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    FAQ by GavLuvsGA

    Updated: 04/20/05 | Search Guide | Bookmark Guide

    *							MARIO PARTY								*
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    		*					FAQ by GavLuvsGA				*
    		  *															  *
    Version 2 (16 April 2005)
    Okay, apologies for the fact that for some time there has been a FAQ for this
    game under my name that was actually for Mario Party 2 FAQ. This was caused by
    my failure to label it properly. I now have this game, so here is my FAQ for it.
    E-Mail Policy
    Write to EITHER GavLuvsGA@aol.com OR XPhileScaper1121@aol.com (please don't
    write to both though; I find that sort of thing annoying).
    A few things to be aware of before posting:
    1) Read the FAQ first to see if your question is answered. That is why it is
    2) Put "Mario Party" in the subject heading, otherwise I will think you are
    sending spam. No matter how many times I say this, there are always some people
    who ignore this request. In particular, don't try to send e-mails headed: "I am
    the Great Mighty Poo"; sending an e-mail with this heading will likely lead to
    me blocking your e-mail address. This is based on a recent number of e-mails
    sent to me with this heading by one particular person.
    3) No spam, and this includes asking questions and accompanying them with spam
    (e.g. "Help! Can you give me some tips on Paddle Battle. Go here to order
    4) Please don't attempt to send me IMs. I am far too busy for IMs.
    5) Don't send attachments.
    6) Write legibly, and in English. For example, if you write: "Y HA70 THAR IM
    SUTK ON DI5 GM3 CN U HLP M3!11!11111 I N3D H3PL 0N BOMSKT1BLA!11!111" or
    something like that, I will have no idea what you are trying to say and will
    ignore you. Similarly, e-mails that are unclear as to what help is needed (e.g.
    simply writing: "Please help, I'm stuck" will not get a reply.
    7) Banal questions will also be ignored. By that I mean looking for things that
    have not been included because no one should need a FAQ to work them out (e.g.
    "Which button is the control stick?", "Which character is Mario?").
    Extra Note: All secret items are included in the "Secrets" section at the end
    of the FAQ so as not to spoil them for unwary FAQ readers. If it appears that I
    missed something out, it is likely that it will be found in this section.
    Revision History
    Version 1.1 - 3 January 2005
    Made a few quick changes, including the addition of Mushroom Spaces and a few
    more items.
    Version 2 - 16 April 2005
    Updated to include a certain board  and Koopa's Bonuses.
    1) Characters
    2) Mini Games
    3) Spaces and Board Events
    4) Boards
    5) Endings
    6) Mini Game Island
    7) Item Shop
    8) Secrets
    Mario is, obviously, the star of the game.
    Luigi is Mario's younger brother.
    Peach, a.k.a. Princess Toadstool, is the ruler of Mushroom Kingdom.
    Yoshi is a dinosaur, who has helped Mario in many adventures.
    Donkey Kong is a gorilla, and was the title character of Mario's first game.
    Wario is Mario's greedy rival.
    The following characters appear in the game, but are not playable
    Bowser (a.k.a. Morton Koopa) is the king of the Koopas, and frequently tries to
    take over Mushroom Kingdom.
    Toad is Peach's steward. He helps you by giving you stars.
    Koopa Troopa is the host of all the boards and will give you coins to help you
    when you pass start.
    Boo is a ghost who steals items from players for other players.
    		2.1) 4-PLAYER
    4-Player Mini Games happen if each player is on the same coloured space (Bowser
    spaces count as red; fortune and minigame spaces count as blue, while happening
    spaces randomly change to red or blue). In most 4 player games, the winner(s)
    will get 10 coins.
    Type: Skill
    Difficulty: Easy
    Press A and Z alternately or A and B alternately, to inflate your Bowser
    balloon. Don't press too rapidly, though - wait for your character to push or
    pull the pump properly before pressing the next button. Get the right rhythm to
    be the first to burst your balloon.
    				BOMBS AWAY
    Type: Survival
    Difficulty: Medium
    Keep jumping to avoid the bombs fired from Bowser's pirate ship, or you will be
    momentarily stunned. If you manage to survive the time, then you win coins (all
    four players win coins if they all survive).
    Type: Coin Collecting
    Difficulty: Medium
    Attack the boxes by punching (B) or hip dropping (A+Z), and quickly get the
    coins (easier said than done as the opponents can get in your way). Watch out
    for Thwomp Blocks, which bounce back and throw you across the room.
    Type: Survival
    Difficulty: Fairly Easy
    Use the control stick to move around and knock the other players off the
    platform (if you are lucky, some computer players may knock themselves off).
    Just try not to fall off yourself if an opponent dodges out of your way.
    Type: Luck
    Difficulty: N/A (down to luck)
    Press A repeatedly to dig and use the control stick to move, and search for the
    treasure chest. You will slow down slightly when digging through rocks. The
    chest is hidden somewhere, randomly. If you uncover an arrow, it is pointing in
    the direction of the chest.
    				CAST AWAYS
    Type: Coin Collection
    Difficulty: Fairly Hard
    Push the control stick forward to cast your line and hopefully get one of the
    items in the water, then rotate the stick to reel it in. Coins are worth one
    coin, bags are worth 5 and chests worth 10. You win all the coins you reel in.
    Type: Coin Collection/Luck
    Difficulty: Easy
    Keep jumping up and hitting the "?" blocks (nine in total) and get the coins
    inside (when a coin appears above it, you get it, like in traditional Mario
    games). The amount of coins in a block is random and can be anything from 1 to
    10. You win all the coins you collect.
    Type: Skill
    Difficulty: Medium
    Use the control stick to move your pneumatic drill around the fossilized
    character. Make the cut as neat as possible to win (the player or players with
    the highest score wins).
