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    Sugetsu Advanced by Kazuki

    Version: 1.0 | Updated: | Search Guide | Bookmark Guide

    Sogetsu Advanced FAQ  v.1.0
    By Kazuki
    
    Overview:
    Very fast slashing with good range.  Limited power.  Most special moves 
    are strong, especially when POWed.  Slash is a commonly used character 
    who is powerful, but usually used in a cheap way.  Bust is a strong 
    balanced character in the air and the ground, and a great super.
    
    General:
    Sogetsu's A slashes are hand attacks and therefore cannot be countered 
    by Jubei, aggressive blocks, or Zankuro (so repeated crouching A's is 
    very effective).  His B slashes have very good range and speed and are 
    his primary weapons.  His C slashes have various uses, but none have 
    exceptionally high damage.  Crouching C should be used just to pick at 
    long range, to check to see if they are paying attention.  Keep in mind 
    that the lag is fairly high, and if they jump in, you are probably 
    toast.  The standing C is something to be used VERY carefully since the 
    recovery time is HUGE.  However, since it rushes forward very quickly, 
    it can hit where most people (except Ukyo) can't.  Use it to counter 
    blocked attacks with lag.  Also can be used after a successful 
    aggressive block (QCB, F).  The air C has great range, but has a slight 
    startup time, so use the B when defending.
    
    Tech Specific:
    Slash:  The water spout is his primary weapon, being able to snuff out 
    projectiles and air attackers easily.  The bubble has a few uses, but is 
    needed to perform the "Unblockable Death Slash" (see Nasty Tricks).   
    The teleport is near worthless except for escape since it will put you 
    right next to your opponent as you recover if you try to use it 
    offensively.
    Bust:  Bust is one of my best characters since he has a vast variety of 
    attacks, normal and special, along with one of the best supers in the 
    game.  The biggest mistake you can make is to think that his triple 
    waterball and air throw can be used anytime.  Don't do that.  The air 
    triple has plently of recovery time, and the ground one has its share as 
    well.  The air throw, if missed and not and attempted cross up, will 
    land you smack in front of them, rolling.  Use the single waterball ON 
    THE GROUND and the air triple only if you know they will have to block 
    all of them.  Don't use them as projectile defense since most other 
    projectiles bust right through them.  Only use the air throw when you 
    have a clear shot (like as they thrown a projectile) and always try to 
    cross up.  His air block is VERY useful since it  not only blocks any 
    slash, but also allows you to jump again or fall in ANY direction, and 
    then perform any move except for another bubble.
    
    Notable Styles:
    The Grinder (Slash only: VERY cheap):  Use your spout to protect 
    yourself.  Always lead off so if they rush or jump, they get hit, but 
    nothing happens if they don't.  Keep in mind that the spout can still 
    hit the entire time if they haven't touched it.  Keep fighting till you 
    get POWed.  Then the evil starts.  Use the multiple ticking POWed up 
    spout to force them into the corner.  Then keep using the spout of your 
    choice to tick their health away.  Any spout, even C, has enough 
    recovery to start another spout BEFORE the first is done.  This can tick 
    away a whole bar.  Your opponent will likely kill you physically after 
    and your honor will definetly be in question.
    
    Fighting against Sogetsu:
    General (Against Slash):  When he is unpowed, run in and take the ticks 
    from the spout.  After the ticks end, the spout is harmless.  Hit him.  
    Guard crush him out of all teleports.  Remember that when the bubble 
    flashes, it cannot hurt you.
    General (Against Bust):  Try to get under him everytime he tries to air 
    bubble.  If you see the ground triple coming (the start time is 
    significantly longer), cover and much ground as possible and either 
    jump, or block and try to get a hit in.  Watch your blocking when he is 
    in the air and maximinze damage if the air throw is blocked.  Don't get 
    too aggressive against the air.  Stay on the ground to protect from the 
    air block and super.
    
    When POWed:
    Slash: To grind or not to grind.  That is the question
    Bust:  The waterballs come back so feel free to toss them out if you 
    know they will make contact (blocked or not)
    
    Using the Super:
    Slash: Standard close B or A into super works.  You can also chain it in 
    the CD combo.
    Bust:  Almost perfect air defense, use it as such.  Don't use it against 
    the ground since it doesn't tick all that much.  Can chain it into a BBC 
    combo.
    
    Misc.:
    After guard crush:  B.  DO NOT TRY THE C UNLESS THEY ARE IN THE CORNER.
    		   Slash: in the corner, can close B, into A Spout
    "BBC" Combos:  Slash:  A Spout
    	              Bust: Super!
    Chain Combos: Slash: Super!
    Nasty Tricks: Slash:  Sogetsu's Unblockable Death Slash!
    Get a bubble close behind them.  Get close enough to hit them with the 
    rage explosion and knock them into the bubble.  They will be stunned 
    long enough to Death Slash them.
    Winning in Style: Slash: Do the Nasty Trick.  You will either get a 
    complement, or outrage.
    	                Bust:  BBC into the super or land the final hit 
    with his taunt (almost no damage and 
    		 only chainable after the very end of a d/f + D)
    
    Questions? Comments? E-mail me at perseus@uclink4.berkeley.edu
    Note: As long as you give me credit for my work, and don't use this FAQ 
    for profit, do whatever you like.
    
    
    

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