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    FAQ/Walkthrough by SubSane

    Version: 0.9 | Updated: 07/26/07 | Search Guide | Bookmark Guide

                           THE SIMPSONS: MINUTES TO MELTDOWN
                                 FAQ/WALKTHROUGH, v0.9
                           Written and maintained by SubSane
                              Last Updated  July 26, 2007
         1.1 About the Game
         1.2 About the Guide
    2.0 BASICS
         2.1 Game Start
         2.2 Status and Menu Screens
         2.3 Controls
         2.4 Items
         3.1 The Simpsons' House
         3.2 Springfield
         3.3 Nuclear Plant
    4.0 FAQ
    5.0 LEGAL / MISC.
         5.1 Version History
         5.2 Guide Credits
         5.3 Contact Information
         5.4 Legal Stuff
    ===== 1.0 INTRODUCTION ========================================================
                                  1.1  About the Game
    Ponder for a moment all of the past Simpsons games. So many games, spread out
    across so many platforms, for nearly two decades. Together they add up to 21
    individual games all based on a single license. Just the one! I can't think of
    any other license or original series that can match the number of games that
    have been based on The Simpsons.
    So with this lovely little mobile gem we come to game #22 in the Simpsons
    video game pantheon. Harkening back to the simpler gameplay of years before
    the advent of 3D, The Simpsons: Minutes to Meltdown stars Homer in a top-down
    view of Springfield as he races to reach the Nuclear Power Plant and prevent a
    nuclear meltdown. Oh, and he only has 30 minutes to stop the disaster!
    The game was developed by G5 Mobile and released by Electronic Arts on
    July 23, 2007.
                                  1.1  About the Guide
    It's your basic text-only walkthrough, and luckily for you the game is rather
    short. To find a specific word in the guide, preferably by referencing the
    table of contents at the top, hold Ctrl and press F on your keyboard. That
    will open a Find screen that you can use to find the word you're looking for.
    ===== 2.0 BASICS ==============================================================
                                    2.1  Game Start
    Your game will be saved after every level that you complete. Select this to
    resume your game from the beginning of the last level you reached.
    New Game
    Begin a new story mode game.
    High Scores
    Select this to view all of the high scores you have achieved in the game.
    Toggle the Sound on and off.
    Here you can check out the controls, get gameplay tips, and look up the
    customer service phone #.
    View the legal and development information about the game.
    Quit the game.
                              2.2  Status and Menu Screens
    Status Screen
    Health: The bar in the middle represents Homer's health.
    Lives: Next to the health bar is a Homer graphic and the number of lives he
           still has. Once you lose all three lives you'll get Game Over and have
           to start over again in the Simpsons' House!
    Timer: Press the Timer button to view the remaining time before the nuclear
           plant blows up.
    Thought Bubble: You'll get thought bubbles that give hints on what your next
                    goal in the level is.
    Pause Screen
    Resume: Resume your game.
    Restart Level: Here you can restart the level.
    Settings: Toggle the sound on and off.
    Help: View the controls and other helpful info.
    Main Menu: Return to the main menu.
    Exit: Quit out of the game.
    Level Complete Screen
    This screen appears at the end of every level. You'll get the Mission Time
    (how long it took you to beat the level), as well as the total amount of time
    you've taken to get to that point.
                                     2.3  Controls
         Command         |  Character Action               |  Other           
         Right Soft Key  |  -                              |  Timer menu
         Left Soft Key   |  -                              |  Pause menu
         5 or Down       |  -                              |  Scroll text
         2 or Up         |  Move Homer up                  |  Move in menus
         4 or Left       |  Move Homer left                |  -
         6 or Right      |  Move Homer right               |  -
         8 or Down       |  Move Homer down                |  Move in menus
         5 or OK/Enter   |  Action/investigate             |  Select in menus
                                       2.4  Items
        Item              |  Purpose of item
        Donuts            |  Restore small amounts of health.
        Buzz Cola         |  Restore large amounts of health.
        Goal Objects      |  There are various objects required to complete level
                             goals. These are pointed out in the walkthrough.
    ===== 3.0 WALKTHROUGH =========================================================
                               3.1  The Simpsons' House
    Goal: Get to the car and head to the nuclear plant. Avoid furious citizens.
