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    FAQ/Walkthrough by Simdoom

    Updated: 03/15/01 | Search Guide | Bookmark Guide

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    --- A Complete FAQ/Walkthrough for Daikatana 64 by Simdoom
    --- Contact me at Simdoom@aol.com 
    --- Copyright 2001
    --- Check Other Information chapter (at the bottom) for Legal Details
    Table of Contents
    I   - Intro (The Basics)
    II  - Episode 1 Walkthrough
    III - Episode 2 Walkthrough
    IV  - Episode 3 Walkthrough
    V   - Episode 4 Walkthrough
    VI  - Weapons
    VII - Other Information
    	   A - Version and Updates
    	   B - Codes and input
    	   C - Legal Stuff
    	   D - Conclusion
    Chapter I
    Intro (The Basics)
    A - Overview
    B - The Controller
    C - Basic game play     
    A - Daikatana First came out on the PC a few years back. It was made by the same 
    dudes as DOOM and QUAKE. Then, In 2000, It came out as a rental only for the 
    N64. Today, Daikatana for the N64 can be a bit hard to find. Although Daikatana 
    isn't as good as Doom 64 or Quake II for the 64, It's still a good shooter for 
    the system. 
    B - The Controller
    The following describes the function of each button on your N64 Controller 
    during game play. These are based on the default button configuration.
    Pauses the game and brings up the main menu.
    -D Pad-
    Pressing it left and right cycles through the weapons.
    Pressing it up and down toggles Walk/Run 
    -Control Stick-
    This is for character head movement and turning around.
    -C Buttons-
    For Strafing and moving forward/Backwards.
    -Z button-
    Fire your weapon.
    -A button-
    This is the action button. Use this to open doors, talk to characters, and use 
    special items. Holding A and pressing R will enable your character to crouch.
    -B button-
    Brings up the weapon wheel. Use the control stick to cycle through your goodies. 
    -R button-
    Enables your character to Jump.
    C - Basic game play
    This section simply explains to you how to fight monsters and explains what all 
    those crazy numbers mean in your status bar.
    Below are some battling pointers. Actually, these can be used for almost any 
    first person shooter.
    -Most monsters are usually simple to kill. All you have to do is aim your weapon 
    and fire. 
    -Make sure the enemy is close or on your Crosshair. The closer the better.
    -When the enemy is firing back, try using C-left and C-right to strafe. This 
    will make it harder for the enemy to get a shot on you.
    -Walls and columns are great for defense. Hide behind them while your enemy is 
    firing. Then, when you feel fit, let em have it.
    -Conserve ammo. Don't go spraying off rounds everywhere you go. 
    -Use the right weapon for the right person. There's no need to use your Shock 
    Wave Gun on those wimpy little guards. That's what the Ion Blaster is for.
    -When you are being ambushed by too many enemies, find cover. Try and equip a 
    powerful weapon, maybe find some health, then go back and get those enemies. 
    Here is a few things you need to know while exploring the worlds of Daikatana
    -Open doors with the A button. Some doors need keys and others have buttons that 
    need to be pressed. 
    -If something is too high to be accessed, you'll have to jump to the area. 
    -If something is too low to be accessed, you'll have to crouch.
    -For some reason, when you go into water, you don't get to float around. You are 
    stuck to the ground. 
    -Talk to people. They may be the key to venturing onward. 
    -Most of the time, your probably going to wanna run from area to area. But in 
    some cases, you might want to walk. Such examples are if your jumping from 
    platform to platform and you don't wanna slip. 
    -The Status Bar-
    Here, you will learn What everything on your status bar represents.
    Health- When you get hit by an enemy, you lose health. You start out with 100 
    health. Once you health reaches zero, you die and the level mission must be 
    started over.
    Armor- When you get attacked, and you have armor, some of the damage that was 
    going to be inflicted on your health gets put on your armor instead. Your not 
    fully immune to attack, but it does take a load off.
    Ammo- Shows the amount of ammo you are carrying for each gun. Remember, some 
    guns eat up more than one point of ammo per shot. Some weapons don't use ammo 
    (the hammer). Instead, this area shows how much your weapon is charged.
    Exp.- This stands for Experience. Whenever you kill an enemy, points are added 
    to your experience. 
    R/W- This stands for Run/Walk. Use the D-Up and D-Down to toggle this mode.
    The 5 skills- There are 5 points under each skill. Whenever your Experience hits 
    a certain point, a skill point is added to one of your skills. These skills will 
    help you throughout your quest.  
