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    FAQ/Walkthrough by Rolent X

    Version: 0.6 | Updated: 03/16/01 | Search Guide | Bookmark Guide

    Conker's Bad Fur Day Walkthrough
    Nintendo 64
    By Justin Ridenour aka Rolent X
    Version 0.6
    E-mail: RolentoHeat@aol.com
    Copyright 2001 by Justin Ridenour. This walkthrough may not be used 
    elsewhere without the author's permission. If it is discovered that you 
    did use this without permission, you will be hunted down and smacked 
    senseless. Have a nice day =).
    Version 0.1: Up through part of Windy.
    Version 0.2: Up through part of Sloprano and some codes.
    Version 0.3: Up through the Rock Club and more codes.
    Version 0.4: Up through the end of Spooky and more codes.
    Version 0.5: Up through the end of the game.
    Version 0.6: Added locations of the cash and tails.
    Table of Contents
    Cash Locations
    Tail Locations
    Conker had mentally left the conversation. His mind wandered to 
    thoughts of his girlfriend Berri and why she had such a problem with 
    him having fun without her. As he sat contemplating giving her a call, 
    he moved uncomfortably in his chair. His bladder ache had now reached 
    the point where it couldn't be ignored.
    "Conker!" came the cry from the group seated around the table, making 
    Conker jump. "It's your turn."
    "Okay, okay. But first I've got to call Berri to let her know I'll be 
    late." He stood unsteadily, then just before staggering off, decided 
    that maybe the toilet was a more pressing issue.
    The evening wore on, and the beer kept flowing. One round became 
    another, and then another, until Conker reached that awful moment of 
    "Guys, guys, I think I've had too much." He paused for a moment, nearly 
    retching then and there. "I gotta go..."
    At the next table a couple of pretty chipmunks sniggered and whispered 
    something to each other as Conker tottered slightly, then nearly lost 
    his balance completely.
    "I don't think he can hold his drink," he overheard the nearest one 
    "No, indeed," her sly-looking friend replied.
    Conker toyed with the idea of vomiting on the both of them but decided 
    that perhaps it wasn't a good idea with their boyfriends sitting 
    opposite. For some reason they were dressed in combat fatigues and 
    engaged in a most heated debate...
    "The war! The evil teddy bears have overrun the grey squirrels' 
    homeland! We signed up this morning, and you should do the same, Mr. 
    Red Squirrel." At this point, several grey squirrels around the 
    alehouse leveled accusing gazes at Conker. "If you have any sense of 
    decency and honor, that is."
    "I think you just hit the nail on the head," Conker replied as he 
    attempted to stand once more. "I'm definitely going now. Good-bye!"
    On the way out, two of his old school chums grabbed him by the arm, 
    shouting, "one more for the road Conker?" And before he knew it...
    "Slammers? Oh no, not slammers!" They were lined up in front of him-
    eight in total. Oh well, tomorrow was another day...
    The hero of this here game, and someone who you should model your life 
    after. He's got a hot woman, consumes lots of alcohol, grabs all of the 
    cash he can get his grubby little paws on, and whizzes in public. How 
    can you not love this guy? Oh, and for all of you little kiddies that 
    played Conker for GBC, this ain't the little guy you love and remember 
    (thank the lord!)
    Conker's girlfriend and one sexy gal (well, for a video game squirrel 
    thingy, she's kinda hot.) Berri is always upset that Conker is going 
    out without her to get drunk. Can you blame her?
    When Conker wakes up from his little hangover, Birdy is the first 
    pers......er, scarecrow that Conker meets. Birdy gives you information 
    on switches throughout the game. Birdy loves to drink like Conker, and 
    for a good laugh, bash him in the head with your frying pan for some 
    censored fun.
    Chocolate Piece: Refills one/sixth of Conker's life bar.
    Squirrel Tail: Gives Conker one more chance to play the game.
    Start by walking around the fence and talking to Birdy. He introduces 
    you to the Context Sensitive buttons. Stand on it and press B. A beer 
    will appear in your hand and Birdy will drink it. Then Birdy will open 
    the gate so you can get to another Context Sensitive button. Before you 
    go to it, press B two more times on this button. The first time a 
    canister of helium appears in your hand, and then another beer. Use 
    them to get a couple humorous scenes from Birdy and then move on to the 
    next button. Stand on the next button and press B. A glass of liquid 
    appears and Conker drinks it, curing his hangover. Conker tells you 
    that if you want to skip these cutscenes, just press the L button on 
    top of the controller. But you must have watched the scene at least 
    once before. Now jump into the water and swim over to the grassy island 
    straight ahead. You can see a log but its too far to jump across. Hold 
    Z and then jump to do a super jump. At the height of your jump press A 
    to use the Helicoptery Tail and float across to the log. If you miss, 
    you'll fall down the waterfall. At the bottom you'll hear some money 
    screaming for help. You can't get it yet, so just go into the cave to 
    get back to the beginning of the level to try again. When you get 
    across, cross the bridge and you will see a door. You can't go through 
    yet, so continue on and Helicoptery Tail across two more gaps. At the 
    end of the second one you'll see a large lever. Super jump and grab the 
    handle. Pull it down and it opens the door. Head back to the door and 
    enter. A key is in the room running around. Try to catch it and you 
    will be unable to. Conker then remembers that he has a frying pan on 
    him. You now get your weapon, the frying pan. Use the frying pan to hit 
    the key twice and then pick it up. Use the key to reopen the door and 
    then go all the way back to where the switch was. Walk out onto the 
    bridge and talk to the gargoyle. He will refuse to move and then ask 
    you to come closer. When you do he picks you up and throws you to the 
    bottom of the waterfall. Go back to Birdy and have some fun by hitting 
    him in the head with the frying pan and watch as he cusses you out. 
    Climb back up to the Gargoyle and smack him in the head with the frying 
    pan. When he stands up to attack you he will fall off the bridge. The 
    door out of this level is almost in your grasp....almost being the key 
    word. A large rock will fall in front of the door. Super jump on top of 
    it, then run and Helicoptery Tail to the wooden platform with the 
    Context Sensitive button on it. Use it to blow the rock up and then 
    Helicoptery Tail back and exit the level.
    Now a cutscene appears with the Panther King asking the Professor to 
    help him fix his table. This scene is really humorous and involves that 
    wonderful beeping noise.
