hide results

    Hidden Zones FAQ by EOsher

    Updated: 11/01/04 | Search Guide | Bookmark Guide

         *************************************************************************
         *Copyright (c) 1990, Elken Osher.  All rights reserved unless waived as
         set forth herein.  This document is presented to all gamers with the
         compliments of the author.  It may be copied and distributed freely by
         any means and without charge, and such copying and distribution is hereby
         encouraged; however, if copied for purposes of distribution, it must be
         reproduced in whole and not in part.  Under no circumstances may this
         document nor any portion thereof be sold or otherwise commercially
         distributed, nor may it be reproduced in whole or part for any use in
         which sale, advertisement, or other mercantile purpose is contemplated.
         *************************************************************************
    
    
                               THE HIDDEN ZONES OF "METROID"
    
    
         Less adventurous and inquisitive players of Nintendo's popular game
         "Metroid" usually race headlong through the Metroid planet, Zebes, in
         their quest to destroy the the evil Mother Brain.  In so doing they often
         overlook what may very well be the game's most intriguing and difficult
         challenge: not the destruction of the Mother Brain, but the exploration
         of the daunting "hidden zones" of planet Zebes.  Several sizable portions
         of this mysterious planet are cleverly and completely concealed from
         view.  Unless a player already knows something of these zones and of the
         peculiar method which must be employed to enter them, it is unlikely that
         he or she would ever discover them.  Within the game itself, there is a
         total lack of any clues or hints which might lead one to infer the
         existence of these hidden zones and of the specialized technique for
         accessing them.  This is rather unusual for a Nintendo cardtridge game.
         What is also remarkable is the fact that Metroid contains a truly vast
         amount of such "undocumented" territory.  In fact, it contains more of
         such "unofficial areas" than any other Nintendo game: as much as 35% of
         the playing area in Metroid may be undocumented.
    
         If you want to find out more about these mysterious regions, you'll get
         no help at all from the literature which came bundled with your
         gamepack--it contains no mention of the hidden zones.  Nor are they at
         all described in the illustrated section devoted to Metroid in "The
         Official Nintendo Game Players Guide."  One or two brief items have
         appeared in another Nintendo publication--"Nintendo Power" magazine--but
         these did little more than call readers' attention to the existence of an
         uncharted world in Hideout #2 and indicate a single point of entry.  To
         the best of my knowledge, no further description of this particular area
         nor of the several other hidden areas has appeared in any issue of any
         other game-players' magazine (at least not in the United States).  Nor,
         for that matter, has a complete diagram or map of Metroid ever been
         published.
    
         In order to enter any one of the hidden zones of Metroid, the more hardy
         and intrepid player (that is YOU, of course) must employ the so-called
         "wall-door" controller technique.  This special technique enables you to
         climb right through a seemingly "hard" ceiling or descend through an
         apparently solid floor.  It does require a bit of practice and patience
         to master.  In order to perform the "wall-door" technique, follow these
         directions:
    
    
                                                                            Page 2
    
             STEP 1:  Fire your gun at a door so that it opens.  Do not go through
             the open door, but do enter the doorway just far enough so that your
             gun and a small portion of your arm go through.  When the door closes
             it will close around you; let it do so.
    
             STEP 2:  Now here's the tricky part.  Using the controller pad (or
             joystick if using the "NES Advantage" or similar device), alternately
             press the "up" and "down" buttons (or alternately move the joystick
             between the extreme "up" and "down" positions) in a continuous, rapid
             sequence.  If done correctly, your on-screen character, Samus, will
             literally climb upwards while he is encased in solid wall.  (Be very,
             VERY careful, however, when pressing the "down" button or using the
             joystick in the "down" position: if you maintain pressure too long on
             the controller in the "down" position, Samus will roll up into a
             ball.  If he does so while encased in a wall, he cannot again stand
             up or recover and may become hopelessly trapped.  You may then have
             to reset or restart the game.)
    
             STEP 3:  When Samus reaches the top of the screen (don't let him
             climb entirely off the screen), let go of the controller pad or
             joystick.  Now, repeatedly press the "A" button (the button that
             makes him jump).  Result: as you press, the scene will--if you are in
             the right place--scroll progressively downwards and Samus will, bit
             by bit, be carried downwards on the screen along with the ceiling.
             (If you have a "turbo" feature on your controller, turn it on and
             maintain continuous pressure on the "A" button to automate this
             process.)  At the same time, a portion of an entirely new--perhaps
             hidden--room may begin to appear at the top of the screen.  You can
             continue to scroll the scene downwards only until Samus reaches the
             middle of the screen; in order to scroll more of the scene downwards
             you must repeat Steps 2 and 3.  When you have scrolled enough of the
             new scene onto your screen, you can have Samus enter the scene by
             stepping out of the wall which encases him.  Samus can do this in
             either of two ways:  A) He may continue to climb higher and higher
             into the new scene until he ultimately reaches a door in the wall, or
             B) He may walk out of the wall anywhere.  You can have Samus do the
             latter only if he is not completely encased by the wall--that is,
             some portion of Samus' body must be free of the wall.  (You can
             adjust the degree to which Samus is encased in the wall in Step 1 by
             ensuring that as little as possible of Samus' body disappears into
             the doorway of the door that is to enclose him.)  Please note also
             that in some scenes, Samus' enemies can attack him even though he is
             encased in the wall.  In such situations, he is entirely defenseless
             unless he can use his gun against them--which he can do if it is free
             of the encasing wall.
    
         You can also, in the right places, use the "wall-door" technique to
         descend through a floor.  The procedure is exactly the same as that
         described in Steps 1 through 3 above, with one significant difference: in
         Step 3, when Samus climbs to the top of the screen, continue climbing
         until he entirely disappears from the screen.  Then (as before)
         repeatedly press the "A" button.  This time the scene will scroll not
         downwards, but upwards for a distance of about half a screen's length.
         By the time it stops, Samus may or may not have reappeared at the bottom
         of the screen.  If he has not reappeared at the bottom of your screen,
         don't panic--just repeat the "up-down" controller technique to have him
         climb a bit more.  It takes patience and practice, and you will probably
    
    
                                                                            Page 3
    
         "lose" Samus more than once.  If this happens, the usual reason is that
         you have allowed Samus to roll into a ball and he is trapped, or you are
         in a place where up-down scrolling of the screen is not permitted by the
         program.
    