    Your Mug- In Doom, this area shows you how much damage you've absorbed and where 
    the direction of attacks. In Daikatana 64, this area does almost nothing. His 
    face doesn't get bloody from attacks, and he doesn't turn to see where enemy 
    attacks are coming from.
    Chapter II
    Episode 1 Walkthrough
     Mission 1 - The Marsh
     Mission 2 - Solitary
     Mission 3 - Ice Labs
     Mission 4 - The Vault
    Episode 1
    Mission 1
    The Marsh
         Have a nice trip? Well, get over it. It's time to start your quest. OK, 
    retrieve the Ion Blaster that's in front of you. In the room to the left there's 
    a Turret so watch out. In the next room there's 2 Turrets on the pipe on the 
    ceiling. Follow the next hallway until you get to that Big Turret. You can't 
    destroy it by shooting at the turret itself. There's a pipe connected to the 
    Turret, and at the other end of the pipe is a CPU screen. Shoot the screen and 
    the Turret will be history. Go to where the turret was and turn left to the next 
    hallway. Watch out for those big flies. Make sure you get the armor on the way. 
    The next room has a ledge leading into a pond and a railing. Take the railing 
    around and watch out for the Big Turret. Shoot its CPU and head to the next 
    room. There's 2 Turrets on the above pipe and a Big Turret in front of you. This 
    next room has a door that you have to crawl under. Just in case you forgot, in 
    order to crouch you have to hold down the A button and press R. Go below the 
    door and up the hallway containing 2 turrets. In the next room there's sirens 
    going off and there's 2 enemies to your left. Go into the water below you and 
    take the hallway to the next outdoor room. To your left there's a door. You must 
    press the button to open it. Go through the hallway to the next room. This room 
    has a lot of computer gadgets in it. From the way you entered, there's a button 
    to your left. Press it, and the lift in the room will come down. Go up the lift 
    and go left. Follow the water and to your right is the exit.
    Episode 1
    Mission 2
         There's a door in front of you when you start. Hit the button next to it 
    and get ready to fight the robot. In the room you accessed with the button 
    there's a flight of steps with an area below them. In that area is a skill power 
    up. Next to the 2 workers is a button. Hit it and the door in front of the 
    window will open. Go back to the starting area and take a left down the hallway. 
    Pickup the Side Winder and go up to the next room. Your in a cell block. At the 
    end of the room there's steps. Under the steps (you have to crouch to get under 
    there) is this blue and purple motor. Blow the motor up. The door in front of 
    the steps is now accessible. Open the door to the next room. Take the lift in 
    the center of the room to the top. In front of you is a cage with an enemy 
    inside. To your right is a platform with a button. Jump to the platform and 
    press the button. Take the lift up again and the cage bars are gone. Go through 
    the former cage until you hit a door that is locked. Next to the door there's a 
    box with sparks flying out of it. Shoot that box to open the door. Follow the 
    hall, get the C4vizatergo gun, and keep following the hallway until you hit the 
    next right. In the distance, you'll see a red sign that says CELL 3. You have to 
    raise the bridge before you can get to that area. Drop down to the room with the 
    2 tanks containing robots. To one side of the room there's a lift. To the other 
    there's a tiny room containing a button. First, hit the button next to the lift 
    and make sure the lift is at your level. Now, go to the tiny room and hit that 
    button and the bridge to CELL 3 will draw. Hurry up, the bridge will not wait 
    long. Follow the hall to the lift. Follow the railing (don't drop down) until 
    you get to the door with the button next to it. Fight the robot, and enter the 
    next room. There's 3 red beams, and they will kill you if you touch them too 
    long. Drop down into the area below the beams. Go to the other door next to the 
    beams. The next room is a circular room. Go up the left side of the room to the 
    green Mishima sign. Blow the sign up, and get the key within. Go inside the 
    small inner circular room within the big circular room and press the button on 
    the wall. The door next to you opens. Follow up the ramp, through the door, and 
    to a room with stairs leading down and a railing. take the railing around the 
    stairs and on the wall is a red button. Go down the stairs and follow the hall 
    to the caged elevator. You reached the next cell block. Open up the door across 
    the block to the next area. Go down into the level with 4 red lava columns. Take 
    a right up the stairs and follow to where the pit is. Don't fall in the pit. To 
    the left there's a path to the next room. Kill the 2 guys torturing your buddy, 
    and open his cell. Talk to the guy being tortured to end the level.  
