hide results

    Neutral Encounter Guide by Red Maw

    Updated: 06/25/04 | Search Guide | Bookmark Guide

    
    
    
    Neutral Encounter FAQ
    Red Maw 2004
    GildedGold (at) Hotmail.com
    
    The @ is deleted to bypass spambots
    
    Please E-Mail me if you feel something should be changed/added
    
    If my suggestions/changes topic is still on OB64 general board,
    please post there before you E-Mail me
    
    Feel free to post this information elsewhere, I don't mind in the least
    Yes, that means you can plagiarize me all you want
    
    Do not E-Mail me with questions questions, there are plenty of
    great faq's for this game available here at GameFaq's, and the
    Ogre Battle 64 board is still active
    
    *****************
    Table of Contents
    *****************
    1.  Opening Tips & Notes
    2.  Neutral encounters by creature
       -Dragons
       -Hawkmen
       -Golems
       -Undead
       -Netherworlders
       -Monsters & Other Creatures
       -Miscellaneous Notes on Creatures
    3.  Neutral Encounters by Location
       -Tenna Plains
       -Volmus Mine I
       -Crenal Canyon I
       -Zenobian Border
       -Mylesia I
       -Volmus Mine II
       -Gunter Piedmont
       -Dardunnelles I
       -Alba
       -Crenel Canyon II
       -Mylesia II
       -Highland of Soathon
       -Sable Lowlands
       -Audvera Heights
       -Mt. Ithaca
       -Azure Plains
       -Mt. Keryoleth
       -Wentinus I
       -Dardunnelles II
       -Gules Hills I
       -Fair Heights
       -Vert Plateau
       -Capitrium
       -Tremos Mt.s I
       -Celesis
       -Tremos Mt.s II
       -Temple of Berthe I & II
       -Gules Hills II
       -Romulus
       -Blue Basilica
       -Ptia
       -Argent
       -Barpheth
       -Tybell
       -Latium
       -Aurua Plains I
       -Wentinus II
       -Mt. Keryoleth II
    4.  Neutral encounters by items
       -Portables
       -Stat Boosters
       -Expendables
       -Weapons
       -Armor
       -Misc. Gear
       -Miscellaneous Notes on Items
    5.  Other miscellaneous Notes
    6.  Credits & Version History
    
    	    	 ====================
    		 Opening Tips & Notes
    		 ====================
    
    Just so we are clear on a few things, when I say 'neutral encounter,' 
    I mean when you are walking across the map, and you encounter a neutral 
    creature all of a sudden, which could be several things, depending on 
    where you are (see list at start of next section).  The sequence begins 
    like a battle, but now you have the 'Talk' option in your interrupt 
    command menu.  If you select talk, there is a chance the neutral 
    creature will join your battalion.  
    
    The creature will always appear in the center of the middle row.
    
    Generally, I find it is better to attack the target a few times, and 
    then talk to them. That is how I have received best results in 
    recruiting.
    
    When it is the neutral creatures turn to attack, it will either run, or 
    attack you.  If the creature has been badly hurt, i.e. you dropped it 
    down to less than half it's HP, it will probably run, although some 
    creatures, such as Undead, rarely run, others have more regard for 
    their own safety, and will run at the slightest provocation.
    
    If you want to recruit the creature, my suggestion would be to attack 
    it with all your characters once, then right before it gets the chance 
    to attack, hit the interrupt command, and choose 'talk.'  Once you 
    choose 'talk,' the creature will either join you, not be persuaded and 
    keep attacking you, or not be persuaded and flee.  
    
    If you kill neutral encounters, there is a chance they will drop an 
    item, some items are rarer than others.
    
    Hunting for Neutral Encounters is pretty slow, the only way to make it 
    go faster, is to obtain the Decoy Cap, obtained by recruiting Sheen, 
    who is found at Azure Plains, in the stronghold of Coppermine.  If you
     have a middle to low chaos frame (see chaos frame faq if you don't 
    know what that means), then, after winning Dardunelles II, take Sheen
     to Garu Kaio, and voila, when you equip it to a character, and have 
    their unit walk around the map, neutral encounters will pop up much 
    faster than normal.
    
    It is my personal opinion that hunting for neutral encounters with more 
    than one unit in the same terrain does not improve your odds of stumbling 
    upon a neutral encounter.
    
    Others disagree, perhaps I am unlucky, but it's your call to make.
    I simply don't like having to keeping telling multiple units to go back 
    and forth multiple times, though once you get legions this is made easier.
    The only other use for legions being sweeping map for hidden items.
    
    When you want to find a specific creature, send a unit that matches
    it's alignment as closely as possible; very lawful units will not
    run across very chaotic creatures, such as Black Dragons, as often
    as they run across lawful ones, such as Platinum Dragons.
    