         Now that you know how to perform the "wall-door" technique, when and
         where should you employ it?  The "wall-door" technique cannot be used
         just anywhere; its use is permitted only in certain scenes.  But the only
         way to know with certainty whether a given door will permit climbing or
         not is to try it.  Since each side of a door is contained in a different
         scene of the game, you must try both sides of a door.  Most doors do not
         permit the use of the "wall-door" technique, but some do.  And your use
         of the technique on certain of these doors will lead you to one of the
         hidden areas of the game.
    
         But before you go off to explore one or more of the hidden areas, there
         is another important thing you should know: THE DOORS IN THE HIDDEN AREAS
         ARE VERY DANGEROUS!  They are not dangerous in the sense that some
         terrible enemy may happen to lurk behind them.  The principal peril of
         the hidden areas derives from the fact that some of the doors lead off
         into nowhere.  Having gone through such a door, Samus may disappear from
         the screen, but--surprisingly, and much to your dismay--the scene does
         not change nor show you where he has gone, although if you are lucky you
         may still be able to hear the sound of his footsteps.  In such cases it
         is sometimes possible to rescue and restore Samus to the screen, by
         walking and jumping him around offscreen in just the right manner while
         listening carefully to the sound of his footsteps. Again, there are other
         apparently normal doors which become "one-way" once you have gone through
         them, so that you will be permitted to enter a new room or scene only to
         be trapped there forever (or until you reset the game).
    
         None of the doors in the normal, "documented" game areas ever behave in
         this unpredictable manner.  Unlike the normal zones, navigation through
         the mysterious hidden areas of Planet Zebes is usually difficult,
         sometimes frustrating--and it is always quite dangerous to Samus' health.
         Needless to say, these added hazards make exploration and mapping of the
         hidden areas more challenging.  But consider: the possibility of falling
         off into the void did not deter Sir Edmund Hillary from climbing Mt.
         Everest (and unlike your astronaut-friend, Samus, he had no reset button
         to push in case of emergency).  If you are easily deterred and easily
         frustrated by such difficulties then you really have no business in
         exploring the hidden areas of Planet Zebes, have you?  (Nor, for that
         matter, should you be reading this.)
    
         Now that you have some idea of the navigational perils that await you--
         and assuming that you are made of the "right stuff"--you are ready to
         head out into the hinterlands of Planet Zebes to investigate the hidden
         areas.  There are three large hidden zones that I know of.  As far as I
         have been able to determine, each hidden area is entirely separate from
         the others.  Here are directions to them:
    
    
                                                                            Page 4
    
         HIDDEN AREA--HIDEOUT #1:
         -----------------------
    
         From the elevator landing in Hideout #1:  Enter the very first door on
         your right; proceed right as far as you can, go through another door: you
         will then be at the bottom of a long vertical shaft.  You can use the 
         "wall-door" technique on the door that you just passed through (it will
         now be on your left), or you can attempt to climb up to the top of the
         long shaft by jumping from one free-standing block to the next.  Either
         way, make your way to the top of this vertical shaft.  (I haven't mapped
         this area out for you, but there are at least ten additional floors
         hidden above the ceiling at this point!)
    
    
         HIDDEN AREA--BRINSTAR:
         ---------------------
    
         First, a word of warning:  Exploring this hidden area is devilishly
         difficult--more difficult, perhaps, than anything you've ever
         encountered in any Nintendo game.  But if you are truly a person who
         doesn't give up easily, then give it a try.
    
         From the "start" area:  Proceed to the right as far as you can, going
         through three doors.  You will be at the bottom of a very long vertical
         blue shaft. Ascend half way up the shaft: enter the door which appears on
         the right hand side of the shaft.  Proceed to the right, through a sort
         of tube (its the only way you can go), through another door: you will be
         in the middle of a long vertical yellow shaft.  Go down to the bottom of
         this shaft.  There will be a door on the right side.  Do NOT go through
         this door, but use your "wall-door" technique on it to go downwards, so
         that you DESCEND through the floor of the shaft.
    
         As you continue to descend, you will pass, in succession, several "dead-
         end" shaft chambers.  Do NOT enter any of these chambers, for they have
         no doors nor exits and you will become hopelessly trapped within them!
         Continue with your descent until you come to a platform-type room with a
         red door on the left (requires missiles to open) and a blue door on the
         right.  Enter this room--you've arrived!
    
         As I said earlier, of all the hidden areas in Metroid this one is the
         most challenging.  Though possible it is extremely difficult to enter
         this platform room; perfect mastery of the "wall-door" technique is
         required, or else you'll wind up trapped below the platform or off the
         screen.  I haven't gotten very far in my exploration of this hidden
         area--perhaps you will do better.  If you do succeed (which is doubtful)
         be sure to make a careful map of the area; then bestow a favor upon your
         other, less fortunate or intrepid colleagues by uploading it along with
         an account of your exploits.  Good luck (you'll need plenty of it)!
    
    
         HIDDEN AREA--HIDEOUT #2:
         -----------------------
    
         There are three different entry points in this Hideout through which you
         may enter the vast, hidden area which lies above it.  In your
         explorations, refer to the map below.  Each numbered square represents a
         room; the number itself corresponds to one of the forty different room
    
    
                                                                            Page 5
    
         illustrations which are depicted below the map.  Blank regions on the map
         or squares without numbers indicate areas that are as yet unexplored.
         (The illustrations were created using only characters of the extended
         ASCII set.)
    
           A) To get to the leftmost entry point:  From the elevator landing (room
              #1), proceed along the route of rooms as indicated by the following
              sequence:
    
                                1-D-2-L-3-3-4-5-5-5-6-3-U-14-20                  
    
              (This simple code means: From room #1, go down to room #2, then left
              through rooms #3,3,4,5,5,5,6,3, then up through room #14 to get to
              room #20.  To go from the last room #3 to room #14 you'll need to
              use the "wall-door" technique.)
    
           B) To get to the rightmost entry point:  From the elevator landing
              (room #1), proceed along the route of rooms as indicated by the
              following sequence:
    
                                1-D-2-R-10-11-11-12-13-U-14-21                   
    
              (Use the "wall-door" technique to go from room #13 through room #14
              to reach room #21.)
    
