; obviously this should not be done with a valuable item,
    particularly not with other players around!
    (This info has been updated for D2 v1.10.)
    A game with the specific intention to clear out the Bloody Foothills area.
    This was the the most popular level building technique in the online
    Diablo 2 community back in v1.08, but lost popularity in favor of COW RUNS in
    v1.09 and BAAL RUNS in v1.10.
    Battle Orders, a lvl 24 Barbarian skill from the Warcries skill tree that
    temporarily increases maximum life, mana and stamina for the Barbarian and
    any nearby allies. This is a very party-friendly skill, and makes Barbarians
    very popular in party games. If you get enchanted with Battle Orders, it will
    look like your life and your mana drop, because the maximums are increased but
    the current totals remain the same. Don't panic, you're still as sturdy as you
    were, except you can now use a well or leeching to get your life up to a
    higher total than normal (easily twice what you normally have if the Barbarian
    has maxed out Battle Orders, and most do), and mana will now regenerate
    faster. If you are enchanted with a second Battle Orders while the first is
    still in effect, and it has the same level as the first, the duration is
    reset. If it is of a different level, however, the first Battle Orders is
    cancelled, life and mana return to normal, and THEN the second one takes
    effect. This can be a needless waste of life and mana, so if a party has
    multiple Barbarians it is best if only one of them uses Battle Orders.
    Breath of the Dying, a new runeword in v1.10. Pretty powerful one, too.
    (This info has been updated for D2 v1.10.)
    This refers to either of the Necromancer's two most powerful ranged attacks,
    the Bone Spear and the Bone Spirit. In v1.09, since the latter skill was more
    popular, the abbreviation usually applied to that one. In v1.10, it's vice
    versa; Bone Spear is now the preferred skill with most players. Incidentally,
    if another player tells you that the tactic you are using is 'BS', he is
    typically not referring to either skill. :)
    Burst of Speed, an Assassin skill which boosts both her walking, running and
    attack speed.
    An Amazon build using a bow as her main weapon. This build has become
    incredibly popular in the expansion due to the existence of the Buriza.
    Bowazon is also probably the first instance of a build name made by combining
    the weapon/skill used with the class name to create some sort of horribly
    unenglish hybrid word (other examples including HAMMERDIN and SUMMONMANCER).
    (This info has been updated for D2 v1.10.)
    An item with mods that it shouldn't have, created by a server glitch or a
    hack. These items typically have impossible mods, and can be quite powerful as
    a result. One particularly popular mod on bugged items was decreasing
    dexterity, because of the SKILL BUG. Various exploit to create bugged items
    have existed in the past, but v1.10 seems to have finally gotten rid of them
    for good. Either that or any bugged items that are created are deleted soon
    after. At any rate, whereas bugged items were all around during various
    intervals in v1.09, you do not see them all over the place anymore, a definite
    plus. See also MELDED ITEM.
    An extraordinarily powerful crossbow that is relatively easy to find, the
    Buriza-Do Kyanon quickly became one of the most exploited weapons in the D2
    expansion. The name is Japanese and translates to 'Blizzard Cannon'. Since
    v1.10, it has lost most of its popularity in favor of the Windforce; probably
    due to the fixing of the GA/PIERCE BUG.
    A somewhat mocking term for a Bowazon using the unique Ballista, the Buriza-Do
    Kyanon. Nearly every Bowazon in the expansion used to use this weapon, and
    they became common enough that they got their own name. In v1.10 they are much
    less common since the Buriza has lost most of its popularity. Heck, Amazons in
    general have lsot most of their popularity.
    Charged Bolt. Initially thought to be a fairly mundane skill for the
    Sorceress, its popularity increased immensely when it was discovered this
    skill can do massive damage at high levels, when combined with the skill
    Lightning Mastery. This has resulted in the rise of a new Sorceress build, the
    CB SORC. Note: CB can also stand for Colossus Blade, see CCB.
    A Sorceress build that relies on the skills Charged Bolt and Lightning
    Mastery. The idea of this build is to either spread lightning damage over a
    large field, hitting many monsters at once, or hitting one big enemy like a
    boss point blank, causing him to take damage from 20 or more bolts at once. CB
    Sorcs typically have Energy Shield and a fairly high Vitality to protect them
    from harm, as the effective use of their skill forces them to get pretty close
    to their opponents. CB Sorcs usually have a powerful backup skill in either
    Fire or Cold as well to help them deal with lightning resistant or immune
    Corpse Explosion, a Necromancer skill. It was once considered the most
    powerful skill in the game, but a variety of different nerfs have turned it
    into a shadow of what it once was. The only reminder of what this skill could
    once do lies in the boss Nihlathak, who uses this skill with considerably
    more power and range than a player Necromancer could.
    Chipped gem (of any kind), which used to be part of a popular horadric cube
    recipe in v1.09 and was thus used as a currency for player trades as well.
    Pretty much not used in trading anymore, although perfect gems still are.
    CHARGER (or CHARGADIN) (This info has been updated for
    D2 v1.10.) A Paladin build which relies on a powerful two-handed weapon and
    the skill Charge to cause as much damage as possible with a single attack. The
    damage of the Charge is normally boosted with Fanaticism. While extremely
    powerful, this build is not very effective against groups of monsters,
    and therefore usually reserved for PVP Paladins. These typically use
    Holy Freeze to slow their target, and/or Vigor to increase the speed of
    their Charge (switching to Fanaticism just before the Charge impacts),
    and aim for one hit kills.
    The Charge build gained new popularity in v1.10 due to the fact that Paladins
    charge much more quickly now and charges have thus become hard to avoid.
    (This info has been updated for D2 v1.10.)
    An alternative to the familiar SOJ ECONOMY, introduced in v1.09 when the
    CHIPPED GEM RECIPE was added to the game. Since many people used this
    recipe to try and create powerful swords, and the chances of getting one
    are so low that they need a lot of chipped gems, these common items actually
    gained some trading value. Ideally, low level players would find a lot of
    chipped gems early in the game and can trade those for the many unique
    items experienced players come across in their item runs. Originally the
    chipped gem and SoJ economies were apart, but SOJ INFLATION then caused the
    two to touch. Many people considered 40 chipped gems (the maximum that can
    fit in a trade window) to be equivalent in value to one Stone of Jordan,
    and trading one for the other is common.
    The above information refers to v1.09 trading only; v1.10 has shifted the
    economy drastically with the addition of many new items and horadric cube
    recipes. Also, the chipped gem recipe that made chippies so popular for trade
    no longer exists in v1.10.
    Introduced in v1.09 and removed in v1.10, this was a Horadric Cube recipe that
    gave chipped gems a new use. By putting 3 chipped gems (any kind, including
    skulls) and one magical (blue) sword of any kind in the cube, a new magical
    sword of the same type was created, guaranteed to have two mods (both a prefix
    and a suffix) as well as 3 sockets. With a few of the elite swords in the
    game, this recipe had the potential of giving the Cruel mod which greatly
    enhances the weapon's damage. The most popular kind of sword to use for
    this recipe was the Colossus Blade (see CCB).
    The existence of the chipped gem recipe created the CHIPPED GEM ECONOMY in
    v1.09. While this probably overpowered recipe no longer exists, a great many
    new recipes were added in v1.10 and gems of all kinds remain useful.
    (This info has been updated for D2 v1.10.)
    Refers to the Diablo II Battlenet REALMs. The main difference with playing
    on OPEN is that on closed, characters and their equipment are stored on the
    server rather than on the user's computer. This makes the use of item and
    character editors impossible. As a result, while open battle.net is
    literally swamped with hacked characters and items, the realms are free of
    this kind of cheating - although certain hacks exist that even work on
    closed, so calling it cheat-proof would go a little too far.
    While there has pretty much always been cheating on the realms, v1.10
    definitely took care of much of the problems that v1.09 had in this regard.
    Many kinds of cheating still exist, but it isn't nearly as bad as it once was,
    and certainly not comparable to how bad it was back in Diablo 1 (which
    basically only had OPEN Battlenet and did not have any realms). We can only
    hope that things will continue to move in this direction and future Blizzard
    products will leave even less opportunity for online cheating.
    (This info has been updated for D2 v1.10.)
    Can refer to either Concentrate (a Barbarian attack skill) or
    Concentration (a Paladin aura). In most cases it will refer to the latter,
    which wasn't very popular in v1.09 but sees mass use again in v1.10 due to the
    reemergence of the HAMMERDIN build. Concentration is unique in the fact that
    it normally only boosts physical damage, but it also provides a solid damage
    bonus to Blessed Hammer. It also stacks neatly with Fanaticism, both providing
    the party with a damage bonus, so that having two Paladins in the party with
    these two auras can really boost the party's damage through the roof. And you
    can probably imagine what happens if you add a mercenary or a third Paladin
    with the Might aura, as well.
    A grossly overpowered ring thought up by Blizzard, but then disabled from
    dropping before LoD was actually released. The stats to the Constricting
    Ring are in the game code, can be found on DiabloII.net, and were even up
    for a long while on Arreat Summit before the webmaster was informed that
    the item didn't actually make it into the game. Summed up, the Constricting
    Ring gradually drains life from the caster, but adds a ton of resistances
    and magic find, and had a required level of 95 to use.
    Constricting Rings eventually found their way onto the realms anyway due
    to the efforts of hackers. The most likely theory is that they are MELDED
    ITEMs much like Occy Rings are - rings on which the stats of the Constricting
    Ring (which were still in the game code, just not active) have been moved.
    Some people claim the Constricting Rings on the realms are in fact legitimate
    finds made in v1.07, but this isn't possible for several reasons. First of
    all, there never *has* been a phase in which v1.07 ran on the realms, not even
    "for a few days" as many people claim. Furthermore, as you will see if you
    install LoD right off the CDs and then take a look in the game code without
    patching to v1.08 or v1.09, the Constricting Ring is already disabled even in
    v1.07. Finally, the Constricting Ring "conveniently" showed up at the exact
    same time the common melded items like Occy Rings and Wizardspike Gauntlets
    did. If they had existed all that time, they had certainly been duped and
    showed up before. Not that it matters all that much how they made it into the
    realms now, of course. They weren't meant to be there, but they are, much like
    the waves of hacked items that exist these days and turn the realms into a
    mockery of the "cheat-free environment" they were supposed to be. In v1.10,
    most MELDED ITEMs seem to be gone at the hands of the RUST STORM, but I've so
    far been unable to confirm if the same thing happened to the many Constricting
    Rings flying around.
    A generic term referring to a character that uses a specific powerful skill,
    item and/or bug exploit to gain power very quickly. Examples from previous
    versions of Diablo 2 are the Blood Golem/Iron maiden Necromancer and the WW
    BARB (neither of which is as powerful as they once were). v1.09 examples
    included the BURIZON and the FW SORC.
    (This info has been updated for D2 v1.10.)
    A common phenomenom back in v1.09, Corpse Popping referred to the loss of
    currently equipped items upon dying, due to the fact that you already had a
    corpse on the ground. This game mechanic was sometimes used by malicious
    players to attempt to steal your items - they'd kill you, drop a collection of
    mundane items on and around your corpse, then distract you with attacks while
    you'd make a run for your corpse. The risk here was that you accidentally
    picked up and auto-equipped one of the mundane items just before getting your
    corpse, in which case not all items from your corpse are retrieved and it
    stays on the ground. If you were then killed, the items that you did get from
    your corpse "popped" and could be stolen by the other player.
