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    1.12 Aura Zealot/Beardin by Zekareisoujin

    Version: 1.30 | Updated: 07/07/09 | Search Guide | Bookmark Guide

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    Diablo 2 - Lord of Destruction 1.12a
    PvP/PvM Aura Zealot/Aura Beardin Guide
    By Zekareisoujin (or Zeka in short)
           \    Table of Contents
    1. Version History                        [AZTVHY]
    2. Introduction                           [AZTINT]
    3. Stat Distribution                      [AZTSDN]
    4. Skills Allocation                      [AZTSKA]
      4a. Combat Skills                       [AZTCSK]
      4b. Offensive Auras                     [AZTOAS]
      4c. Defensive Auras                     [AZTDAS]
      4d. Skills Summary                      [AZTSKS]
    5. Equipments                             [AZTEQT]
    6. Hirelings                              [AZTHLG]
    7. General Strategies                     [AZTGSY]
      7a. PvM                                 [AZTPVM]
      7b. PvP                                 [AZTPVP]
    8. Abbreviations                          [AZTABR]
    9. Contact Me                             [AZTCTM]
    10. Credits                               [AZTCTS]
       1   \    Version History               [AZTVHY]
    1.00 (07/08) - First version
    1.01 (10/08) - Fixed some errors in the equipment section, namely Shield and
    1.30 (07/09) - Changed Aura Templar to Aura Beardin
                 - Correction on Zeal fpa
                 - Correction on Equipments
                 - Add My Beardin to the end of Equipments Section
       2   \    Introduction                  [AZTINT]
    Basically this guide tells you how to make Aura Beardin and Aura Zealot, 2 of
    the best alternatives of an Auradin. However, the build itself is expensive in
    term of equipments (duh, what else is more expensive than that), plus the use
    of ladder-only runewords. So, if you are rich, or you are not playing on
    ladder, and you somehow manage to aquire these ladder-only equipments, go ahead
    and read this guide.
    A Paladin who make use of equipments that gives offensive auras, Holy Fire and
    Holy Shock to be exact. Instead of Holy Shock/Holy Fire as your main aura like
    other Tesladin/Firadin, you are gonna utilize one of the best aura, Conviction.
    An Auradin, who uses Zeal as his main attack. This is not the spotlight of this
    guide, however, since Aura Zealot is mentioned in many other Auradin guides.
    What's a beardin? It's a werebear paladin. So Aura Beardin? An Auradin
    using Werebear, duh. Compare with Aura Zealot:
    - You gonna have tons of hit points. 50% max life from Werebear, not counting
    prebuffing equips. Against other Auradin, you're gonna laugh at them, since you
    can take much more hits.
    - In PvM, you can breeze through Hell, and even Uber Tristam. Feh, since when
    Diablo is so easy?
    - With proper equipments, you will have 4 FPA attacks. Fastest Zealots are
    still stuck with a 8 frame normal attack at the beginning of their Zeal.
    Yes, your attack speed is only 2nd to a weresin. And their damage is pathetic.
    - Stylish. A bear with dual elemental attack, 4fpa, leeching and all...
    - Mana? What's that? What are these mana-burn-monsters doing to me? o.O
    - You can only use normal attack and nothing else in Bear Form T_T. Not
    that important in PvM though. In PvP, however, you will be watching other
    people teleporting and charging... And bear also needs more AR booster,
    especially in PvP...
    - Again, Aura Beardins is a bit more expensive than Aura Zealot.
    - Bears are ugly T_T.
    - From now on I will use AB for Aura Beardin and AZ for Aura
       3   \    Stats Distribution            [AZTSDN]
    Useless stat, just dump in enough to meet equip req.
    Also useless, put enough for equip req. Blocking? No no, for paladin in
    general, you will utilize Holy Shield, which will easily push your block rate
    to 75% (max).
    Every other points go into here. More life = more survivability. The winner is
    the last man standing.