           C) To get to the central entry point:  From the elevator landing (room
              #1), proceed along the route of rooms as indicated by the following
              sequence:
    
                1-D-2-L-3-3-4-5-5-5-6-3-D-36-2-R-7-30-30-8-20-U-14-4-R-3-3-U-14-20
    
              (You'll need to use the "wall-door" technique twice here: first, to
              go up from room #20 through room #14 and above, and second, to go up
              from room #3 through rooms #14,20.  When going up from room #20 to
              room #14, it is very important to first jump over to the right-hand
              side of the screen: then use the "wall-door" technique on the door
              on the right, NOT the door on the left.  If you study the
              illustrations of these rooms carefully, you'll see why: the "wall-
              door" technique works only where there is actually a wall; it will
              not, however, permit you to climb upwards through a floor and then
              on into thin air.)
    
    
         Some further explanation of the directions for entry point "C" is in
         order.  You may be wondering why the route to the central entry point of
         Hideout #2 is so circuitous (which it is, quite literally).  This is yet
         another of the mysteries of Metroid.  The explanation is apparently this:
         a screen which ordinarily permits only a horizontal transition to the
         next screen may permit you to enter and leave it in vertical-scrolling
         mode--if you can manage somehow to enter it while already in vertical-
         scrolling mode.  For example, some rooms whose ceilings ordinarily bar
         any attempt at vertical motion will permit it if you manage to enter the
         room--or even a neighboring room--by going up through the floor from a
         room beneath.
    
    
                                                                            Page 6
    
         This is exactly what is happening in the case of the central entry
         point--it must be approached while in vertical-scrolling mode, and you
         can do this only if you approach it by coming up through the floor of a
         neighboring room.  Since the game is somewhat devious in this respect,
         you must be rather wily as you go about exploring it.
    
         If you are not successful in your attempts to enter a hidden area by one
         means, try approaching it from a different route or direction.  And
         always, keep a record not only of the rooms you discover but of the route
         you used in approaching them.
    
         As you may see from the map, in the "documented" or "normal" area of
         Hideout #2 there are 84 rooms, while there are (at least) 145 rooms in
         the hidden area.  And without doubt, there are many more rooms waiting to
         be discovered.  This represents a great amount of "undocumented area"
         indeed, and if we are correct in taking this as a representative example
         it suggests how much hidden area may also yet be discovered in Hideout #1
         and in Brinstar.
    
         Which brings us to ponder what is doubtless the greatest Metroid mystery
         of all:  Why do these hidden areas exist?  Where do they lead?  Do they
         conceal some great secret?  I have not yet reached the end of any one of
         these areas, but their exploration is so diabolically difficult a task
         that one must, at least occasionally, suspect some impish or wicked
         purpose on the part of the programmers--or perhaps they had no purpose
         at all.
    
         But the creation of these areas is evidently not some mere fluke, not
         some aberration of the program, but a deliberate act of design.  For
         deep within the hidden areas, one may occasionally see specially-drawn
         scenes which appear nowhere else in Metroid.  Just what ultimate goal or
         end is behind it all?  To date, the game counselors at Nintendo of
         America know virtually knothing about Metroid's hidden areas--they
         evidently haven't been briefed by the folks in Japan who wrote the
         program.
    
         So, my fellow gamesters and loyal Metroid aficionados, it is up to us.
         Let us broadcast an appeal to the clever designers and programmers of
         Metroid, and ask that they enlighten these dark spots on Planet Zebes
         forthwith and dispel the mystery.  If any of the programmers who wrote
         Metroid in Japan happen to read this, will one be good enough to send a
         reply?  Please tell us all about the hidden areas of Metroid--and tell
         us, furthermore, if there is an easier way to explore these forbidding
         regions!
    
         (Users of other bulletin boards--especially in Japan--please copy.)
    
         --Elken Osher
            71301,1255
    
         24 May 1990.
    
    
    
    
                                                                            Page 7
    
    
                           MAP OF HIDEOUT #2, INCLUDING HIDDEN AREA
                           ----------------------------------------
    
    
         UŽŽŽ¨
         3 223
         AŽŽŽ￾ŽŽŽAŽŽŽAŽŽŽAŽŽŽAŽŽŽAŽŽŽ¨
         3 203 223  93 373 153 153 383
         AŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽAŽŽŽAŽŽŽAŽŽŽAŽŽŽ¨ 
         3  23 353 103  63 113  53  73 323 353 303 303 133 
         AŽŽŽ￾ŽŽŽAŽŽŽAŽŽŽAŽŽŽAŽŽŽAŽŽŽAŽŽŽAŽŽŽAŽŽŽAŽŽŽAŽŽŽU 
         3 203
         AŽŽŽ'
         3 203
         AŽŽŽ'
         3 203
         AŽŽŽ'
         3 143
         AŽŽŽ'
         3 203
         AŽŽŽ'
         3 203
         AŽŽŽ'
         3 203
         AŽŽŽ￾ŽŽŽAŽŽŽAŽŽŽAŽŽŽ¨
         3  23 253 273 123 273
         AŽŽŽ￾ŽŽŽAŽŽŽAŽŽŽAŽŽŽU
         3 223
         AŽŽŽ'
         3 203
         AŽŽŽ￾ŽŽŽAŽŽŽAŽŽŽAŽŽŽAŽŽŽAŽŽŽAŽŽŽAŽŽŽ¨
         3 223  43 353 203 353 163 323 323 333
         AŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽAŽŽŽ￾ŽŽŽ'
         3 223   3 353 323 163 133       3 343
         AŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽ'       AŽŽŽU                               UŽŽŽ¨
         3 203 133 363   3 293 213                                           3 263
         AŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽAŽŽŽAŽŽŽAŽŽŽAŽŽŽAŽŽŽAŽŽŽAŽŽŽAŽŽŽAŽŽŽAŽŽŽ￾ŽŽŽ'
         3 223 303  63  63  83  23 303  63  73  03 313 343 343 203 363 193 293  33
         AŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽAŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽ'
         3  93 353 103  63  83  23 303 113 113 113 103       3 113   3  83 283:3 3
         AŽŽŽ￾ŽŽŽAŽŽŽAŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽAŽŽŽAŽŽŽAŽŽŽAŽŽŽU   UŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽ'
         3 263           3 203 203                       3 133  53  63  83 213:3 3
         AŽŽŽ￾ŽŽŽAŽŽŽAŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽAŽŽŽAŽŽŽAŽŽŽAŽŽŽAŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽ'
         3  93 253 273 233  23 253 123 233  33 253 273 203 273 173 123 163 133 263
         AŽŽŽ￾ŽŽŽAŽŽŽAŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽAŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽ'
         3 203           3 263 363   3 293 213       3 223 253 243 243 243 233  33
         AŽŽŽ'           AŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽ¨   AŽŽŽ￾ŽŽŽ￾ŽŽŽAŽŽŽAŽŽŽAŽŽŽ￾ŽŽŽ'
         3 0 3           3 223 253 123 233  33 253   3 223 143               3 203
         AŽŽŽU
    