    In the games help files, it does same that you improve your chances of
    coming by a neutral encounter simply by having more units deployed.
    Take this however you will, what I usually do is just deploy 10 units 
    and have one scan the terrain of the creature I'm looking for.
    
    Some creatures are very rare, for instance if you get the idea of 
    loading up on Ogre Blades like most people do, then go out and try it, 
    not only do you realize that Ogre's don't always like to drop Ogre 
    Blade's, but Ogre's are a pretty rare encounter, even with the Decoy cap.
      Another example I found as I was researching was that while I was 
    scouring Mt. Keryoleth II, I forgot to change Sheen into a Hawkman, 
    and subsequently put Decoy Cap back on him (He is normally a Raven).  
    Over the course of hunting without it, I came across Opininci frequently, 
    along with Sphinxes, and Cockatrices.  Gorgons were rare, and I never 
    came across an Ahzi Dahaka until I put the Decoy Cap on.
    
    ***After you beat a mission, if you enter the stronghold you start at***
    ***(HQ)in area investigation, Hugo will tell you what creatures can be***
    ***found there, if you need quick reference, this can be helpful***
    
    	    ==============================
    	    Neutral Encounters by Creature
    	    ==============================
    
    Quick list of Creatures that can be found in wild:
    
    Dragons:
    Young Dragon, Thunder Dragon, Earth Dragon, Black Dragon, Platinum Dragon, 
    Red Dragon, Blue Dragon, Ahzi Dahaka, Hydra, Tiamat, Bahamut, Flarebrass
    
    Hawkmen:
    Hawkman, Vultan, Raven
    
    Golems:
    Golem, Stone Golem, Baldr Golem
    
    Undead:
    Skeleton, Ghost
    
    Nehterworlders:
    Goblin, Gorgon, Ogre
    
    Beasts & Other Creatures
    Wyrm, Wyvern, Griffin, Opinincus, Hellhound, Cerberus, Cockatrice, Sphinx, 
    Faerie, Gremlin, Pumpkinhead
    
    Please note you CANNOT obtain a Saturos or Daemon in wild
    You can obtain a Saturos via using Love & Peace
    Daemon's cannot be obtained without a gameshark
    
    Only 5/6 Of the high level dragon's are available in the wild
    You cannot find a Quetzalcoatl in the wild
    
    Zombies cannot be obtained in wild.
    
    I forgot to include 'snowy' in many terrain descriptions.
    It will be probably be obvious where this happened, just be advised that
    if it says Highlands in one of my descriptions, but only Snowy Highlands
    can be found on that level, it's just a typo on my part.
    
    Layout:
    
    			-------
    			Section
    			-------
    
    
    
    			Creature
    
    Area, Terrain, Exp. Level
    Area, Terrain, Exp. Level
    ...etc
    	
    Items character may drop when killed
    
    
    
    			Creature
    
    Area, Terrain, Exp. Level
    Area, Terrain, Exp. Level
    ...etc
    	
    Items character may drop when killed
    
    
    
    			-------
    			Dragons
    			-------
    
    
    	
    			Young Dragon 
    
    Tenne Plains, Forests, 2
    Volmus Mine I, Forests, 2
    Zenobian Border, Plains, 5
    Gunther Piedmont, Plains, 7
    Dardunnelles I, Barrens, 8
    Alba, Highlands, 8
    
    Heal Seed
    
    
    
    			Thunder Dragon 
    
    Dardunnelles I, Barrens, 8
    Sable Lowlands, Barrens, 12
    Mt. Keryoleth I, Barrens, 15
    Gules Hills I, Barrens, 16
    Celesis, Barrens, 20
    Gules Hills II, 23
    Ptia, Snowy Barrens, 28
    Latium, Barrens, 31
    
    Heal Seed, Sum Mannus
    
    
    
    			Earth Dragon
    
    Alba, Forests, 8
    Azure Plains, Forests, 14
    Mt. Keryoleth I, Forests, 15
    Fair Heights, Forests, 17
    Vert Plateau, Forests, 19
    Temple of Berthe II Forests, 22
    
    Heal Seed, Axe of Wyrm
    
    
    
    
    			Black Dragon
    
    Mylesia II, Forests, 11
    Capitrium, Snowy Barrens, 18
    Tremos Mt.s I, Forests, 23
    Barpheth, Forests, 27
    Tybell, Forests, 30
    
    Heal Seed, Kerykeion
    
    
    
    			Platinum Dragon
    
    Crenel Canyon II, Barrens, 9
    Highland of Soathon, Highlands, 11
    Capitrium, Snowy Highlands, 18
    Vert Plateau, Snowy Highlands, 19
    Celesis, Snowy Highlands, 20
    Barpheth, Snowy Highlands, 27
    Argent, Snowy Highlands, 29
    
