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    FAQ/Walkthrough Part 2/2 by GreenFlag

    Version: 2.5 | Updated: 07/28/03 | Search Guide | Bookmark Guide

    |                                                                         |
    |                     Super Mario 64 FAQ/Walkthrough                      |
    |                       Part 2 of 2 - Game Strategy                       |
    |                                                                         |
    |                        Version 2.5 - 07.28.2003                         |
    |                                                                         |
    |                Written by Jordan Stopciati (superstar64)                |
    |                        (js_sstar64@hotmail.com)                         |
    All names and logos are trademarks of their respective owners.
    This document is copyright (C) 1999-2003 Jordan Stopciati.
    I need to stress that this guide is split into two parts. This second part
    (what you're currently viewing) talks about getting all 120 stars. The
    first part has general game information.
    June 27, 1999 - Version 1.0 - The first draft of this FAQ.
    October 30, 1999 - Version 1.0.1 - A few minor updates.
    August 3, 2000 - Version 1.1 - This FAQ has been stuck on my hard drive for
    almost a year without posting. Think about it! I've left this FAQ alone for
    almost a year! I'll just give it a buff and polish and hopefully it will be
    ready for posting in a few days.
    November 11, 2000 - Version 1.2 - Anyway, an important notice, because my
    e-mail address has changed. See correspondence.
    August 27, 2002 - Version 2.0 -  It's been three years since I finished
    writing the first draft for this guide, so I think a HUGE grammar makeover
    is definitely past due. I am basically doing everything during this update:
    improving title formatting, improving my wording in most of the
    descriptions (meh, they stunk a lot!) It's all being revamped. Which is a
    good thing, because I was more idiotic when I first wrote this...oh, yeah,
    and the guide is split into two parts: Game Strategy and General Strategy.
    More detail on that later.
    July 28, 2003, Version 2.5 - Decided to add on another section to part 1:
    Coin locations. I also decided to run through the FAQ and reformat, in
    addition to some additions and corrections that I have never ceased to make
    over the last little while.
                     Table of Contents
     Part 1 - General Strategy
        Table of Contents
    00. Legal Notices
    01. Introduction
           The Story
    02. Playing The Game
           Controls and Moves
           Game Protocol
           Enemies, Bosses, and Obstacles
    03. General Walkthrough
    04. Warps
    05. Coin Locations
    06. Secrets, Glitches, Etc.
    07. The Luigi Factor
    08. Questions
    09. The Ending
    10. Closing Notes
     Part 2 - Game Strategy
        Table of Contents
    00. Legal Notices
    01. The 120 Stars
           Course 1 - Bob-omb Battlefield
           Course 2 - Whomp's Fortress
           Course 3 - Jolly Roger Bay
           Course 4 - Cool, Cool Mountain
           Course 5 - Big Boo's Haunt
           Course 6 - Hazy Maze Cave
           Course 7 - Lethal Lava Land
           Course 8 - Shifting Sand Land
           Course 9 - Dire, Dire Docks
           Course 10 - Snowman's Land
           Course 11 - Wet-Dry World
           Course 12 - Tall, Tall Mountain
           Course 13 - Tiny-Huge Island
           Course 14 - Tick Tock Clock
           Course 15 - Rainbow Ride
           Castle Secret Stars
    02. Cap Switch Courses
           Red Switch Course - Tower of the Wing Cap
           Green Switch Course - Cavern of the Metal Cap
           Blue Switch Course - Vanish Cap Under the Moat
    03. Bowser Courses
           Bowser in the Dark World
           Bowser in the Fire Sea
           Bowser in the Sky
    04. Closing Notes
     00.               Legal Notices
    The use of any content in this guide, notably in a competing work but for
    anything quoted verbatim, must be credited appropriately. Failure to do so
    will result in requests to desist, up to and including legal action. *I*
    wrote it, *I* should get credit for it, and even by writing this document I
    do have a degree of legal protection without even registering it with a
    copyright office. Distributing this work for profit without the intent to
    pay me appropriate royalties and award me credit is also prohibited, and
    will also result in a request to desist.
    Distribution, however, is permitted - please e-mail at the address above
    with a full description of your site. The most recent version of my FAQ is
    ALWAYS on GameFAQs, and it is the responsibility of the person running the
    site to update the guide to its most recent version. As of July 2003, the
    following sites are authorized to display this guide:
     - www.gamefaqs.com
     - www.cheatcodes.com
     - vgstrategies.about.com
     - www.gamewinners.com
    Finally, I disclaim myself from any damages, injuries, arrests, deaths, or
    similar unsolicited acts sustained by the usage of this FAQ. I offer my
    condolences in advance if it *DOES* happen, but I do NOT intend to cause
    pain through this document.
    As a final note rather unrelated to your legal rights, I've attempted to
    make this guide as appropriate for general audiences as possible,
    considering the game that it is written for. If a curse word slips through,
    I apologize in advance, but to be quite honest, it's easy to miss something
    when writing a guide that rivals a paperback novel in its content.
    That concludes the legal notices.
                    Document Information
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     01.              The 120 Stars
              Course 1 - Bob-omb Battlefield
    Bob-omb Battlefield is the first course that you have to put up with in the
    game. Several Bob-ombs walking around the field threaten to explode if they
    notice you. One of the biggest obstacles is the Chain Chomp in the middle
    of the course - hopefully you won't have to get too close. Finally, the
    mountaintop, guarded by balls rolling down the slopes and ruled over by the
    Big Bob-omb on the summit of the mountain.
    To enter, go through the door with a star with no number on it, then jump
    into the painting of Bob-ombs walking around. This is the first and only
    course accessible to you at the beginning of the game.
     Star 1: Big Bob-omb on the Summit
    The first star in the game really isn't that much of a challenge. What you
    have to do, first of all, is reach the summit. From the entrance to the
    course, go up the bridge, then cross the path of the Chain Chomp after you
    turn left. Go up the stairs and cross the meadow. Go through the bars right
    ahead of you, then you can either take the path guarded by rolling balls or
    the short way, a steep slope. Eventually you'll get up to another meadow.
    From there, continue going up the path circulating around the mountain
    until you reach the summit where you will meet the Big Bob-omb.
    This boss is pretty simple to defeat. He moves extremely slowly and usually
    has a hard time following you. It shouldn't be hard to get behind him and
    pick him up, then throw him to the ground. You'll have to repeat this
    process two more times before you earn the star from him. Don't throw him
    off the edge of the mountain, though. He'll just come right back up and
    call you a cheater, and it won't count for one of the three times you have
    to throw him down.
     Star 2: Footrace with Koopa the Quick
    Basically, you have to select this star if you want to earn it, so you need
    to earn star 1 before you can make an attempt at this star. Once you jump
    into the painting again there will be a Koopa Troopa next to your starting
    point. If you talk to him, he will challenge you to a race. Once you get
    the option, select "Go!" and the race will begin after the opening fanfare.
    Koopa really isn't that fast, to be quite honest with you. Don't stop for
    anything, try not to be delayed for long at any obstacle. In the meantime,
    hold the control stick so that you continue to run at top speed. Basically,
    follow the same route that you took to get to the top of the mountain in
    the first star. But this time, you have to go quickly. I don't believe you
    will lose the race for warping (see other guide for warp locations), but
    other ways of cheating (such as cannons) are forbidden. Get to the top of
    the mountain before Koopa - usually the time to beat will be about 1
    minute, 30 seconds - to earn another star.
     Star 3: Shoot to the Island In The Sky
    This star will require the cannons to be opened. Talk to the Bob-omb Buddy
    standing on the rock when you enter the course so he will open up the
    cannons in the level for you (which were previously marked by Bob-omb Buddy
    grates). After you cross the first bridge, go into the meadow to your right
    and scramble up the steep rock that you see (it's rather easy to slide down
    again). There is an open cannon at the top. Jump in.
    Now here's where it might get tough. Move the crosshair up as high as it
    will go by pushing the Control Stick down. To check, move the crosshair
    down by pressing up on the control stick to check that there is a floating
    island in the trajectory. Move it back up, then press A to watch a circus
    act in progress. If you did this correctly, you should be on the floating
    island. There is a yellow ! block that should be right in front of you.
    Break it open by hitting it to get yourself another Star.
     Star 4: Find the 8 Red Coins
    As you know, in each level in the game there are eight red coins. Some are
    in very public places, others will be harder to get. If you collect all
    eight in one session on the course, you will win a star. In addition, each
    red coin you pick up is worth two yellow coins. This is the first star in
    the game where you'll have to deal with that. Here are the coins that you
    have to find.
    #1: After the first bridge you'll notice a lift. At the top is a red coin.
    Just jump at the coin to get it.
    #2: In the first meadow to the right, there is a red coin at the top of a
    green and black rock. Just run up the rock to retrieve the coin. (I'm not
    referring to the rock described in star 3, BTW.)
    #3: This coin is easy to find, but hard to get. On Chain Chomp's stake, a
    coin is lying right on top of it! It may seem despicable, but try to get
    around him and then jump for his stake to get the coin. Just try to get out
    of there unscathed. I dare you.
    #4 and #5: After the swinging bridge, there is a meadow on Mario's left
    side. Two red coins are in this area. Yes, you heard me right, two.
    #6: At the far end of the course in the second large meadow, pass the
    bridge that leads to the mountain and look for a downhill slope guarded by
    a couple of Bob-ombs. Go down into the tunnel to find a 1-Up, a purple !
    switch that opens up the doors to the area outside, and another coin.
    #7: This coin is on the steep hill that you have to deal with as you go up
    the mountain, just after the bridge.
    #8: Use a cannon to shoot yourself to the floating island. Once you get on
    the island, climb up the tree to earn the final red coin in this level!
    The star marker is found in the meadow where you found red coins 4 and 5.
    After you collect all eight red coins, the star will appear right at that
     Star 5: Mario Wings To The Sky
    This really isn't an easy star to get. The Wing Cap is a recommendation on
    this star, but it's not crucial. You must have the cannons opened, first of
    all, so do that if you haven't done so already. Shoot yourself up to the
    floating island, then let me explain something new that will come up in the
    game. In some levels, you must trigger five red numbers. If you
    successfully do that, a Star will show up.
    To trigger the numbers in this star, you have to shoot yourself through the
    five coin rings in mid-air, just off the island. You can't get them all at
    once but you should at least get the first two. The rest of them are merely
    trial and error - you'll have to aim just a little bit higher. If you have
    the Wing Cap, you'll have an advantage in that you can defy gravity and fly
    through any remaining coin rings, but you'd need ten stars, first of all.
    If you don't get them all, try again and aim a little higher: you won't get
    all of the numbers by following the regular cannon trajectory. Once you
    successfully get all five, a star will show up in the meadow where you
    found Star 4 in this level - probably just behind your landing spot.
     Star 6: Behind Chain Chomp's Gate
    Are you tempting fate here or what!? Well...we'll see how good you really
    are. For this star you have to go face-to-face with the metal machine that
    Chain Champ is. Evade his dental work and get up onto the stake that he's
    attached to. Pound the ground 3 times on the stake to set him free. He'll
    mangle the bars which you weren't strong enough to open up. And what's the
    big deal about that? Well, there's a Star behind there. So, anyway, you'll
    be free of having to deal with Chain Chomp, so you can go through the open
    gates and collect it. Warning: you'll have to do this all over if you want
    to get the star again, because when you leave the level and come back they
    won't be the same!
     Star 7: Get 100 Coins
    Okay...your first 100-coin star. Select anything from star 3 on, because
    it's at that point that you actually find a Koopa Troopa walking around. If
    you kill this enemy you actually get a blue coin! Also, run around the
    poles a few times in the level - the poles around the star marker (4 of
    them), and even Chain Chomp's stake to get five yellow coins each out of
    them. So far: 30 coins. Go for all the red coins you can find as well. The
    final straw should be the coin rings that come from shooting off from the
    cannon on the floating island. Wherever your 100th coin comes, that'll be
    where the Star can be collected. It's best to refer to the coin guide in
    the other section, though.
                Course 2 - Whomp's Fortress
    Whomp's Fortress almost seems like it could be renamed Bob-omb Battle-
    field 2, mostly because of the similarities between the two levels. The
    course is characterized by a large Whomp at the top of the fortress - but
    it seems as if most of the enemies on this course have an obsession with
    crushing anyone in their path. There are a few subtle secrets around this
    level, however, more so than in the first course.
    Entering this level is pretty simple, but you need one star, first of all.
    After earning 1 star, open up the second door to the right from the stairs.
    Jump into the painting of...errr....a fortress to enter the level.
     Star 1: Chip Off Whomp's Block
    At the beginning of the course you'll notice a Piranha Plant sleeping. This
    is a definite risk in the level, and you must move quite slowly, otherwise
    you'll disturb their sleep and they will not be impressed. (I wouldn't be
    impressed if I was woken up while trying to sleep either.) You have two
    options. Jump up onto the ramp above you and head up the arrows, or go the
    long way across the platforms that are moving in and out, then back up the
    stairs, while evading the Thwomps.
    Whatever option you choose, you'll find yourself in front of another
    Piranha Plant. Tip the Control Stick slightly in the direction you want to
    go and slowly sneak behind it. Or if you want to tempt fate, blast by it
    before it can hurt you. Then just crawl along the wall or step on the
    collapsible blocks to move on to the mobile bridge. When it stops on your
    side, run to the center, then run back as it is about to stop at the other
    end. Avoid the Whomps, then take the lift up to the Whomp King (meh, and
    he's huge too).
    Once you reach the top, he'll start complaining about how we don't give him
    enough respect because we walk on him all day, blah, blah, blah. Once the
    fight stars, tease him into trying to flatten you, but get out of the way
    before you become a permanent sidewalk fixture. Once he's on the ground,
    pound the ground on his back before he gets up! Repeat this process 3 times
    to get a Star.
     Star 2: To The Top Of The Fortress
    After you finish star 1, when you select this star Whomp will be gone and
    there will be a fortress instead at the summit of the mountain. Follow the
    steps from Star 1 to get up there, but this time you have to deal with
    Bullet Bill firing some...errr...bullets at you up there. Find the lowest
    platform on the fortress, then make your way up the steps (some of the
    platforms are mobile and will move in and out). Step on the last platform
    to be taken right up to the top. On the other side of the fortress you'll
    find another Star.
     Star 3: Shoot Into The Wild Blue
    To get this star, you need the first and second stars in the course. First
    of all, find the Bob-omb Buddy by jumping up to a pool, then crossing it.
    You'll see the Buddy on the other side - talk to him. After he opens up the
    cannon for you, jump in and aim the crosshair of the cannon at a platform
    just below a platform with a flagpole. Aim directly at the bar straight
    ahead of you.
    Press A to fire, then if all goes well you'll be on that platform holding
    on for dear life to the bar that you were aiming towards. Push down on the
    control stick to slide down. You will end up on a platform with...a star.
    At least if all goes well, that's where you should end up...otherwise it's
    more likely that you'll be falling out of the course or already out of it!
     Star 4: Red Coins on the Floating Isle
    Once again, your objective is to get eight red coins.
    #1: From the beginning of the level, head up the gentle slope towards the
    wall sections moving in and out (with the googly eyes... >_>) The first red
    coin is above the second wall.
    #2: Keep on going across the platforms and then turn around to go up the
    stairs. Once you reach the Thwomp on the stairs, pass under it and then
    wait for it to slam down. Jump on it when it's on the ground. You will get
    a free elevator lift to a red coin just above it.
    #3 and #4: Sneak by the first Piranha Plant after you earn red coin 2 and
    get to the wall to get another red coin. Turn the corner and you will spot
    another one on the ledge between the two Piranha Plants.
    #5: After passing the second Piranha Plant, go onto the moving arm. After
    it stops on the other side, go to the edge to pick up 4 yellow coins and
    the red coin.
    #6: Go back to the center of the moving arm and then jump off. Errr...
    yeah, you heard me right. If you get it right, you'll slide down what looks
    like a granite slope and into yet another red coin.
    #7: Go back to where you got red coin 5, but keep on going. Go right up to
    the top of the mountain, then walk around the perimeter of the summit and
    look for a large pole. Punch it to destabilize it, and then use the air
    kick to knock it down. Cross this makeshift bridge to get yourself not
    #8: ...but two red coins in this area after crossing a couple more
    Now, descend right down to where you started the level. Pass the very first
    piranha plant and head down this grassy pathway. The star marker in this
    area, and if you've collected all eight red coins, the star should be there
     Star 5: Fall onto the Caged Island
    If you pause the game and take a look at the panoramic view of the course,
    you can see a cage in the sky that actually has a star in there. There is
    no real way to get up there. Or is there? If you climb the tree next to
    you, you'll disturb an owl. However, this owl is more than willing to give
    you a ride, so press A to grab a hold of the owl and then use the control
    stick to move around. You'll fly up to a high altitude, but don't take too
    long: you will gradually lose height until the owl gets frustrated and
    drops Mario.