    At the start of this level, collect the chocolate to fill your health 
    meter and then jump down to talk to the Queen Bee. She asks you to get 
    the bees hive back from the wasps. Before you do so, grab the 
    Squirrel's Tail from the Nasty/Nice sign. Now go the way that says 
    nasty and climb up the hill. At the top you'll see the beehive. Grab it 
    and three wasps will fly out of the wasp's nest. Haul butt down the 
    hill, but only walk on the pathway. If you step of when it curves 
    around, you'll slow down and the wasps will get you. Get it all the way 
    back to the Queen and she will jump in the hive and use a gun turret to 
    blow the wasps away. To reward you for saving her hive, the Queen will 
    give you a bunch of cash. Now head back across the bridge and pay Birdy 
    to give you the Instruction Manual. The manual will teach you how to 
    use the Catapult. Use the catapult to shoot the dung beetles off to the 
    side. After you shoot them all, a door will open, and you will be given 
    the chance to take two paths. Take the left one and you will come to a 
    house that says be back at 10 on it. Now go to the left and enter the 
    door. You will see the Panther King's castle. Try jumping across the 
    bridge and when you reach the single board, it will fall out from under 
    you. Find the rope and climb it. Now go back to the other door and 
    Barn Boys
    Go to the right when you start and you will see a gas passing mouse 
    harassing a couple of blocks. The bottom block will ask you to go find 
    his friend and to tell him that Jack sent you. Go back to the start of 
    the level and head to the left. Sneak past the two jumping blocks and 
    take a left. You'll see a little block standing next to a bunch of 
    fenced in cheese. Talk to him and he'll open the gate. Whack a piece of 
    cheese with your frying pan and run back to the mouse with it. He will 
    ask for more. Run back and do this two more times, and then the mouse 
    will explode. The top block will jump down and the bottom block will 
    tell you that there is a surprise on top of the barn for you. Jump on 
    top of the blocks and then onto the gutters on the side of the barn. 
    Climb onto the top of the door and walk out to the end of the top of it 
    to get some cash. Use the button before you get down to open the barn 
    door. Get back down to the ground and enter the barn door. When you get 
    inside, you'll see a bunch of haystacks and the door will close behind 
    you. A paintbrush, can of paint, and Franky the Pitchfork will watch 
    you as you come in. The paint supplies tell Franky that it's his turn 
    to kick some @$$. Walk over to them and Franky attacks you. Run back to 
    the haystacks and stand in front of them. Jump when Franky gets ready 
    to do his attack and he'll kill the haystacks. Kill them all and Franky 
    will go back to the paint supplies and they will tell him to hang 
    himself. Franky does, but he has no neck, so it proves useless. Now go 
    back towards the entrance and look for the lever on the wall. Jump up 
    and grab it to free the King Bee and the little tickle bees. Exit the 
    barn and you'll see the Robot Haystack be freed. Now talk to the King 
    Bee and he will ask you to help him "pollinate" the well endowed 
    flower. Run and talk to the sunflower and she won't be of any help. Now 
    you must find the five sets of tickle bees and take them to her. 
    1) By the bouncing wooden crate.
    2) At the entrance to the level.
    3) On the cliffs by where the cheese was.
    4) By the button that opens the barn door.
    5) On top of the big water vat. To get to it, get where the barn door 
    button is, super jump on top of the hay roof. Run to the left part of 
    the roof and super jump on top of the middle of the roof. Go to the 
    ladder and climb it to reach the vat.
    Now that you've gotten all five to her, the King Bee will "pollinate" 
    her while Conker gives you some priceless faces. After he is done, the 
    flower will ask you if you'd like to go for a bounce. Hop on her *ahem* 
    and bounce on them successfully twice in a row to fly into the hole in 
    the wall above her to get some cash. Now go to where the bouncing 
    wooden crate is and wait for it to stop outside the high door. Jump on 
    top of the crate and super jump into the door. Helicoptery Tail across 
    the platforms to make it easier, and at the end. Get on the Context 
    Sensitive pad and press B. Use the throwing knives to throw at the rope 
    that is hanging Franky. Aim just right to knock him back down. Now go 
    back and exit the barn. Enter the bottom door and run to Franky. After 
    another short cutscene, jump on Franky and use him to attack the Robot 
    Franky Controls
    Control Stick: Move Franky around
    A Button: Makes Franky jump
    B Button: Makes Franky attack
    Wait until the Haystack stops and then attack him from behind. Watch 
    out for his fists and follow him around. Three hits should do it. After 
    that, the Haystack will jump up and down and the three of you will fall 
    down a hole. Get ready for a funny Terminator spoof. Run around the 
    perimeter of the room and stand behind the poles. Wait until you see 
    the bot electrocute itself and then run up to it. Jump up to the red 
    button and press B to damage it. Do this three times to defeat it. Now 
    after a small cutscene with Franky, quickly climb one of the ladders 
    behind the poles. Once you get to the top, go to the Context Sensitive 
    pad and use it to throw knives at the electric wires. Knock three down 
    and then swim to another ladder. Climb up and use the next Context 
    Sensitive pad. Knock down three more wires and the water will rise 
    again. Swim to the exit. When you get out, you'll see a guy reading a 
    tablet. Jump on the tablet and he will throw you in the air. You can 
    now reach some cash. Now exit through the window behind the cash and 
    climb the ladder. Watch out for the bee at the top and climb another 
    ladder. The bee on this ladder flies around two parts of it. Avoid him 
    and climb up to the diving board. Jump into the chocolate and a light 
    will appear above your head. Press B and Conker will turn into an anvil 
    and hit a Context Sensitive pad in the vat. A door will now open. Enter 
    it either by the sunflower, or by the barn door. Inside you'll find 
    some cash and a Tail. 
    Go back to the house and enter. Talk to the dung beetle inside and he 
    will ask you to make the cows in the door on the floor make poo. Enter 
    the door and then climb up the ropes in the center of the room. Look 
    for the door at the top and enter it. When you come out you'll see a 
    bull running around an island in the middle of a lot of prune juice. 
