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    FAQ/Walkthrough by marshmallow

    Version: 2.2 | Updated: 03/09/99 | Search Guide | Bookmark Guide

    ***The Best Banjo-Kazooie FAQ***
    Author: marshmallow
    -It's not the best?! I put hours and hours of work, my heart, and my 
    soul into this so it better be the best =)
    This FAQ/Guide will cover every square foot of Banjo & Kazooie, but I 
    suggest you don't use it! It would be terrible if you ruined this gem of 
    a game, but if you're stuck or need help, then look no further. 
    Version 2.2
    Revision History:
    March 9th - Well, I spellchecked the entire thing with my new 
    Spellchecker. New things? Changed font. Anything else? No :)
    Something: Well, Tyler told me that in Click Clock Woods, in summer, you 
    can get the Jiggy in the cabin by getting it in FALL! And it's easier 
    because there isn't a gap! Well, thanks, Tyler. So what's been updated? 
    This, and the credits section. 
    Last Revision: I apologize to Y0SHiX642, I was supposed to give him 
    credit for giving me the correct note counts. But some other people 
    corrected me as well, so I thank you guys, too! So...not much of an 
    update, huh? Well...uh...yeah, I'm sorry, but what did you expect? I've 
    pretty much covered everything there is...oh! In MMM (Mad Monster 
    Mansion) there is a hole to get in that one ramp place...and some people 
    told me about it...(see Credits section).
    September 16: Added a new section...Also fixed notes count in CCW, 
    Spring: 20 (that includes the four by the entrance)
       Summer: 16 
       Fall: 48
       Winter: 16
    So theeeeeere!! :)
    * - updated
    - - - - - - - - - - 
    1) Introduction
    2) Basics
    3) Tips and Tricks
    4) Walkthrough 
    5) The BIG list
    6) Secrets
    7) Items
    8) Enemy List
    9) Boss List
    10) Characters
    11) What did she say? 
    12) OK!!!! 
    13) FAQ  
    14) Legal Stuff 
    15) Credits *
    16) The End
    1) Introduction
    This is Rare's gift to Nintendo, and what a gift it is. If you haven't 
    bought it already shame on you!
    Plot: Once upon a time in a far away place there was a witch named 
    Gruntilda, she was an ugly as anything could be. She wished to be the 
    most beautiful person anywhere, anytime. So she captured the most 
    beautiful girl in the land, Banjo's sister, Tooty. She is stealing the 
    beauty from her so she will be pretty. She has locked her castle with 
    Jigsaw Pieces in which Banjo and Kazooie must collect. Good luck!
    Ok, so it's a little more than that (very little), just watch the 
    introduction in the game!
    2) Basic
    Here I will list the basics, but Bottles will tell you pretty much all 
    of this. 
    Controlling Banjo is quite easy, it's just like Mario.
    -Banjo's Moves-
    Moving: Control stick 
    Camera Controls: C buttons.  
    Punch/Slash: B button
    Jump: A button
    Crouch: Z button
    Roll: Run in any direction and then push the B button
    Flap Flip: Hold the Z button then jump (A button) (like Mario's 
    Paddle: While under water tap the A button
    Dive: Push the B button while on the surface of the water
    Climbing: Jump onto a vine, pipe, or tree and then climb up it using the 
    control stick.
    -Kazooie's Moves-
    Feathery Flap: After a jump push A, this is great for adding distance to 
    your jumps or landing on small platforms. 
    Rat-a-tap tap: While in the air (after a jump usually) tap the B button. 
    Talon Trot: Z plus C left. Kazooie can walk faster and can go up steep 
    hills. Hold Z after this. But you can't use any attacks while in this 
    Shooting Eggs: Push the Z button then the direction of either up or down 
    with the C buttons (C up for up, C down for down). Note: You must have 
    eggs to do this.
    Strong Paddle: While under water tap the B button
    Beak Barge: Z button and then B
    Beak Buster: Jump and then push Z (Like Mario's butt stomp)
    Flying: Use the control stick to move around, push A to ascend (costs 
    one feather) and R for sharper turns. 
    Beak Bomb: While flying push B and Kazooie will go hurtling through the 
    sky like a missile. This is great for solving *certain* puzzles, 
    defeating baddies, or getting through a level quicker (I went through 
    half of Gobi's Desert with one push!).
    Wonderwing: You need at least one gold feather for this. Press C right 
    while holding Z, after that just hold Z.   
    Well, that's it for the controls. Let's move on to the gameplay. 
    You start out in a large overworld, a lot like Mario's castle or Diddy 
    Kong Racing's (DKR) outerworld. To un-lock new levels you must find a 
    certain number of Jigsaw Pieces and other assorted items. Think back to 
    Mario's stars or DKR's balloons, same idea, kinda. 
    To open a level you must first find it's puzzle, here you put the amount 
    of pieces you have in until it's complete. When it's complete it will 
    open it's level elsewhere. The entrance may be a pipe, a door, or 
    something fancier, like a treasure box.  
    Each level has 10 Jigsaw Pieces, they are usually very hard to find/win. 
    To get one you must complete an objective or just find one! Hidden ones 
    are usually in either hard to spot places (e.g. behind a pillar), or 
    just plain to hard to reach places (e.g. a high ledge). Others must be 
    taken from a boss character (s). Either way, you want to collect as 
    many as possible. 
    To move forward in the Witch's lair you must find a lot of Musical 
    Notes. There are note doors which can only be opened when you find the 
    amount that's listed on the door.  
    Here's a little list I put together, it's the terms that I use for the 
    attacks. Just so you're not left in the dark.
    Charge = Beak Barge
    Stomp = Beak Buster
    Bomb = Beak Bomb
    Glide = Feathery Flap
    Using Kazooie (kinda sick, huh?) = Talon Trot
    Backflip = Flap Flip
    Peck = Rat-a-tap tap 
    Fart eggs = Shoot eggs using C down
    throw eggs = Shoot eggs using C up
    Use gold feathers = Wonderwing
    3) Tips and Tricks
    Sometimes you might find a VooDoo magician, Mumbo Jumbo. He will help 
    you by turning you into an animal of somekind. But not without a price, 
    of course. The price? A bunch of Mumbo Tokens! The amount of Mumbo 
    Tokens is listed on a sign. While in animal form you can do things that 
    neither Banjo or Kazooie could ever do, read ahead for descriptions. 
    Termite: As a termite you are very small, just like any other termite. 
    Since you're small you can go into small openings and through the 
    smallest tunnels. You can also climb really steep hills, hills so steep 
    no even Kazooie can get past them! But be careful, you can not attack in 
    this mode!
    Alligator: You are smaller than what you used to be, so you can go 
    through small openings. You can attack by pressing B, other than 
    that...well, you can go through piranha infested waters too. Pretty 
    useful, huh?
    Walrus: You can go through icy waters, can't attack, are small...that's 
    it! You'll see what you can do with it in the walkthrough though. 
    Pumpkin: Why oh why did those psychos (I mean that) at Rare do this? The 
    only pro I can think of is that it's small, other than that it's all 
    cons! Can't attack, slow, can barely jump, and..wait! I thought of 
    another pro! The delightful "splat!" when you land always brings a grin 
    from anyone in the room.
    Bee: The bee is quite useful, it can climb steep surfaces and it can 
    fly! The best part? You don't need any feathers! Just press B to go 
    higher, the only con is that it's hard to land (a descend button would 
    be nice...). Push B to go faster. Like all of Mumbo's creations, you're 
    For here on I will list everything in this section like a list
    Defeat the annoying green ghosts in Mad Monster Mansion with gold 
    feathers, same goes for any other seemingly invulnerable creature. 
    Stomping on a crab when it's NOT flipped over will yield two (instead of 
    one) honeycombs!
    The super honeycomb is REALLY called the extra honeycomb, but I'm too 
    lazy to fix it!
    You don't always have to use the backflip like in Mario 64, you can just 
    be running and do it! Although if you want more height, the Mario way is 
    the only way to go. 
    If you want to cover ground quickly then use Kazooie to walk around 
    instead of Banjo.
    When falling through the air at a great height, glide using Kazooie so 
    that you don't lose damage, do this right before you hit the ground. 
    Although if you fall too far then you can't do this.
    Un-like Mario 64 getting underwater and then out will not heal you.
    If there is a door then egg it or charge it.
    Don't stick to one attack, use them all! They come in handy is certain 
    -Mini Game List-
    Banjo-Kazooie has many mini games, but they aren't like Mario's Example: 
    Race a turtle (although there is a race...). Here I will explain them 
    and give you hints and tips.
    1. Yumblies and Grumblies
    This can be found in BubbleGloop Swamp. There are three difficulties...
    The object of this game is to eat the red yumblies, eat more than Mr. 
    Vile and win. Simple enough, since this is the easiest game there's 
    nothing much to tell you. 
    The object is to eat more red yumblies than Mr. Vile, but there is an 
    added feature, yellow grumblies. They aren't ripe, so you shouldn't eat 
    them. If you do eat one you will be dis-abled for several precious 
    seconds. A tip here is to go to the front where you can see the entire 
    area, this way you can see where the majority of the red yumblies are.
    This is the hardest and is always close, winning by more than two points 
    is a feat. The object of the game is to eat what is shown at the top of 
    the screen, either red yumblies or yellow grumblies. If you see that 
    Vile is eating a string of what you need then get in front of him so you 
    get everything and he doesn't get squat, it will take the AI a second or 
    two to break off. 
    2. Racing With Boggy as a Walrus
    This can be tricky if you screw up, the object is to go in between the 
    red flags and beat Boggy to the end of the course. Before he says "GO!" 
    press the control stick all of the way forward, this way when you start 
    you will be going down the hill at full speed. When going up a hill, 
    especially at the end, jump rapidly and you will go up it faster. When 
    the gates are rather far off to the side, like at the end, don't press 
    forward all of the way, it may decrease your speed but still. Near the 
    end Boggy will slow down considerably, grab the chance and win. 
    3. Racing Boggy on foot
    No tricks really, except jumping up hills. At first you will lay behind 
    because you have to get the speed boots but you'll catch up. Oh, here's 
    a trick that works for both races, at the last house where you fall off, 
    jump way far. If you make it and land on the bridge you'll get some room 
    to maneuver the gates because this is where Boggy starts to ram you, but 
    if you jump far enough he'll have to catch up.
    4. The Boat Puzzle
    At the front of the ship in Rusty Bucket Bay are several switches, they 
    look like this
    !1! !2! !3!
    The combination is 3 2 1 1 1 1 If you get one wrong you will have to 
    start over AND you will lose one honeycomb
    5. Treasure Trove Cove Puzzle
    In the sand castle is a large puzzle, some tiles have a letter on them. 
    Spell out B A N J O K A Z O O I E to get a Jiggy
    6. Pyramid Maze
    You only have 60 seconds to get out, I'm not sure what happens if time 
    runs out though. Turn to Banjo's right at the beginning and then follow 
    the path to the end, you might meet a few Mum-Mums so be careful. Break 
    off from the path to find a Witch Switch.
    7. Old Shack Mystery
    This is in Mad Monster Mansion, hop onto the large ice thing and now use 
    the control stick to slide around. Along the edge's of the room are 
    either a) Letters or b) a Gruntilda tile. Touch b and you will lose one 
    honeycomb. Circling near the edge is a purple ghost, beware him because 
    he will knock you off the ice thing. Slide on the letters to enter them. 
    Spell out B A N J O K A Z O O I E to get a Jiggy.
    8. Matching Game
    In Gobi's Valley the last pyramid has a matching game. If you can match 
    two tiles then they stay that way, like that one card game...I forget 
    what it was called. Match them all and you get a Jiggy.
    9. Clanker's Green Rings
    In Clanker's stomach are many rings, jump through the green one and the 
    next one will turn green. Go through all of the green ones to get a 
    Jiggy! You only get 50 seconds, and if you screw up you have to start 
    9. Grunty's Furnace Fun
    This is nearly a level of it's own, you must go across a giant 
    gameboard, at each square you must answer a question or do some timed 
    task, at the end is Tooty and Gruntilda, the host. Everytime you make an 
    incorrect answer you will lose one honeycomb, and on the death tiles if 
    you make a mistake you die...here are all of the tiles and what you must 
    do to pass them. Don't worry about energy, there are several empty tiles 
    that have honeycomb pieces on them.  
    Banjo-Kazooie Tile 
    Here you must answer a question about the game, whether it be how many 
    huts were by Mumbo's Hut, how many eggs you can carry, what is a move 
    called, a level, etc.