    Watch the shadow below you (you will see it) so that you can determine when
    to drop. Once you're directly over the cage, drop, and you should get the
    star. There is really no trick to it as long as you're paying attention to
    what you're doing.
     Star 6: Blast Away The Wall
    Perhaps one of the most creative star ideas in the game. Run over to the
    cannon location, jump in, and then aim the crosshair at the upper right
    corner of the wall. I know you think I'm stupid, but this *is* a guide to
    getting the stars, so it must have some purpose. Anyway, fire the cannon at
    the wall corner and you will, believe it or not, uncover a star. To get it,
    go up to the ledge above the freshly uncovered star, and then slide down
    the ledge that it's on to get it. Or just shoot yourself back up there.
    Either way, the star will be yours.
     Star 7: Get 100 Coins
    First of all: Get as many coins as you can out of the Whomps on this level.
    Jumping on them will get you, believe it or not, one coin. Repeat five
    times to get five coins, but if you jump again you don't get any more. You
    can defeat them by pounding the ground when they're flattened, which will
    give you five more coins for a total of ten from one enemy. When they fall,
    you can profit! In addition, there is a blue coin switch at the very bottom
    of the level, past the Bob-omb Buddy. Stomp it and grab the coins. With
    enough patience, getting all the coins shouldn't be that hard after you get
    about 50 or so with this method. Don't forget to pick up the red coins -
    they count, too.
                Course 3 - Jolly Roger Bay
    Yes...it's the first water level that you will encounter in the game. There
    are a few dry spots that you'll find, but there aren't that many. Plenty of
    mysteries abound in this level, such as a sunken pirate ship wreck and an
    eel that really will give you a real shock if you get too close. Not to
    mention a tunnel whose origins are as of yet unknown, but it conceals a
    strange mystery...
    After earning 3 stars, jump into the far right door on the balcony to your
    right in the main room. Jump into the painting of the pirate ship to enter
    the level.
     Star 1: Plunder In The Sunken Ship
    Preferably swim on the surface of the water at first, as there are less
    hazards. Then, once you reach the docks, dive down and you'll see a
    shipwreck at the bottom. In one of the windows, you'll spot an electric eel
    with the moniker of Unagi. Swim in front of you (geez, we're getting good
    at tempting fate here), and then surface. Then dive again. You'll see the
    eel swimming around, so you can head in to the ship through the window that
    the eel was in. Swim in and then...
    ...you'll see four treasure chests. There is a certain order that they have
    to be opened in before you can earn this. Just swim up to and touch the
    chest to open it. If you're successful, you'll get a nice fresh supply of
    air bubbles and a number will appear. If you're wrong you get electrocuted
    and you must start all over. The order is as follows: chest in the back,
    chest on the right, chest in the front, and finally the chest on your left.
    The ship will rise to the surface (and more importantly you get the air you
    need). Jump up the ledges behind you to reach a ! box. Smash it for the
     Star 2: Can the Eel Come Out to Play?
    After you've earned star 1, when you jump back into the world, you'll see
    that the skies are much brighter and the ship at the bottom of the water
    has risen to the surface, floating at the dock that was mentioned at star
    1. Swim on the surface over to the ship, then swim right down to where the
    ship used to be. You'll notice a few changes down there - a whirlpool, no
    ship (duh), an eel in the cave. Hold on a sec...an eel in the cave?
    Yeah, I'm referring to Unagi here. He appears to be stuck in the cave, but
    if you swim in front of him like you did before, he'll rear his head and
    then start swimming out (you won't even have to surface). On his tail,
    you'll notice a star. Now you REALLY have to do a lot of work here. Why?
    You're trying to touch the star without touching the eel, who, needless to
    say, will shock you if you get too close. This really isn't easy to get,
    because his tail keeps on moving from left to right. Remain close behind,
    and try to get it as quickly as possible because after a while, he'll go
    back into the cave and you'll have to repeat this process all over again.
    The best strategy is to stick behind and time yourself so that you swim up
    to his tail just as the star is there. Once you touch it, it will move off
    his tail and stop right by the cave. You can just swim over there and get
    it (but if you're low on air, which you might be, it wouldn't hurt to
    surface before collecting the star).
     Star 3: Treasure of the Ocean Cave
    After getting the first star, dive down to where you found stars 1 and 2,
    and look for a cave. No, I am NOT referring to the cave that Unagi is
    taking refuge in (that would be just silly), I am referring to an empty
    cave. If you swim into the cave, you'll eventually surface in an open
    cavern. If necessary, grab a metal cap in the level (it is an asset),
    because when you come in, pillars will begin to smash all over the place
    and come perilously close to hitting you. Scoot over to the platform with
    four treasure chests.
    Description of the star: "Treasure of the Ocean Cave". You really think
    that there's going to be gold hidden in there? How does a star sound? But
    first, you have to open the chests in the following order: back, left,
    right, front (at least from your point of view when you arrive at the
    location of the chests). If you do this correctly, you'll earn yourself a
    Star that you can pick up on the center of the platform.
     Star 4: Red Coins on the Ship Afloat
    Once again, you'll have to collect eight red coins in this level. Here are
    the locations of the coins:
    #1: From the beginning of the course, swim over to the docks. Jump onto the
    platform in the water, then jump onto the island above you with the Bob-omb
    Buddy. Finally, jump onto the pole and scale it, then do a handstand to get
    a coin.
    #2: Get off the island and head over to the docks (hit the ! switch) to
    trigger blocks that will allow you to reach the ship by bridging the gaps
    in between the blocks. Jump onto the ship and wait at the shadow which
    should be close to you for a red coin to come down. Jump to get it.
    #3 and #4: Double-jump onto the top deck of the ship, avoiding the box with
    the poison symbol on it. Once you get onto the top deck, wait for two red
    coins on both sides of the ship to come down to a level you can jump to.
    Then pick them both up.
    #5, #6, #7, #8: Dive back into the water and look for every clam you can
    under the water. Get close to it, and it will open up. Most of the time,
    these opened clams will reveal coins. Two of them are close to the entrance
    of the level, both in clams, while another one is close to the island with
    the Bob-omb Buddy. The final clam is in the deep part of the level. It's
    the only one there so it really shouldn't be hard to find...
    Once you collect all of the coins, the star will appear on the top deck of
    the ship. (Generally it's best to pick up coins 2, 3, and 4 last in this
    case.) Get out of the water, cross the docks, get on the ship, and
    double-jump to get onto the deck that it is on. Go to the tip of the deck
    to find the star.
     Star 5: Blast to the Stone Pillar
    Swim over to the island where you noticed the Bob-omb Buddy at the last
    star. If you talk to him, he'll set up the cannon, which is on a gray rock
    near the entrance of the level. Get up to the top of it and then jump into
    the hole to activate the cannon. Aim for the middle point rising out of the
    water ahead of you, but aim higher than normal, because you don't want to
    hit too low at a broad point of the pillar and then slide down into the
    Fire, then if you get it right, you should be clinging on to the pillar.
    Jump to the nearby platform (remember that you have to face Mario's back to
    it!), then if you get onto the platform, hit the yellow ! block to earn a
     Star 6: Through the Jet Stream
    Get onto the islands with the ! switch that activates the blocks which you
    can traverse to get to the ship. Hit the green ! block, because you will
    need the Metal Cap to get this star. Once you put the cap on, dive into the
    water just a little bit away from the decks and head down to the bottom of
    the deep part of the level - directly below you, you should see a
    whirlpool, but inside you'll see a star. Normally you wouldn't be able to
    get to this area, but get down inside the whirlpool's vortex and fall into
    the star to get it. Remember that you have limited time to use the cap, so
    don't waste a second and make sure your "touchdown" is accurate.
     Star 7: Find 100 Coins
    The biggest source for coins is in the ocean cave - you can pick up a total
    of 30 coins fron the blue coin switch alone, not to mention the 3 Goombas
    in the cave. That gives you 33. In addition, picking up the 15 coins on the
    docks will definitely increase your bank account. Don't forget the red
    coins as well. With all those added up, you'll have 64 coins, a respectable
    figure. The only problem? There's only 104 coins in the blasted world! So,
    effectively, pick up all the coins from the blue coin switch in the cave -
    they're along the wall. If you miss one, well, things will become rather
             Course 4 - Cool, Cool Mountain
    The first snow level that you have to deal with in the game has its share
    of challenges. It'll be much more difficult to move around on the icy
    surface on the level, not to mention you'll probably do a lot of slipping
    around on the course trying to move around. More than likely, with the
    downhill flavour to this course, you probably will have a hard time getting
    back up the hill after you slide down it!
    After earning three stars, go in the second door to the left from the
    stairs in the main room. You'll see three snowman pictures - jump in the
    center one to enter the course.
     Star 1: Slip Slidin' Away
    This is a pretty easy star to earn, and requires nothing more than a bit of
    caution. After beginning the level, you'll see a cottage straight in front
    of you. Pull a Santa Claus and jump into the chimney. Straight in front of
    you, you'll see a snow slide. Just jump onto it, and try to get to the
    bottom of the slide. The real danger here is that there are no barriers for
    the most part around the level: you have to stay on the track. The good
    news is that time is not an issue here.
    If you're looking for an easy shortcut, wait for a wall on your right to
    appear, then look for a line of coins that is aimed towards the wall. If
    you follow this line of coins, you'll go into a shortcut with a couple of
    1-up Mushrooms. You'll be dropped off on the roof of the cabin from which
    you can jump down to the bottom. If you took the main route and played
    fair, watch out on the hairpin turn after the shortcut as well as the final
    straight on which you have to deal with a series of narrow ice blocks which
    make up the route.
    After finishing, go outside to collect the star.
     Star 2: Li'l Penguin Lost
    After beginning the level, jump up to the ledge above the cottage and
    you'll see a baby penguin just walking around. Use B to pick it up, and
    then try to get down to the bottom of the level by going down the "main"
    slide around the outside of the mountain that will take you right down to a
    ledge on which there is a snowman head. Cross the bridge with the snowman
    enemies on it (just go under them when they hop in the air coming towards
    you), then follow the path down to the cottage where you finished star 1.
    Jump down onto solid ground where you'll find a larger penguin. If you
    stand in front of her while holding the penguin she'll thank you for
    finding her baby and then you get yourself the star.
    The alternative here is to take the penguin down the steep, steep slope
    just off the broken bridge to the right of your starting point. After you
    reach the flat ledge, jump off to another ledge on the right and follow the
    path down to the mom at the bottom. Don't pick up the penguin at the bottom
    of the level at the top of the cottage...that isn't the one you're looking
     Star 3: Big Penguin Race
    If you enjoyed the challenge of the first star, rest assured that this
    isn't the only challenge that you'll have! When you select this star, jump
    back into the chimney that you went into to go down the slide. This time,
    you'll notice a penguin in front of you. Talk to him by just walking up,
    and he'll challenge you to a race. Say "Go!" to begin the race.
    Run, jump and then press B to do a dive onto the slide as soon as you hear
    the starting gun. The penguin will have a bit of a head start on you,
    depending on how long it took you to get onto the slide. However once you
    get going you'll get the superior start. Hold the control stick forwards
    all the way, and you should pass the penguin before the first turn. You'll
    get a bit of a break for a while, but once you pass the wall to the right
    on the way down to the hairpin, the penguin will get very close to you. Try
    to keep him behind but he may get ahead coming off the turn. In the section
    surrounded by walls on both sides, try to get ahead because this is the
    final kink before the ice blocks and there probably won't be any passing
    Should you make it to the finish line in first place, you'll receive the
    star. While it certainly doesn't beat a gold medal in the Olympics, hey,
    who's complaining!? By the way, don't take the shortcut mentioned in star
    1...that's cheating and the penguin will take note of it!
     Star 4: Frosty Slide for 8 Red Coins
    Once again, you have to search for money. Every so often, you may have to
    warp back up (see "Warps") to the top of the level to get any coins that
    you missed.
    #1: At the beginning of the level, next to the cottage you'll find a tree.
    If you scale it, you'll find a red coin at the top. Maybe that might have
    been *too* easy...
    #2: I know this sounds rather crazy, but DO IT! After grabbing the first
    coin, return to your starting point and jump off the bridge fragment. Stop
    yourself at the ledge that you find. Behind an ice block, you'll find
    another red coin.
    #3: If you can leap off this ledge, do so, and then head back towards the
    hairpin turn on the slide on the mountain. After you pass the snowman head,
    you'll find a red coin in a slight indentation in the mountain.
    #4: There is a ledge below the ledge with the snowman head - with a couple
    of Spindrift enemies. Turn the camera around enough and you'll notice a
    small ledge just before you reach a bridge rope - but there's no bridge
    there! Anyway, on the ledge you'll find the coin.
    #5: Across the bridge with the snowmen jumping across it, you'll find
    another broken bridge fragment. On one of the fragments, there is another
    red coin.
    #6: Head down to where the bottom cabin is, then go to the tree that stands
    next to it. At the top of the tree, you'll find yet another red coin.
    #7: The camera will probably be focused on one point of view while all of
    this is happening - facing the mountain wall. A bit to the right you'll
    notice a bridge leading to a platform which leads to yet another bridge
    fragment. There's another red coin here.
    #8: Come back out into the open, and then head to the right. Tread lightly,
    because if you get this wrong you won't be coming back. Head over to the
    edge of the ledge with the mother penguin. Just behind a wall jutting out
    from the mountain, you'll find the final red coin perched perilously on the
    edge of the level.
    After you collect all eight red coins, head back to the bridge below the
    mountain and walk to the edge. You'll warp to the top. Slide down the
    mountain slide once again, but once you reach the hairpin turn, jump
    towards where the camera is facing, off the slide. You'll find a blue coin
    switch and on a platform below, the star marker as well. And if you've
    collected all eight red coins, you'll find the star, too.
     Star 5: Snowman's Lost His Head
    Jump up to where the little penguin was in star 2, then go down to a
    platform below. You'll find a Spindrift and a large snowball on a pedestal
    similar to the one that the snow face below is sitting on. He'll ask if you
    know anybody looking for a body. You noticed that snow face down the
    mountain, and if you spoke to him, he's looking for a body - have you made
    the connection yet?
    Anyway, the snowball will start rolling down the slide, so get ahead of it
    as quickly as possible, and slide down quickly in front of the snowball.
    Just before you reach the snow face, press A to stop yourself, just in case
    you slide past the face, and you don't want to do that. Stand a little bit
    to the side of the snow face, and wait for the ball to come rolling down
    the hill and smash into the snowman. Make sure you stay between the
    snowball and the snow face to some degree, and then get out of the way at
    the last instant (otherwise the ball will just roll by). Do it successfully
    and the newly created snowman will give you a Star. It might warm you up,
    sure, but what about the hot cocoa!?
     Star 6: Wall Kicks Will Work
    Hopefully you know the Wall Kick here, because it's going to be a critical
    move. If you don't, now would be a good time to learn it. So, as soon as
    you start, get right down to the bottom of the level where the penguin from
    star 2 is. You'll see a cannon near the cabin, but get on the bridge
    fragment nearby first. About halfway between the two ledges, you'll
    encounter a floating island with the Bob-omb Buddy. Talk to him to open up
    the cannon at the bottom of the level.
    Wait for the fragment to come back (yeah, it's been moving all this time),
    then go down to the cannon. Jump in and aim a little bit above a distant
    ledge with a tree on it. Shoot, and if you're successful, you will land on
    the ledge. Follow the narrow path past the Spindrifts and you'll find a
    spinning heart. Go up the hill, and use a wall kick off the wall to the
    left to get yourself up onto a platform. Once you reach the top of that
    platform, wall kick off the other wall to get onto the next one, and so on.
    After three wall kicks and running across the platforms, you'll reach a
    floor made of ice, on which the Star is.
     Star 7: Get 100 Coins
    Go down the snow slide, there is a jackpot of coins in that area. Go down
    the snow slide before you do anything else first, however, because if you
    get your 100th coin on the snow slide you won't be able to go back up the
    slide and get it, not to mention that once you come back, it won't be
    there! So, go for the coins on the slide first, which should give you a
    tally of about 60 coins even with a bad run. Then, warp back up to the top
    (see "Warps") and head down the slide to get the rest of the coins you
    need. There's almost 80 coins on the slide, so get them, dangit!
