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    FAQ/Walkthrough by CWall

    Version: 2.1 | Updated: 11/08/05 | Search Guide | Bookmark Guide

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                         T H E   C R Y S T A L   S H A R D S
                         A Kirby 64: The Crystal Shards (PAL) 
                                   for Nintendo 64  
                                  by Christian Wall
                                     Size: 148 KB
                                     Version: 2.1 
                              Last updated: Nov 8, 2005
                            E-mail: cwall_85[at]hotmail.com
                         Homepage: http://home.swipnet.se/cpg
                        Copyright (c) 2001-2005 Christian Wall
                         "This was my first FAQ in English!"
                  This FAQ can be found in Swedish and Spanish at my 
                    homepage and GameFAQs. It was translated by me.
    Table of Contents
    1.0 Introduction
    2.0 Basics, etc.
        2.1 Brief game information
        2.2 Brief overview
        2.3 Story
        2.4 Controls and Basics
        2.5 Items
        2.6 The picnic bonus-game
        2.7 Characters
        2.8 Movies 
        2.9 Background music
        2.10 Subjective review
        2.11 Unlock hidden features
    3.0 Crystal Shards
        3.1 Pop Star
        3.2 Rock Star
        3.3 Aqua Star
        3.4 Neo Star
        3.5 Shiver Star
        3.6 Ripple Star
    4.0 Bosses
        4.1 Pop Star: Whispy Woods
        4.2 Rock Star: Pix
        4.3 Aqua Star: Acro
        4.4 Neo Star: Magman
        4.5 Shiver Star: HR-H/HR-E
        4.6 Ripple Star: Miracle Matter
        4.7 Dark Star: O2
    5.0 Guards
        5.1 Pop Star
        5.2 Rock Star
        5.3 Aqua Star
        5.4 Neo Star
        5.5 Shiver Star
        5.6 Ripple Star
    6.0 Power Combos
    7.0 Enemy List
    8.0 Mini-Games
        8.1 100-Yard Hop
        8.2 Bumper Crop Bump
        8.3 Checker Chase Board
    9.0 Final Section
        9.1 Version History
        9.2 Credits
        9.3 Contacting
        9.4 Proof-reading
        9.5 About the Author
        9.6 Copyright Notice
        9.7 Final Words
    Search string
    If you want to get to a section fast, bring up the search function of your 
    browser/word editor. To activate the search function, press Ctrl F in most 
    programs, including Internet Explorer. Then type the number of the part which 
    you wish to reach. For example if you want to read about Guard strategies
    in Pop Star, type 5.1. You could just type the name of the section in the 
    search function and you will get there eventually. 
                                   1.0 Introduction
    This was the first FAQ I wrote in English. This is probably the final version,
    so I've rewritten the introduction. Some parts are new, some are only 
    refreshed. If you care to read the version history near the bottom of the file,
    you may find it rather interesting. I hope that this FAQ can now compare with
    the other Kirby 64 FAQs at GameFAQs.com. There is a slightly more shallow 
    version in Swedish at GameFAQs and my homepage. This is originally a 
    translation of that FAQ, actually.
    I got Kirby 64 as a birthday present when I turned 16. Don't laugh, I love
    Kirby games. I truly enjoyed the amazing, cute and very Japanese adventure.
    I find it very underrated, and I believe it has a place among the best N64
                                   2.0 Basics, etc.
    Here, you can find general information about Kirby 64 and things worth to know 
    before playing. Other things as well.
    2.1 Brief game information
    System:                      Nintendo 64
    Television System:           PAL
    Publisher:                   Nintendo
    Developer:                   HAL Laboratory
    Origin:                      Japan
    Players:                     1-4
    Genre:                       Platforming
    Save Files:                  3
    Accessories:                 Rumble Pak
    Japan:                       March 24, 2000
    USA:                         June 27, 2000
    Europe:                      June 22, 2001
    2.2 Brief overview
    The title of this game could very well be "Kirby's Dream Land 4". It plays 
    very similarly to the previous "Dream Land games". You are the little pink
    ball Kirby and you shall walk, run and jump through several courses in search
    of Crystal Shards. Just as before, Kirby can swallow enemies and steal their
    special powers. This time he can combine two powers for very powerful attacks.
    No animals this time, though.
    2.3 Story
    On Ripple Star, a planet inhabited by fairies, there was a big crystal. One day 
    a big black cloud, known as Dark Matter, came to take over Ripple Star. The 
    brave fairy Ribbon forth saw the objective of Dark Matter and escaped from the 
    planet with the big crystal. However, the vicious being saw her flee and split
    itself up to follow her. Ribbon didn't get far before the Dark Matter clouds
    caught up with her and attacked her. The impact of the attack crushed the 
    crystal, and several of its shards fell down on many planets. Ribbon, herself,
    crashed down on Pop Star right on the head of our dear creature Kirby. Kirby,
    as the jolly fellow he is, decided to help her in the quest of retrieving the
    crystal shards. So the adventure begins...
    2.4 Controls and Basics
    I think that the line between what're Controls and Basics, is pretty thin, so
    I've smashed them together to one sub-section. This is what you can find.
    - Controls
    - Dashing
    - Flying
    - Swimming
    - Slide kick
    - Climbing
    - Special powers
    - Power combos
    - Getting started
    - Option
    - World, courses, sections
    - Tutorial
    - Crystal Shards
    - Coloured blocks
    - Energy meter, lives
    - Stars
    - Enemies
    - Inhale, exhale
    - Guards, Bosses 
    - Falling, crushing, lava
    - Unsolid ledges
    - Ride with Waddle Dee
    - Adeleine's art
    - Riding King Dedede
    - Background, foregrounds
    Digital pad
    Left:                 Go to the left, tap twice to dash
    Right:                Go to the right, tap twice to dash
    Up:                   Not used
    Down:                 Duck, swallow, get down from ledge
    Control stick:        Not used
    A Button:             Jump, fly, swim
    B Button:             Inhale, throw enemy or star, exhale, use power
    L Button:             Lift inhaled object
    R Button:             Lift inhaled object
    Z Button:             Not used
    Start Button:         Pause the game
    C Buttons:            Lift inhaled object
    Press the digital pad twice in the direction you which to go and Kirby will run
    instead. It is also possible to tap left/right while walking.
    Jump by pressing "A", then press "A" again to inhale lots of air and get into 
    the flying move. In flying mode, press "A" to ascend, "B" to return to the
    ground and "down", "left" and "right" to move Kirby. When you press "B" while
    flying, Kirby will blow air in front of him. This can injure an enemy. You can 
    fly for approximately seven seconds. After that, you start to slowly descend.
    Don't be afraid of the water; Kirby is a pretty good swimmer. All action that
    can be done on land can be done in the water, they are just much slower. You 
    won't jump with "A", instead swim upwards. It is actually possible to inhale
    enemies underwater and you can be down there how long you want.
    Slide kick
    Press "down" to dodge and then press "A" to do a slide kick. It will destroy
    most things.
    Sometimes, you must climb on ropes, poles, chains, etc. to reach new area. Jump
    towards the pole to grab it, then press "up" and "down" to climb. Jump off it
    or up it with "A".
    Special powers
    These have always been the trademarks of the Kirby games. Kirby has the unique
    ability of swallowing enemies and stealing their powers. All enemies can't be
    swallowed for powers, though. To get one, you must look towards an enemy and
    press "B" to inhale it. Then "down" to swallow it. Press "L", "R", or any 
    C button to get rid of the power or enemy. Those powers available are Bomb, 
    Burn, Cutter, Ice, Needle, Spark and Stone. Use them with "B". You can lose a
    special power if you continuously bump into enemies. A star representing the 
    colour of the special power will hop out of you. Inhale it again to get back
    the special power.
    Power combos
    You can combine all of the special powers to make mighty power combos. This
    is the very essence of Kirby 64; to discover all of them is a pure joy. There
    are 35 of them in total. There are three different methods to make a power 
    - Method 1 -
    If you see two enemies standing near each other and both have special powers,
    you can press "B" to inhale both at the same time. Swallow with "down" 
    - Method 2 -
    Inhale an enemy with a special power and keep it in your mouth. When you get
    close to another enemy with a special power, exhale the one you have in your
    mouth on the other enemy and a power combo star will show up. Swallow it to get
    the a power combo of the two enemies combined. You can also lift the enemy 
    with "L/R" and throw it on another to get the same effect, most of the time
    at least. Sometimes, it has something special when you throw the enemy. It may
    fly away, dig itself underground, vanish, etc.
    - Method 3 -
    The one you will use most often. When you already have a special power. Press
    "L/R" to lift the star indicating the power. Either throw the star on 
    another enemy or let someone jump on your star. A power combo will be created
    for you to swallow.
    While you have a power combo, you can remove it by pressing "L/R". Now you can
    throw it with "B" and it will penetrate most things. You won't be able to use
    it again, though.
    Getting started
    Every time you start the game, you get to see the first movie. Press "Start"
    during it and you'll get to title screen. If you wait here, you'll see a demo
    soon. Press "Start" to get to file selection screen. From here, you must choose
    a file. A file is new if it looks empty and it says "File 1, 2 or 3" on it. It
    doesn't matter gameplay wise which file you choose. The top-most information
    tells you which "Level" or world your currently on. The percentage figures
    indicate how much percentage of the crystal shards you have collected. Then,
    you have three alternatives: "Start", "Option" and "Delete". Select "Start" to
    begin the adventure; select "Option" to change game settings, etc.; (read 
    below) and select "Delete" to erase you file. Erased files can never again be
    retrieved, so be sure before you do it.
    When you in the Option menu, you can select among some different other menus.
    These menus are available from that the file is new:
    - Mini-Games -
    There are three Mini-Games here. These can be played by 1-4 human players. Read
    more about them in a section near the bottom.
    - Enemy Info -
    Collect card in the picnic bonus-game after each finished course, and they will
    show up here. There are a total of 81 cards to collect. There's a section for 
    the enemies as well.
    - Theater -
    View movies again. Once you've seen the movie once on that file, it will appear
    here. Enjoy! Read more about theater below.
    - Settings -
    Choose to set the sound to "stereo" or "mono". If you have one or more speaker
    on your TV, it should be set to "stereo". If you have only speaker, it's 
    "mono". You can also choose the display. There's a field where lives, energy,
    powers, etc. are showing while you play. Change the design of this field here.
    Another option appear when you've finished the game:
    - Sound Test -
    Listen to all background music and sound effects in the game.
    When you've finished the game with all crystal shards, this option shows up:
    - Boss Battles -
    Battle all bosses in the game in a row. You will get no power combos
    and no chance to replenish energy. You have six energy units to get all the way
    to O2. Are you pink, round and fluffy enough to beat the toughest task in the
    Worlds, courses, sections
    When you have selected "Start" from the file selection screen, you will be in
    the Universe. You can't get back from to the file selection screen, unless you
    press the "reset". You will see a planet in front of you. Enter it with "A" or 
    if you've beaten the boss here, press "left/right" to get to another planet.
    These are the worlds or levels as one could call them. Inside the worlds, there
    are three or four courses. Press "B" or "A" on the image of the planet to 
    return to Space. You must finish the courses in order. When you have
    finished the last course in a world, you get to face the boss. Beat him and
    you will gain entrance to a new world. The courses are divided into, what I 
    call, sections. If you step out of a screen and appear in another, you switch
    sections. Courses consist of four to ten section, often five or six. Every 
    course have three crystal shards. You don't have to get any of them to advance
    in the game. You can always return to courses to collect crystal shards.
    When you begin the adventure for the first time, you get to choice if you want
    to listen to the tutorial. Choose "Nope..." to see it. It explains the copy
    system. I think you should see it anyway, because it's so cute.
    Crystal Shards
    The most important item. When Dark Matter broke the crystal. Many crystal 
    shards fell over the planet. Ribbon carry one when she crashes and Kirby gets
    one in her head. There are three shard in every course and you get one after 
    each big boss. 2 + (22 X 3) + 6 = 74 shards can be found in Kirby 64. You don't
    need crystal shards to advance in the game, nor do you need them to finish it.
    But if you want to finish it with 100% and unlock "Boss Battle", then you must
    collect them all. To see if you've taken all of the crystal shard in a certain
    course, highlight and then check how many squares on the crystal card that are
    filled. No filled squares, and you haven't collected a single on; all filled, 
    and you've taken them all.
    Coloured blocks
    During the adventure you will find coloured blocks which can be broken with the
    proper special power or power combo. Check the table below to see which special
    powers that are represented by which colour.
    Bomb    =  Black
    Burn    =  Red
    Cutter  =  Green
    Ice     =  Blue
    Needle  =  Orange
    Spark   =  Yellow
    Stone   =  Brown
    If the block is orange, use Needle on it or a power combo with Needle included.
    If the block has two colour, often chequered in those colours, what do we do?
    We create a power combo with the special powers that are represented by the 
    Energy meter and lives
    The energy meter is represented by the six slots near the bottom of your 
    screen. Every time you get hurt by an enemy, you lose one unit on your energy
    meter. You can get more units by eating food on the courses. When you've lost
    all your units, you lose a life. Your amount of lives are displayed in the 
    bottom-left corner of the screen. It displays how many lives you have in stock.
    You can collect more lives by collecting "1UP" symbols and stars. You will 
    always begin with three lives when you turn on the game: two in stock and one
    which you are currently using. When you lose a life, you will begin in the same
    section as you lost in. If you have 00 lives left, you will get "Game Over" 
    next time you lose all your energy units. When you get "Game Over", you return
    to the title screen. You must play through the course which were playing on 
    again. If you have collected a crystal shard, it is saved into the back-up. You
    never have to collect again, even if you get "Game Over".
    There are small yellow stars practically everywhere on the courses. You can
    always, except when you meet a Guard or a Boss, see a meter below your energy
    meter. It has 30 slots and for each star you take, it fills up one slot. When
    it's full, you get an extra life. It will be reset when you turn off the game
    or get "Game Over". There are also green stars, worth three yellow stars;
    red stars, worth five yellow stars; and blue stars, worth ten yellow stars.
    The enemies are the characters on the course, which aren't Kirby, Waddle Dee,
    Adeleiene or King Dedede. They hurt you. You may choose to defeat them or avoid
    them. The enemies will always respawn behind your back. If you walk further
    down the path after you've defeated an enemy, and then return, the enemy will
    be back. This may be annoying if you are a first time Kirby player, but you
    get used to it quickly and see the advantage of the feature being there. 
    Inhale, exhale
    A very simple way to beat enemies. If you have no special power, you'll 
    inhale with the B button. Inhale an enemy and then spit it on another and you
    will beaten two flies in one smack. Do this with "B", and swallow the enemy 
    with "down". You can also inhale star blocks and spit on enemies.
    Guards and bosses
    There are some enemies in the game that are stronger than regular enemies.
    Guards are big version of ordinary enemies. They need three to six hits to get
    defeated. You don't need to have a special power to defeat them; they always
    have smaller helpers which you can spit on the Guard. Guards often give you a
    crystal shards after the battle. There is one boss in every world. You get to
    meet it after you have finished every course in the world. They are much 
    stronger than Guards and they often have two different phases in their beating
    process. They always give you crystal shards. When you meet either a Guard or
    a Boss, the meter which indicates how many stars you have collected gets
    exchanged for the Guard's/Bosses's vitality meter. When you have got that meter
    down to zero, the opponent either dies or begins a new phase in its strategy.
    Falling, crushing, lava
    There are some things that are directly lethal. Falling down a pit for example,
    is. Be careful and try to press "A" just before you fall off the screen. Being
    crushed by something is also lethal. Lava, however, is not. You will only lose
    a single energy unit, so make sure that you get hot a lot.
    Unsolid ledges
    Some ledges aren't solid. You can stand on them, but jump through it and press
    "down" to get below it. These are characterised by the fact that they are very
    Ride with Waddle Dee
    Sometimes you will meet Waddle Dee in the courses. He might make an entrance
    for you, but often you get to ride something with him. It's often some kind
    of vehicle which you use to glide down something. The only thing you must do
    is to keep you finger ready on the A button. Press it as soon as you see an
    exclamation mark and you will jump over obstacles. If you crash into an 
    obstacles, you will lose an energy unit. Try to follow the star trails all the
    time and you will get any crystal shards that come in your way.
    Adeleine's art
    If you see Adeleine standing somewhere, stop and wait to see what happens. She
    will often paint something and give it to you. It can be a tomato, 1UP or an
    invincibility candy. Sometimes, she might give you clues for puzzles.
    Riding King Dedede
    In some areas you get to ride on King Dedede. He will be there waiting for, so
    don't worry about finding him. You can use any powers while on King Dedede, you
    can't fly and not move quickly. Jump with "A" and use your hammer with "B".
    If you hold "B" and the hammer starts to spin, you will be able to perform a
    very powerful smash. There are walls, pillar, etc. which need to be broken with
    the hammer. Hit everything. Some things need two weak hits or one powerful to
    be broken.
