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    Rental FAQ by thepeoplesgamer

    Version: 1.13 | Updated: 06/14/05 | Search Guide | Bookmark Guide

    Pokemon Stadium 2 Rental FAQ
    Written by Michael (thepeoplesgamer) (javert_stars@hotmail.com)
    Started on 22 December, 2003
    Completed on 31 January, 2004
    Version 1.00
    Introduction: Hello, and welcome to my first FAQ ever! YAY! This guide was made
    after repeated requests on the Pokemon Stadium 2 board for rentals that could
    beat a particular section of the game. For those of you unfortunate enough to
    be without a Transfer Pack and your own copy of R/B/Y/G/S/C, rental pokemon are
    all you can use. But the problem is, they're horribly weak compared to pokes
    raised by you personally. Their movesets are terrible, their stats are worse,
    and the only thing you can change is the item they hold. This is where we come
    in. myself and several other very helpful people have selected the best rentals
    for each part of the game so you don't have to give yourself a headache over
    it, and so you don't have to play right into Nintendo's hands and spend more
    money on a Transfer Pack and a copy of R/B/Y/G/S/C (cheeky people that they
    are). Enjoy!
    Table of contents:
    1. Legal/copyright information
    2. Version history
    3. General information
    4. Round 1:
       a) Little Cup
       b) Poke Cup
       c) Prime Cup
       d) Johto Gym Leader Castle
       e) Elite Four and Champion
       f) Kanto Gym Leader Castle
       g) Red
       h) Rival
    5. Round 2:
       a) Little Cup
       b) Poke Cup
       c) Prime Cup
       d) Johto Gym Leader Castle
       e) Elite Four and Champion
       f) Kanto Gym Leader Castle
       g) Red
       h) Rival
    6. Credits/special thanks
    7. Contact information
    1. Legal/copyright information.
    I have been informed that as soon as this guide is posted it is protected by
    international copyright law. It is the work of myself and the others mentioned
    herein. It cannot be used in any way without my written consent and that of any
    contributed who may have an interest in the relevant information. The only
    sites that may display this guide at their own free will are:
    If I find out that this work has been plagiarised (claimed by somebody else as
    their own), or used in a manner other than that for which it was intended, I
    will take the appropriate steps. Legal steps, if necessary. I am a law student,
    and I not only know my rights but how to enforce them. Make things easy on
    both of us, and DON'T STEAL THIS GUIDE!
    2. Version history.
    V 1.00 Completed on 31 January, 2004. This is, in substance, the finished
    product. Some of the final battles (Little Cup/Prime Cup/Johto Castle R2) I have
    yet to personally complete with the specified methods, but hopefully you clever
    people will manage.
    V 1.01 February 1st, 2004. Fixed up a mistake in the last battle of Prime Cup
    Round 2. Thanks to Donald for pointing that one out.
    V 1.02 November 6th, 2004. Fixed the mistake in the Round 2, Poke Cup, Ultra
    Ball team. It turns out I had Jynx as the sixth poke, when it should have been
    Dugtrio. As a result, the Master Ball strategy also didn't make any sense. But
    it's all better now. :) Props go to yamiyugi for filling me in. Oh, and I also
    FINALLY managed to run a spell check over this thing. More than nine months
    after it hit the site.
    V 1.03 February 24th, 2005. Fixed some more Round 2, Poke Cup, Ultra Ball
    mistakes. The first and fourth battles had some discrepancies between the team
    to choose for the battle, and the instructions for the battle itself. Thanks to
    a guy named Victor Pinto who found me on MSN for picking that one out.
    V 1.13 June 15th, 2005. First major update! Put in a new strategy for Rival,
    Round 1, from the brain of IceWindMX. It works really well, and I found it
    considerably less trouble than the original strategy (though the original is by
    no means ineffective). I suggest giving it a look as the first one you try.
    3. General information.
    Most, if not all, questions concerning the game are answered in Donald's FAQ,
    which can be found on the same page as this one. Go there first if you have a
    Where I list the pokemon that you should choose for each battle, ALWAYS lead
    with the first poke mentioned. This is very important in some matches.
    Remember that in the Cups you can earn a continue if all three of your pokes
    are alive at the end of the battle, regardless of their HP. If you can, and if
    the strategy doesn't specifically tell you otherwise, always try to earn a
    continue. They can be extremely useful in later fights.
    In order to unlock Round 2 you need to complete everything in Round 1 (that's
    all the cups, both Gym Leader Castles, Red, Rival, and Elite 4 + Champion).
    Your prize is a Baton Passing Farfetch'd, but without G/S/C and a Transfer Pack
    you won't be able to get him.
    For completing Round 2 you get an Earthquaking Gligar, but again, you need
    G/S/C and a Transfer Pack otherwise it's no Gligar for you.
    You might want to go through Earl's classes at the Academy before you jump
    right into the cups, just so you know a bit about what you're doing.
    Also, throughout this guide I use several abbreviations to save typing out
    certain words in full. They are as follows.
    @ = attach this particular item to that pokemon. Donphan@Soft Sand means attach
    Soft Sand to Donphan.
    STAB = Same Type Attack Bonus. Refers to the extra damage a move does if a poke
    of the same type as that move uses it. Donphan gets STAB on Earthquake,
    Aerodactyl does not. Pokes with two types get STAB for both types.
    OHKO = One Hit Knock Out. Refers to a situation where either you or your
    opponent will go down in a single hit, thanks to either Fissure, Horn Drill or
    Guillotine, or in a set of circumstances where type match-ups, etc mean a
    regular move puts you down in one hit (eg critical hit Cross Chop from Machamp
    to Chansey).
    Right, now that we've got all that stuff out of the way it's time to being the
    guide itself! Here we go!
    4. Round 1.
    Generally speaking Round 1 shouldn't be too hard. In most Cups the pokes are
    unevolved, have poor movesets, or both. Enjoy the easiness while it lasts,
    because Round 2 is a pain.
    a) Little Cup. Pokemon and strategy contributed by: thepeoplesgamer
    Squirtle@Bitter Berry
    Voltorb@Ice Berry
    Charmander@Mint Berry
    Mankey@Burnt Berry
    This is, without a doubt, my most hated of all cups. Some people say that
    Challenge Cup is worse, but I disagree. Every single hit point counts here.
    I haven't listed every single pokemon that every trainer has, but where a
    particular poke is often used you'll see it mentioned.
    Battle 1: Choose Squirtle, Voltorb, and Charmander.
    Use Rain Dance to start, no matter what they lead with. If they started with
    Mankey, keep using Hydro Pump till it dies. If they started with anything else,
    switch in Voltorb and use Thunder on everything. If Voltorb dies bring in
    Charmander or Squirtle depending on their last pokemon.
    Battle 2: Choose Mankey, Squirtle, and Voltorb.
    With some luck, Mankey can win this one on his own. If they start with anything
    other than Pidgey, use Cross Chop for a OHKO. Mankey can survive three Quick
    Attacks from Ratatta, so you have a good chance. If they lead with Pidgey,
    switch to Squirtle and use Rain Dance, then switch immediately to Voltorb and
    Thunder away. Otherwise, Cross Chop everything for an easy win.
    Battle 3: Choose Squirtle, Phanpy, and Charmander.
    If your opponent starts with anything weak to Squirtle they'll use Swagger. Use
    Hydro Pump, Bitter Berry cures confusion and you get a free shot. One hit is
    all you need. If Squirtle dies, make it up with Phanpy but be sure to keep him
    alive for later. If their second poke is Grass, use Charmander. If their second
    is Chinchou, use Phanpy. Chinchou has no water attacks, so Phanpy wins easily.
    Use whatever has the type advantage against their last poke.
    Battle 4: Choose Bulbasaur, Squirtle, and Charmander.
    The three RBY starters! Your opponent loves to Double Team, but they'll only
    use it once. If they start with something weak to Bulbasaur, switch IMMEDIATELY
    to Charmander. They bring in Paras, but won't switch out again so one
    Flamethrower puts it down. Geodude is their likely second, so bring in
    Bulbasaur. If they don't bring in Geodude or something that Bulbasaur can take
    care of, use whatever has the type advantage. Same for their last poke.
    Battle 5: Choose Phanpy, Squirtle, and Voltorb.
    Phanpy alone can do this one, with a bit of luck. If Larvitar starts, use
    Earthquake for a OHKO. If everything else they have is weak to ground, keep
    using Earthquake for an easy win. If they lead with Smoochum, take the Psychic
    hit and use Earthquake. You should survive, and with a bit of luck Smoochum
    goes down in one hit. If not, let Phanpy die and bring in Voltorb. Rollout puts
    Smoochum away, or you can risk a Thunder. For their other two, use whatever is
    super effective.
    N.B. If you have Voltorb out against one of their full health or near full
    health pokes, they'll bring in Larvitar. Use this to your advantage, and switch
    in Phanpy on the same turn.
    Battle 6: Choose Voltorb, Bulbasaur, and Phanpy.
    The Oddish in this one really irritates me. Anyway, Kabuto is the usual lead,
    and they'll switch in Wooper to meet your Voltorb. Bring in Bulbasaur right
    away, and they'll switch to Oddish next turn. Use Sleep Powder as they switch,
    and hopefully Oddish is now snoozing. Use Cut until it's down to 13/12 HP, then
    switch in Phanpy and use Earthquake. Oddish has Berry, but 13/12 HP is enough
    for one Earthquake to kill but too much for Berry to kick in. Keep in Phanpy
    till it dies if their next one is Wooper (DON'T switch in Bulbasaur, cause
    he'll eat an Earthquake). Bulbasaur finishes Wooper off, and takes Kabuto too.
    You can probably switch Bulbasaur in against Kabuto if you want, but watch for
    Battle 7: Choose Charmander, Phanpy, and Voltorb.
    They usually lead with Swinub, and don't switch out. One Flamethrower and down
    it goes. If their second is Scyther, Flamethrower weakens it (and might kill if
    you get a critical hit). Otherwise, Charmander goes down. If their second is
    Eevee, Sentret, or Elekid, bring in Phanpy right away. You need to keep
    Charmander alive for Scyther. If Scyther kills Charmander use Voltorb's Rollout
    to finish it off, and you might kill their last poke too (but if Voltorb
    doesn't Phanpy will). Watch out for a switch back to Scyther when you have
    Phanpy out.
    Battle 8: Choose Phanpy, Mankey, and Squirtle.
    The final battle. However good you are you'll need some luck on this one. If
    they lead with Chansey switch immediately to Mankey, then STRAIGHT back to
    Phanpy. They'll bring in Gastly, who uses Psychic. One Earthquake puts it down.
    If they lead with Gastly, use Earthquake right away. Chansey is next either
    way, but DON'T switch in Mankey. Keep using Phanpy until one of you dies. Let
    Phanpy die against their last if Chansey goes down first, or bring in Mankey to
    finish Chansey off if Phanpy goes down first. Magby or Abra is their last. Pray
    that it's Magby. Mankey CAN get a OHKO with a critical hit Cross Cop, so keep
    Mankey dies bring in Squirtle and pray for Hydro Pump to hit. Pray more if
    their last is Abra, because you'll need a critical hit Hydro Pump if you hope
    to win.
    If Elekid appears, bring in Phanpy right away. It will try Thunderbolt, then
    Dynamicpunch. One Earthquake puts it down.
    With any luck you should now be staring at the R1 Little Cup trophy.
    Congratulations on a well-earned victory. Little Cup is hard enough with your
    own pokes, but rentals make things even harder. Don't get too comfy, though.
    You still have R2 to deal with...
    b) Poke Cup, Poke Ball. Pokemon contributed by: Lord Nerevarine
                            Strategy contributed by: Lord Nerevarine and
    Wobbuffet@Mint Berry
    Hitmonlee@Ice Berry
    Entei@Bitter Berry
    Misdreavus@Burnt Berry
    N.B. I'm reasonably sure Lord Nerevarine had Machamp listed instead of
    Hitmonlee, but I find from experience that Hitmonlee works best.
    Battle 1: Choose Entei, Wobbuffet, and Hitmonlee.
    Entei takes everything with Fire Blast. If it gets confused, you can switch out
    then switch back. Expect to earn a continue.
    Battle 2: Choose Wobbuffet, Misdreavus, and Hitmonlee.
    Poliwhirl is the likely starter, so use Safeguard (it uses Belly Drum), then
    Counter (it uses Body Slam). After that, switch in Misdreavus immediately. They
    use Rain Dance, you use Thunder, repeat for their last poke and you win. If
    they lead with anything other than Poliwhirl, switch in Misdreavus right away
    and Thunder everything in sight.
    Battle 3: Choose Wobbuffet, Lapras, and Misdreavus.
