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    FAQ by bearsman6

    Version: 3.5 | Updated: 07/19/02 | Search Guide | Bookmark Guide

                                 OGRE BATTLE 64 FAQ
                                    Version 3.5
                              Last Updated: 7/19/2002
                               Presented by bearsman6
           The Guide to Questions We Know You Want to Ask, but Shouldn't...
                                 A Simple Q&A Session
    >>>>>TABLE OF CONTENTS<<<<<
    I.     Revision History
    II.    Introduction to the Guide
    -- And so the Questions Begin --
    III.   To Get the Game or Not...
    IV.    Game Controls
    V.     Chaos Frame!
    VI.    Cheats
    VII.   More Cheats...
    VIII.  More Items, and Extra Events
    IX.    Character-Related Q's
    X.     Soldiers and Legions
    XI.    The Thing I Need Most Right Now (a.k.a. Money!)
    XII.   Miscellaneous Q's
    XIII.  Credits and Disclaimer
    I. Revision History, Because History is Good For You!
    VERSION 1.0 (9/3/2001)
    - First version! Yip Yip!
    - I'm still missing quite a few questions, most notably: legions,
      how to get the Zenobians, and many other frequently asked
      questions... both from the boards and yet to be asked.
      Any contributions would be greatly appreciated.
    VERSION 1.1 (10/20/2001)
    - Another one down, and still not complete...
    - After getting editing help from a few friends, I've now gone back
      caught much of what I had missed before.  Spelling and grammar are
      my friends, but even they like to pull a few fast ones on me from
      time to time.
    - Added a little touch-up to the sections on Love and Peace, soldiers,
      combination magic, and even my Thanks and contact information.
    - Never released, but still, it had a lot of progress.
    VERSION 1.2 (11/15/2001)
    - This seems to be a pattern: another down without completion.  Starting
      to wonder if completion will ever be possible in fact...
    - More editing added some valuable questions about items and even a 
      few basics that I forgot to add in initially.
    - Alignment's section has been tweaked a bit to add in new info as well 
      as clarify some smaller and subtler points.
    - Check out some the new Items setion!  It's new!  And stuff!!
    - Oh, and I still have to do the Zenobians and finish off legions... bleh.
    VERSION 1.3 (12/05/2001)
    - Redid some of the orderings on the sections in a feeble attempt to make 
      things a bit more logical and flow better.  Maybe it worked, but i doubt 
      it.  Oh well.  It seems better to me now!
    - Added a LOT more to the Items section, including most of the really rare 
      and stat-affecting expendables.
    - Added a few more miscellaneous questions, as usual, and a few more people 
      to the credits (or maybe just one).
    - As always, i have managed to put off finishing legions and the Zenobians.
    VERSION 2.0 (1/7/2002)
    - Rethought and redid a lot of the formatting here...  Also changed a few
      of the smaller details... grammar, etc.  (*Note: grammar sucks*)
    - As it goes without saying, i have YET to finish the zenobians section, but 
      i looked over a lot more of the legions and reworked that.
    - On a more positive note, i did a large rehaul of the gameshark codes... 
      i basically just added a few more details and added a few more class codes...
    VERSION 3.0 (3/25/2002)
    - Ouch, a full two months have gone by without an official update.  Well, 
    - Added a few smaller details to some of the larger questions for clarity.
      Worked on some rewordings, too, again to try and ease usage.  Basically,
      i'm just trying to get this thing presentable, lol.
    - Added another site to the acceptable usage list.  Yay... i'm moving up in 
      credibility!  Oh well, the end for now.  Undertaking another project, too...
    VERSION 3.1 (3/26/2002)
    - Added a question dealing with neutral encounters.
    - Tried to finish some more info on items, but didn't accomplish much.
    VERSION 3.2 (4/10/2002)
    - Added a few questions (inspired by the GameFAQs board) regarding drak magic,
      where to find chaladholgs, and a bit more.
    - Items suck...
    VERSION 3.3 (4/22/2002)
    - Many thanks go out to Eternalfate01 from the GameFAQs boards who corrected 
      serious oversight on my section about angel knights and seraphim.  Thanks 
      his persistance, i corrected how the angel knight evolves into a seraph...
      Again, thanks.  Should anyone else discover such an error, please, notify 
      immediately at bearsman6@hotmail.com.  It will be most appreciated!
    - Also went picking through the boards and found a few topics worth questions. 
      a major addition focuses on training: how to get it, what it does, etc.  
      nice... check it out. 
    VERSION 3.4 (4/25/2001)
    - Redid several of the thanks and credits... many at a request, others because 
      thought it only fitting that some people get more recognition.  i guess 
    it's a 
      bit bad that i didn't acknowledge more people, but there are just so many 
    to do!
    - FINALLY got around to doing SOME of the Zenobians... you can thank me later.
      So far, i have only done the initial two (aisha and saradin) with debonair.  
      course, there are still more to come... =/
    - Also added a HUGE amount to the gameshark segment.  Mostly due to a very 
      email i got, showing me how much i was missing, the section for character 
      has been updated a LOT, including new character codes (the Zenobians, etc) 
    as well
      as a few extra BASE CODES for the character number you wish to change.
    - Updated the Gameshark codes section to include the portrait-editing codes, 
      unfortunately up to this point i had overlooked and left out.  Thanks to 
    a great
      email contribution, though, this is now fixed!  Thanks to rbonnevi!
    ***Another Note:***
    Please feel free to send any suggestions or questions you would like to see 
    answered to the email at the bottom of the guide (or the one provided in my 
    profile at GameFAQs).  I really do appreciate any and all help.  Thanks again!
    II. Introduction to the Questioner's Guide:
    This FAQ is actually going to be just that, a Frequently Asked Question
    guide.  Why?  The idea has basically sprung from the fact that many
    questions are seen over and over again on the social and normal boards
    for this game, and, well, there are quite a few times when you would do
    well to not ask them (as the vets get a bit upset by them... weird, isn't
    This guide also should only be found on the following sites.  Please note, 
    if you find it elsewhere, please email me, since i will then need to contact 
    someone about a little copyright problem.  Thanks for your help.
    However, let me not digress.  This FAQ is made for YOU.  For anyone and
    everyone who has a question about the game, I hope to be able to
    provide some relief.  But before we get straight into it, a few pieces
    of advice that apply to MANY questions:
    (1) Play through the Tutorial.  It is, by far, the best introductory
    tool the game provides (unless you have the original Ogre Battle: March
    of the Black Queen).  The Tutorial will teach you basically all you
    need to know about navigating through menus, going through battles, and
    even movement and deploying forces on the battlefield.  JUST USE IT,
    and save us the trouble of telling you something that is obviously
    found therein.
    (2) Read through the instruction booklet.  If you don't have one, then
    this doesn't apply to you.  However, if you DO, and you don't read it,
    that is about as bad as ignoring the Tutorial.  Both of those tools are
    very helpful to someone who has never played an Ogre Battle game
    before, and, honestly, they can teach you everything you know about the
    basic game (not the total game, but how to start, how to play, just not
    (3) Read CyricZ's FAQ.  Yes, this sounds a bit weird, doesn't it?
    Often referred to as The FAQ, this tool is by far superior to either of
    the other two when it comes to DETAILS.  You want to know about a
    certain class?  Go there and find it.  You want to see the possible
    progression of levels and battles?  He has it in there, too.  That FAQ
    is huge for a reason.  It is the best I have ever seen for the game
    (not to inflate his ego).
    (4) To save yourself some time, get accustomed to the Ctrl-F function -
    - Find.  All it requires is that you hold down the Ctrl key and hit F.
    A new window will appear where you can type in a word, a set of words,
    etc. and it will search the entire document for those words.  This is
    VERY helpful on a long page (such as this, or CyricZ's FAQ)...
    Just keep these basic lessons in mind, and now, let the learning begin!
    III. Thinking of getting the game?  Well Do It Already!
    The questions in this part of the FAQ will be the ones that have been
    seen the most on the entire board, as well as those that many of the
    vets truly dislike to answer.  They will deal with the "Should I get
    this game" type of questions, and all of the many variations.  Just
    remember, for your own safety, please read through these carefully, as
    ALL of these answers are taken directly from previously asked questions
    or from a collection of answers given by the veterans of the board who
    do like to help you... most of the time.
    "I'm thinking of getting this game, but is it easy to play like Chrono
    Cross in terms of skill level.  Gamespot says it's hard and the
    learning curve is over 3 hours.  I don't want to buy it if it's that
    hard.  Thanks for the input."
      Believe it or not, this has been one of the less annoying questions to
      be shown on this subject, so I will do the honor of putting it first.
      Congratulations (unnamed newbie), you almost didn't make the vets upset
      with your question.  However, to answer this question:
    ---I would have to say that this game does have a fairly steep learning
    curve, but once you understand the system of play then you will be
    fine.  For that, I suggest that you PLAY THROUGH THE TUTORIAL... Also, as
    another member of the board said, "If you've played the original Ogre
    Battle, this is a major step down in difficulty. Is this game harder
    than Chrono Cross? Sadly, yeah."
    "What is this game about?"
    ---Oh dear lord help us...  For this, I will go directly to a post made
    by one of the more knowledgeable on this area, Rashidi.
    "The Ogre Battle -- Many years ago there was a battle that rocked the
    world. Humans fought against the netherworld led by Ogres. The humans
    received help from the gods, and three high knights from the sky were
    sent to the earth to help the humans. Together, they were able to beat
    the demons back into the netherworld. The three knights returned to the
    heavens, but one knight left behind her holy sword, the Brunhild, so
    that the humans could use it to call them if they were ever in a time
    of need. This epic event became known as the Ogre Battle."
    However, that is just the distant past.  In relation to this game, you
    have an even more in-depth discussion...
    "Is this game any good??  Should I get this game??"
    ---Arguably the most annoying questions on the entire board.  Why?
    Well, let me explain...
    The people who inhabit this game board often hear these questions, and
    of all that we do hear, they are the most obvious to be biased.  Think
    about it: we spend enough time with that game (or did at one point in
    time) that we still go to that message board, just to answer questions
    and talk (sometimes) about the game.  Do you THINK we would like the
    game?  What do you suppose our opinion of the game would be?  Honestly,
    do you think we would HATE IT AND KEEP GOING TO THE BOARD???
    Ok, enough of that rant.
         Finally, if you ask one more time about should you get the game, I
    will simply say this.  The question is not SHOULD you get it, but HOW
    WILL YOU get it.  By now, the word "scarce" hardly describes accurately
    this game.  Yes, that's right.  It is HARD to find.  If you want it,
    you had better prepare to (1) wait a long time for it, or (2) pay a lot
    for it, or, of course, (3) both of the above.  Just a hint:  start
    looking now.
    "Why is/isn't this game called an RPG?"
    ---This question is also very frequently asked, in both forms.
    However, its answer is a bit more complicated than you might think,
    which is why it can be asked from either perspective.  From one
    perspective, this game is NOT a true RPG.  It doesn't really develop
    one set of characters in the normal party-building experience (such as
    a Final Fantasy) that we have grown used to.  However, in the same
    aspect, this game DOES involve character building, level ups, and a
    very intriguing storyline that drives the entire game.  If these things
    do not make it an RPG, I don't know what would.  Sure, it relies
    heavily on the strategy, so it could be a strategy game; yes, this game
    has real-time troop movements and organizing, so it could be like that.
    What is this game?  Why not just settle with a great mixture of genres
    and leave it at that.
    IV. For Those Who've Lost Control, or Never Had it...
    A number of problems occur when you don't play through the tutorial,
    and, well, this section will be to help answer those.  What kind of
    problems are we talking about?  How about deploying units, equipping
    items, and even creating units, changing classes, etc.  Yes, the basics
    that are answerable in the tutorial, or here.  Take your pick.  If you
    prefer to read, well, enjoy...
    "How do I control my units on the battlefield, and how do I send out
    more than just one unit?  I only see Magnus!"
    ---Well, as I said, playing through the tutorial would help, but since
    I am already typing this...  Most functions in this game are handled by
    the use of Menu bars.  How do you find one of these bars?  First, pause
    the game (start), and then hit R.  Pausing isn't necessary, but it
    helps since it stops the flow of time and gives you a "secure feeling"
    if you want it.  Well, hitting R should bring up a nice little bar of
    icons on your screen, and pressing either left or right on your control
    stick should let you cycle through the options.  Each option should
    also describe itself for you in a small text box, so I won't describe
    it all here.
       The R button is basically used to access ALL menus ANYWHERE.
    Therefore, I suggest you get very used to it and navigating through the
    menus.  On a final note here, the R button is most helpful in battle.
    Why?  Because it accesses the battle menu, where you can choose tactics
    (attack leader, attack weakest, etc) or use a Pedra.  Want more info on
    that?  Well, read on (or use the ctrl-f feature to skip ahead to it).
    "Ok, you answered the first part of my question, but now how do I move
    my units around on the map??"
    ---Well, though this is often overlooked, I now feel the need to
    explain one of the most common and useful parts of the game: troop
    movement.  How do you move your units over the battle view maps?  Well,
    first, you put your cursor over one of the units you can see.  Then,
    when the cursor turns into a hand, you click the unit.  From there, you
    are given a small menu bar, three or four buttons normally.  One of
    these says, "Move."  Select that option.  Now, take your cursor to
    where you wish the unit to move to and click there.  You should see a
    flag planted in the terrain where you clicked.  Now, that can either be
    a waypoint (the first stop on the way to another location) or the final
    destination itself.  You can leave three waypoints before you get to
    the final destination.
    "I only see Magnus, help!  What do I do?"
    ---Well, I suggest you read the above question, but besides that...
    You need to hit R on the battlefield screen.  Doing so, one of your
    FIRST OPTIONS should allow you to Deploy Units.  Go into that menu and
    you should come upon a list of all your units (designated by the unit
    leaders' names).  Choose the unit you would like to see by selecting
    the leader's name, and they should appear on the screen, ready for
    action.  Yes, before you ask, they appear as the sprite of the unit
    leader.  See how that works?  A unit is basically designated by its
    "How do I save?"
    ---A very basic question with nearly infinite importance. The save
    feature becomes one of your best friends during this game, especially
    after completing a scene (which could likely take you anywhere from
    half an hour to quite a few, depending on how you play it).  To save,
    you have to be on the map screen (well, for the main style of saving).
    There is an option during the middle of a scene, called Suspending the
    Scene, but that only freezes the data one time, and as soon as you
    resume from that suspension the data is lost.  To do a permanent save
    (only able to do so between scenes), you press R and a menu bar should
    appear.  One of those options should be either Save, or Record (I
    forget which one it is).  Then, it takes you to a journal looking
    screen with three save slots.  The two on the right are for game saves,
    while the one on the left is for a suspension.  However, once you have
    saved, you can transfer these saves to a memory card (very helpful, and
    recommended since they take up very little space compared to other
    "How do I change classes?"  -Or- "I have a character that should be
    ready to change class, but he(she) cant.  What is wrong?"
    ---First things first.  How do you change classes?  Well, you must have
    a character with the proper stats (which vary from one class to the
    next.  While an archer needs certain strength and dexterity, a siren
    requires intelligence and mentality) as well as the correct alignment.
    To change classes, you have to meet all the stat requirements for the
    class you desire with the character you desire BEFORE STAT INCREASES
    from armor and weaponry.  Also, you must have the correct equipment
    ACCESSIBLE (normally the default equipment for the class you're
    changing into).  Though you can normally buy this equipment should you
    not have it, as long as you have seen it in the game previously, there
    are instances where you cannot.  The most notable are dragoon, black
    knight, princess, and lich.  But again, I digress.
         So now you understand that, and you have a character that has all
    the right stats, alignment, and equipment ready to equip, but you still
    cant change the character's class?  Are you sure that you have the
    stats met?  Remember, this is determined before adding the bonuses of
    weaponry and armor.  You can check what you are missing on the Change
    Class screen under the Character Management menu screen.  The field
    that appears in red will be the stat that you are not meeting.  Many
    times this will be as simple as your alignment being slightly too high
    (far too high) or the exact opposite, too low.  The best advice here
    is... Wait, I will answer this stuff later on.  Just search for
    alignment and you will eventually find your answers.