    Eye Tile
    Gruntilda will show you a picture from a 1st person view of a level, it 
    might be a close up picture where you can barely see anything or a long 
    shot of something obvious! The question is what level you have been in.
    Music Tiles
    This is always random, you either have to hear a character's voice and 
    answer who it was, an item's noise when you pick it up, or a level's 
    Clock Tile
    Get on this and you will be warped to a boss, a puzzle like the one in 
    Treasure Trove Cove or the matching game in Gobi's Valley, or maybe 
    something else. The catch is you have barely any time to complete it and 
    any hits you take in there will count!
    Gruntilda Tile
    This is where Brentilda comes in to play, if you've talked to her some 
    of her words always shake, right? Well here you must answer questions 
    about Gruntilda herself! Like where she went to school, her favorite 
    color, smell, etc. Note: Each new game always have random answers, so if 
    the correct answer in game 1 was "smelly socks" then it may be wrong in 
    game 2.
    Skull Tile
    These questions are always random, it could be from anything, just pray 
    for something easy. If you get it wrong you will be flipped into the 
    lava, that would kill you....duh.
    4) WalkThrough
    Note to readers: When you find a Jinjo I will list it as (whatever the 
    number is). I will list Jiggies (Jigsaw Pieces, same deal) as (*whatever 
    the number is). Ok? OK. 
    Level 1 (technically): Spiral Mountain
    This is where you begin your game. You only have one move, jumping. Look 
    around for mole hills, go up to them and find Bottles the mole. He will 
    help you by teaching new moves. Of course, after you "learn" each move 
    you must practice it a bit. Or, if you already know everything then 
    press B when he asks, don't worry, you can still get all 6 super 
    honeycombs. So if you did that just ignore everything below and get the 
    super honeycombs.
    From your house go forward and talk to bottles. After that go forward 
    again, after some walking you'll come to him again. He'll teach you 
    about the camera, now you can use that. You can go left or right, it's a 
    circle. Let's go left, shall we? 
    Stop at the tree stumps to learn some jumping moves, use a backflip to 
    get the super honeycomb. Keep going and you will find him again, here he 
    tells you about swimming. Dive into the pool  and collect the super 
    honeycomb that is in the little aclove. Return to the same spot where 
    you left bottles, or you will get really disorientated. Break off from 
    the flowers and jump from the platform to platform, if you fall try 
    again, you need to use the glide on the last jump. Your prize, another 
    super honeycomb. 
    Jump into the little cave and get the 1-up, you'll need plenty of these 
    if you're a first timer. Get back to where you entered and cross the 
    bridge. Talk to Bottles again, he'll teach you how to climb stuff. Go 
    back to a previous tree and climb it to get a super honeycomb. Ignore 
    the bridge to the right for now, go to the brown corner and learn about 
    the skidding peck (or the charge). Defeat all of the rocks get a super 
    honeycomb!  Go to the place that looks like a farm, this is the last 
    training place. You will learn about rolling, pecking, and punching. You 
    get another super honeycomb. Remember that bridge I told you to ignore? 
    Go up it and go across the long bridge, now enter Gruntilda's lair...
    Gruntilda's Lair
    Go left and jump up the many platforms. At the top is a Jiggy (Jigsaw 
    Piece...same thing!). Now go right, you can't really go anywhere else! 
    Go up the hill and put the one piece into it. Now you can go into Mumbo 
    Level 2: Mumbo Mountain
    You can do any level anyway you want, they are very non-linear. But here 
    is how I usually do it.
    Go to your right and do a backflip to collect the Pink Jinjo (1). Behind 
    the pillar is a Mumbo Token.  Go across the bridge, this will net you a 
    lot of notes. In the water is an island with a Blue Jinjo (2), 
    underneath it are some notes. Swim to the other side and go up the ramp, 
    or you could across the bridge, same place. 
    Watch out for the Bull and note the Bee Hive in the central platform. 
    BTW, you're safe there. Go right, up the ramp with all the notes. Go to 
    the right, killing all the termites. When you get to an entrance in the 
    middle pillar enter it. Use a backflip to obtain the Mumbo Jumbo token. 
    Go back outside and continue around the pillar, head up the steep hill 
    (you don't have to learn the Talon Trot to do this) and learn the stomp 
    (or beak buster for you technical people). Go back to the main pillar 
    and head up the ramp with all the notes.
    Talk to Bottles to learn about the Talon Trot. Use it to get the ton of 
    notes, the orange Jinjo (2), then the Jiggy in the middle (*1). There is 
    a Mumbo Token behind one of the pillars, plus a bunch of eggs stashed 
    away between some. Slide down and return to where the Bull is. Run 
    across and get to Conga, a boss like character. He will throw oranges at 
    you. There are some orange switches around you, stand on them and when 
    he throws an orange move out of the way. It will hit it and it will be 
    turned off. Turn them all off for a Jiggy (*2). Keep going and talk to 
    Chimpy, a weird looking monkey. 
    Go back and climb the tree Conga is on, grab the orange. Return to 
    Chimpy and give it to him. You will get a Jiggy as a reward (*3) plus 
    the stump he is standing on will rise. Do a backflip to get to the upper 
    path, collect the billion eggs then talk to Bottles. Get the Mumbo Token 
    and go along the logs to find the witch switch, stomp on it to reveal a 
    Jigsaw piece in the Witch's Lair. Go up to the log where Conga is facing 
    you. Use the eggs from bottles to defeat Conga, giving you a Jiggy (*4). 
    Use the Talon Trout to climb the large hill, getting the billion or so 
    notes, plus the yellow Jinjo (4). Go up where you learned the Talon 
    Trout, then where the termite place is. Go up the hill where you learned 
    about the stomp. Use it on all the huts to get the following: a bunch of 
    notes, some eggs, a dino, a green Jinjo (5) (which will get you a Jiggy 
    (*5)) a 1-up, and a Jiggy (*6). Take note of the beehive in the corner. 
    Get the Mumbo Token underneath the stairs. Now go onto the central 
    platform, facing the totem pole. 
    When the mouth is facing you throw an egg into it, when all the sections 
    are down you get a Jiggy (*7). There is a super honeycomb above it, to 
    get it just jump on the last remaining section of the totem pole and 
    jump to it!
    Before going into Mumbo's hut, get all the goodies on the hill next to 
    it. One of those is a Jiggy (*8). Before you enter the hut do a backflip 
    to get a nice Jiggy in the eye (*9). Collect all the notes and then talk 
    to Mumbo, you now will be transformed into a termite! Hightail it back 
    to the termite's mound.
    Talk to the termites along the way, they want your stuff so get away 
    from them! =) Jump from platform to platform, as Banjo (or Kazooie) you 
    couldn't make them because they are almost vertical, but now you can! 
    After awhile (and collecting lots of stuff) you will reach the top. Get 
    the 1-up and the final Jiggy (*10). Since your outside, jump off! Try to 
    aim near where the Bull was, collect the super honeycomb that is in the 
    side of the mountain, use the 1st person view if you can't see it. Now 
    just walk to the exit! This was the easiest level, not to mention the 
    smallest! So get ready to tackle some more! Oh, and don't worry, the 
    fall won't hurt you as a termite. 
    Gruntilda's Lair
    The second you get out there climb the wall, you can only do this as a 
    termite. At the top is the Jiggy that you got from the Witch Switch. Go 
    back to where you collected your first Jiggy. Along the way you will 
    turn back into Banjo. Now that you have the Talon Trout you can climb 
    the steep hill, do so. Talk to bottles, well, the game forces you to =) 
    Note the beehive. Enter the note door, you will have enough. 
    Talk to Brentilda if you want...she comes in handy later in the game. Go 
    and activate Treasure Trove Cove, it's to the right. Go down the stairs 
    to the left, you will find some eggs, a Mumbo Token, and a Cauldron! 
    Talk to it to activate it, now go back to the previous room. 
    Go up the green ramp, it will lead you to the sewers. Go into the pipe 
    that is spilling water. There is a large hole in the pipe, use it to 
    exit the pipe (follow the path and you get to a dead in). Activate the 
    Cauldron. There is a Mumbo Token on top of pipe. Go back to the sewer 
    You can either climb the hill with Kazooie or go down the cliff to 
    another section, choose the cliff. Don't bother with the underwater 
    pipe, but don't ignore the tunnel in the wall! Enter it...Go across the 
    water and backflip into the treasure box.
    Level 3: Treasure Trove Cove
    Almost every tree around here has a bunch of feathers or some notes, 
    just telling that to you now so I won't have to point that out everytime 
    there's a tree! 
    Grab the notes in the corners and skedaddle to the edge of the water. 
    Jump to the side of the blue Jinjo so that when you press B to dive you 
    collect him (1). Go to the left of the beginning, there is the boss: 
    Nippy. Defeat him so you can enter his shell. Behind his shell is a 
    Mumbo Token. Enter his shell now. Go down the twisting halls and defeat 
    the two crabs, collecting the notes, the eggs, and the Jiggy (*1). 
    Behind the shell is an ocean, duh, but to the right and back is a super 
    honeycomb, when you go swim to get it make sure you have full life or 
    near that because you will get bitten by the shark once or twice. Go 
    back to the beginning and go into the path directly in front of it. 
    Take a dip in the water and head into the small opening in the ship. 
    Grab the notes and the giant hunk of gold. Go back out and follow the 
    path to the left, now you're on the deck of the ship. You'll throw him 
    the gold, climb the pole to get a Mumbo Token. Near it is a small square 
    on the deck, pound it to get to another room in the ship. Swim to all 
    the notes and the gold piece, but don't forget the Mumbo Token. Throw it 
    to Blubber face and get his Jiggy (*2). Go up the ramp and climb the 
    nets, then the other one too, since they are lined with notes. Talk to 
    Bottles to learn how to fly!
    Get the feathers, climb the pole to get a green Jinjo (2), then hit the 
    launcher and go zoomin'! Fly towards the cavern in the tunnel that is on 
    the left, it has a treasure chest. Do a backflip into it and get the 
    Jiggy (*3). Now fall (heh) back to the ship, climb the crates that are 
    near it. Talk to Bottles to learn about the Flip pad. After that head in 
    the opposite direction and collect all the notes, a whole lot isn't it? 
    On one of these paths you can see a small lake with a mine in the 
    middle, drop down to a ledge and fart two eggs into the little bucket, 
    since you were so nice he will drain the water in the lake! Don't go 
    down, use the flipper to get back on the path. 
    Go back to the molehill and use the flip pad to get a Mumbo Token, then 
    use all of those pads to get across the gulley to the island with all 
    the stuff! Then there's the pink Jinjo (3). From the platform you can 
    clearly see a bunch of platforms across the way. Just get over there via 
    the pads, your prize? A Jiggy (you were surprised? *4) Near the platform 
    is a small box with a super honeycomb on it, although it's way out in 
    the ocean (sharky time!). Head backwards and you will find the empty 
    lake, head inside. Complete the puzzle (see Tips and Tricks) and the 
    gate will open, defeat the crab and get the Jigsaw piece (*5). Go back 
    to the place with all the flippers. 
    Go down near the platform, you will see a Mumbo Token behind it. 
    Continue along the path to the north. Collect the booty in the treasure 
    boxes and go to the small tower. At the top is a launching pad, stomp on 
    the big X and it will turn into an arrow, use the pad to fly to the next 
    pad (where the arrow is pointing) and stomp on the X again! Do this 
    until you're back near the tunnel. Stomp on the huge X behind the 
    platform in the sea, use an egg to crack the treasure box and the Jiggy 
    is yours (*6). 
    Go back to the launching pad at the tower, you have a clear view of the 
    caverns of before. Go to the tunnel on the left. Head left and you will 
    see a yellow Jinjo on a tree (4). Go up the twisting path, use the 
    flipper if you want a small shortcut. Behind the tower at the top is a 
    Witch's Switch, stomp on it to reveal another Jiggy in Gruntilda's Lair. 
    What is that? You can't enter the door? Just shoot it with an egg!
    Enter it, collecting the Mumbo Token. Use the flipper to get the Jiggy 
    (*7) on top of the tower. From here you can see the entire level! Big, 
    ain't it? Go back to the caverns where you enter this place. Look to 
    your right (using the 1st person view) and jump down there! Quickly get 
    to a box before the shark can get you. Get onto the large structure. 
    Go across the thin (and I mean thin) path behind the ladder and get all 
    the eggs and the Jiggy at the end (*8). Return to the ladder and go up 
    all of them until you reach the top. Take the time to get all the notes 
    and the two Mumbo Tokens inside of the treasure chest. Dive into the 
    pool and collect the Jiggy (*9) at the center. 