    Heal Seed, Ytival
    
    
    
    			Red Dragon 
    
    Sable Lowlands, Barrens, 12
    Audvera Heights, Highlands, 12
    Azure Plains, Highlands, 14
    Fair Heights, Highlands, 17
    Tremos Mt.s II, Highlands, 21
    Blue Basilica, Highlands, 26
    Aurua Plains I, Highlands, 32
    
    Heal Seed, Sword of Firedrake
    
    
    
    			Blue Dragon
    
    Gunther Piedmont, Marsh, 7
    Sable Lowlands, Highlands, 12
    Gules Hills I, Marsh, 16
    Gules Hills II, 23
    Tybell, Marsh, 30
    
    Heal Seed, Cyanic Claw
    
    
    
    			Hydra
    
    Wentinus II, Marsh, 34
    
    Snow Orb, Heal Pack, Mirror of Soul
    
    
    
    			Ahzi Dahaka
    
    Mt. Keryoleth II, Forests, 34
    
    Bracer of Protection, Heal Pack, Naga Ring
    
    
    
    			Tiamat
    
    Aurua Plains I, Forests, 32
    
    Angel Fruit, Goblet of Destiny, Urn of Chaos
    
    
    
    			Bahamut
    
    Aurua Plains II, Highlands, 36
    
    ???
    
    
    
    			Flarebrass
    
    Aurua Plains II, Highlands, 36
    
    ???
    
    
    
    ***Quetzalcoatls cannot be obtained in wild***
    
    
    
    			-------
    			Hawkmen
    			-------
    
    
    
    			Hawkman
    
    Crenel Canyon I, 3
    Mylesia I, Roads & Plains, 5
    Volmus Mine II, Roads & Plains, 6
    Dardunnelles I, Roads & Plains, 8
    Crenel Canyon II, Roads & Plains, 9
    
    Halt Hammer, Bandanna, Leather Armor
    
    
    
    			Vultan 
    
    Wentinus I, Roads & Plains, 16
    Dardunnelles II, Roads & Plains, 16
    Wentinus II, Roads & Plains, 34
    
    Baldr Club, Hachigane, Hard Leather
    
    
    
    			Raven 
    
    Wentinus I, Roads & Plains, 16
    Dardunnelles II, Roads & Plains, 16
    Aurua Plains I, Roads & Plains, 32
    
    Baldr Axe, Armet, Hard Leather
    
    
    
    			------
    			Golems
    			------
    
    
    
    			Golem 
    
    Tenne Plains, Highlands, 2
    Volmus Mine I, Highlands, 2
    Mylesia I, Barrens, 5
    Gunther Piedmont I, Highlands, 7
    
    Heal Leaf, Power Fruit
    
    
    
    			Stone Golem 
    
    Audvera Heights, Barrens, 12
    Azure Plains, Barrens, 14
    Tremos Mountains II, Highlands, 21
    
    Kite Shield, Plate Mail, Armet
    
    
    
    			Baldr Golem 
    
    Tremos Mt.s II, Snowy Highlands, 21
    Romulus, Highlands 24
    Argent, Snowy Barrens 29
    Aurua Plains II, Barrens, 36
    
    Baldr Shield, Baldr Armor, Baldr Helmet
    
    
    
    			------
    			Undead
    			------
    
    
    
    			Skeleton
    
    Volmus Mine II, Forests, 6
    Dardunnelles I, Forests, 8
    Sable Lowlands, Forests, 12
    Dardunnelles II, Forests, 16
    Capitrium, Snowy Forests, 18
    
    Halt Hammer, Torn Cloth
    
    
    
    			Ghost
    
    Volmus Mine II, Forests, 6
    Dardunnelles I, Forests, 8
    Sable Lowlands, Forests, 12
    Dardunnelles II, Forests, 16
    
    Torn Cloth
    
    
    ***Zombies cannot be found in wild***
    
    
    			--------------
    			Netherworlders
    			--------------
    
    
    
    		Goblin
    
    Mt. Keryoleth I, Forests, 15
    Tremos Mt.s II, Forests, 21
    Ptia, Forests, 28
    Blue Basilica, Forests, 26
    Latium, Forests, 31
    
    Heal Leaf, Short Sword, Plate Mail
    
    
    
    		Gorgon
    
    Ptia, Snowy Forests, 28
    Latium, Forests, 31
    Mt. Keryoleth, Forests, 34
    
    Revive Stone, Composite Bow, Love and Peace
    
    
    
    		Ogre
    		
    Tybell, Snowy Plains, 30
    
    Warhammer, Leather Armor, Ogre Blade
    
    ***It is impossible to find a Saturos or Daemon in the wild***
    
    
    
    		    ------------------------
    		    Beasts & Other Creatures
    		    ------------------------
    
    
    