    Most useless stats of the game, especially for those turning bear like Aura
    Beardin, since Bears don't use mana.
       4   \    Skills Allocation             [AZTSKA]
    *Note: The only difference between an AB and AZ are their equipments, so
    basically their skills are the same, except Zeal for Zealot..
    4a COMBAT SKILLS                          [AZTCKS]
    A synergy for Zeal, great! Max it? No no, you're using elemental damage
    from Aura, so Sacrifice is useless. 1 pt as prereq.
    Main attack for AZ. 1~20 pts. You need at least lvl 4 for 5 hit attacks. Of
    course, more points doesn't hurt, since it will boost your AR anyway.
    For AB, you can put points into here to change to a AZ any time you want with
    an equipment change.
    Main attack for Smiter/Vindicator.. but you are Auradin, so 1 pt as prereq and
    move on.
    Great skill to move around quickly in PvP. For AZ only though, since AB can't
    charge in Bear form.
    At least 1 pt as prereq. Either leave it to +skills, or add more point. I'd
    recommend a 1 pt wonder, though.
    For Holydin, perhaps there's some use. For us, it's useless. 1 pt as prereq.
    You are not a Hammerdin right? 1 pt as prereq. 
    Great skill, esp. for AZ. With Holy Shield, you will hit max block rate of 75%
    easily. For AB, it's good, but not necessarily best. If you have some life
    leech you won't like this skill, since 1 block = 10+ frames = 2~3 attacks. Hit
    recovery is faster. Your choice, 1~20 pts here. Oh btw, if you maxed it you'll
    have loads of defense also!
    4b OFFENSIVE AURAS                        [AZTOAS]
    For physical attack, Concentration and Fanaticism is way better. 1 pt as prereq
    and forget this skill.
    Your aura comes from equipments, remember? So 1 pt as prereq. 
    Not using this, 1 pt as prereq.
    Not using this, not a prereq, so DO NOT PUT ANY POINT HERE -.-
    1 pt as prereq, yawn~
    Another 1 pt as prereq.
    This is the build, dude! Sorcs, Fireclaw Druids, Trapsin, Javzon, and even
    Paladins (Tesladin, Freezadin, Avenger, etc...) loves the -resist. Normally you
    would acquire this aura from Infinity. But, as a Paladin, Auradin is able to
    max it, since Auradin is not gonna use any other aura! Max it. The -defense is
    also great, you'll pratically have 95& chance to hit almost everything.
    4c DEFENSIVE AURAS                        [AZTDAS]
    They take mana every second to heal a minor amount of life. Useless. 1 pt as
    Useful to rid of an annoying poison. Nothing else. It's a 1 pt wonder, so 1 pt
    you go.
    Up your defense... It's great! But you can only use 1 aura, and you don't want
    it to be a defensive aura (you can't do damage). 1 pt as a prereq.
    This helps you travel faster while not in combat. Good skill. It's a 1 pt
    wonder, so 1 pt and let +skill do the rest.
    Good use to regenerate your mana while out of combat. 1 pt wonder, up to you if
    you want 1 pt here.
    Max it. You're not using it, but it's a synergy to your Holy Fire.
    Same as Resist Fire.
    Good skill in Group PvP. But here, it's a synergy to 2 auras, so max it.
    SKILLS SUMMARY                            [AZTSKS]
    To sum up:
    - 1 pt as prereq: Sacrifice, Holy Bolt, Smite, Blessed Hammer, Might, Holy
    Fire, Holy Freeze, Sanctuary, Thorns, Prayer, Cleansing, Defiance, Vigor, 
    - 1~20 pts for Holy Shield, Zeal
    - 20 pts for Resist Fire (only if you're gonna use Holy Fire equipments),
    Resist Lightning, Salvation, Conviction.
    *My personal preference: You will want at least +5 skills to reach maximum
    -resist from Conviction (-150%), so automatically Zeal and Holy Shield will
    benefits. Thus, I only put 1 point there.
