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    Move List/Combo FAQ by CLandgraf

    Version: 2.0 | Updated: 10/21/97 | Search Guide | Bookmark Guide

    M A C E - The Dark Age
    -Moves & Combos- 
    *** Version 2.0 *** Oct 21st 1997 ***
    Compiled by clandgraf@metronet.de
    
    ***
    Standard Control-Configuration:
    
    Control Stick: Move Player
    L Button: Evade
    R Button: Evade
    Z Button: Evade
    Left C: Strong
    Top C: Kick
    Right C: Kick
    Bottom C: Strong
    A Button: Quick
    B Button: Quick
    
    ***
    Explanation:
    --------------------------------------------------------------------------------
    -----------------------------------
    B=Back, D=Down, F=Forward, J=Jump, Q=Quick, S=Strong, K=Kick, E=Evade
    --------------------------------------------------------------------------------
    -----------------------------------
    
    The Story...
    For centuries an impenetrable darkness has shrouded Europe, Arabia, and Asia, 
    with countless victims succumbing to the ravenous hunger of unchecked pestilence 
    and war. In Asia, Khan's ruthless Golden Horde wages a war of terror from the 
    shores of Japan to Europe. In Arabia, the legendary Assassins' Guild asserts a 
    bid for power, toppling sultans and kings. Europe, once a promising glimpse of 
    humanity's potential, has become a well of despair under the despotic rule of a 
    handful of feudal lords.
    
    Many great kingdoms have been devastated, but a few have grown more powerful. 
    These comprise the Covenant of Seven - lords who have allied with Asmodeus, a 
    practitioner of the dark arts who wields the fabled Mace of Tanis. The Mace is 
    embued with necropotic energy, offering those who wield it a tantalizing promise 
    of ever-lasting life and unbridled power.
     
    With this power comes a terrible price: Asmodeus must feed off despair, disease, 
    and poverty. In limited doses, Asmodeus grants the Seven the power they need and 
    crave. In return, they expand their kingdoms with bloody battles and torment 
    their peasants. 
    But Europe can no longer sustain Asmodeus' ravenous appetite. He now reaches 
    east into the Orient, to find new lords who yearn to sample the dark powers.
    
    But there is rebellion. Each of the Seven, addicted to the corrupting power of 
    the Mace, dispatch their best warriors to kill Asmodeus and steal his power. 
    Leaders from the East sense Asmodeus' plottings and strive to destroy him before 
    it's too late. Heirs to kingdoms long since vanquished seek revenge on Asmodeus 
    and those who wield the dark energy.
     
    They are the fiercest fighters on Earth, and they all have one thing in common. 
    They each must possess the Mace...
    
    ***
    AL RASHID (Speed:7 Power:7 Reach:7 Armor:5)
    
    COMBO STARTERS:
    Air Quick: Q (in air near ground)
    Block Attack: B + S
    
    BASIC COMBOS:
    K, Q, K
    S, S, Q
    
    COMBOABLE SPECIALS:
    Dodge Left: E + S
    Dodge right: E + Q
    Sand Devil: Hold S for 2 seconds, then release
    Flashcut Left: D, F, S (try following with D, F, Q)
    Power Chop: Q + S (2nd attack is anti-crouch)
    Sweep Kick: B + K
    Big Spin Uppercut: F, D, F, S
    Side Kick: B, F, K (try following with F + S and then Big Spin Uppercut)
    
    STAND ALONE SPECIALS:
    Blade tornado: F, D, B, S
    Double Chop: F + Q + S (anti-crouch)
    Air Dive: B, F, Q (while in the air)
    
    EXECUTION:
    B, D, F, B, S (in close)
    
    ADVANCED COMBOS:
    11-hit  7-Hit B + S, S, S, Q, (QCF, S,) and hold S (QCF, Q), Release S
    7-hit  B + S, charge S, Q, release S
    8-hit  B + S, S, S, charge S, Q, release S
    6-hit  B + S, S, Q, B + Q + S
    
