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    FAQ/Move List by Goh_Billy

    Version: 4.0 | Updated: 10/06/08 | Search Guide | Bookmark Guide

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                                 Karnov's Revenge
                                       AKA
                            Fighter's History Dynamite
                   FAQ By: Goh_Billy (billy_kane_32@hotmail.com)
                                 Version #: 4.0
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    Sections
    --------
          1. Legend
          2. System
             2.1  Basics
             2.2  Weak Point
          3. Characters
             3.1  Ray McDougal 
             3.2  Liu Feilin 
             3.3  Kano Ryoko 
             3.4  Matlok Jade 
             3.5  Samchay Tomyamgun
             3.6  Lee Diendo
             3.7  Mizoguchi Makoto 
             3.8  Jean Pierre
             3.9  Marstorius
             3.10 Liu Yungmie
             3.11 Zazie Muhaba
             3.12 Clown 
             3.13 Karnov 
      ------------------------------------
             3.14 Ox 
          4. Misc. And Easter Eggs
          5. Conclusion
             5.1  What's Missing/Needed
             5.2  Credits
    				
    	
    ===============================================================================
    1. Legend
    ===============================================================================
    
    
      ub  u  uf        f - Forward        HP - Heavy Punch     P - Any Punch
        \ | /          b - Back           LP - Light Punch     K - Any Kick
      b--   --f        u - Up             HK - Heavy Kick      + - And  
        / | \          d - Down           LK - Light Kick      / - Or  
      db  d  df                                                , - Then 
                                         
                                         
    
    qcf - quarter circle forward (d, df, f)
    qcb - quarter circle back (d, db, b)
    hcf - half circle forward (b, db, d, df, f)
    hcb - half circle back (f, df, d, db, b)
    
    
    ===============================================================================
    2. System
    ===============================================================================
    
    **************
    * 2.1 Basics *
    **************
    
    
    Throw                     f/b + HP close           f and b determine where 
                                                         opponent is thrown 
    
    Block High                b
    Block Low                 db                       will not block overheads
    
    Backdash                  b, b
    Air Attack Cancel         have a normal air 
                                attack touch the 
                                opponent and then 
                                immediately perform
                                an air special
    Dizzy Recovery            shake joystick and tap
                                P and K rapidly when
                                dizzied
    
    Negative Edge             allows you to perform    an example would be
                                maneuvers by holding     performing a qcf + P
                                the attack button        maneuver by instead
                                down, performing         holding P, qcf, releasing
                                the motion, then         P
                                releasing the attack          
                                button    
    
    ******************
    * 2.2 Weak Point *
    ******************
    
      In Karnov's Revenge, a character can only be dizzied once per round.  There
    is a unique way in which a character is dizzied in the game.  Every character
    has their own weak point.  This weak point (usually a piece of clothing) will
    begin to flash once it has been struck a few times.  Once it flashes, the next
    successful strike to that area will cause that item to pop off the character,
    and in the process, causing the character to become dizzied.  Every
    character's weak zone is listed in the character's movelist next to their
    color selection as well as here for convenience:
    
    Ray:        lightning bolt
    Feilin:     breastplate 
    Ryoko:      headband
    Matlok:     headgear
    Samchay:    armband
    Lee:        knees
    Mizoguchi:  headband
    Jean:       leg band
    Marstorius: leg warmers
    Yungmie:    waistband
    Zazie:      headband
    Clown:      mask
    Karnov:     necklace
    Ox:         horns
    
    
    
    
    ===============================================================================
    3. Characters
    ===============================================================================
    
    *******************************************************************************
    * 3.1 Ray McDougal                                                            *
    *******************************************************************************
    Colors                                      Weak Point: lightning bolt
    ------
    P - Blue jeans w/ Red lightning bolt
    K - Gray jeans w/ Blue lightning bolt
    
    
    
    Throws
    ------
    DDT                       f/b + HP close           f and b determine where
                                                         opponent is thrown  
    Air DDT                   f/b + HP close in air    f and b determine where
                                                         opponent is thrown 
     
    
    Basic Move
    ----------
    N/A
    
    
    Command Move
    ------------
    N/A
    
    
    Special Moves
    -------------
    Big Tornado               qcf + P                  LP=slow, HP=fast; will 
                                                         collide with other
                                                         projectiles as both will
                                                         be "destroyed" in the 
                                                         process
    Dynamite Tackle           f, f + P / f, f, P       LP=short, HP=long
    Thunder Dynamite Tackle   Charge b for 3 seconds,  LP=short, HP=long
                                f, f + P
    Wheel Kick                qcb + K                  LK=short, HK=far
    Air Wheel Kick            qcb + K in air           LK=short, HK=far
    
    
    ```````````````````````````````````````````````````````````````````````````````
    Win Quotes
    ----------
    ~To Ray - So long, sucker!
    ~To Feilin - It's curtains for you, baby!    
    ~To Ryoko - Listen kid, better get home before your mommy gets angry!   
    ~To Matlok - I think all that moshing is getting to your head, freak!  
    ~To Samchay - Feel free to come around again, champ!
    ~To Lee - Some Kung Fu master...  Maybe you better think about a career change!
    ~To Mizoguchi - I'll put my Tornado up against your Tiger Bazooka any day!
    ~To Jean - Hey fancy pants, I don't want to see your face around here again!
    ~To Marstorius - Hey Brutus, your breath is stronger than your punches!
    ~To Yungmie - Why don't you go on home like a good little girl!
    ~To Zazie - Get off the streets you long-haired wimp!
    ~To Clown - Look who's laughing now, wimp!
    ~To Karnov - Time to go on a diet, don't you think? 
    