       5   \    Equipments                    [AZTEQT]
    Ah, finally, this is what you need. Auradins are extremely item dependent, so
    this is the most important part of the guide. Your main skills, namely Holy
    Fire and Holy Shock, come from the following Runewords:
    3 Socket Helms/Shields
    Io + Jah + Pul
    10% Chance To Cast Level 15 Confuse When Struck
    Level 15 Holy Shock Aura When Equipped
    +20-30% Faster Hit Recovery (varies)
    +30% Enhanced Defense
    +150-220 Defense (varies)
    +10 To Vitality
    Increase Maximum Life 5% (Helms Only)
    +50 To Life (Shields Only)
    +0.625-61.875 To Mana (Based On Character Level)
    All Resistances +5-20 (varies)
    12-25% Better Chance of Getting Magic Items (varies)
    3 Socket Body Armor/Shields
    Sur + Lo + Sol
    20% Chance to Cast Level 18 Venom When Struck
    12% Chance To Cast Level 15 Hydra On Striking
    Level 14 Holy Fire Aura When Equipped
    +360 Defense
    +230 Defense Vs. Missile
    +3-5 To All Attributes (varies)
    +0.375-37.125 To Strength (Based on Character Level)
    Increase Maximum Mana 5% (Armor Only)
    +50 To Mana (Shields Only)
    +5% To Maximum Lightning Resist
    Damage Reduced by 7
    4 Socket Weapon
    Sur + Cham + Amn + Lo
    100% Chance To Cast Level 36 Blaze When You Level-Up
    100% Chance To Cast Level 48 Meteor When You Die
    Level 16 Holy Fire Aura When Equipped
    +33% Increased Attack Speed
    +280-330% Enhanced Damage (varies)
    Ignore Target's Defense
    7% Life Stolen Per Hit
    -20% To Enemy Fire Resistance
    20% Deadly Strike
    Hit Blinds Target
    Freezes Target +3
    The funny thing is that, when you use 2 piece equipments that provide these
    auras, the Auras will "stack up". Basically, when you use a Dream helm and a
    Dream Shield, you will have 15*2=lvl 30 Holy Shock. Jesus! For a Tesladin, lvl
    30 Holy Shock is nothing. But it's Holy Shock + lvl 20+ Conviction!!
    With these gears, you will have 3 options:
    - Dream Shield + Dream Helm = lvl 30 Holy Shock
    - Hand of Justice Weapon + Dragon Armor + Dragon Shield = lvl 44 Holy
    - Dream Shield + Dream Helm + Dragon Armor + Hand of Justic Weapon =
    lvl 30 Holy Shock + lvl 30 Holy Fire.
    After testing, I found out that Dual Dream is the most damaging build. Holy
    Fire is weak, so Lvl 44 Holy Fire isn't that great, despite its level. Dual
    fire and lightning is more damaging than dual lightning, but it's too much of a
    gear sacrifice. You won't be able to reach 4fpa attack with Hand of Justice
    weapons also... So from now on, I'll only discuss the dual dream build.
    First of all:
    - Mods we want: Resists, Defense, FHR, IAS, CBF, FBR, increase blocking, life,
    PMH, AR, DR, CB
    - Mods we like: +stats, FRW, MR, MF, GF, life leech, elemental dmg, absorb of
    all sorts
    - Mods we hate/don't need: knockback, hit causes mob to flee, FCR,+mana,
    +mana regen, +life regen
    *For these short forms, check Section 8 - Abbreviations.
    So, let's get started:
    Of course, a Dream Helm, if not you can forget about this build. Any
    3 slot base helm would be good. A good base helm would be either a
    Demonhead or a Bone Visage, they have low strength req, and their
    stats are about the same. You would want the req to be as low as
    possible, so that you have more points in Vitality. One with good mod
    will be even better. For the Dream Runewords, check above.
    *Personal Preference: Both are ugly. Demonhead are uglier =P
    Again, a Dream Shield. The difference will lie in the base Shield. Try to look
    for one with low Strength req and good mod, as usual. Of course you are a
    paladin, so I expect nothing less than a paladin shield with 3os.