    ***
    TARIA (Speed:8 Power:7 Reach:7 Armor:7)
    
    COMBO STARTERS:
    Air Quick: Q (in air near ground)
    Dagger Stab: B + Q
    Left Side attack: E + Q
    
    BASIC COMBOS:
    S, K, K
    Q, Q, S
    
    COMBOABLE SPECIALS:
    Flip Kick: D, F, K
    Fireball: D, F, Q
    Right Side attack: E + S
    Double Low spin: F, D, B, S (can be followed by another special after the 2nd 
    Hit)
    Rush forward: B, F, S
    
    STAND ALONE SPECIALS:
    Bladegeyser: F, D, Q (can be followed with a special)
    Air Fireball: D, F, Q (while in air)
    Low Dagger: S + K (can be followed with a special)
    Overhand: F + Q + S
    High Thrust: Q + S (can be followed with a special)
    
    EXECUTION:
    Hold S, then release (within sweep distance)
    
    ADVANCED COMBOS:
    7-Hit B + Q, Q, Q, S, HCF+S, QCF+Q
    7-Hit B + Q, Q, Q, S, HCF+S, QCF+K
    
    ***
    THE EXECUTIONER (Speed:5 Power:9 Reach:9 Armor:5)
    
    COMBO STARTERS:
    Head Stab: B + Q
    Air Attack: Q (in air near ground)
    
    BASIC COMBOS:
    S, K, Q
    Q, Q, S
    
    COMBOABLE SPECIALS:
    Big Swing: B + S
    Corps Kiss: D, F, Q
    Devastator: B, F, Q
    Axe Hook: B, D, F, S (Hooks, then throws opponent)
    Sweepchop: D, B, S (Sweep, then anticrouch)
    
    STAND ALONE SPECIALS:
    Fadeback: Q + S (Anticrouch)
    Overhand: F + Q + S
    
    EXECUTION:
    B, D, F, B, D, F, Q
    
    ADVANCED COMBOS:
    7-Hit B + Q, Q, Q, B, F, Q, HCB, S
    6-hit Q, Q, S, B, F, Q, HCF, S
    5-Hit B + Q, Q, Q, HCF, S
    5-Hit B + Q, Q, Q, B + S
    4-Hit S, K, Q, QCF, Q
    
    ***
    KOYASHA (Speed:10 Power:6 Reach:5 Armor:3)
    
    COMBO STARTERS:
    Air Quick: Q (in air near ground)
    Far Stab: Q + S
    Back Kick: S + K (jumping cross over)
    
    BASIC COMBOS:
    S, Q, K
    Q, K, K
    
    COMBOABLE SPECIALS:
    Spin Kick: D, B, F, K (can be done up to 3 times and followed with a special)
    Left attack: E + Q
    Ankle Biter: E + S
    Lowhigh: F, D, F, S
    Sweep: B + K
    Deception: F, D, B, S (can be followed with special)
    Slide: B, F, K (can be followed with special)
    Electo Shuriken: D, F, Q (tap Q again for another one)
    
    STAND ALONE SPECIALS:
    Heel Drop: F, D, B, K (Anticrouch)
    Overhand: F + Q + S
    Air Grab: Q + S (must be in air near standing opponent)
    
    EXECUTION:
    B, F, B, F, Q
    
    ADVANCED COMBOS:
    8-hit  E + S, S, S, Spin Kick, Spin Kick, Spin Kick, F + Q + S
    8-Hit  S, Q, K, QCB, K, QCB, K, QCB, K, QCF, Q, QCF, Q
    
    ***
    LORD DEIMOS (Speed:5 Power:9 Reach:10 Armor:9)
    
    COMBO STARTERS:
    Air Quick: Q (in air near ground)
    Iron Fist: B + Q
    
    BASIC COMBOS:
    S, S, Q + S
    S, D + S, D + S
    
    COMBOABLE SPECIALS:
    Soul Kick: B, F, K
    Hell-icopter: B, D, F, S (can be followed with a special)
    Shoulder rush: F, F, S (can be followed with Quick Power)
    Fire Wall: B, D, F, Q
    Quick Power: B, F, S
    