    Run past the bull and to the building on the other side. Dodge the poo 
    and jump up all of the platforms until you get to the top of the 
    faucet. Run clockwise on top of the faucet until it pours prune juice 
    into a hole. Now a target will appear. Stand in front of the target and 
    trick the bull into running into it. Now a female cow will come out and 
    another target will come up. Trick the bull into running into the 
    target and jump on his back. Now run towards the cow and use B to 
    charge at her. She'll get upset and go to drink the juice. When she 
    gets some, she'll run to the grate in the middle of the island and take 
    a dump. Now ram her again to make her explode. Now you'll fall off of 
    the bull and another target will appear. Repeat the way to get the cow 
    to take a dump two more times and then the bull will stand on the grate 
    and fall through. Jump in after him. When you land, get the Tail from 
    the wall and go to the next room. Look for the Context Sensitive 
    platform to your right and jump on it. Press B and you'll get some 
    Confidence Pills. Now you can dive. Dive into the poo and swim to the 
    hole all of the way at the bottom. You will now reappear at the beetles 
    house. Exit and talk to the dung beetle outside and he will give you a 
    ball of poo. Push the poo up the mountain by taking the left path. Push 
    it up as far as you can until you see the big dung beetle. Conker will 
    put a stick of dynamite in it and blow the beetle up. Now go back down 
    and get another ball of poo. This time push it up the path in front of 
    the house. Avoid the dung beetles and push it into the cave at the top 
    of the mountain. The ball of poo will travel down the mountain and bust 
    open the closed entrance at the bottom. Now go and grab the poo ball 
    one more time. Push it to the right of the mountain and past that sign 
    that says "No Poo Balls." Push it over and it will land on an imp. Jump 
    down and then jump on top of the button sticking out of the ground. 
    Push B and all of the enemies in the water will be drained. Now swim to 
    the door.
    Bat Tower
    Talk to the Catfish at the beginning and they will ask you to get rid 
    of the Dogfish for them. Jump into the water and swim behind the 
    waterfall to get a Tail. Now follow the water until you see the 
    Dogfish. Look down and you will see a door on the bottom of the water. 
    Dive and swim into it. When you get into the room, swim straight ahead 
    and come up. Jump out of the water and talk to the little cog. After 
    you fix his personality a little, he will ask you to find his friends 
    for him. Jump on the lift that comes down and you will be spotted by 
    some bats. Follow the wooden planks until you reach the narrow part 
    going across the floor. When the light appears, use B to blast the bats 
    with a flamethrower, but watch out because they will then divebomb you. 
    At the end, climb a rope to the next level. Repeat this until you reach 
    the top of the tower. Follow the last plank to the end and jump to the 
    switch. It opens a door at the bottom. Now climb back up to the top and 
    jump to the outside of the tower. Follow the outside around while 
    jumping over the imps. To the far right you will find some cash. Now 
    work your way back down to where the cogs are. Jump into the water and 
    dive. Swim into the door and dodge the imps. Emerge at the end and 
    you'll see a cog running around. Whack it and then swim back to the 
    main cogs with it. Put it back on and then swim back. Jump to the area 
    above the waterfall and you'll find two cogs running around. Do the 
    same with them. Now jump on the wheel in the center of the room and run 
    clockwise until a cutscene appears and the dogfish's chain shortens. 
    Now exit back to the surface and find the catfish. Take them to the 
    safe and they'll open it for you. Enter and the cash inside will dive 
    into the water. Get on the Context Sensitive pad and use your slingshot 
    to shoot at the letters on the wheel. Shoot OPEN to open the gates 
    below you. Jump down onto another Context Sensitive pad to get a 
    Spotlight Hat. Now dive into the water. Swim down and try to avoid the 
    eye in your way. Swim past it and then look for the hole in the wall 
    with the air pipe. Refill your air and continue on. Swim to the floor 
    and refill your air again. Now swim into the hole surrounded by green 
    lights and emerge at the end. Jump on the Context Sensitive pad and get 
    new batteries for your hat. Now jump back in the water and dive into 
    the blue lights. Emerge at the end and jump onto a switch. Pull it and 
    dive again into the green lights. Get some air on the other side and 
    then dive into the yellow lights. When you get to the end of the yellow 
    lights, swim straight up and watch out for the eye. Look for holes in 
    the wall to refill your air on the way up. Emerge at the top and jump 
    out of the water. Jump into the whole and a cutscene starts involving a 
    couple Fire Imps. After the cutscene, run to the Context Sensitive pad 
    behind you. When you use it, it fills up Conker with beer. Now that 
    he's drunk, walk out to where the Fire Imps are. Press B and use Z to 
    spray the Imp's with whizz. If you run out, wobble to the Context 
    Sensitive pad to the left of the boiler and use it to sober up. Now get 
    drunk and try again. Once you get down to two Imps, they jump into the 
    boiler. Now you have to fight a boiler boss with balls of steel. Go to 
    the corners of the room and wait until the boss runs towards you and 
    jumps onto a grate. Now super jump up and grab a handle. Pull down and 
    beer pours on the boiler. When is stumbles to the middle of the room, 
    run under it so the light sign appears. Press B and Conker bashes the 
    boilers manhood with a couple of bricks. Four good hits should do it 
    and neuter the boiler. Now push one of the balls into a curved tile on 
    one side of the room to open the exit. Push the other ball into the 
    door to take out the Green Imp. Run down the exit and grab the cash. 
    A dung beetle will meet you at the entrance and tell you how his 
    friends disappeared in the cave. Go straight ahead and you will see a 
    piece of sweet corn. A deep voice will say that he wants the sweet 
    corn. Whack the corn and watch out for the fist that comes out of the 
    hole. Walk up to the ledge over the poo and throw it in. Now go back 
    and jump over the pit behind the hole and Helicoptery Tail across. 
    Whack two pieces of corn on the other side and throw them in the pit. 
    Now move ahead and then to the right. Whack and throw three pieces of 
    corn in the pit. Now the Beast of Poo Mountain will appear and sing for 
    you. Now dodge his poo balls until he starts to sing. Now stand on one 
    of the Context Sensitive pads and some toilet paper will appear in your 
    hands. Throw it into his mouth when its open and he will sing for you 
    again. When he's done, he will deactivate the pad by covering it in 
    poo. Now run back to where the two pieces of corn where and use the 
    next pad when he sings again. You must throw two in this time before he 
    starts to sing again. When he sings this time, he'll crack the window 
    where the cash was at the top of the mountain. Now run back to the 
    first Context Sensitive pad and wait until he sings to use it. Throw 
    three rolls in his mouth this time and he'll completely crack the glass 
    open. Now run back up to where the glass was while dodging his poo 
    balls. Run in, grab the cash, and jump up and grab the handle. Pull it 
    down to flush the Beast. Now go back to the hole where the Beast was 
    and climb down the platforms. Enter the door at the end.
    A cutscene will play in which Berri gets vicimized by a rock guy.
    When you enter the level, get the Tail off of the wall. Now dive into 
    the pool of water in the middle and swim towards the spinning blades. 
    If one touches you, you die instantly. Good thing that Tail reappears 
    every time you die. Swim past all of them and then emerge at the end. 