    This problem was fixed in v1.10 in a somewhat questionable way, by allowing a
    player to have multiple corpses. Every time you died, the items you carried
    then remained on your corpse, and your previous corpse remained also. While
    this sounds great in theory, if you exited the game and entered a new one,
    only your most recent corpse would travel with you to appear at your feet in
    town, and so any items that were on older corpses could not be retrieved. In
    other words, once you have died more than once in a game, you *have* to get to
    your old corpse somehow if you want your items back; and that can be hard if
    there is a player killer camping it.
    One of the earliest famous hacked items on OPEN Battlenet, the
    Corruption Rift is a small charm that adds 100% to MF and +7 to all skill
    levels. This is of course an outrageous addition, especially since many
    players pack 20 or more of these items and reach levels of power that are
    completely off the chart. The Corruption Rift can only be created using an
    item editor - it is not part of the actual game and can never be found
    legitimately. No charm in the actual game, not even the largest ones, can add
    even +1 to all skills (the closest thing is +1 to a particular skill tree).
    The Corruption Rift is of course only one of many such widespread hacked items
    on Open Battlenet, as anybody with an item editor can make and dupe all the
    gear they desire, and it probably pales in comparison to some of the other
    crazy stuff that has been made, but it's still among the most famous ones.
    (This info has been updated for D2 v1.10.)
    A game with the specific intent to clear the not-so-secret Cow Level. This was
    usually done in Hell mode in v1.09, when the cows were worth a lot of
    experience and also about the only monsters found without any kind of
    resistance. Various changes in v1.10 have all but killed off the Cow Level as
    a source of experience or items, once again turning it into the easter egg it
    was always meant to be; for fun, not for profit.
    The creation of special rare items using the Horadric Cube and a number of set
    recipes involving a magic item, a rune and a gem. Crafted items have a number
    of automatic mods and a couple of random ones in addition to them, making
    crafted items potentially very powerful (for example, a crafted ring which has
    life leech by default could have a very high leech percentage if life leech is
    rolled as a random mod as well). Due to the existence of crafting recipes,
    certain perfect gems and low level runes actually have some trading value in
    large numbers, because crafting a good item usually takes quite a few tries.
    All crafting recipes can be found at Arreat Summit at
    1. Short for Chaos Sanctuary, the final area of act 4, and the one where you
    will fight Diablo. This is generally considered to be the toughest area in the
    game. Even high level characters will think twice about going in here in Hell
    mode without backup.
    2. Since v1.10, the Amazon skill Charged Strike has become more popular, so CS
    now often refers to that instead of the Chaos Sanctuary. SPEARAZON builds
    centered around this skill are often referred to as CS Zons.
    Diablo, Lord of Terror. Figures that only the demon who gave the game its
    name would get the privilege of being abbreviated to a single character.
    A somewhat mocking term for a Necromancer build focusing on the use of Teeth.
    These are mostly experimental builds not intended for serious play, though
    some people have achieved astonishing results with this usually ignored skill.
    Short for Dexterity, one of the four primary statistics of any character. It
    is particularly important to Amazons, whose bow and javelin damage is
    increased by it, and Assassins, whose damage relies on both Dexterity and
    This refers to certain mods in the game making less and less of a difference
    if you pile on more of it. Two examples are MF and IAS. The system of
    diminishing returns also applies to nearly every skill in the game - the first
    few points you put in a skill make more of a difference than the last few
    before maxing it out.
    A common misconception about diminishing returns, particularly in relation
    to MF, is that having "too much" of it would actually decrease its
    effectiveness. This is never the case, just like putting more and more
    points in the Amazon skill Critical Strike wouldn't suddenly start
    decreasing the % chance after a certain "turning point". With MF, like with
    every other point where diminishing returns apply, as the stat increases
    it starts to make less of a difference. It never stops making a difference,
    nor does it ever invert.
    Damage Reduction, a modifier found on items that directly reduces physical
    damage taken in combat. DR is generally much more effective than a high
    defense rating, which merely reduces the chance to be hit and needs to be very
    high to be of any use late in the game. DR is only found on certain specific
    unique items. The most popular of these are (these are all v1.09 items):
    Stormshield (shield)
    Shaftstop (armor)
    Harlequin Crest/Vampire Gaze (helms)
    String of Ears (belt)
    There are a few more items with DR, but those mentioned above are considered
    the top v1.09 DR items in the game. New popular DR items in v1.10 include
    Leviathan, Verdungo's Hearty Cord, Crown of Ages and the Enigma runeword.
    NOTE: There are also items that reduce physical damage by a set number,
    including magical and rare ones. These, however, are not nearly powerful
    enough to have a significant impact on the damage taken in hell mode or from
    other players. Only the items with percentage based DR are considered useful,
    and all the items mentioned above have some trading value because of it.
    This particularly nasty hack allows you to crash the D2 client of another
    player, booting them from the game instantly - except that the server needs
    a few seconds to realize that they're gone, and in that time the player will
    stand motionless and defenseless. The most cowardly kind of PK may use this
    to kill off hardcore players without giving them any chance to flee or
    retaliate. It is just yet another hack that makes hardcore dangerous to play
    with people you do not know, no matter how careful you are.
    v1.10 fixed the regular drophack, but a method to drop people from a game and
    make them unable to join a new one for several minutes still exists. I am not
    sure if the player character will still stand defenseless in his old game like
    before, but either way it's still very annoying.
    Combat between players which may or may not be subject to rules that have been
    agreed upon in advance. Duels which occur between random people who do not
    agree to any rules are generally known as PUBLIC DUELS. See also PVP.
    A clone item that has been created through DUPING.
    The process of deleting duplicated items, as well as the original items that
    were used to create dupes from. Blizzard has employed various methods to
    delete dupes on the realms, with varying success. Currently (April 2002),
    a method seems to be used that is very effective in detecting and deleting
    dupes, even on characters that aren't actually being played at the time.
    However, it seems that the Stone of Jordan is mostly immune to being deleted
    because most originate from classic Diablo 2. Throughout 2002, the main dupe
    deletion method that has been used was Blizzard's "dupe scanner", which
    compared your items to those of others in the game whenever you left it, and
    deleted yours if they were duplicates. For this method, the dupe scanner
    relied on a unique item ID that is assigned to each item when the game spawns
    it. Unfortunately, this method did not work on items that originally spawned
    before the LoD days, and as such it left many items alone, including 99% of
    all Stones of Jordan. In addition, the most recent duping method circumvented
    the whole scanner by letting the game assign new IDs to duped items as well.
    I am unclear on how bad duping is in v1.10, but it definitely still exists.
    Short for duplicating, duping is the practice of creating exact duplicates
    of existing items through illegal means: by exploiting a bug or using a hack,
    often a combination of both. Duping has always been around on a small scale,
    however in January and February 2002 there have been two massive duping sprees
    where easy and reliable methods to dupe items became common knowledge. The
    end result was that many previously rare items were now very commonly found
    in trades. Trading for a duplicated item is very risky because Blizzard uses
    DUPE DELETION methods to track down and erase any duplicated items.
    Unfortunately, there's no sure way to tell if an item is duped or not until
    it actually disappears on you. The risk of an item being duped is infinitely
    higher if it's a popular unique from v1.08 (such as Arkaine's Valor or the
    Harlequin Crest) or a very rare and powerful item from v1.09 (such as the
    Grandfather or Windforce).
    Duping in any way on the realms is a violation of Blizzard's Terms of
    Service and doing so may cause your account to be wiped or possibly even
    your CD key to be banned. Blizzard first announced taking such measures in
    March 2002, much to the relief of all legit players who grew tired of
    seeing so many people around them show off their duped equipment.
    Various duping methods were found and patched up in Diablo 2's history, but
    new ones always came up to replace fixed ones. I am unclear on how bad duping
    is in v1.10, but it definitely still exists.
    Enhanced Damage, a modifier on many weapons in the game. It is particularly
    popular if found on Jewels, as socketing ED Jewels in a powerful weapon can
    result in massive damage boosts.
    ED can also mean Enhanced Defense (found on armor). This is not quite as
    sought after as Enhanced Damage, though, since the difference a high defense
    makes for your chances of being hit is quite disappointing, particularly
    in Hell difficulty.
    A bug that was temporarily active in v1.09 (but has since been fixed), where a
    character that left a game while he was still under the effect of Enchant
    would temporarily have a display problem with his level in the chat channels
    and was unable to join games for a while.
    Sorceress build centered around the Enchant skill, which has become a fair bit
    more useful than it was in previous versions of D2.
    (This info has been updated for D2 v1.10.)
    This referred to a bug with the Eth rune. When socketed in a weapon, Eth is
    supposed to lower enemy defense with 25%. What it did in v1.09, however, was
    to create an 'Ignore Target Defense' effect, both against monsters and other
    players. For this reason, many CCBs had an Eth rune in one of their sockets,
    allowing their owners to hit opponents much more easily. It was certainly a lot
    cheaper than using the rune which is *supposed* to give ITD, Jah (and which
    didn't work against players besides). The Eth bug also contributed to the
    popularity of the Fury runeword, which contains the Eth rune and therefore
    gave ITD in PVP.
    v1.10 finally stepped up to fix this long overdue bug.
    The Amazon skill Fire Arrow. A rather mundane and low-level skill which would
    be of very little interest were it not for the FA BUG (which was, however,
    fixed in v1.10).
    FA BUG
    (This info has been updated for D2 v1.10.)
    In v1.09, Fire Arrow was supposed to add a small amount of fire damage to a
    bow attack, which is normally physical. Due to a bug, however, Fire Arrow also
    converted all of the physical damage to fire damage. This meant that if this
    skill was used with a powerful bow, an Amazon could do massive loads of raw
    elemental damage, making Fire Arrow a very popular skill to use against
    physically immune monsters.
    In v1.10, this bug has been removed but a feature has been added which
    partially emulates it. The Fire Arrow skill now converts a % of your physical
    damage to fire damage, and this percentage depends on your skill level. Other
    elemental Amazon skills have similar effects.
    Commonly described in outdated Paladin strategy guides, this referred to
    benefiting from two auras simultaneously by switching at the right time. This
    technique depends on the fact that an aura that affects the Paladin works
    immediately (and is gone as soon as he changes it), but prior to v1.10, aura
    effects lingered for a few seconds on targets other than the Paladin after he
    switched to a different aura. In this way a Paladin could, for instance,
    "paint" his enemies with Conviction and then switch to Fanaticism, attacking
    his enemies with the benefit of that aura before the Conviction on them
    actually wore off.
    In v1.10, auras start affecting targets (friend or foe, depending on the
    specific aura) as soon as they are within range, and stop affecting as soon as
    they go out or the Paladin changes auras. Flashing is therefore no longer
    Frozen Orb, the most popular cold spell used by Sorceresses. Some use it at
    a low level to slow enemies down, then hit them with another spell such as
    Nova, Firewall or Meteor. Others invest heavily in Frozen Orb and Cold
    Mastery and use it as a primary attack spell. Either way, this is a skill
    nearly every Sorceress has in her arsenal.
    (This info has been updated for D2 v1.10.)
    Fist of the Heavens, the Paladin's primary ranged attack. Its relatively
    low damage makes it somewhat disappointing as a PvM skill, but in duels,
    Paladins specializing in Fist of the Heavens (sometimes jokingly called
    fistadins or even fisters) and Conviction can be powerful opponents.
    In v1.10, Fist of the Heavens receives a lot of extra damage through SYNERGY
    bonuses from two other skills, but it remains prohibitively mana expensive to
    use in PvM for any length of time.