                               (CONTINUED ON NEXT PAGE...)
    
    
                                                                            Page 8
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
                           (...CONTINUED FROM PRECEDING PAGE)
    
                         AŽŽŽ￾ŽŽŽAŽŽŽ￾ŽŽŽ￾ŽŽŽAŽŽŽ￾ŽŽŽ￾ŽŽŽ￾III¯               AŽŽŽ'
                         3 203       3 293       3 143 20§  0§               3 213
             UŽŽŽ¨       AŽŽŽ￾III¥III¥III¥III¥III¥III¥III¬ŽŽŽ               AŽŽŽ'
             3 143       3 14§ 193 173 183 173 163 153 143  1§               3 143
             ￾III¥III¥III¥III¬ŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽEIII¥III¥III¥III¥III¯
             §  93  73  83  33  63  53  53  53  43  33  33  23 103 113 113 123 13§
             €ŽŽŽ￾ŽŽŽAŽŽŽ￾ŽŽŽ￾ŽŽŽAŽŽŽAŽŽŽAŽŽŽ￾ŽŽŽ￾ŽŽŽAŽŽŽAŽŽŽAŽŽŽAŽŽŽAŽŽŽAŽŽŽ￾ŽŽŽ
             § 213       3 363               3 143                           3 22§
             €ŽŽŽ￾ŽŽŽAŽŽŽ￾ŽŽŽ￾ŽŽŽAŽŽŽAŽŽŽAŽŽŽ￾ŽŽŽ￾ŽŽŽAŽŽŽAŽŽŽAŽŽŽAŽŽŽAŽŽŽAŽŽŽ￾ŽŽŽ
             §  93 333  43  23  73 303 303  83 203 103 193 383 313 313 313 163 13§
             €ŽŽŽ￾ŽŽŽAŽŽŽAŽŽŽAŽŽŽAŽŽŽAŽŽŽAŽŽŽ￾ŽŽŽ￾ŽŽŽAŽŽŽAŽŽŽAŽŽŽAŽŽŽAŽŽŽAŽŽŽ￾ŽŽŽ
             § 363                           3 363                           3 22§
             €ŽŽŽ￾ŽŽŽAŽŽŽAŽŽŽAŽŽŽAŽŽŽAŽŽŽAŽŽŽ￾ŽŽŽ￾ŽŽŽAŽŽŽAŽŽŽAŽŽŽAŽŽŽAŽŽŽAŽŽŽ￾ŽŽŽ
             § 363 283 293 253 233 273 273 123  23 333 323 323 353 353 353  43 13§
             €ŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽ￾ŽŽŽ
             § 403 243 173 183 173 183 193 183 183 373 373 183 393 393 183 163 26§
             EIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII¬
    
    
         [Note: the area enclosed by the double line represents the extent of
          Hideout #2 shown in the "The Official Nintendo Game Players Guide."  All
          else is "undocumented" (hidden) area.  The map shown is probably not
          complete and more may yet remain to be discovered.]
    
    
    
    
                                                                            Page 9
    
    
                            ILLUSTRATIONS OF THE ROOMS IN HIDEOUT #2
                            ----------------------------------------
    
    
    
    
    
         £             §    §               £    ￾IEIEIEIEI¯ ￾IEEEEEI¯ ￾IEIEIEIEI¯
                       §    §                    IIIIIEIEII1 EIEEEEEI¬ IIIEIEIIII1
                       §    §                    IIIIIIIIII1           IIIIIIIIII1
                       §    §                    IIIIIEIEII1           IIIEIEIIII1
                       §    §                    IIIIIIEIEI¬           EIEIEIIIII1
                       §    §                    IIII1                       IIII1
                       §    §                    IIII1                       IIII1
                       §    §                    IIII1                       IIII1
                       §    §                    IIII1         IIIII         IIII1
                       §    §                    IIII1 UŽ¨   ￾IEEEEEI¯   UŽ¨ IIII1
                       §    §                    IIII1 AOU   EIEEEEEI¬   AOU IIII1
                       §    §                    IIII1  §                 §  IIII1
                       §    §                    IIII1  §                 §  IIII1
                       §    §                    IIII1 UD¨               UD¨ IIII1
                       §    §                    IIIIIIEIEIEI¯       ￾IEIEIEIIIII1
         £             §    §               £    EIEIEIEIEIEI¬       EIEIEIEIEIEI¬
                         0                                       1
    
    
    
    
    
    
    
    
         ￾IEI¯                       ￾IEI¯       ￾IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI¯
         IIII1                       IIII1       IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1
         IIII1                       IIII1       IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1
         IIII1                       IIII1       IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1
         IIII1       ￾IEIEIEI¯       IIII1       IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1
         IIII¬       IIIEIEII1       EIII1       IIIIEIEIEIEIEIEIEIEIEIEIEIEIEIII1
         II1         IIIIIIII1         II1       II1                           II1
         II1         IIIEIEII1         II1       II1                           II1
         IIIIEIEIEIEIIIIIIIIIIIEIEIEIEIII1       IIIIEIEIEIEIEIEIEIEIEIEIEIEIEIII1
         IIIEIEIIIIEIEIEIEIEIEIEIIIIEIEII1       IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1
         IIIIIIII1               IIIIIIII1       IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1
         IIIEIEII1               IIIEIEII1       IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1
         IIIEIEII1               IIIEIEII1       IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1
         IIIIIIII1               IIIIIIII1       IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1
         IIIEIEII1øøøøøøøøøøøøøøøIIIEIEII1       IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1
         EIEIEIEI¬               EIEIEIEI¬       EIEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI¬
                         2                                       3
    