    Episode 1
    Mission 3
    Ice Labs
         Go through the door in front of you. Go up to the console and try to open 
    the next door, but your password is rejected. Wait for the employee to come by 
    and open it for you. Follow the hall to the turbine room. To your left is a room 
    containing the Scockwave Weapon. Then, go through the door to the right of the 
    room and follow the hallway. There's a door to your right when you hit the end 
    room, but you have to wait for the workers to open it. Take a right and follow 
    the railing until you hit a room with a pipe through the floor. Take the pipe 
    down, and to your left is another pipe leading up. Go up to the next room and 
    take the elevator up to the next floor. Take a right and keep following all the 
    way to the cage elevator. Go forward to the next room and keep heading forward, 
    up the ramp, until you hit the big room with the green force field in the 
    middle. To exit the level, you have to blow up the computer generator on the 
    green force field. Talk to the girl who was in the force field. 
    Episode 1
    Mission 4
    The Vault
         Go up the ledge, a left up the stairs, and into the next room. I'm going to 
    call this the center room. Hit the small door in front of you and receive the 
    power up. To your left and right are little gray air ducts. Actually, there's 4 
    in the center room all together. Take the one to your right on the other side of 
    the room (from where you entered). You'll drop down and there will be a railing 
    to the right of you. There's another railing above you. Well call this room the 
    Railing Room. Follow the lower railing up and turn left into the black and 
    yellow hall. You hit a room with 4 workers. To the right of this room there's 
    another room containing 2 buttons Go back to the Railing Room. Jump to the 
    higher railing in the Railing Room. Follow the path until you reach a room with 
    a green thing in the middle. There's a railing above the room. Jump up there, 
    and go through the gray air duct. Go through the door in this small room and you 
    have reached the vault. Hit the caution button and a bridge will draw above you. 
    Now hurry and get to the platform across the room (Its not the platform right 
    next to the caution button, but the one across the room from it). Take the 
    platform up, and turn right (right while your facing the big thing in the middle 
    of the room). Jump from the individual platforms to the next raising platform. 
    Go into the tunnel at the top of the raising platform, and take the next 
    platform down. To the right is the next tunnel. Take the platform to the bridge 
    and cross into the Vault. You have officially completed Episode 1, and have 
    found the Daikatana!
    Chapter III
    Episode 2 Walkthrough
     Mission 1 - Lemnos Isle
     Mission 2 - The Catacombs  
     Mission 3 - Acropolis
     Mission 4 - Parthenon 
    Episode 2
    Mission 1
    Lemnos Isle
         Hey, aren't you in that land from the Odyssey? Well, this isn't story land, 
    so get your weapons ready. Get the Poseidon Trident and walk up to that door in 
    front of you, the one with the red siding and the big brown crack in it. That 
    door can be blown up. Go down the hall and get the Discus in the next room. Go 
    up to the water that's on your left. If you look at the very right side of the 
    coastline there's a path right under the water. Remember this area. Follow the 
    path until you get to the area with the wrecked canoe. In one corner of the room 
    there's a hallway to the next room. You'll need to crawl under one part. Jump up 
    on the boxes to your left and go through the tunnel. Follow the tunnel and the 
    room and you should pick up a golden coin. Now, go all the way back to that 
    point I told you to remember. In this area there's a broken column that's 
    curved. Take this column up to the next floor and blow up the door. Follow the 
    hall to the next big area. Drop down, go to the other end of the room, and go to 
    your left. Jump up all the way to the top, and make sure you pick up the horn on 
    the way. Take the hallway up top to the docks. Walk up to the end of the pier 
    and hit A. Your instrument will play and a boat will come along. Give him the 
    coin you found earlier, and he'll take you to the next level.  
    Episode 2
    Mission 2
    The Catacombs
         Turn around and take the path to the next area. Turn left, and you'll see a 
    blocked path. Jump above the door and you'll see a hole. Take the tunnel until 
    you hit the first right. Don't turn yet, though. Go forward and blow up the wall 
    and get the goodies within. Now take the turn and follow up to the next room. 
    Turn left and fall into the pit. Climb up the pit, and follow the path (you 
    shouldn't get lost) until you reach the door with the button next to it. Go 
    through the door, and meet Mikiko again. She'll tell you it's a dead end. Walk 
    behind the rock and you'll push the rock through the man made wall. Go to the 
    newly discovered area, and don't fall into the little hole. Go up the steps and 
    follow the water until it hits a dead end. On the left side of the dead end is a 
    broken brick that can be destroyed. Follow the next path until you reach outside 
    again. Cross the bridge and walk up to the pile of bricks hampering the doorway. 