    			Wyrm
    
    Tenne Plains, Barrens, 2
    Mylesia I, Highlands, 5
    Volmus Mine II, Highlands, 6
    Mylesia II, Highlands, 11
    
    Power Fruit
    
    
    
    			Wyvern
    
    Temple of Berthe II, Barrens, 22
    Tremos Mt.s I, Highlands, 23
    Latium, Highlands, 31
    Wentinus II, Highlands, 34
    
    Cup of Life, Champion Statuette, Angel Fruit
    
    
    
    			Griffin
    
    Crenel Canyon I, Highlands, 3
    Zenobian Border, Highlands, 5
    Gunther Piedmont, Barrens, 7
    Crenel Canyon II, Highlands, 9
    Mt. Ithaca, Highlands, 13
    
    Power Fruit
    
    
    
    			Opinincus
    
    Celesis, Snowy Plains, 20
    Temple of Berthe II, Highlands, 22
    Romulus, Barrens, 24
    Tybell, Highlands, 30
    Mt. Keryoleth II, Highlands, 34
    
    Angel Fruit, Crystal of Precision, Stone of Quickness
    
    
    
    			Hellhound
    
    Crenel Canyon I, Forests, 3
    Zenobian Border, Barrens, 5
    Alba, Barrens, 8
    Crenel Canyon II, Forests, 9
    Highland of Soathon, Barrens, 11
    
    Power Fruit
    
    
    
    			Cerberus
    
    Gules Hills I, Forests, 16
    Gules Hills II, Highlands, 23
    Barpheth, Barrens, 27
    
    Angel Fruit, Goblet of Destiny, Flag of Unity
    
    
    
    			Cockatrice 
    
    Audvera Heights, Forests, 12
    Mt. Keryoleth I, Highlands, 15
    Temple of Berthe II, Snowy Highlands, 22
    Romulus, Highlands, 24
    Mt. Keryoleth II, Barrens, 34
    
    Revive Stone, Scroll of Discipline
    
    
    
    			Sphinx 
    
    Argent, Snowy Forests, 29
    Latium, Highlands, 31
    Mt. Keryoleth II, Highlands, 34
    
    Angel Fruit, Altar of Resurrection
    
    
    
    			Faerie 
    
    Mylesia I, Plains, 5
    Mylesia II, Plains, 11
    Sable Lowlands, Plains, 12
    Mt. Ithaca, Plains, 13
    Fair Heights, Plains, 17
    
    Heal Leaf, Silver Hourglass
    
    
    
    			Gremlin 
    
    Mylesia I, Forests, 5
    Volmus Mine II, Plains, 6
    Mylesia II, Forests, 11
    Mt. Ithaca, Forests, 13
    Fair Heights, Forests, 17
    
    Heal Seed, Quit Gate
    
    
    
    			Pumpkinhead 
    
    Highland of Soathon, Forests, 11
    Tremos Mt.s II, Forests, 21
    Ptia, Forests, 28
    
    Heal Leaf, Dowsing Rod
    
    
    
    	     ==============================
    	     Neutral Encounters by Location
    	     ==============================
    Layout:
    
    		
    		-------
    		Section
    		-------
    
    
    Level, exp level of encounters at location
    	Creature, Terrain
    	Creature Terrain
    	....Etc
    
    
    Level, exp level of encounters at location
    	Creature, Terrain
    	Creature, Terrain
    	....Etc
    
    
    ***Please note, when you start Volmus Mine II, Volmus Mine I's***
    ***encounters are gone, and never to be seen again, the same***
    ***standard is applied to every area you visit more than once***
    
    
    		--------
    		Prologue
    		--------
    
    
    
    Tenne Plains, 2
    	Young Dragon, Forrest
    	Wyrm, Barrens
    	Golem, Highlands
    
    
    Volmus Mine I, 2
    	Young Dragon, Forests
    	Golem, Highlands
    
    
    		---------
    		Chapter 1
    		---------
    		
    
    
    Crenel Canyon I, 3
    	Hellhound, Forests
    	Griffin, Highlands
    	Hawkman, Roads & Plains
    
    
    Zenobian Border, 5
    	Young Dragon, Plains
    	Hellhound, Barrens
    	Griffin, Highlands
    
    
    Mylesia I, 5
    	Golem, Barrens
    	Wyrm, Highlands
    	Faerie, Plains
    	Gremlin, Forests
    	Hawkman, Roads & Plains
    
    
    Volmus Mine II, 6
    	Gremlin, Plains
    	Wyrm, Highlands
    	Hawkman, Roads & Plains
    	Skeleton, Forests
    	Ghost, Forests
    
    
    Gunther Piedmont, 7
    	Blue Dragon, Marsh
    	Golem, Highlands
    	Griffin, Barrens
    	Young Dragon, Plains
    