    Bottom floor
    Eek, that shifty eyed pig is responsible for a nuclear meltdown! Homer better
    hop to it before the mob of citizens gets to him. Oh, and of course that little
    meltdown problem needs to be averted.
    Approach Santa's Little Helper and press OK to see an example of the Action
    feature. This is a context sensitive mechanic where you simply press OK when
    you are near an object or person that you can interact with.
    From here you're free to explore the remainder of the bottom floor, although
    you shouldn't take too long as you only have 30 minutes to get to the nuclear
    power plant. As you run around and press OK you'll find lots of hidden donuts
    from interacting with Grandpa in the living room and moving various objects.
    Take note of the thought bubbles that appear when you get near Marge in the
    kitchen and Maggie in the playroom on the right side.
    When you're ready, head up the stairs to the top floor.
    Top Floor
    Up here you'll find some Buzz Cola cans in Bart and Lisa's bedrooms, as well as
    a cop who felt it necessary to break into Homer's house to beat him down with a
    police club. Run away from the cop as you explore and use the moveable plants
    to block his way while you're in the rooms. Once the top floor is covered you
    can return to the bottom floor.
    Bottom Floor
    Head to the front door of the house to exit.
    Front Yard
    Explore the yard if you want to collect some donuts (although I would recommend
    leaving them there). You can only go as far as the street in front of the house,
    so once you're all set move towards the car. That blasted pig will suddenly
    appear and steal Homer's car keys then run in the house. D'oh!
    Bottom Floor
    Run over to Maggie's playroom and approach her to get a thought bubble with a
    new goal: her pacifier. Head upstairs.
    Top Floor
    Enter her bedroom on the far right to find it. But as luck would have it that
    damn pig comes through and ingests the pacifier as well. Now you need to
    find that pig and stomach pump everything he's stolen!
    Return to the bottom floor.
    Bottom Floor
    Enter the garage to finally trap the pig. You won't be able to grab him while
    he's running, so head up to the top and hit the switch to turn off the lights.
    You'll find the pig in the last spot he was in before the lights turned off.
    Once you catch him pick up the pacifier and return it to Maggie to get the
    car keys.
    Exit the house.
    Front Yard
    Approach the car to finally get on your way to the nuclear plant. Time's a
    tickin', go man go!
                                   3.2  Springfield
    Goal: While busy picking belly button lint, you crashed your car! Find your way
          to the nuclear plant.
    Springfield Streets
    The streets of Springfield play out like a large maze (or a really long level
    in Zombies Ate My Neighbors). Your main goal throughout the level will be to
    simply follow the pig and the large yellow signs pointing towards the nuclear
    plant, although you will occasionally meet up with a Springfield citizen in
    need of your assistance. You'll also find a ton of donuts if you should ever
    need some health refills.
    Follow the pig to the right and stay along the middle of the street. You'll
    eventually reach a large pit that can be easily jumped by pressing OK, and from
    there you'll find your first enemy: a friendly neighborhood cop. Avoid him and
    head straight down the street until you spot that pig again. He races off to
    the left side of the next street, and the chase continues!
    You'll be facing traffic coming in from the right side, so wait for a car to
    pass then jump into the lane and head to the left. The cop may follow but he
    shouldn't be a problem. Keep going until the pig runs downward into the town
    Follow him past the Jebediah Springfield statue and down to the next cross
    street. Make a right turn here and run along the bottom line to avoid cars
    while you proceed to the right. You'll find the pig headed in the same
    direction as well as Barney lounging around on a street corner. Approach him
    to get a new goal: coffee (aka hangover medicine). Just to the right of Barney
    will be a big yellow nuclear plant sign pointing to the right.
    Follow the street and remain in the lower lane as much as possible to avoid
    that oncoming traffic. Turn downward at the end of the street to find quite a
    few burning tires and the stuff you're hurtin' for: donuts! Grab all the donuts
    on the street as well as the ones in the yard at the bottom before continuing
    through the metal barricades on the left side. Beyond the barricades you'll
    find the Kwik-E-Mart and cup of java that Barney asked for, as well as that
    surprisingly fast pig. Follow the pig once again and return all the way to
    Barney near the big yellow sign. Give him the mug in return for a lot of
    donuts. Woo hoo!
