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    FAQ by sndgarden69

    Version: Final | Updated: 12/29/00 | Search Guide | Bookmark Guide

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    A FAQ written and created by Paul Schlabach, a.k.a. sndgarden69 on 8/22/00
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      / /_ / /\ /// \ \// /// /// //__//// \ \/ /_ / /\ /  / / / /\ \
    /__ // / ////  / //__ / /// /   _///  / / __// / //  /  \ \ \/ /
    __/// / ////__/ /// // _ / / /\ \//__/ / /__/ / //  / /\ \ \  /
    /__//_/ ///_____/\__//_/// /_/  \/_____/____/_/ //   \ \/ / / /
                                                          \__/ / /
    Thanks for checking out my FAQ.  If you liked Mario Golf, play this game.  
    It features some of the same features that made it fun, and a better 
    multiplayer mode.  This is my first FAQ, so don’t critique me too harshly.
    Version History
    8/22/00    V1.0-Created FAQ
    8/24/00    V1.1-Created Title art and few minor corrections
    8/25/00    V1.11-Fixed title art ‘cause of screwy spacing things
    8/28/00    V1.2-Created players ranks and a team
    8/31/00    V1.8-Added a few teams and courts and fixed small things
    9/12/00    V2.2-Created numbered stats and teams and logos
    10/2/00    V2.5-Added my logo and fixed minor things people have been 
    griping about
    11/7/00    V2.6-Added a few doubles teams after a major break-mostly for 
    writing Fallout 2 FAQ
    12/10/00  V2.99-Finished everything except whenever I find time to beat the 
    star tournaments to confirm max difficulty cheat
    12/29/00  VFinal-Finished everything in this thing!  I have freed myself 
    from the shackles of the beast!
          I. Disclaimer
          II. How to Contact Me
          III. Modes of Play
          IV. Court Design
          V. Court Surfaces
          VI. Controls
          VII. Basic Strategies
          VIII. Tournaments
          IX. Bowser Stage Items
          X. Original Characters
          XI. Hidden Characters
          XII. Good Doubles Teams
          XIII. Ranking List
          XIV. Cheats
          XV. Special Thanks
    Do not attempt to copy or recreate this document for anything.  So far this 
    FAQ has been posted on:
          www.gameadvice.com (linked from gamewinners.com)
    If you see this on any other web sites, let me know, and it will be greatly 
    appreciated.  This FAQ is copyright 2000 by Paul Schlabach.
    How to Contact Me
    Please e-mail your constructive criticism, corrections (yes, even I can be 
    wrong from time to time!) and/or suggestions to sndgarden69@hotmail.com.  If 
    I include something from you in this FAQ, it will be noted at the bottom.  
    Please put a subject name on it and I will respond as fast as I can.
    Also, I would like to present this one quote to you: ‘great guide it helped 
    me at this game when I rented it I liked it so much I am gonna buy the game 
    thanks 4 making such a wicked guide!’  (By the way, this was emailed to me 
    from PatG758@aol.com.  Thanks!)  I was just pointing that out because all 
    good emails that aren’t about corrections or problems should be like that.  
    Time for the FAQ!
    Modes of Play
    There are a couple different modes of play in Mario Tennis, all of which I 
    will explain.
    Singles Matches- A one on one match between you and your opponent.
    Doubles Matches- A two on two match between 2 teams of players.
    Tournaments- There are three tournaments available when you start the game.  
    You proceed through the rankings, in either doubles or singles matches.  If 
    you win, you get a trophy and move on to the next highest tournament.
    Piranha Challenge- Several piranha plants spit balls at you and you must hit 
    them past your rival more often than the plants spit them past you.
    Ring Shot- While volleying with your opponent, you must hit the ball through 
    target rings and win the point to get credit for the rings.
    Bowser Stage- While playing on Bowser’s court, aim for the power-up boxes 
    which can be used by hitting R.  These items can stun your opponent, which 
    usually wins a point.  However, the court also tips where the most weight is 
    located, so don’t run too far.
    Court Design
      | |  4  |  4  | |
      | |<5   |<3 5>| |
      | |_____|_____| |
    6>| |  1  |  1  | |<6
      | |     |     | |
      | |     |     | |
      | |  2  |  2  | |
      | |     |     | |
      | |     |     | |
    6>| |_____|_____| |<6
      | |  1  |  1  | |
      | |<5   |<3 5>| |
         4     4
    NOTE: Numbers represent the line above them except 3,5, and 6 which all have 
    an arrow
    1-Service return line
      Don’t go past this before the opponent’s serve gets returned, or they get 
    the point.  Behind these lines is what is known as the backcourt.
      Hit it over this every time.  If you hit the net when serving, it’s known 
    as a fault unless it dribbles onto your opponents court in which case it’s a 
    let, which has no penalty.  After two faults, your opponent wins the point.
    3-Center Line
      This line represents the center of the court.  Stay at the T of the 
    service return line and center line while waiting for a return unless you’re 
    rushing the net.