    				FACE LIFT
    Type: Skill
    Difficulty: Fairly Easy
    Watch the way the Bowser face is distorted, and then copy it yourself by
    pressing A to grab a feature and using the control stick to move it (press A to
    release and B if you want to undo that move). Points are gained by how accurate
    you were, and the winner is the player with the highest score.
    				GRAB BAG
    Type: Coin Stealing
    Difficulty: Medium
    Get behind an opponent and repeatedly press B to steal coins from their bag. If
    you are grabbed, press B repeatedly to stop them taking your coins. The
    difficulty here is getting behind opponents while stopping others from sneaking
    up on you. In this game, the coins that you have are all the coins you have
    collected so far, and coins will be added to or deducted from your total
    depending on what you gained or lost in the mini game.
    Type: Coin Collection
    Difficulty: Fairly Hard
    Run around to get the coins dropped by the Hammer Brother, but avoid the
    hammers and avoid running off the edge of the tower. The reason I'm listing
    this as "fairly hard" is that the coins move fast, and the opponents will often
    get in your way when you are trying to get to them.
    				HOT BOB OMB
    Type: Sudden Death/Luck
    Difficulty: N/A (mainly down to luck)
    Keep pressing A to throw the Bob Omb to an opponent and use the control stick
    to specify the direction. Keep passing it, and make sure you are not holding it
    when it explodes. The player holding it when it explodes loses and must give
    five coins to all three opponents.
    N.B. In that case that the losing player does not have 15 coins, the other
    players will still gain 5 coins each, but the loser will lose all the coins
    they have).
    Type: Survival
    Difficulty: Fairly Easy
    To beat this game, you must make 20 jumps over the podobo rope. Press A to jump
    when it swings near you and watch out when it speeds up. All survivors win 10
    Type: Co-operative
    Keep passing the key from player to player with B to avoid the spiked koopas
    getting it. If it lands on the floor, run to it fast to pick it up. Since this
    involves co-operation between all four players, all four win coins if they are
    Type: Skill
    Difficulty: Playing Instruments - Easy; Conducting - Effectively Luck
    One player conducts with the control stick and chooses when each player plays.
    If you are playing an instrument, watch for when an icon appears by your
    character's face and press A when the cursor goes over it; if you are
    conducting, push the control stick in the right direction at the right time.
    The 10 coins go to the player(s) who performed the best.  If you happen to be
    conducting, it can be very hard to win, even if you do everything right. It
    seems that the conductor can only win if all the instrument players screw up (I
    have often conducted perfectly and won nothing). This game would maybe have
    been better as a 1 v 3 game.
    Type: Quick Reaction/Survival
    Difficulty: Medium
    When Toad raises a flag, quickly get to the mushroom of the same colour as the
    flag before the other mushrooms lower into the water. Last one standing wins,
    and the longer it takes, the faster the mushrooms will move. You can also press
    A to jump and A + Z to hip drop. Be careful not to confuse the two shades of
    blue, or red and pink.
    Type: Quick Reactions
    Difficulty: Medium
    When the music stops, quickly run to the centre mushroom and jump up to get the
    coins before your opponents. All I can suggest is concentrate and react fast,
    and don't bother with the smaller mushrooms as you will most likely leap it at
    it and miss completely in your haste to beat the other players.
    Type: Race to the Finish
    Difficulty: Medium
    Keep jumping from platform to platform with A. There are a lot of coins
    littered around, but it is best to avoid being distracted by these. The winner
    is the first to the goal.
    Type: Co-operative
    Difficulty: Fairly Easy
    One player has the bulb, and the other three must protect them from Boos by
    punching the Boos (using B). The player with the bulb cannot attack boos.
    Rescue any trapped players with B too. At the end, throw the bulb into the
    socket to get rid of the boos.
    In this game, all the players can win coins by making it to the end.
    				SHY GUY SAYS
    Type: Quick Reaction/Survival
    Difficulty: Medium
    The Shy Guy will raise one of two flags, labelled A and B, and you should raise
    either button A or button B, depending on which is raised. If you make a
    mistake, he will take his cutlass and you will drift out to sea (and you are
    out). Be careful when he raises two flags to trick you, and wait a moment to
    gauge which one he will lower; don't take too long to raise a flag, though, or
    you will also be out. The last one standing wins.
    Type: Race to the Finish
    Difficulty: Variable (depends on CPU or human opponent skill level)
    Press B repeatedly to skate to avoid falling into the lava, and press A to jump
    over the Thwomps. Be careful not to hit A by accident or you will waste time.
    About halfway, you will see some coin bags overhead, which you can easily jump
    to get (worth 5 coins). This is always very close, but the winner gets 10 coins.
    Type: Race to the Finish
    Difficulty: Medium
    To get around the track, hold the control stick on the straight section and let
    go on the curves to stop yourself spinning out. There are four laps.
    Type: Skill
    Difficulty: Fairly Easy
    Your weight will tilt the picture that you are on and will help you to uncover
    the picture. My usual tactic is to run to all four corners first to wipe out
    the tiles on the edges before dealing with the ones in the middle.
    Type: Coin Collecting
    Difficulty: Medium
    Keep pressing A to swim and guide yourself with the control stick to get the
    treasure from the sea bed. Larger chests contain more coins. Don't stay down
    too long to avoid drowning, and avoid running into Sushi the Shark or the
    Gooper Bloopers, who will try their best to get in your way, otherwise you will
    drop your treasure. The game ends when all the treasure is collected, or time
    is up and you win all the coins you collected.
    		2.2) 1 v 3 MINIGAMES
    These are triggered if one player is on a different coloured space to the other
    three players. In most cases, the single player will either win or lose 15
    coins and each of the three players will win or lose 5 coins.
    				BASH 'N' CASH
    Type: Single Player - Coin Protecting; Three Players - Coin Stealing
    Difficulty: Single Player - Fairly Hard; Three Players - Medium
    If you're the single player, keep running around and try not to let your
    opponents hit you; if they do, try and grab the coins that go flying out. If
    you're in the team of three, keep attacking the single player (with A) and try
    and get some of their coins.