    
    
    
                                                                           Page 10
    
    
    
    
    
         ￾IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI¯       £                               £
         IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1                                        
         IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1                                        
         EIEIEIEIEIEIEIEIIIIEIEIEIEIEIEII1                                        
                         IIIEIEIEIEIEIEII1                                        
                         EIEIEIEIEIEIEIII1                                        
                                       II1                                        
         UŽ¨                           II1                                        
         AOU                     ￾IEIEIII1                     UŽ¨                
         UD¨     UŽ¨             IIIEIEII1                     AŽ'                
         AŽU     AOU             II1§§§II1                     AŽ'                
                 UD¨     ￾IEIEIEIIIIEIEII1                     AŽ'                
         ￾IEIEIEIEIEIEIEIIIIEIEIIIIIEIEII1       ￾IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI¯
         EIEIEIEIEIEIEIEIII1§§§IIII1§§§II1       IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1
         øøøøøøøøøøøøøøøøIIIEIEIIIIIEIEII1       IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1
         £               EIEIEIEIEIEIEIEI¬       EIEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI¬
                         4                                       5
    
    
    
    
    
    
    
    
    
         ￾IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI¯       ￾IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI¯
         IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1       IIIIIIIIIIIEIEIEIEIEIEIIIIIIIIII1
         IIIIIIIIIIEIEIEIEIEIEIEIEIEIEIEI¬       IIIIIIIIIIIEIEIEIEIEIEIIIIIIIIII1
         IIIIIIII1     UŽ¨                       IIIIIIIIIIEIEIEIEIEIEIEIIIIIIIII1
         IIIIIIII1     AOU                       IIIIIIII1               IIIIIIII1
         IIIIEIEI¬      §                        IIIIEIEI¬               EIEIEIEI¬
         II1            §                        II1                              
         II1           UD¨                       II1                              
         IIIIEIEI¯     AOU         UŽ¨           IIIIEIEI¯                        
         IIIEIEII1      §          AŽ'           IIIIIIII1                        
         IIIIIIII1      §          AŽ'           IIIIIIII1                        
         IIIEIEII1     UD¨         AŽ'           IIIIIIII1                        
         IIIIIIIIIIEIEIEIEIEIEIEIEIEIEIEI¯       IIIIIIIIIIEIEIEIEIEIEIEIEIEIEIEI¯
         IIIEIEIEIIIIIIIIIIIIIIIIIIIIIIII1       IIIIIIIIIEIEIEIIIIIEIEIEIEIEIEII1
         IIIEIEIEIIIIIIIIIIIIIIIIIIIIIIII1       IIIIIIIIIEIEIEIIIIIEIEIEIEIEIEII1
         EIEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI¬       EIEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI¬
                         6                                       7
    
    
    
    
                                                                           Page 11
    
    
    
    
    
         ￾IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI¯       ￾IEI¯         UŽ¨           ￾IEI¯
         IIIIIIIIIIIEIEIEIEIEIEIIIIIIIIII1       IIII1         AOU           IIII1
         IIIIIIIIIIIEIEIEIEIEIEIIIIIIIIII1       IIII1         UD¨           IIII1
         IIIIIIIIIIEIEIEIEIEIEIEIIIIIIIII1       IIII1         AŽU           IIII1
         IIIIIIII1               IIIIIIII1       IIII1     UŽ¨           UŽ¨ IIII1
         EIEIEIEI¬               EIEIEIII1       IIII1     AOU           AOU EIII1
                                       II1       IIII1     UD¨           UD¨   II1
                                       II1       IIII1Ž¨   AŽU           AŽU   II1
                                 ￾IEIEIII1       IIII1OU                 ￾IEEEIII1
                                 IIIIIIII1       IIII1D¨                 EIEEIIII1
                                 IIIIIIII1       IIII1ŽU               UŽ¨   IIII1
                                 IIIIIIII1       IIII1   UŽ¨           AOU   IIII1
         ￾IEIEIEIEIEIEIEIEIEIEIEIIIIIIIII1       IIII1   AOU           UD¨   IIII1
         IIIEIEIEIEIEIEIIIIIEIEIEIIIIIIII1       IIII1   UD¨           AŽU   IIII1
         IIIEIEIEIEIEIEIIIIIEIEIEIIIIIIII1       IIII1   AŽU     UŽ¨         IIII1
         EIEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI¬       EIEI¬           AŽU         EIEI¬
                          8                                      9
    
    
    
    
    
    
    
    
    
         ￾IEI¯                           £       £                               £
         IIII1                                                                    
         IIII1                                                                    
         IIII1                                                                    
         IIII1                                                                    
         IIII¬                                                                    
         II1                                                                      
         II1                                                                      
         IIIIEIEIEIEI¯                 ￾I¯                                        
         IIIIIIIIIIII1                 II1                         ￾IEIEIEI¯      
         IIIIIIIIIIII1                 II1            ¥I¥ ¥I¥      IIIIIIII1      
         IIIIIIIIIIII1     ￾IEIEIEI¯   II1           ￾IEIEIEI¯     IIIIIIII1   ￾I¯
         IIIIIIIIIIII1     IIIIIIII1   II1           IIIIIIII1     IIIIIIII1   II1
         IIIIIIEIEIEI¬     EIEIEIEI¬   EI¬           EIEIEIEI¬     EIEIEIEI¬   EI¬
         IIII1øøøøøøøøøøøøøøøøøøøøøøøøøøøø       øøøøøøøøøøøøøøøøøøøøøøøøøøøøøøøøø
         EIEI¬                           £       £                               £
                         10                                       11
    
    
    
    
                                                                           Page 12
    
    
    
    
    
