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    Class/Spell List by Dark33 / Overmind

    Version: 0.5 | Updated: 05/24/01 | Search Guide | Bookmark Guide

    Ogre Battle 64 Class and Spell List/Written by dark33 and Overmind
    Version Number: 0.5
    Date Last Updated: 5/24/01
    
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    1. COPYRIGHT INFORMATION
    
    This document is copyright Overmind and dark33 (2001). It may only be used on 
    www.gamefaqs.com.
    
    If you want to use this FAQ on your site, don't be afraid to ask either one 
    of us. But you must get our permission. Our email addresses are listed near 
    the bottom at Contact Information. Do not use it on any other site UNLESS you 
    ask us first. Please do not use this for your own FAQ unless you ask us 
    first. And finally, don't take any information from it, again, unless you 
    ask.
    
    If you want to use information from this guide for your own FAQ, ask us 
    first. There is a 99% chance we'll say yes, as long as you ask first.
    
    Remember do NOT copy any of this information into your own FAQ or list unless 
    you ask us first.
    
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    2. Table of Contents
    
    1.  Copyright Info.
    2.  Table of Contents
    3.  Revision History
    4.  Introduction
    5.  Male Classes/Description
    6.  Female Class
    7.  Hawkman Class
    8.  Beast Class
    9.  Dragon Class
    10. Undead Class
    11. Demon Class
    12. Golem Class
    13. Spell Guide
    14. Contact Info.
    15. Credits
    
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    3. Revision History
    
    5/12/01- I just started! I've got a LONG way to go. Started the introduction 
    and Male Class descriptions. It's night now so I think tomorrow I'll start 
    adding to it. Good night!
    
    5/13/01- Dark33 sent in the rest of the male class descriptions. Submitted a 
    preliminary version of this Guide. Much more coming in the next few days.
    
    5/14/01- 5:20PM We decided to split up the female classes, with each of us 
    doing half of the females. We finished that list today. Also did the Hawkman 
    class as well.
    
    5/15/01- 5:10PM Added in some of the Undead, and one Demon. More will be on 
    the way.
    
    5/17/01- 5:00PM  Started the Spell FAQ. It's hard to do with so little time 
    between school.
    
    5/23/01- 6:45PM  Haven't worked for a while. Thanks to school for me, and 
    other FAQs for dark. Started the Dragon Class.
    
    5/24/01- 10:30PM Submitted the latest version, 0.5. More coming very soon.
    
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    4. Introduction
    
    Welcome to Ogre Battle64 Class/Spell Guide! Ogre Battle is a truly wonderful 
    game. I like how each character has a different class, which gives them a 
    special ability. I also enjoy casting spells and combining magic. Magic is 
    what makes an RPG great, so I had to include it in here. This FAQ describes 
    every class I could possibly remember from a solider to a Paladin. Well, I'll 
    check up on my game too so that I can make sure everything is accurate. 
    Please note anything that I may have missed. Even I make mistakes sometimes. 
    If you spot a mistake I may have made, or I left something out, contact me at 
    once. Enjoy!
    
    Overmind and Dark33 team up to present you with a nice Class FAQ with all the 
    spells in the game thrown in as well! We'll make sure not to skip any 
    classes, and we'll provide information as detailed and accurate as possible. 
    We'll try to get this information to you as quickly as we can.
    -----------------------------------------------------------------------------
     
    5. Male Class/Description
    
    The male classes are usually the strong, fighting type. They range from 
    Knights to Wizards and include several other classes. What we've done here is 
    put down the name of the unit, the basic equipment they come with (you need 
    to have the basic equipment to be able to turn one of your guys into that 
    class), the moves they use, the alignment you need to get one, a description, 
    and of course, comments on the class.
    
    For the moves section, the move at the top will be performed if the character 
    in the front row. The second from the top is for the middle. And the bottom 
    one is for the back row.
    
    =============================================================================
    
    Unit: Solider
    Basic Equipment: Short Spear/Half Armor
    Moves: Thrust x 1
           Thrust x 1
           Thrust x 1
    Alignment needed: Any
    Description: Inexperienced foot soldiers that travel in a group of three. 
    They use their spears to thrust into the enemy.
    Comments: 
    These guys are not very good. But if you want new guys, you'll have to put up 
    with them for a while. As you lose HP, you'll lose one soldier in the group, 
    which lessens your attack. Have patience! When they gain enough experience, 
    they'll evolve into a fighter or amazon, depending on the leader's gender.
    
    =============================================================================
    
    Unit: Fighter
    Basic Equipment: Short Sword/Chain Mail/Round Shield/Iron Helmet
    Moves: Slash x 2
           Slash x 1
           Slash x 1
    Alignment needed: Any
    Description: Evolved solider that has gained enough experience to fight on 
    his own.
    Comments:
    Train it well! This guy will later become your Knight or anything! It's got 
    okay status. Make sure when your solider evolves, it's in a unit with a male 
    leader. It uses regular swords. Train it, and at level 7-10, it should be 
    able to evolve.
    