    Jump across the gap and get the 1-up, at this same level is an orange 
    Jinjo (5, another Jiggy! *10). Then jump down to the lower section and 
    collect all the treasure. Head to the launching pad and fly to the 
    entrance to exit outta here!
    Gruntilda's lair
    After exiting the stage go over to the other side of the room and jump 
    on the cannon that is sticking out, it will lead you to the top of the 
    ship. Get the feathers and the Jiggy piece! Go back outside and climb 
    the pipes that are on the wall, see the pipe that is spilling water? 
    Above it is a tunnel, remember it. 
    Go back to the previous room where you activated the 2nd level. You 
    know, the one with the giant Gruntilda mat on the floor. Use the flipper 
    to reach a picture of Clanker's Cavern. Activate it and go back to the 
    tunnel above the pipe, enter it. Hit the switch and two pipes will rise 
    above the water. Use them to get to the other side, beware of the mine 
    in the water. Enter the pipe, it's the entrance to Clanker's Cavern.
    Level 4: Clanker's Cavern
    Drop down out of your pipe and take care of the crab. Go up the ladder 
    that's on the wall to the left. Jump up onto the left pipe. Tip toe up 
    to the hole in the wall, when you're next to it a giant green worm will 
    pop out. When he goes back in his hole run past it, if he comes out peck 
    it. Do the same with the next ones and jump from platform to platform 
    getting all the goodies. 
    There is a yellow Jinjo (1) behind the beehive. Drop down into the water 
    and swim down the pipe. You first priority here is to clean out all the 
    items. There is a blue Jinjo in one of the passages (2) and a Jiggy too 
    (*1). Don't forget the super honeycomb cleverly hidden in an upside down 
    pipe! One of the ledges has a beehive on it. Climb up to it and jump on 
    the pipe. Follow it to a flipper, go up there and glide to all the 
    Drop down and quickly collect the gold feathers, there are some more 
    underwater in the pipes. The very back pipe (behind Clanker) is a green 
    room with mutated crabs. Defeat them all and you get a Jiggy (*2). 
    Return back to Clanker and swim to the bottom, notice the big piece of 
    chain? Swim to the very bottom where it is, there's a green Jinjo (3). 
    Now here's the tricky part, swim through the key that is in the lock 
    three times and Clanker will rise up and now you can jump on him! If you 
    start to run out of air look for a fish who is blowing bubbles, if you 
    swim through one you get more air. 
    Return to the surface and jump on Clanker, collect all the notes and the 
    Jiggy (*3). Head over to his tail fin and climb up on it, be very 
    careful. At the top jump on the pipe and shoot eggs at the gate, it will 
    open. Grab the contents, a Jigsaw piece (*4). Stand on his head and look 
    at the gray bolt in his blowhole, stand on it and it will rocket up to a 
    platform. Follow the path to a Jiggy (*5). Drop back down and climb on 
    on his bolt again, except when it blows drop down and enter the hole 
    where it used to be. 
    Stomp on the Witch Switch and run as fast as you can forward. Don't try 
    to stop to avoid the blades, usually if you time it right you'll go 
    through undamaged. But even if you get hit keep running! You'll get to a 
    Jiggy (*6). Head into the hole. Jump on the launcher and fly to the end 
    of the belly...guys, this is original! You are a bird and bear flying 
    inside of a giant whale's belly looking for a puzzle piece!!
    Go into the little hole and talk to Bottles (how in the hell did he get 
    his tunnels in here???) and learn how to use Gold Feathers. Use it to 
    get to the end where you'll get a Jiggy (*7). Go back and drop into his 
    stomach acid pool. Collect the stuff and complete the puzzle (see Tips 
    and Tricks). Your prize is a..ta da! Jiggy (*8)!
    Since the water rose you can get into all the tunnels you couldn't 
    before! One of them has a pink Jinjo (4). Swim through the exit and you 
    will come out of his gills. Walk to the platforms by his teeth, shoot 
    eggs at the gold teeth until they come out. When they are both out he 
    will swallow the Jiggy, just go into the holes that the teeth left and 
    you will get it (*9)! Drop down into his mouth to get all the notes, 
    swim back to his stomach and exit his gills, again. 
    Ok, you're probably wondering where the last Jinjo is, right? Well head 
    on over to Clanker's left flipper. Use it to hop onto the ledge with a 
    flipper. Kill the worm thing that pops out and use the flipper to flip 
    to the pipe on the wall...it's to the left. Jump to the structure and 
    butt stomp on the grating and you will get the final orange Jinjo (5) 
    and the final Jiggy (*10)! Jump out and head on over to the pipes with 
    tons of notes, collect them. The pipe with grating AFTER the orange 
    Jinjo has a super honeycomb. Swim back to the exit. 
    Gruntilda's Lair
    Stomp on the switch to your right and you'll cause a pipe to go up 
    revealing another entrance! But before you do that go back to the mat of 
    Gruntilda, the place where you activated Treasure Cove Clove. Stomp on 
    the two eyes that raised and you'll get a Jiggy!
    Now return to where you raised the pipe and jump onto it and from there 
    follow the pipe until you reach a switch, pound it and a sewer door will 
    open. Fall down into the water and swim into it. Follow the two paths 
    until you get to the top, it's the place where you can open up 
    Bubblegloop Swamp! Do so!
    Backtrack to the place where the pipe is spilling out water, go up the 
    hill using Kazooie and go through the note door, you only need 180 
    notes. You should have a lot more than that!
    Collect the feathers if you wish, but just beware the giant fish! Wow, I 
    made a rhyme! How cool was that?! Anyways, follow the path to the left 
    and you will reach another hill, climb it using Kazooie. Slide down the 
    wooden pipe, keep going forward until you reach a building with 
    BubbleGloop Swamp on it, enter it.
    Level 5: BubbleGloop Swamp
    Turn left and defeat the frog, talk to bottles to learn how to use the 
    Wading Boots. Climb the poles around this level to get the items! Just 
    telling you that so I won't have to say it everytime there's a pole. 
    Shoot an egg in the alligator thing so that it transports to another 
    place. Track it down each time and after awhile you'll get a Jiggy (*1). 
    Go right and go across the green path, glide over to the platform with a 
    yellow Jinjo on it (1). You can not touch the green water because if you 
    do the piranhas will snap at you. Jump across the gaps or run across the 
    logs and when you get to a Jigsaw Switch hit it, a Jiggy will appear for 
    a small fraction of time. Run across all the paths being careful not to 
    fall off (*2). 
    Collect all the notes and stuff around here, including the green Jinjo 
    (2). Drop down from that platform and you will land on the switch again. 
    Go to the left as if you were from the beginning, and you will find a 
    bunch of frogs and a pair of wading boots. Use them to cross the water 
    and collect the notes behind the island with a giant pink egg. Before 
    the timer runs out get on the island. Use the flipper to get on top of 
    the egg, butt stomp on the X. Now get down and peck the X. Stomp on the 
    X. Charge peck into the X and then stomp, the Jiggy is yours (*3). 
    From the island with the Jiggy switch go left, you will reach some 
    bosses, the yellow frogs. Defeat them for a Jiggy (*4). Go right towards 
    the turtle, stomp on it's flippers and he will cough out a Jiggy (*5). 
    Get the boots ontop of his shell and get the orange Jinjo behind him, 
    it's in the water (3) Go through his mouth to find Tiptup (He doesn't 
    look like TipTup to me!). There is a super honeycomb above his desk. The 
    best solution I could give you is to get out some paper and when they 
    croak put a R for red, Y for yellow, B for blue, etc. And then use that 
    as a guide. After three times you get a Jiggy (*6).
    From the boss pad go forward and stomp on the huts so you get a flipper. 
    Keep going until you get to the hut with a Jiggy (*7). You also hit the 
    Witch Switch! Later, when you're the alligator come back here and get 
    the pink Jinjo (4).
    From the boss pad go left and go past the Alligator head, collect the 
    blue Jinjo on the poll (5) to get a Jiggy (*8)! Go across the path and 
    collect the boots. Go through the long, twisting hallways until you 
    reach land. Get the boots and keep doing this until you reach another 
    Jigsaw switch. Hit it and hold R so the camera is always right behind 
    Banjo, this makes things a lot easier when trying to get the Jiggy (*9) 
    that is across the narrow path.
    Walk into Mumbo's Hut, if you have 10 (and if you don't you really suck 
    at this game!) Tokens he will turn you into a Alligator. Go to the giant 
    Alligator head and go through the nostril. Play with Vile The Crocodile 
    (see Tricks and Tips) until you win the Jiggy (*10). Go back and warp 
    out of this swamp!
    Gruntilda's Lair
    Go behind and you will find a  tunnel, head down the path and you will 
    find the Freezeezy Peak picture, activate it. Go over the boardwalk and 
    back to being Banjo-Kazooie! Head back to the giant Gruntilda statue, on 
    the right side of it are a lot of platforms. Go through the notedoor, 
    you need 260 (I think) so it shouldn't be a problem. There are two doors 
    you can't get through in this room, they can be broken by a lot of egg 
    shots. One of them contains the first Blue Gruntling, so be careful. Hit 
    the switch and go back to the main room, there will be a flipper 
    circling the pot in the center. Jump on it a go down the pipe, you now 
    get the Jiggy in the Gruntilda statue!
    Go back to the main room, go up the stairs to the left of the statue. 
    Destroy the spiderwebs with a lot of eggs, either from the butt or from 
    the beak. You can find a cauldron in here, the first shortcut in the 
    game. Go to the tunnel a little to the right, it's the entrance to 
    Freezeezy Peak. 
    Level 6: Freezeezy Peak
    Before this level I would go to Gobi's Desert and collect the running 
    shoes from Bottles, because you need them in this stage.
    Head down the hill and you will talk to Boggy, the misfortuned polar 
    bear. After the next hill head left, stomp on the box that is jumping up 
    and down. This is a kinda of mini-game, just kill the first monster, the 
    2nd, and the 3rd, head back and when the 1st pops up kill him, the 2nd, 
    the 3rd, etc. When 10 lights make it to the tree you've won! Go behind 
    the lake and shoot three eggs at the switch, it will light up the tree. 
    Do this very quickly, head on down the path and jump on the launch pad, 
    make your way back to the tree and fly through the star at the top three 
    times, it will crack the glass around the first Jiggy. Go up the 
    boardwalk and jump in the tree's pot, climb up. On each level there are 
    a bunch of items, collect them. The first level has a present too, 
    collect it. When you get to the very top collect the Jiggy (*1). 
    Run on over to the giant pile of presents, learn the Beak Bomb from 
    Bottles. At the top of the presents is a pink Jinjo (1). Jump on the 
    little islands to get to the feet of the giant SnowMan, and I do mean 
    giant! In real life I would say he towers a few 100 feet. Near here is a 
    large island with a present on it, get it and hop on over to the path 
    behind it. Climb up it and go up the Snowman's scarf, it serves as a 
    ramp. At the top you will be on his neck, see the big stick he is 
    holding in his right hand? At the top of it is a blue Jinjo (2).
    Go to the front of his neck, don't hop on the sleigh! Just use the 
    flipper to get on his mouth, which is made up of very long logs. One of 
    them sticks out a great length, this is his cigar. At the end where the 
    smoke would come out is a Jiggy (*2). You should have also collected the 
    third and last present. Go back down and hop on the sleigh, after the 
    cutscene you are at Boggy and he coughed up the Jiggy (*3), gotta love 
    those sound effects ;)   
    Head to the right instead of the left and you will reach a bunch of 
    houses, one of them has a green Jinjo behind it (3). After collecting 
    the items go past the river and into Mumbo's Hut. Once inside you have 
    probably noticed the yellow Jinjo at the top because you can hear him 
    screaming "Help!" and whistling at you, so get him (4)! After getting 
    him talk to Mumbo so he will transform you into a Walrus. 
    Go back outside and get all the items in the pools that you couldn't 
    before, go back to the big pile of presents, in front of it is a path, 
    follow it. You will meet Wozza the Walrus (check him out before warping 
    into a Walrus and he will run away in fright...haha), talk to him and he 
    will give you the Jiggy (*4). Follow him into the cave, go through the 
    pool through the long, thin tunnel and at the end you will get some 
    items and a super honeycomb. 
    Go near the houses where you collected the green Jinjo and you will find 
    a path, go up it and you will find Boggy again, agree to race him (see 
    Tips and Tricks). If you win you get a Jiggy (*5). You are near Wozza's 
    cave so go into it, he will be scared. He offers you the orange Jinjo 
    though, it's in a hole above him, just do a backflip (5, that would be 
    Jiggy # 6! *6, you have to do this while you're not a Walrus though). 