    Use Counter against every pokemon. Some start with Defence Curl, but that's
    nothing to worry about. If Wobbuffet goes down trap their pokemon with Lapras'
    Whirlpool (unless it's their last pokemon) and perish Song for an easy win.
    Battle 4: Choose Donphan, Wobbuffet, and Misdreavus.
    Donphan takes everything with Earthquake. Easy continue.
    Battle 5: Choose Donphan, Hitmonlee, and Entei.
    First is Miltank, which Donphan beats with Earthquake (Przcureberry heals Body
    Slam's added effect if it happens). If their second is anything other than
    Skiploom keep Donphan in till you either win or it goes down. If Donphan dies
    use Hitmonlee to finish off. Anytime Skiploom makes an appearance, use Entei.
    Battle 6: Choose Donphan, Hitmonlee, and Lapras.
    Go with whatever is super effective. Lapras' Icy Wind takes Gligar. Expect to
    earn a continue.
    Battle 7: Choose Misdreavus, Hitmonlee, and Wobbuffet.
    Use Misdreavus' Thunder and Hitmonlee's Hi Jump Kick where they'll be super
    effective. Wobbuffet is there if you need it.
    Battle 8: Choose Wobbuffet, Hitmonlee, and Donphan.
    Counter/Mirror Coat weakens their first poke (pray you choose the right move).
    Other than that it's Donphan for Raichu and Growlithe, Hitmonlee for Clefable
    and Smeargle, and Wobbuffet for Slowpoke and Natu. Natu's only damaging attack
    is Night Shade, so feel free to Counter. Slowpoke will either use a special
    attack (so use Mirror Coat), or will Dig, which gives you a free Counter next
    Poke Cup, Great Ball. Pokemon contributed by: MeowthRocket
                          Strategy contributed by: thepeoplesgamer
    You can choose the items as you wish. I didn't find them absolutely necessary
    when completing these battles.
    N.B. Having just re-read these strategies the only thing I see Poliwrath doing
    that Hitmonlee couldn't do is beating Shuckle with Hydro Pump, and you could
    use Quagsire for that. Feel free to put Hitmonlee in Poliwrath's place if you
    want a more accurate fighting attack.
    Battle 1: Choose Kadabra, Poliwrath, and Fearow.
    Use Psychic against everything except Mr Mime and Shuckle. Mr Mime gets
    Thunderpunched (he'll Encore himself to death), and Poliwrath takes Shuckle
    with Hydro Pump.
    Battle 2: Choose Kadabra, Poliwrath, and Fearow.
    Psychic for Ivysaur, Nidorina, and Ditto, Thunderpunch for Pidgeotto, switch in
    Fearow and use Drill Peck against Skiploom and Heracross. Piece of cake.
    Battle 3: Choose (you guessed it!) Kadabra, Poliwrath, and Fearow.
    Everything has Sunny Day (according to Donald's FAQ), so starting with
    Poliwrath won't work. Keep plugging away with Psychic, use Poliwrath's
    Dynamicpunch against Furret, and Fearow's Drill Peck against Vileplume.
    Battle 4: Choose Kadabra, Quagsire, and Fearow.
    You should switch between Kadabra and Fearow when facing Dunsparce, to negate
    the effects of Swagger. You'll only eat a Screech on the switch in, and both
    pokes are faster than Dunsparce, so it'll go down in a few attacks. Otherwise,
    Kadabra for Koffing, Ariados, and Weepinbell, and Quagsire for Sandslash and
    Ampharos. Fearow can also take Weepinbell if necessary.
    Battle 5: Choose Fearow, Kadabra, and Electabuzz.
    One Drill Peck and one Hyper Beam will stop Girafarig if it starts (you don't
    have to recharge if Hyper Beam misses, which is good), one Drill Peck should
    put away Ledian if it starts, and one Hyper Beam MIGHT get Aipom. Your own
    Kadabra takes out theirs, and either Kadabra or Electabuzz for Mantine. For
    Dragonaire, just use Kadabra's Psychic and Fearow's Drill Peck/Hyper Beam till
    it dies.
    Battle 6: Choose Kadabra, Electabuzz, and Fearow.
    Psychic for anything that isn't Jynx or Murkrow. Murkrow gets Thunderpunched,
    and probably Jynx as well. Kadabra should sweep here.
    Battle 7: Choose Kadabra, Haunter, and Quagsire.
    Psychic and Thunderpunch your way to victory. If Kadabra dies, bring in Haunter
    against Lanturn. A Giga Drain or two will send it packing.
    Battle 8: Choose Quagsire, Electabuzz, and Kadabra.
    Quagsire for Pupitar (one Surf puts it down), Electabuzz for Noctowl and Seadra
    (Kadabra can help too), Kadabra for the rest. Just use what's super effective
    where you can. This one isn't hard.
    Poke Cup, Ultra Ball. Pokemon contributed by: MeowthRocket
                          Strategy contributed by: thepeoplesgamer
    Exactly the same as for Great Ball. Kudos to MeowthRocket for that one. :)
    Once again, the only thing Poliwrath does here is beat normal types, (but
    there's more of them here than the previous Cup), so you could use Hitmonlee
    for something more reliable in terms of accuracy. His Hi Jump Kick is weaker,
    though, so it's your call.
    Battle 1: Choose Fearow, Kadabra, and Electabuzz.
    Fearow easily takes five of the six pokes here. Should Dunsparce show up, Drill
    Peck once then bring in Kadabra to finish. If Parasect comes out next let it
    put Kadabra to sleep, then switch in Fearow for the win. Rely on the birdie,
    Battle 2: Choose Kadabra, Electabuzz, and Quagsire.
    Psychic whatever comes out first, even if it's water, as Quagsire will likely
    appear. With luck you'll survive his Earthquake and kill him with Psychic. If
    Quagsire starts, just use Psychic and pray. Your own Quagsire beats theirs if
    it kills Kadabra, and takes Magneton too. Electabuzz or Kadabra for everything
    Battle 3: Choose Quagsire, Kadabra, and Poliwrath.
    This one loves to Defence Curl + Rollout, which Quagsire resists. Quagsire can
    sweep here, but use Poliwrath against Ursaring. Everything else is Quaggy's.
    Battle 4: Choose Kadabra, Haunter, and Quagsire.
    Kadabra takes Tentacruel (it'll use Toxic first if it starts, the fool),
    Corsola (watch out for Mirror Coat, you might want to use Psychic first), and
    Skarmory. Quagsire for Ampharos, Haunter for Wobbuffet (try using Spite, which
    forces it to use Safeguard, and Shadow Ball it to death when it does), and
    either Kadabra or Quagsire for Porygon2.
    Battle 5: Choose Poliwrath, Kadabra, and Electabuzz.
    Dynamicpunch against any normal types that start (try switching out if your
    about to die), Kadabra or Electabuzz for Mantine, Kadabra for Jumpluff.
    Battle 6: Choose Quagsire, Poliwrath, and Fearow.
    Quagsire for anything that isn't Stantler, which Poliwrath and Dynamicpunch
    takes care of. Smart battling in terms of type match-ups will win it for you
    Battle 7: Choose Electabuzz, Quagsire, and Poliwrath.
    If they start with Sneasel they'll switch to Blastosie (God knows why). Keep
    using Thunderpunch until you die, with Quagsire to finish off (watch for Hydro
    Pump). Thunderpunch for anything that is weak against it, Poliwrath for Sneasel
    when it comes back, Quagsire for Jolteon if you see it.
    Battle 8: Choose Quagsire, Electabuzz, and Poliwrath.
    Dig against Raichu, Surf against Arcanine and Hypno (it keeps using Shadow
    Ball, which does jack all against Quagsire), Electabuzz for Xatu, Poliwrath for
    Kangaskhan and Smeargle.
    Poke Cup, Master Ball. Pokemon contributed by Char2D/MeowthRocket
                           Strategy contributed by: Chard2D/thepeoplesgamer
    Same as Great and Ultra Ball. Co-incidence, or something more? :)
    Strategies listed here are part mine and part Char2D's, depending on which
    worked better. For example, Char2D's strat beat the hell out of mine for Battle
    5, and his eight battle strategy is great as well, but I found Battle 6 easier
    the way I did it.
    Poliwrath is necessary here. Don't go switching him for Hitmonlee.
    Battle 1: Choose Kadabra, Poliwrath, and Fearow.
    Kadabra takes Azumarill and Togetic, Poliwrath takes Clefable and Persian,
    Fearow takes Raichu (one Hyper Beam kills it and Fearow goes first, but DON'T
    bring him in right away) and Bellossom.
    Battle 2: Choose Feaorw, Poliwrath, and Kadabra.
    Bring in Kadabra if Pidgeot starts (use Thunderpunch, and hope Pidgeot hurts
    itself thanks to Berserk Gene), Poliwrath for Raticate, Kadabra for Ditto, and
    whatever will be super effective against the rest.
    Battle 3: Choose Quagsire, Feaorw, and Kadabra.
    Tough one, this. Quagsire takes Arcanine and Marowak (Surf both of them) for
    sure, and might get Magmar and Houndoom too if you Dig (they have Sunny Day, so
    don't rely on Surf). Fearow also takes Houndoom with two Drill Pecks. If Dodrio
    starts let whatever you have you die then bring in Kadabra to finish off,
    because as Char2D said when he gave me this start, Dodrio WILL kill Kadabra in
    one hit. Fearow for Exeggutor. If you have Quagsire out against Exeggutor,
    first switch to Kadabra, then Fearow. Otherwise Fearow will eat a Psychic and
    you won't be able to kill Exeggutor unless you get a critical hit.
    Battle 4: Choose Kadabra, Haunter, and Fearow.
    Kadabra sweeps everything except Steelix and Rhydon. If Steelix shows, let
    whatever you have out die then bring in Haunter and use Destiny Bond. Rhydon
    could cause some issues but I've never come across it. Giga Drain from Haunter
    will probably do the job.
    Battle 5: Choose Haunter, Kadabra, and Electabuzz.
    Girafarig is a common starter. Use Giga Drain once, then Destiny Bond. Down you
    both go. Send out Electabuzz next and Thunderpunch where it's super effective.
    Kadabra takes out Lanturn.
    Battle 6: Choose Poliwrath, Kadabra, and Electabuzz.
    You can probably get away with the Mind Reader/Dynamicpunch combo here, as this
    one loves Mean Look and hasn't switched out against me yet. Kadabra for the
    other pokes that aren't Umbreon, and you should be fine. Watch for Murkrow's
    Shadow Ball on the switch, but it should use Mean Look first. Thunderpunch
    kills it easily.
    Battle 7: Choose Poliwrath, Haunter, and Fearow.
    Hydro Pump if Typhlosion starts, and he switches to Meganium. Bring in Fearow,
    he charges Solarbeam, two Drill Pecks kill it. Back to Poliwrath for Typhlosion
    and the normal types, Fearow for Hitmontop (watch for Counter), whatever you
    can make work for Feraligatr.
    Battle 8: Choose Quagsire, Kadabra, and Haunter.
    First is Aerodactyl. it loves Fly, so use Amnesia, the Surf when it comes down.
    Repeat until Aerodactyl goes down. Let Quagsire die against whatever is next
    (Tyranitar and Machamp are popular choices), and bring in Haunter or Kadabra to
    finish it off. Kadabra takes Charizard, Machamp, and Kingdra (Psychic for
    Kingdra). If Dragonite shows, switch in Haunter. It uses Outrage, you use
    Destiny Bond, you win. You won't see both Tyranitar and Dragonite in the same
    battle here thanks to level restrictions. YAY! :)
    Whew, that was a marathon of battles. Time to move on, methinks.
    c) Prime Cup. Pokemon and strategy contributed by: Dionysus8.
    Dodrio@Mint Berry
    Primeape@Bitter Berry
    Slowking@Ice Berry
    Zapdos@Burnt Berry
    Again, I favour Hitmonlee above all other rental fighting types, but that's
    just me. Try Primeape to being with and if you find it isn't working, consider
    switching to Hitmonlee.
    Battle 1: Choose Primeape, Dodrio, and Jynx.
    Primeape for Furret, Wigglytuff, Ampharos, and Azumarill (just keep using Cross
    Chop), Jynx for Bellossom and Togetic (or Dodrio for Bellossom).
    Battle 2: Choose Slowking, Zapdos, and Dodrio.
    Slowking disables Wobbuffet so you can wear him down with either Zapdos or
    Dodrio (Zapdos if you disabled Mirror Coat, Dodrio if you disabled Counter),
    Slowking and Dodrio for the rest (Slowking for Nidoking). Watch out for Counter
    on Hitmontop.
    Battle 3: Choose Zapdos, Jynx, and Wobbuffet.
    Zapdos takes out everything except Gligar, which Jynx Ice Punches to death.
    Wobbuffet if you need him. Easy one, this.
