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    FAQ/Walkthrough by KeeperBvK

    Version: 1.01 | Updated: 03/12/07 | Search Guide | Bookmark Guide

    Nightmare Creatures (N64) guide
    by KeeperBvK aka Burkhart von Klitzing
    Contact: KeeperBvK@web.de
    Dedication: I dedicate this work to my beloved dad who passed away on the  
                I always loved you and I always will. Thank you so much for the  
                time we had.
                                   0.1 Legal Stuff
    This Guide may not be posted on any other website other than 
    without my permission and it may not be used commercially in any possible way.
    If you want to post it on another site please contact me via E-Mail or via 
    the Message Board.
    Do not claim this guide or any part of it to be your creation.
    If you find any mistakes (even regarding the language as I'm German) please 
    let me know.
    Copyright 2007 Burkhart von Klitzing
                                 0.2 Version History
    Started working on this on 08/26/2006.
    1.00: Finished on 09/03/2006, 94 KB large
    1.01: Finished on 03/12/2007, 94 KB large
    - Added www.honestgamers.com
                                    0.3 Contents
                                                   | Latest Update | Search Key |
    0.1 Legal Stuff                                |      1.01     |            |
    0.2 Version History                            |      1.01     |            |
    0.3 Contents                                   |      1.01     |            |
     1. What is Spider-Man?                        |      1.0      |     AAA    |
     2. Controls                                   |      1.0      |     BBB    |
     3. General Hints                              |      1.0      |     CCC    |
     4. Walkthrough                                |      1.0      |     DDD    |
                                                   |               |            |
        Chapter 1: The Heist                       |               |            |
        4.1  Level  1 - Get to the Bank!           |      1.0      |     DD1    |
        4.2  Level  2 - Bank Approach              |      1.0      |     DD2    |
        4.3  Level  3 - Hostage Situation          |      1.0      |     DD3    |
        4.4  Level  4 - Stop the Bomb!             |      1.0      |     DD4    |
                                                   |               |            |
        Chapter 2: Scorpion                        |               |            |
        4.5  Level  5 - Race to the Bugle          |      1.0      |     DD5    |
        4.6  Level  6 - Spidey vs. Scorpion!       |      1.0      |     DD6    |
        4.7  Level  7 - Police Chopper Chase       |      1.0      |     DD7    |
        4.8  Level  8 - Missile Attack             |      1.0      |     DD8    |
        4.9  Level  9 - Building Top Chase         |      1.0      |     DD9    |
        4.10 Level 10 - Scale the Girders          |      1.0      |     D10    |
        4.11 Level 11 - Police Evaded              |      1.0      |     D11    |
                                                   |               |            |
        Chapter 3: Rhino                           |               |            |
        4.12 Level 12 - Spidey vs. Rhino!          |      1.0      |     D12    |
                                                   |               |            |
        Chapter 4: Venom                           |               |            |
        4.13 Level 13 - Catch Venom                |      1.0      |     D13    |
        4.14 Level 14 - Spidey vs. Venom!          |      1.0      |     D14    |
        4.15 Level 15 - Sewer Entrance             |      1.0      |     D15    |
        4.16 Level 16 - Sewer Cavern               |      1.0      |     D16    |
        4.17 Level 17 - Subway                     |      1.0      |     D17    |
        4.18 Level 18 - Sewage Plant               |      1.0      |     D18    |
        4.19 Level 19 - Hidden Switches            |      1.0      |     D19    |
        4.20 Level 20 - Tunnel Crawl               |      1.0      |     D20    |
        4.21 Level 21 - Venom's Puzzle             |      1.0      |     D21    |
        4.22 Level 22 - The Lizard's Maze          |      1.0      |     D22    |
        4.23 Level 23 - Spidey vs. Venom Again!    |      1.0      |     D23    |
                                                   |               |            |
        Chapter 5: Symbiotes                       |               |            |
        4.24 Level 24 - Symbiotes Infest Bugle     |      1.0      |     D24    |
        4.25 Level 25 - Elevator Descent           |      1.0      |     D25    |
        4.26 Level 26 - Stop the Presses!          |      1.0      |     D26    |
        4.27 Level 27 - Bugle's Basement           |      1.0      |     D27    |
        4.28 Level 28 - Spidey vs. Mysterio!       |      1.0      |     D28    |
                                                   |               |            |
        Chapter 6: Doc Ock                         |               |            |
        4.29 Level 29 - Waterfront Warehouse       |      1.0      |     D29    |
        4.30 Level 30 - Underwater Trench          |      1.0      |     D30    |
        4.31 Level 31 - Stopping the Fog           |      1.0      |     D31    |
        4.32 Level 32 - Spidey vs. Doc Ock!        |      1.0      |     D32    |
        4.33 Level 33 - Spidey vs. Carnage!        |      1.0      |     D33    |
        4.34 Level 34 - Spidey vs. Monster-Ock!    |      1.0      |     D34    |
                                                   |               |            |
     5. Items                                      |      1.0      |     EEE    |
     6. Enemies                                    |      1.0      |     FFF    |
     7. Comic Book Locations                       |      1.0      |     GGG    |
     8. Unlockables                                |      1.0      |     HHH    |
        8.1 Character Bios                         |      1.0      |     HH1    |
        8.2 Game Covers                            |      1.0      |     HH2    |
        8.3 Slide Shows                            |      1.0      |     HH3    |
        8.4 Costumes                               |      1.0      |     HH4    |
     9. Training Mode                              |      1.0      |     III    |
        9.1 Time Attack                            |      1.0      |     II1    |
        9.2 Survival Mode                          |      1.0      |     II2    |
        9.3 Speed Training                         |      1.0      |     II3    |
        9.4 Item Collection                        |      1.0      |     II4    |
    10. Closing Comments                           |      1.0      |     JJJ    |
    11. Experimental                               |      1.0      |     KKK    |
                           1. What is Spider-Man?                             AAA
    Anybody reading this ought to know who Spider-Man (the character) is, but 
    anyway: He is one of the best known Marvel Comics Super Heroes, using various 
    powers he got when he was bitten by a radioactive spider.
    The game Spider-Man, however, is an action game, having you control the hero 
    of the same name, which is based on the comics, rather than on the movies 
    like later Spider-Man games are. The game consists of numerous rather short 
    levels with lots of different approaches. You get to swing across New York's 
    skyline, fight famous bosses, stay on moving subways, climb up skyscrapers, 
    rescue hostages and so on.
    The original version of this game (for the PSX) was made by Neversoft, by the 
    way, which makes it the only product of Neversoft that doesn't star Tony Hawk 
    or any other skater.
                                     2. Controls                              BBB
    While it is possible to change a few button settings, I will only list the 
    standard setting.
    Standard Moves:
    Move........................: Control Stick or D-Pad.
    Punch.......................: C Down.
    Kick........................: C Left.
    Jump........................: A Button.
                    Jumping Punch.........: C Down.
                    Jumping Kick..........: C Left.
    Pick up Objects.............: C Down.
                    Throw Objects.........: C Down.
    Web Trap....................: C Up.
    Hang onto the Ceiling.......: B Button.
                    Return to the Ground..: B Button or A Button.
    Swing around via Spider Webs: R Button.
    Activate Aiming Mode........: L Button or Z Button.
    Activate Switches...........: C Left or C Down.
    Pause the Game..............: Start Button.
    Button Combinations:
    Grab an Opponent..................: C Left + C Up or C Down + C Up.
                   Punch a Grabbed Opponent: C Down.
                   Kick a Grabbed Opponent.: C Left.
    Web Gloves........................: Left on Control Stick or D-Pad + C Up.
    Web Dome..........................: Right on Control Stick or D-Pad + C Up.
                   Break Web Dome..........: C Left or C Down.
    Web Ball Projectiles..............: Up on Control Stick or D-Pad + C Up.
    Trap and Pull in Enemies..........: Down on Control Stick or D-Pad + C Up.
    Trap and Pull Enemies to the Left.: Down + Left + C Up.
    Trap and Pull Enemies to the Right: Down + Right + C Up.
                                   3. General Hints                           CCC
    When crawling at the ceiling, it doesn't matter if you drop down by plain 
    jumping via the A Button or by shooting down a web string via the B Button. 
    The only difference is that using your web to get down requires web energy, 
    of course, so definitely jump off ceilings.
    If you don't necessarily need to get up to a ceiling quickly, jump at a wall 
    and climb up to the ceiling instead of using your web shot.
    Use kick combos instead of punches. Kicks are just as quick and strong as 
    punches but their reach is superior.
    Usually the best way of fighting enemies is to pull them in with your spider 
    webs, pressing down and C Up, but it consumes lots of web energy, so use it 
    either when you have loads of energy left or if some passage is hard to beat.
    Jumping kicks are great (especially against close quarter boss fights), but 
    somehow you have to cool down after each one. If you perform a jumping kick 
    (or punch) and right after get back into the air and do another one, you will 
    stay motionless for a few seconds upon landing. To avoid this you should do a 
    jumping kick, jump normally once and then jump kick again.
    Jumping attacks can only be used when focusing an enemy. Focusing is done 
    automatically by looking at an enemy that is rather close to you. You can 
    tell you are focusing on a foe when seeing a red arrow above his head.
    Jumping kicks also offer a great way of fighting multiple enemies: Knock down 
    one of them with a jumping attack and then turn to the other one, using a 
    combo on him.
    Web Fluid slowly regenerates when being depleted, so don't worry too much 
    about running out of it.
    Jumping and swinging is faster than running. Use this to your advantage when 
    escaping an enemy or hunting one down.
    You do not have to finish a level after grabbing a comic to get it into your 
    collection, so if you play an older level just for a comic, pick it up and 
                                    4. Walkthrough                            DDD
    This guide will get you through the whole game on hard difficulty, while 
    collecting all comics. If you play on medium, easy or kid you can still stick 
    to all of my strategies and paths as enemy positions, level layout and stuff 
    stays the same as far as I know. The only thing to remember is that you might 
    need less hits than I say to defeat enemies.
    -=-=-=-=-=-=-=-=-=-=-=-=4.1 Level 1 - Get to the Bank!=-=-=-=-=-=-=-=-=-=-DD1
    Comic Books: 0
    Walk over to the question mark to make Black Cat appear, explaining to you 
    how to swing from one building to another...as if Spidey wouldn't already 
    know. Swing to the building in front of you, touch another question mark and 
    pick up the Web Cartridge.