    Backgrounds, foregrounds
    Even though the graphics are three-dimensional, the game scrolls in a two-
    dimensional fashion. You sometime see things in the background or the fore-
    ground. It's often a witch, Keke, in the background. This is an enemy which
    you'll never get to confront. I think that it is only possible to get to the
    foreground/background in the third course on Rock Star.
    2.5 Items
    There are some items in Kirby 64. I think that these are the ones.
    Impossible to miss. It's an item which says "1UP". You get an extra life. These
    are always available on the picnic cloth after a finished course, but they can
    also be found at various places in the actual courses.
    Blue star
    A big blue star. It's worth ten yellow stars. Collect thirty yellow stars for
    an extra life. When you've taken a crystal shard, it won't appear on the course
    again. A blue star will always take its place.
    Crystal shard
    The most important item. When Dark Matter broke the crystal. Many crystal 
    shards fell over the planet. Ribbon carry one when she crashes and Kirby gets
    one in her head. There are three shard in every course and you get one after 
    each big boss. 2 + (22 X 3) + 6 = 74 shards can be found in Kirby 64.
    Green Star
    A green star. It's worth three yellow stars. Collect thirty yellow stars for 
    an extra life. Green stars are only available on the picnic cloth after you've 
    finished a course.
    Enemy Info Card
    Only available in the picnic bonus game. It's probably this one you'll aim for
    most of the time. If you get it, you will receive an enemy card which you can
    view in "Enemy Info" in the "Option". There are a total of 81 cards and it 
    takes a great while to collect them all. If you get a dublette, which happens
    often in the end of your collecting, Kirby will close his eyes and make a 
    strange sound. Which you probably will as well. 
    Ice Cream Bars, Cakes, Spareribbes and Sandwiches give you one energy units 
    when you get them. These can be found on the picnic cloth and everywhere on the
    courses. When you use the power combo Spark + Ice, you become a refrigerator.
    Then you spit out lots of food. Each of these give you one energy unit as
    Invincibility Candy
    A rare item. It's a shimmering lollipop. Grab it and you will be invincible for
    an amount of time. You can break star blocks, enemies, and whatever, but you
    can't survive a fall down a pit. Be careful though, because the effect will end
    without any warning.
    Red star
    A red star. It's worth five yellow stars. Collect thirty yellow stars for 
    an extra life. Red stars are only available on the picnic cloth after you've 
    finished a course.
    Star block
    A block with a star on it. Star blocks are mostly just obstacles. They can be
    destroyed with almost any attack and they can of course swallowed. Try to 
    inhale one and you can spit it on an enemy. Inhale two at the same time for 
    a really devastating effect: they will penetrate almost everything.
    Also known as "Maxim Tomato". These have been along for a great time. Take one
    and you receive full health. Just as easy as that.
    Yellow star
    A small yellow star. The bottom-most fills up as you take yellow stars. When 
    you've collected stars, you gain an extra life. These stars can be found 
    practically everywhere, including the picnic cloth. Remember to check inside
    star blocks.
    2.6 The picnic bonus-game
    After each finished course, you get to do a bonus-game (just like in the 
    previous Kirby games). This time, it's about when the friends take a break for
    picnic. Cute, yes. While the others take themselves what they want to eat, 
    Kirby must jump to get it. These items can be found on the picnic cloth: 
    Enemy Info Card, 1UP, Tomato, Red Star, Green Star and some piece of food which
    raises your energy by one 1. Read about the items in the part above. 
    The bonus-game is divided into two parts. First Kirby moves himself in half
    circular motion. Press "A" when he is looking towards the item you want. Then,
    you must set the power of Kirby's jump so that he jumps on the item. Kirby
    will move his arms up and down. Press "A" when he has his arms near the ground
    and Kirby will jump all the way to the other side of the cloth. Press "A" when
    he has his arms above his head and Kirby will just hop an inch or two. The 
    power is much greater if you push "A" while Kirby moves his arms downwards than
    upwards. Now it's just for you to start picnic and get the right feel for it. 
    2.7 Characters
    The characters in Kirby 64 are just about as cute as they come. Here, I
    describe them.
    Kirby has surely starred in more than 15 games. He is popular, but sadly a 
    little underrated. Kirby is a pink ball with a happy smiling face. He has the
    special ability to copy enemies' powers when he swallows them. He can also fly,
    just because he's so light. He hasn't been able to copy enemies' powers all
    his life.  He couldn't do it in Kirby's Dreamland, but learned it in Kirby's 
    Adventure. He met wonderful animal during Kirby's Dreamland 2 and they learned
    to copy abilities as well. Kirby is always happy and he has always helped out
    Dream Land, his home, when there has been trouble. Now he must travel over
    the whole solar system to find the crystal shards together with Ribbon.
    A cute fairly from Ripple Star. She's very close to the queen there and would
    do anything to protect her people. When Dark Matter came, she took Ripple 
    Star's crystal and into Space to protect it. The crystal is very powerful, so
    Dark Matter mustn't get hold of it. Pink haired Ribbon has fly wings and wears
    a red dress.
    Waddle Dee
    Inhabitant of Pop Star. Waddle Dee's people and Kirby haven't always got along.
    They fought in the past. Waddle Dee stumbled upon a crystal shard but Dark 
    Matter possessed him. When Kirby battled Waddle Dee, he agreed to come along
    and help Ribbon retrieve the missing crystal shards. Waddle Dee looks like 
    Kirby, but he is red and has a beige face. Waddle Dee is the handy-man of the 
    bunch. He can drill holes, find hidden entrances and he has a number of 
    vehicles which Kirby and he lies to ride.
    Adeleine has come to Pop Star to study art. She is a very skilled artist and
    she loves her job. Things she has pained can come to life if she wishes them to
    do so. The cute black haired girl wears a green blouse and blue skirt. She has
    a red basker and she always goes around with a paintbrush and palette. One day
    when Adeleine was painting, a crystal shard fell down next to her. She picked
    it up but was attacked and possessed by Dark Matter. Kirby, Waddle Dee and
    Ribbon found her and had to battle her. They won and she agreed to join them.
    Her abilities are special. Sometimes when Kirby sees her on a course, she 
    paints an item which Kirby can use. It can be a 1UP, a tomato or an 
    invincibility candy.
    King Dedede
    King Dedede is the king of Dreamland and he has caused much trouble to Kirby in
    the past. We don't think that King Dedede is really evil; he's just a weak
    minded soul who are jealous of Kirby. Kind Dedede is a blue penguin, who looks
    very like Santa Claus. He has a red royal coat with white fuzzy edges. He has
    also a woollen cap with a white tuft as well. His pants are yellow and orange.
    I made a really crappy ASCII of him once. Check my homepage if you'd like. King
    Dedede never leaves his house without his big hammer. King Dedede's part in the
    adventure is to clear the path from rocks and likes with his hammer. Kirby can
    also jump up on his back in tough areas. Then you get to control the mighty
    2.8 Movies
    There are several movie sequences in Kirby 64. They appear during different 
    events in the story. They are all very cute, comical and unpretentious. They
    are pure joy for eyes, mind and soul. Perhaps I exaggerated there, but I like 
    them. The best part of them is that there are no voices, not even subtitles. 
    You obviously don't need words to communicate. Once you've seen a movie in the
    story, it can be found in "Theatre" in the "Option" menu. I will explain what 
    happens in them and how to receive them below. This is nothing you should read
    before you play the game; naturally it contains lots of spoilers.
    The Dark Shadow
    It's available as soon as you begin a file, because you can see it as soon as 
    you start the game. This is what happens. Ripple Star get surrounded by the 
    dark cloud Dark Matter. The little fairy Ribbon manages to grab a big Crystal
    and flies into space. Parts of Dark Matter follow her and breaks the Crystal.
    Ribbon crashes down onto Pop Star. 
    Kirby's Quest
    You will see this movie as soon as you begin playing in a new file. Kirby 
    stares at the starry sky when Ribbon comes crashing down on him. She holds a 
    crystal shard and another one comes down on Kirby's head. They melt together
    and together Kirby and Crystal watches the sky as many shards crash down on the
    planets. Kirby, as the jolly fellow he is, decides to help Ribbon in her quest
    and they are on their way.
    Waddle Dee?
    When you've come to the end of the first course in the first world, you'll see
    this sequence. Waddle Dee finds a crystal shard on the green field and picks
    it up. He gets attacked by a Dark Matter piece and becomes an evil Waddle Dee.
    Kirby and Ribbon who find him, looks slightly startled when they see Waddle 
    Dee's cyclops eye.
    Waddle On!
    Once you've defeated Waddle Dee, you get to see this sequence. Waddle Dee looks
    a little woozy, but recovers quickly. Ribbon retrieves the crystal shard and
    Kirby bids Waddle farewell. However, Waddle Dee doesn't want to be left behind,
    so he catches up to Ribbon and Kirby who ran ahead. He is of course welcome,
    because they are a jolly bunch, as you've probably already guessed.
    Art Attack
    This sequence starts when you've reached the end of the second course on Pop 
    Star. She's painting in the forest when a crystal shard falls at her feet. When
    she picks it up, a Dark Matter stares at her from the painting. It attacks her
    just as Kirby and his crew gets into the area. When she looks up again, her 
    eyes are all eeeevi!
    Adding Adeleine
    When you've defeated Adeleine, you'll see another sequence. She's very dizzy
    as the Dark Matter piece disappears. When she has come to her senses, she 
    promise Kirby to help him out. She seems to indicate something about her 
    painting will be of great help. Four is better than three, right? So the happy
    bunch runs away in high speed.
    Dark Dedede
    As you get on top of the castle in the third course on Pop Star, you will see
    another movie. King Dedede is watching over Pop Star (and probably Dream Land)
    at the top of his castle. A crystal shard falls close to him and he pick it
    up just before Kirby gets to it. Kirby tries to take from King Dedede, but the
    mighty penguin won't let him. It looks rather funny. Then, a Dark Matter piece
    crashes down amongst them and possess the King. Time for a battle again.
    A Reluctant Ally
    After the battle with King Dedede, he will lean against Waddle Dee, exhausted.
    Kirby offers him to join them, but the King is proud and refuses. All except
    Waddle Dee jumps down the castle. Waddle Dee follows after awhile when he 
    thinks that it's impossible to convince King Dedede. Alas, King Dedede decides
    to follow anyway. His mind seemed to struggle, though.
    On to Rock Star
    You'll see this one when you've finished the boss on Pop Star. The bunch is
    gathered around the crystal and to their great surprise, it opens and shows
    another planet in need. They are brave, they don't hesitate. Everyone jumps
    into the crystal and it flies up into the wild blue and away in Space.
    Desert Desserts
    Clever, this one's available when you've finished the boss(es) on Rock Star.
    Kirby and the crew wanders in the desert. Kirby, the hero, has got behindhand
    the others. He is very hungry and surely thirsty. When he looks at his 
    comrades, they look like food to him. Comical, indeed; be sure to check Kirby's
    expression. Adeleine comes up with an idea. She starts to paint food and it
    becomes solid and real. Go, Adeleine! The crystal opens and all jumps into it,
    excepts Kirby who are busy eating. King Dedede drags Kirby into the crystal a
    just there after.
    All Washed Up
    Another funny one. You get to see it after you've finished the boss on Aqua 
    Star. The jolly fellows look at the ocean when they begin to throw rocks. Kirby
    wants to be special so he picks up a rock he too, but he closes his eyes and
    focus for a hard throw. Then a tidal wave comes. Everyone sees it in time,
    except Kirby who are closing his eyes. He gets beaten by the wave while the
    others get into the crystal. Kirby follows shortly there after.
    Hot Waddle Dawdle
    The people stand on a mountain high after the defeat of Magman, the boss of 
    Neo Star. The crystal envelops again, but a volcano erupts. Now it's time to
    hurry. Everyone manage to get into the crystal except Waddle Dee. Kirby gets
    back and inhales him. That looks really funny.
    Ripple Rescue
    When the crystal opens after the defeat of the boss on Shiver Star, Ribbon 
    sees her beloved Ripple Star engulfed in Dark Matter. She gets a sad look. But
    the others cheer her up. The brave bunch promises to fight by her side. 
    Kirby starts to run towards the crystal, but stumbles and the other use him as
    a trampoline into the crystal. Mean! Ribbon flies into the crystal with the 
    unconscious Kirby.
    If you finish the boss of Ripple Star without taking all crystal shards, you
    get to see the unhappy ending. Dark Matter disappears and everything seems to
    be OK. Ribbon and her princess bid Kirby and his friends fare well and they 
    fly away in a small flying vehicle. We see Ribbon and the princess waving good
    buy towards them as they fly away, but just before the movie ends, the cute
    little princess stares viciously towards the screen. Creeeeepy! Even if you
    don't see this movie while playing through the adventure, you will have it on
    theatre anyway.
    Darkness Calls
    If you finish the boss of Ripple Star with all crystal shards collected, you
    get to see another movie than the on above. Just as Dark Matter disappears, the
    crystal will send a beam towards the cute little princess. She faints when a 
    big black cloud is drained from her. Just as we thought: she was possessed. 
    The cloud covers the sky, now what should we do? Good thing that Kirby always
    has something up his sleeve. He picks up a cell phone with a large star as an
    antenna. He calls someone and a big warp star comes crashing right down on him.
    Kirby is popped away, but his comrades hops on top of it. Kirby gets on in the
    last second and they all fly away to the black cloud.
    Crystal Clear!
    When you've beaten the boss on Dark Star, you will see the good ending. Dark
    Matter explodes and you will see a ceremony in the castle on Ripple Star. 
    Everyone gets a medal and afterwards, Kirby gets a kiss from Ribbon. Kirby
    gets blushed and falls down stairs. As the other try to save him, the movie 
    Project K-64 (credits)
    You get to see it after the bad or the good ending. It shows who have made the 
    game and some nice sketches. 
    View All Movies
    Choose this if you want to watch all the movies in a row.
    2.9 Background music
    This is not a part you need to read before, you don't need to read any for
    that matter, but this isn't even good to read before playing. When you've 
    finished the game once (spoiler), you get a sound test in your option menu.
    Some of the bgms are hard to recognise, so here you have a complete list of
    them. Except the second bgm, sadly. If you know which it is, e-mail me. I will
    probably slap myself many times if I ever figure it out, 'cause I know it so 
    You will see many numbers below. They indicate the different course bgms. The
    first number is the world and the second is the course in that world. If I 
    write 5-2, then I mean the second course on Shiver Star. 
     1. Heard during the copy tutorial when you start a new adventure
     2. Not sure
     3. Theatre selection screen
     4. 1-3 (in the castle), 2-3
     5. The result screen after a Mini-Game has been played
     6. 3-1, 3-3
     7. 4-2, 4-4
     8. 2-4 (outside crystal), 4-3
     9. 1-1, 1-3 (outside castle), 4-1, 6-1
    10. 5-2
    11. 3-2
    12. 5-1, 5-3, 5-4(outside factory)
    13. 2-4 (inside crystal)
    14. 1-2
    15. 2-2, 3-4
    16. 6-2
    17. 5-4 (inside factory)
    18. 6-3
    19. Bosses
    20. Miracle Matter
    21. When you lose a life
    22. When you get Game Over
    23. Picnic bonus-game
    24. Rock Star
    25. Pop Star
    26. Aqua Star
    27. Neo Star
    28. Shiver Star
    29. When you're invincible
    30. Dark Star
    31. 02
    32. Guards
    33. Mini-Games selection screen
    34. Ripple Star
    35. Star selection screen (the Universe)
    36. File selection screen, option
    37. Enemy Info screen, Boss Battles intro
    38. Checker Board Chase
    39. Bumper Crop Bump
    40. 100-Yard Hop
    41. Waddle Dee battle
    42. Adeleine battle
    43. King Dedede battle
    44. Movie: "The Dark Shadow"
    45. Movie: "Kirby's Quest"
    46. Movie: "Waddle Dee?"
    47. Movie: "Waddle On!"
    48. Movie: "Art Attack"
    49. Movie: "Adding Adeleine"
    50. Movie: "Dark Dedede"
    51. Movie: "A Reluctant Ally"
    52. Movie: "On to Rock Star"
    53. Movie: "Desert Desserts"
    54. Movie: "All Washed Up"
    55. Movie: "Hot Waddle Dawdle"
    56. Movie: "Ripple Rescue"
    57. Movie: "Darkness Calls"
    58. Movie: "Fare...well?"
    59. Movie: "Crystal Clear!"
    60. Movie: "Project K-64" (credits)
    61. Long Kirby Dance theme (not included in game)
    62. Short Kirby Dance theme (not included in game) 
    2.10 Unlock hidden features
    The Final Boss
    Collect every crystal shard in the game and finish beat Miracle Matter again.
    You must beat him after you've collected all shards (the boss course will 
    shimmer). You will see another ending sequence and Dark Star will appear. 
    Sound test
    Beat Miracle Matter once. You don't need all crystal shards.