    Check Arreat Summit for more information on Paladin shield:
    You may also want a switch shield with 4os for prebuff (optional).
    4 Socket Swords/Shields
    Tal + Thul + Ort + Amn
    +2 To All Skills
    +25-35% Faster Cast Rate (varies)
    +55% Faster Hit Recovery
    +250 Defense Vs. Missile
    +22 To Vitality
    +89-112 To Mana (varies)
    Cold Resist +35%
    Lightning Resist +35%
    Poison Resist +35%
    +3-8 Magic Absorb (varies)
    Attacker Takes Damage of 14
    ***Lidless Wall***
    +80-130% Enhanced Defense (varies)
    +1 To All Skills
    Increase Maximum Mana 10%
    20% Faster Cast Rate
    +3-5 To Mana After Each Kill (varies)
    +10 To Energy
    +1 To Light Radius
    *Spirit vs Lidless:
    Spirit runeword requires a 4 slot shield, and the one with lowest
    Strenth Req is a Monarch with 156 Str req. Lidless has low Str req, but 
    only +1 to All Skills.
    Any armor with good stats will do. I recommend Fortitude armor on Archon Plate
    (best Str req/Def ratio). Otherwise, a Dusk Shroud, Wire Fleece will also do.
    Body Armor
    20% Chance To Cast Level 15 Chilling Armor when Struck
    +25% Faster Cast Rate
    +300% Enhanced Damage
    +200% Enhanced Defense
    +15 Defense
    +X To Life (Based on Character Level)*
    Replenish Life +7
    +5% To Maximum Lightning Resist
    All Resistances +25-30 (varies)
    Damage Reduced By 7
    12% Damage Taken Goes To Mana
    +1 To Light Radius 
    You would want a weapon with highest IAS possible. Damage or %ED is irrelevant,
    since you are doing elemental damage, not physical damage. In this case, Phase
    Blade is recommended for its -30 WSM and 6 possible sockets as a base weapons.
    *IAS Breakpoints for Were Paladin standard attack with Phase Blade:
    00 % IAS = 10 fpa
    04 % IAS = 9 fpa
    07 % IAS = 8 fpa
    21 % IAS = 7 fpa
    32 % IAS = 6 fpa
    40 % IAS = 5 fpa
    58 % IAS = 4 fpa
    *IAS Breakpoints of Zeal initial attack:
    00 % IAS = 11 fpa
    08 % IAS = 10 fpa
    24 % IAS = 9 fpa
    54 % IAS = 8 fpa
    *IAS Breakpoints of Zeal subsequent attacks:
    00 % IAS = 6 fpa
    13 % IAS = 5 fpa
    72 % IAS = 4 fpa
    There you go. For AZ, a Phase Blade socketted with 4 Shael will reach maximum
    attack speed. For AB, 3 Shael will do. If you find a 6os Phase Blade, you will
    have 2-3 sockets left. I'd recommend Eth for ITD, or Ber for CB.
    For AB, you will need the Beast axe for a switch weapon. Without it, you will
    not become a bear, and hence an Aura Beardin.
    5 Socket Axes/Scepters/Hammers
    Ber + Tir + Um + Mal + Lum
    Level 9 Fanaticism Aura When Equipped
    +40% Increased Attack Speed
    +240-270% Enhanced Damage (varies)
    20% Chance of Crushing Blow
    25% Chance of Open Wounds
    +3 To Werebear
    +3 To Lycanthropy
    Prevent Monster Heal
    +25-40 To Strength (varies)
    +10 To Energy
    +2 To Mana After Each Kill
    Level 13 Summon Grizzly (5 Charges)
    Any base axe/scepter with low strength req will do. You may also consider a
    prebuff weapon for AZ, and even AB: a Call To Arms:
    ***CALL TO ARMS***
    5 Socket Weapons
    Amn + Ral + Mal + Ist + Ohm
    +1 To All Skills
    +40% Increased Attack Speed
    +250-290% Enhanced Damage (varies)
    Adds 5-30 Fire Damage
    7% Life Stolen Per Hit
    +2-6 To Battle Command (varies)*
    +1-6 To Battle Orders (varies)*
    +1-4 To Battle Cry (varies)*
    Prevent Monster Heal
    Replenish Life +12
    30% Better Chance of Getting Magic Items
    With a Beast in switch, and a CTA in Inventory, an AT may reach 5k life and
    above without charms.