    Get out of the water and run to the end of the platform. Don't fall or 
    you'll get chopped up. Jump to the rope and climb. The land around you 
    has blades on the ground, so look around for the ladder before you 
    jump. Time your jump just right and Helicoptery Tail over to the 
    ladder. Climb to the top, super jump to your left, and cross the 
    bridge. On the other side, a cutscene starts where a weasel tries to 
    make you pay the toll. Conker gives him $1000 and then the weasel 
    notices that he's a squirrel. After convincing the weasel that he's an 
    elephant, Conker gets his money back and continues on.
    Uga Buga
    Run straight ahead and follow the dinosaur. Enter the door on the other 
    side and watch out for more dinosaurs when you come out the door. Run 
    to the right and enter another door. When you come out on the top of 
    the building, grab the cash. Now super jump up the tiger's head until 
    you reach the top and see the light bulb. Now press B and Conker will 
    turn into an anvil and fall on the head. Do this two more times and 
    Conker will fall into the underground and smash an Uga. Jump on top of 
    the head again until the light appears and press B again to open a door 
    underneath it. Now run to the Stone Club and grab the boulder to the 
    left of the bouncer. Try to push it around the stone guys while trying 
    not to get smashed by them. Push it through the door and down the hill 
    with the two Ugas to move on to the next area. Now go straight ahead to 
    the area where the Ugas are worshipping the statue. Now look for a door 
    towards the back and go into the next room. Dodge the Ugas and watch 
    for the guy with the tablet to your right. Jump on his tablet and when 
    he throws you in the air, land on the egg. Press B to sit on it. After 
    a while, the egg hatches and you get your very own baby raptor. It'll 
    follow you around and eat the Ugas. Follow the path all the way down to 
    get back to the room with the Ugas worshipping. Take the baby raptor 
    over to them and let him have a snack. Now use the Context Sensitive 
    pad and shoot at the arrow block on the wall to your left with your 
    slingshot. The platform behind you should rise. Now get the baby to 
    follow you onto it. Quickly run off and use the Context Sensitive pad 
    again. Now shoot the sun block to your right. Now the platform above 
    the baby raptor will fall and squash the poor baby =*(. After this, the 
    dino head will open its mouth, stick out its tongue, and one of the 
    guys with the tablets will walk out. Jump on his tablet and let him 
    throw you onto the dino head. Grab the cash and Tail on top of it's 
    head. Now go down to it's nostrils and wait for the green smoke to come 
    out. Now quickly jump in when its gone and press B to pour some pepper 
    in. Repeat with the other nostril and the dino head will blow its snot 
    everywhere. Jump down onto the tongue and enter it's mouth. Avoid the 
    swinging mucus and run past it. Take the left path and then when you 
    reach another fork, left again. Enter the door and you'll find the Uga 
    chief laying unconscious. Conker will steal his costume. Reenter the 
    dino head and take the left path. Use your Helicoptery Tail to fly over 
    the pits and exit the head. Outside, the Ugas will start to worship 
    Conker. Conker then convinces them to help him defeat the rock guys by 
    the Rock Club. Go back and attack the rock guys to give the Ugas a 
    chance to smash them. After you defeat all four of them, talk to the 
    bouncer at the club. The Ugas give you the password and you can get 
    inside. Step on the switch to see that they have Berri in a cage. The 
    switch opens a door and you must find something to keep on it. Run down 
    to the dance floor and behind the bar you'll find a boulder. Push it up 
    the ramp and onto the switch. Now Helicoptery Tail back down to the bar 
    and stand under the tap. Press B to fill up on the beer. Wobble your 
    way to the door that opened and look for the big rock guy near it. 
    Whizz on him and use a steady stream to push him into the door. After 
    he goes in, turn around and walk up to the wall behind you. You'll see 
    a first aid sign on the wall. Walk up the ramp to the right of it and 
    use it to sober up. Now enter the door after the rock guy. Push the 
    boulder that the rock guy turned into. Watch out for the two rock girls 
    so they don't push you off the wall. Time it just right so you can push 
    it while they are in the holes in the wall. At the end, push the 
    boulder up and onto a switch. Now the center door will close and the 
    left and right doors will open. Now get drunk again and do the same 
    thing with the other two rock guys. Push them through the doors and 
    they will shatter. Get both of them through and Berri's cage will open 
    and she will run away, not recognizing our hero. Climb up to where 
    Berri was to get some cash. Now try to leave the club and the bouncer 
    will stop you for stealing the money. He demands that you meet the 
    boss. Conker agrees and it's off to meet the Weasel Boss. Berri happens 
    to be with them and doesn't recognize Conker again. After a cutscene, 
    the Boss will ask you to take a bomb to the big dinosaur head. Run all 
    of the way back to the dino head and run up the tongue. Take all lefts 
    like before to get to where you found the chief and then go all of the 
    way to the end of the platform. Conker throws the bomb and the lava 
    level rises. Jump across the floating platforms to get to the door. 
    When Conker walks out the other side, he is attacked by some punk Ugas. 
    They have stolen Conker's money and then moon him. When one of the Ugas 
    falls in the lava, you must take his Jet Board and follow in pursuit of 
    the others. After the cutscene, walk straight ahead to the door. When 
    you enter, you'll be right in front of the board. Walk onto it and hang 
    Jet Board Controls
    Control Stick Left and Right: Move the board
    Control Stick Up: Moves the board faster
    Control Stick Down: Puts on the brakes
    A Button: Makes Conker jump
    B Button: Attack with Frying Pan
    You'll see some cash behind bars right above you. You can't get it 
    until you defeat the Ugas. Use your boosters nonstop to catch up to the 
    Ugas. Only slow down if you're going to slam into a wall or into the 
    brontosaurus. Whack the first two with your frying pan, and then the 
    path to the right opens up. Follow the third one this way and whack him 
    the same way. Now keep following the path until you get to the ramp 
    leading to the cash. Jump at the end to get it. Now you'll come 
    crashing into an arena. The Uga King will see you and call for Fangy to 
    be released. Run up to the Ugas closest to the door and Fangy will come 
    out and eat one. Haul @$$ for the Context Sensitive pad in the middle 
    of the arena. Use it and Conker will hypnotize Fangy and you can get on 
    his back. 