         Still, if you have all the necessary stats and the necessary
    equipment you may not be able to get the class.  A major example of
    this is the Centurion (of either sex).  This class will not be
    available until the Third Chapter, regardless of how advanced and ready
    your characters may be.  However, even the class-change system is not
    completely understood, since a few other classes are seemingly 
    impossible to attain until a certain event.  Such as a siren (wait for
    Meredia's meeting) or those that require quests: dragoon, princess,
    lich, vampire, etc.  (See lower in the FAQ for more information on
    those classes and obtaining them)
    "Where is the training option?  I can't find it!"
    ---Ah, yet another problem easily solved by getting to know your main menu 
    tool bar.  The training option is only available when you visit a location 
    on the overworld map where you have already been and completed the mission.
         Upon returning there (or failing to leave), you will notice that you 
    do two new things.  One of these is explore the region, to find things you 
    have missed the first time through, or possibly to search for neutral monster
    encounters to strengthen your army.  The second option you have is to train 
    that location.
         Training is a very useful thing, though it costs a fair amount of money 
    for each session.  However, the benefits include experience for your fighters 
    (except for soldiers, which will NOT grow in training battles, nor will any 
    beasts or golems evolve).  Training is also the ONLY way in which you can 
    several of the other Elem Pedras.  However, that will all be covered later...
    You can search ahead to find them with the Ctrl-F function (previously 
    if you are so inclined.
    Well, I hope that helps.  Now, we go on to the next, always-
    interesting and extremely popular segment...
    This section will be devoted to the Chaos Frame (CF).  All of the
    questions you have about it, I will try to answer here.  So, sit back,
    relax, and let me kill some more of your brain cells with my mindless
    babbling about one of the most confusing elements of the game.
    "What is the Chaos Frame (CF)?"
      Dear lord, help me now...  Though this question is respectable because
      nowhere in the manual or tutorial does it tell you about it (not even
      in the game, until you beat it).
    ---The CF is the underlying, hidden, and all-powerful evil entity that 
    will determine, basically, your score at the end of the game, and what 
    path you end up taking to your destiny. For any who played the original 
    Ogre Battle: MotBQ, this is very similar to your popularity from that 
    game.  If you serve your people well and if you make good choices 
    throughout the game, you will end up on the High CF path.  However, if 
    you choose to abandon your people and become a dishonorable, evil, 
    conniving.... You get the point.  You can do that, and your ending will 
    reflect that.  YES, there IS more than one ending.  So now we progress 
    to the next question.
    "How do I get a higher/lower CF?"
    ---The most obvious way (and the easiest way) to control your CF is by
    liberating/capturing strongholds.  Yes, that's right.  Every stronghold
    you visit, whether they are neutral or enemy, and capture or liberate
    affects your CF. Liberating a stronghold will RAISE your CF, while
    capturing a stronghold will LOWER it.  Still, there are a few
    complexities in this process...
    "How DO I capture or liberate a stronghold?"
    ---Ok, simple enough.  As you may or may not know by now, every
    stronghold and town has a value called its morale.  This is basically
    the alignment of the town.  You can view it by going to the town status
    window (accessed by clicking on it when on a battlefield).  Now, the
    way to go about this is simple.  A stronghold will normally be either
    neutral, chaotic, or lawful, just like a unit or character.  What you
    are going to do, however, depends on what you want to do.
         If you want to capture the city (lowering your CF), then you
    should try to bring in a unit with the opposite alignment.  For
    example: if you find a town with morale of 20, which is considered
    chaotic, and you want to capture it, you should bring in a unit with
    alignment of 55+, or a lawful unit.  However, the alignment of the unit
    is not really shown that well.  To determine this, you need to look at
    the makeup of the unit.  Basically, the unit's Ali is the average of
    the alignment of every character in it.  To that effect, if you have a
    lot of neutral characters and ONE chaotic character, that may be enough
    to throw the unit into the chaotic side.  Similarly, if you have a good
    amount of chaotic characters and you add one or two very lawful
    characters, the unit will become almost neutral.  This can be very
    useful when you want to liberate and capture neutral strongholds.
         However, if you want to liberate the city, and we will use the
    same example, you would want to bring in a unit that closely matches
    the morale of the stronghold with its own alignment.  In this case, you
    would want a chaotic unit, preferably with Ali around 10-25.
         In all honesty, liberation and capture is one of the easiest
    things to do in this game once you know how to go about it.  It is also
    a very important part of the game, since it will determine to a large
    extent what ending you will get (along with a few other large
    decisions, etc).  Hope this has helped!
    "Can I liberate neutral strongholds?"
    ---Simply put:  NO.  It is not possible to liberate a neutral (green)
    stronghold.  No matter if your unit's alignment matches the morale of
    the city exactly, you cannot hope to liberate it.  Therefore, you will
    ALWAYS take a small hit in your CF when going into one.
    ***As a side note on this answer, there are a few strongholds in the
    game that CANNOT be liberated, no matter what, even though they appear
    to be enemy strongholds.  These will always be captured (like a neutral
    stronghold) no matter what you try.  If you encounter one of these,
    just accept it and continue on with your quest, for there is not a
    thing you could do to help it.
    "Are capturing and liberating strongholds the only way to change my CF?"
    ---Again, the answer is no.  There are a few choices that can be made
    during the course of the game, where a cinema may stop and you are
    allowed a choice, or where you are given the decision to go one way or
    another.  Each of these choices may affect your CF, so think about them
    hard before just passing them by.  You never know when another is right
    around the corner, and they may limit your chances for other things,
    later on, such as playable characters...  But that will be addressed in
    another section.
         However, you are lucky, and I am feeling generous.  A major
    example of this type of choice comes very early in the game (in fact,
    almost before the real game itself starts).  You are given the choice
    to fight one of your own men, Diomedes Rangue (Dio).  Needless to say,
    the choice you make here will affect your game.  To fight, or not to
    fight; now I leave that question up to you...
    "Will walking around and wasting time waiting for my birthdays affect
    my CF at all?  I hear that you can get good gifts, but I don't want to
    sacrifice the good ending for these small trifles."
    ---You are correct in one aspect.  By walking around for extended periods
    of time, you are allowing time to pass and the game DOES keep track of
    this.  In fact, Magnus is actually assigned a birthday by you at the
    beginning of the game, and every year his comrades will throw him a small
    party on this day.  He will also receive one present every year.  Now, most
    years (9 out of every 10) these presents are just small stat enhancing
    items or alignment altering items, but on every multiple of 10, Magnus gets
    a unique present.  These are most definitely worth getting!
         For the main focus of your question, NO, wasting time does
    NOT affect your CF, nor ANYTHING AT ALL.  Though Magnus may be 99 at the
    game's end, it will not affect anything, and he will even appear just as
    young as ever, even in your ending.  It's funny, really, because about the
    time Magnus hits "mid-life" Ankiseth begins cracking on how old he is
    getting.  Oh well.  Still, WASTING TIME WILL NOT AFFECT CF AT ALL!!
       Finally, the spur in all of our respective boots...
    "At the end of the game, Magnus was super lawful, but I still got the
    awful ending.  Why?? Isn't alignment the same as my CF?  Why did it say
    I had a Zero CF?"
    ---Well, to put things simply here, Ali is a character stat; CF is a
    stat for the game as a whole.  Ali affects only the one character, or
    the one unit.  Alignment is great for determining classes for change,
    and also liberation/capturing, but beyond that it is mostly worthless.
    Yes, I do realize that those things are huge, but let's stay on topic.
    affect it (when you liberate or capture a stronghold due to a unit's
    alignment), but otherwise, it has no affect whatsoever.  No matter what
    alignment Magnus is, if you have captured every stronghold throughout
    the entire game, you will have the "bad" ending and get a 0 CF.
    Similarly, even if Magnus is the most vile piece of trash on the
    planet, if you have liberated every stronghold along your way to making
    him chaotic, you will most likely get the "good" ending, and a 100 CF.
      And now, for completeness on this issue, though it is originally
      unrelated to the section and chaos frame:
    "How can I change the alignment of one of my characters?  What about
    for my entire unit?"
    ---Well, this is a bit complicated, but it is very useful.  Alignment
    is affected mainly by two separate factors.  One factor regards levels,
    both of your unit and the unit you are fighting.  If your unit is of a
    significantly higher level, by which I mean about 4 or 5 levels on
    average, then, with all other things ignored, your characters'
    alignments will decrease after the battle is over should you win.  What
    is the logic behind this?  Well, think of yourself as a bully, picking
    on a weaker kid.  You are therefore less lawful, more chaotic, and your
    alignment dips that way... down.  However, in the reverse situation,
    where you are at a significantly lower level, your alignment would rise
    after the battle.  This is sort of similar to the hero taking on the
    giant.  It is a stronger foe than you are, supposedly, so in risking
    yourself, you are more righteous, therefore more lawful, and so your
    alignment will rise to reflect that.
         Levels are not the only factor toward alignment, however, so the 
    system is not that simple.  The next factor in this madly confusing system 
    called alignment is the alignment itself.  Yes, let the confusion begin.  
    If your unit attacks an enemy unit that is more lawful than itself and you
    win the battle, your characters will likely go down in alignment.  The
    inverse is also true, should your unit be of a higher alignment and
    attack a lower aligned unit.  In that case, your characters would
    likely rise in alignment after the battle.  Now to explain why...  I'm
    going to go back to the same system we had before.  If you are fighting
    a low-aligned unit, think of them as thieves and robbers.  By attacking
    and defeating them, you are more just, and therefore you're more
    righteous, and again, more lawful (higher alignment).  Similarly, if
    you attack a high-aligned unit, you are taking DOWN a group of heroes,
    and that makes you less noble.  In that case, you would drop in
    alignment and head towards the chaotic end of the spectrum.  But fear
    not, these changes are not that vast; one battle shouldn't affect any
    character too much.
         That said, there are still the inter-unit relationships among
    characters that affect alignment.  Yes, that's right, there is more.
    Though the two above factors externally affect the alignment of
    characters in a unit, you cannot overlook one of the most important
    factors: a unit tends to try and focus all of the alignments within
    itself on the same value...  This means that it will try to lower or
    raise all the values to an average, which is good since it will help
    the morale of the unit, but very interesting when you mix and match
         For instance, say you have a very chaotic black knight from a very
    chaotic unit, but you decide that you want to put this B.K. in a very
    lawful unit.  Well, after the first battle, the B.K. will raise in Ali
    for no other reason than because the other members of the unit are so
    much higher than he is.  HOWEVER, the fun doesn't stop there.  The rest
    of the characters in the unit will also drop in Ali (though not as
    large as the B.K. will gain), in an attempt to even out the alignment
    of all characters.  This is very useful if you wish to alter one
    characters alignment in one way, but do you see how it could also be
    very bad at the same time?
         Now, for one last thoroughly confusing bit.  There are times in 
    the game where your alignment might actually get "pegged."  What this 
    basically means is that the character is so lawful, or so chaotic, that,
    despite your best efforts, they just will not change their ali at all.  
    Most often what happens is you have a character at a far extreme of the 
    alignment spectrum, but you want them to become more neutral, but this 
    won't work.  The main cause of this is that the character has been in 
    that one mode for so long that they are not going to change.
         For an example, let's take a very lawful paladin.  In this case, his 
    ali would likely be 100, and therefore EVERY CHARACTER would have a lower 
    ali than he does, except other extremely lawful characters.  The unfortunate 
    thing to this is that, no matter how many lawful units you combat, they 
    will still be of lower ali than your paladin, and therefore his ali would 
    want to go up after defeating them.  This can be a major problem, and 
    one of the few ways to fix this is actually to take the character and 
    transfer them to unit with the opposite alignment (in which case, after 
    a few battles, the character would change through inter-unit balancing).
    But still, this is a major problem at times.
         When you mix all of these factors together, jumble them up, and
    actually start playing a few battles with real units, you will notice
    that none of the rules work as specified here, and many times the
    opposite will happen.  Why?  Because, in my examples, I isolated each
    factor to make things more clear, but in the real game ALL OF THEM ARE
    ACTIVE AT ONCE.  So yeah, just thought I would try to help you a little
    bit in your understanding of this very muddy, very intricate system.
    VI. Cheaters Do Prosper: The 55-Item Cheat and other Item Questions
    This section will be completely devoted to one of the largest glitches
    in the game, and subsequently one of the largest cheats:  the 55-item
    cheat.  I suppose I will start off with the obvious question and
    proceed from there... but to do so, I will be pulling from other FAQs and
    board members alike:
    "What is the so-called 55-item cheat and how does it work?"
    ---Also referred to as the Item Multiplier Glitch, this trick basically
    means that you can create 255 of a specific item.  However, this trick
    will only work for Supplemental Expendables and Portable Valuables
    (types of items).  What happens is that you trick the system into
    thinking that you have an item carried by a unit when you really don't,
    and in so doing, the computer creates the item for you.  Now for the
    real part: how do I pull this insane cheat off?  Well, here we go...
         What you basically end up doing here is creating a unit with at
    least one character that can only hold one item.  THIS IS VERY
    IMPORTANT!  The cheat will not work unless you have a character with
    only one item slot!  Ok, that said, you must fill all of the item slots
    for the unit except one, and it should look like this:
    Random Item
    Random Item 2
    Another Random Item
    Unimportant Item
    (blank -- next to last space)
    Item you want duped...
         Now that that is done, you go into the unit management screen and 
    should now have a "full" inventory of items since removing the character 
    moves the item you want into the new last slot (previously blank), BUT it
    also creates a copy of the item, which is put back into your depot for
    ALL units.  Now you have an extra copy of the item, but that isn't all!
    From there, you go back into the item management and remove the item
    that the unit is still holding (the original).  But since your unit
    technically has none of that item, despite it showing up in the
    inventory, the counter of that item being deposited will go to 55!
    That's right!  It should read 55/01 (or over whatever number of that
    item you had in your inventory originally).  Now, you can deposit all
    55 of the item, even though you only had one originally...  See the
    beauty of it?
         Too bad you aren't done yet.  To actually have all of these items to
    keep as your own, DO NOT LEAVE THE MANAGEMENT SCREENS!  You have to go to 
    the Sell Item menus and sell one more of the item than you have...
    Again, this would be 2 if you show 55/01, 3 if you show 55/02, etc.
    Once you have finished that step, you are home free.  Now, you are free
    to leave the management screens, and when you reenter, you will see
    that you have 0/55 of the items you duplicated.  What you DON'T see is
    that you actually have 255 of the item; they just chopped off the
    200...  Isn't life great now?
    "Why is it called the 55-item cheat when you really get 255?"
    ---Definitely one of the weaker questions of this segment, I shall
    merely reply that (1) you are blind and don't see the obvious 2 in
    front of the 5, or (2) it doesn't really matter, especially since it's
    cheating and cheaters never prosper.  Tisk Tisk.  However, both answers
    are not quite true... The real reason behind this is hidden answer
    number three: (3) the game doesn't want to display the 2 in front of
    the 55, so it doesn't.  Easy enough, right?
    "What does a Love and Peace do, and where can I find one?"
       Ah, the Love and Peace question... Always a favorite around the
    ---A Love & Peace basically allows you to try and recruit _enemies_ from 
    units you have fought into your own army.  However, there is a pretty 
    large catch in there.  To have the chance to recruit someone, you have 
    to have already fought the unit.  Also, unless you really do like wasting
    valuable items, you should have killed the leader of the unit they are
    in. Otherwise, the morale of the unit will be too high and you won't
    accomplish anything.  However, once the leader is gone, you will have
    greatly increased chances of actually converting one of the enemy
    characters to your side (or even more than one, on a rare occasion).
         Even the beauty of the L&P does has its limits though...  You cannot 
    L&P a
    character if it is (1) the leader of a unit, (2) the last character
    alive in a unit, or (3) a boss or story character.  Characters of the last
    category must be earned, so no, you get no easy way out... Although it
    would be great to find a way to get another black knight, like Jeal,
    early in the second chapter, hehehe...