    				BOWL OVER
    Type: Single Player - Coin Collecting/Stealing; Three Players - Coin Protecting
    Difficulty: Single Player - Easy; Three Players - Hard
    The single player has to throw the koopa shell (using A) and guide it to the
    other three players, who are bowling pins. Make sure you don't hit the sides
    (if so, you win nothing, but you lose nothing either). You win coins for every
    pin you knock down, and if you knock down an opponent, you steal five of their
    coins. If you're a skittle, don't go near the other players, and try and time a
    jump right as the shell is about to hit you. Computer players have an annoying
    tendency to follow you around, and you can be knocked down if another pin falls
    on you. The three players cannot win any coins in this game.
    Type: Coin Collecting
    Difficulty: Medium
    One player has a mallet while the other players have no weapon. The mallet can
    stun opponents and break open the blocks faster, but also slows the player
    down. If you have the mallet, make sure you attack players trying to beat you
    to coins (A or B). The opponents can attack the player with the mallet and
    knock it out of their hands, and then anyone can take it - also, they can break
    the blocks by jumping (like in a traditional Mario game), but this takes longer.
    Type: Coin Collecting
    Difficulty: Single Player - Easy; Three Players - Hard
    The single player runs around on the flower collecting coins by tilting it,
    while being careful not to run around the edge. If you're one of the three
    players, you will just have to collect what falls off the side by moving your
    boat around. You will all coins that you collect.
    				CRANE GAME
    Type: Single Player - Coin Collecting/Stealing; Three Players -
    Difficulty: Single Player - Fairly Easy; Three Players - Hard (if grabbed)
    The unfairness of this game may have some players yelling at the screen. If
    you're in the crane, move it around so you are above an opponent or other prize
    (coin = 1 coin, bag = 5 coins, chest = 10 coins). Move so that your shadow is
    directly over the target, then press A to grab it, then repeatedly press A to
    move it back to the warp pipe. If you grab an opponent, you will win one third
    of their coins. If you're one of the "prizes", all you can do is bash A like
    crazy and hope the crane controller drops you (very hard against a computer).
    Generally, computers will go for whichever of the other players has most coins
    - this way you will know if you are likely to be picked on.
    Type: Coin Stealing
    Difficulty: Single Player - Hard; Three Players - Easy
    In order to row, you must rotate the control stick fully and quickly. You don't
    need to do it too fast, though. This will push the boat over to the opponents'
    side, hopefully. The single player is playing against all three others, and
    therefore has a harder job. Each time a player is speared by the shy guys (by
    getting too close to the bank), they lose coins - either the single player
    gives a coin to each opponent, or vice versa. Coins are deducted from your
    current total.
    				PIPE MAZE
    Type: Single player - Observation/Luck; Three Players - Luck
    Difficulty: Single player - Medium/Luck; Three Players - Luck (or Impossible if
    playing against an expert)
    Another gloriously unfair game, the single player will get to drop a chest of
    coins down the maze of pipes. The pipes act in a similar manner to the rocket
    minigames seen in some of the old Mario games, and every time one of the
    vertical pipes meets a horizontal pipe, the chest will follow the horizontal
    pipe and continue to fall down the next vertical pipe. If you are the single
    player, bear this in mind and try and work your way up the pipes from your
    character and see if you can deduce where you should drop the chest.
    Here is an example below, with the lines representing pipes. If you are playing
    as Mario, then you would have to drop the chest from the pipe marked "*" in
    order to receive it.
    	|			|			|			|
    	| ---------|			| ---------|
    	|			|			|			|
    	|			|----------|		     |
    	|			|			|----------|
    	|			|----------|			|
    	|----------|			|			|
    	|			|			|----------|
    	|			|			|			|
    Mario  	Luigi		Peach	Yoshi
    If you're not dropping the chest, this game is pure luck.
    Type: Single Player - Survival; Three Players - Knock Out
    Difficulty: Medium
    In all honesty, no one has much of an advantage. If you're the single player,
    keep pressing B like crazy and jump over all obstacles (including the falling
    logs), and swing on the vines if possible. If you're in the team of three,
    ground pound when the piranha plant is directly under the cloud to water it the
    best way possible, and hopefully you will catch the single player.
    				TUG O' WAR
    Type: Survival
    Difficulty: Single Player - Fairly Hard; Three Players - Fairly Easy
    Keep rotating the control stick as fast as you can to pull your opponent(s) off
    the ledge, where they will be eaten alive by the piranha plant.
    		2.3) 2 v 2 MINIGAMES
    Type: Race to the Finish
    Difficulty: Easy
    Keep pressing A repeatedly to run up with your bobsled, and then be the first
    to finish; try and run over the boosters to speed yourself up and don't fall
    off the edge. Computer players are always a pushover at this.
    Type: Beat Other Team
    Difficulty: Medium
    Keep passing to your partner with B if you have the "ball", and avoid having
    the ball stolen. If you don't have the ball, try and steal it. The team who
    first scores wins.
    Type: Coin Collecting/Co-operation
    Difficulty: Fairly Easy
    If you're the one diving, first of all quickly swim down to the bottom to get
    the chest with 10 coins in and hopefully beat your opponent, then swim back
    fast before you drown (don't worry, you get resurrected after a few moments).
    Then go for the other chests; the ones to the sides, further down, have more
    coins in. If you're reeling in, rotate the control stick fast when your partner
    has a chest.
    Type: Race to the Finish
    Difficulty: Easy
    Keep pressing left and right alternately to get to the end. If you press the
    wrong way, you will fall over. Don't worry too much about the Thwomp. This is
    second only to Ground Pound in terms of computer player stupidity.