    A Barbarian build relying on the skill Frenzy, which causes him to land
    blow after blow very quickly. This is what most Barbarians wielding two
    different weapons do (although some are WW BARBS instead). Nearly every
    Frenzy Barb also has the skill Berserk to deal with physically immune
    Firewall, almost from the dawn of Diablo 2 the most damaging skill in the
    entire game. At a high level it can span a large area and do massive damage to
    monsters foolish enough not to run out of it. This skill used to be
    particularly popular in the Bloody Foothills in v1.08, back when that was the
    main levelling ground, because monsters often got stuck in the trenches and
    were easy to hit en masse. Outside this area the spell is less effective,
    but can still be highly useful in party situations, where melee fighters keep
    the monsters in one place.
    A Sorceress build focused around the skills Firewall and Fire Mastery,
    often with either Thunderstorm or Frozen Orb as a backup. These
    Sorceresses are particularly effective in the Bloody Foothills and back in
    v1.08 (and v1.09 hardcore) they were often found doing little else than
    BLOOD RUNs. Some Firewall Sorcs, however, have become quite creative at using
    their skill in other areas as well.
    Guided Arrow, an Amazon skill which causes an arrow to hit an enemy
    automatically. While powerful on its own, in v1.09 it was murderous in
    combination with PIERCE due to the GA/PIERCE BUG. See also BURIZA.
    (This info has been updated for D2 v1.10.)
    Guided Arrow causes an arrow to automatically home in on and hit a
    monster, while Pierce allows an arrow to pass through a monster, possibly
    hitting one or more other opponents. These two skills are not supposed to work
    together, but in v1.09 they did. This created the bizarre effect of an
    arrow hitting a monster, passing through, turning around 180 degrees, passing
    through again, and so forth. Needless to say this was an extremely damaging
    move which results in BURIZONs being the absolute masters of PVP, and doing
    very well in PVM as well. So popular was the abuse of this bug that those
    using it were very vocal in defending their position on forums and insisting,
    despite Blizzard's statements to the contrary, that it was not a bug.
    v1.10 confirmed its status as a bug, however, and removed the problem
    entirely. Guided Arrows no longer pierce.
    Grand charm. Traders are lazy typers.
    "Good game", a generic internet slang term used after a competitive match
    against another player. It's a polite phrase that is typically exchanged and
    can be initiated by either the winner or the loser. Although some people
    also enjoy saying it after they feel they just won a discussion, thereby
    gloating over the fact that they "beat the other". That's how it is
    usually used on forums.
    Gimme Itam, a notorious PVP clan. Their standard of PvP rules is followed
    by many people outside the clan as well.
    A generic term for items that have properties they shouldn't have, in v1.10 it
    typically refers to items that have the indestructible mod for no apparent
    reason. The cause is that in the early days of v1.10, if you socketed an item
    with the Zod rune and then used the cube recipe to free up a socket, the
    indestructible mod wasn't properly removed along with the Zod. Thus you'd have
    an indestructible item and the socket would be available for something else.
    In particularly Arkaine's Valor has been a popular item to use this trick on,
    and while the bug that made it possible has been fixed, the items thus created
    (and doubtlessly duped since) remain.
    Not specific D2 slang, this is a generic internet term for an online player
    whose specific purpose is to ruin the game experience of others. He takes
    delight in getting people mad at him by a combination of cheating, trolling
    and generally unsporting behavior. Grievers are thankfully rare - most
    cheaters merely do not realize or care about the fact that they're bothering
    other players, and don't do it specifically to piss others off - but they can
    seriously get on your nerves when you do meet them. Best solution is just to
    squelch them and find a different game, as any attempt to insult or drive off
    the griever will only encourage him.
    Refers to a Paladin using Blessed Hammer, the Concentration aura (which boosts
    its damage) and associated SYNERGY skills for a high damage output. Popular
    in early versions of D2 (prior to the days of synergy), the Hammerdin lost
    popularity in v1.08 and v1.09 due to serious damage nerfs on Blessed Hammer,
    but was once again made a viable build by the changes introduced in v1.10.
    Hardcore, a game mode in which the death of a character means he or she is
    gone permanently. This forces a player to be far more careful, invest more
    points in Vitality, and cooperate with other players in situations where
    a specific character type is not very effective. Some players consider
    Hardcore to be a very thrilling and challenging way to play Diablo 2, others
    think of it as masochism as characters can be lost just as easily to the
    dubious efforts of a PK or due to internet latency. To them, the idea of
    losing hours of work due to a fluke is not a very appealing idea.
    In v1.09, the existence of dangerous hacks designed to kill other players,
    such as the HOSTILE ANYWHERE hack or the DROPHACK, have put a serious
    damper on the popularity of hardcore mode. These problems seem mostly gone in
    v1.10, but the game's increased difficulty (particularly in ladder mode) still
    kills plenty of would be hardcore players on its own. Hardcore is still
    recommended only for the overly brave or masochistic, or at least, those
    players who accept in advance that their character will likely die permanently
    along the way, and do not view that as a deterrent for the extra thrill it
    Holy Freeze, a Paladin skill which automatically freezes and slows down
    enemies that come near, even those that are immune to cold or have the
    "can't be frozen" mod (in the case of hostile players). This aura is
    commonly used by Paladins in PVP. It is also used by some of the MERCs
    hired in act 2 Nightmare, as well as the act boss in the second act,
    Slang for using the Barbarian skill 'Find Item', based on the sound of
    the Barbarian's grunt whenever he uses this. Similarly, Barbarians who
    specialize in using Find Items on large groups of slain enemies (like
    in recently cleared cow levels) are called Horkers. This may well be one of
    the funniest slang terms that D2 play has spawned.
    (This info has been updated for D2 v1.10.)
    A notorious hack among hardcore players that apparently allows its
    user to declare hostility (and thereby be able to attack you) even
    when they aren't in town at the time. This means that potentially, any
    ally could become an enemy at any time, making playing hardcore in
    public games more dangerous than ever before.
    Hostile anywhere no longer appears to work in v1.10; or at least, you don't
    hear many people complain about it anymore.
    Heart of Wolverine, a Druid minion that increases the damage of the
    Druid and any nearby allies. Along with Oak Sage, another Druid minion
    that increases everybody's life, HoW is the most party friendly skill
    the Druid has. Which of the two is better (the Druid can only use one
    at a time) is a subject of constant debate, although it is generally
    agreed that Oak Sage is the preferable choice in hardcore games. The
    third spirit minion of the druid, the Spirit of Barbs, is rarely used
    at all.
    Amazon players soon discovered that JAVAZONs sometimes get into spots
    where a bow would be handy, and BOWAZONs frequently miss the comfort of
    the Javazon's Lightning Fury skill. Neither build requires a whole lot
    of skill points, and so veteran Amazon players often make a build that
    has the skills of both builds, creating the Hybridzon. The typical
    Hybridzon is armed with a Buriza Do-Kyanon with which she uses Multishot
    and Guided Arrow, and a Titan's Revenge on her secondary weapon tab for
    Lightning Fury.
    (This info has been updated for D2 v1.10.)
    A player killer (see PK) relying on an exploit with the Sorceress skill
    Hydra. When Hydra is cast, it will attack any hostile targets within its
    range until it runs out. If the player who cast the Hydras returns to
    town and then hostiles any nearby players, the Hydras will promptly
    attack them. This allows him to launch a sneak attack with Hydras while
    he is safely in town, and even allows him to kill people in areas which
    PKs normally can't enter (most notably the cow level). Hydra PKing
    is considered cheap and without honour, but unfortunately that's exactly
    why it is so popular. Most people feel that Hydras should disappear as
    soon as their caster returns to town and/or declares hostility to
    This problem appears to be fixed in v1.10. Most duration spells now fizzle as
    soon as you enter town through a portal.
    Increased Attack Speed, a mod found on many items that causes a character
    to strike more quickly. Both for BOWAZONS and all kinds of melee characters,
    this is a very important mod. Quicker attacking allows you get more damage
    in over a certain timespan, reduces the chance that your attacks are
    interrupted by monsters attacking you, and allows you to stunlock opponents,
    preventing them from striking back. It is important to note that IAS suffers
    from DIMINISHING RETURNS, so the difference between 0% and 30% IAS is greater
    than between 60% and 90%.
    (This info has been updated for D2 v1.10.)
    Iron Maiden, a nasty Necromancer curse that causes anybody who deals physical
    damage to take physical damage in return. Players get to deal with this
    headache when duelling Necromancers in PVP, or when cursed by the Oblivion
    Knights in act 4. Iron Maiden can kill high damage melee characters like
    Paladins and Barbarians very quickly. One way to counter it is to use ranged
    attacks, which are not affected by IM - for the Barbarian it is important to
    note that Leap Attack is considered to be a ranged attack.
    Iron Maiden casts on players by Oblivion Knights remains dangerous in v1.10,
    but it's not as deadly as it was. It still pays to be careful with physical
    attacks in the Chaos Sanctuary though, particularly with ones you cannot end
    quickly (Whirlwind and Zeal come to mind).
    One step further than LLD, in an Ironman game a few players create brand new
    hardcore characters without any access to existing items on their other
    characters. These new characters then form a party and play until everybody
    reaches lvl 9, at which point everybody will fight each other in staged
    duels or a big free for all, and the last man standing wins. Different
    variations exist - to higher levels, mixed characters, everybody the same
    character class, et cetera - but this is the basic Ironman idea. The purpose
    of this is to not only circumvent the many cheap aspects of high level duels
    (just like LLD does), but also to eliminate the equipment factor. Everybody
    has to make do with what they find in that particular game. In Ironman, skill
    counts more than anywhere else.
    Ironman games are traditionally played in hardcore to add an extra level
    of finality and excitement to the duels.
    Ignore Target Defense. This is a modifier found on certain weapons which
    effectively sets an enemy's defense to 0, upping your chance to hit them to
    95% under normal circumstances. However, this is still subject to decrease as
    a result of a monster having a higher level than you, and it does not work on
    enemy bosses of any kind. Some enemies, such as the Minions of Destruction,
    also use ITD.
    (This info has been updated for D2 v1.10.)
    The rage among less scrupulous players in v1.09, Ith items were essentially
    hacked equipment on the closed realms. They were created by making a runeword
    in an item, then using a third party hack to take the runes out again (not
    normally possible). The end result was that the bonuses of the individual
    runes are gone, but the other runeword bonuses remained, and the sockets were
    free to be used a second time. After putting in powerful (usually duped)
    runes and jewels again, this would create items much more powerful than
    normally possible. The 'Ith' name was a result of the game being confused
    about what runeword was being used here, it's sort of a default string.
    By now in v1.10, not only is it no longer possible to create Iths, but the
    RUST STORM has pretty much destroyed them as well. While strays might still
    exist, you certainly don't see them all over the place anymore.
    (This info has been updated for D2 v1.10.)
    A hack that automatically picks up any magical, rare, set or unique items
    dropped, before they even hit the ground. Variants of this hack apparently
    still work even in the latest version of Diablo 2, and are sometimes used on
    the supposedly hack-free online realms. Needlees to say the use of such a hack
    is cheating, and highly annoying to party members who only want a fair shot at
    getting part of the loot. Use of an item grabber is against Blizzard's terms
    of service and if found out, may result in reprimands. A notorious item
    grabber currently still in use is Pick It.
    An Amazon build using Javelins as her main weapon, usually in combination with
    the skills Plague Javelin and Lightning Fury.Previously, Javazons were an
    underdog used only by advanced players looking for a new build. However, the
    expansion has introduced the highly powerful unique Titan's Revenge, which has
    made the Javazon far more viable. Nearly every Javazon found online uses this
    awesome weapon.
    (This info has been updated for D2 v1.10.)