         ￾IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI¯       ￾IEI¯                       ￾IEI¯
         IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1       IIII1                       IIII1
         EIEIEIEIEIEIEIEIEIEIEIEIIIIIIIII1       IIII1        ¥I¥            IIII1
                                 IIIIIIII1       IIII1     ￾IEEEEEI¯         IIII1
                                 IIIIIIII1       IIII1     EIEEEEEI¬         IIII1
                                 EIEIEIII1       IIII¬                       IIII1
                                       II1       II1                         IIII1
                                       II1       II1                         IIII1
                   UŽAŽ¨         ￾IEIEIII1       IIIIEIEEEEEI¯     ￾IEEEEEI¯ IIII1
                   AOAOU         EIEIIIII1       IIIIIIEEEEEI¬     EIEEEEEI¬ IIII1
             UŽ¨    § §              IIII1       IIII1                       IIII1
             AOU    § §    UŽ¨       IIII1       IIII1                       IIII1
              §    UDAD¨   AOU       IIII1       IIII1   ￾IEEEEEI¯           IIII1
                   AŽAŽU             IIII1       IIII1   EIEEEEEI¬        ¥I¥IIII1
         øøøøøøøøøøøøøøøøøøøøøøøøøøøøIIII1       IIII1                 ￾IEEEEIIII1
         £                           EIEI¬       EIEI¬                 EIEEEEEIEI¬
                         12                                      13
    
    
    
    
    
    
    
    
    
         ￾IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI¯       ￾IEIEIEI¯               ￾IEIEIEI¯
         IIIEIEIIIIIEIEIIIIIEIEIIIIIEIEII1       IIIIIIII1               IIIIIIII1
         IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1       IIIIIIII1               IIIIIIII1
         IIIEIEIIIIIEIEIIIIIEIEIIIIIEIEII1       IIIIIIII1               IIIIIIII1
         IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1       IIIIIIII1               IIIIIIII1
         IIIEIEIIIIIEIEIIIIIEIEIIIIIEIEII1       IIIIEIEI¬               IIIIIIII1
         IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1       II1                     IIIIIIII1
         IIIEIEIIIIIEIEIIIIIEIEIIIIIEIEII1       II1                     IIIIIIII1
         IIIEIEIIIIIEIEIIIIIEIEIIIIIEIEII1       IIIIEIEI¯               IIIIIIII1
         IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1       IIIIIIII1               IIIIIIII1
         IIIEIEIIIIIEIEIIIIIEIEIIIIIEIEII1       IIIIIIII1               EIEIEIII1
         IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1       IIIIIIII1                     II1
         IIIEIEIIIIIEIEIIIIIEIEIIIIIEIEII1       IIIIIIII1                     II1
         IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1       IIIIIIII1                     II1
         IIIEIEIIIIIEIEIIIIIEIEIIIIIEIEII1       IIIIIIII1                     II1
         EIEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI¬       EIEIEIEI¬                     EI¬
                         14                                      15
    
    
    
    
                                                                           Page 13
    
    
    
    
    
        ￾IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI¯        ￾IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI¯
        IIIEIEIEIEIEIEIIIIIEIEIEIIIIIIII1        IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1
        IIIEIEIEIEIEIEIIIIIEIEIEIIIEIEII1        IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1
        EIEIEIEIEIEIEIEIEIEIEIEIIIIIIIII1        IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1
                                IIIEIEII1        IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1
                                EIEIEIII1        IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1
                                      II1        EIEIIIIEIEIIIIEIEIEIIIIEIEIIIIEI¬
                                      II1            IIIIIIII1       IIIIIIII1    
                                ￾IEIEIII1            IIIEIEII1       IIIEIEII1    
                                IIIEIEII1            EIEIEIEI¬       EIEIEIEI¬    
                                IIIIIIII1                                         
                                IIIEIEII1                                         
        ￾IEIEIEIEIEIEIEI¯   ￾IEIIIIIIIII1        ￾IEIEI¯¥I¥￾IEIEIEIEIEI¯¥I¥￾IEIEI¯
        EIEIEIEIEIEIEIEI¬   EIEIEIIEIEII1        IIIEIEIEEEIEIEIIIIIEIEIEEEIEIEII1
        øøøøøøøøøøøøøøøøøøøøøøøøøøIEIEII1        IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1
        £                         EIEIEI¬        EIEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI¬
                        16                                       17
    
    
    
    
    
    
    
    
    
        ￾IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI¯        £                               £
        IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1                                         
        IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1                                         
        IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1                                         
        IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1                                         
        IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1                                         
        EIEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI¬                                  UŽ¨    
                                                                           AOU    
                                                                            §     
                                                                            §     
                                                                            §     
                                                 ￾IEIEIEIEIEIEIEIEIEIEIEIEIEEEIEI¯
        ￾IEI¯¥I¥ ¥I¥￾IEIEIEIEI¯¥I¥￾IEIEI¯        IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1
        IIIEIEEEEEEEIEIIIIIEIEIEEEIEIEII1        EIEIEIEIEIEIEIEIEIEIEIEIEI¬ EIEI¬
        IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1        øøøøøøøøøøøøøøøøøøøøøøøøøøøøøøøøø
        EIEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI¬        £                               £
                        18                                       19
    
    
    
    
                                                                           Page 14
    
    
    
    
    
         ￾IEI¯     ￾IEIEIEI¯         ￾IEI¯       ￾IEI¯                       ￾IEI¯
         IIII1     IIIEIEII1         IIII1       IIII1       UŽ¨             IIII1
         IIII1     IIIIIIII1         IIII1       IIII1       AOU             IIII1
         IIII1     IIIEIEII1         IIII1       IIII1       UD¨             IIII1
         IIII1     EIEIEIEI¬         IIII1       IIII1       AŽU             IIII1
         IIII¬                       EIII1       IIII1 UŽ¨                   IIII1
         II1             ￾IEIEIEI¯     II1       IIII1 AOU                   IIII1
         II1             IIIEIEII1     II1       IIII1 UD¨                   IIII1
         IIIIEIEEEEEI¯   IIIIIIIIIIEEEIII1       IIII1 AŽU   UŽ¨             IIII1
         IIIIIIEEEEEI¬   IIIEIEIIIIEEIIII1       IIII1       AOU             IIII1
         IIII1           EIEIEIEI¬   IIII1       IIII1       UD¨             IIII1
         IIII1                       IIII1       IIII1       AŽU   UŽ¨       IIII1
         IIII1                       IIII1       IIII1             AOU       IIII1
         IIII1                       IIII1       IIII1             UD¨       IIII1
         IIII1                       IIII1       IIII1             AŽU       IIII1
         EIEI¬                       EIEI¬       EIEI¬                       EIEI¬
                         20                                      21
    