         Second, a L&P is most useful on characters that are most difficult
    to obtain yourself.  The two most frequently sought characters are the
    Black Knight and the Angel Knight.  To create a Black Knight first
    requires that you obtain the very rare "valiant mantle" which is part of
    the default equipment needed to become that class, while the Angel Knight
    basically requires you to kill off (or sacrifice, depending on how fond
    you are of that character) a female human character... The worst part here
    is that, even after you sacrifice your warrior, you still have the very
    real possibility of not getting anything better than a zombie.  And yes,
    zombies are a joke and a half. Does the L&P benefit make sense yet?
    You could get these two characters much more easily by the L&P method...
    and without risking a character's death (A.K.) or having to worry about
    getting enough equipment (B.K.).
         A few final notes on this part of the L&P question: you cannot get
    any Grapplers (besides Vad), Knight Templars, Daemons, or Knights of
    Danika... though that would be insanely cool (since they are basically
    the evil equivalent of your all powerful dragoon.  Besides, KoD just
    look too cool).  You can, however, get Goblins, Ogres, Gorgon, Sphinx,
    and Saturoses...  In that last group, only Saturoses MUST be L&Ped if
    you wish to get one, because you will never find them as neutral
    encounters.  Oh no, it isn't because you don't know where to look, nor
    because you aren't good enough (notice how I leave that there), it is
    simply because they do not exist as neutral encounters.  Saturoses are
    basically the equivalent of a Black Knight, and these guys are only
    brought out of the Netherworld to lead units and fight for evil.  I
    still don't quite get why they are worth it, but maybe for the sake of
    completeness and getting every class?
         Finally, where do you find these valuable treasures?  Well... The
    first place you find an L&P on the battlefield is in chapter 2, at
    Wentinus. I remember because you visit that map twice in that chapter,
    and you can pick it up either time.  It is located off the beaten path
    between Ellode and Silhouette.  As I said, you can get it either time
    you fight at Wentinus or if you revisit the map, so you really DO want
    to go find them.  Especially since this is the easiest place to find
    one of the most sought after items in the game.
         Another place to find a L&P as hidden treasure is in either Temple
    of Berthe mission/map.  In Part II, however, it is much simpler to find
    the L&P though, mainly because it is located right behind your starting
    location, in the valley formed by the mountains, so it may be easiest
    to get it then. If you miss that one, well, we will just say that you
    either had no clue it was there, or you just didn't know better than to
    walk around a little.
         The final places, I do believe, to find an L&P are in Barpeth and
    Castle Talpaea... but those are in the final chapter... so how much use
    are they?  Still, in Barpeth, look in the forest on a direct line]
    between Sondrio and Belle.  In Castle Talpaea, look for the final L&P
    of the game to be in the central ring of the level (inside the outer
    barrier ridge, but outside the inner sanctum with the tower) and off to
    the right.  It is a bit out of the way, but it is worth your time if
    you want another unit recruited...  Just follow the paths to the right
    and trace them all.  You will find it.
         Oh, one more note: random encounters are helpful in your search
    here as well.  As you may or may not know, many times a randomly
    encountered creature will drop an item after it has been defeated (not
    recruited, but actually beaten and killed in battle).  You can get a
    Love and Peace by finding, fighting, and beating random Gorgons.
    Though these creatures are not that common, and are only found much
    later in the game, if you still desire L&Ps by then, you can just find
    them in that manner.  All you have to do is beat those gorgons and
    "they'll give you a piece of lovin" (used courtesy of Eternalfate01,
    and yes, fate, it is corny, hehe).
    VII. Even More Cheating, Since it is So Popular...
    One quick note: This entire section, or most of it, comes from one of
    the oldest topics on any of the OB Boards.  The MEGA-EVIL Gameshark
    Code topic has long been the reference for almost any code that is in
    existence for this game, so I thought it would be helpful to put all of
    those in a more compact format.  Maybe this section will even turn into
    a separate FAQ some day.  We shall see.  But, for now, this will have
    to do.  One final note before we get into the real deal: All of the
    codes here, taken from the topic, were either contributed by myself
    (bearsman6) or Wicked Souls and are reproduced here with his(our)
    First of all, the obvious questions:
    "Does this game require a key code or an enable code?"
    ---Simply put, the game requires NO KEY CODE (which is good because
    those things are a PAIN to use).  However, it does require the simpler
    enable code, which is:
    f109a730 2400.
    Just enter that as if it were a normal code, label it the enable code,
    and make sure that it is always on.  If it isn't on, your other codes
    won't work.
    These codes make 99 of the item in the first slot of each page of items.
    They are:
    80196B27 0063 - Helmets              80196B03 0063 - Weapons
    80196B8B 0063 - Spell books          80196B13 0063 - Shields
    80196B17 0063 - Armor                80196B37 0063 - Accessories
    80193AC3 0063 - Expendables
    80196b01 00__
    For those of you who were wondering, here is a code to change the first
    weapon on the Weapons page of your items! Now, you can get a few Ogre
    Blades on the first mission if you want.
    Anyway, replace the __ with any number below and it will change it to
    The corresponding item...
    00 - Nothing (FREEZES GAME! DO NOT ENTER!)
    01 - Short Sword       02 - Baldr Sword         03 - Falchion
    04 - Flamberge         05 - Fafnir              06 - Sum Mannis
    07 - Notos             08 - Sword of Firedrake  09 - Laevateinn
    0A - Glamdring         0B - Stone Sword         0C - Adamant Katana
    0D - Ice Blade         0E - Nephrite Sword      0F - Blessed Sword
    10 - Penitence         11 - Oracion             12 - Evil Blade
    13 - Dainslaif         14 - Noish's Promise     15 - Knoevlfer**
    16 - Bastard Sword     17 - Sword of Tiamat     18 - Claymore
    19 - Balmung           1A - Glaive of Champion  1B - Sigmund
    1C - Matsukaze         1D - Iscandelvey         1E - Kagari-bi
    1F - Gram              20 - Yomogi-u            21 - Malachite Sword
    22 - Yu-giri           23 - Chaladholg          24 - Kusanagi
    25 - Durandel          26 - Ogre Blade          27 - Sonic Blade*
    28 - Rapier            29 - Main Gauche         2A - Sword of Dragon Gem
    2B - Estoc             2C - Peridot Sword       2D - Needle of Light
    2E - Ambicion          2F - Clau Solace**       30 - Fransisca
    31 - Halt Hammer       32 - Baldr Club          33 - Baldr Axe
    34 - Euros             35 - Gramlock            36 - Flame Flail
    37 - Axe of Wyrm       38 - Aqua Hammer         39 - Frozen Axe
    3A - Celestial Hammer  3B - Evil Axe            3C - Bloody Cleaver
    3D - Warhammer         3E - Paua Hammer         3F - Heavy Axe
    40 - Mjollnir          41 - Boreas              42 - Prox
    43 - Sanscion          44 - Yggdrasil           45 - Urdarbruun
    46 - Rune Axe          47 - Satan's Bullova     48 - Dagda's Hammer
    49 - Short Spear*      4A - Spear               4B - Baldr Spear
    4C - Culnikolnne       4D - Thunder Spear       4E - Zeyphros
    4F - Volcaetus         50 - Ignis               51 - Earth Javelin
    52 - Osric's Spear     53 - Bentsica            54 - Holy Lance
    55 - Lance of Longinus 56 - Evil Spear          57 - Brionac
    58 - Leather Whip      59 - Rupture Rose        5A - Whip of Exorcism
    5B - Scourge of Thor   5C - Holy Comet          5D - Blood Whip
    5E - Iron Claw         5F - Baldr Claw          60 - Touelno
    61 - Lfal              62 - Berserk             63 - Cyanic Claw
    64 - Vajra             65 - Black Cat           66 - Short Bow
    67 - Great Bow         68 - Baldr Bow           69 - Composite Bow
    6A - Bow of Thunderbolt            6B - Conflagrant Bow
    6C - Bow of Sandstorm              6D - Bow of Tundra
    6E - Crescente         6F - Ytival              70 - J'ylga's Bow
    71 - Light Mace        72 - Baldr Mace          73 - Celestial Mace
    74 - Gambantien        75 - Scipplay Staff      76 - Arc Wand
    77 - Hraesvelg         78 - Totila              79 - Jormungand
    7A - Phorusgin         7B - Airgetlam           7C - Kerykeion
    7D - Hemlock*          7E - Scepter**           7F - Marionette
    80 - Fool              81 - Heaven's Doll       82 - Lia Fail
    83 - Doll of Curse     84 - Gallant Doll        85 - Battle Fan
    86 - Caldia
    *This weapon cannot be unequipped, but is basic equipment for
    attainable classes.
    For example, Debonair can only equip the Sonic Blade.
    **This weapon cannot be equipped on anyone, because it is default
    equipment for an unattainable enemy class. For example, only Yumil can
    use the Clau Solace.
    And now for some shield modifier codes...
    80196B11 00__
    87 - Small Shield         88 - Buckler
    89 - Electric Shield      8A - Flame Shield
    8B - Terra Shield         8C - Ice Shield
    8D - Starry Sky           8E - Kite Shield
    8F - Tower Shield         90 - Large Shield
    91 - Baldr Shield         92 - Dragon Shield
    93 - Shield of Nue        94 - Shield of Inferno
    95 - Crystal Guard        96 - Saint's Shield
    97 - Ogre Shield          98 - Hallowed Shield
    80196B15 00__
    9A - Cloth Armor       9B - Leather Armor      9C - Hard Leather
    9D - Ninja's Garb      9E - Scale Armor        9F - Chain Mail
    A0 - Thunder Chain     A1 - Flame Leather      A2 - Terra Armor
    A3 - Ice Chain         A4 - Saint's Garb       A5 - Idaten's Mail
    A6 - Breast Leather**  A7 - Breastplate        A8 - Plate Mail
    A9 - Baldr Mail        AA - Titania Mail       AB - Peregrine Mail
    AC - Phoenix Mail      AD - Nathalork Mail     AE - Hwail Mail
    AF - Angelic Armor     B0 - Bloodstained Armor B1 - Plate Armor
    B2 - Baldr Armor       B3 - Heavy Armor        B4 - Dragon Armor
    B5 - Wind Armor        B6 - Breidablick        B7 - Rune Plate
    B8 - Ogre Armor        B9 - Armor of Death     BA - Southern Cross
    BB - Jeulnelune        BC - Diadora's Song     BD - Elem Plate**
    BE - Torn Cloth        BF - Robe               C0 - Cleric's Vestment
    C1 - Magician's Robe   C2 - Robe of the Wise   C3 - Vestment of Wind
    C4 - Vestment of Flame C5 - Phoenix Robe       C6 - Vestment of Earth
    C7 - Vestment of Water C8 - Cloak of Oath      C9 - Purified Robe
    CA - Bloodstained Robe CB - Robe of Abyss      CC - Robe of Devus
    CD - Old Clothing      CE - Plain Clothing     CF - Witch's Dress
    D0 - Fur Coat          D1 - Pure-White Dress   D2 - Feather Suit
    D3 - Heat-Tex          D4 - Forest Tunic       D5 - Misty Coat
    D6 - Stardust          D7 - Spell Robe         D8 - Tiny Clothing*
    D9 - Count's Garment*  DA - Quilted Cloth**    DB - Royal Garb**
    Helms, Headgear, and Umbrella Hats...
    80196B25 00__
    DC - Iron Cap         DD - Bone Helm          DE - Amulet
    DF - Baldr Helm       E0 - Dragon Helm        E1 - Helm of Thunderclap
    E2 - Freude Helm      E3 - Ogre Helm          E4 - Helm of the Fearless
    E5 - Cross Helm**     E6 - Jelton Helm**      E7 - Leather Hat
    E8 - Bandanna         E9 - Hachigane          EA - Jin-gasa
    EB - Plumed Headband  EC - Pointy Hat         ED - Hannya Mask
    EE - Burning Band     EF - Ice Bandanna       F0 - Celestial Veil
    F1 - Red Branch       F2 - Decoy Cap
    Spell Books...
    80196B89 00__
    F3 - Spell book                 F4 - Book of Wind
    F5 - Book of Flame              F6 - Book of Earth
    F7 - Book of Water              F8 - Book of Bane
    F9 - Tempest                    FA - Annihilation
    FB - Meteor Strike              FC - White Mute
    Accessories and jewelry for the ladies... or the Black Knights.
    81196B34 0___
    0FD - Amulet                    0FE - Ring of Eloquence
    0FF - Firecrest                 100 - Bell of Thunder
    101 - Fang of Firedrake         102 - Naga Ring
    103 - Snow Orb                  104 - Rosary
    105 - Elder's Sign              106 - Feather of Archangel
    107 - Ring of Branding          108 - Angel's Brooch
    109 - Rai's Tear                10A - Runic Cape**
    10B - Glass Pumpkin             10C - Dream Tiara*
    10D - Royal Crown**             10E - Bloody Emblem*
    10F - Ring of the Dead*         110 - Valiant Mantle
    111 - Fur-lined Mantle**        112 - Majestic Mantle**
    113 - Blue Sash*                114 - Tunic*
    115 - Guard Tunic**
       And finally, the always popular character codes.  Why do people always
       ask for these when there are so many other wonderful codes out there?
       Because we get tired of having to choose between Zenobians with
       Ankiseth or Biske and Carth.  I mean, really, wouldn't you love to 
       have all of them?  I know I would.  Now you can.  Enjoy...
    ****One more note: This code comes in two parts, like all of the other
    codes, but this one is more noticeable.  Why?  Each character you will
    change, you will probably only change one time.  After that, you will
    need a new base codes, so that you don't keep changing the same
    character every time.
    So, the first thing I will list is the base code (where you choose which 
    character to modify); the second part will be the actual class-modifying 
    digits (choosing which class to change the base into).  
    Also remember that each base code is actually two parts: a sprite code 
    and a portrait code.  I will explain that later...
    Here is the list of the codes for different character numbers... (These
    numbers are the ORIGINAL numbers that characters are given when they
    join your army, assigned by the game, not the numbers you can manually
    assign them... trust me.)
    Oh, just take to mind: to prevent yourself many hours of self-inflicted 
    pain and agony, NEVER change the character digits of ANY of your people.
    NEVER reorganize them as individuals (though doing that with units is fine).
    Base Character Codes:
    Character #2---80193c42 00xx      #4 --- 80193cb2 00xx
    #5 --- 80193cea 00xx              #6 --- 80193d22 00xx
    #7 --- 80193d5a 00xx              #8 --- 80193d92 00xx
    #9 --- 80193dca 00xx              10 --- 80193e02 00xx
    (of course the last four digits continue...)
    11 --- 80193e3a 00xx              12 --- 80193e72 00xx
    13 --- 80193eaa                   14 --- 80193ee2
    15 --- 80193f1a                   15 --- 80193f52
    16 --- 80193f8a                   17 --- 80193f8a
    (A break here in numbers because I always promoted these myself,
     still, for those that would like them... by request:)
    18 --- 80193fc2 00xx              19 --- 80193ffa 00xx
    20 --- 80194032 00xx              21 --- 8019406a 00xx
    22 --- 801940a2                   23 --- 801940da
    24 --- 80194112                   25 --- 8019414a
    26 --- 80194182                   27 --- 801941ba
    28 --- 801941f2                   29 --- 8019422a
    30 --- 80194262                   31 --- 8019429a
    38 --- 80194422                   39 --- 8019445a
    40 --- 80194492                   41 --- 801944ca
    42 --- 80194502                   43 --- 8019453a
    44 --- 80194572                   45 --- 801945aa
    46 --- 801945e2                   47 --- 8019461a
    48 --- 80194652                   49 --- 8019468a
    50 --- 801946c2
    Class Digits:
    Regular Classes: Human/Demi-/Undead/Etc.