    Run to the ledge near the next skyscraper straight ahead, jump off and swing 
    to it. The third question mark explains how to fight, so let the first enemy 
    (turning his back on you) have at it. Hop down, defeat another enemy and 
    don't worry too much about not being hit as there is another Web Cartridge 
    and a Health Item.
    Climb up the sign and head for the next building right in front of you. As 
    you climb up on it, move a bit to the left or to the right to reach either 
    one of its highest spots. Now look down to the sole patrol, wait for it to 
    turn its back on you and jump down for the kill.
    Next, simply swing to the next house, surprise another patrol, climb up to 
    the roof, punch the last henchman off the building and restore your health if 
    you need to. Swing over to the tallest skyscraper near the helicopters to end 
    the level.
    -=-=-=-=-=-=-=-=-=-=-=-=4.2 Level 2 - Bank Approach=-=-=-=-=-=-=-=-=-=-=-=DD2
    Comic Books: 1
    See the small platform between the two skyscrapers on the left? That is where 
    you want to get onto. Plan your leap carefully to make it safely to that 
    place. Then climb up the left building and swing over to the Channel 4 
    building to pick up the first comic book. Return to the previous building and 
    continue to the next one.
    Climb up and finally learn what the health items do (geez) by touching the 
    question mark, which is a bit stupid in my opinion, as everybody should know 
    what a goodie with a red cross on it does and furthermore why not at least 
    have this tutorial part in the first level, where the first medikits appeared?
    Swing over to the bank building, (ignore the lone Web Cartridge down in a 
    niche on the bank building,) climb up to one of the higher ledges and choose 
    a strategy: Either wait for a patrol to pass by and jump down to defeat it in 
    close quarter, so you can sneak up on the rest of the Bank Thugs and pick up 
    two items or just stay high up, enter the aiming mode and pull in all enemies 
    with the web one by one.
    -=-=-=-=-=-=-=-=-=-=-=-4.3 Level 3 - Hostage Situation-=-=-=-=-=-=-=-=-=-=DD3
    Comic Books: 1
    Wait for the sole patrol just outside the computer room to come into sight 
    and dispose of him in close quarter. Move on until you reach a big corridor, 
    with another sole Bank Thug running around. Pull him in with a web and defeat 
    him. The elevator on your left holds a Web Cartridge.
    Proceed around the glassy room until you hear yourself speaking about 
    hostages. You need to defeat the next two enemies quickly, because if you 
    only kill one, the other one will go for the hostages, ending the mission 
    instantly. Stay far away, enter aiming mode, kill the guard that turns his 
    back on you by reeling him in and quickly run over to where the hostage comes 
    from and eliminate the second enemy in close quarter. There are two question 
    marks, two Web Cartridges and a Health item nearby, so nab whatever you need 
    Then search for some cables hanging down from the ceiling. Get up to the 
    ceiling either by climbing up a wall or by pressing B and crawl through the 
    shaft right into the control room. Stay on the ceiling a bit longer, position 
    yourself above the Bank Thug, drop down on him and kick in midair for an easy 
    kill. Pick up another Web Cartridge and some health and activate all three 
    switches. One of them opens the door nearby, another releases a hostage and 
    the final one opens the next area, setting free two enemies. Since they will 
    position themselves just outside the control room, simply run through the 
    door and beat them up.
    Move on straight through the newly opened gate. Quickly reel in an enemy 
    appearing in front of you and climb up to the ceiling. Up there close in on 
    two Bank Thugs threatening some more hostages. Enter aiming mode, stun both 
    bad guys with your web (the one closer to the hostages first) and drop down 
    to finish them off. The question mark in this hall tells you how to pick up 
    and throw objects, but actually it is a bad idea trying to use this move 
    against the enemies you just beat, as it takes too long. Grab the Web 
    Cartridge and the health, pick up the chair in the first office to reveal a 
    comic and go to the exit.
    -=-=-=-=-=-=-=-=-=-=-=-=-4.4 Level 4 - Stop the Bomb!-=-=-=-=-=-=-=-=-=-=-DD4
    Comic Books: 1
    Get up to the ceiling and crawl to just behind the first enemy. Go into 
    first-person view, wait for the patrol to move away from you and then pull in 
    the guard below. Afterwards also reel in the patrol when it is at the back 
    end of the hall. Next, there are three Bank Thugs inside small niches, 
    guarding some hostages. Simply drop down from the ceiling onto the three bad 
    guys with a jump kick one after another to clear this room and to safely grab 
    a Web Cartridge and some health.
    Crawl up a vent in the far left corner and drop down on an enemy at its other 
    end. This makes another foe see and attack you, so quickly stun him with a 
    web and defeat him with your fists. Pick up an armchair and walk to the newly 
    opened gate, while sticking to the left wall. This way the sole enemy won't 
    realize you're there until very late...until you can throw the armchair at 
    him, that is.
    Pick up the two Web Cartridges in the next room before pressing the button 
    responsible for security area 2 (the vault) and then the other one, which 
    opens the room behind the windows. Quickly position yourself in front of the 
    security check near the bomb room, pull in the first enemy and rush in to 
    kill the last two of them in close quarter. The question mark only tells you 
    once more how to pick up objects, so ignore it. Pick up the bomb, leave the 
    room and toss it into the open safe. Walk back through the first metal 
    detector to a comic and press button #2 again to close the safe.
    -=-=-=-=-=-=-=-=-=-=-=-4.5 Level 5 - Race to the Bugle-=-=-=-=-=-=-=-=-=-=DD5
    Comic Books: 1
    Your boss needs help: Scorpion is trying to kill him, so you better hurry in 
    getting to him. If Scorpion's head on the timebar at the top of the screen 
    reaches the right end, you will fail the level no matter what, so I give you 
    a quick path with as few fights as possible.
    Stop the cut-scene at the beginning as time already starts to flow in the 
    background. Ignore the question to save some additional time (it teaches you 
    to jump forward before swinging to reach spots far away). Swing straight 
    ahead to the lower building, run past the enemy, swing to the high skyscraper 
    on the left, climb up, swing to the tower on the building up ahead, this time 
    ignoring two Henchmen, and pick up the Web Cartridge.
    Swing to the building up ahead and a bit to the right, pass up on another 
    enemy and use your spider powers to reach the pretty high building a bit to 
    the left. On a ledge on its right side lies a comic book.
    Climb up to the roof, nab the Web Cartridge, ignore the two Henchmen and 
    proceed to the building opposite of where you just climbed up. Ignore the bad 
    guy here, turn right and swing away twice more. Grab the Health, disregard 
    one final foe and swing to the Daily Bugle.
    -=-=-=-=-=-=-=-=-=-=-=4.6 Level 6 - Spidey vs. Scorpion!-=-=-=-=-=-=-=-=-=DD6
    Comic Books: 1
    The first boss fight and what a tedious one. Scorpion actually isn't hard to 
    beat, but you need to concentrate...for quite a while.
    At the beginning pick up and destroy all objects in the room to make a comic 
    appear in the centre.
    Now jump at Scorpion, dealing a jumping attack to him. Then jump away, land 
    and repeat. Fighting him from the air is the only way to avoid his tail and 
    in addition you can be so quick with the right timing that he won't use his 
    laser cannon, attack J.J.J. or move around too much. You will want to keep 
    him in a corner so you don't accidentally stick to a wall when jumping away 
    from him, which would slow you down and allow for a counter-attack against 
    Once the boss is down to about half of his health, the fight will be taken 
    over to another room, but the strategy stays the same.
    Definitely make sure to land once without attacking in between two assaults, 
    or else you will find yourself somehow unable to move for a few seconds after 
    every second jumping attack.
    -=-=-=-=-=-=-=-=-=-=-=4.7 Level 7 - Police Chopper Chase-=-=-=-=-=-=-=-=-=DD7
    Comic Books: 1
    In this level you have to escape a fully equipped police copter, which 
    requires you to run like hell. Just keep on running without fighting any 
    Try to pick up the Web Cartridge on your way just at the turn to the right. 
    Then when the small tower collapses, swing over to the building on your left 
    so you save the time you would need to climb up if you simply jumped over to 
    Stay left of the bridge (it will be destroyed) and swing over the gap. By 
    doing this you can avoid the blast at the Dunkin' Donuts sign (or at least 
    the parody of a Dunkin' Donuts sign ^^). Ok, so there is a Web Cartridge 
    inside the sign, but losing time (and therefore health) for it isn't worth it. 
    Proceed, pick up some health, fight the two policemen (but only if you want 
    to get the comic) and jump behind the first box on the right side of the roof 
    to make the chopper blow it into pieces, revealing a comic. Finally get to 
    the big skyscraper.
    -=-=-=-=-=-=-=-=-=-=-=-=-4.8 Level 8 - Missile Attack-=-=-=-=-=-=-=-=-=-=-DD8
    Comic Books: 0
    Your first task is to climb up the skyscraper while avoiding the chopper's 
    missiles. Luckily, it doesn't fire them off at will, but just at those 
    windows being covered with wooden boards, so simply stay away from them. 
    After a bit of climbing you will come across a ledge. Here, choose the centre 
    path, where a graffiti says Furse or something like that. Shortly after that 
    you get to another area where you have to crawl over some boards. Choose the 
    left-most path here and quickly move over to the one on its right as the 
    copter somehow doesn't destroy the center boards this time. Just after that 
    you should again climb up on the left and quickly move over to the centre. 
    Return to the left and move up to the first checkpoint.
    Your task changes, as the copter's arm changes: You still need to climb up, 
    of course, but now you have to dodge the machine gun. The copter now has a 
    crosshair staying somewhat focused on you until the cops are ready to fire. 
    When this happens, your spider senses warn you and the crosshair moves away 
    to form a line of fire right through your position. Just keep climbing 
    straight up and move a bit to the left or to the right when you see your 
    spider senses ring the alarm.
    Finally for the last few seconds of the level you will face some more 
    missiles again. Start climbing on the right side and switch over to the 
    centre when you are sticking to some boards. Quickly move up on the centre 
    until you reach the roof and hence the next level.