    Boss Battles
    Beat the Final Boss after you've collected every crystal shard. Then you will
    be able to battle all bosses in the game in a row. You will get no power combos
    and no chance to replenish energy. You have six energy units to get all the way
    to O2. Are you pink, round and fluffy enough to beat the toughest task in the
    Difficulties in Mini-games
    Just win a match on the previous difficult. Win a match on "Normal" and "Hard"
    will be unlocked.
    When you've collect all of the Enemy Info Cards...
    Happens nothing. Nothing at all to my knowledge. But of course it's nice to 
    have a complete collection.
    2.11 Subjective review
    Kirby 64 deserves my all personal, subjective review.
    Graphics 8/10
    It may not be technical wonder, but it flows nicely and it's very colourful. I
    love all the environments and the character design. It's extremely cute.
    Sound 9/10
    The music fits the game very well and is extremely cute. The characters don't
    say much, but when they do, I just want to get into the game and hug them all.
    Controls 9/10
    Plays similarly to the previous Kirby games, but slightly slower and the
    controls are not as sensitive. Still, all the new special combos are extremely 
    funny to discover; they work well and are great fun to use.
    Lasting Appeal 7/10
    The adventure is rather short, but it's so funny that I came back for it many
    times. We do have all the special combos which are funny to use in different 
    Total 8/10
    A very cute game.
                                  3.0 Crystal Shards
    Every shard in the game is included here, except the ones you get from the 
    bosses; those can be found in the next section. I define the courses into 
    sections. By sections, I mean the different areas Kirby travels to. When Kirby
    goes out of one screen and into another, he goes into a new section. 
    During the adventure you will find coloured blocks which can be broken with the
    proper special power or power combo. Check the table below to see which special
    powers that are represented by which colour.
    Bomb    =  Black
    Burn    =  Red
    Cutter  =  Green
    Ice     =  Blue
    Needle  =  Orange
    Spark   =  Yellow
    Stone   =  Brown
    If the block is orange, use Needle on it or a power combo with Needle included.
    If the block has two colour, often chequered in those colours, what do we do?
    We create a power combo with the special powers that are represented by the 
    If you can't find the power combo you want in the course you're in, check Pop
    Star which has all special powers and they are mighty easy to receive also.
    The first course has Bomb, Burn and Needle; the second has Ice, Spark, Stone
    and more; and the third course has at least Cutter.
    3.1 Pop Star
    Kirby's home: Pop Star. The little fairy Ribbon crashes here and she gains
    Kirby's help. Here you'll find great fields, deep forests and magnificent 
    castles. A game can't start better.
    First Course
    #1. In the first section. It's probably impossible to miss. 
    #2. In the third section you'll find the shard under a black block in a lake. 
    Collect the Bomb power nearby and destroy the black block. There are two Poppy
    Bros Jr here. One before the lake and one after. Both of them have Bomb power.
    #3. In the fourth section. Defeat Waddle Dee. Just inhale the stars that appear
    when he crashes into a wall. Shoot them at him.
    Guards: N-Z and Waddle Dee
    Sections: four
    Second Course
    #1. In the section where you travel by lift over a pit, jump straight down to 
    the great beyond where you see three stars upon each other. The shard hangs 
    below the stars. Don't go into flying mode before you've grabbed the shard. 
    Start flying afterwards. You will not get the time to get back up to the lift
    if you start flying before you get the shard.
    #2. Defeat Bouncy in the fifth section and claim the second shard. You 
    shouldn't have any problems defeating him.
    #3. Defeat Adeleine in the sixth and last section for the last shard.
    Guards: Bouncy and Adeleine
    Sections: six
    Third Course
    #1. Ye have to travel far for the first shard. In the fifth section you should
    pick up a power combo, Cutter + Cutter. Use it on the green block in the next 
    section (sixth). Just one Cutter, won't be enough to break it.
    #2. Above the entrance to section eight is the second shard seated.
    #3. Defeat that really cool penguin King Dedede to get the last one in the 
    ninth section. Be careful and watch his moves. A power combo is good.
    Guard: King Dedede
    Sections: nine
    2.3 Rock Star
    Rock Star and Pop Star, clever.
    Lots of rocks here. Kirby and his new friends travel through a vast desert, a 
    haunted temple, a deep cavern and a mysterious, probably alien crystal. At the
    end they have to defeat Pix: the strange crystals. 
    First Course
    #1. In the second section, near the ceiling above the blocks. You won't miss 
    it if you are up there.
    #2. Defeat Kacti in the third section and he'll give you the second shard.
    #3. In the fifth section, near the entrance, there is a brown and yellow wall 
    which covers the last shard. Use Stone + Spark and blow it up. You'll find the
    Stone power in the beginning of the course and the Spark power in the end of 
    the course.
    Guard: Kacti
    Sections: five
    Second Course
    #1. Search through the maze in the second section and you'll find the shard. 
    Some floors fall apart if Kirby rests there. Get to the floor above the shard.
    It is easy to find.
    #2. In the third section, in the room that's haunted there is a shard at the 
    bottom, right in the middle of the room.
    #3. Another maze and this time King Dedede will help. Crush the walls with the
    penguin's mighty hammer and you'll find the shard in the upperleft corner. 
    Just climb upwards and to the left as much as possible.
    Sections: six
    Third Course
    #1. Use a Stone power (which you can collect in for example course 1-2) on a 
    brown block in the first section. Kirby will be able to claim another shard.
    #2. To reach this shard choose the left pit in section two, defeat Fishbone in
    the next section and collect the shard in section four.
    #3. In the eighth section on the highest point. Watch out for the tree thingy.
    Guard: Fishbone
    Section: eight
    Fourth Course
    #1. The first shard is visible in the third section.
    #2. You need to use Bomb + Spark to light up the fourth section. Collect the 
    Bomb power in the first section from Skud, a rocket and the Spark power from 
    one of those Spark-is in the third. When you use this power combo in the fourth
    section you will see symbols on the wall. In the next room there will be some
    switches on the floor. Press these down in the same order as shown in the 
    previous room. (Press down on the digital pad while Kirby stands on them)
    #3. Defeat Spark-i in the seventh section and you can collect yet another 
    shard from the evil forces in Kirby's world.
    Guard: Spark-i
    Sections: eight
    3.3 Aqua Star
    Guess what! A water world, but a Kirby game wouldn't be a Kirby game without 
    the water worlds. Long beaches and water caverns are what Kirby and his pals 
    will travel on and in. Watch out for Acro, lurking in the caverns.
    First Course
    #1. You'll find the first shard in the second section. Search on middle height,
    to the left and you'll find it.
    #2. Defeat Tick in the fifth section.
    #3. This one's a little tricky. You have to use Bomb + Ice on a blue and black 
    block in the sixth section. Kirby will be an exploding Snowman Mwa ha ha ha! 
    >D You'll find the powers somewhere in the course, but the tricky part is to 
    defeat Tick with them. My tip is to place Kirby to Tick's left and keep 
    exploding until he's gone. Be careful not to ram him and watch out for his 
    little ones. They won't probably attack you when you when you stand just next
    to their Boss. Check the bottom-most part in the centre of the sixth section
    for the block, which you must destroy.
    Guard: Tick
    Sections: six
    Second Course
    #1. In section three, you must defeat Kany. To reach the shard you have to 
    blow up the red and brown block. Guess what! You need Burn + Stone and those 
    powers lurks in the first and second section. Kirby will be a volcano, though
    it's not very good fighting with (IMO) it surely looks cool.
    #2. In the fourth section, Waddle Dee will take you on a rafting tour. If you 
    grab all of the stars you will also grab the shard.
    #3. Behind one of the waterfalls in the fifth section. Hard to miss.
    Guard: Kany
    Sections: six
    Third Course
    #1. In the third section you must go down the mountain-thingy in the middle. 
    There you'll find a black and green block. Blast it to whatever with 
    Cutter + Bomb. Kirby will be a ninja master, throwing exploding mornings stars.
    Ultimate boss killer someone said. I'm willing to agree. I almost forgot...
    You'll find the powers in the previous section. Remember the green fish holds 
    a Bomb power and he explodes if you go near? Throw your already gained Cutter 
    power on him before he manage to go kamikaze.
    #2. Beat up Kapar in the fifth section to claim the next shard. Remember not 
    to stand right next to him because then you'll fall down a whole which opens 
    when you've fought him.
    #3. This one took me a while to figure out. Gain Stone + Cutter which you can 
    get in the third and fourth section. Be careful not to lose the Stone cause you
    won't get any more chances. In the sixth section, blow away a green and brown 
    block with your power and then place yourself on the platform above. Keep 
    changing forms until you become Rick the Hamster. Then press left at the same 
    time as you jump and you'll climb slowly up the wall. At the top you'll find 
    the shard. There's no other technique that works.
    Guard: Kapar
    Sections: six
    Fourth Course
    #1. Near the ceiling in the third section. The stream is so strong so if you 
    miss it, you can't swim back for it. Keep to the left through the whole 
    section, and then swim directly to the ceiling and you shouldn't miss it. 
    Watch the Blowfishes!
    #2. In the middle of the fourth section there is a pole. Climb all the way down 
    and go to the right. There's your shard.
    #3. In the middle of the sixth and last section, near the floor there is a 
    shard. Keep to the floor and the strong stream won't be a problem. The rocks 
    may hurt though.
    Guard: Blowfish
    Section: six
    3.4 Neo Star
    Many different types of environments here. A jungle, a cave, a mountain and 
    even a volcano. One of the toughest worlds I think, though nothing gets really
    hard in this game, except the Boss Battles (the gamemode you can choose after 
    clearing the whole game).
    First Course
    #1. There is a couple of traps with spikes below them. In one of these, pretty
    late in the first section there is a shard instead. Jump on the traps, then 
    quickly jump again and hover and you'll discover which one that's not a trap
    #2. The next shard is on a ledge under the entrance to the second section.
    #3. In the treetops near the end to the fifth section you'll find the
    last shard. Just keep your eyes peeled towards the trees and you'll discover 
    Guard: Galbo
    Section: six
    Second Course
    #1. Fall to the left in the first section and you'll bump into it.
    #2. You'll get it in the second section if you press the A button when Waddle 
    Dee tells you to.
    #3. This one is tough. You have to pick up Stone + Bomb in for example 1-2 and
    keep it through the whole course. Kirby can with this power combo (YAY!!!) use
    dynamite. When you throw it on an enemy, it will explode directly, if not: it 
    will explode in a while. Remember to press down when you've thrown it and Kirby 
    will put on his helmet. 'Cause when the dynamite explodes, everything on the 
    screen will be destroyed, including Kirby if he isn't wearing his helmet. It's
    in the fifth section.
    Guard: Drop
    Sections: seven
    Third Course
    #1. Blow up the orange block with a Needle power in the first section. You'll 
    find both the Needle power and the shard in this section.
    #2. In the third section, Adeleine has painted a picture: a hat, an umbrella 
    or a pizza. In the next section there are lots of star blocks. Fly around and
    shoot air to remove blocks, so that it looks approximately like the picture
    Adeleine painted. It should look like the
    ASCII below. If you do it incorrectly, just get back into the section with 
    Adeleine and re-enter the one with the blocks. The shard will appear in the 
    centre of the blocks when you've finished it.
          Hat                      Pizza                   Umbrella
       _ _ _ _ _                   _ _ _                       _  
      |_|_|_|_|_|                _|_|_|_|_                   _|_|_  
      |_|_|_|_|_|              _|_|_|_|_|_|_               _|_|_|_|_  
      |_|_|_|_|_|             |_|_|_|_|_|_|_|            _|_|_|_|_|_|_ 
      |_|_|_|_|_|             |_|_|_|_|_|_|_|           |_|_|_|_|_|_|_|
      |_|_|_|_|_|             |_|_|_|_|                       |_|
     _|_|_|_|_|_|_              |_|_|_|                       |_|
    |_|_|_|_|_|_|_|               |_|_|                       |_|
    #3. In the fifth section, after you have climbed the big mountain wall, 
    carefull fall down the first pit to the right. You will probably fall on the 
    crystal shard. Quickly fly up again.
    Sections: five
    Fourth Course
    #1. In the third section, you'll ride King Dedede. Hammer away all the pillars
    and you'll find the shard in the upper part of a pillar in the centre of the
    section. Some pillars (like the one with the shard) requires two light hits,
    or one powerful.
    #2. This one is dumb. There's a red and brown rock in the fifth section. No,
    you don't need Burn + Stone, you need some kind of Ice power to break it. Ice
    can be found in course 1-2. I recommend you to use Ice + Ice.
    #3. In the seventh section you will find the shard way up to the left.
    Sections: seven
    3.5 Shiver Star
    A snow world of course. One genuine snow course, a walk on the clouds, go shop
    a little in the mall and of course beat the bad guys in the factory below.
    First Course
    #1. There is a shard above the second igloo in the third section 
    #2. Blow up the Ice thing with a Burn power in the fourth section, then defeat 
    Chilly and claim the second shard. Burn can be found in course 1-1. This is
    about the same thing as with the fire rock in course 4-4.
    #3. Below the rightmost frozen lake, there is a shard. Reach it by going down 
    the lake to the left of the rightmost lake and then swim through a tunnel 
    into the lake with the shard. Here's a good chance for you to use
    Cutter + Ice, which is a hilarious power combo.
    Guard: Chilly
    Sections: six
    Second Course
    #1. Below a cloud in the middle of the second section, a shard's teasing you. 
    When you see a cloud with only one Skud (a rocket) on it, prepare to jump down
    a whole in the following cloud. Go to the left and you'll find the shard.
    #2. In the third section and when you're in the Zebon (green bubble), aim 
    north-west and you'll bump into a shard.
    #3. Search the fourth section for a Needle power and the fifth for Spark. Then
    pay Mopoo a visit in the sixth section and beat him. Then destroy the frame 
    with your new power to gain yet another shard.
    Guard: Mopoo
    Sections: six
    Third Course
    #1. Way up to the left in the second section the first shard is suited. It's 
    on a ledge.
    #2. Defeat Pupa in the fourth section and take his shard.
    #3. Adeleine has painted some fruits in the fifth section. In the sixth section 
    it's up to Kirby to press the blocks in the same colours as the fruits, in the 
    right order. Here goes:
    Orange                              =   Orange
    Lemon                               =   Yellow
    Melon (a melon with a thingy on)    =   Green
    Coconut (looks like a pear)         =   Brown
    Grapes                              =   Purple
    Cherry                              =   Red
    The Last Fruit :)                   =   Pink
    Guard: Pupa
    Sections: eight
    Fourth Course
    #1. Get Needle in 5-1 (or whatever) and Stone from Hack (an axe) in the bottom-
    most part of the second section. Locate a brown and orange block in the middle
    right of the section. Get on the ledges next to the blocks and drill trough the
    walls to break the block. Then you can climb to the first shard.
    #2. Get Spark + Cutter in the third section and Kirby will be Darth Kirby =). 
    Use your lasersword on the cage in the fourth section and Darth Kirby will be 
    able to get a pleasant shard after chillin' down Burniss.
    #3. In the seventh section, almost at the top to the left, the last shard 
    stands. Work fast, but carefully and you will get it without losing a
    life cause' there is a dangerous robot driven wall after you.
    Guard: Burniss
    Sections: seven
    3.6 Ripple Star
    A really nice and pleasant place... until Dark Matter came. Follow Kirby and 
    his friends over Ripple Star until they brake into the castle and settle the 
    First Course
    #1. In the first section... do I really have to write more than that?
    #2. Defeat Sawyer in the second section.
    #3. Get Needle from the first section and Bomb from the third. Then blow up the 
    black and orange block in the third section with Kirby's really boring 
    Needle + Bomb ability. This course is very similar to the first on Pop Star, in
    case you didn't notice.
    Guard: Sawyer
    Sections: three
    Second Course
    #1. Get Spark from another course, 6-1 maybe, and enter the second section. 
    Then blow up the yellow block and another shard will be yours.
    #2. In the fourth section, swim to the far left (outside the screen) and grab 
    the second shard.
    #3. There will be a transformation... Kirby transforms into Darth Kirby. Use 
    your Spark power you got from 6-1, then, mix it with a Cutter in the third 
    section and you'll get the coolest power combo in the game: a laser sword. 
    Blow up the green and yellow pillar while you're invincible in the fifth 
    section and you will get it.
    Section: six
    Third Course
    #1. Defeat the enemies in the second section.
    #2. Get Burn + Needle in the second or fourth section then head into the sixth. 
    Shoot an arrow with your recently gained power combo right in the middle of 
    the sun on the floor. When you've defeated all the enemies in the room the 
    shard will appear there.
    #3. Defeat all enemies in the tenth section.
    Section: ten
                                      4.0 Bosses
    The bosses in Kirby 64 are typical "Kirby bosses". They can be tough at first, 
    but if you're a good player and practise a lot, it's absolutely possible to 
    beat all the bosses without losing energy at all. That's the good part about 
    Kirby bosses. They're tough but if you play perfectly, you won't lose energy...
    and if your not as clumsy as I am (sigh).
