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    Short Move List by Moriya

    Version: 1.021 | Updated: 07/22/05 | Search Guide | Bookmark Guide

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    -=( The King of Fighters 2002: Challenge to Ultimate Battle )=-
                        [ Short Movelist v1.031 ]
    
           by Moriya <indiana129> at <hotmail.com>
    
    Thanks to Vincent Chua (www.kofonline.com) and Kao Megura for some move names. 
    
    -=[ MOVELIST NOTATIONS ]=-
    
    - Moves marked with [DM] cost 1 power stock to be performed.
    - Moves marked with [SDM] cost 1 power stock to be performed, but you must be 
    in MAX Mode in order to perform them.
    - Moves marked with [HSDM] cost 1 power stock to be performed, but you must be 
    in MAX Mode in order to perform them, and you must have lost at least 3/4 of 
    your lifebar already.
    
      OBS: only the most important attributes will be listed, to keep this short.
    If you want more in-depth info, please refer to my KOF2002 FAQ/Movelist at 
    <www.gamefaqs.com>
    
     . For any move:
    
    Moves marked with * are Super Cancelable.
     - they can be canceled into a H/S/DM at the cost of one more power stock.
    Moves marked with @ are Counter Wire Attacks.
     - whenever this move hits as a counter, the opponent will bounce and return
     whe he/she hits the opposing wall.
    Moves marked with $ are overhead.
     - they cannot be blocked if your opponent is crouching.
    Moves marked with # hit low.
     - they cannot be blocked if your opponent is standing.
    Moves marked with ! are unblockable.
     - they cannot be blocked under any circunstance.
    Moves marked with & are counters.
     - they will make your character go in a certain stance, and if your character
     is hit during that time, the move will be activated.
    Moves marked with + reflect projectiles.
     - if a projectile move hits the area of effect of this move, the projectile
     will be reflected back to its launcher.
    
     . MAX Mode attributes:
    
    These will appear before each move name (except for throws, H/S/DMs, and moves
    that doesn't have these attributes).
    
    Moves marked with %> are cancelable during MAX Mode.
     - when you're in MAX Mode, you can cancel this move into any move marked with
     >%, at the cost of 1/5 of your Timer bar.
    Moves marked with >% are "cancelable into" during MAX Mode.
     - when you're in MAX Mode, you can cancel any move marked with %> into one
     of these moves, at the cost of 1/5 of your Timer bar.
    Moves marked with % are cancelable and can be "canceled into" during MAX Mode.
     - but you can't cancel a move into the same move.
    
     . For Command Moves only:
    
    The symbol before the command indicates if you can cancel into it:
    -> means that you CAN cancel a normal move into that command;
    .  means that you CAN'T cancel a normal move into that command.
    The symbol after the command indicates if it can be canceled into:
    -> means it CAN be canceled, but ONLY if you have canceled a normal into it;
    => means it CAN be canceled at ANY time;
    .  means it CAN'T be canceled under any circumstance.
    
     . Other notations:
    
    When a move is marked with a letter, only that version has an effect.
     - $(B) means that only the B version of the move is an overhead.
    When there's a number in front of the symbol, it means that only that 
    specific hit of the move has the effect.
     - *(C2) means that only the 2nd hit of the C version of that move is super 
     cancelable.
    If the number is preceeded by a ~, it means that the attribute works from 
    the 1st hit up to that one. If there are two numbers with a ~ in between 
    them, it means that the attribute works from the number before the ~ up to 
    the number after the ~. And if there's a number followed by a ~, it means
    that it works from that hit up to the last one.
     - *(~2) means that the move is super cancelable up to the 2nd hit.
    When a move has multiple attributes, they'll be separated by a comma.
     - *,$(2) means that the 2nd hit of this move is super cancelable and is an 
     overhead.
    If one of those attributes have different properties, they'll be separated
    by a semicolon.
     - *(1);$(2) means that this move is super cancelable only on the first hit,
     and is an overhead only on the 2nd hit.
    
    
    
     -=( KYO KUSANAGI )=-                                       -=( Japan Team )=-
    
            Hatsugane                          When close, b/f + C
            Issetsu Seoi Nage                  When close, b/f + D
    
     %>     -> Goufu You     ->           $(2) f + B
            .  Naraku Otoshi .            $    In the air, d + C
     %>     -> 88 Shiki      .            #    df + D
    
     >%     75 Shiki: Kai                      qcf + B/D, B/D
     %>(1)  100 Shiki: Oniyaki            *(1) f,d,df + A/C
     %      114 Shiki: Aragami                 qcf + A
     %>     . 128 Shiki: Kono Kizu             During Aragami, qcf + A/C
     %>     .. 127 Shiki: Yano Sabi       $    During Kono Kizu, press A/C
     %>     .. 125 Shiki: Nana Se              During Kono Kizu, press B/D
            . 127 Shiki: Yano Sabi             During Aragami, hcb + A/C
            .. Ge Shiki: Migiri Ugachi         During Yano Sabi, press A/C
            .. 125 Shiki: Nana Se              During Yano Sabi, press B/D
            .. 212 Shiki: Koto Tsuki You       During Yano Sabi, hcb + B/D
     %      115 Shiki: Dokugami                qcf + C
     %>     . 401 Shiki: Tsumi Yomi            During Dokugami, hcb + A/C
            .. 402 Shiki: Batsu Yomi           During Tsumi Yomi, f + A/C
            ... 100 Shiki: Oniyaki             During Batsu Yomi, f,d,df + A/C
     %      427 Shiki: Hikigane           *(B) hcb + B/D
     >%     707 Shiki: R.E.D. KicK             b,d,db + B/D
    
     [DM]   Ura 108 Shiki: Orochinagi          qcb,hcf + A/C (can be held)
    
     [SDM]  Ura 108 Shiki: Orochinagi          qcb,hcf + AC (can be held)
    
     [HSDM] 524 Shiki: Kamijiri           !    When close, hcb,hcb + AC
    
    
     -=( KUSANAGI )=-                                        -=( Extra Version )=-
    
    To select Kusanagi, place the cursor on Kyo and press:
    up, down, right, left, down, up, left, and right.
    
            Hatsugane                             When close, b/f + C
            Issetsu Seoi Nage                     When close, b/f + D
    
     %>     -> Goufu You     ->              $(2) f + B
            -> Naraku Otoshi .               $    In the air, d + C
     %>     .  88 Shiki      .               #    df + D
    
     >%     75 Shiki: Kai                         qcf + B/D, B/D
     %(1)   100 Shiki: Oniyaki                    f,d,df + A/C
     >%     101 Shiki: Oboro Guruma               b,d,db + K
            108 Shiki: Yami Barai                 qcf + A/C
     %>(1)  212 Shiki: Koto Tsuki You             hcb + B/D
     %>     910 Shiki: Nue Tsumi             &    qcb + A/C
    
     [DM]   Ura 108 Shiki: Orochinagi             qcb,hcf + A/C (can be held)
    
     [SDM]  Ura 108 Shiki: Orochinagi             qcb,hcf + AC (can be held)
    
     [HSDM] Saishuu Kessen Ougi "Rei Shiki"       qcf,qcf + AC
    
    
     -=( BENIMARU NIKAIDO )=-                                   -=( Japan Team )=-
    
            Catch and Shoot          When close, b/f + C
            Front Suplex             When close, b/f + D
            Spinning Knee Drop       In the air, when close, b/db/d/df/f + C/D
    
