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    FAQ/Move List by Goh_Billy

    Version: 4.0 | Updated: 09/26/08 | Search Guide | Bookmark Guide

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                                  Savage Reign
                                      AKA
                                Fu'un Mokushiroku
                   FAQ By: Goh_Billy (billy_kane_32@hotmail.com)
                                 Version #: 4.0
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    Sections
    --------
          1. Legend
          2. System
             2.1  Basics
             2.2  Planes
             2.3  Stage Dangers
          3. Characters
             3.1  Sho Hayate       
             3.2  Gozu     
             3.3  Carol Stanzack  
             3.4  Mezu 
             3.5  Max Eagle
             3.6  Nicola Zaza 
             3.7  Chung Paifu
             3.8  Kage "King Lion" Shishioh
             3.9  Gordon Bowman
             3.10 Joker
      -----------------------------------------
             3.11 Shin "King Leo" Shishioh 
          4. Conclusion
             4.1  What's Missing/Needed 
             4.2  Credits
            				
    	
    ===============================================================================
    1. Legend
    ===============================================================================
    
    
    
      ub  u  uf        f - Forward        LP - Light Punch         P - Any Punch
        \ | /          b - Back           HP - Heavy Punch         K - Any Kick
      b--   --f        u - Up             LK - Light Kick          + - And 
        / | \          d - Down           HK - Heavy Kick          / - Or 
      db  d  df                           WA - Weapon Attack       , - Then    
                                          DA - Dimensional Attack
                                         
    
    qcf - quarter circle forward (d, df, f)
    qcb - quarter circle back (d, db, b)
    hcf - half circle forward (b, db, d, df, f)
    hcb - half circle back (f, df, d, db, b)
    
    
    
    
    ===============================================================================
    2. System
    ===============================================================================
    
    **************
    * 2.1 Basics *
    **************
    
    Throw                        f/b + WA close 
    Throw Escape                 tap K rapidly just       timing is very tight
                                   before opponent
                                   grabs you
    Throw Reverse                f/b + WA just as you     allows you to counter and
                                   are being thrown         perform a throw on your
                                                            opponent instead
    
    
    Dash Forward                 f, f
    Long Dash Forward            db, f, f
    Dash Backward                b, b
    Long Dash Backward           df, b, b
    
    Block High                   b
    Block Low                    db                       will not block overheads
    
    
    Light Punch (LP)             done by tapping the
                                   punch button very 
                                   lightly
    Heavy Punch (HP)             done by pressing the
                                   punch button down
    Light Kick (LK)              done by tapping the
                                   kick button very 
                                   lightly
    Heavy Kick (HK)              done by pressing the
                                   kick button down
    
    
    Dimensional Attack           DA/P+K                   overhead
    Dimensional Retreat Attack   b + DA/P+K               overhead
    Charge Dimensional Attack    qcf + DA/P+K             can hit opponent in 
                                                            either plane; overhead
                                                            in both situations
    Backtrack Dimensional Attack qcb + DA/P+K             can hit opponent in 
                                                            either plane; overhead
                                                            in both situations
    High Drop Dimensional Attack d, u + DA/P+K            overhead
    Hyper Dimensional Attack     f, b, db, d + DA/P+K     overhead
    
    
    Short Weapon Toss            K+WA                     weapon flies to or in 
                                                            whatever plane the 
                                                            opponent is in; will 
                                                            collide with other 
                                                            projectiles as both
                                                            will be 
                                                            returned/destroyed in
                                                            the process      
    Long Weapon Toss             P+K+WA                   weapon flies to or in 
                                                            whatever plane the 
                                                            opponent is in; will 
                                                            collide with other 
                                                            projectiles as both
                                                            will be 
                                                            returned/destroyed in
                                                            the process   
    Weapon Reflect               WA/WA in air/d + WA
                                   just before weapon
                                   toss strikes
    Dizzy Recovery               shake joystick and tap
                                   the buttons rapidly
                                   when dizzied
    Defensive Attack             f + P while blocking     you will find this will
                                                            work if you perform it
                                                            while blocking a 
                                                            whiffed attack or 
                                                            perform directly after 
                                                            an attack hits your
                                                            block animation; has a
                                                            small window where you
                                                            are invulnerable; you 
                                                            can use this to 
                                                            completely avoid a 
                                                            projectile and any 
                                                            block damage from it 
                                                            (simply block and wait 
                                                            until the projectile 
                                                            makes it to you, then
                                                            press f + P)
    
    Desperation                  perform when your        occurs when your lifebar
                                   lifebar is flashing      depletes to around 1/4
                                   red                      left
    
    
    
    **************
    * 2.2 Planes *
    ************** 
    
      Each stage has two planes in which you can fight in.  Using DA/P+K will allow
    you to jump back and forth from one plane to another.  While in an opposite
    plane as your opponent, only projectile attacks will cross over from one plane
    to another.  Both Eagle and Chung's stage have poles in the back plane.  These
    poles have objects attached to them.  If your jump toward the pole strikes one
    of these objects, it will fall to the front plane where it can hurt the
    opponent.  You may also move along the pole and strike the objects with an
    attack to make them fall down as well.  While on the poll you can still block,
    dash, and long dash.  Your attacks, however, are limited to a single strike
    (P/K/WA), or your weapon tosses.  Like in other situations, your weapon toss
    will fly to or in whatever plane the opponent is in.  If you are struck at 
    anytime while hanging from the pole, you will fall back down to the front
    plane.  Note that if you are in the front plane of Eagle or Chung's stage and
    receive a move that normally knocks an opponent to the back plane (ie. King 
    Lion's K version of the Beast Blow), you will NOT end up on the pole, but
    instead fall slightly outside the front plane and bounce back in.
    
    
    
    *********************
    * 2.3 Stage Dangers *
    *********************
    
      Many stages have dangers that can hurt a character (such as falling objects,
    etc.)  Nearly all these dangers can, however, be destroyed before they get
    a chance to strike your character.  Simply use a special move or heavy attack
    before the danger strikes you to destroy it.  Here are list of the stage
    dangers:
    
    Gozu's lava cove:  Lava pillars that burst between the back and front plane.
                       These CANNOT be destroyed.
    
    Carol's carnival:  A car will come by on the upper track and can strike your
                       character.  The car itself can be destroyed.
    
    Mezu's ice cavern: If you stay idle away from your opponent near the center
                       part of the stage (on the front plane), piranhas will
                       jump out of the water and attack you.  You can't destroy
                       these as far as I know.  Also, large icicles will fall
                       from the ceiling onto both planes.  These can be 
                       destroyed.
    
    Eagle's arena:     The spotlights hanging from the pole can be knocked to the
                       front plane to hurt an opponent.  These can be destroyed.
    
    Nicola's lab:      At the center of the back plane, there is a trap floor that
                       will release.  If standing on it, you will simply fall back
                       to the front plane, taking no damage.
    
    Chung's street:    The lanterns hanging from the pole can be knocked to the
                       front plane to hurt an opponent.  These can be destroyed.
    
    
    
    
    ===============================================================================
    3. Characters
    ===============================================================================
    
    *******************************************************************************
    * 3.1 Sho Hayate                                                              *
    *******************************************************************************
    Colors
    ------
    P - Red top and bandanna
    K - Blue top and bandanna
    
    
    
    Throw
    -----
    Palm Driver                  f/b + WA close           f and b determine where 
                                                            opponent is thrown
    
    
    Basic Moves
    -----------
    Air Boomerang Chop           WA in air                overhead; knocks opponent
                                                            out of the air; if you 
                                                            time it right, you can
                                                            knock an opponent's 
                                                            weapon toss right back
                                                            at them with this
    Boomerang Chop               WA far                   if you time it right, you
                                                            can knock an opponent's
                                                            weapon toss right back
                                                            at them with this
    Hanging Front Kick           P/K/WA when hanging
                                   from a pole
    Driving Knee                 HK close                 2 hits
    
    
    Plane Moves
    -----------
    Side Swipe                   DA / P+K from front      switches to the back
                                   plane                    plane; overhead
    Direct Kick                  DA / P+K from back       switches to the front 
                                   plane                    plane; overhead
    Retreat Side Swipe           b + DA/P+K from front    switches to the back  
                                   plane                    plane; overhead
    Retreat Direct Kick          b + DA/P+K from back     switches to the front 
                                   plane                    plane; overhead
    Charge To Side Swipe         qcf + DA/P+K from front  dashes forward and then
                                   plane                    switches to back plane; 
                                                            Side Swipe can hit 
                                                            opponent in either 
                                                            plane; overhead in both
                                                            situations
    Charge To Direct Kick        qcf + DA/P+K from back   dashes forward and then
                                   plane                    switches to front 
                                                            plane; Direct Kick can
                                                            hit opponent in either
                                                            plane; overhead in both
                                                            situations
    Backtrack To Side Swipe      qcb + DA/P+K from front  dashes backward and then
                                   plane                    switches to back plane;
                                                            Side Swipe can hit 
                                                            opponent in either 
                                                            plane; overhead in both
                                                            situations
    Backtrack To Direct Kick     qcb + DA/P+K from back   dashes backward and then
                                   plane                    switches to front 
                                                            plane; Direct Kick can
                                                            hit opponent in either
                                                            plane; overhead in both
                                                            situations
    High Drop Side Swipe         d, u + DA/P+K from       jumps very high and comes
                                   front plane              down in the back plane;
                                                            overhead
    High Drop Direct Kick        d, u + DA/P+K from back  jumps very high and comes
                                   plane                    down in the front 
                                                            plane; overhead
    Hyper Side Swipe             f, b, db, d + DA/P+K     switches to back plane;
                                   from front plane         overhead
    Hyper Direct Kick            f, b, db, d + DA/P+K     switches to front plane;
                                   from back plane          overhead
    