    Type: Race to the Finish
    Difficulty: Hard
    Keep pressing A to move the handcar and when you reach a bend, lean in the
    direction that you are turning, but be careful - lean too much and you will
    plunge off the track to a fiery death (very annoying).
    Type: Observation
    Difficulty: Hard
    Watch the shadows of the boos to see which one moves fast (they do so in quick
    succession), and try and at least make an educated guess as to which moved
    first and attack it. If you are right, you get the coins. If you are wrong, the
    Boos will spirit you away to another dimension.
    Type: Memory
    Difficulty: Very Easy
    Prepare yourself to double up in laughter at the pathetic efforts of the
    computer players whenever they get this, as they turn it into a game of luck by
    randomly ground pounding everything in sight. All you need to do is memorise
    which of the posts have flat tops (easy unless someone distracts you), and then
    ground pound the butterflies on top (A + Z).
    Type: Skill
    Difficulty: Medium
    Jump (A) and kick (B) to break the wooden crates, but don't kick the Thwomps or
    you will be chucked off the tower. Be careful as the Thwomps move up and down,
    so timing is important, and you only have 10 seconds. Then, jump to get the
    chest when it is within reach.
    Type: Skill
    Difficulty: Medim - Hard (varies depending on which course you are given)
    Keep pressing B to make your character lean back, but don't overdo it or you
    will fall over. Watch your characters getting into some really compromising
    looking positions as you have to dance lower and lower. If you look as though
    you are about to fall over, slow down your button tapping, and tap the button a
    few times repeatedly if you look like you are going to hit the bar. Courses
    vary in length; all you can do is hope you get the short course.
    Type: Memory/Luck
    Diffuculty: N/A (Luck-based)
    Ground pound matching tiles to win coins here; memorise where each picture is
    and try not to get Bowser. My advice is to start with the middle picture, then
    go around the sides, in sequence, only diverting when you find where a pair is.
    You get 2 coins for each pair (maximum: 8 coins).
    Type: Survival
    Difficulty: Very Hard
    This is one game you don't want the game to randomly serve up to you. Rotate
    the control stick like crazy to light the room before you are caught by the Big
    Boo. Even if your light looks very bright, you can still be caught out. The
    only way I managed this was to use the palm of my hand to avoid slippage (this
    can hurt a LOT, so try wearing a glove).
    				SHELL GAME
    Type: Memory
    Difficulty: Easy
    Simply keep your eye on which Koopa has the treasure chest with the coins in as
    they flip and spin around you. As long as nobody calls out to you and distracts
    you, you should find it quite easy to keep track of them. If a human opponent
    is playing this one, and you're particularly mean, you could always try
    distracting them in some way.
    Type: Coin Collecting/Skill
    Difficulty: Fairly Hard
    Carefully line up three of a kind. This can be hard because the roulettes spin
    very fast. Try and figure out which item is two items before the one you are
    aiming for and jump when that one comes up (easier said than done).
    Type: Reach the Goal
    Difficulty: Medium
    As the towers teeter, do a running jump to get to the next one BEFORE you fall
    to your doom. The tower teeters depending on where you stand, so stand
    somewhere where you will easily reach another tower. This can often be harder
    than it looks.
    Type: Coin Collecting
    Difficulty: Very Easy
    Rejoice if you get this. Scream if an opponent gets it. This is easy money;
    jump on the heads of all the piranha plants you can and get a coin for each;
    the numbers slowly increase from 1 to 8, and you can get many, many coins.
    Blue Space
    You win three coins, or six if during the last five turns
    Red Space
    You lose three coins, or six if during the last five turns
    Happening Space
    See next section for various effects
    Chance Space
    You can make other players give each other coins, or stars, or make them trade
    coins or stars, but be careful as you could end up losing a lot of things.
    You will either get a red mushroom (throw again) or a poison mushroom (miss a
    Mini Game Space
    You play a one-player mini game.
    Bowser Space
    You will unleash one of the following events:
    Give coins to Bowser: Self-explanatory
    Bowser revolution: All coins are divided equally
    Bowser's Chance Time: One player must give coins to Bowser (the chances of it
    being you are doubled)
    Bowser Mini-Game: All four players must play to avoid losing coins
    - Face Lift (any player who gets less than 90 points loses some coins)
    - Bash 'n' Cash (you will be in the Bowser suit; all coins that are bashed out
    of you will be lost forever; no one can collect them
    - Tug o' War (you are in the Bowser suit)
    - Balloon Burst (you must win to avoid losing coins)
    If you land on a Bowser space with no coins, prepare to say goodbye to one of
    your stars as Bowser will force you to sell it for the miserly sum of 10 coins.
    If you have no stars either, he'll give you 20 coins.
    Koopa Troopa
    Koopa Troopa stands by the start and gives you 10 coins as you pass. There are
    occasional bonuses; if you are the 10th person to pass, you get 20 coins; the
    20th person to pass gets 30 coins, and so on. The coins you receive are doubled
    during the last five turns.
    You can buy a star if you have 20 coins or more.
    Steals other players' coins for free (this costs five coins in other Mario
    Parties), or stars for 50 coins.
    Bowser will usually take coins for you, rarely giving you anything in return.
    He will usually charge a set amount of coins for his "services", and will take
    all your coins if you don't have enough.
    4) BOARDS
    A castle, set in the sky. This board is very different from the typical sort of
    board that you will find in Mario Party Games. Rather than going around in
    circles, you follow a single path, with only a few points where you can take
    different routes (e.g. to go past the Boo). When you reach the end, ride the
    cloud up to find either Toad or Bowser. Toad will give you a star, but as soon
    as someone has visited Toad, he will switch with Bowser, and vice-versa.
    Bowser Effect
    Bowser will give you a Ztar (fake star), which is useless and costs a massive
    40 coins.
    Happening Spaces
    Each happening space will switch Toad and Bowser around.
