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    FAQ/Walkthrough by JOJOFACE

    Version: 1.2 | Updated: 09/06/01 | Search Guide | Bookmark Guide

    By: Parker Sperry (JOJOFACE) E-mail: ChronoScope7@netscape.net
    AIM: Kakiriko7
    Other FAQ's: 'Warlocked GBC'
    ----------VERSION HISTORY----------
    1.2 Sorry, nothing new except for new E-mail address. I have school!
        Can't blame me!
    1.1 Wow! I'm already getting recognition for this FAQ! It is now
        going to be posted on www.Cheatcc.com! I'm sure many of you know
        that website! Also, he gave permission to put all the codes he
        has on his website, to be on my FAQ! That's Awesome!
    1.0 I'm the only BattleTanx: Global Assault FAQ writer(On GameFaqs)! Anyways, I
    own the game and uh, have beaten it so, um, trust me. When playing the game, it
    is best with 2 player campaign, yeah.
    1. Version History
    2. Controls
    3. Tanx
    4. Cost of Tanx
    5. Gangs
    6. Modes of Play
    7. Multi-Player Maps
    8. Power-ups
    9. Campaign Walkthrough
    10. Scoring
    11. Tips/Codes
    12. FAQ
    13. Legal Crap
    14. Thanks
    15. Contact me
    Fire 1: Z
    Fire 2: A
    Weapon: B
    Chg. View: L
    Chg. Tank: C-up
    Off Rail: C-Down
    Rail right: C-Right
    Rail Left: C-Left
    Strafe: R
    -Learn you Tanx, beat your enemy's, win the game.
    -Stats out of Four Stars****.
    M1A1:   The heavy tank of the US Army during the Apocalypse, the M1A1 Abrams is
    a fearsome machine. Although it is difficult for smaller tribes to keep these
    maintained, larger tribes have little to lose by fielding them.
    Goliath:    The super-heavy Goliath has the best armor and weapon. Mounted on a
    small rail platform, it can leave its railway bed at any time. Designed for
    base protection, its firepower is incredible. On rails, the Goliath Tank has a
    significantly increased rate of fire, due to its extra stability. Its 210mm gun
    can knock the fight right out of an M1A1.
    Inferno:    This flame thrower tank is deadly at close range. Watch out, or
    your goose is cooked! Pressing rail right/rail left will cause the Inferno to
    spew flames to the left and right of its directional path.
    HoverTank:  This unusual European light tank uses anti-grav technology. As a
    result, it is a challenge to maneuver. But in the hands of an expert, it is
    fast and agile. Pushing rail right/rail left, you can effectively strafe with
    this tank.
    Hornet:     Popular with the American Gangs, this low-tech variant mounts twin
    missile launchers on a standard tank body. Get it before it gets you! By
    pushing rail left/rail right, you can fire “hook shot” missiles.
    Marksman:   This medium tank mounts a laser weapon as its main gun, and is
    great for long range sniping.
    Rhino:  This heavy tank-destroyer was cobbled together from a medium chassis
    and a trainload of armor. The designers mounted 6 inches of Chobham composite
    armor on the front of the vehicle, but didn't have any left over for the sides
    and the rear! So it is almost invulnerable from the front, but easy to damage
    on the flanks. Pushing rail right/rail left allows veiws to the sides of the
    Rhino as you drive.
    -Armor:****(In Front)*(In flanks)
    M-2 Hydra:  The Hydra is a light French tank with 2 rapid firing guns. It's
    good for leveling buildings and hitting fast moving targets.
    Mototank:   Born of a motorcycle fork and customized tread work from a military
    half-track, the MotoTank trades armor for Speed. Watch out for them near your
    queen lords, as they are the abduction vehicle of choice among the inner Gangs.
    Pressing rail right/rail left makes the Mototank execute a tight turn.
    Rattler:    The Rattler is one deadly snake. It mounts a vicious 30mm Gattling
    Gun. Almost as agile as the MotoTank, it can also execute tight turns using
    then rail right/rail left buttons.
