## Password System FAQ by moron_erick

Updated: 10/28/05 | Search Guide | Bookmark Guide

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=====================================================================
|              BOMBERMAN PASSWORD SYSTEM GUIDE                      |
|              (Version 1.00, 28 October 2005)                      |
|                                                                   |
|              by moron_erick & victoria torzar                     |
=====================================================================

DISCLAIMER:   Data  and information is provided for research and
informational purposes only,  and is not intended for trading
purposes. If you wish to put a copy of this guide on your  web site
or elsewhere, please e-mail me and I will give  you  permission.
Please  do  not  distribute  this  guide except in its entirety.
Copyright 2005 Erickson Deveza & Victoria Torzar.

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[1] Introduction - An  overview  of  what  benefits this guide
could offer.
[2] First things first - Some  rules to  keep  in  mind  while
[3] Bomberman Addition/Subtraction Sequence - How the Bomberman
number system works.
[4] Letter-Number Assignments - (Sort of) : simple password table
basically.
[5] The Password System - Explanation & some concrete examples.
[a] ** Score +100 **
[b] ** Bomb  +1 **
[c] ** Bomb Range +1 **
[d] ** Stage +1 **
[6] Weird Stuffs - This  section  explains  how you  could  get
detonator & flameproof powerup from passwords.
1range!!!

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|[1] INTRODUCTION                                                   |
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This game from Hudson soft  has a  20 character password  -  probably
used for keeping track of how many bombs a player might already  have
had,  what stage that player might be in, bombrange, scores,  etc...
We've already figured out 96% -(I guess)- of the whole password cycle
patterns; and hoped to  recreate a much concised formula from scratch
sometime.  This  guide would give  gamers a glimpse of whats been
happening inside  those weird  20 character.  With  this guide,
everyone can  now  enjoy  manipulating  their  Bomberman scores, bombs,
range, detonator, flameproof, etc...

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|[2] FIRST THINGS FIRST                                             |
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** Take note that one could have a maximum of 10bombs & 15squares bomb
range. Adding another  bomb or range  -(to an already maxed out one)-
would give you a final 1bomb or 1square bomb range instead!

** Scores move by piling up 00, 100, 200, 300, 400, 500, 600, 700, 800,
900, & 000. The first letter of each 20 character password defines
the  last 3 digits of the score:B=00 or 000, H=100, M=200, J=300,
D=400, N=500, I=600, A=700, O=800, F=900.

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Basically this guide would suggest that we use this "sort of" rotating
numbers 0 to 15 (back & forth) to avoid confusion while  manipulating
passwords. Say; Adding 2 to 15 would mean counting forward 2 from 15
- there is no 16 since it is only 0 to 15. Next two numbers forward
from 15 would be 0 & 1. Thus 15+2=1! Since it is a rotation, 0-4 would
be 12 and so on...

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|[4] LETTER-NUMBER ASSIGNMENTS                                      |
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You are allowed to choose from letters A to P at the password screen.
Here are their numberical values:

A=7      E=14      I=6      M=2
B=0      F=9       J=3      N=5
C=11     G=13      K=10     O=8
D=4      H=1       L=15     P=12

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[a] ** Score +100 **
- Lets suppose you started to play this game. That is stage 1,
you have 1 bomb, with a bomb range of 1 square/block.  Then
you intentionally let  your  own  bomb  hit you. A gameover
lets just say. For sure the game  will display a stage 1,
00 score, 1bomb, 1 bomb range password.

Basing on the Letter-Number Assignments; we try to convert
this first stage password to its numerical counterpart:

B  A  H  I  M  N  J  D  J  N  M  N  M  N  M  N  M  N  M  F
|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
0  7  1  6  2  5  3  4  3  5  2  5  2  5  2  5  2  5  2  9

If we were to add 100 to that 00 score of this  password
we'll just use this formula:
|+1|-1|+1|-1|+2|-2|+2|-2|+2|-2|+2|-2|+2|-2|+2|-2|+2|-2|+2|Retain|

Add 1 to 0 which is B, subtract 1 to 7 which is A, and so on...