    A Ravenfrost is necessary, since you will not get CBF from any other piece of
    equipment. No one would want to be frozen, you would be a laughing stock
    without this mod, trust me, slowed attack and movement is just plainly stupid.
    ***Raven Frost***
    +150-250 To Attack Rating (varies)
    Adds 15-45 Cold Damage, 4 sec. Duration (Normal)
    Cannot Be Frozen
    +15-20 To Dexterity (varies)
    +40 To Mana
    Cold Absorb 20%
    For the other ring and the amulet, there are 2 choices:
    - Mara's Kaleidoscope paired with Bul Kathos' Wedding Band. You get +3 to All
    Skills from both of them, together will other good mods, namely +resists and
    +Life BCL.
    - If you have trouble hitting things, these are the solutions: Angelic Wings
    amulet and Angelic Halo ring. They will give approx. 1k AR. So little? Heh,
    with lvl 25 Conviction, ppl get a -95% to Defense, and 1k AR with other bonus
    is just enough.
    ***Mara's Kaleidoscope***
    +2 To All Skills
    All Resistances +20-30 (varies)
    +5 To All Attributes
    ***Bul-Kathos' Wedding Band***
    +1 To All Skills
    + (0.5 Per Character Level) 0-49 To Life (Based On Character Level)
    3-5% Life Stolen Per Hit (varies)
    +50 Maximum Stamina
    ***Angelic Wings***
    20% Damage Taken Goes to Mana
    +3 To Light Radius
    +75 Life (2 Set Items)
    +1 To All Skills (3 Set Items)
    ***Angelic Halo***
    Replenish Life +6
    +20 To Life
    + (12 Per Character Level) 144-1188 Attack Rating (Based On Character 
    Level) (2 Set Items)
    +50% Better Chance Of Getting Magic Items (3 Set Items)
    There are a few choices: Verdungo's Hearty Cord for some good FHR and DR String
    of Ears for DR, or Arachinid Mesh for the +skills. Of course, Verdungo is most
    preferable, but Arachinid Mesh comes in need if you haven't reach the minimum
    req level of 25 for Conviction.
    ***Verdungo's Hearty Cord***
    +90-140% Enhanced Defense (varies)
    10% Faster Hit Recovery
    +30-40 To Vitality (varies)
    Replenish Life +10-13 (varies)
    +100-120 Maximum Stamina (varies)
    Damage Reduced By 10-15% (varies)
    ***Arachnid Mesh***
    +90-120% Enhanced Defense (varies)
    Slows Target By 10%
    +1 To All Skills
    +20% Faster Cast Rate
    Increases Maximum Mana 5%
    Level 3 Venom (11 Charges)
    ***String of Ears***
    +150-180% Enhanced Defense (varies)
    +15 Defense
    6-8% Life Stolen Per Hit (varies)
    Damage Reduced By 10-15% (varies)
    Magic Damage Reduced 10-15 (varies)
    3 choices: Dracul's Grasp for CTC Life Tap and Life Steal, Lava Gout with 2%
    CTC lvl 10 Enchant to crack up your AR (not that useful in PvP), or Bloodfist
    with 10% IAS, 30% FHR and 40 Life! After all, it depends on what you need.