    
    Command Moves
    -------------
    Short Air Boomerang Toss     K+WA in air              boomerang flies to or in
                                                            whatever plane the 
                                                            opponent is in; will 
                                                            collide with other 
                                                            projectiles as both
                                                            will be 
                                                            returned/destroyed in
                                                            the process
    Long Air Boomerang Toss      P+K+WA in air            boomerang flies to or in
                                                            whatever plane the 
                                                            opponent is in; will 
                                                            collide with other 
                                                            projectiles as both
                                                            will be 
                                                            returned/destroyed in
                                                            the process
    Short Boomerang Toss         K+WA                     boomerang flies to or in
                                                            whatever plane the 
                                                            opponent is in; will 
                                                            collide with other 
                                                            projectiles as both
                                                            will be 
                                                            returned/destroyed in
                                                            the process
    Long Boomerang Toss          P+K+WA                   boomerang flies to or in
                                                            whatever plane the 
                                                            opponent is in; will
                                                            collide with other 
                                                            projectiles as both
                                                            will be 
                                                            returned/destroyed in
                                                            the process
    Short Low Boomerang Toss     d + K+WA                 boomerang flies to or in
                                                            whatever plane the 
                                                            opponent is in; will
                                                            collide with other 
                                                            projectiles as both
                                                            will be 
                                                            returned/destroyed in
                                                            the process
    Long Low Boomerang Toss      d + P+K+WA               boomerang flies to or in
                                                            whatever plane the 
                                                            opponent is in; will 
                                                            collide with other 
                                                            projectiles as both
                                                            will be 
                                                            returned/destroyed in
                                                            the process
    Low Boomerang                d + WA far               must be blocked low; if
                                                            you time it right, you
                                                            can knock an opponent's
                                                            weapon toss right back 
                                                            at them with this
    Low Rising Boomerang         d + WA close             must be blocked low
    Short Elbow                  f + P while blocking     you will find this will
                                                            work if you perform it
                                                            while blocking a 
                                                            whiffed attack or 
                                                            perform directly after
                                                            an attack hits your
                                                            block animation; has a
                                                            small window where you 
                                                            are invulnerable; you 
                                                            can use this to 
                                                            completely avoid a 
                                                            projectile and any 
                                                            block damage from it
                                                            (simply block and wait
                                                            until the projectile 
                                                            makes it to you, then
                                                            press f + P)
    
    
    Special Moves
    ------------- 
    Reppuu Satsu                 d + P in air (at the     dive punch must connect
                                   peak of your jump)       (not blocked) to 
                                                            perform the entire 
                                                            maneuver; has a 
                                                            slightly steeper dive
                                                            then the Shin Reppuu
                                                            Satsu
    Shin Reppuu Satsu            d + K in air (at the     dive punch must connect 
                                   peak of your jump)       (not blocked) to 
                                                            perform the entire 
                                                            maneuver
    Hitenshooh Kyaku             qcb + P/K                P=short, K=long
    Kyoretsu Zan                 qcf + WA                 the second part of the
                                                            move will come out 
                                                            after a considerable 
                                                            dash forward, or come
                                                            out directly if the 
                                                            dash touches the 
                                                            opponent
    Genei Hikon                  f, d, df + K+WA/P+K+WA   boomerangs fly to or in
                                                            whatever plane the 
                                                            opponent is in; has
                                                            slight homing ability
                                                            when flying to opposite
                                                            plane; if an opponent
                                                            tries to knock this 
                                                            away with a WA maneuver
                                                            (ie. WA, WA in air, or
                                                            d + WA), it will simply
                                                            send your weapon back
                                                            to you normally instead
                                                            of flying toward you to
                                                            strike you; will 
                                                            collide with other 
                                                            projectiles as both 
                                                            will be 
                                                            returned/destroyed in 
                                                            the process
    Nendou Hikon                 f, b, f + K+WA/P+K+WA    boomerang flies to or in
                                                            whatever plane the 
                                                            opponent is in; has 
                                                            slight homing ability
                                                            when flying to opposite
                                                            plane; if an opponent 
                                                            tries to knock this 
                                                            away with a WA maneuver
                                                            (ie. WA, WA in air, or 
                                                            d + WA), it will simply
                                                            send your weapon back
                                                            to you normally instead
                                                            of flying toward you to
                                                            strike you; will 
                                                            collide with other 
                                                            projectiles as both 
                                                            will be 
                                                            returned/destroyed in 
                                                            the process
    
    
    Desperation
    -----------
    Hioh Musou Ranbu             qcb, hcf + P             dash in must connect (not
                                                            blocked) to perform the
                                                            entire super 
                                                            desperation
    
    
    
    
    
    *******************************************************************************
    * 3.2 Gozu                                                                    *
    *******************************************************************************
    Colors
    ------
    P - Orange costume
    K - Yellow costume
    
    
    
    Throw
    -----
    Flipping Tiger Bomb          f/b + WA close           f and b determine where 
                                                            opponent is thrown
    
    
    Basic Moves
    -----------
    X Slice                      WA in air                overhead; knocks opponent
                                                            out of the air; if you
                                                            time it right, you can
                                                            knock an opponent's 
                                                            weapon toss right back
                                                            at them with this
    Double Bleeder               WA far                   if you time it right, 
                                                            you can knock an 
                                                            opponent's weapon toss
                                                            right back at them with
                                                            this
    Hanging Short Claw           P/K/WA when hanging
                                   from a pole
    
    
    Plane Moves
    -----------
    Bladed Kick                  DA / P+K from front      switches to the back  
                                   plane                    plane; overhead
    Double Claw                  DA / P+K from back       switches to the front 
                                   plane                    plane; overhead
    Retreat Bladed Kick          b + DA/P+K from front    switches to the back 
                                   plane                    plane; overhead
    Retreat Double Claw          b + DA/P+K from back     switches to the front 
                                   plane                    plane; overhead
    Charge To Bladed Kick        qcf + DA/P+K from front  dashes forward and then
                                   plane                    switches to back plane;
                                                            Bladed Kick can hit 
                                                            opponent in either 
                                                            plane; overhead in both
                                                            situations
    Charge To Double Claw        qcf + DA/P+K from back   dashes forward and then
                                   plane                    switches to front 
                                                            plane; Double Claw can
                                                            hit opponent in either
                                                            plane; overhead in both
                                                            situations
    Backtrack To Bladed Kick     qcb + DA/P+K from front  dashes backward and then
                                   plane                    switches to back plane;
                                                            Bladed Kick can hit 
                                                            opponent in either 
                                                            plane; overhead in both
                                                            situations
    Backtrack To Double Claw     qcb + DA/P+K from back   dashes backward and then
                                   plane                    switches to front 
                                                            plane; Double Claw can
                                                            hit opponent in either
                                                            plane; overhead in both
                                                            situations
    High Drop Bladed Kick        d, u + DA/P+K from       jumps very high and comes
                                   front plane              down in the back plane;
                                                            overhead
    High Drop Double Claw        d, u + DA/P+K from back  jumps very high and comes
                                   plane                    down in the front 
                                                            plane; overhead
    Hyper Bladed Kick            f, b, db, d + DA/P+K     switches to back plane;
                                   from front plane         overhead
    Hyper Double Claw            f, b, db, d + DA/P+K     switches to front plane;
                                   from back plane          overhead
    
    
    Command Moves
    -------------
    Long Air Flame Talon         K+WA in air              talon flies to or in 
                                                            whatever plane the 
                                                            opponent is in; will
                                                            collide with other 
                                                            projectiles as both 
                                                            will be 
                                                            returned/destroyed in
                                                            the process
    Longest Air Flame Talon      P+K+WA in air            talon flies to or in 
                                                            whatever plane the
                                                            opponent is in; will
                                                            collide with other 
                                                            projectiles as both 
                                                            will be
                                                            returned/destroyed in
                                                            the process
    Long Flame Talon             K+WA                     talon flies to or in
                                                            whatever plane the 
                                                            opponent is in; will
                                                            collide with other 
                                                            projectiles as both 
                                                            will be
                                                            returned/destroyed in
                                                            the process
    Longest Flame Talon          P+K+WA                   talon flies to or in 
                                                            whatever plane the 
                                                            opponent is in; will
                                                            collide with other 
                                                            projectiles as both 
                                                            will be
                                                            returned/destroyed in
                                                            the process
    Long Low Flame Talon         d + K+WA                 talon flies to or in 
                                                            whatever plane the 
                                                            opponent is in; will
                                                            collide with other 
                                                            projectiles as both 
                                                            will be
                                                            returned/destroyed in
                                                            the process
    Longest Low Flame Talon      d + P+K+WA               talon flies to or in 
                                                            whatever plane the 
                                                            opponent is in; will
                                                            collide with other 
                                                            projectiles as both 
                                                            will be
                                                            returned/destroyed in
                                                            the process
    Low Reach Cutter             d + WA far               must be blocked low; if
                                                            you time it right, you
                                                            can knock an opponent's
                                                            weapon toss right back
                                                            at them with this
    Low Cutter                   d + WA close             must be blocked low
    Slide                        d + HK                   must be blocked low
    Short Forearm                f + P while blocking     you will find this will
                                                            work if you perform it
                                                            while blocking a 
                                                            whiffed attack or 
                                                            perform directly after
                                                            an attack hits your 
                                                            block animation; has a
                                                            small window where you
                                                            are invulnerable; you 
                                                            can use this to 
                                                            completely avoid a 
                                                            projectile and any 
                                                            block damage from it 
                                                            (simply block and wait
                                                            until the projectile 
                                                            makes it to you, then
                                                            press f + P)
    
    
    Special Moves
    ------------- 
    Youen Ken                    tap P rapidly        
    Mudoh Goenha                 f, df, d, u + P/K        absorbs projectiles
    Gohten                       qcf, uf + WA             if the move doesn't 
                                                            initially touch the
                                                            opponent, then it will
                                                            hop straight up into 
                                                            the air, and then 
                                                            charge along the ground
    Gouen Dan                    f, d, df + K+WA/P+K+WA   K+WA=short, P+K+WA=long;
                                                            bullets fly to or in
                                                            whatever plane the 
                                                            opponent is in; 
                                                            opponent CANNOT knock
                                                            this attack back toward
                                                            you or destroy it with 
                                                            a WA maneuver (ie. WA,
                                                            WA in air, or d + WA); 
                                                            the bullets or the 
                                                            ground blast they 
                                                            create when hitting the
                                                            floor can strike the
                                                            opponent; absorbs 
                                                            projectiles
    
    
    Desperation
    -----------
    Jaga Rangeki Shoh            charge db for 2 
                                   seconds, f + P (then
                                   tap P rapidly)
    
    
    
    
    
    *******************************************************************************
    * 3.3 Carol Stanzack                                                          *
    *******************************************************************************
    Colors
    ------
    P - Blue costume w/ Pink ball
    K - Pink costume w/ Blue ball
    