    
    Ending
    ------
    Ray: I beat you again you worthless slug and now I'm the best fighter around!
         But I don't have time to stick around here, there's more important work
         for me to do.
    Narrator: Ray returned to his home in Los Angeles...  For special detective
              Ray McDougal, the fight continues.  He proved he was better than
              Karnov, but can he prove himself out in the real world?  Good luck,
              Ray!
         
    
    
    
    
    *******************************************************************************
    * 3.2 Liu Feilin                                                              *
    *******************************************************************************
    Colors                                      Weak Point: breastplate
    ------
    P - Red top w/ Purple bottoms
    K - Dark Gray top w/ Pink bottoms
    
    
    
    Throw
    -----
    Mantis Slam               f/b + HP close           f and b determine where
                                                         opponent is thrown  
    
    
    Basic Move
    ----------
    N/A
    
    
    Command Moves
    -------------
    Flying Kick               d + HK in air (at the    overhead
                                peak of the jump)
    Crescent Slash            f/b + HK far
    Face Cracker              f/b + HK close
    
    
    Special Moves
    -------------
    Touroh Zan                qcf + P                  LP=slow, HP=fast; will 
                                                         collide with other
                                                         projectiles as both will
                                                         be "destroyed" in the 
                                                         process
    Diving Touroh Zan         b, db, d + P in air      LP=slow, HP=fast; will
                                (at the peak of the      collide with other
                                jump)                    projectiles as both will
                                                         be "destroyed" in the 
                                                         process; even though it
                                                         states that you can only
                                                         perform this at the peak 
                                                         of a jump, there is an 
                                                         exception, and that is if
                                                         you use a jumping normal
                                                         that touches the opponent
                                                         you can immediately 
                                                         perform the Diving Touroh
                                                         Zan motion and pull the 
                                                         maneuver off; overhead
    Hakkaku Soubi Ken         Charge d for 1.5         LP=short, HP=far
                                seconds, u + P
    Kakkou Hakkaku Soubi Ken  Charge db for 1.5        LP=short, HP=long
                                seconds, qcf, uf + P / 
                                Charge d for 1 second, 
                                db, qcf, uf + P
    
    
    ```````````````````````````````````````````````````````````````````````````````
    Win Quotes
    ----------
    ~To Ray - You are a little too slow for me, yankee!  On to the next round!
    ~To Feilin - You might be as beautiful as I am, but you will never be as 
                 strong!
    ~To Ryoko - The winner's circle is no place for children...  Go on home!
    ~To Matlok - You belong in a circus, not in the fighter's ring!
    ~To Samchay - You are so weak it is embarrassing just to be seen with you!
    ~To Lee - Master of Kung Fu?  Apparently you still need a bit more practice!
    ~To Mizoguchi - You really worked up a sweat...  next time use a little 
                    deodorant before you show up here!
    ~To Jean - Give up gymnastics and try something a little less strenuous, wimp!
    ~To Marstorius - Pro-Wrestling, hah!  I always knew you guys were just acting!
    ~To Yungmie - You didn't scare me for a second.  Now get out of here before I
                  get angry!
    ~To Zazie - Over so soon...  And I was just starting to enjoy myself!
    ~To Clown - That was good for a few laughs!  Next time get serious.
    ~To Karnov - Even you must admit I am the best fighter of them all!
    
    
    Ending
    ------
    Feilin: Whatever tricks you have up your sleeve, they'll never work against me!
            Once again I've proven myself as a fighter, now all that's left is to
            prove myself on the stage.  Today Beijing, tomorrow the world!
    
    
    
    
    
    *******************************************************************************
    * 3.3 Kano Ryoko                                                              *
    *******************************************************************************
    Colors                                      Weak Point: headband
    ------
    P - Off White costume w/ Red trim
    K - Orange costume w/ Green trim
    
    
    
    Throws
    ------
    Side Slam                 f/b + HP close           f and b determine where 
                                                         opponent is thrown  
    Layback Toss              df/db + HP close         df throws the opponent in
                                                         front of Ryoko while db
                                                         throws the opponent 
                                                         behind Ryoko
      Submission Hold         d, d + P                 shake joystick and tap P
                                                         and K rapidly for more
                                                         chest crunches
    Izuna Drop                f/b + HP close in air    f and b determine where 
                                                         opponent is thrown  
    
    
    Basic Move
    ----------
    Short Sweep               LK                       must be blocked low; grounds
                                                         opponent
    Axe Kick                  HK close                 2 hits
    
    
    Command Move
    ------------
    Double Fist Sweep         df/db + HP               must be blocked low
    
    
    Special Moves
    -------------
    Cho Yama Arashi           hcf/hcb + P close        unblockable
    Ippon Seoi                hcf/hcb + P at about     Ryoko will fly forward to
                                sweep distance           grab the opponent; dash in
                                                         is unblockable
    Air Ippon Seoi            hcf/hcb + P in air       unblockable
                                next to opponent
                                (the grab will work
                                close to the opponent
                                or at a sweep 
                                distance away and at 
                                any distance between
                                those two points)
    Kata Guruma               b, ub, u, uf, f + P      using the command that 
                                close / f, uf, u, ub,    starts with b throws the
                                b + P close              opponent in front of Ryoko
                                                         while using the command
                                                         that starts with f throws
                                                         the opponent behind Ryoko;
                                                         this move inflicts no 
                                                         damage of its own (it 
                                                         instead sets the opponent
                                                         up in the air where they
                                                         can be attacked); 
                                                         unblockable
    Single Zenten Ukemi       Charge b for 1.5         can use this to get in close
                                seconds, f + LK          for your special move 
                                                         throws
    Double Zenten Ukemi       Charge b for 1.5         can use this to get in close
                                seconds, f + HK          for your special move
                                                         throws
    
    
    ```````````````````````````````````````````````````````````````````````````````
    Win Quotes
    ----------
    ~To Ray - Give up that ridiculous way of fighting!  It's getting you nowhere!
    ~To Feilin - You might have won...  If I had one arm tied behind my back!
    ~To Ryoko - You are a disgrace to the Judo profession!
    ~To Matlok - No matter what you try you'll never beat me!
    ~To Samchay - Call me anytime you want to experience my "Super Mountain Storm."
    ~To Lee - My Judo beats your Kenpo anytime!
    ~To Mizoguchi - My Judo is unstoppable!
    ~To Jean - I knew I would win the second you stepped into the ring!
    ~To Marstorius - When will you learn that brains will always beat brawn!
    ~To Yungmie - All those kicking maneuvers are worthless against my Judo!
    ~To Zazie - What's the problem?  Embarrassed that a girl beat you?
    ~To Clown - I never expected to fight against someone as weak as you!
    ~To Karnov - You'd better get to the gym and work off some of that fat!
    