    From Barney's street corner, turn directly south and get through the barricades
    to a pit. Cross over the pit to find yourself on the other side of the
    Kwik-E-Mart's parking lot. Continue south to find another pit and one of those
    lovely nuclear plant signs to guide you in the right direction.
    Approach the Krusty Burger on the left then turn north along the drive-thru
    to follow the pig. Another cop will show up but they should be cake to avoid
    at this point. Run around the north side of the Krusty Burger and get to the
    other side of the building to find a stark raving mad Krusty the Clown on top
    of a car, tossing pies. If your health is low I would suggest going back for
    more donuts, but if you're good on health prepare for a wild and very quick
    Get close to the first pit near Krusty and start pressing OK repeatedly to get
    over the first and second pit to the left. Run down through the fire and then
    run to the right to find another pit. Press OK the moment you see the word
    appear on the screen and head to the far right. From there you should quickly
    grab the donuts at the top and then run straight down to get away from the
    mad pie-tossing clown.
    Holy garp, man... I guess they're still a little mad about the whole nuclear
    meltdown thing. Get down to the street and head west to the large yellow sign
    at the end.
    Next stop: Springfield Nuclear Power Plant.
                                  3.3  Nuclear Plant
    Goal: Turn off the meltdown valve. Save everyone. Grab a donut.
    Main Floor
    That's a good pig... lead Homer straight to the valve. Follow the oinker to the
    right until you see a hall to the north filled with cracked steam pipes. Watch
    for the nuclear worker on the right then make your way through the steam
    gauntlet and to the next large room at the top. Pull the red lever to open the
    large door with the radioactive logo on it.
    Follow the hall through another nuclear worker until you get a large room with
    strange square shadows on the ground. Walk around the shadows and head north
    to the next red lever. This will shift around the shadows of the falling blocks
    to reveal a path to the top of the room. Follow the path and QUICKLY run past
    the exploding beakers to the top wall. Turn left to find a Buzz Cola can and
    refill your health, then run to the right and pull the lever to take out the
    guy tossing explosive radioactive goo.
    Grab more health items if you need them then run straight down and to the
    right. Follow the halls to the south past a lot of donuts and a nuclear worker
    or two. You'll spot the pig again when you're at the south-most part of the
    path, at which point you need to turn north through a steam pipe hallway. Get
    past the pipes and into the room at the top to find Smithers and Burns chatting
    it up in a dank corner of the nuclear plant. After a brief conversation between
    the trio they'll direct you to the pig's location via a dark hole in the
    Follow the path out of the first room until you get to the large radioactive
    doors and a nuclear worker. Avoid the suit and pull the red lever to open the
    doors in the area you just came from. Head north through there and then west
    in the hallway filled with pipes. Here you'll face another guy tossing
    radioactive stuff at you, and like before only the red lever can put him out
    of his misery.
    Head north again into another large room. Pull the red lever in this place
    to open a door at the top and find a yellow access card. This access card can
    only be used on the locked radioactive doors that were blocking the path to
    Frink a short way back, so turn around and trace your steps back to the large
    room near Frink. Approach the door to open it and talk to Frink. It seems that
    the next step in this little quest (well, if saving a town from nuclear
    annihilation can be considered little) is to find a beaker full of red goo.
    Pull the lever to find a small storage room full of health items, then head
    to the left and step through the clone machine.
    Continue to the left after the eerie clone parade and enter the north room to
    find the red beaker. Take it and return it to Frink to get a severed arm that
    can be used to deactivate the green lasers WAY back at the other end of the
    path, where you found the nuclear worker tossing bombs. Pull the lever near
    Frink to open the bottom door if it's closed and get over to the laser grid.
    Press OK next to the panel near the lasers to open the path.
    The path through here will have you facing off against the Homer clones, which
    it turns out are as smart as the nuclear technicians. They'll try the same
    headbutt maneuver that can be easily dodged. Get past them and follow the path
    through more pipes until you reach the large room with the pig and valve. Press
    OK in front of the valve to finally stop the nuclear meltdown and save the pig.
    Oh, and the town as well I suppose.
    Congratulations! You saved Springfield from the nuclear disaster you were
    pretty much responsible for! Great work.
    ===== 4.0 FAQ =================================================================
    Q: Can I play this game on my mobile phone?
    A: This game is not available for Verizon Wireless and Virgin Mobile customers.