    This game is a more traditionally-styled board; Toad will move whenever you get
    the star, but Bowser remains in one spot. You can pass the Whomps by paying 10
    coins and the grey slate barriers only let you past if you have 20 or more
    coins (you don't pay any though).
    Bowser Effect
    Bowser will give you a completely worthless Golden Bowser Statue, costing 10
    Happening Spaces
    If a player is in the right place, a rock will chase them and any other players
    in the way across the board, and they will end up at the bottom of the board,
    right in the middle.
    This board is very luck-based, and you have to keep following the same path all
    the time. There are a lot of happening spaces, so you will need to win a lot of
    Mini Games in order to get coins. The main feature of the board is Goomba's
    lottery. Pick one of four seeds and only one is a "winner". Actually, the
    "prize" is being sent towards Bowser's space. All the other three send you to
    Toad (who stays in the same place throughout the game). When the next player
    reaches the lottery, they choose one from the remaining seeds; when all are
    gone, the game restarts.
    Bowser Effect
    Bowser will give you a Bowser Cake, costing you 20 coins.
    Happening Spaces
    If you have less than 30 coins, nothing happens. If you do happen to have 30 or
    more coins, you have the option of paying 30 coins for Goomba to grow a piranha
    plant. When someone with a star lands there, the piranha plant will steal their
    star and give it to you.
    This board consists of two islands, connected by two bridges with Thwomps on,
    who you must pay to pass. The toll starts off as 1 coin, but increases by one
    coin each time someone passes (you can also increase the toll yourself). Toad
    will start on one of the islands, and will swap places with Bowser when a
    Happening space is landed on. However, it is best just to stay on one island
    rather than follow Toad around (happening space events are very frequent). Each
    island has an advantage; the left hand one has Koopa, and the right hand one
    has Boo.
    Bowser Effect
    Bowser will give you a Bowser Tube, costing 30 coins, which will burst due to
    the fact that it is too small.
    Happening Spaces
    Bubba (the big fish from Super Mario 64) will swallow Toad and Bowser will surf
    in and take his place. Bubba will spit Toad out where Bowser was previously (on
    the other island).
    This board consists of five areas, and to make things clearer I've provided a
    rough diagram.
    		3(RED)								4(BLUE)
    		1(RED)									2(BLUE)
    Each of the main areas has a cannon, which you will be forced to go in when you
    pass them. When you are fired, you will go to another area (the cannons in the
    red areas will always fire you to the blue areas and vice-versa). The cursor
    will flash randomly over the spaces and you must press A to stop it and you
    will land on the space the cursor is on. This is generally luck-based, and this
    board can be very unpredictable. Bowser is in the circle in the middle and is
    surrounded by one-player games, but its best to avoid this area completely.
    Bowser Effect
    You must pay Bowser to use the cannon to go to one of the other areas (chosen
    Happening Spaces
    The cannons will change direction. There are two possible ways in which they
    can be orientated.
    		Cannon				Takes You To Area
    			1								2
    			2								3
    			3								4
    			4								1
    			1								4
    			2								1
    			3								2
    			4								3
    Fly Guy
    You can pay the fly guy 10 coins to either take another player to him (handy if
    one player is close to the star), or you can pay him to take you to Bowser
    (usually not worth it, unless you happen to get Whack-a-Plant).
    From turn to turn, the red and blue gates will alternated between being open
    and closed, so this board can often be unpredictable. When you reach a warp
    pipe, you will return to near the start (and pass Boo).
    Bowser Effect
    Bowser will give you a coin he made in his coin machine. But this will cost you
    20 coins - meaning a net loss of 19 coins.
    Happening Spaces
    The closed gates will open and the open ones will close. The Happening Spaces
    to the top right will make the player go flying onto the other pathway nearby.
    If you have 20 coins when you pass them, you can pay them to switch the
    positions of the gates. Very useful for screwing opponents over.
    5) ENDINGS
    This section details the endings for the various boards.
    A bunch of rainbows appear and a bridge is formed to a new tower, which the
    players run up, except for the player in last place, who slips down and is
    saved from certain death by Lakitu, but is swept away and prevented from taking
    part in the final pose.
    The star will reveal a treasure chest containing golden bananas. The player in
    last place will be chased by a rock (that'll teach them).
    While the player in last place sulks in the corner, the other three players go
    to the top of the cake to celebrate.
    The stars will create a bridge for the blue Yoshi to reach the pink Yoshi. The
    players will run across it, but the player in last place will be eaten by Bubba.
    The two Bob Omb armies will make peace with each other, and then put the losing
    player in a cannon and fire him away, for being so unhelpful.
    The winning player will create a huge airship, which they will fly off in. The
    losing player is shown being chucked about by pistons.
    This walkthrough details all the games you will play on this one-player mode.
    Remember, the player you select as your partner will accompany you on two
    player games and will never play against you.
    All 1 v 3 games are played as the single player.
    For more information on the individual games, please refer to Section 2 of this
    Stage 1
     	1.1: Coin Block Blitz
    Goal: Get 10 coins
    Difficulty: Very Easy
    Tips: Refer to what I said above; this should be no problem at all.
    	1.2: Coin Block Bash
    Goal: Get 10 coins
    Difficulty: Fairly Easy
    Tips: Make sure you keep hitting your opponents to stop them snagging the coins
    you are after.
    	1.3: Coin Shower Flower
    Goal: Get 20 coins
    Difficulty: Easy
    Tips: Keep running about and don't fall in. You really shouldn't need help on
    	1.4: Paddle Battle
    Goal: Get 15 coins from your opponents.
    Difficulty: Fairly Hard
    Tips: All I can say is practise rotating the control stick in the intro screen
    to see how you paddle before trying this one. This might take several tries, so
    you may need to return to previous games to collect extra lives.
    After this game, you will reach the first save space.