    Go back to Mumbo's hut and get changed back to your "normal" self. Go to 
    the place where you raced Boggy, he will offer you a challenge. Grab the 
    running shoes and beat him (see Tips and Tricks)! It's pretty easy with 
    this, your prize is a Jigsaw piece (*7). 
    Head to the pile of presents, use the launcher to go flying. Kill every 
    SnowMan by bombing into the X on their hat, a Jiggy will appear below 
    the Giant SnowMan's legs (*8). You will get a super honeycomb by killing 
    one of them too! This next Jiggy took me awhile to figure out, just Bomb 
    all three buttons on the Giant SnowMan's belly, this will net you 
    another Jiggy (*9), but you have to go to the very top of his hat to get 
    Return to the exit, but don't go through it! Near it is an igloo. Head 
    inside and give each kid a present, you collected all three, right? They 
    will give you a present in return, I bet ya can't guess....a Jiggy 
    (*10)! Now exit out of this place. 
    Gruntilda's Lair
    Now how do you get that Jiggy at the top of the wall? Easy! Well, kinda. 
    Jump on all the flippers until you get to a switch, stomp it and a 
    launching pad will appear in the big room that had the spider webs. Grab 
    the running shoes and run as fast as you can to it, jump on it and fly 
    back here and get the Jiggy! You only have 10 seconds to do this, 
    though. Now head to the desert, the way to open it is to go through the 
    note door and get it! 
    7: Gobi's Desert
    Jump backwards to get a yellow Jinjo (1). Go forward and head up the 
    hill, you have to use Kazooie. Jump on the platforms and get on top of 
    the statue. Head onto the head, jump on the cactuses in front of his 
    face. Shoot eggs into his nostrils, he will sneeze which will cause the 
    door at the bottom to open. Enter it. 
    Jump on the carpet and shoot an egg into the statue's mouth, the carpet 
    will go up. Look behind it, there's the orange Jinjo (2). Keep shooting 
    eggs into the mouths until you get to the Jigsaw piece (*1). Drop down 
    (glide so you don't take damage) and collect the eggs, look out for the 
    larger than average hand. Exit.
    Go back to the top of the statue and jump on the launcher, go to the 
    next pyramid, it has a giant Kazooie target, beak bomb it to open it's 
    door. Go into it. Fart eggs into the basket that is spinning around the 
    snake basket until the snake goes way up high. Climb it to get a Jiggy 
    (*2). Go back outside. 
    Go to the raised platform, there are many hills going down into it. 
    stand on the platform with a face like statue in it. Shoot an egg into 
    the mouth and a pyramid will start to raise out of the platform. Keep 
    doing this until it's all the way up and the entrance is showing. Go 
    inside it. Follow the hallway until you get to a maze, my only clue is 
    to go to the right (Banjo's right) at the start. Don't forget to hit the 
    Witch Switch, it's easy to find. At the end is a coffin, it will open 
    revealing a Jiggy (*3). One of the pots has a purple Jinjo in it (3). 
    Head out the exit!
    Go to the next pyramid, it has steps leading up to it. Go behind it and 
    trip the switch, it will reveal a super honeycomb in a ring that just 
    happens to be a cactus. Near the switch is a green Jinjo (4) in an 
    aclove. Stomp on the switch that is at the tip and go into the door. 
    Just solve the puzzle, it's pretty easy (see Tips and Tricks).  Of 
    course your prize is a Jiggy (*4). 
    Go back outside, in front of the stairs is a cliff, fall down it and 
    jump on the Launcher. Go near the beginning, you will see a statue with 
    a ring on his head, fly through it. Another one will appear elsewhere, 
    keep flying through them until you get a Jiggy (*5). 
    Go back to the puzzle pyramid, near it in the corner is a platform. use 
    the carpet to get there. Stomp on the rock and Gobi will give you a 
    Jiggy (*6). Go back to the very beginning, stomp on Gobi's back and a 
    Jiggy will appear above the tree's head. Get to the Launcher on the 
    "Jinx's" back and land ontop of the tree (*7). Fly to the little aclove 
    in the side of the mountain, I'm sure you've noticed  it. Stomp on Gobi 
    and he will cough out a Super Honeycomb. Fly on over to the cactus and 
    fly through it and grab the super honeycomb that was in there.
    Go to the pyramid that is infront of the "maze pyramid." Grab the 
    running shoes in the corner and trip the switch, run as fast as you can 
    to the top and fall down the hole. Swim to the bottom and get the Jigsaw 
    piece (*8). This will cause a door to open all the water will drain out 
    and fill in the cliff areas around the "maze pyramid." Swim down there 
    and get the Blue Jinjo (5) (*9). 
    Go back to the running shoes and get them, jump over the gaps and fall 
    down the hill, the hand will "offer" the Jiggy to you, run as fast as 
    you can to get it and it's yours (*10)! Simply go back to the beginning 
    and warp out of this place!
    Gruntilda's lair
    Go up the ramp near the entrance to Freezeezy Peak, at the top is a note 
    door. Go through it and keep swimming to the end...keep on 
    swimming...just a little more...there we go! At the point where you 
    can't go any further jump on the lowest ledge. Jump from ledge to ledge 
    until you get to the Mad Monster Mansion puzzle. Do that and swim back 
    to the place with all the super apes. Go to where you activated Gobi's 
    Desert, now keep going and you will get to a very creepy place. Before 
    entering the level go some more and knock down the gate with some eggs, 
    NOW enter Mad Monster Mansion (enter demonic laughing). 
    Level 8: Mad Monster Mansion 
    Smash through all of the glass windows on the first floor of the house 
    in front of you, you'll get some great items. When you're done climb one 
    of the pipes, collecting the notes along the way. Be sure to crack open 
    all of the windows here, you'll need to come back here later. One of 
    them has a bedroom with the orange Jinjo (1). 
    At the top of the house is a green Jinjo (2). Use the flipper to hop 
    down the chimney. Sneak up to the table and hop on, run and grab the 
    Jiggy (*1). You can only get it by coming from behind, if you come from 
    the front door the ghost wakes up. Go back outside. 
    Go to the side of the house near the purple gate (speaking of which, 
    knock them down by pecking at them). Smash through the basement with a 
    stomp and head down the stairs. Watch out for the ghost (or defeat him 
    with a gold feather) and break open all of the wine barrels with a peck. 
    You will find a Jiggy (*2) and the pink Jinjo (3). Go back outside.
    Near there you will find a pool of water with a blue Jinjo on a pillar 
    (3), use the flipper to get there. Find the small staircase, it's near 
    where you came in. At the top is a switch and a pair of running shoes. 
    Hit the switch and grab the shoes, run as fast as you can to the church 
    door and go in. 
    Jump onto the benches and get the items. Run to the foot of the giant 
    organ. Use the footpedals and the flipper to get to the keys, talk to 
    the hand. Stomp on the keys he pushes, after awhile you will get a Jiggy 
    (*3). Run to the top and you will find a launching pad on a ledge, get 
    on it and push A a lot, you will get into the rafters. Here you will 
    find the Witch Switch and a super honeycomb. Go back outside. 
    Outside you will find pots with eyes on them, fart eggs into them and 
    they will sprout flowers and say "Thank You" (it's not Fuck You!), do 
    this to all of them and you'll get a Jiggy (*4). Go to the tombstone 
    near the entrance to the church, to the right. Jump up there and climb 
    up to the clock. On the other side is an entrance, go in there. Use the 
    flipper to get up there, climb the pole to get another Jiggy (*5)> BTW: 
    One of the windows on the outside has a BK sign on it, go in there for 
    some goodies!
    Go to the maze, go in and get the orange Jinjo (5, Jiggy *6). Near the 
    maze is an old shack, bust open the door and go inside. Solve the puzzle 
    (see Tips and Tricks). That's another Jiggy (*7). 
    Go to Mumbo's Skull, now you are the mighty Pumpkin!!! Go to the top of 
    the Church, where the clock is. Jump off and into the maze, you will see 
    a ramp. Jump into that area, this is the only way to get there to my 
    knowledge. Go up the ramp and you can get to the roof, one of the 
    windows leads to a toilet (you should have busted all of the windows 
    before this, like I said earlier). 
    Get flushed down the toilet, go down the shit covered pipes to get 
    another Jigsaw piece (*8). Go back to another window, you can now get 
    the super honeycomb beneath the floor! Go back to where you solved the 
    BANJO KAZOOIE puzzle, behind it is another path. You will find a well, 
    there is a pipe in the side. Go down it and now you can collect all of 
    the notes easier, plus the Jiggy (*9). Go back to the top of the roof 
    (actually, I do this before this, I just forgot about it when I was 
    writing this!).
    One of the pipes has a hole in it, get flushed down it and you will get 
    the Jiggy (*10). Note: Has anyone noticed at the very top of the house 
    (where the green Jinjo is) there is a pipe that only the pumpkin could 
    get through? Can you get there or is just another Dam island (GoldenEye 
    ya know)? Who knows, this is Rare...
    Gruntilda's Lair
    I hope you're still the pumpkin when you exit, if not go back and get 
    turned into it. You know that gate I told you to knock down (with a 
    peck) before? Go through it, you will come to a house. Enter it, you 
    have to be a pumpkin through, only that way could you fit through the 
    little hole. Go up to Mumbo and he'll turn you back into Banjo.
    Go up to the coffin and stomp on it, inside it is a switch. Stomp it and 
    the water in the water caverns will rise. Change back into a Pumpkin and 
    exit, go to the water caverns. But before you enter go to the Freezeezy 
    Peak entrance and get the launching pad, fly to the Jiggy in the statue 
    of Grunty's head, you'll have to break the glass eye with a beak bomb 
    though.  You'll change back to Banjo, go to the water caverns, now you 
    can get to the entrance to Rusty Bucket Bay...but it's not open. Climb 
    the stairs and jump across the tops of the big boxes, across the box 
    with the feathers, and on the metal box you can see a small platform 
    with a box that has the Rare symbol on it. 
    Stomp on it to reveal another switch, stomp on it and the water will 
    rise even more. There is another cauldron in an aclove, activate it. 
    Across the room you will see a purple tunnel, jump into it. At the 
    junction turn right (the other is a dead end). Smash through the grating 
    (peck it), and there before you is the Rusty Bucket Bay picture. 
    Activate it and the opening will be revealed, enter it. 
    Level 9: Rusty Bucket Bay
    Note: This is the most non-linear level in the game, and that's saying 
    something. Here is how I usually do it, it goes to the hardest part 
    first because if you collected all of those notes and then died you 
    would probably be very pissed off, I learned that from experience!
    Go up the ramp to the ship and turn right, this is the back of the ship. 
    Engrave that into your brain. Go to the very end, jump down the pipe 
    that doesn't try to eat you. Stomp on the switch, now the blades in the 
    (as I call it) the mechanical room have slowed down some.  Climb the 
    ladder near the pipe that tries to eat you, keep going forward and you 
    will see a door in the giant smokestack. Smash through it (peck or 
    eggs). Drop down to the bottom (or climb the ladder). Above the entrance 
    to the mechanical room is a tunnel with a super honeycomb in it! 
    This room is the most annoying, hardest, and frustrating in the entire 
    game! If you fall you're dead, all of this is above a bottomless pit. 
    Run across the bridge that swings every few seconds, jump up the giant 
    gears, kill the demon guy, go forward. This blade will slow down for 
    about three seconds and then go really fast again, it's a pattern. When 
    it's slow jump through, if you have good timing you've made it! Get the 
    Jiggy (*1). 
    When you get that Jigsaw piece go back to it and cross the spinning 
    pipes, when they stop of course, I suggest using Kazooie so you can get 
    across faster. Stomp on the switch, the propellers in the back of the 
    ship will slow down. Across this room is another switch like this, stomp 
    on that as well. The propellers will now stop completely, for about 60 
    seconds though. Haul ass to the back of the ship, jump off and swim to 
    your Jiggy (*2). If you're too slow the propellers might start again 
    while you're collecting it, this means you're trapped!
    Swim to the nearest box, you're life is probably almost gone. Look down 
    to the wall on the ship's left side (where you started). You'll see a 
    hole in the grating, swim down in here to collect a pink Jinjo (1). 
    Instead of going back to the ship go down the path (from the start, you 
    should have gotten back to land). There is a hole that has a sign above 
    it, it says "Toll: 2." Shoot two eggs into it, the # on the holes are 
    the amount of eggs you need. 