    
    Ending
    ------
    Narrator: Once again, Ryoko proved herself as the strongest human alive.  But
              there was a surprise waiting for her when she got back home...  Her
              long lost father suddenly re-appeared, healthier and stronger than
              even before.
    Ryoko's Father: Ryoko, you've done very well for yourself, you've beaten the
                    evil Karnov.  But you know you'll never beat your old man!
    Narrator: Ryoko's real journey was just beginning.  Next stop, Atlanta!
    
    
    
    
    
    *******************************************************************************
    * 3.4 Matlok Jade                                                             *
    *******************************************************************************
    Colors                                      Weak Point: headgear
    ------
    P - Blue pants w/ Orange hair
    K - Steel Blue pants w/  Green hair
    
    
    
    Throw
    -----
    Monkey Flip               f/b + HP close           f and b determine where
                                                         opponent is thrown
    
    
    Basic Move
    ----------
    Break Beat                HK close                 2 hits
    
    
    Command Moves
    -------------
    Head Press                d + K in air             can perform another air 
                                                         attack after move (but not
                                                         another Head Press; can
                                                         guide descent slightly 
                                                         with b/f; overhead
    Hop Spear                 d + HP                   quick low dodge
    
    
    Special Moves
    -------------
    Spinning Wave             Charge b for 1.5         LP=slow, HP=fast; will 
                                seconds, f + P           collide with other
                                                         projectiles as both will
                                                         be "destroyed" in the 
                                                         process
    Overhead Kick             Charge b for 1.5         LK=short, HK=far; overhead
                                seconds, f + K
    Road Hurricane            Charge d for 1.5         LK=short, HK=far
                                seconds, u + K
    Loop Hurricane            Charge d for 1.5         tapping K maintains the Loop
                                seconds, u + LK+HK       Hurricane; using b/f will
                                (tap K to continue       move the Loop Hurricane
                                move and guide move      along the ground
                                with b/f) 
    
    
    ```````````````````````````````````````````````````````````````````````````````
    Win Quotes
    ----------
    ~To Ray - I'm just too fast for you, mate!
    ~To Feilin - Dig the make-up, but your fightin' moves need some work!
    ~To Ryoko - You gotta learn to enjoy life, little girl!
    ~To Matlok - You got some nice moves, mate!  Still need a little work though!
    ~To Samchay - Are you sure you're getting enough calories, champ?
    ~To Lee - Kung Fu always looks better on T.V. than it does in real life!
    ~To Mizoguchi - I always expected you samurai guys to be a lot stronger!
    ~To Jean - You know what they say, "Winning is everything!"
    ~To Marstorius - You big burly types never impress me.  You gotta have style!
    ~To Yungmie - Finished so soon?  And I was just beginning to like you!
    ~To Zazie - Even me mum could beat you, sport!
    ~To Clown - You'd better stick to handin' out balloons at birthday parties!
    ~To Karnov - My boots will be stompin' on your face if you come 'round again.
    
    
    Ending
    ------
    Narrator: And so the battle of the century was over, and Matlok was deemed the
              strongest man alive.  To show his appreciation for all the support
              his fans gave him, Matlok took his band on an unprecedented world
              tour.  Matlok-mania swept the world, and our hero lived happily ever
              after in fame and fortune.
    
    
    
    
    
    *******************************************************************************
    * 3.5 Samchay Tomyamgun                                                       *
    *******************************************************************************
    Colors                                      Weak Point: armband
    ------
    P - Green costume w/ Orange trim
    K - Light Gray costume w/ Red trim
    
    
    
    Throws
    ------
    Head Crush                f/b + HP close           f and b determine where 
                                                         opponent is thrown; shake
                                                         joystick and tap P and K
                                                         rapidly for more elbows
    Deadly Knees              f/b + HK close           f and b determine where 
                                                         opponent is thrown; shake
                                                         joystick and tap P and K
                                                         rapidly for more knees
     
    
    Basic Move
    ----------
    Rising Snap               HK close                 2 hits
    
    
    Command Moves
    -------------
    Gut Punch                 f + HP
    Shin Destroyer            f + HK
    
    
    Special Moves
    -------------
    Maddron Jusarop           qcf + P                  LP=slow, HP=fast; will 
                                                         collide with other
                                                         projectiles as both will
                                                         be "destroyed" in the 
                                                         process
    Ti Kaukoun                qcf + K                  LK=short, HK=long
    Ti Kauroi                 f, db, d, df + K         LK=low, HK=high
    Pap Soukau                LP+LK / HP+HK            LP+LK=short, HP+HK=long
    
    
    ```````````````````````````````````````````````````````````````````````````````
    Win Quotes
    ----------
    ~To Ray - That was quick.  Bring on the next victim!
    ~To Feilin - Do not dare to oppose me again.  You will be severely punished!
    ~To Ryoko - That was hardly a match.  I hope the remaining opponents are more
                worthy.
    ~To Matlok - I trust you have learned your lesson well, you worthless slug.
    ~To Samchay - I almost worked up a sweat that time.
    ~To Lee - Such a pity to shame you in front of all your friends.
    ~To Mizoguchi - And you were so arrogant a second ago...
    ~To Jean - I would never lose to a snobbish brat such as you!
    ~To Marstorius - Now you know the meaning of the word "respect!"
    ~To Yungmie - Another worthless opponent.  I hope you will be the last!
    ~To Zazie - You need more than muscle to defeat one such as I!
    ~To Clown - Your trickery will never defeat my punishing kicks!
    ~To Karnov - Your inferiority is obvious to everyone now!
    