               Course 5 - Big Boo's Haunt
    Ooh...this level is spooky. This is the final level that you'll find in the
    main area of the castle, and the first course that requires you to do
    something else other than jumping into a painting to enter it. With lots of
    Boos scattered around the level, well...if you're under 10 years old, don't
    play this world late at night because you'll never get to sleep. But that's
    beside the point. Anyway...
    Until you get twelve stars, the wooden doors will lead to an empty hallway
    that leads to another door. From there, you'll end up in the courtyard. But
    once you get twelve stars, a big Boo will appear in the hall. If you get
    close, he'll go through the wall. Go through the door to the courtyard,
    then punch the Big Boo in the grassy area to the left. Once he dies, he'll
    leave behind a cage that you must stand next to in order to enter the
     Star 1: Go on a Ghost Hunt
    This is probably one of the largest levels in the game to date, and
    probably more intricate than most other levels. Anyway, go through the
    double doors at the front of the mansion, then go around the first floor
    and through all of the doors to get all of the Boos. If memory serves me
    right, there are five on the first floor. Once you punch them all in the
    back (BACKSTABBER!), or do whatever to kill them, you will be notified
    through a dialogue box, and a big Boo will appear in the main lobby of the
    Really, there's nothing too complicated about defeating this boss. All you
    have to do is punch him in the back three times. All right, all right, he's
    a little bit more difficult than that - it'll be a little bit harder to get
    behind him. Moreover, every time you punch the big Boo, he moves just a
    little bit faster after you. But otherwise, he's a piece of...cake. Anyway,
    punch him 3 times to earn yourself a Star. It'll appear on the second
    floor, which is locked.
    Oh, right! A stairway will rise up from the floor, allowing you access to
    the 2nd floor from now on. Not to mention you can get the star.
     Star 2: Ride Big Boo's Merry-Go-Round
    Instead of going through the main doors of the mansion, head over to the
    shed building. Avoid Mr. I, and take the elevator down to the basement.
    Head through the tunnels until you start to hear some circus music. (Oh,
    brother...) Anyway, once you hear the music, you'll know that you are
    getting close to the entrance. Look for a door on the inside of the room
    that you're in, and then enter.
    Great! You've found yourself on a morbid version of a merry-go-round. Sorry
    folks, no refunds. Anyway, punch all the Boos that are in this area (no
    easy feat, it's a crowded attraction), while trying to avoid getting flamed
    by the fire that keeps on coming out of one of the stained-glass pictures
    of Boo. After you kill off all of the Boos in the room, another Boo (yep,
    the big one) will pop out, and once again, you have to punch it in the back
    three times to defeat. Your reward? A pristine Star.
     Star 3: Secret of the Haunted Books
    After you enter the building, go up to the second floor and enter the first
    door on Mario's left. Avoid that books that keep on flying whenever Mario
    passes them, then make the U-turn and you'll end up at...a dead end!
    However, once you get there, you'll find three books sticking out of the
    bookshelf straight ahead of you. You'll have to jump or walk at them in the
    following order: top, right, left. If you miss, a book will come out from
    the shelf and hit you (causing you to lose 1 power piece).
    Once you get the right combination, the bookshelf will move to the side and
    uncover a door. Go through it to find a star on the very platform that you
    are on. Pick it up!
     Star 4: Seek the Eight Red Coins
    *Again*, your mission, should you choose to accept it, is to get eight red
    coins. You'd better get used to completing these sorts of
    objectives...anyway, four of these coins are on the first floor, and four
    are on the second, just as a rather rough breakdown.
    #1: Well, we might as well get the hard one out of the way first. Go into
    the first door on the left to find a room with a piano. The first red coin
    is behind this piano, but be warned, if you get close to it, it'll go nuts!
    So do it quickly, and be subtle. This one might give you a few gray hairs,
    so watch out!
    #2: On the first floor, enter the second room to the left from where you
    enter, and you should be in a small library. Double-jump onto the bookcase
    (watch out for the Bookend enemies!) to grab another red coin.
    #3: There is another red coin in the same room as above, but on another
    #4: Go through the rightmost door on the first floor. The red coin is
    rather simply positioned in this room.
    #5: Go up the stairs to the second floor and enter the room to the
    immediate left of the stairs. Once again, the coin will be found in this
    room. Okay, those might have been easy...
    #6: Go into the the coffin room, the first door to the right of the stairs
    after you go up to the second floor. A red coin is under one of the
    coffins. Walk up to a coffin and it will lift up, allowing you to get the
    #7: Stay in the same room and you'll find another red coin under another
    one of the coffins in the room.
    #8: In the rightmost room on the second floor, you'll find a floor that
    will collapse underneath you if you stand on it. Here's the trick: the red
    coin is near this floor, so just run over it and try not to fall!
    Once you get all eight red coins, return to the lobby and go up the stairs.
    Go to the left and proceed to the end of the balcony to find the star
    marker...and the Star, too!
     Star 5: Big Boo's Balcony
    Head over to one of the doors on the right that leads to the library. In
    one of the corners of the room, there is a raised floor. If you look up
    you'll see a rather secretive platform above you. Wall kick off the wall
    and jump up to the platform, then go through the door to enter a room with
    a Blue Coin Switch. Look for the double doors to the camera's right, then
    leave the house by those doors, where you'll encounter the big Boo for the
    3rd time!
    This time the situation is a little bit more claustrophobic, since you will
    be fighting on a rather open balcony. But your objective is the same: punch
    Big Boo in the back, or pound the ground on him, whatever. Repeat 3 times
    to defeat him and earn a star. But wait a second, there's a little bit more
    to earning this star than that...
    After you defeat the Big Boo the star will appear, out of all places, on
    THE ROOF! So, basically, what you'll have to do is long jump to the ledges
    above the windows on either the left or right side (scrabbling to ensure
    you get onto them), then long jump back up to the ledge on which the Star
    is. The rather wide-angle camera does not help things. Whatever, if you
    manage to get there, congratulations, because that's probably the hardest
    part of this objective. At least to me.
     Star 6: Eye to Eye in the Secret Room
    I don't feel like copying out the instructions to star 5, because they are
    mostly the same for this star. Anyway, do the same thing with one
    exception: get the Vanish Cap before you enter the room. Perform the same
    instructions, except keep going in the direction that Mario is facing once
    you enter the room with the double doors. Around the corner, you'll find a
    picture of a Boo covering his eyes. If you still have the Vanish Cap
    activated (which you should), jump through the picture and you'll find a
    HUGE Mr. I in the room!
    Basically this boss will fire plasma beams at you if he sees you, much like
    his smaller counterpart. But running around in circles will make this guy
    roll his eyes. And no, he does not have any Visine available. So, run
    around in circles around the huge Mr. I and eventually he'll have a hard
    time keeping up with you. This will kill him, and a star will appear at the
    back of the room. Geez, this enemy could replace Ben Stein as the spokesman
    for Clear Eyes... </nonsense>
     Star 7: Get 100 Coins
    First of all, kill all the Boos around the level. There are eleven of them,
    and they each are worth one blue coin. Without even realizing it you
    already have 55 coins if you get this done! In addition, the blue coin
    switch in the star 5 and 6 area is worth 20 more. Not to mention the 8 red
    coins. Add them all together, and you have 91, so it really shouldn't be
    that hard to get the rest, considering the number of enemies in this level.
    (It's just nine coins that you have to get, it can't be that hard!)
                Course 6 - Hazy Maze Cave
    Now things start to get interesting. Hazy Maze Cave is an underground level
    (a cave, perhaps?) with several different segments to it, making it hard to
    find your way around the level at first. However, maps have been cleverly
    scattered around the course with accompanying signs, giving you directions
    to various parts of the level such as the underground cavern, black hole,
    or the hazy maze.
    After defeating Bowser, enter the basement and follow the passage to your
    right to the door. After going through the door turn right at the fireball
    face picture, and enter the blank star door. Go down the steps to find a
    picture of metallic liquid, so jump in to enter.
     Star 1: Swimming Beast in the Cavern
    Once you enter the level, turn left and use the Long Jump to clear the pit
    that you see in front of you. Make your way to the right after going
    through the door, then clear the chasm with a Long Jump. Head up the hill
    while trying to evade the boulders that keep on rolling down this incline,
    and then turn right to find another door. Take the platform (it's actually
    an elevator) down to the basement of the level.
    Head down the ramp into the water, then find a blue sea dragon that very
    much resembles the Pokemon Lapras (dubbed Dorrie by friend and foe alike.
    And no, you have not found the Loch Ness Monster here.) Swim over to her
    back and learn how to control her move- ment: whichever direction you face,
    she will go in that direction. Guide her to an island in the center of the
    level where the star is, then pound the ground on her back. She'll lower
    her head, then get up on her head and jump to the island to get the star.
     Star 2: Elevate for Eight Red Coins
    Finally, a red coin star that ISN'T star number four in each course! Not
    that it really makes a difference...anyway...after entering the level, turn
    right and go down towards the door that you find. Slide down the pole, then
    turn right and look for some steps. Jump up them to find a work elevator.
    If you don't know how this works, the elevator has four buttons indicating
    four different directions on it. Step on one of the buttons to move in that
    direction, and step on another button to move in another direction. If you
    hit a wall you'll move in the opposite direction of where you were going.
    #1, #2, #3: Get on the work elevator and look for three boxes scattered
    around the area. There is one silver coin in each of them, so pick those
    #4: On the far side of the room from where you started, you'll find a
    platform with another silver coin. Step off the elevator for a moment to
    pick it up, then quickly get back on before it disappears on you (yes, it
    will revert to its original position if you stay off for too long).
    #5: Ride along the wall to a pole close to the entrance of the room.
    Nearby, you should notice a ledge with a pole on there, too. Get off the
    elevator and climb up. You'll find another elevator there, but the path on
    this one is automatically controlled. Step on it and then ride the elevator
    (smash the block that you find) to find another red coin.
    #6: The elevator will go under two platforms shaped for it, but not for
    Mario. On top of one of the platforms is the red coin. Jump off the
    elevator and onto the platform to get it. Repeat for another one of the
    platforms which lacks a red coin and jump back on the elevator.
    #7, #8: Towards the end of the circuit you'll find yet another platform
    with two red coins on it. Jump off the elevator and pick them both up, then
    get back on the elevator quickly.
    Step off the elevator once you get back to your starting point, then slide
    down the pole and head down to ground level to pick up your prize. The star
    marker will have a Star hovering above it in the center of the room, right
    at the bottom.
     Star 3: Metal Head Mario Can Move!
    Return to the cavern where you earned star 1 and get the Metal Cap from the
    block that appears just as you enter the level. Follow the path down to the
    water, but continue to follow it once it goes into the water (a long jump
    can help in saving a little bit of time). You will be guided to a purple !
    switch. Depress it while the Metal Cap effects are still active (you can't
    do this when you're just normal Mario) to open a gate very close to the
    switch. Jump out of the water and go through the door. Perform long jumps
    across a couple of chasms to reach the star at the end of this hallway.
     Star 4: Navigating the Toxic Maze
    While not necessary, the Metal Cap is an asset to earning this star,
    because it means you won't have to breathe the yellowish smoke that hovers
    above the level in most areas. When you are unequipped, the toxic air will
    cause you to lose power gradually. It won't take long for it to kill you,
    and the enemies scattered around the maze do not help.
    Turn right at the beginning of the level, enter the room with the eight red
    coins, then enter the first door to the left. You'll find a room with a map
    and two signs, as well as several coins and a hole. Study the map - the
    arrows indicate the entrance and exit, and the shelters are shown by blue
    circles. You'll enter at the bottom left corner of the map. Look for the
    circle right at the top center of the map - this is where you want to go.
    So, jump in to the maze by going through the hole, then quickly run
    forwards. Grab the Metal Cap because you'll be able to save your energy
    (although if you get this right it won't take you more than about 15 to 20
    seconds). At the first junction to the left after getting the Cap, take it.
    Continue to run for a little while until you pass through a "dip" in the
    floor. Head to the outside of the maze and double-jump to reach the
    shelter. Follow the rather treacherous path - marked by flamethrowers and
    bats - over to the elevator. Take it up to a closed-off room with the star.
    Incidentally, had you been looking for star 1, you would have noticed this
    room from the other side.
     Star 5: A-Maze-Ing Emergency Exit
    Lather, rinse, repeat the instructions for star 4, except look for a
    shelter on the left side just after you make the left turn into the pathway
    to the other shelter. Then, you'll probably spot an indentation in the
    wall, so double-jump and go through the door that you find there. From
    there, follow the path through some bats and take the elevator at the end
    of this pathway, which will take you up above the "black hole" section of
    the course. Grab and hold on to the grating above, then use the Control
    Stick to swing over to the Star's platform on the right from Mario's point
    of view.
     * Thanks to j sampson and charmeleon132 for informing me of my accidental
    reversal of stars 4 and 5. The instructions have been switched around as of
    version 2.5.
     Star 6: Watch for Rolling Rocks
    Head over to the black hole area of the level by turning left at the start.
    After you get past the area where the rocks fall down (I think we all know
    what the obstacle is by now), just before you enter the door to the next
    room, look up and you'll see two ledges indented in the wall! So, wall kick
    up the walls of this area to get to the ledge with a Star on it (the one on
    the right). If you end up at the wrong one, don't worry about it. You can
    easily jump over to the other side.
     Star 7: Get 100 Coins
    Two words: Hazy Maze. In the maze you'll find 35 coins from the Blue Coin
    Switch alone, but you must quickly follow the path that they form to the
    star 5 shelter. Try killing the Mr. Is in the red coin cavern - a slight
    challenge considering the size of the pillars they are on, but possible.
    Not to mention the red coins. There are plenty of enemies scattered around
    the level, so take advantage of what you have and use it for this level.
    With the right tools you should successfully manage to get the coins that
    you need.
                Course 7 - Lethal Lava Land
    Ooh...one of the high-heat levels for once. The big danger in this level is
    ('nuff said) ...the lava. If you happen to fall in, do NOT be too
    concerned. You'll lose three power pieces, but you'll also be able to
    control Mario as he flies high from the lava. Just focus on trying to get
    back to the nearest piece of solid land, and then recovering your power. If
    your power meter is full, you can survive two consecutive burnings, but
    fall into the lava for the third time consecutively and you're toast. Also,
    watch out for the Bullies in the level, who have a real hearkening for
    Mario to have a black butt.
    After you defeat Bowser follow the hallway from the first key door. Then
    follow the path to the right to the picture of a fireball. Jump in to enter
    the level.
     Star 1: Boil the Big Bully
    After you begin the course, follow the path ahead of you and go through the
    arch. Once you reach the island with the bully, turn left and pass the
    eyeball. Follow the path now past the Bowser puzzle, and keep on going.
    Turn right across a rising and falling platform (make sure to stay in the
    center of it, and tread lightly) and eventually you will reach an island
    with a large Bully on it.
    To defeat Bullies, the best strategy is to try and lure them close to the
    lava, and then punch them in. When the Bully comes after you, punch it when
    it gets close, otherwise you'll get shoved away. Stand your ground (not an
    easy task), and if you manage to successfully knock it in, you'll earn a
    Star. It'll appear on an island a short distance away, which is separated
    from you by a field of lava. A bridge will quickly appear so you can get to
    it, but watch out! It'll crumble under Mario's weight, so be fast!
     Star 2: Bully the Bullies
    Follow the path that you took to get to star 1, except once you reach the
    first Bully, turn right instead of left. Pass the volcano and turn right,
    then jump across the rather treacherous sinking platforms. Jump onto a cage
    moving across the lava field, then jump again to get to an island with 3
    Bullies walking around on it. Then things are going to get difficult. This
    first part is easy, though.
    Knock all three Bullies into the lava by punching them in. They're easier
    to boss around than their larger counterparts, so this first part shouldn't
    be that hard, and you get enough coins to recover completely from a fall
    into the lava. After you knock all three of them into the molten rock, a
    big Bully will jump on the platform. All you have to do now is knock him in
    (following the same strategy as star 1) and you'll get the Star. And this
    time you don't have to do anything fancy to get it, as the Star will appear
    on the same island.
     Star 3: 8 Coin Puzzle with 15 Pieces
    This is definitely the easiest red coin star in the game. The coins are all
    in the same area, and not only that, so is the star marker! No strings
    attached! Anyway, take the route that you took to get to star 1. Eventually
    you'll reach a Bowser puzzle that is constantly being scrambled and then
    #1, #2, #3, #4, #5, #6, #7, #8: Evenly scattered around the Bowser puzzle.