    Stage 2
    	2.1: Memory Match
    Goal: Match all of the pictures
    Difficulty: N/A (luck-based)
    Tips: You need a lot of luck for this one. Use the tips I gave in the mini game
    section and hope you don't get Bowser.
     	2.2: Ground Pound
    Goal: Pound all the posts without spikes
    Difficulty: Very Easy
    Tips: Simply memorize the positions of the posts with no spikes before the
    butterflies land; this is one of the easiest games ever.
    	2.3: Limbo Dance
    Goal: Reach the end
    Difficulty: Fairly Hard
    Tips: You are on the longest course; near the end there are about three low red
    bars, so be careful when going under these. You may well want to save after
    clearing this one.
    	2.4: Musical Mushroom
    Goal: Get the chest
    Difficulty: Medium
    Tips: As I said before, simply make a dash for the centre mushroom when the
    music stops.
    	2.5: Piranha's Pursuit
    Goal: Reach the end without being caught
    Difficulty: Medium
    Tips: Simply go as fast as you can and try and swing on the vines if you can to
    help you; this isn't particularly hard to beat.
    After this point, you can go two different ways. You can take Stage 3 or take a
    shortcut through Stage 5. It is a good idea to take both if you want to unlock
    Stage 3
    	3.1: Crazy Cutter
    Goal: Get 80 points
    Difficulty: Medium
    Tips: As long as you get 80 points or more, you will be okay; simply make sure
    you cut as neatly as you can.
    	3.2: Buried Treasure
    Goal: Get the chest
    Difficulty: N/A (luck)
    Tips: All I can suggest is watch out for the arrows and the chest (sometimes
    the computer players will partially unearth the chest and dig away from it).
    The chest will rarely be under rocks.
    	3.3: Desert Dash
    Goal: Win the race
    Difficulty: Very Easy
    Tips: The opponents on this are incredibly bad, and will probably fall over
    about three times at least; you should have no difficulty clearing this one.
    	3.4: Tug O' War
    Goal: Win the Mini Game
    Difficulty: Fairly Hard
    Tips: If you're not very good at control-stick twirling, save before trying
    this one. All I can suggest is doing it as fast as you can and hopefully you
    will beat the computer players.
    	3.5: Teetering Towers
    Goal: Get to the end
    Difficulty: Medium
    Tips: Once again, make sure you do running jumps to make it to the next tower
    each time.
    Stage 4
    	4.1: Bobsled Run
    Goal: Win the race
    Difficulty: Easy
    Tips: Simply go over all the boosters and try and get a good start. This should
    be no problem whatsoever.
    	4.2: Skateboard Scamper
    Goal: Win the race
    Difficulty: Fairly Easy
    Tips: Again, the opponents here will not put up much effort and you should win
    	4.3: Handcar Havoc
    Goal: Win the race
    Difficulty: Hard
    Tips: Be careful when leaning your cart so as not to overbalance into the lava,
    and you should beat the computers if you mash the A button fast enough.
    	4.4: Ghost Guess
    Goal: Win the game
    Difficulty: Hard
    Tips: As before, check the shadows of the Boos carefully, and watch where the
    first signs of movement are.
    Stage 5 (optional)
    	5.1: Cast Aways
    Goal: Get 30 coins
    Difficulty: Hard
    Tips: It's probably quickest here to only go for the chests and ignore
    everything else. I tend to find doing long casts easiest, so learn to time
    correctly when to cast, and also hold the control stick ready for when a chest
    appears. If you're on the far right, you should cast just as the chest is about
    to pass you; if you're second from the right, try casting as it passes the
    player on your right; if you're second from the left, the best time to cast is
    as it passes between the two players on your right; if you're on the far left,
    cast just after it passes the second-to-right player.
    	5.2: Shy Guy Says
    Goal: Be the last one standing
    Difficulty: Fairly Easy
    Tips: Don't be too hasty when the Shy Guy raises both flags as you will get a
    fair amount of time. With any luck, the computer players will be hopeless at
    	5.3: Bumper Balls
    Goal: Be the last one standing
    Difficulty: Fairly Easy
    Tips: Try and trick opponents into falling off by standing on the edge and then
    moving out of the way; with any luck, at least one opponent will commit suicide
    by rolling off the edge for no reason at all.
    	5.4: Treasure Divers
    Goal: Get 10 coins
    Difficulty: Medium
    Tips: Go for one of the larger chests, and don't be too hasty when trying to
    surface; watch the movement of Sushi and the Gooper Bloopers and start moving
    when they're not too close to you. When there are only a few chests left, stick
    close to an opponent with a chest and hope they get hit, then grab the chest
    when they drop it.
    	5.5: Bombs Away
    Goal: Survive the Game
    Difficulty: Fairly Easy
    Tips: Bowser seems to be a pretty rotten shot in this one; most of the bombs
    will miss the island. Keep jumping and try not to jump over the edge and you
    should make it.
    	5.6: Deep Sea Divers
    Goal: Get 15 coins
    Difficulty: Medium
    Tips: Mash the A button like crazy and beat your computer opponent to the large
    chest; after that, go for one of the chests in the middle of the screen, to one
    of the sides, and then get as many chests as you can.
    	5.7: Mushroom Mix-Up
    Goal: Be the last one standing
    Difficulty: Fairly Hard
    Tips: The computer players are actually quite good at this one, and it is
    likely that this could go on for a while. Make sure you get back to the centre
    as soon as possible and try and get in their way as they jump to the mushroom.
    	5.8: Tightrope Treachery
    Goal: Don't fall off
    Difficulty: Fairly Easy
    Tips: Keep walking; the computer players are somewhat poor at this one.
    Stage 6
    	6.1: Box Mountain Mayhem
    Goal: Get 10 coins
    Difficulty: Medium
    Tips: All I can suggest is attacking the boxes like crazy and hoping for the
    	6.2: Pedal Power
    Goal: Turn the light on fully
    Difficulty: Very Hard
    Tips: Use the palm of your hand to get a better grip on the control stick and
    try wearing a glove or something to avoid doing yourself a physical injury.