    4-Serving Line
      You have to serve from behind this line.  Also, if you hit past this line, 
    it is out of play and your opponent gets the point.
      Alternate hitting to these to keep your opponent on the run, but if you 
    hit it over them, it is also out in singles play.
      When playing a doubles match, this is out from side to side.
    Court Surfaces
    There are many different court surfaces in Mario Tennis, offering a great 
    variety of gameplay.  These courts are rated by the ball speed and amount of 
    bounce on each court.  Try to use a slice on a weak bounce court, as it will 
    hardly bounce at all, while you should try to use a topspin on a strong 
    bounce court to force your foe to hurry a shot.
    Open Ball Speed Normal
         Bounce Strong
    This is the most neutral court you’ll play on, it is only available for 
    special matches.
    Hard Ball Speed Normal
         Bounce Strong
    The surface used in the Mushroom Cup, this court has a higher bounce than 
    most courts.  This court favors all-around players.
    Clay Ball Speed Slow
         Bounce Weak
    The surface used in the Flower Cup, the clay court favors technique players 
    with a shallow bounce and a slower ball speed.
    Grass Ball Speed Fast
          Bounce Weak
    The surface used in the Star Cup, this is Mario Tennis’ Wimbledon.  This 
    court will slightly favor power players.
    Composition Ball Speed Fastest
                Bounce Normal
    This surface is not available in any tournament.  The ball speed being so 
    high, technique players will have a field day.
    Mario Brothers Court Ball Speed Fast
                         Bounce Weak
    A grass court with Mario and Luigi on it, the Mario Brothers Court will 
    slightly favor the famous plumber brothers themselves.
    Donkey Kong Court Ball Speed Fast
                      Bounce Strongest
    This court favors apes like DK or other power players.  Watch out for wide 
    shots, as they are harder than ever to return on this court.
    Wario and Waluigi Court Ball Speed Slow
                            Bounce Strongest
    This court benefits quicker and taller players like Waluigi and Peach.
    Birdo and Yoshi Court Ball Speed Slow
                          Bounce Strong
    Again, being a slow and bouncy court, it favors players such as Waluigi.
    Mario and Luigi Court Ball Speed Fast
                          Bounce Normal
    This court is great for a match against friends, with fast paced action 
    being the standard.  Use all-around or power players to your advantage.
    Baby Mario and Yoshi Court Ball Speed Fastest
                               Bounce Weak
    Like the mascots themselves, this is a fast court with weak bounce, favoring 
    the speedy players who can get to mostly everything.
    Pirahna Court Ball Speed Normal
                  Bounce Normal
    Only available in Pirahna Plant Challenge, it serves to remind you of the 
    test you passed by getting a perfect.
    Alright, thankfully these controls are easy to learn and not numerous in 
    count, but also take a degree of talent to master.
    A                Topspin shot
    B                Slice
    A, then B        Lob
    B, then A        Drop Shot
    A, then A        Topspin power shot (orange trail)
    B, then B        Slice power shot (blue trail)
    A or B, then A+B power smash (purple trail)
         On the power shots, get in place and tap the button and you’ll start to 
    charge up your shot.  When the ball comes to you hit the desired shot 
    combination and it will be powered up.  However, placement comes before 
    power, so be careful.
    Basic Strategies
    When serving, you can serve it down the middle or ram it up the corner.  
    Hitting it to the corner almost guarantees a point when you send the return 
    to the opposite side.  However, this is risky, as your serve may go out or 
    it will go right to the opponent and they’ll blast one down the line.  By 
    hitting it to the middle, your going to be in for a longer volley than if 
    you hit wide.  Basically, high risk, high return.  There is one shot that 
    will almost guarantee you an ace, though.  If you hit a power serve (A+B) at 
    the point of the T of the serving line and center line.  This is the hardest 
    serve to accomplish, so it’s really up to you.
    Without baseline play, you won’t have a successful net game, and without a 
    net or baseline game, you’ll lose.  If you stay in the center of the court 
    your opponent will have a hard time hitting it by you.  Also, mix it up when 
    hitting to the baseline to keep your opponent guessing.  Sometimes, it helps 
    to hit one right back at an opponent in the corner when they’ve been on the 
    run, because they’ll be scrambling to get to the other side of the court.
    If you’re at the net, you have a good chance to win the point, or you’re in 
    a defensive mode attempting to stay alive.  There isn’t much strategy once 
    you get to the net, unless there is a star on your side of the net near the 
    net.  Use an overhead smash (A+B) to bash it down.  You must time the hit 
    right, or you’ll tap it in the net and the neighbors will wonder why you’re 
    yelling at your controller.
    Serve Returning
    You have to be able to react quickly when players like Bowser are bashing 
    serves at you at speeds up to 108 mph!  Also Boo’s tricky serve will leave 
    you on your ass if you’re not careful, as he can steer it through the air.  
    This part is VERY important!  DO NOT CHEAT!  Do not take a step to the 
    middle if that’s where Bowser has been serving all game because chances are 
    he’ll serve it wide and ace you.