    
    Ending
    ------
    Little Girl: I wonder where Samchay is?  He's been gone so long...  Maybe 
                 he's...
    Samchay: What's all this?  My own family think I would let a shameless dog like
             Karnov beat me?
    Children: Never!  The magnificent Samchay is invincible!
    
    
    
    
    
    *******************************************************************************
    * 3.6 Lee Diendo                                                              *
    *******************************************************************************
    Colors                                      Weak Point: knees
    ------
    P - Purple costume
    K - Gray costume
    
    
    
    Throw
    -----
    Fireman's Carry           f/b + HP close           f and b determine where
                                                         opponent is thrown  
    
     
    Basic Move
    ----------
    N/A
    
    
    Command Move
    ------------
    N/A
    
    
    Special Moves
    -------------
    Zesshou Hou               qcf + P                  LP=short, HP=long
      Choshin Kou             f + LP                   Zesshou Hou must touch the
                                                         opponent for this follow
                                                         up to be possible
      Tetsuzan Kou            f + HP                   Zesshou Hou must touch the
                                                         opponent for this follow
                                                         up to be possible
    Super Zesshou Hou         qcf, b + P               LP=short, HP=very long
      Choshin Kou             f, f + LP                Super Zesshou Hou must touch
                                                         the opponent for this 
                                                         follow up to be possible
      Tetsuzan Kou            f, f + HP                Super Zesshou Hou must touch
                                                         the opponent for this 
                                                         follow up to be possible
    Senkyuu Tai               qcf + K                  LK=short, HK=far
    Mouko Kouhazan            b, f, db, d, df + LP+HP  absorbs projectiles 
                                                         (including Mizoguchi's    
                                                         Gottsui Tiger Bazooka)
    
    
    ```````````````````````````````````````````````````````````````````````````````
    Win Quotes
    ----------
    ~To Ray - Your complete lack of skill is an offense to all fighters!
    ~To Feilin - Do no insult me with your crude attempts at martial arts!
    ~To Ryoko - Did you really think you could beat me?  Hah...  Never!
    ~To Matlok - Another easy victory for me!
    ~To Samchay - How could you expect to defeat a martial arts master like me?
    ~To Lee - You obviously need a few more years of practice!
    ~To Mizoguchi - I do not see what makes you so special.  To me you are an 
                    insect!
    ~To Jean - You will carry the shame of this defeat with you for a long time!
    ~To Marstorius - Fighting takes more than brute strength!
    ~To Yungmie - Your fighting style leaves much to be desired!
    ~To Zazie - Feel free to challenge me again anytime!
    ~To Clown - I can't be bothered by weaklings such as you!
    ~To Karnov - I knew you would lose in the end!
    
    
    Ending
    ------
    Lee: Father, I have proven myself as the strongest man alive!  Perhaps I have
         even surpassed you?
    Lee's Master: Don't be silly, you will never surpass your father, but you must
                  never stop trying!  Continue to strive for excellence and
                  perfection!
    
    
    
    
    
    *******************************************************************************
    * 3.7 Mizoguchi Makoto                                                        *
    *******************************************************************************
    Colors                                      Weak Point: headband
    ------
    P - Black pants w/ Red trim
    K - Blue pants w/ Green trim
    
    
    
    Throws
    ------
    Neckringer Slam           f/b + HP close           f and b determine where 
                                                         opponent is thrown 
    Shuffle Kick              f/b + HK close           f and b determine where 
                                                         opponent is thrown  
    
    
    Basic Moves
    -----------
    Axe Kick                  HK close                 2 hits
    Air Falling Axe           u, HK                    2 hits; overhead
    
    
    Command Move
    ------------
    N/A
    
    
    Special Moves
    -------------
    Tiger Bazooka             qcf + P                  LP=slow, HP=fast; will 
                                                         collide with other
                                                         projectiles as both will
                                                         be "destroyed" in the 
                                                         process
    Koryuu Sai                b, db, d + P             LP=short, HP=long
    Ren Zoku Keri             qcf + K                  LK=short, HK=long; mashing K
                                                         with the qcf motion is a 
                                                         good way to make sure all
                                                         the follow ups come out
      Heat Kick               K
        Double Follow         qcf + K
          Finish              qcf + K
      Double Follow           qcf + K
        Kick And Finish       qcf + K
    Air Ren Zoku Keri         have an air normal       mashing K with the qcf 
                                touch the opponent,      motion is a good way to 
                                then qcf + K             make sure all the follow 
                                                         up come outs
      Kick And Finish         qcf + K
    Gottsui Tiger Bazooka     qcf + LP+LK+HP+HK        long start up time; absorbs
                                                         projectiles
    Shoten Sai                b, db, d + LP+LK+HP+HK   perform close and connect
                                                         move (not blocked) to have
                                                         the entire maneuver come
                                                         out
    
    
    ```````````````````````````````````````````````````````````````````````````````
    Win Quotes
    ----------
    ~To Ray - No more Japan bashing out of you, wimp!
    ~To Feilin - There is no possible way I could lose to one such as you!
    ~To Ryoko - Don't cry you spoiled brat.  Just go home!
    ~To Matlok - I don't have time to be fighting fools like you!
    ~To Samchay - Come on and fight like a real man!
    ~To Lee - I play by my own rules...  That's why I'm the best!
    ~To Mizoguchi - It's almost like I'm fighting myself.  Only I'm much better
                    than you!
    ~To Jean - My fists are made of Iron.  You will never defeat me!
    ~To Marstorius - That was easier than swatting a fly!
    ~To Yungmie - No one can stop my Tiger Bazooka attack!
    ~To Zazie - You don't have what it takes to be as good as I am!
    ~To Clown - Get out of my sight you disgusting worm!
    ~To Karnov - At last, I have proven myself to be the strongest fighter around!
    