    Battle 4: Choose Dodrio, Zapdos, and Jynx.
    Dodrio for Exeggutor, Victreebel, and Poliwrath, Zapdos for Stantler and Hypno,
    and possibly Clefable. This guy loves to put you to sleep, so use the sleep
    clause to your advantage (no two pokes can be asleep at the same time). It's in
    the rules, trust me. :)
    Battle 5: Choose Jynx, Zapdos, and Wobbuffet.
    Wobbuffet has to take care of Lanturn, here. You can probably get away with
    switching Wobbuffet in immediately if Lanturn starts, otherwise keep him at
    full HP. Lanturn only has special moves, so feel free to Mirror Coat. Jynx
    takes Dragonite, maybe Wobbuffet for Quagsire (or Jynx as well, but don't rely
    on her). Zapdos for the rest.
    Battle 6: Choose Primeape, Zapdos, and Slowking.
    Confusion is the order of the day for this guy, which is why Primeape has
    Bitter Berry. He takes Persian and Sneasel easily, and can Cross Chop anything
    but Forretress and Crobat if he faces it at the start (they'll likely use
    Swagger, and you get a free, boosted Cross Chop out of the deal). Zapdos for
    Crobat and Forretress, Slowking for Ninetales if you need it.
    Battle 7: Choose Dodrio, Zapdos, and Wobbuffet.
    Mr Mime must die. Tri Attack is great for the job but takes two hits (damn
    Double Team). Zapdos for Lapras, Feraligatr and Slowking (watch out for Ice
    moves), Dodrio to weaken the rest and Wobbuffet to help finish things off.
    Battle 8: Choose Wobbuffet, Zapdos, and Primeape.
    Mew has three special attacks (counting Psychic, which it probably won't use
    against Wobbuffet), and one physical attack. Make your call between Counter and
    Mirror Coat. Zapdos for Starmie (it doesn't have Ice Beam, so worry not),
    Primeape for Umbreon, Tyranitar, and Ursaring, Wobbuffet for Muk. Take down
    what you can with Wobbuffet, he makes the job SOOOOOOOO much easier.
    d) Johto Gym Leader Castle. Pokemon contributed by: MeowthRocket and
    There's not a whole lot of complex strategy to the first few Gyms. Basically,
    you drill type weaknesses and you win, which is why a battle-by-battle strategy
    isn't listed. it gets slightly more tricky towards the end, though.
    MeowthRocket contributed 99% of the pokes after the first six gyms.
    Violet City Gym: Ah, the birdie trainer. Pick six good electric pokemon
    (I swear by Zapdos, and Magneton is awesome too) and you win. Seriously, you
    can do this one with your eyes closed.
    Azalea Town Gym: Pick three good fire pokemon (Charizard, Moltres, and Entei
    are good bets), Hitmonlee (for the normal types), Quagsire (for Geodude and
    Pupitar), and Donphan (for Pikachu in the second battle).
    Goldenrod City Gym: Pick two good fighting types (can't go wrong with Hitmonlee
    and Primeape), Zapdos, Donphan, Quagsire, and Fearow. Fighting types for all
    the normals, the others where they have the type advantage.
    Ecruteak City Gym: Pick Kadabra (you won't believe how easily he sweeps this
    Gym), two good Dark pokes (Houndour and something else), a water poke to take
    down Morty's Sudowoodo and Marowak (I'd go with Quagsire), and the rest is your
    own choice. Try a Magikarp, just for fun. :P
    Cianwood City Gym: Pick three good Psychic pokemon (Kadabra, anything else that
    has Psychic/Psybeam and gets STAB), a water pokemon (Quagsire, once again), an
    electric pokemon (for the Seaking on the first guy's team), and the last one is
    your own call.
    Olivine City Gym: Entei is the perfect pokemon to sweep here unless Corsola or
    Mantine show up, but bring along Kadabra for them and you'll have no problems
    at all.
    Team Rocket: Bring along Corsola, Kadabra, Sandslash, Hitmonchan (see my
    comments about Hitmonlee, but I don't want to mess up Mewoth's strategy),
    Skarmory, and Houndour.
    Battle 1: Choose Corsola, Sandslash, and Houndour.
    Corsola takes Geodude and Graveler, Sandslash takes Electrode, Koffing, and
    Weezing, Houndour takes Pineco.
    Battle 2: Choose Kadabra, Hitmonchan, and Skarmory.
    Kadabra takes out Zubat, Spinarak, and Murkrow, Hitmonchan takes Dunsparce and
    Houndour, Skarmory takes Drowzee.
    Battle 3: Choose Kadabra, Hitmonchan, and Skarmory.
    Kadabra for Arbok, Vileplume, and Muk, Hitmonchan for Raticate, Likitung, and
    Sneasel, Skarmory as backup.
    Battle 4: Choose Houndour, Kadabra, and Hitmonchan.
    Houndour takes Wobbuffet (Mirror Coat doesn't affect you, so Crunch all you
    want), Victreebell, and Misdreavus, Hitmonchan for Houndoom and Persian,
    Kadabra for Golbat.
    Mahogany Town Gym: Select Raichu, Venusaur, Kadabra, Wobbuffet, Moltres, and
    anything you want for the last one. Enjoy the easiness of this Gym in Round 1,
    because Round 2 is a huge pain in the rear.
    Battle 1: Choose Venusaur, Raichu, and Kadabra.
    Venusaur takes Seel, Shellder, Kingler, and Swinub, with Raichu and Kadabra for
    backup, and Kadabra does the rest.
    Battle 2: Choose Raichu, Venusaur, and Kadabra.
    Raichu takes Delibird, Qwilfish, Azumarill, and Seadra, Venusaur for Cubone
    (expect it to switch in against the 'Chu), and Kadabra should handle Dratini.
    Battle 3: Choose Wobbuffet, Moltres, and Venusaur.
    Try to take out two pokes with Wobbuffet (Destiny Bond the second one). Just
    watch the movesets, and try to predict. Otherwise, Venusaur takes Dewgong,
    Cloyster, Piloswine, and Donphan, with Moltres for Jynx and anything you want
    to use against Ursaring.
    Blackthorne City Gym: Take Dugtrio, Ninetales, Wobbuffet, Primeape (or
    Hitmonlee), Golduck, and any poke you want as your sixth along to this Gym.
    Battle 1: Choose Ninetales, Primeape, and Wobbuffet.
    Ninetales burninates the grass types easily, with Primeape for the normals.
    This one is a piece of cake.
    Battle 2: Choose Wobbuffet, Ninetales, and Golduck.
    As is the usual tactic when Wobbuffet starts, predict the opponent's moves and
    use Counter/Mirror Coat to beat what you can. Other than that, use Ninetales
    and Golduck for type advantages to earn another easy win.
    Battle 3: Choose Wobbuffet, Primeape, and Dugtrio.
    Wobbuffet needs to take out Kingdra, otherwise you'll have a major headache.
    The only physical move it has is Headbutt, and it won't use that all the time,
    so keep using Mirror Coat until she hits you with a special attack. Hopefully
    it'll be Hydro Pump, and Kingdra will go down in one hit. Primeape for Lapras
    and Ampharos, Dugtrio for Arcanine, and Wobbuffet for Rhydon or Dragonaire
    (use Destiny Bond if it's weak from Kingdra), with Primeape or Dugtrio to
    finish them off.
    Now, onwards to the so-called "Elite" Four. Round 1 is almost complete!
    e) Elite 4 and Champion. Pokemon and strategy contributed by Uriel3ca3.
    Again, attach the items as you see fit, if you need them at all.
    Elite Four Will: Choose Umbreon, Wobbuffet, and Fearow.
    Faint Attack against Xatu, who keeps using Fly. Electabuzz to finish if Umbreon
    dies. Umbreon can take everything except Clefable, which Wobbuffet takes easily
    with Mirror Coat (it only has special attacks). Fearow for Exeggutor if you
    need it. If Umbreon dies before it can deal with the Psychics, just use
    Wobbuffet to wear them down and Fearow to finish.
    Elite Four Koga: Choose Kadabra, Umbreon, and Quagsire.
    Kadabra takes everything except Gligar and Electrode, which Quagsire can beat.
    Umbreon is there to use Faint Attack if Koga gets Double Team set up and you
    can't hit him.
    Elite Four Bruno: Choose Quagsire, Kadabra, and Fearow.
    Quagsire takes Golem and Onix, Fearow takes Heracross, and Kadabra takes
    Blastoise and Machamp. Kadabra and Fearow to work on Kangaskhan. Be careful
    when pitting Kadabra against Blastoise, in case it gets lucky with Headbutt.
    Elite Four Karen: Choose Fearow, Quagsire, and Kadabra.
    Generally, you want to Toxic Karen's team and work on her bit by bit. Fearow
    takes Victreebel and Vileplume with Drill Peck, and should beat Murkrow too.
    Quagsire for Magmar. When in doubt, use Toxic with Fearow and wear it down
    gradually with some Drill Pecks.
    Champion Lance: Choose Quagsire, Wobbuffet, and Kadabra.
    With all due respect to Uriel3ca3, I've changed the pokes he listed for this
    battle. He had Kadabra, Wobbuffet, and Electabuzz, but that leaves no safe way
    of taking down Tyranitar, as Mirror Coat won't effect it and there's no
    guarantee it will use Hyper Beam. Plus, you're in trouble if it starts.
    Anyway, Quagsire takes Tyranitar, Charizard, Aerodactyl, and Steelix, Kadabra
    takes Gyarados and Wobbuffet takes Dragonite. Every set has Hyper Beam here,
    and it will usually be used against you right away, so if you've got Wobbuffet
    out use Counter and down they go. Destiny Bond takes out a second poke if
    you're lucky. Aerodactyl only has physical moves, so Wobbuffet can counter it
    safely. Play smart and you'll be fine.
    With Johto finished, a stroll down memory lane to the world of Kanto is in
    order. Just ten more battles and Round 1 is all yours.
    f) Kanto Gym Leader Castle. Pokemon and strategy contributed by: The Mighty
    Brock: Choose Bayleef, Houndour, and Mantine.
    Bayleef takes everything except Pinsir and Forretress. Mantine for Pinsir,
    Houndour for Forretress. If Forretress does appear and you don't already have
    Houndour out, switch in Mantine as a sacrifice and bring in Houndour later for
    an easy KO with Flamethrower. Houndour takes Pinsir as well, if you need it to.
    Misty: Choose Magneton, Jumpluff, and Kadabra.
    Everything except Sunflora has Rain Dance, which means Magneton's Thunder is
    100% accurate. If Quagsire shows up, switch IMMEDIATELY to Jumpluff or Magneton
    will die. If Thunder from Magneton fails, bring in Kadabra to Psychic or
    Thunderpunch things. Shouldn't be too hard.
    Lt. Surge: Choose Sandslash, Jumpluff, and Quagsire.
    Sandslash should be able to take everything except Raichu, which has Surf, and
    Lanturn, which is a water type. :) Jumpluff or Quagsire for Raichu and Lanturn.
    Erika: Choose Fearow, Magmar/Houndour, and Electabuzz.
    Status changes abound here, so watch out. Electabuzz should do all/most of the
    work against Vaporeon, because it's a Sleep Talker and has the potential to
    take down everything you have. Maybe a Hyper Beam from Fearow to finish it off.
    Other than that, it's Fearow and Magmar/Houndour for the rest. The choice is
    yours between Magmar or Houndour, but I found Houndour to work better. Give one
    of them a Mint Berry to avoid being put to sleep. Use Fearow's Drill Peck or
    Hyper Beam against Chansey.
    Sabrina: Choose Houndour, Electabuzz, and Wobbuffet.
    Houndour takes Alakazam, Hypno, and Mr Mime. Wobbuffet can safely Mirror Coat
    everything except Furret, which only has physical attacks (so use Counter). For
    Slowbro, use Electabuzz but DON'T switch it in right away, as Slowbro has
    Earthquake. This one is blow-for-blow the whole way.
    Janine: Choose Kadabra, Hitmonlee, and Skarmory/Wobbuffet.
    Kadabra takes everything except Stantler, so Hitmonlee for him. Crobat has Mean
    Look and Toxic, so be careful. You won't be able to switch, and Toxic will do
    more and more damage. Keep an eye on your status changes and you should be
    fine. That Tentacruel doesn't have Mirror Coat, so you can safely use Psychic.
    Blaine: Choose Aerodactyl, Quagsire, and Wobbuffet.
    Everything except Octillery goes down to Aerodactyl's Ancientpower or Quagsire
    and Surf. Wobbuffet takes Octillery with Mirror Coat, as Octillery only has
    special attacks.
    Blue: Choose Kadabra, Houndour, and Seadra.