    	6.3: Tipsy Tourney
    Goal: Win the Game
    Difficulty: Medium
    Tips: Go for the tiles on the outside first, and then carefully take out the
    middle ones.
    	6.4: Hot Bob-Omb
    Goal: Don't lost
    Difficulty: N/A (luck)
    Tips: This one is down to luck. Save before playing this one, and then save
    	6.5: Bombsketball
    Goal: Win the game
    Difficulty: Fairly Easy
    Tips: Let your partner help, and with any luck they will score (your partner is
    very skilled at this game).
    	6.6: Hot Rope Jump
    Goal: Make 40 jumps
    Difficulty: Medium
    Tips: The rope will slowly speed up, but after 20 jumps it will drastically
    slow down for a while. Don't be caught out when this happens.
    Stage 7
    	7.1: Slot Machine
    Goal: Line up three of a kind
    Difficulty: Fairly Hard
    Tips: All I can suggest is hope for the best; try and time it right and don't
    	7.2: Crane Game
    Goal: Capture one opponent
    Difficulty: Easy
    Tips: The computers hardly put up a fight at all, so all you need to worry
    about is your positioning.
    	7.3: Pipe Maze
    Goal: Get the chest
    Difficulty: Fairly Hard
    Tips: Follow the maze upward from yourself, using the tips I gave before rather
    than relying on luck alone.
    	7.4: Bowl Over
    Goal: Knock down all three opponents
    Difficulty: Medium
    Tips: Watch carefully where the opponents are. Computers aren't too bright on
    this one and will often bunch together and make this an easy win.
    		7.5: Whack-a-Plant
    Goal: Get 25 or more coins
    Difficulty: Very Easy
    Tips: Simply bounce on the head of every piranha plant you can, and when there
    is more than one showing, try to bounce from one plant to another. Remember,
    you can still get them when they're half-retracted.
    	7.6: Mario Bandstand
    Goal: Win the game
    Difficulty: N/A (luck)
    Tips: Save before this game; you are likely to lose a lot of lives (and
    patience) here. You are the conductor, and as far as I can tell, you can only
    win if all three opponents mess up at some point, and you conduct perfectly.
    The problem, is, that usually - while two opponents will always be terrible at
    this, there will usually be one that makes no mistakes, and there is no way you
    can force a computer into screwing up at this. This is an atrociously unfair
    Stage 8
    	8.1: Running of the Bulb
    Goal: Place the bulb
    Difficulty: Medium
    Tips: One of the computer players will be your chosen partner. The other two,
    unfortunately, will make very little effort at helping whatsoever. You will be
    using the bulb, and all I can suggest is keeping away from the Big Boo and
    hoping your partner will not let you down.
    	8.2: Grab Bag
    Goal: Win 15 or more coins
    Difficulty: Fairly Hard
    Tips: Simply try and go after one of the opponents and hope no one gets behind
    you. Once you've grabbed someone's coins, try and grab them again. I beat this
    one by repeatedly attacking Peach.
    	8.3: Key-Pa-Way
    Goal: Open the Door
    Difficulty: Fairly Easy
    Tips: Don't even bother passing to any opponents; computers are generally bad
    at this in normal play. Make a run for the Spiked Koopas and jump over their
    heads, then dash for the barrel and jump on it.
    	8.4: Balloon Burst
    Goal: Burst your Bowser balloon first
    Difficulty: Easy
    Tips: As I said before, get a good rhythm going and you should beat the
    	8.5: Face Lift
    Goal: Get 90 or more points
    Difficulty: Fairly Easy
    Tips: Watch the example and ignore the pathetic efforts of the computers, who
    will more often than not do something they weren't meant to do at all. As long
    as you don't assume they must be correct and copy them, you should be okay.
    	8.6: Bash 'n' Cash
    Goal: Have at least 1 coin left at the end
    Difficulty: Very Easy
    Tips: The computers are very slow and tend to bunch together, so keep running
    around. Finishing the game with 1 coin is actually incredibly simple.
    Stage 9
    	9.1: Hammer Drop
    Goal: Get 10 coins
    Difficulty: Fairly Hard
    Tips: Keep jumping to get the coins before the opponents, and hope that your
    opponents are stupid enough to jump off the tower.
    	9.2: Slot Car Derby
    Goal: Win the race
    Difficulty: Fairly Easy
    Tips: Release the control stick as you go around bends and don't start until
    you hear Toad say: "Go". This  track is very straightforward.
    	9.3: Shell Game
    Goal: Get the coins
    Difficulty: Easy
    Tips: Simply watch the chests, and if someone calls out to you or looks like
    they're about to walk infront of the screen, just tell them to hold on a moment
    - you must not lose concentration on this one.
    	9.4: Knock Block Tower
    Goal: Get the chest
    Difficulty: Medium
    Tips: Don't rush, and time it right to kick the boxes (not the Thwomps) and you
    should be okay.
    	9.5: Platform Peril
    Goal: Win the race
    Difficulty: Medium
    Tips: Getting ahead of the computers isn't too hard; don't get too worried
    about grabbing the coins that are scattered around.
    Toad will tell you you must play against him in Slot Car Derby
    	Slot Car Derby (Version 2)
    Goal: Win the race
    Difficulty: Medium
    Tips: You will be playing against Toad and two other computer players. Toad
    drives quite fast, but isn't particularly hard to beat (I beat him on my second
    7) ITEM SHOP
    Most items bought in here must be activated in the Mushroom Bank before use.
    You buy these with coins collected in Board play, but ONLY coins collected by
    human players get saved.