    
    Ending
    ------
    Mizoguchi: At long last I can return home to Japan and live the rest of my
               days in Peace!
    Man: Mizoguchi?  Where do you think you're going?  Come on boy, there's no time
         to waste, you gotta start training again.  Next time you fight these guys
         they're going to be ready for all your tricks...  Stop fooling around and
         get back to the gym!
    Mizoguchi: Augh!  Gimme a break!  Let me go!  Help!!!
    
    
    
    
    
    *******************************************************************************
    * 3.8 Jean Pierre                                                             *
    *******************************************************************************
    Colors                                      Weak Point: leg band
    ------
    P - Dark Green top w/ Green bottoms and Red trim
    K - Gray top w/ Light Gray bottoms and Blue trim
    
    
    
    Throws
    ------
    Frankensteiner            f/b + HP/HK close        f and b determine where 
                                                         opponent is thrown  
    Flying Mayor              f/b + HP close in air    f and b determine where 
                                                         opponent is thrown 
     
    
    Basic Move
    ----------
    N/A
    
    
    Command Moves
    -------------
    Slide                     df + LK                  must be blocked low
    Heavy Slide               df + HK                  must be blocked low
    
    
    Special Moves
    -------------
    Needle Shower             tap P rapidly            can use b/f to guide move
                                                         VERY slightly
    Ball Rose                 Charge b for 1.5         LP=slow, HP=fast; will 
                                seconds, f + P           collide with other
                                                         projectiles as both will
                                                         be "destroyed" in the 
                                                         process
    Flic Flac                 Charge d for 1.5         LK=low, HK=high
                                seconds, u + K 
    Rondato                   Charge df/f for 2        second part is an overhead
                                seconds, qcb + K
    Chojaku Needle Shower     LP+LK+HP+HK, then tap    this basically allows the
                                P rapidly to             player to start the Needle
                                continue maneuver        Shower without the use of
                                                         tapping rapidly; can use
                                                         b/f to guide move VERY
                                                         slightly
    
    
    ```````````````````````````````````````````````````````````````````````````````
    Win Quotes
    ----------
    ~To Ray - I simply cannot stand the sight of you any longer, monsieur!
    ~To Feilin - Sorry we didn't have time to chat longer, my sweet!
    ~To Ryoko - Consider yourself lucky my friend.  Next time I will not be so 
                gentle!
    ~To Matlok - As usual, your dancing is simply awful, and your fighting is 
                 worse!
    ~To Samchay - It's a shame you came such a long way to face such a miserable
                  defeat!
    ~To Lee - The fact is, your Kung Fu means nothing to me!
    ~To Mizoguchi - If your punches were as fierce as your breath, you would be 
                    scary!
    ~To Jean - You have a certain style, but compared to me you are nothing but a
               shadow!
    ~To Marstorius - It is silly for me to fight such an inferior opponent! 
    ~To Yungmie - You would be such a nice girl if only you had a bit more class!
    ~To Zazie - Another magnificent victory for me!  My skill is truly amazing!
    ~To Clown - I was looking forward to this fight so much.  It's a shame it ended
                so quickly!
    ~To Karnov - I laugh at you and your feeble attempts to overpower me!
    
    
    Ending
    ------
    Jean: Cafe au lait, s'il vous plait.  Ah, this is the life!
    Narrator: With the winnings from the tournament, Jean bought himself a small
              chalet in the south of France, and lived like a king...  At least for
              a little while.
    
    
    
    
    
    *******************************************************************************
    * 3.9 Marstorius                                                              *
    *******************************************************************************
    Colors                                      Weak Point: leg warmers
    ------
    P - Brown top w/ White bottom
    K - Black top w/ Yellow bottom
    
    
    
    Throws
    ------
    German Suplex             f/b + HP close           f and b determine where 
                                                         opponent is thrown  
    Turn Slam                 df/db + HP close         df throws the opponent in
                                                         front of Marstorius while
                                                         db throws the opponent 
                                                         behind Marstorius
     
    
    Basic Move
    ----------
    N/A
    
    
    Command Moves
    -------------
    Body Slash                d + HP in air            overhead
    Dropkick                  d + HK in air            overhead
    Single Foot Dropkick      uf + HK                  overhead; low dodge
    
    
    Special Moves
    -------------
    Dash Lariat               Charge b for 2 seconds,  LP=short, HP=long
                                f + P far
    Catch German              Charge b for 2 seconds,  unblockable
                                f + P close
    Moonsault Press           Charge d for 1.5         LP=short, HP=far; overhead
                                seconds, u + P
    Double German             hcf/hcb + P from close   unblockable; the range of 
                                to a sweep distance      the grab is quite large,
                                away                     as it can grab from a  
                                                         sweep distance away
    Drill Power Slam          b, ub, u, uf, f + P /    causes Marstorius to dash in
                                f, uf, u, ub, b + P      with a grab; grab must
                                                         connect (not blocked) to
                                                         perform the entire 
                                                         maneuver
    Heel Kick                 Charge b for 2 seconds,  LK=short, HK=long
                                f + K
    Jumping Knee Press        Charge d for 1.5         LK=short, HK=far; second
                                seconds, u + K           part is an overhead
    
