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    Game Genie Codes by severedmagestic

    Updated: 09/10/03 | Search Guide | Bookmark Guide

    Metroid Game Genie Codes
    Author: severedmagestic<coldsoldier666@hotmail.com>
    Version: ??? (I will update when I find new codes)
    Copyright 2003 Corey Neal
    This is my second FAQ, and this time I thought "why not send in some of
    those Metroid Game Genie Codes that I make from time to time!?", so
    here I am, sitting at my computer typing up a new FAQ.
    This may be not be reproduced under any circumstances except for
    personal, private use. It may not be placed on any web site or 
    otherwise distributed publicly without advance written permission. Use 
    of this guide on any other web site or as a part of any public 
    display is strictly prohibited, and a violation of copyright.
    Now that I've got that out of my system, lets get down to business,
    all these codes WORK ON THE ORIGINAL SYSTEM AND CARTRIDGE, Im not sure
    if they work on emulators, but if they don't, thats just too bad now
    isnt it? :)
    Oh, and before I start jotting down all these codes, I  will update 
    this FAQ as I find new codes, and if you have a question, feel free
    to contact me at coldsoldier666@hotmail.com, all these codes were
    manually put into the game genie by ME, if you found the same code
    and didnt put it down on a webpage, your own FAQ, or whatever else,
    dont whine to me about it, but if you have found some I havent found
    , feel free to contact me so I can add it in an update, I will make
    sure that you get full credit for it.
    OK, lets begin!
    Graphics Codes
    ?OPEPS- add the following letter to the question mark to get the
    desired effect:
    A -While aiming up at a standing position, puts you in a frozen
    front flip jump position facing down, you can still shoot up in this
    G -While aiming up at a standing position, puts you in a frozen
    morph ball, cool because everytime you tap up on the D-pad, you 
    burrow into the ground!, great for saving yourself from certain
    monsters. WARNING: dont go too deep!
    E -Exact same effect as A
    K -Exact same effect as G
    P -Puts you upside down in a frozen front flip jump position, makes
    it look like you can shoot out of your butt.
    I -Exact same effect as G and K
    S -Exact same effect as I, G and K
    O -Exact same effect as P
    T -Exact same effect as I, G, K, and S
    Z -Same as O, and P
    X -Same as A, but facing down.
    V -Same as I, G, K, S, and T
    L -Same as I, G, K, S, T, and V
    Y -Finally something NEW!, you stand straight with your gun in
    whatever direction youre facing and when you shoot, your gun moves
    , looks strange... the beams come out of the top of your head.
    U -Same as I, G, K, S, T, V, and L
    N -Same as Y
    ZOPEAZ -When somersaulting, a small graphics glitch appears.
    LUSTNN -Level is screwy
    SOAGLY -Lettering becomes game symbols and graphics pieces
    OSGAYL -Checkered Title
    KOXOGA -Lettering and surroundings are messed up
    Sound codes
    TOPLES -High notes are taken out of the title screens music
    Other Codes
    PELASK -After starting the game, the game will restart shortly
    PIPEPS -Monsters freeze
    SOPAPA -Everything dies with 2 shots( i didnt try it on any of
    the bosses)
    SAPAPA -Game resets as soon as it is started.
    TISITA -Straight jumping in any direction jettisons Samus to the
    KISTOL -Monsters are gone and stuck in floors.
    VOOTOO -Game freezes when started.
    NYUKTO -Game will not start.
    KIPEPS -Monsters verticle movement is disabled.
    NLSVLK -Jump thru ceilings.
    AGLISS -Monsters become 20 energy things (code found by a friend,
    you know who you are)
    EATTOU -No enemies.
    EATTIZ -Quick sand effect.
    EATTUN -Level is almost all gone.
    PISEPS -Most monsters will disappear if they get too close.
    Well...., that kinda wraps it up for the first version of this
    FAQ, remember, send me new codes and ill add them to the next
    All trademarks and copyrights contained in this document are
    owned by their respective trademark and copyright holders.

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