• Codes

    Press Ctrl + Shift + C to access the cheat window, then enter the following to activate the corresponding cheat function. Note: Some codes may be case-sensitive.

    boolprop displayNeighborhoodFlora (True/False) (True/False) Set to false to removes trees/plants from neighborhood
    letterBox #Adds a letterbox effect to the view. (# = 0.0 to 0.4) (require postprocessing on)
    boolProp testingcheatsenabled falseAll other cheats do not work
    boolProp testingcheatsenabled trueAll other cheats work
    boolprop constrainFloorElevation falseAllows you to change elevation of floor tiles.
    deleteAllCharactersAt neighborhood view only, removes every Sim from the neighborhood.
    vignette # # #Blurry bits at the edge of the screen. (# = 0.0 to 1.0) (require postprocessing on)
    RoofSlopeAngle (15-75)Changes the slope angle of a roof
    clearClears all cheat codes on the screen, but codes are still in effect.
    exitcloses cheat window
    vsync offdecreases game performance but increases graphics
    boolprop constrainFloorElevation trueDisables the ability to change elevation of floor tiles.
    expandexpands or contracts cheat window
    MotherlodeGives you $50,000
    kachingGives you 1,000 simoleons
    boolprop ShowLotPackageFilename (True/False)In neighborhood, shows filename of house when lot is highlighted
    vsync onincreases game performance but lowers graphics
    autopatch (on/off)lets you know if theres a patch
    help -alllist cheats
    slowMotion #Make you set the game speed. (# = 0 to 8, 0 is normal)
    filmGrain #Makes the screen grainy. (# = 0.0 to 1.0) (require postprocessing on)
    StretchSkeletonmakes your sims larger or smaller
    moveobjects (on/off)moves objects and deletes you couldnt before
    TerrainType (desert/temperate)Only for use in neighborhood view, toggles between the two terrain types.
    slowmotionPuts the game in slow motion. Enter any number that 0 through 8 (0=fastest and 8=slowest)
    boolprop lotTerrainLighting (True/False)Set to false and lots will not light up when highlighted in neighborhood
    boolprop locktiles (True/False)Set to false to place floor tiles outside lot
    boolprop displayNeighborhoodRoadsWithModel (True/False)Set to false to remove bridges from neighborhood.
    boolprop lotTerrainPaints (True/False)Set to false to remove floorpainting on lot
    boolprop displayNeighborhoodProps (True/False)Set to false to remove props like rocks and towers from neighborhood
    boolprop objectShadows (True/False)Set to false to remove removes shadows on objects outside house
    boolprop lotWater (True/False)Set to false to remove removes water (ponds) from lots
    boolprop displayNeighborhoodRoads (True/False)Set to false to remove roads from neighborhood
    boolProp guob (True/False)Set to false to remove shadows on objects inside house
    boolprop displayNeighborhoodWater (True/False)Set to false to remove water from neighborhood
    boolprop displayLotImposters (True/False)Set to false to removes house graphics from neighborhood
    boolprop displayLookAtBoxes (True/False)Set to true and blocks appear on Sims faces and on parts where Sims look at
    boolprop carsCompact (True/False)Set to true and cars will have more detail in neighborhood
    boolprop renderSelectedSimLevel (True/False)Set to true and walls will no longer cut away from selected Sim
    boolprop allObjectLightsOn (True/False)Set to true to light up objects continuously instead of only when used
    boolProp displayPaths (True/False)Set to true to see the path where the selected Sim walks to
    boolprop lotInfoAdvancedMode (True/False)Set to true to show lot information
    bloom rgb #Sitcom flashback blur effect (# = 0.0 to 1.0) (require postprocessing on)
    boolProp simShadows (True/False)Toggle shadows on/off for Sims
    aging offturn off aging
    aging onturn on aging
    faceBlendLimits (on/off)turns off facial bounding limitations. It prevents the normal corrections the game will make for two parents with very different facial structures.
    boolProp enablePostProcessing falseTurns Postprocessing off.
    boolProp enablePostProcessing trueTurns Postprocessing on.
    boolprop allow45degreeangleofrotation trueUse your , & . keys to rotate the objects. It allows you to put objects on angles
    intProp maxNumOfVisitingSims 8You can invite more people to your parties.
    boolProp snapObjectsToGrid true/falseYou can place objects outside the grid.
    social_debugYou can tell what social reaction will happen before you do it

    Contributed By: Shadow. and Recosallie.

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