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    FAQ by S-DOGG

    Version: 2.2 | Updated: 02/23/02 | Search Guide | Bookmark Guide

    Nintendo 64 Version
    Version 2.2 FINAL
    Written by: S-DOGG
    E-mail: phishphan1430@hotmail.com
    Started January 13 2002
    Ended February 23, 2002
    Table of Contents
    6...............The Skaters
    7...............The Levels
    9...............Park Editor
    11..............Codes & Secrets
    12..............Gap List
    13..............Legal Stuff
    14..............Music Credits
    1. Introduction
    This FAQ is for the Nintendo 64 version of Tony Hawk 2.  Even though nobody 
    has taken advantage of this great game, I'm writing one on this version cause 
    everyone else wrote one for the PSX and GBA versions. If you have any 
    questions (no comments, please), my E-mail is at the title and at the end of 
    this FAQ.
    Tony Hawk has arrived on the Nintendo 64, again. Choose from 13 pro skaters, 
    or create your own legend and put him through the very challenging Career 
    Mode. Consisting of 8 large levels, each with 10 goals to accomplish, make 
    your skater the best in the world. If that's not enough, make your very own 
    skatepark for your skating pleasure.
    2. Updates
    January 13, 2002: V 1.0: Started it. Finished Chapters 1-5.
    January 17, 2002: V 1.1: Continued at Chapter 6. Got Tony's, Bob's, Steve's, 
    Kareem's, Rune's, Eric's, and Bucky's profiles.
    January 19, 2002: V 1.2: Got everyone else's profiles done. Started Chapter 
    7. Finished Hangar, School, and France level descriptions.
    January 20, 2002: V 1.3: Finished Chapter's 7 and 8. Got to Chapter 9. 
    Finished Hangar skatethrough.
    January 21, 2002: V 1.4: Got School and France skatethrough done.
    January 22, 2002: V 1.5: Got NYC skatethrough done.
    January 23, 2002: V 1.6: Got Venice Beach skatethrough done.
    January 24, 2002: V 1.7: Got SkateStreet and Philadelphia skatethrough done.
    February 2, 2002: V 1.8: Sorry I haven't been around lately. Finished 
    chapters 10 & 11. Got Hangar gaps.
    February 3, 2002: V 1.9: FINISHED THE DAMN THING!!!!!!
    February 17, 2002: V 2.0: Error on secret characters. There is no Trixie. 
    Officer Dick is the replacement!!!! Yaaaaaaaaaaaaaaa!!!!!
    February 18, 2002: V 2.1: Error on cheats. There is no Level Flip. Instead, 
    there's Disco Mode, which is odd. Added my created skater so everyone can use 
    him. Also added Officer Dick's decks. I think it's complete, again!!!!!
    February 23, 2002: V 2.2: Thanks to POD4ever5 for a new cheat.
    3. Controls
    A: Ok in pause/Flip trick
    B: Back in pause/Ollie/Crouch
    C-up: Grind/Lip trick
    C-left: Flip trick
    C-right: Grab trick
    C-down: Ollie/Crouch
    R-Shoulder: Switch/Rotate in air
    L-Shoulder: Nollie/Fakie
    Start: Pause/Ok
    Z: Camera
    Up: Forward/Exit pools/Manual balance
    Down: Brake/Manual balance
    Left: Turn left/Grind balance
    Right: Turn right/Grind balance
    4. Basics
    These are some fundamentals you need to know how to do before becoming a 
    legendary skater.
    Ollie: The most basic trick. Simply press C-down. Hold it down to jump 
    No Comply: A step up from the ollie. Press Up then ollie to jump higher.
    Boneless: A step up from the no comply. Press Up twice, then ollie to jump 
    Grinds: A street skater's delight. Ollie onto an edge of ANYTHING and press 
    C-up. Keep your balance with Left and Right. Try getting different kinds of 
    grinds on one rail.
    Flip Tricks: You can do these on a flat surface, or a halfpipe. Ollie, then 
    press C-left. Try linking flip tricks with grinds to get lots of points.
    Grab Tricks: Vert skater's favorite. Ollie onto a quarter, or halfpipe, and 
    press and hold C-right. Remember to release C-right when you're coming off a 
    quarter/half pipe. Try combining grab tricks with flip tricks while still in 
    the air.
    Manual: A basic wheelie. While on a flat surface, press Up then Down. Keep 
    your balance using up and down. Try using these to link up grinds for massive 
    points. You can also do a nose manual by pressing down then up.
    Wallride: To do this, ollie, while near a wall, and press and hold C-up. Use 
    these to get up to high grinds.
    Lip Tricks: Vert lovers will like this. Go straight up a quarter/half pipe, 
    then press and hold C-up. Don't hold it too long, or else you'll fall.
    5. Options
    The Options menu can be found at the Main Menu.
    Controller 1: Set controls for Player 1
    Controller 2: Set controls for Player 2
     -Auto Kick: On or off. Leave it on, trust me.
     -Rumble: On or off. You need a Rumble Pak to toggle this.
    Sound Levels: Control the sound levels of the game
     -Music: Toggle the volume to your heart's content. If it's all the way off,      
    the music is automatically off.
     -Sound FX: Toggle the sound FX volume to your heart's content.
    Controller Pak: Use this menu to load and save games. You can also save game 
    settings and replays here as well.
    Cheats: You can toggle the cheats here.
    High Scores: See who has the high scores in each level.
    Gap Checklist: Check how many gaps you have gotten in each level.
    Display Options: Toggle visual options
     -Trick tips: Turn them on or off. Turning them on will give you hints during 
    gameplay. Nifty, ain't it?
     -Score Display: Displays the score you get.
    Credits: See who made this game. Not very interesting.
    6. The Skaters
    D- Down
    U- Up
    L- Left
    R- Right
    Tony Hawk
    Style: Vert
    Stance: Goofy
    New Skater?: No
    "If you meet Hawk, look at his shins. You'll see how much flesh he's left 
    behind becoming the most influential skateboarder in history. He lost some 
    perfecting the first 900. More went to creating 50+ signature moves and 
    winning 12 world championships. The father of two boys and modern 
    skateboarding, Tony makes his home in his native SoCal."
    Rail Balance-2
    Lip Balance-6
    BS Overturn- D, L, C-up
    Stacktap- U, D, C-right
    The 900- R, D, C-right
    Full Skull 99- FREE
    Falcon 3- $250
    Falcon 2- $500
    Pterodactyl- $750
    Birdman Head- $1000
    Falcon- $1250
    Hawk- $1500
    Birdman- $1750
    My Rating: 9/10
    Bob Burnquist
    Style: All Around
    Stance: Regular
    New Skater?: No
    "Out of Brazil and onto the winner's podium, Bob Burnquist is one of today's 
    most exciting and original skaters. Blowing minds with his unique style and 
    switch-stance tendencies, Burnquist won the first pro contest he entered. He 
    then went on to be the first skater to pull off an Eggplant Revert, a move 
    now simply known as the "Burntwist"."
    Rail Balance-2
    Lip Balance-7
    Racket Air- L, D, C-right
    BS Rocket Tailslide- U, D, C-up
    One Foot Smith- R, D, C-up
    Stamp- FREE
    Stencil Enforcer- $250
    Shadow- $500
    Cigar- $750
    Can't Stop- $1000
    Maestro- $1250
    Can't Stop Bob- $1500
    Football- $1750
    My Rating: 8/10
    Steve Caballero
    Style: All Around
    Stance: Goofy
    New Skater?: Yes
    "How long has Steve Caballero been part of the skateboarding scene? Over 
    three decades. Along the way, he helped found the Bones Brigade, invented the 
    Caballerial and owned his share of world records- including the highest 
    halfpipe air and a 44-stair rail. Cab's still riding hard, inspiring 
    skateboarding's next generation."
    Rail Balance-6
    Lip Balance-5
    Hang Ten- R, U, C-up
    Triple Kickflip- U, L, C-left
    FS 540- R, L, C-right
    Original Dragon '80- FREE
    Chinese '86- $250
    Bats '87- $500
    Animal Chin '88- $750
    Mask '89- $1000
    Guitar '90- $1250
    Gundam '95- $1500
    Brigade '00- $1750
    My Rating: 8/10
    Kareem Campbell
    Style: Street
    Stance: Regular
    New Skater?: No
    "East Coast, West Coast, or any coast, Kareem Campbell and his smooth 
    metropolitan style are recognized on the real streets. Born in New York and 
    raised in Los Angeles, Kareem defies any East vs. West barriers. When he's 
    not skating you can find him chilling with his son, l'il Reem. Kareem's 
    advice for skaters: "Do it for yourself and keep it honest."."