    Any piece that wiggles is eventually going to move to an open space
    adjacent to it, so watch out. If you fall into the lava, don't worry about
    it too much because all the red coins are there to refresh your power
    meter! The Star will appear on a corner of the puzzle that is not a puzzle
     Star 4: Red-Hot Log Rolling
    If you were to look straight ahead from Mario's point of view at the
    beginning of the level, you would notice a structure in front of you, which
    is your next destination. At the first Bully, turn right and follow a path
    over to an island with two Bullies. Kill them off if you want, then step
    onto the wire platform next to the island, which will start moving as you
    step out of it. Avoid the fire lines "breathing" out of the lava - it's a
    good idea to turn the camera around to get an advance glimpse of them -
    then eventually the platform will stop at the structure that was mentioned
    Straight ahead of you there is a log that rolls under your feet. Jump on it
    and run towards the far end of the level - the log will move in the
    opposite direction. Jump onto the platform that you see on the other side,
    and then head down to the bottom of this stone platform to collect your
     Star 5: Hot-Foot-It Into The Volcano
    While collecting several of the stars in this course you may have noticed a
    volcano in the center of your level - that is your next target for another
    star. Turn right at the first Bully, jump across the unstable platforms,
    then jump onto the moving platform that is going across the volcano. If an
    eruption is in progress, wait for it to end, and then jump into the
    Run and jump along the perimeter of the volcano (it should be to your
    right) that gradually ascends up to the top - continue to follow the path
    as far as you can go. Eventually you'll reach a set of poles - climb up
    them and eventually you'll reach the top of the volcano. On a pedestal,
    you'll find a star. Ahem... *coughpickitupcough*
     Star 6: Elevator Tour in the Volcano
    Once again, go into the volcano, but instead, look behind Mario (in the
    opposite direction to star 5) and you'll find an elevator. Turn in that
    direction and jump across the rocks to get there. Jump on the elevator and
    wait for it to reach a second elevator, at which time you jump onto that
    one. It'll eventually lead you to a pole. Jump up onto the pole and scale
    it, then jump up the floating islands that you'll find. On the last one,
    you'll find yet another star.
     Star 7: Get 100 Coins
    Once you make an attempt to get this star, select star 5 or 6 on the Star
    Select screen when you enter the level. "What's the difference?" you're
    asking. With stars 5 or 6, a yellow ! block will appear just beyond the
    arch at the starting point of the level. Inside? A Koopa shell. You can use
    this to pick up a lot of coins that are sitting on such places as some of
    the rock faces on the perimeter of the level (a few of them even have
    1-Ups). Once you've picked up all the coins possible to get in the level,
    enter the volcano, because you can't come out once you go in. In addition
              Course 8 - Shifting Sand Land
    While Mario would probably love to be suntanning right about now, he'll
    probably get a little bit more of a sunburn than he wants. Yup, that's
    right, this level is based in the desert - a desert with a lot of sand.
    Lots of quicksand scattered around the level will make one misstep fatal,
    not to mention lots of sand storms that may toss Mario way up into the air
    uncontrollably. The biggest landmark of the level is a pyramid in plain
    After defeating Bowser for the first time, go down to the basement and walk
    through the hallway to the right. Turn right after going through the door
    and turn left at the fireball face picture. Follow it to a dead end...or is
    it? Jump into the wall to enter the course.
     Star 1: In The Talons Of The Big Bird
    We're not referring to the Sesame Street character here, by the way. Far
    from it. From the beginning of the level, head over to the area of the
    level which has a lot of Tox Boxes on it. Before you step on the grid, take
    caution and ensure your path is clear: if you fall into the sand below,
    you're not coming out. So be careful here. Anyway, cross the grid until you
    reach the area of the course where there is a pool and...a bird?
    Clutching...a star? Yup. So give the birdie a good bonk (with a jump,
    punch, or any other move) to teach him a lesson. Get up on the pillar
    closest to you, and then hit him and the star will head down to the ground.
    Get down from the pillar to collect your bounty on the desert sands.
     Star 2: Shining Atop The Pyramid
    If you so happen to head back to where the bird is, you'll find that he has
    a knack for stealing things in general: now that he doesn't have a star, he
    has an obsession with Mario's cap. If he does, just give him a good hit and
    you'll get your cap back. But head over to that region in any case, because
    that's where your next mission will take place, Agent Linguine...
    Get to the back of the pyramid, behind those two pillars. You'll spot a
    little ledge that you can make a long jump to (but it's not easy, and
    sliding down the pyramid face into the quicksand is a huge risk). Simply go
    up the pyramid in a counter-clockwise direction jumping to each flat ledge
    (watch your step, the ledges are narrow!), until you reach a small niche in
    the pyramid. There's a Star in there. An alternate solution, however, is to
    use the Wing Cap to fly into the niche, which is a lot easier and has
    almost no risk whatsoever.
     Star 3: Inside the Ancient Pyramid
    Go around to the back of the pyramid where you went up to get the 2nd star
    in this level. This time, go through the hole that you see at the back, and
    you will find yourself inside the pyramid. Turn right, and follow the route
    that you see right up to the very top of the pyramid. There's really not
    that much to it. Avoid the mummified enemies (Spindel and Grindel...are
    they related?) and gradually you'll get yourself to the top. If you ever
    get stuck in the quicksand on the floor in this level, by the way, keep
    jumping. Make your way over to the low platforms in the sand and you can
    get back on solid ground.
     Star 4: Stand Tall on the Four Pillars
    Use the Wing Cap to fly to each of the four pillars. So, basically, pick up
    the Wing Cap on top of the stone building at the beginning of the course
    (use a backwards or side somersault to get up to the top), and then fly to
    each of the four pillars that you find. Just stand there for a brief
    moment, then fly to the next one, and so on, and so forth. After you've
    done this, the top of the pyramid will explode, revealing a hole in the
    center that you can go through. Interesting, isn't it? Well make sure that
    you have enough time left to fly over, and then land on top of the pyramid
    and hop into the hole.
    So anyway, you'll land in the elevator, so enjoy your ride down to almost
    the bottom of the pyramid. But your objective is far from over. Once you
    reach the bottom, you'll see a hole in front of you. Go through it. I DARE
    you. No wait, it must have *some* purpose, so really you might as well go
    through it in any case. Anyway, once you get down there, step on what
    *looks* like a brick platform. Is it a brick platform!? NO! You've just
    awakened a couple of angry hands (a.k.a. the boss known as Eyerok). Judging
    by their dialogue, they must have a voice that croaks more than a
    100-year-old man.
    So, anyway, give them a good fight - not very easy, considering that you're
    fighting over a bottomless pit that the hands are more than willing to
    shove you over. To beat them, you have to punch their eyes in the middle of
    the hands when they open. So take advantage of their vulnerability when
    they show it, but keep an eye on both hands, because if one can be
    attacked, the other may well attack *you*. And make sure not to fall into
    the bottomless pit below you. Three hits on the eye on each hand will
    destroy it. If you are successful, pick up the Star that they leave behind.
     Star 5: Free Flying for Red Coins
    Probably one of the easier stars, since four of them are in roughly the
    same location on the course. The rest are scattered in a totally different
    #1: After you enter the course turn around and look behind you. You'll see
    a red coin RIGHT at the edge of the course. Head over there and get it, but
    look out for the quicksand! One misstep, and you will be gone, so it
    doesn't hurt to be surefooted here.
    #2: Back at the start of the level, head over to the stone building at the
    front of the level. There are two large, smashable blocks in this area. The
    one at the back, if smashed, will reward you with a coin.
    #3: On the grid, you'll find a square that has a red coin on it. It can
    easily be retrieved, but be careful of the quicksand and Tox Boxes.
    #4: Once you've made your way over to where the bird is (yeah, the same one
    that has a knack for stealing Mario's cap), dive into the pool near the
    palm tree. There's a red coin in the pool.
    #5, #6, #7, #8: Grab a Wing Cap and fly around the pyramid. There are four
    red coins, all near the pillars. They should be really easy to get, so just
    focus on getting them and you really shouldn't have to worry about anything
    After collecting all eight red coins, fly or run over to the stone building
    where red coin 2 was. Jump up onto the top of the structure, where you'll
    find the Star Marker. And the Star, too.
     Star 6: Pyramid Puzzle
    Head into the pyramid, much like you did to get star 3. Keep on going up,
    but once you reach the sand river to Mario's right, keep an eye on it
    because that's going to be part of your next task. Once you reach the top
    of the falls where all the sand pours out, press C-up, then look down and
    you'll notice several platforms on the sides of the falls with one coin
    each on them. Jump onto the top platform (you should know what side it's
    on) and get the coin to trigger a number. Then fall down to the other side
    of the falls to land on another platform and get another number. Fall down
    back to the other side to land on a third platform, then jump into the
    Keep on tapping A to get out of the sand, as it's critical that you stay on
    top of it. You'll see a coin straight ahead as the river turns to the left,
    pick it up to get a 4th number. Finally, there's another turn in the river,
    with another coin. Pick that last coin up to get the fifth number and cause
    a Star to show up at the end of the river. Keep on jumping and stay on top
    of things, and if you manage to jump high enough you should manage to get
    the Star successfully.
     Star 7: Get 100 Coins
    Just remember one thing: once you're in the pyramid, you can't get out. So
    get all the coins outside that you can, and then once you're ready, enter
    the pyramid. There's a Blue Coin Switch in the pyramid, so that will
    successfully boost your coin total by a moderate amount. There are no real
    major sources of coins in this level - just go around and take every
    opportunity that you can.
               Course 9 - Dire, Dire Docks
    Yes, it's another water level, but this one is unique in that it has two
    areas: the main part of the course, and then the Bowser's Sub area where
    you'll find a submarine with Bowser's mug on it. Two totally distinct
    levels, but they are both equally important, so watch out. In addition,
    earning one of the stars in this level will unlock the second Bowser
    After earning 30 stars, enter the large Star Door in the basement. The
    water wall in front of you is the entrance. Simply run into the water wall
    to enter the course.
     Star 1: Board Bowser's Sub
    After you enter the level, dive into the water. Towards the bottom of the
    level, you'll notice an underwater tunnel. Swim to it, then follow the
    arrows that are indicated on the tunnel walls. Every so often, you will get
    the opportunity to surface, so do so, as you may very well need some air.
    Follow the arrows until you reach a new area in which you'll find a
    submarine with a picture of Bowser on it. Get out of the water and hit the
    purple ! switch that you'll find on the dock.
    Right next to you, you'll find some boxes. Jump up to get on top of
    Bowser's sub. There is a star on top, so just go over there to get it.
    (Note: After getting this star, you will be able to enter the Bowser in the
    Fire Sea level, but you won't be able to get this star again because
    Bowser's Sub will not appear again regardless of what star in this level
    you select.)
     Star 2: Chests in the Current
    Yet another annoying treasure chest puzzle that you have to solve, but the
    rules are the same. In the first part of the level, you'll find four
    treasure chests scattered around the whirlpool. I've drawn a bad ASCII map
    just to give you an idea of the order that you must open the chests in,
    because they are not easy to figure out by just writing it in words.
             ____                     / \ Whirlpool
            | #3 |                    \_/
            |____|                    ____                   ____
                                     | #4 |                 | #2 |
                Clam                 |____|                 |____|
                  ____             o o o o o o (coin rings)
                 | #1 |            o o o o o o
                 |____|                          *  (star location)
    I'm hoping that'll give you all the help that you need. But once you open
    up that fourth chest, do an about-face VERY quickly and swim away from the
    whirlpool! You don't want to get sucked in after you've gotten the star,
    like what happened to me once! Anyway, the star will appear behind you, so
    swim over to get it.
     Star 3: Pole Jumping for Red Coins
    While it might not be the most difficult Red Coin star in the game, it sure
    is fun to try out and provides a nice challenge. Go back to the Bowser's
    Sub part of the level, and surface. Hit the same purple ! switch that you
    hit to get to the Bowser's Sub star, but if you turn the camera around
    enough you'll find that it also creates blocks on another side of the dock
    that you're on. Climb the blocks on the other side to get up to some
    floating platforms, on which you'll find some red coins. Turn the camera
    around so that it faces a wire wall at the other side of the level.
    #1: This one is on the platform on which you start your journey to get the
    red coins.
    #2, #3, #4: Look to the left for a pole on a predetermined path. When it
    comes to the island that you're currently on, jump on it. Slide down or
    climb up at the appropriate time to pick up three coins on the path, then
    let the pole reverse direction back to your starting point.
    #5: Back on the island which you started from, take the only other pole
    that stops here. Eventually you'll stop at another one with the star marker
    - take the pole that is on the left. When it stops and intersects with
    another pole, turn Mario's back to the pole and jump off to the next one.
    Then turn your back around again to jump to yet another pole almost
    immediately after. Jump to an island with a blue coin switch there before
    taking yet another pole to yet another platform which has wire walls on
    almost all sides. There is a red coin on this island, so quickly jump off
    the pole, get the coin, and jump back on again once you approach it. Return
    to the star marker island.
    #6: From above, take yet another pole that leads to what appears to be some
    wire walls. This pole will intersect with another one that runs parallel to
    this wire wall, so jump off of it and climb to roughly the middle of the
    pole to pick up a red coin in the air.
    #7, #8: This one required correct timing. Inside the wire wall there is
    another pole moving from side to side. Because it's on a different
    sequence, you must wait for it to reach a point where you can jump through
    a gap in the wire wall to the other pole. Once this time comes, jump in and
    slide to the middle of the pole to pick up two coins on either side of the
    path. Repeat to get back on the other pole.
    After you get all eight red coins (shouldn't be that hard), the star marker
    will appear on the platform mentioned above. Come back the way you came to
    get coin 6 to get to the platform.
     Star 4: Through the Jet Stream
    Head back to the Bowser's Sub part of the level (geez, this place has no
    shortage of stars!) Anyway, when you enter you'll see a grate with rings
    floating out of it. Position yourself in the water so that the rings will
    float to where you are, without too much movement on your part. Pass
    through five rings to activate a star, but here's the trick: you can't get
    down there because of an excessive current! So, basically, you'll have to
    get the Metal Cap from the block on the surface, then jump down and walk
    through the excessive current to get the star. (Geez...that's the same
    thing that we had to do in course 3! Can't Nintendo think up any new
    ideas!?) Yeah, this one's simple.
     Star 5: The Manta Ray's Reward
    What!? ANOTHER water ring star? Well, okay, this one might be a little bit
    different. After you enter the course you'll see a manta ray swimming
    around and leaving some water rings behind. Yup, you heard me right. They
    say you shouldn't tailgate on the highway, but hey, this is water, so the
    heck with that. So, get behind the manta ray and swim through the rings
    that he's leaving behind. Guess what!? Numbers will appear! So, follow the
    manta ray until you pass through five consecutive rings, then the star will
    appear above the whirlpool. (Gah! They had to make it easy to appear, but
    hard to retrieve...)
    Anyway, picking up the star isn't as hard as it looks: make sure that there
    are no baddies swimming around nearby, then get directly over the star and
    swim straight down towards it. You'd better be pretty confident because if
    you screw up and miss the story, you will get sucked into the whirlpool,
    and lose a life.
     Star 6: Collect the Caps...
    Well, back to Bowser's Sub once again...anyway, you'll notice a Star in the
    level in, you guessed it, a cage. No, you can't get there normally so once
    again you'll have to utilize some caps. It's ironic that there are two caps
    in this level - this is the only one that does, so use it. Surface and jump
    onto the docks, then get the Vanish Cap, run through the wall, and get the
    Metal Cap on the other side of the wall. Jump in the water and head towards
    the cage. The metal cap will let you walk underwater to the cage and the
    vanish cap will allow you to go through it. From there, jump to pick up the
    (Note: You *could* just pick up the Vanish Cap and swim over there, but
    c'mon! This is the only opportunity you get in the game to use two caps at
    once, why waste it!)
     Star 7: Get 100 Coins
    Just as a little note, this was my 120th and final star the first time that
    I beat the game, so this one has, shall I say, *memories* for me as I
    picked up the sixth coin in a coin ring on the ground of the Bowser's Sub
    area. (Now you KNOW that I know this game far too well) Anyway, there's
    only 106 coins in this course, so pick up every coin that you can. On the
    floating platforms there is a blue coin switch that'll give you 30 coins,
    so use it!