    =============================================================================
    
    Unit: Knight
    Basic Equipment: Baldr Sword/Plate Armor/Armet/Kite Shield
    Moves: Slash x 2
           Slash x 1
           Slash x 1
    Alignment needed: Semi chaotic-Total Lawful
    Description: Knight clad in full armor who fights for pride and honor. His 
    offensive and defensive capabilities are well balanced.
    Comments:
    Not a bad guy, especially in the front row, and for the early part of the 
    game. He uses regular swords, and is a great person to have on Magnus's 
    group. It also has pretty good defense. Once you get all of the basic 
    equipment, change at least a few of your fighters into Knights when they're 
    at level 7-9. Train him to be lawful, and you'll be rewarded with the option 
    of changing it into an even stronger class! 
    
    =============================================================================
    
    Unit: Beserker
    Basic Equipment: Fransisca/Leather Armor/Iron Helmet
    Moves: Strike x 2
           Strike x 1
           Strike x 1
    Alignment needed: Neutral-Total Chaotic
    Description: Fearless warrior with extraordinary strength and toughness. He 
    attacks with full might regardless of status. 
    Comments:
    If you want a Black Knight, this class is good to start it out as. His attack 
    his really good, especially if you give him the Flame Flail, which you get in 
    Scene 7. You should give him a better hat and armor. His defense his so-so. 
    He's basically the pre-Black Knight Class, so if you're eyeing one of those, 
    you might want to turn one of these guys into a Black Knight as soon as you 
    can.
    
    Unit: Fencer
    Basic Equipment: Bastard Sword/Cloth Armor/Jingasa
    Moves: Slash x 2 
           Slash x 1
           Slash x 1
    Alignment needed: Semi chaotic-total lawful
    Description: Experienced Swordsman who's distinct style allows to move 
    swiftly and wield a greatsword with ease.
    Comments:
    I wouldn't recommend it for the start of the game. It uses Great Swords, 
    which are so rare at the beginning of the game. In fact, the Bastard Sword is 
    the only one for a while. When you get better swords, it'll be okay to take 
    one, but it'll probably be able to become a Sword Master by then. They aren't 
    quite as powerful attackers as Knights, and they definitely have worse 
    defense. Therefore, train Knights instead of Fencers, even if you want to use 
    Swordmasters later.
    
    =============================================================================
    
    Unit: Phalanx
    Basic Equipment: Spear/Large Shield/Plate Mail/Iron Helmet
    Moves: Pierce x 2
           Pierce x 1
           Pierce x 1
    Alignment needed: Semi chaotic-Semi Lawful
    Description: Heavy infantryman equipped with spear and a large round shield. 
    This class plays a pivotal role in defense.
    Comments:
    A good unit to have protecting a unit with bad defense. His defense is great! 
    You'll have to get better spears if you want him to be a good attacker, 
    however. It's not bad to have, but it's fragile against magic, so watch out! 
    He belongs in the front row, obviously, since he can take quite a bit of 
    punishment. Spears are in short supply early in the game, unfortunately.
    
    =============================================================================
    
    Unit: Beast Tamer
    Basic Equipment: Leather Whip/Leather Armor
    Moves: Lash x 2
           Lash x 1
           Lash x 1
    Alignment needed: Slight Lawful-Total chaotic
    Description: With whip in hand, the Beast Tamer commands beasts, and brings 
    out their full potential.
    Comments: 
    Don't make me laugh. These guys dish out moderate damage, but their defense 
    is pretty bad. There are much better guys to use like the Beserker or the 
    Knight. Only if you have beasts in your group should you even consider using 
    one of these. They increase the power of beasts in their group, which may be 
    worth it, but Beast Tamers are not powerful at all. Whips are basically non-
    existent early in the game.
    
    =============================================================================
    
    Unit: Doll Master
    Basic Equipment: Marionette/Robe/Amulet/Bandana 
    Moves: Pull Strings x 2
           Pull Strings x 2
           Pull Strings x 1
    Alignment needed: Semi chaotic-Semi Lawful
    Description: This class uses a doll as a weapon and commands Golems. 
    Comments:
    You won't get a better doll until Chapter 2 unless you get the Gallant Doll 
    on Magnus' 20th birthday. These guys aren't that bad if you have a strong 
    group to back up their weak defense. Remember to put them in the front row 
    and keep it neutral so it can evolve into an Enchanter. If you want to 
    protect it from powerful enemies, you can put them in the middle row since 
    they still go twice there.
    
    =============================================================================
    
    Unit: Ninja
    Basic Equipment: Iron Claw/Ninja Gear/Hachigane
    Moves: Rend x 2
           Rend x 1
           Rend x 1
    Alignment needed: Neutral-Total Chaotic
    Description: Martial artist with great agility who wields a set of claws and 
    eliminates all who stand in his way.
    Comments:
    Huh? Forget it. Not worth it. They aren't very strong. Like the Great Swords, 
    Claws are very rare. Ninjas are less powerful attackers than Knights and 
    Beserkers, and they have worse HP and defense, which makes them basically 
    useless. There aren't that many Ninjas in the game either, as enemies. They 
    could be useful if they evolve into Ninja Masters, when they'll go 3 times in 
    the front, but until then, don't even bother.
    