    Rail Balance-6
    Lip Balance-2
    Ghetto Bird- D, U, C-left
    Nosegrind to Pivot- D, U, C-up
    Casper- L, D, C-right (this is a manual, not a grab)
    Citystars.com- FREE
    Dwella- $250
    Splash- $500
    Silhoette- $750
    Needle to the Record- $1000
    Rapper- $1250
    Performance- $1500
    Biker- $1750
    My Rating- 8/10
    Rune Glifberg
    Style: Vert
    Stance: Regular
    New Skater?: No
    "When Rune was 11 years old a friend brought a skateboard to his home in 
    Copenhagen, Denmark. Later, a skateboard brought Rune to his new home in 
    Huntington Beach, California (He didn't ride it. He became a pro on it.) Here 
    you'll find the all-terrain terrorist sessioning pools and streets. But he 
    saves his best for his true love: wide-open vert skateboarding."
    Rail Balance-4
    Lip Balance-6
    Kickflip 1 Foot Tail- L, D, C-left
    One Foot Bluntslide- L, U, C-up
    Christ Air- L, R, C-right
    New Wave- FREE
    Smiley Face- $250
    Multi- $500
    Mother Earth- $750
    Euro-Flair- $1000
    King of Copenhagen- $1250
    Dragon- $1500
    Red Elephant- $1750
    My Rating- 9/10
    Eric Koston
    Style: Street
    Stance: Goofy
    New Skater?: Yes
    "Who do you want to be today? Think Koston, because he rides like anybody and 
    nobody else. He'll bust any pro's signature trick with uncanny similarity 
    then transition into the eponymous K-Grind. Besides this move bearing his 
    name, Eric's famous for clowning around while making challenging switch and 
    nollie rides look like a joke."
    Rail Balance-7
    Lip Balance-3
    Pizza Guy- D, L, C-right
    The Fandangle- R, D, C-up
    Indy Frontflip- D, U, C-right
    Old Man- FREE
    Flag Series- $250
    Baseball- $750
    Luche Libre- $1000
    Basketball- $1250
    Boombox- $1500
    OG 2000- $1750
    My Rating- 10/10
    Bucky Lasek
    Style: Vert
    Stance: Regular
    New Skater?: No
    "Hardened on the East Coast and currently refining his skills in Carlsbad, 
    California, Charles Micheal Lasek, better known as Bucky, soars to sickening 
    heights above halfpipes- and other skaters. He's equal parts power, 
    originality and style. When Bucky's not dropping jaws at the local Mission 
    Valley Skate Park, you'll find him loving life with his wife and daughter."
    Rail Balance-3
    Lip Balance-7
    One Foot Japan- U, R, C-right
    The Big Hitter- L, D, C-up
    Fingerflip Airwalk- L, R, C-right
    Flame Bird- FREE
    Giant B- $250
    Eatin' Bird- $500
    The End- $750
    Bird- $1000
    Bucky and the Bird- $1250
    Cat Killer- $1500
    Bucky 1- $1750
    My Rating- 9/10
    Rodney Mullen
    Style: Street
    Stance: Regular
    New Skater?: Yes
    "Get up, shower, brush and head out and invent new tricks. Just another day 
    for Rodney Mullen, the godfather of street skating. A pro for over 20 years, 
    Mullen owns 35 freestyling world championships and a dizzying list of special 
    tricks. Like the kickflip, underflip, impossible, casper, and darkslide to 
    name a few."
    Rail Balance-7
    Lip Balance-2
    Nollieflip Underflip- D, L, C-left
    Heelflip Darkslide- R, L, C-up
    Casper to 360 Flip- D, R, C-right (this is a manual, not a grab)
    Scope- FREE
    3D Bunny- $250
    Bunny Crest- $500
    3D Bar Logo- $750
    I.D. Series- $1000
    Stealth- $1250
    Bar Logo- $1500
    Hunny Bunny- $1750
    My Rating: 10/10
    Chad Muska
    Style: Street
    Stance: Regular
    New Skater?: No
    "Out of his native Las Vegas and into skateboarding's top magazines and 
    videos- welcome Muska. After lighting it up on the Strip, Chad moved to 
    California at 15 and quickly became one of the most respective skaters of all 
    time. This self-styled professional always takes his brand of skate-and-
    relate creativity to another level. This includes experimenting with jungle 
    and hip-hop beats on his 'Muskabeat' album."
    Rail Balance-8
    Lip Balance-3
    BS Hurricane- D, R, C-up
    Mute Backflip- U, D, C-right
    Muska Nose Manual- R, U, C-right
    Kamakazi Large- FREE
    Team XXL- $250
    Team Large- $500
    Kamakazi XL- $750
    Large Red- $1000
    Team Small- $1250
    Team XL- $1500
    Kamakazi Medium- $1750
    My Rating: 7/10
    Andrew Reynolds
    Style: Street
    Stance: Regular
    New Skater?: No
    "Andrew's only been a pro since 1996, but what he may lack in years, he makes 
    up for air and guts. If you're in Los Angeles, California and you see 
    somebody going over massive gaps, sessioning sick sets of stairs and doing it 
    all with efforts style, odds are you're in the presence of Turtle Boy 
    himself. Say "hi" as he flys by."
    Rail Balance-8
    Lip Balance-4
    Triple Heelflip- U, R, C-left
    Nosegrab Tailslide- U, D, C-up
    Hardflip Lateflip- U, D, C-left
    Excecutioner- FREE
    Kosickutioner- $250
    Monkey- $500
    Razor- $750
    Reaper- $1000
    Mummy- $1250
    Toy Logo- $1500
    Reaper 3- $1750
    My Rating: 9/10
    Geoff Rowley
    Style: Street
    Stance: Regular
    New Skater?: No
    "Called the one-man English invasion, Geoff Rowley went from the streets of 
    Liverpool, England to the top of the skating world. In fact, Geoff's often 
    called the skater's skater.
    He currently resides in Huntingtion Beach, California, where his diet consits 
    of miles of handrails, huge staircases and lots of vegetables. Picture a 360 
    flip down 13 stairs. Yep- that's Rowley."
    Rail Balance-8
    Lip Balance-7
    Half-Flip Casper- R, L, C-left
    Rowley Darkslide- L, R, C-up
    Double Hardflip- R, D, C-left
    Pop Cat- FREE
    Smiley Face- $250
    Direction- $500
    Death Metal- $750
    Modern- $1000
    Guilty as Charged- $1250
    New Wave- $1500
    Red Death- $1750
    My Rating: 7/10
    Elissa Steamer
    Style: Street
    Stance: Regular
    New Skater?: No
    "Making the cut skating against the boys. Dominating every all-girl event she 
    enters. Getting her name on a pro model street board. You guessed it - it's 
    Fort Myers, Florida native Elissa Steamer. Elissa specializes in sessioning 
    streets and stereotypes. Now living in Los Angeles, California, Elissa skates 
    like you wish you could."
    Rail Balance-6
    Lip Balance-5
    Madonna Tailslide- U, L, C-up
    Hospital Flip- L, R, C-left
    Indy Backflip- U, D, C-right
    Mon-Star- FREE
    Blood Stains- $250
    Cry Wolf- $500
    Poo Poo Head- $750
    Pushing Up- $1000
    Tenth Try- $1250
    Dead Monster- $1500
    Skull- $1750
    My Rating: 7/10
    Jamie Thomas
    Style: Street
    Stance: Regular
    New Skater?: No
    "Originally from Alabama, Jamie has conquered some of the biggest gaps and 
    longest rails ever seen. His video parts in "Welcome to Hell" and "Misled 
    Youth" proves it. Jamie is the only person to walk away from the Leap of 
    Faith with both legs intact."
    Rail Balance-7
    Lip Balance-4
    Beni F-Flip Crooks- D, U, C-up
    Laser Flip- D, R, C-left
    One Foot Nose Manual- L, U, C-right
    Power- FREE
    Wolves- $250
    Overspray- $500
    Red Blood- $750
    Eagle- $1000
    Smith Grind- $1250
    American Zero- $1500
    American Punk- $1750
    My Rating: 9/10
    Spiderman (Secret)
    Style: Street
    Stance Regular
    New Skater?: Yes
    "Given fantastic powers after being bitten by a radioactive spider, Peter 
    Parker skates and fights crime as the Amazing Spiderman. Spiderman's super 
    strength, enhanced reflexes, wall crawling and web slinging make him one the 
    most spectacular skateboarders around."
    Rail Balance-7
    Lip Balance-4
    Spidey Grind- L, R, C-up
    Does Whatever a Spider Can (Spidey Varial)- L, R, C-left
    Spidey Flip- U, D, C-right
    38 Years of Spidey- FREE
    Black Cat- $250
    Rhino's Rampage- $500
    Web Head- $750
    Symbiotes- $1000
    Mary Jane- $1250
    Enter Venom- $1500
    Spidey Sense Tingling- $1750
    My Rating: 10/10
    Officer Dick (Secret)
    Style: Street
    Stance: Regular
    New Skater?: No
    "As a youth, poor Richard Ennvee was deemed a "Poser" by the other skaters. 
    Distraught and overtaken by the need for revenge, Dick vowed to someday 
    become what those skaters feared most...the long arm of the law!"