            -> Jackknife    =>       f + B
     %>(~2) .  Flying Drill .        In the air, d + D
    
            Raijin Ken               qcf + A/C
     >%     Kuuchuu Raijin Ken       In the air, qcf + A/C
     %(1)   Shinkuu Katategoma    *  qcb + A/C
            Benimaru Koreda       !  When close, hcb,f + A/C
     >%     Iai Geri                 qcf + B/D
     %>(1)  . Handou Sandan Geri     During Iai Geri, d,u + B
    
     [DM]   Gen'ei Hurricane         qcb,qcb + B/D
     [DM]   Raikou Ken               qcf,qcf + A/C
    
     [SDM]  Raikou Ken               qcf,qcf + AC
    
     [HSDM] Raijin Kyuu              f,db,df,b,f + A/B/C/D
    
    
     -=( GORO DAIMON )=-                                        -=( Japan Team )=-
    
            Juuji Shime                     When close, b/f + C
            Okuri Ashi Barai                When close, b/f + D
            Tsukami Tataki Tsuke            Very close to the opponent, b/f + C
    
     %>     -> Zujou Barai .                df + C
    
     >%     Jiraishin                       f,d,df + A/C (C is a fake)
     >%     Kumo Tsukami Nage               hcf + A
     >%     Kirikabu Gaeshi                 hcf + C
            Tenchi Gaeshi                !  When close, hcb,f + A/C
     >%     Nekko Gaeshi                 &  qcf + B/D
     >%     Chou Ukemi                      qcb + B/D
            Chou Oosotogari              !  When close, f,d,df + B/D
            Ura Nage                     !  hcb,f + B/D
    
     [DM]   Jigoku Gokuraku Otoshi       !  When close, hcb,hcb + A/C
     [DM]   Arashi no Yama (Nekko Nuki)  !  When close, hcf,hcf + B/D
            . Zoku: Kirikabu Gaeshi         After Nekko Nuki, hcf + B/D
            .. Bukko Nuki Ura Nage          After Kirikabu Gaeshi, f,d,df + B/D
    
     [SDM]  Jigoku Gokuraku Otoshi       !  When close, hcb,hcb + AC
     [SDM]  Arashi no Yama (Nekko Nuki)  !  When close, hcf,hcf + BD
            . Zoku: Kirikabu Gaeshi         After Nekko Nuki, hcf + B/D
            .. Zoku: Tenchi Gaeshi          After Kirikabu Gaeshi, f,d,df + B/D
    
     [HSDM] Dan no Ura Gaeshi               f,d,df,b,d,db + BC
    
    
     -=( TERRY BOGARD )=-                                  -=( Fatal Fury Team )=-
    
            Grasping Upper         When close, b/f + C
            Buster Throw           When close, b/f + D
    
            -> Rising Upper =>     df + C
    
            Power Wave             qcf + A
     >%     Round Wave          *  qcf + C
     >%     Burn Knuckle           qcb + A/C
     %>(1)  Rising Tackle          Charge d,u + A/C
     >%     Crack Shoot            qcb + B/D
     %(1)   Power Dunk             f,d,df + B/D
    
     [DM]   High Angle Geyser      qcf,qcf + B/D
     [DM]   Power Geyser           qcb,db,f + A/C
    
     [SDM]  Power Geyser           qcb,db,f + AC
    
     [HSDM] Rising Force           qcf,qcf + AC
    
    
     -=( ANDY BOGARD )=-                                   -=( Fatal Fury Team )=-
    
            Gourin Kai                      When close, b/f + C
            Kakaekomi Nage                  When close, b/f + D
    
     %>     -> Uwa Agito ->            $    f + B
            -> Age Omote =>(1)              df + A
    
            Hishou Ken                      qcb + A
            Geki Hishou Ken                 qcb + C
     %>(2~) Shoryudan                  *(1) f,d,df + A/C
     %      Kuuhadan                        hcf + B/D
            Ukabe Haisuishou           !    When close, hcf + A/C
     >%     Zan'ei Ken                      db,f + A/C
     %>     . Shippu Ouken             *    During Zan Ei Ken, qcf + A/C
     %>(B)  Yami Abise Geri                 b,d,db + B/D
     >%     Gen'ei Shiranui                 In the air, qcf + B/D
     %>     . Shimo Agito              *    After Gen'ei Shiranui, press A/C
     %>     . Uwa Agito                $    After Gen'ei Shiranui, press B/D
    
     [DM]   Zan'ei Ryuusei Ken              qcb,hcf + A/C
     [DM]   Chou Reppadan                   qcb,db,f + B/D
    
     [SDM]  Chou Reppadan                   qcb,db,f + BD
    
     [HSDM] Zan'ei Reppa                    qcf,qcf + AC
            . Chou Reppadan                 During Zan'ei Reppa, press BCD
    
    
     -=( JOE HIGASHI )=-                                   -=( Fatal Fury Team )=-
    
            Knees of Hades                        When close, b/f + C
            Leg Throw                             When close, b/f + D
    
            -> Low Kick =>                        f + B
            -> Sliding  .                   #     df + B
    
            Bakuretsu Ken                         Press A/C repeatedly
     %>(1)  . Bakuretsu Finish (punch)      *,$   During Bakuretsu Ken, qcf + A
            . Bakuretsu Finish (kick)       #     During Bakuretsu Ken, qcf + C
            Hurricane Upper                       hcf + A/C
     >%     Ougon no Kakato                       qcb + B/D
     %(1)   Tiger Kick                      *(D1) f,d,df + B/D
     >%     Slash Kick                            hcf + B/D
    
     [DM]   Bakuretsu Hurricane Tiger Heel        qcf,hcb + A/C
     [DM]   Ougon no Tiger Kick                   qcf,uf + B/D
     [DM]   Screw Upper                           qcf,qcf + A/C
    
     [SDM]  Screw Upper                           qcf,qcf + AC
    
     [HSDM] Cross Gigantes                        qcf,qcf + BD
    
    
     -=( RYO SAKAZAKI )=-                             -=( Art of Fighting Team )=-
    
            Tani Otoshi                When close, b/f + C
            Sakazaki Nage              When close, b/f + D
    
     %>     -> Hyouchuu Wari .    $    f + A
            -> Joudan Uke    ->        f + B
            -> Gedan Uke     ->        df + B
    
            Ko'oh Ken                  qcf + A/C
     %(1)   Kohou                 *(1) f,d,df + A/C
     %>(13) Zanretsu Ken               f,b,f + A/C
     >%     Moh Koh Raijin Setsu  $    qcf + B/D
     >%     Hien Shippu Kyaku          hcb + B/D
    
     [DM]   Haoh Shokou Ken            f,hcf + A/C
     [DM]   Ryuuko Ranbu               qcf,hcb + A/C
     [SDM]  Ryuuko Ranbu          !    qcb + C,A
     [HSDM] Tenchi Haoh Ken            qcf,qcf + AC
    
    
     -=( ROBERT GARCIA )=-                            -=( Art of Fighting Team )=-
    
            Kubikiri Nage                  When close, b/f + C
            Ryuuchou Kyaku                 When close, b/f + D
    
            -> Ura Ken            =>       b + A
     %>     -> Kouryuu Gokya Geri ->  $    f + A
            -> Ryuu Hanshuu       =>       b/f + B
    
            Ryuu Geki Ken                  qcf + A/C
     %(2)   Ryuuga                    *(1) f,d,df + A/C
     >%     Hien Ryuujin Kyaku             In the air, qcb + B/D
     %>(~4) Sen'en Renbu Kyaku             When close, hcf + B/D
     %>(13) Gen'ei Kyaku                   f,b,f + B/D
    
