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    FAQ by marshmallow

    Version: 1.0 | Updated: 07/05/99 | Search Guide | Bookmark Guide

    Here is some very sad and pathetic artwork by myself:
                              !!!   Star Fox 64  !!!
                                   Author:  marshmallow
                              E-mail Address: m_mallow@hotmail.com
                                     Version 1.0
       Here I am, delivering another game of the dead. Don't worry, though, 
    this is going to be the last FAQ for a game that no one really plays 
    that much anymore! 
    = = = = = = = = = = = = = = = = = = = = = = = = = = 
    Version 1.0
    Revision History: 
    June 5th - It seems I forgot the artwork. It also seems that I lied in 
    my last update, that it would be the last version. Um...look over there, 
    a monkey! 
    May 17th, 1999 - First, and last, version.
    = = = = = = = = = = = = = = = = = = = = = = = = = =
    Table of Contents
    - - - - - - - - - - - - - - 
    1) Items
    2) 	Levels
    - Easy Path 
    - Medium Path
    - Hard Path
    3) Credits
    4) Legal Crap
    5) Fin
    1) Items
    Instead of explaining the plot and characters, I shall skip right to the 
    Silver Rings: 
    Re-fills life meter...some are star shaped and fill up half of your 
    energy! It's rather rare, though.
    Golden Ring: 
    Re-fills life; collect three to extend your life meter, collect more for 
    extra lives.
    Laser Upgrade: 
    At first you can only shoot one laser, with this you can shoot two, then 
    you can get the Hyper Laser, which is blue and very powerful.
    Smart Bombs: 
    Shoot 'em with B, they will then explode whenever they a) hit something 
    or b) you hit B again. Very powerful, and the explosion radius is very 
    Wing Repair: 
    If your wings get knocked off your flying abilities will be hindered, 
    collect this beeping item to repair them.
    ROB 64 Crate:
    Answer ROB's message, and he will beam down a crate, destroy it for an 
    2) Levels
    As if you didn't know, there are 15 levels, but you will only get to a 
    play a limited amount of them. Upon defeating certain bosses are 
    completing secret objectives, your path will change. The easy path is in 
    blue, medium in yellow, and hard in red. 
    Depending on your path, you will either meet a decoy Andross, or a 
    powerful, evil being that could easily kill you. It all depends on your 
    playing skill!
                                 EASY DIFFICULTY
                          E A S Y    D I F F I C U L T Y 
    //////////////////////////STAGE 1: CORNERIA\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    Type: Water and rocky terrain
    Path 1: Meteo (easy)
    Path 2: Sector Y (hard)
    Technically, this level doesn't belong in any of the difficulty levels, 
    since it is your first mission. Oh well! 
    Protect Slippy: 
    At the very start you will be able to test our your skills, as Slippy 
    will be attacked by a lone ship, so shoot it! Even if it's just to stop 
    him from screaming...his voice is so annoying! Also, if you can lock-on 
    and kill all the enemies with lock-ons, you will get a laser upgrade 
    before you hit shore.
    City Madness: 
    This city is insane, with buildings, fire, and ships flying all over the 
    place. Use the break constantly to slow down and fire at the robots that 
    are pushing over buildings, they are worth +5 a pop! Just don't get too 
    cocky -– you'll end up killing yourself. 
    Blow the Gates: 
    You will notice gates, if you shoot the doors they will flash, keep 
    doing it and it will open, revealing a nice item!
    Decisions, Decisions...: 
    Here, you have a choice of either a Laser Upgrade or a Smart Bomb. 
    Unless you already have Hyper Lasers, get the upgrade.
    Which Path to Take?: 
    If you want to continue on the easy route, ignore Falco and the stone 
    arches in the water, you will find a humanoid boss at the end to deal 
    If you want to get to the hard difficulty, pay attention to what happens 
    after the checkpoint. Once Falco starts to be attacked by the three 
    ships, immediately lock on and fire, this will save him. Then, you will 
    reach a water section where there are many stone arches in the water. 
    Fly under them, killing the skiing robots, and Falco will be impressed 
    with your flying. He'll then lead you to a secret path behind the 
    waterfall, going to the secret boss and the hard difficulty.
    ///////////////////////////STAGE 2: METEO\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    Type: Asteroid Field
    Path 1: Fortuna (easy) 
    Path 2: Katina (medium)
    Asteroid Happiness: 
    Shoot the asteroids, they will count as an enemy down. However, you must 
    hurry, as they will soon turn into the stone type, which can not be 
    destroyed. Also, it seems empty at first, but then a fleet of enemies 
    willl attack!