    
    
    Throw
    -----
    Twist Toss                   f/b + WA close           using f will toss 
                                                            opponent behind Carol,
                                                            while using b will toss
                                                            opponent in front of 
                                                            Carol
                                                      
    
    Basic Moves
    -----------
    Frog Leap                    WA in air                overhead; knocks opponent
                                                            out of the air; if you
                                                            time it right, you can
                                                            knock an opponent's 
                                                            weapon toss right back
                                                            at them with this
    Backfist Ball                WA far                   if you time it right, you
                                                            can knock an opponent's
                                                            weapon toss right back
                                                            at them with this
    Hanging Double Boot          P/K/WA when hanging
                                   from a pole
    Kick Retreat                 HK close                 causes Carol to attack 
                                                            and then flip away from
                                                            her opponent
    
    
    Plane Moves
    -----------
    Butt Strike                  DA / P+K from front      switches to the back 
                                   plane                    plane; overhead
    Prance Kick                  DA / P+K from back       switches to the front 
                                   plane                    plane; overhead
    Retreat Butt Strike          b + DA/P+K from front    switches to the back 
                                   plane                    plane; overhead
    Retreat Prance Kick          b + DA/P+K from back     switches to the front 
                                   plane                    plane; overhead
    Charge To Butt Strike        qcf + DA/P+K from front  dashes forward and then
                                   plane                    switches to back plane;
                                                            Butt Strike can hit 
                                                            opponent in either 
                                                            plane; overhead in both
                                                            situations
    Charge To Prance Kick        qcf + DA/P+K from back   dashes forward and then
                                   plane                    switches to front
                                                            plane; Prance Kick can
                                                            hit opponent in either
                                                            plane; overhead in both
                                                            situations
    Backtrack To Butt Strike     qcb + DA/P+K from front  dashes backward and then
                                   plane                    switches to back plane;
                                                            Butt Strike can hit 
                                                            opponent in either 
                                                            plane; overhead in both
                                                            situations
    Backtrack To Prance Kick     qcb + DA/P+K from back   dashes backward and then
                                   plane                    switches to front 
                                                            plane; Prance Kick can
                                                            hit opponent in either
                                                            plane; overhead in both
                                                            situations
    High Drop Butt Strike        d, u + DA/P+K from       jumps very high and comes
                                   front plane              down in the back plane;
                                                            overhead
    High Drop Prance Kick        d, u + DA/P+K from back  jumps very high and comes
                                   plane                    down in the front 
                                                            plane; overhead
    Hyper Cyclone                f, b, db, d + DA/P+K     switches to opposite 
                                                            plane; overhead
    
    
    Command Moves
    -------------
    Long Air Ball Toss           K+WA in air              ball flies to or in 
                                                            whatever plane the 
                                                            opponent is in; will
                                                            collide with other 
                                                            projectiles as both 
                                                            will be
                                                            returned/destroyed in
                                                            the process
    Longest Air Ball Toss        P+K+WA in air            ball flies to or in 
                                                            whatever plane the 
                                                            opponent is in; will
                                                            collide with other 
                                                            projectiles as both 
                                                            will be
                                                            returned/destroyed in
                                                            the process
    Long Ball Toss               K+WA                     ball flies to or in 
                                                            whatever plane the
                                                            opponent is in; will 
                                                            collide with other 
                                                            projectiles as both
                                                            will be
                                                            returned/destroyed in 
                                                            the process
    Longest Ball Toss            P+K+WA                   ball flies to or in 
                                                            whatever plane the 
                                                            opponent is in; will
                                                            collide with other 
                                                            projectiles as both
                                                            will be
                                                            returned/destroyed in
                                                            the process
    Long Low Ball Toss           d + K+WA                 ball flies to or in 
                                                            whatever plane the 
                                                            opponent is in; will
                                                            collide with other 
                                                            projectiles as both 
                                                            will be
                                                            returned/destroyed in
                                                            the process
    Longest Low Ball Toss        d + P+K+WA               ball flies to or in 
                                                            whatever plane the 
                                                            opponent is in; will 
                                                            collide with other 
                                                            projectiles as both 
                                                            will be
                                                            returned/destroyed in
                                                            the process
    Elegant Smash                d + WA far               must be blocked low; if
                                                            you time it right, you
                                                            can knock an opponent's
                                                            weapon toss right back
                                                            at them with this
    Short Smash                  d + WA close             must be blocked low
    Low Riser                    f + P while blocking     you will find this will
                                                            work if you perform it
                                                            while blocking a 
                                                            whiffed attack or 
                                                            perform directly after
                                                            an attack hits your
                                                            block animation; has a
                                                            small window where you
                                                            are invulnerable; you 
                                                            can use this to 
                                                            completely avoid a 
                                                            projectile and any 
                                                            block damage from it
                                                            (simply block and wait
                                                            until the projectile 
                                                            makes it to you, then
                                                            press f + P)
    
    
    Special Moves
    ------------- 
    Spinning Top                 qcb + P/K                P=short, K=long
    Swan Diving                  Charge db for 2 seconds,
                                   f + P
    Double Swan Diving           Charge db for 2 seconds,
                                   f + K
    Dream Angel                  d, WA in air             move must touch opponent 
                                                            in order to fully 
                                                            execute; if you miss 
                                                            the initial part, Carol
                                                            will taunt when she 
                                                            lands on the ground, 
                                                            leaving her completely 
                                                            vulnerable            
    Rainbow Attack               f, d, df + K+WA/P+K+WA   K+WA=short, P+K+WA=long;
                                                            ball will fly to or in
                                                            whatever plane the 
                                                            opponent is in; if an 
                                                            opponent tries to knock
                                                            this away with a WA 
                                                            maneuver (ie. WA, WA in 
                                                            air, or d + WA), it 
                                                            will simply destroy the
                                                            ball instead of sending
                                                            it back toward you to 
                                                            strike you; note that 
                                                            the opponent can NOT
                                                            prevent damage with a 
                                                            WA maneuver once the 
                                                            Rainbow Attack starts 
                                                            exploding; will collide
                                                            with other projectiles
                                                            as both will be 
                                                            returned/destroyed in
                                                            the process
    Fast Ball Flash              hcf + K+WA/P+K+WA        K+WA=short, P+K+WA=long;
                                                            ball will fly to or in
                                                            whatever plane the 
                                                            opponent is in; if an
                                                            opponent tries to knock
                                                            this away with a WA 
                                                            maneuver (ie. WA, WA in
                                                            air, or d + WA), it 
                                                            will simply destroy the
                                                            ball instead of sending
                                                            it back toward you to
                                                            strike you; if move 
                                                            connects (not blocked),
                                                            the opponent will be 
                                                            struck and sent to the
                                                            opposite plane from 
                                                            where they are; will 
                                                            collide with other 
                                                            projectiles as both 
                                                            will be 
                                                            returned/destroyed in 
                                                            the process
    
    
    Desperation
    -----------
    Naughty Ball                 f, b, d, u + P           super hits in either 
                                                            plane; the ball itself
                                                            is unblockable
    
    
    
    
    
    *******************************************************************************
    * 3.4 Mezu                                                                    *
    *******************************************************************************
    Colors
    ------
    P - Blue costume
    K - Green costume
    
    
    
    Throw
    -----
    Flipping Tiger Bomb          f/b + WA close           f and b determine where
                                                            opponent is thrown
    
    
    Basic Moves
    -----------
    X Slice                      WA in air                overhead; knocks opponent
                                                            out of the air; if you 
                                                            time it right, you can
                                                            knock an opponent's 
                                                            weapon toss right back
                                                            at them with this
    Double Bleeder               WA far                   if you time it right, you
                                                            can knock an opponent's
                                                            weapon toss right back
                                                            at them with this
    Stationary Dropkick          HK far                   low dodge
    Hanging Short Claw           P/K/WA when hanging
                                   from a pole
    
    
    Plane Moves
    -----------
    Bladed Kick                  DA / P+K from front      switches to the back 
                                   plane                    plane; overhead
    Double Claw                  DA / P+K from back       switches to the front 
                                   plane                    plane; overhead
    Retreat Bladed Kick          b + DA/P+K from front    switches to the back  
                                   plane                    plane; overhead
    Retreat Double Claw          b + DA/P+K from back     switches to the front 
                                   plane                    plane; overhead
    Charge To Bladed Kick        qcf + DA/P+K from front  dashes forward and then
                                   plane                    switches to back plane;
                                                            Bladed Kick can hit 
                                                            opponent in either 
                                                            plane; overhead in both
                                                            situations
    Charge To Double Claw        qcf + DA/P+K from back   dashes forward and then
                                   plane                    switches to front 
                                                            plane; Double Claw can
                                                            hit opponent in either
                                                            plane; overhead in both
                                                            situations
    Backtrack To Bladed Kick     qcb + DA/P+K from front  dashes backward and then
                                   plane                    switches to back plane;
                                                            Bladed Kick can hit 
                                                            opponent in either 
                                                            plane; overhead in both
                                                            situations
    Backtrack To Double Claw     qcb + DA/P+K from back   dashes backward and then
                                   plane                    switches to front 
                                                            plane; Double Claw can
                                                            hit opponent in either
                                                            plane; overhead in both
                                                            situations
    High Drop Bladed Kick        d, u + DA/P+K from       jumps very high and comes
                                   front plane              down in the back plane;
                                                            overhead
    High Drop Double Claw        d, u + DA/P+K from back  jumps very high and comes
                                   plane                    down in the front 
                                                            plane; overhead
    Hyper Bladed Kick            f, b, db, d + DA/P+K     switches to back plane;
                                   from front plane         overhead
    Hyper Double Claw            f, b, db, d + DA/P+K     switches to front plane;
                                   from back plane          overhead
    