    =============================================================================
    
    Unit: Wizard
    Basic Equipment: Scripply Staff/Robe/Amulet/SpellBook
    Moves: Elemental Magic x 1
           Elemental Magic x 1
           Elemental Magic x 2
    (with spellbook, the attack will be their element. Can be changed with 
    different books)
    Alignment needed: Neutral-Total Chaotic
    Description: Male spellcaster who devotes himself on uncovering the mysteries 
    of magic.
    Comments:
    Great to have in the back row. It'll become more powerful, and that's always 
    a good thing. In the back row, it'll cast a magic spell. If it has a 
    spellbook, its spell will be equal to its element (If his element is fire, 
    the spell will be fireball. Keep it chaotic so you can evolve into a more 
    powerful wizard. Magic will hurt enemies in the back row, who are normally 
    protected, so you can hurt them now. 
    
    =============================================================================
    
    Unit: Paladin
    Basic Equipment: Blessed Sword/Baldr Armor/Baldr Helmet/Kite Shield
    Moves: Slash x 3
           Slash x 2
    	 Elemental Magic x 2
    Alignment needed: Semi Lawful-Total Lawful
    Description: Attaining knighthood, he has the ability to draw magical power 
    out of his sword.
    Comments:
    A must get! A Paladin is not only powerful, but he goes three times in the 
    front row. If you put him in the back row, he will use elemental magic, but 
    don't bother. He will add much strength to a group of Lawful characters. Be 
    sure to upgrade his equipment to make him impenetrable against physical 
    attacks. With high HP, excellent attack, and very good defense, he's one of 
    the best characters to use in a unit. Definitely put him in the front row, as 
    they go three times there.
    
     
    =============================================================================
    
    Unit: Dragoon
    Basic Equipment: Sword of Tiamat/Dragon Armor/Dragon Helmet
    Moves: Slash x 3
           Slash x 2
           Slash x 2
    Alignment needed: Any
    Description: Also known as the Dragon Killer, this class is trained to 
    single-handedly vanquish fearsome Dragons.
    Comments:
    Ouch! These guys rule! Their attack is superior to most guys. But the only 
    way to get it is to follow a difficult process (email dark33 or me if you 
    want to know). If you have one, give it your most powerful Great Sword. They 
    also have great agility and defense. They go three times in the front, have 
    excellent defense and HP, and superior attack. Get it!
    
    =============================================================================
    
    Unit: Black Knight
    Basic Equipment: Satan's Bullova/Baldr Armor/Valiant Mantle/Armet
    Moves: Cleave x 2
           Cleave x 2
           Elemental Magic x 2
    Alignment needed: Semi chaotic-Total chaotic
    Description: Knight clad in pitch black armor that strikes fear in his 
    enemies. He has the ability to draw magical power out of his weapon.
    Comments: 
    Yes! Now we're talking! Powerful attackers, and excellent defense. Definitely 
    put these babies in the front row, their magic attack is horrible when 
    positioned in the back. Unfortunately, you can only get a limited number of 
    these guys. Make sure you have some chaotic units to put these guys in. 
    They'll really soften up the enemy for your powerful spellcasters in the back 
    row to destroy.
     
    =============================================================================
    
    Unit: Sword Master
    Basic Equipment: Claymore/Cloth Armor/Hachigane
    Moves: Slash x 3
           Slash x 2
           Sonic Boom x 2
    Alignment needed: Semi chaotic-Total lawful
    Description: The master swordsman who strikes are so swift that they create 
    powerful shockwaves.
    Comments: 
    Not too useful until you get the Chadholg greatsword, which will annihilate 
    the opposition. They go three times in the front, which is where they should 
    be placed. Sonic Boom is fairly weak and it hurts yourself too, so don't 
    place it in the back. Just as good as Paladins, and in fact have slightly 
    better attack, but a little less defense. Get one, if only to use that 
    Chadholg sword. If you get the Ogre Blade, get another one of these.
    
    =============================================================================
    
    Unit: Cataphract
    Basic Equipment: Baldr Spear/Heavy Armor/Tower Shield/Armet
    Moves: Pierce x 2
           Pierce x 2
           Pierce x 2
    Alignment: Semi chaotic-Semi Lawful
    Description: Heavy infantryman protected with full body armor and an enormous 
    shield. His impenetrable defense more than makes up for his lack of speed.
    Comments:
    Superior defense, but his attacking skills leave much to be desired. Since he 
    only goes twice in the front row, he won't really damage anyone very badly. 
    In addition, spears are definitely not the best type of weapon to attack 
    with. These guys are only good if you REALLY need to beef up defense in your 
    unit. Otherwise, skip this and instead go for a Paladin, Sword Master, or 
    Black Knight. 
    
    =============================================================================
    
    Unit: Beast Master
    Basic Equipment: Rapture Rose/Hard Leather
    Moves: Lash x 2
           Lash x 2
           Lash x 2
    Alignment: Total Chaotic-Neutral
    Description: The master Beast Tamer who can communicate with beasts and 
    elevate their potential above their limits.
    Comments: 
    Not too useful unless you like to use beasts. If a beast is in a unit with 
    Beast Masters, the beast will have a substantial increase in stats. 
    Otherwise, there are better neutral/chaotic fighters to use such as the 
    Enchanter or the Black Knight.
    
    =============================================================================
    
    Unit: Enchanter
    Basic Equipment: Fool/Magician's Robe/Amulet/Bandana
    Moves: Pull Strings x 3
           Pull Strings x 2
           Pull Strings x 2
    Alignment: Semi Chaotic-Semi Lawful
    Description: Considered the elite Doll Master, this class is capable of 
    breathing life into dolls and Golems.
    Comments: 
    Probably the best class to use if you have a high level neutral guy. He goes 
    three times in the front row, with powerful damage, as long as you have a 
    pretty good doll. Unfortunately, his defense leaves much to be desired, and 
    he is vulnerable. You can try putting him in the back as well, although he'll 
    only go twice.
    