    01 Soldier          02 Fighter          03 Lycanthrope
    04 Amazon           05 Knight           06 Berserker
    07 Fencer           08 Phalanx          09 Beast Tamer
    0A Doll Master      0B Ninja            0C Wizard
    0D Archer           0E Dragon Tamer     0F Valkyrie
    10 Witch            11 Sorceress        12 Cleric
    13 Paladin          14 Dragoon          15 Black Knight
    16 Sword Master     17 Cataphract       18 Beast Master
    19 Enchanter        1A Ninja Master     1B Arch Mage
    1C Diana            1D Dragon Master    1E Freya
    1F Siren            20 Priest           21 Princess
    22 Centurion (M)    23 Centurion (F)    24 Angel Knight
    25 Seraph           26 Lich             27 Hawkman
    28 Vultan           29 Raven            2A Werewolf
    2B Vampire          2C Vampire (Coffin)
    2D Zombie (M)       2E Zombie (F)       2F Skeleton
    30 Ghost            31 Gorgon           32 Pumpkin Head
    33 Faerie           34 Gremlin          35 Goblin
    36 Saturos
    Large/Monster Classes:
    37 Ogre             38 Young Dragon     39 Thunder Dragon
    3A Red Dragon       3B Earth Dragon     3C Blue Dragon
    3D Platinum Dragon  3E Black Dragon     3F Quetzalcoatl
    40 Flarebrass       41 Ahzi Dahaka      42 Hydra
    43 Bahamut          44 Tiamat           45 Wyrm
    46 Wyvern           47 Griffin          48 Opinincus
    49 Cockatrice       4A Sphinx           4B Hellhound
    4C Cerberus         4D Giant (GLITCH)   4E Golem
    4F Stone Golem      50 Baldr Golem
    ****The following codes are the ones people have questions about...
    51 Gladiator (Hero)       <---
    52 Vanguard (Hero)
    53 General (Hero)
    54 Gladiator (Dio)
    55 Warrior (Dio)
    56 Blaze Knight (Leia)
    57 Rune Knight (Leia)
    58 Lord (Destin)
    59 General (Debonair)
    5A Beast Master (Gilbert)
    5B Priest (Aisha)
    5C Warlock (Saradin)
    5D Grappler (Vad)
    5E Centurion (Europea)
    5F Lycanthrope (Biske)
    60 Werewolf (Biske)
    61 Solidblade (Ankiseth)
    62 Overlord (Yumil)       <--- I am sure these work...
              ...You CAN have these characters in your army!
    63 Dark Prince (Amrius)   <<---
    65 Flail Monarch (Procus)
    66 Death Templar (Richard)
    67 Temple Commander (Baldwin)
    68 Temple Commander (Thamus)
    69 Temple Commander (Pruflas)
    6A Temple Commander (Amazeroth)
    6B Temple Commander (Vapula)
    6C Vanity (Godeslas)
    6D Vanity (Kerikov)
    6E Vanity (Count Silvis)
    6F Superior Knight (Xevec)
    70 Superior Knight (Rhade)
    71 Gatekeeper (Knight Of Danika) <<---
    ...For these, I have tried them and they have NO sprite code that works
    IN BATTLE... they appear as a single soldier, but they keep the great
    stats and attacks... its as if the character was there, but all you see
    is a soldier.
    72 Grappler <[---
    73 Knight Templar
    74 Daemon <[---
    ...For these, I have not even tried them... I suspect, however, that it
    will be similar to the previous classes: you get a soldier in battle,
    but the soldier has all the abilities and stats of the other class...
    ...All the codes below these numbers (for characters), I have not tried
    EXCEPT the Death Bahamut (Grozz Nuy--which is the same as the 'soldier-
    in-battle' group) and Deneb (which works PERFECTLY).
    I *starred* all the rest, which are glitches and are the same as the 
    'soldier-in-battle group,' except for the codes that NEVER EVEN FIGHT 
    (of which I have tested the barkeeper and it froze the game at the start 
    of the battle... it was a soldier in my ranks facing the wrong way).
    75 Phalanx (Troi) 
    76 Berserker (Asnabel) 
    77 Cleric (Katreda) 
    78 Archer (Liedel) 
    79 Hawkman (Sheen) 
    7A Siren (Meredia) 
    7B Enchanter (Paul) 
    7C Black Knight (Carth) 
    *7D Special Class (Hugo)* 
    *7E Special Class (Fredrick)* 
    *7F Special Class (Odiron)* 
    *80 Special Class (Mari)* 
    *81 Special Class (Zeda)* 
    *82 Barkeep* 
    *83 Elderly Man* 
    *84 Commoner (M)* 
    *85 Commoner (F)* 
    *86 Danika (Normal)* 
    *87 Danika (Queen)*
    *88 Danika (Tendril)*
    *A1 Danika (Tendril)*
    A3 Witch (Deneb) <--- (She is like another Magnus... if she dies, 
               game over, but otherwise, this code is perfectly fine!)
    A4 Death Bahamut (Groz Nuy - glitch)
    Now, as promised, it is time to explain the reason for the two-partedness 
    the character changing codes.  As previously explained, the codes come in 
    parts: sprite and portrait.  The sprite codes are detailed above, and are 
    fairly simple to use (I should hope).  The wonderful part to this is that 
    second half, the portrait codes, are the EXACT SAME CODES AS ABOVE WITH ONE 
    If the part BEFORE the 00xx ends in a 1, change it to a 2.
    If the part BEFORE the 00xx ends in an A, change it to a 9.
    This will work for any character, and it will in effect change the face that 
    appears whenever the mentioned person has dialogue (like when camping, or 
    when shopping, etc).  It's really that simple!  You can now have an exact 
    duplicate of any character in the game, special or otherwise.
    Have fun!  (Cheaters)
    VIII. Items and Events, Both Useful and Pointless:
    This section was basically added because lately I have seen a rash of special 
    questions related directly to items, both on how to obtain some as well as 
    what some of them truly do.
    "What happens if you combine Noish's Promise and ...?  In the description 
    these items it seems as though they would be special together."
    ---Believe it or not, this is one of those times where the game seems to build 
    up something for absolutely no reason.  Why do I say this?  Simple, because 
    combining these this particular sword and armor really isn't anything 
    spectacular... at all.  The sword isn't that great to begin with, though it 
    does raise some unusual stats, and the same can be said for te armor.  However, 
    there are a few benefits from combining the two.  The stats that Noish's 
    Promise DOES raise actually improve ..., and therefore they help make up a 
    bit for ....  The same thing is true for ..., which actually makes up for 
    Noish's Promise's strength slightly.  Otherwise, however, the two make 
    all that wonderful when combined.  In earnest, I almost expected a super bonus 
    just for combining them, but no such luck.  Sorry.
    "Where do you find Caladbolgs?"
    ---Of course, you mean chaladholgs, right?  No FFX references in here for 
    No sir!  Anyway, on to the real answer... You can find one in Celesis.  It's 
    hidden in the mountain pass to the east of Pinneg.  Think of it as being half 
    way between Pinneg and Cotlass (across the river).
    The other place to find a chaladholg is in Tybell, hidden in the lower half 
    the forest south of Lokry, heading toward your HQ, Pazano.
    "Where do you get Valiant Mantles?"
    ---Ah, the only piece of equipment keeping you from making an army of black 
    knights.  Oh well, they had to do something, right?  Well, basically, you 
    only find these obscenely rare items in ONE location.  Learn its name, as 
    as its layout, because you will only get one really good chance at most of 
    valiant mantles.
       You find the vile accessories in the Sable Lowlands.  Unfortunately, only 
    one of them is reliably there.  It's hidden on the map, on a road between 
    (your starting HQ) and Shichidarui.  In all actuality, it's not directly on 
    road, but right before it resumes near Shichidarui.
      The others that you can find here (up to three more) are ALL found by 
    enemy units, as a bonus for wiping out the units.  Unfortunately, these aren't 
    always the same, and some times you might not get them.  Another important 
    to know is that, early in the scene, a group of soldiers will head off to 
    the west 
    to bring in reinforcements.  LET THEM GO.  One of the reinforcing units can 
    a valiant mantle.  Besides, more experience is always good!
    "What exactly does the _____________________ do?"
    ---As this section might suggest, all the questions and answers from now on 
    will be in the above format.  Just look for whatever item it is you have a 
    question about and you will find your answer.  Simple, no?
    "...Scroll Of Discipline/Urn of Chaos...?"
    ---This is actually quite a simple concept to grasp.  Both of these items 
    directly affect the alignment of a character.  When you use either of these 
    items on a character, their alignment will be shifted in one way or the other 
    (the direction depending on which item you use) a random number of points.  
    the scroll of discipline raises a character's alignment while the urn of 
    Yes -- that's right!  It lowers alignment!  very good!  heh... It's quite 
    "...Flag of Unity...?"
    ---The flag of unity is another extremely useful item, well, in some aspects.  
    Its purpose is, simply put, to increase the efficiency and morale of a unit.  
    What this means in terms of your unit, however, is that you can begin to expect 
    more combined attacks and spells, since the flag will increase the unit's 
    'teamwork' if you will.  In other words, it's great to have if you want to 
    around with group attacks or combo magic.
    "...Goblet of Destiny...?"
    ---This item has long been discussed, and unfortunately, no one is any wiser 
    for it.  The best we can say is that it increases OR decreases your "luck" 
    at random.  No one knows WHY it does this, nor even what the luck stat actually 
    does, but there are quite a few theories.  It might affect the probability 
    making a female character into an angel knight, or it might affect critical 
    but no one knows, and no firm information has been released about it.  The 
    that i can actually do here is just quote the _awful_ strategy guide put out 
    prima: "A character who drinks from the goblet experiences a change in luck, 
    positive or negative."  Makes you think that they might not know either, 
    it?  Heh... oh well.  If you have any information on this, feel free to email 
    "...Champion Statuette...?"
    ---By far the easiest (and most slack) way to cheat in this game is to 
    this sad item and use it to no end...  But the same could be said for the 
    list of things below (See the incredibly long list below).  So what does this 
    evil item do?  It is the infamous LEVEL UP item!!  Yes, that's right!  For 
    all you 
    people too lazy to train your characters the real way, you can just skip right 
    the top of the pile with this baby.... Ugh.  Sickening really.  But hey, it 
    can be 
    a great help, if you need that kind of thing...
    "...Sword Emblem/Bracer of Protection/Crown of Intellect/Mirror of 
    Soul/Stone of 
    Quickness/Crystal of Precision/Cup of Life...?"
    ---LOL.  I know that seems like an awful big generalization to make, but you 
    soon see how I can do that.  ALL of those items are just stat boosts.  Each 
    corresponds to one stat area, and all they do is raise the stat they are 
    a random amount...  So here is the list of items to their corresponding field:
      Sword Emblem ....................................... Strength
      Bracer of Protection ............................... Vitality
      Crown of Intellect ................................. Intelligence
      Mirror of Soul ..................................... Mentality
      Stone of Quickness ................................. Agility
      Crystal of Precision ............................... Dexterity
      Cup of Life ........................................ HP (Hit Points)
    "...Quit Gate...?"
    ---This one is actually a bit different from the others.  It is, as they are, 
    one-time-use item (expendable), but Quit Gates don't affect your character 
    in any 
    truly direct manner at all.  The Gate can only be used during a mission (or 
    on a 
    mission map), and what it does is it INSTANTLY transports ONE unit that has 
    deployed (and is holding the item in storage) back to your HQ and takes it 
    out of 
    action.  This can be VERY helpful if you have left your HQ unguarded and an 
    unit is about to take it, or if you just want to return a unit for no real 
    at all.  Either way, it's a great tool, and I normally give one to every unit.
    "What are the four legendary weapons of Wind? Do they do anything special?"
    ---In the descriptions of the four weapons: Notos, Boreas, Zephyrus, and 
    Euros, you 
    will find a small line about them being one of the four legendary weapons 
    of the wind.
    As my friend Rashidi recently said, they are 'to equip them and kill the enemy.  
    expected something else?'
    IX. How Do I get ______?  Character-related Questions:
    How many times have I read through a post just to realize that all the
    person wants is to know how to get a special character to join their army?
    The answer is far too many, and with that in mind, I now hope to try and
    nip a few of those questions in the bud, before they can be posted, and
    thus anger us by showing that the person didn't read a FAQ.  The sad truth
    is that the hardest aspects to this game are getting the special characters
    that you want.  It seems that anyone can beat the game with enough practice
    and patience, but actually building the army you want, composed of the
    classes and characters that you want, is ten times harder.  It is with
    this in mind that I devote this section to the questions that plague all
    of us players far too much.  How do i get...."
    "Okay, on scene 26 or whatever the Tremos Mountains scene is, I felt too
    lazy to send Magnus over to talk to Debonair, thinking since no one
    actually said anything about Magnus directly, nothing much would come out
    of it.  But then I found out that I had to send Magnus to see Debonair if
    I wanted to get him to join (my intention all this time)... This was after
    I finished the scene, and after I saved.  So now I'm wondering if there's
    any way to go back and get Debonair, or am I totally screwed out of him.
    If not, I think I may have lost my will to continue playing."
     ---Believe it or not, we have seen quite a few of posts similar to this
     on the message boards, and so, here I am to answer them...  In this
     situation, I regret to say that, since you don't have Debonair at the end
     of the scene, you cannot get him.  To make matters worse, since you don't
     have Debonair, you also cannot get Destin or Gilbert, the last two Zenobians.
         So how can you avoid this situation, and how do you get these characters 
    that I have mentioned?  Read below, as I divulge to you and everyone the tricks 
    of the trade, or just those you need to know in order to get these and other
    special characters!!
    *Cues "duhn duhn dunnnnnnn" sound effect*
     ---Liedel Klein is actually one of the few characters that is not that
     difficult to obtain, if you know what you're doing rather early on.  To
     get Liedel, you must have a fairly high CF, and this is the real
     challenge in acquiring her.  Since she is only a few missions into the
     game, you have to know how to get a high CF. (For more info on this
     topic, please use the Find function and get it from this FAQ)  Other
     than this factor, you only have to defeat her in her (boss) battle in
     the Sable Lowlands, City of the Past.  Defeat her, then answer her
     question (of course you want to take her with you!!)  She is a fairly
     powerful archer, and it is worth getting her, especially since you have
     PLENTY of time to alter your CF as you see fit to get later characters
     or events that you desire.
     ---Well, to start things off, Biske is one of those characters that you
     can only get if you're going the LOW CF way.  Yes, you can't get him
     and have Ankiseth, Aisha, or Saradin.  In fact, if any of the Zenobians
     even OFFER TO JOIN YOU, you can't get Biske.  Sort of makes you sick,
     doesn't it?  Though it would be incredibly cool to have both Biske and
     the Zenobians, it is one of the choices you have to make in the game.
     Still, getting him is one of the greater benefits of going to the
     "bad," low-CF ending (considered bad because the hero eventually
     becomes a villain).
        So who is Biske?  Biske la Varet (Biske the Beast) is a
     lycanthrope... a werewolf.  What this means is: at night and during the
     day he has two different forms.  Most people will agree that his night
     form (the wolf man) is much stronger than his day from (basically an
     enhanced Knight), but still, the mere fact that he is so powerful
     attack-wise makes him a wise choice in EITHER form.  Then, tack on his
     three attacks at night up front and you would love to have him around.
     He is just insanely cool, and worth getting.  But how to get him...
         After you defeat Gules Hill for the first time, you can chose to
     go in three directions, one of which is north to Capitrium, the Land of
     the Advent. You can also chose to go west to the Vert Plateau to look
     for the Berthan Sentinel, or east to the Tremos Mountains, but if you
     want Biske, go to Capitrium, which will be Scene 24 (The Rebel).
     Battle your way through the level and to Castle Eundel, where you will
     meet Biske.  Fight him and, after you defeat him, he will rave about
     how you should just kill him.  You will be presented with two choices.
     Select the "Why don't you join us?" option (I mean, we've gotten this
     far, isn't it a bit obvious what to do?).  He will then talk about your
     being pathetic, but he still says he will help you because you're
     desperate enough to ask him.  Don't mind his attitude, he is worth
     putting up with any amount of verbal abuse!
     ---Vad Orok Zlenka is the only grappler that you can actually get in
     the entire game.  What does that mean?  Not much, but he is a unique
     character to say the least.  Normally achieved by going a pretty
     neutral route, leaning normally toward the high-CF path, Vad is found
     in the Mount Ithaca mission (Uncertainty).   However, finding him is
     not the hard part for this mission, or for getting him to join.  First,
     you have to go north and liberate Ketican, which will destroy one of
     the few bridges on the map leading to your final destination.  Once
     this is done, Vad will no longer move his unit, so just stay out of his
     way.  You must avoid attacking him, and if you must, be sure to attack
     weakest and kill off his support!  If/when you finish the level and Vad
     is still alive he will offer to join your army after the final (boss)
        Sounds simple?  Well, it should, and if it does, you're wrong.