     [DM]   Haiga Ryuu                     qcf,qcf + B/D
     [DM]   Haoh Shokou Ken                f,hcf + A/C
     [DM]   Ryuuko Ranbu                   qcf,hcb + A/C
    
     [SDM]  Ryuuko Ranbu                   qcf,hcb + AC
    
     [HSDM] Gansou Ryuuko Ranbu       !    qcf,hcb + BD
    
    
     -=( TAKUMA SAKAZAKI )=-                          -=( Art of Fighting Team )=-
    
            Oosotogari             When close, b/f + C
            Ippon Seoi Nage        When close, b/f + D
    
     %>     -> Kawara Wari ->   $  f + B
    
     >%     Ko'oh Ken              qcf + A/C
     %      Moh Koh Burai Gan   *  qcb + A/C
            Hien Shippuu Kyaku     hcb + B/D
     %>     Haoh Shikou Ken     @  f,hcf + A/C
    
     [DM]   Shin Kishin Geki       When close, qcf,qcf + A/C
     [DM]   Ryuuko Ranbu           qcf,hcb + A/C
    
     [SDM]  Ryuuko Ranbu           qcf,hcb + AC
    
     [HSDM] Kosatsu Jin         !  b,f,d,df + AC
    
    
     -=( LEONA HEIDERN )=-                             -=( Ikari Warriors Team )=-
    
            Leona Crush           When close, b/f + C
            Order Backlash        When close, b/f + D
            Heidern Inferno       In the air, when close, b/db/d/df/f + C/D
    
     %>     -> Strike Arch ->  $  b/f + B
    
     >%     X-Calibur             In the air, qcb + A/C
            Baltic Launcher       Charge b,f + A/C
            Moon Slasher          Charge d,u + A/C
            Ground Saber          Charge b,f + B/D
     %>     . Gliding Buster      During Ground Saber (D), f + D
            Earring Bakudan 1     qcb + B/D
            Earring Bakudan 2     b,d,db + B/D
            . Heart Attack        After Earring Bakudan 2 hits, b,d,db + B/D
            Orochi Mode           u,d,u,d,u,d + BD
    
     [DM]   V-Slasher             In the air, qcf,hcb + A/C
     [DM]   Rebel Spark           qcb,hcf + B/D
    
     [SDM]  V-Slasher             In the air, qcf,hcb + AC
    
     [HSDM] Rebel Spark           During Orochi Mode, qcb,hcf + BD
    
    
     -=( RALF JONES )=-                                -=( Ikari Warriors Team )=-
    
            Dynamite Headbutt                        When close, b/f + C
            Northern Lights Bomb                     When close, b/f + D
    
     >%     Vulcan Punch                             Press A/C repeatedly
     %>(~2) Gatling Attack                     *(~2) Charge b,f + A/C
            Kyuukouka Bakudan Punch (ground)         Charge d,u + A/C
            Kyuukouka Bakudan Punch (mid-air)        In the air, qcf + A/C
            Super Argentine Backbreaker        !     When close, hcf + B/D
     >%     Ralf Kick                                hcb + B
     %      Ralf Tackle                              hcb + D
            Galactica Phantom                  !,@   qcf,qcf + A/C
    
     [DM]   Umanori Vulcan Punch                     qcb,hcf + B/D
     [DM]   Baribari Vulcan Punch                    qcf,hcb + A/C
    
     [SDM]  Baribari Vulcan Punch                    qcf,hcb + AC
    
     [HSDM] Umanori Galactica Phantom                qcb,hcf,qcf + AD
    
    
     -=( CLARK STEEL )=-                               -=( Ikari Warriors Team )=-
    
           Gallanting German                When close, b/f + C
           Fisherman Buster                 When close, b/f + D
           Death Lake Drive                 In air, when close, b/db/d/df/f + C/D
           -> Stomping =>                   b/f + B
    
     >%    Mount Tackle                     hcf + A/C
           . Clark Lift                     During Mount Tackle, d,d + A
           . Sleeper Lift (D.D.T.)          During Mount Tackle, d,d + C
           . Rolling Cradle                 During Mount Tackle, d,d + B/D
           Shining Wizard                   hcb + A/C
     >%    Napalm Stretch                !  f,d,df + A/C
     >%    Frankensteiner                !  f,d,df + B/D
           Super Argentine Backbreaker   !  When close, hcf + B/D
     %>    . Flashing Elbow                 After Clark Lift, Napalm Stretch, 
                                            Frankensteiner or Super Argentine 
                                            Backbreacker, qcf + A/C
    
     [DM]   Ultra Argentine Backbreaker  !  When close, hcb,hcb + A/C
     [DM]   Running Three                !  hcf,hcf + B/D
    
     [SDM]  Ultra Argentine Backbreaker  !  When close, hcb,hcb + AC
    
     [HSDM] Running Spark                !  hcf,hcf + BD
    
    
     -=( ATHENA ASAMIYA )=-                           -=( Psycho Soldiers Team )=-
    
            Psychic Throw             When close, b/f + C
            Bit Throw                 When close, b/f + D
            Psychic Shoot             In the air, when close, b/db/d/df/f + C/D
    
            Triangle Jump             Jump at a wall, then jump from it
    
     %>     -> Renkantai    =>(2)     f + B
            .  Phoenix Bomb =>        In the air, d + B
    
            Psycho Ball               qcb + A/C
     %>     Psycho Sword           *  f,d,df + A/C
     %      Air Psycho Sword       *  In the air, f,d,df + A/C
     >%     Psychic Teleport          qcf + B/D
     >%     Phoenix Arrow          *  In the air, qcb + B/D
            Psycho Reflector       +  qcb + B
    
     [DM]   Phoenix Fang Arrow        In the air, qcf,qcf + B/D
     [DM]   Shining Crystal Bit       hcb,hcb + A/C (can be done in the air)
            . Cancel                  During Shining Crystal Bit, press ABCD
            . Crystal Shoot           During Shining Crystal Bit, qcf + A/C
    
     [SDM]  Shining Crystal Bit       hcb,hcb + AC (can be done in the air)
            . Cancel                  During Shining Crystal Bit, press ABCD
            . Crystal Shoot           During Shining Crystal Bit, qcf + A/C
     [SDM]  Psychic 9                 hcb,f + AC,A,B,C,A,B,C,D
            . Sailor Punch            At the last hit of Psychic 9, qcf + A/C
            . Psycho Sword            At the last hit of Psychic 9, f,d,df + A/C
            . Flaming Sword           At the last hit of Psychic 9, hcb + B/D
    
     [HSDM] Psycho Medley             qcf + ABCD,D,C,B,D,C,B,A
            . Goddess Bless           At the last hit of Psychic 9, qcf + AB
            . Fans Ahoy!              At the last hit of Psychic 9, qcf + BC
    
    
     -=( SIE KENSOU )=-                               -=( Psycho Soldiers Team )=-
    
            Hakkei                        When close, b/f + C
            Tomoe Nage                    When close, b/f + D
    
     %>     -> Kobokushu ->          $    f + A
            -> Kosentai  =>               f + B
    
            Choukyuu Dan                  qcb + A/C
     >%     Ryuu Sou Geki                 In the air, qcb + A/C
     %      Ryuu Renga Chiryuu            hcf + A
     %>     Ryuu Renga Tenryuu            hcf + C
     %>     Ryuu Gakusai             *(1) b,d,db + B/D
     %      Senkyuu Tai                   qcf + B/D
    