    Kadabra takes Pidgeot and Gyarados, Houndour takes Exeggutor and Alakazam, and
    Seadra takes Rhydon and Arcanine. Just drill type weaknesses and pray.
    So much for the Gym Leaders, then. Now only Red and your Rival stand between
    you and the end of Round 1.
    g) Red. Pokemon and strategy contributed by: Zanbie Xanvier.
    Just like in the Gameboy version, after you've put down all the Gym Leaders in
    both areas, you can face of against Red. Looks strangely familiar, doesn't he?
    Since you only get to send out three, choose anything you want for the other
    spaces on your team.
    Wobbuffet deals with Tauros, Scizor, Jolteon, and Typhlosion. Tauros and Scizor
    only have physical attacks, so Counter is guaranteed. The only threatening
    attacks that Jolteon has are special based, so use Mirror Coat to win. Watch
    out for the Thunderwave/Bite combo, though. It could cause you some grief.
    Typhlosion will either use special attacks (answer with Mirror Coat) or will
    Dig, which gives you a free Counter on the next turn. It MAY also use Quick
    Attack (so may Jolteon), but it won't do much. Try to take down two pokes with
    Wobbuffet (Destiny Bond the second one) just to give you some breathing room.
    That leaves Feraligatr and Meganium. Tentacruel can take them both with Sludge
    Bomb (especially Meganium). Skarmory is there to beat Tauros if you need it.
    Feraligatr also has three special attacks and only one physical (Slash), so you
    could use Wobbuffet's Mirror Coat to take it down if you had to.
    And there you have it! He gets harder in Round 2, but good old Wobbuffet will
    help you out. Now, the final battle of the round!
    h) Rival - FIRST METHOD: Pokemon and strategy contributed by: Zanbie Xanvier.
    You need to have done everything else in the round before the Rival appears. If
    he doesn't show up, you've missed something. Go back and complete it.
    Once again, items aren't absolutely necessary. Add what you like.
    If your rival starts with Mewtwo, use Sand Attack and switch to Umbreon. If he
    starts with Ho-oh, use Zap Cannon and PRAY it hits. Jolteon is faster and can
    paralyse Ho-oh before it gets Safeguard set up. If Zap Cannon misses you might
    as well restart, as you get OHKO'd by Earthquake. Take down Ho-oh with another
    Zap Cannon if you can, but if you can't don't worry.
    Umbreon wears down Mewtwo with a few Sand Attacks followed by Faint Attack.
    That Hidden Power is fighting type, so pray for some luck. You could also bring
    in Steelix at some point to wear down Mewtwo's accuracy even more with Mud
    Slap, then bring in Umbreon to finish. Failing that, try using Wobbuffet and
    Mirror Coat. The only attack Mewtwo has that Wobbuffet doesn't resist is
    Thunderpunch, so Mirror Coat should do the job.
    Against Lugia, use Kabutops. His Ancientpower can work fairly well, and if you
    get a boost you may even take it down.
    As well as Steelix, Arcanine is just here for backup. His Extremespeed is good
    for finishing off what you've weakened with the other pokes, as you always get
    the first strike.
    As always, when in doubt use Wobbuffet. His Counter/Mirror Coat combo can spell
    the end for your Rival, though you need some luck in choosing the right move.
    SECOND METHOD: Pokemon and strategy contributed by IceWindMX.
    No items are necessary. Attach anything you like.
    Yeehaw! It's the first alternate strategy that's been submitted since this
    guide was published! *Happy dance* I received the e-mail a week or so ago and
    tried the strategy out in the early hours of this morning, and it works like a
    charm. Zanbie Xanvier's strategy still works as well, but upon another run
    through of it I found it lacks a reliable way to take down Lugia. Anyway, check
    this one out.
    If your Rival leads with Mewtwo, use Corsola's Mirror Coat right away. Mewtwo
    is greedy and will Thunderpunch you before of putting up Safeguard. Mirror Coat
    either kills it or leaves it with 7-30ish HP.
    If Mewtwo dies, let Corsola faint against whatever comes in next, then bring in
    Aerodactyl to meet Ho-oh or Magneton to meet Lugia. If Mewtwo doesn't die,
    let it kill Corsola then bring in Umbreon to finish Mewtwo off with Faint
    Attack (or Quick Attack if you're feeling tricky). Silly Mewtwo will use
    Safeguard instead of trying to finish you off with Hidden Power Fighting. Make
    him pay. :P
    Against Ho-oh, you should be using Aerodactyl. Aero is faster, and his
    Ancientpower will take Ho-oh down in one or two hits (depending on whether you
    get a critical hit or not). He'll also resist all of Ho-oh's attacks except
    Steel Wing, but even then he'll survive one (if it isn't a critical hit) and be
    able to beat Ho-oh.
    Against Lugia, you have Articuno's Blizzard, Wobbuffet's Counter/Mirror Coat,
    and Magneton's Thunder (if you need it). Between themselves, these three can
    easily take Lugia down.
    Now, you're probably wondering what to do if your Rival starts with either
    Ho-oh or Lugia. IceWindMX didn't give a strategy for that situation, but it
    isn't difficult to figure out.
    If he starts with Ho-oh he'll try to Earthquake poor little Corsola straight
    away. Switch to Aerodactyl immediately, avoid the Earthquake damage, and
    Ancientpower it to death as normal. Let Aerodactyl die against whatever else
    comes out, then continue as above. However, if you were lucky enough to get an
    Ancietpower boost (and I was, against Mewtwo) you might even be able to take
    down two pokemon with Aerodactyl. Bite is tempting to make Mewtwo flinch, but
    Ancientpower will do more damage (thanks to STAB). Your choice.
    If the Rival leads with Lugia, bring in Magneton (or Articuno, but Magneton's
    Thunder is a 2HKO on Lugia and Articuno's Blizzard isn't). It uses Safeguard as
    you switch. Thunder Lugia for any damage you can. It needs 3 Surfs to kill you
    off, so that's two chances you get at Thunder. If you die before Lugia does,
    bring in Articuno and use Blizzard. If by some chance you still haven't beaten
    Lugia, Wobbuffet can finish it off. Let whatever comes out next kill the poke
    you have in (or try and get Wobbuffet to kill it) and proceed as normal from
    CONGRATULATIONS, YOU'VE CLEARED ROUND 1! Take a well deserved break, and get
    ready for Round 2. The computer doesn't mess around anymore. Expect it to get
    every lucky break it needs, exactly when it needs it. Some fights will leave
    you quite frustrated, and absolutely convinced that the computer cheats. But
    it's not impossible, and as long as you keep trying you'll eventually emerge
    victorious. Now, on with the show!
    5. Round 2.
    This is the real test of skill and patience. Some of the toughest battles
    you'll ever fight are about to come your way. See you at the other end. :)
    a) Little Cup. Pokemon and strategy contributed by: thepeoplesgamer
    Mankey@Ice Berry
    Elekid@Burnt Berry
    Bulbasaur@Bitter Berry
    Swinub@Mint Berry
    Before we begin, I must say that at the time of typing I have yet to complete
    this series of battles myself with the listed rental team. I can get up to the
    last battle, but I'm beaten every time (though I would have won first time if
    it weren't for a critical hit Tri Attack from Porygon)! I'll continue to work
    on this cup, and hopefully I'll have something that works for me sometime soon.
    Also, the suggestions here aren't all just "Bulbasaur takes Rhyhorn" or stuff
    like that. Little Cup R2 isn't that simple. You need to know what the computer
    will do before it does it, and the instructions are written in that way.
    Battle 1: Choose Houndour, Phanpy, and Bulbasaur.
    Houndour can sweep here with a bit of luck. Crunch Exeggcute if it leads, and
    continue using Ember if the pokemon that appear are weak to it. Bulbasaur takes
    Rhyhorn (you can switch Bulbasaur in right away). If at any point Machop shows
    up, bring in Bulbasaur immediately and use Sleep Powder. Then, Razor Leaf it to
    death if it didn't get Light Screen up, and use Cut if it did. This one has
    Counter, though, so don't cut too often. Phanpy takes Voltorb.
    Battle 2: Choose Mankey, Phanpy, and Houndour.
    Phanpy is their likely lead. Cross Chop till it dies (one critical hit Cross
    Chop can do it, though sometimes it'll be left with 1 or 2 HP). If it isn't a
    critical hit hope that he gets left with 12HP, as any lower and his Berry kicks
    in. If they lead with Spearow, keep Mankey in for the first turn. It charges
    Sky Attack, and you get a free Cross Chop. Critical hit kills it, normal almost
    does. If it's still alive, bring in Phanpy to take the Sky Attack and Flail
    Spearow to death.
    If their second is Cyndaquil and you have Mankey at full health, leave him out
    for one Cross Chop. Critical hit kills. If Mankey is low on health switch in
    Phanpy. Cyndaquil digs, and one Earthquake from Phanpy puts it away when it
    surfaces. If their second is Bulbasaur, switch in Houndour and use Ember.
    If they now bring out Horsea and you have Houndour, Crunch and let Houndour
    die. Houndoom might survive if Hydro Pump misses, but don't count on it. Mankey
    finishes it off.
    Battle 3: Choose Bulbasaur, Elekid, and Mankey.
    It is highly likely that Wooper starts, but DON'T use Razor Leaf right away as
    Hoppip will probably switch in. Use Sleep Powder, and Hoppip should be asleep.
    If it is, Cut twice then use Sleep Powder. Bitter Berry cures the confusion
    from Swagger, and you can kill it while it sleeps. If it DIDN'T fall asleep on
    the switch, keep using Sleep Powder till it does, then Cut it to death.
    If for some reason they didn't switch Wooper at the start, just use Razor Leaf
    on your next turn to kill it. Wooper's either asleep, or will try Swagger. With
    a bit of luck it goes down.
    Either way, you're one pokemon up. If their next is Psyduck you can either use
    Razor Leaf and pray you survive the Ice Beam (you'll have 1-3 HP left), or
    switch in Elekid to take the Ice Beam (Burnt Berry will cure the freeze if it
    happens), use Thunderpunch, and pray they don't switch to Diglett. Once Psyduck
    is damaged from Razor Leaf it won't switch out against Elekid, even if they
    have Diglett in reserve. If Wooper is still alive, switch in Elekid right away
    to meet Psyduck. If Wooper is gone, keep Bulbasaur out against Psyduck. If
    Bulbasaur takes it down, let it die against their third and bring in Mankey to
    finish. If Bulbasaur dies against Psyduck, bring in Elekid and Thunderpunch.
    If they switch in Diglett after you bring in Elekid, use Quick Attack and let
    Elekid die. Bring in Mankey and use Cross Chop. Hopefully you break through the
    Swagger, and you can kill Psyduck. If Psyduck beats Mankey, bring in whatever
    you have left to finish it off.
    Alternatively, their third pokemon will be Teddiursa, which Mankey takes easily
    (switch him in right away), or Meowth. If it's Meowth, let whatever you have
    out die, then bring in Mankey to Cross Chop. Meowth has the potential to sweep
    your entire team, so be careful.
    Remember, they might still have Wooper, which you need Bulbasaur for. If Wooper
    appears, let whatever is out die and bring in Bulbasaur for a one-on-one.
    Apologies for the long instructions, there, but they are necessary. Bad news is
    that the instructions aren't getting any shorter...
    Battle 4: Choose Houndour, Phanpy, and Elekid.
    This one is relatively easy. Their lead is either Spinarak, or something weak
    to Fire. Use Ember until it either dies or gets two Double Teams. If it gets
    two Double Teams use Roar, cause it'll use Sludge Bomb and hurt you a lot. If
    what comes from Roar is Seel, follow the instructions below. If it's something
    weak to Fire, keep using Ember. If it's Gastly, use Crunch. If it's Houndour,
    bring in Phanpy.
    If they switch at the start, it'll be to Seel. Bring in Elekid, take the Surf,
    and use Thunderpunch. Seel won't finish you with another Surf (surprisingly),
    so use Thunderpunch again and down it goes.
    If you beat their first poke their next is probably Houndour. Switch in Phanpy,
    take the Toxic hit, and use Earthquake. If they switch to Ledyba, bring back
    Houndour and use Ember, or Roar if you can't kill it (because it'll use Double
    Team, Agility, then Baton Pass). If they don't switch out you only need one
    Earthquake to kill, so pray you don't get flinched from Bite. You have Berry,
    though, so you should be ok.
    Now you're down to their last, and it's either Houndour or something weak to
    Fire. If it's Houndour bring in Phanpy or Elekid to kill it (Elekid if you fear
    the flinch). If it's something weak to Fire, bring in Houndour. Spinarak can
    give you grief, but Ledian shouldn't (it's only offensive attack is Ice Punch).
    Battle 5: Choose Houndour, Elekid, and Phanpy.