    Mushroom Cup
    Court: Hard Court
    Description: Way too easy.  I certainly hope this is an easy one, as I’m 
    afraid I can’t help you if you can’t get past this tourney.  My grandmother 
    can beat this one in her sleep.
    Flower Cup
    Court: Clay Court
    Description: A bit tougher than Mushroom, Flower is still pretty easy.  
    Don’t be fooled when charging up shots as the clay court can force less 
    bounce and speed, throwing off your timing.  Again, shouldn’t be a tough 
    Star Cup
    Court: Grass Court
    Description: This is the toughest of the Normal Tournaments, this can be a 
    killer with the crappy players.  For example, if you wish to proceed to the 
    Star Tournaments, this is where you may get stuck.  The last one is 
    especially tough, as it will occasionally be Bowser, a pain in the ace 
    (That’s a pun, get it?  It’s funny) anyways.
    Rainbow Cup
    Court: Hard Court
    Description: This is again an easy one.  Much like the Mushroom Cup, but 
    with the Handicap/Star feature enabled.  Hopefully, this will not be a 
    challenge to those who can reach the Star Tournaments.
    Moonlight Cup
    Court: Clay Court
    Description: Be careful with the charging up again.  Also, the second match 
    is a 3 set match as well as the final, I believe.
    Planet Cup
    Court: Grass Court
    Description: The highly prestigous Planet Cup is coveted by all those who 
    obtain it.  Or I think so, anyway.  This is definitely the hardest Mario 
    Tennis tournament.  The final match is a grueling five sets!
    Bowser Stage Items
    Much like in Mariokart games, items can be used in the Bowser stage to 
    hobble your opponents.
    When a player steps on a banana peel, they will slip on their butts and be 
    stunned for 4-5 seconds.  However, with my luck, they dodge through five 
    bananas and return everything I hit at them and then I’ll smoke it by them 
    and they’ll take out a couple even though they won’t get there.
    Koopa Shell
    Three green shells shoot out in three trajectories: straight ahead, and to 
    45 degrees to either side.  They stun players for 4-5 seconds and are 
    stunningly easy to dodge.
    Paratroopa Shell
    The red shell curves toward its target and stuns them for the standard 4-5 
    seconds.  These are also remarkably easy to dodge, althought the CPU 
    occasionally has problems with it.
    This bolt of lightning weakens everyone but you.  This can be good or bad, 
    depending on the situation, as it also hurts you partner.  Just be careful 
    when using this, and you’ll be okay.
    While you are glowing, your character will hit harder and more powerful 
    shots.  This is a good thing and is probably one of the best items.
    Supposedly this item speeds up your character for a short amount of time, 
    although a great speed increase is only evident in the chubby characters, 
    DK, Wario, and Bowser.
    Original Characters
    In this section, I will explain the character’s playing style, and 
    strategies to use when using the character or playing against the character. 
      I will also rate the players in different categories with 1 being the best 
    and 10 the worst.  I will also attempt to recreate the logo on the players 
    Style: All-Around
        /\  /\
       /  \/  \
      / /\  /\ \
      \/  \/  \/
    Like always, Mario is one of the well rounded characters in the game.  Use 
    baseline shots to make your opponent mess up.  When playing against Mario, 
    he usually won’t hit with much power, so rush the net and smash it in his 
    Speed: 6
    He’s not too slow but he often gets caught off balance.
    Power: 4
    His serve can get in triple digits, but he can’t power it past speedy 
    Accuracy: 5
    It’s hard to hit the baselines with Mario, and I hit it out more than with 
    most people.
    Net play: 3
    This is where Mario is better than the average player, so he can reach a 
    good amount of balls and hit it with respectable power.
    Overall: 4
             His net play is what boosts him slightly above average.
    Style: Power
    /\  /\  /\
    \ \/  \/ /
    \  /\  /
      \/  \/
    As Mario’s stronger and chubbier other half, Wario has the strength but not 
    the speed.  If you can anticipate shots, then truck Wario into position and 
    charge for a power shot, but always return to the center ‘T’ of the court.  
    Watch Wario cheating to one side or the other and blast a shot to the other 
    side of the court to smoke it by him.
    Speed: 8
    Obviously, Wario isn’t speedy, because he is a power player.
    Power: 2
    Now, I’m not the master at getting high speed serves, but I’ve got Wario’s 
    serves up to 108 mph, second only to Bowser.
    Accuracy: 3
    Wario is a good baseline player, but doesn’t have the speed necessary to be 
    the best.
    Net play: 5
    Obviously, the power gives Wario and advantage in this category, however, it 
    takes a while to actually GET to the net, so use caution.
    Overall: 3
    Wario’s a good baseline hitter and a great power player, however he is not 
    the best in either category.
    Style: All-Around
    |  |
    |  |
    |  |___
    Of course he’s practically the same as Mario, with their being brothers and 
    all, although he has a bit more of a reach and a tad slower.  However, since 
    he is good at everything, he is a good beginners choice and easy to win 
    with.  Just keep your foes on their toes and they’ll eventually be worn down 
    to the point where they hit a crappy shot.  However, he can also be a very 
    challenging opponent, so choose your strong shots wisely.