    The game is compatible with the following phones and carriers.
      BenQ/Siemens - CT66 S66 S56 M56 C66 SL56
      Blackberry - 7100G 7290 7100g 7100t/7105t 7730
      Cingular - 8125 2125
      LG - CU400 C2000 CU500 Fusic F9100 VI-125 PM-325 L1400 MM-535 PM-225
      Muziq C1500 C1300
      Motorola - V190 V195 V557 V300 RAZR V3m RIZR Z3 Q V505 V235 C650 V180 V360
      RAZR V3 PEBL U6 SLVR L2 V400 V188 SLVR L7 V330 V365 KRZR K1 V600 ROKR E1
      RAZR V3t RAZR V3i RAZR V3r RAZR V3xx V555 SLVR L6 V220 V551
      Nokia - 6086 3300 6822 6820 7610 6200 6030 6225 N-Gage 3660 6610/6610i 6102i
      N75 3595 3600 N70 N-Gage QD 6085 6101 8801 N90 3100 6800 6100 6133 3620 3120
      3200 6126 3650 3220 6061 6682 2610 6600 3155i 5300 6620 6010 6103 E62 6300
      6230 3120/Classic 6102 7210
      Pantech - PG-C120 C300
      Samsung - A727 VI660 MM-A800 PM-A740 C207 T619 Stripe S105 VM-A680 ZX10 X427
      T629 t609 A900 P207 D807 MM-A880 D415 E105 t319 E715 VI-A820 D307 e335 X475
      X495 t309 T509 t219 t719 C417 Trace P777 IP-A790 X105 RL-A760 X426 C225 ZX20
      x497 t209 e635 X427M E315 MM-A700 M610
      Sanyo - RL-4930 SCP-2400 MM-7400 RL-4920 MM-8300 KATANA II M1 PM-8200 RL-7300
      MM-9000 MM-5600 KATANA VM-4500 SCP-7000 SCP-3100 SCP-8400
      SonyEricsson - J300 W200i W810i S700i T637 W600i S710a T616 Z525a K550i Z500a
      W300i T610 Z520
      T-Mobile - SDA 
    Q: How can I get this game?
    A: Text message "HOMER" to 22123 or sign up for the Yellow Plan at
    www.thesimpsonsmobile.com and download it directly from the website.
    ===== 5.0 LEGAL / MISC. =======================================================
                                 5.1  Version History
    July 26: Version 0.9
    Man, it's been a long time since my last Simpsons guide. Coincidentally, this
    guide was also completed and released at the same time as The Simpsons Movie
    (out on July 27th, 2007). Go watch the flick and play this game during the
    boring pre-preview commercials. The perfect combination for an overdose of
                                  5.2  Guide Credits
    Thanks to:
    1. Matt Groening. The man created 'The Simpsons' and 'Futurama', two hilarious
       shows that can't be topped. Shine on you crazy bearded bastard!
    2. If I thank Matt Groening, then I also have to praise the hundreds of
       individuals who are involved with the show. To the writers, voice actors,
       animators, producers, gofers, and every other person involved... thank you!
    3. Wilson Lau, whose 'Bart vs. the Space Mutants' guide was the inspiration for
       the nearly sixty guides I've written to date.
    4. EA Mobile and FOX for creating this fun little game. Some of us are just too
       busy to sit down with a console. :)
    5. The whole freakin' FAQ community for the hard work and dedication. Rock on.
    6. Thank YOU for reading. After all, I didn't write this for my own health...
                               5.3  Contact Information
    The address is: subsane@gmail.com
    The issue of too many e-mails isn't a problem, so I'll most likely respond to
    any questions (for now). But, I do delete e-mails without a subject. Put
    'Simpsons Minutes to Meltdown FAQ' or something similar in the subject line.
                                   5.4  Legal Stuff
    1. The Simpsons: Minutes to Meltdown ™ and © 2007 Electronic Arts Inc.
    2. This guide copyright © 2007 SubSane. This guide may be distributed freely
       as long as it remains in it's ORIGINAL and UNALTERED form. It is only for
       private use and may not be reproduced for commercial purposes.
       If I discover that this guide has been altered in any way and is being
       displayed publicly, I reserve the right to have the guide removed from that
    End Quote:

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