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    Boss FAQ by FRogers

    Version: 1.0 | Updated: 03/18/00 | Search Guide | Bookmark Guide

    Rayman 2: The Great Escape (N64 Version)
    Boss & Mini-Game Guide by Francis Rogers.
    This guide is (c)2000 Francis Rogers.
    This is a Boss & Mini-Game Guide for the great game Rayman 2: The 
    Great Escape. I wrote it using the N64 version, but I'm pretty sure
    the others are the same.
    Revision History
    1.0 (3/18/2000) The guide's first release.
    Boss Guide
    The bosses in Rayman 2 are pretty easy. Most are just puzzles. However
    all of them require strategy, so that's why I wrote this part of the
    Axel: Guardian of Water & Ice
    Difficulty:** Level: The Sanctuary of Water & Ice
    This guy's easy. When you start out, grapple overhead on a Purple Lum.
    Grapple from Purple Lum to Purple Lum until you reach an icicle. Blast
    it to put Axel on ice.
    The Guardian of the Cave of Bad Dreams
    Difficulty:*** Level: The Cave of Bad Dreams
    This guy's harder. Dodge the fireballs, then shoot the skulls to make
    platforms. Do this to reach his platform. Repeat twice. Then grapple
    onto the Purple Lum, repeat the first part, and jump across the
    platforms. Repeat the first part twice (once in midair) to make your
    bad dream run away from you.
    Umber: Guardian of Stone & Fire
    Difficulty:* Level: The Sanctuary of Stone & Fire
    This guy's super easy. Just use the Purple Lum to get on top of his 
    head. Then, simply jump off when he drowns in the lava.
    Foutch: Guardian of Rock & Lava
    Difficulty:**** Level: Beneath the Sanctuary of Rock & Lava
    This guy's pretty hard. Run from him, because touching him spells
    instant death for you. Run around the path, and jump on the web so you 
    can hit the "lavacicle". Repeat 2 more times to rid yourelf of Foutch
    once and for all.
    Difficulty:*** Level: Tomb of the Ancients
    Since Clark's your friend, you can't hurt him. (Must be because of his
    super-huge chin.) Instead, you must aim for the pirate control box on
    his back. Hit all 3 buttons in the room, then have him trip on the 
    laser. Then, hit the control box on his back. Repeat this 5 or 6 times
    to get your friend back to normal (and finish the level).
    The Glorgoth
    Difficulty:***** Level: The Crow's Nest
    Now, a super hard boss. First, hit the bombs he fires to bounce them
    back to him, avoiding his jump and laser-ball attacks. After he's hit
    3 times, he'll blast through the floor and you'll go with him. Now, you
    have a flying shell! Go into one of the tunnels, and grab a power 
    sphere. Use it to fire at his hands, and he'll slip in the lava. Once
    you've drained over half his health, he'll start to make the lava rise.
    Quickly get the power spere and blast his hands to lower the lava.
    Repeat until he's dead, and you'll beat the game.
    The Barrier Machine
    Difficulty:* Level: The Fairy Glade
    Just carry the Kegs to the machine, and throw the Kegs at the huge
    band-aids. To blast the missile bombs, throw the Keg up, and punch it.
    Once you've blasted all 3 band-aid's, Ly will be free. Go see her for
    your 2nd Siver Lum (Purple Lum Grappler).
    The A/C Room:
    Difficulty:* Level: The Fairy Glade
    Just use your helicopter to go in the gusts made by the massive fan at
    the top of the room, then use the Purple Lum to finish.
    Sssssam's Waterskiing
    Difficulty:** Level: The Marshes of Awakening
    Basically, you ride around in back of Sssssam. Just avoid the enemies &
    poles. Near the end of the 1st section, he'll circle the same tree tons
    of times, giving you time to grab the cages. Advice: duck. Also, a
    switch in the 1st section gives you Red Lums.
    Time Race 1
    Difficulty:*** Level: The Walk of Life
    Basically, follow Ly. Every time you reach a power pad, you get more
    time, plus it's a checkpoint. Very hard to explain.
    Icy Slide
    Difficulty:* Level: The Sanctuary of Water and Ice
    Very easy. Just slide down to the boss.
    Missile Shell Riding
    Difficulty:** Level: The Menhir Hills
    You ride on a missile. Just avoid the objects. in the 2nd section, make
    a big jump from the bridge to the next bridge for some Red Lums.