    A bridge will form, cross it. Go up the roof using Kazooie, you will see 
    a pool. Swim into it, you'll see your old friend Snacker. Quickly swim 
    to the buoy, the yellow Jinjo (2) is yours. Near here in the water is a 
    door, enter it to find a room.  It's pretty straightforward, just jump 
    across the boxes, across the bridges, etc. At the top is a Jiggy (*3). 
    When you get out you will hear crying, a dolphin is trapped under the 
    anchor of the ship. Help the thing by swimming into the hole where the 
    anchor chain goes. At the end of the tunnel you'll see a switch (what's 
    with all of these switches all of the sudden?), stomp on it and the 
    anchor will lift. Since you were SO nice the dolphin will give you a 
    Jigsaw piece (*4). 
    Climb the farthest ladder and you will come to a toxic waste pool. On 
    one of the floating barrels is a green Jinjo (3). Continue along the 
    thin path and you will see a flipper, use it to get up the crane. Charge 
    into the red switch that is sticking out and a cage will lift revealing 
    a Jiggy. Climb the nearby ladder and run across the crane's arm, fall 
    down (that's right, you can't beat the clock if you climb down...I 
    think) and get it before time runs out (*5). 
    Go down the pipe that doesn't try to eat you and collect the notes, go 
    back up. What people miss around here is the fact that some of the 
    windows in the wall can be cracked open with a well placed peak, they 
    seem more reflective than others. One of them leads to a bedroom, open 
    the closet (with a peak, of course) and you will get a Jiggy (*6). Go 
    back to the cage, climb the boxes to find three switches: One has a 1, 
    one has a 2, the last has a 3. Solve the puzzle (see Tips and Tricks) 
    you're prize is yet another Jiggy (*7). 
    Climb the rope connected to the cage to go back to the crane, go to the 
    bottom and pay the toll of four eggs. Run across the bridge and you will 
    come to three blue boxes, you can get into two of them through the doors 
    and one you must climb the boxes and get on top, the entrance is a small 
    square hole. That one has a blue Jinjo (4) cleverly hidden in a blind 
    Swim back to the beginning (won't take long, you're at the back of the 
    ship now). When on the ship go left, continue along the path and near 
    the pipe that tries to eat you is a ramp, go up it. Go around the 
    smokestack to find a ramp with notes on it, follow it. Go around the 2nd 
    one to find a ladder on it, go up it. This next part is a one way ticket 
    to the inside of the smokestack that has a Jiggy in it (*8). 
    Jump to the back of the ship, climb the rope connected to the box of 
    TNT. At the top you can see the Witch Switch on a tall gray platform, 
    glide over there and stomp it. Go back up to the crane, this is on an 
    island you couldn't get to any other way. Pay the toll of eight eggs and 
    at the end is the orange Jinjo (5), and that was your fifth Jinjo so you 
    get a Jiggy (*9). Flip the red switch that is sticking out with a 
    charge, the box of TNT will drop to the cargo bay and in a gigantic (and 
    loud), and very cool looking, explosion the cargo bay will be blasted 
    wide open. 
    Drop down into it and do battle with Boss Boom Box, I hope you have a 
    few gold feathers for those sticky situations. When defeated he will 
    yield the final Jiggy of this level (*10). Run back to the entrance and 
    While getting the yellow Jinjo swim to the the wall opposite of it, 
    there is a hole in it. Swim in to find a large, open room. Swim to the 
    other side and stomp on the super honeycomb switch to make a super 
    honeycomb appear high above. Go to the other side of the room and use 
    the launcher to fly to it. There is also a boat in the middle with a 
    Seaman Grublin and a gold feather. 
    Gruntilda's Lair
    Swim to the room before this, the one with the mine in it. Climb to the 
    little aclove so you can get the Jiggy from the Witch Switch. Go up the 
    three platforms that are a short distance away, at the top is a note 
    door. You need 640 to get through, shouldn't be a problem.
    You are now in a hallway with tons of those tree roots, just egg them 
    all. What's that? You ran out of eggs? Try gold feathers! Oh...you ran 
    out of those too. Well...just run through them, what's that? You'll die? 
    Wow, you're really screwed!
    At the end is a large open field, beware the Bull and the black 
    Gruntling. Near where the Bull was grazing are two large leaves, jump up 
    them to reveal an upper path. Ignore the note door, ignore the 2nd path 
    (unless you want a Mumbo Token). But don't ignore the switch, hit it and 
    a puzzle piece thingy (?) will appear in front of the picture of Click 
    Clock Woods. Now go to the very beginning of the lair (this is where 
    those cauldrons are handy!), swim down the stream near the entrance to 
    Treasure Trove Cove. 
    Fit all the pieces into the picture, it will take quite a few. Now run 
    all the way back to the field and enter the last level of the 
    game...there is a cauldron in a secret tunnel beanthe the upper path, 
    it's pretty useful too (it warps you all the way back to the 
    Level 10: Click Clock Woods
    This level is pretty neat, the four seasons idea is very cool. It's my 
    favorite level!
    From the start go backwards and stomp on the flower switch, this will 
    cause the Spring Season door to open, enter it. Spring-
    Go forward and to the right, chat to the beaver if ya want, you won't be 
    able to get anything from him for awhile. Swim until you see a Bull 
    grazing on some grass, you'll see some dirt with a fence around it. Go 
    into it and fart eggs into the hole in the middle until a plant pops up. 
    You will notice a ramp near it, it's facing where you came it. Climb up 
    to it, beware of the birds that pop out and peak at you. They are like 
    the green worms, just peak them.
    Go left or right, they'll both get you to the same place. The place is a 
    ramp going upwards. Go up the steep hill, collect as many Mumbo Tokens 
    as you can! See those bearsnatchers (those things that hold items that 
    if you try to collect they bite you)? You can get the items when you're 
    a Bee.
    Keep going, there's not much to say, just keep going. When you get to a 
    dead end drop down to a broke in some places, wooden bridge. Follow it 
    to Nabut's house. Stomp on the sun switch to open up Summer. Follow the 
    path, jumping across the gaps and everything, if you fall I would just 
    take a screwdriver and twist my eyes out because getting back up here is 
    a real pain. 
    After a bit the bath will take a left, follow it to get to a nest with a 
    GIANT (!!!!!) pink egg, if you thought the one in BubbleGloop swamp was 
    big...anyways, use the flipper to crack it open. Eyrie the "mighty" 
    eagle will fall out and will then proceed to fall asleep, go back to the 
    main path.  Jump across the very thin logs, and at the end you will get 
    to a door. Bust it open and go inside, collect the Jiggy (*1). Outside 
    is a bearsnatcher with a green Jinjo, use a gold feather or come back 
    here as a Bee. 
    Drop back down (ahhhhh!!!...try to land in the water) and go to Mumbo's 
    Hut, get changed into a Bee. Go to the beehive and squeeze through the 
    small opening, at the other side of the room is the pink Jinjo (2). Fly 
    as high as the game will let you, on a small log is a bearsnatcher with 
    a Jiggy (*2), collect it.  Spring doesn't have very many items, does it? 
    Return to the crossroads and enter Summer.  
    As you walk through the door you will be transformed back into Banjo-
    Kazooie. You will also see that Eyrie wants five caterpillars. Go to the 
    left and in the corner is a yellow Jinjo (3). And he is so well hidden 
    because the high grass is yellow! There is a caterpillar underneath the 
    big leaves (C: 1).  Go into the lake, the water has drained. There is 
    another caterpillar here (C: 2). Smash Gnawty's boulder so he can get 
    into his house, but you can't climb the steep slope!
    Follow the lake until you get to the Fall Switch. Stomp on it to open 
    Fall's door. To get out of the lake climb the ramp near the 2nd 
    caterpillar. Go to Mumbo's Hut, he says its too hot to transform into 
    anything! Too bad, huh? Grab the caterpillar (C: 3) outside anyways. Go 
    back to the path and find the ramp that goes upwards. Go jump on the big 
    leaves to the right until you get to a Jiggy (*3). Go back to the ramp, 
    follow the path to the left. The path will branch off soon, grab the 
    caterpillar on the leaf (C: 4). 
    Go to the beehive, there is a small square on it. Stomp on it and it 
    will break, now you can go into the beehive. Defeat all of the bees to 
    get a Jiggy (*4). Go back to the path and keep going until you find 
    another caterpillar (C: 5). Go into the wooden house and jump and glide 
    on over to the 1-up. From there hop to the Jiggy (*5). Hope you don't 
    fall because it's a long ways down. Go back outside.  Drop down onto the 
    lower path and continue. 
    At the front of Nabut's house there is a path, up there is a lot of 
    notes. Jump from platform from platform until you get to Eyrie's nest, 
    feed him all of those caterpillars. He will fall asleep, after putting 
    on about 500 pounds. Drop down to the lower paths (don't fall down, 
    there isn't any water to land in) and make your way to the flower. 
    There's Gobi, stomp on his back and he will spit water into the plant so 
    it will grow bigger. Go back to the crossroads and enter Fall.
    Now Eyrie wants 10 caterpillars! You should have collected the last two 
    in Summer, one by Mumbo's Hut, in the little path before the Bull, and 
    the one across the river. So that's (C:3). 
    Dive into the lake and swim up into Gnawty's house, he will give you a 
    Jiggy (*6). Go to the giant flower, stomp on Mr. Gobi and the flower 
    will bloom and a Jiggy will appear in it's petals, as far as I know you 
    can't get it unless you drop down from a higher platform (in this case, 
    the Bee Hive *7). On the nearby hills you will find the orange Jinjo (4) 
    and a caterpillar (C: 4). Another caterpillar is on another hill (C: 5). 
    Go to Mumbo's Hut and he says that he can't do any magic because he's 
    sweeping out all of the leaves! There is another caterpillar inside his 
    hut (C: 6). 
    There is a caterpillar on a path near Mumbo's Hut, it's guarded by a 
    bird thing (C: 7). Go to the circling path and get all of the notes. Go 
    to the upward ramp, follow the path as usual. When the path splits take 
    a left to get a caterpillar (C: 8). Continue...
    There is a caterpillar on the Bee Hive (C: 8), almost there! Another 
    caterpillar is inside the Hive (C: 9). Follow the path...dun didly 
    dee...and you'll find a caterpillar on the lower path next to the wooden 
    house (C: 10). At the end you'll find nabut, he needs six acorns before 
    winter comes. Of course you have to get some for him!
    Go around the twisting oath and break the window, inside at the bottom 
    of a pool is an acorn (A: 1). There is another acorn inside Nabut's 
    house, it's on a shelf (A: 2). Go to the circular path infront of his 
    house for another (A: 3) and do a careful jump/glide and get the one in 
    mid-air (A: 4) and land on the path below which has two more (A: 5 and 
    6). Give them all to Nabut for a Jiggy (*8). 
    Go down the path and hit the Winter Switch, the Winter door is now open! 
    Feed Eyrie the eagle all 10 caterpillars and he will get BIG, very BIG. 
    Go back to the beginning, you can fall because there's water in the 
    lake. Go back to the crossroads and enter Winter
    All of the bearsnatchers are dead so you can get their items! GO to the 
    lake, it has frozen over. There is a small hole in it though, QUICKLY 
    swim to the beaver's house and get the super honeycomb. Use the 
    launching pad to get to Mumbo's hut, on top of it is a blue Jinjo, the 
    very last Jinjo in the entire game (5, that nets you a Jiggy *9). 
    Mumbo won't give you any magic, he left for a vacation! Hit the Witch 
    Switch, it's on a small ledge guarded by a Snowman. Fly above to the 
    window directly above Nabut's house, bomb the window and it will blow 
    away. Enter it for a super honeycomb. Go to Eyrie and he will give you 
    the 99th Jiggy (*10). Exit.
    Gruntilda's Lair
    Before exiting turn back into the Bee and fly to the hole above the 
    upper path, where you got the switch for the puzzle for the picture of 
    Click Clock Woods...whew! Ok, grab it and you have gotten the last Jiggy 
    in the entire game!!! 100!!!
    Ok, after the partying go through the note door, at the end is a circle 
    with a picture of Tooty on it, jump onto it.
    Complete Grunt's Furnace Fun (see Tips and Tricks). When you get to the 
    end you will see the credits...what? You think it's over?!?! HAHAH!! 
    Don't you wish! You're not winning that easily...
    When you get back go up the stairs to the right. Go through the note 
    doors and activate Grunty's picture. Go and talk to Dingpot, collect all 
    of the objects behind the note doors, they are VERY handy...does anyone 
    know how to open those doors with the green faces on them? They're by 
    the beauty machines...when you're ready jump into Dingpot and do battle 
    with Gruntilda, if you win you get to watch the credits and the ending! 
    Yay!!! You won!! 