    Fangy Controls
    Control Stick: Move around
    A Button: Makes Fangy jump
    B Button: Makes Fangy bite; if an Uga is in your mouth, press it again 
    to eat him; if running press to headbutt
    Z Button: Headbutt
    Run around on Fangy and eat all of the Ugas. You can also run and 
    headbutt them in the lava. After you eat the first wave, the head Uga 
    will send out the infantry. You will need to be more careful with these 
    guys because they will jump you and knock you off Fangy. If you get 
    knocked off, run back to the Context Sensitive pad and hypnotize him 
    again. Headbutt the whole group and eat one. Pick them off one by one 
    making sure not to get surrounded. After dealing with these goons, yet 
    another wave comes out, but this time, they have spears. Run around and 
    dodge the spears, eating the Ugas as usual. Next, you'll have a 
    combination of the two waves. Keep eating them until the head Uga jumps 
    down to fight you. He'll try to hit you with his bone and try to knock 
    you off of Fangy by stomping on the ground. Run up to the Head Uga and 
    wait for him to raise his bone above his head. Now quickly bite him in 
    the crotch. The Head Uga will bend over. Now's your chance to run to 
    the other side and bite him in the bum. Repeat this two more times and 
    then the Head Uga's secret will be revealed: he is very "small." (haha) 
    After the Head Uga runs through the wall, look around the arena for the 
    entrance to where Jugga is. Jump to the platform on the lava, and then 
    super jump to the entrance. After a cutscene with Jugga, some cash will 
    run away. Follow the path to the right and exit the underground. Grab 
    the cash outside and then look for the sign that says "Poo" on it. Jump 
    down and Helicoptery Tail your way back to the starting area before the 
    blades. Grab the Tail again and exit. In the next room, jump into the 
    pit to appear in the Dung Beetles house. 
    Now that you're out of the mountain, exit the Beetles house. Head back 
    to the Queen Bee to find out that the hive has been stolen again. The 
    Queen will ask for your help in getting it back. Our crafty hero 
    manages to get the Queen to pay quadruple the amount of cash that he 
    got before. Run back to the Wasp's Hive and enter it. Follow the path 
    all the way to the hive and jump in. Now you'll enter a first person 
    mode where you have to shoot the wasps with the hives turrets. Just 
    keep moving around and shooting the wasps before they get to attack 
    you. Not much strategy here, just keep shooting and moving. After a 
    while, the Queen comes in the hive and tells you to run back with the 
    hive. After you jump out and grab the hive, the three wasps from 
    earlier chase after you. (I thought these guys got blown up????) Run 
    down the path and out of the hive. Now run back down the path the same 
    way you did the first time and the Queen will shoot the wasps when you 
    reach her. Now pick up your four wads of cash. Head back to the Wasp's 
    Nest and super jump into the hole to the left of the entrance. Enter 
    and then Helicoptery Tail to the hole to the left of you again. Enter 
    and you'll find some cash. Now, head back to the Dung Beetle's Cabin 
    and jump in the water. Dive and swim until you heat the money scream. 
    Now head up and look for the opening above you to get the cash. Exit 
    and head back to Windy again. Climb the mountain with the worms that 
    try to bite you. Fly over them and talk to Mr. Barrel at the top again. 
    Now that you have enough money, Mr. Barrel will let you ride him down 
    the mountain. Jump on him and hold Left all the way down so you won't 
    fall off. You'll crush all of the worms and then at the end, Mr. Barrel 
    will open the closed passage in the water and Conker will get knocked 
    out. When you awake, it will be nighttime. Head for the passage. 
    Follow the path and get into the water at the end. You'll see Gregg 
    swiping at the Catfish with his scythe. Walk up to him and he'll start 
    complaining about the fish. Follow the path behind him down to the 
    door. It's locked so you can't go here yet. Look down at the wall and 
    you'll see a door. Jump into the water and swim to the door. Enter and 
    you'll see a lever ahead of you. Jump and pull it down to open the 
    door. When you fall, you'll be back at the beginning again. Run back to 
    Gregg and he'll give you a shotgun. 
    Shotgun Controls
    B Button: Take out/Put away Shotgun
    C Left and C Right: Strafes with the Shotgun
    C Up and C Down: Makes Conker move forward and back
    R Button: Enter aiming mode
    Z Button: Fire gun
    Now it's time to head into the graveyard. Go into the door and walk on 
    the path until the zombies come out. They are very quick so you won't 
    have a good chance on the ground. Jump onto a tombstone and use your 
    laser sight to shoot the zombies in the head. After you kill them, move 
    on and repeat this method when more appear. Now do it again a third 
    time until you kill all twelve. Gregg then will appear next to the door 
    at the end. Talk to him and he'll congratulate you and open the door to 
    the next area. Here you must run uphill and avoid the Bone Worms. When 
    one appears, just Helicoptery Tail over it. Watch out towards the top 
    because two will appear in a row. At the top of the path is a mansion. 
    When you enter the mansion, you'll be greeted by the Count. After a 
    short cutscene, the villagers will attack the mansion and the Count 
    will bite your neck. Conker then will turn into a bat and the Count 
    will ask him to bring the villagers to the room they are in to drain 
    their blood. 
    Batula Controls
    Control Stick Left and Right: Move left or right in air or on ground
    Control Stick Up: Makes the bat dive
    Control Stick Down: Makes the bat climb
    A Button: Makes the bat move backwards in air, and take off on the 
    B Button: Makes the bat move forwards in air, and take off on the 
    Z Button: Makes the bat drop guano
    Fly around the castle and look for villagers. When one is close by, 
    your radar will flash and the villager will flash red. Now drop guano 
    on their head to knock them down. Quickly pick them up and try to dodge 
    the other villagers spears. Take the villager to the grinder and fly 
    over it to drop them in. Do this six more times and the Count will fall 
    into the grinder himself. Conker turns back into a squirrel, but there 
    is some bad news: the zombies have overrun the castle. You must find 
    three keys to escape. I'll start this part from the entrance to the 
    mansion. Quickly pull out your shotgun and kill the zombie to your 
    left. Run up the stairs and go left. Enter the door and go left again. 