    Prior to v1.10, this was just a list of the highest level characters on the
    realm. In v1.10, however, all characters on the realm are either ladder or
    non-ladder characters, and are kept separate from each other the same way
    softcore and hardcore characters are. At the start of a ladder "season", all
    character created previously aren't able to enter the same games that new
    ladder characters can, thus making sure that all characters on the ladder are
    new ones that do not have access to high level friends or stashed items. Thus,
    everybody has to start from scratch. It also neatly prevents existing hacked
    items from spreading on the ladder, basically giving players a brand new,
    clean environment to play in. Ladder mode is also more difficult than
    regular games, with improved monsters in nightmare and hell, but allows access
    to a couple of unique items and cube recipes that aren't available off the
    ladder. The idea is that the ladder will be "reset" every so often to create a
    new ladder season, mingling all existing ladder characters (now high level and
    outfitted with the best items in the game) with the non-ladder ones, and
    giving players yet another chance to start from scratch. At the time of this
    writing, however (June 2004), the ladder is still on its first season since
    the release of v1.10.
    All "ladder only" content in Diablo 2 is also available in any games off the
    ladder, so a unique item that on the realms is only available to ladder
    players can also be found in any single player, TCP/IP, or open game.
    (This info has been updated for D2 v1.10.)
    A mocking name for Lister the Tormentor, the boss of the Minions of
    Destruction, because his appearance caused a massive lag burst in v1.09. This
    problem was finally fixed in v1.10; about time, since the MoDs are quite
    deadly enough without an unfair lag advantage.
    Large charm. Traders are lazy typers.
    (This info has been updated for D2 v1.10.)
    Lightning Enchanted Boss. Lightning Enchanted is a nasty mod found on some
    bosses which causes them to releaselightning bolts whenever they take damage.
    This can be devastating to melee characters who have to stand right next to
    them to hit them. Lightning Enchanted is nasty enough on its own, but in
    v1.09, a combination with Multi Shot turned into the killer MSLEB.
    Term used for a player who gains experience and possibly swipes items without
    actually contributing to the battle. People who get their characters rushed to
    hell mode quickly just so they can stand in a corner of the cow level and
    gain big experience for the kills scored by others are good examples of
    leechers. Generally, experience leeching is accepted as long as the leechers
    don't get in the way, but quietly stand in their corner. Leechers who run
    after the people doing the actual killing in an attempt to grab any goodies
    that drop are much less appreciated.
    LL (or LS)
    Life Leech, or Life Steal. Both terms refer to the same thing: a mod found
    on many items which heals lost hit points based on how much physical damage
    you deal in combat. For instance, with 5% life leech you regain 5 lost hit
    points for every 100 points of damage you do. It is important to note that
    this does not work on all monsters (skeletons, for instance, can not be leeched
    from) and that it only applies to physical damage.
    Low Level Duelling, the answer to the many hacked items and cheap skills used
    in normal (high level) duels. LLD characters are typically of a very low level,
    something like 9 or 18, and do their best to become as powerful as possible
    with the restrictions those levels have. It's common for a character intended
    for LLD to be RUSHED so that relevant quests (like those that give extra skill
    or stat points) can be done on all three difficulty levels. Having such a low
    level puts serious limits on what items can be used, but those using the best
    gear that such low levels could possibly get usually become surprisingly
    powerful, often able to beat characters on much higher levels who aren't so
    Lord of Destruction, the Diablo 2 expansion set. It adds the fifth act, the
    Druid and Assassin character classes, and countless new items to the game. The
    vast majority of online D2 players plays Lord of Destruction.
    Laying of Hands, one of the more popular pairs of gloves in the game. Among
    some other useful mods, it massively increases the damage done against Demon
    type monsters, which includes all the act bosses. This makes the Laying of
    Hands particularly useful for MEPH and BAAL RUNS. Laying of Hands is part of
    the "Disciple" set.
    (This info has been updated for D2 v1.10.)
    A hack created by Mousepad which reveals the entire map to the player and also
    adds extra information such as the location of monsters, other players and
    items. In addition it gives maximum light radius and removes all weather
    effects. Unlike most hacks, this one even works on closed realms and was often
    used by MEPH RUNNERs to make things easier and quicker. Many players feel that
    Maphack bestows an unfair advantage, however, and consider the use of it to be
    cheating. Whether or not that is true, using it is certainly not condoned by
    Blizzard, and involves another risk at well: many of the versions of Maphack
    downloadable on the Internet have had keyloggers added which will help the
    hacker who added it to steal your account.
    In v1.10, Maphack still remains popular due to its easy availability and
    Blizzard's lack of action taken against its use. It is so widespread that many
    players who would normally stay clear of cheating have resorted to using it
    due to its tempting convenience and to "level the ground" as they feel
    everybody around them is using it as well.
    NOTE: since I do not condone the use of maphack, any E-mails requesting for
    a safe link to download it will be ignored. You will likely find a similar
    attitude on the GameFAQs Lord of Destruction board (not to mention the fact
    that asking for online cheating methods is against GameFAQs' Terms of
    Service), so I wouldn't ask there either. You're on your own finding it, and
    many versions out there may have trojans included to snare the hapless
    would-be cheater. You have been warned.
    A somewhat rare Paladin build which relies on the use of Sacrifice, a skill
    that greatly boosts damage, but deals a bit of damage to the Paladin as well.
    When used in combination with Fanaticism, Sacrifice can deal massive damage
    comparable to that of Charge, but much quicker. The downside of this build
    is that it deals physical damage only, and that massive life leech is needed
    to prevent the Paladin from killing himself: 8% on Normal, and 16% on
    Nightmare and Hell. Generally the Martyr is just not as effective as either
    the ZEALOT or the AVENGER, and is only played by Paladin experts who want to
    try something different.
    A Paladin build focused on healing other characters, using Meditation and
    Holy Bolt. Meditation restores mana at a much improved rate (and through a
    SYNERGY with Prayer it regenerates hit points as well), and Holy Bolt, with
    the proper synergies, heals fairly well now. Medics make decent additions to
    parties or to PvP teams, although many PvP rules forbid them.
    (This info has been updated for D2 v1.10.)
    The process of using a hack to copy the stats of one item onto another,
    creating hacked items which are potentially very powerful. The most common
    example of this is the now infamous Occy Ring, which is basically a ring with
    the stats of the Oculus orb on it. There are many other examples of melded
    items, but Occy rings are probably the most common one. Note: I have been
    informed that the Occy Ring is actually not the result of item melding, but of
    a v1.09 exploit (now long fixed) which allowed for the importing of hacked
    open items into the realms. Either way, though, Occy Rings and most other
    hacked items seem to be all but gone in v1.10 thanks to the RUST STORM.
    Mephisto, Lord of Hatred, the final boss in the third act of Diablo 2.
    (This info has been updated for D2 v1.10.)
    Quite possibly the inevitable followup to PINDLEBOT, Mephbot is basically
    an automated script that plays your character for you while you're not at
    your computer, and is specifically designed to do MEPH RUNs. Its reliability
    is questionable because it requires the script to find the stairs down to
    third level of the Durance, whereas Pindlebot doesn't have to deal with any
    randomized areas. Nevertheless, this bot does apparently exist and work
    properly, although it's not nearly as popular as its counterpart.
    In v1.10, most old bots have lost popularity, although MEPH BOTs are still
    around and new ones like the ANDY BOT have come into play since. All of them
    are considered cheating by Blizzard but decisive action against their use is
    rarely taken.
    A game with the goal to kill Mephisto, usually on Nightmare or Hell. These
    runs are popular because Mephisto drops good items, is relatively easy to
    kill, and can be reached very quickly. Most characters can do Nightmare Meph
    runs in mere minutes. Hell Meph runs are more hazardous because there are many
    powerful monsters in the area around him, but can still be done very quickly
    by Sorceresses using Teleport or Barbarians using Leap Attack (either skill
    can be used to get past groups of monsters without a fight). Many MEPH RUNNERS
    make use of MAPHACK to be able to do their Meph Runs even quicker.
    A character specifically intended to do (usually Hell) MEPH RUNS with. These
    characters are almost always Sorceresses, using Teleport to get to Mephisto
    quickly and Frozen Orb to kill him. The purpose of these characters is to
    gather rare and valuable items to use on other characters, trade with other
    players, or even sell on EBay for real cash.
    Magic Find, a mod found on many different items which increases the chance
    to find magical, rare, set or unique items as opposed to normal or socketed
    ones. It is often hoarded by MEPH RUNNERS to increase their chances of finding
    good items. Many characters have both standard combat gear and MF equipment,
    switching to the latter only when they are trying to find good items (MF gear
    tends to be less effective in combat). Particularly Sorceresses and Barbarians
    are popular MF characters: Sorceresses because their skills are deadly even
    without any combat equipment, and Barbarians because they can dual wield
    weapons with high MF values such as the Gull Dagger or the Blade of Ali Baba,
    and have the skill Find Item which basically gives them a second chance at
    a good drop whenever they take down a boss. Once Magic Find goes beyond 110%,
    it suffers from DIMINISHING RETURNS, however more MF is always better than
    ML (or MS)
    Mana Leech or Mana Steal. Both terms refer to the same thing: a mod found
    on some items which helps recover spent mana based on how much physical damage
    you deal in combat. For instance, with 5% mana leech you regain 5 mana points
    for every 100 points of damage you do. It is important to note that this does
    not work on all monsters (skeletons, for instance, can not be leeched from)
    and that it only applies to physical damage. Many melee characters rely
    exclusively on mana leech to be able to keep using their skills, and do not
    invest in Energy at all.
    In lowercase letters, 'mod' refers either to an enhancement on a boss or an
    item, or to a patch used to modify the game in single player mode for a new
    gaming experience. (AR is a popular example of the latter.) Spelled as MoD, it
    refers to the Minions of Destruction, a group of very quick and powerful
    monsters fought just before the final confrontation with Baal. They are feared
    not only for their quick movements, ITD and high damage, but also for the
    high latency their appearance tends to cause online and/or on low-end systems.
    This final problem has been largely fixed in v1.10, however.
    MR (or MDR)
    Magic damage reduction, a mod found on many items. It reduces the damage any
    magical effect deals to you by a set amount. For spells which linger for a
    while, such as Firewall and Meteor, this applies every second. In previous
    versions of Diablo 2 it applied to every frame, which resulted in even a few
    points of MR significantly reducing or even eliminating the damage from
    frame-based spells, including Diablo's lightning hose.
    Multi Shot, a property found on some bosses which causes them to fire whatever
    projectile they might use multiple times with every ranged attack. This is
    generally not such a dangerous mod, except when seen in combination with
    Lightning Enchanted. The combination of these two results in the feared MSLEB.
    (This info has been updated for D2 v1.10.)
    Multi Shot, Lightning Enchanted Boss. Up to v1.09, a boss on Nightmare or
    Hell that spawned with both of these modifiers was easily one of the worst
    monsters you could encounter. Due to Multi Shot, the boss released far,
    far more lighting bolts than he normally would whenever he took a hit. In
    v1.10, Multishot and Lightning Enchanted mods no longer affect each other,
    taking this particular danger out of the game.
    A character specifically made to hold spare items in his inventory and stash,
    either until a character intended to playing can put them to use, or to be used
    in trading. The process of bringing items found by playing characters to mules
    is known as MULING.
    Bringing one or more items to a character specifically created to hold them:
    a MULE. This is common practice with online players who always have less stash
    space than they seem to need. There are three common muling methods:
    1. Muling alone. The player creates a passworded game and stays in it for at
    least five minutes, then drops the items he wishes to transfer and leaves. Due
    to him having been in at least five minutes, the game will stay up for five
    more minutes even without any players in it. This gives the player the time
    to log on with his mule and reenter the game, picking up the items he left.