    FLP-E Tank:     Pronounced “Flippy”, the name stands for
    “Full Lateral Propulsion  - Experimental”. By pushing rail
    right/rail left, you can effectively strafe with this tank.
    ----------COST OF TANX----------
    These are the costs of Tanx in Campaign mode. You do not need to pay Tank Bucks
    in Multi-Player. In 2 Player Campaign mode, you both share a pot of Tank bucks.
    Goliath: 25
    Rattler: 10
    MotoTank: 5
    Rhino: 25
    FLP-E: 10
    Hovertank: 15
    Inferno: 5
    -Griffin's Army
    Weapons: Gun-Buddy's
    Tanks:M1, M1, Inferno, Hover and Goliath
    -Madison's Militia
    Weapons: Guided Missiles and Health
    Tanks: FLP-E, FLP-E, Moto, Rattler and Rhino
    -Skull Riderz
    Weapons: Grenades and Mines
    Tanks: Moto, Moto, Inferno, Rattler and Hornets
    -Dark Angels
    Weapons: Cloaking
    Tanks: Rhino, Rhino, Inferno, M1 and Goliath
    -Shadow Ops
    Weapons: Teleport
    Tanks: Hover, Hover, Marksman, FLP-E and Rhino
    -Crimson Guard
    Weapons: Plasma Bolts
    Tanks: Inferno, Inferno, Moto, Hover and Goliath
    -Iron Maidens
    Weapons: Sheild
    Tanks: Goliath, Goliath, M1, FLP-E and Rhino
    -Les Miserables
    Weapons: Swarmer Missiles
    Tanks: Hydra, Hydra, Moto, Inferno and Rattler
    -Storm Ravens
    Weapons: Laser and Turbo
    Tanks: Rattler, Rattler, Moto, FLP-E and Hover
    -Cold Warriors
    Weapons: Nukes? (Sometimes start with a Nuclear Warhead)
    Tanks: Hornet, Hornet, Marksman, Rhino and Goliath
    ----------MODES OF PLAY----------
    ---Single Player Campaign---
    Story line mode, 18 levels, Co-op Option.
    -Deathmatch: First player to have 10 Kills
    -Battlelord: First player to capture all Queenlords from the opponents base
    -Tank Wars: Team of Tanks battle each other for 3 minutes. The team with the
    highest score at the end of this times wins.
    -Frenzy: To win, you must resque the queenlords that appear radomly on each
    level. Get 10 to win.
    -Convoy: Each team of tanks is assigned to either Protect, or Destroy the
    convoy of about 8 transports.
    -Hole 'Em: To win, you must take the Queenlord from the center of the map,
    return her to your base, and gurad her for 30 seconds. Very fast paced.
    -Family: An alternate style of deathmatch, where you have unlimited main cannon
    ammo, and power-ups are automatically armed in sequence when you pick them up.
    Power-up weapons are automatically used in preference to your main cannon.
    Single button control is utilized; all weappons are fired from the Z button.
    Very confusing to learn.
    ----------MULTI-PLAYER MAPS----------
    Multiplayer is the best part of the game. My favorite mode is BattleLord by
    far. Here are a list of Multi-player Maps, starting in west U.S.
    -San Francisco - SFO
        Difficulty: Easy
    -San Francisco - Assault
        Difficulty: Normal
    -San Francisco - Alcatraz
    -San Francisco - Panhandle
        Difficulty: Normal
    -Arizona - Truck Stop
        Difficulty: Easy
    -Texas - Slave Fortress
        Difficulty: Normal
    -Route 66 - Drive in
        Difficulty: Hard
    -Washington DC - White House
        Difficulty: Easy
    -Washington DC - Mall
        Difficulty: Easy
    -London - Tower
        Difficulty: Hard
    -London - Parliament
        Difficulty: Normal
    -Paris - Bistro
        Difficulty: Normal
    -Paris - Eiffel Tower
        Difficulty: Normal
    -Paris - Champs Elysees
        Difficulty: Normal
    -Pairs - Lakepark
        Difficulty: Easy
    -Paris - Crossfire
        Difficulty: Hard
    -Germany - Brandenburg Gate
        Difficulty: Easy
    -Germany - Berling Warzone
        Difficulty: Normal
    -Germany - Escape from Berlin (FAV!)