    When you've beaten the game 100%, you'll be able to choose "Boss Battles" from 
    the options menu. Battle all bosses in the game in a row. You will get no power
    combos and no chance to replenish energy. You have six energy units to get all
    the way to O2. This may seem tough, but as I wrote above: if you're good and 
    know how to dodge every attack and not clumsy you may even finish this with 
    all your energy left. Though I warn you, it's really tough.
    Below, I will explain how to beat all bosses and how to dodge every attack 
    without losing any energy. This is more a guide for the Boss Battles where you
    can't use power combos so I haven't included strategies when using Power 
    Combos. And besides, it would be way too easy using those, right? :)
    4.1 Pop Star: Whispy Woods
    Dear ol' Whispy Woods always picking fights with Kirby. I can't think of any 
    Kirby game where Whispy isn't included. This is probably one of the easiest 
    Whispys ever. I miss Kirby's Dreamland 3 where he goes crazy and runs after 
    you after a while. A big tree! :)
    The battle takes place on a circular path around the boss. You battle him in 
    two steps. First, three small trees will wonder around the path. They are 
    Whispy's little ones and of course they're all named Whispy Woods Jr. They 
    will jump and walk and it hurts if you bump into one of them. Don't get in 
    their faces, cause they shot short-range clouds in front of them. Of course 
    Whispy won't sit around watching the kids get beaten up. He spits apples at 
    you which you must avoid and catch (this isn't hard) and then spit at the 
    small trees. They can take two apples each. And then Whispy gets real angry.
    Then he'll try to hurt you using either his roots shooting up from the ground 
    or shake his fury head and drop apples at you. He'll shoot four pointy 
    dangerous roots up at you when he starts to shake. One in front of him, one 
    behind, one to the left and one to the right. Do not stand in either of these 
    directions to him or you'll be hurt. If he has done his root attack, he'll do 
    his apple attack after that. Now run either to your left or right an you'll 
    probably be where the apples will fall. Look up at the tree and watch so you 
    won't get hit by any apples (this is easy) and when they have fallen to the 
    ground simply inhale one or two of them. Wait for the root attack again and
    when he does the it spit your apple(s) out on the roots. He'll take six apples 
    before he's history.
    He's the easiest boss in the game, in my opinion and when going for the Boss
    Battles you probably won't lose any energy. Be sure not to get any apples in 
    your head.
    4.2 Rock Star: Pix
    Ever heard of these guys? I sure haven't. Three annoying little pixel like 
    crystals living in the big, strange (,alien?), crystal. One red, one green and
    one blue (RGB), so they have to be some kind of pixels. Oh well... Now to the 
    The battle takes place on a circular path like the last battle and the first 
    step is just about dodging; you can't hurt them. First, the red one will be 
    nasty, cutting like a sword through the path. Simply jump. Then the green one 
    will show up as well and they both will attack in another way. They will slice
    their sword like tails in circles. Don't run, try instead to dodge the attacks 
    by predicting their patterns. Try to look at the attacks and you'll know how 
    to do. Remember; they will change directions. Then, the blue one will also 
    appear. This is easier than the last attack I think. This time you mustn't run
    and you must predict well.
    When they're finished it's time to kick rears. Now, don't stand on any of the 
    large tiles in the path, because there will show up some strange things that 
    hurt Kirby. The Pixels will do three different attacks. They will gather 
    together and propeller against Kirby. Just jump up into the air and float and 
    you'll avoid the attack. Next one. They will use individual sword like attacks
    and they will go back and forth. Either try to predict the attack or run until
    they change direction. The last and the easiest. They will go in one direction
    spitting fire balls under them. Jump over them or time your run under the mean
    fellows. How to attack? Use the things coming up from the ground and spit them
    at the pixels. Easy. And remember: that spitting a red thing at the red pixel 
    will cause it more damage. The same thing for green and blue.
    It isn't hard, just annoying. Because when you go for the Boss Battles you can
    lose unnecessary energy without really helping it, because it's so hard to 
    predict. The annoying pixels will change directions often and this makes it 
    more difficult. I'm of course meaning the first stage of the boss. I've often 
    found myself losing one or two energy units here and saying: "Man, I needed 
    this energy for the tougher bosses.". This boss can be a pain in the neck.
    4.3 Aqua Star: Acro
    As always, a water world and then there must be a water boss. Acro is a mean 
    looking (killer) whale which Kirby must face at the bottom of the sea. Or in 
    the bottom of a cave. I'm not really sure.
    The first stage of the battle will take place in two screens at the bottom of 
    the sea. The whale will go backwards constantly spitting Skulls, Fishbones and
    Gordos. You should inhale the first two and try to spit at him. Gordos are 
    invincible, they will bounce at the sea bottom. When Acro reaches the wall he
    will stop and charge an attack. Place yourself at the sea bottom near the 
    other wall. Either he will first shake and then go in a straight line through 
    the screen, into the background, swimming back to the foreground in an attempt
    to ram you (you'll see where he'll go) and then you'll see a shadow at the 
    bottom where he'll land. Don't stand there! Swim to the side of the shadow and
    start sucking and you'll inhale one or two rocks which appears after he has 
    landed. Shoot these at him, right after if you're fast or when he starts to 
    spit again. 
    When he has done this attack, do not swim to his left if you're on the right
    side of the arena or to the right if you're on the left side, because he'll 
    retreat that way. He also might do another attack. First, he'll swim in a soft
    straight-forward movement over the screen and try to belly pound poor Kirby. 
    Well watch the shadow and move to the side (right if you're at the left screen
    and vice versa) and inhale the rocks. Don't spit just yet. Unlike the other 
    attack, he will continue out of the screen then charging back and do another 
    belly flop and pound. Spit the inhaled rock(s) at him and after six hits the
    mean whale will fall to the bottom causing the ground to break.
    But do not fear, because the screen will scroll upwards and Kirby has to swim 
    up all the time. Keep to the middle of the trail, because stationary enemies 
    will say "hi" during the trip to the surface and an angry whale as well. Now 
    he will swim upwards shooting torpedoes at you. They are easy to avoid. When 
    he's finished, watch where he swims back, because a couple of seconds later 
    he will charge over the screen at the exact same position. Well don't be in 
    the way. How to hurt him? Well, inhale the fishes or Acro's torpedoes and shot
    it at him when he charges upwards. Remember to shoot a little before he crosses
    you or you'll miss, because he's fast, even though I have to live with the 
    European TV-system PAL. You think it's taking too much time? Well inhale a 
    torpedo and spit it at the next torpedo Acro shoots at you. A Bomb + Bomb 
    power star will appear. Inhale it and shoot the whale when he stops by.
    Last words here... I might mention all the regular enemies Acro have on his 
    side. He spits Bonehead, Fishbone and Gordo and the enemies you meet while he 
    hunts you to the surface are Pedo, Blowfish, Flooper and Squibby.
    4.4 Neo Star: Magman
    Well the last course was a volcano so it has to be a boss there. It's like that
    in every game. Magman is a large lava monster who wants to burn your tail.
    Magman is in the background, you in the foreground. You have four tiles to move
    on. At first three fireballs will pop up between the tiles. Inhale one, ready 
    to spit at the monster. Now he'll do one of three different attacks. Either he
    will send three tentacles to three of the platforms. Stand on the one that 
    hasn't a tentacle spitting your fireball at one of the other. Another one he'll 
    send tentacles: one at a time to the tiles shooting these up in the hot 
    ceiling, hurting the one on the tile. Jump around on the tiles where there is 
    no tentacle approaching and spit at the tentacles that's up in the air. Or 
    he'll send two tentacles up into the air that bends over the platforms in the 
    middle, one at a time. The best would be not to stand on any of the middle 
    platforms. But you probably will be there mostly, so you have to avoid the 
    attack some other way. Well, the first tentacle to show up, will bend first, 
    so when it starts to bend, fly over the bend, automatically avoiding the other
    bend. Then spit your fire ball at he enemy. The fire balls will pop up after 
    every attack so don't jump between the tiles when this happens. After six hits
    the monster change his strategy into something more aggressive. When he's start
    ing to explode don't stand on the leftmost platform...
    ...because the tile will disappear and the monster shows himself in the
    foreground. He's that big! W-What's this?! He's following you!!! AAAAGHHHH!!! 
    Jump on the platforms as the screen scrolls to the right. Then you and Mr. 
    Magman will be on solid ground where the fight will continue. Three different 
    attacks. Watch him carefully. If he starts to inhale air, quickly stand exactly
    next to him and his flame thrower will go over your head. Or he will bash his 
    head up into the ceiling and little rocks will fall at you. Let a few fall at 
    first just dodging them and then inhale one or two to spit them at Magman. 
    Keep your eye at the rocks, it's easy to lose energy, especially if you're 
    trying to inhale the first rocks. He also might melt them down to a fire 
    puddle moving over the screen and then spiting up Burniss which you should 
    inhale one or two. Spit these at him when he changes back to his "solid" form.
    After six hits he'll go down. Don't float to near him when he's a puddle, the 
    steam is devastating.
    I think this is one of the funniest bosses in the game. In the beginning he's 
    hard, but if you know how to do, it's pretty easy to leave the battle without 
    losing any energy. Watch the bend attack!
    4.5 Shiver Star: HR-H/HR-E
    Is it just me or does this boss look like he's from a cheap PlayStation game? 
    Oh well... he looks a little cool. You fight in the factory.
    HR-H in the background, Kirby in the foreground. He has four attacks to offer 
    you and you can take advantage of two of them, or three depending how you see 
    it. Place yourself in the middle (your starting position) and be ready. The 
    most usual attack, he's rocket launcher. You'll see the shadows so no problem.
    Inhale one if you feel lucky. Another usual attack his punch (or something) 
    which you'll see him charging. To avoid this, you have to fly high and you 
    could shoot one rocket at the arm. But then you have to have good timing. You 
    have to spit the rocket so he'll draw his arm over it but you must be able to 
    escape in time. Not recommended if you're taking on Boss Battles. 
    The third attack which guarantee you two hits at the same time: he'll charge 
    both arms to crush Kirby, but you start to float and quickly move to the left
    or right, because he'll move his arms upwards. Then land and start to inhale.
    He will smash down his arms causing 2 boulders to show up. The boulders will
    be inhaled and you can exhale them at him for two cheap hits.
    The last attack takes a while to get used to. Watch his eye during the battle.
    If you see it turning quickly to the left, jump, he'll shoot a fast laser 
    stream on the ground. Here you can lose unnecessary energy if you're slacking 
    off. Six hits, well three if you're following my example until HR-H is feeling
    for a little upgrade.
    HR-H knows that he has got no chance, so he develops into HR-E. And he gets 
    into the foreground for a close combat. He's a little tougher. To start with, 
    he'll be following you during the battle making you constantly running to the 
    screen left like. Keep there all the time, because he mostly uses his scissors
    attack and you don't want Kirby to get a head-cut :) 
    He'll also fire four small rockets, which may be a little  tricky to avoid, 
    but look at their pattern and you'll soon know where to stand. You can inhale
    one these and then shoot at HR-E (you must jump a little). He'll also fire a 
    big rocket. Start inhaling when you see it coming and you'll inhale its front 
    part. The rocket will hesitate then charge again. Jump over it and shot the 
    front part at the robot.
    After he has lost half of his energy, he'll fly up in the air. Place yourself 
    in the middle of the arena waiting for him. When he gets a few centimetres 
    above your head, run to the left and he'll bump down next to you. After six 
    hits, the robot will explode once and for all.
    This is one of the less easy bosses in K-64. Be careful and get used to his 
    laser stream. Watch the eye. That's my words of wisdom.
    4.6 Ripple Star: Miracle Matter
    Might seem hard at first but not really. A big ball with holes in, can change 
    into all elements. He'll change shape constantly. Here's a guide how to handle
    all the forms.
    Bomb: He'll be a big purple ball, sending out four smaller balls, bouncing 
    around the screen then dividing into smaller balls which you should inhale 
    and spit at him. Keep in a corner and if a ball gets to near. Jump up in it 
    and it will disappear. Move back and forth if you feel like it.
    Burn: A fire ball moving on the screen. Do not stand right under him, to his 
    left or to his right. He will shoot flame clouds in those directions and then 
    leave fire balls after him which you should use as ammunition. When he has 
    done this three times he won't do anything more.
    Cutter: Stand in one of the corners and he can't hurt you. He will be a green 
    thing moving in circles over the screen. When he gets near, inhale his rear 
    part and shoot at him.
    Ice: An ice cube with smaller ice cubs circling around him. Well be careful 
    not to get too close or you'll get hurt. Inhale two ice cubs and shoot these 
    at him. Repeat the process.
    Needle: An orange spiked ball sending out eight spikes. Stand in a corner and 
    wait for the spikes to become triangles which you can shoot at the boss. Inhale
    and shoot (two, if possible). Remember to stay exactly in the corner.
    Spark: A stationary light thing sending out smaller light streams. Watch out f
    or these. Look at the screen while you dodge carefully. The streams will become 
    balls which you should spit at Miracle Matter.
    Stone: A stone surrounded by smaller stones. Rush to the left part of the 
    screen, then the right, watching him dump two stones. Inhale them, then keep 
    in the right corner. Shoot the stone at another stone, just showed up. Inhale 
    the power combo star that appeared and shoot it at the boss.
    He takes a whole lot of hits. Sometimes he explodes while you attack him, then
    he will retreat directly and continue with another move. Losing energy is easy,
    cause it takes a while learning all his moves.
    4.7 Dark Star: O2
    Last boss in K-64, though toughest he's nothing compared to Dark Matter in 
    Kirby's Dreamland 2. A big white ball with wings, a big red eye and a halo. 
    Also a bandage and a green, yuckie tail on the underside. Strange enough? Well 
    you can fly this time with the help of Ribbon and you'll shoot crystal shards 
    at him with "B".
    The strategy is pretty simple. You'll see him shooting small mines at you. This
    hurts so when you see a bunch of them coming move, away to another part of the 
    screen. When you're there, shoot three or four shards which automatically hits 
    the eye. Remember you can't hit him while you're moving. Then quickly go to 
    another part. Conclusion. Shoot a little, move, shoot a little, move. Use all 
    the four corners, don't just keep going back and forth. If you're timing is 
    right you won't lose any energy. It's not this easy. When you have gained a 
    couple of hits he'll start to shiver and you can move upwards to shoot his 
    halo. Shoot until it disappears. Then move under him and you'll see a green 
    tail leaking green liquid. Shoot at the tail and YES! finally he'll start 
    losing energy. Repeat this procedure ones or twice and you'll finish him.
    Practise before you meet him in the Boss Battles. You must get the timing 
    right. Don't go slacking off while he shivers; you haven't got the time.
                                      5.0 Guards
    Guards, what are Guards? That you may ask. Strange names, but that's what they
    are called in the manual. They are the large versions of the ordinary enemies.
    They can be found in most courses and they often have co-workers as small 
    enemies. Most of them take four hits before they die. On all the courses in 
    the first world you meet special bosses: the characters that join forces with
    you. They are included here now, but they don't have numbers as the rest of the
    guards. The numbers are taken from the Enemy Info cards.
    5.1 Pop Star
    10. N-Z
    First course, second section
    He's stationary, inhale the small N-Zs and spit them at him. The N-Zs fall 
    down at two spots and they're also stationary. Three hits and he's out.
    Waddle Dee (friend)
    First course, fourth section
    Wait until he ruses into a wall, then inhale the stars that appear. Spit these
    stars at Waddle Dee and he's on your side after four hits.
    17. Bouncy
    Second course, fifth section
    Stationary, except the jumping. Small Bouncys come, one by one, jumping around 
    the area and these you should use as weapons. Four hits and he's wasted.
    Adeleine (friend)
    Second course, sixth section
    She will stand in the background and paint monsters which you must defeat. Most
    of them are very simple. The two last are old Kirby bosses: Ice Dragon and 
    Kracko. Just avoid their attacks and shoot the ice block, respective balls, 
    they release. After their defeat, Adeleine will jump onto the track to show
    her muscles. She can only take one attack before she's exorcised. Just blow
    air at her, slide kick or ram into her.
    Kind Dedede (friend)
    Third course, ninth section
    Avoid his hammer and inhale the stars he leaves. Spit them at him until he 
    changes tactic. Be careful when he chews at you. When he shoot black balls
    at you, avoid the first two and inhale the last one to fire at him. After a
    couple of hits, he is no longer possessed.
    5.2 Rock Star
    60. Kacti
    First course, third section
    Stationery except that he spins. Use the small Kactis as weapons which fall 
    two and two. Four hits and he's a goner.
    53. Fishbone
    Third course, third  section (make a left in second section)
    Stationary, he won't attack at all. He has got two fishbones to help him out. 
    One at his upper left and one at his upper right. They attack if you jump in 
    front of them. Well, inhale these an spit at the large Fishbone and he's brown
    bread after four hits.