    Rail Balance-5
    Lip Balance-5
    Lazy A. Grind- L, D, C-up
    Assume The Position- U, D, C-right
    Salute!!!- L, D, C-right
    Breakfast of Champions- FREE
    Sweetheart- $250
    The Other Night Stick- $500
    Dick's Weiners- $750
    Search Warrent- $1000
    D.O.A.- $1250
    Code Red- $1500
    Chester- $1750
    My Rating: 8/10
    7. The Levels
    There are 8 normal levels and 2 secret ones in THPS2.
    Level 1: The Hangar- Mullet Falls, MT
    Cost: FREE
    Secret Areas?: Yes (2)
    Type: All Around
    Hazards?: No
    "Welcome to the land of big sky, sick air, and bad hair. Perfect your basic 
    skating skills and some new tricks in this abandoned Montana hangar filled 
    with huge rails, large halfpipes, kickers, funboxes, and a rusted-out WWII 
    plane and a helicopter."
    This level is great to practice your skills for later levels.
    Level 2: The School- Southern California
    Cost: $1000
    Secret Areas?: Yes (2)
    Type: Street
    Hazards?: Yes (1)- Maniac in golf cart
    "Why do so many pros relocate to California? For the schools of course...or 
    at least for their fine rails, stairs, and lines. This level features the 
    best the SoCal education system has to offer, all in one campus. If you've 
    watched a skate video, you'll recognize most of these prime learning 
    There's a maniac on a golf cart going around the school, and he'll have no 
    trouble ramming you over. You can car plant him for extra points (just ollie, 
    then hit grind when he's about to ram you to do a car plant).
    Level 3: Competition 1- Marseille, France
    Cost: $3000
    Secret Areas?: Yes (1)
    Type: All Around
    Hazards?: No
    "Invade France in this level featuring a triple-bowl area, a middle section 
    of flowing banks and canals, and a flatland section on the backside that can 
    be used as an additional street course. Bring your best tricks, combos and 
    air to this contest - and never surrender."
    There's tons of places to pull off combos and huge air tricks. Take advantage 
    of everything you see and you'll suceed.
    Level 4: The Big Apple- New York City, New York
    Cost: 1 Medal (from France competition, gold/silver/bronze)
    Secret Areas?: Yes (1)
    Type: Street
    Hazards?: Yes (7)- 2 taxis, subway train, 2 water pools, and 2 construction 
    "The big city equals big terrain, air gaps, and trouble. The hottest street 
    skating spots in NYC are here. There are long curbs, obnoxious taxi drivers 
    and even a subway. Ride through Central Park, hang out at Brooklyn Banks and 
    bring your own brand of mayhem to Manhattan."
    New York City equals hazards. There's two taxi's in the roads, so try to 
    dodge them. Also, when on the subway rails, watch out for the subway train. 
    It hurts.
    Level 5: The Graffiti Pits- Venice Beach, California
    Cost: $15000
    Secret Areas?: No
    Type: All Around
    Hazards?: Yes (1)- Sand traps
    "Resting in peace, The Pits was one of the most popular skate sites of its 
    time. In this level, the original lines and graffiti have been recreated. 
    Ledges, rails, quarterpipes and the occasional friendly bum make The Pits the 
    place to perfect your more advanced tricks (Say that Fast.)"
    Found more like an updated Hangar, perfect your better tricks for tougher 
    levels. Be careful of the sand traps that surround the level.
    Level 6: Competition 2- SkateStreet: Ventura, California
    Cost: $25000
    Secret Areas?: Yes (2)
    Type: All Around
    Hazards?: No
    "Ask and ye shall recieve - recieve the original SkateStreet Park. Heavily 
    requested be fans, SkateStreet features sweet masonite curves and varied 
    surfaces. Carve up rails, halfpipes and slopes as you try to build your 
    career earnings."
    Try to use more of the park than in the last competition, because the judges 
    are more strict than in France. Just pull out combos and you'll be fine.
    Level 7: Phillyside- Philadelphia, Pennsylvania
    Cost: 2 Medals (one from France, one from SkateStreet, gold/silver/bronze)
    Secret Areas?: Yes (1)
    Type: All Around
    Hazards?: Yes (2)- bus, water pool
    "The City of Brotherly Love brings you, arguably, the two most famous East 
    Coast skate spots, Love and F.D.R. Parks. Bring your best game to the streets 
    of this huge level as you ollie benches and kick-flip huge stairs. But 
    Phillyside isn't just street. A large vert waits to test your all around 
    This level would be all street, but a secret skate park makes it all around. 
    Careful of the big bus that rounds the streets. This is a great level for an 
    all around skater.
    Level 8: Competition 3- The Bullring: Mexico
    Cost: $60000
    Secret Areas?: No
    Type: Vert
    Hazards?: Yes (2)- bull, stands
    "In a semi-abandoned bullring, in a secret spot in Mexico, the world's best 
    skaters perform moves illegal in most countries. Judges watch as you shred 
    quarterpipes, rails, kickers and a beautiful half-pipe with a distinctive 
    full-loop on its end. Did we mention a raging bull?"
    The only vert-like level in the game. Use the halfpipe to gain huge points. 
    Don't go near the borders of the level, due to the mad bull running around, 
    unless you're a street skater. Just stay near the center of the level and 
    pull off combos and you'll win.
    ***To totally clear Career Mode with a skater, you must get 100% of the goals 
    in every level.***
    Level 9: Hoffman Factory: Oklahoma City (Secret)
    Cost: See Codes & Secrets
    Secret Areas?: No
    Type: Vert
    Hazards?: No
    This level is boring! It's from Mat Hoffman's Pro BMX for Playstation. It has 
    no gaps, no secret areas, and no hazards, so there's no fun in it. It may be 
    fun for 2 player games, but single players should stay away from this level.
    Level 10: Skate Heaven (Secret)
    Cost: See Codes & Secrets
    Secret Areas?: No
    Type: All Around
    Hazards?: Yes- (1)- falling to hell
    "Ascending to Skater Heaven..."
    "Skate on, my son..."
    This is my favortie level. It's so frekin' huge, that it took me such a long 
    time to memoize the level. It's pretty hard to get all the gaps (71!!!). Use 
    this level in any 2 player game. Also, god mocks you if you fall off the edge 
    to hell, so be careful.
    8. Create-A-Skater
    The Create-A-Skater options is at the Main Menu. You can save up to 4 skaters 
    on a Controller Pak.
    Menu A- Basic Info
    Name: Give your legend a name.
    Hometown: Where was your skater from?
    Age: How old is your skater? Choose from 5 to 55 years old.
    Style: He can ride Street, Vert, or All Around.
    Stance: Regular or Goofy.
    Weight: He can be thin, normal, or a fatass. Weight ranges from 88 to 378 
    Menu B- Appearance
    Complexion: He can be African American, White, or a tanned person.
    Head: Each head type differs with what you chose for a complexion:
    ---Type 1: Choose head types for the African American.
    ---Type 2: Choose head types for the White.
    ---Type 3: Choose head types for the tanned person.
    Cap Color: Only if you choose a cap will you be able to choose a color for a 
    Torso: Choose a shirt that your skater will wear.
    Logo: Only if you choose a T-shirt or a Long Sleeve shirt will you be able to 
    choose a logo you can have on your skater's shirt.
    Shirt Color: Choose from many colors for your skater's shirt.
    Legs: Choose from many pants that are availible. No, pantless is not an 
    option, pervert...
    Pants Color: Choose from many colors for your skater's pants.
    Shins: If your skater's wearing shorts, you can make him have socks, or no 
    socks at all.
    Shoes: Choose from many shoes that pros wear.
    Menu C- Stats
    -If your skater is a vert skater, increase his air, hangtime, ollie, lip 
    balance, and spin stats.
    -If your skater is a street skater, increase his speed, landing, switch, rail 
    balance, and manual stats.
    -If your skater is an all around skater, even out his stats to your heart's 
    Menu D- Tricks
    NOTE: If this is your first time making a skater, you don't have the 
    opportunity to edit his tricks. If you go through Career Mode with your 
    created skater, you can update his tricks through there.
    Menu E- Skate Shop
    Choose a board for your legend to use, or you can use a pro's board (only of 
    you unlock all that pro's boards).
    They're varied kinds, so choose your favorite.
    Menu F- Save!
    Save your skater before you lose him!
    Name: KJ Rally
    Hometown: San Diego
    Age: 22
    Style: Street
    Stance: Goofy
    Weight: 180 lbs.
    Complexion: Type 2
    Head: Beanie
    Cap Color: Darkest Black
    Torso: Long Sleeve Shirt
    Logo: None
    Shirt Color: Lighter Black
    Legs: Bunched Up
    Pants Color: The blue right before White
    Shins: No Socks
    Shoes: Circa Thomas
    Ollie: Add 2 points
    Rail Balance: Add 2 points
    Landing: Add 1 point
    Flip Tricks-
    U- Pop Shove It
    U & R- Inward Heelflip
    R- Heelflip
    D & R- Varial Heelflip
    D- Impossible
    D & L- Varial Kickflip
    L- Kickflip
    U & L- Hardflip
    U, U- FS Shove It
    R, R- Body Varial
    D, D- 360 Shove It
    L, L- 360 Flip
    Grab Tricks-
    U- Nosegrab
    U & R- Mute
    R- Indy
    D & R- Stalefish
    D- Indy Stiffy
    D & L- Roastbeef
    L- Melon
    U & L- Crossbone
    U, U- Indy Nosebone
    R, R- Benihanna
    D, D- Tailgrab
    L, L- Japan Air
    Lip Tricks-
    U- Nosestall
    R- Axle Stall
    D- Nosepick
    L- Rock n Roll
    U, D, C-up- Layback Grind
    L, R, C-up- Darkslide
    L, R, C-left- Shove It Rewind
    R, L, C-right- Casper to 360 Flip
    D, U, C-right- Muska Nose Manual
    Decks- Shortys
    9. Park Editor
    Park Editor Controls:
    R Shoulder- Rotates piece.