    ***Dracul's Grasp***
    +90-120% Enhanced Defense (varies)
    +10-15 To Strength (varies)
    +5-10 Life After Each Kill (varies)
    25% Chance of Open Wounds
    7-10% Life Stolen Per Hit (varies)
    5% Chance To Cast Level 10 Life Tap On Striking
    ***Lava Gout***
    +150-200% Enhanced Defense (varies)
    2% Chance To Cast Level 10 Enchant On Striking
    Half Freeze Duration
    Adds 13-46 Fire Damage
    +20% Increased Attack Speed
    Fire Resist +24%
    +10-20% Enhanced Defense (varies)
    +10 Defense
    +10% Increased Attack Speed
    +30% Faster Hit Recovery
    +40 To Life
    +5 To Min Damage
    If you choose to be safe, there's Sandstorm Trek with FHR and Poison Resist.
    Gore Rider is another option with 15% CB, 15% DS and 10% OW, which helps in
    killing speed. To kill even faster, there's Goblin Toe with 25% CB.
    ***Sandstorm Trek***
    +140-170% Enhanced Defense (varies)
    +20% Faster Hit Recovery
    +20% Faster Run/Walk
    + (1 Per Character Level) +1-99 Maximum Stamina (Based On Character 
    +10-15 To Strength (varies)
    +10-15 To Vitality (varies)
    50% Slower Stamina Drain
    Poison Resist +40-70% (varies)
    Repairs 1 Durability In 20 Seconds
    ***Gore Rider***
    +160-200% Enhanced Defense (varies)
    30% Faster Run/Walk
    10% Chance Of Open Wounds
    15% Chance Of Crushing Blow
    15% Deadly Strike
    Requirements -25%
    +20 Maximum Stamina
    ***Goblin Toe***
    +50-60% Enhanced Defense (varies)
    25% Chance of a Crushing Blow
    -1 To Light Radius
    Damage Reduced By 1
    Magic Damage Reduced By 1
    +15 Defense
    *Personal Preference:
    I take Gore Rider, for its balance: good FRW, coupled with CB.
    Resist and Life charms are always welcomed. FRW is desirable for PvP specially
    for AB, since Bears can't charge nor teleport T_T. So is AR charms, since
    Conviction works additively on enemies. It means that Conviction only remove
    %defense from base defense, the part that comes from %enhanced defense will not
    be remove. Back to the topic, you will want some FHR, and these are the
    breakpoints for bear (I don't have one for Paladin form):
    13 frames (0%)
    12 frames (5%)
    11 frames (10%)
    10 frames (16%)
    9 frames (24%)
    8 frames (37%)
    7 frames (54%)
    6 frames (86%)
    5 frames (152%)
    4 frames (360%)
    4 frames is impossible, 5 frames is doable, 6 frames is good, 7 frames is too
    easy that you don't want to go any further below. Dream Helm and Dream Shield
    already provides 48% FHR, the rest will come from boots, gloves, belts or 
    After that, there're also Anni and Torch... It's expensive, but who would not
    want them?
    +1 To All Skills
    +10-20 To All Attributes (varies)
    All Resistances +10-20 (varies)
    +5-10% To Experience Gained (varies)
    ***Hellfire Torch***
    25% Chance To Cast level 10 Firestorm* On Striking
    +3 to random character class skills (varies)
    +10-20 To All Atributes (varies)
    All Resistances +10-20 (varies)
    +8 to light radius
    Level 30 Hydra (10 charges) 
    Yes, I build a beardin coz I like fast-hitting characters. These are his stats:
    - Dream Grand Crown
    - Dream Sacred Rondache
    - Fortitude Ethereal Hellforge Plate
    - 6os Phase Blade gemmed with 3 Shael, 3 Ber
    - Dracul
    - Arachnid Mesh
    - Gore Rider
    - Ravenfrost
    - Angelic Duo
    - Anni
    - Torch
    Merc: Cold Rogue with
    - Faith Crusader Bow
    - Fortitude Archon Plate
    - Dream Grand Crown
    His current stats:
    - Shown damage: 197 - 7255
    - AR: 1863 (3817 with Fanaticism from Faith)
    - Defense: 30856 (fully buffed with Holy Shield and Chilling Armor)
    - Life: 1972 Bear Form, 1154 normal form (quite low, cos I sacrifice a lot of
    stats to be able to wear that damn Ethereal Hellforge Plate. I made a mistake
    cos there's no Indestructible. Though that armor is not gonna break any time
    soon, due to my 30k defense)
    - 60% IAS
    - 10% lifesteal
    - 30% FRW
    - 47% FHR
    - 75% CB
    - All resist 137% (-100% on Hell)
    Usually I need more resist and FHR charms T_T.. This beardin decimate Hell Baal
    in under 10 seconds.