    16. Spark-i
    Fourth course, seventh section
    Stationary. But he shoots more frequent than the ordinary one and of course, 
    he's bigger. He also has a co-worker, an ordinary one. Be careful because this
    one moves fast and he shoots at you. Inhale it quickly and spit at the big one.
    Watch so he don't block with his energyballs. Four hits and Spark-i eats his 
    last cheeseburger.
    5.3 Aqua Star
    48. Tick
    First course, fifth section
    Stationary. He doesn't do anything but his two pals on a floor below him do. 
    They are happy to attack Kirby. Attack him with a power combo or inhale the 
    small ticks and attack. Most likely you will have the Ice + Bomb combo when 
    you get here (for a crystal shard), then you have to be a little clever. You 
    can't rush into him because then you'll lose health, but you can stand next to
    him and blow up. Four hits and he meets the angel of death.
    27. Kany
    Second course, third section
    He moves around on a platform back and forth very fast. He has two Kany pals 
    on two platforms below. You have to pass those to get your fists to fly around 
    the big Kany. Simply go to an edge and time your jumps past the Kanys. When 
    you're at the big Kany's platform, stand on an edge or else he'll run you over.
    You'll probably have Burn + Stone: a volcano to get the crystal shard above the
    sucka'. If you have the combo, pump him with lava from a safe distance. If you 
    haven't got any combo, inhale the Kany below and spit them on the large one. 
    Keep to the edges. Four hits and he's history.
    43. Kapar
    Third course, fifth section
    He's stationary. He throws huge mornings stars at you rapidly. If you jump, he
    jumps. He has joined his forces with two small Bumbers. They fall from the 
    ceiling and then they walk back and forth. Inhale these fellas and spit them 
    at him. Or you'll probably have Stone + Cutter, the statue combo. Stand next 
    to him and attack him with "B". After four hits he'll smell his last macaroni.
    34. Blowfish
    Fourth course, fifth section
    He swims around a huge rock in the middle of the screen and on all four sides 
    of this rock there is a Glunk. Avoid Blowfish by staying near the edges of the
    screen. Remember that the strong stream tries to circulate you around the rock
    in the opposite direction of Blowfish. Try to inhale the Glunks by swimming 
    near them as Blowfish has passed. Beware the Glunks because they shoot pearls 
    (or something) at you as soon as you are in their sight. OK, inhale one and 
    swim back to the edge and wait for him. When he gets near swim out and shoot. 
    Repeat four times and your enemy is off to the afterlife.
    5.4 Neo Star
    63. Galdo
    First Course, fourth section
    This fellow is not a problem but his pals, the Yarikos are. Galdo stands still
    at a point and fires his flame-thrower regularly. The Yarikos stand on ledges 
    above and they shoot at Kirby. At your start point go slightly to the right so
    you'll stand a little to the left of the leftmost Yariko. Then exactly when he
    has fallen down to his ledge after a shot, inhale the sucka and shoot him at 
    Galdo exactly when the dragon has fired his breath. After four hits he'll 
    45. Drop
    Second course, sixth section
    I don't know if you can call this a Guard. Because they are many small ones. 
    But there is an energy meter so I'll call it a Guard. The drops will fall from
    the ceiling six or seven at the time. Simply avoid the enemies by watching the 
    ceiling, then use the "inhale, spit out strategy". If you have the dynamite 
    (Stone + Bomb) combo which you'll probably have after you've taken a crystal 
    shard in the previous room, then stand in an edge of the room. Throw a 
    dynamite and press "down". It will probably hit a lot of enemies. When you've 
    killed 21 (I think) they will go on THE long vacation.
    5.5 Shiver Star
    20. Chilly
    First course, fourth section
    The battle takes place in an igloo and there is a slope in it. You start at 
    the higher part and Chilly is stationary at the lower part. He will do his 
    chill attack, but it shouldn't affect you if you're not standing next to him. 
    The ones to fear are his Frigis pals. They fly over your head, first from left
    to right, then they splash into wall and new ones come and goes the other way.
    One of them dives at you and the other throws rocks. Watch their pattern. If 
    you don't have a power combo which you'll probably have, you have to inhale 
    Frigis and spit at Chilly but not when he does his attacks. Or you could just 
    steal one of the Frigis's power. After six hits Chilly's gone for good (or at 
    least until you restart the course).
    80. Mopoo
    Second course, sixth section
    In the middle of this battle field there is a frame. In this frame there will 
    be a shard when you've beaten the boss. You can only break the frame if you 
    use Needle + Spark. If your purpose is to take the shard, just fire your combo
    away and hope to hit the boss which buzz around the course like a maniac. If 
    you haven't got the combo or you haven't got any combo it will be more 
    difficult. There are three Propellers who aim to destroy Kirby. Inhale the one
    that's the most downwards and try to shoot the boss with him. Or steal his Ice
    power. Six hits and he rides over the river of Styx.
    79. Pupa
    Third course, fourth section
    This guy pops down at three points on the screen. Watch his pattern so that you
    won't be at any of these points. Then inhale one, two or three of his Bo 
    helpers which are in the middle of the screen. Spit these at him when he pops 
    down. I recommend that you stay put on the start point. After six hits, he 
    meets his creator.
    52. Burniss
    Fourth course, fourth section
    The battle arena is pretty vital in this Guard fight so I'll describe it first.
    In the ceiling, it hangs a green and yellow cage where the shard will appear 
    after you've defeated Burniss. Blow up the cage with the laser sword (Cutter +
    Spark). If you decide to fight the boss with the sword, jump down into the 
    lava pit which has an island in the middle. The boss will fly back and forth 
    and drop Stones regularly. Well... cut him down a size. If you prefer to be a 
    little braver and not fight with weapons: inhale the Magoos which pops up and 
    down of the lava and spit them at Burniss. Six hits, either with the sword or 
    the enemies, means you've defeated Burniss.
    5.6 Ripple Star
    55. Sawyer
    First course, second section
    The last regular Guard in the game. He might annoy you with his speed. But 
    keep your head in the refrigerator and it'll be alright. Keep to the left and 
    he can't hurt you. If you're unarmed, jump up in the air and inhale Bronto 
    Burt. Then you'll notice that Sawyer pops up from the ground and he alternates
    his pops from left to right (hmm... was that correct English?). Time your spits
    well and he's easy. He's pathetically easy if you're armed. Six hits and 
    he's... dead.
    38 different kind of enemies
    Third course, second, fourth, sixth, eighth and tenth sections Naw, those 
    shouldn't count as Guards. Well, they've got health meters so they can be here
    either way. In the sections written above, you'll encounter ordinary enemies. 
    They'll arrive two at the time in the first three sections and then in the two
    last three. Defeat them unarmed or armed, whichever you prefer. Below is the 
    order. If you see x2 or x3 behind the enemies' names it means there are two of
    those enemies in that section.
    Second section:
    Poppy Bros. Jr.
    Ghost Knight
    Pompey x2
    Fourth section:
    Sixth section:
    Eighth section:
    Flora x2
    Bo +2
    Bumber x2
    Mumbies x2
    Propeller x3
    Tenth section:
    Bronto Burt x3
    Pteran x3
    Turbite x3
    Burniss x3
    Frigis x3
                                   6.0 Power Combos
    The power combos are the new part of Kirby 64. You combine special powers and
    can get as many as 28 different power combos. There are 35 if you include the 
    special powers as well. Read the basics section to find out how to get a power
    combo. In this section I'll describe all of the abilities, explain what's good
    and bad and give it a grade on a scale from 0 till 5. The grade depends on how
    good (useful) the ability is and how fun it is to use. Of course, it's only my 
    opinions. 5 is best, 4 is very good, 3 is good, 2 is so-so, 1 is bad and 0 is 
    Kirby throws bombs. As it hit the ground or an enemy, it explodes. You can 
    choose between three different ranges. For a longer throw, keep the A button 
    pressed for a longer time. Be careful when charging cause enemies will gladly 
    bump into you from behind.
    Grade: 3/5
    Kirby shoots himself forward a little bit, destroying everything in his path.
    But the boost is too short to be effective and when it's over, you'll easily 
    bump into enemies and lose health.
    Grade: 2/5
    Kirby throws away his face like a boomerang destroying everything in its path.
    This might be good, but it's slow and the fact that you can't fly when you're 
    face is gone, really ticks me off.
    Grade: 2/5
    Kirby blows ice around him. A really effective attack that turns the enemies
    into ice cubs.
    Grade: 3/5
    Like Spark, but he spurts out spikes instead and it doesn't look as cool. And 
    the effect faces if you hold the button too long.
    Grade: 2/5
    Kirby sparks and destroys every attacking enemy. Not very special and he can't
    move while doing the attack. But it looks cool.
    Grade: 3/5
    Kirby can turn himself into a stone. He's invincible, but he'll fall quickly. 
    Press "B" again to go back to plain 'ol Kirby. Be careful if you use this 
    power near a pit.
    Grade: 2/5
    Bomb + Bomb
    Kirby can spit missiles from his mouth. He can shoot one, two or three missiles
    at once depending how long you hold the B button. If you have three enemies in
    front of you and you shoot three missiles the missiles will hit them all.
    Effective and cool.
    Grade: 4/5
    Bomb + Burn
    Really good. Kirby explodes each time you push B, destroying enemies near him.
    In mid-air you push one  more time, doing bigger damage. At the third push the
    whole screen will explode. Kirby takes of course no damage.
    Grade: 4/5
    Bomb + Cutter
    Kirby will throw exploding morning stars at his enemies. Very effective and 
    someone says that it is the ultimate boss killer. I'm willing to agree. It's
    also very fast.
    Grade: 4/5
    Bomb + Ice
    Kirby will turn into a snowman with a bomb instead of a head. The bomb is 
    ticking and it will explode when the time is out or when Kirby hits an enemy.
    Be careful, because if the enemy uses some kind of weapon the snow costume 
    won't help.
    Grade: 3/5
    Bomb + Needle
    Boring. Kirby will be a ball full of spikes. He can hover around but really 
    slowly. Press B and spikes will spurt out.
    Grade: 1/5
    Bomb + Spark
    Kirby will turn into a light bulb, but he'll shatter after walking around a 
    while. He is invincible while he's being a light bulb. Remember that he will 
    also light up dark areas...*cough**course*2-4*cough*.
    Grade: 3/5
    Bomb + Stone
    Sooooo cool! Through a dynamite. If it hits an enemy, it will blow up 
    instantly; if it hits plain ground, it will take a couple of seconds. When it
    explodes, stones will blow up all over the screen, destroying everything and 
    hurting Kirby. Quickly press "down" when you've thrown it to use your helmet
    which will protect you against the massive explosion but not against enemies,
    strange. You can also go away from the screen.
    Grade: 4/5
    Burn + Burn
    Like Burn but larger, and more powerful. Flashy. :)
    Grade: 4/5
    Burn + Cutter
    "Wield thy sword."
    Funny, funny, funny. Kirby will get a giant, flaming sword. Press "B" to wield
    it, and "up" to put it above your head, then press "B" to throw it. Of course 
    you'll have a new one. Guess which button, yep, "B" to pick it up again.
    Grade: 5/5
    Burn + Ice
    Hmm... Is there anything useful about this? Kirby will turn himself into an 
    ice cube and then melt himself. This happens during a half of a second. It's 
    the melting process that's dangerous.
    Grade: 1/5
    Burn + Needle
    Kirby will be equipped with a proper bow and flaming arrows. Or should I say, 
    he will be turned into a bow. Decide altitude and length at the same time 
    when you hold "B".
    Grade: 4/5
    Burn + Spark
    KAMIKAZE! The funniest tied with ice skating and double sabre. Kirby will 
    scratch his head and put it on fire and then go berserk and destroy all 
    enemies. Mwahahaha! But be careful, because it won't last that long and you'll
    easily fall down.
    Grade: 4/5
    Burn + Stone
    A volcano but not that good. Kirby shots away short-range stones in any 
    direction. He's stationary while he's doing this.
    Grade: 2/5
    Cutter + Cutter
    No me gusta! Like Cutter, but worse. Yeah, it's bigger but shorter range and
    slower and you may hurt yourself even graver if you've send your face away.
    Grade: 2/5
    Cutter + Ice
    Kirby goes ice skating and he attacks his enemies doing little pirouettes when 
    pressing the A button. Beware, he's hard to control in this combo and you'll
    lose energy when you least know it. But it looks funny!
    Grade: 4/5
    Cutter + Needle
    If you hold "B", Kirby's will stretch out his arms which have got lots of 
    teeth. He'll smack them together, which will protect you against enemies
    from all directions. Yes, very effective, but you're stationary.
    Grade: 3/5
    Cutter + Spark
    "At last we will have or revenge." YES! You are Darth Maul, although you'll 
    have a yellow double sabre instead. Press "B" to take it out. Press again and 
    Kirby will do a cool little combo protecting him from all directions. Cool
    and effective, my favourite, no question about it. Full score!
    Grade: 5/5
    Cutter + Stone
    You'll randomly turn into a statue of an animal buddy from Kirby's Dreamland 3.
    All of them weigh pretty much so they can crush enemies. When you turn into a 
    buddy, the transformation hurts nearby enemies and when you change back
    (press "B") the effect will also be lethal.
    ChuChu: A slimy thing. He can jump, but that's about it.
    Coo: An owl. He can fly, not as good as Pitch, though.
    Kine: A fish. I thought he stunk in Kirby's Dreamland 2 but here he stinks even
    more. He can't swim, he can't jump, he can't even move. But he can turn 
    around. :)
    Nago: A cat. He's the biggest. He can do triple jumps.
    Pitch: A cute little bird. Like Coo, but he's lighter and can fly higher.
    Rick: A hamster. He might not jump high, but if you stand near a wall, press 
    the digital pad towards it and time your pushes on the A button right, he'll 
    climb it.
    Grade: 4/5
    Ice + Ice
    Kirby will be a snowball. Press "B" and he will roll over enemies and capture 
    them in his snowy body. It's slow but effective. You're invincible except for 
    pits and uncomfortarble materials like lava or spikes. If you hit "B", the 
    snowball will shatter and it will also do this if you hit a wall.
    Grade: 4/5
    Ice + Needle
    Not that funny. Kirby will send ice spikes out of his body, destroying 
    everything around. Works like Needle, except the fact that the longer you hold
    the button, the taller the spikes around him will become.
    Grade: 2/5
    Ice + Spark
    Ha, ha! Kirby will turn into a refrigerator! And he will spit food 
    automatically which will destroy enemies and for you to eat and regain lost 
    energy. Press "B" to open the refrigerator and "B" again to close it.
    Grade: 4/5
    Ice + Stone
    Like curling? Kirby will turn into a curling stone(stone?) and he'll glide over
    enemies in front. He isn't controllable when he's in this form, but it looks 
    funny. If he bounce against a wall he will continue in the opposite direction.
    Grade: 4/5
    Needle + Needle
    I don't know. Never found this very interesting. Kirby turns into one of these 
    handy-dandy clasp knives and he'll send all kind of stuff out from his body. 
    Like the ordinary spike but better range. You can't move.
    Grade: 2/5
    Needle + Spark
    Kirby turns into a lighting conductor and he summons a fast lighting through 
    him. Enemies near or above will of course be destroyed. He can't move but...
    Grade: 4/5
    Needle + Stone
    Oh may... One of Kirby's arms will become a very devastating drill. Hold "B" 
    and Kirby will advance quickly with the drill, destroying everything in his 
    way. Release "B" and he'll let it go.
    Grade: 4/5
    Spark + Spark
    Kirby will create a devastating force field around him which gets smaller if he
    moves. And then he gets very slow. Good defence! Hold "B" to perform it.
    Grade: 3/5
    Spark + Stone
    This one's funny. Kirby throws an electric boulder which will after that go 
    randomly, widely around his body. Looks funny but ye'll never know where it'll
    Grade: 3/5
    Stone + Stone
    Kirby turns into a very big, invincible stone. Very effective because you can 
    run through whole groups of enemies. But you'll move very slowly and you can't
    Grade: 4/5
                                    7.0 Enemy List
    Ah... the enemies. Those funny looking and simple enemies in the Kirby games. 
    Kirby 64 has also got a lot of enemies and they are just as cool as in the 
    earlier games. They aren't too difficult to defeat, but they are everywhere!
    Here I will list all enemies in the game. The list is built upon the enemy info
    cards which you collect throughout the game. Below follows an example where I 
    explain all the stuff I've written on the cards.
    [number]. [name of enemy]
    If you look at the "Enemy Info" menu you'll see that all enemies are marked 
    with numbers. Those numbers are typed before the enemies' names.
    In which courses the enemies may be found. If you see the number 3-1, it means
    that the enemy can be found in the third world's (Aqua World) first course. And
    of course 2-4, means the fourth course in the second world. Not that hard, 
    right? I will list all courses in which the enemy is located. The enemies may 
    be present during the boss fights. If that's the case, I will write the boss's 
    name. Also, some enemies are included in the tutorial. That will of course also
    be mentioned.