               Course 10 - Snowman's Land
    The second of two snow levels. This level will be more difficult than Cool,
    Cool Mountain, with several new challenges: a couple of freezing cold lakes
    that increase the risk of hypothermia, not to mention a huge snowman that
    will blow Mario off the mountain if you let him - and to add insult to
    injury, you'll also lose your cap! Several more enemies make it a lot more
    After getting the second key from Bowser, enter the key door and enter the
    star door which is in a niche in the wall. You'll find a room with a mirror
    on the far wall. Next to the Bob-omb painting you'll see a snowman
    painting. Look away from the mirror and you'll see the Bob-omb painting,
    but not the snowman painting. Jump into the wall where the painting
    *should* be.
     Star 1: Snowman's Big Head
    From the beginning of the level, head towards the lake with cold water with
    a couple of Spindrift enemies around it. On the island in the center of the
    lake you'll notice several triangle blocks coming out of some sort of ice
    machine. So, get to the island, then triple jump or double-jump over the
    ice blocks to get onto the mountain. Then, just go up the path until you
    reach the ice platform.
    You'll see a penguin walking across this ice platform (it kind of looks as
    if the snowman is holding it). Once you step on the snowman he'll make a
    comment (hey, what's with calling Mario a snow flea anyway!?) and start
    blowing. Walk next to or jump on top of the penguin (the latter is
    preferable) to get across, then continue climbing to reach the snowman's
    head, plus a Star.
    (Alternative: jump into the cannon and launch yourself to the snowman's
    head. You'll have to open up the cannon first, however, so you have to talk
    to the Bob-omb Buddy in the igloo in this level. I'll indicate where it is
     Star 2: Chill With The Bully
    Some things never change. Such as knocking angry enemies into lethally
    dangerous substances (like, in this case, freezing water!) As you were
    going to get Star 1, you would have noticed a Bully with icy colours
    walking around on the platform. Head up the ramp to the platform, and let
    the fight begin. But the rules are the same: knock him off before he knocks
    YOU off.
    Use a lot of punches to get him off the platform. Just lure him close to
    the edge, then use a punch to knock him off. Be careful, the icy surface
    does not have much traction, so you may have a hard time coming to a stop!
    The water below is like lava: it will burn you, and if you have a full
    power meter you'll only get three strikes. Anyway, knock the Bully into the
    freezing water for a Star. The lesson? Frostbite doesn't pay.
     Star 3: In the Deep Freeze
    Oh, cool, a puzzle. Just to your left after you enter the level, you'll
    find a block of ice, with none other than a Star encased inside it. So
    maybe it won't be that easy...anyway, enter the ice puzzle via the far
    entrance, then keep on tapping A to jump while moving around the ice
    puzzle. Most of the time Mario will appear to hop a bit, but eventually
    you'll reach a section where Mario jumps his regular height. Jump and you
    might hang on to an ice block even higher up.
    From here you can jump to the roof of this structure. There is a hole
    directly on top of where the Star is. Drop through the hole and you'll get
    the Star! There, that wasn't hard, was it!? (Well, at least because I was
    describing it...)
     Star 4: Whirl From the Freezing Pond
    Head over to the freezing pond (not the one that you get frostbite from,
    the one in which you lose power quickly if you swim in it) and look for a
    Spindrift in the water. Once you find a couple, hop on it. You should know
    that by hopping on these guys you not only get a few coins, but Mario will
    also fly, helicopter style, for a few seconds. Once you start to fly, aim
    yourself behind the wall straight ahead. There are two yellow ! boxes. The
    one on the left contains a Star (break it and collect), but don't forget
    this place too fast as you will need to return once again.
     Star 5: Shell Shreddin' for Red Coins
    Head back to where you got the fourth star by following the same
    instructions. The yellow ! box on the right contains a Koopa shell (rad,
    man! ^_^), so hop on it and head up the hill to your right to start getting
    tricked out for red coins.
    #1, #2, #3, #4: After you pick up the shell, head up the hill on your right
    and shred down this area to pick up four red coins.
    #5: Drop down to the right after you've picked up the fourth red coin and
    you'll find another one in the area where the Spindrift and yellow ! block
    #6, #7: Here's where you REALLY need the shell. Below the platform where
    the Bully is, on the frozen water you'll find two red coins. Just skim
    through and pick them up, but make sure not to hit one of those rocks
    sticking out of the water, otherwise you will easily get frostbite!
    #8: Keep on going to the corner of the level to pick up the eighth and
    final red coin.
    Head back to where you started the level to find the Star Marker in a bit
    of a dip.
     Star 6: Into the Igloo
    Over on the island with the freezing pond you might notice a ramp with a
    few yellow coins. It might be time to investigate. So, head up the snow-
    man mountain again, but just as you finish crossing, fall off the bridge
    just as you're about to reach where the first star was. You'll fall into a
    small area with an igloo (and the line of coins led up here). You can also
    pick up the Koopa shell and surf up the steep yellow coin trail to get to
    this area.
    So, what do you have to do? In a corner of the igloo you'll find a Vanish
    Cap block, but you might have noticed a Star encased in ice. Take a guess
    at what you're going to use the cap for. You guessed it. Put the cap on,
    then double jump or triple jump to the platform where the Star is on. Well,
    that wasn't that hard. For those of you asking about where the Bob-omb
    Buddy was, he's to the left immediately after the entrance to the igloo.
     Star 7: Get 100 Coins
    The igloo contains a group of coins that kind of reminds me of old games
    such as SMB3 where you had 30, maybe even 40 coins all in one group. (The
    euphoria of picking up a stash full of coins in one room in SMW is one I
    won't soon forget.) Geez, those were the days. Well, rest assured that
    Nintendo hasn't let those opportunities escape them, as in an ice wall
    you'll find a group of 20 coins. Grab the Vanish Cap to get them! It's a
    lot of money, do not pass it up! One of the best things about the igloo is
    that once you enter, you can actually leave and return to the main world
    (unlike the pyramid in Shifting Sand Land or the volcano in Lethal Lava
                Course 11 - Wet-Dry World
    This is definitely the best course in the game (at least in my opinion).
    The biggest challenge is various multicoloured diamonds scattered around
    the level. Should you touch one, the water level will rise (or fall) to
    that point. This will help you get up to higher areas in the level, or
    perhaps even to a whole new area in the level that you couldn't reach
    before. Whatever, this is unique, and I like it.
    After you enter the second key door on the second floor, after you enter
    the door from the spiral stairs you'll see a picture of a water spider.
    Jump into the picture, but the water level that you start with depends at
    what point you jump into the painting. Jumping in at the lowest point will
    make the water very shallow, while jumping at the highest point floods the
    course (hence the sign "The city welcomes visitors with the depth they
    bring as they enter").
     Star 1: Shocking Arrow Lifts!
    When you enter the level, jump reasonably high so that the level is flooded
    (probably about 2/3 of the way up.) From your starting position swim
    throughout the level until you find two platforms. They will lead up to a
    third structure (if the platforms are not floating, you should raise the
    water level by touching a diamond higher up). Once you get up to the next
    floating platform you'll find some very small floating platforms.
    These platforms have arrows on them to indicate which direction that they
    move in. While avoiding the Amp that is moving around in circles throughout
    this maze, step to all of the platforms (it's very easy, each lift moves
    you adjacent to the next one) to find a brick structure. In the yellow
    block, there is a Star waiting for you.
     Star 2: Top O' the Town
    Get up to the third and last floor on the large brick structure in the
    level (preferably jump in to the painting so that the water level is
    roughly two-thirds up.) Either push the block over and jump up onto the
    ledge just up above, or do a side somersault off the platform on the ground
    to get to it. Then, head to the left, throw the Chuckya to pick up some
    coins (not necessary), and walk across the platform where the two Amps are
    circulating, making sure not to get hit. Avoid the black fire ball in the
    center of a floating island, and jump between the rotating islands to reach
    an island with a yellow block. Break it to receive a star.
     Star 3: Secrets in the Shallows and Sky
    The water must be drained to the lowest possible level here (touch the
    diamond in the far corner of the level next to the cage) to begin. Once
    again, you have to trigger five red numbers - here's how you do it.
    #1: Head back to the other side of the level and push the brick that you
    find along the far wall (just run up to it and keep on pushing the stick in
    the direction that you want to go to push the brick). You'll trigger a red
    number as you go along the wall.
    #2: Continue to push the brick until it's under the yellow ! block. Jump on
    the brick and break the yellow ! block to trigger another red number (and
    you'll get 10 coins, too!)
    #3: Head up to the first floor of the structure and push the brick that you
    find in the wall a little bit more inside the hole that it's in to trigger
    yet another number.
    #4: On the third floor of the structure (raise the water level after
    getting the third red number) you'll find a column with a yellow ! block
    and a sign, also guarded by an Amp. Get on top of the column and break the
    block to get 10 coins (nice) and another red number.
    #5: Hit the flat ! switch on this floor to make some steps appear that lead
    to the top of the cage. At the top there is yet another yellow block -
    break it for 10 coins and the final red number.
    On the dock with the flat ! switch below you, the star will appear. The
    water level might be higher than the dock level, so either swim down to get
    it, or if the water is low enough, jump onto the floating platform and then
    jump up to get it. Who knows, you may need to raise the water level
     Star 4: Express Elevator - Hurry Up!
    Make sure that the water level is at its lowest point. Go to the bottom of
    the cage in the 3-story structure and punch the wooden block to open up a
    passage between the inside of the cage and the outside. Go back to the top
    of the main structure WITHOUT raising the water level (try to get the
    sweeper enemies to fling you up to the next floor, it can be done, and you
    won't lose any power by doing it).
    Once you get up to the 3rd floor, hit the ! switch to trigger the steps up
    to the top of the cage. Then comes the section where you REALLY have to be
    fast. Step onto the platform to the left and it will start to go down. Once
    it reaches the bottom, run inside the cage, then do a side somersault back
    onto the elevator. If you do it before it moves up again, you'll end up
    inside the cage. You might have noticed a Star inside the cage - once you
    reach the top, it's yours. Congratulations.
     Star 5: Go To Town for Red Coins
    When you enter the level, use a backward somersault to enter the painting
    at the highest possible point. Jump to the edge of the grate in the corner
    of the level, then jump into the water and swim through the tunnel that
    you'll see below you. Go through the grates to reach the "town" section of
    the level. Swim to the bottom of the level and touch a diamond to lower the
    water to surface level (since that's all you'll need here). Then, you can
    pick up the red coins in this area.
    #1, #2: These ones are pretty simple. They're found on the ground, so just
    head over to the main square of the town. Punch a box to grab a coin and
    the other one is actually on the church-like building in this area.
    #3, #4: Once you get close to the church-like building, walk carefully on
    the ledges that make up the corners of the main square. At each end you
    will find boxes. Both contain red coins - punch them to open them up.
    #5, #6, #7, #8: Wall kick up to the top of the buildings to pick up the
    remaining four coins in this level. Just smash all the boxes to grab their
    Head back to the church-like building near the main square to find the Star
     Star 6: Quick Race Through Downtown!
    You'll need to have the Vanish Cap if you want to get this star. Head back
    to the underwater town, and drain the water again. You might want to run
    this route for practice a few times before you actually give it a shot.
    Anyway, get the vanish cap in the open, then head to the other side of the
    level and hit the flat ! switch. Then, run around the corner to find the
    grate straight ahead. Go through the grate, get on the block that was
    created by the ! switch, and jump up onto the structure. Jump up the
    various steps to get your Star.
    If it so happens that you're inside the grate but time has run out, you can
    either wall kick off the grate, or do a side somersault up onto the
    structure. All is not lost, remember.
     Star 7: Get 100 Coins
    Try and get all of the coins in the main level and then enter the town to
    finish it off - I think it's near-impossible to get out of the town once
    you get in barring a slight bit of luck. There are 30 coins from some of
    the various yellow ! blocks scattered throughout the level (10 each, 3
    blocks), so definitely make a point to pick those up. Also remember to kill
    off the water bugs to pick up a few coins - there are several of them
    scattered throughout the level.
             Course 12 - Tall, Tall Mountain
    Well, what do you know, another mountain course. This level is pretty
    linear so it won't be hard to find various places around the course. For
    the most part, you have to go pretty far up the mountain, so watch out for
    the obstacles that you have to avoid. Nothing extremely hard about this
    area however, so enjoy it, dangit!
    To enter the course, go through the second key door and find a picture of a
    mountain with mushroom platforms (it's smaller than most of the other
    pictures in the room). Jump in to enter the course.
     Star 1: Scale the Mountain
    Errr...this star is ridiculously easy. The objective is simple: get to the
    top of the mountain for a Star! Okay, maybe it isn't that simple. You have
    to deal with a lot of obstacles along the way, such as some large balls
    that will roll down the hill about halfway through much like the ones on
    Bob-omb Battlefield. In addition you'll have to deal with a rolling log and
    a HUGE gas over the waterfall that will require nothing short of a massive
    long jump. After crossing the bridge over the waterfall for the last time,
    however, there won't be much separating you between a Star at the summit,
    with the possible exception of a few narrow paths and some vines that
    inhibit jumping slightly. You can just pick the star up.
     Star 2: Mystery of the Monkey Cage
    Once again, climb to the top of the mountain, and this time you'll have a
    monkey at the top waiting for you. And this guy's a real pain in the butt
    to catch because he'll keep on running away from you! If you are able to
    corner him and don't pick him up (with B) fast, he'll jump over you, and so
    on, and so forth. Gah, this is really tough, but once you manage to pick
    him up (might take a little while the first time you try to get this star),
    he'll offer you a deal.
    "I'll give you something really, really good." It really shouldn't be too
    much of a decision - let the monkey go, just follow him down to the cage
    that you passed by on the way up to the summit (I'm hoping you took note of
    the Star in there...), he'll open it up and the Star will head down to that
    island near the waterfall (where the first monkey that you passed on the
    way up is). So, just take a dive, then swim over to the island to pick it
     Star 3: Scary 'Shrooms, Red Coins
    Oy, this one may be tough, but with all the 1-Ups that you can pick up on
    this course, you'd think that if you lose out here, it's not a big deal.
    It's not, but pick up a few of the green fungi on your way just in case.
    Head up the mountain up to the patch of mushrooms that appears to be
    growing out of thin air. Oooh, scary! But hold on a second, there are red
    coins on these mushrooms!
    #1, #2, #3, #4: Jump to each mushroom VERY CAREFULLY. You do not want to
    slip and fall HERE, especially if you are afraid of heights. Just to be
    sure, you might want to pick up the 1-Up in the yellow ! block to
    compensate for the life you may lose if you fail. Pick up those 4 reds,
    then jump off the mushrooms.
    Head around the corner to find a bunch of moles jumping up. There's a
    vine-covered wall to the left.
    #5, #6, #7, #8: Jump up the platforms that stick out from the vine- covered
    wall to nab the remaining four red coins.
    Right next to this area you'll find a mushroom, which has the Star Marker.
    After you've collected all eight red coins, it'll contain the Star, too.
     Star 4: Mysterious Mountainside
    Well, head up the mountain again. (*ahem* You have NO choice) After you
    clear the waterfall with the HUGE long jump, you'll find a floating cloud
    (Fwoosh) to your right that can easily blow you off the mountain. Walk
    around the corner of this area and you'll find a wall that appears to be
    sunken into the mountain and discolored just a bit. If you walk up to it,
    you'd find that it shimmers. C'mon, this is worth investigating! Jump in!
    Straight ahead is one of the hardest slides in the game (I correct myself:
    *the* hardest slide in the game). So, slide down and follow the path down
    (observe the arrow markers and so on, Watson). This almost certainly is the
    hardest slide of the game, but one of the things it DOES have is a lot of
    coins, and once you get to the bottom, slide into the hole to leave. Once
    you jump out you'll end up in a hole in the mountainside where you'll find
    a Star!
     Star 5: Breathtaking View From Bridge
     Get close to the top of the level, but not to the summit. When you're on
    the narrow bridge that is close to the summit, you'll find a Star (yes, you
    heard me right, a Star) in a hole in the waterfall. You can take a risk and
    long jump to it, or you can take the safe method. Run back and hit the
    purple ! switch. In addition to placing a block above a vertical line of
    coins, the switch will trigger a block just in front of the waterfall. So
    jump to the box, which will make it easier for you to walk in and get your
     Star 6: Blast to the Lonely Mushroom
    At the beginning of the level, if you bothered to turn the camera around
    just a little bit, you'd notice a mushroom all on its own out there. Guess
    what? It has a Star. Well, getting there is easier said than done -
    needless to say, you can't just long jump over there. So, head up the
    mountain until you reach where the monkey, Fly Guy, and log are. Use C-up
    to look around and you should spot the Bob-omb Buddy just below you. Talk
    to him and he'll open up the cannon. From here is where it gets hard!