    -=-=-=-=-=-=-=-=-=-=-=-4.9 Level 9 - Building Top Chase-=-=-=-=-=-=-=-=-=-DD9
    Comic Books: 1
    Like in the seventh level you have to escape a copter while running past lots 
    of policemen.
    Ignore the first enemy and jump to the next building. Run forward in between 
    the two towers that are going to be shot down and swing to the hotel, but try 
    to be on the left side of its wall. Climb up, jump over the small hut and 
    proceed to the right where you need to swing to a construction site and to 
    pick up a Web Cartridge.
    Move on to the skyscraper nearby, grab the health and look for a crane in the 
    background. Swing there and drop into a hidden room through a hole where you 
    will find a comic and some armor.
    Return to the building, turn right and jump onto the next one. Jump past some 
    enemies and climb up another skyscraper. Swing over to the real big one, 
    whose wooden board sections are blown apart again and choose whether you need 
    a Web Cartridge or some health. The first one lies on the roof, whereas the 
    latter one can be found in the blown up section. If you want you can also 
    pick up both, of course.
    Continue onto another roof, swing over to a box hanging in the air, grab the 
    two Web Cartridges and quickly make your way onto the second box and then 
    onto another construction site, as the boxes fall down. The next building is 
    the exit. 
    -=-=-=-=-=-=-=-=-=-=-=4.10 Level 10 - Scale the Girders=-=-=-=-=-=-=-=-=-=D10
    Comic Books: 1
    Although you have got a police helicopter in your back, firing his machine 
    gun at you, jump down to the ledge, follow it around the left side and pick 
    up a comic. Now start climbing up until the copter leaves. Stick to the crane 
    and climb it up to avoid some fights against SWAT Cops.
    At the top, jump to the girder construction, beat up a SWAT Cop and stay off 
    the boards as they break. Proceed up and don't even think about sticking to 
    the outer side of the construction site, or else you will be sniped at. When 
    you hear and see the copter machine gun firing again, try to climb up near 
    the crane to get some cover. Climb up the crane and swing to the box to end 
    the level.
    -=-=-=-=-=-=-=-=-=-=-=-=4.11 Level 11 - Police Evaded=-=-=-=-=-=-=-=-=-=-=D11
    Comic Books: 1
    Run straight to the abyss, jump and swing over to the first box. Then quickly 
    to the second, grab the Web Cartridge and swing to the girders where you 
    should dispose of a SWAT Cop with a jumping kick.
    Climb up the skyscraper on the left, run away from the copter fire and drop 
    down onto another building where two SWAT Cops open up a hole in the ground. 
    Jump down, defeat the two enemies with some jumping kicks and open one of the 
    broken windows as if it was a switch to find a comic book.
    Get back up, swing to the next skyscraper and climb up quickly as the machine 
    gun fire here cannot be dodged. Ignore two enemies on the roof and swing to 
    the building on the left for a Web Cartridge. Down to a construction site 
    again and back up to a skyscraper on the right. If you need it really 
    desperately you might consider picking up the health item in the small room 
    two SWAT Cops come out, while ignoring them completely, but it is a lot safer 
    to just move on. Swing to the box and finally to the last building.
    -=-=-=-=-=-=-=-=-=-=-=4.12 Level 12 - Spidey vs. Rhino!=-=-=-=-=-=-=-=-=-=D12
    Comic Books: 1
    The second boss fight also takes quite a while and it doesn't allow for many 
    mistakes to be made, but it also is rather easy when you know what to do and 
    it is nowhere near as hectic as the battle with Scorpion.
    |           RSP           |
    | EB                 EB   |
    | 4                       |
    |      EP        EP       |
    |               2         |
    |           SSP           |
    |        1                |
    |      EP        EP       |
    | 3                       |
    | EB                      |
    RSP: Rhino Starting Position
    SSP: Spidey Starting Position
     EP: Electric Pole
     EB: Explosive Barrel
    You have to defeat Rhino by letting him run into the explosive barrels and 
    the electric poles. As long as you stay on the ground, Rhino's only attack is 
    to charge at you, which can only be dodged by jumping. Now go figure what 
    exactly you need to do. Stand in front of one of the hazardous objects, wait 
    for the boss to run for you and then jump away.
    There are some things to consider, though: Rhino can still change direction 
    while performing an attack so you either have to jump pretty late or jump in 
    the direction the boss comes from or else he will miss the barrel or the pole. 
    Furthermore you cannot rest on a wall, because your enemy can shake you off, 
    causing damage by doing that.
    The best way of beating this boss is to quickly walk to point 1 in the 
    diagram, let Rhino charge at you and jump back over the pole (any other 
    jumping direction might confuse the camera and hence your controls so you 
    jump into the electricity). Then head for point 2 (note that the laser beam 
    can only hit you when jumping) and repeat this procedure until both poles are 
    broken, with the laser beams dying down.
    Now bait your opponent to the barrels at 3, jumping towards 4 rather late, 
    but not too late or else the explosion might hit you. Wait for Rhino to run 
    towards and jump over him back to 3. Repeat again until these barrels are 
    gone. Bait the boss to any remaining objects to finally finfish him off.
    To get the comic, let Rhino destroy all barrels.
    -=-=-=-=-=-=-=-=-=-=-=-=-4.13 Level 13 - Catch Venom-=-=-=-=-=-=-=-=-=-=-=D13
    Comic Books: 2
    This level is pretty much straight forward, with you chasing Venom without 
    ever letting him get too far away (which can be seen at the bar on the upper 
    side of the screen).
    After the first swing, do not follow Venom to the left, but take a shortcut 
    to the right. Then again, when Venom waits for you for a bit, escaping over a 
    short bridge right after that, also do not swing to the left but just 
    straight ahead.
    Once you reach the girder area, search for some armor and a comic book on the 
    left side of the roof before hunting your nemesis again, leading to a nice 
    Then jump up and swing towards Venom once, as this is a lot quicker than 
    walking, follow Venom to the left and try to pick up a comic on the right end 
    of a roof you are landing on. Luckily, your enemy pauses just two buildings 
    after that one, so you should have the time to pick it up. The rest of the 
    level is pretty easy to figure out. Still follow Venom, while trying to cut 
    the corners a bit.
    -=-=-=-=-=-=-=-=-=-=-=4.14 Level 14 - Spidey vs. Venom!=-=-=-=-=-=-=-=-=-=D14
    Comic Books: 1
    This boss fight is pretty similar to the one against Scorpion, but a lot more 
    frustrating. Venom has three attacks, with two of them basically being the 
    same. He either pulls you in with his arm or spider webs or he grabs you when 
    being close to you.
    His long range attacks cannot be dodged so you definitely will want to avoid 
    him performing them. He only uses them if you either stick to a wall or are 
    somewhat far away from him. Make sure to never jump against a wall and try to 
    be close to him. Focus on the manhole and keep on jumping around near it, 
    while trying to do some jumping kicks (don't forget to cool down in between 
    them). The most common mistake for me was to hit Venom and to jump away from 
    him as I would do when I didn't him. This made him use his stretchy arm, 
    dealing lots of damage to me. I don't mean to tell you not to jump after 
    hitting him, but try to jump to the left or to the right and not away from 
    Your opponent disappears from time to time, which always gives you a good 
    chance for an easy hit: Stand on the manhole and keep turning until Venom 
    reappears and you can see him. Look at him, wait for the red arrow to appear 
    above his head and attack.
    The backyard also contains some health and a Web Cartridge but it's better to 
    focus on the battle. Only nab the health if you really need it and if you are 
    sure you can avoid Venom's attacks without getting too far away from him.
    Pick up the car to get the comic of this level.
    -=-=-=-=-=-=-=-=-=-=-=-=4.15 Level 15 - Sewer Entrance=-=-=-=-=-=-=-=-=-=-D15
    Comic Books: 1
    It's time to face a new enemy: The Lizardman. Enter the cave on the right, 
    where Venom escaped into, and fight two of those reptiles. Quickly get into 
    close quarter and attack one of them. Since their attacks are really slow you 
    can simply stop attacking when the other enemy's attack is about to be 
    unleashed, move aside a bit and continue attacking.
    Run into a bigger cave where you first of all pull in another Lizardman. 
    After that, walk back into the hallway to find a comic. Return to the big 
    cave and swing from pipe to pipe, watching out for the poisonous gas coming 
    out, fighting a single enemy and picking up a Web Cartridge on the third pipe. 
    Then finally you get back to solid ground and a health item.
    The tunnel is being shut by Venom, forcing you to beat up four Lizardmen. Let 
    them come your way a bit before quickly jumping past them and around the 
    corner. Then slowly head back so you don't need to fight all of them at once. 
    Let the closest one taste some kick combos and once another enemy has come 
    close, simply grab the first one and kick him away.
    -=-=-=-=-=-=-=-=-=-=-=-=-4.16 Level 16 - Sewer Cavern-=-=-=-=-=-=-=-=-=-=-D16
    Comic Books: 1
    Enter aiming mode to pull in a Lizardman patrolling on a pipe. Afterwards 
    swing onto the pipe and then onto another one, where two more enemies await 
    you. Dispose of them by grabbing and kicking them.
    Hmm, the game tells you how to enter aiming mode. I wonder why that is...ohh, 
    you need that to reach the blatantly marked green pipes. Enter aiming mode, 
    aim for the first green pipe and press R to get there. Do the same for the 
    second pipe and then look at the waterfall, enter aiming mode and swing 
    behind it to find a hidden room, containing some armor, two Web Cartridges 
    and a comic. Repeat the whole aiming and swinging stuff for the remaining set 
    of pipes until you can climb up onto one of them and jump over to a ledge 
    with some health lying around.
    The next tunnel contains four Lizardmen, but no shut gate at its end. That's 
    pretty much an invitation to just run and jump by, maybe picking up the 
    second health pak behind the corner, but mostly concentrating on getting 
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=4.17 Level 17 - Subway=-=-=-=-=-=-=-=-=-=-=-=-D17
    Comic Books: 0
    Stay on the rolling subway until it reaches the next stop (indicated by the 
    bar at the bottom of the screen), while fighting infinite hordes of Lizardmen. 
    At least the enemies cannot knock you down the subway (or at least only very 
    rarely and only if you are way too close to the edge anyway), but you can.