    Guard: You know the large versions of the enemies which you can found through 
    out the game? The manual call those enemies Guards, so I'll do it as well. If
    the enemy is a Guard at some course, I write which one here. Or else the text 
    N/A will be shown.
    Description: Here I tell you how the enemies look like. Colour and all sort of 
    Movement and Attacks: How the enemies move and attack. Need I say more?
    How to defeat: How you defeat the requested enemy. If the enemy is one of those 
    annoying figures stuck in the background or some strange invincible block the 
    text: N/A will be shown.
    Effect: This one doesn't say much, right? When you have inhaled an enemy and 
    then take it out using the R button, it might do something special. For 
    example: Bronto Burt flies away with Kirby. If it doesn't happen anything 
    special the text "None" will be showed and if you can't inhale the enemy the 
    text N/A will be showed. It's a different animation for the situations when 
    Kirby throws and when he spits it out. The spit out sequence is never anything
    special for any of them.
    1. Whispy Woods
    Element: Boss
    Location: Boss of Pop Star
    Guard: N/A
    Description: A huge brown and green tree.
    He has two black eyes, a branch as a nose
    and a circular mouth.
    Movement and Attacks: Look it the Bosses part.
    How to defeat: Look it the Bosses part.
    Effect: The apples: None
    2. Whispy Woods Jr.
    Element: Whispy Woods's helper
    Location: Boss of Pop Star
    Guard: N/A
    Description: Looks like Whispy but a lot smaller.
    And he has one leaf on his head instead of a whole
    crown of leaves. He has two branches as arms.
    Movement and Attacks: Look in the Bosses part.
    How to defeat: Look in the Bosses part.
    Effect: N/A
    3. Pix
    Element: Boss
    Location: Boss of Rock Star
    Guard: N/A
    Description: Three little pixels. Red, Green and Blue.
    Very small cubs, no faces.
    Movement and Attacks: Look in the Bosses part.
    How to defeat: Look in the Bosses part.
    Effect: None
    4. Acro
    Element: Boss
    Location: Boss of Aqua Star
    Guard: N/A
    Description: A mean looking whale. To be precise a
    killer whale with a grey body and a white belly
    with same coloured spots above eyes.
    Movement and Attacks: Look in the Bosses part.
    How to defeat: Look in the Bosses part.
    Effect: Look at the Boss part and enemy list.
    5. Magman
    Element: Boss
    Location: Boss of Neo Star
    Guard: N/A
    Description: He's a dumb looking red bulb with
    two small eyes and a big mouth. He's a part of
    the lava.
    Movement and Attacks: Look in the Bosses part.
    How to defeat: Look in the Bosses part.
    Effect: N/A
    6. HR-H
    Element: Boss
    Location: Boss of Shiver Star
    Guard: N/A
    Description: A big robot who looks like
    he comes from a cheap PlayStation game. :)
    Hard to describe precisely... First a big jar
    with many spots and kind of propeller arms on the
    Movement and Attacks: Look in the Bosses part.
    How to defeat: Look in the Bosses part.
    Effect: None
    7. HR-E
    Element: Boss
    Location: Boss of Shiver Star
    Guard: N/A
    Description: Developed form of HR-H. Also looks
    like he comes from a cheap PlayStation game.
    This one, though, lies down instead and has
    huge scissors.
    Movement and Attacks: Look in the Bosses part.
    How to defeat: Look in the Bosses part.
    Effect: None
    8. Miracle Matter
    Element: Boss
    Location: Boss of Ripple Star
    Guard: N/A
    Description: A big stone thing with holes in.
    Can transform into any of the seven elements.
    I don't have to describe all of them, right?
    Movement and Attacks: Look in the Bosses part.
    How to defeat: Look in the Bosses part.
    Effect: None
    9. O2
    Element: Boss
    Location: Boss of Dark Star
    Guard: N/A
    Description: This is hard. He kinda looks like
    a white ball with wings and a big red eye. He also
    has a halo on his head
    and bandage below and a strange yuckie
    green tail under him which appears later.
    Movement and Attacks: Look in the Bosses part.
    How to defeat: Look in the Bosses part.
    Effect: N/A
    10. N-Z
    Element: None
    Location: Tutorial, 1-1, 1-3, 6-3, Dark Star
    Guard: 1-1
    Description: A small grey ball with spikes on his head.
    He has two small, black eyes and two small white feet.
    He's like the Mario world's Goomba. Or maybe it's Bobo
    who's Goomba's correspondence. Naw, it's Waddle Dee!
    Movement and Attacks: Just walks around. Very slow.
    How to defeat: Attack it.
    Effect: None
    11. Rocky
    Element: Stone
    Location: 2-2, 4-2, 4-3, 6-3
    Guard: N/A
    Description: Umm... A stone... with eyes and a
    pair of small feet. He's brown by the way.
    Movement and Attacks: Often tries to fall down at
    Kirby from ledges, so beware. When he's on the ground
    and when he hasn't given Kirby a headache, he'll walk
    back and forth slowly.
    How to defeat: Attack
    Effect: None really. Hehe... He throws away a rock, the
    size of himself like a soccer ball.
    12. Bronto Burt
    Element: None
    Location: Tutorial, 1-1, 1-3, 2-1, 2-2, 3-1, 3-2,
    3-3, 4-1, 4-2, 4-3, 5-2, 5-4, 6-1, 6-3
    Guard: N/A
    Description: A pink ball with mean looking
    eyes and a couple of light fly wings.
    Movement and Attacks: Flies around. Sometimes
    back and forth, sometimes up and down.
    How to defeat: Attack
    Effect: He lets Kirby fly up in the air
    for a while, then he's too tired. Not too
    strong this fella. Put him in the mouth and
    he'll recover. He flies away when you throw
    13. Skud
    Element: Bomb
    Location: 1-3, 5-2, 6-3
    Guard: N/A
    Description: A happy looking rocket, 
    a white body with a face. He has a red top
    and a pair of same coloured feet.
    Movement and Attacks: He aims for Kirby but tastes
    the grass mostly.
    How to defeat: Attack but be careful.
    Effect: When throwed he's fired like a rocket.
    14. Gordo
    Element: None
    Location: 1-2, 1-3, 2-1, 3-2, 3-3, 3-4, Acro,
    4-2, 4-4, 5-1, 5-3, 5-4, 6-3
    Guard: N/A
    Description: A black ball with blue pikes around
    it. It has a couple of non-saying eyes in the
    centre. I don't think he cares much about what
    happens in his surroundings.
    Movement and Attacks: He moves in a pre made
    pattern, rather slowly.
    How to defeat: N/A Kirby doesn't want him in the
    Effect: N/A
    15. Shotzo
    Element: None
    Location: 1-1, 2-2, 4-2, 5-3, 5-4, 6-1
    Guard: N/A
    Description: A blue-grey canon. He can shot
    in different directions. Nothing special, really.
    Movement and Attacks: Stationary. He shoots small
    shots regularly.
    How to defeat: N/A If you gotta pass, time it right.
    Effect: N/A
    16. Spark-i
    Element: Spark
    Location: 2-4, 5-4
    Guard: 2-4
    Description: A small ball with a red eye.
    He has a shield divided into four parts
    and he shatters it when he attacks.
    Movement and Attacks: He's often stationary
    and he shoots small energy balls regularly
    at Kirby. Be careful because they're fast.
    How to defeat: Watch the balls pattern and
    then attack.
    Effect: Effective. Hold him over your head and
    he'll shoot three energy balls forward. Rather
    frequent actually.
    17. Bouncy
    Element: None
    Location: 1-1, 1-2, 1-3, 2-2, 3-2, 4-3, 4-4,
    5-3, 5-4, 6-3
    Guard: 1-2
    Description: Cute fella, kinda. :) A pink
    ball with a large red stripe and a rosette
    in the same colour. He has a spring below.
    Guess in which purpose?
    Movement and Attacks: Jumps up and down, mostly
    at the same spot. Often really high.
    How to defeat: Attack when you're at the same
    altitude as Bouncy.
    Effect: None, really. Bounces when you hold
    18. Glunk
    Element: None
    Location: 1-1, 1-2, 2-2, 2-3, 3-1, 3-3, 3-4,
    4-2, 5-1, 6-1, 6-2
    Guard: N/A
    Description: A green thing with a pair of eyes.
    He has a red mouth with filters.
    Movement and Attacks: Stationary. Shoots stuff up
    in the air. Often found underwater.
    How to defeat: Attack. If you just want to pass;
    time it right.
    Effect: He'll shoot upwards quickly. Birds beware!
    19. Slushy
    Element: None
    Location: 5-1, 6-2
    Guard: N/A
    Description: A jellyfish. It's white on top
    with a pair of black eyes. Blue below.
    Movement and Attacks: He's stationary underwater,
    well, almost. He bobs up and down very slowly.
    Not a big threat.
    How to defeat: Attack
    Effect: You swim much slower with this fella over
    your head.
    20. Chilly
    Element: Ice
    Location: 1-2, 2-3, 5-1, 6-3
    Guard: 5-1
    Description: A mean looking snowman with a
    bucket on his head. Nasty fella! Well, it has
    got a pair of eyes and two orange balls as arms
    on the sides.
    Movement and Attacks: He moves back and forth
    and when he reaches the edge of his pattern, he
    stops to do an ice attack. Do not fear, because
    the attack is not too dangerous. If you want his
    ability be sure not to throw another ability at
    him when he does his iceattack.
    How to defeat: Attack
    Effect: Falls apart when you throw him.
    21. Propeller
    Element: Ice
    Location: 2-2, 3-2, 4-3, 5-1, 5-3, 6-1, 6-3
    Guard: N/A
    Description: Cool guy! :) A happy looking
    blue blob with a propeller on top.
    Movement and Attacks: Flies around slowly.
    Sometimes he seems to hunt Kirby, sometimes
    he seems to fly in a premade pattern.
    How to defeat: Attack
    Effect: You fly away. Kind of like Bronto Burt
    but at a certain altitiude he destroys himself
    22. Glom
    Element: None
    Location: 3-1, 4-2, 5-3
    Guard: N/A
    Description: A frog which lives in a small hole
    in the wall. He stick his head out and two arms.
    He's bigger than average enemies. Dumb eyes on top,
    green above and white below. He's red in his
    mouth, duh!
    Movement and Attacks: He hides in his hole (you can
    see his eyes) until Kirby gets close enough (like a
    centimeter) then he pops out and tries to take a snack
    of Kirby.
    How to defeat: N/A Place Kirby just some centimeter
    next to hole; wait for him to pop out and then pass.
    Effect: N/A
    23. Mahall
    Element: None
    Location: 4-3, 5-3, 5-4, 6-2
    Guard: N/A
    Description: An orange blob with black, small
    eys. He has a green plate on top.
    Movement and Attacks: Stationary. This guy shoots
    bubbles in Kirby's direction when he is not in sight.
    Strange, huh? When he sees Kirby, he dives into the
    ground and you can only see his little green plate.
    How to defeat: No reason to send this guy to the river
    of Styx really, but if you really want to, surprise attack
    him when you're not in sight. Jump up to him (or down)
    when he shoots bubbles. If you attack him while he's a
    plate, he'll explode and that hurt you so be careful.
    I'd jump over him.
    Effect: None
    24. Poppy Bros. Jr.
    Element: Bomb
    Location: 1-1, 1-2, 3-1, 3-2, 4-2, 4-4, 5-1,
    5-2, 5-3, 6-1, 6-3
    Guard: N/A
    Description: A cool little guy with a very large
    head compared to his body. He's carrying a cap like
    Santa's, but it's blue instead. His clothes are
    also blue and he's got two big eyes and a dumb
    looking mouth. Red spots at the cheeks as well.
    He's also carrying a bomb, larger than his head with
    a skull marked on it.
    Movement and Attacks: Totally stationary. Can't even
    jump. But he throws bombs when you close in. He throws
    them regularly and they explode as soon as they hit
    something or someone. *gulp*
    How to defeat: Be careful. Try using long-range attacks
    form a place he can't hit you. Spit an enemy or use a
    power combo or time your attacks well. Remember that
    the explosion from the bomb lasts for a while.
    Effect: None
    25. Splinter
    Element: None
    Location: 3-2
    Guard: N/A
    Description: A brown log with spikes. Doesn't
    get any harder than that. :)
    Movement and Attacks: When Kirby gets near,
    he starts to roll, but he can't decide by
    himself where to go. He gotta follow the
    landscapes angel.
    How to defeat: N/A
    Effect: N/A
    26. Gobblin
    Element: None
    Location: 2-1, 5-3
    Guard: N/A
    Description: Kind of a mix between an alligator
    and a plant. It's like a green plant with
    a big mouth on top. No eyes, just a mouth.
    Movement and Attacks: He's in the background.
    He chops at you when you get close.
    How to defeat: Inhale him.
    Effect: None
    27. Kany
    Element: None
    Location: 3-1, 3-2, 3-3, 3-4, 4-2, 5-3, 6-2, 6-3
    Guard: 3-2
    Description: A red crab with a yellow belly. He
    hides his yellow eyes inside his shell. He
    has got two large nippers waving around in the air.
    Movement and Attacks: He walks back and forth and
    clutches his nippers once in a while. He's slow.
    How to defeat: Attack
    Effect: Hold him over your head and he will clutch
    his nippers as a protection from flying enemies.
    28. Bivolt
    Element: None
    Location: 2-4, 5-3
    Guard: N/A
    Description: Like a yellow flash with a small face
    in the middle. He's shimmering.
    Movement and Attacks: If Kirby jumps to certain poles
    this fella will show up. He hunts Kirby, so quickly jump
    to a safe platform. He disappears after a little while.
    How to defeat: N/A
    Effect: N/A
    29. Sirkibble
    Element: Cutter
    Location: 1-1, 1-2, 1-3, 3-2, 5-2, 5-3, 5-4, 6-3
    Guard: N/A
    Description: Dear ol' Sirkibble! He's like a knight's
    helmet with red arms on the side and a pair of grey feet
    Movement and Attacks: He is stationary and from his spot,
    he throws his boomerang one half screen in front of him.
    If Kirby's in the air our ol' friend will jump up in
    the air and throw.
    How to defeat: Attack and watch the boomerang.
    Effect: None
    30. Gabon
    Element: None
    Location:  2-1, 2-3, 4-2, 4-3, 5-2, 6-3
    Guard: N/A
    Description: A blue blob with a skull on top. In the
    skull, where he has got two black eyes. His small, yellow
    feet are showing below.
    Movement and Attacks: Stationary. Throws bones.
    How to defeat: Like Poppy Bros. Jr.
    Effect: None
    31. Mariel
    Element: None
    Location: 2-3, 4-3, 6-3
    Guard: N/A
    Description: A hairy, black spider with two white eyes.
    He's only got four legs. A spider! UEEEEW!
    Movement and Attacks: At first he's a black ball, than
    when Kirby gets nearer he shows his legs and follows
    Kirby. Now and then he stops and rests in a ball form.
    How to defeat: Attack
    Effect: He's in his ballform.
    32. 13
    Element: None
    Location: 2-1, 4-2, 5-4
    Guard: N/A
    Description: A green block with a large black and
    white eye on the front.
    Movement and Attacks: Bounce up and down. Like Twomp
    in Super Mario 64
    How to defeat: N/A
    Effect: N/A
    33. Snipper
    Element: None
    Location: 2-3, 3-3
    Guard: N/A
    Description: A little orange fella armed with very
    large nippers.
    Movement and Attacks: He jumps up out of a sandhole
    and clutches his nippers. Don't be above. It's regularly.
    How to defeat: N/A Pass him with good timing.
    Effect: N/A
    34. Blowfish
    Element: Bomb
    Location: 3-3, 3-4, Acro
    Guard: 3-4
    Description: This suicidal poor fish, is green
    on top and white below. It has got a pair of yellow
    fins and a nose in the same colour.
    Movement and Attacks: He's stationary. When Kirby gets
    near Blowfish tries to blow himself up.
    How to defeat: If you need his power throw another
    power at him from a long range, and he won't blow up.
    Or else swim quickly to his side and inhale him before
    he blows up.
    Effect: Hold him over your head too long and he'll blow
    up and hurt you. If he hits something after you've thrown
    him it will be like a bomb.
    35. Bonehead
    Element: None
    Location: 2-3, Acro, 4-2, 4-3, 4-4, 6-3
    Guard: N/A
    Description: A skull who's got a pair of small
    black wings and a pair of eyes in the same colour.
    Strange? Naw!
    Movement and Attacks: When Kirby close in on him he
    gets wings and flies up in the air. And then in vary
    clumsy manner he tries to dive down on Kirby. Stupid!
    Because he misses. Then he makes a new try.
    How to defeat: Attack
    Effect: None
    36. Squibby
    Element: None
    Location: 3-4, Acro, 4-2
    Guard: N/A
    Description: A... thing with a body,
    a head and two arms. Almost transparent
    and he's got two eyes in his red face.