    
    Command Moves
    -------------
    Long Air Ice Talon           K+WA in air              talon flies to or in
                                                            whatever plane the 
                                                            opponent is in; will 
                                                            collide with other 
                                                            projectiles as both 
                                                            will be
                                                            returned/destroyed in
                                                            the process
    Longest Air Ice Talon        P+K+WA in air            talon flies to or in 
                                                            whatever plane the 
                                                            opponent is in; will
                                                            collide with other 
                                                            projectiles as both 
                                                            will be
                                                            returned/destroyed in
                                                            the process
    Long Ice Talon               K+WA                     talon flies to or in 
                                                            whatever plane the 
                                                            opponent is in; will 
                                                            collide with other 
                                                            projectiles as both 
                                                            will be
                                                            returned/destroyed in
                                                            the process
    Longest Ice Talon            P+K+WA                   talon flies to or in 
                                                            whatever plane the 
                                                            opponent is in; will 
                                                            collide with other 
                                                            projectiles as both 
                                                            will be
                                                            returned/destroyed in
                                                            the process
    Long Low Ice Talon           d + K+WA                 talon flies to or in 
                                                            whatever plane the 
                                                            opponent is in; will 
                                                            collide with other 
                                                            projectiles as both 
                                                            will be
                                                            returned/destroyed in
                                                            the process
    Longest Low Ice Talon        d + P+K+WA               talon flies to or in 
                                                            whatever plane the 
                                                            opponent is in; will 
                                                            collide with other 
                                                            projectiles as both 
                                                            will be
                                                            returned/destroyed in
                                                            the process
    Low Reach Cutter             d + WA far               must be blocked low; if
                                                            you time it right, you
                                                            can knock an opponent's
                                                            weapon toss right back
                                                            at them with this
    Low Cutter                   d + WA close             must be blocked low
    Slide                        d + HK                   must be blocked low
    Short Forearm                f + P while blocking     you will find this will
                                                            work if you perform it
                                                            while blocking a 
                                                            whiffed attack or 
                                                            perform directly after
                                                            an attack hits your
                                                            block animation; has a
                                                            small window where you 
                                                            are invulnerable; you
                                                            can use this to 
                                                            completely avoid a 
                                                            projectile and any 
                                                            block damage from it
                                                            (simply block and wait
                                                            until the projectile 
                                                            makes it to you, then
                                                            press f + P)
    
               
    Special Moves
    ------------- 
    Youen Kyaku                  tap K rapidly  
    Mudoh Suiryuuha              f, df, d, u + P/K, then  absorbs projectiles (but
                                   use b/f to guide         once this happens the
                                                            water tornado 
                                                            automatically ends); 
                                                            move must connect (not
                                                            blocked) to perform the
                                                            entire maneuver
    Gohten                       qcf, uf + WA             if the move doesn't 
                                                            initially touch the
                                                            opponent, then it will
                                                            spin in place and then
                                                            charge along the ground
    Ryuuhyou Dan                 f, d, df + K+WA/P+K+WA   K+WA=short, P+K+WA=long;
                                                            bullets fly to or in
                                                            whatever plane the 
                                                            opponent is in; 
                                                            opponent CANNOT knock
                                                            this attack back toward
                                                            you or destroy it with
                                                            a WA maneuver (ie. WA,
                                                            WA in air, or d + WA);
                                                            the bullets or the 
                                                            ground blast they 
                                                            create when hitting the
                                                            floor can strike the
                                                            opponent; absorbs 
                                                            projectiles
    
    
    Desperation
    -----------
    Jaga Rangeki Kyaku           charge db for 2 
                                   seconds, f + K (then
                                   tap K rapidly)
    
    
    
    
    
    *******************************************************************************
    * 3.5 Max Eagle                                                               *
    *******************************************************************************
    Colors
    ------
    P - Blue costume w/ Red trim
    K - Purple costume w/ Orange trim
    
    
    
    Throws
    ------
    German Suplex                f + WA close  
    Reverse Power Slam           b + WA close             opponent ends up behind 
                                                            Eagle
    Falling Power Slam           f + WA close in air           
    
    
    Basic Moves
    -----------
    Axe Edge                     WA in air                overhead; knocks opponent
                                                            out of the air; if you
                                                            time it right, you can
                                                            knock an opponent's 
                                                            weapon toss right back
                                                            at them with this
    Axe Snap                     WA far                   if you time it right, you
                                                            can knock an opponent's
                                                            weapon toss right back
                                                            at them with this
    Hanging Knee Strike          P/K/WA when hanging
                                   from a pole
    Forearm Dig                  HP close                 2 hits
    
    
    Plane Moves
    -----------
    Side Kick                    DA / P+K from front      switches to the back  
                                   plane                    plane; overhead
    Rage Dropkick                DA / P+K from back       switches to the front  
                                   plane                    plane; overhead
    Retreat Side Kick            b + DA/P+K from front    switches to the back  
                                   plane                    plane; overhead
    Retreat Rage Dropkick        b + DA/P+K from back     switches to the front  
                                   plane                    plane; overhead
    Charge To Side Kick          qcf + DA/P+K from front  dashes forward and then
                                   plane                    switches to back plane; 
                                                            Side Kick can hit 
                                                            opponent in either 
                                                            plane; overhead in both
                                                            situations
    Charge To Rage Dropkick      qcf + DA/P+K from back   dashes forward and then
                                   plane                    switches to front 
                                                            plane; Rage Dropkick 
                                                            can hit opponent in 
                                                            either plane; overhead 
                                                            in both situations
    Backtrack To Side Kick       qcb + DA/P+K from front  dashes backward and then
                                   plane                    switches to back plane;
                                                            Side Kick can hit 
                                                            opponent in either 
                                                            plane; overhead in both
                                                            situations
    Backtrack To Rage Dropkick   qcb + DA/P+K from back   dashes backward and then
                                   plane                    switches to front 
                                                            plane; Rage Dropkick 
                                                            can hit opponent in 
                                                            either plane; overhead 
                                                            in both situations
    High Drop Side Kick          d, u + DA/P+K from       jumps very high and comes
                                   front plane              down in the back plane;
                                                            overhead
    High Drop Rage Dropkick      d, u + DA/P+K from back  jumps very high and comes
                                   plane                    down in the front 
                                                            plane; overhead
    Hyper Side Kick              f, b, db, d + DA/P+K     switches to back plane;
                                   from front plane         overhead
    Hyper Rage Dropkick          f, b, db, d + DA/P+K     switches to front plane;
                                   from back plane          overhead
    
    
    Command Moves
    -------------
    Short Air Axe Toss           K+WA in air              axe flies to or in 
                                                            whatever plane the 
                                                            opponent is in; will 
                                                            collide with other 
                                                            projectiles as both 
                                                            will be
                                                            returned/destroyed in
                                                            the process
    Long Air Axe Toss            P+K+WA in air            axe flies to or in 
                                                            whatever plane the 
                                                            opponent is in; will 
                                                            collide with other 
                                                            projectiles as both 
                                                            will be
                                                            returned/destroyed in
                                                            the process
    Short Axe Toss               K+WA                     axe flies to or in 
                                                            whatever plane the 
                                                            opponent is in; will 
                                                            collide with other 
                                                            projectiles as both 
                                                            will be
                                                            returned/destroyed in
                                                            the process
    Long Axe Toss                P+K+WA                   axe flies to or in 
                                                            whatever plane the 
                                                            opponent is in; will 
                                                            collide with other 
                                                            projectiles as both 
                                                            will be
                                                            returned/destroyed in
                                                            the process
    Short Low Axe Toss           d + K+WA                 axe flies to or in 
                                                            whatever plane the 
                                                            opponent is in; will 
                                                            collide with other 
                                                            projectiles as both 
                                                            will be
                                                            returned/destroyed in
                                                            the process
    Long Low Axe Toss            d + P+K+WA               axe flies to or in
                                                            whatever plane the 
                                                            opponent is in; will 
                                                            collide with other 
                                                            projectiles as both 
                                                            will be
                                                            returned/destroyed in
                                                            the process
    Low Axe Snap                 d + WA far               must be blocked low; if
                                                            you time it right, you
                                                            can knock an opponent's
                                                            weapon toss right back
                                                            at them with this
    Handle Spike                 d + WA close
    Backfist                     f + P while blocking     you will find this will
                                                            work if you perform it
                                                            while blocking a 
                                                            whiffed attack or 
                                                            perform directly after
                                                            an attack hits your
                                                            block animation; has a
                                                            small window where you 
                                                            are invulnerable; you 
                                                            can use this to 
                                                            completely avoid a 
                                                            projectile and any 
                                                            block damage from it 
                                                            (simply block and wait
                                                            until the projectile 
                                                            makes it to you, then 
                                                            press f + P)
    
               
    Special Moves
    ------------- 
    Flash Wing                   qcf, uf + P/K            P=short, K=far
    American Screw               qcb + P/K                P=short, K=long
    Axe Boom                     hcf + K+WA/P+K+WA        axe flies to or in 
                                                            whatever plane the 
                                                            opponent is in; has 
                                                            slight homing ability
                                                            when flying to opposite
                                                            plane; if an opponent 
                                                            tries to knock this 
                                                            away with a WA maneuver
                                                            (ie. WA, WA in air, or 
                                                            d + WA), it will simply
                                                            send your weapon back 
                                                            to you normally instead
                                                            of flying toward you to
                                                            strike you; will 
                                                            collide with other 
                                                            projectiles as both 
                                                            will be
                                                            returned/destroyed in
                                                            the process
    
    
    Desperation
    -----------
    Eagle Special                hcb, f + WA close        unblockable
    
    
    
    
    
    *******************************************************************************
    * 3.6 Nicola Zaza                                                             *
    *******************************************************************************
    Colors
    ------
    P - Red costume trim w/ Blue and Green shield
    K - Blue costume trim w/ Red and Yellow shield
    
    
    
    Throws
    ------
    Stomping                     f + WA close             
    Tornado Driver               b + WA close             opponent ends up behind
                                                            Nicola
    Air Tornado Driver           b + WA close in air      opponent ends up behind
                                                            Nicola
    
    
    Basic Moves
    -----------
    Discus Smash                 WA in air                overhead; knocks opponent
                                                            out of the air; if you
                                                            time it right, you can
                                                            knock an opponent's 
                                                            weapon toss right back
                                                            at them with this
    Discus Swing                 WA far                   if you time it right, you
                                                            can knock an opponent's
                                                            weapon toss right back
                                                            at them with this
    Hanging High Kick            P/K/WA when hanging
                                   from a pole
    