    Blow up the bricks and under the next room. Go downstairs, and before you go 
    outside, make sure to pick up the Hammer Weapon. Go outside and at a corner of 
    the room is a tiny hallway leading to a button. Press it and look out the window 
    next to the button. That area is now accessible. Follow the area to the 2 flying 
    women. Kill them then go through the columns. Take the ramps to the exit. 
    Episode 2 
    Mission 3
         Kill the 2 statues. They can take a beating, but their not invulnerable. 
    Now, in this level you have to find 5 pieces of a tablet. The first piece is 
    behind the door that opens after killing the statue. Go up the steps, and go 
    into the next room. I'm going to call this the center room. Go through the 
    accessible door on the north end of the room. Go to the end of the hall, turn 
    left, and you'll see a pile of rocks. Blow them up and in the next room is the 
    2nd piece. Go back to the center room, and go through the door on your left. Go 
    into the room with the big fountain in the middle. Go to the steps but don't go 
    up them yet. There's a cubby under the steps with a stone table in it. Destroy 
    the table, and get the 3rd piece. Now, go up the stairs. Once you hit the top 
    jump up right next to the gate. If you look over you can see the other side of 
    the fence but you have to get over there. Follow the gate (on your side) to the 
    other end. You'll see another hallway. Follow the path to the other side of the 
    gate. On the left wall, the next door leads you to a 2 way path. The right 
    contains health. Go left, don't fall down the hole and go up to your first 
    right. Don't go in yet. Instead of turning into the right, continue going 
    forward until you hit your next left. Go through the left and you'll be outside 
    again, facing a gate bridge. Turn left, and at the end of the ledge is the 4th 
    piece. Now, go back across the gate bridge, back up the steps, and back to the 
    hallway, where you can turn right or left. Go left and follow the path outside, 
    in the room with the broken column in the middle. There's 2 other doors in this 
    room, but one is inaccessible. Go to the accessible path, go up the ramp, and 
    drop down. Inside the broken house is the last piece. Now, crawl under the wall 
    where the water is trickling, in front of the house. Next to the lion head is a 
    path that leads outside. Turn left, go up the steps, and exit the level.
    Episode 2
    Mission 4 
         Go to the back of the statue, and there's a path leading down to a stream. 
    Follow the stream and fall down to where it ends. Take the hallway to your left 
    into the room with the ladder. There's also a hallway on the bottom floor, but 
    don't go there yet. At the top of the ladder, turn right and follow the ledge 
    and you will come to another part of a the previous room. To your right is a 
    crap load of goodies. Now, go back to the room with the ladder, go down the 
    ladder, and continue onward. Go through the hallway that you didn't explore, not 
    the one that you came into the ladder room from. Follow the hall all the way 
    into the water. In the water, locate a ledge leaning out of the water. Travel up 
    the railing and onto the platform with the skull dudes. Up here, there's an area 
    of wall boxed in red, and it looks like it's hampered by cheap rock. Blow up the 
    rock, and behind the door is another water path. Explore, and you'll find 
    another ramp leading into the next room. Follow the hallway next to the room all 
    the way down to the green water. Don't touch the green water, though. On the 
    opposite end of the green waterfall is a door that's covered by rock. Go through 
    the door, down the hall, and fall down into the green slime room, but not in the 
    slime. You'll see a blocked door and to the left of it a crawl space. Go through 
    the crawl space and follow it to Medusa. 
         Medusa, I feel, is an extremely easy boss. The best weapons against her are 
    the Trident and the Hammer. Just pump up the hammer and let her have it. Don't 
    stand by her too long, or she'll swipe you with her tail. Once Medusa is 
    defeated, You can say you have conquered episode 2. 
    Chapter IV
    Episode 3 Walkthrough
     Mission 1 - Plague Village
     Mission 2 - Wyndrax's Tower
     Mission 3 - Naharre's Tower
     Mission 4 - Garroth's Castle
    Episode 3
    Mission 1
    Plague Village
         Aw, Rats. You let the villain get away again. Oh well, I guess it's time to 
    go medieval on the ass of foe. Go around the house to the right of you, and 
    you'll, come to a gate (not the door that leads inside the house. Open the gate, 
    and continue to the next building. Destroy the green bricks blocking the way 
    into the temple. Go into the big room inside the temple, and to your left 
    there's a hallway. Go through the hallway and talk to the monk (Well, some type 
    of hole figure) in the next room. After the conversation, go back into the main 
    church room, and on the right side of the alter is a golden instrument. Hit A on 
    the instrument and music bars will come up. Play the notes in the following 
    order with one being the leftmost gong and 7 being the rightmost: 4-4-5-4-3-2-3. 