    Do 'Da Flip: 
    At the end of a tunnel through a huge asteroid, you will see three items 
    on top of each other. Go to the very bottom one and do a summersault, if 
    you timed it right you should have gotten all of the items. Sweet!
    Smashy Smashy!: 
    These titanic boulders can easily crush you, so carefully avoid them. 
    You'll need to use a combination of the boost/brake methods to get 
    through (which looks cool to anyone else watching).
    Of Webs and Bombs: 
    Before the second asteroid tunnel, a fleet of bots will spin a cord 
    around you (sounds odd, but the people who have played it know what I'm 
    talking about). Shoot them down, then at the end of the tunnel, use a 
    bomb to rack up the points as it destroys tons of turrets!
    Damn You Slippy: 
    Slippy will have some problems before the checkpoint, so be sure to help 
    out! Or, you could shoot him and kill him to get it over with, either 
    way, it really doesn't matter. Also, Falco will shoot out a rock 
    asteroid, leaving a Golden Ring. How nice!
    Beam Me Up, Scottie: 
    These strange looking portals appear shortly after the checkpoint. When 
    you enter, your ship will increase in speed and start twirling madly. Go 
    through all the warps (difficult! Try using R and Z to bank) and you 
    will go to a strange place (the LSD-zone by the looks of it) where you 
    will be able to get at least 50 kills. At the end will be a secret warp 
    to Katina. Of course, if you mess up, you just screwed yourself, AND 
    missed out on a lot of points. Ha ha!
    Of Course...: 
    You could ignore them and lock-on to the trillions of enemies floating 
    around, getting up to +10 on the fleets of butterfly type creatures. At 
    the very end is a mad monkey man who likes to fight.
    /////////////////////////////STAGE 3: FORTUNA\\\\\\\\\\\\\\\\\\\\\\\\\\\
    Type: Barren Iceland
    Path 1: Sector X (easy)
    Path 2: Solar (medium)
    This military base is under attack, so all you have to do is destroy a 
    few bogeys. Sounds easy, right? 
    Star Wolf!!: 
    The Star Wolf team, which consists of Wolf, Leon, Pigma Dengar, and 
    Andrew, will come in and start kicking your team-mates around. Each one 
    will focus on one player: Wolf on you, Leon on Fox, Andrew on Slippy, 
    and Pigma on Peppy. If one of your team-mates is getting his ship 
    repaired, then their assassin will start attacking you, so keep your 
    eyes peeled. When someone is behind you, simply do a summersault to get 
    them right in front of you. If you manage to kill them all before the 
    bomb explodes, then the bomb will de-activate and you will travel to 
    Solar. If not, you will escape, the bomb will destroy the base, and you 
    move on to Sector X.                                                                                                                                                                                                                                                    
    /////////////////////////////STAGE 4: SECTOR X\\\\\\\\\\\\\\\\\\\\\\\\\\
    Type: Secret Enemy Base/Magnet Pulse Aurora
    Path 1: Titania (easy)
    Path 2: Sector Z (hard)
    Path 3: Macbeth (medium) 
    This is the first of the strange zones where a giant letter is formed by 
    an odd, magnetic, highly dangerous nebula: this time it forms a giant 
    blue X, which is always visible in the backdrop. <cue Twilight Zone 
    If you have a handful of bombs, the first part of this area will be fun! 
    Groups and groups of enemies will line the screen (which, surprisingly, 
    doesn't cause any slowdown whatsoever), waiting to be blasted.
    Don't be distracted by all of the moving objects, as there are plenty of 
    things to shoot down here! You'll need to slow down before the 
    checkpoint, as there is a space-mine field waiting for you. Then, avoid 
    the flying fists, and be sure to watch out for the mechanized walls and 
    You Take the Highroad...: 
    You will soon come to a fork in the road. If you choose right, you will 
    find the secret weapon (after about 50 enemies, of course). If you 
    choose left, however, then you will find MANY MANY moving doors and 
    floating metal panes that will kill you. You will also notice red doors, 
    when you shoot them they glow. The more you shoot, the more difficult it 
    gets to hit the next one. First off, have the Hyper Lasers, many bombs, 
    AND HOLD THE BRAKE DOWN! Also, if you came from Katina, then your friend 
    Bill will be here to help you out. If you go through the five doors, 
    then you will warp to Sector Z (after a strange LSD zone). If you miss 
    even one door, you will end up at the boss.
    Three Paths?: 
    Besides the warp above, there are two other paths, and it all depends on 
    how you fight the boss. In his second form, if you let him swat away 
    Slippy, you go to Titania...if not, you go to Macbeth!