     [DM]   Niku Man o Kuu                qcb,qcb + A/C
     [DM]   Shinryuu Seioh Rekkyaku  $(2) qcf,hcb + B
     [DM]   Shinryuu Tenbu Kyaku          qcf,hcb + D
    
     [SDM]  Senki Hakkei             !    When close, qcf,qcf + AC
    
     [HSDM] Seigan Rai Ryuu               qcf,qcf + BD
    
    
     -=( CHIN GENTSAI )=-                             -=( Psycho Soldiers Team )=-
    
            Gou Inshu                        When close, b/f + C
            Sakaashi Nage                    When close, b/f + D
    
            -> Suibo Hyoutan Geki =>   $     f + A
    
            Suihai Sho                       b,d,db + A/C
            . Fun'en Kou                     Anytime after Suihai Sho, qcf + A/C
     %>(C1) . Ryuurin Hourai           *(C1) Anytime after Suihai Sho, f,d,df + A/C
     >%     . Kaiten-teki Kuutotsuken  *     Anytime after Suihai Sho, hcf + B/D
     >%     . Gou'en Shourai: Kai      *(B6) Anytime after using Suihai Sho three
                                             times, f,d,df + B/D
            Hyoutan Geki                     qcb + A/C
     >%     Bougetsu Sui                     d,d + B/D
            . Ryuda Hanyou                   During Bougetsu Sui, u + B
            . Rigyou Hanyou                  During Bougetsu Sui, u + D
            . Kaiten-teki Kuutotsuken        During Bougetsu Sui, f + B/D
            . Cancel                         During Bougetsu Sui, press ABCD
    
     [DM]   Gou'en Shourai                   qcf,hcb + A/C
     [DM]   Gouran Enpou                     qcf,qcf + A/C
    
     [SDM]  Gouran Enpou                     qcf,qcf + AC
    
     [HSDM] Suisou Enbu                      qcf,qcf + BD
    
    
     -=( MAI SHIRANUI )=-                                      -=( Female Team )=-
    
            Shiranui Gourin                     When close, b/f + C
            Fuusha Kuzushi                      When close, b/f + D
            Yume Sakura                         In air, close, b/db/d/df/f + C/D
    
            Triangle Jump                       Jump at a wall, then jump from it
    
     %>     -> Koku'en no Mai      ->     $     f + B
     %>     -> Benitsuru no Mai    ->(1)  #(1)  df + B
            .  Daiwa Fuusha Otoshi =>           In the air, db/d/df + A
     %>     .  Ukihane             .      $     In the air, db/d/df + B
     %>     .  Yusura Ume          .      $     In the air, db/d/df + D
    
            Kachou Sen                          qcf + A/C
     >%     Ryuu Enbu                     *(C1) qcb + A/C
     >%     Musasabi no Mai (mid-air)           In the air, qcb + A/C
            Musasabi no Mai (ground)            Charge d,ub/u/uf + A/C (can be held)
            . Attack                            Hold A/C during Musasabi no Mai (g)
            . Toukajou Tsubute                  During Musasabi no Mai, close,d + D
            . Yusura Ume                  $     During Musasabi no Mai, d + A/C
            . Ukihane                           During Musasabi no Mai, d + B/D
     %>     Koyasen Tori                        qcb + B/D
     %      Hissatsu Shinobi Bachi              hcf + B/D
    
     [DM]   Hana Arashi                         qcf,qcf + A/C
     [DM]   Chou Hissatsu Shinobi Bachi         qcb,hcf + B/D
    
     [SDM]  Chou Hissatsu Shinobi Bachi         qcb,hcf + BD
    
     [HSDM] Kyuubu no Kitsune             !     D,B,C,C,u
    
    
     -=( YURI SAKAZAKI )=-                                     -=( Female Team )=-
    
            Oni Harite                     When close, b/f + C
            Silent Throw                   When close, b/f + D
            Tsubame Otoshi                 In the air, when close, b/db/d/df/f + C/D
    
     %>     -> En Yoku      .         $    f + A
            -> Tsubame Yoku =>             df + B
            -> Shou Yoku    =>             df + D
    
            Ko'oh Ken                      qcf + A/C
            . Haou Shokou Ken              Hold A/C during Ko'ou Ken
            Saiha                          qcb + A/C
     %>     Yuri Chou Upper           *(1) f,d,df + A/C
            . Kuuga                        During Yuri Chou Upper (C), f,d,df + A/C
     >%     Rai'oh Ken                     In the air, qcf + B/D
     >%     Hyakuretsu Binta          !    hcb + B/D
    
     [DM]   Hien Hou'ou Kyaku              qcf,hcb + B/D
    
     [SDM]  Shin! Chou Upper               qcf,qcf + BD
    
     [HSDM] Gansou Hien Hou'ou Kyaku       f,b,hcb + BD
    
    
     -=( MAY LEE )=-                                           -=( Female Team )=-
    
       ---===( STANDARD MODE )===---
           Cross Wing                     When close, b/f + C
           Swan Cycle                     When close, b/f + D
    
           -> Defense Posture Shift .     ABC
    
           Lightning Needle               qcf + B/D
           . Dinossaur Footprint       #  During Lightning Needle, d + B/D
           . Swordfish                 $  During Lightning Needle, df + B/D
           . Surprise Air                 During Lightning Needle, uf + B/D
           .. Followup                    During Surprise Air, d + B/D
           . Into the Sky                 During Lightning Needle, u + B/D
           . Self Rebellion               During Lightning Needle, b + B/D
           . Spinning Edge                During Lightning Needle, press B/D
           .. Dinossaur Footprint      #  During Spinning Edge, d + B/D
           .. Swordfish                $  During Spinning Edge, df + B/D
           .. Surprise Air                During Spinning Edge, uf + B/D
           ... Followup                   During Surprise Air, d + B/D
           .. Into the Sky                During Spinning Edge, u + B/D
           .. Self Rebellion              During Spinning Edge, b + B/D
           .. Approaching Beetle          During Spinning Edge, press B/D
           Self Rebellion                 hcb + B/D
    
     [DM]  Beast God Leg               $  qcb,qcb + B/D
    
     [SDM] Hero Attack                    AC,BD,ABC
    
       ---===( HERO MODE )===---
            -> Defense Posture Shift .          ABC
            -> Hero's Welcome        ->         f + A
            -> Sliding               =>  #      df + B
    
            Full-Swing Chop                     qcf + A/C
            May Lee: Chop!               *(A)   qcb + A/C
            Lightning Blow               *;@(B) qcf + B/D
            May Lee: Break!              !      When close, hcb,f + A/C
    
     [DM]   May Lee: Dynamic!                   In the air, qcf,qcf + A/C
    
     [SDM]  May Lee: The End                    qcf,qcf + AC
    
     [HSDM] May Lee: Double Kick!               f,B,C,f,C
    
    
     -=( KIM KAPHWAN )=-                                        -=( Korea Team )=-
    
            Kubikime Otoshi                When close, b/f + C
            Sakkyaku Nage                  When close, b/f + D
    
     %>     -> Nerichagi ->          $     f + B
    
     %      Sanren Geki              $(C3) qcb + A/C (perform 3 times)
            . Followup 1                   During Sanren Geki (1st hit), uf + B/D
            .. Followup 2            $     During Followup 1, d + B/D
            Hishou Kyaku                   In the air, qcf + B/D
     %      Han Getsu Zan            *(B)  qcb + B/D
     %(D1)  Hien Zan                       Charge d,u + B/D
            . Tenshou Zan                  During Hien Zan (D version), d + D
     %>     Haki Kyaku                     d,d + B/D
    