    
    Dardunnelles I, 8
    	Thunder Dragon, Barrens
    	Skeleton, Forest
    	Ghost, Forest
    	Young Dragon, Barrens
    	Hawkman, Roads & Plains
    
    
    Alba, 8
    	Earth Dragon, Forest
    	Young Dragon, Highlands
    	Hellhound, Barrens
    
    
    
    		---------
    		Chapter 2
    		---------
    
    
    
    Crenel Canyon II, 9
    	Platinum Dragon, Barrens
    	Hellhound, Forest
    	Griffin, Highlands
    	Hawkman, Roads & Plains
    
    
    Mylesia II, 11
    	Faerie, Plains
    	Black Dragon, Forest
    	Wyrm, Highland
    	Gremlin, Forest
    
    
    Highland of Soathon, 11
    	Pumpkinhead, Forests
    	Platinum Dragon, Highlands
    	Hellhound, Barrens
    
    
    Sable Lowlands, 12
    	Faerie, Plains
    	Blue Dragon, Highlands
    	Red Dragon, Barrens
    	Thunder Dragon, Barrens
    	Skeleton, Forest
    	Ghost, Forest
    
    
    Audvera Heights, 12
    	Red Dragon, Highlands
    	Cockatrice, Forests
    	Stone Golem, Barrens
    
    
    Mt. Ithaca, 13
    	Faerie, Plains
    	Gremlin, Forests
    	Griffin, Highlands
    
    
    Azure Plains, 14
    	Stone Golem, Barrens
    	Red Dragon, Highlands
    	Earth Dragon, Forests
    
    
    Mt. Keryoleth, 15
    	Cockatrice, Highlands
    	Goblin, Forests
    	Earth Dragon, Forests
    	Thunder Dragon, Barrens
    
    
    Wentinus I, 16
    	Blue Dragon, Marsh
    	Vultan, Roads & Plains
    	Raven, Roads & Plains
    
    
    		---------
    		Chapter 3
    		---------
    
    
    
    Dardunnelles II, 16
    	Black Dragon, Barrens
    	Skeleton, Forest 
    	Ghost, Forest
    	Vultan, Plains & Roads
    	Raven, Plains & Roads
    
    
    Gules Hills I, 16
    	Cerberus, Highlands
    	Blue Dragon, Marsh
    	Thunder Dragon, Barrens
    
    
    Fair Heights, 17
    	Earth Dragon, Forests
    	Red Dragon, Highlands
    	Faerie, Plains
    	Gremlin, Forests
    
    
    
    Vert Plateau, 19
    	Earth Dragon, Snowy Forests
    	Platinum Dragon, Snowy Highlands
    
    
    Capitrium, 18
    	Platinum Dragon, Snowy Highlands
    	Skeleton, Snowy Forests
    	Black Dragon, Snowy Barrens
    
    
    Tremos Mt.s I, 23
    	Black Dragon, Forests
    	Wyvern, Highlands
    
    
    Celesis, 20
    	Thunder Dragon, Snowy Barrens
    	Platinum Dragon, Snowy Highlands
    	Opinincus, Snowy Plains
    
    
    Tremos Mt.s II, 21
    	Red Dragon, Highlands
    	Stone Golem, Highlands
    	Goblin, Forests
    	Baldr Golem, Snowy Highland
    	Pumpkinhead, Forests
    
    
    Temple of Berthe I & II, 22
    	Wyvern, Barrens
    	Earth Dragon, Forests
    	Cockatrice, Snowy Highlands
    	Opinincus, Highlands
    
    
    		---------
    		Chapter 4
    		---------
    
    
    
    Gules Hills II, 23
    	Cerberus, Highlands
    	Blue Dragon, Marsh
    	Thunder Dragon, Barrens
    
    
    Romulus, 24
    	Cockatrice, Highlands
    	Baldr Golem, Highlands
    	Opinincus, Barrens
    
    
    Blue Basilica, 26
    	Red Dragon, Highlands
    	Goblin, Forests
    
    
    Ptia, 28
    	Thunder Dragon, Snowy Barrens
    	Pumpkinhead, Forests
    	Gorgon, Snowy Forests
    	Goblin, Forest
    
    
    Argent, 29
    	Sphinx, Snowy Forests
    	Baldr Golem, Snowy Barrens
    	Platinum Dragon, Snowy Highlands
    
    
    
    Barpheth, 27
    	Cerberus, Barrens
    	Black Dragon, Forest
    	Platinum Dragon, Snowy Highlands
    
    
    Tybell, 30
    	Ogre, Snowy Plains
    	Blue Dragon, Marsh
    	Black Dragon, Forests
    	Opinincus, Highlands
    
    
    Latium, 31
    	Sphinx, Highlands
    	Wyvern, Highlands
    	Gorgon, Forests
    	Goblin, Forests
    	Thunder Dragon, Barrens
    