    You'll come out on top of the library. Go down almost to the bottom of 
    the rafters and walk to the edge of the pathway. Try and use your gun 
    from the higher level to shoot the three zombies. Now Helicoptery Tail 
    your way to the center bookshelf and use the Context Sensitive pad. Use 
    the crossbow to shoot the four bats in the corners of the room. Climb 
    down to the floor and look for the door with the skulls on it. Go 
    through it and quickly shoot the zombie to the left. Walk further up 
    and shoot the zombie to the left. Now go back to the library. Climb up 
    and enter the room with the broken walkway. Quickly kill the two 
    zombies and walk over to the Context Sensitive pad in the center of the 
    room. Use the crossbow to kill the bats. Slowly walk across the rafters 
    and get the key on the other side. Walk back across and then go to the 
    library floor. Walk through the skull door and then run back to the 
    main room avoiding the zombie there. Take the key to the door and 
    that's number one. Take the path to the right in the main room and 
    shoot the four zombies in the hallway. Continue into the dining room 
    and jump on the table. Shoot all of the zombies and then enter the 
    garden through a door in the back of the room. Deal with any zombies 
    and run for the hedges. Jump on top of the hedges and shoot all of the 
    zombies from safety. Grab the key from behind the statue and run back 
    to the door. Two down, one to go. Run up the stairs and take the door 
    to the right. Look for the ladder that appeared after you inserted the 
    first key and jump over to it. Climb to the top and jump to the 
    platform with the Chocolate. Refill your life and then look to the left 
    wall from where you are standing. You should see the end of a bone 
    switch. Helicoptery Tail over to it and pull it. A door should open 
    here and on the floor to the right of the stairs. Head back downstairs 
    and shoot the zombies to the right of the stairs. Enter the door that 
    appeared on the side and grab the key. Haul butt past the zombies when 
    you exit and insert the final key into the door. Success!! When you go 
    to leave, Conker remembers the Bone Worms on the path. How to get past 
    them you ask? Mr. Barrel of course. Jump on Mr. Barrel and head on down 
    the path. There are some sharp turns so be careful. When you reach the 
    bottom you'll reenter the graveyard. Go through it and back into the 
    dock. Fall into the water while still on the barrel and head upstream. 
    Go through the door at the top of the current and you'll get the cash 
    that was in Hangover that you couldn't get before. Now leave Hangover 
    and reenter Windy. Before you reenter, you're treated to a cutscene of 
    the Sergeant trying to recruit people for the war. When it's over, walk 
    up the pathway that leads to the Wasps Nest and jump over the barbed 
    wire that is halfway up on the left. Enter the door behind it and 
    Conker will enter the war zone.
    It's War
    As soon as you enter, an enemy submarine will shoot a plane out of the 
    sky. When it crashes, the Sergeant will confront you about taking on a 
    mission. After he finishes talking, go forward and take a right at the 
    dock. Look for the ladder that goes down to the beach and go down it. 
    The Sergeant will return and inform you that they need electricity. 
    There is an electric eel in the water and some rings that you must go 
    through. Dive into the water and avoid the eel. Get him to follow you 
    and swim through the three rings attached to the chains. After you swim 
    through all three, the eel will get knocked out and a Context Sensitive 
    pad will appear on a platform. Now get out of the water and climb back 
    to higher ground. Head back to the entrance and you'll see a ramp to 
    the right of the door. In front of the entrance you'll see a metal box. 
    Push it until it is in front of the ramp and then climb the ramp. Knock 
    on the men's room door at the top and a little guy with TNT tied to his 
    back comes out. Push him down the path and then push him to the left. 
    If a box drops on your, he'll explode so watch out. Follow the boxes 
    that are heading away from you and time yourself when going under the 
    falling crates. When you reach the end, the little guy will sit down. 
    Run back to the start and walk down the dock to the Context Sensitive 
    pad at the end of it. Use the slingshot to fire at the TNT. When he 
    lights, he'll explode and blow up part of the plane. Now go back and 
    get another TNT Guy. This time push him to the right. Watch out for the 
    Spider Mines. They will appear in this order. Bottom, bottom, top, top, 
    bottom, top, bottom, top. When you reach the end, repeat the procedure 
    from before and blow him up. Now the plane will be destroyed. Walk down 
    the stairs to the boat. The Sarge will trick you into looking away and 
    then punch you in the back, knocking you out. When you awaken, you'll 
    be on a boat with a bunch of soldiers. Once you reach the shore, you'll 
    be the only survivor of the massacre. Run around the fences while 
    avoiding the gunfire. Once you reach the back, talk to the squirrel 
    there and he'll tell you that Tediz are responsible for this. After he 
    gets shot, press B to pull out your cigar and guns. 
    Machine Guns Controls
    A Button: Manual Reload
    B Button: Put away or pull out guns
    C Left and C Right: Makes your guns strafe
    C Up and C Down: Makes Conker move forward and backward
    R Button: Enter aiming mode
    Z Button: Fire guns
    Shoot the lock off the door and enter. Inside, Conker will see Tediz 
    hiding behind the crates. Walk up a little bit and try to stay near the 
    crate. Start firing the second they come out and get them before they 
    get you. Watch out for the one on top of the pile of crates to the 
    left. Shoot them all and the door in the back opens with laser 
    security. Crawl under the lasers and get the Chocolate on the other 
    side. Follow the path and watch out for the Tediz hiding behind the 
    boxes to the left. There is one behind the first box, two behind the 
    second, and one around the corner to the right. Now get close to the 
    lasers and shoot the Tedi that jumps onto the boxes. Put away your guns 
    and Helicoptery Tail in the air. Wait until your low enough under the 
    top laser and fly though the middle of them. Quickly pull out your guns 
    and shoot the Tediz behind the box. Walk up slowly while keeping an eye 
    on the hatch on the ceiling. When you get close enough, two Tediz will 
    fall though it. Shoot them and then walk up towards the lasers. Shoot 
    the Tedi that jumps on the box and then the two that fall though the 
    hatch. Head around the corner and shoot the two Tediz that fall through 
    the hatch and the one hiding behind the box. Run for the elevator and a 
    cutscene will start with a bunch of those Spider Mines running after 
    Conker. After barely escaping in the elevator, the next level starts. 
    Fly over the first two lasers and quickly pull your guns out. Shoot the 
    two Tediz; one hiding behind the box, and the other falls from a hatch. 