    Head back to where you found the moles. I believe the trick to getting down
    to that platform that you see down there is to just barely grab on to the
    ledge. Or perhaps you can ride the gusts down? I've never noticed any, but
    get down there any way that you can, and walk across the ledge to reach the
    cannon. Jump in, then aim a little bit above the mushroom (reasonably high,
    because you don't want to undershoot). Fire, then it gets easy. If you're
    above the mushroom but you might overshoot, pound the ground over the
    mushroom if you can. It's possible to slide yourself on (I have done it),
    but it's hard! Either way, you'll be on the mushroom and you can pick up
    your reward. And a Vanilla Coke if you're thirsty. (Well, any soft drink
    that you like...)
    There are a couple of alternatives. Keep going around the mountain until
    you reach the platform with the monkey and the Fly Guy. You have two
    options: jump on the Fly Guy, then use the "helicopter" move that occurs to
    steer yourself to the mushroom which is a reasonably distance on the other
    side of the log. Alternatively, you can go onto the log, and walk straight
    on towards the mushroom on the other side. Once you reach the end, perform
    a long jump onto the mushroom. I've tried those once each and both failed,
    but they're much closer to getting it right then the cannon-shooting method
    above and I'm sure with another attempt here or there I could get both of
    Thanks to brain_damij and Anubis IV, respectively, for the suggestions.
     Star 7: Get 100 Coins
    *cough*slide*cough*! Yes, you heard me right, take the slide for about 60
    coins, and take advantage of every one! But make sure of this: you do NOT
    want to pick up your 100th coin on the slide (the Star won't be around if
    you come back to try and get it). So, as you're heading up the level, try
    not to pick up too many coins. You can come back and get them later after
    you exit the slide by jumping off that indentation in the mountain.
               Course 13 - Tiny-Huge Island
    Another pretty neat course to try out. The really big thing about this
    level is that it comes in two forms: tiny and huge. You can jump into warp
    pipes scattered around the level to change your form at any time from Small
    Mario to Large Mario. Some levels will require to perform certain tasks
    while you're small, others when you're large, and others when you're
    combinations of small and large. It's not easy! But use the clue names as
    hints as to what size you should be!
    Go through the door with the star on it after you enter the second key door
    (the one that's NOT in a hole in the wall). You'll find a hall straight
    ahead of you. Turn left, turn right, and look straight to find pictures of
    Goombas in all directions. The center picture is normal-sized, but it's a
    dummy picture. The left one will make you huge Mario (puny picture), and
    the right one will make you small Mario (enormous picture).
     Star 1: Pluck the Piranha Flower
    You will need to begin the level as large Mario, so jump into the painting
    on the left. Head to the left after you start the level and jump across the
    platforms to reach a platform with a pipe (jumping into these will change
    Mario's size between small and large). Hop in, and Mario will hop out, much
    smaller. When you were big Mario, the plants were extremely small, but now
    they're enormous! There are five of them total around here - three on one
    side of the warp pipe, two on the other, so jump on the leaves - which is
    pretty much all you can do - to defeat them and get two yellow coins. Once
    you TKO all five, you'll earn the Star.
     Star 2: The Tip Top of the Huge Island
    Okay, this one's a piece of cake. Jump into the painting on the right to
    enter the world as small Mario, then head through the hole on your right to
    make your way up the mountain. There's really nothing to it assuming you
    have well-timed jumps and so forth. Once you get close to the hole where
    the black balls come out and spill down the mountain, jump up the ledges
    above you, then cross the bridge that you find to reach a yellow ! block.
    Blow it to pieces to expose a Star in all of its glory.
    However, there is a much EASIER way to get this star. Begin the level as
    huge Mario, then head over to the piranha plants from star 1. On a ledge
    below you'll find a purple ! switch. Hit it to expose some blocks, then
    jump up onto the mountain above and head over to the warp pipe. Jump in to
    the warp pipe, then jump up the ledges and walk across the bridge. This
    method is MUCH faster than going all the way around the island.
     Star 3: Rematch with Koopa the Quick
    Like the last two stars that you got here, you really should start as big
    Mario for this in order to move up the mountain that much faster. Head up
    the mountain, past the hole where the balls roll out, to find a Koopa
    Troopa. (Hold on a sec, remember this area!) Head back up the hill and jump
    in the warp pipe, then head back to the same area as small Mario. (You
    *could* go the long way around with small Mario, but I'm trying to save you
    time here!) Here you'll find Koopa the Quick waiting for you, who has some
    new shoes, and has been training, etc. Not to mention he wants to challenge
    you again. Accept.
    Now THIS race is hard! While the previous one was a piece of cake, this one
    is certainly not. You'll have to basically long jump every chance you can
    if you want to have a chance at beating Koopa, as your running speed is
    rather inferior. Once you head down the slope, long jump down the  (you
    will get hurt, but take the pain) and run across the bridge - against the
    wind - without long jumping. Koopa will probably be right behind you, but
    that's where he'll stay assuming that you provide absolutely no room as you
    head to the finish line marked by the Koopa shell flag. From here, talk to
    him to earn a star.
     Star 4: Five Itty, Bitty Secrets
    This one requires you to be huge Mario to get this star. You must find five
    secret places to trigger your five red numbers.
    #1: Jump over the platforms and step on the ! switch. Jump up to where the
    large balls are rolling down, and head up the slope to where they are
    released. Walk in front of the tunnel that they are released from to
    trigger a red number.
    #2: Jump up the platforms above point #1 and walk up the mountain to the
    top. Just pass through the center of the mountain to trigger a second
    #3: Slide down (hopefully to the water area of the level). Look for a stone
    wall where you would enter through from the starting point if you were
    small Mario. Jump in front of the entrance to get another number.
    #4: Head up the sandy slope where the two coins and the fire-breathing
    sphere are. Jump up to the bridge which leads to a tunnel. Pass by the
    tunnel for yet another number.
    #5: Go to the other side of the lake to find a very small cannon opening -
    walk over it for the final red number.
    The Star will appear on the far away island that you may have noticed from
    star 2. To get it, head down to where the Piranha Plants are, and hit the !
    switch to reveal a bridge - yup, to the island. From there you can pick up
    the star quite easily.
     Star 5: Wiggler's Red Coins
    You have to be small Mario here. Pass through the hole on your right, then
    swim through the lake. You'll spot an open cannon (if it is not open, warp
    to large Mario nearby, then head back down to this area to talk to the
    Bob-omb Buddy. Then warp back to small Mario on the nearby island and come
    back down here). Anyway, once it's open, use the cannon to shoot yourself
    up to a ledge with a couple of Goombas. From here you may notice a bridge
    that you would have seen from star 4. Walk across it and enter the cave.
    #1: This is on the rather narrow platform on which you begin when you enter
    the cave. Walk over and get it.
    #2: Make a well-timed jump to a platform farthest to the right. There is
    another red coin here.
    #3: Make another jump to a nearby platform straight ahead to get yet
    another coin.
    #4: Jump again to a platform just slightly to the left for yet another
    #5: Jump forwards to a platform that's just a little bit lower than all the
    others that you've been on (it's in the same grouping as all these other
    platforms). There is another coin here.
    #6: Make a long jump down to a platform in the corner of the level, with
    two pillars rising from it smashed against the wall. Wall-kick off one of
    them and you should reach the one with a red coin on top. (The other is a
    1-Up mushroom.)
    #7: Make a good jump to a slightly higher platform from here, where you
    should nab yet another red coin.
    #8: This is perhaps the hardest coin to get, and the fact that there is a
    bottomless pit separating you from it does not make things any less
    intimidating. Jump at the platform above with a blue coin switch. Run at
    the red coin on the other side of the platform while making sure to avoid
    the flame sphere.
    Once you pick the final coin up, the Star will appear on the lowest
    platform in this area. It shouldn't be hard to get with a good jump.
     Star 6: Make Wiggler Squirm
    Hey, a task where your actions as huge/small Mario help the other! I
    would've loved to see more tasks like this! Anyway, go to the top of the
    course as large Mario. Pound the ground on the small hole and you'll drain
    the water on the top of this mountain, but that's not the only thing you'll
    do. Slide down and jump into a warp pipe to change your size, then go back
    to the top as small Mario, and jump in the hole. Apparently, you've managed
    to enrage a caterpillar by flooding his home, so now he basically wants to
    kick you in the butt.
    Anyway, pound the ground on Wiggler's head three times (each time you'll
    get him a little bit more angry, until he starts calling Mario "linguine
    breath"), to get yourself the Star. The odd thing is that he manages to
    calm down after getting stomped three times...anyway, you'll get yourself
    the Star, so congratulations.
     Star 7: Get 100 Coins
    This has to be the EASIEST 100 coin Star in the game. There are over 200
    coins in the level, but you have to keep on switching between small and
    large Mario to really take advantage of it. Worth noting is that you can
    perform a ground pound on the Goombas when you're small Mario, and get a
    blue coin instead of just a yellow. That would be a stupid sacrifice to
    make if you were to give it up. Stomp on the Goombas. Be good to your
    families. And come back to read the next course. Meh, I've been watching
    too much Family Feud.
               Course 14 - Tick Tock Clock
    Oh, so you want to play with time, don't you? Anyway, you'll have to earn
    some stars while having to deal with some clock parts scattered all around
    the level (in the meantime you have to make sure you don't get knocked into
    a bottomless pit somehow). There are plenty of fire spheres and Amps around
    the level, so watch out for those. In addition, when you enter the level,
    the face of the clock will determine the speed of the level. When the
    minute hand shows "12", the clock will be still. When the minute hand shows
    "3", the clock will be moving slowly. When the minute hand shows "9", the
    clock will be moving fast, but at "6", the parts won't be working properly
    so watch out!
    Anyway, on the second floor, head up the stairs and go through the large
    Star Door after you get 50 Stars. Head through the clock face (see above
    for a little bit more information on that) to enter the course.
     Star 1: Roll Into the Cage
    You can either stop the clock or keep it moving here, but you probably
    should stop it, mostly because it's easier. Head to the left after you
    start the level, then jump up the platforms and gradually work your way up
    the perimeter of the clock. Eventually you'll reach a cage, in which you'll
    find a star. Jump onto the conveyor belt below (this is why the clock
    should be stopped: it's easier to get the Star when the belt isn't
    counteracting your movement), then jump into the cage to get the Star.
     Star 2: Pit and the Pendulums
    Perhaps named after Poe's short story? Beats me. Anyway, you should
    probably stop the clock for this one (once again, because it's easier).
    Anyway, follow the instructions for the first star, EXCEPT once you reach
    the cage where the first star was, keep going and you'll find a pole. Climb
    it, and head over to where the Heave-ho is. Jump onto the triangular
    platform then you'll reach another platform with a pit below you (mmm-hmmm)
    and a couple of pendulums (got it), which is basically the end of the path
    that you're on. As you may guess, the Star is just past these obstacles,
    but you don't have to put up with them if the clock is stopped.
    Alternatively, if you want to skip the rather twisting path, just long-jump
    to the star. Credit to Thps93 for the suggestion.
     Star 3: Get a Hand
    To get this star you won't have to climb up the clock even as far as the
    first star. However, you do need to have the clock moving. I personally
    prefer to have the clock at 3, because you'll be able to deal with the
    obstacles much more easily and they won't be behaving unpredictably or too
    quickly for your liking. Anyway, climb up the clock like you did for stars
    1 and 2 and you'll reach a platform with a fire- breathing sphere and a
    hand moving around the clock. Wait for the hour or minute hand (how should
    *I* know what it's supposed to be!?) to take you to the other side, where
    you'll find a Star in a hole in the wall.
     Star 4: Stomp on the Thwomp
    You'll need to have the clock moving slowly, so enter when the clock is at
    3. Anyway, climb up to the top, but when you reach the pole with the Amp,
    don't continue to the left, jump off and then head onto the platform to
    your right. Do a couple of tricky jumps over the platforms that you see and
    then you should be on another path that runs around the perimeter of the
    clock. Keep on climbing up until you reach the top of the level - and
    you'll find yet another clock hand. Jump on the clock hand and let it take
    you around to the Thwomp on the other side of the clock. Use a double or
    triple jump to get on top of him, and you'll be taken up to the platform
    where the Star is.
     Star 5: Timed Jumps on Moving Bars
    About three-quarters of the way up the clock you'll spot a cage. To the
    left, you'll find three bars that keep on popping out of the wall in a
    rather staggered formation. If you time your jumps right, you'll be able to
    jump up these bars, and retrieve the star. (Note: This is after the pole
    with the Amp.) This Star requires the clock to be on the move, so put it on
    three and you should get it. With enough skill, even, you can get this star
    without the clock moving.
     Star 6: Stop Time for Red Coins
    When the minute hand is at twelve, enter the level and look to your right.
    You'll find some brown platforms with some red coins - but they aren't
    moving, so you can just jump from platform to platform all the way up to
    the top to pick them all up.
    #1, #2, #3, #4, #5, #6, #7, #8: Evenly arranged on these platforms in a
    formation of two coins wide, four coins high.
    Gosh, this is so unbelievably easy. The only risk is falling off of these
    platforms, but even then there's a spinning heart nearby to bail you out!
    Once you get all eight, the Star will appear in mid-air. Head up to one of
    of the platforms, from which you can jump off and get the Star.
     Star 7: Get 100 Coins
    You should probably put the clock on 12 for this one, because it'll help
    you get the coins much easier without having to worry about the obstacles.
    Plus, you should definitely learn to try and get up towards the "Stomp on
    the Thwomp" area without the clock moving. Climb up the pole with the Amp,
    double jump and catch the platform, aim a bit to the left, and wall kick.
    You should catch the triangle-shaped platform easily, and you can go up for
    more coins. That's the way I managed to get up, but find your own
    solutions. It is possible, so don't get discouraged, as you should be able
    to do it.
    As for coins, there are five yellow ! boxes with 10 coins each, so pick
    those up and make sure to get every one. Also, hit the blue coin switch
    near the Pit and the Pendulums star for 35 more coins. From here it should
    be a piece of cake.
                 Course 15 - Rainbow Ride
    Perhaps one of the more complicated courses in the game, the primary form
    of transportation throughout this level is (surprise) magic carpet.
    Surprise, surprise...well, you have to get around somehow, don't you? The
    real challenge, however, are the flames being spat out that you have to
    deal with throughout the level. Ultimately, you won't get challenged much,
     Star 1: Cruiser Crossing the Rainbow
    This one's pretty easy. At the beginning of the level, get on the magic
    carpet that you find there and ride it as far as possible. (Duck under the
    flame if you have to deal with it). You'll reach a few spinning islands. Go
    right where you'll find another carpet, and keep on riding it (while
    avoiding the obstacles that you find along the way. Don't stay off the
    carpet for too long, otherwise it'll disappear and you'll be out of a
    Once you reach the junction of two carpets, take the one to the left until
    you reach the flying ship. You'll go around a floating island a few times,
    but jump off the carpet once you reach the plank hanging off the ship. Walk
    across it to the ship, then head over to the plank at the front to pick up
    a star. Be careful, it's windy up here!
     Star 2: The Big House in the Sky
    Take the same path as you did to get the first star. When you reach the
    carpet junction, however, take the carpet to the right. Stay on it until
    you reach the large house in the sky - you'll pass through it twice. If you
    can get past the fire (you don't want to touch it, otherwise you'll get
    flamed and almost be guaranteed to run off the carpet!), you'll end up
    heading upwards towards the roof. Jump off the carpet once you reach the
    top to find a yellow ! block. Smash it for a Star.
     Star 3: Coins Amassed in a Maze
    Head over to the four spinning platforms by taking the carpet from the
    start. Go straight, and you'll find yourself in a vertical maze, where you
    will find your eight red coins. Basically, you'll have to jump from
    platform to platform to pick up the eight red coins scattered around the
    #1: From the star marker in a gap at the bottom of the maze, make some good
    long jumps into a gap on the left side. There is a coin in here.
    #2: Long-jump across the gap and grab onto a ledge that you'll see above.
    There is yet another ledge on the other side and a rather long passageway
    over to a flame sphere and a red coin at the end. Just make sure not to get
    burnt in the process.
    #3: From here, go to the other end and jump again to reach yet another
    ledge. Long jump onto yet another ledge that looks much like a staircase,
    then make a well-judged leap over the gap below to pick up a coin right in
    the middle of it.
    #4: Head back to the staircase ledge and jump over to another ledge above
    and to the right. There is a red coin on it.
    #5: Make another good jump to a rather small ledge in the air (to your
    left) with a coin on it.