    Movement and Attacks: Stationary. He shoots
    out his arm upwards regularly.
    How to defeat: Attack but watch it so you
    don't fall down on him.
    Effect: None
    37. Bobo
    Element: Burn
    Location: 1-1, 1-2, 1-3, 2-1, 2-2, 2-3, 3-1,
    3-2, 4-1, 4-2, 4-3, 4-4, 5-1, 5-4, 6-1, 6-3
    Guard: N/A
    Description: Where's Yogi? A walking flame with eyes
    and legs.
    Movement and Attacks: Walks back
    and forth rather fast.
    How to defeat: Attack
    Effect: None
    38. Bo
    Element: None
    Location: 2-3, 4-2, 4-4, 5-3, 6-2, 6-3
    Guard: N/A
    Description: Like Bobo but he's not a flame, he's black
    with no legs and white eyes. He may not look like Bobo
    at all, second thoughts. :)
    Movement and Attacks: It flies around very slowly,
    probably randomly.
    How to defeat: Attack
    Effect: Disappears if you hold him over your head.
    This fella's weak.
    39. Punc
    Element: Needle
    Location: Tutorial, 1-1, 1-2, 2-1, 4-3, 5-1, 6-1, 6-3
    Guard: N/A
    Description: Isn't it fun to say Punc! Punc, Punc, Punc!
    Hrm... A black ball with a pair of orange feet and white
    eyes. He's also got a big green shell with yellow spikes
    on his back, or head, or... whatever.
    Movement and Attacks: Walks back and forth. Sometimes
    he rolls up into a spike ball and then he rolls back
    and forth.
    How to defeat: Attack
    Effect: None
    40. Mite
    Element: None
    Location: 1-2, 2-1, 2-3, 2-4, 3-3, 5-1
    Guard: N/A
    Description: Hehe, a yellow blob with small, black eyes.
    and four legs. The front ones are much bigger than the
    ones in the rear.
    Movement and Attacks: Comes up from the ground and walks
    a bit and then he digs himself down again.
    How to defeat: Attack, but be fast, if he disappears he's
    really gone.
    Effect: None really. But when you throw him, he tries to
    get to the ground.
    41. Sandman
    Element: None
    Location: 2-1, 2-2, 2-3, 2-4, 3-3, 4-3, 4-4
    Guard: N/A
    Description: Like Magman but much smaller and yellow.
    Movement and Attacks: Stationary. Stick its head up
    now and then.
    How to defeat: Attack
    Effect: Disappears if you hold it over your head.
    42. Flooper
    Element: None
    Location: 2-1, 2-2, 2-3, 3-1, 3-2, 3-3, 3-4,
    Acro, 4-2, 5-3, 6-2
    Guard: N/A
    Description: A fish that's red on the top
    and white below. Big white and black eyes in the front
    and large fins.
    Movement and Attacks: On shore, he flops around. In water
    he jumps up and down. Or swims around.
    How to defeat: Attack
    Effect: None
    43. Kapar
    Element: Cutter
    Location: 2-2, 3-1, 3-3, 3-3, 4-1, 4-2, 6-2, 6-3
    Guard: 3-3
    Description: Sirkibble wannabe! Strange green creature
    with small arms and legs in the same colour, almost.
    A small, silly face as well. On the top of his head he's
    yellow and he has some kind of a morning star there.
    Movement and Attacks: Like Sirkibble, but  he throws
    some kind of green morning star instead which doesn't
    come back. It's the one he has around his head. I think
    he throws more frequently. He'll also jump up in the air.
    How to defeat: Attack, but time it right or you'll have a
    morning star sticking out of your forehead. Gross!
    Effect: None
    44. Maw
    Element: None
    Location: 5-1, 5-2
    Guard: N/A
    Description: Like a blue, half scissor, with eyes.
    Movement and Attacks: He often hides between clouds.
    When Kirby jumps above him, he pops up and tries to get a
    snack of Kirby. If he succeeds he'll eat on Kirby
    for a while, then spits him out.
    How to defeat: Can't inhale, use a power combo or
    try to stay just some centimetres from him and when
    he has popped up and down again, jump over him.
    Effect: N/A
    45. Drop
    Element: None
    Location: 4-2, 6-2
    Guard: 4-2
    Description: A blue blob with a red dot in the middle.
    Movement and Attacks: Falls down from the ceiling as a
    water drop. Then he is stationary and just bobs a little.
    How to defeat: Attack, but remember that he can fall right at
    you if you're in a hurry.
    Effect: He disappears or splashes (if you prefer) if you
    hold him over your head.
    46. Pedo
    Element: Bomb
    Location: 3-4, Acro
    Guard: N/A
    Description: A torpedo which is green. It's got a yellow
    top and a blue rear with a propeller. It also has two mean
    looking eyes.
    Movement and Attacks: It shoots itself forward underwater
    from a hole in the wall or from the ground. It only stops
    if it hit something and then it explodes.
    How to defeat: Attack it
    Effect: If you throw him he continues his journey in a very
    berserk manner.
    47. Noo
    Element: None
    Location: 2-2
    Guard: N/A
    Description: Nooo! It's a ghost. Almost transparent with
    a silly looking grin on his face.
    Movement and Attacks: Sticks his head out of walls
    in the background. And he tries to throw purple fireballs
    at you. Then he'll hide again. Watch where he throws them
    and then evade them. That cowardly thing.
    How to defeat: N/A He's in the background
    Effect: N/A
    48. Tick
    Element: Needle
    Location: 3-1, 5-2, 5-3,
    Guard: 3-1
    Description: A blob with a kinda white body and a red,
    pointy top. It has a nice grin with big eyes and a
    smiling mouth.
    Movement and Attacks: He's often located on a lower plane
    than Kirby. There he moves around and sticks his spike up
    as soon as Kirby's above.
    How to defeat: Get down to his plane and defeat him.
    Effect: If held over Kirby's head, he sticks his spike up in
    the air and it destroys enemies above.
    49. Cairn
    Element: Stone
    Location: Tutorial, 1-2, 2-1, 3-1, 3-2, 3-3,
    4-1, 5-1, 4-3, 4-4, 5-2, 5-3, 5-4, 6-1, 6-3
    Guard: N/A
    Description: Three stone blocks. A green large block
    below, a separate, smaller and orange block in the middle
    and an even smaller, red one on top with small, black eyes.
    Movement and Attacks: Stationary. He jumps two small ones and
    then one big jump.
    How to defeat: Attack, but watch the third jump. If you want
    his power hold your current power over your head and then
    let him jump on it.
    Effect: He falls apart when you throw him.
    50. Pompey
    Element: Stone
    Location: 3-1, 4-3, 4-4, 6-3
    Guard: N/A
    Description: Yes, a volcano. Eyes in the middle and brown
    overall. And a yellow top.
    Movement and Attacks: Stationary. He shoots small stones
    around. Once in a while he takes a pause.
    How to defeat: Attack him long-range or time your short-
    range attack well.
    Effect: None, but I think stones should be spurting out of him.
    51. Hack
    Element: Stone
    Location: 2-2, 4-1, 4-3, 5-4, 6-3
    Guard: N/A
    Description: Shouldn't he be a Cutter? An axe!...
    with feet. A grey blade, a brown handle and orange feet.
    Movement and Attacks: He runs towards Kirby fast and
    he chops his blade when he gets near. Then he gets up and
    makes a new try. Funny fellow!
    How to defeat: Attack but watch the speed.
    Effect: He throws Hack like an Axe :) Ever seen those
    axe throwing contest? Kind of looks like that. Isn't it
    a little barbaric?
    52. Burniss
    Element: Burn (surprise!)
    Location: 4-4, Magman, 5-4, 6-3
    Guard: 5-4
    Description: A yellow, flaming bird with a blue beak.
    He's like a ball with wings and tail.
    Movement and Attacks: He has two different movement styles.
    Either he dives regularly at Kirby while he's flying or the
    most common style: that he flies over Kirby's head and
    throws burning rocks regularly.
    How to defeat: Jump up to his level and attack, but watch
    the rocks/dive.
    Effect: Flies away if you throw him.
    53. Fishbone
    Element: Cutter
    Location: 2-3, 3-1, 3-3, 3-4, Acro, 4-2, 4-3,
    4-4, 5-1, 5-2, 5-3, 5-4, 6-2, 6-3
    Guard: 2-3
    Description: A fish in three sections. In front, a large
    red triangle with black eyes. The others are the same but
    smaller and red respective yellow with no eyes.
    Movement and Attacks: Stationary. He shoots away his largest
    part at Kirby when he gets close. Then he spawns a new one.
    How to defeat: Attack but watch it. If you want his ability,
    be careful because it you throw another ability at him, he'll
    probably blow it up if you don't time it right.
    Effect: Oh yeah! Daddy's got a new gun! Hold him over your head
    and Fishbone'll do the same attack as he usually do, only faster.
    54. Frigis
    Element: Ice
    Location: 5-1, 6-3
    Guard: N/A
    Description: Like Burniss but transparent and bluish
    with a red beak.
    Movement and Attacks: Like Burniss but he throws ice rocks
    How to defeat: Like Burniss
    Effect: Like Burniss
    55. Sawyer
    Element: Cutter
    Location: 1-3, 5-3, 5-4, 6-3
    Guard: 6-1
    Description: A circular saw blade with a red, black and
    white eye in the centre.
    Movement and Attacks: Spins around in a premade pattern.
    Might be dangerous.
    How to defeat: Attack but watch it.
    Effect: It spins around like a saw blade if you throw it.
    56. Turbite
    Element: Spark
    Location: 2-2, 3-4, 5-3, 5-4, 6-3
    Guard: N/A
    Description: A purple and grey turbine which has
    two black and mean looking eyes.
    Movement and Attacks: First he rests, either in the
    ceiling or the wall. When Kirby gets near, he'll boost
    out from his hidings.
    How to defeat: Attack
    Effect: None
    57. Plugg
    Element: Spark
    Location: 5-3, 5-4, 6-1, 6-3
    Guard: N/A
    Description: Yes, it's a plugg. But it's blue with
    black eyes and green feet. The stuff you plugg in are
    Movement and Attacks: It's stationary or it moves very
    slowly. When Kirby gets near he pops his plugg into the
    ground and the ground around him gets electrocuted.
    How to defeat: Don't stand too close when you attack.
    Effect: If you throw him, his plugghead goes straight in
    the direction in which he's thrown.
    58. Ghost Knight
    Element: Needle
    Location: 1-3, 2-2, 6-1, 6-2, 6-3
    Guard: N/A
    Description: A ghost blue blob armed with a white
    and red lance and a blue shield. Big dumb eyes.
    Movement and Attacks: Stationary. Sticks his lanced
    at Kirby when he gets the chance.
    How to defeat: Don't throw anything at him. He'll
    only shield it. Fight him close-combat. HIIIYAAAA!!!
    Effect: He shields long-range attacks.
    59. Zoos
    Element: Spark
    Location: 3-1, 4-2, 5-4, 6-3
    Guard: N/A
    Description: A little fella sittin on a cloud. He's
    yellow all-over and he's got spiky hair.
    Movement and Attacks: The little coward flies around
    on a rainy cloud. He throws little thunder... things
    which are fast and hard to spot. If you are below this
    annoying guy he will release a devastating drop of water.
    Be careful.
    How to defeat: Jump up to his altitude. Time it. And attack.
    Effect: None
    60. Kacti
    Element: Needle
    Location: 2-1, 2-2, 4-3, 4-4, 6-1, 6-3
    Guard: 2-1
    Description: A cactus. Green of course. But my brother
    had a yellow one before. He's got two eyes and a
    red mouth. Kacti not my brother. :)
    Movement and Attacks: Stationary at first, when Kirby
    gets close he starts to roll back and forth. sometimes
    he jumps at first.
    How to defeat: Attack, if he jumps and you want his
    power in a power combo, lift your current power and
    walk under him.
    Effect: None
    61. Rockn
    Element: Bomb
    Location: 5-4
    Guard: N/A
    Description: A blue torpedo with a yellow top.
    Movement and Attacks: Like Pedo, but in factories.
    He is launched horizontally and then goes in a straight
    line, only to be blown up when he hits a wall.
    How to defeat: Attack
    Effect: He launches himself horiszontally if thrown.
    62. Chacha
    Element: None
    Location: 3-1, 3-3, 4-3, 4-4, 5-1, 6-3
    Guard: N/A
    Description: Cute! A beige blob with a happy face
    and a yellow hair thingy on top. He's got a stone age
    skirt and he's "armed" with two very large maracas.
    Movement and Attacks: He's often in the background, but
    sometimes also in the foreground. If he's there he'll
    be stationary and wave his maracas. He switches in regularly
    pattern between shaking them to the right, the middle and
    the left.
    How to defeat: Attack
    Effect: None, except that he shakes his maracas even more.
    63. Galdo
    Element: Burn
    Location: Tutorial, 2-2, 2-3, 3-1, 3-2, 3-3, 4-1,
    4-3, 4-4, 6-1, 6-3
    Guard: 4-1
    Description: A fire dragon. Average size. He's red
    with spikes on his back and a white belly. His eyes
    are closed and he seems to be pretty inactive.
    Movement and Attacks: Stationary. Eyes closed
    until Kirby gets near. Then he sends out a stream
    of fire and of course opens his eyes. His spikes will
    glow as well.
    How to defeat: The most clever thing to do is to
    stand where he can't reach you and then inhale him or
    attack him with a combo. If you gotta stand next to him,
    go there exactly after he has done his fire attack.
    Effect: Isn't this cool? You'll have your very own flame-
    thrower. The scared little dragon will fire his flame-
    thrower regularly above your head and defeat enemies in front.
    64. Bumber
    Element: None
    Location: 1-2, 1-3, 2-1, 2-4, 3-1, 3-3, 4-1,
    4-2, 4-3, 6-3
    Guard: N/A
    Description: An orange ball with a pair of nice
    looking eyes and a pair of purple feet. It has
    a purple and white umbrella over its head. Or a
    parasol if you prefer. Why wasn't the parasol
    ability included in this game? It was my favourite
    ability in Kirby's Dreamland 2 and here we have
    the perfect enemy.
    Movement and Attacks: First, he floats down to the
    ground, then he walks slowly back and forth.
    How to defeat: Attack
    Effect: Jump up and you'll float down. But only if you
    have him over your head...hehe.
    65. Scarfy
    Element: None
    Location: 2-1, 2-2, 3-1, 5-2, 5-4, 6-1, 6-2, 6-3
    Guard: N/A
    Description: He reminds me of Kirby, but he's
    orange and he has no feet.
    Movement and Attacks: Stationary until you turn your
    back at him. Then he turns into a cyklop monster and gets
    big teeth. He hunts you until he gets near you then he
    blows himself up. Turn again and he's back to his
    former self. He also gets nasty if you try to inhale him.
    How to defeat: Don't inahale. Throw something or use a
    power combo.
    Effect: N/A
    66. Nruff
    Element: None
    Location: 2-2, 2-4, 3-1, 3-2, 5-1, 6-3
    Guard: N/A
    Description: He looks like a mix between a pig,
    a porcupine and a bull. A bull's body, a pig's
    snout and a porcupine's spikes on the rear.
    And he's brown and his eyes are closed all the time.
    Movement and Attacks: He rushes forward like a crazy
    bull and if he hits a wall, he changes direction.
    How to defeat: Attack normally but beware his speed.
    Especially if the area is narrow.
    Time your attack carefully.
    Effect: None
    67. Emp
    Element: Ice
    Location: 3-1, 3-2, 5-1, 6-3
    Guard: N/A
    Description: It's a penguin. He look's kinda cute.
    Black and a white belly, yellow feet and an
    orange beak.
    Movement and Attacks: Stationary until he sees Kirby
    then he makes a run for it.
    How to defeat: Because he flees I think you should use
    long-range attacks. If you don't have any, hunt him down!
    Effect: None
    68. Magoo
    Element: Burn
    Location: 4-4, Magman, 5-4
    Guard: N/A
    Description: Mr. Magoo if you please! oh no,
    bad joke. Like a fireball. But black in the
    middle with two yellow eyes.
    Movement and Attacks: It jumps up and down in lava seas.
    It's regularly.
    How to defeat: Attack when it pops up.
    Effect: If thrown it explodes in mid-air.
    69. Yariko
    Element: None
    Location: 3-1, 4-1, 5-1, 5-3, 6-3
    Guard: N/A
    Description: This lad comes from the djungel,
    at least my brother say so. Like a blob  with
    arms and legs and a stripy, red hair with a
    yellow ribbon. He's armed with a spear.
    Movement and Attacks: He is stationary except
    when he attacks. When he attacks, he jump up in the
    air, he makes a flip and then he throws his spear.
    He's often on a ledge so he throws it downwards.
    How to defeat: Try long range, or else, time your
    Effect: None
    70. Mutter
    Element: None
    Location: He is located in the cuter levels, 1-1, 6-1
    Guard: N/A
    Description: A butterfly. White wings with black
    Movement and Attacks: Just flutters around.