    This method is somewhat risky because disconnections, time outs and other
    nasty surprises can result in the game being wiped or the player being unable
    to log on in time, resulting in the loss of the items. WARNING: Muling alone
    is *not* possible on Open Battlenet, where a game will disappear the instant
    you leave it.
    2. Public muling. The player joins a game where other people are playing,
    finds a safe spot where nobody is likely to stop by, drops his items, logs
    off and quickly brings in his mule to retrieve the items. This is a very risky
    method of muling, as you cannot be sure the game will still be up when you
    return (or, even more frustrating, full), and if another player comes across
    the items you've dropped, chances are he'll take them. This risk can be
    reduced by finding a good spot to drop the items to be muled: towns are bad
    spots, but deep inside large open areas (like the deserts in act 2) or
    optional dungeons are typically good places. Of course the mule needs to have
    the proper waypoints to actually reach the equipment you left for him!
    3. Muling with a friend. This basically involves starting a game with somebody
    you know and trust, giving him your items, leaving the game, coming back with
    your mule and getting your items back. Needless to say doing this with a
    stranger is a naive and risky move, but if you frequently play with friends
    you can rely on each other for absolutely safe muling. Even if a disconnect
    occurs, your friend will still hold the items he took from you so he can give
    them back to you in a different game.
    A commonly used reprimand by Blizzard against people attempting to scam
    accounts or generally creating havoc in chat channels. When muted, a player
    can no longer chat or send private messages, they can only talk in games. In
    particular, this makes setting up trades next to impossible as this is
    usually done outside games.
    Short for Necromancer, one of the character classes in the game. The general
    impopularity of the Necro, caused by several NERFs over time, has resulted in
    no particular builds having become famous.
    The term commonly used for the downgrading of a skill or item in Diablo 2.
    Nerfing is Blizzard's usual response to skills or items which turn out to be
    overpowered. This is much to the dismay of players who have built characters
    based on these skills/items, and see their hard work being destroyed overnight
    because suddenly they deal only half the damage they used to. As a result,
    every patch results in at least some players complaining.
    'Next game' or 'new game'. Used by a player to suggest or announce that a new
    game be made. For instance, if a cow run has just been completed and one of
    the players wants to suggest to the others to do a new one, he'd say "ng?".
    Runs are often numbered as well, and in that case people often just call the
    next number to indicate a new one is being made. For example, if a game called
    cowrunz-005 was just completed people who intend to make a new one will
    usually call out "006" and leave to make it.
    Naked killing, the act of killing a player who currently has no equipment
    because he died before, and has not yet been able to get his corpse back.
    Repeatedly naked killing a character so that he cannot get to his items is
    considered to be in poor taste and very unsporting, and thus popular among
    Short for Nightmare, the second difficulty mode out of three. Normal and Hell
    are not normally abbreviated, Nightmare is. Diablo 2 players tend to be lazy
    Short for Energy, one of the four primary statistics of any character. It
    is particularly important to characters who use mana-eating skills regularly
    and cannot leech it back in melee combat. Particularly Sorceresses and
    Necromancers need to build up their Energy.
    Refers to Open Battlenet, as opposed to the CLOSED REALMs. Characters created
    to be played in single player mode and/or TCP/IP can be taken to Open
    Battlenet as well, and can be played there. The disadvantage of Open, however,
    is that because characters and equipment are stored locally, many people use
    character and item editors to create godly characters with hacked, overpowered
    equipment. It gets a little frustrating to try and play a legitimate character
    when you are surrounded by cheaters, which is why most online players choose
    to play on the realms instead.
    Short for Paladin, a popular character for use in parties because his
    beneficial auras help party members in addition to himself. Paladins have had
    their skills strengthened and weakened a lot over the various patches.
    Currently the Paladin is considered one of the more challenging classes to
    play - while powerful, he is forced to engage in melee to be truly effective,
    and has no good way to deal with large groups of enemies. Physically immune
    enemies can be a pain for him as well, hence the AVENGER build.
    An item which has had the name of its owner added to its name, which is the
    reward for one of the quests in Act 5. Personalization does nothing except
    adding the name, and is therefore a rather mundane quest reward. Furthermore
    personalized items may be worth less in trade to those who do not wish to have
    to look at another player's name on their item. Because of this, and the fact
    that a very tough opponent needs to be defeated to finish the quest, many
    players skip it.
    Physical Immune, a boss mod which results in complete immunity to any physical
    attacks. Magical damage (raw magic, poison or one of the three elements) is
    needed to damage these enemies. Physically immune enemies are of no concern to
    Sorceresses but can be a real pain for melee characters. Some monster types
    found in act 5 spawn with physical immunity by default in Hell mode, resulting
    in entire packs of these annoyances.
    An Amazon skill which allows her arrows and javelins to pass through an enemy,
    possibly hitting one or more foes behind him. This skill is great for crowd
    control. It comes by default on the unique crossbow BURIZA, which is one reason
    for it having been as popular as it was back in v1.09, before the GA/PIERCE
    BUG was fixed.
    (This info has been updated for D2 v1.10.)
    Cleglaw's Pincers, a commonly found and rather mundane set item except for
    the fact that one of the modifiers behaved strangely up until v1.10. It was
    supposed to slow a target by 25% upon hitting. When used in combat against
    other players, however, it first negated any faster walk/run mods and THEN
    slowed the target even more; some people have also reported that it stacked,
    causing further hits to make you slow down to a crawl. Fortunately, the
    various bugs with slowing mods seem to have been mostly fixed in v1.10.
    (This info has been updated for D2 v1.10.)
    Pindlebot is basically an AI script that plays your character for you, doing
    magic find runs on PINDLESKIN. It is through Pindlebot that suddenly, many
    more people than ever before do endless runs against Pindleskin, now that they
    don't actually have to face the tedium of doing it themselves. With Pindlebot,
    people can leave the computer on before going to school, work, or bed, and
    find Windforces on their account upon returning to the computer.
    The use of programs like Pindlebot is illegal per the Battle.net terms of
    service and also frowned upon by most players - although the number of botters
    is growing steadily, with obviously significant impacts on the realm economy
    (the supply of previously rare items has gone up, dramatically dropping
    prices). Many players also believe botters to be responsible for more lag on
    the realms,which is probably true because with so many people running bots,
    the realms have more players logged in on them than usual. Whether or not a
    bot-run character, creating new game sessions every minute for hours on end,
    actually creates more lag than a normal player would is unclear.
    In v1.10, Pindleskin is no longer a viable MF target, which has pretty much
    put an end to pindlebotting. But not to botting in general, as new bots were
    created to run new popular targets; ANDY BOT, for instance.
    A super unique monster at the entrance to Nihlathak's temple in act 5. There
    would be nothing particularly interesting about him, except that in v1.09 on
    Hell mode, he was capable of dropping items in the weapon lvl 90 and armor lvl
    90 classes, something which even Baal could not. Thus Pindleskin, being an
    easy to reach and even easier to kill target, could drop virtually every item
    in the game, although the odds were hopeless. Nonetheless, a great many
    players would run Pindleskin for hours on end in hopes of finding something,
    and eventually an AI script (PINDLEBOT) was created to do it for them.
    In v1.10, Pindleskin is not a viable MF target anymore and people have looked
    to new places to satiate their everpresent hunger for more loot.
    Player Killer (the person), or Player Killing (the action). This refers to the
    act of seeking out and killing other players in regular games, as opposed to
    PVP, which is mutually consenting duelling. Particularly in hardcore PK'ers
    are considered a menace. Nevertheless Blizzard has willingly included the
    option to kill other players as a design feature and has so far been unwilling
    to add any protection in the form of hostility needing to be mutual to allow
    players to attack each other, or placing a "no PK" option on a game when you
    create it. Minor fixes were introduced to try and put a stop to PK attacks
    relying on flaws in the game to make clean, unavoidable kills, but stories of
    players getting killed without ever having a chance to flee or fight back are
    still commonplace on D2 forums.
    (This info has been updated for D2 v1.10.)
    A powerful command available in single player mode, that allows a player to
    simulate having more players in a game. That means more items are dropped and
    monsters give more experience, but they also have more hit points. This
    command can be used to create a more challenging game, but it also allows a
    player to do more level building than usually possible on single player, which
    is especially useful late in the game. To active the command, simply type the
    chatline 'players X', without the quotes, where X may be any number between 2
    and 8. For instance, to simulate 8 players you would type:
    /players 8
    The game gives confirmationo that the game has been taken place, and you'll
    soon notice the difference if you come out of town. Note that using the
    players X command in the middle of a game works, but it does not affect the
    monsters already on screen or close to you.
    If you are playing v1.09, skip the / (so just type players X where X is the
    number of players desired), and note that there will be no confirmation. It
    still works, though. Before v1.09, the command has no effect.
    Short for POWERACTING.
    Perfect gem (of any type), usually used in horadric cube recipes, and as a
    trading currency with other players.
    Another term for RUSHING.
    Private game, i.e. one protected with a password that only the players you
    gave the password to can enter.
    PUB/PUBBY Public game, i.e. one without
    password protection that any player on the same realm can enter.
    Duelling in an uncontrolled, open environment with players you do not know.
    To most people, public duelling means having to deal with people who not only
    use every cheap skill in the book, but frequently rely on hacked items as well.
    To some, whopping an Ith user with legit gear is the greatest PVP fun that can
    be had - many others prefer to steer clear of public duelling and play in
    controlled environments instead.
    Player vs Monster, the way most people play the game. This is done either
    solitarily or in parties with other players.
    (This info has been updated for D2 v1.10.)
    Player vs Player, aka duelling. This refers to two (or more) players fighting
    each other. This is different from PK in the sense that both players agree to
    the duel in this case. Duels generally follow a set of rules, which include
    no potion using, no running into town, and sometimes, no use of certain items
    like the PINCERS and no use of mercs. Many players build characters
    specifically intended for duelling.
    I have never been much into PvP myself and haven't been keeping up with
    developments on this front in v1.10, so I cannot really make any
    recommendations regarding good PvP characters. However there are many FAQs on
    this subject (and as many different opinions as there are FAQs), and most
    forums have a couple of PvP experts as well.
    A set of Ith items on USWest personalized by a character named The_Quark, this
    was a new generation of ITH ITEMS. Like most other hacked items, they have
    been largely removed by RUST STORM and if they still exist, they do so in
    relative obscurity.
    An interesting Paladin build using a bow. Some of the Paladin's skills, most
    notably Fanaticism and Holy Shock, work remarkably well with bows, making
    this build somewhat viable. They are not as powerful as BOWAZONS or more
    classic Paladin builds like the ZEALOT or the AVENGER, but for an alternative
    build, they are surprisingly capable.
    Any of the servers on closed Battle.net, where characters and items are stored
    on the server and cheating is far less common than on OPEN. Currently there
    are six realms in existence: USWest, USEast, Europe, Asia 1, Asia 2 and Asia 3.
    Interestingly Asia 3 has only existed as long as the expansion has, and as a
    result no SOJ ECONOMY exists there. Rather, runes were the currency on that
    realm in v1.09.
    Resistance, a mod found on many items. Resistances help to reduce the damage
    taken from fire, cold, lightning and/or poison attacks. This is particularly
    important in Nightmare and Hell mode, where the innate resistances of your
    character are reduced well below zero and elemental attacks can cause massive
    damage if you do not find the right equipment to counter this.
    Short for rollback.
    This is restoring a database to the state it was in at an earlier time. For
    Diablo 2, this can mean that several hours or even days of realm play are
    "reset" and everythins is returned to what it was like before. This is an
    extreme measure that has been taken in the past to fix severe realm bugs or
    duping. Since a rollback cancels everything that happened in the meantime,
    there is always somebody who found a great item or levelled up their
    characters a lot, and will not be amused when all that progress is gone.