    
    Plane Moves
    -----------
    Shielded Knee                DA / P+K from front      switches to the back
                                   plane                    plane; overhead
    Shield Surfer                DA / P+K from back       switches to the front  
                                   plane                    plane; overhead
    Retreat Shielded Knee        b + DA/P+K from front    switches to the back  
                                   plane                    plane; overhead
    Retreat Shield Surfer        b + DA/P+K from back     switches to the front  
                                   plane                    plane; overhead
    Charge To Shielded Knee      qcf + DA/P+K from front  dashes forward and then
                                   plane                    switches to back plane;
                                                            Shielded Knee can hit 
                                                            opponent in either 
                                                            plane; overhead in both
                                                            situations
    Charge To Shield Surfer      qcf + DA/P+K from back   dashes forward and then
                                   plane                    switches to front 
                                                            plane; Shield Surfer 
                                                            can hit opponent in 
                                                            either plane; overhead
                                                            in both situations
    Backtrack To Shielded Knee   qcb + DA/P+K from front  dashes backward and then
                                   plane                    switches to back plane;
                                                            Shielded Knee can hit 
                                                            opponent in either 
                                                            plane; overhead in both
                                                            situations
    Backtrack To Shield Surfer   qcb + DA/P+K from back   dashes backward and then
                                   plane                    switches to front 
                                                            plane; Shield Surfer 
                                                            can hit opponent in 
                                                            either plane; overhead
                                                            in both situations
    High Drop Shielded Knee      d, u + DA/P+K from       jumps very high and comes
                                   front plane              down in the back plane;
                                                            overhead
    High Drop Shield Surfer      d, u + DA/P+K from back  jumps very high and comes
                                   plane                    down in the front 
                                                            plane; overhead
    Hyper Shielded Knee          f, b, db, d + DA/P+K     switches to back plane;
                                   from front plane         overhead
    Hyper Shield Surfer          f, b, db, d + DA/P+K     switches to front plane;
                                   from back plane          overhead
    
    
    Command Moves
    -------------
    Short Air Shield Toss        K+WA in air              shield flies to or in 
                                                            whatever plane the 
                                                            opponent is in; will
                                                            collide with other 
                                                            projectiles as both
                                                            will be 
                                                            returned/destroyed in
                                                            the process
    Long Air Shield Toss         P+K+WA in air            shield flies to or in
                                                            whatever plane the 
                                                            opponent is in; will
                                                            collide with other 
                                                            projectiles as both
                                                            will be 
                                                            returned/destroyed in
                                                            the process
    Short Shield Toss            K+WA                     shield flies to or in
                                                            whatever plane the 
                                                            opponent is in; will 
                                                            collide with other 
                                                            projectiles as both
                                                            will be 
                                                            returned/destroyed in
                                                            the process
    Long Shield Toss             P+K+WA                   shield flies to or in
                                                            whatever plane the 
                                                            opponent is in; will
                                                            collide with other 
                                                            projectiles as both
                                                            will be 
                                                            returned/destroyed in
                                                            the process
    Short Low Shield Toss        d + K+WA                 shield flies to or in
                                                            whatever plane the 
                                                            opponent is in; will 
                                                            collide with other 
                                                            projectiles as both
                                                            will be 
                                                            returned/destroyed in
                                                            the process
    Long Low Shield Toss         d + P+K+WA               shield flies to or in
                                                            whatever plane the 
                                                            opponent is in; will 
                                                            collide with other 
                                                            projectiles as both
                                                            will be 
                                                            returned/destroyed in
                                                            the process
    Low Discus Swing             d + WA far               must be blocked low; if
                                                            you time it right, you
                                                            can knock an opponent's
                                                            weapon toss right back
                                                            at them with this
    Discus Push                  d + WA close             must be blocked low
    Short Straight               f + P while blocking     you will find this will
                                                            work if you perform it
                                                            while blocking a 
                                                            whiffed attack or 
                                                            perform directly after
                                                            an attack hits your 
                                                            block animation; has a
                                                            small window where you
                                                            are invulnerable; you 
                                                            can use this to 
                                                            completely avoid a 
                                                            projectile and any 
                                                            block damage from it 
                                                            (simply block and wait
                                                            until the projectile 
                                                            makes it to you, then
                                                            press f + P)
    
               
    Special Moves
    ------------- 
    Discus Driver                qcb + P/K                P=short, K=long with 
                                                            extra attack when move
                                                            touches the opponent
    Galvanic Smash               qcf, uf + WA
    Flying Saucer                b, d, db + K+WA/P+K+WA   shield flies to or in 
                                                            whatever plane the 
                                                            opponent is in; has 
                                                            slight homing ability
                                                            when flying to opposite 
                                                            plane; if an opponent 
                                                            tries to knock this 
                                                            away with a WA maneuver
                                                            (ie. WA, WA in air, or
                                                            d + WA), it will simply
                                                            send your weapon back 
                                                            to you normally instead
                                                            of flying toward you to
                                                            strike you; will 
                                                            collide with other 
                                                            projectiles as both 
                                                            will be
                                                            returned/destroyed in
                                                            the process
    Samson Spirit                hcb, f + K+WA/P+K+WA     K+WA=short, P+K+WA=long; 
                                                            shield flies to or in
                                                            whatever plane the 
                                                            opponent is in; if an
                                                            opponent tries to knock
                                                            this away with a WA 
                                                            maneuver (ie. WA, WA in
                                                            air, or d + WA), it 
                                                            will simply send your
                                                            weapon back to you 
                                                            normally instead of 
                                                            flying toward you to 
                                                            strike you; will 
                                                            collide with other 
                                                            projectiles as both 
                                                            will be
                                                            returned/destroyed in
                                                            the process
    
    
    Desperation
    -----------
    Laser Of Hell                qcb, hcf, uf + P
    
    
    
    
    
    *******************************************************************************
    * 3.7 Chung Paifu                                                             *
    *******************************************************************************
    Colors
    ------
    P - Yellow shirt w/ Blue trim
    K - Blue shirt w/ Pink trim
    
    
    
    Throw
    -----
    Cane Toss                    f/b + WA close           using f will toss 
                                                            opponent behind Chung,
                                                            while using b will toss
                                                            opponent in front of 
                                                            Chung
    
    
    Basic Moves
    -----------
    Handle Stab                  WA in air                overhead; knocks opponent
                                                            out of the air; if you
                                                            time it right, you can
                                                            knock an opponent's 
                                                            weapon toss right back
                                                            at them with this
    Split Kick                   HK in air                overhead; good for 
                                                            crossups
    Rising Scrape                WA far                   if you time it right, you
                                                            can knock an opponent's
                                                            weapon toss right back
                                                            at them with this
    Hanging Handle Poke          P/K/WA when hanging
                                   from a pole
    
    
    Plane Moves
    -----------
    Cane Charge                  DA / P+K from front      switches to the back  
                                   plane                    plane; overhead
    Cane Dive                    DA / P+K from back       switches to the front  
                                   plane                    plane; overhead
    Retreat Cane Charge          b + DA/P+K from front    switches to the back  
                                   plane                    plane; overhead
    Retreat Cane Dive            b + DA/P+K from back     switches to the front 
                                   plane                    plane; overhead
    Charge To Cane Charge        qcf + DA/P+K from front  dashes forward and then
                                   plane                    switches to back plane;
                                                            Cane Charge can hit 
                                                            opponent in either 
                                                            plane; overhead in both
                                                            situations
    Charge To Cane Dive          qcf + DA/P+K from back   dashes forward and then
                                   plane                    switches to front 
                                                            plane; Cane Dive can 
                                                            hit opponent in either
                                                            plane; overhead in both
                                                            situations
    Backtrack To Cane Charge     qcb + DA/P+K from front  dashes backward and then
                                   plane                    switches to back plane;
                                                            Cane Charge can hit 
                                                            opponent in either 
                                                            plane; overhead in both
                                                            situations
    Backtrack To Cane Dive       qcb + DA/P+K from back   dashes backward and then
                                   plane                    switches to front 
                                                            plane; Cane Dive can
                                                            hit opponent in either
                                                            plane; overhead in both
                                                            situations
    High Drop Cane Charge        d, u + DA/P+K from       jumps very high and comes
                                   front plane              down in the back plane;
                                                            overhead
    High Drop Cane Dive          d, u + DA/P+K from back  jumps very high and comes
                                   plane                    down in the front 
                                                            plane; overhead
    Deadly Wheel                 f, b, db, d + DA/P+K     switches to opposite 
                                                            plane; overhead
    
    
    Command Moves
    -------------
    Long Air Fireball            K+WA in air              fireball flies to or in
                                                            whatever plane the 
                                                            opponent is in; will
                                                            collide with other 
                                                            projectiles as both
                                                            will be 
                                                            returned/destroyed in
                                                            the process
    Longest Air Fireball         P+K+WA in air            fireball flies to or in
                                                            whatever plane the 
                                                            opponent is in; will
                                                            collide with other 
                                                            projectiles as both
                                                            will be 
                                                            returned/destroyed in
                                                            the process
    Long Fireball                K+WA                     fireball flies to or in
                                                            whatever plane the 
                                                            opponent is in; will
                                                            collide with other
                                                            projectiles as both
                                                            will be 
                                                            returned/destroyed in
                                                            the process
    Longest Fireball             P+K+WA                   fireball flies to or in
                                                            whatever plane the 
                                                            opponent is in; will
                                                            collide with other 
                                                            projectiles as both
                                                            will be 
                                                            returned/destroyed in
                                                            the process
    Long Low Fireball            d + K+WA                 fireball flies to or in
                                                            whatever plane the 
                                                            opponent is in; will 
                                                            collide with other 
                                                            projectiles as both
                                                            will be 
                                                            returned/destroyed in
                                                            the process
    Longest Low Fireball         d + P+K+WA               fireball flies to or in
                                                            whatever plane the 
                                                            opponent is in; will 
                                                            collide with other 
                                                            projectiles as both
                                                            will be 
                                                            returned/destroyed in
                                                            the process
    Low Cane                     d + WA                   must be blocked low; if
                                                            you time it right, you
                                                            can knock an opponent's
                                                            weapon toss right back
                                                            at them with this
    Short Knee                   f + P while blocking     you will find this will
                                                            work if you perform it
                                                            while blocking a 
                                                            whiffed attack or 
                                                            perform directly after
                                                            an attack hits your
                                                            block animation; has a
                                                            small window where you
                                                            are invulnerable; you 
                                                            can use this to 
                                                            completely avoid a 
                                                            projectile and any 
                                                            block damage from it
                                                            (simply block and wait
                                                            until the projectile 
                                                            makes it to you, then
                                                            press f + P)
    