    Since there will always come new Lizardmen until there are three of them on 
    board, you shouldn't concentrate too hard on defeating them. Instead, knock 
    down single enemies with a kick combo and if there are two or even three 
    enemies close to you, use a jumping kick on one of them and quickly hop over 
    to the other end of the train, waiting for the reptiles to approach you again.
    There are loads of Web Cartridges (unimportant) and health items (yay) 
    passing by in the air, just on your level, so you might want to get the 
    camera looking up front to see and grab them unless you have an enemy right 
    at your heels. Sometimes you might even stand at the tip of the train, see an 
    item go by, turn around, use a jumping kick on a Lizardman at the back of the 
    train and still get the goodie, but you better not rely on this.
    -=-=-=-=-=-=-=-=-=-=-=-=-4.18 Level 18 - Sewage Plant-=-=-=-=-=-=-=-=-=-=-D18
    Comic Books: 1
    On hard difficulty the sheer amount of enemies in this level nearly requires 
    you to ignore some of them.
    Right at the beginning you will see three Lizardmen coming in and while you 
    could fight them, of course, with lost of jumping kicks and some combos 
    against single enemies, it is best to simply run and jump by, performing a 
    jumping kick in midair to at least knock down one of them. At the end of the 
    tunnel is an intersection, with three more enemies appearing from both sides, 
    but still you should take a left (heading for a dead end) and jump past them 
    to reach some health, a Web Cartridge and a comic. Turn around and run down 
    the corridor, past another health item and three additional Lizardmen.
    Stick to the ceiling, crawl through a hole and prepare to fight two Lizardmen 
    once you're up. You could ignore these as well, but I find it nice to clear 
    one's back and since there are only two of them, they can be fought pretty 
    easily. Just use some jumping kicks and some kick combos if they stand behind 
    one another.
    Move over to the water basin, but watch out not to fall in. Enter aiming mode, 
    shoot a web at the switch, wait for the water to completely drain (even the 
    slightest bit of water here triggers the drowning animation) and quickly jump 
    down. Then run straight over to the opening and climb up the wall before the 
    water reappears. Up in the new room, pick up the health if you need it and 
    activate the three switches to both open a gate way back in the level and to 
    trigger three Lizardmen appearing behind you.
    Aim at one of them from a great distance, pull him in and finish him off with 
    a few combos. The remaining two enemies shouldn't be much of a problem when 
    using some jumping kicks. Get close to the switch over the water, activate it 
    in aiming mode and again wait for the water to fully disappear before going 
    down and up where you came from earlier on.
    Jump over the gap, activate another water draining lever, drop down, run 
    through and climb up. Even the three switches-theme repeats itself, but this 
    time the three Lizardmen appear prior to activating them. Employ lots of 
    jumping kicks and some kick combos whenever you wouldn't risk being countered. 
    Pick up the health, push the levers, return to the gap as you previously did 
    and drop down.
    The gate next to you has been opened whereas another one has been shut so no 
    remaining Lizardmen can reach you. Activate the switch in aiming mode, drop 
    down, grab the health and look out for an opening in the ceiling about 
    halfway through the tunnel. This is where you want to get up.
    -=-=-=-=-=-=-=-=-=-=-=-4.19 Level 19 - Hidden Switches-=-=-=-=-=-=-=-=-=-=D19
    Comic Books: 1
    This is definitely one of the easiest level in the whole game. All you need 
    to do is pressing four buttons, with infinite Lizardmen watching you do so.
    Enter the big hall, jump over to the left and activate the switch at the 
    health item. This lowers the toxic liquid in the basin a bit and it makes an 
    unlimited amount of Lizardmen jump out of the liquid, but they just stand 
    next to the basin, not doing anything except for a bit of spitting. 
    Furthermore they can even be killed with a single hit. Get over to the other 
    side while using jumping kicks on the Lizardmen, press the button near the 
    health, go back and press the switch near the Web Cartridge and finally cross 
    the basin again to activate the last switch. Tadaa: The exit is now open at 
    the bottom of the pit, but if you cross it once more you can find a newly 
    spawned comic book.
    Watch out not to drop down into one of the gaps in the ground of the pit, but 
    other than that, there is nothing that can stop you from finishing this stage 
    -=-=-=-=-=-=-=-=-=-=-=-=-4.20 Level 20 - Tunnel Crawl-=-=-=-=-=-=-=-=-=-=-D20
    Comic Books: 1
    Ignore the two Lizardmen; just follow Venom into the left tunnel. Stick to 
    the ceiling, crawl into the vent and wait for the water to go down. You have 
    to crawl through while the water is down, but this cannot be done on the 
    first draining. So position yourself as much down the tunnel as possible 
    without being washed away when the water returns (try to get your head just 
    above the line in the background). Immediately crawl on once the water starts 
    to drain for the second time. You will reach a relax zone, in which you 
    should position yourself as you did previously, and wait again for the water 
    to reappear once and then drain again before moving on.
    After having gotten through you will face two Lizardmen that once again can 
    be ignored. Enter the big hall and reach the other side either by swinging or 
    crawling. Then pick up the Web Cartridge, pull the lever and drop down into 
    the pit. Four Lizardmen are patrolling in here, but that's none of your 
    business. Just pick up the health on one of the box-shaped structures, pull 
    the lever on it and pick up the newly appeared comic behind the other box. 
    Leave the level through the gate at the head of the pit.
    -=-=-=-=-=-=-=-=-=-=-=-=4.21 Level 21 - Venom's Puzzle=-=-=-=-=-=-=-=-=-=-D21
    Comic Books: 0
    Ok, so you thought Hidden Switches was easy? This level contains not even a 
    single battle, it is short and it basically consists only of an easy puzzle.
    Turn around to enter a hall. In here you better not fall to the ground, but 
    except for that, there is nothing to fear. You have to combine four switches 
    in such a way that all four gates Venom hides behind are opened, but you 
    really only need two of the switches.
    Activate the lowest one and the one right of it (when looking at the switch). 
    That's it. Return to the hallway you started in, either by climbing or by 
    choosing the lazy web-swing way and follow Venom.
    -=-=-=-=-=-=-=-=-=-=-=4.22 Level 22 - The Lizard's Maze=-=-=-=-=-=-=-=-=-=D22
    Comic Books: 1
    Run straight past Venom into the toxic tunnel and stick to the wall. The 
    liquid coming out of leaks above you doesn't hurt you, but the gas below is 
    deadly and so are the crushers. Wait for them to open and then quickly crawl 
    past them.
    At the first intersection, take a right, attack Venom a few times as you did 
    in the boss fight until he disappears and then move on until you meet the 
    Lizard. After he has told you the correct path, turn around, pick up the 
    comic and enter the first gas passage. Move right and take a left at the end 
    (the right path only leads you to some health and to Venom, but you don't 
    need the health). You will see some armor in the background, but also Venom 
    appearing behind it. Run for the armor as quickly as possible, so Venom's 
    attack will strike after you have picked it up. Your opponent will disappear 
    again, leaving you behind with still loads of armor and health left.
    Return to the first intersection and go straight to another gas tunnel. 
    Ignore the opening straight ahead (there's only some health to be found) and 
    follow the passage to two sets of crushers, while Venom lets you know you're 
    on the right track. Pass the machineries and enter the second opening on the 
    right to finally find Mary Jane.
    -=-=-=-=-=-=-=-=-=-4.23 Level 23 - Spidey vs. Venom Again!-=-=-=-=-=-=-=-=D23
    Comic Books: 0
    Think of this as your first fight against Venom, but even more frustrating, 
    due to various factors:
    1. Mary Jane is trapped in a water basin, with Venom pulling levers so water 
    flows into the basin, drowning your wife as soon as the blue bar on the right 
    side of the screen is full.
    2. You have greater distances to cross, making it easier for Venom to use his 
    stretchy arm.
    3. The various areas are smaller than before, hence making jumping harder and 
    the camera even crappier.
    First of all, enter aiming mode and hit the switch at the other end of the 
    hall to stop the flow of water. Then position yourself in the centre at the 
    chain and look at either one of the switches close to you (the ones on a 
    slightly higher level). When Venom reappears (you'll know by seeing his life 
    bar) quickly see if he does at the switch you are looking at. If he does: 
    Jump up and repeat the same attack pattern as in your first boss fight 
    against Venom (search key D14) before he activates the switch. If he doesn't: 
    Turn around 90 degree to see if he's there and then eventually again 90 
    degree. If you can see him now, attack him, if not, he very likely is at the 
    remaining fourth switch. Jump blindly into that direction, using a kick in 
    midair and hope Venom isn't about to pull the lever or prolong his arm into 
    your direction.
    Repeat this system over and over again, only altering it when a switch has 
    been activated. In this case, step in front of it, enter aiming mode and 
    shoot a web at it, as somehow the normal way of pressing it rarely works in 
    this stage.
    There are some Web Cartridges and Health Items spawning and disappearing on 
    top of the four blocks near the centre of the stage and while I believe them 
    to be coming in infinitely, I don't recommend picking them up, as you will 
    never know just how much time is left before Venom reappears. Only nab one of 
    the health items if the blue bar is still pretty empty, you are desperately 
    in need of life, Venom has just disappeared and the goodie is nearby.
    I highly prefer the centre of the hall as your battle arena over any other 
    place, because here the ceiling is high up so you don't accidentally stick to 
    it, you cannot fall to a lower level, the camera is at least working a bit 
    better than elsewhere and there aren't too many obstacles around. If you are 
    having really big problems with Venom, you might consider only attacking him 
    when he appears on the lower level and when he doesn't, attack him once so he 
    is stopped from activating any switches and then quickly hide at the centre. 
    -=-=-=-=-=-=-=-=-=-=4.24 Level 24 - Symbiotes Infest Bugle-=-=-=-=-=-=-=-=D24
    Comic Books: 1
    Ahh, you're finally out of those sewers and caves, back to the daylight...at 
    least shining through the windows. It's also time to meet a new enemy: 
    Symbiotes. The first one of these pesky creatures awaits you in the starting 
    room. Don't even think about using combos on them as Symbiotes are too fast 
    for that. Instead, keep jumping and using jumping kicks, like against 
    Scorpion and Venom (remember the cooling down after each jumping kick).