B  A  H  I  M  N  J  D  J  N  M  N  M  N  M  N  M  N  M  F
|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
0  7  1  6  2  5  3  4  3  5  2  5  2  5  2  5  2  5  2  9
------------------------------------------------------------

**Addition/Subtraction goes here: -Take note that 9 or F was retained...
+1 -1 +1 -1 +2 -2 +2 -2 +2 -2 +2 -2 +2 -2 +2 -2 +2 -2 +2 Retain

1  6  2  5  4  3  5  2  5  3  4  3  4  3  4  3  4  3  4  9
|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
H  I  M  N  D  J  N  M  N  J  D  J  D  J  D  J  D  J  D  F

The above formula works on for scores which has got a 3-digit
ending of 000, 100, 200, 300, 400, 500, 600, 700, 800. Or if

If the score ends with 900, we use this formula:
|+7|-7|+7|-7|-2|+3|-3|+3|-3|+4|-4|+4|-4|+4|-4|+4|-4|+4|-4|+4|

**Reversing the formula process would -(of course)- subtract 100 from

[b] ** Bomb +1 **
- Now here is the formula if you would like to add another bomb:
@@ means Retain
|@@|@@|@@|@@|@@|+1|-1|+1|-1|+2|-1|+1|-1|+1|@@|@@|@@|@@|@@|+4|

[c] ** Range +1 **
- If you use this formula you can manipulate the range of your bomb:
|@@|@@|@@|@@|@@|+1|@@|@@|@@|+2|-2|+2|-2|+2|-2|+2|-2|+2|-2|+6|

[d] ** Stage +1 **
- To access game stages we'll use this formula:
|@@|@@|+1|-1|+2|-2|+2|-2|+2|-2|+2|-2|+2|-2|+2|-2|+2|-2|+2|@@|

- If you are in stage 15 and would like to go to stage 16; or if
you are on stage 31  and would like to go to stage 32; or if
you are on stage 47 and would like to go to stage 48... Use this:
|@@|@@|+1|-1|+2|-2|+2|-2|+2|-2|+2|-2|+2|-2|+2|-2|+2|-1|+1|+2|

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|[6] WEIRD STUFFS                                                   |
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It is possible to have flameproof and detonator by interchanging some
letters from a bomberman password. We haven't explored this  part much
yet due  to  some  more important priorities. But anyways, as I was
saying some letters in each  bomberman password can be interchange and
produce drastic results. Here are the positions that are interchangeable:

Have this password for instance[stage1;10bombs;5range;score is 3591500]:

2:ok  4:no  6:ok  8:no 10:no 12:ok 14:no 16:ok 18:no
|     |     |     |     |     |     |     |     |
__    __    __    __    __    __    __    __    __
|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
N  M  I  H  P  P  B  P  C  A  F  H  A  B  D  P  C  P  C  H
|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
__    __    __    __    __    __    __    __    __    __
|     |     |     |     |     |     |     |     |     |
1:ok  3:no  5:??  7:ok  9:no 11:ok 13:no 15:no 17:ok 19:no

ok - interchangeable
no - error
?? - I overlooked...:P I don't know yet!!! :D

Some results:

1:  If you change -(not interchange)- NM to DJ, the game will take you to
stage 2; JD=stage 3, MN=stage 4, HI=stage 5, BA=stage 6, LO=stage 7,
EF=stage 8, etc.... You are free to try other combinations.

2:  Interchanging this would give you the detonator.

7:  Interchanging this would give you the flameproof powerup.

17:  When you play the game and you interchange this, you'll see two
orange-colored wall in the game. This is you'll find your powerup or
door.

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would  give only give you 1 bomb and 1 bomb range.  And of course,
a 00 score. Just fiddle with them using those passwords formula.
Furthermore,  this  password table  is  presented this way so that
gamers may see a much clearer perspective of the password pattern cycle.
Enjoy. (",)

00  B  A  B  A  B  A  B  A  B  A  B  A  B  A  B  A  B  A  B  A
01  B  A  H  I  M  N  J  D  J  N  M  N  M  N  M  N  M  N  M  F
02  B  A  M  N  D  J  N  M  N  J  D  J  D  J  D  J  D  J  D  F
03  B  A  J  D  I  H  A  B  A  H  I  H  I  H  I  H  I  H  I  F
04  B  A  D  J  O  L  F  E  F  L  O  L  O  L  O  L  O  L  O  F
05  B  A  N  M  K  G  C  P  C  G  K  G  K  G  K  G  K  G  K  F
06  B  A  I  H  P  C  G  K  G  C  P  C  P  C  P  C  P  C  P  F
07  B  A  A  B  E  F  L  O  L  F  E  F  E  F  E  F  E  F  E  F
08  B  A  O  L  B  A  H  I  H  A  B  A  B  A  B  A  B  A  B  F
09  B  A  F  E  M  N  J  D  J  N  M  N  M  N  M  N  M  N  M  F
10  B  A  K  G  D  J  N  M  N  J  D  J  D  J  D  J  D  J  D  F
11  B  A  C  P  I  H  A  B  A  H  I  H  I  H  I  H  I  H  I  F
12  B  A  P  C  O  L  F  E  F  L  O  L  O  L  O  L  O  L  O  F
13  B  A  G  K  K  G  C  P  C  G  K  G  K  G  K  G  K  G  K  F
14  B  A  E  F  P  C  G  K  G  C  P  C  P  C  P  C  P  C  P  F
15  B  A  L  O  E  F  L  O  L  F  E  F  E  F  E  F  E  F  E  F