    Fly over the next laser and then shoot the two Tediz hiding around the 
    corner. Watch for the flamethrower on the left side. After he fires, 
    quickly run by. Shoot the Tediz by the box and continue past two more 
    flamethrowers. Shoot the four Tediz that come around the corner and 
    you'll see a bunch of lasers. Shoot the Tedi that falls out of the 
    hatch by the lasers and then sneak through. Fire at the Tediz by the 
    box and go around the corner. You'll see another Flamethrower to the 
    right. Wait until it fires and fly over the lasers. Watch out for the 
    flamethrowers on the other side. Head to the end of the hall and pull 
    your guns out so you can shoot the mob of Tediz that come around the 
    corner. On the other side, shoot the Tedi that comes out of the hatch, 
    and another that comes out of a hatch close to the lasers. Fly over the 
    low lasers and walk under the high one to reach the exit. You'll enter 
    what seems to be a hospital with evil Tediz as doctors. Pull out your 
    guns and use your scope to shoot them from a distance. Run to the far 
    right corner of the room and you'll find a squirrel in an electric 
    chair. He'll ask for your help getting out and ask you to pull one of 
    the switches. Conker doesn't know which one it is, but pull either one, 
    they do the same thing. After the poor guy gets shocked, pull the other 
    switch to open the door. Inside the next room is a Tedi armed with a 
    turret gun. Hide behind a bunch of boxes until he finishes a clip and 
    then run for the next one. When you get to the last set, wait until he 
    finishes firing and run for the pipe on the right wall and hide behind 
    it. After he's done shooting, quickly climb the rope and hide behind 
    the pipe again. After this clip, run to the Context Sensitive pad and 
    pull out a bazooka. Quickly shoot the Tedi before he can shoot you. 
    Climb back down and jump into the turret. 
    Turret Controls
    Control Stick Left and Right: Move crosshairs
    A Button: Get in or out of turret
    B Button: Reload gun
    C Up and C Down Buttons: Zoom in or out
    Z Button: Fire turret
    There are two rooms that Tediz come out of. First the come out of the 
    right one. Shoot all of them and then they come out of the left one. 
    Shoot all of them and then you get a combo with them coming out of both 
    rooms. After you kill them all, a door will open. Enter the room and 
    you'll see a blueprint and a Spider Mine construction line. Exit 
    through the door and you'll find a line up of Tediz getting ready to 
    execute a squirrel. They'll fail thanks to the squirrels armor. Quickly 
    fire at the Tediz and take them out. Watch out though because one of 
    them throws bombs. After you save him, the squirrel, who happens to be 
    named Rodent, will offer to be your shield. Head to the pathway to the 
    right and watch out for the bombs. After some bombs, a Spider Mine will 
    charge you. They come after the first, third, and fifth mines. You then 
    will come to an area with a large lock on a door and bullets coming 
    from everywhere. Rodent will go ahead as you unlock the door. Jump into 
    the water and find the Context Sensitive pad. Use it to pull out your 
    bazooka and shoot the four lights surrounding the lock to make it fall 
    off. Enter the door and you'll find a Class 22 Tank waiting for you. 
    Tank Controls
    Control Stick Left and Right: Rotate tank left and right
    Control Stick Up and Down: Move the tank forward and backward
    A Button: Get out of the tank
    C Left and C Right: Move the turret left and right
    C Up and C Down: Move the turret up and down
    R Button: Enter aiming mode
    Z Button: Fire
    Jump in the tank with Rodent and look for the door with the chemical 
    symbol on it. Fire a missile to open the door. Jump out of the tank an 
    go in. Fall down to the lower level and fly over the chemical pool. 
    Quickly jump back over to avoid the Spider Mine. Do the same with the 
    next two pools and you'll find a switch at the end. Flip it and the 
    chemicals will start to rise. The only thing to do here is to haul butt 
    out of here. Don't fly over the chemicals, just jump. Back outside 
    reenter the tank and go through the newly opened door. In this area 
    there is a turret slowly moving in circles. You must shoot the base of 
    it to take it out. To get close enough, you must anvil drop the bridges 
    so you can drive across. Move up to the first one and watch the turret 
    until it is away from you. Quickly jump out, fly over to the other 
    side, climb the bridge and press B when the light bulb appears. Quickly 
    jump in your tank and run over the Tediz. When you get to the next 
    bridge, repeat what you did before. Knock all three bridges down, and 
    squash all of the Tediz. Now go around the entire path and shoot out 
    all of the yellow and black tower supports to make the turret fall. Go 
    to the end of the path and get out of the tank. Cross the tree and jump 
    down the hole. At the bottom, go straight ahead to find a little girl 
    trapped. Talk to her and you'll find about the submarines surrounding 
    your and their ballistic missiles. (This girl sure knows a lot for a 
    kid!) Conker ever the greedy fellow he is hopes to get some cash out of 
    this mess. Run around to the three Context Sensitive pads on the edges 
    of the ground. Look for one that has a sub near it. Use the bazooka on 
    the pads to shoot the subs. If one shoots a missile while you are on 
    the pad, quickly move and go back. The first one will only have waves 
    of one sub, but the other two pads will have waves of two subs. After 
    you destroy them all, head back to the little girl. When you approach, 
    the tank will fall down to your area. After a spoof of the Exorcist, it 
    turns out that the "little girl" is the hand of a giant robot Tedi. Run 
    for the tank and watch out for his sawblade attack. One hit and you're 
    goners. Jump in the tank and haul butt for the closest shelter. Now the 
    Tedi will pull out his mini-guns. You can see the boss through the 
    shelter while you are in it, so aim your barrel and level it with the 
    guns. When he stops to reload, quickly pop out and fire a shot. You 
    must knock both guns off this way. Start with the right gun and then 
    the left one. Now aim and knock the girl off the Tedi's arm. When the 
    Tedi turns its back to you, fire a missile into the hatch on its back 
    to open it, and then fire again to injure it. Now for its second 
    attack, the Tedi will use a Magneto Laser. It attacks nonstop but is 
    very slow. Do the same as before, quickly move out of the shelter and 
    fire a missile. Knock both guns off and then aim and shoot the little 
    girl off again. Once more, fire a missile into the hatch on the Tedi's 
    back. Now the Tedi will pull out missile launchers. Each arm fires four 
    missiles. After a barrage of missiles, blow one of the launchers off. 
    After both ones are gone, shoot the girl off and fire a missile into 
    the bosses back to win. Now that little brat will hit a self destruct 
    button. You get 4 minutes and 30 seconds to get the heck out of here. 
    Run and jump in the whole that appears. You'll need to run past lasers 
    and battle Tediz to get out of here. For the first lasers, crawl under 
    the first two and jump over the last one. Now crawl under the diagonal 
    ones. For the second set, fly between the first and second ones. Jump 
    on the box and fall between the third set. Fly through the middle ones 
    and get your guns ready for the two Tediz around the corner. For the 
    fourth set, crawl between them on the box. Shoot the Tedi around the 
    corner. This set of lasers is tricky to get past without getting shot. 
    Jump on the box and crawl diagonally to the left falling under the 
    lasers. Just crawl under the last set. When you head for the exit, blue 
    lasers will appear in the doorway. Turn around and you'll be attacked 
    by Tediz. Try to pull out your guns and you'll get a Bazooka instead. 