    /////////////////////////STAGE 5: TITANIA\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    Type: Arid Desert
    Only Path: Bolse
    This is the first level where you get to try out the Landmaster, a sort 
    of tank equipped with a rocket (allows you to boost ahead and break, 
    just like the Arwing). Another new features allows you to hover over the 
    ground for a few seconds: just hold R and L.
    My God...How Do you Stop It?!?!:
    This level is simply too exciting for its own good...Ships, tanks, 
    droids, mines, giant mechanical spiders, rock tossers, and every other 
    enemy under the sun will be darting, flying, crawling, and moving around 
    in this level! If you have bombs, then there's really no excuse for 
    getting less than 100 kills. I don't have much advice, except to follow 
    your wingmen's orders!
    //////////////////////////STAGE 6: BOLSE\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    Type: Defense Satellite
    Only Path: Venom (easy)
    To advance, you need to take out the barriers. If you don't know what 
    that is...try the 50 foot towers with electricity flowing into the 
    center of a large energy well! :) When they are all gone, dozens and 
    dozens of small ships will erupt from the well. Doesn't that remind you 
    of Independance Day? Just a little? 
    ?Si o No?: 
    If you killed all the Star Wolf team members at Fortuna, then they won't 
    come. If you didn't, however, then prepare to duel it out with the 
    remaining members! 
    Main Barrier: 
    After all of this, the core of the battle station will come out. Shoot 
    the small yellow triangles...when they explode, a laser will replace it. 
    After a few of these are gone, there will be lasers everywhere! It's 
    quite a show...when it's all done, the level explodes.
    /////////////////////////STAGE 7: VENOM (EASY)\\\\\\\\\\\\\\\\\\\\\\\\\\
    Type: Poisonous Wasteland
    Only Path: Andross
    You should now have enough experience under your belt to get past this 
    level, as it is rather easy. At the start, though, be sure to use a 
    bomb, you can get up to 35 kills if you position it right! At the end, 
    you will need to dodge stone blocks, and fight a strange enemy. Then, 
    Fox will go it alone and go down a straightforward tunnel (the 
    electricity enemies can be killed). Collect the items and face off with 
    ...of course, I forgot to mention, that he's fake. When you kill him, 
    you will see that a robotic skull was under the skin. You have completed 
    the easy game!
                              MEDIUM DIFFICULTY
                       M E D I U M   D I F F I C U L T Y 
    /////////////////////////STAGE 8: KATINA\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    Type: Independence Day Rip-off (Not a bad thing) 
    Path 1: Solar
    Path 2: Sector X
    <Enter Title>:
    You are trying to protect a pyramid shaped base...which is easy. After 
    shooting down a few fighters, the Mother Ship will appear! It will 
    situate itself over the base and let out wave after wave of fighters. As 
    they pour out, you will notice that they are difficult to distinguish 
    from the good guys! Use the lock-on technique, as you can't lock on to 
    allies. When the doors open on the mothership, open fire and blow all 
    the hangers away. Then, the core of the ship will reveal itself: so, 
    obviously, shoot it! You only have one minute (LOL) to kill it, so 
    uh..."hurry up."  
    But let it shoot at least once, it's cool to see it blow up the base, 
    Independence Day style. Of course, you'll have to go to Sector X then...
    ////////////////////////////STAGE 9: SOLAR\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    Type: Star...is anyone sad enough to have read this far down? You need 
    to get a life!! Oh, yeah, look who's writing this...
    Only Path: Macbeth
    Baddie Bad: 
    The star's head will do a number on your hull, burning it from the 
    outside in. To survive, you must avoid the lava waves and collect as 
    many energy rings as you can!! 
    Oh, I'm lazy, and I LOVE IT!
    I can write whatever I write here, because NO ONE WILL READ IT!
    ...well, maybe.
    This is pretty pathetic, isn't it? I'm supposed to be helping 
    someone...<wink, wink>.
    /////////////////////////STAGE 10: MACBETH\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 
    Type: Topsy-Turvy Train
    Path 1: Bolse (easy)
    Path 2: Area 6 (hard)
    Basically, you follow a big, cool looking train as you blast at it 
    (getting TONS of points for killing a car. Bring extra bombs!). Near the 
    end, you have to shoot down a number of switches. 
    # 1 -  is after the fuel bunker to the left.
    # 2 -  is in front of the fuel bunker.
    # 3 -  3 is on the right side of the track. 
    # 4 -  is on the left side of the track, you must be quick though,       
    # 5 - because they are at the same length. (ex. 3 |-|-| 4) 
    # 6 -  is on the right side of the track after switch 3.
    # 7 -  is behind a door on the right. 
    # 8 -  7 is on the left. 
    Note: If you came from Zoness, Kat will be here to help you some.