    Hence, rollbacks are rare.
    In v1.09, various exploits existed to force a rollback situation on a specific
    game, and these exploits were central to various duping methods. It is unclear
    if there are any forced rollback methods currently known and used in v1.10,
    but it seems likely that if there aren't any now, new ones will be found
    eventually. D2's cheating history certainly suggests that cheaters tend to be
    one step ahead of Blizzard.
    (This info has been updated for D2 v1.10.)
    Also known as POWERACTING, this is the process of having a high level character
    get a low level one through the game, killing the act bosses for him. This
    can have several purposes, such as making this low level character ready for
    duelling (by giving him access to all the quest rewards), to allow him to gain
    levels quickly in hell cows without actually playing most of the game, to ready
    a character for MF runs, that kind of thing. There are people who frown upon
    rushing and insist that every character in hell mode should have gotten there
    on his own, but this kind of cooperation is inevitable in online games, and
    many players who enjoy being high level more than getting there are thankful
    for the possibility to reach Patriarch status in less than 30 minutes.
    v1.10 has made rushing somewhat harder and more time consuming by placing
    stricter requirements on which quests must be completed in order to advance,
    but with a little extra effort it is still quite possible.
    (This info has been updated for D2 v1.10.)
    Blizzard's code name for their operation to wipe hacked items from the
    realms with the release of v1.10. It was almost as effective as people hoped
    it would be, destroying most of the hacked items present on the realms and
    continuing to keep their numbers low. While it probably didn't get all of
    them, hacked items are no longer all over the place the way they pretty much
    always were in v1.09.
     How it will work, what exactly it will
    Small charm. Traders are lazy typers.
    A generic term referring to tricking other players. Most commonly seen in the
    online community are ACCOUNT SCAMs and TRADE SCAMs.
    Paladin build centered around the Holy Shock skill and its synergies. Also
    sometimes known as a TESLADIN.
    An act that is wrongful in the eyes of God. Er, no wait, the Diablo 2
    definition. 'Sin' is one of the two common abbreviations used for the Assassin
    character class (the other one is ASN).
    An alternative kind of Barbarian who does not use his weapon in combat, but
    relies exclusively on various War Cries. Unlike other Barbarian builds,
    singing Barbs (also known as BARDs) require a vast supply of mana. If that
    can be provided, they are surprisingly effective for what is essentially an
    experimental build.
    A bug exploit that flared up in February/March 2002. It involved using a
    BUGGED ITEM to decrease your dexterity stat below zero, after which it was
    possible to boost your skills up indefinitely. The result was people with
    ridiculous skill levels (up in the thousand rather than the normal maximum
    of 20) running around creating havoc in Hell games: Sorceresses with Charged
    Bolts filling the entire screen, Paladins with a Holy Fire that clears out
    the entire Cow level within three seconds of him entering the portal,
    Barbarians with a Battle Orders giving you six digit hit points, et cetera.
    The exploit has been fixed by Blizzard and not been seen since.
    A featured introduced in v1.10 to make skills give passive bonuses to each
    other. See SYNERGY.
    An interesting Paladin build based on the skill Smite, which uses the
    Paladin's shield to attack. While normally low in damage, Smite can be
    powerful if used with the right shield (the class-specific Paladin-only
    shields in the expansion can do good damage) in combination with the skill
    Holy Shield which boosts Smite damage. The true power of Smite, however, lies
    in the fact that it automatically hits and stuns the target. Smitadins are
    sometimes seen in PVM as well as PVP, and while they are rare, the players who
    use them claim they are highly effective.
    Stone of Jordan, the most famous unique from classic Diablo 2 which continues
    to have a great impact on the expansion. Back in previous versions, it was
    possible for a high level player to use a gambling trick to collect these
    useful rings at a steady pace.
    (This info has been updated for D2 v1.10.)
    This refers to the Stone of Jordan being the currency in many high-level
    trades in Diablo 2 and the expansion. Previously, when they could still
    be obtained easily in gambling, many high level players had a good stock of
    these. Now, however, they are much harder to come by, and the stock decreases
    for various reasons while unique and set items become more and more plentiful.
    The unfortunate result is that there is massive deflation and many items
    previously worth X SoJs don't even fetch a single one anymore. Nevertheless
    many players persist in using the SoJ as currency, even though it has already
    become one of the most valuable items in the game. This has made trading
    harder than ever.
    The Stone of Jordan dominated the economy in v1.09 as a form of currency on
    many realms for an extended period of time. Nothing changes more quickly than
    the player economy in D2, though, and thus the value of SoJs went up and down
    a lot over time, usually in response to new SoJ duping causing inflation, and
    at certain time intervals on certain realms the SoJ ceased having any trade
    value altogether. Nonetheless, in v1.10, the SoJ is still often used as
    currency in off-ladder trades.
    Short for Sorceress, one of the game's character classes. In the early days
    of the expansion this was the single most commonly seen character, but when
    people started to discover the potential of the Buriza Do-Kyanon, the BURIZON
    became very common as well. In v1.10 the Sorceress is not at her peak, though
    she remains to be a viable character.
    Single Player. Refers to playing alone with a locally stored character, as
    opposed to a character stored on a closed realm. Single player mode means you
    will not be able to party up (except on Open Battlenet or in TCP/IP games) and
    makes trading non-existent, but it eliminates the issue of lag and gives you
    access to the powerful PLAYERS X command. Successfully taking a character
    through Hell difficulty in single player, without any cheating or outside
    help, is generally considered an impressive feat.
    An Amazon relying on the use of spears in melee combat. This was once a
    popular build due to the skill Jab being bugged - it allowed them to use even
    the slowest of weapons at an awesome pace, stunlocking single opponents and
    leeching life by the bucketful to survive against enemy groups. When Jab's
    speed bug was fixed, the Spearazon sort of faded away, and is now rarely
    seen. Nearly every Amazon in existence is either a BOWAZON or a JAVAZON.
    One variation of the BOWAZON, the Speedzon strives to achieve the fastest
    attack speed possible with her bow. This is done by using one of the fastest
    bows in the game (ideally Windforce, though most have to settle for cheaper
    ones) and a lot of equipment with Increased Attack Speed mods. The ultimate
    goal is to achieve the maximum possible bow fire rate, which allows one arrow
    to be fired every 7 frames. Once every 8 frames is more common, though.
    Speedzons avoid using the BURIZA, which is powerful but much slower. Many of
    them have become Speedzons because they feel using the Buriza is cheap,
    and want to try something different.
    Short for Strength, one of the four primary statistics of any character. It
    is particularly important to characters who use melee weapons. Normally it
    is built up to match the requirements for whatever equipment the character
    intends to use at a high level. For Paladins and Barbarians this tends to be
    far higher than for Necromancers and Sorceresses.
    Term referring to Necromancers specializing in the summoning tree. A more
    popular term for the same set of builds is ZOOKEEPER.
    Synergy in general means that the total is more than the sum of its parts. In
    Diablo 2, it refers to certain skills providing passive bonuses to another;
    for instance, the Paladin's Zeal skill gets a damage boost based on how many
    points that same Paladin has put into his Sacrifice skill. He doesn't actually
    have to *use* Sacrifice for this, just having it gives his Zeal the extra
    damage. Introduced in v1.10, synergy bonuses have been added to a lot of
    skills for all the characters and are mainly intended to encourage players to
    sink points in the lower level skills too, rather than saving them all up
    until a high level skill becomes available. It also makes a lot more builds
    viable and has generally increased the range of different class builds used on
    Battlenet. Some builds remain clearly superior to many others, but it's a good
    An interesting Amazon build meant specifically to perform TANKING for
    another character. These Amazons typically have damage reduction gear and
    invest heavily in the three passive dodging skills (Dodge, Evade and Avoid)
    to allow them to survive close encounters. Some of them even use one handed
    melee weapons and shields, which is of course against the default nature of
    the Amazon.
    Getting up close to a monster, keeping it in place so that long distance
    attackers can strike it safely. For instance, in v1.09 COW RUNs, it was common
    for tough Paladins or Barbarians to get up close and keep the cows from
    overrunning the Sorceresses and Javazons that fight from a distance. A
    character used for tanking is also referred to as a tank.
    Tanks are often mentioned in Sorceress guides, since a Sorceress is much
    more effective if she doesn't have to back off all the time. With a good
    tank (for instance, a Barbarian mercenary or a tough party member), she
    is much more effective because she can spend all of her time casting
    spells rather than running to create more distance.
    An online game session in which one player hosts and other players join his
    IP address. This allows players to play together online without using
    Battlenet. Locally stored characters can be used to play on TCP/IP, and as
    such it is not cheatproof per sé: however TCP/IP games are usually played
    among trusted friends. This is the preferred mode of play for players who
    wish to be able to play with their friends, but also want to be able to
    play the same characters offline.
    Paladin build centered around the Holy Shock skill and its synergies. Also
    known as a SHOCKADIN.
    A Barbarian build using Double Throw and Throwing Mastery to cause as much
    damage as possible from a distance. This was perhaps inspired by the Ancients
    in act 5, as one of them uses Double Throw and actually does a lot of damage.
    Nevertheless, throwing barbs used by players can only deal physical damage and
    typically do not last in late Nightmare and Hell. They are somewhat effective
    in PVP, though.
    Town Portal. Often when somebody says 'TP' they are asking you to send them
    one. Unfortunately many players think they will get quicker results if they
    ask it twenty times per second.
    An old hack which has recently become more popular. It allows
    a malicious player to pretend he's trading an item to you when in fact his
    trade screen is empty (you only see the item but it isn't actually there).
    This results in a nasty surprise when you complete the trade and find you have
    gotten nothing. The trade hack can be recognized by the fact that if the trade
    window is opened, the item that's supposedly for trade is already in the
    window (due to the way the hack works it must be placed before the trade is
    actually initiated). If this happens, do not trade.
    Blizzard obviously does not condone the use of this hack and will hopefully
    find a way to shut it out in the next patch. Until then, it is safest only to
    trade with people you know, and if you must trade with strangers, to pay very
    close attention.
    Not much is heard about trade hacks in v1.10, suggesting most or all of them
    have been fixed, but TRADE SCAMs remain ever popular.
    (This info has been updated for D2 v1.10.)
    A generic term applying to people trying to steal your items through false
    trades. In some cases people use a TRADE HACK for this, but a more common
    scam which does not require any hacks is to replace the item to be traded
    with one that looks alike, but is of less quality. For instance, somebody
    might offer you a SoJ for your item, place it in the window, but then when
    you are about to finalize the trade claim that he has to make room in his
    inventory, and abort it. After a few seconds he opens up the trade again
    and once again places a ring in the trade window - but this time it is
    a mundane magical one, not the SoJ he placed before. Many players
    carelessly forget to double check and just hit agree, trading away their
    valuable goods for a worthless item.
    Unfortunately this kind of trade scamming is not illegal in any way (assuming
    no hack is involved), and Blizzard can do nothing about it. The responsibility
    to look before you click agree lies with the player. ALWAYS pay attention
    while trading, and do not trust a stranger if you have no reason to. Never
    put yourself in a position where the outcome of the exchange relies on a
    stranger keeping his word.
    One relatively new scam in v1.10: the Annihilus and Gheed's Fortune are two
    charms that cannot be placed in the trade window, so a popular scam now is to
    tell people you'll trade them one if they drop their item first. You can
    probably imagine what happens if you do.
    (This info has been updated for D2 v1.10.)
    Items in Diablo 2 are sorted in various treasure classes, and every
    monster has certain odds to drop from certain treasure classes when they
    die. This is how the game determines which enemy can drop which item, and
    how likely they are to do so. The ground rule is that as an item is in a
    higher treasure class, fewer monsters can drop it, and the odds of it
    dropping are lower too. Treasure classes are multiples of 3, with TC 3
    being the lowest and TC 90 the highest.