    #6: Trying to build up as much speed as you can, long jump from this ledge
    to the left onto a gradually sloping ledge on the other side, above where
    you got red coin 3. There is a coin up here.
    #7: Head back to where you got coin 4, then jump up onto a higher floor on
    this ledge. There is a slope that you can't hope to stand on to your right,
    but slide down anyway and make a jump towards a coin in the air, while
    avoiding the flame sphere nestled in the corner. Land on what appears to be
    a "cross" platform below.
    #8: In the open on this cross platform, there is the final red coin.
    Once you pick up all eight coins, you'll find the Star down at the bottom
    of the maze near where you attempted to get the first coin.
     Star 4: Swingin' in the Breeze
    This time, once you reach the spinning platforms, turn left. Once you reach
    the unstable bridge, go to the right and follow the path throughout this
    area. You will eventually reach what looks like a couple of "doughnut
    lifts", so step on them to get up to a higher ledge. The only problem? They
    sink after Mario steps on them for a second, so you'll have to be fast.
    Anyway, head down the path until you reach a very steep wooden ramp with
    some steps coming out of it. Jump up the steps, then turn left and cross
    the moving platform that's moving from side to side. On the other side,
    you'll find the star.
    (P.S.: If you're looking for a shortcut, you can turn around from where you
    start the level, and jump right to the pole that you slide down to get to
    this area of the level. Just do a long jump. It takes practice, but you can
    clear it.)
     Star 5: Tricky Triangles!
    Head in the same direction as star 4, but once you reach the steps, keep
    going in the same direction that you were before. Cross the moving bridge,
    and do some quick movements over to the purple ! switch on the other side.
    Here, you'll find some triangles (okay, pyramids) that you can't climb up.
    If you hit the switch, you flip the triangles upside-down so you can climb
    up them. So, step on it, then do some quick jumping up to the top, because
    you'll only have about ten seconds before they revert to their original
    state! If you manage to get up to the ledge above them before time runs
    out, you'll find a Star at the top.
     Star 6: Somewhere Over The Rainbow
    I find that they're naming quite a few Stars after song titles...what's
    next, Tiny Bubbles!? No wait, this is the last "regular" star...anyway, you
    have to get the cannon set up to earn this star. Head back to the red coin
    maze, then head to the back where the blue coin switch and spinning heart
    are. Wall kick off the wall, and be prepared to wall kick about eight times
    (it's not easy and requires metronomic consistency, trust me) all the way
    to the top, where you will find the Bob-omb Buddy.
    Now, get back to the spinning islands and get on the magic carpet to head
    over to the pirate ship where you got the first star. At the back, you will
    notice a cannon. Get in, and fire yourself "over the rainbow" - in other
    words, through the rainbow circle - onto the nearby island towards the pole
    that you find there. Slide down, but watch out for a Chuckya waiting for
    you - it could ruin your chance for a star in a second. Break the yellow !
    block waiting for you there to get the last regular main course Star in the
     Star 7: Get 100 Coins
    Good luck. After all, you should be pretty good at Mario 64 by now! The
    greatest source of coins is, without a doubt, at the far end of the
    vertical maze, where you can break the blue coin switch and wall kick to
    the top for five more blue coins in addition to the one at the bottom. If
    you fail to get up, there will be a lot of tears, since you've just thrown
    away 25 coins - no small figure. There are no major coin sources - your
    best bet is to explore each facet of the level in order to get maximum
                     Castle Secret Stars
    Throughout the game, there are fifteen Stars hidden around the castle that
    have not been hidden in any of the main courses. I'll list them in the
    order that you will probably get them.
     Star 1: Princess' Secret Slide
    After earning one Power Star, open up the door on the second floor with a
    star with a 1 on it. Jump in the stained-glass window of the Princess on
    the right to enter the secret slide. This one's pretty simple: all you have
    to do is get to the bottom of the slide, and you get this first Star - it's
    a piece of cake. Time really does not matter. Once you get to the bottom,
    break the yellow ! block to pick up the Star.
     Star 2: Princess' Secret Slide II: Speed Record
    Ah, now *here's* where the challenge comes. Head back to the secret slide
    mentioned in star 1, but this time, to get this star you must slide down
    the course in 20.9 seconds, or lower. You really need to be familiar with
    the course if you want to get this. It's a good idea to press A and then B
    to dive onto the slide and then perform your run headfirst - that will
    probably make the difference here. Stay right to the inside of the turn for
    a good time. The Star will appear just in front of the finish line if you
     Star 3: The Secret Aquarium
    After earning three stars, enter the room that leads to the Jolly Roger Bay
    course. Turn around to the right and look up to find Toad, and a hole in
    the wall (yup, this is worth inspecting). Double-jump up to the hole and
    then walk inside to enter this secret course. Collect the 8 red coins to
    earn the star.
    #1, #2, #3, #4: Towards the top of the level, you'll find four coin rings
    in various parts of the level. The first four red coins are in the coin
    #5, #6, #7, #8: Dive down to the bottom to pick up four more red coins in
    the corners of the level.
    There's no place to surface here, so you won't be able to recover your
    power, but with all the coins in this room, how would you? Unless you
    *intentionally* did it...anyway...the star will appear at the bottom of the
    course, you can just swim down and get it.
     Star 4: 8 Red Coins in Bowser in the Dark World
    Collect eight red coins in the first Bowser course (open up the large Star
    door after getting eight stars) to get a Star. See "Bowser Courses" for
    more information.
     Star 5: 8 Red Coins in the Wing Cap Course
    Collect eight red coins in the Wing Cap course to get yourself a Star
    (you'll need ten stars, strain your neck and look up on the sun carpet to
    enter the course). See "Cap Switch Courses" for more info.
     Star 6: 8 Red Coins in the Metal Cap Course
    Get the eight red coins in the Metal Cap course to earn a Star (after
    defeating Bowser, enter course 6 and jump in a pool of liquid metal inside
    the course). See "Cap Switch Courses" for more detail.
     Star 7: 8 Red Coins in the Vanish Cap Course
    Find the eight red coins in the Vanish Cap course to get yet another Star
    (after defeating Bowser, drain the moat and enter the hole that has been
    exposed). Once again, see "Cap Switch Courses".
     Star 8: Talk to Toad
    Geez, you see this guy in a lot of spots, but there are some instances when
    you start to wonder what he does when you don't see him. Well, I have your
    answer. After you get fifteen stars, enter the course 6 (Hazy Maze Cave)
    door in the basement, and you'll find him next to the pool. He'll say
    something to the effect of "Hey, take a look at this!" and you get your
    Star. Cool! See, talking CAN help!
     Star 9: Bunny in the Basement
    After you get 15 stars, a yellow rabbit by the name of Mips will appear in
    the basement, and you have to pick that sucker up. Sounds simple, right?
    Just one problem: whenever you get close, he keeps on hopping away.
    Patience is the key word here - eventually, if you dive at him enough and
    anticipate his movement, you *will* manage to get him and get yourself a
    Star in return.
     Star 10: 8 Red Coins in Bowser in the Fire Sea
    After getting 30 stars, open up the large Star Door and earn star 1 in
    course 9, then earn the eight red coins in this level to earn, yes, another
    star. (See "Bowser Courses"...)
     Star 11: Talk to Toad Once Again
    After defeating Bowser for the second time, talk to one of the two Toads in
    the hallway behind the second key door. One of them holds yet another star!
     Star 12: Get that !(*#$)# Bunny Again...
    After getting fifty Stars, head back down to the basement to find Mips
    waiting for you. Catch him again to earn yet another star - once again,
    keep on diving at him, it's not much harder than your last encounter with
     Star 13: Maintain the Conversation with Toad...
    Once you get fifty Stars, head up to the second floor gallery, then head up
    the steps and open up the Star Door. You'll find Toad standing there, and
    guess what else he's picked up? Geez, could you let Mario do the work!?
     Star 14: Wing Mario over the Rainbow
    In the room where you find courses 14 and 15, find an entrance like the
    course 15 entrance, except on the left side. Jump in to enter another
    secret course, and this one is a real pain in the butt! The eight red coins
    are all found on clouds in this bonus course, so use the cannons found on
    the "solid" islands and the Wing Caps found on almost all islands to grab
    all eight red coins in this area.
    #1: This first one is near your starting point on the very same cloud that
    you begin on.
    #2: From the direction which you face to begin the level, turn left and use
    the Wing Cap to fly down to an island (a rainbow connects the two clouds).
    There is a Wing Cap block and a red coin here.
    #3: Fly down to a "solid" island below you on which you'll find a cannon,
    Bob-omb Buddy (talk to it!), Wing Cap, and red coin.
    #4: Jump in the cannon and launch yourself to an island that has a HUGE
    rainbow connected to it as well as another one to the main island, making
    sure you have the wing cap. There's a Wing Cap block and red coin here.
    #5: It's best to use one of two cannons in this level to get this coin.
    There are two "wispy" clouds in this level that you can't land on. One of
    them holds a 1-Up Mushroom, the other cloud on the other side holds a red
    coin. Accuracy is important.
    #6: Fly to the "cannon island" that is highest on the course. Aim the
    cannon to the left towards an island high in the air that has some "ropes"
    dangling from it. Aim towards the center rope. With a successful landing,
    slide down a bit to grab another red coin, then slide down to land on an
    island with a Wing Cap block.
    #7, #8: Shoot yourself from the cannon again while making sure you have a
    Wing Cap, except aim to get on top of the island with the ropes. With a
    successful flight, you should land on top of the island and find two red
    coins, a Wing Cap block, and a yellow ! block that holds a 1-Up Mushroom.
    After getting all eight red coins, the star appears on the central island
    where you began the level. Don't fall out of the course from bad flying or
    running out of Wing Cap time, because if you do, you'll end up in the fish
    pond outside the castle and have to go all the way back up there to try
    again. =P
     Star 15: 8 Red Coins in Bowser in the Sky
    After earning 70 Stars, open up the final large Star Door, then head up the
    stairs and jump into the hole. Pick up the eight red coins to get the 120th
    and final star in the game! (Yeah, yeah, see Bowser Courses...blah blah...I
    know you hate cross-references...)
    Anyway, those are the 120 Stars in the game!
     02.            Cap Switch Courses
    As mentioned in the first part of the guide, by jumping on the cap switches
    in each of the following levels, you turn all transparent blocks of that
    colour to solid blocks so that you can earn the appropriate cap the next
    time you come back to that level.
        Red Switch Course - Tower of the Wing Cap
    After you collect ten stars in the game, you will notice a ray of sunlight
    shining down on the sun rug in the center of the main room. If you stand on
    the main rug, press C-up to go up close to Mario, and look up, you will be
    transported to the Wing Cap level.
    The red switch can be found by simply flying down to the center tower once
    you start the level. By jumping on the switch, you change all red
    transparent blocks to solid blocks.
    In this level, eight red coins can be found. They're extremely easy to
    find. All you really have to do is fly in a gradually descending circle and
    you should get them all.
    #1, #2: Straight ahead of you from your starting point and a little bit to
    the left. Fly through the middle of the coin ring to get both of them.
    #3, #4: Bank a little bit to the left while gradually decreasing altitude
    to fly through another coin ring and get two more coins.
    #5, #6: Once again, turn a bit to the left while still going down to fly
    through yet another coin ring.
    #7, #8: Repeat the process one last time.
    The Star will appear on the center tower. It's critical to be accurate
    here, because you only get limited time with the Wing Cap and it's so hard
    to gain back lost altitude. The added speed that you gain from flying down
    also makes it hard. If you miss a coin, try to get it, but that may be the
    end of that attempt.
    Significantly, falling out of the course on this level does NOT result in
    you losing a life. You will be taken back to the main castle room.
       Green Switch Course - Cavern of the Metal Cap
    The green switch course is unique: you must enter a regular course to
    access it. After you defeat Bowser for the first time, open up the key door
    in the basement and go to the Hazy Maze Cave entrance. From there, go down
    to the underwater lake (read the HMC guide in the 120 Stars section for
    more details). Ride the sea dragon over to a set of double doors with a
    platform you can jump on. Go through the doors and jump in the liquid metal
    pool at the end of the hallway to enter the level.
    From the entrance to the level, head down towards the junction and then
    turn left. Hop along the islands at the sides of the fast-moving stream and
    eventually you'll see the green switch on its own island at the end of the
    tunnel. Jump on it to turn all green transparent blocks to solid blocks.
    In this level as well, you can earn 8 red coins.
    #1, #2: Just after you turn left into the main part of the level, while
    facing the green switch, look to the right for a rather small cavern. There
    are two red coins and a 1-Up Mushroom in here.
    #3, #4: Continue moving down the level until you reach the island on which
    the green switch is found. There are two more red coins on each side of the
    #5, #6, #7, #8: Hit the switch and get the Metal Cap from a nearby island
    around the switch. Jump into the water and walk around the island on which
    the green switch resides to pick up one, two, three, four coins.
    The star will appear at the back side of the island. Pick it up to leave
    the Metal Cap course and return to the Hazy Maze Cave entrance room.
    If you are not equipped with the Metal Cap power and fall into the water,
    the current will take you over the edge of the waterfall at the other side
    of the course. You will be dropped off at the waterfall just outside the
      Blue Switch Course - Vanish Cap Under the Moat
    After defeating Bowser, unlock the basement door and look for the door
    opposite the entrance door to Hazy Maze Cave. Open it up, dive into the
    pool, and then surface on the other side where you will notice a pair of
    pillars just standing there. A sign will read, "It is decreed that one
    shall pound the pillars." Make good of that statement by pounding the
    ground on both pillars to drain the water and leaving this area by the door
    that was submerged in water. You'll notice that there's believe it or not,
    no water in the moat. Turn right after leaving, then run down to the grate
    that was closed when the moat was full. You'll enter the Vanish Cap level.
    You'll start off with the Vanish Cap capability, so go down the slide from
    your starting point. Once you reach the bottom, stop yourself by pressing Z
    and then run down the path to the right, all the while avoiding all the
    fire spheres that you have to deal with. By the time you reach the yellow !
    block in this level the vanish cap's effects will probably have worn off.
    Take the lifts, then the unstable platform, and then a few more lifts to
    get to the blue switch. Step on it to make all transparent blue blocks
    The eight red coins are reasonably scattered around the level.
    #1, #2, #3, #4: These are all on the slide at the beginning of the level.
    Stay to the left to get the first coin on the ledge, then stay to the right
    (making sure not to have too much speed) to get the second on another ledge
    almost immediately afterward. Continue sliding to get on another ledge,
    then stop yourself and jump off to the right to grab another coin. If you
    miss any of them, crawl up the slide - it is long and tedious but works.
    #5, #6: Continue through the course until you reach the unstable lever
    after the first lift. The two coins are on either side.
    #7: After the next two lifts there is another coin that should be right in
    your flight path to the third lift. Jump right through it.
    #8: As the lift comes up, time the double jump just before the lift
    platform flips over so that you grab onto the floor. There is a red coin
    immediately before the blue switch.
    To get the star, make sure the blue switch is depressed, then use the
    Vanish Cap to go through the wall nearby (which conceals three yellow
    coins) and get the Star.
    Fall off to leave the level - you won't lose a life and you'll emerge from
    the hole next to the waterfall. There are several 1-Ups on the slide,
    however, in addition to one that you can get if you collect all three coins
    in the wall where the star marker is.
     03.             Bowser Courses
    Throughout the game, you'll have to fight Bowser three times. For the first
    two fights, defeating him will result in opening up new courses around the
    castle, while beating him the third and final time means that you have
    successfully beat the game, and you'll get a well-privileged look at the
    ending credits. Each time, it'll be a harder battle, so look out!
                Bowser in the Dark World
    After you get eight stars, open up the large Star Door on the second floor
    of the castle. You will enter a long hallway. At the end is a picture of
    Peach, but it will change to Bowser as you get closer to it. Eventually,
    you'll reach a trap door and the floor will open up so that you can enter
    the level.
     Course Walkthrough
    The first part is pretty linear, so just head down the steps and cross the
    bridge by either walking slowly across it, or just long jump across. Run
    across the path of the flame thrower, then jump onto the moving platform
    closest to you and get off at the other side. Head up the slope while
    avoiding the flames, jump onto the platform nearest to you, then jump off
    to reach a platform with Goombas (hit the yellow ! block for a 1-Up).
    Run over the bridge and head up the slope. You'll notice some Amps
    circulating around some crystals, so avoid them and head up towards the
    next part. Jump up the moving bridge, then down the other side when it
    appears. Jump onto the moving platforms, then when the two sets are
    adjacent, move from one to the other, then jump onto the nearby platform
    once you get the chance.