                             HARD DIFFICULTY 
                       H A R D    D I F F I C U L T Y
    ///////////////////////STAGE 11: SECTOR Y\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    Type: Battlefield
    Path 1: Aquas (hard)
    Path 2: Katina (medium)
    This battlefield is filled to the brim with small ships, so be sure to 
    get them all (use lock-ons, they travel in groups!). You will also meet 
    the humanoid soldiers, which are equipped with a rocket to get around; 
    they're worth a lot of points. Shortly after the start, there will be a 
    surprise attack from above. Blow up as many of the little ships as you 
    can...then, suddenly, about 30 small ships will come from the two black 
    holes...USE A BOMB! That's the only way to kill them all. The rest of 
    the level is a breeze....
    If you kill 100 enemies, you go to Aquas. If not...well...read above!
    //////////////////////////STAGE 12: AQUAS\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    Type: Ancient Ocean
    Only Path: Zoness (hard)
    This is the first (and only) time you get to use the Blue Marine, which 
    is a small submarine equipped with lasers and an infinite amount of 
    homing torpedoes. And, the propellers act exactly like your Arwing (it 
    can even barrel roll). Even with all of this, though, you're going to 
    keep an eye on your health, as you will be taking tons of damage! Near 
    the end, you'll need to go through a deep canyon, filled with 
    electricity emitting jellyfish and exploding starfish. Ouch!
    /////////////////////////STAGE 13: ZONESS\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    Type: Polluted Sea Planet
    Path 1: Sector Z (hard)
    Path 2: Macbeth (medium)
    Well....this is certainly an interesting level! You go over the polluted 
    oceans of a dead planet, and there are all of these mutated sea dragons 
    and things like that. Add in a few warships, boxes, and you have 
    yourself one exciting level! The main objective is to take out all of 
    the searchlights, which is actually rather easy if you know what to do. 
    If even ONE spots you, you can't move on to Sector Z. You can know this 
    because their light will turn red...so...uh...don't let it happen :) Use 
    a bomb if all else fails! Katt will also make an appearance.
    And when fighting the boss, save up a few bombs...
    ///////////////////////////STAGE 14: SECTOR Z\\\\\\\\\\\\\\\\\\\\\\\\\\\
    Type: Battlezone
    Path 1: Area 6
    Path 2: Bolse
    You have to protect the Great Fox from six missiles...there will be one 
    at first, then two, then three. If you retained the Hyper Laser from the 
    last area, then this level will be rather simple. But if you have a 
    single laser...argh! Be sure to use plenty of bombs.
    If you came from Zoness, Katt will also be here to help out.
    ///////////////////////////STAGE 15: AREA 6\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    Type: Defense Fleet
    Only Path: Venom (hard)
    This is one of my favorite levels in the entire game! You should have 
    enough experience to get through here...
    /////////////////////////STAGE 16: VENOM (HARD)\\\\\\\\\\\\\\\\\\\\\\\\\
    Type: Poisonous Wasteland
    Only Path: Andross
    You will fight the Star Wolf team before entering the tunnels...except, 
    they have new ships, new lasers, and can do the exact same moves as you! 
    This is the most difficult battle in the game, so if you find this easy, 
    then consider yourself a good player.
    After this, you will go down the tunnels and face the true Andross.
                                T H E    E  N D
    3) Credits
    Nintendo...um...that's it.
    Is anyone actually reading this? Didn't think so.
    4) Legal Crap
    You may freely distribute this FAQ as long as the following terms are 
    1) The version you are taking is from gamefaqs.com
    2) 	You give me credit
    3) 	It is shown in it's full version
    4) 	This fine print is included
    5) 	It will not be used to gain a profit by ways of selling or bartering
    6) 	You update it as I update it. I can not be bothered to send everyone 
    the newest version, it would simply take WAY too long. And besides, 
    I'm too busy (i.e. lazy). 
    You may put it into HTML if you wish, but the above conditions must be 
    met. It can be "broken into pieces" when in HTML as long as the text 
    remains untampered, unaltered, unpirated, and just plain left alone 
    (except for color stuff, bold, links, or whatever, but that's not 
    changing the meaning). 
    This document is copyrighted (c) 1998-99 marshmallow
    All Rights Reserved
    5) Fin
    So...bye. I'm getting too lazy!!
                                    - marshmallow -

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