    =============================================================================
    
    Unit: Ninja Master
    Basic Equipment: Baldr Claw/Ninja Garb/Hannya Mask
    Moves: Rend x 3
           Rend x 2
           Ninja Art x 2
    Alignment: Total Chaotic-Semi Chaotic
    Description: Head of the Ninjas, he has gained the ability to wield a special 
    form of magic called ninjutsu.
    Comments: 
    They go three times in the front row, which is a defnite plus. In the back 
    row, he'll use an area effect spell, which will dish out moderate damage. Not 
    too bad of a choice, especially if you can't get a Black Knight or anything 
    better than it is. Better choice than a Beast Master for sure, so get this 
    instead of a Beast Master.
    
    =============================================================================
    
    Unit: Archmage
    Basic Equipment: Arc Wand/Magician's Robe/Spellbook/Amulet
    Moves: Elemental Magic x 1
           Elemental Magic x 2
           Area effect spell x 2
    Alignment: Total Chaotic-Semi Chaotic
    Description: One who stands above wizards. With his vast arcane knowledge, he 
    is able to cast area effect spells.
    Comments: Excellent spellcasters who should DEFINITELY be put in the back 
    row. Low defense, but powerful spells that are area effect in the back. That 
    means that it could potentially hurt up to four enemies if bunched together. 
    A good class to use for sure.
    
    *****************************************************************************
    
    Lich and Vampire will go under the UNDEAD class.
    
    *****************************************************************************
    
    -----------------------------------------------------------------------------
    
    6. Female Classes
    
    The female classes are varied from the strong, fighting type to magical 
    attackers or healers. They range from Freyas to Sorceresses and include 
    several other classes like Priests. Once again, what we've done here is put 
    down the name of the unit, the basic equipment they come with (you need to 
    have the basic equipment to be able to turn one of your guys into that 
    class), the moves they use, the alignment you need to get one, a description, 
    and of course, comments on the class.
    
    For the moves section, the move at the top will be performed if the character 
    in the front row. The second from the top is for the middle. And the bottom 
    one is for the back row.
    
    =============================================================================
    
    Unit: Amazon
    Basic Equipment: Short Bow/Leather Armor/Bandana 
    Moves: Shoot x 1
           Shoot x 1
           Shoot x 2
    Alignment: Any
    Description: Basic female class with a bow and arrows having gained enough 
    experience on her own.
    Comments: 
    You'll start off with a few of these, most likely. You should obviously put 
    them in the back, so that they go twice. You should change class as soon as 
    you can, however, to pretty much whatever you want.
    
    =============================================================================
    
    Unit: Archer
    Basic Equipment: Great Bow/Leather Armor/Leather Hat
    Moves: Shoot x 1
           Shoot x 2
           Shoot x 2
    Alignment needed: Semi chaotic-Semi Lawful
    Description: Though using the same weapons, the Archers skill easily 
    surpasses that of the Amazon.
    Comments:
    It's good to have in the back row. You should get some in the first chapter. 
    They work well when they're attacking, but have bad defense, so have someone 
    in front of them so they can't be attacked physically. Magic is not that 
    effective against them. Overall, not bad in the beginning. 
    
    =============================================================================
    
    Unit: Dragon Tamer
    Basic Equipment: Rapier/Chain Mail/Bone Helmet
    Moves: Thrust x 2
           Thrust x 1
           Thrust x 1
    Alignment needed: Semi chaotic-Semi Lawful
    Description: With her thrusting sword, the Dragon Tamer commands huge 
    dragons, and brings out their full potential.
    Comments:
    You shouldn't use it unless you have a dragon in that unit. Her attack and 
    defense are not bad. You need to keep her neutral, though. She makes a 
    dragon's attack even higher than before. Thanks to her solid defense and her 
    capability to go twice in the front row, if you decide to use one, that's 
    where it should go. Remember not to use her without a dragon.
    
    =============================================================================
    
    Unit: Valkerie
    Basic Equipment: Spear/Round Shield/Breastplate/Plumed Headband
    Moves: Cleave x 2
           Cleave x 1
           Lighting x 2
    Alignment needed: Neutral-Total Lawful
    Description: Warrior maiden of the gods. She attacks gracefully with her 
    spear, and wields the power of wind.
    Comments:
    You must get them at a high level if you want it to hit hard. You can put it 
    in the front row since it's slightly stronger there, but that leaves her open 
    to attack. Her low HP can leave her reeling during an attack. Lightning isn't 
    quite as strong, but it'll leave her more protected. You should automatically 
    get some at the beginning of Scene Three, in Leia's new group.
    
    =============================================================================
    
    Unit: Witch
    Basic Equipment: Scripplay Staff/Witch's Dress/Pointy Hat/Spellbook
    Moves: Witch Magic x 1
           Witch Magic x 1
           Witch Magic x 2
    Alignment needed: Neutral-Total Chaotic
    Description: This class specializes in casting supportive spells. The wide 
    brimmed hat is her trademark.
    Comments:
    Don't even bother. They don't do any damage to anyone. Their magic causes 
    status effects. Still it's not that special if you want a strong, dominant, 
    and powerful unit. If you get one at the beginning of the game, change it as 
    soon as you can. It'll either paralyze, put to sleep, or poison the enemy, 
    but most people, including I would rather have a character that causes damage 
    instead.
    