    Speed: 5
    Luigi is just as speedy as Mario, but he has better balance, so he can get 
    to more.  Plus he has a reach advantange.
    Power: 5
    Not the most powerful, but just a smidge less than Mario.
    Accuracy: 4
    Luigi isn’t bad at anything, nor is he great at anything.
    Net play: 4
    Decent reach gives Luigi an okay net game.
    Overall: 4
    Sensing a recurring theme with Luigi?  Again, not the worst nor the best.
    Style: Technique
    |  ____|
    | |
    | |
    The newest addition to the Mario family is Waluigi, Luigi’s evil cousin.   
    Because of his long reach, technical skills, and his speed, he is one of my 
    favorite characters.  When using him, force the baseline shots and rush the 
    net.  With Waluigi’s long reach, it’s easy to smash one down the opposing 
    player’s throat.  Speed is of the essence when playing against Waluigi.  The 
    key to beating him is keeping him away from the net, so use your character’s 
    strong suit.
    Speed: 3
    Waluigi isn’t the speediest character, but one of the fastest technique 
    players, and also he has a great reach.
    Power: 9
    Waluigi is definitely NOT powerful, but if you rush the net, it isn’t a 
    problem.  However, I have heard from flawless73@hotmail.com that Waluigi can 
    serve up to speeds of 117 (Perhaps this was in Star Mode)!  I have only 
    gotten it up to like 101, so it goes to show how much I suck at serving.
    Accuracy: 2
    Waluigi IS a technique player, and does not lack in this category.
    Net play: 1
    Definitely the best net player in the game, rush the net ALWAYS!!!
    Overall: 2
    Awesome accuracy, net play, and better than average speed, lack of power is 
    what holds Waluigi down from being rated a one.
    Style: Technique
      |\  /\  /|
      | \/  \/ |
      |)  ()  (|
    Peach is better than you might think in this game.  With good speed, decent 
    power, and good net play, she rocks the party.  Head for the net, because 
    not much will get by Peach.  This also means she is a challenging opponent.  
    She lacks the aggressiveness most players have, though, so counter with a 
    lob if she pins you in the corners.
    Speed: 3
    Peach is another speedy technique player.
    Power: 9
    Peach is very lacking in the power department.
    Accuracy: 1
    Peach can rock the baselines like you wouldn’t believe.
    Net play: 6
    She can get to the net, but doesn’t have enough power to get it by most 
    Overall: 4
    Peach is great if you’re a baseline maniac, however, if you’re not, don’t 
    use her unless forced.
    Style: Technique
       /   \
      /) 0 (\
       |   |
       |   |
    Finally, Toad is playable again!  Anyway, Toad’s serve is better than most 
    technique players, so use that to your advantage.  Toad is easily taken care 
    of with plenty of topspin shots and a rush to the net.  One kiss from the 
    net and this Toad will dead in the water.
    Speed: 5
    Not fast, not slow is a perfect description of Toad.
    Power: 4
    Pretty average, but a much better serve than other technique players.
    Accuracy: 4
    Being a technique player, Toad is accurate, but not as much as other 
    technique players.
    Net play: 7
    Lack of reach keeps Toad from being good at the net.
    Overall: 6
    Don’t like him much, but he’s decent.
    Baby Mario
    Style: Speed
      _  ___  ___
    | |/   \/   \
    |   /\   /\ |
    |   ||   || |
    Thanks to a convenient rip in the fabric of time and space, Baby Mario can 
    actually be on the same court as Mario.  Baby Mario is a speed demon, and he 
    is one of the few characters who can play well between the baseline and the 
    net.  With this advantage, you can easily out-hit your opponents with quick 
    returns.  Thankfully, he has weaknesses, and they are his reach and stature. 
      A cross-court lob should rock this baby to sleep.
    Speed: 2
    Holy cow Baby Mario is fast.  However, on a grass court, Yoshi is faster, so 
    no number one for him.
    Power: 4
    Speed players are consistently lacking in this department, and Baby Mario is 
    no exception.  However, if you are perceptive, he is more powerful than DK 
    Jr., who is a power player.  Hmmm... how fishy
    Accuracy: 4
    Baby Mario is rather accurate, although he is by far not the best.
    Net play: 6
    Baby Mario has NO reach, yet has developed jumping skills rather early in 
    life.  However, Baby Mario is better suited to wait for a star and charge up 
    behind it rather than rushing the net.
    Overall: 3
    My appreciation for Baby Mario rapidly increases.  The only major problem I 
    have with him is in Star mode he will consistently serve faults by not 
    getting it over the net.
    Style: Technique
        ___  ___
       /   \/   \
      |    /\   |
       \  /  \  /
        \/    \/
        /\    /\
       /  \  /  \
      |    \/   |
    Who the hell is Daisy, you ask?  Well, she is Luigi’s mixed doubles partner 
    and the damsel in distress in Super Mario Land (Thanks MAR10@aol.com).  She 
    also makes a partner comparable to Peach, so follow the strategies to take 
    out the trash.  Her reach is shorter than most characters, so it is 
    relatively easy to hit one past her, though.