    In v1.09, even Baal could not drop any TC 90 items and had very poor odds for
    TC 87 items, so for items in those two treasure classes (this included
    Windforce, Grandfather, Stormspire, Immortal King's Soul Cage and various
    others), people relied on act 5 super uniques instead, with PINDLESKIN being
    the most popular target. Major changes in treasure classes and the item
    finding mechanics in v1.10 have shifted the focus away from Pindleskin and
    back to either boss running or quickly clearing out areas with multiple easy
    to defeat enemies which nonetheless have good odds. One surprisingly popular
    area these days is The Pit in act 1, for instance.
    A variant of a standard virus, trojan horses are introduced into software
    deliberately (they do not infect and spread on their own like viruses do),
    and sleep there until the program is activated. When the program is run,
    the trojan horse activates as well and does whatever it was programmed to
    do. In most cases, this is a form of interaction with the creator of the
    trojan horse. Whereas a virus would just start spreading itself through your
    E-mail and then probably delete files or mess up other things, a trojan
    horse typically does such things as log your keystrokes and mail them to
    its creator, or disable your firewalls, open your ports, and set you up to
    be hacked by the trojan's creator. Trojan horses are named after the
    mythological Trojan Horse because they do basically the same thing: you
    think you are running a harmless file, but within lurks a threat you did not
    Trojan horses which are of specific interest to D2 players are those that are
    frequently added to various third party programs (mostly hacks) relating to
    Diablo 2. SubSeven is a good example. These trojans are typically keyloggers
    specifically geared to logging your account name and password and sending it
    to whoever added the keylogger to maphack, pindlebot or whatever else you
    were using. The end result is obvious: one day you log in and your account
    is no longer yours.
    Protection against trojan horses can be achieved in much the same way as
    against viruses: use an active virus scanner that scans all incoming files
    and anything you are about to run, keep it updated, and don't download files
    unless you know exactly what they do. For a Diablo 2 player, that means:
    hands off the cheats. Every time you download a hack or a bot, you are
    putting your accounts at more risk from trojans than Blizzard's wrath, and
    you can expect very little pity or assistance on forums if your attemps to
    cheat on the realms cost you your account or your items.
    Thunderstorm, a Sorceress skill that's very popular to use in addition to
    her other attacks. Thunderstorm works passively over a certain duration,
    hits automatically, and at a high level, causes quite a bit of extra
    damage for only a little extra mana. While Sorceresses generally don't
    use Thunderstorm as their main attack, it is a part of almost every
    v1.07 VALOR
    Making good use of the gullibility of some online players and the fact that
    many people think all v1.08 UNIQUES are better than their v1.09 counterparts,
    some scammers have resorted to the trick of selling an Arkaine's Valor as
    a 'v1.07 Valor' with different stats. These Valors have the same regular
    mods as v1.09 Arkaine's Valor, but have +1 to all skills. They are, in fact,
    just regular v1.09 Valors on which the skills spawned particularly poorly -
    +1 to each of the seven classes, instead of +2 to some and +1 to others as
    you usually see. They are the worst kind of Arkaine's Valor around, but
    are often offered as a novelty 'v1.07' item, and too frequently sold as such
    to people who are easy to fool.
    There is, in fact, no such thing as a v1.07 unique for two reasons. First,
    v1.08 didn't change any item stats, so they're the same. Second, v1.07 was
    never playable on the realms. It is the version you are running if you
    install LoD off the CDs and never patch it, but on the realms, v1.08 has
    been active from the very moment LoD was available (barring the beta, but all
    traces of beta characters and items have been deleted in realm wipes prior
    to LoD going up).
    This also disproves the rumour that the CONSTRICTING RINGS widespread on the
    realms in v1.09 were in fact legitimate v1.07 finds.
    v1.08 UNIQUES
    When v1.09 was launched on the realms in August 2002, it brought many
    changes to the game in general, but in particular to unique items. Nearly
    every one of them was overhauled with new stats. The majority of items
    were improved to make them more tempting to collect and use, but a few
    that were considered overpowered in v1.08 were downgraded.
    What Blizzard did not do, however, was to apply these changes to existing
    items. So any items that had been found in the v1.08 days just kept their
    old stats. This was considered fairer to the players that had found them,
    but Blizzard apparently underestimated DUPING. Instead of there being
    a handful of very valuable and prized v1.08 versions around of the items
    that were toned down in v1.09, they are all very numerous and very duped.
    When you see a v1.08 version of an item for trade, it's typically one of
    those items that was more powerful in v1.08 than it is now - most notably
    the Harlequin Crest and Arkaine's Valor, but there are others. Do keep
    in mind that v1.08 cannot be found anymore, were found in small numbers
    in the v1.08 days, and as such any one that finds it way into a trade
    now is very, very likely to be duped. As in 99% chance. No item is
    more likely to disappear on you one day than a v1.08 unique is.
    (This info has been updated for D2 v1.10.)
    The big one! Diablo 2: LoD has run on version 1.09 for a very long time,
    and since April 2002, Blizzard has officially announced the attention to
    overhaul the game significantly in the (possibly final) v1.10 patch. The patch
    was a very long time in coming, but eventually arrived in late 2003 and
    sparked new interest in the game among many players, both oldtimers and
    newcomers. Apart from a host of balance changes, new features (including many
    new unique items) and a variety of bug fixes, v1.10 involves a major rewrite
    of the code which rendered existing editors and MODs useless, but made the
    creation of new mods easier and made more aspects of the game possible to be
    By all expectations, v1.10 will be the last major Diablo 2 patch.
    V1.10 BETA
    (This info has been updated for D2 v1.10.)
    With the long development cycle of v1.10, a public beta was eventually
    released both to appease the masses and to help iron out the bugs, of which
    there were still many. There have been two beta versions of v1.10 out (the
    second one being named v1.10s), and both were made available in the middle of
    2003. In october 2003, v1.10 finally came out on the realms.
    (This info has been updated for D2 v1.10.)
    The second and last v1.10 beta, this fixed a lot of character skill issues
    (but not all) and other important bugs prior to the release of the full
    version of v1.10 in october 2003.
    Short for Vitality, one of the four primary statistics of any character. It
    directly determines your hit point total, which makes it a popular stat for
    every character. Typically, characters build their Strength and Dexterity
    only as far as their intended equipment requires, put only as many points
    in Energy as they really need (and rely on mana regeneration and/or leeching
    instead), and dump everything else in Vitality. The Bowazon is the only
    exception: she typically builds up both Dexterity and Vitality, and some
    daring Bowazon players do not touch Vitality at all, building Dexterity
    exclusively. On Hardcore, Vitality is valued more than ever because death
    is permanent there.
    A Druid build using the Werebear form and the appropriate skills. Werebears
    deal a lot of damage and have a good crowd control skill, but many players
    feel they are too slow. Because of this the Werewolf build is considerably
    more popular.
    One of many hacked items in v1.09, the White Ring was nonetheless one of the
    more ridiculous ones, granting stat gains beyond belief (including total
    immunity to elemental damage due to 95% absorb). v1.10's RUST STORM seems to
    have torn through their numbers to the point where you rarely hear about them
    (This info has been updated for D2 v1.10.)
    The 'world event', one of the biggest rumours when v1.10 was close to
    release, refers to the spawning of the Diablo Clone in random games and his
    consequent dropping of the ANNIHILUS charm if he is defeated. The exact
    conditions for the world event to occur aren't clear, however. It is obvious
    that it has something to do with random messages popping up saying "X SoJs
    sold to merchants", however nobody seems to be quite sure if these messages
    are actually the result of people selling Stones of Jordan, or just random
    server messages that merely *imply* they have to do with selling SoJs. Either
    way, though, this happens on the realms only.
    This can refer either to Whirlwind, a popular Barbarian skill, or Werewolf,
    a Druid skill.
    A Barbarian build based on the powerful Whirlwind skill. Whirlwind Barbarians
    exist in both single and dual wielding variants, are sometimes combined with
    the Frenzy build, and usually have Berserk as well to deal with physically
    immune enemies.
    WW SIN
    An Assassin build based on the Whirlwind skill. While normally only available
    to Barbarians, a v1.10 Assassin can also get this skill by using the Chaos
    A Druid build using the Werewolf form and the appropriate skills. Werewolves
    don't deal as much damage as Werebears, but they are incredibly fast and can
    amass amazing hit point totals. They can deal effectively with both single
    enemies and groups, but their major weakness is the lack of a good skill to
    deal with physically immune enemies, as the Druid's elemental skills cannot
    be used in a wereform.
    In v1.09, when a Paladin using the Zeal skills misses with his first strike
    (or it is blocked), none of the other strikes could still hit the target. They
    would all automatically miss too as if the Paladin was cleaving thin air.
    While this bug was apparently fixed in v1.10, Zeal remains a chancy skill that
    just doesn't appear to work the way it's supposed to, and misses more than you
    would expect it to. This is one problem that v1.10 just didn't get right.
    A Paladin build using the skills Zeal and Fanaticism to achieve an incredible
    attack speed. With sufficient life and mana leech this kind of Paladin can
    just keep going. Dangerous enemies are those who are so quick that the
    Paladin can get stunlocked by a group of them, bosses which are Lightning
    Enchanted, and worst of all, physically immune monsters. The latter are a real
    problem in Hell mode and that is where Zealots usually fail. Therefore this
    build is often combined with that of the AVENGER, which is easily possible
    because the Avenger uses Fanaticism as well and Zeal only needs a few points
    to be effective.
    (This info has been updated for D2 v1.10.)
    The Zod rune, the rarest one in the game, can make an item indestructible
    if you socket it. This is obviously only of interest if the item in
    question is ethereal, as otherwise it can just be repaired every so often.
    Ethereal items can't, and Zod allows you to put some of those ultra high
    damage/defense ethereal items to use without breaking them.
    In v1.09, there was a problem with the Zod rune, however; a bug that could
    reset the durability of the Zodded item to 0, essentially breaking it and
    causing you to lose both the valuable Zod rune and the doubtless expensive
    item you socketed it with (if it wasn't expensive, why waste a priceless Zod
    on it?). This bug has thankfully been fixed in v1.10.
    Early in v1.10 another Zod bug existed, but this one worked to the player's
    advantage. By socketing a Zod and then removing it with the new "socket
    cleaning" recipe in v1.10, the socket could be freed up again but the Zod's
    indestructible mod inexplicably remained on the item. This bug has now been
    fixed, but existing items that benefitted from it still exist on the realms.
    (This info has been updated for D2 v1.10.)
    Short for Amazon, one of the game's character classes. Since the dawn of
    time the three main classes of Amazon have been called BOWAZON, JAVAZON and
    SPEARAZON. Lately the Spearazon has become pretty rare, but the other two
    are more popular than ever due to the existence of new expansion items such
    as the BURIZA and Titan's Revenge.
    While they were probably the most used character class in v1.09, closely
    followed by the Sorceress, Amazons have lost some of their popularity in v1.10
    due the lack of SYNERGY bonuses on their most popular skills. They remain
    popular for MF runs in crowded areas (like The Pit) though, where Strafe has
    become quite an effective skill.
    A Necromancer build focusing on the summoning tree; specifically, one that
    uses a lot of different minions at a time. So not just a golem, but usually
    revives and both types of skeletons as well. Also referred to as a
    As I found that the terminology list was getting cluttered with shorthand
    names for various items, usually used in trading, I figured it was about
    time to separate the list into two. The main list above no longer contains
    refererences to Diablo II items, and this new chapter attempts to be a
    complete list of often used terms for items. It's perfect for a would be
    trader getting mighty confused by the lingo used in the channels or on
    trading forums.