    L Shoulder- Changes view at 90 degree angles.
    C-left/C-right- Changes sets.
    C-up/C-down- Changes pieces in selected set.
    A-	Places piece.
    B- Erases piece.
    Z- Changes camera view (use with Control Pad).
    Start- Park Editor Menu.
    Park Editor Menu
    Continue: Continue with what your making.
    Test Play: Test out your park and make sure it's perfect. If it's not, then 
    fix it.
    New Park: Allows you to have a size for your park.
    ---16X16: Small sized park.
    ---24X24: Normal sized park.
    ---30X30: Large sized park.
    ---60X24: Long park.
    ---60X6: Extremely narrow park.
    Set Theme: Set a park theme.
    ---Power Plant
    Save: Duh...
    Load: Loads a previously saved park.
    Pre-made Parks: Loads a pre-made park that has been made for you by the 
    producers of the game.
    Exit Editor: Duh, again...
    Set 1: Starting points- Marks a starting point for either player 1 or player 
    2. Also sets a horse icon to where a horse game will start.
    Set 2: Gap Tool- Makes gaps. Hit once on a piece to place a starting point 
    for the gap, then hit again on another piece to end gap. Set a maximum of 10 
    gaps in a park.
    Set 3: Risers- Raises the ground for higher...things.
    Set 4 & 5: Quarterpipes- Sets a quarterpipe down. There's many pieces in this 
    set to choose from.
    Set 6: Rails- Set rails for grinding pleasure.
    Set 7: Offset Rails- Rails that are oddly positioned. Put a set of these next 
    to onset rails for easy transfer.
    Set 8: Low Walls- Set them up to act like rails.
    Set 9: Slopes- Can be used for kickers, and for ramps.
    Set 10: Stairs- Not for seating, of course. Place somewhere in easy reach for 
    long grinds.
    Set 11: Pools- Big dips equal mad air. Nuff said.
    Set 12: Funboxes- Place somewhere in the middle for a real skatepark.
    Set 13: Kickers- Used for getting to higher places.
    Set 14: Benches- Also not used for sitting. Place multiple ones for a pretty 
    fun grind gap.
    Set 15: Signs- Totally worthless! Only use these if you have space to spare.
    Set 16: Floors- Completely worthless, just like the signs. Only put them down 
    if you have space to spare.
    Set 17: Planters- A garden of schrubs and trees. Not very useful.
    Set 18: Wall/Pillar- Useless, again.
    Tips to making the perfect skatepark:
    1: Don't have impossible gaps! Make them easy for small points. You won't be 
    confused if you don't make a strange and stupid gap.
    2: Mix up the park. Don't have it all vert or all street. Have it a mix of 
    both, so everyone is satisfied.
    3: NEVER PUT IN SIGNS OR FLOORS! They waste space and look stupid.
    4: Put in a bit of every set to spice it up.
    5: Don't crowd things in the middle. If you do, you won't have very much fun.
    6: The point of a park editor is in the name. "Editor". Get it? You can 
    always go back and fix things if it's not right.
    7: If you're a beginner, try the 30X30, because it's a lot of space to put 
    things in. When you're ready, try doing a park at the 60X6 ratio for a real 
    10. Skatethrough
    HANGAR (see chapter 7 for level description)
    $2500 to get here
    High Score 10,000 - $100:
    Easy easy easy. Just do a combo or two.
    Pro Score 25,000 - $200:
    Just a bit harder, but still, easy. Pull off a couple combos with a special 
    or two.
    Sick Score 75,000 - $500:
    Hard stuff for a beginner. Try going over several gaps while doing combos. Or 
    just go off that lovely halfpipe for some big points.
    Collect S-K-A-T-E - $150:
    S- Over one of the halfpipe rails.
    K- On the opposite quarterpipe of where you start
    A-	Above the rusted plane
    T- On the quarterpipe, opposite of where you got the K, just above the wall 
    the seperates the two rooms.
    E- On the wooden quarterpipe that's facing the helicopter in the second room.
    Barrel Hunt - $150:
    1-	In the halfpipe.
    2- On the side of the halfpipe, opposite where you start.
    3- Near the rusted plane.
    4- Near the helicopter in the second room.
    5- On top of the wooden quarterpipe in the second room.
    Collect 5 Pilot Wings - $250:
    PW1- Above the gap between the two quarterpipes near the start.
    PW2- At the end of the halfpipe. You have to grind the propeller to get it.
    PW3- On the long rail behind the rusted plane.
    PW4- On the opposite side where you got the T.
    PW5- On the wooden quarterpipe that's in front of the glass, in the second 
    Nosegrind over the Pipe - $150:
    Simply keep going forward from the start and push up then grind to nosegrind 
    the beast.
    Hit 3 Hangtime Gaps - $150:
    HTG1- Go over the halfpipe.
    HTG2- Go over the rusted plane.
    HTG3- Go over the helicopter.
    Find the Secret Tape - $150:
    From the start, go into the second room and grind the helicopter propeller. 
    It should take off and crash into the ceiling, leaving the way open. Now, 
    behind the wooden quarterpipe NOT in front of the glass, there was a door 
    that's now open. Go through it and it'll lead you outside. Simply jump up on 
    this quarterpipe to get the tape.
    100% Goals and Cash - $200:
    (500 bucks total)
    $50- Next to the K.
    $50- After the helicopter leaves, there's 50 bucks where it used to be.
    $50- On the back quarterpipe in the secret propeller room to the left.
    $50- On the back quarterpipe in the secret propeller room to the right.
    $50- Above the gap between the near quarterpipes in the secret propeller 
    $50- Just above where you got the E.
    $100- On the back quarterpipe in the secret propeller room near the center.
    $100- On a light WAY above the halfpipe. Launch yourself from the wooden 
    quarterpipe that's in front of the glass, then catch the light in a grind. 
    Grind it all the way down, then jump to snatch it.
    When you grind the propeller to the helicopter, it'll take off, opening a 
    door that's behind the wooden quarterpipe that's not in front of the glass. 
    Out here is the secret tape.
    At the end of the halfpipe is a plane propeller. Grind it to make it start. 
    It cuts away the wall, revealing a room. In here is some money.
    SCHOOL (see chapter 7 for level description)
    $5000 to get here
    High Score 15,000 - $200:
    Easy! Just pull off several grind specials while making fabulous combos to 
    get an easy 200 bucks.
    Pro Score 40,000 - $350:
    Tougher than high score. Keep pulling off grind specials and making combos to 
    get this goal done.
    Sick Score 100,000 - $500:
    Ok. This is pretty tough, but it's doable. Just keep pulling off long combos 
    while doing grind specials and you'll get it.
    Collect S-K-A-T-E - $400:
    S- In the first hallway on the right of where you start, just past the 
    K- On the wooden quarterpipe in the area right after the hall where you got 
    the S.
    A-	On the rail right after the large area where you got the K.
    T- On the small wooden quarterpipe after the large sloped area.
    E- On the left wooden quarterpipe on the side of the gym.
    Wallride 5 Bells - $500:
    Bell 1- Just to the right of where you start, above the kicker.
    Bell 2- To the right of the propped lunch tables down the small slope.
    Bell 3- Behind the gym in the corner above the dumpster.
    Bell 4- At the end of the large sloped area on the opposite side of where you 
    got the A.
    Bell 5- Right outside the area where you got the K above the cornered brick 
    Collect 5 Hall Passes - $400:
    HP1- Straight ahead of you from where you start in the hallway.
    HP2- At the end of the propped lunch tables.
    HP3- In between the two rails right in front of the gym doors.
    HP4- On the right wooden quarterpipe on the side of the gym.
    HP5- On the brick structure right across where you got the last hall pass.
    Kickflip TC's Roof Gap - $400:
    TC's Roof Gap is near the back of the school, around where you got the T. To 
    do this, jump off the kicker that's propped right in front of the building. 
    You have to jump from this roof to the other, but remember to do a kickflip 
    and you'll get the goal.
    Grind 3 Roll Call Rails - $500:
    RCR1- Ahead of you behind the large planter from where you start. Go around 
    it, and grind all the way down the left rail to get the rail.
    RCR2- At the back of the school, near the two wooden quarterpipes. Use the 
    smaller kicker that's propped up right in front of a higher rail. Jump up and 
    catch the rail in a grind. Grind it the rest of the way to get it.