    
    Aurua Plains I, 32
    	Tiamat, Forests
    	Red Dragon, Highlands
    	Raven, Plains & Roads
    
    
    Wentinus II, 34
    	Vultan, Plains & Roads
    	Hydra, Marsh
    	Wyvern, Highlands
    
    
    Mt. Keryoleth II, 34
    	Ahzi Dahaka, Forests
    	Cockatrice, Barrens
    	Gorgon, Forests
    	Sphinx, Highlands
    	Opinincus, Highlands
    
    
    Aurua Plains II, 36
    	Bahamut, Highlands
    	Flarebrass, Highlands
    
    
    	     ================================
    	     Miscellaneous Notes on Creatures
    	     ================================
    
    Let me emphasize again you cannot get a Daemon, Saturos, or Quetzalcoatl 
    in the wild.
    
    Early in the game, if you're looking for something that hits hard, pick up
    a Hellhound or two, they have exceptional attack power, and get 3 attacks 
    in front row.  Golems aren't too bad either, due to their ability to take
    physical attacks, though not as strong as hellhound's are attacking, they
    still are fairly strong, plus, they are immune to status changes, I.E., you 
    will never see a sleeping/poisoned/paralyzed Golem. 
    
    You can get any of those by using Love and Peace, however (except the Daemon), 
    or raising a Red/Platinum/Thunder Dragon to it's next respective form
    
    Gremlins and Faeries are junk, in my opinion, simply because there are 
    better options, but if you need to fill space, they're always open to you.
    
    It's not worth picking up Young Dragons, in my opinion, it's better to go for
    one of the 6 elemental dragons, then raise it to it's higher form, it's just
    easier, I think.
    
    Having a flying unit can be useful, they are good at chasing down retreating 
    enemies since they have no terrain restrictions, the only catch is they tire
    out quickly.  Hawkmen, Vultans, Seraphs, Wyrms, Wyverns, Griffins, Opininci, 
    Sphinxes, Cockatrices, Ghosts, Gremlins, and Faeries, are what you can scrape
    together from neutral encounters.  Angel Knights/Seraphs are also flying 
    units, but alas, they cannot be found in the wild. 
    
    As far as dragons go, Quetzalcoatls (Upgraded Thunder Dragons) are the way to
    go, because of their attack paralyzes enemies (Parazlye is better than sleep
    because when you attack a sleeping character, they may wake up, if you attack
    a paralyzed character, they stay paralzed).  Ahzi Dahaka's are also pretty 
    good because of their power down effect (Flarebrass' rarely cause enemies to
    power down).  My favorite combination of dragons is either 2 Quetzalcoatls,
    or a Quetzalcoatl and an Azhi Dahaka.
    
    I would not waste time catching Young Dragons, go straight for elemental 
    dragons first.  Though if you are looking for some decent attack power very 
    early in the game, Young Dragons aren't so bad.  Hellhounds are better, though
    
    Recruiting neutral encounters is a great way to fill up space in you 
    battalion, and many characters are quite effective.
    
    Grabbing a few Ogres is useful just to make use of your most powerful 
    two handed axes/hammers, since the only other class that uses them, Black 
    Knights, are limited to 3, 4 if you get Carth (Although you can get more 
    using Love and Peace)
    
    Sphinx's are incredibly powerful, once you are able to acquire them, 
    Wyverns and Opinincus' are practically obsolete.
    
    Pumpkinhead's are more useful than their ridiculous appearance leads on, 
    in fact they can be incredibly cheap, pumpkin smash halves the targets
    HP instantly, and pumpkin shower is even more powerful, though it hurts 
    the pumpkinhead.
    
    Cockatrices and Gorgons are great , but be advised, you don't get
    any experience from petrifying people.  If you want to just get a unit
    out of the way, then petrifying it works well.
    
    For the dragon's, wild Hydras, Tiamats, and Ahzi Dahaka tend to be less 
    powerful than dragons you raise yourself, whereas Baldr Golems found 
    in wild tend to be stronger than ones you raise yourself.  Don't bother
    trying to get Baldr Golems on your own anyway, coming by combination 
    magic in combat is rare enough, and the odds of it being wind/fire 
    are low.
    
    On Mt. Keryoleth II, as you can see, lot's of high level, powerful monsters
    are up for grabs.  If you are in need of cheap and effective units, grab
    some a Sphinx, Cockatrice, Ahzi Dahaka, or Gorgon, or two, or whatever.
    Ahzi Dahaka and Gorgons are comparatively rare to the others.
    
    This holds true for other levels, the general rule is that the more 
    powerful creatures are rarer.
    
    For more detailed info on classes, check CyricZ's in depth faq.
    