     [DM]   Hou'ou Hiten Kyaku             qcf,qcf + B/D
     [DM]   Hou'ou Kyaku                   qcb,db,f + B/D
    
     [SDM]  Hou'ou Kyaku                   In the air, qcb,db,f + BD
    
     [HSDM] Zero Kyori Hou'ou Kyaku  !     qcb,db,f + ABCD
    
    
     -=( CHANG KOEHAN )=-                                       -=( Korea Team )=-
    
            Hagan Geki                When close, b/f + C
            Kusari Jime               When close, b/f + D
    
     %>     -> Hiki Nige .            df + A
    
     >%     Tekkyuu Dai Kaiten     #  Press A/C repeatedly
            . Cancel                  Press ABCD
     %>     Tekkyuu Funsai Geki       Charge b,f + A/C
     >%     Tekkyuu Taiko Uchi     &  hcf + B/D
     %>     Dai Haki Kyaku            d,d + B/D
            Dai Hakai Nage         !  When close, hcb,f + A/C
    
     [DM]   Tekkyuu Dai Bousou        qcf,hcb + A/C
     [DM]   Tekkyuu Dai Bokusatsu  #  qcf,qcf + B/D
     [DM]   Tekkyuu Dai Assatsu    #  qcf,qcf + A/C
    
     [SDM]  Tekkyuu Dai Assatsu       qcf,qcf + AC
    
     [HSDM] Tekkyuu Dai Teishi        B,A,df,C,A
    
    
     -=( CHOI BOUNGE )=-                                        -=( Korea Team )=-
    
            Zujou Sashi                 When close, b/f + C
            Geketsu Tsuki               When close, b/f + D
    
            Triangle Jump               Jump at a wall, then jump from it
    
     %>     -> Toorima Geri .           f + B
    
     %>     Kaiten Tobisaru Zan         qcb + A/C
     %>     . Kishuu Tobisaru Tsuki     During Kaiten Tobisaru Zan, press A/C
            . Hishou Kyaku              During Kaiten Tobisaru Zan, qcf + B/D
     %>     Tatsumaki Shippuu Zan       Charge d,u + A/C
     %>     Senpuu Tobisaru Satotsu     Charge b,f + A/C
     %>     . Houkou Tenkan             Press any direction + A/B/C/D (up to 3x)
     %>     Hishou Kuu Retsu Zan        Charge d,ub/u/uf + B/D (hold the button)
     %>     . Houkou Tenkan             Press any direction + A/B/C/D (up to 3x)
     >%     Hishou Kyaku                In the air, qcf + B/D
     %(D2)  Hien Sen                    f,d,df + B/D
    
     [DM]   Shin! C. T. Shinkuu Zan     hcb,hcb + A/C
     [DM]   Hou'ou Kyaku                qcf,hcb + B/D
    
     [SDM]  Hou'ou Kyaku                qcf,hcb + BD
    
     [HSDM] Zan! En Getsu Rin        !  In the air, hcf,hcf + AC
    
    
     -=( IORI YAGAMI )=-                                        -=( KOF96 Team )=-
    
              Sakahagi                               When close, b/f + C
              Saka Sakahagi                          When close, b/f + D
    
     %>(1)    -> Yumebiki           =>(2)            f + A, A
     %>       -> Goufu In Shinigami .       $        f + B
              .  Yuri Ori           =>               In the air, b + B
    
              Kuzukaze                      !        When close, hcb,f + A/C
     %(A;C~2) 100 Shiki: Oniyaki            *(A;C~2) f,d,df + A/C
              108 Shiki: Yami Barai                  qcf + A/C
     %(~2)    147 Shiki: Aoi Hana           $(3)     qcb + A/C (perform 3 times)
     %(1)     212 Shiki: Koto Tsuki In               hcb + B/D
    
     [DM]     Kin 1211 Shiki: Ya Otome               qcf,hcb + A/C
              . Ura 316 Shiki: Saika                 During Ya Otome, qcf(x4) + AC
    
     [SDM]    Kin 1211 Shiki: Ya Otome               qcf,hcb + AC
    
     [HSDM]   Kin 1219 Shiki: Homurabotogi  !        qcb,hcf,b,f + AC
    
    
     -=( MATURE )=-                                             -=( KOF96 Team )=-
    
                 Death Blow           When close, b/f + C
                 Back Rush            When close, b/f + D
    
     >%          Despair              qcf + A/C
     %(~8)       Death Claws          qcb + A/C  (perform 3 times)
     %>(A~2;C~3) Sacrilege            f,d,df + A/C
     %           Metal Massacre       qcb + B/D
                 Decide               hcf + B/D
     (Normals)>% Ebony Tears          qcf,hcb + A/C
    
     [DM]        Heaven's Gate        qcb,hcf + B/D
     [DM]        Nocturnal Lights     qcf,qcf + A/C
    
     [SDM]       Heaven's Gate        qcb,hcf + BD
     [SDM]       Nocturnal Lights     qcf,qcf + AC
    
     [HSDM]      Eternal Illusion     f,D,C,B,f
    
    
     -=( VICE )=-                                               -=( KOF96 Team )=-
    
            Death Blow            When close, b/f + C
            Back Rush             When close, b/f + D
    
     %>     -> Monstrosity ->  $  f + A
    
     %      Mayhem                qcb + A/C
            . Misanthrope         During Mayhem, qcf + A/C
            Black End          !  When close, hcf + A/C
            . Misanthrope         During Blackend, qcf + A/C
            Gore Fest          !  When close, hcb,f + A/C
     %>     Outrage               qcb + B/D
            Ravenous              In the air, qcb + B/D
     >%     Decide                hcf + B/D
    
     [DM]   Withering Surface  !  qcf,qcf + A/C
     [DM]   Negative Gain      !  When close, hcb,hcb + B/D
    
     [SDM]  Withering Surface  !  qcf,qcf + AC
     [SDM]  Negative Gain      !  When close, hcb,hcb + BD
    
     [HSDM] Overkill              In the air, when close, db,qcf,uf,u,d + AC
    
    
     -=( RYUJI YAMAZAKI )=-                                     -=( KOF97 Team )=-
    
            Strangle Lift                  When close, b/f + C
            Throw                          When close, b/f + D
    
     %>     -> Stabbing ->(1)         $    f + A
    
     %      Double Return (absorb)         qcf + A
     %      Double Return (reflect)   +    qcf + C
     %>     Snake Arm                      qcb + A/B/C (can be held)
            . Snake Trick                  While holding a Snake Arm, press D
     %>     Dagger of Judgment        *(1) f,d,df + A/C
     %      Foot Crush                $(2) f,d,df + B
     %      Sand Kick                      f,d,df + D
     >%     Sadomazo                  &    hcf + B/D
            Exploding Headbutt        !    When close, hcb,f + A/C
    
     [DM]   Nightmare... and Madness  !    qcf + ABCD
     [DM]   La Guillotine                  qcf,qcf + A/C
     [DM]   Yondan Drill              !    When close, hcb,hcb + A/C (press A/C)
    
     [SDM]  La Guillotine                  qcf,qcf + AC
     [SDM]  Yondan Drill              !    When close, hcb,hcb + AC (press A/C)
    