    5) The BIG List
    Here I will list where all of the Jiggies, Jinjos, and super honeycombs 
    -Spiral Mountain-
    This is the peaceful place beneath Gruntilda's lair, although Grunty's 
    statue head leers menacingly above. This is home to Banjo, Kazooie, 
    Tootie, and Bottles. 
    Super Honeycombs
    1. On a tree stump
    2. Across some platforms on the lake
    3. In a small aclove in the pillar that leads to Gruntilda's lair.
    4. Up a tree near B
    5. Defeat a baddie in the "farm place"
    6. Defeat all of the rocks in another training ground 
    -Mumbo's Mountain-
    This is home to the master Shaman, Mumbo Jumbo. 
    Jigsaw Pieces
    1. Collect all five Jinjos
    2. On the top of the termite hill, get it by going through it as a 
    3. Where Bottles teaches you the Talon Trot
    4. In one of the huts near Mumbo's Hut
    5. In the eye of Mumbo's Hut
    6. Get Conga to hit all of the orange switches with oranges
    7. Grab the orange in Conga's tree and give it to Chimpy
    8. Defeat Conga with eggs, must be facing him on the log
    9. On one of the ledges near the beginning, on the hill. 
    10. Shoot eggs into JuJu the totem pole, he's in front of Mumbo's Hut
    Super Honeycombs
    1. In the side of the mountain near the Bull
    2. Where only on section of JuJu is left, jump on him and do a backflip
    1. Orange: Where Bottles teaches you the Talon Trot
    2. Blue: On a small island near the bull, in the lake
    3. Pink: On a pillar near the beginning
    4. Yellow: A a ledge on the hill near Conga
    5. Green: In one of the huts near Mumbo's Hut
    Witch Switch
    On a ledge near Conga, where you learned to use eggs
    -Treasure Trove Cove-
    This large island is in the middle of no where, but I wouldn't grab my 
    beach towel, there's gold to be found! 
    Jigsaw Pieces
    1. Get all five Jinjos
    2. Defeat Nipper the hermit crab, he's to the left of the beginning. Go 
    inside his shell and go to the end.
    3. Get Captain Blubber his two pieces of gold. One is under the ship in 
    a small opening in the side of the ship. The other is through a hole on 
    the deck, you must pound it. 
    4. Fly to the treasure chest to the left inside of the giant rock cave.   
    Left is from Bottle's flight pad. 
    5. On one of the flight pads is a an X, stomp it, follow the arrow, 
    stomp on the X. Keep doing this until you get to a chest, open it with 
    an egg. 
    6. At the very tip top of the island
    7. At the place where there are wooden ladders, there is a narrow path 
    behind one. Follow it. 
    8. After the ladders there is a pool with a mine, it's at the bottom.
    9. In the side of the mountain where there are a ton of flippers
    10. To the right of the beginning is a sand castle. Fart two eggs into 
    the Bucket near there and go in the castle, spell out BANJO KAZOOIE
    Super Honeycombs
    1. In the sea, in the corner, behind Nipper
    2. Out in the sea where there are a ton of flippers
    1. Blue: Underneath where you start
    2. Orange: After Jiggy # 8
    3. Pink: Where there are a ton of flippers
    4. Yellow: At the top of the island, on a tree
    5. Green: At the very tip top of the boat
    Witch Switch
    At the very top of the island
    -Clanker's Cavern-
    Home to Clanker, the Witch's gigantic whale trash compactor. 
    Jigsaw Pieces
    1. Rescue Clanker by swimming through the key in his chain three times
    2. Shoot eggs at his gold teeth
    3. In his lungs, jump inside his blowhole
    4. Where Bottles teaches you the Wonderwing
    5. Swim through the green rings in his belly
    6. Get all five Jinjos
    7. Jump on Clanker's Blowhole so it blows you up to it
    8. Climb up Clanker's tail fin and shoot eggs at the grating
    9. In one of the sewer tunnels in the cavern
    10. Defeat the green crabs, they are in a duct behind Clanker
    Super Honeycombs
    1. In an upside down pipe on  Clanker's left side
    2. In the grating next to the orange Jinjo
    1. Orange: On Clanker's left flipper, use the flipper to climb a pipe on 
    the left. Smash the grating at the top.
    2. Pink: In Clanker's left gill
    3. Blue: In a tunnel near Clanker
    4. Yellow: At the beginning, climb the ladder and follow the path 
    5. Green: near the key in his anchor
    Witch Switch
    Drop into his Blowhole
    -BubbleGloop Swamp-
    This place is damp, dark, and slimy. Dive on in!
    Jigsaw Pieces
    1. Feed all the Croctuses eggs
    2. Find all five Jinjos
    3. Defeat the yellow frogs 
    4. Turn into an Alligator and go into the giant Croc head, beat Vile's 
    5. Stomp on the giant turtle's feet
    6. Inside the turtle, do the music puzzle
    7. At the place where there are a ton of flippers, at the very top
    8. Break open the giant, pink egg
    9. Stomp on the Jiggy switch near the beginning
    10. Stomp on the Jiggy Switch near Mumbo's Hut
    Super Honeycombs
    1. In Mumbo's Hut
    2. Above Tip Tup's Desk
    1. Orange: Behind the giant turtle
    2. Blue: On a pole behind the giant croc head
    3. Yellow: On a platform near the beginning
    4. Green: Along the path to Jiggy # 9
    5. Pink: Underneath the platforms where Jiggy # 7 is, must be an 
    Witch Switch
    Bust open of the huts where all of the flippers are (near Jiggy # 7)
    -Freezeezy Peak-
    This ain't no winter wonderland! 
    Jigsaw Pieces
    1. Help the twinklies into the tree, turn on the switch, fly through the 
    star at the top three times, climb the tree, there it is!
    2. Use the Beak Bomb on the Giant Snowman's buttons (the one's on it's 
    3. Defeat all of the snowball throwing Snowmen
    4. Get all five Jinjos
    5. Turn into a Walrus and go to Wozza the Walrus
    6. At the top of the Giant Snowman there is a sled, hop onto it
    7. Turn into a Walrus and race Boggy
    8. After that turn back into Banjo-Kazooie and race him again
    9. In the giant Snowman's cigar
    10. Get all three presents (In the tree, on the Giant Snowman's nose, on 
    an island in the cold water) and give them to the three kids in the 
    igloo at the beginning
    Super Honeycombs
    1. In Wozza's cave, through the small tunnel (must be a Walrus)
    2. You get one from a Snowman, when you defeat it
    1. Pink: Near Bottle's mole hole
    2. Green: Behind a house
    3. Orange: In Wozza's Cave
    4. Blue: On the stick the Giant Snowman is holding
    5. Yellow: In Mumbo's Hut
    Witch Switch
    It's under one of the Snowmen, have to defeat him first though
    -Gobi's Valley-
    This place is too hot for a camel!!...me am going psycho!!!
    Jigsaw Pieces
    1. Go through all of the Ancient Ones rings
    2. Get all five Jinjos 
    3. Shoot eggs into Jinxy's nose and go inside. Shoot eggs into the 
    statues. Get to the the end.
    4. Shoot eggs into the statues on the large platform above the sand. 
    Enter the pyramid, go through the maze.
    5. Get the running shoes and get it from Grabba
    6. Break the block that is holding Gobi 
    7. Go to the beginning and stomp on Gobi
    8. At the last pyramid stomp on the switch, solve the puzzle
    9. Get the running shoes, hit the switch, and run to the top of the time 
    10. Use the beak buster on the Kazooie bulls eye. Go inside, fart eggs 
    into the basket. Climb the snake.
    Super Honeycombs
    1. After getting Jiggy # 8 go to the aclove in the side of the level, 
    stomp on Gobi again.
    2. At the very end of the level there is a switch, hit it. Fly inside 
    the cactus.
    1. Yellow: Behind you at the very beginning
    2. Orange: Behind the first carpet in Jinxy's temple
    3. Blue: In the ring of sand around King SandyButt's pyramid
    4. Green: In an aclove in the last pyramid
    5. Pink: In a pot near Jiggy # 4
    Witch Switch
    In king Sandybutt's maze
    -Mad Monster Mansion-
    HAHA! BOO! Ghosts, skeletons, bats, all of that stuff...
    Jigsaw Pieces
    1. Go through the chimney at the first house and grab it
    2. Get all five Jinjos
    3. In one of the barrels in the basement
    4. At the very top of the church
    5. Go inside the church, solve the puzzle
    6. Fart eggs into the pots around the church
    7. In the well
    8. Be a pumpkin and get on the roof of the Jiggy # 1's house, go down 
    the pipe.
    9. Be a pumpkin and go down the toilet
    10. Solve the puzzle in the old shack   
    Super Honeycombs
    1. In one of the rooms at the top of the 1st building. Must be a 
    pumpkin, it's under the floor. 
    2. Across from the Witch Switch
    1. Blue: On a pillar in the middle of the green pool
    2. Pink: In a barrel in the basement
    3. Yellow: On top of the bed in a room in the 1st house
    4. Green: At the very top of the 1st house, on a pipe
    5. Orange: In the maze
    Go to the church, get on the flight pad, fly to the ceiling and climb on 
    the rafters.
    -Rusty Bucket Bay-
    Ah, the freak has her own ship too!
    Jigsaw Pieces
    1. Get all five Jinjos
    2. In the propellers at the back of the ship. But you have to shut them 
    off before getting it. 
    3. Climb the rope that's connected to the TNT box, hit the red switch 
    with a charge. Go into the giant hole, beat the boss.
    4. At the front of the ship is a bunch of switches, hit them for a 
    Jiggy: 312111
    5. In the mechanical room, through the door in the smoke stacks
    6. Another rope is connected to a cage, climb it. Hit the switch with a 
    beak barge. Run back and get it. 
    7. Bust open the of the windows on the ship, it's in the closet.
    8. In one of the smokestacks, at the very top
    9. Rescue the dolphin by going into the anchor place and hit the switch
    10. In one of the buildings
    Super Honeycombs
    1. Above the door to the mechanical room
    2. Find the yellow Jinjo and swim into the hole in the wall, hit the 
    Jinjos. Pink: To the left of the start, under the grating
    2. Green: In the toxic waste area
    3. Blue: In a blind corner in one of the blue shacks
    4. Yellow: In a buoy in the Snacker area
    5. Orange: Find the "Toll: 8" sign and hit it with eight eggs, at the 
    end of the path
    Witch Switch
    Climb to the top of the TNT crane and glide on over to the platform that 
    has it, it's hard to miss it from up there.
    -Click Clock Woods-
    The last area in the game, Jiggies are rewards for very hard work!
    Jigsaw Pieces
    1. In Spring fart eggs into the hole by the bull, after that stomp on 
    Gobi from each season
    2. In Spring bust open the giant pink egg, feed him caterpillars after 
    that in each season. Go to him in winter
    3. In spring be the Bee and fly to a very high ledge
    4. In Summer bust open the boulder and go to the beaver's home in Fall
    5. In fall collect 6 acorns for Nabnut
    6. In Spring bust open the door at the end of the level, follow the path
    7. In Summer bust open the Bee Hive and defeat them
    8. Find all five Jinjos
    9. In Summer (I think) go to the wooden house and jump to the 1-up and 
    then the piece
    10. In Summer jump on the big leaves besides the steep incline in the 
    Super Honeycombs
    1. In Winter go into the small hole in the ice and swim into the 
    beaver's house
    2. In winter get the flight pad and beak bomb the window directly above 
    Nabnut's door. It's in there.
    1. Pink: In Spring go to the beehive as a Bee 
    2. Green: At the end of Spring, he is in a Bearsnatcher
    3. Yellow: In Summer, to the right of the start
    4. Blue: In Winter, on top of Mumbo's Hut
    5. Orange: In Fall, on a pile of leaves near the giant flower
    6) Secrets
    After finding the letterboard at Treasure Trove Cove go back to Banjo's 
    house, talk to the picture of Bottles. He will give you a puzzle, I suck 
    really bad at this mini-game but if you win and put the codes in 
    (Bottles tells you them) then you can distort Banjo and Kazooie's body! 
    And one of the codes let's you turn into a Washing Machine!
    When you are the Alligator go behind BubbleGloop Swamp, to the place 
    where you activate Frezeezy Peak. At the top of a hill is a very narrow 
    tunnel, there is a piece of ice blocking it though so you'll have to 
    stomp it as Banjo. But at the end is a Cheat book, he tells you about 
    the cheat: BLUEEGGS Enter that at the letterboard in Treasure Trove Cove 
    and you can carry 200 eggs at once...the catch is, if you don't talk to 
    the book it doesn't work!