    STAND ALONE SPECIALS:
    Homerun Swing: Q + S
    Overhand: F + Q + S
    Mega Thrust: B + Q + S (press Q when hitting to toss)
    
    EXECUTION:
    F, B, D, F, S (within sweep distance)
    
    ADVANCED COMBOS:
    7-Hit  B + Q, S, S, HCF + S, B, F, S, B, F, S
    6-Hit  B + Q, S, S, F, F, S, B, F, S, B, F, S
    4-Hit  B + Q, S, S, Q + S, Q + S, B + Q + S
    3-Hit  S, F, F, S, B, F, S
    3-Hit  HCF, S, QCF, Q
    
    ***
    MORDOS KULL (Speed:7 Power:8 Reach:8 Armor:7)
    
    COMBO STARTERS:
    Air Quick: Q (in air near ground)
    
    BASIC COMBOS:
    S, Q, B + S
    Q, S, Q
    
    COMBOABLE SPECIALS:
    Dragon Strike: F, D, F, S
    Shield Rush: B, F, S (can be followed with Dragon Strike)
    Side Kick: B, F, K (can be done up to 3 times)
    Dodge Left: E + S
    Dodge Right: E + Q
    Helliattack: B, D, F, S (can be followed with a special)
    
    STAND ALONE SPECIALS:
    Block high, go low: F, D, B, Q (Defensive Attack)
    Block low, go high: F, D, B, S (Defensive Attack, Anticrouch)
    Sweep: B + K
    Anticrouch: F + Q + S
    Flail Twirl: B + Q + S (can be followed with a special)
    Bell Ringer: Q + S (can be followed with a special)
    
    EXECUTION:
    D, D, B, S (in close)
    
    ADVANCED COMBOS:
    7-Hit Q, S, Q, B, F, K, B, F, K, B, F, S, F, D, DF, S
    8-Hit Q, S, Q, HCF, S, B, F, K, B, F, K, B, F, K
    3-Hit B+S, B, F, S, F, D, DF, S
    3-Hit HCF, S, F, D, DF, S
    4-Hit K, B, F, K, B, F, K, B+K
    
    ***
    NAMIRA (Speed:9 Power:5 Reach:7 Armor:3)
    
    COMBO STARTERS:
    Air Quick: Q (in air near ground)
    
    BASIC COMBOS:
    K, S, Q
    K, K, B + K
    
    COMBOABLE SPECIALS:
    Spin left: B + Q (can follow with another spin by hitting Q again)
    Spin Right: B + S (can be followed with another spin by hitting S again)
    Heelslap: D, F, K (can be followed by K)
    Sweep: B + K
    High Kick: F, F, K
    Twirl: Q + S + K
    Dodge Slash: E + S
    
    STAND ALONE SPECIALS:
    High Thrust: Q + S (can be followed with a special)
    Low Thrust: S + K (can be followed with a special)
    Anticrouch: F + Q + S
    Heel Drop: B, F, K (anticrouch)
    Powerchop: B + Q + S (anticrouch, can be followed with a special)
    Block high, cut low: F, D, Q (Defensive Attack)
    
    EXECUTION:
    D, D, B, F, K (in close)
    
    ADVANCED COMBOS:
    9-Hit  K, S, Q, B + Q, Q, S, B + S, S, Q + S + K
    6-Hit  S, B + S, S, QCF, K, K, Q + S + K<
    
    ***
    RAGNAR BLOODAXE (Speed:6 Power:9 Reach:6 Armor:4)
    
    COMBO STARTERS:
    Air Quick: Q (in air near ground)
    
    BASIC COMBOS:
    Q, S, Q + S
    S, Q, Q
    
    COMBOABLE SPECIALS:
    Valhalla Sweep: B, D, F, S
    Roll n' Scoop: B, F, K
    Fake Roll n' Scoop: F, F, K (Horns hit but there is no scoop)
    
    STAND ALONE SPECIALS:
    Head Rush: B + Q + S (sends character flying)
    Big Chop: Q + S (anticrouch)
    Anticrouch: F + Q + S (anticrouch)
    Double Axe Attack: Q + S + K (anticrouch)
    Frenzy: F + Tap Q quickly
    Thunder Clap: B, F, Q
    