     [HSDM] ...!!                     !    When close, hcb,hcb + BD
    
    
     -=( BLUE MARY )=-                                          -=( KOF97 Team )=-
    
            Vector Toss                 When close, b/f + C
            Head Throw                  When close, b/f + D
    
     %>     -> Hammer Arch    ->     $  b/f + A
     %>(1)  -> Double Rolling ->(2)     b/f + B
    
     >%     Spin Fall                $  qcf + A/C
            . M. Spider                 During Spin Fall, qcf + A/C
     >%     Real Counter                qcb + A/C
            . Backdrop Real          !  During Real Counter, hcf + A/C
     >%     M. Reverse Facelock      &  qcb + B
     >%     M. Head Buster           &  qcb + D
     %(1)   Vertical Arrow              f,d,df + B/D
            . M. Snatcher            *  During Vertical Arrow, f,d,df + B/D
     %      Straight Slicer             Charge b,f + B/D
            . Crab Clutch               During Straight Slicer, qcf + B/D
    
     [DM]   M. Splash Rose              qcf,hcb + A/C
     [DM]   M. Dynamite Swing           A,A,f,B,C
    
     [SDM]  M. Dynamite Swing           A,A,b,B,C
    
     [HSDM] M. Typhoon               !  When close, db,qcf,uf,u,d + BD
    
    
     -=( BILLY KANE )=-                                         -=( KOF97 Team )=-
    
            Hell Drop                        When close, b/f + C
            Fisherman Throw                  When close, b/f + D
    
            -> Great Spinning Kick .         f + A
            -> Pole Vault Kick     .         f + B
    
            Whirlwind Cane                   Press A repeatedly
     >%     Sparrow Dropper                  qcb + A/C
     %      Three-Part Cane                  hcf + A/C
     %>     . Blazing Three-Part Cane        During Three-Part Cane, qcf + A/C
     >%     Flying Assault Cane              f,d,df + B/D
     >%     Fire Dragon Chaser            &  qcb + B
     >%     Water Dragon Chaser           &  qcb + D
    
     [DM]   Super Blazing Whirlwind Cane     qcf,hcb + A/C
     [DM]   Great Whirlwind                  qcf,qcf + A/C
    
     [SDM]  Great Whirlwind                  qcf,qcf + AC
    
     [HSDM] Ifrit Crisis                  &  qcb,hcf + BD
    
    
     -=( YASHIRO NANAKASE )=-                                   -=( KOF98 Team )=-
    
               Lever Blow                   When close, b/f + C
               Hatchet Throw                When close, b/f + D
    
     %>        -> Regret Bash    ->    $    f + A
               -> Step Side Kick =>         f + B
    
     %(A1,C~2) Upper Duel                   f,d,df + A/C
     %         Jet Counter                  hcf + A/C
     %>        . Jet Counter: Still    *(C) During Jet Counter, qcf + A/C
     %         '98 Jet Counter              hcf + AC
     %>        . Jet Counter: Still    *(C) During '98 Jet Counter, qcf + A/C
     >%        Sledgehammer            $    qcb + B/D
    
     [DM]      Final Impact                 qcf,qcf + A/C (can be held)
    
     [SDM]     Final Impact                 qcf,qcf + AC (can be held)
    
     [HSDM]    [Error...] Code "2002"       qcb,hcf + BD
    
    
     -=( SHERMIE )=-                                            -=( KOF98 Team )=-
    
            Shermie Flash: Original             When close, b/f + C
            Front Flash                         When close, b/f + D
    
            -> Explosive New Suplex .           f + A
     %>     -> Shermie Stand        ->(2)  $(2) f + B
            -> Evasion              .           ABC
    
     >%     Shermie Whip                        qcb + A/C
     >%     Shermie Spiral                 !    When close, hcf + A/C
            F Captitude                    &    hcb,f + A/C
     %      Axle Spin Kick                      qcb + B/D
     >%     Shermie Shoot                  !    hcf + B/D
     >%     Shermie Clutch                 !    f,d,df + B/D
     %>     . Shermie Cute                      After Shermie Whip, Shermie Spiral
                                                or Shermie Clutch, qcf + B/D
    
     [DM]   Shermie Flash                  !    When close, hcb,hcb + A/C
     [DM]   Shermie Carnival               !    When close, hcf,hcf + A/C
    
     [SDM]  Shermie Flash                  !    When close, hcb,hcb + AC
     [SDM]  Shermie Carnival               !    When close, hcf,hcf + AC
    
     [HSDM] Lightning Leg Lariat           !    When close, qcf,qcf + BD
    
    
     -=( CHRIS )=-                                              -=( KOF98 Team )=-
    
            Step Turn                                       When close, b/f + C
            Aerial Drop                                     When close, b/f + D
    
            -> Spinning Array             =>                f + A
     %>     -> Reverse Anchor Kick        ->(2)  $(2)       f + B
     %>     -> Carry Off Kick             .      #          df + B
    
            Evasion Attack (High Kick)                      f + D,B
            Evasion Attack (Low Kick)                       d + D,B
     %>     Slide Touch                                     qcf + A/C
     >%     Scramble Dash                                   qcf + B/D
     >%     Glider Stomp                                    In the air, qcf + B/D
            Direction Change                     !          f,d,df + A/C
     %      Hunting Air                                     f,d,df + B/D
     %      Shooting Dancer: Thrust              *(1);#(A2) hcb + A/C
     %      Shooting Dancer: Step                *(1);$(2)  hcb + B/D
    
     [DM]   Chain Slide Touch                               qcf,qcf + A/C
     [DM]   Twister Drive                                   qcb,qcb + B/D
    
     [SDM]  Chain Slide Touch                               qcf,qcf + AC
     [SDM]  Twister Drive                                   qcb,qcb + BD
    
     [HSDM] Orochi no Chikara Kaihou Saseru                 hcb,hcb + AC
    
    
     -=( OROCHI YASHIRO )=-                                  -=( Extra Version )=-
    
    To select Orochi Yashiro, place the cursor on Yashiro, hold Start and then 
    press any button.
    
            Baku                              When close, b/f + C
            Beki                              When close, b/f + D
    
            -> Saku =>                     $  f + A
            -> Bu   ->                        f + B
    
     >%     Kujiku Daichi                  !  qcb + A/C
            Niragu Daichi                  !  When close, hcf + A/C
            Musebu Daichi                  !  When close, hcb,f + A/C
            Odoru Daichi                   !  hcf + B/D
    
     [DM]   Araburu Daichi                 !  qcf,qcf + B/D
     [DM]   Ankoku Jigoku Gokuraku Otoshi  !  When close, hcb,hcb + A/C
    
     [SDM]  Araburu Daichi                 !  qcf,qcf + BD
    
     [SDM]  Ankoku Jigoku Gokuraku Otoshi  !  When close, hcb,hcb + AC
     [HSDM] Armageddon                     !  B,D,A,ABC
    
    
     -=( OROCHI SHERMIE )=-                                  -=( Extra Version )=-
    
    To select Orochi Shermie, place the cursor on Shermie, hold Start and then 
    press any button.
    