    This one gives me headaches. Chikorita is the likely lead, but they'll switch
    to Marill. Use Crunch as your first attack, then bring in Elekid to finish it
    off. If they switched in Vulpix, switch Phanpy in instead of Elekid. Vulpix
    will Dig and you get a free Earthquake, which will put it away.
    If Chikorita comes out bring in Houndour, use Crunch, then Ember to kill. 
    You'll only die if it gets a critical hit Giga Drain, then a critical hit Body
    Slam. Even if you get paralysed, you have Przcureberry. DON'T use Ember right
    away, otherwise Berry will kick in and make your life difficult.
    If Marill comes out, it's likely because you used Phanpy to beat Vulpix. Let
    Phanpy die, then bring in Elekid and Thunderpunch Marill to death. It has Gold
    Berry, but hopefully you'll come out on top. If Elekid is out against Marill
    anyway, just use Thunderpunch right away and bring in something else to finish
    it if Elekid goes down.
    Now you're down to their last poke. If it's Cleffa, you can either use what you
    have to try for the win, or bring in Phanpy. Cleffa's Hidden Power is Ground,
    which won't do much to Phanpy. If the last is Sentret, use whatever you can to
    finish. Both Houndour and Elekid are faster, and a couple of Crunches or
    Thunderpunches will do the job. It has Surf, though, and even though Phanpy can
    take one hit from it don't rely on him.
    Battle 6: Choose Houndour, Swinub, and Phanpy.
    They'll probably lead with Dratini. Bring in Swinub right away to stop Thunder
    Wave. Use Blizzard, and pray that Twister doesn't flinch you. If Blizzard hit
    but didn't kill, use Mud Slap to finish. If it kills you before you can do
    that, bring in Houndour and Crunch it to death. Przcureberry stops Thunderwave.
    If Blizzard missed completely, try once again (Dratini will use Ice Beam, which
    won't kill you). If you miss again, kiss the battle goodbye.
    If their next is Abra, bring in Houndour to stop the Psychic hit. Crunch it to
    death. Abra will use Thunderwave, so if you still have Przcureberry on Houndour
    this bit is easy. If you don't you need to hope that you break through the
    paralysis and/or don't get flinched by Abra's Headbutt.
    If they bring in Poliwag you're probably screwed. These pokemon are chosen on
    the assumption that Poliwag won't show. If it does, switch Phanpy for Elekid
    when choosing pokemon, let Swinub/Houndour die against Poliwag when it shows,
    then bring in Elekid for some Thunderpunching fun.
    You are now hopefully facing their last pokemon, and often it'll be Cubone. If
    you have Houndour out and it's high on HP, use Crunch to weaken. It uses
    Attract, you bring in Phanpy to take his Bone Club, and use Earthquake for the
    win. If Cubone isn't their last, bring in whatever you think will win.
    It is important to remember two things. 1. If the pokemon you have out when
    they bring in Cubone is high on HP and the opposite gender, Cubone will use
    Attract. Use this to your advantage when switching in your pokemon. 2. Neither
    Elekid nor Houndour will survive a Bone Club from Cubone.
    Battle 7: Choose Elekid, Phanpy, and Mankey.
    This is as close as you'll get to fun in Little Cup R2. If Doduo is their lead,
    use Thunderpunch. They'll use Quick Attack. If they don't die, use your own
    Quick Attack to finish it next turn.
    If they lead with Ponyta, bring in Phanpy. They use Curse. Switch IMMEDIATELY
    to Elekid, as they bring in Natu. Thunderpunch, then Quick Attack, and down it
    Either way, you are now one pokemon up with Elekid in play. If Ponyta is next,
    bring in Phanpy to take the Double Kick/Flame Wheel, and use Earthquake. With a
    bit of luck you didn't get burned, but if you do and Ponyta beats you bring in
    something else to finish it off. If Eevee shows instead of Ponyta, bring in
    Mankey to absorb the Bite Attack. Use Cross Chop (you can survive several Quick
    Attacks) until Eevee goes down.
    Their last pokemon is usually whatever their second wasn't, out of Ponyta or
    Eevee. Follow the appropriate instructions above if it's one of these two.
    If it's something else bring in whatever you think will work (i.e. Phanpy if
    it's an Electric type).
    Battle 8: Choose Elekid, Swinub, and Mankey.
    Let it be known right from the outset that I HAVE NOT PERSONALLY BEATEN THIS
    BATTLE WITH RENTALS!!! Having just re-read my own strategy I've come up with
    these three pokes to use, but nothing is guaranteed. I can tell you what the
    computer does, but from there it's up to you. You may want to switch these
    pokemon around as you learn what the final guy does against you.
    Ok, this one likes to start with either Slowpoke or Scyther. If it's Slowpoke,
    they will switch immediately to either Porygon or Onix. Either way, switch in
    Mankey. If you see Onix, you have a real chance for a win. Use Cross Chop and
    pray for a critical hit which will put down Onix right away. A normal one might
    be enough, but I don't know. Cross Chop till it dies, anyway.
    If Onix is now gone, Slowpoke is their likely second. Bring in Elekid right
    away, and hopefully it won't switch out. Thunderpunch till it dies, and you now
    have Mankey left for Porygon. Let Elekid die, and Cross Chop Porygon when you
    bring in Mankey. If their last is Scyther, it WILL kill Elekid in one hit with
    Hyper Beam (and even if it misses, you probably won't live long enough to kill
    Scyther with Thunderpunch). Mankey won't kill Scyther either, unless Scyther is
    paralysed and you have more luck than the Gods. Swinub is your only hope.
    If you were hoping to see Onix switched in but they brought in Porygon, they'll
    switch back to Slowpoke immediately. You should switch straight back to Elekid.
    Now you know that Porygon will appear, use Thunderpunch. Out goes Slowpoke, and
    Porygon takes the damage. Bring in Mankey to finish it off, as Porygon won't
    switch out against Mankey if Porygon is low enough on HP.
    If they started with Scyther, it will use Hyper Beam to kill Elekid. Let this
    happen, and bring in Swinub. Blizzard needs to hit while Scyther recharges,
    otherwise the battle is over.
    If Elekid shows up, you're probably screwed. It has Cross Chop and Psychic,
    which will kill all but your own Elekid easily, and your Elekid won't come out
    on top either. If Elekid is an issue for you, drop one of the other pokes for
    Phanpy. Phanpy takes Elekid with a single Earthquake.
    And that's it for the Little Cup. I know I said I haven't beaten it yet, but I
    would have if it weren't for a critical hit Tri Attack from Porygon. I'll give
    you the three pokes I chose for that battle, and what happened. Hopefully, you
    can re-create it and win.
    I chose Mankey, Elekid, and Phanpy. Slowpoke was their starter. I switch to
    Elekid, he uses Psychic or something. I switch immediately back to Mankey,
    anticipating a switch to Onix from them. I was right. Onix uses Earthquake, I
    use Cross Chop. Critical hit, super effective, down it goes.
    He bring backs Slowpoke. I use Cross Chop, intending to let Mankey die. Normal
    hit. He uses Psychic, dead Mankey.
    I bring in Elekid. Thunderpunch. Dead Slowpoke.
    He brings in Porygon. I use Thunderpunch, not wanting to bring Phanpy in right
    away in case Porygon ahs Ice Beam, or something. Thunderpunch takes off about
    one-third of his HP. He uses Tri Attack. Critical hit. Dead Elekid.
    I bring in Phanpy. He uses Tri Attack, I use Earthquake. 12 HP left on Phanpy,
    5 HP left on him. 12 HP is just 1 HP too high for Phanpy's Berry to kick in.
    But I'm not worried, as I know Phanpy can survive the next Tri Attack and kill
    him with Earthquake. Unless the next Tri Attack is a critical hit.
    I use Earthquake, but he's faster, of course. Tri Attack. Critical hit. Dead
    Phanpy, battle goes to him. If the first Tri Attack had taken off just one more
    HP the Berry would have restored Phanpy to near full health, and he'd have
    survived that critical hit Tri Attack for the win. Or, if that last one hadn't
    been a critical hit, Phanpy would have survived for the win.
    And that, ladies and gentlemen, is why I hate Little Cup more than any other
    Cup EVAR! I would gladly play Challenge Cup Master Ball, rather than do this
    Now that Little Cup is (hopefully) behind you for good, let's move on to the
    rest of the game.
    b) Poke Cup, Poke Ball. Pokemon contributed by: MeowthRocket (I used his team
                            for Round 1 to win this division of Poke Cup)
                            Strategy contributed by: thepeoplesgamer
    Battle 1: Choose Fearow, Kadabra, and Haunter.
    Fearow sweeps this one. Kadabra is here to take Yanma with Thunderpunch, or
    just to clean with Psychic. Expect a continue.
    Battle 2: Choose Haunter, Electabuzz, and Kadabra.
    Giga Drain everything with Haunter, and use Destiny Bond if you're about to go
    down. Or you can switch in Electabuzz and Kadabra to use Thunderpunch if you
    want a continue.
    Battle 3: Choose Haunter, Fearow, and Poliwrath/Hitmonlee.
    Switch in Fearow wherever Drill Peck will be super effective, but if you switch
    it in against Hitmonchan bring Haunter back right away. They'll switch to
    something you can use Giga Drain on. Don't worry about them using Rollout.
    Other than that, Fearow and Haunter sweep this guy.
    Battle 4: Choose Poliwrath/Hitmonlee, Quagsire, and Fearow.
    If they start with Electrode bring in Quagsire right away, and use Dig. With a
    bit of luck you'll break through the Swagger and put him away. Your fighting
    type takes Porygon and Miltank, Quagsire for Pupitar and Electrode, Fearow for
    Pineco, and anything you want for Misdreavus (it has Thunder, so watch out).
    Battle 5: Choose Quagsire, Kadabra, and Poliwrath.
    Quagsire takes Marowak and Sudowoodo, Kadabra takes Pidgeotto, Togetic, and
    Delibird, and the fighter takes Wigglytuff (and Sudowoodo, if you need it).
    Battle 6: Choose Quagsire, Poliwrath, and Haunter.
    Quagsire takes everything except Dunsparce, which your fighting type will beat
    down. Get a continue.
    Battle 7: Choose Poliwrath/Hitmonlee, Kadabra, and Haunter.
    The fighter takes Clefable, Chansey, Kangaskhan and Smeargle, Haunter's Destiny
    Bond for anything that won't go down easily, and Kadabra's Thunderpunch for Mr
    Battle 8: Choose Kadabra, Fearow, and Haunter.
    Kadabra for Stantler and Smeargle (watch for Spore/Hypnosis, attaching a Mint
    Berry is probably a good idea), Feaorw for Primeape and Meganium (or Kadabra
    can take Primeape), Haunter for Slowbro and Quagsire (remember Destiny Bond
    against Slowbro). Alternatively to Mint Berry, you can make use of the sleep
    clause to put Smeargle away.
    Poke Cup, Great Ball. Pokemon and strategy contributed by: thepeoplesgamer
    Items are your own. If Hitmonlee isn't working for you, use Primeape.
    Battle 1: Choose Kadabra, Girafarig, and Jynx.
    Kadabra takes Noctowl and Octillery with Thunderpunch, and beats everything
    else with Psychic. Shuckle loves to Encore, so just plug away with Psychic and
    you'll be fine.
    Battle 2: Choose Kadabra, Hitmonlee/Primeape, and Slowbro.
    Kadabra takes Fearow and Kingler with Thunderpunch, Ditto with one Psychic and
    a couple of Thunderpunches after the Transform, and Ariados with a Psychic or
    two. Slowbro is for Rhyhorn if it shows up instead of Kingler. The fighter is
    Ditto, or maybe Rhyhorn as well.
    Battle 3: Choose Donphan, Primeape/Hitmonlee, and Kadabra.
    Donphan for Ninetales, Magmar (won't see both in one battle), and Magcargo, the
    fighter for Lickitung (and Magcargo if needed), Kadabra for the rest. Don't
    switch in Donphan if it means taking a hit, he's too slow to do anything. Watch
    for Bellossom, it can give you headaches (Sunny Day/Solarbeam/Stun Spore/Double
    Battle 4: Choose Girafarig, Jynx, and Donphan.
    Use Agility straight away, Psychic a few times till you're about to go down,
    then Baton Pass to Donphan and Earthquake anything that isn't Parasect or
    Skarmory. Jynx takes Parasect with Ice Punch, and possibly Skarmory as well but
    it won't be as easy.
    Battle 5: Choose Girafarig, Jynx, and Slowbro.
    The main thing here is to stop the Baton Pass chain before it gets well set up.
    If they start with Mr Mime or Girafarig, try Agility then Stomp to flinch them
    to death. Use Psychic if they start with Venomoth. Slowbro is mainly for
    Sandslash but can be used against Smeargle and Stantler if you need it.