        Difficulty: Normal
            Strategies: If you are on the north side, get the nuke by going into
    where the tain is when it passes by. That side also has tons of Guided
    Missiles. If you are on the south side(The shorter side), there are tons of gun
    buddy's. When you have 8 Gun Buddy's Press A+B simultaneously, you will let out
    tons of Gun Buddy's, including Pop-up, Giant, half-giant, and normal.
    -Germany - Railyard
        Difficulty: Hard
    Hope that helps!!!
    This is a list of the Power-ups you can get in the game.
    Star- This is left behind when a tank is destroyed and gives a little ammo and
    Health- Duh.
    Ammo- Ammo for your main cannon.
    Radar- Tells where your objectives, enemy's and allies are.
        Blue= Good
        White= Nuetral
        All other colors= Enemy
    Swarmer missiles- Fires three moderate damage afflicting missiles.
    Grenades- Good for clearing mine fields.
    Guided Missiles- Everyone's favorite, after firing hold down the A button to
    guide the missile from a camera angle behind the missile. You tank does nothing
    when missile is being guided.
    Mines- Pretty self-explanatory.
    Laser- a laser that does moderate damage.
    Sheild- A shield goes around your tank and deflects things fired. Turns reed
    when wearing out.
    Cloaking- Makes your tank invisible from enemy's and radar, but you become
    visible for a second when you fire any weapon.
    Nuke- Um... Duh.
    Gun Buddy- A stationary turret that fires at enemies.
    The Edge- Found only in later levels of campaign mode, this one use power-up
    can take over some units or make others spin in circles for a short time.
    Teleporter- Teleportation power-up. A good use for this is... right after a
    nuke explodes, teleport. That way the nuke won't harm you a bit, because you
    are teleporting.
    Plasma Bolts- These bounce and bounce off buildings till theyt hit a tank.
    Turbo- Similar to a nitro in many racing games, you can go fast.
    Flame thrower- A powerful short range attack.
    Bouncing betty- Similar to a mine, when anyone comes near it it jumps into the
    air and shoots out random laser shots.
    ----------CAMPAIGN WALKTHROUGH----------
    This is a detailed walkthrough for the main Campaign mode, 2 player or single
    |----|San Francisco Airport
    -Destroy all Tanks
    When you start get the radar. Turn around and get the swarmers. In one-player,
    beware of the trucks. When you blow one that has propane in back, there is a
    very powerful shockwave. In the dock area, there are some tank bucks. This one
    is very easy. You don't even have to press a button to win.
    Par Time: 3:00
    |----|San Francisco Break Out
    -Get to the escape ship
    This one is a little harder. Blow up a couple buildings and get the swarmers.
    Destroy the boats in the water in the beginning. There is a sub near the tunnel
    that will get you 3000 points. When in the tunnel, a good 2-Player Tactic is
    one player breaks to the left, while the other person goes straight. The one
    that went straight kills the inferno on the turn, while the one that turned,
    kills the second. With guided missiles you can destroy the boats from the cover
    of the buildings. The enemy tanks generate from the pier at the beginning, so
    watch out. Towards the end, there are some tank bucks surrounded by buildings.
    Get those and touch the escape ship to win.
    Par time: 3:00
    |----|Truck Stop
    -Destroy all Tanks and Bunkers
    Bunkers are those buildings with green fronts. You should definintly be the
    Moto-Tank on this one. One the first run through, go straight right away and
    turn right. Destroy the bunker. In the gated area next to it, there are some
    tank bunks. Continue, and watch out for enemy Gun buddy's. If you get guided
    missiles, use them and destroy the bunkers, but keep an eye out for enemies. A
    little past the middle, there are some tanks inside a breakable wall, w/ some
    tank bucks. Watch out for the trains, and the two hornets at the end. Next to
    each hornet are some tank bucks.