    When you are the Pumpkin go to the very thin path where Brentilda is, 
    behind here is a small tunnel. At the end is a Cheat Book, it tells you 
    about the Cheat: REDFEATHERS Enter that at the letterboard in Treasure 
    Trove Cove and you can carry 100 red feathers at once...the catch is, if 
    you don't talk to the book it doesn't work!
    Before warping to the showdown with Gruntilda there are many note doors 
    surrounding the pot. What's behind them? Here's a list!
    A giant red feather: Touch this and all of your red feathers will be 
    A giant blue egg: Touch this and all of your eggs will be restored
    A giant gold feather: Touch this and all of your gold feathers will be 
    A giant picture puzzle: Fill this up and your energy will turn red, now 
    you have twice as much energy! Very useful, especially against Grunty.
    Get 100 Jiggies and beat the game (or if you already have beaten it in 
    that file it will show you). Mumbo will show you three pictures of 
    secret areas
    Treasure Trove Cove
    The rock island with the sign that says "Shark Food Island" has rose and 
    there is a hole in it, follow it to the top for a pink egg thing
    Freezeezy Peak
    Go to Wozza's cave and go to where the orange Jinjo is, there is the 
    giant ice key
    Gobi's Valley
    The door where Gobi gives you the super honeycomb has opened, follow it 
    to the end for another egg thing
    But as everyone knows no one except the people at Rare know how to 
    activate these. They say we have to wait until Banjo-Tooie, the sequel 
    to Banjo-Kazooie, comes out in late 99'. Bull Shit I say, they are 
    messing with our heads. Something will happen soon...it may be a week, a 
    month...or longer...remember the Alcatraz thing with SFR? Oh boy...
    To find the third cheat book do this: When you hit the Witch Switch in 
    Rusty Bucket Bay go get the Jiggy that appears, behind it is some 
    grating. Peck it and it will blow open, follow the pipe to a switch. Hit 
    it and the water will raise, but only for about 30 seconds. Quickly jump 
    into the water and go to the Rusty Bucket Bay room, swim to the very top 
    ledge. At the end is the 3rd cheato, he will give you the GOLDFEATHERS 
    code, enter this in the Treasure Trove sandcastle puzzle to get 20 gold 
    feathers as your max. The catch is, you must talk to cheato before 
    entering this code or it's won't work.
    Type in "CHEAT" in the Treasure Trove Board and you will hear the Bull 
    mooing for each letter. 
    There are loads of other codes, but you can find them at www.n64cc.com, 
    'Dojo, and IGN64.
    7) Items
    Jigsaw Pieces (aka Jiggy): These magical Jigsaw pieces open up new 
    levels. Each level has 10 of them, but they are usually hard to 
    find/spot/win. Think back to Mario 64, remember the star idea? These are 
    Note: There are 10 hidden ones in Gruntilda's lair that can only be 
    found by stomping on the Witch Switches...except the first one.
    Musical Notes: Collect as many as you can, you're gonna need them! The 
    only way to open the note doors are to collect the amount that is 
    engraved on the door. 
    HoneyComb Pieces: These will refill one section of Banjo's health bar, 
    they are usually out in the open. You also get one for defeating baddies 
    and destroying bee hives.
    Eggs: These blue eggs are usually in hard to spot areas. What do they do 
    you ask? They let Kazooie fire one more egg (see basics section)! You 
    can *only* hold 100 at one time.
    Red Feathers: For Kazooie to fly she must first have some feathers. 
    These are usually in out of the way places, so search around any 
    suspicious areas. You can only have 50 at once. 
    Pad: These can be found at high places (like a mountain, for example). 
    Jump on one and it will launch the duo way up high, if Kazooie has some 
    feathers you will be able to fly! There aren't very many  of these, so 
    if you find one it's there for a reason. 
    Jinjos: Find all five in a level and you will get a Jigsaw piece, hhmmm, 
    think of them as red coins. =) They look like little multicolored 
    people..or gummy bears...heh. 
    Mumbo Tokens: Collect enough of these and Mumbo will change you into an 
    animal! The look like little skulls. 
    Beehives: Break open this and you will get three honeycombs. 
    Gold Feathers: Grab one and you will be invincible for a short period of 
    time. Although you must push a button command, Bottles will fill you in. 
    You can only hold 10 at a time. 
    Running Shoes: They make you run faster! I bet you couldn't have guessed 
    that ;)
    Shock Springs: Get over these pads and then push and hold A, you rocket 
    way up high. 
    Witch Switch: There are one of these in every level, stomp on it and a 
    Jigsaw piece will appear in Gruntilda's lair. 
    Wading Boots: With these Kazooie can go across piranha infested waters, 
    hot sand, and other nasty areas. 
    Golden Banjo: A 1-up, you can have up to nine. 
    Super HoneyComb: Get six of these and you get one more section of 
    8) Enemy List
    Topper the Carrot
    These guys bounce around, just roll into them.
    Bawl The Turnip
    Same as the carrot, some of them float though. For those use the peck. 
    Quarrie The Rock
    They are just for target practice. And you should use the sliding peck.
    Colliwobble The Cauliflower
    Just ignore these guys, they float so that can't hurt you! 
    Gruntling The Ape
    These weird looking creatures wander around Gruntilda's lair. A simple 
    roll or slide peck will put them down. 
    Ticker The Termite
    These guys look tough, but they are easy to avoid. Try a roll, do you 
    notice I like the roll? Wanna know why? It's easy to do and it gurantees 
    a kill! Ahem, moving on...
    Don't get too close or they'll charge, again, try a roll. 
    Bigbutt The Bull
    I almost put this in the boss section, but it's not really a boss. You 
    can't kill it, it's just in your way. If it starts to charge get away! 
    It WILL hit you. You can't avoid it once it starts to get near you. Two 
    charges will make it be disabled for a while though. 
    Snippet The Crab
    Roll into him to make him flip over, then butt stomp him to defeat him 
    for good. If he stays on his back to long he will flip back over. 
    Yum-Yum The Clam
    This guy is more dangerous than he looks. He hops around trying to eat 
    you, if he succeeds not only will you lose a honeycomb but you will lose 
    one feather and one egg. If you can collect them before he eats them 
    then great! I would try to avoid him, rolling into him is near 
    impossible, egg tossing is out of the question, and charging at him 
    isn't that hot either. You must hit him while his mouth is open. Whew!
    Shrapnel The Mine
    These guys guard treasure, and they're good at it. When you get close to 
    them they will start to float at you, they explode on contact. Just dive 
    underneath the water, they can't go beneath the surface. 
    Snacker The Shark
    This guy is a pain the ass, believe me. He's on the offshore waters, 
    guarding all the stuff you have to get to. There are many boxes that are 
    floating that you can use...but staying out of the water is even a 
    better way of avoiding him. But for some Jiggy pieces you must go down 
    in the water. You can defeat him with a gold feather or some farted 
    eggs, but he will return in a few minutes.
    Don't fall into the murky green water or these guys will nip at your 
    Gold Fish
    He guards the giant Gruntilda statue and a few other places. 
    Black Crab
    This guy is just like a normal crab, except that he can only be flipped 
    over by stomping on him and he moves a lot faster. 
    Grille Chompa (aka Green Worm things!)
    I love these guys, they pop out of their pipes and snap at you. They can 
    be killed, just do a peck. 
    They are easy to avoid except some of the ones in the throat.
    Flibbit The Frog
    They can be difficult to hit because they hop up and down, try a peck or 
    BigBomb the Dragonfly
    I usually try to avoid these guys, but if you must get one try a peck.
    After a few levels these start to guard bee hives, these are very 
    difficult to avoid but if you need the honeycombs then...
    Blue Gruntling
    These are blue Gruntlings, they can take twice as much damage as a 
    regular Gruntling.
    Sir Slush The SnowMan
    Unlike their cute cousins in Mario 64, these guys actually pose a 
    threat! If you hear one start to chuckle then start running because that 
    means they are starting to aim their snowballs. The only way to defeat 
    them is to Beak Bomb the red X on their hats.  
    Chinky The Ice Block
    Peck them and they split into two smaller (and faster) ones, kill them 
    for two honeycombs. They are very fast.
    Slappa The Mummy Hand
    They roam the deserts, when they are down on the ground pound them. 
    Scabby the Beetle
    They will track you down from a distance and mow you down, try a peck.
    Mum-Mum the Mummy
    They will track you down from a distance and mow you down...well they 
    will! You can attack them to make them fall down, but after a few 
    seconds they will get back up. Try a gold feather, that will get them.
    They can get you from a distance, these can get very annoying. Try a 
    A few eggs will put them down, easy to avoid.
    The infamous green ghosts are a pain in the ass, unless you have a few 
    gold feathers. 
    Limbo the Skeleton
    Knock them down if you will, but they will get back together soon. 
    Portrait Chompa
    Like the big green worms, just dumber looking.
    On the ship these little darlings will snap at you, they are more 
    dangerous than they look.
    These life savers will come bouncing at you, a peck will send it flying 
    into the air as the farting noise shows that air is escaping...
    Seaman Grublin
    These can take a few hits, once they spot you they will scream "Hi!" in 
    a high pitched voice, then they will charge at an alarming speed. 
    Grublin Hood
    Stop laughing when you see them because they can charge pretty fast!
    They hold items in their mouths but when you get close they snap at it, 
    you can only get them with gold feathers or as a Bee. In Winter they're 
    Black Gruntlings
    Three times as powerful as the normal Gruntling
    9) Boss List
    This huge ape inhabits level 1, Mumbo Mountain. He loves his oranges, 
    almost as much as his beloved treasure. When he sees an intruder he will 
    throw his oranges at them. What I'm really surprised about is that the 
    tree he is standing on doesn't collapse!
    He claims to own the 2nd level, this giant hermit crab is a little 
    tough. With practice this will be easy, simply wait for him to stop 
    snapping at you and then run up to his face, jump, and peck at him! When 
    you bounce off of him run back because he could hit you with his claws. 
    Green Crabs
    These mutated crabs can be hard at first, but with practice they are 
    easy. Just jump over them and stomp. If they start to snap just backflip 
    and then stomp.
    Yellow Frogs
    Just like the green crabs, mutated. Do a backflip and stomp or run at 
    them and peck. They take two hits each so it might be awhile before you 
    defeat them all.
    Boom Box
    This guy is tough! He keeps splitting in half until it seems like he 
    can't get any smaller...then he does! Try the charge, gold feathers, or 
    a ton of eggs. 
    Zubba The Bee
    They come at you from all directions, don't be confused by the mass of 
    moving creatures. Just focus on one at a time. Try a peck.
    The last and HARDEST boss in the game. She has five sections. After each 
    section she will drop a honeycomb, you'll need them all!
    1st section
    She will swoop back and fourth on her broom, just run to the side as 
    fast as you can. After a few swoops her broom will stall and she will be 
    just sitting there, go up to her and peck her. When that happens she 
    will shoot a red hot fireball at you, avoid. After being hit four times 
    she will fire an unavoidable blue ball at you, use a gold feather. 
    TIME SAVER: Instead of pecking at her, shoot three eggs at her. If they 
    all hit it will count as three pecks, just a time saver.
    2nd Section
    Grunty will go and hover over a spot where you can NOT reach her. Then 
    she'll shoot four fireballs, pause, and then start again. When she's 
    pausing get up on the ledge and fire three eggs at her, if they all hit 
    she will go over to another part of the arena. When you're on the ledge 
    make sure you're closer to the inside, if you get hit and you're close 
    to the ledge you will fall off! Not a very good idea. Repeat. She'll 
    then fire the unavoidable blue ball, again, use a gold feather. 
    3rd Section
    After the 2nd section she will take to the sky. A launching pad will 
    drop down in the middle, use it to get up there! When she's in view use 
    the beak Bomb. When she's hit she will stop and fire three fireballs at 
    you, avoid the best you can and try to hit her again, she's a sitting 
    duck in this position! After four hits she will use a blue shield to 
    protect herself, go back and land on the floor.
    4th Section
    Your friends, the Jinjos, are coming to help! Go to each corner and 
    activate them by shooting or farting eggs into the hole on the front. 
    They will turn into a Jinjo and shoot into Gruntilda like a heat seeking 
    missile. After all four are used up her broomstick will blow up and she 
    will be on the ledge of the arena. 
    5th Section
    This is the hardest part in the entire game! Gruntilda is firing a 
    stream of fireballs at you, then a homing blue ball. Shoot eggs in all 
    four holes to activate "The Jinjonator." She will pause for about 1.1 
    seconds though...so just look at the bright side! Just fool the 
    fireballs, shoot the eggs, and watch the ending!