    Bad Dreams Slide
    Difficulty:*** Level: The Cave of Bad Dreams
    You're on a slide. However, the Guardian is right behind you! Just
    shoot the green crystal things and don't jump, or bump into anything.
    Good Luck!
    Shell Temple
    Difficulty:*** Level: The Sanctuary of Stone and Fire
    This is like the first missile shell ride. However, it's harder, and
    has some trouble spots like the pit-bridge and thin ledge. On the
    pit-bridge, just speed up and jump. On the thin ledge, just be careful.
    The Slide of the Lums
    Difficulty:** Level: The Sanctuary of Stone and Fire
    This is basic, but a bit tricky. Slow down when you come to a sharp 
    turn,jump when you see fire, and grapple when you see a Purple Lum.
    There's a lot of Red Lums here, hence the name I gave it.
    Keg Ride
    Difficulty:* Level: The Echoing Caves
    Basically, you just ride a Keg on a long stretch. That's all. Very
    simple and easy.
    Chair Lift
    Difficulty:*** Level: The Top of the World
    This is one of the coolest parts of the game! You ride on a Chair to 
    the enemy's base. Just avoid getting squashed on the edges, and don't 
    get sick!
    Time Race 2
    Difficulty:** Level: The Walk of Power
    This is like Time Race 1, only easier and shorter. The only trouble
    spot is on the lily pad lake. Just wait patiently for a lily pad to
    come by, then jump on it to the next platform.
    The Wind Tunnels
    Difficulty:**** Level: Under the Sanctuary of Rock & Lava
    Very complicated and difficlult. Fly through the tunnels of wind to get
    to the boss. My only tip: use the stabilizer.
    Secret Lum!
    Difficulty:** Level: The Tomb of the Ancients
    This gets you the super-secret 1000'th Lum(!), which apparently has no
    use (except it gives you full health). In Tomb of the Ancients, before
    going down the hole leading to the 2nd section, fly to the left (when
    facing the hole) and go in the corridor. Fight the 6 pirates, then get
    the lum in the left hole (the "skull's" "right eye".) Slide down the 
    slide to continue.
    BIG NOTE: I got this from David Wouters's Rayman 2 FAQ. (I put this note
    in because of copyright law.)
    Pilot a Pirate Ship
    Difficulty:**** Level: The Iron Mountains
    You can pilot a pirate ship here! (Hence the name.) You have limited 
    health, so don't get hurt. Rescue the babies from each of the 4 mines 
    and return them to Uglette (Globox's wife), shooting all the buildup in
    your way. Here's a map of the way you should go:
                       |        |N(2)              Key
                   W(3)|        |                  --------
                       |        |           E(4)   S-South Mine
                       ---------+------------|     N-North Mine
                                |------------|     W-West Mine
                                |S(1)              E-East Mine
                                |                  U-Uglette(Start,Finish)
                                |U(5)              1-5-Suggested order
    Prison Ship Slidin'
    Difficulty:**** Level: The Prison Ship
    This is straight forward but hard. Avoid the lava & obstacles in the
    1st part. In the 2nd part, hit switches to activate passage ways and
    de-activate obstacles. Note: Circle the exit hole for 9 hard-to-get
    Yellow Lums.
    Flyin' Shell Ride!
    Difficulty:***** Level: The Prison Ship
    This part's super hard, so I'll put in a detailed walkthrough. Fly up,
    into the opening, then fly under the big black wall. Fly up, then
    straight, then down the stairs. Fly through the pole tunnel, then 
    through the next pole tunnel, then through the laser tunnel Note: If
    you fly out the huge opening, you'll find a long cut with a Super 
    Yellow Lum. Fly up through the last pole tunnel to get to the boss.
    Copyright Info
    This FAQ is (c)2000 Francis Rogers. Rayman 2 is (c)1999 Ubi Soft. This
    FAQ was not sponsored or endorsed by Ubi Soft. Also, a few notes on 
    using this FAQ: Right now only GameFAQs can use my FAQs without asking 
    (I send them there myself) I'd like it if this FAQ were in a magazine 
    or CD-Rom or somewhere else, but since you might call it your own, 
    e-mail me at FRogers@ix.netcom.com for permission. Otherwise, I can sue
    you. Which do you like more?
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