            Bakurai                         When close, b/f + C
            Enrai                           When close, b/f + D
    
     %>     -> Kourai ->(2)            $(2) f + B
    
     >%     Yatanagi no Muchi               qcb + A/C
     >%     Raijin no Tsue             $    In the air, qcf + B/D
     %      Shajitsu no Odori               qcb + B/D
     >%     Mugetsu no Raiun                hcf + A/B/C/D
    
     [DM]   Ankoku Raikou Ken               qcf,qcf + A/C
     [DM]   Shukumei, Gen'ei, Shinshi       qcf,qcf + B/D
    
     [SDM]  Ankoku Raikou Ken               qcf,qcf + AC
     [SDM]  Shukumei, Gen'ei, Shinshi       qcf,qcf + BD
    
     [HSDM] Raikou no Tsurugi               B,A,b,A,A/B/C/D
    
    
     -=( OROCHI CHRIS )=-                                    -=( Extra Version )=-
    
    To select Orochi Chris, place the cursor on Chris, hold Start and then press 
    any button.
    
              Chi no Batsu                      When close, b/f + C
              Ten no Tsumi                      When close, b/f + D
    
              -> Muyou no Ono     =>             f + A
     %>       -> Jukei no Oni     ->(2)     $(2) f + B
     %>       -> Setsudan no Koto .         #    df + B
    
              Taiyou o Iru Honoo                 qcf + A/C
     >%       Kagami o Hofuru Honoo              qcb + A/C
     %(A;C~3) Tsuki o Tsumu Honoo           *    f,d,df + A/C
              Shishi o Kamu Honoo           !    When close, hcf + B/D
    
     [DM]     Ankoku Orochi Nagi                 qcb,hcf + A/C (can be held)
    
     [SDM]    Ankoku Orochi Nagi                 qcb,hcf + AC (can be held)
    
     [HSDM]   Sanagi wo Yaburi Chou wa Mau       D,C,d,C,D
    
    
     -=( K' )=-                                                 -=( KOF99 Team )=-
    
            Spot Pile                   When close, b/f + C
            Knee Strike                 When close, b/f + D
    
     %>     -> One Inch     ->  @       f + A
     %>     -> Knee Assault ->  $       f + B
    
            Iron Trigger                qcf + A/C
            . Second Shoot              During Iron Trigger, f + B
            . Second Shell              During Iron Trigger, f + D
     %      Crow Bites          *(A;C1) f,d,df + A/C
            . Secondary Bites           During Crow Bites (C version), f + B/D
            Blackout                    qcf + B/D
     >%     Minute Spike                qcb + B/D (can be done in the air)
     %>     . Narrow Spike      *,#     During Minute Spike (ground), qcb + B/D
    
     [DM]   Heat Drive                  qcf,qcf + A/C (can be held)
     [DM]   Chain Drive                 qcf,hcb + A/C
    
     [SDM]  Chain Drive                 qcf,hcb + AC
    
     [HSDM] Crinsom Star Road   !       qcb + C,A
    
    
     -=( MAXIMA )=-                                             -=( KOF99 Team )=-
    
            Dynamite Drop                   When close, b/f + C
            Choking Vise                    When close, b/f + D
    
     %>     -> Mongolian         ->      $  f + A
            -> M9 Maxima Missile =>         df + C
    
     %      System 1/2: Maxima Scramble     qcf + A/C
     %>     . Double Bomber              *  During Maxima Scramble, qcf + A/C
            .. Bulldog Press                During Double Bomber, qcf + A/C
     >%     System 3: Maxima Lift        !  hcb + B/D
            . Centaur Press                 During System 3: Maxima Lift, f + B/D
     >%     M4 Vapour Cannon             @  qcb + A/C
     >%     M11 Dangerous Arch           !  When close, hcf + B/D
     >%     M19 Blitz Cannon                f,d,df + B/D
    
     [DM]   Bunker Buster                   qcf,hcb + A/C
    
     [DM]   Maxima Cannon                   f,hcf + A/C
     [DM]   Maxima Revenger              !  When close, hcb,hcb + B/D
    
     [SDM]  Maxima Revenger              !  When close, hcb,hcb + BD
     [HSDM] Maxima Splasher              !  f,B,C,f,C
    
    
     -=( WHIP )=-                                               -=( KOF99 Team )=-
    
            Alpha                                 When close, b/f + C
            Zed                                   When close, b/f + D
    
     %>(~4) -> Whip Shot .                        f + A (press A 5 times)
    
            Desert Eagle                #         b,d,db + A/C (press A/C 8 times)
     %      Assassin Strike "Code: BB"  $         f,d,df + A/B/C/D
            Boomerang Shot "Code: SC"   *(1)      hcf + A/C
     >%     Hook Shot "Code: TEMPEST"             In the air, qcb + A/C
     >%     S. Shot A "Code: SUPERIOR"  *(1);$(2) hcb + A (can be held)
     >%     S. Shot B "Code: FORCE"     *(1)      hcb + B (can be held)
     >%     S. Shot C "Code: VICTORY"   *(1);#(2) hcb + C (can be held)
            . S. Shot D "Code: RAIN"              While holding a S. Shot, press D
    
     [DM]   Sonic Slaughter "Code: KW"            qcb,hcf + A/C
    
     [SDM]  Sonic Slaughter "Code: KW"            qcb,hcf + AC
    
     [HSDM] Raging Shot "Code: FW"      !         b,B,C,b,C
    
    
     -=( VANESSA )=-                                          -=( KOF2000 Team )=-
    
            Dynamite Puncher               When close, b/f + C
            Clinch Puncher                 When close, b/f + D
    
     %>     -> One-Two Puncher ->(1)  $(1) f + A
     %>     -> Sliding Puncher .      #    df + B
    
            Puncher Weaving                qcb + A/C (can be held)
            . Dash Puncher                 While holding Puncher Weaving, f + A/C
            . Parrying Puncher        *    While holding Puncher Weaving, b + A/C
            . Puncher Vision               While holding Puncher Weaving, b/f + B/D
     >%     Puncher Vision (forward)       qcf + B/D
     >%     Puncher Vision (back)          qcb + B/D
     %>     . Puncher Upper           *(2) During Puncher Vision, f + A
     %>     .. Forbidden Eagle             During Puncher Vision, f,d,df + A
     %>     . Puncher Straight             During Puncher Vision, f + C
            . Puncher Weaving              During Puncher Vision, b + A/C (hold)
     %      Forbidden Eagle                f,d,df + A
     %      Parrying Puncher               f,d,df + C
     %>     Machine Gun Puncher            hcf + A/C (press A/C repeatedly)
     %>     Dash Puncher                   Charge b,f + A/C
    
     [DM]   Champion Puncher          $    When close, qcf,qcf + A/C 
     [DM]   Crazy Puncher                  qcb,hcf + A/C 
    
     [SDM]  Crazy Puncher                  qcb,hcf + AC 
    
     [HSDM] Gaia Gear                      f,hcf + AC
    
    
     -=( SETH )=-                                             -=( KOF2000 Team )=-
    
            Hijiate Hadoh Uchi                  When close, b/f + C
            Hinage                              When close, b/f + D
    
     %>     -> Tackle       .                   f + A
            -> Reverse Blow =>                  b + A
     %>     -> Mae Age Geri ->(Tackle)          f + B
     %>     -> Sobat        .           $       b + B
     %>     -> Sliding Kick ->          #       df + B
    
     %      Sho-Yoh                     *(A1;C) qcf + A/C
            Ashi-Tori                   &       d,d + A/C
            Doh-Kuzushi                 &       hcf + B/D
     >%     Raku-Getsu                          In the air, qcf + B
     >%     An-Getsu                            In the air, qcf + D
     %      Kyu-Getsu                           hcb + B/D
     %>     . Ya-Getsu                          During Kyu-Getsu, f + B/D
            . Gen-Getsu                 #       During Kyu-Getsu, d + B/D
    