    In this list, items that are not legitimate have been marked with a star.
    I define "not legitimate" as not being findable in the game itself, but
    only introduced to the realms through hacking. It does not include once
    legit but now 100% duped items like the Raven Spiral, but it does include
    Iths, Occy rings, "bugged" strings and stuff like that. These items are
    not legitimate and while many of them were deleted in v1.10, there may still
    be strays. There is no telling if such stray items may still be deleted in the
    future, so let the buyer beware. Be aware that the GameFAQs Terms of Service
    forbids the trading of hacked items on its forums, and so do many other
    trading forums.
    All item nicknames are listed in the following format: the commonly
    used nickname, the actual ingame name of the item, and any additional
    comments in parantheses.
    This list is far from complete and does not include most items specific to
    v1.10 and beyond. Furthermore, many of the hacked items listed on it no
    longer exist.
    NICKNAME      INGAME NAME                    COMMENTS
    #/# [el] d/lu Rainbow Facet                  Example: 5/5 C die: 5% cold
                                                 dmg, -5% enemy cold res, effect
    					     triggers on death (rather than
    					     level up)
    # rends       Steelrend                      # is ED percentage
    290           ??? Small Charm of ???         small charm with 290 poison dmg
    3/20/20       Fine Small Charm of Vita       +3 max dmg, +20 AR, +20 life
    7% MFSC       Small Charm of Good Luck       7% magic find
    40/15 (#1)    Ruby Jewel of Fervor           40% ED, 15% IAS
    40/15 (#2)    Ruby Jewel of ???              40% ED, +15 max dmg
    BK ring       Bul-Kathos' Wedding Band
    BotD          Breath of the Dying runeword   v1.10 only
    BString *     "Bugged" String of Ears        hacked item
    BValor *      "Bugged" Arkaine's Valor       hacked item
    Burrito       Buriza-Do Kyanon, unique       mocking name
    Buriza        Buriza-Do Kyanon, unique
    CCB           Cruel Colossus Blade           200-300% ED
    CCBQ          Cruel Colossus Blade of        200-300% ED, 40% IAS
    CCS           Cruel Colossus Sword           CCB is usually preferred
    COA           Crown of Ages
    COH           Chains of Honor runeword
    CTA           Call to Arms runeword
    Con Ring *    Constricting Ring              hacked item (see term. list)
    Fury BB       "Fury" Balrog Blade            runeword (Jah, Gul, Eth)
    GA            Guardian Angel, unique
                  Templar Coat
    GF            The Grandfather, unique
                  Colossus Blade
    Griz          Griswold's Legacy              rarest set (paladin oriented)
    Havoc *       Havoc Mark Jewel               hacked item
    Hex *         Hexing Small Charm             hacked item
    HOTO          Heart of the Oak runeword      v1.10 only
    HoZ           Herald of Zakarum, unique
                  Gilded Shield
    IK            The Immortal King              somewhat popular barbarian set
    Ith (#1)      Ith rune                       not usually traded (no value)
    Ith (#2) *    "Ith" type hacked item or      hacked items (see term. list)
    Mav           M'avina's Battle Hymn          somewhat popular amazon set
    Nat's         Natalya's Odium                popular assassin set
    Occy          The Oculus, unique
                  Swirling Crystal
    Occy Ring     "Stone of Jordan" with         "melded" hacked item (see term.
                  Oculus stats                   list)
    Shaft         Shaftstop, unique Mesh
    Shako         Harlequin Crest, unique
    Silks         Silks of the Victory,
                  unique Ancient Armor
    Skullder's    Skullder's Ire, unique
                  Russet Armor
    SoJ           Stone of Jordan, unique
    SS            (usually) Stormshield,
                  unique Monarch
    Tal's         Tal Rasha's Wrappings          popular sorceress set
    Tal's mask    Tal Rasha's Horadric Crest,
                  set Death Mask
    Tgods         Thundergod's Vigor
    Trang's       Trang-Oul's Avatar             popular necromancer set
    WF            Windforce, unique Hydra Bow
    White ring *  Ring (white lettering)         hacked item
    Wisp          Wisp Projector
    YATM          Tal Rasha's Horadric Crest,    "Yet Another Tal's Mask", name
                  set Death Mask                 mocks how common it is
    Since slang that has to do with trading is only of interest to those who
    actually do trade (realm players only and then only a group among them),
    I've decided to separate slang that specifically relates to trading from
    the main terminology list, as well.
    (1s), (2s) etc.
    This refers to the number of sockets available in an item, for example
    (2s) would mean the item has two sockets.
    Number of open sockets; people will use this term to ask for or advertize the
    number of unused sockets the item for trade has.
    This means an item that has either not been socketed at all, or
    of which all the sockets are empty; i.e. the buyer can still customize
    it himself. Usually it means the item has not been personalized either,
    although not everybody cares about that.
    An item that has been socketed with something; usually the term "dirty"
    implies that it was not a particularly common or desired way to socket it,
    so the value is lower.
    US East, US West, Europe, and Asia realms, used in trades (on forums) to
    indicate where it is taking place. Adding the realm is obviously not necessary
    when you're in a trading channel on Battlenet.
    This is an ethereal version of the item with boosted damage/defense, but
    it cannot be repaired. Usually this lowers the value, unless it is of no
    concern on this item (value unchanged) or actually desirable (value raised).
    Some items which are worth more when ethereal are mercenary pikes,
    Skullder's Ire, high ED% cruel weapons, Hellslayer, Bartuc's Cut Throat
    and Titan's Revenge.
    for trade.
    Hardcore/softcore, often used in trades to indicate where it is taking place.
    Identified. Many people prefer to trade for unidentified items (in
    the case of sets/uniques) as it is widely believe those are less likely
    to be duped (questionable). As such, identified items tend to go for
    a little less.
    In Search Of, used to indicate the trader is hoping to get these items
    from others.
    Ladder/no ladder, often used in trades to indicate where it is taking place.
    Legitimate, by which the player usually means that it wasn't duped. Not that
    it means a thing, because anybody would say that if they think it increases
    their chances of striking a good deal.
    NR = NT
    No Reply = No Thanks, basically means the trader will not respond to your
    offer unless he intends to accept it. Considered rude by some players.
    NR = FO
    No Reply = **** off, basically means the trader will not respond to your
    offer unless he intends to accept it. Considered rude by all players.
    Price Check, means the trader isn't necessarily interested (yet) in
    buying/selling but wishes to know what the item in question is worth.
    Unidentified. In the case of sets/uniques where the item type
    leaves no doubt which item it is, unidentified items tend to be worth
    a little more because many people believe they are less likely to be
    dupes. This obviously doesn't work with items where you can't tell
    what it is as long as it's not identified (e.g. unique rings), or
    where the value greatly depends on how high a certain random stat on
    it is.
    Upgraded, as in made exceptional/elite through horadric cube recipes.
    A disgusting but often used term, wug stands for "what u got", and
    is the lazy typer's way of asking you to make them an offer on one of
    their items.
    Similar to wug, this one means "what u want", and really isn't any better. You
    can probably also imagine the exchanges that these two terms cause. "trade?"
    "wug" "wuw" "wug?" "wuw!" "WUG n00b?!" "WUW WUW WUW!" (This also demonstrates
    why I gave up on D2 trading.)
    I'd like to take this opportunity to thank the regulars of the GameFAQs'
    Diablo II: Lord of Destruction board for their helpful advice regarding
    the game. Many of them have contributed indirectly to the creation of this
    Also, I would like to thank the following individuals specifically for
    their suggestions for one or more of this FAQ's updates:
    ArquillWefronic, Asmodeus, dogg646464, Foxwolfe, JdK, Mafus, Marth1000, MMX,
    ScarWars27, SineNomine (Apathetic Aardvark), SSJ BleakFuture, Tarik92, Unknown
    This likely final version of the Diablo 2 terminology guide is dedicated
    to Kao Megura, a legend in GameFAQs FAQ writing who has been an inspiration
    to many of us, and whose legacy will continue to help gamers and inspire new
    authors for many years to come.
    The latest version of this FAQ can always be found at GameFAQs
    (http://www.gamefaqs.com). If you found this guide somewhere else and you are
    looking for an update, I recommend you check GameFAQs to see if a newer
    version exists than the one you have.
    v1.0: (13 Nov '01) First release of the FAQ.
    v1.01: (14 Nov '01) A few minor corrections and a few more terms added
    in, courtesy of ScarWars27.
    v1.02: (16 Nov '01) Added the terms Mule and Muling, as recommended by
    Asmodeus, as well as SP and Players X.
    v1.03: (27 Nov '01) Added the terms Closed, Open, Realm, TCP/IP,
    Corruption Rift and Pindleskin.
    v1.04: (01 Apr '02) The realms change quickly, and I've updated a few
    outdated statements (particularly regarding Bloodruns and the SoJ
    economy). Also added entries for bugged items/skill bug, dupes and
    dupe deletion, as well chipped gems and colossus blades.
    v1.05: (24 Apr '02) More additions! Following suggestions made by
    Unknown PC, a handful of new terms have been added.
    v1.06: (6 Jan '03) 20 new terms added and several updates done to
    existing ones, to more accurately reflect the state of the realms near
    the end of 2002. I am sorry to say things looked brighter in April 2002.
    v1.07: (31 Mar '03) 10 new terms added: Constricting Ring, Havoc Mark,
    Ironman, Ladder, Occy Ring, Quark, Trojan horse, v1.07 Valor, v1.08
    uniques and Zeal bug. Updates to 4 existing terms: Bugged items, duping,
    PvP and v1.10.
    v1.08: (15 May '03) 8 new terms added: 3/20/20, 40/15, Annihulus, CCS,
    dupe, skill synergy, unid and Zod bug.
    v1.09: (12 Aug '03) Addition of the item nicknames and trading slang
    chapters. Updated some information regarding the v1.10 beta.
    v1.10: (21 Jun '04) Major update made necessary by the changes that D2 v1.10
    brought to the game. Some new terms added and countless old ones updated to
    better reflect which info is no longer valid now that v1.09 is a thing of the
    v1.11: (21 Sep '05) Updated contact info.
    This guide is no longer supported and there will likely be no future updates.
    For questions, comments, suggestions, praise and criticism, please contact
    the author, Sashanan, at sashanan.faqs@gmail.com. This e-mail address is for
    FAQ feedback only. Any serious mail will be answered.
    Note that I cannot answer any questions regarding gameplay. Mails on this
    subject will be ignored. This is not because I'm too arrogant to share
    my knowledge, but because Diablo 2 is a very large game in which many
    different approaches can be successful. My opinions on how to play will
    vary greatly from those of other veterans; besides, I haven't played
    seriously in a long time and the game has evolved a lot since then. If you're
    looking for gameplay advice, therefore, you're better off visiting a good
    information site or discussion forum.
    I recommend the following sites to help answer your D2 questions:
    Arreat Summit (http://www.battle.net/diablo2exp)
    DiabloII.Net (http://www.diabloii.net)
    I also recommend the Diablo II and Diablo II: Lord of Destruction
    discussion forums on GameFAQs (http://www.gamefaqs.com). Both have a large
    population of experts who will be more than willing to give you their
    opinion on how to play the game (if you ask nicely).
    If you wish to do anything with this FAQ except for just reading it, check
    the Disclaimer section at the top of the FAQ to find out what you can and
    can't do.
    Thank you for reading!
    This document is a copyright of Peter "Sashanan" Butter, 2001-2005. All
    rights reserved. Disclaimer at top of document.

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