    The Red Fireballs
    When Grunty shoots a red fireball it will track your position down. For 
    example, if you're running to the right the game will predict where you 
    will be when the fireball lands and make it so the ball hits you! This 
    is a very sticky situation because this is her main attack, but there is 
    a way to fool it. Before she fires one move the control stick a little 
    to the left or right and stay there. The ball will go to the direction 
    of the stick! Another thing to do is to run and then when she fires it, 
    just stop! Just wanted to tell you this.
    10) Character List
    This is the star of the game, he is a Honey Bear. Although he has 
    changed from his redneck ways in DKR, now he's more like Goofy. 
    This is one of Banjo's closest friends, although if you ask me I think 
    Banjo is a little bit closer to this nice looking bird (if ya know what 
    I mean...) than Rare would like to comment on! She sits in Banjo's 
    backpack through out the game, occasionally peeking her head out to get 
    a looksie. 
    Mumbo Jumbo
    Another friend of the duo, he will gladly change them into an animal of 
    some sort, but he's not THAT nice. Oh no, he wants something in 
    return...(see "be an expert")
    Come on! This is the most hilarious name I have ever heard! My friends 
    and I joked about this one for hours! Tooty Fruity! I have to Tooty! 
    HAHA! But seriously, this is Banjo's sister...does anyone remember when 
    she used to be his Girlfriend? Uh...hhmmmm....
    Tiptup the Turtle
    He makes a cameo appearance in BK, just to make Tiptup lovers around the 
    globe buy this game just to look at him! I beat DKR with him, I beat the 
    secret level with him, gosh darn it, I even got T.T. with him..TIPTUP 
    RUKES!!! (not a typo) Sorry for the insanity!
    Bottles The Mole
    He teaches you the ups and downs of BK, in other word he's that freak 
    who tells you all the stuff that *I* already told you! Although to get 
    any moves you must talk to him.
    Brentilda: Sister of Gruntilda, she is a nice witch. She helps you along 
    your quest by telling you stuff about Gruntilda.
    Gruntilda: The villain of the game...well she is! 
    Clanker: This giant fish/whale/trash compactor lives in his very own 
    water filled cavern, and he isn't very happy. 
    Blubber The Hippo
    This cry baby pirate has lost his treasure beneath his ship and he can't 
    swim! With your help he will have his booty and you'll have a Jiggy!
    Vile The Crocodile (I know...sp)
    He has mastered his mini-game, he is the greediest croc around. 
    Wozza The Walrus
    Poor Wozza, afraid of the big Bear. 
    First he swallows a Jiggy, then he challenges you to a race. He is also 
    father of three....wow!
    Gobi The Camel
    He's annoyed by the strong heat, this coming from a camel? 
    Trunker The Tree
    He's thirsty and...
    Rubee The Snake Charmer
    He has a pretty snake......that was pretty sick! Shut up you pervs!
    Napper The Ghost
    He guards Grunty's Jigsaw piece...he's sleeping on the job, like any 
    He wants some nuts!
    Eyrie The Eagle
    The mighty eagle! Feed him caterpillars and see what happens.
    Gwanty The Beaver
    His house is blocked by a giant boulder, sad isn't it?
    Nabnut The Squirrel
    He likes to eat nuts, will you get him some nuts? He says he will eat 
    any nuts that you give him! All he needs is six nuts! 
    He will transport you to Gruntilda
    That was so corny...or should I say nutty? hahaahah...I'll stop now
    11) What did she say?
    Here I'll list everything that Gruntilda says in the final 
    fight...what's the point you ask? Nothing really, just for fun, and 
    maybe a few laughs for some PSX ppl (hehe) who don't own it. 
    "Back once more more, you'll never learn, that suits me fine, you'll 
    butts I'll burn!"
    "Did you hear that lovely clack? My broomstick gave you such a whack."
    "Ouch! My gut you nearly hit, if you're shot was down a bit!"
    "Spell of Banjo homing, get him now to stop his roaming!"
    "It's too easy, so I fear, so watch me step things up a gear!"
    "So I got your there once more, I knew your skill was very poor."
    "Watch my broomstick fly, I'll kick your butts. So don't even try!"
    "Ouch, now that one will really stung. So take this nasty spell I've 
    "Another hit, that's how it goes. Watch me fly and pick my nose!"
    "Fireballs fizz and fireballs fly, blast that bear out of my sky!"  
    "Look at me I'm quite a mess, here's a shield to hide my dress!"
    "So your furry friends come here to share your bitter end!"
    "Your Jinjos really are a joke, now watch your lives go up in smoke!"
    "How that Jinjo stung and burned, he got me when my back was turned!"
    "Uselss broomsticks I can't stand, it's left me stranded back on land!"
    "I think you really ought to run, before I defeat him and spoil your 
    "The bear is dumb, the bird's a 'twit, 'cuz I just got another hit!"
    "Now you've got me in a fluster, faster spells I'll have to muster!"
    "Ah, I see it makes you really sad, to know your skill is really bad."
    "That last hit did clip my ear, but you can't get me over here!"
    "Hear that fireball fizz and bang, you're hairy butt took quite a 
    "I can't dodge with all of this weight, those eggs I sure do hate!"
    "So you're back, you must be thick, you'll lose again, I'll  make it 
    "Hopeless bear runs to and fro, but takes a whack for being to slow!"
    "See this spell, I'm sure you'll find, it's target will be your behind!"
    "Ouf, I took another whack, but watch me give you double back!"
    "Now I'm off into the air, leaving Banjo way down there."
    "YOW! That beak sure gave me a jolt, so you can have this here 
    lightening bolt!"
    "I hold on hard and grit my teeth, to stop it dangling underneathe!"
    "Old Bottle brain has taught you well but bears can't fly and I can 
    "I may be old and rather wide, but underneathe this shield I'll hide!"
    "Uselss Jinjos sneer and hoot, go back right now or taste my boot!"
    "Hey, that Jinjo really hurt, now I'll rub you in the dirt!"
    "You're silly friends upon their blocks, they're going to take a couple 
    of knocks!"
    "That last shot I failed to stop, so down onto the ground I drop!"
    "Hear the fizzle and hear the bang, you're gonna lose a life again!"
    "You just tasted my red hot fireball, you're gonna be wasted!"
    "It's now time to end your fun, here's a spell you can't outrun!"
    "This spot is proving rough, I'll have to move to make it more tough!"
    "That didn't hurt, I feel no pain, Grunty's back to fight again!"
    "A big old gal I may be, but when I fly you can't get me!"
    "Another hit, I'm getting weak, boy I really have to take a leak!"
    "I hid you well for being bad, don't help the bear, you'll make me mad!"
    "That wasn't fair, I wasn't ready, Jinjos make me so unsteady!"
    "You're stupid friends aren't much help, they stand there while I make 
    you yelp!"
    "I can't believe you're up here again, dumb bear and stupid bird brain!"
    "What whas that, you got me now, you've really angered this old cow!"
    "That last spell you forgot to duck, so Banjo's useless head go struck!"
    "Argh, you got me once again, prepare to take this sizzle brain!"
    "Get used to that, there's plenty more nasty spells in store!"
    "Spells rain down upon your head, you have no chance when I see red!"
    "Ouch my butt, it's now quite sore. I'll make you suffer, that's for 
    "Magnet spell seek out your prey, it's sure to hit, O' happy day!"
    "Nothing but a glancing blow, now I'll knock you through the floor!"
    "Argh, I'm slow with all of this lard. That egg of yours caught me off 
    "Soon you'll be gone, and when you do I have to use the jon!"
    "That pointy beak did not miss, but let's see it get through this!"
    "Oooof, you've winded me all around, to catch my breathe I'm on the 
    "What's all of this, how dare you cheat, I don't care, I can't be beat!"
    "MMM, I see you took that one. A few more and you life is gone!"
    "Did you know I learned to fly? At Witch's school, I'm sure you know 
    "Come on then you little punks, Grunty's spells will make you all 
    "Don't hit me you flying pig, my anger is now growing big!"
    "I've bet you thought you had me beat, but look! I've landed on my 
    "Even with your extra friend, I know you'll meet a nasty end!"
    "Who's back up here, oh my word, it's birdy geek and hairy nerd!"
    "I'm not one to brag or boast, but after this you'll both be toast!"
    "Simply put I'm rather proud, you're yelps and screams I heard quite 
    "Here's my magnet spell at last, hide and run you won't get past!"
    "Ahh, it's time for me to change my spot, just to put me put of range!"
    "Ha! You took another zap, I got you through that little gap!"
    "That wasn't fair, I wasn't ready, I feel all faint and unsteady!"
    "This broom is hard, it shafes my cheeks as I fly!" 
    "Ohhh...those nasty beaks are causing swellings in my cheeks!"
    "That's no good you stupid jerk, the Jinjo statue will not work!"
    "Grunty's aim is rather good, if you could run I know you would!"
    11) OK!!!
    To get the secrets in Banjo-Kazooie (Ice Key, Door in Gobi's Valley, and 
    Egg in Treasure Trove Cove) you must buy the sequel, Banjo-Tooie. Banjo-
    Tooie is the sequel to Banjo-Kazooie, and Tooie it NOT a new character. 
    "Tooie" is a just a "funny" way of saying Banjo-Kazooie 2. When you get 
    Banjo-Tooie you will be able to go back and get the secrets in Banjo-
    Kazooie. They will be used in Banjo-Tooie. But they will just be extras, 
    you don't have to own Banjo-Kazooie to beat Banjo-Tooie. So how will 
    Rare do this? Probably a lock-in cart, it's been done on the Genisis 
    (Sonic and Knuckles) before.
    12) FAQ
    Q: Is there a first person view?
    A: Kinda, hit C up twice and it will show you Banjo's World from his 
    perspective, just like in Mario 64. But you have to stay in place, you 
    can't move around while in this mode.
    Q: How come when I return to a level all the notes are there?  
    A: It's pretty stupid, I know, but you have to collect them all over 
    Q: I'm missing a few notes in Gobi's Valley, where should I look?
    A: Try all of the temples, and don't miss the five in the secret area in 
    the side of the level.
    Q: How do you reach those secret areas Mumbo shows you?
    A: Go to Britain, threaten one of the designers point blank with an 
    automatic of some kind, I'm sure he'll tell you. 
    ***NEW - BELOW***
    Q: How many notes are in each season in Click Clock Woods?
    A: Spring: 20 (that includes the four by the entrance)
       Summer: 16 
       Fall: 48
       Winter: 16
    Q: Seriously, how do you get those secrets?!
    A: I told you! You can't!
    Q: I sent in the thing for Rusty Bucket, how come I'm not in the credits 
    A: Because exactly 36 (I counted) emailed it to me, I only did the first 
    E-mail me with your Questions! If one question is asked at least five 
    times then I will add it, otherwise I will deal with it personally. 
    12) Legal Stuff
    This guide can not be copied without premission of the author. It can 
    not be used as a means of profit. Basically, just don't put your name 
    where mine should be (i.e. stealing).
    Copyright (C) 1998 marshmallow
    13) Credit
    Nintendo: For everything they did with it
    Rare: For making this god of a game
    Me: I wrote all of this!
    MetroidMoo: He told me some of the items before the game was released. 
    Dojo and IGN64.com: I found out some of the moves there
    Ice Blue: He told me some of the items before the game came out
    Hrodwulf: He helped me find some of the super honeycombs 
    Denise Lepage/Keller Happy (different people):
    They pointed out where the super honeycomb in Rusty Bucket Bay is. 
    Thanks a lot, I looked for hours and couldn't find it, in my book 
    looking for one little insignifcent item for hours is a bit much, but if 
    it was important (like say the last Jiggy I needed) then I would've kept 
    And a bunch of other people:
    They e-mailed me when I asked about the Rusty Bucket Bay 
    Y0SHiX642 and some other people: 
    They told me that my note count for CCW (Click Clock Woods) was wrong, 
    and it was. So...not much of an update, huh? Well...uh...yeah!
    NinjaDuck and some other people: 
    Told me about the hold to the ramp in the bushmaze in MMM (Mad Monster 
    Tyler: Pointed out that in Click Clock Woods Summer, you can get the 
    Jiggy in the cabin in FALL, making it much easier. Thanks Ty!
    14) End
    Well, that is the end of this FAQ. If you find any secrets I missed, 
    typos, mistakes, need help, or anything like that, then E-mail me at 
    m_mallow@hotmail.com.  Or you can reach me on ICQ, my # is 9936617. C-ya 
    on the next FAQ!
    - marshmallow -

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