     [DM]   Morote Sho-Yoh                      qcf,qcf + A/C
     [DM]   Irimi-Nadazuki              #       qcf,hcb + B/D
    
     [SDM]  Doh-Tori-Shichimonsatsu     &       qcf,hcb + AC
    
     [HSDM] Cross Bone                  !       When close, f,hcf + AC
    
    
     -=( RAMON )=-                                            -=( KOF2000 Team )=-
    
            Arm Whip                       When close, b/f + C
            Flying Major                   When close, b/f + D
    
            Triangle Jump                  Jump at a wall, then jump from it
    
     %>     -> Stealth Drop Kick ->   #    df + B
    
            Feint Step                @(A) qcb + A/C (can be held, C is a fake)
            Tiger Neck Chancery       !    When close, hcf + A/C
     %      Rolling Sobat             $,@  f,d,df + B/D
            . Flying Body Attack           During Rolling Sobbat, f,d,df + B/D
            .. Set-It-Off Smack       *    During Flying Body Attack, d,d + C
     >%     Tiger Load                     b,d,db + B/D
            . Close Chop              $    When at the corner, press D
            . Tiger Load (stop)            During Tiger Load, press ABC
            Force of Will                  qcb + B/D
            . Aditional Attack        !    When at the corner, qcf + A
            . Force of Will (stop)         During Force of Will, press ABC
     >%     Somersault                !    hcf + B/D
            . Somersault (stop)            During Somersault, press ABC
            Spinning Kick                  d,d,A,C
    
     [DM]   Savage Fire Cat           !    qcf,hcb + B/D
     [DM]   El Diablo Amarillo Ramon       qcb,hcf + B/D
     [DM]   Tiger Spin                !    When close, hcb,hcb + A/C
    
     [SDM]  Tiger Spin                !    When close, hcb,hcb + AC
    
     [HSDM] Hypnotic Tiger                 qcb,hcf + AC
    
    
     -=( KULA DIAMOND )=-                                     -=( KOF2001 Team )=-
    
            Ice Coffin                When close, b/f + C
            Behind Slash              When close, b/f + D
    
     %>     -> One Inch     ->  @     f + A
     %>     -> Slider Shoot .   #     df + B
     %>     -> Critical Ice .         df + C
    
     >%     Diamond Breath            qcf + A/C
     >%     Counter Shell       +,@   qcb + A/C
     %(1)   Crow Bite           *(C1) f,d,df + A/C
     >%     Lay Spin                  qcb + B/D
     %>     . Counter Shoot     *     During Lay Spin, f + B
     %>     . Slider Shoot      #     During Lay Spin, f + D
    
     [DM]   Diamond Edge              qcf,qcf + A/C
    
     [SDM]  Freeze Execution          hcb,hcb + AC
     [SDM]  La * Cachora              In the air, qcf,qcf + BD
    
     [HSDM] Freeze Completion   $     AC,BD,ABC
    
    
     -=( K9999 )=-                                            -=( KOF2001 Team )=-
    
            Get lost!                              When close, b/f + C
            Quit playing!                          When close, b/f + D
    
     %>     -> Shut up! .                     *    f + A
    
     %      Get out of my sight!              *    qcf + A/C
     %      Split!                            *    f,d,df + A/C
     %      Break!                            $(D) qcb + B/D
    
     [DM]   Moon...                                db,hcb,df + A/C
     [DM]   You get lost too!                      db,hcb,df + B/D
    
     [SDM]  Power... losing control!... YAH!       d,f,df + ABCD
    
     [HSDM] This is so...!!                        b,f(x4) (must finish in the air)
    
    
     -=( ANGEL )=-                                            -=( KOF2001 Team )=-
    
            Go Go Futen Girl                      When close, b/f + C
            Starlit Field                         When close, b/f + D
    
     %>     -> Senseless Chatter ->(1)            f + B
            -> At the Wasteland  .                In the air, db/d/df + D
    
            Red Sky of Yaponesia                  hcb + B/D
     >%     Mad Murder Roulette              !    When close, b,d,db + B/D
    
     [SDM]  Winds Fairground                 &    b,f,d,df + BD
    
     [HSDM] . Survivors Banquette                 When countering an aerial attack
                                                  with the Winds Fairground SDM, 
                                                  press and hold BCD for a while.
    
       ---===( CHAIN CIRCLE STARTING MOVES )===---
     %>     Formalist Blue                   #    df + B
     %>     Citizen of the World             $    df + D
     %>     Senseless Fist                        b,f + B/D
     %      Repun Kamui                           qcb + A/C
            Beyond the Flames                     hcf + B/D
    
       ---===( CHAIN CIRCLE MOVES )===---
     These moves must be used after the Chain Circle Starting Moves. You can link 
     them freely; however, you can't link two moves that have the same joystick
     direction, or the same button. You can't repeat a move either. And after 
     performing any of the Parasol Spin moves, you must move directly to the Chain
     Circle Finishing Moves.
    
            Bye Bye Rogue                    $    u + A/C
            Buggy and Coffin                      f + A/C
            A Train to See Cherry Blossoms   #    d + A/C
            Shelter From the Storm                u + B/D
            With a Lamp for the Pathway      $    f + B/D
            Important Symptom                #    d + B/D
            Parasol Spin (back)                   b + BCD
            Parasol Spin                          BCD
            Parasol Spin (forward)                f + BCD
    
       ---===( CHAIN CIRCLE FINISHING MOVES )===---
     These moves must be used after the Chain Circle Moves.
    
            Crown Under the Sky                   f,f + A
            A Full Moon Evening              !    f,f + C
            State of Heat Haze               $(2) f,f + B/D
            Cosmic Fuuten Swing                   qcf + A
            Lost Homeland                         qcf + C
            Beyond the Flames                     hcf + B/D
    
     [DM]   Loyalty Test for the Liberalists      b,f,d,df + A/C
    
     [SDM]  Loyalty Test for the Liberalists      b,f,d,df + AC
    
    
     -=( RUGAL BERNSTEIN )=-                                          -=( BOSS )=-
    
    Rugal can only be selected on the Neo Geo home system. To select him, place 
    the cursor on Yashiro and press left.
    
            Scorpion Deathlock             When close, b/f + C
            Scorpion Blow                  When close, b/f + D
    
     %>(2)  -> Double Tomahawk =>(1)  $(2) f + B
    
            Reppuken                       qcf + A/C
            God Press                      hcb + A/C
            Kaiser Wave                    f,hcf + A/C (can be held)
            . Divine Arrow                 Hold A/C during Kaiser Wave until 
                                           Rugal's stance changes, then release
            . Gravity Smash           !    Hold A/C during Kaiser Wave until 
                                           Rugal's stance changes twice, then 
                                           release (or keep holding)
     >%     Dark Barrier              +    qcf + B/D
     %>(1)  Genocide Cutter                f,d,df + B/D
     %      Beads Destruction              hcb + B/D
    
     [DM]   Gigantic Pressure              qcf,hcb + A/C
     [DM]   Destruction Omega              qcf,qcf + B/D
    
     [SDM]  Gigantic Pressure              qcf,hcb + AC
     [SDM]  Destruction Omega              qcf,qcf + BD
    
     [HSDM] Kaiser Phoenix                 hcf,hcf + AC
    
    ===============================================================================
    
        Copyright 2002-2005 Filipe Xavier
        This document is for personal use only. It may not be modified, sold, used 
    for profitable purposes or reproduced in any sort of media without my express 
    permition.
    
     End of file. Thanks for reading.
    

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