    Kill all of the Tediz to escape. Now you'll be out on the beach. Head 
    around the fence and shoot the Tedi to your right. Now walk up close to 
    the wall and wait for the next Tedi to come from behind the wall and 
    shoot him. Quickly move your scope to the left and shoot another Tedi. 
    When you run past the next part of the fence, quickly shoot the Tedi 
    straight behind the barrier and jump behind the barrier. Use your scope 
    to shoot the Tedi down the beach from under the barrier. Quickly run 
    down to the next barrier and three Tediz will pop up. Use your scope to 
    shoot the one to the right from safety and wait until the other two 
    blow the barrier up and kill themselves. Now run for the boat and enjoy 
    the cutscene. After the cutscene is over, run up the stairs and head 
    back to Windy. 
    Once you're back at Windy, you'll find that the landscape has been 
    trashed. Head for the mountain path up to the windmill. You'll find 
    that Rodent survived the explosion and that the windmill has 
    disappeared. After the cutscene, climb down the passage where the 
    windmill was. Enter the door and run to the area with the bridge to 
    once again find yourself doing business with the Weasel Mob Boss. Since 
    your job with the Cavemen put him out of business, he needs you and 
    Berri to break into the Feral Reserve Bank for him. After Conker gets 
    his cool new threads, head to the entrance to the bank. After the 
    cutscene, follow Berri to the next room. Now here comes the cool Matrix 
    spoof that everyone loves. Once the weasels come out, stand behind a 
    post and a light bulb will appear. Press B and Conker will float 
    through the air in slow motion and your bullets will have some cool 
    effects. Shoot the weasels quickly and another wave will come. Go 
    through all of the weasels until you get all the way to the door. Enter 
    to go to the next area. Conker and Berri come to the vault room with an 
    advanced laser security system. Berri will use a device to shut the 
    lasers down and open the vault. Enter the vault and head all of the way 
    inside. Inside the vault is Conker's dream come true: lots and lots of 
    cash. Whack three of them with your frying pan and pocket them and the 
    computer will take care of the rest. Conker's finally a millionaire, 
    WOOHOO!!!! Berri hates to stop the celebrating, but the Panther King is 
    lowering into the vault. It turns out that the Weasel was on the 
    Panther King's payroll. The Panther King will order the Weasel to take 
    care of Berri and he will shoot her. Now the Professor comes out and 
    the real fun starts. It seems that an alien egg is inside the Panther 
    King and it is hatching. Heinrich the Alien will pop out and the 
    Professor will rant. Once the cutscene is over, run to the switch below 
    where the Panther King is and pull it. An airlock will open and pull 
    everything out but you and the alien. A door will also open with battle 
    armor inside. Jump in and the final battle begins. 
    Battle Suit Controls
    Control Stick: Move around
    A: Use Boosters 
    B: Punch
    Z: Block
    Run up to the alien and fly over his tail attack. Quickly hit him with 
    a barrage of punches until he falls. Run around to his tail and grab 
    him. Move the stick in a circle pattern slowly and swing the alien 
    around. Throw him at the door and he'll be pulled out. After jumping 
    back in run at him again. Do the same as before flying over him. Wait 
    until he jumps across the room, then fly over his tail attack again. 
    Punch him until he falls and throw him out the door again. Once more 
    he'll jump in. You'll have to be good this time. Dodge his tail attack 
    and wait till he jumps. Jump his attack a couple more times and drop 
    him with punches. Now throw him out the last time and enjoy the final 
    cutscene. Congratulations. The Bad Fur Day is over and Conker is King!
    Cash Locations
    Save the beehive from the wasps      $100
    In a secret room after the passage   $100
    in the Dung Beetle's house floods
    Save the beehive a second time       $400
    In a wasp nest hole                  $100
    Barn Boys
    On top of the barn                   $100
    Bounce to the hole above the flower  $100
    Bounce on the tablet after the robot $100
    In the tunnel near the barn          $100
    Anvil drop into the water tank       $100
    Bat Tower
    After getting the money for the       $10
    In the hole above the Dogfish after
    it crashes into the wall             $300
    Next to the flush handle             $100
    Uga Buga
    On top of the castle                 $100
    On top of the Dino head              $100
    Inside Berri's cage in the Rock Club $100
    End of the Jet Board race            $100
    After the scene with Jugga           $100
    Exit by going upstream at the end    $100
    Tail Locations
    1) Hanging on the Nasty/Nice sign
    Barn Boys
    1) Jump on the first box and float to the one hanging from the side of 
    the barn
    2) In the cheese area, fly as high as you can over the lowest area of 
    the cliffs until you see a light bulb and anvil smash it to find a ten 
    life tail
    3) Inside of the water tank
    Bat Tower
    1) Inside of a waterfall
    1) Before you jump in the water with the spinning blades, it's on the 
    Uga Buga
    1) Near the Dino's neck
    Multiplayer Cheats
    BEEFCURTAINS: Unlocks Villagers and Zombies in Multiplayer. 
    BILLYMILLROUNDABOUT: Unlocks Gregg in Multiplayer. 
    CHINDITVICTORY: Unlocks Weasels in Multiplayer. 
    DUTCHOVENS: Lets you use frying pans in Multiplayer.
    EASTEREGGSRUS: Unlocks Neo Conker in Multiplayer.
    EATBOX: Unlocks Cavemen in Multiplayer.
    RUSTYSHERIFFSBADGE: Unlocks the Sergeant and Tediz Leader in 
    SPUNKJOCKEY: Allows you to chop someone's head off in single 
    multiplayer games.
    WELLYTOP: Unlocks Conker in Multiplayer.
    Chapters Cheats
    PRINCEALBERT: Unlocks "Barn Boys" in Chapter Mode.
    CLAMPIRATE: Unlocks "Bat Tower" in Chapter Mode.
    ANCHOVYBAY: Unlocks "Sloprano" in Chapter Mode.
    MONKEYSCHIN: Unlocks "Uga Buga" in Chapter Mode. 
    SPANIELSPEARS: Unlocks "Spooky" in Chapter Mode.
    BEELZEBUBSBUM: Unlocks "It's War" in Chapter Mode. 
    CHOCOLATESTARFISH: Unlocks "Heist" in Chapter mode. 
    WELDERSBENCH: Unlocks all Chapters and Scenes.
    Regular Cheats
    EASY: Easy Mode
    VERYEASY: Very Easy Mode
    Thanks list:
    Nintendo and Rare for making this great game.
    Gamefaqs for hosting my walkthroughs.
    Conker Himself, Parasyte, and XAnimal for the codes they posted at 

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