    The big block of wood on the alter has moved, and the basement is now 
    accessible. Go down the hall, and you'll see rock slabs in the lava. Jump to the 
    center slab (the one with the small shed on it) and retrieve the key. Now head 
    out of the basement and out of the temple. Once you exit, turn left and go 
    around to the side of the temple. Take the path with the green health and the 
    Bolter weapon to the gate. Put the key in the hole, and continue through the 
    gate and into the building in front of you. Take a left up the ramp and up to 
    the next dialogue sequence. Continue your path and drop into the water. Across 
    from you there's a ramp that'll take you up to high ground. You'll hit an area 
    with a tower to the north of you, but there's no way to get there. If you look 
    to your right there's barrels that you need to shoot at. Follow the path to the 
    Episode 3
    Mission 2
    Wyndrax's Tower
         Go down the hall to your first right. Take the path all the way to the 
    door. Follow outside to the steps beside the moat. Take the steps up to where 
    there's a chamber on your left and a locked door on your right. Go into the 
    chamber and take the elevator down to the lower level. Kill the enemies and the 
    blue energy field at the other end of the room will be gone. Get the key and 
    also pick up the silver claw. Go back up the elevator and go through the locked 
    door. Go around the big wall and you'll come to a 2 way hallway. To your left is 
    a locked door, and to your right is a flight of steps. Remember where that 
    locked door is. Go down the steps and in the next room there's a door to your 
    north and a door on your left. Go up the north door. The next room has the same 
    deal. Go through the left hallway, NOT the north hall. Follow the hall and go to 
    the next room with a big set of steps. Go to the back of the staircase on the 
    lower level and take this path to the key. If you look below, there's some 
    goodies. Now go all the way back to that locked door I told you to remember. Go 
    through the door and take the hallway to the wizard. 
         Wyndrax might take a try or two to beat. Most importantly, DO NOT FALL INTO 
    THE LOWER LEVEL. Once your down there, your dead. Now, while he's on the center 
    column and he's charging up, watch out. The charge might push you to the lower 
    level. If he spins around with that beam of blue energy, you will need to jump 
    over the beam. When he's on the outside ledge shooting at you, that's when you 
    shoot back. Just strafe and fire away. I'll say this again: DO NOT FALL INTO THE 
    LOWER LEVEL. It's ganna take a good amount of shots to take down this foe, but 
    you can do it. 
    Episode 3 
    Mission 3
    Naharre's Tower
         Go through the gate and across the graveyard. Go into the building and open 
    up the first door. Now get the green health to the left of the room and go into 
    the hallway on the right. Go down the steps and in the next room pick up the 
    Wyndrax Wisp Weapon. In the room you see what looks like a coffin with a big 
    crank next to it. Turn the crank and drop down the coffin like thing. Follow the 
    hall, through the room, and to the green health and Stavor's Stave. Cross the 
    bridge over the lava pit to the next area. Follow the ramp up and in the next 
    room you'll see a bunch of pipes and a door across the room. Get to the door and 
    follow the hallways to the room with the 2 guys in green shooting at you. To 
    your left is a small doorway that leads to another bridge over lava. Cross the 
    bridge and take the next hallway to another lava pit. Jump down to the pit, and 
    get on the side ledges. On the ledge there's another hallway leading to the 
         I don't find Naharre too difficult. All he does is summon a few standard 
    enemies and maybe fire a shot or two. Just circle strafe around him and pump 
    some rounds into him. He shouldn't be all too difficult. Once he's dead, pick up 
    the Naharre's Nightmare.
    Episode 3
    Mission 4
    King Garroth's Castle 
         In this level you have to acquire 7 pieces of the purifier sword. Then you 
    take the assembled sword to the king. The room you are in now will be called the 
    starting point. Right in front of you when you start is a hole. Drop down and 
    there's 2 paths. Take the one that leads to the fire pit. If you hit a 2 way 
    path, you have taken the wrong hallway. Walk up to the first set of steps, but 
    don't walk up the steps, look to your right and you'll see a ledge going around 
    the lava pit. Jump to the ledge and take it all the way around and into the 
    hallway. Go up to the lava gate thingie and get the 1st piece. Go all the way 
    back around the pit to where the steps were. Go up the first 2 set of steps and 
    you'll see a ledge next to the 3rd set of steps. Jump to the ledge and follow 
    the hall to the 2nd piece. Go back to the steps and go all the way to the top of 
    the room and into the hallway. Now your at the top room again where you started. 