    Speed: 3
    Rather speedy, but not the best.
    Power: 6
    Daisy is the best technique player with power, but that’s still not saying 
    Accuracy: 2
    Daisy is second only to Peach in accuracy.
    Net play: 2
    Second only to Waluigi, Daisy is speedy enough to get to the net in time to 
    hit it hard.
    Overall: 3
    Daisy is one of the better players, being in higher than average in almost 
    Style: Speed
       /0  \
      /   0 \
      \     /
    Yoshi has speed like no other when playing on grass.  He lacks in the power 
    department, though, so make sure your hits count.  To get Yoshi to bite the 
    big one, get him going back and forth and he will eventually commit to the 
    net.  Give him a lob or topspin shot to take him out.
    Speed: 1
    On grass courts, Yoshi is the fastest, bar none.
    Power: 8
    Yoshi cannot hit it with any type of velocity at all.
    Accuracy: 3
    He can hit the baselines with regularity, but not the extreme baseline shots 
    like Peach.
    Net play: 7
    Generally speaking, Yoshi is good at the net because he can get there fast, 
    but I usually go to far and miss completely.  Also he has and extreme lack 
    of power.
    Overall: 4
    Yoshi’s good, but not powerful enough to get it by opponents.  However, his 
    speed helps him get to most shots.
    Style: Speed
        __     __
       /  \   /  \
       |   \_/   |
       |  \/ \/  |
       |  /\_/\  |
       |   / \   |
       \__/   \__/
    Speedy dinosaurs must be the rage at tennis courts, because their ranks have 
    doubled from previous games.  As with all speedy characters, chase down 
    every ball, and opponents will start to get sloppy.  Once Birdo gives you a 
    lollipop serve, smash it down the opposite line.  Once she gets to that, you 
    should have time to get to the net and slap it to the court.
    Speed: 2
    Obviously, there are a few speedy players, and Birdo is more of the same.
    Power: 7
    Slightly more powerful than Yoshi, Birdo still is no good with power.
    Accuracy: 3
    Birdo is quite accurate, but doesn’t hit it hard enough to be effective.
    Net play: 4
    Can get to the net in a hurry, but won’t do much when she gets there.
    Overall: 5
    Birdo is just not good for me.  Speed, but no power, like the rest of them.
    Style: Power
    (\      /)
    ( \/\/\/ )
    /        \
    |        |
    |        |
    \        /
    Bowser packs quite the wallop, but is somewhat slow, so you’ll have to 
    anticipate shot placement.  Once he gets set, charge up, and smash it back 
    over the net.  Just stay in the center of the court when playing Bowser, and 
    wait for his first mediocre shot to blast it by him.
    Speed: 10
    Bowser is the slowest guy in the game and it shows.
    Power: 1
    Bowser is also the most powerful player, so it balances out.  I’m not the 
    best server ever, but I’ve gotten his up to 109 mph!
    Accuracy: 6
    Bowser can’t really hit baselines with efficiency and I regularly hit it 
    out, partially because of his power and partially because I stink when 
    returning after I serve it.  But Bowser hits it WAY out, so I think it’s 
    more his fault.
    Net play: 7
    The only reason it isn’t a ten is because when Bowser occasionally gets to 
    the net in time, he slams it.  However, usually he won’t make it in time for 
    a decent smash.
    Overall: 5
    This is a semi decent score because of Bowser’s reach, but he is a definite 
    powerhouse if you can learn to wield his power well.  If you can’t, however, 
    you’re screwed.
    Donkey Kong
    Style: Power
       __     __   __
      |  \   |  | / /
      | |\\  |  |/ /
      | || \ |    /
      | || / |    \
      | |//  |  |\ \
      |__/   |__| \_\
    Donkey is a menace in this game.  His reach is phenomenal (obviously, with 
    those simian arms) and has some solid power.  He can’t get around laterally 
    too well, so keep your opponent at bay with solid slice and topspin shots.  
    To beat the big ape, make him truck across the court and he’ll be toast.
    Speed: 8
    Being a power player, DK is slow, but I think its so annoying to watch him 
    lumber across the court.
    Power: 2
    DK rocks in this category, and he is a power player, so it should make sense 
    it is 2.
    Accuracy: 5
    DK’s accuracy could be worse, but then, it could be much better, too.
    Net play: 6
    His power is the only thing that makes this a six, because he is SO slow at 
    the net it’s hard to believe.
    Overall: 4
    DK is the second best power player, so he gets a respectable score here.
    Style: Trickery
        /  |
       /  /\
      |    /
      |   /\
      |    /
      \   /
       \ /
    Paratroopa is a blast to play as, because his movement around the course is 
    strange at best, and feathers fly when he hits the ball, disguising his 
    shot.  He also is rather speedy, so use that to your advantage.  Send Troopa 
    scurrying for wider shots to keep his tricks at bay, and you’ll have an easy 
    Speed: 4
    Good speed for a non-speed character, Paratroopa would’ve got higher if he 
    didn’t keep going after he stops.  That factor has made me miss innumerable 
    amounts of shots.