    RCR3- The rail where you got the A. Grind it down, not up.
    Find the Secret Tape - $500:
    Go off the wooden quarterpipe where you got the K. Go to the other end and 
    you'll see some skid marks. Follow the skid marks and you'll be riding down a 
    board. Boneless off the planter and you should land on the roof. The tape in 
    in front of you. Boneless again to get the tape, as well as getting to a 
    secret area.
    100% Goals & Cash - $500:
    (750 bucks total)
    $50- Go by the big planter at the start and turn right just before the 
    staircase. Jump up onto the wooden quarterpipe.
    $50- There's 50 bucks hanging on a metal slope to the right above you. Use 
    the kicker to get up there.
    $50- Go by the planter at the start and jump over the railing to the far 
    left. Land on the platform, then jump and grab the 50 bucks.
    $50- Right after you jump off the planter with the skid marks is 50 bucks. 
    See Secret Tape.
    $50- In the secret area on the curved rail.
    $50- Go down the stairs ahead of you at the the start, then turn right before 
    the propped lunch tables. There 50 bucks on the wooden quarterpipe.
    $50- In mid-air around TC's Roof Gap. From the start, go up onto the kicker 
    and grind the metal slope. Jump through the window and hop the roof gap. 
    Grind the wire that's between the two buildings, then go to the left of the 
    huge vent, then boneless off to get it. A tough one to get.
    $50- In the left bathroom around where you got the K.
    $50- On top of the upper right awning (perspective: in front of the wooden 
    quarterpipe where you got the K). Use the planter between the two awnings to 
    get up there.
    $100- On the wire that's between the two buildings. See the long description 
    of the $50 to get there.
    $100- In the secret area on a wooden quarterpipe.
    $100- On the awning opposite where you got the $50. Jump onto the raised 
    ledge near the exit, then jump onto the awning to get it.
    In the area where you got the K, jump onto the wooden quarterpipe to get 
    speed. You'll notice some skid marks, a board and a planter. Use the planter 
    to launch yourself up to a roof. Boneless across the gap to get to this 
    secret area. There's money to get here.
    Go down to the Opunsezeme rail (the one where the A was). Wait until it's 
    1:40, then grind it all the way down. This should unlock the gym that was 
    previously locked. There's nothing in here, but there's a basketball court 
    and a pool, which is wicked.
    FRANCE COMPETITION (see Chapter 7 for level description)
    $7000 if you get the gold
    Not much I can tell you here. See Chapter 7 for details.
    100% Goals & Cash - $500 bucks total
    $50- On top of the wall to the left of the start. Wallride to get into a 
    grind to get it.
    $50- Behind you after you drop into the secret well.
    $50- On the center rail in front of you after you drop into the secret well.
    $50- To the right of the fountain in the secret well.
    $50- To the left of the fountain in the secret well.
    $50- Behind the fountain on the stone quarterpipe in the secret well.
    $100- On the crossbar that says "Bluetorch" near the bowls. Launch off the 
    quarterpipe in front of it and grind it to get it.
    $100- Above the fountain in the secret well.
    TIP: Don't worry about the money yet. Once you've won the competition, then 
    go get the money.
    In the trees on the opposite side of the level from where you start, there's 
    a darker tree that's propped up by a stick. Hit the stick and the tree will 
    crash the fence down, revealing a hole. Well, drop down! I don't have all 
    day! Inside the well is lots of money.
    NYC (see Chapter 7 for level description)
    $10000 to get here
    High Score 20,000 - $750:
    Keep pulling off grind combos and you'll get this.
    Pro Score 50,000 - $1000:
    Again, keep pulling off long grinds with your special and you'll eventually 
    get this.
    Sick Score 150,000 - $1250:
    Now we get serious. Try pulling off grinds in the park, then pull off tricks 
    on the huge brick quarterpipe in the park. Remember to pull specials a lot 
    and you'll do fine.
    Collect S-K-A-T-E - $800:
    S- Straight ahead when you start. Grind the brick wall to get it.
    K- On the huge brick quarterpipe in the park.
    A- To the right of the statue in the park. You'll have to use the brick 
    quarterpipe to get speed, then launch up to grab it.
    T- On the rail in the park at the edge of the water front.
    E- Right after the T on the stone quarterpipe.
    Ollie 3 Hydrants - $700:
    Hydrant 1- Behind you down the street. Turn around at the start and follow 
    the left sidewalk. The hydrant is down there.
    Hydrant 2- Near the "Road Closed" sign down the road. Keep going forward at 
    the start and turn right when the road intersects. The hydrant is on the 
    right sidewalk.
    Hydrant 3- Down the road from the 2nd hydrant on the left sidewalk.
    Collect 5 Subway Tokens - $800:
    ST1- In the air in the park. Turn around at the start and turn right into the 
    park. Jump off the big stone structure to get it.
    ST2- On the park bridge rail.
    ST3- On a rail near the exit of the park.
    ST4- On a stone quarterpipe after you get ST3.
    ST5- In the air on the opposite side from ST1. Use the wooden ramp propped up 
    in the road to launch yourself up and get it.
    50-50 Joey's Sculpture - $900:
    From the start, go right onto the sidewalk. You should see a strange blue 
    rail going down. Jump onto it and do a 50-50 grind (just push grind, no 
    directional buttons) to get this done.
    Grind the Subway Rails - $1100:
    You need to get the 5 subway tokens before doing this. Go onto the subway 
    escalator (it should be next to the set of kickers ahead of you at the start) 
    and go up. Take an immediate right and onto the subway tracks. Ride them 
    until you can see a cash icon in the air. Then start grinding it until a gap 
    says "Ride the Rails". Jump off into the secret area to get the goal. Careful 
    of the train!!
    Find the Secret Tape - $1250:
    Go up the subway escalator and ride the rails again (don't grind). When you 
    get over the brick wall, jump off into a secret park. Follow the bridge type 
    structure with the cash icon over it and grind the rail that's sticking out 
    of it at the end to the right. Keep grinding it until you see another rail to 
    the left with a cash icon on it. Grind into that, then jump for the tape at 
    the end of the grind.
    100% Goals & Cash - $500:
    ($1000 total)
    $50- Sitting at the bottom of the escalator.
    $50- On the subway tracks.
    $50- In the park in front of a hot dog stand.
    $50- On the bridge type thing before you get the secret tape. Grind the right 
    side, since it goes higher, then jump for it. A tough one to get.
    $50- On the second rail just before getting the secret tape.
    $50- On a wooden quarterpipe hidden on the left side of the secret park.
    $100- Down on the stone quarterpipe near where you got the first hydrant.
    $100- Above the gap in the lower area opposite of Joey's Place.
    $100- On top of the fence at the end of the secret area. Use the wooden 
    quarterpipes opposite the fence to gain speed, then launch up and catch the 
    fence in a grind to get it.
    $250-Above the statue in the park. Do the same thing you did getting the A.
    Well, it's not really secret. It's just hard to get there. Just go up the 
    subway escalator and follow the subway tracks down into it. Watch out for the 
    train, cause it really hurts. In this park is money and the secret tape.
    VENICE BEACH (see Chapter 7 for level description)
    $15000 total
    High Score 40,000 - $1500:
    If you're a vert skater, go left at the start down the stairs and keep 
    pulling off tricks off this long wooden quarterpipe. If you're a street 
    skater, keep grinding everything, making massive grind combos until you get 
    Pro Score 100,000 - $1750:
    See high score.
    Sick Score 200,000 - $2000:
    This is hard. Even if you're not a vert skater, keep mixing massive air 
    tricks with long grinds with your special. Vice Versa for street skaters. 
    Keep mixing your lovely grind combos with massive air tricks and you'll get 
    it down.
    Collect S-K-A-T-E - $1250:
    S- On the roof ahead of you at the start. Grind the fence straight in front 
    of you when you start and grind it until you get to it.
    K- To the left of the S over a roof gap.
    A- On a structure on the other side of the roofs. To get there easily, just 
    go into the pits and launch off the wooden quarterpipe to get there.
    T- On the roof right after you get the A with all the metal quarterpipes.
    E- On the lower roof after the T on the metal quarterpipe.
    Ollie the Magic Bum X5 - $1500:
    NOTE: The bums have to be ollied in order.
    X1- In the cornered off area to the right of the wooden quarterpipe in the 
    pits. Just hop over him and he'll curse at you and dissapear.
    X2- In the cornered off area down the stairs to the left of the wooden 
    quarterpipe in the pits. Jump him again.
    X3- To the left of the starting point down the sidewalk. Jump him again.
    X4- In an area under the Bluetorch banner. Jump him again.
    X5- To the left of the starting point. Jump him a final time.
    Collect 5 Spray Cans - $1250:
    SC1- On the wooden quarterpipe to the left of the start.
    SC2- On the wooden quarterpipe at the other side of the level.
    SC3- Over a wooden quarterpipe gap around where you ollied the bum X4.
    SC4- On the wooden quarterpipe in the area where you ollied the bum X2.