    EXECUTION:
    B, D, F, B, K (in close)
    
    ADVANCED COMBOS
    6-Hit S, Q, Q, B, F, K
    5-Hit S, Q, Q, QCF, S
    4-Hit Q+S, B, F, K
    
    ***
    TAKESHI TSUNAMI (Speed:8 Power:7 Reach:7 Armor:8)
    
    COMBO STARTERS:
    Air Quick: Q (in air near ground)
    Steel Waterfall: F, D, B, S
    Hop Kick: B, F, K
    
    BASIC COMBOS:
    S, Q, S
    Q, Q, S
    
    COMBOABLE SPECIALS:
    Flipping Uppercut: B, D, F, S
    Energy Palm: B, F, S (can be followed by Q + S and then another special)
    Typhoon Fury: F + Tap Q quickly
    
    STAND ALONE SPECIALS:
    Sweep: B + K
    High Thrust: Q + S (can be followed with a special)
    Low Thrust: S + K (can be followed with a special)
    Zen Dodge: E + S (can be followed with a special)
    Left spin: E + Q (can be followed with a special)
    Dodge slash: F + Q + S
    
    EXECUTION:
    F, D, B, D, F, S (in close)
    
    ADVANCED COMBOS
    8-hits - HCB, S, B, F, K, Q, Q, S, B, F, S, F + S , HCF, S
    
    ***
    XIAO LONG (Speed:10 Power:5 Reach:6 Armor:3)
    
    COMBO STARTERS:
    Air Quick: Q (in air near ground)
    Kneehit: Tap B + Q
    Hop Kick: B, F, K
    
    BASIC COMBOS:
    S, Q, K
    Q, K, K
    
    COMBOABLE SPECIALS:
    1000 Staffs: Hold S for 2 seconds, then release (can be followed by a special)
    Staff Sweep: D, F, Q then another special
    Leg Sweep: B + K
    Fierce: Q + S
    Spin Kick: B, D, F, K
    Lowhigh: F, D, B, S (sweeps, then chops)
    Slide Right: E + Q
    
    STAND ALONE SPECIALS:
    Orb: Hold B for 2 seconds, F, S (holds victim still for 1.5 seconds)
    Block/Kick: F, D, B, K (can be followed with a special)
    Thrust: B, F, Q (can be followed with a special)
    Slide left: E + S
    Knockout: B, D, F, S
    Overhand: F + Q + S
    
    EXECUTION:
    B, F, B, F, S
    
    ADVANCED COMBOS:
    12-hit (S) Charge Strong, Q, K, Release Strong, HCF, Q, D + S, HCF + S
    10-Hit S (hold), Q, K, (release S), HCB, S  
    9-Hit S (hold), Q, K, (release), Q+S
    3-Hit S, Q, HCF, K
    4-Hit Q, K, K, HCB, K
    
    ***
    DREGAN (Speed:? Power:? Reach:? Armor:?)
    
    COMBO STARTERS:
    Air Quick: Q (in air near ground)
    Sword Pierce: Q + S
    
    BASIC COMBOS:
    S, S, Q
    
    COMBOABLE SPECIALS:
    Dodge Left: E + S
    Dodge Right: E + Q
    Jump Attack: B, F + S
    Skull-Shot: D, F + Q
    Sword Uppercut: F, D, F + S
    
    STAND ALONE SPECIALS:
    Shielded Attack: F, D, B + S
    Sword Strike: F + Q + S
    Dropkick: B, F + K
    Whirlwind Kick o'Rama: hold S then Release
    Throw&Stab: S + K
    
    EXECUTION:
    ???
    
    ADVANCED COMBOS:
    4-hit: Q + S, S, S, Q
    
    ***
    HELLKNIGHT (Speed:? Power:? Reach:? Armor:?)
    
    COMBO STARTERS:
    
    BASIC COMBOS:
    S, S, Q
    
    COMBOABLE SPECIALS:
    Tail-Shot: D, F + Q
    Axe Uppercut: B, D, F + S
    
    STAND ALONE SPECIALS:
    Axe-Charge: Charge Back, F + S
    Firewall: B, F + Q
    Axe Takedown: F, D, B + Q
    
    EXECUTION:
    ???
    