    To your right you'll find several moving bridges - move quickly from one to
    the next, then jump down to the bottom once again. Jump up the ledges and
    then hit the ! switch to turn the slope in front of Mario into steps that
    he can climb. Jump up the steps quickly before the ticking stops and it
    reverts back, then jump into the pipe to face Bowser.
     The Fight
    Putting aside the fact that Bowser sees himself as a lot more than he is,
    this battle really shouldn't be that difficult. All he really does is stomp
    around a lot and jump, and moves about at a snail's pace. When he does,
    Mario will be shaken for a moment, preventing him from moving, but
    otherwise it shouldn't be that hard to throw Bowser into a bomb. If Mario
    gets too close he may decide to breathe some fire (however, once the flames
    die out, sometimes they reveal energy-replenishing coins).
    Just get behind Bowser (it's pretty easy if you do a side somersault over
    him), then use B to pick him up. Swing the control stick around to swing
    Bowser in large circles. The faster you swing, the farther he will fly once
    you press B and let him go. It's best to be close to a bomb when you do
    this, since it will increase the chance that you will be successful.
     Eight Red Coins
    Pick up all eight red coins in this level to get a Castle Secret Star.
    #1: At the beginning of the course, if you turn the camera around 180
    degrees you'll notice a red coin behind your starting point. Head down the
    level to find a purple ! switch in front of the flame thrower. Step on it,
    then quickly run back to find some boxes that you can step on that lead you
    to the coin. Be quick here, since the boxes will disappear after a few
    #2: Run back after you get the first coin. If the switch has been
    deactivated then hit it again. You'll notice a red coin right in front of
    the flame machine - walk onto the box that the switch reveals to get it.
    #3: Continue through the level. Eventually you'll reach an area with
    several Amp enemies rotating around crystals. The red coin is behind the
    second crystal coming out of the ground.
    #4: Continue up the level until you reach a moving platform moving between
    both sides of a yellow ! block. The red coin is right next to the platform,
    on the far side of the block.
    #5: Jump onto the platforms that move in a circular motion and move to the
    far left of one of them to pick up another red coin.
    #6: After getting off these platforms, you'll see a ledge to your left next
    to the Goomba. Get on this ledge and cross it (be careful, it is very
    narrow). You'll find an Amp, a ring of yellow coins, and a red coin behind
    the "point" that you find on this platform.
    #7: Go back across the bridge to the main route. Jump across the unstable
    platforms, then jump down to the ground. Turn the camera around to find a
    red coin on a ledge. Make a well-judged jump over to retrieve it.
    #8: Jump to the final platform above the unstable platforms by either
    jumping up there on the way, or long jumping from the purple ! switch. Long
    jump (or just jump) across the rather high platforms (you'll pick up some
    1-Ups too) to find the final red coin.
    The Star will appear behind the warp pipe which leads to Bowser. Unlike
    other stars, you won't leave the course after you get it.
                  Bowser In The Fire Sea
    After earning 30 stars, enter the large Star Door in the basement. Enter
    the water wall that you find there and get the star "Board Bowser's Sub"
    (see "The 120 Stars" for more details). Once you successfully earn the
    Star, the water wall will move back to reveal the entrance to the next
    Bowser level - a hole in the floor. Jump in to enter the next level.
     Course Walkthrough
    Don't think that this one is going to be easier than the first one. Trust
    me, the level of difficulty has gone up, since if you fall, you will most
    likely fall into lava and get flamed (and that hurts if you didn't know
    already!) Anyway, hop on the cage at the beginning of the level. Jump over
    the platform that it passes through, and when the platform sinks down, step
    on the unstable islands to the left until the cage surfaces. Then jump off,
    battle with a Bully if you want, and keep going.
    Head over past the Goombas (if you got hurt at any time use the Spinning
    Heart to recover), then jump onto the pole, turn the camera around so
    you're facing where you came from, and adjust yourself so that Mario's back
    is in that direction. Dismount and jump across the unstable platforms (they
    tilt horizontally). Keep going, so climb up the next pole (you'll receive a
    1-Up). Jump onto the next elevator to reach the next part of the course.
    Walk across the wire grating, then either long jump across the lava lake or
    take the bridge that's moving around (I prefer the former). Jump up the
    slope, then hang on to or walk over the wire net below with the ring of red
    coins. Take a ride on the platforms moving around to get to an island with
    a couple of Bullies on it. Kill them off, then head onto an accordion-like
    structure up ahead (the platform's floors move up and down, much like an
    accordion). Anyway, climb up to the top and wait for the top section to
    reach another platform if you haven't done so already. Head up the
    stone-lined path for the next section.
    Jump across the platforms that keep on rising and falling into the lava,
    avoiding the flame throwers all this time (gah, this has to be the most
    intimidating part of the level...) and making sure that when the platforms
    reach their lowest point, you're in the center where there is no lava. Once
    you reach the end, jump onto a pole and slide down, jump on a platform,
    then jump on another pole and jump over to a stone ledge. Run across the
    unstable blocks next to you, then jump into the funnel that concludes the
    course to be warped to Bowser.
     The Fight
    "Now hand back those Stars! My troops in the wall need them! Bwa ha ha!"
    Yup, Bowser's ego has still swelled even after you defeated him the first
    time. Well, he's got every right to be (what!?), because he's got some new
    moves that Mario has to deal with. This time, when you begin the fight he
    will immediately jump on the platform that you and him are on. So, it will
    tilt to a ridiculous degree, making it more difficult to stay on the
    platform. Not to mention he will charge at Mario (apparently he will not
    bother breathing fire, there is enough below you). In addition, he'll
    teleport around the level in order to try and defeat you.
    Basically, the strategy here is don't go to Bowser, make him come to you.
    Seriously. >_> Stand close to a bomb, and wait for him to charge at Mario
    if he's close by. Once he gets close, run with him, then do a side
    somersault over his head. Bowser will have a hard time keeping his balance
    while he's at the edge of the platform, so take the opportunity to snatch
    his tail, spin him around, and throw him into the nearby bomb (because of
    the larger size of the platform, this can be more difficult). Once again,
    one hit does the trick. If you're successful, you'll get the second Key,
    and access to the key door on the second floor of the castle - behind which
    you'll find 4 more courses.
     Eight Red Coins
    As usual, if you pick up all eight coins in one shot, you'll earn a Castle
    Secret Star. But with the expanded size of this level, it might be a little
    bit more difficult.
    #1: After you begin the level, once you reach the first Bully head up the
    grating straight ahead. Follow the path that you find up to a coin ring on
    a wire platform, with a Red Coin in the air (incidentally enough, above a
    hole in the grating). Jump over to get it.
    #2: Return to the main route and keep on going. Once you reach the unstable
    platforms that tilt to the left or right, go to the edge of the first one
    to pick up a coin. Be careful not to let the platform tilt too far, causing
    you to slide off!
    #3: Keep on going. Once you reach the multicoloured room after climbing the
    pole, head over to the far corner and pick up - you guessed it - yet
    another red coin.
    #4: On the elevator to the left, there's nothing. However, hop on it and
    then jump off back to where you were to expose a red coin. Jump out of this
    room to grab it, but be prepared to pound the ground just as you're about
    to reach the ground to minimize damage. (You *can* go through the spinning
    heart you find there, though...) Sure, you went backwards a bit there, but
    hey, 2 steps forward, 1 back.
    #5: After you take the elevator up to the next pole you'll notice a slope
    that you have to go over before the wire net. To the right you'll find a
    bridge. Head up, knock off the Bullies that happen to be guarding your coin
    (this could be tough, so make sure you're on the platform before you do
    battle), then just collect it.
    #6: Keep on going until you reach the accordion platforms. On one of the
    floors you might notice a shadow of something - if you let the structure
    move to its highest position, you'll notice a red coin. Just jump, and be a
    little more rich.
    #7: Tempting fate here? You can say that again. On the final floor, there
    are several platforms sinking into the lava, plus several flame throwers.
    Your red coin is right in front of one of them, so be quick in grabbing the
    coin (making sure your timing is when the flame is "off") and get the heck
    out of there as soon as you can.
    #8: Above the final pole in the level, you'll find the last red coin. Yeah,
    this one's easy...
    ...but getting to the Star is not. It'll appear close to the end of the
    course, on top of the stone structure where the final two poles are. While
    getting up there is rather difficult (you need to execute a rather
    difficult somersault onto a narrow ledge), once you get up there, it's
    simple. Walk carefully across the ledge to pick up the Star. Not to mention
    you can get a 1-Up as a bonus!
                      Bowser in the Sky
    Yup, it's your final battle. Head up to the second floor, and head up the
    staircase. You'll find a large star door, which can be opened if you have
    50 Stars. However, you can't get to this final level unless you get 70
    Stars. Head up the steps behind the clock, and you'll find another star
    door - but it can be opened. However, if you don't have 70 Stars yet, the
    staircase in front of you will never end.
    You must get 70 Stars before you can enter the final Bowser level. Once you
    do, open up the door, then head up the stairs (no, they're not endless
    anymore), then jump into the hole on the floor to head to the final level.
     Course Walkthrough
    Gah, this one is long, and complicated, and stuff...anyway, at the
    beginning of the level jump across the platforms, then jump onto the bridge
    coming in and out of the wall. Keep going across the S-shaped unstable
    platform (stay at one end for a moment, then at the other to make sure that
    it's balanced.) Head up the extremely steep slope (strangely, Mario can run
    up slopes this steep), then head down the stone path, past the spinning
    island, back onto another stone path.
    Jump onto the unstable bridge, then jump onto a lift with four platforms
    spinning in a circle. What you should do here is try to double-jump up to
    the floor above you, either by using two different lifts or any other way.
    The path straight ahead is not recommended, mostly because it's a pain in
    the butt to take and much more perilous. Anyway, jump up there, leap across
    the gap, then hit the purple ! switch to turn the steep slope in front of
    you into a neat set of stairs that you can go up.
    Head up the slope, avoiding the flame throwers all the time, then turn
    around 180 degrees and head back down in the other direction (avoiding more
    of the flames as you go). Head across the checkerboard platform (watch for
    the piranha plant), then jump onto the platform with an arrow on it to be
    taken in the direction indicated by the arrow. Jump whenever you need to
    across the airborne platforms, then cross the platform with the Bob-ombs as
    well as the spinning islands. Head up the pole on the second spinning
    island. You're almost done...
    Jump onto the pole ahead of you, then leap off onto another stone path.
    Eventually you will reach a circular lift much like the one you encountered
    earlier in the level. Hop on, then you'll find another lift intersecting
    with it - jump onto another platform when you can, then leap onto the final
    floor. Run across the platform with the Goombas (it's very windy here,
    making it hard to make progress) but head up the stairs and jump into the
    pipe to head to your final battle.
     The Final Fight
    Yup...it's your final battle and this time the music composer for Mario 64
    decided to compose some tense organ music (that has to be the worst music
    track in the game...) just for this event. To tell the truth, I really,
    really think it stinks, but that's not the reason that this section is IN
    the guide...I'm not supposed to be a music critic, you know. My music exams
    are less than perfect! =P
    Anyway, Bowser's back to face you one more time, looking more dangerous
    than ever (or is it just the scene?) Plenty more attacks for you to deal
    with, such as: when he jumps, he'll send shockwaves throughout the whole
    arena that will damage Mario. With a couple of jumps over the white
    shockwaves, however, you'll be able to avoid them. He still charges, like
    your last battle, but appears to have abandoned the teleport ability. Plus,
    he can breathe fire all over the whole arena, not to mention just towards
    Mario. It's a pain in the butt trying to evade the former! Luckily, once
    they burn out you might able to pick out a few coins that will replenish
    your energy.
    So, what do you do? Throw Bowser into a bomb. Yeah, but it isn't as easy as
    you may think - actually, throwing him into one bomb isn't enough. You have
    to throw Bowser into THREE bombs if you want to win. Plus, if you
    accidentally throw him off the platform, he'll break off a segment of the
    arena once he comes back. Basically, follow the same strategy as I
    mentioned for the first couple of battles: tease him towards you, then when
    he's struggling to get his balance, grab him by the tail and throw him in.
    But once you succeed twice, things get more difficult: Bowser will go on a
    rampage and break off several pieces of the platform, causing it to be
    shaped like a star. Now it's more claustrophobic, not to mention that you
    only have three bombs left that you can throw Bowser into (yes, you started
    with 5). The worst part is that they're all pretty far away, so it'll take
    a fair bit of luck to hit one of them. Try to get Bowser to the edge of one
    of the sides of the Star, then rotate the Control Stick reasonably quickly
    to insure that Bowser will make it to the bomb once you release him (making
    sure that your timing is right on). With a lucky release point, you'll make
    it. After talking to Bowser, he'll leave behind a large Star. Pick it up to
    go to the ending (and a well-deserved one at that).
    Congratulations. Add the game to your "I BEAT IT!" collection.
     Eight Red Coins
    Once again, they're all found around the level, and if you pick up all
    eight, you get yourself - you guessed it - another Castle Secret Star.
    #1: After you jump up the first few platforms, you'll find a platform with
    a movable box. Push it back towards your starting point, then get on top of
    it and you'll see a coin. Jump out at the coin to obtain it, but make sure
    you land on the block by pushing back a little bit.
    #2: Keep on going throughout the level until you reach a spinning platform.
    Pass it, then you'll spot a red coin in the corner on the stone path. Kill
    off the Piranha Plant that appears when you get close, then pick it up.
    #3: At the end of this stone path, before you reach the unstable platform
    jump down onto a ledge below. Keep on heading down until you reach the
    lower level of the world. Turn the camera around 180 degrees and you'll
    spot a red coin on a small ledge. Jump down to get it.
    #4: Head down the course and use the lift to jump onto another floor. Jump
    over the gap, use the steps to get up, and at the top of the slope that you
    head up you'll find a red coin in the air just next to the line of coins
    that you find.
    #5: As you take the lift after the checkerboard-coloured platform, you will
    see a diamond-shaped prism. Jump off the lift, then hop up to get it (but
    make sure you end up back on the elevator as you will probably slide right
    back down again).
    #6: On one of the rotating islands straight ahead, there is a flame sphere.
    The red coin is right next to it in the center of the island. (How
    #7: Once you get up to the next floor you'll notice some platforms coming
    in and out of the wall. There's a pole in the center, in addition to a red
    coin. Just jump over there and get it, dangit, it's not that hard.
    #8: Right at the end of the course, below the steps to the warp pipe you
    will find a ledge. There is a red coin directly under the stairs.
    The Star will appear behind the warp pipe at the very end of the course.
     04.              Closing Notes
    Even though the credit should be all mine for actually having the tenacity
    to write up so much information with so little motivation, the following
    people do deserve credit for the influence
     - Coffee's (Michael Gonzalez') Super Mario 64 FAQ, the main source for the
       enemy listings in this game.
     - The new-defunct N64CC.com, which was the main contribution for the
       cheats when I originally wrote this FAQ.
     - My parents. Without them buying me an N64 and the game, I wouldn't be
       writing this today.
     - One of my old classmates Stephen, who bailed me out when I had a few
       problems earlier on in the game. Also to Stefano, for being a witness
       when I actually beat the game. Good times.
     - The creators of UltraEdit v10.00c.
     - The SM64 team, who did such a worthy job of creating perhaps one of the
       best platform games ever, and bridging the quantum gap between 2-D and
       3-D games. Kudos!
     - The numerous people that have sent me e-mails, making suggestions,
       providing praise, and so forth. You've made the four years that I've
       been working on this guide worth it.
     - Jeff "CJayC" Veasey, webmaster of GameFAQs.com, who took the time to put
       this FAQ online.
     - You, the reader, for actually caring enough and having enough dedication
       (if you can manage to get through all of this without frustration, I
       commend you.)
    And that brings an end to an era. I'd like to thank you for reading my
    Super Mario 64 FAQ, and I hope that you received the help that you needed
    from it. Even though to many people a four-year project (totally serious!)
    may seem like a burden, sharing my wealth of knowledge makes it worth the
    Feel free to contact me at the following e-mail address:
    js_sstar64@hotmail.com. This e-mail address is open to suggestions for this
    guide, useful tips, compliments, questions, or usage requests. Please
    abstain from hate mail, disruptive, flaming, or trolling e-mails, questions
    to which the answer is clearly stated here, or unnecessarily personal
    e-mails, which will all be deleted without response.
    Check out my contributor page at GameFAQs.com here:
    Once again, thank you very much. Ciao. ^_^
    This document is copyright (C) 1999 - 2003 Jordan Stopciati.
    *** END DOCUMENT - PART 2 ***

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