    Battle 6: Choose Girafarig, Primeape/Hitmonlee, and Kadabra.
    Girafarig and Kadabra can take out Tentacruel, Golbat, and Muk (Tentacruel
    doesn't have Mirror Coat, so Psychic is safe), the fighter for Umbreon (and
    possibly Dewgong, though Kadabra can take him), and Girafarig or Kadabra for
    Misdreavus. This one is fairly easy, and switching is relatively safe where you
    can manage it.
    Battle 7: Choose Kadabra, Girafarig, and Primeape/Hitmonlee.
    Kadabra for Venusaur, Kabutops, and Mantine, the fighter for Magneton and
    Chansey (and also Kabutops if needed), Girafarig for Kadabra. Agility and Stomp
    stops Kadabra cold. Kadabra and Mantine won't both appear in the one battle.
    Battle 8: Choose Primeape/Hitmonlee, Jynx, and Slowbro.
    The fighter is primarily for Ursaring, but could also take Vaporeon should the
    need arise. If they start with Ursaring switch IMMEDIATELY to Jynx, as your
    opponent will likely bring in either Dragonite or Exeggutor. Ice Punch takes
    Dragonite and should damage Eggy enough for something else to finish him off.
    Slowbro for Donphan. Apart from that just battle smart, and don't switch in to
    take a hit unless you're certain that you'll survive and be fast enough to get
    the very next strike.
    Poke Cup, Ultra Ball. Pokemon contributed by: MeowthRocket
                          Strategy contributed by: thepeoplesgamer
    Battle 1: Choose Charizard, Golem, and Zapdos.
    Charizard for Beedrill, Venomoth, and Ledian. Golem for Dodrio and Yanma.
    Zapdos for Omastar (it could also take Dodrio). Golem can take some of the Bug
    types with Rock Throw, as well. Switch where you need to, and get a continue.
    Battle 2: Choose Zapdos, Golem, and Hitmonlee.
    Zapdos can sweep with a bit of luck. It might only require three Thunders. :)
    Golem in against Raichu (it doesn't have Surf), but switch immediately to
    Zapdos as your opponent will probably bring in Mantine. Hitmonlee take out
    Dunsparce. This one isn't hard.
    Battle 3: Choose Hitmonlee, Zapdos, and Golem.
    If they start with a normal type your very first move should be to switch to
    Zapdos, as Slowking is probably gonna come out. If it doesn't, switch back to
    Hitmonlee and wipe out the normal type. If it does, Thunder it to death. Golem
    for Rapidash if it appears, Zapdos and Hitmonlee where they'll be super
    Battle 4: Choose Hitmonlee, Tangela, and Charizard.
    Switch to Tangela if they start with Lanturn, and Giga Drain away. Hitmonlee
    for Raticate, Porygon2, and Magneton, Charizard for Forretress, Tangela for
    Battle 5: Choose Dugtrio, Charizard, and Zapdos.
    Dugtrio if they start with Nidoqueen, as you'll need a quick Magnitude or two.
    Pray for some big numbers, as Nidoqueen can screw this entire match for you.
    Zapdos for Politoed, but don't switch Zapdos in if Politoed will hit, cause you
    need at least two Thunders to kill the thing and you won't get two chances if
    you're hit on the switch. Dugtrio for Flareon, too, Charizard for Vileplume and
    Jumpluff. Dugtrio is good against Wigglytuff, but watch for Body Slam.
    Battle 6: Choose Zapdos, Charizard, and Hitmonlee.
    Zapdos takes Gyarados, Moltres, and Murkrow, Hitmonlee for Persian and Steelix,
    Charizard for Steelix also, as well as Pinsir. Feel free to switch in Hitmonlee
    right away if Persian appears, as it'll probably use Thief unless the pokemon
    you had out before is low on health.
    Battle 7: Choose Charizard, Hitmonlee, and Zapdos.
    This one is a pain. If they start with Articuno, use Fire Punch on the first
    turn, Scary Face on the second (to slow it down for Zapdos), and another Fire
    Punch before you die. Hopefully Zapdos can finish with a Thunder. Zapdos takes
    Golduck and their own Zapdos (bring in your Zapdos right away against theirs,
    and pray Thunder takes it down). Hitmonlee takes out Kangaskhan, Blissey, and
    Sneasel. Don't switch in anything to take a hit, ESPECIALLY against Articuno.
    Battle 8: Choose Charizard, Zapdos, and Golem.
    You'll need some luck in this one. Charizard takes Primeape and Heracross.
    Zapdos takes Blastosie and Xatu. Golem takes Jolteon. Espeon is a worry, let
    whatever you have out against it die and bring in something else to try and
    take it down. Golem might bring you luck (as it did for me), especially if
    Espeon is already weak. Don't switch in anything to take a hit here, let them
    die and bring in something else. You MIGHT get away with switching in Zapdos
    against Blastoise, but it has Ice Beam so I wouldn't risk it.
    This battle was the site of my sweetest ever victory in the game. I had Golem
    left against their Espeon and Jolteon. Espeon didn't kill me for some reason,
    and after a combination of Morning Sun, Reflect, and Magnitude from me it
    finally went down. That left me with a near-gone Golem against their full
    health Jolteon. Reflect faded as Jolteon came out. Not only did Jolteon's Bite
    not flinch OR kill me, but I got Magnitude 9, AND it was a critical hit.
    OHKO, and I'm the champion. :)
    Poke Cup, Master Ball. Pokemon contributed by: MeowthRocket/thepeoplesgamer
                           Strategy contributed by: thepeoplesgamer
    Same as above but replace Dugtrio with Jynx.
    Battle 1: Choose Tangela, Hitmonlee, and Charizard.
    Giga Drain their starter if it's weak to Grass, Sleep Powder it if it's not.
    Switch around to whatever is super effective to earn yourself a continue. Hypno
    and Clefable can be taken down by Charizard's Fire Punch. Just keep plugging
    away. These guys mainly use Metronome, so don't worry too much about getting
    hit by something big.
    Battle 2: Choose Tangela, Hitmonlee, and Golem.
    Giga Drain against Rhydon and Feraligatr if they start. Rhydon usually switches
    out, but if it doesn't you get a OHKO. Two Giga Drains and a Thief send
    Feraligatr packing. Golem takes Fearow, Hitmonlee for Tauros and Granbull (and
    Rhydon if need be). Tauros is a pain. let whatever you have out against it die,
    then bring in Hitmonlee to take it down.
    Battle 3: Choose Zapdos, Hitmonlee, and Charizard.
    This one can be easy or hard, depending on luck. Nidoqueen once against wreaks
    havoc on your chances of winning. If Slowking starts, Thunder away and hope for
    a kill. Bring in Charizard if they start with Typhlosion or Exeggutor (Eggy
    uses Sunny Day, and one Fire Punch puts him down). Zapdos takes Charizard as
    well as Slowking, Hitmonlee for Blissey, Charizard for Nidoqueen and Typhlosion
    (but it won't be easy). Switch Hitmonlee in right away against Blissey, and if
    they switch bring back whatever you need.
    Battle 4: Choose Zapdos, Golem, and Hitmonlee.
    If they start with Vaporeon, Thunder it till it dies. If they start with
    anything else switch in Golem and use Magnitude, but watch out for Muk's Giga
    Drain. Hitmonlee to clean up. This isn't hard.
    Battle 5: Choose Golem, Charizard, and Tangela.
    More Baton Passing shenanigans, here. If they lead with Girafarig use Magnitude
    and pray for a kill before it gets too many Double Teams going. Charizard takes
    Scizor whenever it appears (Charizard in right away). Tangela for Quagsire.
    Charizard can also take Mr Mime with a few Fire Punches (a burn is nice), and
    Golem for Raticate and Arcanine. As long as they don't get set up, this is a
    piece of cake.
    Battle 6: Choose Zapdos, Golem, and Hitmonlee.
    Zapdos is mainly for Crobat, but can be used to take out anything except
    Umbreon and Entei. Hitmonlee takes Umbreon, Golem takes Entei. Don't worry
    about getting hurt on the switch, the worst that will happen is Golem gets a
    Crunch from Entei, and unless your special defence drops and you die next turn
    you can pull off one Magnitude and bring in Zapdos to finish. Hitmonlee also
    takes Lapras. Zapdos for anything that causes you trouble, but don't switch it
    in right away against Jynx.
    Battle 7: Choose Zapdos, Golem, and Tangela.
    Another tough one depending on your luck as to who they chose. If they start
    with Electrode switch in Golem right away to shrug off the Thunder Wave, but
    then switch IMMEDIATELY back to Tangela. DO NOT attack with Golem. If Electrode
    uses Headbutt you're in luck, as it means your opponent didn't choose Suicune.
    Switch back to Golem in that case and take Electrode down. If Suicune appears,
    hurt it with Giga Drain then bring in Zapdos to finish it off. Apart from that,
    Golem takes Rapidash, Zapdos takes Aerodactyl, and you'd better pray for some
    serious luck against Alakazam. let whatever you have in die, then bring out
    Battle 8: Choose Golem, Jynx OR Hitmonlee, and Zapdos.
    Hitmonlee takes their Snorlax and Jynx takes their Dragonite, but you need to
    hope they chose the right one, hence the split choice. Golem takes Gengar and
    Electabuzz. Zapdos takes Starmie (and Machamp, with some luck, but don't switch
    in Zapdos right away). If they start with something you are super effective
    against (eg your Golem v their Gengar). Switch to Jynx/Hitmonlee straight away.
    Hopefully they'll bring out Dragonite/Snorlax and you can take them down. Keep
    Jynx/Hitmonlee alive and at full health for that situation AT ALL COSTS. If you
    chose Jynx and they brought Snorlax, switch straight to Zapdos and use Thunder.
    Snorlax's Earthquake misses on the switch, it uses Belly Drum next turn, and
    with some luck you can take it down.
    Now, regarding the Jynx v Dragonite and Hitmonlee v Snorlax situation. If you
    switched at the start and now have your Jynx against their Dragonite, Ice Punch
    straight away and you should get a OHKO or close to it. Bring in something to
    finish if Dragonite didn't go down.
    If you switched at the start and now have Hitmonlee v Snorlax, you need to be a
    bit more sneaky than a simple Hi Jump Kick. Bring in Zapdos immediately.
    Snorlax's Earthquake will miss. Now, switch STRAIGHT back to Hitmonlee, because
    Snorlax will use Belly Drum. You now have Hitmonlee against their half health
    Snorlax. Go for Hi Jump Kick and pray it takes down the big guy, otherwise
    you're up a certain creek without a paddle.
    And that's the main marathon of R2 battles over and done with. HOORAY!!! Only
    one more Cup to go (besides Challenge Cup), and it's on to the Gym Leader
    c) Prime Cup. Pokemon and strategy contributed by: thepeoplesgamer
    Wobbuffet@Ice Berry
    Jynx@Burnt Berry
    Houndour@Mint Berry
    Golem@Bitter Berry
    This is another battle I haven't personally beaten. Up to the final fight, and
    I lost each time. This strategy should see you through, but you'll need a bit
    of luck on your side, especially in the third battle.
    Battle 1: Choose Wobbuffet, Jynx, and Hitmonlee.
    Use Safeguard if Jumpluff appears first, then switch to Jynx and Ice Punch it.
    This battle is all about getting the type advantage, and sometimes the opponent
    will use moves that aren't very effective (eg Crunch from Steelix against
    Hitmonlee). Just go with type advantages, and try for a continue.
    Battle 2: Choose Zapdos, Houndour, and Hitmonlee.
    Zapdos should Thunder everything that isn't Tentacruel right off the bat, and
    keep doing so until they die. For Tentacruel use Flash the first time, because
    it uses Mirror Coat and WILL kill you. Try to predict when it won't use Mirror
    Coat and Thunder it then. You only need to be lucky once, a second Thunder will
    put it away. Hitmonlee is for Heracross if it's their last pokemon, and Zapdos
    should weaken Heracross too.
    Battle 3: Choose Wobbuffet, Golem, and Jynx.
    Zapdos or Aerodactyl are the usual leads. With Zapdos, Safeguard first (it
    won't stop the Thunderwave but you won't waste a Counter/Mirror Coat either),
    then just keep Mirror Coating until Zapdos uses Thunderbolt. It won't kill you
    with Mud Slap, so don't worry. With Aerodactyl, pray that you choose correctly
    between Counter and Mirror Coat. It has Fire Blast/Earthquake/Iron Tail/Hyper
    Beam, so Counter is the odds on choice. Use Wobbuffet to take down as much as
    you can. Jynx is for Dragonite (DON'T switch Jynx in right away). Golem is for
    Battle 4: Choose Wobbuffet, Zapdos, and Houndour.