    Par Time: 7:00
    |----|Texas Slave Fortress
    -Rescue all Prisoners
    This is the only tough one. There are so many gun buddy's near the prisoners,
    that your first couple runs with the M1A1 will be just for blowing them up! So,
    as you heard... use the M1A1 and blow up tons of Gun Buddy's. The more gun
    buddy's the better. At the beginning each time you die get the radar, there
    should be one in front of you and one behind to the right. (Remember: Gun
    Buddy's are not on the map!) Once you take out the turrets, the mission should
    just be a matter of where the prisoners are. Using guided missiles you can
    easily take out the gun buddy's. You will find some at the top of the map, near
    some missiles. (Note: If you get yourself in the right position, the gun
    buddy's shots will just go by you if you are a Moto-Tank.) Often times you will
    need to blow up buildings to reach the prisoners. There are eight Prisoners.
    (Note: Gun Buddy's can see you when you are cloaked after you fire! Another
    tip, use the train as cover.) These enemy bunkers cannot be destoyed at this
    level. Many times, you will find tank bucks after you destroy the missiles.
    Par Time: 6:00
    |----|Drive In
    -Destroy two video projectors
    >From the beginning, chose a moto-tank. Take the first left and DON'T SHOOT
    ANYTHING! Avoid the mines, and take a left after the two buildings. Keep going
    straight until yo come across a breakable wall on the left. Blow it up, and go
    inside ignoring the pop-up gun buddy.  Go through the next breakable wall, and
    destroy the first building. Always be moving! Get the grenades, and throw an
    aimed one at the movie projector. If you've practiced, you can leave now. Exit
    the same way as you entered. When you exit take a left. Then take another left.
    Continue going and take the jump. There should be another jump. You should see
    a concrete tiny wall. Take that path. There should be a jump, on a tun going
    left. Take the turn slowly and keep going. There should be another breakable
    wall, next to the propane tank. Go through the wall, run in, throw a grenade at
    the movie projector and kepp moving. This should take about 0:53. With the par
    time of 9:00, you will get tons of points.
    Par Time: 9:00
    In Campaing mode, every 10,000 points, you get 10 tank bucks.
    Mototank: 50
    Goliath: 400
    Rattler: 75
    HoverTank: 150
    Hornet: 150
    Rhino: 250
    Submarine: 2,000
    M1A1: 100
    FLP-E: 100
    Inferno: 75
    Marksman: 150
    Hydra: 100
    Boss Tank: 2,000
    Attack Boat: 300
    Getting Power-up(CAMPAIGN): 25
    Turrets: Range from 25 to 100
    Convoy Missions:
    -Defenders: Each transport alive at end 2,500
    -Enemies: Each transport destroyed at end 1,000
    Beating Par Time: 100/second under par time.
    In Cheats Menu type:
    and then type anything that you want. When I type in sprmn(Superman), I get
    certain tanks, and a certain starting power-up. If your Custom Gang has nothing
    as its power-up, that means that it starts with short-range radar.
    *Send in your questions and I'll answer them, and put them onto the FAQ!*
    ----------LEGAL CRAP----------
        Parker Sperry has made everything on this Walkthrough. It has come from the
    Instruction Booklet though. If you see this FAQ on any other website than
    www.gamefaqs.com, www.cheatcc.com or www.cheatcodes.com please tell me. Because
    of this Legal Crap and Copyrights, I will be able to beat them up! Gwahahahaha!
    Feel free to print this out though, but do not sell it! And, do not change or
    copy anything directly from this FAQ!
    Thanks to 3DO for Making a Great Game, with a crappy storyline though...
    Thanks to Cheat Code Central (www.cheatcc.com) for letting me put the codes
    onto my FAQ, and on his Website!
    ----------CONTACT ME----------
    AIM: Kakiriko7
    E-mail: ChronoScope7@netscape.net
    **/\-/\-THANKS FOR READING THIS FAQ!-/\-/\**

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