    SC5- On the wooden structure behind the fence ahead of you when you start.
    Tailslide Venice Ledge - $1000:
    From the start, go left into the lower area with the long wooden quarterpipe. 
    In the corner with the lower wall, launch over it and you should land on a 
    sidewalk. Don't fall into the sand, or else you'll have to do this again. The 
    sidewalk will bring you into a small area. Take a left and you should see 100 
    bucks on a ledge. This is Venice Ledge. To do a tailslide, press right and 
    grind. Grind the monster to get this goal done.
    Hit 4 VB Transfers - $1500:
    VBT1- The wooden quarterpipe to the right all the way at the end is where you 
    start this one. Get some speed by grinding the ledge. Once you approach it, 
    launch off to the left, over the "Tight Landing" gap and you should land on 
    another wooden quarterpipe, getting the fist VB transfer.
    VBT2- The wooden quarterpipe opposite of the set where you got the 3rd spray 
    can. Go off of it to the left, and land on another wooden quarterpipe to get 
    the second one.
    VBT3- In the area where you ollied the bum X1. Go off to the right, but not 
    too much because this is a skinny gap. If you get it, that's your third one.
    VBT4- Behind Venice Ledge on the upper area. Go off the wooden quarterpipe to 
    the right and transfer to the one down below it to get the last one.
    Find the Secret Tape - $1250:
    It's easier than it looks. Go onto the roof with the T on it and go off one 
    of the metal quarterpipes to gain speed. Boneless off the metal vent towards 
    it to see if you can get it.
    100% Goals $ Cash - $500:
    ($1400 total)
    $50- On the fence right behind you at the start.
    $50- On the fence down a little ways to the right of the start.
    $50- On the fence across from the Bluetorch banner.
    $100- On the rail before you ollie the bum X2.
    $100- Over the 2nd VB transfer.
    $100- On the Bluetorch banner.
    $100- Over the big gap opposite the 3rd VB transfer.
    $100- On Vencie Ledge.
    $250- Over the nearest stone structure in the pits. Get onto the roof using 
    the technique of how you got the S. Launch off the metal kicker of snatch it 
    on your way down.
    $250- Above the first bum. Instead of doing the 3rc VB transer, go the other 
    way and you'll get. You get a nice view of your head crashing into the 
    $250- On the lower roof where you got the E. Get up onto the higher roof and 
    use the metal kicker to get up onto the rails. Transfer when the time is 
    right and you'll get it.
    SKATESTREET COMPETITION (see Chapter 7 for level description)
    $19000 if you get the gold
    Again, I can't repeat what I said earlier. See Chapter 7 for this one.
    100% Goals & Cash - $1000 total:
    $50- On the curved rail at the end of the halfpipe.
    $50- In the air next to the lounge area. Use the quarterpipe to get it.
    $100- Next to the wave on the quarterpipe ahead from where you start.
    $100- On a rail just after you grind the wave.
    $100- Over the hippie van in the secret van area.
    $100- Around the lounge area. Leave the halfpipe and jump off the bridge type 
    structure to get it.
    $250- Between the two wooden quarterpipes in the rail secret area.
    $250- Just below the speaker before the van secret area. Use the large hump 
    to launch yourself up to get it.
    At the end of the quarterpipe, there's a curved rail with 50 bucks on it. 
    Grind it until the gap says "Van Secret Area Key". Go near the large hump 
    with the 250 bucks hanging over it. Out here is a hippie van and some money.
    If you grind the wave on the large quarterpipe ahead from where you start, 
    there's another rail with 100 bucks on it. Grind it until the gap says "Rail 
    Secret Area Key". Right after you leave the grind, take a right to enter it. 
    Out here is money. Not a very fun area.
    PHILADELPHIA (see Chapter 7 for level description)
    $25000 total
    High Score 50,000 - $2500:
    Try to use a combonation of grinds and air tricks to get this score.
    Pro Score 125,000 - $3000:
    Again, pull off mixing tricks and you'll do fine.
    Sick Score 250,000 - $4000:
    The hardest score to get in the whole game. Unlock the secret skatepark and 
    use the halfpipe the whole time, even if you're not a vert skater. If you run 
    out of time, pull off some last ditch manuever grinds and combos and you just 
    may get it.
    Collect S-K-A-T-E - $2000:
    S- Off the huge ledge near the fountain.
    K- On the blue awning. Use the stone kicker type things to get up there.
    A- On the ledge right after you get the K.
    T- In the air next to the balcony. Go up on the balcony and go to the very 
    end, that's facing the skatepark. Launch yourself over the rail to get it.
    E- Next to the telephone pole. Wallride the ledge right before it, then catch 
    it in a grind, then jump to get it.
    Drain the Fountain - $2500:
    From the start, grind the spine in front of you, then go over The World's 
    Most Obvious Gap. Grind down the rail, then boneless up to the balcony 
    overlooking the stairs. Just hit the valves to get this goal done.
    Collect 5 Liberty Bells - $2000:
    Bell 1- Over The World's Most Obvious Gap at the start.
    Bell 2- Around where you got the S, at the end of the ledge.
    Bell 3- Next to the blue awning with the K on it. Use the stone kicker type 
    things to get it.
    Bell 4- On the ledge right after you jump up the second flight of stairs.
    Bell 5- Ahead of Bell 4, on the edge of the ledge next to the wire where you 
    get the secret tape.
    Bluntslide the Awning - $2000:
    Go to the blue awning where the K resides. Use the stone kicker type thing to 
    get up to it. To do a bluntslide, press down, down grind, or up, up grind for 
    a nose bluntslide. Jump early so you get more air.
    Liptrick 4 Skatepark Lips - $2500:
    Lip 1- The halfpipe.
    Lip 2- The HUGE quarterpipe.
    Lip 3- The bowl type quarterpipe across from the HUGE quarterpipe.
    Lip 4- The quarterpipe behind all the humps.
    Find the Secret Tape - $2000:
    Go to where the fifth liberty bell was. See the wire? You need lots of speed 
    to get this. Grind the ledge even with the wire. You'll catch the wire in a 
    grind. Go all the way up until you reach it.
    100% Goals & Cash - $500:
    ($2000 total)
    $50- On the wire just before you unlock the secret skatepark.
    $50- Above the ledge right after the A.
    $50- In the fountain once you've drained it.
    $50- See above.
    $100- On the balcony with the valves where you drained the fountain, just to 
    the right of it in the air.
    $100- On the gigantic pillar in the secret skatepark.
    $100- Above the center of the fountain. Use the wooden quarterpipe to get 
    speed, then use the kicker to launch yourself up to get it.
    $250- On your way up to the balcony with the valves on it.
    $250- In a gap between the halfpipe and a quarterpipe in the secret 
    $250- On the halfpipe, opposite the whole park. It's in the middle.
    $250- Over the quarterpipe with the third lip.
    $250- Just past the secret tape on the same wire.
    $250- Just next to the balcony on the telephone line to the left when you get 
    on it.
    Go to where the T was, onto the balcony. You'll notice a wire, and 50 bucks 
    not too far away. Right when you get on, align yourself so you can jump 
    forward when you get to the top of the ramp. Grind the wire and get the 50 
    bucks. This will cause the telephone pole nearest you to crash down, knocking 
    down the fence that seperated you from skating glory.
    COMPETITION 3- BULLRING (see Chapter 7 for level description)
    $62500 if you get the gold.
    See Chapter 7 to master this competition.
    100% Goals & Cash - $2500 total:
    $250- On the wire above the halfpipe parallel to the halfpipe. From the 
    start, go left and launch yourself into the stands. Go off this mini 
    quarterpipe, then boneless off the wooden ramp onto the wire. Keep your 
    balance to get it.
    NOTE: For the people who don't know what parallel means, here's a picture to 
    help you out.
                    = parallel
    $250- Same as above, just after it.
    $250- On the wire perpindicular to the halfpipe above the halfpipe. From the 
    start, go forward around the halfpipe and launch yourself into the stands. Go 
    off the mini quarterpipe, then boneless off the the wooden ramp and catch the 
    wire in a grind. Keep your balance to get it.
    NOTE: For the people who don't know what perpindicular means, here's a 
    picture to help you out.
            //////// = perpindicular
    $250- Same as above, just after it.
    $250- In the bullring, there's bull poop. Ewwwwwww. The lighter colored poop 
    has money in it. How the bull ate money is beyond me.
    $250- See above.
    $250- See above.
    $250- See above.
    $250- On the red, white and green banner WAY above the arena. From the start, 
    go right and keep going high off the wooden quarterpipe to the left of the 
    wooden funbox type thing.
    $250- On the other red, white and green banner WAY above the arena. From the 
    start, go backwards and keep going up off the wooden quarterpipe to the right 
    of the hump type thing until you catch the banner in a grind.
    everybody else!
    11. Codes & Secrets
    Perfect Balance- During pause, hold L Shoulder and press C-down, right, down, 
    C-left, C-down, C-up, C-right, and C-left. The screen should shake. This will 
    give you infinate rail and manual balance.