    Power: 7
    This is not a tricky player’s department, and it shows.
    Accuracy: 2
    Definitely shows some promise here.  On serves, you can make slices go every 
    which way, and shake opponents out of their boots.
    Net play: 7
    Easily needs work here, Troopa can just not seem to hit the ball with any 
    sort of authority.
    Overall: 4
    Tricky characters aren’t my bag, and he is so hard to control.  However, 
    once you master Troopa’s steep learning curve, domination is possible.
    Style: Tricky
       / (
      (   )
    I have to say, it isn’t too soon to see Boo is a major player in a 
    multiplayer game.  Boo has one of the best serves, which you can steer in 
    the air when the technique is mastered.  Stay near the serving line to track 
    down shots, and everything should be ok.  When Boo is serving at you, move 
    closer to the service return line.  Then, the ball can’t move away from you.
    Speed: 4
    Obviously Boo is not a speed player, but quick.  Would be higher, but Boo 
    doesn’t stand still when charging.  This can be bad or good, depending on if 
    you are used to it.
    Power: 8
    Definitely not a power player and it shows.  His serve is mild at best and 
    this is obviously not Boo’s strong suit.
    Accuracy: 3
    For a non-technique player, Boo rocks at accuracy.  This may be part of the 
    requirements for a tricky player, but who knows.
    Net play: 7
    Again, the sliding around while charging is a detriment to Boo’s skill.  He 
    is much better than this rating, but not in this category.
    Overall: 4
    Boo’s sliding is the only bad point, except for power, which is rather rank. 
      He is fun to screw with when friends are over, though.
    Hidden Characters
    Again, ratings, strategy, etc.
    Donkey Kong Jr.
    Style: Power (Actually I consider him speed since he is much faster than 
    other power players and is weaker than Baby Mario)
    |__   _|
       | |
    _ | |
    / \| /
    It may seem hard to believe that a Kong with a first name of Donkey is 
    speedy, but I wouldn’t trust a monkey with a racket anyway.  This also means 
    DK Jr. won’t overpower anyone with his young, yet slightly underdeveloped 
    muscles.  Just run all shots down and take care of your monkey business.
    Speed: 4
    Speedier than power and technique players, DK Jr. still has that apish lope.
    Power: 6
    Much too weak for a power player, especially when Baby Mario hits it harder.
    Accuracy: 5
    He’s extremely accurate occasionally, and other times he will barely hit it 
    to one side, so DK Jr. is rather iffy in this category.
    Net play: 4
    A good jump and slight speed give him the tiniest edge over other 
    Overall: 5
    He’s good, but not good enough nor is he good at anything in particular to 
    stand out.  However, some people say DK Jr. is their favorite character.  I 
    assume that whatever character works for you is best.
    Shy Guy
    Style: Technique
        /     \
       / O  O  \
      |   __   |
      |  /  \  |
       \ \__/  /
    Shy Guy is not necessarily the best player on the courts, but he does make a 
    deserving appearance as a kick-ass player in this game.  Shy Guy does 
    everything better than average, and, like Baby Mario, he can thrive between 
    the backcourt and the net.  Shy Guy is one tough player to beat.  He does 
    return almost everything you hit at him, but he doesn’t have much zip on it. 
      You can rush the net and hit it down unless he has worked his way past the 
    baseline, in which case, he’ll hit right by you.
    Speed: 4
    Not one of the fastest characters, Shy Guy is still slightly speedy.
    Power: 5
    He’s not a power player, so this is his worst category.  It is only a 5 
    because he is dominant.
    Accuracy: 2
    He is one of the most accurate players on the court.
    Net play: 3
    The only reason this category is a three is his somewhat small reach.
    Overall: 2
    What can I say other than Shy Guy rocks the tazbah.
    Good Doubles Teams
    Wario and Waluigi
    With Wario’s superior power and Waluigi’s superior reach, they make a great 
    team.  Waluigi can reach almost anything from the back row, and any shot 
    Wario can reach will be smoking.  Also, these two can be switched, with 
    Wario in back and Waluigi in front.  That way Wario can reach almost 
    anything and blast it back in time, and Waluigi can dominate at the net.
    Mario and Peach
    These two are good as a team as they rock by themselves, and together 
    they’re even better.  You can use either as back row or front row and 
    they’ll do great.
    Luigi and Daisy
    Daisy was included just so Luigi would have a Peach.  See above, just switch 
    Mario with Luigi and Peach with Daisy.
    Birdo and Toad
    I’m not sure how good of a tennis team they are, but these two win the prize 
    for the strangest looking team.  Actually, I’ve found this team to suck on 
    their own, so I don’t recommend using these two.
    Donkey Kong and Donkey Kong Jr.