     (Don't you love how I manipulated you there?)  Anyway, there is a
     challenge in this.  You have to get to Ketican without engaging Vad.
     This, my friends, is not fun.  Once the mission starts, he begins
     moving pretty steadily along a course from right around Lapide (to the
     northeast of your starting HQ).  He will go by way of Nakina (directly
     to your east), and march right at you.  If you don't send a unit up to
     destroy the bridge at Ketican, you WILL have to fight him.  His unit is
     fairly good, too, but it's easy to kill Vad.  DON'T TEMPT FATE.  If you
     want him, do it quick, and do it right.
     ---Carth Forleizen is another one of the HUGE benefits of going the
     low-CF route.  While you may not know it already, he is a Black Knight,
     and that in itself makes him rare.  Still, it's time for a description.
     Carth is another of those blonde killers in the game.  He appears as a
     black knight, but in silver armor and with a red cape across on his
     back, bearing a cross on it (definitely one of the sweeter suits of
     armor in the game).
       As I said, you have to have a fairly low CF to get him to even offer
     to join, and you can't have any Zenobians even offer to join you, like
     with Biske.  In Ptia (Scene 32 - the Disillusioned) you will encounter
     a young boy in Furge (the isolated town north of Billemina where you
     start), telling a story of this sad man who is fighting hordes of
     enemies off on his own.  Yep, that sad warrior is who we want: Carth
     the Disillusioned.  From there, go to Torab Ni (the stronghold the
     farthest south and west you can go) where you will encounter this
     noble, yet tired man.
         However, you have not yet recruited him.  After a brief discussion 
     in Torab Ni, Carth sets off with his unit to finish his duty, mainly take
     out the boss of the level.  If you were smart, you positioned a unit of
     your own outside of Vitegith Castle already.  If you haven't, you had
     better get there before Carth does.  Carth and his unit may be strong,
     but odds are, unless you have weakened the boss' unit, he won't
     survive.  Anyway, to get Carth to join now, all you have to do is beat
     the level and keep him alive.  After beating the level, he will comment
     to you that you shouldn't have gotten involved, but he will thank you
     for saving his life.  You can then request he join your army, and what
     a strong addition he is!
      **On a final note, Carth will come with his full unit (two Cataphracts
        and two Valkyrie).  Just enjoy them as gifts, though you won't use 
        them as often as their leader.
    "Destin and the Zenobians..."
     ---This is actually a multiple part question, so it will STILL take quite 
     a long time to finish.  However, it will hopefully answer several of your 
     possible questions, all at the same time!  Here we go now...
    < Aisha! >
     The first Zenobian that you will encounter, Aisha can be found in Puld, 
     during part of the Audvera Heights mission (Thoughts).  Now, the only 
     really important detail in getting Aisha will be that you did NOT say "..."
     at the 'execution of Frederick' scene earlier in the game.
    **Note: Saying "..." at that scene will keep you from getting ANY of the five** 
    **Zenobians, so don't even bother to ask why you can't get them if you did...**
    **That's what you get for being evil.  Be 'moral' and you can get the punks.***
    < Saradin! >
     As you will soon discover, the Zenobians are almost a 'cumulative' type of
     group.  What this means is: unless you have all the other Zenobians before 
     one you want, you will not be able to get the next one...  It sucks, I know,
     but that's just how tight they all are.
       Therefore, the requirements for Saradin are that you have Aisha, which 
     that you went to Puld in the 'Thoughts' mission and didn't say "..." at the
     execution of Frederick.  Then, if these requirements are met, he will ask 
     join you after the 'Uncertainty' mission.
    < Debonair! >
     The tall blonde knight you met waaaaay earlier in the game, Debonair is a 
     when it comes to destruction.  He easily can tear apart enemy units (as most 
     the Zenobians can), but does so with STYLE.  In fact, he was one of the Devas 
     Zeteginia, and any Tactics Ogre fans might recognize him...
       To get Debonair of the Wind to join you, as is typical for Zenobians, you 
     have Aisha and Saradin.  However, you must also now have a high Chaos Frame 
     is also typical of the later Zenobians).  If you have met these requirements, 
     you have to do is take the unit led by MAGNUS (it _must_ be his unit) to 
    Ibu Deli
     in the 'No Man's Land' mission.  If you have done everything you needed to 
    do thus
     far (which, of course, involves not saying "..." etc.), then he will offer 
    to join
     your army.  SWEET!
     ---Expect this section to flesh out even more in the next update...  This 
     still take some serious time and effort, and until I like what I have, I 
     put up more of it in here.  Sorry.  Until then, I will suggest you check 
     other _huge_ FAQ by CyricZ...
    "Angel Knights and Seraphim..."
     ---Well, the honest facts here is that these characters are a PAIN to
     get.  However, when you have one, or more, you will thank whatever
     deity you pray to that you were patient enough to do it.  YES, THEY ARE
     THAT GOOD.  They use fairly weak equipment (thrusting swords), but they
     have good attacks from any row, with decent numbers of attacks, great
     variety (if seraphim, each row has a different attack), and they FLY!
     That fact alone meant I wanted one.  Why?  Because they can also LEAD
     UNITS.  I finally had my flying unit's leader, since I grew bored of
     the hawkman evolutions.
         So on to the real part of this answer.  Where do you find an angel
     knight, and how do you make one?  Well, if you have the L&Ps to spare,
     then Celesis is your dream come true.  Yes, in Celesis almost every
     unit has at least one angel knight for you to attempt and recruit.  How
     sweet is that?  In fact, most units have more than one!  But fear not,
     if you don't have the extremely rare and valuable L&Ps to waste, you
     can always create on yourself.  Yes, you heard me, you can create an
     angel knight yourself.  But "how" is the part you may not like...
         While an angel knight is an outstanding addition to your army, and
     the evolved seraph is even stronger, the fact that their creation is a
     risk makes them normally a luxury character in most armies.  What do I
     mean about their creation?  To make an angel knight, not only must you
     have a female character with the proper stats and proper equipment
     available to equip her with, but you must also, and here comes the
     kicker, KILL HER IN A SCENE.  After the scene is over, you have a
     random chance of her turning into an angel knight.  Now, what happens
     if she doesn't turn into an angel knight?  Well, you may get lucky, and
     she may turn into a zombie (and yes, we all know how they are awful),
     but considering how the alternative is her DEATH...  I think we all see
     now why an angel knight is a risk.
         On a final note here...  Once you have your angel knights, however
     you have managed to obtain them, should you want to change them to
     seraphim, you must meet the following requirements.  (For all stats, be
     sure that your character meets the requirements BEFORE applying bonuses
     gained through equipment and accessories).  An angel knight must have
     Intelligence of at least 108, Mentality of 125 or higher, Dexterity of
     137 or above, and an alignment on the lawful side, 75 or higher.  You
     must also have a needle of light, kite shield, and baldr mail, all
     unequipped and available for the person to change classes.  However,
     this class change is NOT like any other human class (which makes sense,
     since the angel knight is already technically dead... Angel knights change 
     into seraphim in the same manner as dragons evolve, or golems, or wild 
     for that matter.  It happens IN BATTLE (after the battle ends, technically).
     You don't have the freedom as with other humans to go in and change it any 
     time you want in the menu...  It does NOT require another death or sacrifice 
     however (thank BLEEP).
       ****(inset question for the above question/section)
       "Has anyone gotten and Angel Knight without using a Love and Peace?  Do
       you have to have a needle of light or does your character automatically
       get one when she changes?"
       ---Unfortunately, you MUST have the needle of light before you kill off
        whatever female character you are using in this experiment.  Otherwise,
        you have just ensured that you killed a fairly strong woman for
        absolutely  nothing, and what a waste that would be.  The angel knight
        promotion is just like all other class changes (except for the change 
        zombie).  You have to be in possession of all the equipment needed WITH
        IT ALL UNEQUIPPED and ready to be equipped on the new character BEFORE
        you can change them to their new class.  Just because an Angel Knight 
        an undead class does not exempt them from this general, and underlying
        rule of the game.  Although it would be excellent if that were true,
        since it would get rid of the entire, long and boring miniquest that i
        described above...
    "A Dragoon..."
     ---The dragoon is one of the most sought after classes in the entire
     game, and probably the most sought after class that is not unique (as
     in you can turn ANY generic, male character into one).  However, to get
     a dragoon, you require a lot of preparation, and training, so we will
     go at this class in parts.  First, we will discuss the physical needs
     for the class, such as stat requirements and alignment.  Then, we will
     go into the equipment requirements, which are by far the hardest part
     to this class.  Enough yapping, though, this will take a while, so we
     should get started!
         The stats required for a dragoon are actually quite high for a
     normal human promotional class... but then again, the dragoon is hardly
     normal.  The dragoon requires that your male character have 117
     strength or greater, 103 vitality, and 95 dexterity.  However, unlike
     almost every special class, the dragoon does not require any specific
     alignment, which is actually good, because you can take either a
     paladin, sword master, or black knight and easily create an outstanding
         That done, now we dive straight into the good, and hard, part of
     the quest.  Why is this outstanding class so rare?  Because of all the
     equipment you require, and the fact that almost EVERY PIECE OF IT IS
     UNIQUE.  So what rare equipment do you need?  Simple, you must have a
     Sword of Tiamat, Dragon Armor, and a Dragon Helm.  To get EACH of
     these, you have to undergo a quest, so we'll start with the easiest
     now: the dragon helm.
         To get this helm, and generally just to start you off on ANY of
     the three required pieces, you must first obtain information about the
     dragoon class itself from a man in Idorf, Mylesia.  He will also get
     you started on finding the other equipment, too, so pay attention to
     what he says.  Then, you need to go to Burgunny in Gunther Piedmont to
     talk with a drunk between the times of 18:00 and 6:59, and yes, just to
     talk to him... for now.  Then, exit the stronghold and wait for the day
     to break.  Once it does, reenter the stronghold and a woman there will
     tell you to go find the man's wife.  Guess what you get to do!  So now
     you need to go to Senal, Volmus Mine and talk to the drunken man's
     wife.  Needless to say, she will not be too happy with him, and,
     well... just trust me. ^_~  No, head back to Burgunny and you find the
     couple reunited (yay!).  As if that weren't enough for you to actually
     get something, you have to reenter the stronghold yet again in order to
     actually BUY the dragon helm!  What a gyp!  Luckily, the kind man only
     charges you 250 Goth for the helm, so it is an investment well worth
     the money.
         Next up, the Dragon Armor.  However, this quest in itself has a
     small mini-quest, since to get the dragon armor you have to first
     obtain some Condrite (a rare material that is pretty strong and used in
     the making of the strong, golden armor).  You have to buy the Condrite
     in Melphy, Dardunnelles on the 6th of any month between 9:00 and 17:59
     from a specialty merchant.  If you don't hit the date and time
     correctly, you will not be able to buy the Condrite, which goes for a
     petty 200 Goth.  Now that you have the Condrite, you can continue with
     the rest of this quest.  All you have to do now is go to Kynora, Mount
     Ithaca where you will exchange the Condrite for the Dragon Armor, free
     of charge (which is VERY nice indeed ^_^).
         The final piece to this puzzle is the Dragoon's mighty sword, the
     Sword of Tiamat.  However, to even be able to START this quest, you
     have to have already gotten the other two pieces of armor described
     above.  With that said, we now have to return to Idorf, Mylesia after
     the start of chapter 3.  From there, enter the stronghold and listen to
     the tale of a barkeeper in Elaine, Fair Heights.  Yes, so now we go
     there and enter the stronghold to meet the barkeeper.  He will tell you
     all about the Divine Dragon, Grozz Nuy, including the legends and
     myths.  Then, to get you on your way further, he will give you the
     Dragon Scale and tell you that you can find the dragon in the forests
     outside of Pinneg in Celesis.  As misleading as this sounds, what you
     actually need to do is take a unit leader into the stronghold itself
     after beating the mission that takes place there (also make sure you
     take a fairly strong leader, since that character will soon undergo a
     one-on-one duel with the legendary dragon itself).  
         When you enter the stronghold, you will be taken to the forests 
     where you will use the dragon scale and fight Grozz Nuy...  Now, don't 
     be intimidated, since the Divine Dragon really isn't that difficult if 
     you are at a decent level.  Just be sure to attack him, and like in 
     training, the battle will continue until one character falls.  If you 
     win, you will 'discover the Sword of Tiamat in the dead corpse of the 
     dragon,' and the game explains that it was probably left there by one 
     of the dragoons of old who fought the beast... and lost.  But really, 
     who cares now?  You have the sword, and with that, the final piece of 
     the puzzle!  Make yourself a dragoon and rejoice!
    "A Princess..."
     ---The princess class is another that will be best explained in two
     parts, so again I shall break the class down into the two categories of
     statistical and equipment requirements.  For this class, however, there
     will be a third section also, explaining the benefits, and believe me,
     these you will not want to miss.
         The statistical requirements for the Princess class are simple.
     Why is this, do you ask?  Because all you need is a lawful female,
     which means you only need alignment above 70.  On the other hand, the
     equipment requirements, as with the dragoon and lich (as you shall see)
     are the difficult part of this class.
         To promote a female character into the high-alignment, spell-
     casting fiend that is the princess, you must obtain the normal
     spellbook, and THREE fairly rare, specialty items: the battle fan,
     pure-white dress, and dream crown.  Needless to say, this will take
     some effort, and time, which will make up for the lack of stat
     requirements, but it is ALL worthwhile.  The first item, the battle
     fan, is actually the easiest of the three to find, as it is a hidden
     item on the map of Gules Hills.  It is located just west of Belleboppo,
     except on the opposite bank of the river...
         So now we need the pure-white dress.  You can actually obtain this
     valuable equipment early in the game by merely talking to a woman
     inside the stronghold of Bourdeaux, Tenne Plains with a female group
     leader and learning about making a pure-white dress.  Then, you must
     reach Melphy, Dardunnelles on the 15th of any month, between 9:00 and
     17:59 to buy a bolt of silk from the specialty merchant there for 2000
     Goth (take note:  this merchant can also supply you with Drakonite
     books and other goodies on alternate/special days of any month).  After
     obtaining the bolt of silk, you need to go to Billney, again in Tenne
     Plains, with a female leader to use the silk in exchange for the pure-
     white dress, charging you another 2500 Goth.  Breath a sigh of relief,
     you are almost done, even though at a small expense.  The problem?  The
     remaining item is a bit harder to get...
         The final, and hardest to find, piece of equipment required for
     the creation of a princess is the Dream Tiara. This process is rather
     long, involving five steps to the process, so we might as well quit our
     whining and begin.  First head to Clemona (located in Blue Basilica)
     and talk with the old man there about Gelda, the love of his life that
     was never realized...  how sad.  Then, as if you couldn't tell where
     you were going, you begin to hunt for his love, and the place to do
     that is in Boolem, Crenel Canyon.  Look for Gelda there and discover,
     unfortunately, that she has moved on... to the Zenobian Border.  Off we
     go!  Once there, go to the stronghold of Elle and search for her.
     Unfortunately, you discover here that, again, she is gone, but this
     time she has left for Soathon.  
         Where do we go now?  Tristle (in Soathon of course), where you meet 
     Gelda and obtain a letter, which you should immediately deliver to the 
     old man, of course, to do that you must go back to Clemona (which is 
     still in Blue Basilica).  When you FINALLY deliver the letter, the man 
     will thank you profusely and present you with the Dream Tiara!  Hooray!
       *Unfortunately, we don't ever learn what happened between the two, and 
        after going on that wild goose chase, you would at least like some 
        real closure, but all is not lost!  You have the Dream Tiara!  So go 
        create your princess unit!
      ****"Ok, you said before that the princess was something special, care
       to explain that now?  What does she actually do, besides cast spells?"