    
    
    
    
    
    
    
    
         ￾IEI¯                       ￾IEI¯       ￾IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI¯
         IIII1                       IIII1       IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1
         IIII1       ￾IEEEEEI¯       IIII1       IIIIIIIIIIIIIIIIIIIIIIEIEIEIEIEI¬
         IIII1       EIEEEEEI¬       IIII1       IIIIIIEIEIEIEIEIEIEI¬            
         IIII1                       IIII1       IIII1                            
         IIII1                       IIII1       IIII¬                            
         IIIIIIEEEEEI¯               IIII1       II1                              
         IIIIIIEEEEEI¬     ￾IEEEEEI¯ IIII1       II1                              
         IIII1             EIEEEEEI¬ IIII1       IIIIEIEIEI¯             UŽ¨      
         IIII1      ¥I¥              IIII1       IIIIIIEIEI¬             AOU      
         IIII1   ￾IEEEEEI¯           IIII1       IIII1         UŽ¨        §       
         IIII1   EIEEEEEI¬           IIII1       IIII1         AOU        §    UŽ¨
         IIII1                       IIII1       IIII1          §         §    AOU
         IIII1                       IIII1       IIII1                            
         IIII1           ￾IEEEEEI¯   IIII1       IIII1øøøøøøøøøøøøøøøøøøøøøøøøøøøø
         EIEI¬           EIEEEEEI¬   EIEI¬       EIEI¬                           £
                         22                                      23
    
    
    
    
                                                                           Page 15
    
    
    
    
    
         ￾IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI¯       ￾IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI¯
         IIIIIIIIIEIEIEIIIIIEIEIEIEIEIEII1       IIIIIIEIEIEIEIEIEIEIEIEIEIEIIIII1
         IIIEIEIIIEIEIEIIIIIEIEIEIEIEIEII1       IIII1Ž¨                     IIII1
         IIIIIIIIIIEIEIEIEIEIEIEIEIEIEIEI¬       IIII1OU                     IIII1
         IIIEIEII1                               IIII1§                      IIII1
         IIIIEIEI                               IIII¤                      EIII1
         II1                                     II1 UD¨                       II1
         II1                                     II1 AŽU                       II1
         IIIIEIEI¯                               IIII¯   ￾IEIEIEI¯             II1
         IIIEIEII1                               IIII1Ž¨ EIEIEIIIIIEIEIEIEI¯   II1
         IIIIIIII1                               IIII1OU       EIEIEIEIEIEI¬ UŽII1
         IIIEIEII1                               IIII1D¨                     AOII1
         IIIIIIIIIIEIEIEI¯   ￾IEIEIEIEIEI¯       IIII1ŽU                     UDII1
         IIIEIEIEIEIEIEII1   EIEIEIEIEIEI¬       IIII1                       AŽII1
         IIIEIEIEIEIEIEII1øøøøøøøøøøøøøøøø       IIII1øøøøøøøøøøøøøøøøøøøøøøøøøII1
         EIEIEIEIEIEIEIEI¬               £       EIEI¬                         EI¬
                         24                                      25
    
    
    
    
    
    
    
    
    
         ￾IEI¯                       ￾IEI¯       ￾IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI¯
         IIII1                       IIII1       IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1
         IIII1       ￾IEEEEEI¯       IIII1       EIEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI¬
         IIII1       EIEEEEEI¬       IIII1                                        
         IIII1                       IIII1                                        
         IIII¬                   ￾IEIIIII1                                        
         II1                     EIEIIIII1                                        
         II1                         IIII1                                        
         IIIIEIEIEIEIEIEIEIEIEIEIEIEIIIII1                   UŽ¨     UŽ¨          
         IIIEIEIIIIIEIEIIIIIEIEIIIIIEIEII1                   AOU     AOU          
         IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1           UŽAŽ¨    §       §           
         IIIEIEIIIIIEIEIIIIIEIEIIIIIEIEII1           AOAOU    §       §      UŽ¨  
         IIIIIIIIIIEIEIEIEIEIEIEIIIIIIIII1            § §    UD¨     UD¨     AOU  
         IIIEIEII1               IIIEIEII1                   AŽU     AŽU          
         IIIIIIII1øøøøøøøøøøøøøøøIIIIIIII1       øøøøøøøøøøøøøøøøøøøøøøøøøøøøøøøøø
         EIEEEEEI¬               EIEEEEEI¬       £                               £
                         26                                      27
    
    
    
    
                                                                           Page 16
    
    
    
    
    
         ￾IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI¯       ￾IEIEIEIEIEIEIEIEIEIEIEIEIEIEI¯£ 
         IIIEIEIIIIIEIEIIIIIIIIIIIIIIIIII1       EIEIEIEIEIEIEIEIEIEIEIEIEIEIEI¤ 
         IIIIIIIIIIIIIIIIIIEIEIEIEIEIEIEI¬                                      § 
         IIIEIEIIIIIEIEII1                                                      § 
         IIIIIIIIIIIIIIEI¬                                                      § 
         IIIEIIIIIIII1                                                         ￾E¯
         IIIIIIIIIIII1                                                         II1
         IIIEIIIIIIII1Ž¨                                                       II1
         IIIEIIIIIIII1OU                                                 ￾IEIEIII1
         IIIIIIIIIIII1§                                                  IIIEIEII1
         IIIEIIIIIIII1§                                                  IIIIIIII1
         IIIIIIIIIIIIIEEI¯                                               IIIEIEII1
         IIIEIEIIIIIEIEII1                                               IIIIIIII1
         IIIIIIIIIIIIIIII1                                               IIIEIEII1
         IIIEIEIIIIIEIEII1øøøøøøøøøøøøøøøø       øøøøøøøøøøøøøøøøøøøøøøøøIIIEIEII1
         EIEIEIEIEIEIEIEI¬               £       £                       EIEIEIEI¬
                         28                                      29
    
    
    
    
    
    
    
    
    