    Rapidash is the usual starter. Safeguard at first, then Mirror Coat until Fire
    Blast comes out (hopefully it'll be the first move). You can try to Counter
    Body Slam if you're feeling lucky. Zapdos for Politoed (again, don't switch in
    Zapdos right away), Houndour for the Psychic types that love to put you to
    Battle 5: Choose Zapdos, Wobbuffet, and Jynx.
    Thunder everything that isn't Quagsire. Przcureberry is for the battle you'll
    have with Lanturn. Wobbuffet for Quaggy, with Jynx to finish with Ice Punch if
    Wobbuffet goes down.
    Battle 6: Choose Golem, Hitmonlee, and Wobbuffet.
    Use magnitude against the starter (hopefully Electrode). This is why you have
    Bitter Berry on Golem. Starmie doesn't have Surf but it does have Ice Beam,
    so watch out. Hitmonlee for Umbreon and Stantler, Golem for Electrode, and
    Wobbuffet takes the others.
    Battle 7: Choose Wobbuffet, Hitmonlee, and Golem.
    Wobbuffet is for Kingdra, so try to take it down. One Mirror Coated Bite from
    Jolteon, though, will kill the thing, so you can use Wobbuffet for him as well.
    Hitmonlee for Snorlax and Tyranitar (remember that Mirror Coat will NOT work
    against Tyranitar). Golem for Jolteon in the event you need to keep Wobbuffet
    for Kingdra (and you should try to do that). He can also take Tyranitar, but it
    has Ice Beam so be careful.
    Battle 8: Choose Jynx, Wobbuffet, and Zapdos. Jynx for Celebi. Hopefully you'll
    take it down with Ice Punch before Leech Seed does too much. Wobbuffet takes
    Raikou easily (the only physical move it has is Dig, which you can Counter when
    it goes underground, so ALWAYS Mirror Coat to start with). Zapdos for Lapras.
    Thunderbolt and Body Slam are its only damaging moves, the other two are Rest
    and Confuse Ray. Wobbuffet can Counter Machamp easily, but Persian has Bite and
    will probably use it, so beware. As for Gengar, either use Golem's Magnitude or
    Wobbuffet's Destiny Bond (its only damaging move is Night Shade, so make use of
    that knowledge).
    And that, as they say, is that. No more fugly cups to deal with. Onwards ever
    upwards, oh mighty trainer, to the Gym Leader Castle!
    d) Johto Gym Leader Castle. Pokemon and strategy
                                contributed by: thepeoplesgamer
    The format here is slightly different to that of Round 1, given that it's no
    longer a simple matter of picking six pokemon of the one type and drilling type
    weaknesses. Well, for the earlier Gyms it is, but things get significantly
    harder as you progress.
    Where items are needed, you'll see them next to the appropriate pokemon.
    Violet City Gym.
    Anything you want
    Battle 1: Choose Chinchou, Zapdos, and Electabuzz.
    Simply use the Rain Dance/Thunder combo with Chinchou and Zapdos, and bring in
    Electabuzz to finish things off.
    Battle 2: Choose Golem, Jynx, and Chinchou.
    Zapdos is the likely start, so use Golem's Rock Throw. Don't scream too loudly
    when Mud Slap makes you miss. Chinchou for everything else that isn't Gligar,
    which Jynx puts down with Ice Punch.
    Azalea Town Gym.
    Whatever you want
    Battle 1: Choose Moltres, Feaorw, and Donphan.
    Moltres takes all the Grass and Bug types, and could even take Sandslash and
    Dunsparce (Sunny Day + Fire Blast + Moltres' special attack = OUCH!!!!!) Feaorw
    and Donphan for those two if you need them.
    Battle 2: Choose Donphan, Moltres, and Hitmonlee.
    Donphan for Nidorina and Ponyta, Moltres for Ledian and Pineco, Hitmonlee for
    Eevee and Snubbul. Watch out for Charm.
    Battle 3: Choose Moltres, Donphan, and Seadra.
    Moltres takes the Bugs/Grasses again, but watch for a switch to Sudowoodo.
    Seadra or Donphan for him, Seadra for Quagsire as well, and Donphan for
    Raticate. This one is tricky, so be careful.
    Goldenrod City Gym.
    Battle 1: Choose Hitmonlee, Dewgong, and Donphan.
    Hitmonlee for the normal types and Corsola (watch out for Reversal on Furret,
    use Donphan to finish it off), Dewgong for the others. You can use Donphan to
    take out Corsola, though. Donphan is faster and will put it away with a single
    Battle 2: Choose Hitmonlee, Zapdos, and Donphan.
    Hitmonlee takes Clefable and Wigglytuff (you'll often see one right after the
    other), Donphan for Pikachu, Zapdos for the others. This one's fairly easy.
    Battle 3: Choose Wobbuffet, Hitmonlee, and Zapdos.
    Use Wobbuffet to take out as many pokes as you can. Miltank is easy. Besides
    Milk Drink it only has physical attacks, so Counter is a certain hit. If she
    leads with Mr Mime let her set up all she wants, as she can only pass to
    something that you can use Wobbuffet to take out. As I mentioned in Koga's R2
    strategy, provided you pick the right move Counter and Mirror Coat will never
    miss. Zapdos and Hitmonlee when they're needed.
    Ecruteak City Gym.
    Zapdos@Burnt Berry
    Houndour@Bitter Berry
    Any two you want
    Battle 1: Choose Kadabra, Zapdos, and Hitmonlee.
    Kadabra takes Weepinbell, Gastly, and Qwilfish with Psychic, and Seaking and
    Noctowl with Thunderpunch. Zapdos if you need him. Hit Ditto with whatever you
    Battle 2: Choose Kadabra, Zapdos, and Houndour.
    This one is pathetically easy. Kadabra takes everything except Jynx, which
    Houndour beats. Feel free to switch whenever you want. They'll only use Mean
    Look if you don't kill them in one hit, or if you switch something in.
    Battle 3: Choose Zapdos, Kadabra, and Houndour.
    Zapdos for Lapras and Mantine, Houndour for Gengar and Exeggutor (with Kadabra
    as backup against Gengar). Zapdos takes out Granbull and maybe Misdreavus as
    well. Both Misdreavus and Granbull have Shadow Ball, so watch out. Houndour
    might beat Misdreavus, too, if he's still around. Try to keep Zapdos alive,
    he's the easiest way to kill Mantine (though Kadabra could do it).
    Cianwood City Gym.
    Any other three
    Battle 1: Send out Kadabra first, followed by the other two.
    Kadabra takes Arbok, Machoke, and Kingler (with Zapdos as reserve if needed).
    Donphan takes Graveler. Dragonaire goes down to either Donphan or Kadabra,
    and Kadabra takes Pinsir (watch out for Fury Cutter).
    Battle 2: Kadabra first again, then the other two.
    Kadabra beats Poliwrath and Hitmonchan, Donphan takes Ampharos and Sandslash.
    Zapdos for Ursaring and Poliwrath (if you need it). Anything but Kadabra for
    Hypno. Dynamicpunch is the main theme here, but it shouldn't cause you too much
    Olivine City Gym. Choose Zapdos, Slowbro, and Moltres.
    Only one battle here. If Slowbro leads, use Thunder. If she switches to Steelix
    bring in Slowbro and Surf it. Zapdos and your Slowbro take out Blastoise,
    Rapidash, Steelix, and her Slowbro between themselves. Moltres for Scizor and
    Stantler. You could also drop Moltres for Donphan, and use Slowbro on Scizor,
    but that's not half as much fun. :)
    Team Rocket.
    Battle 1: Choose Moltres, Zapdos, and Donphan.
    If Cloyster leads, use Endure right away to survive the Explosion. Bring in
    Donphan for the next one. If it's Golem use Earthquake once, then switch back
    to Moltres for the Explosion. If it's Sudowoodo, after you brought Donphan in
    to take whatever Sudowoodo threw at you switch immediately back to Moltres and
    take Selfdestruct. Donphan or Moltres for their last poke. If they lead with
    something Donphan can beat, switch him in right away. Pray you've got Moltres
    alive if their last is Forretress.
    Battle 2: Choose Slowbro, Zapdos, and Kadabra.
    Surf on Shuckle if it starts. It'll use Protect if Toxic hits you, so try
    Disable on your next turn. If it misses, just Surf Shuckle to death. Bring in
    Zapdos against Dewgong and Azumarill, and their last poke is usually something
    Slowbro can take out. If Onix starts, just Surf.
    Battle 3: Choose Zapdos, Donphan, and Kadabra.
    You NEED to keep Kadabra alive for this one. Thunder Kabutops if it starts, and
    hope it hurts itself in confusion (it's holding Berserk Gene). Use Thunder
    against Magcargo, too, if it means keeping Kadabra alive. Use Kadabra against
    Arbok, Vileplume, Victreebel and Golbat, but KEEP HIM ALIVE! Donphan can also
    take Magcargo if it'll mean Kadabra will live, but I wouldn't switch it in
    right away.
    Battle 4: Choose Donphan, Zapdos, and Houndour.
    This one loves to Swagger, which can be his downfall. Earthquake Houndoom if it
    starts; the fool will charge up Sunny Day and you should get a OHKO. Houndour
    for Parasect Hypno, and Wobbuffet (Mirror Coat won't affect you, so Crunch all
    you like but watch out for Destiny Bond). Zapdos for Octillery. Donphan for
    Tyranitar. (It Swaggers, you Earthquake, it dies. Eventually).
    Mahogany Town Gym.
    Hoo boy, this one is a royal pain in the ass. Of all the Gym leaders you'll
    face in Round 2 Johto, Pryce is without a doubt the hardest. Be prepared to be
    frustrated beyond imagination.
    Battle 1: Choose Moltres, Donphan, and Magneton.
    Unless they start with Seel, use Fire Blast on whatever starts. Venusaur uses
    Reflect, then Body Slam. Fire Blast until it dies. Same with Kadabra (it uses
    Psybeam, and you can survive two before you die). Magneton for Seel and
    Delibird. Donphan in right away against Magneton, Moltres for Sneasel. Once you
    play this one several times (and Pryce will make sure you do) you get the right
    feel for it.
    Battle 2: Choose Magneton, Hitmonlee, and Slowbro.
    Thunder Omastar and Seadra if they start (you'll OHKO Omastar, and Magneton is
    faster). Slowbro in if they switch to Marowak. Hitmonlee for Raticate and
    Persian, but Slowbro can take them too if necessary. Flinch is the name of
    their game here (Marowak's Rock Slide once flinched me four times IN A ROW!!!)
    so Slowbro's great defence can come in handy (though four flinches will make it
    Battle 3: Choose Moltres, Wobbuffet, and Tangela.
    I cannot tell you how much Pryce made me hate him throughout this battle. Fire
    Blast to start off with (he always leads with Articuno for me). If he switches,
    bring in Tangela and use Sleep Powder IMMEDIATELY! He brings back Articuno, and
    you need to pray that Sleep Powder hits or your chances of winning take a nose
    dive. He'll switch to something else right away, so use Giga Drain, and try to
    kill whatever it is on the next turn or so. Use Wobbuffet to take out what you
    can, and aside from that just play to type advantages. This is another one you
    need to do several times before you get the right feel for it.
    Blackthorne City Gym.
    Donphan@Mint Berry
    Battle 1: Choose Donphan, Zapdos, and Moltres.
    Donphan takes out Ninetales if it starts (it uses Hypnosis, which is where Mint
    Berry comes in). Donphan also takes Haunter. Bring in Zapdos right away against
    Golduck, it'll only use Whirlpool and Hypnosis and even if you are trapped and
    put to sleep it can't kill you before you wake up. Moltres for Tangela and
    Jynx. Smeargle is usually their last one, so attack with whatever you have out
    at the time and if it's foolish enough to put you to sleep bring in something
    else right away (Donphan worked for me) to put it down. Again, use the Sleep
    Clause to your advantage.
    Battle 2: Choose Zapdos, Moltres, and Slowbro.
    They'll usually lead with a Water type, and foolishly try to Mirror Coat you
    when a single Thunder will knock them out. Zapdos for the waters, Moltres for
    the grasses, Slowbro for the fires. Switch whenever you need to. This is a piece
    of cake.
    Battle 3: Choose Wobbuffet, Slowbro, and Donphan.
