In improving the game's processing performance, much of the game was developed in grayscale with no RGB (Red Green Blue). Karl Hilton explained: "A lot of GoldenEye is in black and white. RGB colour textures cost a lot more in terms of processing power. You could do double the resolution if you used greyscale, so a lot was done like that. If I needed a bit of colour, I'd add it in the vertex."
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