    10X Point Multipler- During pause, hold L Shoulder and press C-down(4), C-
    left, C-right, and right. The screen should shake. This will multiply every 
    trick you do by 10.
    Raise Stats to 10- During pause, hold L Shoulder and press down, up, C-up, C-
    left, down, up, and C-up. The screen should shake. This will bring your 
    skaters stats to 10.
    Double Moon Physics- During pause, hold L Shoulder and press C-down, C-left, 
    C-right, C-left, up, C-down, down, right, and C-down(2). The screen should 
    shake. This will let your skater have moon physics, except twice as high!
    Thin Skater- During pause, hold L Shoulder and press left, C-right, right, 
    down, C-down, and up(2). The screen should shake. This will make your skater 
    thinner than what he/she was before. You can enter this code again to 
    continue making him/her more thin.
    Turbo Mode- During pause, hold L Shoulder and press C-left, C-down, C-up, 
    down, and up. The screen should shake. This will increase the game speed by 
    Flight Mode- During pause, hold L Shoulder and press right, up, C-down, C-up, 
    C-down, C-left(2), and C-right. The screen should shake. This will let your 
    skater fly like the wind!
    Secret Characters:
    McSqueeb- Beat the game with Tony Hawk 100% to get an 80's version of Tony.
    Spiderman- Beat the game 100% with a custom skater to get Spidey.
    Officer Dick- Get all the gaps in the 8 normal levels to get the long arm of 
    the law.
    Trixie- Get all the gaps in the game, including the one's in Skate Heaven and 
    the pre-made parks to get Trixie. Thanks to POD4ever5 for this one.
    Secret Levels:
    Hoffman Factory- Get all the gold medals in all three competitions with all 
    the 12 normal skaters and Spiderman to get this level. This is kind of a 
    boring level and should never be played. It's from Mat Hoffman's Pro BMX for 
    Skate Heaven- Beat the game 100% with all 12 normal skaters and Spiderman to 
    get this level. This level is awesome! Try getting all the gaps, it's frekin' 
    hard! It's also hard getting used to, since it's so huge.
    NOTE: Each time you beat the game 100% with someone, you earn a cheat. This 
    is the order you would get them if you beat it with everyone in order.
    1X- McSqueeb- Tony Hawk
    2X- Skip to Restart- Bob Burnquist
    3X- Kid Mode- Steve Caballero
    4X- Perfect Balance- Kareem Campbell
    5X- Always Special- Rune Glifberg
    6X- Stud Mode- Eric Koston
    7X- Weight Mode- Bucky Lasek
    8X- Wireframes- Rodney Mullen
    9X- Slow Nic- Chad Muska
    10X- Big Head- Andrew Reynolds
    11X- Sim Mode- Geoff Rowley
    12X- Smooth Mode- Elissa Steamer
    13X- Moon Physics- Jamie Thomas
    14X- Disco Mode- Officer Dick
    Skip to Restart: Lets you restart from any specific point in a level.
    Kid Mode: Gives the skaters little bodies, but their normal heads. It looks 
    quite funny.
    Perfect Balance: Gives you perfect balance for manualing and grinding.
    Always Special: Lets you have your special meter always flashing so you can 
    pull off a special anytime you want.
    Stud Mode: I have no clue what this does.
    Weight Mode: Lets you determine how thin or how fat the skaters can be. Look 
    at Jamie Thomas when he's fat, it's hilarious.
    Wireframes: Lets you see the original wireframes before the textures were 
    added in. It looks kinda cool actually.
    Slow Nic: Everytime you do a trick, it goes slow-mo Matrix style.
    Big Head: Duuuuuuuuhhhhhhhhh.
    Sim Mode: Makes jumping more realistic instead of arcade like. You jump lower 
    than you could before.
    Smooth Mode: Totally smooths out level textures.
    Moon Physics: Lets you jump higher but slower, having less gravity.
    Disco Mode: Makes the level flash with bright colors. I would rathar have 
    level flip, but whatever, it's still a cool cheat.
    12. Gap List
    NOTE: This is only a list of the gaps in every level. See another FAQ to see 
    how to get them.
    Total- 21
    Air Gaps: 8
    Air Over the Door
    Chopper Hop
    Flyin' High
    Halfpipe Hangtime
    It's Cold Up Here
    Rollin' Gap
    Skycrane Hangtime
    Wingtip Hangtime
    Grind Gaps: 6
    Bug Light Hopper
    Light Corner
    L'il Light Hopper
    Rail Guided Missile
    Rail Drop
    Halfpipe Grind
    Manual Gaps: 1
    Instrumental Landing
    Lip Gaps: 6
    Downwind Lip
    High Steppin'
    One Halfpipe Lip
    The Other Halfpipe Lip
    Upwind Lip
    Wind Tunnel Back Wall
    Total- 43
    Air Gaps: 18
    2 Da Roof!!!
    3 Points!!!
    And Down the Bank!
    Are You Serious?!!
    Awning Hop
    Balcony 2 Awning
    Carlsbad 11 Set
    Crazy Roof Gap!!
    Drop Out Roof Gap!
    Huge Transfer!!!
    Leap of Faith!!!
    Mad Skeelz Roof Gap!!!
    Over the Wall...
    Overhang Air
    Suicidal Roof Gap!!!
    Table Transfer
    TC's Roof Gap
    Grind Gaps: 15
    Backboard Dance!
    Bank 2 Ledge
    Bendy's Curb
    Big Rancho Bench Gap
    Flyin' the Flag!
    Gym Rail 2 Rail
    Kicker 2 Hook
    Overhang Stomp!
    Pole 2 Brix!
    Pole Stomp!
    Rack 'Em Up
    Roll Call! Gonz Rail
    Roll Call! Nightmare Rail!
    Roll Call! Opunsezmee Rail!
    Stage Rail 2 Rail
    Manual Gaps: 4
    2 Wheelin' TC's Roof
    Bendy's Flat
    Ledge on Edge
    Planter on Edge
    Lip Gaps: 5
    Arch Extension
    High Dive Extension!!!
    L'il Guppy Extension!
    Mid Squid Extension!!
    Starting Blocks Extension!!!
    Other Gaps: 1
    Rock the Bells!
    Total- 33
    Air Gaps: 19
    2 The Box
    And Away!!!
    Big Mouth Gap
    Big Ol' Stanky Gap
    Box 2 Box Action
    Dumpster Pop
    Freakin' Huge Hip
    Humptey Humps!!!
    Over the Crossbar
    Over the Gate
    Over the L'il 4
    Over the Table
    Shorty Table Pop
    Up the L'il 4
    Water Up Le Backside
    Grind Gaps: 10
    Crossbar Stomp
    Dumpster Stomp
    Kink Clank
    Kink Stomp
    Knucklin' Futs!!!
    Lamp Stomp
    Ledge 2 Rail
    Rail 2 Rail
    Rail 2 Ledge
    The Hidden 4 Kink!
    Lip Gaps: 3 
    Boomin' Extension
    Stanky Extension
    U.U.A Extension
    Other Gaps: 1
    Wall Crawler
    Total- 41
    Air Gaps: 12
    Awning Air
    Big Air Out Of The Banks
    Kick It
    Over the Banks Barrier
    Over the Road
    Pillar Air
    Pigeon Puddin' Gap
    Pouncer Was Here
    Ramp To Park Gap
    Ramp To Statue Shorty Gap
    Rock It Air
    Take It To The Bridge
    Grind Gaps: 24
    Across The Pit
    Banks Fence Gap
    Banks Road Gap
    Banks Spank
    Bench Hoppin'
    Buuurp! Now Go Skate
    Changin' Trains
    Corner Cut
    Grab A Snack And Sit Down
    Jamie's Steps
    Joey's Sculpture
    Left Side Pit Rail Stomp
    Park Entrance
    Parking Meter Gap
    Path Less Traveled
    Rebar To Rail Gap
    Ride The Rails
    Right Side Pit Rail Stomp
    Sidewalk Bomb
    Slam Dunk
    The Easy Way
    The Hard Way
    You're Next In Line
    Manual Gaps: 2
    Going Down?
    The Bridge
    Lip Gaps: 2
    Phat Lip
    Waaaay Up There
    Other Gaps: 1
    Banks Barrier Wallride
    Total- 41
    Air Gaps: 30
    And Away!!!
    Big Double 5 Set
    Big Vent Gap
    Cake Transfer
    Canyon Jump
    Fatty Transfer
    Huge Ramp 2 Roof
    Huge Roof 2 Ramp
    Ledge 9 Set
    L'il Vent Gap
    Massive 20 Set!
    Muska's Gap
    Nice Mid Size Roof Gap
    Planter Pop
    Ramp 2 Roof
    Roof 2 Ramp
    Shorty Planter Pop
    Siiiiick Roof Gap!!!
    Table Pop
    Tight Landing Transfer
    VB! Ledge Transfer
    VB! Huge Transfer!!!
    VB! Pit Transfer
    VB! Skinny Transfer
    Vent 2 Roof Gap
    Uphill Canyon Jump
    Wee L'il Roof Gap
    Westside Transfer
    Grind Gaps: 7
    10 Point Landing!
    Bench Trippin'
    Ledge 2 Ledge
    'Round the Horn!!!