    Hidden Block (Cost: 200 coins)
    This will randomly appear in Board Play when you land on a space. You will
    either get:
    Koopa Troopa (gives you 20 coins)
    Boo (steals coins or a star for you)
    Bowser (steals 20 coins from you)
    Speed Block (Cost: 200 coins)
    Will sometimes appear instead of the normal dice; only the numbers 8-10 will
    appear on it.
    Slow Block (Cost: 100 coins)
    Appears in place of the normal dice; only the numbers 1-3 will appear.
    Plus Block (Cost: 200 coins)
    However many spaces you get to move, you will also receive that number of coins.
    Minus Block (Cost: 100 coins)
    Has the opposite effect of the plus block; causes you to lose coins.
    Warp Block (Cost: 200 coins)
    Will allow you to switch places with another player (randomly)
    Lucky Coin Box (Cost: 400 coins)
    You get a 10% discount on all collected coins (i.e. if you win 200 coins in a
    board, you will end up with 220).
    Casino Box (Cost: 300 coins)
    Using this, you can gamble to get double the coins you won in a game, but be
    careful, because you could also lose half.
    Mecha Fly Guy (Cost: 100 coins)
    This item does not need to be activated first and will be placed in the Mini
    Game House. Try rotating the control stick as much as you can in 10 seconds to
    see how long you can make him fly.
    Parrot (Cost: 100 coins)
    The parrot sits in the Options room and does not require activation. Use the
    parrot to listen to random character voices.
    Jukebox (Cost: 100 coins)
    Also does not require activation, this is placed in the Option room and allows
    you to play the music from the game.
    Further items are covered in "Secrets", below.
    8) SECRETS
    This section contains SPOILERS
    Play all six main boards once and this will appear in the Item Shop. Purchase
    it for 980 coins.
    This board is full of roulette spaces where you can pay 10 coins for the chance
    of taking shortcuts. Images of Bowser and a star will flash up and you must get
    the star to take the shortcut. Time it right to jump up just as Bowser is
    vanishing and you should get the star.
    Bowser Effect
    Avoid Bowser at all costs (there is a roulette at the end of the path that
    chooses whether you pass Boo or Bowser). Bowser will take coins or stars from
    you, so beware.
    Happening Spaces
    Bowser will start a volcanic eruption and all blue spaces will become red
    spaces for two turns.
    For once, the losing player does not get beaten up, eaten or kicked out in any
    way. The winning player will defeat Bowser and all players will celebrate.
    		8.1.2) ETERNAL STAR
    This becomes available once you have 100 stars deposited in the Mushroom Bank.
    Once you reach 100 stars, the game will not let you collect more. However, once
    you return to the menu screen, a trail of footprints will appear leading from
    Mushroom Bank to the Warp Pipe.
    Go into the bank and you will discover that Bowser stole all of your
    hard-earned stars. Go to the warp pipe, and the game will force you to play
    Eternal Star.
    This is a very unconventional board, set on a broken up star. You must use the
    warp machines to go from area to area. The biggest difference is that there
    will be up to seven stars on the board at any time, each guarded by Baby
    Bowsers (also known as Mini Bowsers and Koopa Kids). Once each of the stars has
    been collected, another lot will be set.
    But there is a twist. When you give your coins to the Baby Bowsers, you must
    play a dice game to throw higher than your opponent to get the star, in
    addition to paying 20 coins. It's not that bad, as your dice only throws
    between 8 and 10 (giving you an 80% chance of success, but if by chance the
    Baby Bowser rolls higher than you, then you lose one of your stars.
    **As yet, I have not witnessed the Baby Bowsers throwing the same number as the
    player, so I have no idea if this is even possible, or whether there are
    different rules in such a case. But, to be fair, I have only just played this
    board for the first time a few hours ago, as I write this.**
    And there are three different warp sequences, so the machines will not ALWAYS
    take you to the same place each time, so be careful you don't accidentally warp
    to Bowser's space.
    A good tactic I use is to identify which warp machine takes you to Boo, and if
    have between 50 and 69 coins and know that I will be passing a Baby Bowser and
    Boo on my turn, I tend to decline the chance to gamble for a star (the Baby
    Bowser calls you a wimp if you do this, but don't let that get to you), then
    steal a star using Boo. This is a good idea as, despite the extra cost of
    stealing the star, it will save you lots of frustration in the case that you
    end up losing a star from the gamble. You should of course only do this if at
    least one opponent as a star for you to steal.
    Oh, and one last thing - at the start of the board, Baby Bowser will kick Koopa
    Troopa off the board, so don't expect to receive a bonus when you pass start.
    Bowser Effect
    The biggest danger on this board is running into Bowser. If you have a star,
    he'll steal one; if you don't, he will take your coins. Either way, you'll be
    sent back to start and Bowser will alter the pattern of the warp machines,
    making it impossible to tell which machine leads to his space.
    Happening Spaces
    Everyone on the board is sent back to start by Bowser.
    The stars will flick Bowser and Baby Bowser off the board, which will join
    together to make a perfect star. After this, you will view the credits.
    There are three Bumper Ball Mazes, which are one player games with the
    objective of reaching the goal within the time limit. You must not fall into
    the sea, so make sure you take them slowly, but not too slow or you will run
    out of time. The first is collected by beating Mini Game Island, the second by
    clearing all the Mini Games in Mini Game Island, and the third is by clearing
    both of the first two.
    It is possible to remove both from the boards, if you are so inclined, after
    playing Eternal Star once. You need 500 coins for both.
    8.4: CREDITS
    Once you've played Eternal Star, you can buy these to play from the Option
    House for 100 coins. In all honesty, the credits aren't really worth watching
    more than once, though.
    If you have more controllers than human players, this will work. On the last
    turn by a computer player (or on your last turn, if you happen to be the last
    to go), pause the game and put the player 2 controller into socket 3. You can
    then change the settings so that the computer players are set as human players
    (but you can only have as many "humans" as you have control pads). You will now
    collect more coins and stars at the end of the game.

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