    After the fight, look at the shattered glass, enter aiming mode and shoot a 
    web at the air conditioning machine to set free a human. Go around the corner, 
    bait back another Symbiote into the big hall and stick to the ceiling after 
    having dealt with him. Search for an opening in the ceiling. Up there, wait 
    for a blade of the fan to pass by and then quickly run through to find a 
    comic book and a Web Cartridge. Carefully go back and drop down.
    Enter the next hall, approach the window and step back as this has just 
    triggered a Symbiote to break through. Ignore him, pick up the health item 
    and enter the shaft above your current position. Look around the corner to 
    see when the next Symbiote is turning his back on you and swiftly run past 
    him to the shaft on his left, leading down to another air conditioning button 
    you need to press. Pick up the Web Cartridge, run past the Symbiote, smash 
    one of the boxes near the right wall of the big hall you come into for some 
    health, ignore yet another Symbiote and finally open the lift shaft via the 
    button right next to it. Enter the shaft to finish the level.
    -=-=-=-=-=-=-=-=-=-=-=-4.25 Level 25 - Elevator Descent-=-=-=-=-=-=-=-=-=-D25
    Comic Books: 1
    Toss a Symbiote off the elevator with one or two jumping kicks or a kick 
    combo. Stay on the lift until it comes to a halt. Drop down to the slimy 
    barrier, fight a Symbiote with lots of jumping kicks and after that, crawl up 
    the wall opposite of the one with two openings in it. Enter aiming mode to 
    shoot a web at the switch in the right opening (the one near the lift), 
    ignore the health and the Web Cartridge inside the openings as they are too 
    well-guarded and hop back onto the elevator instead. Nearby is another health 
    item that can be easily picked up.
    When the lift stops again, drop down and shoot at both switches. First enter 
    the left opening for a comic and then the other one, while ignoring all 
    enemies, to leave the level.
    -=-=-=-=-=-=-=-=-=-=-=4.26 Level 26 - Stop the Presses!-=-=-=-=-=-=-=-=-=-D26
    Comic Books: 1
    There are two ways of beating this level: The long, boring, yet heroic way or 
    the complete opposite. You can either slash your way through hordes of 
    Symbiotes with lots of jumping kicks or just run past them.
    Either way you need to destroy four Symbiote generators.
    I prefer the hit-and-run tactic, so here goes: Blow up the first generator 
    right in front of you and run straight ahead to a Web Cartridge (by the way: 
    If you ever get close to those presses you better watch out as they are 
    deadly) and then take a left into a pretty empty hall, containing only 
    another generator that is guarded by a Symbiote. Attack the generator 
    whenever the Symbiote isn't nearby. If he is, simply go away from the 
    machinery to lure him away from it and then attack again.
    Afterwards return to the first hall, take a left and enter the second press 
    hall where you get to find another Web Cartridge just behind the first ramp. 
    Proceed to the generator in the centre of the hall and again attack it only 
    when being safe from attacks. Otherwise bait the enemies away.
    Enter the next hall on the left, stick to the left or to the right wall on 
    the ramp to avoid being crushed by the paper roll and destroy the last 
    generator on the left like you did before. Activate the switch to open a gate 
    in this hall, giving access to an orange Web Cartridge.
    Pick it up, return to the second press hall, take a right, dodge another roll 
    and end this level by approaching the vent on the left. If you accidentally 
    entered this hall before destroying all generators, you can (and need to) 
    press the switch nearby to open the gate again.
    After the last generator has been destroyed you might want to use the fiery 
    webs to clear a path back to the centre of the second press hall. There pick 
    up the stack of paper, destroy it and smile as you have just found a comic.
    In case you really want to fight against all Symbiotes in this level, the 
    path to take basically doesn't change, but you would have to perform lots 
    (and I mean LOTS) of jumping kicks.
    -=-=-=-=-=-=-=-=-=-=-=-4.27 Level 27 - Bugle's Basement-=-=-=-=-=-=-=-=-=-D27
    Comic Books: 1
    Once more you can decide whether to fight some Symbiotes or run and jump by 
    ninja-like and like before I prefer the latter way, although the long 
    corridors here definitely allow for good fighting.
    Immediately run straight ahead when the level begins, jump past the first 
    Symbiote and walk into the left tunnel where the second Symbiote will break 
    apart the gate. Jump over the gas streaming out and hop behind the generator 
    on the left. Break the first part of it and then jump over to the other side 
    of it to fully destroy it. If you are quick and if you use the generator as 
    your cover you can easily do this without even being hit once. Afterwards 
    pick up the health in case you need it and press the switch.
    Jump back over the gas, turn left and jump through the fire wall, which 
    actually is completely harmless. Move on carefully as gas is about to break 
    its way into the corridor. Repair the three pipes by aiming at their holes 
    (your crosshair turns blue) to obtain fiery webs and a comic. Run past two 
    Symbiotes, ignore the switch, turn right, ignore the opening down into the 
    lift (which contains both health and a Symbiote, but the tight space would 
    make fighting it way too difficult) and proceed until you see three possible 
    directions. Go left, pick up a Web Cartridge and fight a Symbiote in the long 
    hallway. Then climb up where you nabbed the item to find a new, small area 
    high up. Enter aiming mode and shoot as many web balls as necessary at the 
    Symbiote to get a clear shot at the lever. Quickly pick up the health after 
    activating the switch and jump back out and down.
    The next gate on your left has been opened, revealing a generator, so 
    position yourself in the corridor in such a way that you can see the 
    machinery and bait out the newly created Symbiote. Then head into the hall, 
    destroy the generator and leave the level by taking a left again the corridor.
    -=-=-=-=-=-=-=-=-=-=-4.28 Level 28 - Spidey vs. Mysterio!-=-=-=-=-=-=-=-=-D28
    Comic Books: 1
    Luckily, this boss fight is different from the ones against Venom and 
    Scorpion and it even isn't very hard when you know what to do.
    There are four levels, three of them consisting of a circular walkway and one 
    just being a pit. Mysterio stands in the centre, being protected by six 
    energy capsules placed on his suit. On each level Mysterio uses a different 
    attack, but on every one of them he spawns a spinning spiked wheel, moving in 
    a clock-wise motion. You'll never know when he stops his normal attack to 
    spawn one of them, so be prepared to either run from them or jump over them.
    Usually you should start on the highest level, but sometimes you don't make 
    the final jump in the cut-scene. In this case, hop up to the highest storey. 
    Once you are there, start running and jumping counter-clock-wise to avoid 
    being grabbed and thrown down. After having run a bit and/or jumped, turn to 
    Mysterio and use a web projectile (or web ball, whatever you want to call it) 
    on one of the energy capsules (don't use aiming mode for this). Continue to 
    the right until Mysterio again tries grabbing you and repeat until both 
    capsules are destroyed (each one of them takes three hits on hard). When a 
    wheel appears, just jump over it while moving on.
    Stay on this level to pick up enough Web Cartridges to get a stock of ten 
    (there are two places up here where they respawn endlessly). Then drop down 
    one level and dodge Mysterio's punches by simply moving a bit to the right or 
    to the left (you can move way less than on the highest storey to dodge). 
    Attack the next two capsules when the boss returns his fist to the normal 
    position. When both are destroyed, stock up on health and Web Cartridges 
    (just stay close to the spot where they appear and dodge the attacks there).
    Drop down once more and dodge the kicks like you did with the punches. Also 
    attack at the same moment, which can be a bit tougher to time correctly. If 
    you are having problems striking the capsules, return to the previous level, 
    wait for Mysterio to raise his fist, then drop down and quickly attack as his 
    legs should stay motionless for a few seconds. Once only a single hit is left 
    to destroy the last capsule, return to the second to highest storey and stock 
    up on health and on Web Cartridges (unless you have about five of them left).
    Happy having depleted the boss's life bar? Well the real battle has just 
    begun. Hop down to the second to lowest level for a comic, but other than 
    that there is just an electric floor to be found on the two medium levels, so 
    you will want to get up to the highest one. Mysterio now attacks with a red 
    double laser. Get in between them, position yourself right behind the one 
    that is moving away from you, turn to the boss and fire a single Web Ball. 
    Then concentrate to jump at the correct moment so you can get in between the 
    lasers again, as they are fired anew and repeat the whole thing until one of 
    the lasers is broken. The remaining one will become extremely fast, so you 
    better just keep firing at it.
    The last stage of the battle actually is pretty easy: Mysterio tries to grab 
    you again, while two light-blue electric panels wander around the walkway in 
    a clock-wise motion. Keep running counter-clock wise to easily avoid the 
    grabbing and jump over the electric floor. If Mysterio isn't about to start 
    an attack just when you are landing after a jump, that is the correct moment 
    to turn left and shoot a Web Projectile. Repeat this to finally defeat your 
    -=-=-=-=-=-=-=-=-=-=-4.29 Level 29 - Waterfront Warehouse-=-=-=-=-=-=-=-=-D29
    Comic Books: 2
    It's time for some more generator destruction. Quickly jump onto some crates 
    on the left to reach the first generator which could already be seen in the 
    first cut-scene. Destroy it without worrying about the Symbiotes. Then drop 
    down, turn left and run for the second evil machinery that was visible in the 
    cut-scene. Jump past some enemies, destroy the right side of the generator 
    and afterwards destroy the other side while using the machinery as cover 
    against the slimy enemies.
    Jump onto a crate behind the left side of the generator for an orange Web 
    Cartridge and have a look to the left to see some armor. Use the fiery webs 
    against any Symbiotes you come across in this hall. It might not be necessary, 
    but it sure is fun and easy. If you run low on the fiery web bar, pick up a 
    new orange goodie either in the opposite corner of the hall or on the bars 
    just below the ceiling, so you don't run out of your Symbiote killer #1. 
    There's also lots of health scattered throughout the hall, but you probably 
    won't need it because of your armor.
    Get up onto the ledge high above where you nabbed the first orange Web 
    Cartridge and look for a hidden path with some health lying at the entrance. 
    Drop down here, take a left, destroy the third generator and jump past the 
    Symbiotes to reach another big hall. Run straight ahead to the next generator 
    and finally proceed to the last one on some crates on the right. You might 
    have to kill the Symbiote coming out of the last machinery with your webs or 
    use the generator as your cover, but here the first choice definitely is 
    easier to take.