    Clair will most likely lead with Kingdra. Try to trick it into using Hydro Pump
    by highlighting Counter (hold Up on the D-Pad after you press A to attack), but
    then select Mirror Coat. One Mirror Coated Hydro Pump will put Kingdra away. He
    NEEDS to go down to Wobbuffet, otherwise you're in trouble. You can use Wobb to
    take out their second pokemon if you want/need to. Otherwise, Slowbro takes
    Charizard, Nidoking and Rhydon, and Donphan takes Ampharos. You should only
    need Wobbuffet again if Gyarados shows up (three special attacks and one
    physical, so try Mirror Coat first). Keep switching to whatever can resist
    Clair's pokemon's attacks, and attack her when/if she does switch. Not too hard
    at all, thanks to the mighty Wobbuffet. :)
    Now that you've disposed of the Johto Gym Leaders for good, it's time for your
    re-match against the Elite Four and Champion. These final five trainers are all
    that's remaining in the Johto area.
    e)Elite Four and Champion. Pokemon contributed by: Uriel3ca3
                               Strategy (what there is of it) contributed
                               by: thepeoplesgamer
    Elite Four Will: Choose Umbreon, Wobbuffet, and Corsola.
    Umbreon can safely Faint Attack the Psychic types, Corsola can Mirror Coat
    Electabuzz (watch for Rolling Kick, though), or Wobbuffet can take him (you can
    bet Electabuzz won't use Rolling Kick against Wobb). Corsola takes Flareon and
    MAYBE Mantine and Chansey. When in doubt, use Wobbuffet. Chansey only has
    special moves besides Counter (which it won't use against Wobb).
    Elite Four Koga: Choose Kadabra, Fearow, and Wobbuffet.
    Kadabra takes Venomoth and Ariados with ease, and may take down Lapras with
    Thunderpunch and Lanturn with Psychic. Just keep hitting them with Psychic or
    Thunderpunch, and use Wobbuffet/Fearow to finish things off. Or bring in
    Wobbuffet if Koga gets too much Double Team going, because as long as you
    choose Mirror Coat when they use a special attack and Counter when they use a
    physical one, you will NEVER miss. The only pokemon that has a physical
    damaging attack is Stantler, so Mirror Coat the rest.
    Elite Four Bruno: Choose Feaorw, Wobbuffet, and Haunter.
    Feaorw takes Machamp, Primeape, and Exeggutor, Haunter takes Golem, Wobbuffet
    for Ursaring and Granbull. They only have physical attacks, so Counter away and
    you win.
    Elite Four Karen: Choose Wobbuffet, Haunter, and Fearow.
    Use Wobbuffet to take down what you can. Persian only has physical damaging
    attacks (but it has Screech, too, so be careful of OHKOs). Slowbro will
    probably stick to Surf against Wobbuffet (Submission is its other damaging
    attack), so use Mirror Coat. Electrode has Headbutt and Thunderbolt, so make
    the choice and hope it's good.
    Haunter takes Misdreavus, either with Shadow Ball or Destiny Bond. Haunter can
    also put down Slowbro. Fearow is there for Umbreon, use Toxic and Drill Peck to
    wear it down. And don't forget that both Haunter and Wobbuffet have Destiny
    Bond, so use it well. Also, as you did in Round 1 try Toxic and Drill Peck from
    Fearow to wear down her team and work on her bit by bit.
    Champion Lance: Choose Wobbuffet, Corsola, and Kadabra.
    Use Wobbuffet to take down what you can. Kangaskhan and Aerodactyl only have
    physical attacks, so Counter is guaranteed. Arcanine will probably Crunch for
    the type advantage, so try Mirror Coat. Corsola takes Dragonite (use Mirror
    Coat and watch Draggy's Thunderbolt get thrown back at it), and can also handle
    Arcanine, Aerodactyl, and Tyranitar. Kadabra takes Feraligatr.
    It is important to note that EVERYTHING has Hyper Beam, so you can use this to
    your advantage and switch in Corsola to shrug off the hit, then finish off the
    poke with a super effective attack should type match ups permit. Or, you can
    get a guaranteed OHKO when you Counter a Hyper Beam with Wobbuffet.
    Well, that's Johto finished forever. No need to come back, unless you get a
    copy of the Gameboy game and want to use the excellent Move Tutor. Onwards to
    Kanto! You are just ten battles away from the seemingly impossible, finishing
    the game WITH RENTALS!!!
    f) Kanto Gym Leader Castle. Pokemon and strategy
                                contributed by: thepeoplesgamer
    Brock: Choose Wobbuffet, Slowbro, and Fearow,
    Wobbuffet can safely Counter everything except Slowbro and Heracross. The only
    physical attack Slowbro has is Fissure, and unless you can Counter it when it
    misses (which is possible in at least some of the Gameboy versions, I believe)
    you'll have to use Mirror Coat. Heracross will probably put you away with one
    Megahorn, so Counter is pretty futile. If Ursaring starts let is use Defence
    Curl twice, then use Destiny Bond in case of Fissure from Steelix on the next
    attack. If anything else starts, Counter or Mirror Coat depending on the poke.
    Slowbro for Steelix if you need it, Feaorw for Heracross. Fearow can also take
    Ursaring if you're luck, with a combination of Drill Peck and Hyper Beam.
    Misty: Choose Zapdos, Wobbuffet, and Kadabra.
    This one's hard. Switch immediately to Wobbuffet so you're facing Misty's poke
    while it's raining. DON'T start with Wobbuffet though, you need the rain to
    come out. Use Counter and Mirror Coat, and pray for the right move to hit you.
    Thunder from Zapdos when Wobb goes down. Kadabra takes Nidoqueen. Good luck.
    Lt. Surge: Choose Wobbuffet, Donphan, and Hitmonlee/Piloswine.
    Piloswine if you think Surge will use two electric types, Hitmonlee if you
    think he won't (you'll need to fight him a few times in order to know, and he
    usually alternates between one and two electrics). Wobbuffet should take out
    the first poke, and the second too if you can. Keep Donphan alive for Jolteon
    (but don't switch him in right away, let whatever you have out die first). Use
    what you can for the other pokemon that appear, you should know your types and
    pokemon well enough by now. :) Jolteon has a Hidden Power type that is super
    effective against Donphan, so you only get one shot at Earthquake, but that
    should be enough.
    Erika: Choose Houndour, Ampharos, and Slowbro.
    Sludge Bomb Blissey if it leads, with Ampharos and his Dynamicpunch as backup.
    Ampharos also takes Mantine, so keep him alive in case you need him. Houndour
    is also for Bellossom and Exeggutor, and Slowbro is for Marowak and Ninetales.
    Janine: Choose Magneton, Moltres, and Kadabra.
    Use Thunder Wave to paralyse Girafarig if you need to, then drill him with
    Thunder. Play to type advantages otherwise, and you're in for an easy win.
    Sabrina: Choose Zapdos, Houndour, and Slowbro.
    Use Thunder if Slowking leads, and switch in Slowbro if she switches to
    Sandslash (or starts with it). Otherwise just play to type advantages once
    again, but watch out for Thunderpunch on her Alakazam. It can cause your
    Houndour some trouble.
    Blaine: Choose Wobbuffet, Houndour, and Hitmonlee.
    Safeguard on the first turn, then Mirror Coat Moltres' Fire Blast. There's no
    way you're taking down that fire birdie otherwise. Houndour for Vileplume and
    Mr Mime, Hitmonlee for Clefable and Chansey. Use Wobbuffet for Arcanine, as
    well as for anything else you can before Wobbuffet bites the dust.
    Blue: Choose Wobbuffet, Moltres, and Donphan.
    Mirror Coat against Kingdra and pray for a Surf (it uses Flail, too, but that
    won't do much). Destiny Bond Houndoom if it shows up, or you can Earthquake it
    with Donphan if he's still around. Take down two pokemon with Wobbuffet, and
    use Moltres and Donphan as needed for the last one (Moltres takes Scyther and
    Piloswine, Donphan takes Gengar, and either of them take Miltank).
    Kanto Gym Leader Castle...R2...CLEAR!!! Just two more battles and it's all
    g) Red. Pokemon and strategy contributed by: Zanbie Xanvier.
    Choose Wobbuffet, Lapras, and Umbreon/Ariados.
    Wobbuffet must lead, and has to take down two pokemon. Shouldn't be too hard,
    as Espeon is the likely lead and will go down to one Mirror Coated Bite. The
    next one is often Snorlax. Don't try to Counter his Shadow Ball, you want take
    enough damage for a OHKO. Just use Destiny Bond till you both die.
    As for the other pokes, Dragonite has at least two physical attacks (Counter
    him), Raikou has at least two special (and one of them is Bite, which will
    certainly be used against Wobbuffet, so Mirror Coat him), Entei has the same as
    Raikou (Mirror Coat), and Suicune has at least three special (Mirror Coat). All
    of them have Hidden Power, and I don't know which type it is on each one, so
    just pray. Counter/Mirror Coat their first, Destiny Bond their second.
    Now, for their last one. Bring in Lapras and use Perish Song. Zanbie tells me
    that Lapras is able to survive one attack from any of Red's pokemon EXCEPT
    Raikou, which means an almost guaranteed Perish Song. Follow this with a poke
    that can survive for two turns, and you'll pull off the big win. Umbreon is
    good for lasting two turns because he's a tank, but you could use Ariados for
    his Protect move, and hope it works twice in a row. Also, if Lapras isn't
    living the one turn you need him to get another Perish Song poke, or make sure
    Raikou dies first. :)
    With everything else in Round 2 done, your Rival appears to challenge you once
    more. He has the same pokemon, but this time they're at max stats and have
    better moves. You'll need to keep your wits about you.
    h) Rival. Pokemon and strategy contributed by: Zanbie Xanvier.
    Start with Wobbuffet and have it take down the first pokemon. Lugia will switch
    between using Aeroblast and Psychic, so you'll just have to pray. Start with
    Counter and hope for an Aeroblast. It will often use Psychic next, so Mirror
    Coat and down it goes. Let Wobbuffet faint against their next one, and bring in
    Lapras or Politoed to use Perish Song. Let Lapras/Politoed faint, then use
    Umbreon and Mean Look (though that could be a problem if Mewtwo is out, as
    Submission can smoke it and the Rival might switch suddenly). Let Umbreon faint
    and bring in your other Perish Song poke (whichever one you didn't choose out
    of Lapras and Politoed first time) to watch their second bite the dust. Now,
    use Perish Song and proceed to stall your heart out until they go down. The
    items don't really matter, but one of the Perish Singers should probably hold
    Przcureberry for extra insurance.
    AND THAT'S THE GAME!!!!! You have just completed Pokemon Stadium 2 with rental
    pokemon! Who says it can't be done, eh? :) Congratulations on succeeding with
    the little help that Nintendo gave you. Now go and brag to all your friends
    that you beat the game using only rentals. You've certainly earned bragging
    rights after what this game has put you through.
    6. Credits/special thanks.
    First and most importantly, a HUGE thankyou goes out to everyone who helped me
    put this FAQ together by taking a particular part of the game and finding the
    best rentals for it. Without your help this FAQ would not be here right now.
    So, to:
    Lord Nerevarine
    Uriel3ca3 (Travis)
    The Mighty Mollusk
    Zanbie Xanvier
    THANK YOU!!!!!
    Second, major thanks to cmsnrub25, aka Donald, for allowing me to use his FAQ
    as reference for the movesets of the opponent's pokemon. Wherever you see me
    say that a certain pokemon has three physical attacks, etc, that was taken from
    Donald's FAQ. Most of the complete movesets mentioned in this FAQ were also
    taken from Donald's. And, I used the style of his guide as a basis for my own.
    I said I'd give him proper credit, and I have. So thank you. :)
    Third, we all owe Wobbuffet a great deal of gratitude for being the most kick
    ass rental in existence. Lord knows how I'd have beaten Clair's Kingdra or
    Blaine's Moltres without him. Always there when you don't know what else to
    bring in...the mighty Wobb!
    Fourth, thanks to NOA, Creatures, and Gamefreak for making this game.
    Fifth, thank you to CJayC and Gamefaqs for giving me the medium to make this
    And last but not least, thanks to YOU for reading this guide! Hopefully you
    got something out of it. If just one person uses this FAQ after it's posted it
    will all be worth the effort.
    7. Contact information.
    My e-mail is javert_stars@hotmail.com. I check it at least once every day, so
    if you have a query as to something I've explained here, send me an e-mail and
    I'll try to reply. If the question is something that can easily be answered in
    the guide itself, though, you won't hear from me. Check the FAQ first, and if
    something isn't clear or isn't here at all, let me know.
    You can also find me on mIRC at server irc.your-irc.net, in the #battlearena
    channel, or on Netbattle in the Blue Heaven server. I'm not there all the time,
    and I can't guarantee that I'll be able to deal with your query then and there,
    but you can always try your luck. I go by the name TPG[insert something here],
    or just plain TPG.
    If anybody out there has any alternate rental strategies for ANY part of this
    game, e-mail them to me and I'll test them out. If I agree that they're easier
    or better than the ones listed here, I'll post them as an alternate strategy
    and you'll get the appropriate credit.
    Well, that's all from me for the moment. Keep on battling, because as Strider
    Shshwi once said to me, experience is the one true teacher of pokemon.

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