       ---I am so glad you asked!  As promised, the princess IS special, but
       ONLY as a unit leader.  Sure, she casts spells with the best of them,
       but her REAL ability comes when you let her lead a unit.  Why?  When
       ATTACK!  Think of it, every sword master would strike FOUR times, as
       would a lich.  It is literally the best way to ensure defeat for your
       opponents (like using Drakonite spells, which can be arranged since the
       princess herself can equip them ^_^).  Is that not enough?  Then TOO
       BAD!  That is one of the biggest perks in the entire game, so get used
       to it.
    "A Lich (or two!)..."
     ---Again, we shall have to break this section into two answers.  The
     first, again, will be the statistical requirements while the second
     will remain the hard stuff.  Yay for simplicity, heh.
         The stats required for the lich class are actually fairly low,
     especially considering how powerful this class can become.  It only
     requires Intelligence of 24, Mentality of 51, and an alignment lower
     than 30.  The alignment is by far the hardest part of that, but
     considering how easy even that is, you come to see where the real
     challenge for this class is: getting the equipment!
         So what equipment is needed to unlock the lich class?  We start
     with the easy objects to obtain, the kerykeion, book of bane, and
     bloodstained robe.  Yes, I realize that the bloodstained robe and the
     kerykeion are both uncommon until the end of the game, but even these
     are nothing compared to the other, final requirement.  You can find a
     kerykeion by fighting black dragons in neutral encounters, and you can
     get a bloodstained robe in Gules Hills just off the road between the
     strongholds of Novipoldt and Castle Echel or in Fair Heights just south of
     Rajisk, near the southern tip of the mountain range.
         You must obtain a Ring of the Dead to create a lich, and THIS is
     your true challenge.  There are only TWO Rings of the Dead in the
     entire game, and unless you go a specific route, the most you can hope
     for is actually just ONE.  The first, and easier to obtain, ring is
     found through a short chain of events.  You begin by going into Banna
     Barra in Celesis after your 24th or 25th mission.  Upon entering, you
     will receive a letter from a girl there.  All you have to do now is
     take Magnus to Quelluan in the Zenobian Border to deliver this letter
     and your reward will be the first Ring of the Dead.
         Now, I have promised you that there is a second chance to make
     this incredible class, and there is.  However, if you are going to take
     this path and create this second character, you will be making
     sacrifices.  This choice is actually one that many players have trouble
     with, since it occurs at the three-way split in the final chapter.  You
     can either get the second Ring, along with Paul, or get Carth, or
     Europea.  Needless to say, each path has its benefits, and no one path
     is really wrong, but it is a choice that you will have to make.  So
     where is the second Ring?  You find it in the first Tremos Mountains
     stage in a small wooded valley in the mountains north of Congool.  All
     you have to do once you obtain the equipment is go to the character
     class-change screen and select the character and lich class. 
       I will give you one warning, though.  Once you change a character into 
       the lich class, you CANNOT change them back.  They officially become
       undead, and therefore they cannot become another 'living' class again.
       However, once you make the lich, you really won't want to turn them
       back.  They are just that good.
    "A Vampire..."
     ---As with any human class, to promote a character to a vampire, you
     must have both the proper stats and equipment.  Since the stats are the
     easier part to explain, however, we shall go into details there first.
     Unlike many of the other special classes, the stats for a vampire are
     rather low.  Any chaotic male with Intelligence of 52 or higher,
     Mentality of 63+, Agility greater than 54, and even slightly chaotic
     (alignment below 50) can become a vampire.  The real struggle, however,
     comes in when you want to get the proper equipment for the promotion.
         You only need two pieces of equipment to make a vampire, but one
     is fairly hard to acquire.  First of all, you need a Count's Garment,
     which is not that difficult to come by as I recall.  However, the
     second required equipment is the Bloody Emblem.  Getting this is not
     really that hard to do, but many people overlook it.  Simply take a
     chaotic male unit leader (unit leader's alignment must be under 50) to
     Elgorea in Mylesia.  Upon entering the stronghold, your leader will
     encounter a vampire who asks you four questions.  If you answer all
     four questions correctly, you receive the bloody emblem.  This would be
     a chore normally, but aren't you glad you came to me for help?  I know
     I would be!
         Depending on the time of day (game time, not real time) that you
     enter the stronghold, the questions, and answers, will be different.
     Instead of listing all the possible Q's and A's here, I will just give
     you the answers (in the form of the numbers of their choices.
         00:00-01:29 - 1, 1, 1, 1       12:00-13:29 - 1, 2, 1, 1
         01:30-02:59 - 2, 2, 2, 2       13:30-14:59 - 2, 1, 2, 2
         03:00-04:29 - 1, 1, 1, 2       15:00-16:29 - 1, 2, 1, 2
         04:30-05:59 - 2, 2, 2, 1       16:30-17:59 - 2, 1, 2, 1
         06:00-07:29 - 1, 1, 2, 1       18:00-19:29 - 1, 2, 2, 1
         07:30-08:59 - 2, 2, 1, 2       19:30-20:59 - 2, 1, 1, 2
         09:00-10:29 - 1, 1, 2, 2       21:00-22:29 - 1, 2, 2, 2
         10:30-11:59 - 2, 2, 1, 1       22:30-23:59 - 2, 1, 1, 1
    "How do I get a hawkman to join my army?"
     ---This is actually a very good question, since you can't create them, 
     no matter how hard you try.  However, this is actually a simple fix.  
     The question deals with NEUTRAL ENCOUNTERS, which are basically the only 
     way to get HALF of the possible classes of characters into your army.
     **Classes that can only be attained through neutral encounters:**
         Golem (evolves into Stone or Baldr Golems)
         Hawkman (evolves into Raven or Vultan)
         ANY DRAGONS (though they can then evolve further)
         Wyrm (evolves into Wyvern)
         Griffin (evolves into Opinicus)
         Hellhound (evolves into Cerebrus)
         Faeries or Gremlins
    You can also get Skeletons, Ghosts, or Zombies in this method, but just 
    so you know, you can also get these classes through killing off one of 
    your characters, much like getting an angel knight.  Similarly, you can 
    get Goblins, Ogres, Sphinx, or Gorgons through either neutral encounters 
    or with a Love & Peace, but for some it is much easier to find them in 
    the wild (note: Gorgons).
    X. Soldiers, Soldiers Everywhere, and Not One Worth Anything!  Yet...
    Yes, call me insane, or call me a genius, it is one or the other, but
    in this section I will discuss everything about soldiers you may want
    to ever know.  I hope that you aren't that curious, because all these
    soldier questions will indubitably lead to LEGION questions, and those
    by themselves will drive me insane...  So here we go!
    "What are soldiers used for?"
    ---Besides as the base class for all human characters, soldiers can
    also be somewhat useful in the rare case that you use the legion
    system.  In this case, the legion core (the central unit of a legion,
    with the legion commander leading it) must have as many soldiers as the
    legion has other units.  Therefore, if you have a legion consisting of
    the legion core and one other unit, the legion core itself MUST have
    ONE soldier in it.  The game explains this by saying that the soldier
    acts as a messenger from the core and legion commander to the other
    unit.  To further this example, if you had a full legion (a core and
    four other units), your legion core would simply be the commander and
    four soldiers.  This is basically the only time soldiers are used for
    purposes other than promotion, so I would almost suggest forgetting
    them unless you desire another human character.
    "Ok, so how do I promote a soldier to a better/useful class?"
    ---Ah!  That is a good question!  Soldiers are easily one of the most
    useless classes in the game, but they are NECESSARY if you wish to
    build a strong army.  Why, you may ask, are soldiers necessary?
    Because ALL human classes develop from soldiers.
         Now to the real answer part:  a soldier changes classes very
    differently from all other human classes, but very similarly to many of
    the beast and undead classes.  A soldier can only change at the end of a
    battle in which its requirements have been met.  What are the main
    requirements?  Well, here we go:
         First things first: Equipment!  You have to have the correct
    equipment, ready to equip.  However, the equipment will change
    depending on what class you will 'evolve' the soldier into.  For a
    soldier to become a fighter (the lowest male class), you have to have a
    short sword, a round shield, chain mail, and an iron helm, but if you
    want to change the soldier into an amazon (the lowest female class),
    you will need to have a short bow, leather armor, and a bandanna.  One
    more thing, this is but the first requirement for a soldier to class
         The second requirement for a soldier to change classes is actually
    one that focuses more on the unit's strength as a whole.  However, to
    explain this, we must coin a new term: Soldier Points.  Now realize,
    these points are not listed anywhere in the game, nor are they
    official.  However, they will greatly help in the explanation.  How do
    you get these Soldier Points?  Every time you WIN a battle with a unit
    that has at least one soldier in it, that unit's leader will get 2 or
    SP for EACH INDIVIDUAL soldier in the unit.  So a unit with 4 soldiers
    and the leader would get 8 SP per victory.  However, a unit with 4
    soldier CLUSTERS (each with 3 soldiers in it) would get 24 SP from each
    battle.  That starts to add up, doesn't it? So now, When that leader
    accumulates about 100 SP, one soldier in their unit will be promoted.
    See how difficult this process is getting?  There is one way to speed
    this process, and this has saved lots of time for all of us game
    players.  One item, the Medal of Vigor, doubles the amount of SP gained
    in each battle, so our same unit with a leader and four soldiers would
    actually gain 16 SP per battle.  This is VERY useful.  Just two more
    notes: (1) we are not sure exactly how many battles it actually takes 
    to promote a soldier, but many of the vets do believe it to be about 
    that many... and (2)Training battles do NOT count toward SP and soldier 
    promotion.  Sorry.
         The final factor, and probably the most important, for soldier
    promotion is......*drum roll* ...the sex of the unit's leader!  Yes,
    that's right, it DOES matter!  If you have a male unit leader, your
    soldier will change into a fighter; if you have a female unit leader,
    your soldier becomes an amazon.  The one exception to this rule is a
    unit that is carrying an Ansate Cross  This item only has one function,
    and that is to switch the sex of the soldier you will promote.  With
    this item, if a male leads your unit, the soldier will become an
    amazon.  By the same reasoning, if your unit is lead by a female, your
    soldier will become a fighter.  This can become very useful later in
    the game if you want to really customize your army, but have too many
    of one sex of leader versus the other.
    Now, a few more quick side notes here...
    "Where can I find the extremely helpful Medal of Vigor?"
    ---Simple!  The Medal of Vigor is a quick, one-step 'secret item.'
    Basically, after you have visited Alba (around your 9th mission), return
    there and go to the stronghold of Edepar with Magnus's unit.  Upon
    entering the stronghold, Magnus will be presented with the medal as
    proof of his leadership.  It is very helpful in increasing his
    leadership, and those of your other leaders, as well as seemingly
    essential if you want to create a Centurion.
    "Is there any place where I can promote lots of soldiers, or where I
    can easily gain victories to help promote soldiers for centurions?"
    ---As a matter of fact, another gamer, Wicked Souls, had a solution
    just for this question that I had completely forgotten about.  Without
    further adieu, here is his reply:
    "In the second stage... Volmus Mine... there's a unit with two Clerics
    and a [Fighter]. Send a unit to kill the [Fighter], and run away once
    he's dead. Then, just send a unit with any character (preferably a
    Cleric, so you do less damage) and four Soldier clusters after it.
    You'll always win, since Clerics can't do damage, and they won't die
    real quick, since they keep healing themselves... You could actually
    use this trick anywhere in the game where there's a Cleric or Priest in
    a unit, or possibly with a Vampire at daytime. Funnily, there's a unit
    in Celesis with two Priests and three Clerics. How perfect..."
    "What is a legion?"
    ---A legion is just a larger grouping of characters.  Let's start small
    and work our way larger.  Your basic unit of measuring and controlling
    your army is on the character level.  You are given the ability to
    customize them and edit them, etc.  A group of such characters (up to
    five maximum) can form a unit.  Now, here is where legions come in: a
    group of up to five UNITS can form a LEGION.  Each legion would be lead
    by the leader of the central unit, called the legion core, and the
    leader then becomes a legion commander.  However, the limiting aspect
    to this is that only certain classes can become legion commanders, and
    therefore you can only have so many legions.
    "What are some of the benefits of legions?"
    ---Now, if I was being honest, I would tell you that there aren't
    really that many, but since I will be NICE...  One of the largest
    benefits of a legion is the fact that you can group your units in
    larger organizational groups.  Being able to control 5 units at once is
    a big benefit, despite what that requires.  Also, when any unit of the
    legion goes into a battle, it gets a "supporting attack" also.  This is
    basically where a line of soldiers rush the enemies and cause fairly
    good damage depending on the level of your characters.  Probably the
    most use any legion gets, however, is in finding hidden treasure on map
    screens.  Why, you may ask, would that be so?  Simple, you can put your
    legions into different formations and the units will move in those
    formations.  Instead of just marching one unit across a plain, hoping
    to get lucky, you can march a "mobile wall" across the same plan and
    almost cover the entire thing.  It really is helpful in that respect.
    "Ok, now you have covered the advantages, what are some of the disadvantages
    of using legions?"
    ---So glad you asked, really.  Well, wow; there sure are a lot...  The
    most obvious, and simplest place to start, is the legion core itself.
    The legion core is where your legion commander stays, and therefore it
    is the central unit of your legion.  However, the problem is, the
    concept of a legion is that your commander can send orders out to every
    other unit in the legion and keep them all organized.  To do this, the
    game incorporates a simple rule: for each additional unit in the
    legion, there must be one SOLDIER in the legion core.  Now, if you have
    read my above sections on soldiers, or if you have just played the game
    for a little while, you realize how BAD soldiers are, especially in the
    later half of the game (when legions become available).  If you wanted
    a full legion, 4 units in addition to the legion core, you would have
    to have a core that consisted SOLELY of the commander and FOUR
    SOLDIERS.  This is a pain, since it makes your legion core extremely
    weak.  However, if you like the legion format, this may still be for
         Another glaring disadvantage to the legion system is that it takes
    even MORE time to get good at controlling it.  Normally by Chapter 3
    (when you first gain access to legions) you have gotten a good grasp on
    the concepts of troop movements and unit control.  However, if you
    begin to use legions, most of that will change, drastically.  First of
    all, you will be complicated with another set of menus to memorize and
    understand, which in and of itself can become a chore.  Then, you have
    to get used to directing your legions, and understanding how they will
    move over certain terrains can be a chore.  Remember though: a legion
    will assume the movement of the SLOWEST unit in it, and the units
    assume the movement of the slowest CHARACTER, so therefore the legion
    is only as strong as its weakest link!  At least that applies in
         Yet another glaring weakness stems from the legion core.  This is 
    the problem that, if the legion core loses a soldier cluster, then the
    legion loses a unit.  Also, if the legion commander dies, the legion is
    disbanded.  Both of these cases are problematic merely because of the
    weak nature of soldiers.  They are NOT strong fighters, especially in
    chapters 3 and 4, and having to deal with them can be a chore.  Another
    problem arises when your legion commander might happen to promote a
    soldier.  Think about it, the legion core then has lost a soldier
    cluster, just as if one had died, and therefore the legion will, again,
    lose a unit.
         In both my experience and those of most people I have spoken with,
    one glaring point has made itself clear: it is just a pain to deal with
    legions.  Unless you enjoy pain, or enjoy making the game unnecessarily
    difficult and weird, you should probably stay away from legions as a
    general rule, but I won't tell you not to try them out.  Decide for
    yourself, but be warned, legions are a pain!
    Further Questions...
    ---As I have stated above, these questions will drive me insane, so I
    will not yet finished them in this version of my FAQ.
    However, I will take this time to, once again, say that this FAQ is
    property of bearsman6, Sean Sexton, and the rest of his 8
    personalities.  Any use of this FAQ without his (our) permission is
    strictly prohibited.  If you would like to get in touch with him,
    please direct all comments and email to bearsman6@hotmail.com. Thank
    you.  And yes, there are some very lovely thieves out there who will
    probably miss this disclaimer if they copy it.  Enjoy...  ~_~
    XI. More Money Means More Fun!  Money Questions of All Kinds.
    "First of all, what exactly is a Goth?"
    ---Now, right now, if I was sitting in your shoes, I would be saying,
    "Oh please, tell me you are kidding."  Sorry, folks, I am not.  I have
    heard this question, just as the other awful questions before it, and
    I am sure that it will happen again.