    Afterwards pick up a new Orange Web Cartridge on one of the high stacks of 
    crates in case you need it and also have a look for another hidden niche in 
    one of the stacks, like in the first hall. This time it contains a comic. 
    Leave the hall through the doorway to reach a checkpoint.
    Follow the only possible path until your spider senses warn you from the 
    ventilation fan below. Stick to the wall and carefully climb down to the next 
    platform. Jump over the gap in the oncoming shaft, open the gate as you would 
    activate a switch and grab the Web Cartridge, health and comic behind it 
    before dropping down into the next level.
    -=-=-=-=-=-=-=-=-=-=-=4.30 Level 30 - Underwater Trench=-=-=-=-=-=-=-=-=-=D30
    Comic Books: 1
    First pick up the Web Cartridge on the right side of the pipe. After that, 
    enter the big trench, whose ceiling, walls and floor are electrified and 
    instantly lethal on contact. Jump off in the direction of the left laser 
    platform and swing a bit later than usually so you stick to some low point of 
    the platform. Simply swinging past it is impossible due to the laser that 
    cuts off your webs.
    Climb up and destroy the first turret. Then swing to the other nearby 
    platform, wait for the laser to cease and quickly climb up to destroy the 
    second turret without being further hurt. Position yourself close enough to 
    the edge to get a green crosshair when aiming at the next platform on the 
    right, but not as close as to make the next turret open fire on you. Swing to 
    it and destroy it.
    Afterwards, either just swing to the end of the first section of the trench 
    or (if you feel confident) swing to the last small platform and try to 
    destroy the laser without getting hit, to find a health item before moving on.
    An alternative strategy for this area is to swing to the bottom of the left 
    platform, drop down onto the safe white strip on the floor, run and jump 
    towards the far right platform and start swinging in midair. Then climb up 
    the platform on its opposite side, destroy the turret on there, swiftly turn 
    around and swing to the exit.
    Pick up the Web Cartridge and the health in the relaxing room, before 
    entering the next section of the trench. Like before, swing over to the right 
    turret, stick to a low spot on the platform and wait for the laser to cease. 
    Then quickly climb up and destroy the machine. Now pick up the health, drop 
    down to the safe white stripe, get back to the bottom of the right platform 
    and from there swing to the nearby platform.
    Climb up when the turret above stops shooting and destroy it. Hide behind the 
    low wall afterwards. Wait for the fire to cease, jump up and swing to the 
    bottom of the next platform on the left. Climb up at the correct moment 
    destroy the turret and quickly swing to the last small platform of this area. 
    Destroy the turret up there, swing to the next relaxing room and pick up the 
    Web Cartridge and the health item and activate the switch.
    This switch has just opened a gate beneath the entrance into the first trench 
    corridor. I recommend destroying all turrets up to this switch, activate it 
    and safely returning to the first corridor, where you just swing down to said 
    gate and pick up the health, the Web Cartridge and the comic. Then the rest 
    of the level probably is too hard to beat, but you should at least give it a 
    shot. If you fail, restart the level and this time do not take out all 
    turrets, but stick to the path I explained earlier.
    Time for the last turret-infested trench area: Jump off and swing to the left 
    platform to destroy the first turret once it stops shooting. Swing to the 
    next platform on the right (the upper one) and climb up as soon as the first 
    laser stop begins, as you don't want to risk being hit by the laser below you.
    Finally, ignore the turret below you, swing to the last platform, climb up 
    when it is safe to and destroy the final turret. The exit is just one swing 
    -=-=-=-=-=-=-=-=-=-=-=-4.31 Level 31 - Stopping the Fog-=-=-=-=-=-=-=-=-=-D31
    Comic Books: 1
    Completely ignore the three Symbiotes spawning in the centre of the hall, as 
    they will keep respawning over and over again when being killed. Swing up to 
    the big Symbiote generator in the centre of the hall to find some armor way 
    up. Afterwards drop down to the normal level and climb down to a hidden niche 
    in the lower part of the centre platform for a comic. Then get back up and 
    enter the second door on the left (Security Control) to find Black Cat. Then 
    pick up the health and activate the switch.
    Leave the room and open the first door on the right (Control Room A). Leave 
    this place again after picking up some more health and activating another 
    switch. Repeat this two doors further on the left (Control Room B, which 
    pretty much looks like Controls Room E3) and again two doors further (Control 
    Room C).
    -=-=-=-=-=-=-=-=-=-=-4.32 Level 32 - Spidey vs. Doc Ock!-=-=-=-=-=-=-=-=-=D32
    Comic Books: 1
    So Doc Ock hasn't truly turned to the good side. What a surprise...
    Luckily, this is the easiest boss fight in the whole game, even a bit simpler 
    than the one against Rhino. Dock Ock stands in the centre, being guarded by 
    an energy shield. Sticking to the wall makes him use an energy attack, that 
    won't hurt you but shake you off the wall. Other than that he uses his 
    tentacles to attack you. While this is hard to foresee, it can be easily 
    dodged by running relentlessly.
    See the computer panel saying On, which hangs down from above? You need to 
    hit it with a spider web to slowly make the next panel appear, until are four 
    are hit. Only then the shield will fade, allowing for a maximum of three 
    combos against the boss, so don't waste any time after hitting the fourth 
    Keep running left and right in front of the panel, until an attack either 
    misses or hits you (don't worry if it does the latter), then turn to the 
    panel and shoot a web at it (no need for web balls or aiming mode). After the 
    first panel is done, a wall of energy appears next to it. This wall doesn't 
    hurt you and it is possible to jump over it, which renders is pretty much 
    just irrelevant. Keep on moving, while picking up any health items and Web 
    Cartridges you might need (they respawn infinitely) until the second panel 
    appears. Repeat all of this until the fourth one is hit, allowing for some 
    quick combos against Doc Ock.
    When the shield reappears, step away from it, as the boss will swing his 
    tentacles all around him. Then repeat the whole procedure until Doc Ock 
    slightly changes his attack pattern: He stops using all four tentacles at 
    once and instead he launches them at you one after another. This attack 
    cannot be dodged by simply running, but only by jumping, so mix in lots of 
    jumps into your normal movement pattern and you should be fine. If you ever 
    run low on health, ignore the panels and constantly keep jumping while 
    grabbing health items.
    The comic of this stage only appears briefly after Doc Ock's shield 
    regenerates for the first time. If you want to get it you better not attack 
    the boss on your first energy draining, but get behind him and wait for the 
    comic to show up.
    -=-=-=-=-=-=-=-=-=-=-4.33 Level 33 - Spidey vs. Carnage!-=-=-=-=-=-=-=-=-=D33
    Comic Books: 1
    Ok, so I said the battle against Doc-Ock was easy, but this one surely is not 
    much harder.
    The fight takes place in a rather small dome, with a sonic bubble in the 
    centre, which can hurt both you and Carnage, so you better stay on the outer 
    walkway. Furthermore there are three machineries inside the bubble that are 
    responsible for the sonic energy and there are infinite health items and Web 
    Cartridges spawning on the walkway.
    Carnage has got two attacks at his disposal and so do you. The boss either 
    strikes his claws in close quarter battles or he fires off Symbiote slime 
    over greater distances or when you stick to the ceiling/wall. The first 
    attack can easily be avoided by not getting too close, while the latter one 
    also should appear rarely as long as you stay rather close and keep up the 
    pressure on Carnage. However, if he uses his distance attack, keep on running 
    to dodge it. If he still uses it while you get close to him, jump up and 
    change direction.
    To damage the Symbiote, you can either use the Web Dome (takes way too long) 
    or toss him into the Sonic Bubble against one of the three machineries.Stay a 
    few feet away from Carnage, turn around and swing him into the Bubble. If 
    there is a machinery right next to him, he doesn't get thrown into the bubble, 
    so when this happens, walk away a few more steps and repeat.
    Enter the bubble to get this level's comic.
    -=-=-=-=-=-=-=-=-=-4.34 Level 34 - Spidey vs. Monster-Ock!-=-=-=-=-=-=-=-=D34
    Comic Books: 2
    In this level you need to escape Monster-Ock. If he ever gets close to you, 
    you die. It's as easy as that.
    At the beginning, jump and swing into the direction of the camera and stay 
    left to grab the comic at the first corner. Turn right, swing once more and 
    swing up to the ceiling when you see some faint arrows on the back wall. 
    Crawl right, drop down and proceed around various corners only by jumping; 
    don't swing.
    After a while you will have to swing up to the ceiling again and then crawl 
    into the direction of the camera. Drop down, move on with lots of jumps and 
    swing up once more after a metal gate with a 5 on it shuts behind you. Crawl 
    towards the camera, drop down and return to jumping repeatedly.
    Especially make sure to quickly jump over a set of pipes and a bit later on 
    again over two more of them. Behind the next glassy gate you will need to 
    swing up again and crawl to the camera before dropping down. Two more metal 
    gates to go after that.
    Soon you come across some more pipes, which you don't need to jump over, but 
    which actually even hinder you from jumping. Move on to a reddish section, 
    where you need to go right. Here you will have to swing up at the end of the 
    corridor and crawl right.
    Proceed to another dead-end while moving away from the camera, swing up, 
    crawl away from the camera and return to solid ground. When you take a left 
    now, stay on the wall closest to the camera to find the second comic book 
    lying in a corner.
    Time to swing up to the ceiling again and again crawling away from the camera. 
    Quickly move on and now not only with jumps, but also with some web swings 
    like you did at the beginning of the stage. After the next swing to the 
    ceiling and crawling away from the camera you will pass gate 1. Now finally 
    swing through some glass gates, swing up one last time to the ceiling and 
    crawl away from the camera before dropping down and escaping Ock.