       6   \    Hirelings                     [AZTHLG]
    This build is quite well-rounded so Hireling plays a minimal role here. When it
    comes to hireling, there are also a few choices:
    - Act 1 Rogue Scouts: They casts Inner Sights to lower enemy Defense (yay when
    doing bosses!). Otherwise, there's nothing much. If you're rich, give them a
    Faith bow for Fanaticism Aura, this will boost your AR, and a bit of IAS.
    Otherwise Silence or anything else will do.
    4 Socket Missile Weapons
    Ohm + Jah + Lem + Eld
    Level 12-15 Fanaticism Aura When Equipped (varies)
    +1-2 To All Skills (varies)
    +330% Enhanced Damage
    Ignore Target's Defense
    300% Bonus To Attack Rating
    +75% Damage To Undead
    +50 To Attack Rating Against Undead
    +120 Fire Damage
    All Resistances +15
    10% Reanimate As: Returned
    75% Extra Gold From Monsters
    6 Socket Weapons
    Dol + Eld + Hel + Ist + Tir + Vex
    200% Enhanced Damage
    +75% Damage To Undead
    Requirements -20%
    20% Increased Attack Speed
    +50 To Attack Rating Against Undead
    +2 To All Skills
    All Resistances +75
    20% Faster Hit Recovery
    11% Mana Stolen Per Hit
    Hit Causes Monster To Flee 25%
    Hit Blinds Target +33
    +2 To Mana After Each Kill
    30% Better Chance Of Getting Magic Items
    - Act 2 Townguards:
    + Defensive (Hell & Normal): Defiance is good
    + Defensive (Nightmare): Holy Freeze will help in crowd control. But seriously,
    you'r gonna 1 hit almost every mobs, plus leeching a lot from them. Yet, this
    merc is the best choice.
    There is not a specific equipment I'd recommend for these guys.. Perhaps a Pride
    polearms so that you can leech more?
    4 Socket Polearms
    Cham + Sur + Io + Lo
    25% Chance To Cast Level 17 Fire Wall When Struck
    Level 16-20 Concentration Aura When Equipped (varies)
    260-300% Bonus To Attack Rating (varies)
    +1-99% Damage To Demons (Based on Character Level)
    Adds 50-280 Lightning Damage
    20% Deadly Strike
    Hit Blinds Target
    Freezes Target +3
    +10 To Vitality
    Replenish Life +8
    1.875-185.625% Extra Gold From Monsters (Based on Character Level)
    - Act 3 Iron Wolves: They're just useless, being mage warrior they always fight
    at front line despite their low hp. Even more useless against Hell monsters,
    when they have immunity. Ignore them unless you have gold to spare for
    ressurection cost.
    - Act 4 Barbarians: Well, apart from being a tank, they give you nothing else.
    Act 2 townguards are better tanks with their Aura.
    Generally I'd give them a Dream/Delirium/Chains of Honor/Fortitude to boost
    their survivability. They're certainly expensive, so look for anything that can
    help them survive.
       7   \    General Strategies            [AZTGSY]
    - Early level is a pain, so look for a friend or Baal run to help you level up
    until level 63, when you can wear all of your equipments.
    - Basically, once you have obtained all your equipments (in other word, you
    have met the req to wear them), you are invincible. Charge into any crowd and
    you will make short of them in no time.