    How to defeat: N/A
    Effect: N/A
    71. Wall Shotzo
    Element: None
    Location: 2-4
    Guard: N/A
    Description: Like ordinary shotzo but
    he's stuck on the wall in the background
    Movement and Attacks: Just shoots regularly at
    Kirby from the background or the foreground.
    How to defeat: N/A
    Effect: N/A
    72. Keke
    Element: None
    Location: 2-4, 5-1, 5-2, 6-2
    Guard: N/A
    Description: A witch sittin on a broom. She's
    got a black cloak and white fluffy hair. She
    doesn't look like an evil witch.
    Movement and Attacks: She flies in the background,
    using her broom. She can't attack.
    How to defeat: N/A
    Effect: N/A
    73. Sparky
    Element: Spark
    Location: 1-2, 2-1, 2-2, 3-1, 3-2, 4-2, 4-4,
    5-1, 5-2, 6-1, 6-3
    Guard: N/A
    Description: An ol' classic, Sparky's been acting
    in many Kirby games. Mostly green, blue below and
    yellow dots on top. Got black, thin eyes.
    Movement and Attacks: He bounces around slowly.
    Now and then he stops to spark. Don't be too close.
    How to defeat: Attack but watch the sparking.
    If you're gonna throw an ability at him, do it when
    he doesn't spark. If you do it when he sparks
    it'll blow up
    Effect: None
    74. Ignus
    Element: None
    Location: 3-4, 4-4
    Guard: N/A
    Description: Ehh... a rock. It shifts colour
    between pitch black and more brownish. "It comes
    in many sizes."
    Movement and Attacks: Either this lifeless thing
    will fall from the surface or it follows a water stream.
    Yeah, it's underwater sometimes.
    How to defeat: Attack it. If it comes from a water stream
    avoid it carefully.
    Effect: None
    75. Flora
    Element: None
    Location: 4-1, 5-3, 5-4, 6-3
    Guard: N/A
    Description: A flower. First a rock then a flower.
    A flower with a face. It's coloured in orange, green,
    red and yellow. Hard to describe.
    Movement and Attacks: Spins to the ground then stationary.
    How to defeat: Attack
    Effect: When thrown; spins away.
    76. Putt
    Element: None
    Location: 5-1, 5-3
    Guard: N/A
    Description: A green snake with a yellow horn and
    a big ginning mouth. A snake?! First a rock, then a
    flower and now a snake! Is this a garden? 
    Movement and Attacks: He's stationary. At first he
    has a stone in front of him, a big one. When Kirby
    gets near, he punches it and then it rolls towards
    Kirby. Then he just stays put and laughs at Kirby.
    No attack. Show him what you do with people who
    laughs at you.
    How to defeat: Avoid the stone by jumping over it
    and then attack the stupid snake normally.
    Effect: None
    77. Pteran
    Element: None
    Location: 4-1, 4-3, 5-1, 5-2, 6-3
    Guard: N/A
    Description: A blue and ligth purple ptreodaktyl.
    And it's got eyes as well. Swell!
    Movement and Attacks: He comes in glide flying. Sometimes
    he aims at Kirby and sometimes he just flies downwards.
    If he bump into a wall he'll first look a little surprised
    then change direction.
    How to defeat: Attack but be careful, he glides.
    Effect: Cool! You'll also glide, if you jump up in the air of
    course. If thrown he flies away.
    78. Mumbies
    Element: None
    Location: 2-2, 6-3
    Guard: N/A
    Description: How scaaaary! A ball shaped mummy.
    A large red eye is showing,
    peeking at you from behind its bandage.
    Movement and Attacks: His attacks are similar
    to Scarfy's. He's flying at the spot when you
    look at him, but as soon as you turn your back,
    the little scary fella will fly after you.
    Don't show that you're scared! AAAAAAARG!
    How to defeat: Can't inhale him. Blow air
    at him or attack him with a power combo.
    Effect: N/A
    79. Pupa
    Element: None
    Location: 1-2, 2-2, 4-1, 5-3, 6-2
    Guard: 5-3
    Description: A drop with red and yellow stripes and
    a pair of big eyes below.
    Movement and Attacks: They hang in strings and they
    go up and down on them. Some of them fall down on
    you if you go below them.
    How to defeat: Attack them with an enemy or power combo
    or jump on their strings and they will fall down and
    Effect: N/A
    80. Mopoo
    Element: None
    Location: 5-2
    Guard: 5-2
    Description: Happy! A snowball who looks happy.
    Movement and Attacks: This fella often falls from
    the ceiling and into the ground, they might also
    go from the ground up to the ceiling. Or fly in
    a bow on the ground or in the ceiling.
    How to defeat: Attack but there are always an
    infinite amount of them so it's pretty unnecessary
    to beat them up.
    Effect: None
    81. Zebon
    Element: None
    Location: 3-1, 5-2
    Guard: N/A
    Description: A green ball with a face in
    the middle of it.
    Movement and Attacks: Never moves and
    never attacks. Don't really know why
    this is an enemy. Just jump into it and
    it'll help you reach new heights.
    How to defeat: Isn't possible. Why would
    Effect: N/A
                                    8.0 Mini-Games
    Choose "Option" in the file selection screen. Then choose Mini-Games and 
    you're here. There are three different games to choose among: 100-Yard Hop,
    Bumper Crop Bump and Checker Board Chase. In all of the games, you can choose
    to be one to four human players. Those slots not filled with human players,
    will be filled with computer controlled players. There will always be four 
    players in each game. 
    You can choose among four difficulties: "Easy", "Normal", "Hard" and "Intense".
    "Easy" for each of the Mini-Games will be unlocked from the first time you play
    Kirby 64. You don't have to clear anything in the main game. The rest of the 
    difficulties will be unlocked as you win matches in the easier difficulty. For
    example: "Normal" won't be unlocked before you've won a match in "Easy". The
    differences between the difficulties are the skill of the computer controlled
    characters and the difficulty of the environments on the tracks.
    There are four characters to choose among in the games: Kirby, Waddle Dee, 
    Adeleine and King Dedede. Your choice doesn't matter, except from an 
    aesthetical perspective. After a match, you'll see the result screen. The 
    number of stars indicate how many matches each of the players have won. These 
    will be erased when you leave the Mini-Games menu. Your record for the 
    Mini-Game shows as well. These records will be saved into the back-up.
    Below, I'll share you my pointers for all of the games. I haven't played any 
    of these games to an eye-bleeding extent, so please don't judge me too hard if
    my tips are bad.
    8.1 100-Yard Hop
    You and three other contestants get each a trail to jump on. You race to the 
    goal on the other side. You race individually; no can do anything to disturb
    your race (except if your dear mates scream in your ear or punch you on the 
    arm). To get in first place, you must press the A and B buttons to jump from
    space to space as fast as possible, without jumping into a trap. The traps are
    for example: puddles, banana-skins and holes in the ground. The trail consists
    of 100 spaces which you must jump on. These spaces always appear randomly.
    A: Jump two spaces ahead
    B: Jump one space ahead
    If you jump into a puddle, you lose
    a couple of seconds and afterwards,
    you appear on the space you were
    standing on before you jumped down
    the puddle.
    If you slip on one of these, a few 
    seconds will be lost. The banana-skin
    will disappear and you can carry on
    your hopping.
    Hole with leave coverage
    Small holes in the ground with leaves
    on top. If you fall down, you must
    restart from the same space you were
    standing on before you fell down the 
    trap. It's the same effect as with the 
    If you slip on it, it will disappear
    and you can continue hopping. Same 
    effect as with the banana-skin.
    If you jump on it, you fall down into
    the water and appear on the space you
    were standing on before you jumped 
    towards the lily. It looks like you
    can jump on them. Same effect as with
    the hole.
    It works like a bridge, but sometimes
    it dives underwater. Keep this in mind
    when you are about to jump towards it.
    This fellow only shows up when you're
    in the lead. It also jumps on the 
    spaces, but it's slow. Be careful.
    If you jump on it, you slip. It 
    will disappear and you can continue
    after a few seconds loss.
    A brown trail with puddles. These
    don't appear that often. As easy as 
    opening the refrigerator.
    A green trail with puddles and 
    A red trail with puddles,
    banana-skins and holes with
    leave coverage.
    It's a pond and you must jump from
    stone to stone. Fishes, water-lilies
    and turtles live here.
    - You must concentrate all the time, or you will be, if I may put it like this,
      screwed. Try to keep your eyes peeled at the bottom of the screen all the 
      time and you will be able to see what comes in your path.
    - Never watch what your opponents are doing, unless you've already finished.
    - Primarily focus on avoiding the traps. You lose much more time if you step 
      into traps all the time, than if you're moving slowly.
    - Learn to master a difficulty before moving on to the next.
    - Try to avoid and jump over the turtles. If you must jump on them, time it 
    - Use the A button as much as possible.
    - Learn the rythm in the jumps, thus you can be as fast as possible.
    - Practise, practise, practise. That's what it's all about.
    8.2 Bumper Crop Bump
    You and three other contestants shall compete in who get most fruit in his/her
    basket. The trees above you released fruit and bombs randomly. Take fruit, 
    avoid bombs. You must show no mercy and use petty tricks to end up with most
    fruit. Who's the best fruit catcher?
    A:        Change position with the closest opponent.
    Right:    Move to the right.
    Left:     Move to the left.
    For each fruit you collect, the number on
    your basket becomes higher. The highest 
    number when the match ends, wins.
    Falls from the trees as well. If you get
    a bomb in the basket, all your collected
    fruit will be destroyed. If the bomb hits
    the ground, the explosion lasts for awhile. 
    Don't run into it too early. Make sure that 
    you never get a bomb in the basket, but
    your opponents get lots of them.
    The trees and the ground are green.
    The trees and the ground are yellow.
    The trees and the ground are pink.
    The trees are changed for a rainbow
    and you and your opponents walk around
    on clouds. The fruit are exchanged for
    crystal shards.
    - Don't get frustrated, play methodically.
    - When you await a fruit, you shouldn't be standing right below. Instead, let
      an opponent do that and when the fruit is an inch above the other's head,
      press "A" to swap positions with him/her and you'll probably get the fruit.
      This is a method you should use most of the time.
    - Never let a bomb fall on, don't even be close to it. If you run into the 
      explosion, you lose all of your fruits as well.
    - It's a good idea to push opponents into explosions, using "A". Try to use it
      on the leader. You're mates will be pissed off.
    - There's a lot of luck involved in Bumper Crop Bump. Think about that.
    8.3 Checker Board Chase
    You and three opponents who shall get along on an 8 X 8 squared chess board.
    You can make all the blocks in front of you fall and to win, you must be the 
    last one standing on the board. Everyone can fall five times before he/she has
    lost. When the first contestant has lost, the outer squares disappear from the 
    board. When the next one is out, another set of squares disappear. The last
    two must battle on a 4 X 4 board. Tense!
    A:           Make all block in front of you fall.
    Digital pad: Move around on the board.
    Board with light and dark brown blocks above an island.
    Board with light and dark purple blocks above an island.
    Board with light and dark pink blocks above an island.
    Board with light and dark green blocks above Pop Star in Space.
    - Don't go berserk; work according a strategy.
    - Never try to stand vertically or horizontally with another contestant, not
      more than one at least.
    - Remember that dropping platforms take time. While you drop platforms other
      can drop platforms you're standing on and you might not get away from them
      in time. Plan well before you make platforms fall.
    - Try to make your opponents move towards the corners and edges of the board.
    - If you stand eye to eye with an opponent, you must either move or press "A"
      before he/she does. You will fall if you don't. Even if you press "A" 
      quicker, you must move out of the way immediately. Your opponent might have
      had the time to drop platform before his/hers fall.
    - If you have few lives left or if you just want to be careful, let your
      opponents kill each other. Just go around, not dropping any blocks at all.
      Just make sure that you're far from the others and that you don't stand
      vertically or horizontally with them. When there's only one opponent left,
      start to attack. 
    - When you've dropped a bunch of blocks, you must move immediately, or else
      your opponents can take advantage of your being stationary.
    - When the platforms get grey, they are about to disappear.
    - Move all the time.
                                   9.0 Final Section
    This is the final section. Here, you find miscellaneous parts which don't 
    belong anywhere else.
    9.1 Version History
    Version 2.1 - Winter, 2005
    Added new homepage URL.
    Version 2.0 - Summer, 2003
    In a humble try to make this, the first FAQ of mine, compare better with the 
    other FAQs at GameFAQs, I've added a detailed basics section, a section about
    the Mini-Games, rewritten some really bad parts and changed the format 
    completely. Hopefully, there'll be no more updates. Version 1.7 can be found
    on my homepage, in case you miss it.
    Version 1.7 - Christmas, 2002
    Only some minor corrections and some names added to the credits.
    I also give out the address to my new homepage. It's in English.
    Version 1.6 - Spring, 2002
    Look, it wasn't the last version. I have added an enemy list and a
    mini-boss guide. I have also added people to my "Credits" and gave
    http://spong.com permission to host my guide. I have also done some
    mayor grammatical corrections. This update was really fun so I think
    I'll continue working on this FAQ.
    Version 1.0 - Christmas, 2001
    This version is probably the first and the last version. Here you'll
    find no walkthrough but exact location of all the crystal shards, a
    detailed Boss guide and a power combo chapter where I mention everything
    about the combos.
    9.2 Credits
    GameFAQs/CJayC               -    For accepting all of my FAQs.
    My brother Nightcrawler86    -    Because I've used his computer.
    HAL Laboratory               -    For making the game.
    RocketJess                   -    For some corrections and encouragement.
    nita6243                     -    For character names.
    B99990                       -    For some corrections.
    9.3 Contacting
    If you've got anything on your mind concerning this FAQ, feel free to send me 
    an e-mail. Corrections and constructive criticism are always welcome, but I 
    will probably not accept contributions to the FAQ, unless they're very good. 
    Send me e-mails in Swedish, English, Spanish, Norwegian or Danish. You will 
    get the reply in the same language as your e-mail, except if you write to me 
    in Norweigian or Danish. If that is the case, you will get the reply in English
    or Swedish. Whichever e-mail you send me, must be polite and properly written 
    or it will be ignored and deleted. I will probably not reply to questions 
    already answered in this document, unless the answer isn't clear enough.
    9.4 Proof-reading
    I'm Swedish and have therefore not English as my first language. I still have 
    a long way to go before I can handle the English language perfectly. If you 
    have English as your first language, you can handle it well and you're not 
    younger than 13-14 years then maybe you would like to proof-read this FAQ. 
    If you would, I'd be forever grateful to you and because of that, help you out
    whenever I could in the FAQs department and I'd list you in the FAQ information
    at the top of the document. 
    If you have decide to proof-read this FAQ I'd be happy if you didn't correct 
    it, instead mark what is wrong near the error. The reasons are because I must 
    see so you have not misunderstood me and I may be working on another version 
    of the FAQ when you send me the corrected version. Searching the corrected old
    version for what used to be errors and then inputting it into the error filled
    new version, would be extremely time consuming and annoying. If you send me a 
    proof-read version which is only corrected, I will not be able to use it.
    9.5 About the Author
    Not that anyone cares, but I think it's nice to know something about the 
    author that has written the FAQ. My name is Christian Wall and I am born in 
    1985. I live in a small town in the middle of Sweden together with my little 
    brother and our cat. I am currently (Summer, 2003) on a Summer vacation from 
    the gymnasium (highschool) and I will be studying there for another year. When
    I have finished my gymnasium time, I will continue to study either law or 
    economics. In my spare time, I like  to play videogames, read books, write 
    FAQs and believe it or not, I like studying.
    9.6 Copyright Notice
    This document is protected by international copyright law. You may download 
    this document for personal use, print it and/or put it on your homepage/site.
    However, this document may not be altered or divided into different parts, and
    no parts may be removed. It may not be published in any magazine and/or sold 
    for profit. You may not convert it into HTML, nor any other file format. It 
    may only be displayed in ASCII text (.txt). All credit must be given to me, 
    Christian Wall, the sole owner of this document. If you follow these demands, 
    you may publish it on your homepage/site. You do not have to e-mail me about 
    it. I will not send my FAQs or updates to any other sites than the ones listed 
    below. If you want the most recent versions, go there.
    Copyright (c) 2001-2005 Christian Wall
    9.7 Final Words
    Thank you for reading.
     ________/                   \________
    |       /                     \       |
    |      /        _     _        \      |
     \    /        | |   | |        \    /
      \   |   ___  |_|   |_|  ___   |   /
       \  |  |___|   _____   |___|  |  /
        \_|          \___/          |_/
          |                         |  
          \                         /
           \                       /
           /\                     /\
          /  \___________________/  \
         /         /       \         \
         |        /         \        |
         |_______/           \_______|
    Copyright (c) 2001-2005 Christian Wall
    All trademarks and copyrights contained in this document 
    are owned by their respective trademark and copyright holders.
    - End of Document -

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