    Go through the doorway across from you (don't drop down the pit) and follow the 
    hallway to the snow covered bridge. The room at the other end of the bridge 
    contains the 3rd piece. Now turn right in the room and take the path all the way 
    down to the base level. Now, once you hit base level there should be a room 
    right in front of you and 2 to your right, the 2 room to your right contain 
    pieces 4 and 5. Once you acquire those pieces, return to the starting point. Go 
    down the only hallway you haven't been to on the top level. It should lead you 
    to green health and a new fire pit. There is an outer ledge leading around the 
    pit and in inner ledge leading around the center room. Take the inner ledge and 
    go to the opposite end of the room. You see pillars of stones leading out of the 
    lava. Jump to the big pillar and get the 6th piece. Go into the center room, and 
    go to the ramp and jump up to the ledge. Go up to the topmost level in this room 
    and you will see 2 doors. One is blocked off and the other leads to the king. 
    Destroy the wood blocking the other path and follow the small corridor around 
    until you get the 7th piece. Now go to the kings chamber and get ready for 
         Kingie is all talk and no fight. Just strafe around him and pump out some 
    rounds. Believe it or not, 7 100% swings with the Hammer will take this foe 
    down. Anyway, once defeated, you can get ready to battle in the last episode. 
    Chapter V
    Episode 4 Walkthrough
     Mission 1 - Alkatraz
     Mission 2 - Mishima Research Center  
     Mission 3 - Mishima Hideout
     Mission 4 - Navy Seal Training Complex 
     Mission 5 - Nuclear Reactor Chamber 01
     Mission 6 - Nuclear Reactor Chamber 02
    Episode 4 
    Mission 1
         First you teleport yourself into the middle of a disease filled village. 
    Now you've managed to end up smack in the middle of Alkatraz, the famous high 
    security prison. Oh well, just another challenge for you to meet. Find the steps 
    with the Glock 2020 in front of them and descend.  At the base you should see 3 
    jail cages to your right. In the one farthest away from you there is a man 
    sleeping. Talk to him and he will give you an explosive needed to escape 
    Alkatraz. There's a door near the cage. Go through the hall and you'll hit a 
    room with a door to your north and one to your right. The room to your north 
    contains a Kineticore. Follow the path to your right until you hit the dead end. 
    Near the dead end room there's a hole in the wall. Go through the hole and drop 
    down the tunnel. Go into the water and follow the water until you reach an area 
    that must be jumped to. To swim up underwater, rapidly tap R. When you finally 
    get out of water, you will see a ladder in front of you leading up a pipe. Go up 
    the ladder and walk up to the door in the next room and hit A. You'll arm the 
    bomb and the door will explode. Follow the hallway back outside. Follow the path 
    in front of you all the way to the ramp that leads underwater. Go underwater and 
    there's another ramp in front of you leading back out. Follow the hall and it 
    will lead back underwater. Explore underwater and you will find another ramp 
    leading back out. Take the door to your left and follow the hall to the cage 
    room. Take the ramp below the room and you'll find a hole in the wall. Take the 
    next path to the exit. 
    Episode 4
    Mission 2
    Mishima Research Center
         Get the Rip Gun To your left. To the wall to the right there's a small 
    door. Take it to the guy in the radiation suit. Kill the guy and pick up his 
    key. Now go to the hall labeled "Elevators" and take a left. Take the elevator 
    to the next floor. Keep going forward and take the second right, not the first. 
    Follow the hall to the door and open it with your key. One of the guards in this 
    room has a key that you need. Get the key and continue down the "Elevators" 
    hall. Take the elevator up to level 3. Take your first left then take the next 
    left to the door. Open it with your key. Kill the second worker to your left to 
    get the key.  Continue into the next hallway and take a right. Take the elevator 
    to the next floor. Take the "Storage" hallway to the next door. Open it with the 
    key and fight the 2 robots. Then go to the left end of the room and jump up on 
    the platform. Kill the worker and get the lab key. Now head back to the "Lab 
    hallway on this level and go exit. 
    Episode 4
    Mission 3
    Mishima Hideout
         Open the door in front of you and enter the next room. I'll call this room 
    the starting point. Take a left and follow to the door.  Go into the next room 
    and to your left is another room containing a lift. Take the lift up and follow 
    the hall to the caged outdoor room. Hit the button in the cage room and go back 
    to the starting point. Go through the opposite doorway and follow the hallways 
    to the outside bridge. Cross the bridge and go through the door to your right. 
    Follow this hallway into the room with Japanese armor. Across the room is 
    another hallway leading to the exit. 
