The title screen theme of this game is really a remixed version of the underwater theme from Super Mario Bros.
This is the only game in the Super Mario Bros. series to feature Wart.
Birdo and Ostro have their names mismatched in the end credits.
Clawgrip has his named spelled incorrectly as "Clawglip" in the end credits.
In the game's instruction manual and other Nintendo artwork, the Snifit enemy has characteristically retained a red hue. However, in actuality only one red Snifit actually appears in Super Mario Bros. 2.
This is actually based on a FDS game named Yume Kojo: Doki Doki Panic. The change occurred after Nintendo of America thought the original Japanese version of Super Mario Bros. 2 would be too difficult for their audience.
This is the first game in which Princess Peach and Toad are playable characters.
This was the first game to feature the self destructing enemy, Bomb-Omb.
The ending credits theme in this game is actually a slowed-down version of the title theme from this game's origin in Yume Koujou: Doki Doki Panic on the FDS.
Reception of the re-branded Super Mario Bros. 2 was so positive that it received a release on the Japanese Famicom retitled "Super Mario USA."
This game originated as a prototype, designed and directed by Kensuke Tanabe, which utilized vertically scrolling levels with two players cooperatively tossing each other, and ascending by way of throwing and stacking blocks. This overall design proved to be too ambitious for the hardware capabilities of the NES and the gameplay was later deemed as "lacking."
The original Super Mario Bros. 2 released in Japan in 1986 was coincided with Nintendo of America's worldwide release campaign of the first Super Mario Bros. game. The video game market crash of 1983, which only affected North America, was another motive for Nintendo of America to request a rebranded version of Super Mario Bros. 2 instead of the original Japanese product.
Kensuke Tanabe halted development of this game's original prototype due to dissatisfaction with its gameplay, and later collaborated with Shigeru Miyamoto's team to develop Yume Kojo: Doki Doki Panic, which would later become the basis for the rebranded Super Mario Bros. 2.
The original Doki Doki Panic game used many features similar to Super Mario Bros. This made the rebranding of the game relatively easy for the designers and programmers.
This was the first game in the Mario franchise to reveal that Luigi is actually taller than Mario. This coincides with the designs of the original characters from Doki Doki Panic.
The fluttering of Luigi's legs when he jumps was to justify his jumping capabilities. This same animation can also be seen in Doki Doki Panic with the same character Luigi was based from.
A televised news report in America in the late 1980s interviewed a toy store with customers waiting in line to purchase the game. Super Mario Bros. 2 was frequently sold out.
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Connection to Other Media
The Super Mario Brothers Super Show was a cartoon that aired in 1989, which was based on Super Mario Bros. 2. It was part of Club Mario, featuring hosts Tommy Treehugger and Co M.C.
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