      
    
    		==========================
    		Neutral Encounters by Item
    		==========================
    
    
    Quick list of items available by killing creatures you find in wild
    
    Portables
    Heal Leaf, Heal Seed, Heal Pack, Power Fruit, Angel Fruit, 
    Altar of Resurrection, Revive Stone, Quit Gate
    
    Stat Boosters
    Champion Statuette, Scroll of Discipline, Urn of Chaos, Cup of Life, 
    Goblet of Destiny, Stone of Quickness, Crystal of Precision, 
    Bracer of Protection, Mirror of Soul, Flag of Unity 
    
    Expendables
    Love and Peace, Silver Hourglass, Dowsing Rod
    
    Weapons
    Short Sword, Halt Hammer, Ogre Blade, Warhammer, Composite Bow, Baldr Axe, 
    Baldr Club, Sun Mannus, Axe of Wyrm, Sword of Firedrake, Kerykeion, 
    Ytival, Cyanic Claw
    
    Armor
    Leather Armor, Hard Leather, Baldr Armor, Plate Mail, Torn Cloth
    
    Misc. Gear
    Armet, Baldr Helmet, Machigane, Bandana, Snow Orb, Baldr Shield, Kite Shield,
    Naga Ring
    
    If you do not see an item here, it is not dropped by a Neutral Encounter.
    
    Refer to Neutral Encounter's by Creature section to see where to 
    find creatures.
    
    
    
    
    Layout:
    
    			-------
    			Section
    			-------
    
    Item
    Creature, Creature, etc	
    
    
    Item
    Creature, Creature, etc
    
    			
    
    			---------
    			Portables
    			---------
    
    Heal Leaf
    Pumpkinhead, Faerie, Golem, Goblin
    
    
    Heal Seed
    Gremlin, Young Dragon, Earth, Thunder, Platinum, Red, Black, and Blue Dragon's
    
    
    Heal Pack
    Hydra, Ahzi Dahaka
    
    
    Power Fruit
    Wyrm, Griffin, Hellhound, Golem
    
    
    Angel Fruit
    Opinincus, Sphinx, Cerberus, Tiamat, Wyvern
    
    
    Altar of Resurrection
    Sphinx
    
    
    Revive Stone
    Cockatrice, Gorgon
    
    
    Quit Gate
    Gremlin
    
    			-------------
    			Stat Boosters
    			-------------
    
    Champion Statuette
    Wyvern
    
    
    Scroll of Discipline
    Cockatrice
    
    
    Urn of Chaos
    Tiamat
    
    
    Cup of Life
    Wyvern
    
    
    Goblet of Destiny
    Cerberus, Tiamat
    
    
    Stone of Quickness
    Opinincus
    
    
    Crystal of Precision
    Opinincus
    
    
    Bracer of Protection
    Ahzi Dahaka
    
    
    Mirror of Soul
    Hydra
    
    
    Flag of unity
    Cerberus
    
    			-----------
    			Expendables
    			-----------
    
    Love and Peace
    Gorgon
    
    
    Silver Hourglass
    Faerie
    
    
    Dowsing Rod
    Pumpkinhead
    
    			  -------
    			  Weapons
    			  -------
    
    Short Sword
    Goblin
    
    
    Halt Hammer
    Hawkman, Skeleton
    
    
    Ogre Blade
    Ogre
    
    
    Warhammer
    Ogre
    
    
    Composite Bow
    Gorgon
    
    
    Baldr Axe
    Raven
    
    
    Baldr Club
    Vultan
    
    
    Sun Mannus
    Thunder Dragon
    
    
    Axe of Wyrm
    Earth Dragon
    
    
    Sword of Firedrake
    Red Dragon
    
    			
    Kerykeion
    Black Dragon
    
    
    Ytival
    Platinum Dragon
    
    
    Cyanic Claw
    Blue Dragon
    
    			-----
    			Armor
    			-----
    
    Leather Armor
    Hawkman, Ogre
    
    
    Hard Leather
    Vultan, Raven
    
    
    Baldr Armor
    Baldr Golem
    
    
    Plate Mail
    Goblin, Stone Golem
    
    
    Torn Cloth
    Skeleton, Ghost
    
    		    ----------
    		    Misc. Gear
    		    ----------
    
    Armet
    Raven, Stone Golem
    
    
    Baldr Helmet
    Baldr Golem
    
    
    Machigane
    Vultan
    
    
    Bandana
    Hawkman
    
    
    Snow Orb
    Hydra
    
    
    Baldr Shield
    Baldr Golem
    
    
    Kite Shield
    Stone Golem
    
    
    Naga Ring
    Ahzi Dahaka
    
    
    
    	     ============================
    	     Miscellaneous Notes on Items
    	     ============================
    
    As I stated before, some item drops are rarer than others, if you are 
    looking to load up on Ogre blades, don't count on seeing them one out 
    of three times, although some people get lucky.
    