    Episode 4
    Mission 3
    Navy Seal Training Complex
         Before attacking the trucks, get the Nova Beam to your left. Attack the 
    turrets on top of the trucks with the Nova Beam. 2 Direct shots to the guns 
    should do it. Now go through the door to the left of the big gate. Go out the 
    next door and destroy the truck to your left. There's a door across from where 
    you entered back outside. Follow this hallway to the elevator. Take the elevator 
    down and take a left into the computer room. To your left is another hallway 
    leading to another elevator. Take it up and follow this next big hallway. Take 
    your first right and keep following. Take the last left and there should be a 
    door to your right and left, with yellow and black above the left door. In the 
    yellow and black room is a slugger cartridge. Take the right path and follow it 
    to the elevator. Take the elevator down and walk straight forward until you drop 
    down to the pool area. Dive into the pool and to one end there is a hole on the 
    ground. Drop down and on this level there's 3 ramps leading out of the water. 
    Take the biggest ramp that leads you to a bunch of enemies (the other 2 ramps 
    simply lead you to health, no enemies). Take the doorway in this room around to 
    the next elevator. Take the elevator up to the next room. There's 2 hallways up 
    here. One leads to a computer room, and the other is completely blocked by a 
    door. Open the door and exit. 
    Episode 4
    Mission 5
    Nuclear Reactor Chamber 01
         YES! Its time to fight Mishima himself. You even get to use the Daikatana. 
    Now, Kage might be a bit difficult at first, but there really isn't any trick. 
    Just circle strafe around him. If you don't know what that means, hold down c 
    left or c right and make sure he's always in front of you. When you fell he has 
    let his guard down, give him a swipe or two. Remember, he wields a Daikatana 
    too, so don't stay too close to him for long. When he splits in 3, just swipe 
    one of the characters and he will come back together again. Just get enough 
    swipes in him and he'll go down. 
    Episode 4
    Mission 6
    Nuclear Reactor Chamber 02
         Woah, weren't expecting this to happen, were ya. Don't worry, Kage was able 
    to put up a better fight than she ever could. The best part is that you get all 
    your weapons. Just circle strafe around her. She has much more speed than Kage, 
    so remember to put Run On. Always keep your distance from her. Start off with 
    the slugger. Then go to another chain gun like the Shot Cycler (If you still 
    have ammo for it). Then, finish her off with your rip gun. Congratulations, you 
    have conquered Daikatana. 
    Chapter VI
    A - Episode 1 Weapons
    B - Episode 2 Weapons
    C - Episode 3 Weapons
    D - Episode 4 Weapons
    -Below are all the weapons from all 4 episodes and their functions. If you see a 
    *, that means that the weapon is my personal favorite for that episode.
    A - Episode 1 Weapons
    Disruptor Glove - No ammo used - Your very first weapon, and possibly your 
    weakest. Since you can acquire the Ion Blaster in the very first part of the 
    game, this weapon isn't going to be used much on land. This is the only weapon 
    that can be used underwater.  
    Side Winder* - 2 rounds per shot - This rocket launcher can obliterate guards 
    and also do a number on robots. The best part about this gun is that ammo for it 
    is abundant in episode 1.
    Shock Wave - 1 round per shot - Reminds me of the BFG in doom. This cannon blast 
    can take out an entire room of weaklings, and even some of the heavy duty foes. 
    C4vizatergo - 1 round per shot - Reminds me of the Napalm Gel from Turok Rage 
    Wars. The round will instantly explode if it hits an enemy. The grenades can 
    also stick to walls and have a delayed detonation. 
    Shot Cycler - 5 rounds per shot - This weapon should be mainly used for the big 
    robots that need to taste a lot of lead before leaving the planet.
    Ion Cannon - 1 round per shot - This weapon is perfect for small guards. The 
    rounds can even reflect off of walls in case you miss your designated target. 
    Although good for shooting guards, this weapon does nothing for robots. 
    B - Episode 2 Weapons
    Discus of Daedalus - 1 round, but can be retrieved - This handy weapon can be 
    used during exploring and you run low on ammo. The discs can slice right through 
    your enemies. Sometimes the discs even come back to you. If they don't, you can 
    easily retrieve them.
    Venomous - 1 round per shot - This weapon can kill any biological enemy with one 
    shot. It just takes a few seconds. This weapon will do nothing for Statues. 
    Poseidon Trident - 3 rounds per shot - This is a good all around weapon for 
    episode 2. The only drawback is that it eats ammo like popcorn.