    These two compliment each other well, and go together, like Wario and 
    Waluigi.  DK’s power will destroy any shot he gets to, and DK Jr. can back 
    him up.  Two generations of Kongs, playing together.  Amazing what a game of 
    tennis can do for a family.
    Yoshi and Baby Mario
    These two are both speedy and together they have decent power so they can 
    catch up to almost any ball.  Also, you can run more powerful opponents into 
    the ground by making them run around more than they can handle and you 
    should have no problem.
    (Thanks Blake Zahari)
    DK Jr. and Yoshi
    A great team with all three attributes in place. Yoshi has huge amounts of 
    speed, and DK Jr. has good speed and power. It's best to put Yoshi in front, 
    although it wouldn’t make much difference in the back.  (Thanks 
    Mario and Luigi
    If the other team is serving and your character is closer to the net, wait 
    till the other team serves, and your partner hits it back, then when the 
    other team hits it, hug the net, hit the ball (B is most effective), and 
    move the control stick where you want it to go. It's hard to get, but you'll 
    get used to it.
    If your team is serving and your character is closer to the net, just wait 
    for your partner to serve then when the other team hits it do the same as 
    If you’re serving, serve the ball. Then just try to keep it away from the 
    back of the court. Eventually your partner will hit a Purple Shot and knock 
    it out.
    If you’re far from the net and the other team is serving, just do the same 
    as above.
    (Thanks packerfan162@aol.com)
    Paratroopa and Boo
    Paratroopa and Boo are a tricky combo for opponents.  With pretty good speed 
    and power along with two good serves they do well.  With trick shots and a 
    mediocre reach they dazzle the court.  To counter this dynamic duo, go to 
    the net because this team isn't very tall.
    (Thanks SpeedyM1317@aol.com)
    Boo and Bowser
    With Boo’s hitting skills and speed, he makes a perfect compliment to 
    Bowser, a slow powerhouse.  Playing against them is hard, so I’d have to 
    imagine most people could dominate rather easily with them.  I’ve played 66 
    percent of the time I play doubles in the Star Cup.
    (Thanks thextremeonex@hotmail.com)
    Shy Guy and Boo
    Shy Guy can cover the back court really well and as the computer will
    practically be unstoppable! Boo is good for the net because his flying makes 
    him sort of "taller" and you can maneuver smashes between opponents.
    (Thanks ElGato349@aol.com)
    Shy Guy and Waluigi
    Shy Guy is just plain good, while Waluigi makes up for his lack of reach. 
    Make sure you put Waluigi up front, though, as Shy Guy doesn't exactly 
    dominate the net.
    (Thanks FLkewlkid00@aol.com)
    Paratroopa and Bowser
    With Bowser’s power and Paratroopa’s speed and trickiness, these two are 
    unstoppable.  That’s about all I need to say!
    (Thanks couchtomato@hotmail.com)
    Waluigi and Donkey Kong
    OK, I think every power player and Waluigi is a good team, such as Wario, 
    Bowser or Donkey Kong, but not quite so much DK JR, because he has less than 
    great power.  Anyway, same deal, pure domination.
    (Thanks Bronkod@earthlink.net)
    Peach and Daisy
    I have found a team of Peach and Daisy is excellent. With their techniques 
    combined, they cover the court like a blanket, not letting anything through. 
    A good strategy while playing as Peach is to rush the net right away, and 
    let Daisy clean up what might get though in the back court. While playing as 
    Daisy in this team it is a good idea to stay a little in the back and in the 
    middle, Daisy has a little more speed than Peach.
    (Thanks Shane)
    Toad & Bowser
    If you put Toad in front he is rather fast and he can get to almost any shot 
    in time in which case him being a technique player comes in handy. Any shot 
    he misses can be slammed back by Bowser on the back line. I advise Toad 
    stays in the front rectangle and Bowser in the back it always worked for me 
    and my brother and we never lost! My brother is also only 7 and he got the 
    routine down pretty quickly I advise this double team for anyone from 
    beginners to experts.
    (Thanks fox_ram@hotmail.com)
    Shy Guy and Bowser
    Shy Guy’s speed and Bowser’s power complement each other well.  Shy Guy or 
    Bowser will be decent at the net, as well.  Other than that, same strategies 
    as other speed or technique/power teams.
    (Thanks zdferguson@hotmail.com)
    Yoshi and Shy Guy
    Keep Yoshi in the back and charge up as much as you can every time to get as 
    much power as you can.  Up front, Shy Guy has awesome smashes and is 
    dominant in back as well.  Also, Paratroopa can be substituted for Shy Guy 
    if you haven’t gotten him yet.
    (Thanks Gugs973@aol.com)
    Bowser and Baby Mario
    Stays at the base line and hammers back anything that comes in his way.
    His is so slow, but seeing as Baby Mario is the fastest, he doesn't need to 
    Baby Mario:
    Stays at the net and covers anything between there and the end of the 
    service squares (Bowser has the rest). Despite his size, Baby Mario can jump 
    real high, so smash everything, and because he is so small, he can smash 
    lower shots that others can't.