    Seaside Handrail
    The High Wire
    The Venice Ledge
    Manual Gaps: 4
    All The Way...
    Candy Cane Manual
    He Could Go...
    Total- 36
    Air Gaps: 17
    Bowl To HP
    Bullet Bowl Hop
    Cut The Corner
    Daaaaay Tripper
    Gimmie Gap Redux
    Hexbox Gap
    High Jumper
    High Sticker
    HP To Bowl
    No Kidding Around
    Over The Bridge
    Over The Deck
    Over The Wall
    Railing Hop
    Shoot The Gap
    Sodee Pop Gap
    Grind Gaps: 12
    Big Air Railing Grind
    Circle The Pool
    Extension Transfer
    Havin' A Picnic
    HP To Railbox
    Nail The Rail
    Rail Secret Area Key
    Rail To Rail
    Skatin' On The Dock Of The Bay
    Surfin' U.S.A.
    Van Secret Area Key
    Wave Wall Minigap
    Manual Gaps: 1
    Funbox Wheelie
    Lip Gaps: 6
    Bowl Envy
    Bowl Lip
    Gully Lip
    HP Lip
    Mr. Small Lips
    Ride The Wave
    Total- 41
    Air Gaps: 12
    Bench Gap
    Chillin' On The Balcony
    Easy Post Ollie
    Phillyside Hop
    Phillyside HP Transfer
    Pillar Fight
    Post Ollie
    Stair Set
    Statue Hop
    THPS Fountain Gap
    Up The Small Step Set
    World's Most Obvious Gap
    Grind Gaps: 21
    Awning Grind
    Death From Above
    Fly By Wire
    Fountain Ping!
    Funbox Transfer
    Grind Of Faith
    Grind Up 'Dem Stairs
    Hobo Grind
    Just Visiting
    Little Corner Grind
    Long Stair
    Medium Stair
    Pillar Hop
    Double Planter Pillar Gap
    Planter Transfer
    Railing To Planter
    Short Stair
    Telephone Co. Gap
    Track Smack
    Train Hard
    World's Second Most Obvious Gap
    Manual Gaps: 4
    Flatlands Techin'
    Funbox Wheelie
    Manual Stimulation
    Rockin' The Stairs
    Lip Gaps: 4
    Phillyside Big Bowl Lip
    Phillyside HP Lip
    Phillyside Mid Bowl Lip
    Phillyside New Bowl Lip
    Total- 31
    Air Gaps: 10
    Air Toro
    Big Enchilada Mama
    Gate Gap
    Jumpin' Da Humps
    Launchin' On Up
    Launchin' The Pipe
    Plat Gap
    Rollin' Gap
    Tight Gap
    Wussy Rollin' Gap
    Grind Gaps: 18
    Box To Banana
    Box To Rail
    Don't Look Down!
    Enjoyin' The View
    Finesse Test
    Grindin' The Pipe
    Launch To Banana
    Launch To Rail
    L'il Wee Wussy Gap
    Nailin' Da Rail
    Nice Friggin' Ankles
    Rail Plat Gap
    Ramp Rail To Banana
    Ramp Rail To Rail
    Takin' The High Road
    Way To Go Amigo
    Other Gaps: 3
    Threadin' The Needle
    Up To The Stands
    Way To Go Gringo!!!
    Total- 0
    Total- 71
    Air Gaps: 37
    Airs Hole
    Big Fat Grassy Gap
    Blowin' It Out The Hole!
    Clearing The Swings
    Down 2 Tonys Island
    Dropping In On Tony
    Feed Me!!!
    Grassy Gap
    Gutter 2 San Dieguito Roof
    House Of Tony 2 Sadlands
    Isle Of Tony 2 Sadlands
    Jumpin' Da Hub
    Northeast Snake Gap
    Northwest Snake Gap
    Over The Dome
    Pit 'O Doom!!!
    Platform Gap
    Reverse Wussy Snake Gap
    Reverse Zag Gap
    Reverse Zig Gap
    Sadlands 2 San Dieguito Hall
    Sadlands Path Gap
    Sadlands Up 2 Isle Of Tony
    San Dieguito Hall 2 Sadlands
    San Dieguito Ten Set
    San Dieguito Window 2 Sadlands
    Southern Snake Gap
    The Holy Crail
    Tight Landing
    Tunnel Of Luvin'
    Up 2 Combi
    Weak Sauce Wussy Snake Gap
    Weak Sauce Zag Gap
    Weak Sauce Zig Gap
    Wussy Snake Gap
    Zag Gap
    Zig Gap
    Grind Gaps: 32
    90 Degree Ramp Rail Gap
    90 Degree Sadlands Rail Gap
    Bench Gap
    Bench Gap Series
    Chen Rail Series
    Fence 2 Radramp
    Gutter 2 San Dieguito Roof
    Isle Of Tony 2 Edge
    Kicker 2 Rail
    Kicker 2 Railspin
    Mid Intersect Sad Gap
    Northern Crossover Sad Gap
    Northern Intersect Sad Gap
    Northern Swingrail
    Off The Roof 2 Rail
    Rail 2 Kicker 2 Rail 2 Bench
    Radramp 2 Islands Edge
    Radramp 2 Snakerun
    Rail 2 Snakerun
    Ramp 2 Rail
    Ramp Rail Gap
    Rimrail Gap
    San Dieguito Hall 2 Edge
    San Dieguito Roof 2 Edge
    Southern Crossover Sad Gap
    Southern Intersect Sad Gap
    Southern Swingrail
    Swinging The Set
    Time 2 Feed The Volcano!!!
    Top Of Da World Ma!!!
    Up 2 Pipe Rail
    Other Gaps: 2
    Cleaning The Pipes
    Woohooo Oh Ho Yeehee!!!
    13. Legal Stuff
    This damn thing took me so long to make, and I'll be pissed off if anyone 
    steals it, or takes any part of this without my consent. Don't even try 
    copying anything from this, unless you ask me. If you don't, you'll be 
    prosecuted to the fullest extent of the law, and lose. Ok?
    14. Music Credits
    Track 1:
    "Bring The Noise"
    performed by ANTHRAX AND CHUCK D
    written by Carlton Ridenhour, Hank Shocklee, Eric Sadler, Charlie Benante, 
    Frank Bello, Dan Spitz, Joe, Bellardini, Scott Rosenfeld
    published by Reach Music (BMI)/NFP Music
    administered by Zomba Enterprises, Inc. (ASCAP)
    (p) 1991 Island Records, Inc. Courtesy of The Island Def Jam Music Group 
    Under license from Universal Music Enterprises
    from the album Attack of the Killer B's
    Track 2:
    "Guerilla Radio"
    written by Zach De Rocha, Tim Commerford, Tom Morello, Brad Wilk
    published by Sony/ATV Songs LLC/Retribution Music (BMI)
    (p) 1999 Courtesy of Epic Records By arrangement with Sony Music New Media 
    from the album The Battle of Los Angeles
    Track 3:
    "Pin The Tail On The Donkey"
    performed by NAUGHTY BY NATURE
    written by Vincent Brown, K. Gist, Anthony Criss
    published by T-Boy Music L.L.C./Naughty Music (ASCAP)
    (p) 1991 Courtesy of Tommy Boy Music
    from the album Naughty By Nature
    Track 4:
    "When Worlds Collide"
    performed by POWERMAN 5000
    music by Powerman 5000, lyrics by Spider
    published by Dreamworks Songs (ASCAP)/Soulsuck Music (ASCAP)
    administered by Cherry Lane Music Publishing Company, Inc. (ASCAP)
    (p) 1999 courtesy of Dreamworks Records under license from Universal Music 
    from the album Tonight The Stars Revolt!
    Track 5:
    "Out With The Old"
    written by M. Mitchell, M. Bass, J. Bass
    published by Eight Mile Style (BMI)
    (p) 1999 Alley Life
    Courtsey of WEB Entertainment
    from the album Alley Life
    Track 6:
    performed by DUB PISTOLS
    written by Jason O'Brien, T.K. Lawrence, Barry Ashworth & Tommy McCook
    published by Bug Music Inc. o/b/o Lowtech Music (ASCAP) and Bug Music 
    Ltd.(PRS)/BMG Songs, Inc. o/b/o Deconstruction Songs, Ltd. (ASCAP)/Cpoyright 
    (p) 1998 Deconstruction Ltd., Courtesy of 1500 Records, Under license from 
    Universal Music Enterprises
    from the album Point Blank
    15. End
    S-DOGG's E-mail: phishphan1430@hotmail.com
    Only e-mail me if you have any questions about anything that's not in the 
    FAQ, or if there's a typical error in it. THAT'S IT!
    Rated "E" for Everyone
    -Comic Mischief
    -Mild Lyrics
    -Mild Violence
    Thanks To:
    THPS2 Instruction Booklet
    My desire to write sometime this huge
    My computer
    Root Beer (aaaahhhhh)
                                  THE END

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