    =============================================================================
    
    Unit: Sorceress
    Basic Equipment: Scripplay Staff/Witch's Dress/Amulet/Spellbook
    Moves: Elemental Magic x 1
           Elemental Magic x 1
           Elemental Magic x 2
    Alignment needed: Neutral-Total Chaotic
    Description: Beautiful female spellcaster who's magical ability is somewhat 
    greater than the Wizards.
    Comments:
    Like the Archer, it's great to have in the back row. Like the Archer again, 
    it has bad defense. But don't let that intimidate you! These girls rule! With 
    their strong magic, they dominate the back row and can even combine their 
    magic if the two are targeting the same enemy. The magic will get more and 
    more powerful as they gain levels, and they're a perfect fit for the back row 
    of some units. Get some of them!
    
    =============================================================================
    
    Unit: Cleric
    Basic Equipment: Light Mace/Rosary/Cleric's Vestment
    Moves: Healing x 1
           Healing x 1
           Healing x 2
    Alignment needed: Neutral-Total Lawful
    Description: Though forbidden to harm others, the Cleric is able to heal her 
    companions through her faith. 
    Comments:
    You shouldn't get one at the beginning, because you won't really need healing 
    abilities until later. You won't be using one for very long. Wait until you 
    can turn someone into a Priest. A Cleric is sometimes good, but she only 
    heals one person. Watch out for putting her in the front row. Her defense is 
    bad, and she'll only heal once there. If you must have one, put her in the 
    back row.
    
    =============================================================================
    
    Unit: Diana
    Basic Equipment: Ytival/Hard Leather/Plumed Headband
    Moves: Shoot x 1
           Shoot x 2
           Shoot x 3
    Alignment needed: Neutral-Semi Chaotic
    Description: Master of Archery and a specialist in range combat. Her speed 
    and accuracy are incomparable.
    Comments:
    Really good back row attackers! Their speed is wonderful, and best of all, 
    they go three times! Everyone likes that! Their attack is awesome too. They 
    can seriously damage opposing units, thanks to their high attack and ability 
    to go three times. Again don't put them in the front because of their 
    pathetic defense and since they only go once there.
    
    =============================================================================
    
    Unit: Dragon Master
    Basic Equipment: Estoc/Scale Armor/Plumed Headband
    Moves: Thrust x 2
           Thrust x 2
           Thrust x 2
    Alignment: Neutral-Semi Lawful
    Description: This title is given to a Dragon Tamer who can elevate their 
    potential above their limits.
    Comments:
    Like the Dragon Tamer, don't bother with one unless you have a dragon in her 
    unit. She's not that much stronger than the Dragon Tamer. Remember she powers 
    up dragons. Still not recommended for a strong unit. You can hide her in the 
    back row, because she goes twice anywhere, and she'll take less damage there, 
    which will help her out.
    
    =============================================================================
    
    Unit: Freya
    Basic Equipment: Thunder Spear/Baldr Mail/Armet/Buckler
    Moves: Cleave x 2
           Cleave x 2
           Area effect magic x 2
    Alignment needed: Semi Lawful-Total Lawful
    Description: Warrior Maiden given divine protection from her patron god. She 
    excells in both physical combat and sorcery.
    Comments:
    Now we're talking! They are both great attackers and spell-casters. When put 
    in the back, they're weaker, but they still hurt a lot. In fact, the spells 
    they cast are area effect, so they'll damage more than one enemy. Their 
    physical attack is nice too, but they're kind of vulnerable in the front row. 
    You should find shields for her because a Buckler is not that good. All and 
    all, not too bad!
    
    =============================================================================
    
    Unit: Siren
    Basic Equipment: Arc Wand/Fur Coat/Spellbook/Amulet
    Moves: Elemental Magic x 1
           Elemental Magic x 2
           Area Effect Magic x 2
    Alignment needed: Semi chaotic-Total chaotic
    Description- Even more powerful and beautiful then the sorceress, the Siren 
    is able to cast area effect spells.
    Comments:
    Oh yeah! These girls are beautiful in both looks AND magic! In the back, they 
    use those wonderful area effect spells. Give it better wands too and they'll 
    be unbeatable. Make sure she's in the back, though, because you'll cast area 
    effect spells back there and you'll be in a better defensive position. Their 
    low defense and HP is probably their only drawback.
    
    =============================================================================
    
    Unit: Priest
    Basic Equipment: Baldr Mace/Robe of the Wise/Rosary
    Moves: Healing Plus x 1
           Healing Plus x 1
           Healing Plus x 2
    Alignment needed: Semi Lawful-Total Lawful
    Description- High ranking Cleric who's compassionate prayer heals the 
    injured.
    Comments:
    Great too! Have in a unit that is very susceptible to damage. She can heal 
    multiple allies, so in the unit she's in, try to group characters together so 
    that many can be healed. Maces are rare, but they power her up greatly! Give 
    her an amulet, for it is better than Rosary, but if you get some new stuff 
    like the Ring of Eloquence, give her one of those. Robe of the Wise is a 
    great robe too, but the Bloodstained Robe is better Defense again is fragile, 
    so make sure that she is protected.
    