                                       5. Items                               EEE
    |Helper Icon     |  A blue question mark.                                   |
    |Actually, I didn't mean to include these in this section, but the manual   | 
    |refers to them as items, so I decided to do so as well. These things teach | 
    |you some moves when being picked up, although they are already accessible  | 
    |before that, so if you know the controls, there really is no need          |
    |whatsoever to pick them up.                                                |
    |Web Cartridge   |  A blue object shaped like a spider.                     |
    |Performing a web move of any kind will lower your web storage. To avoid    | 
    |running out of this energy you can carry up to ten Web Cartridges with you,| 
    |which automatically refill your web bar once it is depleted. Every         |
    |cartridge is worth one full bar.                                           |
    |Health Item     |  A spider-like object with a red cross on a white ground.|
    |These restore your health. Kinda surprising, eh? Unfortunately, though, you|
    |never know how effective one of them is prior to picking it up.            |
    |Armor           |  A golden object shaped like a spider.                   |
    |Armor is quite rare in this game, but when you get it you are in for a     |
    |treat. Spidey will change to a blue and white suit, having double the life | 
    |bar as usually, dealing more damage and taking less damage. The armor suit | 
    |can even be taken with you into the next level, but it disappears once the | 
    |blue life bar is depleted. The suit energy cannot be restored with health  | 
    |items or anything else...except for a new armor, of course.                |
    |Orange Webs     |  An orange object shaped like a spider.                  |
    |Picking up this item turns your webs into fire webs. You can still use them| 
    |for swinging, but it is best used to attack Symbiotes that can now finally | 
    |be hit with your webs. There is no time limit to the effect, but only one  | 
    |web cartridge is altered, so think twice how to use that cartridge. Luckily| 
    |new orange web cartridges appear at certain places after having picked up  | 
    |the first one, but they also disappear if you deplete the web bar.         |
    |Comic Book      |  A comic book...you know the looks.                      |
    |These goodies are well hidden throughout the game. They serve no real      | 
    |purpose but being looked at in the gallery. All 32 comics also give some   | 
    |information about special things happening in them.                        |
                                      6. Enemies                              FFF
    The stars tell you how difficult an enemy is, with one star being incredibly 
    weak and five stars (which no enemy received) being extremely hard.
    |Henchman        |   **OOO   | An ugly foe with two handguns.               |
    |Even on hard these guys die quickly and barely deal any damage. In addition| 
    |they are rather slow and can often be attacked from behind. Their only     | 
    |advantage is their good aiming skill. All they need to be defeated are two | 
    |combos. Sometimes they might drop a grenade, but it is easily dodged and   | 
    |they will only employ it if you give them enough time to.                  |
    |Bank Thug       |   **OOO   | Guys in black special unit suits.            |
    |These look a bit more difficult to beat with their black suits and their   | 
    |laser cannons, but in fact they are pretty much the same as the Henchmen.  |
    |Policeman       |   *OOOO   | Well...it's a policeman.                     |
    |New York's finest? Not in this game. The policemen aim poorly, can take    |
    |only little damage and are overall just weak. Only watch out for their     |
    |close quarter attack. Just run past them, since they only appear in levels | 
    |with you escaping from a copter.                                           |
    |SWAT Cop        |   **OOO   | Men wearing light green suits.               |
    |And yet another easy enemy. Like the ones before, the SWAT Cop aims well,  | 
    |but deals only few damage and he even withstands less than the Henchmen or | 
    |the Bank Thugs. Their only special ability is to strike with their gun in  | 
    |close quarter. One kick combos should be sufficient to finish them off.    |
    |Lizardman       |   ***OO   | Green Reptiles.                              |
    |Lizardmen can take way more damage than earlier enemies, but other than    |
    |that they have no great advantages. They have a standard distance attack   |
    |and a close quarter attack, with the latter one being extremely slow. Use  | 
    |this to your advantage when fighting two of them. Use a combo on one, dodge| 
    |the other one's attack and repeat. Sometimes Lizardmen also try to grab you| 
    |and get a bite out of you, so don't get too close. These reptiles are also | 
    |able to stick to the ceiling.                                              |
    |Symbiote        |   ****O   | Pink slimy aliens.                           |
    |Symbiotes are pretty much more difficult to beat than previous enemies, as | 
    |they are quick enough to counter combos, as they can stick to the ceiling  | 
    |and quickly move forward, similar to Lizardmen. Furthermore they can take a| 
    |lot of damage, shoot acid and deal loads of damage. Your best bet is to use| 
    |jumping kicks like against Venom and Scorpion and nothing else. As long as | 
    |you keep that in mind and stay careful they actually aren't very hard to   |
    |beat (outside of small corridors, that is). Also note that you cannot trap | 
    |them with your web.                                                        |
    |Laser Turret    |   ****O   | Grey Turrets.                                |
    |Laser Turrets are destroyed after two hits, their attacks sometimes miss   |
    |and they cannot move, but still they are very dangerous. All they do is    | 
    |firing off a laser that lasts for a few seconds, followed by a break of    | 
    |several seconds. Try to close in on them during that time and quickly      | 
    |destroy them. What makes these turrets especially mean is that they always | 
    |use a long distance attack unlike any other enemy and that they usually    | 
    |stand at some place that would even be dangerous without them.             |
                               7. Comic Book Locations                        GGG
                              1: Amazing Spider-Man #1:
    Level 2 - Bank Approach
    See the building on the left at the beginning of the stage? Get there and 
    look around for the Channel 4-building. Swing over to it and pick up the 
    comic on its roof.
                              2: Amazing Spider-Man #200:
    Level 3 - Hostage Situation
    Pick up a chair after rescuing the last hostages.
                                   3: Spider-Man #1:
    Level 4 - Stop the Bomb!
    Throw the bomb into the safe and walk back into the corridor just before the 
    security check.
                              4: Amazing Spider-Man #25:
    Level 5 - Race to the Bugle
    On a ledge on the really high skyscraper with two Henchmen on it talking 
    about their payment.
                              5: Amazing Spider-Man #20:
    Level 6 - Spidey vs. Scorpion!
    Destroy all objects in the first room.
                              6: Amazing Spider-Man #16:
    Level 7 - Police Chopper Chase
    Make the chopper blow up the first box on the right side of the last roof you 
    come across.
                              7: Amazing Spider-Man #39:
    Level 9 - Building Top Chase
    There is a hidden room inside a crane on the far right of this level. Search 
    for a hole on top of the crane.
                              8: Amazing Spider-Man #400:
    Level 10 - Scale the Girders
    Drop down onto a ledge right at the beginning and walk around the left side 
    of the building.
                              9: Amazing Spider-Man #14:
    Level 11 - Police Evaded
    About halfway through, some glass on a roof is shattered, allowing going down 
    to two SWAT Cops. After defeating them, activate one of the broken windows as 
    if it was a switch to open it, revealing the comic.
                              10: Amazing Spider-Man #41:
    Level 12 - Spidey vs. Rhino!
    Let Rhino destroy all barrels. You might help him with that, but picking up 
    stuff in this level takes too long and is dangerous.
                             11: Amazing Spider-Man #42:
    Level 13 - Catch Venom
    At the left side of the roof with all the girders on it; just at the end of 
    the first area.
                             12: Amazing Spider-Man #76:
    Level 13 - Catch Venom
    At the right side of a roof pretty early in the second area.
                       13: Marvel Super Heroes Secret Wars #8:
    Level 14 - Spidey vs. Venom!
    Pick up the car.
                         14: The Spectacular Spider-Man #229:
    Level 15 - Sewer Entrance
    Kill the first three Lizardmen and run back down the hallway.
                                  15: Spider-Man #1:
    Level 16 - Sewer Cavern
    When sticking to the second vertical pipe, aim at the waterfall and swing 
    behind it.
                 16: Peter Parker Spider-Man #1 (Reprint Version B):
    Level 18 - Sewage Plant
    Take a left at the first tunnel intersection.
                 17: Peter Parker Spider-Man #1 (Reprint Version A):
    Level 19 - Hidden Switches
    Return to the third switch after activating the fourth one.
                        18: The Spectacular Spider-Man # 158:
    Level 20 - Tunnel Crawl
    Activate the switch at the end of the level and hop behind the box in your 
                             19: Amazing Spider-Man #6:
    Level 22 - The Lizard's Maze
    Take a right at the first intersection and follow the path to the Lizard.
                             20: Amazing Spider-Man #42:
    Level 24 - Symbiotes Infest Bugle
    Climb into a shaft at the ceiling after fighting the second Symbiote.
                             21: Amazing Spider-Man #100:
    Level 25 - Elevator Descent
    Shoot at the left switch after the lift has stopped for the second time. This 
    opens a small opening, containing a Symbiote and the comic.
                             22: Amazing Spider-Man #50:
    Level 26 - Stop the Presses!
    Pick up and destroy the stack of paper near the generator in the second press 
                             23: Amazing Spider-Man #13:
    Level 27 - Bugle's Basement
    Repair the three pipes after jumping through the fire wall. Aim at them and 
    shoot a web once the crosshair turns blue.
                             24: Amazing Spider-Man #311:
    Level 28 - Spidey vs. Mysterio!
    Destroy all six energy generators and go to the second to lowest level.
                             25: Amazing Spider-Man #129:
    Level 29 - Waterfront Warehouse
    Search for a hiiden niche in a stack of crates after destroying the last 
                             26: Amazing Spider-Man #15:
    Level 29 - Waterfront Warehouse
    Open a damaged gate in the second ventilation shaft.
                             27: Amazing Spider-Man #2:
    Level 30 - Underwater Trench
    Activate the switch in a relaxing room near the end and return to the first 
    trench corridor. In here, swing down to a gate below the first entrance.
                                  28: Spider-Man #1:
    Level 31 - Stopping the Fog
    Climb down to a hidden niche in the centre of the big hall, below the 
    Symbiote Generator.
                              29: Amazing Spider-Man #3:
    Level 32 - Spidey vs. Doc Ock!
    Position yourself behind Doc Ock when neutralising his shield for the first 
    time, as the comic only appears for a brief moment after the shield reappears 
    for the first time.
                             30: Amazing Spider-Man #33:
    Level 33 - Spidey vs. Carnage!
    Enter the sonic bubble.
                             31: Amazing Spider-Man #252:
    Level 34 - Spidey vs. Monster-Ock!
    Stay left at the beginning of the level.
                               32: Amazing Fantasy #15:
    Level 34 - Spidey vs. Monster-Ock!
    Stick to the wall closest to the camera while moving on after the first dead 
    end that takes you away from the camera.
                                    8. Unlockables                            HHH
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=8.1 Character Bios=-=-=-=-=-=-=-=-=-=-=-=-=-HH1
    J. Jonah Jameson
    Beat Level 5 - Race to the Bugle
    Beat Level 5 - Race to the Bugle
    Beat Level 6 - Spidey vs. Scorpion!