    Baby Mario does most of the work at the net and Bowser backs him up. The 
    serving isn't bad either, because both can serve 100mph+.
    Try not to play on DK's court.  The bounce can ruin B mario's day
    (Thanks jaydbee89@hotmail.com)
    Rank List
    In this section I will rank the players in Mario Tennis to my **OPINION**, 
    if they are not your opinions, too bad!  I will first make the list and then 
    explain my reasons.
    Shy Guy
    Baby Mario
    Donkey Kong
    DK Jr.
    Waluigi’s speed, combined with his long reach and great net play make him a 
    favorite.  Plus that weird sounding cackle always amuses me as does his 
    victory strut.
    Shy Guy
    Shy Guy has the best all-around game.  Plus, his shot arsenal is so vast, 
    opponents will have a hard time finding their groove.
    Baby Mario
    His skills are becoming in higher regard from me with each passing day.  He 
    has enough speed to get to most shots, while enough power to hit it past 
    out-of-position players.
    Even if you are not a beginner, Boo is fun to use, especially against 
    friends.  You can control his serve to get quite a few aces.  Also, it’s 
    just fun to use a ghost with a racket.
    It’s too much fun to fly around the court and disguise your shots with this 
    little fella.
    Using Mario is just easy.  It’s easy to win in a vast number of ways.
    Luigi has a dumber winning stance than Mario, so I like Mario slightly more, 
    but Luigi is still very easy to use.
    Wario is a power player who is one of the better of the slow characters.  
    Just like Waluigi, his cackle is amusing, if not annoying.
    Bowser is a beast, literally and metaphorically.  With all that wallop 
    packed behind his shots, it’s fun to pound the ball past to your opponent 
    and roar in triumph.
    Donkey Kong
    While DK has a better reach than other power players, I don’t like him quite 
    as much.  He’s still a fun guy to mess around with though.
    Daisy is ok, but not the best.  Using her isn’t as easy as Waluigi, but she 
    is better than Peach.
    Same as Daisy, but Daisy is higher because she is a much needed change in 
    the women’s division.
    Toad doesn’t have enough power to rank higher, but his serve is better than 
    Daisy and Peach’s serves.
    As you can probably tell, the speedy ones don’t do it for me.  Too often 
    I’ve been in a long volley only to not get it over the net.  Frustrating as 
    hell, I might add.  Anyway Yoshi is the best speed player.
    DK Jr.
    As babies go, DK Jr. is much worse than Baby Mario.  He’s speedy but has too 
    weird a swing to do it for me.
    Ah, at last we come to the cream of the crap.  Birdo is the most annoying of 
    the speed players and isn’t quite as good as the others.
    Use a left-handed player: Hold L when choosing your character
    Have handicaps: Hold R when choosing your character.  You have to have 
    beaten the Star Cup with that character unless it is DK Jr. or Shy Guy.  
    (Thanks Ksven006@mediaone.net)
    Get Shy Guy: Win the Star Cup Singles Tournament
    Get Donkey Kong Jr.: Win the Star Cup Doubles Tournament
    Donkey Kong Court: Win the Mushroom Cup Singles with DK
    Yoshi and Baby Mario Court: Win the Mushroom Cup Singles with Yoshi
    Mario Bros. Court: Win the Mushroom Cup Singles with Mario
    Mario and Luigi Court: Win the Star Cup Doubles with Mario (Many people have 
    had problems with this, but I got it to work, so if you have info, let me 
    Mario/Luigi Castle Court: Win both the Singles and Doubles Tournaments in 
    the Star Cup with Mario.
    Wario Brothers Court: Win Star Cup Doubles with Wario
    Birdo Court: Win the Star Cup Doubles with Birdo (Thanks NTAl53086@aol.com 
    for the info)
    Piranha Plant Court: Complete any court perfectly in Piranha Plant Challenge 
    with any character (The court can only be used in Piranha Plant Challenge)
    Star Tournaments: Win all the Singles Tournaments with everyone, even Shy 
    Guy and DK Jr.  Press R while choosing your player to access the special cup 
    (Thanks x1372@juno.com for the correction)
    Play in Promotional Tournament: If you type A3W5KQA3C in ring tournament 
    section of special games you can play a special promotional tournament
    (Thanks WiseGuy11501@aol.com)
    Get Max Difficulty:  This cheat is only for the hardcore.  Beat the Planet 
    Cup (the hardest Special Cup) with ALL 16 characters to play against a MAX 
    difficulty CPU in Exhibition Mode
    Thanks to:
    Expert Gamer, for information
    Nintendo Power, for getting me hooked on the game and for info
    Camelot, for making such a kick ass game
    You, for reading this
    cheat code central(www.cheatcc.com), for cheats
    Everyone who contributed teams/cheats, your name should be mentioned above, 
    but if not, thanks anyways!
    Ign.com, for court info and a cheat
    The people who noticed my stupidity and told me to finish this damn thing!
    Get your FREE download of MSN Explorer at http://explorer.msn.com

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