    Hammer* - No ammo, but must be charged - This weapon is EXTREMELY powerful. If 
    you are going to use it, hold down Z and wait for the ammo box to reach 100 
    percent. Then, get close to your enemy and let them have it. 
    Sun Flares - 1 round per shot - This is like a molotov cocktail. When it impacts 
    it sprays flames all over the place. Watch out, because the flames will damage 
    your health as well.
    C - Episode 3 Weapons
    Silver Claw - No ammo used - This weapon is like the Disruptor Glove, weak and 
    almost useless. If you want to use a weapon that doesn't use ammo, go for the 
    Bolter - 1 round per shot - The medieval pistol, also known as a crossbow. This 
    weapon is perfect for the small guys.
    Ballista - 1 round per shot - When I think of Ballistas, I think of that big 
    sucker from Warcraft 2. Anyway, this weapon is similar to the Bolter, only the 
    rounds explode upon impact, and the weapon has a recoil.
    Stavor's Stave* - 1 round per shot - The Medieval rocket launcher. The rounds 
    explode upon impact, causing some serious damage. 
    Wyndraxs Wisp - 1 round per shot - This weapon fires a round, and it sprays out 
    lightning bolts to the surrounding foes as it passes by.
    Naharres Nightmare - Doesn't use ammo, but takes a while to charge. Once 
    charged, this weapon fires one helluva blast that seeks out the nearby enemies 
    and slices em up. 
    D - Episode 4 Weapons
    Glock2020 - 1 round per shot - A standard pistol. Great for taking down the 
    little guys.
    Kineticore - 4 rounds per shot - This weapon fires 4 pulse shots that reflect 
    off the walls and bounce around. The weapon doesn't really do as much as it 
    should for the bigger enemies.
    Meta Masher - 1 round per shot - Like a grenade without the shrapnel. It 
    explodes upon impact.
    Nova Beam - 1 round per shot - Sends a concentrated energy beam directly to your 
    enemies. It isn't a very powerful weapon, but it can get you out of a tight 
    Rip Gun* - 1 round per shot - You can make this weapon look as futuristic as you 
    want, but when you boil it down it's just a shotgun. But that's the beauty of 
    it. This weapon sends high velocity slugs to your foes. 
    Slugger - 10 rounds per shot - Reminds me of the chaingun from Quake 2. You can 
    either direct the fire to one enemy or spray it around the room at a bunch of 
    little guys.
    Chapter VII
    Other Information
    A - Version and Updates
    B - Codes and Input
    C - Legal Stuff
    D - Conclusion
    Version and Updates
    -Version 1.0 - This document is version 1.0. Consists of the basic walkthroughs, 
    fighting techniques, and weapons list. I need your input and I'll add it to the 
    Codes and Basic Info section. You will get credit for any info. My Email address 
    is Simdoom@aol.com.
    Codes and Basic Info
    ---This section is dedicated to YOU. I told you all I had to say. Its your turn 
    to tell other what you know about Daikatana 64. I will gladly post anything you 
    have. My Email is Simdoom@aol.com. Just so long as its not already mentioned in 
    this guide, and its about Daikatana 64, it will be posted. I will gladly give 
    you credit where it's deserved, too. 
    -First off, I would like to put GAME FAQS name in here for accepting my guide 
    -Most Importantly, John Romero and ID software. Need I say more?
    ---Codes - From the IGN Code Monkeys (well, that's where I acquired it, anyway) 
    -All Weapons - do at level intro screen (Where it says the level name, episode 
    and mission number) - c left, c down, c right, c up, z, L, R,      c left, c 
    down, c right, c up. You will hear a gunshot go off.
    -Stage select - do at level intro screen (Where it says the level name, episode 
    and mission number) - c up, c right, c down, c left, R, L, Z, c up, c right, c 
    down, c left. You will hear a woman scream. 
    C - Legal Stuff
    -This document was written by me, Simdoom (my real name is Scotty).
    -Wherever I acquired info from someone other than myself, Their name was put 
    with the information.
    -You may save this document to your hard drive (It will save you some hassle).
    -If you wish to use something from this guide, or would like to post it on your 
    cool website, just let me know. I'll have no problem with it. Just make sure my 
    name is in there somewhere. 
    -Do not sell this document to anyone. This is free to the public. 
    D - Conclusion
         Well, I hope this document helped. It's the first walkthrough written for 
    the public about Daikatana 64. It's also my first FAQ. It took me some time to 
    write this thing, and in the end I think it was worth it. I know many don't like 
    this game that much, but for those who do, this guide is for you. And thanks ID 
    software, for making some of the best games this planet has ever seen. 

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