    ADVANCED COMBOS:
    4-hit: S, S, Q, HCF + S
    
    ***
    POJO (Speed:? Power:? Reach:? Armor:?)
    [to play him: perform Taria's Execution-Move; 2-Pl: go to Taria & hold START]
    
    COMBO STARTERS:
    None
    
    BASIC COMBOS:
    Q, Q, S
    S, S, Q
    
    COMBOABLE SPECIALS:
    Chop: F + Q + S
    Charge: B, F + Q
    
    STAND ALONE SPECIALS:
    Egg Launch: Jump up and press Q + S
    Explosion: Q + S + K
    Jump Kick: HCB + S
    Chicken Scratch: B, F + K (followed by two kicks)
    
    EXECUTION:
    F, F, K (in close)
    
    ADVANCED COMBOS:
    4-hit: Q, S, Q, Q + S + K
    
    ***
    GRENDAL (Speed:? Power:? Reach:? Armor:?)
    [to play him: 2-player mode; player with 3 wins picks Executioner & holds down 
    START]
    
    COMBO STARTERS:
    Big Punch: B + S
    Big Knee: B + K
    Air Quick: Q (in air near ground)
    
    BASIC COMBOS:
    None
    
    COMBOABLE SPECIALS:
    Railroad Smash: F + Q + S (can be continued by hitting Q + S two times)
    Hand Sweep: F, D, B, S (can be followed by a S)
    Fierce Hit: Q + S
    Forearm Bash: B, F, Q
    Smash Upper: F + Q + S
    Trip & Hammer: HCB, S, S
    
    STAND ALONE SPECIALS:
    Earthquake: Q + S + K
    Uppercut: B, D, F + Q
    Power Hit: B, F, S
    Shoulder Ram: F, F, S
    El Toro: B, Q + S, S
    Railroad Treatment: Q + S, Q + S, Q + S
    
    EXECUTION:
    D, D, B, F, S (in close)
    
    ADVANCED COMBOS:
    7-hit: B + K, K, B, F + Q, Q + S, Q + S, Q + S, Q + S
    6-hit: Q, Q + S, Q + S, Q + S, HCB, S, S
    
    ***
    WAR MECH (Speed:? Power:? Reach:? Armor:?)
    [to play him press Right, Up, Left, Down on Controller at (C)-screen]
    
    COMBO STARTERS:
    ???
    
    BASIC COMBOS:
    Q, Q, S
    Hold S for 2 sec. then Release
    
    COMBOABLE SPECIALS:
    Cannon Ball: D, F + Q or D, F + S
    Extended Morning Star: B, F + S
    Arm-Charge: F + Q + S
    
    STAND ALONE SPECIALS:
    Cockpit Spin Vertical: HCF + K
    Cockpit Spin Horizontal: Q + S
    Grab&Throw Enemy: F + S + K (in close)
    
    EXECUTION:
    ???
    
    ADVANCED COMBOS:
    ???
    
    ***
    ICHIRO (Speed:? Power:? Reach:? Armor:?)
    [to play him press Right, Up, Left, Down on Controller at (C)-screen]
    
    COMBO STARTERS:
    Air Quick: Q (in air near ground)
    Double Fist Charge: F, F + Q
    
    BASIC COMBOS:
    S, S, Q
    
    COMBOABLE SPECIALS:
    Helicopter Sword: B, F + Q
    Energy Ball: D, F + Q
    Energy Blade: HCF + S
    Spin Kick: HCF + K
    
    STAND ALONE SPECIALS:
    Fist Punch: B, F + S
    Blade Pierce: Q + S
    
    EXECUTION:
    ???
    
    ADVANCED COMBOS:
    4-hit: S, S, Q, HCF + K
    4-hit: S, S, Q, HCF + Q
    

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