    - AB are basically more durable than AZ because of their bear form, thus it is
    recommended that AZ play safer. For AT, it's simple. You have huge life pool,
    and acceptable life leech (with Dracul), not counting Life Tap which will proc
    constantly with your 4 frames attack. Besides, the Dream Helm and Shield also
    have CTC Confuse, which will certainly help in large crowd. I told you already,
    you're gonna breeze through Hell with this build.
    - Boss strategy: no strategy, just go straight at them and clobber them. If you
    have trouble hitting them, put on Angel ammy and ring. If you want them die
    fast, put on more CB.
    - Chaos Tristam: no strategy as well, it's all too easy. Get a bit more life
    leech to make sure that you stay alive making short of the adds. The Ubers
    become just as simple as any other bosses, even for Memphisto. Your Conviction
    Aura will cancel out his, thus you will fight with your original Resistance.
    Just make sure it's high enough to withstand his attack, and he will die in no
    *These are only some general strategies for PvP, since I have not test this
    build much in PvP. Feel free to contact me if you found a better in-depth
    strategies against certain classes.
    - Put on equipments that give AR, FHR and FRW, namely Sandstorm Trek, Angel
    duo. Choose either Dracul or Bloodfist. Get more charms as well.
    - If you choose to play defensively, turn Paladin and charge around the target,
    avoid being hit... Common sense, lol!
    - If you choose to play offensively.. either Charge and Zeal them to dead. In
    bear form, you have more life, so you can always run in and clobber them to
    dead, providing you have enough FRW and AR.
    - I'd suggest a defensive play against caster in general, WW Sin and WW Barbs.
    Other classes like bearsin and javzon, you can make short of them quick with
    bear form.
    - Against rangers, play defensively. If you cannot dodge, kill them before they
    kill you.
    - Against other auradin: turn bear. You have more life, wanna see who will die
    first? Carefully block their way to town, and if you're confident enough, you
    can always run in and make short of them.
    - Against other auradin with better gears: simple, leave the game. There's no
    way you're gonna win, unless they're dumb enough to let you attack them without
    - Against aura sorc: heh, charge in and kill them. They have less life, and
    pathetic AR. They can teleport away, but can they teleport forever?
       8   \    Abbreviation                  [AZTABR]
    For whatever reason you do not understand my abbrev., look here.
    FHR - Faster Hit Recovery
    FCR - Faster Cast Rate
    IAS - Increase Attack Speed
    FRW - Faster Run/Walk
    CBF - Cannot be Frozen
    AR  - Attack Rating
    PMH - Prevent Monster Heal
    ITD - Ignore Target Defense
    CB  - Crushing Blow
    DR  - % Damage Reduction
    MR  - % Magic Damage Reduction
    MF  - Better Chance to find Magic Items
    GF  - Extra Gold from Monsters
    AB  - Aura Beardin
    AZ  - Aura Zealot
    CTC - Chance to cast
    os  - Open Socket (5os, 6os, etc...)
       9   \    Contact Me                    [AZTCTM]
    Anything you want to correct/add in, feel free to Email me to
    Zeka304@yahoo.com. I may throw them away, add them in.. but suggestions are
    still necessary. Certainly I'll credit you if I use your idea. I will try to
    reply any emails I get, but if I don't, it doesn't mean that I'm ignoring you.
      10   \    Credits                       [AZTCTS]
    SSoG - 10x for his love for bear. I start turning almost every of my characters
           into bears after I read about Kordiak and Ursa Major
    The Areat Summit - 10x for providing all items info
    The Dragoon - 10x for wereform IAS calculator
    TitanSeal - 10x for all weapons IAS calculator
    Rampidzier - 10x for the reference for FAQ Format
    forums.diii.net - 10x for answering all my questions
    This FAQ may only be used on GameFAQs (www.gamefaqs.com). It may not be
    distributed in any form unless you have acquired permission from the creator.
    Copyright 2008 Zekareisoujin

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