    
    ```````````````````````````````````````````````````````````````````````````````
    Win Quotes
    ----------
    ~To Ray - Well boy, still think Pro-Wrestling is a joke?
    ~To Feilin - Maybe that will shut you up for awhile!
    ~To Ryoko - Why don't you give up Judo and try some honest Wrestling!?
    ~To Matlok - What's the matter?  Don't you want to stick around for my encore?
    ~To Samchay - Your fighting is a joke!  Hah!
    ~To Lee - Ancient fightin' secrets, huh?  Don't make me laugh!
    ~To Mizoguchi - Tell me when you're ready for seconds, pal!
    ~To Jean - What's the matter boy?  Did I mess up your hair style?
    ~To Marstorius - Why, you ain't nothin' but a beginner!
    ~To Yungmie - I didn't even feel a thing!
    ~To Zazie - Don't come around here again, pipsqueak!
    ~To Clown - Looks like I got the last laugh!  Har!
    ~To Karnov - And I was just gettin' warmed up!
    
    
    Ending
    ------
    Marstorius: I may be the strongest around, but if I don't get back home...
                Hi honey, I'm home.
    Marstorius's Wife: Where have you been, do you know what time it is?
    Marstorius: Augh!  Ow!  Ouch!
    Narrator: And thus we leave our hero to fight the one opponent who can never be
              conquered...  Good luck Marstorius!  
    
    
    
    
    
    *******************************************************************************
    * 3.10 Liu Yungmie                                                            *
    *******************************************************************************
    Colors                                      Weak Point: waistband
    ------ 
    P - Gray costume w/ Red trim and Blue belt
    K - Dark Gray costume w/ Blue trim and Red belt
    
    
    Throw
    ------
    Kick Toss                 f/b + HP close           f and b determine where 
                                                         opponent is thrown  
    
     
    Basic Moves
    -----------
    Falling Heel              ub/uf, HK                2 hits; overhead
    One Two Kick              HP close                 2 hits
    
    
    Command Move
    ------------
    N/A
    
    
    Special Moves
    -------------
    Fire Kick                 tap any P along with     b/f will allow Fire Kick to
                                any K rapidly (use       slide across the ground
                                b/f to guide move)
    Instant Aura Smash        qcf, uf + P              LP=slow, HP=fast; will 
                                                         collide with other
                                                         projectiles as both will
                                                         be "destroyed" in the 
                                                         process
    Aura Smash                qcf + P in air           LP=slow, HP=fast; will 
                                                         collide with other
                                                         projectiles as both will
                                                         be "destroyed" in the 
                                                         process
    Nerichagi                 f, db, d, df + K         LK=short, HK=far
    Wall Jump                 jump toward the wall,    holding b or f can slightly
                                then press a             change the descent; can
                                direction away from      perform any air normal
                                the wall + LP/LK/HP/HK   after maneuver
      Split                   d + HK                   overhead
      Aura Smash              have an air normal      
                                touch the opponent,          
                                then qcf + P   
      
    
    ```````````````````````````````````````````````````````````````````````````````
    Win Quotes
    ----------
    ~To Ray - Now you know the power of Tae-Kwon-Do!
    ~To Feilin - Proving my superiority is child's play!
    ~To Ryoko - Your Judo moves are worthless against me!
    ~To Matlok - I don't know if you're a rocker or a punk, but you'll never beat
                 me!
    ~To Samchay - Once again the power of Tae-Kwon-Do is proven!
    ~To Lee - Do you accept your defeat, or shall I shame you again?
    ~To Mizoguchi - That was like fighting a schoolboy!  You need more practice!
    ~To Jean - A professional gymnast?  You must be joking!
    ~To Marstorius - You are nothing more than an uncivilized barbarian!
    ~To Yungmie - You will never be as strong as I am!
    ~To Zazie - I don't think you were cut out for fighting!
    ~To Clown - Don't waste my precious time with your stupid tricks!
    ~To Karnov - I thought you were supposed to be the strongest man alive, but you
                 are just a wimp!
    
    
    Ending
    ------
    Yungmie: I've proven that nothing is stronger than Tae-Kwon-Do.  I only wish
             my parents could be here to share this moment with me...  
    Karnov: Urgh...  I remember your mother and father...  They were quite 
            strong...  It was three years ago, after losing to me your father 
            couldn't bear the shame, and so he disappeared from this world!  Your
            mother, she just left the desert without a trace...  Try to find her if
            you like, hah!
    Narrator: Without a word, Yungmie turned and left Karnov to suffer alone.  Her
              battle was just beginning.
    
    
    
    
    
    *******************************************************************************
    * 3.11 Zazie Muhaba                                                           *
    *******************************************************************************
    Colors                                      Weak Point: headband
    ------
    P - Orange costume
    K - Ecru costume
    
    
    
    Throw
    -----
    Choke Suplex              f/b + HP close           f and b determine where 
                                                         opponent is thrown  
    
    
    Basic Move
    ----------
    N/A
    
    
    Command Moves
    -------------
    Reaching Straight         b/f + HP far
    Wild Swing                b/f + HP close           try performing during a 
                                                         combo, thus allowing this
                                                         to come out instead of
                                                         Zazie's throw
    
    
    Special Moves
    -------------
    Vulcan Hook               tap P rapidly            can use b/f to guide move
                                                         VERY slightly
    Hellfire                  b, db, d + P
    Deshikakato               u, d + LK
    Axe Deshikakato           u, d + HK
    Ducking                   f, f + K / f, f, K       LK=short, HK=long; 
                                                         invulnerable for a split
                                                         second (except you can 
                                                         still be thrown)
      Sliding                 f + K                    invulnerable for a split
                                                         second (except you can 
                                                         still be thrown); continue
                                                         to use f + K to keep 
                                                         sliding
    Double Backstep           f, b + LK                completely invulnerable
                                                         during the fist hop 
                                                         portion of the maneuver
    Tricky Feet               f, b + HK                completely invulnerable
                                                         during the fist hop 
                                                         portion of the maneuver
    Chojaku Vulcan Hook       LP+LK+HP+HK, then tap    this basically allows the
                                P rapidly to             player to start the Vulcan
                                continue maneuver        Hook without the use of
                                                         tapping rapidly; can use
                                                         b/f to guide move VERY
                                                         slightly
    
    
    ```````````````````````````````````````````````````````````````````````````````
    Win Quotes
    ----------
    ~To Ray - The only fierce thing about you, yankee, is your body odor!
    ~To Feilin - You're nothing but an amateur!
    ~To Ryoko - Don't come around here again, brat!
    ~To Matlok - You belong in the gutter, with the rest of the trash!
    ~To Samchay - You don't belong in this class, lightweight!
    ~To Lee - Feel free to come back for more!  I'll take you anytime!
    ~To Mizoguchi - You are a lousy fighter, and your feet stink!
    ~To Jean - You are all looks and no action!
    ~To Marstorius - I knew fighting you would be easy, but I didn't expect it to
                     be over so quickly!
    ~To Yungmie - I am embarrassed for you!  I expected more!
    ~To Zazie - I think I'll let the vultures finish the job!
    ~To Clown - A warrior does not belong in the same room as a clown!
    ~To Karnov - Looks like the "King Of The Desert" has finally met his match!
    
    
    Ending
    ------
    Zazie: My work is done at last!  Now I can return to Africa!
    Karnov: Wait...  Before you leave...  You must tell me, what is the secret of
            your power?
    Zazie: One who lives by violence alone would never understand.  Maybe one day
           you will learn, the secret of true strength does not lie in how hard a
           man's punch is.
    
    
    
    
    
    *******************************************************************************
    * 3.12 Clown                                                                  *
    *******************************************************************************
    Colors                                      Weak Point: mask
    ------
    P - Purple w/ Red trim
    K - Red w/ Green trim
    
    
    
    Throw
    -----
    Circus Tumble             f/b + HP close           f and b determine where 
                                                         opponent is thrown; shake
                                                         joystick and tap P and K
                                                         rapidly for more rolls
    
     
    Basic Moves
    -----------
    Hand Flick                LP far                   2 hits
    Driving Headbutt          HP close                 2 hits
    Happy Twirl               HK far                   low dodge
    
    
    Command Move
    ------------
    N/A
    
    
    Special Moves
    -------------
    Pick A Card               Charge b for 1.5         LP=slow, HP=fast; will 
                                seconds, f + P           collide with other
                                                         projectiles as both will
                                                         be "destroyed" in the 
                                                         process          
    Homing Head Stamp         Charge db for 1.5        slight homing ability;
                                seconds, uf + LP,        overhead; if the move
                                then b/f after head      touches the opponent you
                                stamp to guide           can use b/f to guide 
                                                         Clown's descent
    Long Head Stamp           Charge db for 1.5        will fly past opponent if 
                                seconds, uf + HP,        they are ducking; 
                                then b/f after head      overhead; if the move 
                                stamp to guide           touches the opponent you
                                                         can use b/f to guide 
                                                         Clown's descent
    Spin Attack               Charge db for 1.5        LK=slow, HK=fast; if this
                                seconds, f + K           misses the opponent, Clown
                                                         will hit the edge of the
                                                         screen and bounce back to
                                                         land
    Spin Drop                 Charge db for 1.5        LK=short, HK=far; overhead
                                seconds, u + K
    
    
    ```````````````````````````````````````````````````````````````````````````````
    Win Quotes
    ----------
    ~To Ray - Did you think I would let you win?  Hee hee!
    ~To Feilin - You'll never be a star with moves like that, honey!
    ~To Ryoko - What a horrible brat!  Stay in school!
    ~To Matlok - Your fighting is as bad as your guitar playing!
    ~To Samchay - Once a loser, always a loser!
    ~To Lee - Of all the wimps I've ever fought, you are the wimpiest!
    ~To Mizoguchi - Can't you lose a little more quietly?
    ~To Jean - I think you're going to need some first aid for those nasty cuts!
    ~To Marstorius - My poodle is stronger than you!
    ~To Yungmie - Give up fighting and try to find a rich husband, dearie!
    ~To Zazie - I think there's an opening in the sideshow if you're interested!
    ~To Clown - I was expecting more from you!  What a disappointment!
    ~To Karnov - See you later, alligator!  Hee hee!
    
    
    Ending
    ------
    Clown: Hey kid, can you spare some change for an out of work clown?  Hee, hee,
           hee?
    Kid: Uh, sorry mister...
    Ray: Augh, I can't believe it!  That creep not only beat every one of us and
         took all the winnings, but now he's hitting up kids for spare change...
         Next time I fight the clown he's going to be sorry he ever saw me!
    Narrator: Thus the clown was not only thoroughly hated by all fighters, but
              continued to be a menace to society...  Can no one stop him?
    
    
    
    
    
    *******************************************************************************
    * 3.13 Karnov                                                                 *
    *******************************************************************************
    Colors                                      Weak Point: necklace
    ------
    P - Red pants w/ Light Blue trim
    K - Dark Gray pants w/ Blue trim
    
    
    
    Throw
    -----
    Finishing Headbutt        f/b + HP close           f and b determine where
                                                         opponent is thrown 
    
    
    Basic Move
    ----------
    Downward Poke             LP in air                overhead; can cancel 
                                                         Downward Poke into another
                                                         air normal
    
    
    Command Move
    ------------
    Head Slide                d + HK                   must be blocked low
    
    
    Special Moves
    -------------
    Fireball                  qcf + P                  LP=low bounce, HP=high 
                                                         bounce; will collide with
                                                         other projectiles as both
                                                         will be "destroyed" in the
                                                         process
    Fire Breath               f, f + P / f, f, P       HP=stays out longer; absorbs
                                                         projectiles
    Low Fire Breath           f, f + K / f, f, K       HK=stays out longer; absorbs
                                                         projectiles
    Balloon Attack            hcb, ub + P, then use    HP=longer inflation time;
                                b/f to guide move        during the inflation, 
                                                         Karnov is invulnerable
                                                         (except to air throws); 
                                                         the attack happens after 
                                                         the inflation, which is an
                                                         overhead; b/f can be used
                                                         to guide move during 
                                                         inflation and during the
                                                         descent; can perform an 
                                                         air attack directly after
                                                         the belly flop that occurs
                                                         after Karnov deflates
    Air Balloon Attack        hcb, ub + P in air,      HP=longer inflation time;
                                then use b/f to guide    during the inflation, 
                                move                     Karnov is invulnerable
                                                         (except to air throws);
                                                         the attack happens after
                                                         the inflation, which is an
                                                         overhead; b/f can be used
                                                         to guide move during 
                                                         inflation and during the
                                                         descent; can perform an 
                                                         air attack directly after
                                                         the belly flop that occurs
                                                         after Karnov deflates 
    Super 100 Kick            Charge b for 1.5         LK=short, HK=long
                                seconds, f + K
    
    
    ```````````````````````````````````````````````````````````````````````````````
    Win Quotes
    ----------
    ~To Ray - This is the end of the line for you my friend!
    ~To Feilin - I refuse to waste anymore of my precious energy on you! 
    ~To Ryoko - You are an embarrassment to the human race!
    ~To Matlok - Don't make me laugh!
    ~To Samchay - When will you learn...  I am invincible!
    ~To Lee - I ought to have you stuffed and framed!
    ~To Mizoguchi - Go on home...  Your mommy is calling you!
    ~To Jean - You think I'd let a scarecrow like you beat me?  Hah!
    ~To Marstorius - No matter what you use against me, you'll never win!
    ~To Yungmie - Never forget the name Karnov!
    ~To Zazie - You are nothing but a flea to me!
    ~To Clown - You are unfit to fight with champions!
    ~To Karnov - This town ain't big enough for the both of us!
    
    
    Ending
    ------
    Karnov: Hah, just as I predicted.  All those weaklings fell before me like
            flies.
    Narrator: Karnov continued his reign as the world's strongest man.  And to
              ensure the name of Karnov would never be forgotten, he established
              his own training camp for fighters, gladiators, and other heroes.
              Long live the legacy of Karnov!
    
    
    
    
    
    *******************************************************************************
    * 3.14 Ox                                                                     *
    *******************************************************************************
    Colors                                      Weak Point: horns
    ------
    Any - Dark Brown
    
    
    
    Throw
    -----
    Gore Toss                 f/b + LP/LK/HK close     using f throws the opponent
                                                         behind Ox while using b 
                                                         throws the opponent in 
                                                         front of Ox
    
     
    Basic Move
    ----------
    N/A
    
    
    Command Move
    ------------
    N/A
    
    
    Special Move
    ------------
    Bull Charging             d + HK
    
    
    ```````````````````````````````````````````````````````````````````````````````
    Win Quotes
    ----------
    N/A
    
    
    Ending
    ------
    N/A
    
    
    
    
    
    ===============================================================================
    4. Misc. And Easter Eggs
    ===============================================================================
    
    
    *Face Ox - Defeat the game with no continues or losses on difficulty 4 or 
              higher
    
    *Every character has a unique object that circles their head when dizzied.  
     Here is a list of what dizzy objects occur for each character:
    
      Ray:        stars
      Feilin:     fairies
      Ryoko:      penguins
      Matlok:     music notes
      Samchay:    ballerinas
      Lee:        crescent moons
      Mizoguchi:  octopuses
      Jean:       roses
      Marstorius: angels
      Yungmie:    carousel horses
      Zazie:      roosters
      Clown:      red flowers
      Karnov:     spacemen
      Ox:         chicks hatching
    
    *Nearly every stage has a breakable item (like in Street Fighter II).  Have the
     opponent fall on the object to break it.  Here is a list of all the breakable
     objects in each stage: 
    
      Ray's cityscape
       - trash can in the left corner (all rounds)
      Feilin's festival
       - bird stand in the right corner (1st round)
       - sign stand in the left corner (1st round)
       - kabuki statues in both the left and right corners (2nd and 3rd round)
      Ryoko's market
       - tanuki statues in both the left and right corners (all rounds)
      Matlok's concert
       - speaker in the right corner (all rounds)
      Samchay's temple
       - N/A (all rounds)
      Lee's fortress
       - engraved rock in the left corner (all rounds)
      Mizoguchi's street
       - rotating sign in the right corner (all rounds)
      Jean's restaurant
       - car in the right corner (1st round)
       - broken down car in right corner (2nd and 3rd round)
      Marstorius's ring
       - the ref, who moves in between both characters, will fall down if opponent
         falls on top of him (all rounds)
      Yungmie's river
       - wooden signs in both the left and right corners (1st round)
       - N/A (2nd and 3rd round)
      Zazie's African terrain
       - animal bones in the right corner (all rounds)
      Clown's castle
       - large pots in both the left and right corners (all rounds)
      Karnov's tower
       - large Karnov statue in the right corner
       - treasure chests in the left corner (all rounds)
    
    
    
    ===============================================================================
    5. Conclusion
    ===============================================================================
    
    5.1  What's Missing/Needed
    -Cleanup and corrections
    -If you have anything to add, any corrections I need to make, please email me
    at billy_kane_32@hotmail.com.  Credit will be given for your contribution.
    
    5.2  Credits
    -Data East
    -Gamefaqs
    -And me for writing this faq
    
    

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