16  B  A  B  A  B  A  H  I  H  A  B  A  B  A  B  A  B  O  L  C
17  B  A  H  I  M  N  J  D  J  N  M  N  M  N  M  N  M  I  H  C
18  B  A  2  5  4  3  5  2  5  3  4  3  4  3  4  3  4  4  3 11
19  B  A  3  4  6  1  7  0  7  1  6  1  6  1  6  1  6  2  5 11
20  B  A  4  3  8 15  9 14  9 15  8 15  8 15  8 15  8  0  7 11
21  B  A  5  2 10 13 11 12 11 13 10 13 10 13 10 13 10 14  9 11
22  B  A  6  1 12 11 13 10 13 11 12 11 12 11 12 11 12 12 11 11
23  B  A  7  0 14  9 15  8 15  9 14  9 14  9 14  9 14 10 13 11
24  B  A  8 15  0  7  1  6  1  7  0  7  0  7  0  7  0  8 15 11
25  B  A  9 14  2  5  3  4  3  5  2  5  2  5  2  5  2  6  1 11
26  B  A 10 13  4  3  5  2  5  3  4  3  4  3  4  3  4  4  3 11
27  B  A 11 12  6  1  7  0  7  1  6  1  6  1  6  1  6  2  5 11
28  B  A 12 11  8 15  9 14  9 15  8 15  8 15  8 15  8  0  7 11
29  B  A 13 10 10 13 11 12 11 13 10 13 10 13 10 13 10 14  9 11
30  B  A 14  9 12 11 13 10 13 11 12 11 12 11 12 11 12 12 11 11
31  B  A 15  8 14  9 15  8 15  9 14  9 14  9 14  9 14 10 13 11

32  B  A  0  7  0  7  1  6  1  7  0  7  0  7  0  7  0  9 14 13
33  B  A  1  6  2  5  3  4  3  5  2  5  2  5  2  5  2  7  0 13
34  B  A  2  5  4  3  5  2  5  3  4  3  4  3  4  3  4  5  2 13
35  B  A  3  4  6  1  7  0  7  1  6  1  6  1  6  1  6  3  4 13
36  B  A  4  3  8 15  9 14  9 15  8 15  8 15  8 15  8  1  6 13
37  B  A  5  2 10 13 11 12 11 13 10 13 10 13 10 13 10 15  8 13
38  B  A  6  1 12 11 13 10 13 11 12 11 12 11 12 11 12 13 10 13
39  B  A  7  0 14  9 15  8 15  9 14  9 14  9 14  9 14 11 12 13
40  B  A  8 15  0  7  1  6  1  7  0  7  0  7  0  7  0  9 14 13
41  B  A  9 14  2  5  3  4  3  5  2  5  2  5  2  5  2  7  0 13
42  B  A 10 13  4  3  5  2  5  3  4  3  4  3  4  3  4  5  2 13
43  B  A 11 12  6  1  7  0  7  1  6  1  6  1  6  1  6  3  4 13
44  B  A 12 11  8 15  9 14  9 15  8 15  8 15  8 15  8  1  6 13
45  B  A 13 10 10 13 11 12 11 13 10 13 10 13 10 13 10 15  8 13
46  B  A 14  9 12 11 13 10 13 11 12 11 12 11 12 11 12 13 10 13
47  B  A 15  8 14  9 15  8 15  9 14  9 14  9 14  9 14 11 12 13

48  B  A  0  7  0  7  1  6  1  7  0  7  0  7  0  7  0 10 13 15
49  B  A  1  6  2  5  3  4  3  5  2  5  2  5  2  5  2  8 15 15
50  B  A  2  5  4  3  5  2  5  3  4  3  4  3  4  3  4  6  1 15

```

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