    Beat Level 6 - Spidey vs. Scorpion!
    Swat Cop
    Beat Level 6 - Spidey vs. Scorpion!
    Beat Level 11 - Police Evaded
    Beat Level 12 - Spidey vs. Rhino!
    Beat Level 14 - Spidey vs. Venom!
    The Lizard
    Beat Level 21 - Venom's Puzzle
    Mary Jane
    Beat Level 22 - The Lizard's Maze
    Beat Level 23 - Spidey vs. Venom Again!
    Beat Level 27 - Bugle's Basement
    Beat Level 28 - Spidey vs. Mysterio!
    Doc Ock
    Beat Level 31 - Stopping the Fog
    Beat Level 32 - Spidey vs. Doc Ock!
    Beat Level 33 - Spidey vs. Carnage!
    Captain America
    Beat Level 34 - Spidey vs. Monster-Ock!
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-8.2 Game Covers-=-=-=-=-=-=-=-=-=-=-=-=-=-=HH2
    Sting of the Scorpion!
    Beat Level 4 - Stop the Bomb!
    Rhino's Rampage!
    Beat Level 11 - Police Evaded
    We're Back!
    Beat Level 12 - Spidey vs. Rhino!
    City in Peril! The Invasion!
    Beat Level 23 - Spidey vs. Venom Again!
    To Trap a Spider!
    Beat Level 28 - Spidey vs. Mysterio!
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-8.3 Slide Shows-=-=-=-=-=-=-=-=-=-=-=-=-=-=HH3
    Choppers Down
    Beat Level 1 - Get to the Bank!
    Scorpion's here
    Beat Level 4 - Stop the Bomb!
    Scorpion Attacks
    Beat Level 5 - Race to the Bugle
    Get him Officers
    Beat Level 6 - Spidey vs. Scorpion!
    Venom's Threat
    Beat Level 11 - Police Evaded
    Where's Rhino
    Beat Level 11 - Police Evaded
    Rhino Defeated
    Beat Level 12 - Spidey vs. Rhino!
    Venom's Challenge
    Beat Level 12 - Spidey vs. Rhino!
    Face Off
    Beat Level 13 - Catch Venom
    Into the Sewers
    Beat Level 14 - Spidey vs. Venom!
    Spidey Attacked
    Beat Level 17 - Subway
    Venom Defeated
    Beat Level 23 - Spidey vs. Venom Again!
    Beat Level 23 - Spidey vs. Venom Again!
    The Imposter
    Beat Level 27 - Bugle's Basement
    Mysterio Reveals Plan
    Beat Level 28 - Spidey vs. Mysterio!
    Warehouse 65
    Beat Level 28 - Spidey vs. Mysterio!
    The Masterminds
    Beat Level 31 - Stopping the Fog
    Carnage Attacks
    Beat Level 32 - Spidey vs. Doc Ock!
    Super Ock Appears
    Beat Level 33 - Spidey vs. Carnage!
    The Finale
    Beat Level 34 - Spidey vs. Monster-Ock!
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-8.4 Costumes-=-=-=-=-=-=-=-=-=-=-=-=-=-=-HH4
    Spider-Man 2099
    Collect all 32 comics.
    Gives double damage.
    Black Suit Spidey
    Beat the Game in Kid Mode or harder.
    Gives unlimited webbing.
    Captain Universe
    Beat the Game on Hard.
    Gives unlimited webbing, double damage and invincibility.
    Spidey Unlimited
    Beat the Game in Kid more (or harder) two times.
    Press C Right to turn on Invisibility. Does not work on bosses.
    Scarlet Spidey
    Beat Level 12 - Spidey vs. Rhino!
    Ben Reilly
    Beat Level 23 - Spidey vs. Venom Again!
    Quick Change Spidey
    Get 10,000 or more points in Zip-Line Training.
    Can only hold up to two Web Cartridges
    Peter Parker
    Play Item Hunt in Training Mode. Now pick up all coins on the upper level so 
    you can drop down below the floor and head for the coins below the gate with 
    a 4 on it. If you have taken less than 55 seconds so far, the wall in front 
    of you has a question mark on it and it is possible to walk through it. 
    Behind it is Kraven's room, containing the Peter Parker costume.
    Can only hold up to two Web Cartridges
                                   9. Training Mode                           III
    I decided to include Training Mode in my guide, as two goodies can only be 
    unlocked here and as this already made me write for some part of the Training 
    Mode I also decided to deal with all of it. Since it does not really belong 
    to the normal game, this section is at the end of the guide.
    Note that costumes don't work in Training Mode.
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-9.1 Time Attack-=-=-=-=-=-=-=-=-=-=-=-=-=-=II1
    In Time Attack your goal is to defeat as many enemies as possible within a 
    short time limit. Prior to the training you get to choose whether to fight 
    for 60 or 120 seconds and you can decide whether to fight against Henchmen, 
    Bank Thugs, Lizardmen or Symbiotes, but no matter what options you choose the 
    plain, cube-shaped arena always stays the same.
    Use most of your webbing early on so you don't happen to have some of it left 
    when the time runs out, but save a bit in case you need to use a Web Dome 
    when being attacked from various sides.
    Other than that, don't rely on jumping kicks as you did in the normal game, 
    but rather on combos to work quickly and effectively.
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=9.2 Survival Mode=-=-=-=-=-=-=-=-=-=-=-=-=-=II2
    In Survival Mode your task is to live as long as possible. Like Time Attack, 
    this mode allows you to choose your enemy, but also the level: Either Combat 
    Room or Building Top. The first one being a way smaller version of the Time 
    Attack arena and the latter one being an even smaller arena on top of a roof.
    In The first level try to grab as many opponents as possible to be safe from 
    attacks and in the second level use lots of jumping kicks to toss enemies off 
    the roof. As soon as you run low on health, use lots of Web Domes and let 
    them break as late as possible.
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=9.3 Speed Training=-=-=-=-=-=-=-=-=-=-=-=-=-II3
    In Speed Training, try to reach a set point as quickly as possible, using 
    lots of web swings.
    The first level is pretty much straight forward: Jump up, swing to the next 
    building up ahead and jump forward upon landing on a roof for a small speed 
    The second level is a lot longer, but also straight forward. Just swing to 
    the next building you see and don't let the spidey compass distract you as it 
    sometimes shows some weird directions here. Also don't climb up to the 
    highest area on the third building to save some time.
    The final level is a bit more complex. First stand still to avoid the 
    explosion. Approach the edge ahead and wait for another explosion. Then swing 
    over to the next building and move on until you get to a heliport. From here, 
    do not swing over to the skyscraper, but rather to the building left of it. 
    Move on up to a building with a Neversoft sign. Climb up to its roof and 
    proceed to the building left of it. Then swing to the skyscraper in the 
    direction the compass points. The rest is absolutely straight forward.
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-9.4 Item Collection-=-=-=-=-=-=-=-=-=-=-=-=-=II4
    Item Collection consists of two play modes, both involving the collection of 
    In Item Hunt you have to pick up a certain amount of coins as quickly as 
    possible. First grab all coins on the ground floor (use lots of jumps for 
    speed), then the ones on the low platform. Afterwards use that platform to 
    jump up to another higher platform with some coins on it. Swing over to the 
    final platform and once all coins here are in your pocket as well, some 
    electric machineries are starting to work and a gap opens up in the floor. 
    Drop down to the centre of the hall, enter the opening down to the last coins 
    and pick them up.
    To obtain the Peter Parker Costume pick up all coins on the upper level so 
    you can drop down below the floor and head for the coins below the gate with 
    a 4 on it. If this has taken less than 55 seconds so far, the wall in front 
    of you has a question mark on it and it is possible to walk through it. 
    Behind it is Kraven's room, containing the Peter Parker costume.
    In Zip-Line Training, you have to pick up as many coins as possible in either 
    30 or 90 seconds. You stick to the ceiling and the floor is electrified, so 
    your only chance is to drop down to the coins and zip up (or swing up) to the 
    ceiling again before touching the ground. The coins have different colors and 
    hence they are worth different amounts of points:
     Green  10
      Blue  20
       Red  40
    Silver  80
      Gold 200
    There are four different coin locations, marked with numbers from 1 to 4, 
    with 1 being the easiest place to grab coins and 4 being really hard. On the 
    other hand the more difficult a place is the more points you can get there.
    After having picked up the last coin at one place, new ones appear, but in a 
    different layout. If you manage to clear that one as well, the first layout 
    reappears again and so on.
    To unlock the Quick Change Spidey Costume you need to achieve 10,000 or more 
    points in Zip-Line Training, which is only possible when choosing the 90 
    seconds option (naturally) and by playing at the most difficult area where 
    only silver and gold coins await you. Clear the first set by simply dropping 
    down and zipping back up with a perfect timing. The second layout should be 
    approached differently: Get your shadow right in between two stacks of coins 
    before dropping down to hopefully collect both of them in one fall, although 
    this happens rarely. After three layouts you will have the required amount of 
                                 10. Closing Comments                         JJJ
    Shortly before writing this guide and playing Spider-Man for the first time I 
    had played Nightmare Creatures. After that game pretty much left me 
    disappointed I'm really glad that Spider-Man turned out to be a very well 
    done example of how a third person action game should be like. Battles are 
    fun to fight, Spidey's special abilities are implemented fantastically, 
    levels are numerous and diversified, there are lots of goodies to be found 
    and I've got to admit I might go and buy some comics next time I go near my 
    local comic store, although I've never bought any ever before. Well done, 
    Neversoft...if only the camera would be better.
    I'd appreciate any comments, questions, high scores, critics or whatsoever, 
    so please mail me at KeeperBvK@web.de if you have anything to tell me (even 
    misspellings and stuff).
                                   11. Experimental                           KKK
    In some other guides I've seen the author implement the following and I 
    thought "Why not give it a try for your own guides?":
    If you really like this guide and you think it helped you or entertained you 
    a bit or whatsoever and you feel like rewarding me not only by writing a nice 
    e-mail, feel free to send some money to my paypal account at:
    Of course I don't want to make somebody send me money who doesn't really want 
    to (even if I could, I wouldn't ;) ), but (also of course) I'd appreciate any 
    Thank you very much for reading this guide and hopefully some more of my 
    stuff on gamefaqs.

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