    As you can see, stat boosting items are up for grabs by killing 
    neutral encounters, if you are against using the item duplication 
    glitch, mentioned in Codes & Secrets, this is another alternative 
    open to you, though it can be very repetitive.  
    
    If you are strapped for cash, also, you can sell items you receive 
    from neutral encounters, stat boosters sell the best.  If you are 
    not against using the item duplication trick, you can duplicate 
    something expensive and sell it for infinite cash.
    
    Notice that Love and Peace is available, if you want more Black 
    Knights, Angel Knights, or anything else, you now have easy 
    access if you stock up on these. Just for the record, you cannot 
    use Love and Peace to acquire the following:
    Daemon, Knight Templar, Grappler, unit leaders, and the last 
    character left in a unit.  Some characters are harder to win 
    over with Love and Peace than others.  Black Knights, for instance, 
    may take a few tries before they join your battalion, having extra 
    Love and Peaces makes it much easier.
    
    Dowsing Rods are great for making sure you didn't miss any hidden items
    
    Axes of Wyrm are the most powerful common 1 handed axe/hammer, if you
    use lot's of Ravens & Vultans, load up on these.
    
    
    	      =========================
    	      Other Miscellaneous Notes
    	      =========================
    
    
    Please note that I would not recommend mass recruiting from neutral 
    encounters, or loading up on items from them them until you get the 
    Decoy Cap, unless your patience is very well honed, because neutral 
    encounters are pretty rare without it, and it could take LONG time 
    to get what you are looking for, depending on how lucky you get.  
    How to get the decoy cap is explained in Opening Tips & Notes. 
    
    
    Check CyricZ's in depth faq for more information on the classes 
    themselves, and to become better informed on which ones you may wish 
    to add to your battalion, and what items you want to take the time to
    pick up, his faq has all the info on classes and items you could ask 
    for.
    
    
    If you are thirsty for all those items and characters now, and have 
    a gameshark, check bearsman6's faq for codes to manipulate items, 
    and Cralex's for manipulating classes of your characters.
    
    		=======
    		Credits
    		=======
    CyricZ's faq, for making my trip through Ogre Battle 64 the best 
    it could be, and for reference when making this faq
    My original SNES, which still works, 
    unlike my original N64, which died right when I needed it most, 
    as I was writing my very first faq (This one)
    Pirates, Buccaneers, etc
    Ogre Battle 64 Board, for being receptive to schmucks like me
    Dark Sage and holyswordsmen, the Gods that walk among us
    Family Guy, Futurama, The Simpsons, etc
    Goldfish crackers, for being delicious
    Green Tea, because it is also delicious
    CJayC, because I like GFaqs, and for the manager of a site this 
    big, he actually responds to you with personality, cool guy
    My kitten, because it's cuddly
    My Aunt, for giving me her old computer that I'm typing on
    nudojudo, because he is the human incarnation of God
    Cralex, and his class hacking faq, because it rocks
    Hoyle Playing Cards, because cards are great
    Maddox, because he's great
    My hunting unit, Sheen, 2 other 3:44 AM 6/19/2004Ravens, and a Sphinx
    The Onion, that's a great site too
    Discraft, for making great Frisbees, even though they can't call 
    them frisbee's because that would be copyright infringement
    bearsman6's faq, because his gameshark codes for items are great
    DHipp10339, because he kicks major ass
    The Commodore, great restaurant
    Scarlet Magi, Biske, Rashidi, and the rest of the OB General board
    And all those who I couldn't to remember record here being the 
    dumb bastard I am
    
    Don't forget to E-Mail me with suggestions
    GildedGold (at) Hotmail.com
    
    The @ is deleted to bypass spambots
    
    		
    Version History
    
    
    03/26/04  Work begins
    03/26/04  Creatures Section mostly done
    03/28/04  Items section done
    03/29/04  Mostly done, bit and pieces being thrown in
    03/30/04  Fixed format up, hopefully faq will be accepted
    04/02/04  Started Neutral Encounters by Location section
    04/04/04  Mostly done, bit's and pieces will probably be added
    04/05/04  Faq is posted, I spelled the title wrong *slaps self*
    04/06/04  Updated, Zombies cannot be found in wild it turns out
    04/11/04  Random info/thoughts added, a few new encounter locations
    04/26/04  Few more notes & Locations added, mainly looking for more 
    Hawkman locations now, and if there are neutral encounters at the 
    mission Aurua Plains II,"Caliber."  Any help would be apreciated
    06/26/04  Still more work ahead, I'm going to add the alignments of
    all the encounters some time, too
    
    Feel free to post this information elsewhere, I don't mind in the least
    
    
    

    FAQ Display Options: Printable Version