    
    Special Moves
    ------------- 
    Senshushou Uchi              qcf, uf + P/K            P=short time; K=long time
    Hakukoh Dan                  Charge db for 1 second,  K=rises higher
                                   f + P/K
    Kiden Dama                   d, u, d, u + P/K when    can be useful in that it
                                   hanging from a pole      will knock two objects 
                                                            (one on each side) off 
                                                            the pole at the same 
                                                            time
    Shien Ryu                    f, d, df + K+WA/P+K+WA   fireball will fly to or 
                                                            in whatever plane the
                                                            opponent is in; has 
                                                            slight homing ability
                                                            when flying to opposite
                                                            plane; if an opponent 
                                                            tries to knock this 
                                                            away with a WA maneuver
                                                            (ie. WA, WA in air, or
                                                            d + WA), it will simply
                                                            destroy the fireball
                                                            instead of sending it 
                                                            back toward you to 
                                                            strike you; will 
                                                            collide with other
                                                            projectiles as both 
                                                            will be
                                                            returned/destroyed in
                                                            the process
    ~Raged Chung                 the opponent must        Chung will fall down and
                                   deplete your lifebar     lose his hat, thus 
                                   with Special Moves       getting angry and 
                                   and heavy attacks        charging into a "red" 
                                                            version of himself 
                                                            (during the charge, he
                                                            is invulnerable); an 
                                                            opponent CAN go a round
                                                            without raging Chung, 
                                                            usually by using mostly
                                                            weak normals instead of
                                                            heavy ones
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~ Raged Chung (Added Special Moves) ~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    Senpuu Enbu                  qcb, ub + WA, then use     
                                   b/f to guide 
                                   levitation
      Early Descent              WA
    Chocho Henka                 f, b, f + K+WA/P+K+WA    K+WA=long, P+K+WA=even 
                                                            longer; dust cloud 
                                                            flies to or in whatever
                                                            plane the opponent is 
                                                            in; if an opponent 
                                                            tries to knock this 
                                                            away with a WA maneuver
                                                            (ie. WA, WA in air, or
                                                            d + WA), it will simply
                                                            destroy the dust cloud
                                                            instead of sending it
                                                            back toward you to 
                                                            strike you; if this 
                                                            move connects (not 
                                                            blocked) the opponent
                                                            will be transformed 
                                                            into a chicken where
                                                            they are completely 
                                                            vulnerable; they will
                                                            morph back once they 
                                                            are hit or after 4 
                                                            seconds; while morphed
                                                            into a chicken, the 
                                                            opponent can walk back
                                                            and forth as well as 
                                                            jump (but they cannot
                                                            attack); will collide 
                                                            with other projectiles
                                                            as both will be 
                                                            returned/destroyed in 
                                                            the process
    
    
    Desperation
    -----------
    Sennin Happa                 d, d, d, d, u + P        note that you MUST be in 
                                                            Raged Cheng mode to 
                                                            perform this; dive in
                                                            must connect (not 
                                                            blocked) to perform the
                                                            entire desperation
    
    
    
    
    
    *******************************************************************************
    * 3.8 Kage "King Lion" Shishioh                                               *
    *******************************************************************************
    Colors
    ------
    P - Red costume w/ Silver armor
    K - Orange costume w/ Blue-Green armor
    
    
    
    Throw
    -----
    Hanging Upper                f/b + WA close           f and b determine where 
                                                            opponent is thrown
    
    
    Basic Moves
    -----------
    Sword Pierce                 WA in air                overhead; knocks opponent
                                                            out of the air; if you
                                                            time it right, you can
                                                            knock an opponent's 
                                                            weapon toss right back
                                                            at them with this
    Sword Slash                  WA far                   if you time it right, you
                                                            can knock an opponent's
                                                            weapon toss right back
                                                            at them with this
    Hanging Turn Knee            P/K/WA when hanging
                                   from a pole
    King Axe                     HK close                 2 hits
    
    
    Plane Moves
    -----------
    Knee Riser                   DA / P+K from front      switches to the back  
                                   plane                    plane; overhead
    Elbow And Knee               DA / P+K from back       switches to the front  
                                   plane                    plane; overhead
    Retreat Knee Riser           b + DA/P+K from front    switches to the back  
                                   plane                    plane; overhead
    Retreat Elbow And Knee       b + DA/P+K from back     switches to the front 
                                   plane                    plane; overhead
    Charge To Knee Riser         qcf + DA/P+K from front  dashes forward and then
                                   plane                    switches to back plane; 
                                                            Knee Riser can hit 
                                                            opponent in either 
                                                            plane; overhead in both
                                                            situations
    Charge To Elbow And Knee     qcf + DA/P+K from back   dashes forward and then
                                   plane                    switches to front 
                                                            plane; Elbow And Knee
                                                            can hit opponent in 
                                                            either plane; overhead
                                                            in both situations
    Backtrack To Knee Riser      qcb + DA/P+K from front  dashes backward and then
                                   plane                    switches to back plane;
                                                            Knee Riser can hit
                                                            opponent in either 
                                                            plane; overhead in both
                                                            situations
    Backtrack To Elbow And Knee  qcb + DA/P+K from back   dashes backward and then
                                   plane                    switches to front 
                                                            plane; Elbow And Knee
                                                            can hit opponent in 
                                                            either plane; overhead
                                                            in both situations
    High Drop Knee Riser         d, u + DA/P+K from       jumps very high and comes
                                   front plane              down in the back plane;
                                                            overhead
    High Drop Elbow And Knee     d, u + DA/P+K from back  jumps very high and comes
                                   plane                    down in the front 
                                                            plane; overhead
    Giga Sword Carry             f, b, db, d + DA/P+K     switches to back plane;
                                   from front plane         overhead
    Giga Sword Slice             f, b, db, d + DA/P+K     switches to front plane;
                                   from back plane          overhead
    
    
    Command Moves
    -------------
    Short Air Sword Toss         K+WA in air              sword flies to or in 
                                                            whatever plane the 
                                                            opponent is in; will
                                                            collide with other
                                                            projectiles as both 
                                                            will be
                                                            returned/destroyed in
                                                            the process
    Long Air Sword Toss          P+K+WA in air            sword flies to or in 
                                                            whatever plane the 
                                                            opponent is in; will
                                                            collide with other
                                                            projectiles as both 
                                                            will be
                                                            returned/destroyed in
                                                            the process
    Short Sword Toss             K+WA                     sword flies to or in 
                                                            whatever plane the 
                                                            opponent is in; will 
                                                            collide with other
                                                            projectiles as both 
                                                            will be
                                                            returned/destroyed in
                                                            the process
    Long Sword Toss              P+K+WA                   sword flies to or in 
                                                            whatever plane the 
                                                            opponent is in; will 
                                                            collide with other
                                                            projectiles as both 
                                                            will be
                                                            returned/destroyed in
                                                            the process
    Short Low Sword Toss         d + K+WA                 sword flies to or in 
                                                            whatever plane the 
                                                            opponent is in; will 
                                                            collide with other
                                                            projectiles as both 
                                                            will be
                                                            returned/destroyed in
                                                            the process
    Long Low Sword Toss          d + P+K+WA               sword flies to or in 
                                                            whatever plane the 
                                                            opponent is in; will 
                                                            collide with other
                                                            projectiles as both 
                                                            will be
                                                            returned/destroyed in
                                                            the process
    Low Sword Slash              d + WA far               must be blocked low; if
                                                            you time it right, you
                                                            can knock an opponent's
                                                            weapon toss right back
                                                            at them with this
    Low Handle                   d + WA close             must be blocked low
    Very Short Forearm           f + P while blocking     you will find this will
                                                            work if you perform it
                                                            while blocking a 
                                                            whiffed attack or 
                                                            perform directly after
                                                            an attack hits your
                                                            block animation; has a
                                                            small window where you
                                                            are invulnerable; you
                                                            can use this to 
                                                            completely avoid a 
                                                            projectile and any 
                                                            block damage from it 
                                                            (simply block and wait
                                                            until the projectile 
                                                            makes it to you, then
                                                            press f + P)
    
               
    Special Moves
    ------------- 
    Beast Blow                   qcb, f + P/K             P=short dash in, K=long
                                                            dash in; dash in must
                                                            connect (not blocked)
                                                            in order to perform the
                                                            entire maneuver; King
                                                            Lion uppercuts the
                                                            opponent to the 
                                                            opposite plane with the
                                                            K version
    Nightmare Knocker            qcf, uf + WA             high counter attack
    Earth Chopper                qcb, ub + WA             if you time it right, you
                                                            can knock an opponent's
                                                            weapon toss right back
                                                            at them with this
    Silent Storm                 f, df, d,                swords fly to or in 
                                   u + K+WA/P+K+WA          whatever plane the 
                                                            opponent is in; has 
                                                            slight homing ability
                                                            when flying to opposite
                                                            plane; if an opponent 
                                                            tries to knock this 
                                                            away with a WA maneuver
                                                            (ie. WA, WA in air, or 
                                                            d + WA), it will simply
                                                            send your weapon back 
                                                            to you normally instead
                                                            of flying toward you to
                                                            strike you; will 
                                                            collide with other 
                                                            projectiles as both 
                                                            will be
                                                            returned/destroyed in
                                                            the process
    God Breath                   Charge d for 1 second,   K+WA=short, P+K+WA=long;
                                   u + K+WA/P+K+WA          swords fly to or in 
                                                            whatever plane the 
                                                            opponent is in; if an
                                                            opponent tries to knock
                                                            this away with a WA 
                                                            maneuver (ie. WA, WA in
                                                            air, or d + WA), it 
                                                            will simply send your
                                                            weapon back to you 
                                                            normally instead of 
                                                            flying toward you to 
                                                            strike you; will 
                                                            collide with other
                                                            projectiles as both 
                                                            will be
                                                            returned/destroyed in
                                                            the process
    
    
    Desperation
    -----------
    King Straight                hcb, f, b, f + P              
    
    
    
    
    
    *******************************************************************************
    * 3.9 Gordon Bowman                                                           *
    *******************************************************************************
    Colors
    ------
    P - Blue costume w/ Orange-Red billy club
    K - Green costume w/ Purple billy club
    
    
    
    Throws
    ------
    Backbreaker                  f/b + WA close           f and b determine where
                                                            opponent is thrown
    Ton Press                    f + WA close in air
    
    
    Basic Moves
    -----------
    Diagonal Spark               WA in air                overhead; knocks opponent
                                                            out of the air; if you 
                                                            time it right, you can
                                                            knock an opponent's
                                                            weapon toss right back
                                                            at them with this
    Shock Club                   WA                       if you time it right, you
                                                            can knock an opponent's
                                                            weapon toss right back
                                                            at them with this
    Hanging Big Boot             P/K/WA when hanging
                                   from a pole
    
    
    Plane Moves
    -----------
    Police Tackle                DA / P+K from front      switches to the back  
                                   plane                    plane; overhead
    Butt Drop                    DA / P+K from back       switches to the front  
                                   plane                    plane; overhead
    Retreat Police Tackle        b + DA/P+K from front    switches to the back
                                   plane                    plane; overhead
    Retreat Butt Drop            b + DA/P+K from back     switches to the front  
                                   plane                    plane; overhead
    Charge To Police Tackle      qcf + DA/P+K from front  dashes forward and then
                                   plane                    switches to back plane;
                                                            Police Tackle can hit 
                                                            opponent in either 
                                                            plane; overhead in both
                                                            situations
    Charge To Butt Drop          qcf + DA/P+K from back   dashes forward and then
                                   plane                    switches to front 
                                                            plane; Butt Drop can
                                                            hit opponent in either
                                                            plane; overhead in both
                                                            situations
    Backtrack To Police Tackle   qcb + DA/P+K from front  dashes backward and then
                                   plane                    switches to back plane;
                                                            Police Tackle can hit 
                                                            opponent in either 
                                                            plane; overhead in both
                                                            situations
    Backtrack To Butt Drop       qcb + DA/P+K from back   dashes backward and then
                                   plane                    switches to front 
                                                            plane; Butt Drop can
                                                            hit opponent in either
                                                            plane; overhead in both
                                                            situations
    High Drop Police Tackle      d, u + DA/P+K from       jumps very high and comes
                                   front plane              down in the back plane;
                                                            overhead
    High Drop Butt Drop          d, u + DA/P+K from back  jumps very high and comes
                                   plane                    down in the front 
                                                            plane; overhead
    Cannonball                   f, b, db, d + DA/P+K     switches to opposite 
                                                            plane; overhead
    
    
    Command Moves
    -------------
    Long Air Spark Shot          K+WA in air              spark flies to or in 
                                                            whatever plane the 
                                                            opponent is in; will 
                                                            collide with other
                                                            projectiles as both
                                                            will be
                                                            returned/destroyed in
                                                            the process
    Longest Air Spark Shot       P+K+WA in air            spark flies to or in 
                                                            whatever plane the 
                                                            opponent is in; will 
                                                            collide with other
                                                            projectiles as both 
                                                            will be
                                                            returned/destroyed in
                                                            the process
    Long Spark Shot              K+WA                     spark flies to or in 
                                                            whatever plane the 
                                                            opponent is in; will 
                                                            collide with other
                                                            projectiles as both 
                                                            will be
                                                            returned/destroyed in
                                                            the process
    Longest Spark Shot           P+K+WA                   spark flies to or in 
                                                            whatever plane the 
                                                            opponent is in; will 
                                                            collide with other
                                                            projectiles as both 
                                                            will be
                                                            returned/destroyed in
                                                            the process
    Long Low Spark Shot          d + K+WA                 spark flies to or in 
                                                            whatever plane the 
                                                            opponent is in; will 
                                                            collide with other
                                                            projectiles as both 
                                                            will be
                                                            returned/destroyed in
                                                            the process
    Longest Low Spark Shot       d + P+K+WA               spark flies to or in 
                                                            whatever plane the 
                                                            opponent is in; will 
                                                            collide with other
                                                            projectiles as both 
                                                            will be
                                                            returned/destroyed in
                                                            the process
    Low Club Spin                d + WA                   must be blocked low; if
                                                            you time it right, you
                                                            can knock an opponent's
                                                            weapon toss right back
                                                            at them with this
    Tumble                       d + HK                   both parts must be 
                                                            blocked low
    Short Arm Uppercut           f + P while blocking     you will find this will
                                                            work if you perform it
                                                            while blocking a 
                                                            whiffed attack or 
                                                            perform directly after
                                                            an attack hits your
                                                            block animation; has a
                                                            small window where you
                                                            are invulnerable; you 
                                                            can use this to 
                                                            completely avoid a 
                                                            projectile and any 
                                                            block damage from it 
                                                            (simply block and wait
                                                            until the projectile 
                                                            makes it to you, then
                                                            press f + P)
    
    
    Special Moves
    ------------- 
    Moon-Shot Upper              qcb, f + P/K             P=short dash in, K=long
                                                            dash in; dash in must
                                                            connect (not blocked) 
                                                            in order to perform the
                                                            entire maneuver; Gordon
                                                            knocks the opponent to
                                                            the opposite plane with
                                                            the K version
    Friction Heater              hcb + P/K                K=longer with slight hop
                                                            at the beginning of the
                                                            maneuver; Gordon rubs 
                                                            his stomach after the
                                                            maneuver, so if you 
                                                            miss, you are 
                                                            completely vulnerable
    Spark Bolt                   f, b, f + K+WA/P+K+WA    K+WA=short, P+K+WA=long; 
                                                            spark flies to or in
                                                            whatever plane the 
                                                            opponent is in; if an
                                                            opponent tries to knock
                                                            this away with a WA 
                                                            maneuver (ie. WA, WA in
                                                            air, or d + WA), it 
                                                            will simply destroy the
                                                            spark instead of 
                                                            sending it back toward
                                                            you to strike you; both
                                                            the large spark and the
                                                            spark blasts can be
                                                            destroyed with a WA 
                                                            maneuver; will collide
                                                            with other projectiles
                                                            as both will be 
                                                            returned/destroyed in
                                                            the process
    
    
    Desperation
    -----------
    Mad Police                   hcb, f + WA close        unblockable
    
    
    
    
    
    *******************************************************************************
    * 3.10 Joker                                                                  *
    *******************************************************************************
    Colors
    ------
    P - Green vest w/ Red trim
    K - Blue vest w/ Pink trim
    
    
    
    Throw
    -----
    Roller Rage                  f/b + WA close           f and b determine where
                                                            opponent is thrown
    
    
    Basic Moves
    -----------
    Air Hammer                   WA in air                overhead; knocks opponent
                                                            out of the air; if you
                                                            time it right, you can
                                                            knock an opponent's 
                                                            weapon toss right back
                                                            at them with this
    Hammer Smash                 WA far                   if you time it right, you
                                                            can knock an opponent's
                                                            weapon toss right back
                                                            at them with this
    Hanging Knee Strike          P/K/WA when hanging
                                   from a pole
    
    
    Plane Moves
    -----------
    Clown Dive                   DA / P+K from front      switches to the back  
                                   plane                    plane; overhead
    Giant Gloves                 DA / P+K from back       switches to the front
                                   plane                    plane; overhead
    Retreat Clown Dive           b + DA/P+K from front    switches to the back 
                                   plane                    plane; overhead
    Retreat Giant Gloves         b + DA/P+K from back     switches to the front 
                                   plane                    plane; overhead
    Charge To Clown Dive         qcf + DA/P+K from front  dashes forward and then
                                   plane                    switches to back plane;
                                                            Clown Dive can hit 
                                                            opponent in either 
                                                            plane; overhead in both
                                                            situations
    Charge To Giant Gloves       qcf + DA/P+K from back   dashes forward and then
                                   plane                    switches to front 
                                                            plane; Giant Gloves can
                                                            hit opponent in either
                                                            plane; overhead in both
                                                            situations
    Backtrack To Clown Dive      qcb + DA/P+K from front  dashes backward and then
                                   plane                    switches to back plane;
                                                            Clown Dive can hit 
                                                            opponent in either 
                                                            plane; overhead in both
                                                            situations
    Backtrack To Giant Gloves    qcb + DA/P+K from back   dashes backward and then
                                   plane                    switches to front 
                                                            plane; Giant Gloves can
                                                            hit opponent in either
                                                            plane; overhead in both
                                                            situations
    High Drop Clown Dive         d, u + DA/P+K from       jumps very high and comes
                                   front plane              down in the back plane;
                                                            overhead
    High Drop Giant Gloves       d, u + DA/P+K from back  jumps very high and comes
                                   plane                    down in the front 
                                                            plane; overhead
    Insane Spin                  f, b, db, d + DA/P+K     switches to opposite 
                                                            plane; overhead
    
    
    Command Moves
    -------------
    Long Air Trick Card          K+WA in air              card flies to or in 
                                                            whatever plane the 
                                                            opponent is in; will 
                                                            collide with other
                                                            projectiles as both 
                                                            will be
                                                            returned/destroyed in
                                                            the process
    Longest Air Trick Card       P+K+WA in air            card flies to or in 
                                                            whatever plane the 
                                                            opponent is in; will 
                                                            collide with other
                                                            projectiles as both 
                                                            will be
                                                            returned/destroyed in
                                                            the process
    Long Trick Card              K+WA                     card flies to or in 
                                                            whatever plane the 
                                                            opponent is in; will 
                                                            collide with other
                                                            projectiles as both 
                                                            will be
                                                            returned/destroyed in
                                                            the process
    Longest Trick Card           P+K+WA                   card flies to or in 
                                                            whatever plane the 
                                                            opponent is in; will 
                                                            collide with other
                                                            projectiles as both 
                                                            will be
                                                            returned/destroyed in
                                                            the process
    Long Low Trick Card          d + K+WA                 card flies to or in 
                                                            whatever plane the 
                                                            opponent is in; will 
                                                            collide with other
                                                            projectiles as both 
                                                            will be
                                                            returned/destroyed in 
                                                            the process
    Longest Low Trick Card       d + P+K+WA               card flies to or in 
                                                            whatever plane the 
                                                            opponent is in; will 
                                                            collide with other
                                                            projectiles as both 
                                                            will be
                                                            returned/destroyed in
                                                            the process
    Low Hammer                   d + WA far               must be blocked low; if
                                                            you time it right, you
                                                            can knock an opponent's
                                                            weapon toss right back
                                                            at them with this
    Low Tap Hammer               d + WA close             must be blocked low
    Reverse Skate                f + P while blocking     you will find this will
                                                            work if you perform it
                                                            while blocking a 
                                                            whiffed attack or 
                                                            perform directly after
                                                            an attack hits your
                                                            block animation; has a
                                                            small window where you
                                                            are invulnerable; you 
                                                            can use this to 
                                                            completely avoid a 
                                                            projectile and any 
                                                            block damage from it
                                                            (simply block and wait
                                                            until the projectile 
                                                            makes it to you, then
                                                            press f + P)
               