         Goth is the general name assigned to money in this game.  Where
    does the name come from?  For what purpose did they name it as such?
    I have no clue, and if you figure it out, just let me know.  All I do
    know is that Goth was the name of the currency in the original Ogre
    Battle game for the SNES, so for the sake of continuity they kept it.
    Oh, and does anyone else find it funny that seemingly ALL RPGs have a
    currency that starts with the letter G?  Think about it...
    *Cues Twilight Zone music*
    "Ok, now that that is said, where can you get Goth, and what can you
    do with it? Is this a stupid question?"
    ---Actually, my friend, those are SEVERAL stupid questions, or they
    would be if I wasn't a firm believer in the principle that no question
    is ever truly stupid (only the questioner is).  But on to the real
    issues here...  You can find Goth in a number of places.  The most
    common, and really the only one most people know about, place to find
    Goth is after you have successfully completed a mission.  Every time
    you complete a mission and defeat the final boss (or capture the enemy
    stronghold/HQ, you will be rewarded both Goth and soldiers (for your
    reserves) and occasionally a rare or uncommon item, but that is a
    different question.
         The amount recieved depends on a number of factors, but the most 
    commonly accepted belief is that you start off recieving a set amount 
    of Goth, but as time progresses, and as the level takes you longer to 
    complete, the amount you actually recieve will decrease. This is reason 
    enough to complete every mission as quickly as you can.
         However, there is another key factor to this puzzle.  Your default
    amount of Goth also depends upon the number of units and characters you
    defeat on that level.  So even if you zip through the level, avoiding
    most of the enemy encounters, you will not get as much Goth as had you
    gone marginally fast and defeated all of the enemy units completely.
    This is just proof of the fine line that you must tread if you want to
    have a good war chest to help support your growing, and demanding, army.
         The only other places to find Goth that I know of is when you are
    either presented with Goth as a present (like you are given at the very
    beginning of the game to get you started) or when you sell some of your
    inventory and items to a merchant or store.  The latter is the least
    preferred method in my eyes because you are actually giving up at least
    one item that may have been helpful to you in the future.  Besides,
    you don't really need all that much money in this game, but we will get
    into that next... right now!
    "Now that I know where to find Goth, what can I actually use it for?"
    ---The most common way to spend all that Goth that you so strenuously earn
    is to train your troops.  This eats up a considerable amout every time,
    though, and as your units increase in level, each training battle will only
    cost you more and more.  Though it does cost an insane amount of money once
    you really get going, training is almost a necessity in this game, since it
    is the only way to level up your units outside of missions.  If you hit a
    mission where all the enemy units are a good level or three above your units,
    you know that you have not trained enough.  This could well happen to you 
    your first or second times through the game, too.  Also, training is the only
    way to get all four of the Elemental Pedras, which are excellent tools in
    this game.
         The second most useful (and only second my a short measurement) way to 
    spend your Goth is on equipment or items for your army. In this game, having 
    the best equipment is utterly important.  Sometimes a certain set of equipment 
    is required for changing classes, and other times it is needed simply to 
    improve your characters and make them worth your while to train and use them.  
    You can go shopping either outside of a mission, in a set of screens you can 
    access by hitting R and navigating the main menu bar, or by entering into 
    stronghold in a mission that has a "shop."  There is usually only one of these 
    shops per mission, but they are worth finding since they can have specialty 
    items, or rare items.
         The only other real way to spend money in this game is when a character
    dies and you go to a witch's den.  Basically, a witches den is where you go
    as a last resort if one of your characters has lost all their HP and you do
    not want to lose them forever.  What a witch's den can do is, for a nominal
    fee, revive this character from death, though with only a small amount of 
    and save their spirits from becoming either worthless zombies, or more
    worthless memories.  Witch's dens can also revive characters that have been
    turned to stone, either by chickens (cockatrices) or gorgons, or any other
    means.  They are, in fact, quite useful, but they do run like a business, 
    you won't escape with your war chest undamaged.  Also, as the level of your
    character to be revived goes up, the cost of the witch's proceedure goes up.
    This is just another good reason why you should try to avoid death...  But
    that seems to be common sense, or so I would hope.
    "Does my wealth have any affect on my final score or CF at the end of the
    game?  I just want to make sure that being extremely wealthy won't make me
    a worse person in the eyes of the people."
    ---You have got to be kidding me...  If you actually asked this question...
    the answer is yes.  If you don't have lots and lots of money, the people of 
    every kingdom will hate you and join forces in the last scene to kill you.
    Even your fallen comrades from missions past will rise from their respective 
    graves to slaughter you and your incompetent self.
    <now, if you actually believed that, please, save yourself the trouble of 
    actually trying to read any of the rest of this FAQ and just quit playing...>
    XII. Miscellaneous Questions:
    Yes, as if the title of this section doesn't explain it, there will be
    all sorts of varied and crazy questions in here.  Some will be more
    pertinent than others, and some will just be.... Newbie questions.  Well,
    in any case, here we go.  Please forgive the random insanity floating
    about, but we can't control everything about the board.
    "How many times have you played through this game, and are you bored
    with it yet?"
    ---I personally have played through the game completely 6 times.  However,
    I currently have two games underway, and I plan on finishing those, and
    at least one or two more... at least being the key words.  In fact, two
    of my games I undertook merely for the challenge, and the thrill of
    trying something new and different.  In other words, to answer the
    second question, no, I am not bored of this game yet, and I doubt
    strongly that I ever will be.
    "How many classes are in the game?"
    ---Oh boy oh boy!  A real question!  Without further adieux, I shall
    answer it for you, but not only that, I will list them for you (but only
    the generic classes)!!
    Soldier, Fighter, Knight, Berserker, Ninja, Beast Tamer, Phalanx,
    Doll Master, Fencer, Wizard, Paladin, Cataphract, Beast Master, Black
    Knight, Enchanter, Sword Master, Ninja Master, Arch Mage, Centurion,
    Dragoon, Lich, Vampire.
    Soldier (yes), Amazon, Archer, Dragon Tamer, Valkyrie, Cleric,
    Sorceress, Witch, Freya, Diana, Dragon Master, Siren, Priest,
    Centurion, Princess, Lich.
    Then, we have the undead:  Zombie, Skeleton, Ghost, Angel Knight,
    Seraph (also lich and vamp, but they were listed in with the human
    Young Dragon, Thunder Dragon, Quetzcoatl, Red Dragon, Flarebrass, Earth
    Dragon, Ahzi Dahaka, Blue Dragon, Hydra, Black Dragon, Tiamat, Platinum
    Dragon, Bahamut.
        Golems and Beast:
    Golem, Stone Golem, Baldr Golem, Wyrm, Wyvern, Griffin, Opinicus,
    Cockatrice, Hellhound, Cerebrus.
    Hawkman, Vultan, Raven, Faerie, Gremlin, Pumpkinhead, Goblin, Ogre,
    Sphinx, Gorgon, Saturos.
      **There are a total of 74 classes in the game that you can control.**
    "Does the Rai's Tear have any purpose in the game?"
    ---Actually, there has been no discovered hidden or special purpose for
    this item as of yet.  All that I, and all of the other people I
    have consulted on the issue, can tell is that it is purely for stat
    enhancement, nothing more.  Sort of disappointing, I know, but still...
    There can't be a special aspect to all the weapons, so don't expect
    too much from this one, or any of the others that look really cool
    or that have good names.  Sorry.
    "I have some real problems when I encounter a gorgon because they always
    paralyze me.  Is there any way to prevent this?  Help!"
    ---Wow, yet another good question, but unfortunately the answer is simple.
    The Gorgon's attack is a line-of-sight based attack.  It is also good to
    remember that ANY CHARACTER with a SHIELD will block the attack, and
    therefore not become petrified.  The best part of this is, since the attack
    is line of sight, any characters in the columns behind the shield-bearing
    character will be protected from petrification.  Because of this, a simple
    unit with three paladins (or any three characters who have a
    shield equipped) up front will protect your entire unit.  That wasn't too
    hard, was it?
    "What is a Pedra, how do I get them, and how do I use them?"
    ---My lord, these questions have been asked so many times it isn't even
    funny.  Here we go...  A Pedra is basically the physical manifestation
    of the powers of one of the elements in the game.  Each Pedra is only
    one element, cannot be combined, and can ONLY be harnessed by Magnus
    (you).  You automatically start the game with one Pedra (the element
    that matches the element you assigned Magnus), but to earn the others,
    and there is a grand total of 6, you have to do something special.
    More on that later...
         How do you use a Pedra?  Well, first of all, you have to be in a
    battle.  Secondly, you have to fill up the active-time bar three times.
    Therein lies your problem most of the time.  Until the latter stages of
    the game, you will only be able to fill up a bar once or twice during
    any one battle because there just aren't enough attacks to take up the
    time needed to fill the bar.  However, later in the game, when most
    character classes have at least two (normally three)attacks, and many
    of these attacks give long animations, you can fill the bar twice to 3
    bars and use two Pedras.  Simply put, it is like retreating or changing
    battle tactics.  You have to use the instant command option (where you
    press the A button to freeze the battle and, at the end of the next turn,
    you can use a menu to change a little tactic, or retreat, or even offer
    to talk to a neutral encounter).  However, if you have three bars filled,
    the option to use an Elem Pedra is also open.  As if the choice wasn't
    obvious enough, highlight the Pedra option and hit A again to select it.
    The sit back, relax, and enjoy the cool battle animation, because the
    enemy unit will take a huge hit from the ensuing special attack!
         Now here is a bit of extra information on Pedras before we go
    straight into how to find them.  The strength of any Pedra is directly
    related to the strength of Magnus.  The higher his level and the higher
    his stats, the stronger each Pedra casting will be.  Sometimes that
    means that it will attack more characters, other times it will mean
    that it just does more damage to a boss, etc.
    "Ok, so where do I find these extremely useful Pedras?"
    ---Glad you asked, because now is the time you've all been waiting for:
    the walkthrough on where to find all 6 of the Pedras or Power!
    To get the 3 Elemental Pedras that you don't start the game with, you
    will be required to train Magnus's unit at special locations (on the
    map over-world screen).  In each of these locations, however, you may
    find it necessary to train more than one time.  You are not guaranteed
    to fight a Pedra battle every time.  The first stop here is in Mylesia
    after your fourth mission.  Next, you should remember to train in Mount
    Ithaca (Mission 15...), and then Gules Hill (Mission 20).
         In each of these locations, you will fight against a fairly
    powerful unit, but only two characters in it.  One character will be
    the Venerable Dragon that corresponds to the elemental Pedra you will
    receive after the battle, the other character will be either a dragoon
    or a dragon master, depending on which element it is.  Both characters
    will be the level of the member of your unit WITH THE HIGHEST LEVEL.
    Therefore it is better to keep your entire unit at about the same
    level.  After you train with each unit and win, you will receive the
    corresponding Pedra.  But be warned, each battle is fairly difficult,
    especially with the Quetzcoatl and dragoon.
         However, those battles are actually the easier Pedras to obtain.
    The other two, the Pedra of Bane and the Pedra of Virtue, require more
    patience, time, and skill to get.  First, we shall talk of the Pedra of
    Bane!  Arguably, this is by far the easier of the two non-elemental
    Pedras to obtain.  All you do have to do is go to the Highlands of
    Soathon, and then proceed to the stronghold in the southeast, Jiram.
    Enter this stronghold after the mission where you battle there and you
    will talk to a young boy about his dog that was injured during all the
    battles.  To get the Pedra of Bane all you have to do is bring a unit
    to that stronghold with a hellhound in it.  When you enter the
    stronghold, you will then GIVE the boy YOUR hellhound to replace his
    lost dog, so do not get too attached to the hellhound.  One more bit of
    information: if you can't find a hellhound, check in the valley right
    outside of town (between the two mountains, the rough terrain).  Isn't
    it nice how the game basically puts you in the perfect spot to find
    what you need?
         Now that you have Bane, all you require is the Pedra of Virtue.
    This Pedra, however, is only acquired a good deal further down the
    line, but is not really that much harder.  Like most sub quests in this
    game, this search will require a bit of traveling, so be prepared.
    Start off by going to the stronghold of Muji in Gules Hills.  Talk to a
    man there about his daughter who is in the Volmus Mine and get a letter
    to deliver to her.  Next stop, Volmus Mine!  Enter into the mine itself
    and look for the daughter... too bad, she isn't there...  Instead, you
    learn that she has moved on to Mount Ithaca.  Guess where you get to go
    now?  That's right!  In Mount Ithaca, proceed to the stronghold of
    Caltovich where you will find the daughter and proceed to deliver the
    man's letter.  In return for your kindness and in finding her, the
    daughter will reward you with the Pedra of Virtue.  Congratulations!
    You now have all 6 Pedras!
    "I just got to Fort Romulus and what the heck happened??  What kind
    of mission is this?"
    ---Ah yes, the infamous siege missions.  There are actually three such
    missions: Fort Romulus, Winnea, and Castle Talpaea are all siege missions.
    Basically what happens is that you are taken inside one stronghold and you
    have objectives to accomplish there.  Notice, however, that just because
    you are in a different style environment the actual gameplay has not changed
    much at all!  Though time has seemingly slowed down (quite significantly in
    fact), this time you are actually given a time limit.  Be very wary of the
    time limit.  You do NOT want to see that counter hit zero...
         Also in siege levels, you have to breach walls.  This is actually
    quite a bit different from everything else in the game.  What you have to
    do is take a unit up to one of the doors and just wait for the unit to
    "break through."  In other words, you wait a set amount of time the computer
    says it should take for your unit to crash through the pathetic, wooden
    doors and breach the next level of walls.  One way around these temporary
    barriers is to employ flying units!  These are great since, as always, they
    are not affected by terrain, but they also can soar above the castle walls
    and almost immediately breach the innermost sanctum of any siege level.
    Flying units make themselves worthwhile on these three levels...
         One final note about sieges: though your battlefield is seemingly a
    smaller area and more focused, everything from before seems to apply.
    There are still hidden treasures, battles are still carried out in the
    same fashion, and there are still checkpoints, though only your
    headquarters and the final objective seem to be actual strongholds.  Just
    treat it as you would any other level and go wipe out some enemy baddies!
    "What exactly is a Drakonite spell?  I hear about these powerful spellbooks 
    and also wonder where I can find them.  Help!"
    ---Fear not, for your answers have arrived!  Drakonite spells are, by
    far, the most powerful magic spells in the entire game.  There are four
    different books that each cast a different, yet equally devastating
        The four Drakonite books are Tempest, White Mute, Annihilation,
    and Meteor Strike, and each title should tell you slightly the style of
    devastation that each will result in.  Each spell is insane in
    strength, and they all hit all the enemy characters in the unit.
        This in and of itself makes the spells amazingly powerful.  Add to that 
    the fact that the books themselves, when equipped, raise several stats
    (including intelligence and mentality which only strengthen the spells)
    and you see why they are the best spellbooks in the game.
         So now you are probably wondering where you can find these
    extremely powerful, but elusive books of mass destruction and
    unspeakable evil?  Well, each can be found once in the game as a hidden
    treasure on a map later in the game:
      - Annihilation - Barpeth, east of Sondrio and heading toward Vitra;
      - Meteor Strike - Ptia, west of Furge and northwest of Rete;
      - Tempest - Blue Basilica, located on the river bank northeast of 
         Clemona and en route to Bespleme;
      - White Mute -Argent,due east of Caralla, except on the opposite bank
         of the river.
    Of these books, two can also be bought rather early in the game, which
    also means that you can purchase multiple copies of the books given the
    funds.  Both Meteor Strike and Annihilation you are able to buy in
    specialty stores.  The Book of Meteor Strike you can buy in Melphy,
    Dardunelles on the 1st, 6th, 15th, or 21st of any month between 18:00
    and 21:59.  It will cost you a LOT of Goth, but it is WELL worth it.
    The Book of Annihilation can be bought even earlier in the game, in the
    stronghold of Vertze, in Alba.  The price of this book starts at a
    paltry 30,000 Goth and climbs 20 Goth per day until it mazes out at
    60,000.  Still, even at that high price, the book is well worth it.