    =============================================================================
    
    Unit: Princess
    Basic Equipment: Battle Fan/Pure White Dress/Dream Tiara/Spellbook
    Moves: Elemental Magic x 1
           Elemental Magic x 2
           Area effect Magic x 2
    Alignment needed: Semi Lawful-Total Lawful
    Description: Her dignity and charisma are such that her companions are 
    inspired to perform beyond their potential. 
    Comments:
    Great! It's takes a long process, but when you get her, WOW! If you put her 
    as the leader in a unit, she'll make them do another turn (ex: Paladin goes 
    from 3 turns to 4 turns). This will definitely vastly increase the amount of 
    damage your unit will dish out. By herself, she's not very strong, but it's 
    worth it to have one because of her effect on others. Make sure you get one 
    for an ultimate team!
    
    *****************************************************************************
    
    The Lich class is in the UNDEAD section
    The Angel Knight is in the UNDEAD section
    
    ***************************************************************************** 
    
    -----------------------------------------------------------------------------
    
    7. Hawkman Classes
    
    	There are only three in the Hawkman Classes. But these three can deal a 
    lot of damage to the enemy. You've got make sure you put the actual Hawkman 
    in the front row. The Ravan and Vultan can go in any row. Now, without 
    further distraction, the Hawkman class!
    
    =============================================================================
    
    Unit: Hawkman
    Basic Equipment: Halt Hammer/Leather Armor/Bandana
    Moves: Strike x 2
           Strike x 1
           Strike x 1
    Alignment needed: Any
    Description: Temperamental and aggressive, this class can move without 
    terrain restrictions. 
    Comments:
    Give it good axes, and it'll be good! Always put it in the front row so it'll 
    go twice. It's guarding abilities are slightly good too, guarding more 
    attacks than other classes. Equip better armor and hats too, so he won't be 
    that vulnerable.
    
    =============================================================================
    
    Unit: Vultan
    Basic Equipment: Baldr Club/Hard Leather/Hachigane
    Moves: Strike x 2
           Strike x 1
           Wind Shot x 2
    Alignment needed: Slightly Chaotic-Total Lawful
    Description: Descended from the ancient clan of noble Hawkmen, once said to 
    have ruled the heavens. 
    Comments:
    Doesn't start out with the best stuff, so make it better with better 
    equipment. It can really guard against many attacks and fairly often too. It 
    casts a pretty strong attack in the back row called Wind Shot, but they're 
    pretty much better when put in the front row. Get this if your Hawkman is 
    Lawful.
    
    =============================================================================
    
    Unit: Raven
    Basic Equipment: Baldr Axe/Armet/Hard Leather
    Moves: Strike x 2
           Strike x 1
           Thunder Arrow x 2
    Alignment needed: Slightly Lawful-Total chaotic
    Description: Hawkman who fell in the way of darkness. Extremely violent, a 
    Raven finds pleasure drawing blood.
    Comments:
    Even better than the Vultan in my opinion. Thunder Shot looks different than 
    Wind Shot, but is just as strong. They seem to guard more attacks, and they 
    also start out with better equipment. This is the recommended Hawkman 
    evolution, as long as he's even remotely chaotic. 
    
    -----------------------------------------------------------------------------
    
    8. Beast Classes
    
    (coming soon)
    
    -----------------------------------------------------------------------------
    
    9. Dragon Classes
    
    	Dragons are big and take up space, but they're pretty good. Keep most 
    of them neutral if you want them to evolve. To get a Platinum Dragon, turn a 
    young dragon lawful. To get a Black dragon, get a young dragon chaotic. It 
    has three evolutions. Now here are the dragons. 
    
    =============================================================================
    
    Dragon: Young Dragon
    Basic Equipment: none
    Moves: Bite x 2
           Bite x 1
           Bite x 1
    Alignment needed: None
    Description: ?
    Comments: 
    You have to find one in the wild. If you keep it neutral, it'll evolve into a 
    dragon of its element. Lawful will make it Platinum. Chaotic will make it 
    Black. You may have to make a lot of room for it to be in your group. Hope it 
    evolves at an earliest level possible. They themselves pack a bit of a punch, 
    but they aren't very good until they evolve.
    
     
    =============================================================================
    
    Dragon: Red Dragon
    Basic Equipment: none
    Moves: Bite x 2
           Bite x 1
           Fire Breath x 1
    Alignment needed: Neutral
    Description: ?
    Comments:
    The middle class dragons are the same, but still pretty good. You need a fire 
    elemental, neutral Young Dragon to get one. It uses Fire Breath in the back 
    row, but only once. So you should probably put it in the front and next to a 
    strong fighter. Bite will do a good deal of damage to the enemy, and fire 
    breath does a little bit more.
    
    =============================================================================
    
    Dragon: Black Dragon
    Basic Equipment: none
    Moves: Bite x 2
           Bite x 1
           Rotten Breath x 1
    Alignment needed: chaotic
    Description: ?
    Comments: 
    These guys are difficult to get unless you try to find it in the wild. You 
    need a chaotic Young Dragon or you can find it in the wild. It uses rotten 
    breath in the back row, which is a fairly strong attack, but it only goes 
    once. Therefore, instead put it in the front where it can do better damage by 
    going twice.
    
    -----------------------------------------------------------------------------
    
    10. Undead Classes
    
    The undead Classes contain units that are dead, but are still fighting. Some, 
    like the Zombies, are weak and useless. Others, like the Lich and Angel 
    Knight, are great. It is difficult to get the Angel Knight. If you're lucky, 
    you'll get it instead of a zombie. So now, the Undead Class.
    
    =============================================================================
    
    Unit: Zombie
    Basic Equipment: Old clothing
    Moves: Bite x 2
           Bite x 1
           Bite x 1
    Alignment needed: Any
    Description: Male: The living dead that continues to roam the battlefield.
                 Female: Undead warrior who's former beauty is no where to be 
    seen.
    Comments:
    I don't like getting these guys. When a character dies, there is a chance 
    it'll become a Zombie. These guys are horrible. They have weak defense. The 
    only good thing is that they come back from the dead if they are killed in 
    battle. But if an undead is hit and dies by Virtue, it won't comeback. If 
    someone dies, immediately use an Alter of Resurrection on him/her or go to a 
    witches den. You don't want a prized character go to waste.
    
    =============================================================================
    
    Unit: Skeleton
    Basic Equipment: Halt Hammer/Torn Cloth
    Moves: Strike x 2
           Strike x 1
           Strike x 1
    Alignment needed: Total Chaotic
    Description: Magically animated human remains. It will reform itself over and 
    over again until released to sleep for eternity.
    Comments:
    Don't worry about the alignment. You'll only find it in the wild or by a 
    special method of having one of your zombies attacked by a fire elemental 
    spell or weapon. But when you do find or get one, it can be very useful. If 
    you power it up and upgrade his weapons, he'll serve you well. Once again 
    watch out for moves of Virtue. They'll do a skeleton in, permanently.
    
    =============================================================================
    
    Unit: Ghost
    Basic Equipment: Torn Cloth
    Moves: Nightmare x 1
           Nightmare x 1
           Nightmare x 2
    Alignment needed: Total Chaotic
    Description: Wandering spirit of the deceased. Since they are non-corporeal, 
    physical attacks do minimal damage. 
    Comments:
    Again you can only catch it in the wild or by another special method, by 
    having one of your undead behind attacked by a wind elemental attack (not 
    sure on this...). It's not worth it though. All they do is Nightmare, which 
    puts the target asleep. Like the Skeleton and Zombie, it doesn't like attacks 
    of virtue. Go for the Skeleton instead.
    
    =============================================================================
    
    Unit: Lich
    Basic Equipment: Kerykerion/Bloodstained Robe/Ring of the Dead/Book of Bane
    Moves: Elemental Magic x 2
           Elemental Magic x 2
           Area Effect Magic x 3
    Alignment needed: Semi chaotic-Total chaotic
    Description:
    Comments:
    OH YEAH! They rule even more than Sirens and Archmages! Now you go THREE 
    times in the back row. Best of all, not status changes effect it. Only bad 
    point is slightly bad defense. Ring of the Dead is hard to find, but make 
    sure you get one. There are only two in the game. Double Trouble! A must get! 
    Make sure you have a chaotic group to make room for him/her. Strong spell 
    caster + 3 times attacking = pain for your enemies.
    
    NOTE: Yes, the Lich is undead, but, however, they DO NOT regenerate if 
    killed!
    
    =============================================================================
    
    Unit: Vampire
    Basic Equipment: Count's Garment/Bloody Cleaver
    Moves: Night           Day
         Life Drain x 2   Take a Peek x 1
         Life Drain x 2   Take a Peek x 1
         Life Drain x 2   Flip Over x 1
    Alignment needed: Neutral-Total chaotic
    Description: The undead ruler of the night. His power is formidable, but he 
    must stay within his coffin at day.
    Comments:
    People hate it, but it's not THAT bad. I mean, it takes life away, and heals 
    himself with it. The bad part is that he has to stay in his coffin at 
    daytime, so your unit can't move. Don't let voices sway your decision. Get 
    one and make the decision for yourself. They do moderate damage, but the 
    damage they do is healed. Unfortunately, this damage leaves much to be 
    desired. 
    
    =============================================================================
    
    Unit: Angel Knight
    Basic Equipment: Needle of Light/?
    Moves: Pierce x 2
           Pierce x 2
           Banish x 2
    Alignment needed: Any
    Description:
    Comments:
    Strong female warriors that belong in the front row. Use a love and peace on 
    a leaderless unit with Angel Knights if you want to get one the easiest way. 
    Once you have one, put it in the front row, and it will slash the enemy to 
    death. If it gains enough experience, it seems to evolve into an even more 
    powerful undead creature...
    
    NOTE: Yes, the Angel Knight is undead, but, however, they DO NOT regenerate 
    if killed!
    
    (more coming soon)
    
    -----------------------------------------------------------------------------
    
    11. Demon Classes
    
    Unit: Santuros
    Basic Equipment: Evil Axe/Hard Leather
    Moves: Strike x 2
           Strike x 2
           Elemental Magic x 2
    Alignment needed: Any
    Description: Warrior of the Netherworld with horns and lower torso of a goat. 
    Being highly intelligent, it can cast spells.
    Comments:
    Pretty powerful, but extremely hard to get. You need to use a love and peace 
    on a unit with a Santuros in it. If you equip them well, they'll be 
    especially powerful. Solid front row attackers that take up only one square. 
    Difficult to get, but pretty good fighters, and definitely better than 
    Ravens/Vultans (which use the same equipment).
    
    (more coming soon)
    
    -----------------------------------------------------------------------------
    
    12. Golem Classes
    
    (coming soon)
    
    -----------------------------------------------------------------------------
    
    13. Spell Guide
    
    	Magic is the wonderful thing that completes an RPG. In my opinion, the 
    game isn't an RPG without magic. We want to show you that magic in this game 
    is creative, especially the combination spells. Here is the list of spells 
    and special abilities a beast, dragon, and other classes might have. (NOTE: 
    If you know of a spell or ability that we may have missed, please tell us.)
    
    *****************************************************************************
    
    A. Fire Elemental Magic
    
    *****************************************************************************
    
    Spell: Fireball
    Type: Fire-Elemental Magic
    Description: Magic spell of wind that summons Thunderbird, the spirit of 
    Lighting.
    
     
    =============================================================================
    
    Spell: Fire Storm
    Type: Fire-Area Effect
    Description: Offensive spell of flame that creates a pillar of fire, and 
    burns all within the area of effect.
    
    =============================================================================
    
    Spell: Fire Breath
    Type: Fire-Ability
    Description: ?
    
    =============================================================================
    
    Spell: Crimson Note
    Type: Fire-Ability
    Description: ?
    
    =============================================================================
    
    Spell: Fire Blast
    Type: Fire-Magnus' General Spell
    Description: Mystical power of the sword is shaped into a bolt of force than 
    fired at the enemy.
    
    *****************************************************************************
    
    B. Wind Elemental Magic
    
    *****************************************************************************
    
    Spell: Lightning
    Type: Wind-Elemental Magic
    Description: Offensive spell of wind that damages the target with an 
    electrical discharge
    
    =============================================================================
    
    Spell: Thunder Flare
    Type: Wind-Area Effect
    Description: Offensive spell of wind that calls down bolts of lighting upon 
    the area of effect.
    
    =============================================================================
    
    Spell: Thunder Breath
    Type: Wind-Ability
    Description: Dragons breath that damages all within its area of effect with 
    electricity.
    
    =============================================================================
    
    Spell: Radiant Gale
    Type: Wind-Ability
    Description: Electrified cyclone that slashes the entire enemy unit and 
    paralyzes them.
    
    =============================================================================
    
    Spell: Thunder Arrow
    Type: Wind-Ability
    Description: A ball of electricity that is fired at the target
    
    =============================================================================
    
    Spell: Wind Shot
    Type: Wind-Ability
    Description: Strong blast of wind that damages the target with its impact.
    
    =============================================================================
    
    Spell: Wind Storm
    Type: Wind-Ability
    Description: Turbulent air current that creates a powerful shockwave and 
    damages the entire enemy unit.
    
    =============================================================================
    
    Spell: Wind Blast
    Type: Wind-Magnus' General Ability
    Description: Mystical power of the sword is shaped into a bolt of force than 
    fired at the enemy.
    
    *****************************************************************************
    
    C. Ice Elemental Magic
    
    *****************************************************************************
    
    Spell: Ice Blast
    Type: Ice-Elemental Magic
    Description: ?
    
    =============================================================================
    
    Spell: Ice Field
    Type: Ice-Area Effect
    Description: ?
    
    =============================================================================
    
    Spell: Ice Breath
    Type: Ice-Ability
    Description: ?
    
    =============================================================================
    
    (much more coming soon)
    
    
    -----------------------------------------------------------------------------
     
    14. Contact Information
    
    -----------------------------------------------------------------------------
    
    Have a question about the Guide? A question about the game in General? Well, 
    you've come to the right section. Here is how to contact us.
    
    *****************************************************************************
    
    What we will accept:
    Questions about this game. (In general)
    Comments on the FAQ.
    Criticism on the Guide. 
    Stuff to add on (and I'll add you to the credits)
    Corrections that need to be made- IMPORTANT! EMAIL ONE OF US RIGHT AWAY IF 
    THERE IS A MISTAKE!
    
    *****************************************************************************
    
    What we will NOT accept:
    Spam mail- I don't want it. Too bad.
    Hate mail- I know you've got your own opinion, but don't get carried away.
    Questions already covered on the Guide
    
    *****************************************************************************
    
    Email:
    Overmind-Overmind1071@aol.com
    Dark33-thelinebacker531@aol.com
    
    *****************************************************************************
    
    AOL Instant Messenger:
    Overmind-Overmind1071
    Dark33-thelinebacker531
    
    *****************************************************************************
    
    We don't have any other Instant Messengers. Sorry. But if we get one, we'll 
    post the IM names here.
    
    -----------------------------------------------------------------------------
    
    15. Credits
    
    This section is to thank anybody who directly or indirectly contributed to 
    this FAQ
    
    Overmind- He wrote quite a bit of this Guide
    
    Dark33- And he wrote a lot of this Guide too...
    
    CJayC- The GameFAQs webmaster who has done a lot. Dark33 thanks him for 
    putting up all of his FAQs and Overmind says thanks for a great site.
    
    You- Without the reader, there would be no point of making this FAQ
    
    Other people will certainly be added later. 
    
    

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