    
    Special Moves
    ------------- 
    Blood Parasol                qcb + P/K in air         K=longer and sweeps 
                                                            across the floor
    Roller Dash                  Charge db for 1 second,  P=short, K=long
                                   f + P/K
    Transporter                  d, d + P/K               P=teleports forward and
                                                            to the opposite plane, 
                                                            K=teleports forward but
                                                            remains in the same 
                                                            plane
    Shocking Toy                 qcf, uf + WA
    Mad Hatter Heave             hcb, f + K+WA/P+K+WA     P+K+WA=longer start up
                                                            time, but deals more 
                                                            damage; hat flies to or
                                                            in whatever plane the 
                                                            opponent is in; has 
                                                            slight homing ability
                                                            when flying to opposite
                                                            plane; if an opponent
                                                            tries to knock this 
                                                            away with a WA maneuver
                                                            (ie. WA, WA in air, or
                                                            d + WA), it will simply
                                                            destroy the hat instead
                                                            of sending it back
                                                            toward you to strike 
                                                            you; will collide with
                                                            other projectiles as 
                                                            both will be
                                                            returned/destroyed in
                                                            the process
    
    
    Desperation
    -----------
    Good Face                    qcb, hcf, uf + P         absorbs projectiles
    
    
    
    -------------------------------------------------------------------------------
    
    
    
    *******************************************************************************
    * 3.11 Shin "King Leo" Shishioh                                               *
    *******************************************************************************
    Colors
    ------
    P - Red costume w/ Gold armor
    K - Purple costume w/ Gold armor
    
    
    
    Throw
    -----
    Hanging Upper                f/b + WA close           f and b determine where
                                                            opponent is thrown
    
    
    Basic Moves
    -----------
    Sword Pierce                 WA in air                overhead; knocks opponent
                                                            out of the air; if you
                                                            time it right, you can
                                                            knock an opponent's 
                                                            weapon toss right back
                                                            at them with this
    Sword Slash                  WA far                   if you time it right, you
                                                            can knock an opponent's
                                                            weapon toss right back 
                                                            at them with this
    Hanging Turn Knee            P/K/WA when hanging
                                   from a pole
    Lightning Axe                HK close                 2 hits
    
    
    Plane Moves
    -----------
    Knee Riser                   DA / P+K from front      switches to the back  
                                   plane                    plane; overhead
    Elbow And Knee               DA / P+K from back       switches to the front 
                                   plane                    plane; overhead
    Retreat Knee Riser           b + DA/P+K from front    switches to the back 
                                   plane                    plane; overhead
    Retreat Elbow And Knee       b + DA/P+K from back     switches to the front  
                                   plane                    plane; overhead
    Charge To Knee Riser         qcf + DA/P+K from front  dashes forward and then
                                   plane                    switches to back plane;
                                                            Knee Riser can hit 
                                                            opponent in either 
                                                            plane; overhead in both
                                                            situations
    Charge To Elbow And Knee     qcf + DA/P+K from back   dashes forward and then
                                   plane                    switches to front 
                                                            plane; Elbow And Knee
                                                            can hit opponent in 
                                                            either plane; overhead 
                                                            in both situations
    Backtrack To Knee Riser      qcb + DA/P+K from front  dashes backward and then
                                   plane                    switches to back plane;
                                                            Knee Riser can hit 
                                                            opponent in either 
                                                            plane; overhead in both
                                                            situations
    Backtrack To Elbow And Knee  qcb + DA/P+K from back   dashes backward and then
                                   plane                    switches to front 
                                                            plane; Elbow And Knee
                                                            can hit opponent in 
                                                            either plane; overhead 
                                                            in both situations
    High Drop Knee Riser         d, u + DA/P+K from       jumps very high and comes
                                   front plane              down in the back plane;
                                                            overhead
    High Drop Elbow And Knee     d, u + DA/P+K from back  jumps very high and comes
                                   plane                    down in the front 
                                                            plane; overhead
    Giga Sword Carry             f, b, db, d + DA/P+K     switches to back plane;
                                   from front plane         overhead
    Giga Sword Slice             f, b, db, d + DA/P+K     switches to front plane;
                                   from back plane          overhead
    
    
    Command Moves
    -------------
    Short Air Sword Toss         K+WA in air              sword flies to or in 
                                                            whatever plane the 
                                                            opponent is in; will 
                                                            collide with other
                                                            projectiles as both 
                                                            will be
                                                            returned/destroyed in
                                                            the process
    Long Air Sword Toss          P+K+WA in air            sword flies to or in 
                                                            whatever plane the 
                                                            opponent is in; will
                                                            collide with other
                                                            projectiles as both 
                                                            will be
                                                            returned/destroyed in
                                                            the process
    Short Sword Toss             K+WA                     sword flies to or in 
                                                            whatever plane the 
                                                            opponent is in; will 
                                                            collide with other
                                                            projectiles as both 
                                                            will be
                                                            returned/destroyed in
                                                            the process
    Long Sword Toss              P+K+WA                   sword flies to or in 
                                                            whatever plane the 
                                                            opponent is in; will 
                                                            collide with other
                                                            projectiles as both 
                                                            will be
                                                            returned/destroyed in
                                                            the process
    Short Low Sword Toss         d + K+WA                 sword flies to or in 
                                                            whatever plane the 
                                                            opponent is in; will 
                                                            collide with other
                                                            projectiles as both
                                                            will be
                                                            returned/destroyed in
                                                            the process
    Long Low Sword Toss          d + P+K+WA               sword flies to or in 
                                                            whatever plane the 
                                                            opponent is in; will 
                                                            collide with other
                                                            projectiles as both 
                                                            will be
                                                            returned/destroyed in
                                                            the process
    Low Sword Slash              d + WA far               must be blocked low; if
                                                            you time it right, you
                                                            can knock an opponent's
                                                            weapon toss right back 
                                                            at them with this
    Low Handle                   d + WA close             must be blocked low
    Very Short Forearm           f + P while blocking     you will find this will
                                                            work if you perform it
                                                            while blocking a 
                                                            whiffed attack or 
                                                            perform directly after
                                                            an attack hits your
                                                            block animation; has a
                                                            small window where you
                                                            are invulnerable; you
                                                            can use this to 
                                                            completely avoid a 
                                                            projectile and any 
                                                            block damage from it 
                                                            (simply block and wait
                                                            until the projectile 
                                                            makes it to you, then 
                                                            press f + P)
               
    
    Special Moves
    ------------- 
    Hunter Killer                qcb + P/K                P=short, K=long; dive 
                                                            kick must connect (not
                                                            blocked) to perform the
                                                            entire maneuver
    Beast Blow                   qcb, f + P/K             P=short dash in, K=long 
                                                            dash in; dash in must
                                                            connect (not blocked)
                                                            in order to perform the
                                                            entire maneuver; King 
                                                            Leo uppercuts the 
                                                            opponent to the 
                                                            opposite plane with the
                                                            K version
    Nightmare Knocker            qcf, uf + WA             high counter attack
    Earth Chopper                qcb, ub + WA             if you time it right, you
                                                            can knock an opponent's
                                                            weapon toss right back 
                                                            at them with this
    Silent Storm                 f, df, d,                swords fly to or in 
                                   u + K+WA/P+K+WA          whatever plane the 
                                                            opponent is in; has
                                                            slight homing ability
                                                            when flying to opposite
                                                            plane; if an opponent 
                                                            tries to knock this 
                                                            away with a WA maneuver
                                                            (ie. WA, WA in air, or
                                                            d + WA), it will simply
                                                            send your weapon back 
                                                            to you normally instead
                                                            of flying toward you to
                                                            strike you; will 
                                                            collide with other
                                                            projectiles as both 
                                                            will be
                                                            returned/destroyed in 
                                                            the process
    God Breath                   Charge d for 1 second,   K+WA=short, P+K+WA=long;
                                   u + K+WA/P+K+WA          swords fly to or in 
                                                            whatever plane the 
                                                            opponent is in; if an
                                                            opponent tries to knock
                                                            this away with a WA 
                                                            maneuver (ie. WA, WA in
                                                            air, or d + WA), it 
                                                            will simply send your
                                                            weapon back to you 
                                                            normally instead of 
                                                            flying toward you to
                                                            strike you; will 
                                                            collide with other
                                                            projectiles as both 
                                                            will be
                                                            returned/destroyed in 
                                                            the process
    Thunder God Breath           b, d, db + K+WA/P+K+WA   K+WA=short, P+K+WA=long;
                                                            swords fly to or in
                                                            whatever plane the
                                                            opponent is in; if an
                                                            opponent tries to knock
                                                            this away with a WA  
                                                            maneuver (ie. WA, WA in
                                                            air, or d + WA), it 
                                                            will simply send your
                                                            weapon back to you 
                                                            normally instead of 
                                                            flying toward you to 
                                                            strike you; will 
                                                            collide with other
                                                            projectiles as both 
                                                            will be
                                                            returned/destroyed in
                                                            the process
    
    
    Desperations
    ------------
    King Straight                hcb, f, b, f + P              
    King Upper                   hcb, f, b, f + K         King Leo uppercuts the
                                                            opponent to the 
                                                            opposite plane
    
    
    
    
    
    ===============================================================================
    4. Conclusion
    ===============================================================================
    
    4.1  What's Missing/Needed
    -Cleanup and corrections
    -If you have anything to add, any corrections I need to make, please email me
    at billy_kane_32@hotmail.com.  Credit will be given for your contribution.
    
    
    4.2  Credits
    -SNK
    -Gamefaqs
    -And me for writing this faq
    
    

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