    "Can you combine drakonite magic?"
    ---Whoa there, killer.  You do know that there is no NEED to do anything 
    anywhere NEAR that strong, right?  Every drakonite spell on its _own_ will 
    hit every enemy, and with considerable force...  Still, for those of us who 
    want more, the answer is simple:
     NO!  You cannot become an uber-l33t god and combine them.  Sorry.  It would 
     just make this game all the more unfair.  Go cry now, or something...
    "What is morale?  What does it affect in the game?"
    ---Let the games begin!  Morale is one of those invisible numbers that
    you grow to hate throughout the course of the game, unless it starts
    working to your advantage.  Morale basically is the way a unit works
    with itself.  The longer a unit has been together, the higher its
    morale; the closer the alignments of the members in the unit, the
    higher the morale; and the more flags of unity you use on your units...
    well, duh!
        What does Morale actually do?  This is in depth, too.  Morale most
    notably affects combinations.  Combined attacks and combination-magics
    are all a direct result of having a unit with high morale.  This is
    VERY useful, since both a combination attack and combo-magic is much
    stronger than the sum of its parts.  Normally, a combo attack is merely
    when two attackers attack at the same time, and have a neat animation
    where they strike the foe at the same time.  The problem?  Only
    soldiers use combination attacks.  Sucks now, doesn't it?  Well, the
    real deal of morale is Combination MAGIC!  However, though it is far
    cooler... Combo Magic is sweet enough to get its own questions.  So you
    have to read even MORE now.  Hehehe...
    "Fine, now that you've made me ask, what is combination magic, how does
    it work, and what are all of the possible spells?"
    ---Wow.  That was a long and complicated question.  So, first things
    first: what combination magic really is, and what it does.  As CyricZ
    says in his FAQ, "When you have two classes that can cast the same type
    of magic in the same row (Elemental, Effect), there's a chance that
    they'll join they're attacks and attack one target with a combined
    spell for increased damage."  This is the basic principle behind our
    friendly combo-magic.  However, there is only limit to this: the two
    spell-casters cannot have opposing elemental spells (Fire-Water, Wind-
        Now, how does combo magic work? All combo magic for spells that
    target only one enemy character can combine to do what is often called
    "splash damage."  What this means is that there will be a little bit of
    extra magic that hits the target AND THEN hits all other characters
    adjacent to the target for a little bit of extra damage.  Pretty cool,
    eh?  But wait, that's not all!  Though the damage is not as great on
    the nearby characters, you can combine more than just two spells
    together for even grater effects, and then the damage will lessen the
    farther out from the target you go.  But still, how sweet is this?
    Some sample combinations resulting from spells of similar elements are:
    Wind + Fire = Plasma Ball; Earth + Water = Clay Assault;
    Water + Wind = Ionosphere; Fire + Earth = Lava Shot;
    Bane + Wind = Infest; and my personal favorite of these: Bane + Fire
    = Dark Blaze
    Combining one of the normal spells, a single-character spell, with one of
    the 'upper level' spells, such as the combination elemental spells listed
    above, gives you one of the following spells, which will hit all the enemy
    characters in a four block area.  Combining two of the upper level spells,
    however, gives you a spell over the entire battlefield.
    Wizard or Sorceress/Archmage or Siren can combine to form these high spells:
    Wind + Fire = Plasma Storm (w/paralyzing status effect);
    Fire + Earth = Lava Flow (also with paralysis);
    Earth + Water = Blue Spiral (sweet spell, which also poisons);
    Water + Wind = Atmosphere (another neat one, puts enemies to sleep);
    Bane + Wind = Inferno (alright, but another sleeper);
    Bane + Fire = Dark Flame (good spell, weak status effect: power down
    enemy attacks)
    Witches will combine, however, to do these combos:
    Water + Wind = Poison Lime (poisons enemies hit);
    Wind + Fire = Bind Flare (paralyzes enemies hit);
    Fire + Earth = Poison Plant (again, paralyzes);
    Earth + Water = Deep Sleep (puts affected enemies to sleep);
    Bane + Wind = Black Breeze (poisons enemies);
    Bane + Fire = Doom (sleepy time!)
    NOTE: Combos are also available for classes that can cast specific Spells.
    This basically means that Black Knights with Word of Pain and Valkyries
    with Lightning, and even Ghosts with Nightmare, can combine.
    (Also, one smaller note: Black Knights can also change the spell that is
    cast by changing their default equipment to a different element.  This can
    be helpful when trying to think of possible combinations with that class).
    Also, combining Healing Spells, will produce a Healing Spell that can
    cure status ailments.
    Oh, and lastly, as nice as it would be, you can't combine Drakonite
    spells.  Sorry...
    "Can I combine wind, fire, and bane magic?  They all mix with each other."
    ---Though they do all mix with each other, you cannot combine more than
    two elemental spells at any one time.  Though the result would indeed be
    awesome, that would also be too powerful.  In fact, they would probably
    look very similar to the Drakonite Spells, and we all know how crazy
    those are by themselves.  On another note, it is really quite difficult
    to get three magic users to combine at one time.  Making three casters
    of different elements do it would be even more difficult.  Just don't
    press your luck.  However, that doesn't mean that you can't combine
    three spells, it is just that at LEAST two of those spells must be of
    the same element.  So, in reality, it is like just combining two spells,
    even though the resulting combination will be much more powerful with
    the boost of the third spell.
    "Can dragons pull combo-magic?"
    ---I hate to be the one to break the news to you, but no, they cannot.
    Though a dragon's spell looks like it should be able to combine to form
    an even more devastating spell, it just cannot.  Why?  I don't know,
    maybe it's the fact that dragons don't like each other?  Or maybe they
    like humans even less.  Still, they just cannot, have not, and will not
    ever help in combination magic.  Sorry.
    "What does a character's element actually affect?"
    ---First and foremost, character elements determine what kinds of attacks 
    do the most and least damage to that character.  A character's elemental 
    guardian primarily affects their defence against other elements.  For 
    example, a fire-aligned knight would take more damage from a water-aligned 
    weapon or spell than from a neutral weapon or spell (earth or wind).  That 
    same character would also take much less damage from another fire-aligned 
    weapon or spell, so it's a blessing and a curse at times.
         The only other thing a character's elemental alignment does is determine 
    what kind of spell or elemental attack the character would perform.  As with 
    sirens, wizards, and all spell-casters (before given an elemental book), 
    they will cast the spell according to their own element.
    "What about bane and virtue elements?  Since no character naturally has virtue 
    or bane alignments, when whould you use virtue and bane weapons, or pedras?  
    Are lawful and chaotic characters considered virtue or bane elements, or do 
    the classes effect their virtue or bane tendancies. (i.e. are Clarics and 
    Angel Knights considered to be of the virture element, while a Lich and 
    Vampire considered the Bane element?"
    ---Well, I combined those questions into one because I actually got an email 
    asking, in those very words, that question.  Basically, any weapon with an 
    element is going to be stronger than any weapon without one.  That is one 
    the first basic principles in OB64.  However, as the tutorial will explain, 
    as the manual would, weapons of one element do better damage against 
    of opposing elements and do less damage to those of the same element.  The 
    problem is that no characters are truly of bane or virtue elements, so what 
    you do with those elemental weapons?
         Luckily, there is something to do!  Well, with virtue weapons at least... 
    bane is sort of given the short end of the stick here.  A virtue weapon is 
    extremely powerful against undead (like ghosts, skeletons, and zombies).  In 
    fact, virtue weapons are the only weapons that can truly kill these awful 
    Any other normal or elemental weapon will only kill them until the end of 
    battle, unless their entire unit is destroyed in which case they remain dead.  
    By that logic, however, you would assume that bane weapons would be great 
    the "holier" classes, like angels and seraphim.  You would be wrong.  The 
    true advantage to a bane weapon is its shear strength, which normally is 
    Oh well...  I guess that just further discriminates against evil things.  What 
    shame, really...
         Finally, as I only lightly touched upon in the above paragraph, the 
    and arisen classes are NOT considered to be of bane or virtue classes, though 
    they are slightly affected by weapons of the other element.  Now, if you're 
    confused by this as I am, you'll just let that lie there and not complain.  
    is one of the more complex aspects of the game, and there really is no other 
    way to say it.  They are only the element that they are assigned, and NO ONE 
    a virtue or bane elemental.
    "Is there a OG64 support group out there somewhere?  OGAA perhaps?"
    ---Well, first of all, the correct abbreviation is OB64... Unless you
    know of some reason that there should be a G... besides ogre.  Exactly.
    Secondly, the only place to go for helping yourself is.... (Drum roll
    please)....  The Boards!  Yes, that's right.  Just come back to the
    boards and everything will be made better.  Congratulations... NEXT!
    "Anyone who has actually messed around till Magnus's 99th birthday: Has
    anyone noticed anything special about putting Noish's Promise sword,
    and Diadora's Song together? I can't see as anything great happens??"
    ---Actually, I have done that... But it's nothing spectacular.  Alone,
    each piece of equipment is just normal, since they do help, but are
    lacking in a few areas.  However, when you combine the two, they tend
    to make up for the shortcomings of the other...
         Basically, they turn make the character's stat gains well
    rounded... which is good... but not great  Why equip those when you
    could equip the far superior swords that are then available?  It's not
    a worthwhile trade-off
    "Who do you think is hot from the game?"
    ---Yes, I realize how bad this question sounds, but believe me, it has
    been asked _so_ many times, it really isn't funny any more.  So please,
    can we stop it already?  I'll give you a likely list of candidates, and
    if you see fit, email me and I'll add your suggestions to it:
    Deneb (only found in the tutorial, unless you cheat and have a
    Gameshark), Katreda, Liedel, Meredia, Europea, Leia, and ANY character
    in the game almost, except for that old hag Zeda.  I have never heard
    of her...  But still!  This question is ridiculous.  So why is it in
    here?  Because I am tired of hearing it asked!!!
    "Why did Nintendo abandon OB games?"
    ---For this answer, and question in fact, I went directly to one of my
    sources: Wind Rider.  His opinion on this, since he does so love the
    series, "They are cold and heartless bastards."  He meant it in the
    nicest way, but let me assure you, when Nintendo stepped away from the
    OB games, even if it is just temporarily, Wind became disenchanted with
    the majesty that was Nintendo.  First they fought with Square, and now
    no more OB games?  Well, to appease him, and all us other fanatics out
    there, we can still look forward to Tactics Ogre: Gaiden.  But will we
    ever see another OB game?  We can only wait, and hope...
       (XIII)  A Few Final Comments to All of You...
    If you have an idea for a question to add, or just have a question you
    want answered, before you submit them to me, make sure you check to
    make sure they are not already in the FAQ.
    I'll be more than happy to take any questions and answers that you may
    find useful, but please, make sure, before you send it my way, that
    I don't already have it in here.  It is such a pain to sort through
    all the mail as it is.
    ## Contributors, and Thanks: ##
    Yes, most definitely, thanks deserve to be given to many people.  But
    where do I start?  That is the hardest part.
    I suppose the best place would be to start with CyricZ whose massive
    FAQ for this game has been a great guide and walkthrough for so long.
    I just hope that this FAQ will help add to what you have already started.
    Next, I would like to thank Wind Rider, the little man who helped me
    with both inspiration and pushed me to keep going.  He was there when
    I first thought up the crazy idea for the FAQ and he has helped
    contribute questions that only he could have remembered to ask.  ^_~
    Then, we cannot forget jackofknaves.  The man who will some day save me,
    which is good, since he is me, has actually provided bits of help, both
    in writing the FAQ and reminding me of how powerful a tool intelligent
    humor can be.  Though he will never admit it, he even helped me a bit
    in finding questions for this guide, but he doesn't know it, since he
    merely assumed they were stupid.  HAHA!  But jack is the man... In fact,
    this entire fact was actually his idea, but he intended it as a joke.
    Sometimes I wonder if he even gave thought to the idea that I would
    actually do it.  He knows better now, heh.
    Another great help in this process was a great friend, broodwars.
    Though he always said that it would take forever (and it still may), he
    would be there to provide help, more questions, and even the occasional
    answer.  He really helped me get this thing off the ground, and for
    that I thank him.  I must also thank him for the completely unrelated
    fun of Robotech!  ^_^
    For almost all of my Gameshark codes, except the character modifying
    ones, I turned to Wicked Souls.  This man is a genius when it comes to
    hacking the smaller, yet finer details of the game.  If you wanted a
    weapon, armor, or shield, he got it for you.  He also contributed more
    sage wisdom when it was needed.  This was surprising since he almost had
    to give up on that apathetic image he strives for.  Thanks Wicked!
    The next person has actually served more as an editor than anything as of
    late, but in that role, he has helped me significantly.  Eternalfate01,
    who is a relative newcomer, has really given me some great suggestions in
    the development of this guide, and he has provided many a question for me
    to answer.  His contributions may have continuously flowed in, making for 
    lots of work on my part... but still, they are just as helpful as all the 
    others, if not a bit more.  Because I really do hate to edit, especially 
    if it's something that I wrote, he seems to have taken up the slack for 
    me...  Thanks!
    Another person who has helped me a lot since I first put out this FAQ was
    a rather recent addition to the boards I frequent: soliloquy.  He has been 
    a great help in reading over the guide and providing more useful (and at 
    other times, useless =?) questions.  He is also one of the people I know 
    have read through the guide, if only partially, and has contributed despite 
    that task.  Heh.  He has indeed been a great help. ***(the asterisks that 
    asked for ^_^)***
    Finally, and I don't mean that badly, asimpkins.  Although relatively new 
    where I hang out, he has continued to give me help.  He seems to be one of 
    the few who continue to proof read what I write, which is very nice.  He keeps 
    finding errors, and correcting my mistakes, so I can't help but thank him.
    In all honesty, the guy has been a big help on the boards as well, answering 
    lots of questions and giving me opportunities to improve this guide, despite 
    the attitude =?
    I suppose after that it is only right to thank the major contributors,
    who I have taken quotes from or asked specific help of: Rashidi,
    Mpagar, Wario, Drenreg, the Xrays, rbonnevi, and everyone else who helped 
    me compile questions, answers, and just generally, on both the thread
    I made for this FAQ that contributed ideas and in emails and IMs.
    Last but definitely not least, I'd also like to thank every member of
    the two Ogre Battle Boards on GameFAQs.com, for either directly or indirectly
    you have contributed to this.  Even if you just asked one simple question
    once, or flamed someone else, you have helped me somehow.
    One final note:
    You could take all my advice and just take my word for everything, but still,
    I learned all this from going out and doing it, playing the game, and having
    fun.  That is, and has always been, the best way to figure out the answers 
    your own questions.  I suggest you get to it.  good luck
    Have fun!  That is what this game is meant for.  If you find yourself
    starting to hurt your controllers and throwing them across the room in
    a fit of anger, why not take a break for a bit?  Come online, go to the
    boards, and let the vets flame your aggression out of you.  It will be fun
    (for us), I promise.  If that doesn't float your boat, then just remember:
    This FAQ is only meant to help the individual, over-asked questions.
    If you want a walkthrough, go to CyricZ's FAQ.  That's about it... except
    for the legal stuff.
    This guide should only be found on the following sites.  Please please please 
    let me know if you find it elsewhere, since i will then need to contact 
    someone about a little problem...
    This FAQ is the property of bearsman6, Sean Sexton, and the rest of his
    numerous personalities.  Any use of this FAQ without his (our) permission 
    strictly prohibited.  If you would like to get in touch with him,
    please direct all comments and email to bearsman6@hotmail.com.
    If that wasn't enough, you can almost always find me on the game boards at
    www.gamefaqs.com.  I am constantly patrolling the board for this game,
    especially, though under various names.  If you have a question, just post
    there and address it to bearsman6 and I will answer in one of my many forms.
    Fine fine, here is the list so far: bearsman6 (the obvious choice of 
    Sixx, BLEEP (don't ask, please), iSay, Iguana Lightblade, nine11, something
    xzotic, and another, but you don't need to know that one.
    Thank you again, to all that contributed and helped along the way, especially
    all my awesome vets at the OB boards.  Without you, I would never have cared
    enough, really(c) to write this...  Thanks again.

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