         £                               £       ￾IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI¯
                                                 IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1
         ￾IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI¯       IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1
         IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1       EIEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI¬
         IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1                                        
         EIEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI¬                                        
                                                                                  
                                                                                  
                                                                                  
                                                                                  
         ￾IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI¯                                        
         IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1            ¥I¥                         
         IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1       ￾IEIEIEIEIEIEIEI¯ ￾IEIEIEIEIEIEI¯
         EIEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI¬       EIEIEIEIEIEIEIEI¬ EIEIEIEIEIEIEI¬
         øøøøøøøøøøøøøøøøøøøøøøøøøøøøøøøøø       øøøøøøøøøøøøøøøøøøøøøøøøøøøøøøøøø
         £                               £       £                               £
                         30                                      31
    
    
    
    
                                                                           Page 17
    
    
    
    
    
         ￾IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI¯       ￾IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI¯
         IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1       IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1
         IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1       IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1
         EIEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI¬       IIIEIEIEIEIEIEIIIEEIEIEIEIEIEIEI¬
         AOU               UŽ¨                   IIIEIEIEIEIEIEII1§               
          §        UŽ¨     AOU       UŽ¨         IIIIEIEIEIEIEIEI¬§            UŽ¨
          §        AOU     UD¨       AOU         II1             UD¨           AOU
         UD¨        §      AŽU        §          II1             AŽU           UD¨
         AŽU        §                 §          IIIIEIEI¯               UŽ¨   AŽU
                   UD¨               UD¨         IIIEIEII1               AOU      
         ￾IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI¯       II1§§§II1               UD¨      
         IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1       IIIEIEII1               AŽU      
         IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1       IIIIIIIIIIEIEIEI¯   ￾IEIEIEIEIEI¯
         EIEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI¬       IIIEIEIEIEIEIEII1   EIEIEIEIEIEI¬
         øøøøøøøøøøøøøøøøøøøøøøøøøøøøøøøøø       IIIEIEIEIEIEIEII1øøøøøøøøøøøøøøøø
         £                               £       EIEIEIEIEIEIEIEI¬               £
                         32                                      33
    
    
    
    
    
    
    
    
    
         £ ￾IEEEIEI¯                     £       ￾IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI¯
           IIIIIEII1                             IIIEIEIIIIIEIEIIIIIEIEIIIIIEIEII1
           IIII1§II1                             II1§§§IIII1§§§IIII1§§§IIII1§§§II1
           IIIEIEII1                             IIIEIEIIIIIEIEIIIIIEIEIIIIIEIEII1
           EIEIEIEI¬                             EIEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI¬
                                                                                  
                                                                                  
                                                 ￾IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI¯
                                                 IIIEIEIIIIIEIEIIIIIEIEIIIIIEIEII1
                                                 II1§§§IIII1§§§IIII1§§§IIII1§§§II1
                                                 IIIEIEIIIIIEIEIIIIIEIEIIIIIEIEII1
                                                 EIEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI¬
                                                                                  
                                                                                  
                                                 øøøøøøøøøøøøøøøøøøøøøøøøøøøøøøøøø
         £                               £       £                               £
                         34                                      35
    
    
    
    
                                                                           Page 18
    
    
    
    
    
         ￾IEI¯                       ￾IEI¯       ￾IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI¯
         IIII1                       IIII1       IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1
         IIII1                       IIII1       IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1
         IIII1                       IIII1       IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1
         IIII1                       IIII1       IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1
         IIII1                       IIII1       IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1
         IIII1                       IIII1       EIEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI¬
         IIII1                       IIII1                                        
         IIII1                       IIII1                                        
         IIII1                       IIII1                                        
         IIII1                       IIII1                                        
         IIII1                       IIII1                                        
         IIII1                       IIII1                                        
         IIII1                       IIII1           ￾IEIEIEI¯ ￾I¯¥I¥￾I¯ ￾IEIEIEI¯
         IIII1                       IIII1       øøøøIIIEIEII1øIIIEEEII1øIIIEIEII1
         EIEI¬                       EIEI¬       £   EIEEEEEI¬ EIEEEEEI¬ EIEEEEEI¬
                         36                                      37
    
    
    
    
    
    
    
    
    
         £ ￾IEIEIEIEIEIEIEIEIEIEIEIEIEIEI¯       ￾IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI¯
         UDIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1       IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1
         AOIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1       IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1
          §EIEIEIEIEIEIEIEIEIEIEIEIEIEIEI¬       IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1
          §                                      IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEIE1
         UD¨                                     IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1
         AŽ'                                     IIIEIEIEIEIEIEIEIEIEIEIEIEIEIEII1
         AOU                                     EEEIEIEIEIEIEIEIEIEIEIEIEIEIEIEE¬
          §                                                                       
          §                                      ￾IEI¯¥I¥￾IEIEIEIEIEIEI¯¥I¥￾IEIEI¯
         UD¨                                     IIIEIEEEIEIEIEIIIIIEIEIEEEIEIEII1
         AŽ'        ¥I¥                          IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1
         AO￾IEIEIEIEIEIEIEI¯ ￾IEIEIEIEIEI¯       IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1
          §EIEIEIEIEIEIEIEI¬ EIEIEIEIEIEI¬       IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1
          §øøøøøøøøøøøøøøøøøøøøøøøøøøøøøøø       IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1
         £                               £       EIEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI¬
                         38                                      39
    
    
    
    
                                                                           Page 19
    
    
    
    
    
         ￾IEI¯                       ￾IEI¯
         IIII1                       IIII1
         IIII1                       IIII1
         IIII1                       IIII1
         IIII1                       IIII1
         IIII1                       EIII1
         IIII1                         II1
         IIII1                         II1
         IIIIIIEIEIEIEIEIEIEEEEEIEIEIEIII1
         IIIEIEIIIIIEIEIIIIEEEEEIIIIEIEII1
         IIIIIIIIIIIIIIII1       IIIIIIII1
         IIIEIEIIIIIEIEII1       IIIEIEII1
         IIIEIEIIIIEIEIEI¬       IIIEIEII1
         IIIIIIII1               IIIIIIII1
         IIIEIEII1øøøøøøøøøøøøøøøIIIEIEII1
         EIEIEIEI¬               EIEIEIEI¬
                         40
    
    
    
    
     
    

    View in: