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    FAQ/Walkthrough by skcin7

    Version: FINAL | Updated: 07/07/07 | Search Guide | Bookmark Guide

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                                For the Nintendo NES
                             By Nicholas Steven Morgan
                            Last Revised: January 2007
                                   Version FINAL
            This document is Copyright (c)2001-2007 Nicholas Steven Morgan
      This document, and all text included in this document, was written and is 
      owned completely by Nick Morgan.  Therefore, you may not copy any of the text
      in this FAQ without Nick Morgan's permission.  Furthermore, you may not 
      reproduce this document in any publications, including online publications, 
      strategy guides, electronic guides, etc., without express consent by Nick 
      Morgan, along with proof of Nick Morgan's consent.  
      You are free to post this guide on any website, provided that the 3 
      conditions apply:
      (1): The document must be presented in full.  It may not be altered, cropped, 
           and no information may be added to it.
      (2): The site may not require its users to sign up in order to view this 
           document, and it may not require a fee either.  It must be able to be 
           viewed without signing up or paying a fee.
      (3): Credit must be given to Nick Morgan.
      The most up to date version can always be found at www.GameFAQs.com, so check
      back often to see if there has been an update, so you can update your own 
         1. Guide Opening
              1.01  -  Version History
              1.02  -  Introduction
              1.03  -  Game Story
         2. Controls
         3. Game Basics, Tips and Tricks
         4. Walkthrough
              4.01  -  Level 1 The Jungle
              4.02  -  Level 2 Base 1
              4.03  -  Level 3 Waterfall
              4.04  -  Level 4 Base 2
              4.05  -  Level 5 Snow Field
              4.06  -  Level 6 Energy Zone
              4.07  -  Level 7 Hangar
              4.08  -  Level 8 Alien's Lair
              4.09  -  Ending
         5. Weapon Powerups
         5. Secrets
         6. Guide Closing
              6.01  -  Credits
              6.02  -  Contact Info
              6.03  -  Legal Disclaimer
                                  1. Guide Opening
    Welcome to my FAQ/Walkthrough for Contra.  Please, kick your feet up 
    and stay a while.  If you have anything to add that could make this document 
    better, or want to contact me for any reason, please do so.  Enjoy the guide!
    1.01  -  Version History
    Version FINAL - January 2007 - Third Release - FINAL VERSION
    Version 1.01 - September 2005 - Second Release
    Version 1.00 - August 2005 - First Release
    1.02  -  Introduction
    Contra is one of the best, and most well known games on the NES.  It was made
    by Konami, and was released February 1988 in USA and Japan.  There is no 
    denying that this surely is a gem of a game.  
    I was introduced to this game by my cousin when I was probably about 6 years
    old.  I really don't remember how old I was due to my young age, but there
    we were playing the game together.  We stopped playing this game when newer
    game consoles came out, but we recently rediscovered this game when I bought
    an old NES.  We played the game for hours when we were young, and now we're
    still playing this game for hours now that we're adults.  This is the reason
    why I have written this FAQ.
    For some reason, and I don't know why, Contra is the game that holds the most
    famous code ever: Up, up, down, down, left, right, left, right, B, A, Select,
    Start.  It seems that everybody that had an NES when they were young, still
    remembers this code for some reason.  I don't understand why this code is so
    memorable.  A band I know called the NESkimos even wrote a song called "Contra
    Code", where the only lyrics in the song are the code for Contra.  Most codes
    are easily forgotten, and need to be looked up time and time again, but gamers
    will always remember Contra's famous 30 lives code.
    I wrote this FAQ because I recently rediscovered this game, and I have been
    playing it a lot.  It is a game that I will love forever.  I hope you get 
    good use out of this FAQ.  Good luck.
    1.03  -  Game Story
    This is the Game Story for Contra.
    In 1957 a large object from outer space crashed into Earth's Amazon basin,
    near ruins of the lost Mayan civilization.  Scientists world-wide heralded
    the incident as a trivial cosmic occurrence, and thus the collision was soon
    Now, thirty years later, rumors of an evil force have swept into the
    Pentagon's front office, and tales from frightened villagers of a hideous
    being with an army of alien henchmen are sending chills down the spines of
    top military brass.
    Unwilling to upset current political stability, an all-out assault on the
    region has been overruled, and instead, two of America's most cunning,
    courageous and ruthless soldiers from the Special Forces elite commando squad
    have been selected to seek out and destroy these alien intruders.
    Congratulations, pal, you're one of the chosen.  But before you take pride in
    being the best, be warned.
    You're about to come face to face against Red Falcon, the cruelest life-form
    in the galaxy.  He arrived on Earth thirty years ago (that's six months time
    in an alien's life) to establish a foothold from which he will attempt to
    conquer our world and then use it as a stepping stone toward his ultimate
    fiendish goal:  domination of the entire universe.
    Needless to say, playing hero won't be easy.  But you have no choice -- you
    must be a hero.  Because if you fail, life as we know it will cease to exist,
    and the vile Red Falcon will rule forever.
    If you succeed, well...it doesn't matter, because I doubt you will.
                                  2. Controls
    Having trouble figuring out which button operates which move?  This is the
    section for you!
                          |                         |
                          |    _   (Nintendo)       |
                          |  _| |_            _  _  |
                          | |_   _| === ===  ( )( ) |
                          |   |_|             ¯  ¯  |
    D-Pad: LEFT and RIGHT moves your guy in that corresponding direction.  UP is
           for aiming and shooting upwards.  DOWN is for ducking.  You can also
           aim and shoot diagonally too.
    A: Jump, press while ducking on certain platforms to fall underneath that 
    B: Shoot.  If you have a machine gun just hold it down for rapid fire.
    Select: Toggle 1/2 players.
    Start: Pause and resume game, Confirm 1/2 players.
                           3. Game Basics, Tips and Tricks
    Here are some useful Tips and Tricks that you should know about when
    playing this game.
    LEVELS - There are 8 levels in the game.  Each level has a different theme, and
      there is a BOSS fight at the end of each level.
    BOSSES - There are 8 bosses in the game, each Boss is waiting at the end of 
      each level.  After defeating the boss, you will start the next level of the
      game.  If you beat the World 8 boss, you will beat the game.
    PLAYERS - You can play a 1 or 2 player game.  A 1 Player game is self 
      explanitory. A 2 Player game is played with 2 players on the same screen at
      the same time helping you as you battle through the level.  A 2 player game 
      is much more fun, and should be played using smart battle tactics.  With 2 
      players, one player can shoot cover fire as the other jumps over a pit, or 
      something similar.  Boss fights are also much easier with 2 players, for two
      reasons. The first reason is that there is 2 times as much firepower.  The 
      second reason is one player can concentrate on the boss, and the other player
      can concentrate destroying the enemies that will randomly appear on screen. 
      Obviously, two brains are smarter than one.
    POINTS - The amount of points you have is tallied as you progress through each
      level.  Points can be acquired by killing enemies, bosses, and getting items.
      You can see how many points you have after each level.  Also, for every 
      20,000 points you get you will earn an extra life.
    LIVES - You start out with 3 lives.  3 lives can go quickly, making it 
      extremely difficult to beat the game with only 3 lives.  However, you will 
      earn an extra man after ever 20,000 points you earn, which takes roughly 2 
      levels to earn that many points.  
    WEAPON POWERUPS - A player can earn Weapons Powerups, as he plays through the
      level.  There are many different types of Weapon Powerups.  A Weapon powerup
      can be found by shooting a traveling Weapons beacons, or weapons turrets, 
      and rarely the can be obtained by shooting enemies in Base stages.  All 
      Weapons are different, and have different properties to them, and different
      amount of power per weapon.  
    CONTINUES - 3 Continues are given throughout the game.  So if you lose all of 
      your lives in Level 5, you can use a continue to start back at Level 5 rather
       than the very beginning of the game.  However, when playing with only 3
       lives, you will probably use those 3 continues pretty quickly.
                                  4. Walkthrough  
    This is a full Walkthrough for the game Contra.  There is enough information 
    here to guide you through the entire game.  Enjoy!
    4.01  -  Level 1 The Jungle
    As you start off, you will be on a high grassy platform, with water underneath
    you.  You can drop into the water if you want, but I don't recommend it.  Walk
    to the right, shoot the soldiers that will appear, and soon you will see a
    still positioned soldier below shooting upwards at you.  Jump up, and hold down
    to shoot downwards and take him out.  Also be sure to shoot the still Weapon
    Powerup next to where the soldier was, and get the Powerup for a Machine Gun.
    As you proceed to the right, a moving powerup will fly by, so be sure to
    shoot it, which will reveal a Rapid powerup.  Get the rapid powerup, then 
    continue to the right to a mechanical bridge.
    The mechanical bridge will explode as soon as you walk onto it, but don't worry
    about it harming you, because it cannot harm you.  The reason the bridge
    explodes is so that you cannot cross it, but you can still get across it by
    jumping from the grass platform onto the bridge, then quickly jumping 3 more
    times across the bridge.  If you fall down into the water, no big deal, just
    proceed in the water.  If you got past the bridge, do the same thing to get
    past the next, 2nd bridge.  If you fall down into the water, no big deal,
    just follow the right paragraph below.
    If you crossed both bridges
    After crossing the 2nd bridge, there will be a still standing soldier 
    immediately after the bridge, so watch out for him.  There will also be a
    soldier hiding behind the bushes, who will pop out occasionally to shoot you.
    A Weapons Powerup will fly by, which holds a Spread, so I highly recommend that
    you get the Spread, no matter what weapon you currently have.  Now that you
    have the Spread (hopefully, unless you let it slip by), proceed to the right
    onto a slightly higher grassy platform, and continue to the right.  Shoot the
    soldier that will pop out from behind the bushes, and kill him.  Continue to
    the right onto a lower grassy platform, and then onto one that is slightly 
    higher.  At the end of this platform, a big machine will pop out of the ground
    and shoot at you, so just duck to avoid its fire, and shoot back at him to 
    defeat him.  Now walk to the edge of this platform and drop down onto the lower
    grass platform to the lower right. (then skip the next paragraph)
    If you fell into the water
    In the water, start walking to the right.  Remember, you can duck down 
    underneath the water, and nothing can hurt you there.  Proceed past a rotating
    machine enemy, I don't recommend trying to kill him, just walk past him.  You
    can't jump while in the water, so just proceed until you come to a grassy 
    platform, and walk up onto this platform.  There is a weapons powerup sitting
    stationary on a platform to the upper right, so shoot at it, and then be sure
    to get it, it will be a Flame weapon.  With the Flame, defeat the rotating
    robot enemy to the right, and then the next one.  Fall to the platform below,
    and continue to the right until a strange robot enemy pops from the ground, and
    starts shooting at you.  To defeat this enemy, simply duck so that you are out
    of the range of his bullets, and keep shooting at him until he is dead.  Jump
    over a few more pits to the right, you will see another robot enemy pop from
    the ground like the one you just killed, but it is above you, so don't bother
    with it. 
    This is where your paths rejoin.  There is a powerup sitting stationary in the
    box below.  Shoot at it, and it will reveal a Spread.  The Spread will fly
    into the air, and land on the platform to the lower right.  The best way to
    get to it is to walk to the right and don't jump when the platform ends, you
    will drop down onto it.  With the Spread, shoot the enemies that are still
    on screen, and continue to the right.  Two more traveling powerups will fly
    across screen, the bottom is a Laser (don't get the Laser if you just go the
    Spread), and top one is a Rapid fire.  Get the Rapid fire, then proceed over
    the next few pits to the right.  Another one of those robot enemies that pops
    from the ground will occur.  Face his direction, and shoot at him, and he
    will die.  Jump over the next pit, and take out the two small robot enemies
    underneath you, and then proceed a little more, and you will come to the
    The boss of Level 1 is very easy.  It simply consists of two ball shooting
    turrets, a single soldier shooting you at the top, and a glowing part at the
    bottom that you must defeat.  This "boss" is simply a giant machine that
    kind of forms a wall because he is so big.  To begin, jump up onto the highest
    grass platform, and take out the soldier at the top.  Now you will have to 
    take out the 2 ball shooting turrets.  If you have the spread, just start
    shooting at it from a distance, but if you have any other weapon, you will
    have to stand on the left side of the 2nd highest grass platform to get out
    of their range, so you don't die, and shoot and them until they both explode.
    After the shooting ball turrets are done, duck on the lowest grass platform,
    and shoot the glowing part at the bottom until it is destroyed.  BAM!  This
    boss is done.  Now you will walk into the exploded part, and start the battle
    through Base1.
    4.02  -  Level 2 Base 1
    The Base1 stage consists of multiple rooms that you must fight through.  There
    are five different rooms that you must fight through, and then a Boss room, so
    six rooms total.  In each room, there is a wall that you must shoot at.  On
    the wall, there are enemies, orbs, and enemies shooting at you.  There is also
    a laser that restricts you from moving close to the wall.  In each room, you
    must shoot and destroy the orb.  Upon the destruction of the orb, the laser
    will break, and the wall will break, and you can move on through the area where
    the wall was, into the next room.  Here is a breakdown of all five rooms, and
    the boss room:
    Room 1:
    |           |  Room 1 consists of a single orb in the center of the room.  Just
    |           |  stand in the very center and keep shooting at the orb.  
    |    (O)    |  Eventually, some soldiers will appear and start shooting at you,
    |           |  but as long as you stay standing in the middle of the room, the
    |           |  soldiers will always miss you.  So just stand in the middle of
    '-----------'  the room and keep shooting at the orb until it is defeated.
    Room 2:
    |           |  The orb in Room 2 is on the left side of the room, and there is
    |           |  a gun turret on the right side.  The gun turret will shoot at 
    |           |  you, but as long as you are ducking, its bullets can never hit
    |(O)     (V)|  you.  The problem is that you will have to stand to shoot at the
    |           |  orb.  Stand up to shoot at the orb, but whenever a bullet from
    '-----------'  the gun turret is about to hit you, duck, then when the bullet
                   passes, stand back up to shoot back at it.  Continue this 
                   process until the orb is destroyed.
    Room 3:
    |           |  Room 3 is very simple.  In the very center of the room, duck,
    |           |  and start shooting at the orb.  Continue doing this until the
    |           |  orb is destroyed.  At some points, a soldier might throw a
    |(V)     (V)|  grenade at you, if this happens, be sure to get up and move out
    |    (O)    |  of harms way.
    Room 4:
    |           |  Room 4 has a row of slots on the bottom that rolling objects 
    |    (V)    |  will come out of, which will roll toward you.  If one of these
    |           |  rolling objects hits you, you will die.  To avoid the rolling
    |    (O)    |  objects, you can either jump over them, or shoot them to destroy
    | =-=-=-=-= |  them.  If you have any gun other than the regular gun, I 
    '-----------'  recommend shooting at them to destroy them, but if you have the
                   regular gun, I'd jump over them.  Also, keep an eye on the 
                   bullets that the gun turret will shoot at you. 
    Room 5:
    |           |  Room 5 is the last room you fight through before the boss room.
    |    (V)    |  As you can see, the orb in the middle is much larger to 
    |    .-.    |  represent this, and it has more hit points, also.  There are
    |(V)([O])(V)|  three gun turrets that will shoot at you, and an increased
    |    `-`    |  amount of soldiers.  Just keep shooting at the large orb until
    '-----------'  it dies, then proceed into room 6 for the boss fight.
    Room 6/Boss Room:
    In the boss room, before you can fight the boss, you must first destroy the
    four glowing spots, then the boss will appear.  Just keep shooting at them
    until they destroy.  I recommend defeating the two shooting turrets before
    defeating the glowing spots, that way you wont have to deal with extra bullets
    being fired at you when the boss appears.  When the boss finally appears, he
    will float back and forth at the top of the screen, and shoot bubbles at you.
    The bubbles can be easily avoided, and you can also shoot them to destroy 
    them.  Just keep firing away at this boss.  With a decent gun, he will die in
    no time.  It will be harder to defeat this boss with an ordinary gun, because
    it'll be harder to shoot down the bubbles.  Just keep firing at him until he
    is completely defeated.
    4.03  -  Level 3 Waterfall
    The object of the waterfall stage is to climb your way to the very top of the
    stage.  Unlike other stages where you must go left to right, this one you
    must go bottom to top.
    Start the stage by jumping up about 6 or so ledges, and you will eventually
    see some falling rocks.  Yes, these rocks will kill you, so stay away from
    them if they're falling.  Soon, you'll see a powerup, which is a Flamethrower,
    get it if you want.  Jump up a few more ledges, and you'll see another powerup,
    which is a laser.  If you'd rather have the laser than the Flamethrower, then
    get it.  Now jump up a few more ledges to the waterfall area -- there will
    be a soldier standing stationary on the right side of this platform, and there
    is another soldier hiding in the waterfall, ready for an ambush.
    Kill the soldier standing still, then jump up a few more platforms.  By now,
    the soldier hiding in the waterfall will shoot up at you, so avoid his 
    firepower.  Continue up a few more platforms, and kill the gun turret to the
    right side of the screen, then jump up a few more platforms onto the platform
    with moving fire.
    When you jump onto this platform, two powerups will fly from the bottom of the
    screen, moving upwards.  If you shoot them, the left one is a Bionic, and the
    right one is a Rapid fire.  I recommend getting both, if possible.  If you got
    the Bionic, then you'll have no problem crossing the fire, but if you didn't
    get the Bionic, then be sure to jump over the moving fire, as it will kill you
    if you touch it.  Continue up a few more platforms, and shoot the gun turret 
    that is located on the left side of the screen.  Jump to where the gun turret
    was before you destroyed it, then use the moving rock plateau to get across to
    the ledge to the right.  From there, jump up a few more platforms, and use the
    2nd rock plateau to get to the small ledge that it leads to.
    From here on out, more and more random running soldiers will appear, and 
    although they do pretty much nothing but run, they will kill you just by
    touching you, and since there are so many, it can be difficult.  Destroy the
    gun turret to the left, then jump up a few more platforms, and you'll see
    a powerup, which contains a Spread gun.  Get the Spread gun, there are two
    soldies hiding in the waterfalls, they will shoot upwards at you as you
    pass overhead of them, so be sure to look out for them.  From here, jump up
    a few more platforms, killing gun turrets as you go.  A machine will pop out
    of the ground and shoot at you to the top right, so be sure to avoid that.
    There is also a powerup to the very top left, which is a Machine gun.  If you
    still have the Spread, I don't recommend getting the Machine gun, but do what
    you want.  Finally, use the moving rock plateau to get to the platforms above.
    From here, there will be many random soldiers, and one stationary soldier. Jump
    up a total of twelve platforms to the very top of the screen, and when you are
    at the very top, jump once more to make the screen scroll all the way to the
    top.  You are now at the boss!
    The Boss of level 3 is more difficult than that of level 1 and 2, but still
    not too difficult.  It is pretty much a giant alien, that looks very similar
    to the alien from the 1979 sci-fi/horror film "Alien".  With the exception of
    his mouth opening to shoot fireballs at you, his head does not move at all.
    He also has two wild arms, which shoot fireballs at you occasionally, and also
    flap around like crazy.  To defeat him, you must shoot him in the head when 
    his mouth is open.  That's all you really need to do.  His arms, however, can
    also be defeated, but do not necessarily need to be defeated to beat this
    boss.  However, if you destroy this boss' arms first, and then aim for his
    mouth, it will make this battle a lot easier.  So shoot at this boss's arms
    first, and when both his arms are defeated, aim for his mouth.  The boss will
    be defeated in no time.  
    4.04  -  Level 4 Base 2
    The Base2 stage consists of multiple rooms that you must fight through.  There
    are eight different rooms that you must fight through, and then a Boss room, so
    nine rooms total.  In each room, there is a wall that you must shoot at.  On
    the wall, there are enemies, orbs, and enemies shooting at you.  There is also
    a laser that restricts you from moving close to the wall.  In each room, you
    must shoot and destroy the orb.  Upon the destruction of the orb, the laser
    will break, and the wall will break, and you can move on through the area where
    the wall was, into the next room.  Here is a breakdown of all eight rooms, and
    the boss room:
    Room 1:
    |           |  Room 1 is a simple room, but there are lots of small things that
    |           |  can cause this room to be harder.  The orb is in the very center
    |           |  of the room, but the orb is protected by a smooth armor patch,
    |(V) (O) (V)|  which you must destroy before you can begin damaging the orb. 
    |           |  There are two gun turrets on both the left and right side of the
    '-----------'  orb, so be sure to duck at their fire.  Another problem is that
                   soldiers will roll objects at you, and if they hit you, you will
                   die.  You can destroy these rolling objects by shooting them, 
                   or just avoid them by jumping over them.  After you have broken
                   the sheet of armor that covers the orb, begin shooting at the 
                   orb, and destroy it to go into the next room.
    Room 2:
    |            |  There are four orbs in Room 2, all four of them are situated on
    |            |  the ground, so you will have to duck to be able to hit them 
    |            |  while shooting at them.  Some soldiers will roll objects 
    |            |  towards you, which will kill you if they hit you, and other
    |(O)(O)(O)(O)|  soldiers will throw grenades at you.  Just defeat all 4 of the
    '------------'  orbs to get to the next room.
    Room 3:
    |           |  This room consists of two orbs in the center of the room, and a
    |           |  gun turret above the two orbs.  Soldiers will roll the sheets
    |    (V)    |  of metal at you, so watch out for those.  Both orbs are 
    |  (O) (O)  |  protected by sheets of smooth armor, so you will have to destroy
    |           |  the armor before you can begin to damage the orbs.  After you
    '-----------'  have destroyed the armor, start shooting at the orbs.  After 
                   both orbs have been destroyed, everything will blow up and you
                   can go into the next room.
    Room 4:
    |           |  Room 4 looks the same as room 3, except everything is a little
    |           |  bit lower.  Also, none of the orbs have armor, so you can just
    |           |  begin shooting at them and destroying them.  Watch out for the
    |    (V)    |  gun turret and the soldiers, as usual.  This really is a pretty
    |  (O) (O)  |  simple room.
    Room 5:
    |           |  By now you probably have the concept down.  The soldiers roll
    |           |  the metal cylendars at you, which kill you on impact.  This
    |           |  room has a gun turret in the center of the room, and both orbs
    |(O) (V) (O)|  on the left and right side of the gun turret.  It's pretty
    |           |  much opposite of Room 1.  Shoot and destroy both orbs to move
    '-----------'  onto the next room.
    Room 6:
    |           |  This is a simple room.  It has five slots on the bottom, which
    |           |  are used as ports for the metal cylendars to roll out off. 
    |           |  Oddly, the metal cylendars roll out in rows of 4, not 5, and
    |    (O)    |  they do not come from the slots, rather from in between the
    | =-=-=-=-= |  slots.  Oh well.  This is really a simple room.  There is only
    '-----------'  a single orb.  Just shoot at it.  When the metal cylendars 
                   appear, duck and destroy the one that is heading for you, then
                   continue to shoot at the orb, and repeat this process until the
                   orb is destroyed.
    Room 7:
    |           |  This room is also pretty simple.  The orb is located up high,
    |    (O)    |  so you will have to jump and shoot your weapon in the air in
    |           |  order to be able to shoot that high.  There is a gun turret
    |    (V)    |  that is level to you when your standing.  I highly recommend
    |           |  destroying this gun turret first, as its bullets will be very
    '-----------'  hard to dodge if you ignore it.  After the gun turret is
                   destroyed, start jumping and firing in the air to destroy the
                   orb.  Continue doing this until the orb is destroyed, then 
                   proceed to walk into the final non boss room of Base2.
    Room 8:
    |           |  This is the final non boss room of Base2.  As you can see, 
    |    (V)    |  there is a giant orb in the middle of the room as opposed to an
    |    .-.    |  ordinary sized one, which is used to represent the final room,
    |(V)([O])(V)|  and it has more hit points also.  There are also 3 different
    |    '-'    |  gun turrets surrounding and guarding this giant orb to give you
    '-----------'  a harder time destroying it.  If you want, you can destroy the
                   gun turrets first to make your time easier, but you do not have
                   to.  Some soldiers throw grenades, and others roll metal 
                   cylendars at you.  Just stand in the very center, and shoot at
                   the giant orb, and duck whenever you're about to get hit with a
                   bullet.  Continue this process until the giant orb is defeated,
                   and then proceed into the final room for the boss fight.
    Room 9/Boss Room:
    The Boss room is pretty tough.  But before you can fight the actual boss, you
    must destroy the 3 glowing spots.  You see them; they're the things that have
    the circular shaped glowing things in them, there are 3 of them.  There is
    also a shooting turret located above the middle glowing spot.  As soon as
    you take out the 3 glowing spots, the boss will appear, so I highly recommend
    destroying the shooting turret first, as the shooting turret will be a
    difficult extra obstical if it's still there when the boss appears.  Also,
    before the boss will appear, red and blue soldiers will appear to attack you.
    Four red soldiers will appear from above, and will shoot bullets at you, and
    then run off screen.  Then, four blue soldiers will appear above, but instead
    of shooting you, then will jump attack you!  If they touch you, you die, so
    be sure to either shoot them down, or avoid them to stay alive.  Both the red
    and blue soldiers can be killed easily.
    After defeating the 3 glowing spots, the boss will appear.  When the boss
    appears, thankfully the red and blue soldiers will not appear anymore.  The
    boss is similar to the boss of Base1 in the fact that he moves from left to
    right from above.  But this boss has two different heads, both in which you
    must destroy.  The boss heads can split apart into two different scanline
    versions, making 4 different scanlines.  However, the 2 boss headcs can
    only be harmed when the come together.  So this is what happens:  the 2
    boss heads will split apart into 4 different scanlines, rotate left and right,
    and then reform again back into 2 different boss heads.  This process
    will continue forever until they die.  Also, the boss heads shoot small bubbles
    at you.  These can be destroyed, but they are pretty small, and kind of hard
    to hit with your gun.  Just keep shooting at the two boss heads and eventually
    they will die.  Upon defeating the boss, you will go up the elevator to the
    left and right sides of the screen into Level 5 - the Snow Field!
    4.05  -  Level 5 Snow Field
    Start by walking to the right to the area where there are trees in the 
    background.  There is a stationary gunman here, so duck and shoot at him to
    take him out.  Cross the tree area, avoiding the two sets of grenades that
    will be thrown at you, then take out a 2nd stationary gun man, and cross two
    more sets of grenades.  Jump up onto the platform above.  The powerup below
    you is a Machine Gun, so get it if you want to.  Continue to the next platform
    and take out the stationary gunman there.  Proceed right past two more 
    stationary gunmen, taking them out as you pass them.  A powerup will hover
    from the left to the right side of the screen, which holds a Rapid Fire, so
    shoot at it and collect it if you want it.  Continue past another wooded area
    that has two sets of grenades coming from it, be sure to carefully avoid the
    grenades.  Proceed one more platform to the right, and cross another wooded
    area with grenades.  There is a large platform drop after this wooded area, so
    drop down below (be sure not to hit a grenade that will land down there).  
    Jump onto the platform to the right, the powerup above you will be a 
    Flamethrower, so get it if you perfer the Flamethrower to whatever you have 
    Proceed to the right until you can see water below you.  3 powerups should
    hover from the left side of the screen to the right, one high, one low, and
    one powerup in the middle.  The high powerup holds a Rapid Fire, the middle
    powerup holds a Falcon autokill, and the low powerup holds a Spread gun.  
    Since it's pretty hard to get all 3 powerups, get whichever one syou feel 
    would help you the most.  
    Proceed to the right, jump over 3 platforms with water underneath, careful not
    to fall into the water, because you will die if you do.  There should be a
    gunman below, but you can't hurt him unless you shoot him as he attacks, so
    do this to defeat him.  Jump over one more water pit, and kill the stationary
    soldier there.  Walk a bit more to the right, and drop down onto the smooth
    platform.  Continue walking right on this smooth platform until a giant
    vehicle appears on screen.  When this happens, quickly walk back to the very
    left of the screen, and shoot to the right at him.  Be sure that you're on the
    right side of the screen, or this vehicle will be able to shoot at you.  But
    as far as you are standing as far left as you can, the bullets will miss you.
    Now start shooting at the vehicle, and it will eventually turn yellow, and then
    red.  After it turns red, it will drive toward you, and will kill you if it
    touches you.  The only way to avoid death is to destroy it before it drives
    all the way toward you, so be sure to kill him before that happens.  After
    you kill this vehicle, continue more to the right until the smooth platform
    you are on turns back into the rough rocky platform again.  
    Walk to the right until you see a stationary gunman, duck and shoot at him to
    take him out.  Then, jump over one platform and you will be back on the same
    smooth surface that you just got off of.  Walk to the right, and you will see
    another vehicle which is exactly like the one you just killed.  This one is
    no different, so defeat it exactly the same way you did the first one.  After
    defeating the vehicle, walk to the right and defeat a stationary gunman, then
    proceed back onto the rock surface platforms.  
    There will be trees in the background, and 3 sets of grenades will come from
    behind those trees, so avoid them all carefully.  After the trees, there is a
    powerup, which contains a laser.  Now proceed to the right, and 3 sets of
    grenades will appear from the distant land behind you.  There is a stationary
    gunman at about the point of where grenade 2 will land, so duck and shoot at
    him to take him out.  As you walk to the right, carefully avoid getting hit
    by the grenades.  After these grenades, drop down onto the smooth surface and
    walk all the way to the right to fight the boss.
    The boss is easy if you have a good weapon, particularly the spread.  The
    boss will appear on screen at random places, but he will always be above you.
    Just stand underneath him, whereever he may be, and shoot upwards.  The boss
    will drop fire at you, but if you are shooting up, then your bullets will be
    able to destroy the fire in midair so that it wont hit you.  The boss will
    also create mini versions of itself, which will leave him at the left and
    the right side, descend down to the ground to attack you.  Thankfully, they
    only take one hit to destroy, so their not too much of a pain.  Just keep
    shooting up at him.  If you have a regular gun, this will be a challenge, but
    with a good gun this fight is easy.
    4.06  -  Level 6 Energy Zone
    Walk to the right, and go up the 3 giant steps, avoiding the soldiers that will
    jump down from the steps as you do so.  At the top, walk to the right, and 
    defeat the stationary soldier, and you will see a powerup underneath you.  The
    powerup holds a Machine Gun, so get it if you feel that you want a Machine gun.
    Walk to the right edge of this platform, and duck and shoot, to defeat the
    stationary gunman that is across the gap.  Now, you can either drop down below,
    or jump across the gap.  Both options are equally challenging, so it really
    doesn't matter which you choose.
    Navigate to the right past 3 stationary gunman, one stationary soldier, and
    countless random soldiers, until you come to a pit.  This part is tricky.  You
    will see a powerup there, which contains a Laser gun.  LOOK UP at the ceiling,
    and you will see a puncture in the ceiling where a bit of flame is coming out.
    This part is very tricky.  It doesn't matter if you're on the top or bottom
    platform, because as soon as you jump the pit, a large flame will rip out of
    the small puncture in the ceiling, and will kill you no matter what.  There is
    only one way to do this without dying: You must jump halfway across the pit, 
    and then quickly reverse the direction of your jump and land back on the 
    platform that you started on (this will make the flame come out, but will 
    shortly go back in the ceiling), then quickly make a 2nd jump fully across the
    pit.  It's tricky, but as long as you have done this correctly, you shouldn't
    have lost any lives.
    After this pit where the first flame was, walk to the right and kill the two
    stationary gunmen.  If you're walking on the top platform, watch out for the
    next 2 flames that will ambush you from above.  From here on out, proceed with
    extreme caution, as a flame could jump out from pretty much anywhere and kill
    To the right, you will see a structure with 3 platforms and 3 flames (one for
    each platform).  To successfully cross this platform without dying, you must
    duck underneath the flames when they emerge from the walls.  When the time is
    safe, jump up to the top platform, and then drop down via the platform drop to
    the right.  
    There is another structure similar to the last one you just crossed, except
    this one only has 2 platforms and 2 flames, so bypass this one the same way
    you did the 1st one.  Once at the top of this platform, walk to the right edge,
    and shoot at the stationary soldier that is aiming his gun at you from across
    the platform gap.  This part is tricky.  There is a Bionic powerup underneath
    you, which is what you will have to get, but there are 2 flames that are 
    strategically placed to maximize the difficulty to get past this area alive.
    Though you don't necessarily need the Bionic powerup, my preferred way of 
    choice to get by is to get the Bionic powerup and then not worry about getting
    hurt by the flames.  So do this.  Shoot at the Bionic powerup, and grab it.
    With the Bionic invincibility, jump up the 3 platforms to the right to the very
    top, and then to the right some more, drop down two more platforms.  If you 
    don't remember how to drop down, you must duck, and press A and you will drop
    straight through the platform.
    This next part is loaded with stationary gunmen and random flames that appear
    from walls and the ceiling.  This is the ending part of the level, which means
    that it's the hardest part, so be extra careful here.  You will probably
    still have some Bionic left, so use as much of it as you can before you think
    it will run out.  Milk it for all it's worth!  After the Bionic runs out, you
    are on your own.  I'm not going to explain word for word every jump and every
    enemy, but I will give you a few pointers to get past this last area of Energy
    Zone before the boss.  You should proceed very carefully and with caution. 
    There are lots of stationary gunmen shooting at you, so duck and shoot at them
    to defeat them.  Be sure to stand next to each flame (but not too close) to 
    lure it out once so that you can get a good idea of exactly how far it extends
    so that you know where you are safe and where a flame could hit you.  When you
    finally get to the very end of this area, just keep walking to the right.  Soon
    enough, the ground will turn purple, and the boss will appear.
    The Boss isn't too hard, but he's probably a lot harder than most other bosses
    in the game.  Unlike every other boss in the game, this boss is in human form.
    He basically just jumps up and down a lot.  His primary attack is to throw
    spikes at you.  He will only throw spikes if he is standing on the left or 
    right side of the screen, and he will move his arms to throw the spikes, this
    split second that he moves his arms means that a spike or two is about to head
    your way, which gives you some time to react.  Also, the boss will walk back 
    and forth both sides of the screen.  Thought the boss seems large, you can jump
    over him.  In fact, you must jump over him when he does this to avoid death.
    As you attack this boss, he will turn purple, and then red.  When he's red it
    means that he's pretty much ready to die, so just a few more hits and he's 
    dead.  After you defeat the boss, you will go to Level 7 The Hangar.
    4.07  -  Level 7 Hangar
    The hangar has lots of claws that will drop from the ceiling.  If one of these
    claws hits you, you will die, so it's probably not a great idea to let one
    hit you.  
    Start the level by walking to the right.  When that platform ends you can
    either drop to the ground, or jump across the gap onto the next platform.  
    Both ways are about equally difficult, so it really don't matter which one.
    The top path has 4 claws and the bottom path has 5 claws that you must pass, 
    so memorize their patterns, and pass them.  After passing them, a powerup
    oppurtunity will appear from the left side of the screen and quickly soar up
    and down until it reaches the right side.  This powerup holds a Flamethrower,
    so if you'd rather have a flamethrower gun than the gun you have now, you
    know what to do.  After the powerup, you once again have a choice to go up
    high, or down low.  If you choose up high, you will have 2 claws to pass and
    a stationary gunman, but downlow only has 2 claws.  After crossing whichever
    path you choose, there is another powerup oppurtunity which holds a Rapid
    fire, which I highly recommend to get no matter what gun you currently have.
    After the Rapidfire powerup, jump onto the platform to the right, and a deadly
    spiked wall will appear from the ground.  If you walk too quick, this spiked
    wall can ambush you in a way and kill you.  To get past this spiked wall, just
    shoot at it until it is destroyed.  There is another spiked wall about a foot
    to the right of the first one, so destroy that one also.  Walk to the right
    and jump up onto the platform above, then destroy another 3 spiked walls right
    in a row.
    Here is another area where you can choose to go up high or down low.  Up high
    there is 3 claws, and 2 spiked walls on both sides of the walls.  Down low 
    there 5 claws.  After this area, to the right, you will see a powerup above
    two platforms, but the platforms are too high to jump onto, so you will have
    to first stand in a cart, and from the top of the cart, jump onto the 
    platforms.  Then shoot at the powerup to reveal a Bionic, and milk your Bionic
    invincibility for all it's worth.  
    To the right, navigate past two claws, and then drop down onto a cart.  Try to
    keep this cart alive as it will help you out if you can wheel it a bit more
    to the right.  Don't shoot at the cart because it will blow up.  This cart
    moves to the right, so follow it as it moves to the right.  Soon it will pass
    a 2nd cart that moves to the left, but you can shoot this one if you want. 
    Lead the 1st cart a bit more to the right, through one more doorway, and then
    jump ontop of the cart, and use it to jump onto the platform above.  Shoot at
    the stationary soldier there to kill him.  A powerup will appear from the left
    side of the screen which olds a Machine gun, so get that if you want.  Now, 
    to the right, there is a gap to the next platform.  The gap is not too far to
    jump but it's still pretty far apart, and a bad jump will result in falling to
    the platforms below (you don't want to do this).  Carefully jump across this
    platform.  3 spiked walls are there, so shoot your way through all 3 of them.
    The reason why you didn't want to go below is because there are 5 claws down
    there, and they all seemingly lower in completely random times, which makes it
    extremely difficult to get across without losing a life.  After you pass the
    3rd spiked wall here, drop down below, then walk to the right a bit more and
    defeat 3 more spiked walls.  
    After the 2nd set of 3 spiked walls, walk to the right, and you will see a
    set of 6 claws that descend in odd and even pairs.  Carefully navigate through
    these claws.  When you get to about the 4th or 5th claw, another spiked wall
    will appear just to the right side of the claws, sadly it does not give you
    enough room between the claws and the wall to stand.  So you might have to
    go back and forth underneath the claws if you can't defeat the spiked wall in
    time.  Now navigate to the right, and defeat 4 more stationary gunmen as you
    get to them, then proceed to the right the rest of the way to the boss.
    The boss is very easy if you have a good gun, very hard if you have died and
    have a regular gun.  The boss basically consists of two ball shooting turrets
    in the ground, many soldiers that will randomly run past you, and a spot on
    the wall that you must shoot at and destroy.  Though you can kill the shooting
    turrets in the ground, and the soldiers, the only thing you necessarily have 
    to do to beat this boss is destroy the spot on the wall to the right.  The
    soldiers and the bullets from the ground turrets can cause a major distraction.
    If you're playing 2-Players, have one player concentrate on the spot in the
    wall, and the other player concentrate on taking out random soldiers.  The best
    way to shoot at the spot in the wall is to press your body up against the wall,
    and aim diagonally up-right, then just keep shooting, if you have a turbo 
    button, you can destroy this spot in no time.  Just keep shooting at it until
    it's destroyed, and always keep an eye on the soldiers and the ground turrets
    which are a danger every moment they're alive.  
    4.08  -  Level 8 Alien's Lair
    Start out by walking to the right and jumping up onto a platform.  Soon, two
    powerups will appear from the left side of the screen and whiz to the right
    side of the screen.  The top powerup is a Machine Gun, and the bottom one is
    a Bionic.  Get whichever one you want.  
    Jump over the pit to the right, and continue to the right.  At about this time
    you will start to see baby aliens soaring all over the screen.  Shoot at them
    as they appear to kill them, then proceed all the way to the right until you
    see the mother of these baby aliens.  This is kind of like a mini-boss.  To
    kill it, press your body up against the wall underneath the alien, and shoot
    diagonally up-right at him.  When the baby aliens are about to hit you, take a
    break from shooting at the bother and take out the babys, but shoot at the
    mother whenever you have free time to shoot.  Soon enough, the mother will
    be destroyed, and the wall will also destroy, allowing you to walk past it.
    After this mini-boss, jump over the pit to the right.  You will start to see
    odd purple alien's on the ceiling, which will omit small white objects that
    look kind of like sparks from their odd black mouths.  These white objects
    will float for a bit, and then dart toward you.  It's recommended to destroy
    these white objects before they get the chance to dart toward you, because you
    must be pretty quick on your feet to avoid them once they dart at you.  
    Navigate past 2 pairs of these odd purple alien's on the ceiling, and then jump
    across the pit to the right.  At about this time, a powerup will emerge from
    the left side of the screen and whiz to the right side, which contains a Spread
    gun.  You're about to fight the last boss of the game, so how convienant a
    Spread gun just randomly appears.  I hightly recommend getting this powerup if
    you can.
    Jump across the 2nd pit to the right.  Take out the 2 purple aliens on the
    ceiling, and then continue to the right. Take out a set of 3 purple aliens that
    are on the ground, and then to the right some more a pair of 2 purple aliens
    that are in the middle of the ground and ceiling.  As you continue to the 
    right, take out a pair of 2 of these purple alien's on the ground, another
    pair in the middle of the ground and ceiling, and another pair on the ground.
    At about this time, you will see two more purple alien's on the ceiling, so
    attack them.  At about this time, odd alien's will appear from the right side
    of the screen that sort of resemble quick moving scorpion's.  You are really
    close to the Red Falcon here!  Continue to the right avoiding all alien's
    that will cross your path, and you will very quickly reach the Red Falcon,
    which is the infamous source of the alien's power that you must defeat to
    beat the game!
    The Red Falcon is actually not that hard.  I recommend taking out the odd
    purple alien that is in the ground to the left before anything.  That should
    be the first step.  As you can see, the heart of the Red Falcon is beating.
    The harder it beats, the closer you are to defeating it.  So naturally, it
    will start out beating very slow, but as you attack it, it will start to beat
    very quickly.  There are 4 pods that quickly spawn baby alien's, 2 underneath
    the heart and 2 above.  You can destroy the pods, which will reduce some 
    mini alien's.  The alien's that spawn from the top 2 pods generally swoop
    down at you for an attack, so beware of this.  The best way to defeat the Red
    Falcon is to press your body up against the bottom left side of it (it will
    not kill you, don't worry), and shoot diagonally up-right at it as quickly as
    you can.  A turbo controller would come in very nice at about this moment. 
    Just watch out for swooping alien's from above, and you are fine.  Like I
    said: The Red Falcon isn't that hard.  When you finally beat him, well 
    congratulations, because you just beat the game, and somehow the world.
    4.09  -  Ending
    The screen will change to a scene of an island.  A helicopter will fly away
    from the island, and for some odd reason the island will now blow up.  I'm
    assuming that you are inside the helicopter, and not left behind to be blown
    up with the island.  Wow!  What a great narrow escape!  The screen will go to
    black, and then you will get this message:
    Then the ending credits will roll.  Congrats for beating Contra.
    After the credits roll, "Presented by Konami" will stay on screen for about 10
    or so seconds, then it will automatically restart the game back at Level 1, the
    Jungle.  You will start the new game with the same amount of lives you left off
    with and the same gun.  The 2nd time through will be a little harder, as random
    soldiers appear more frequently, and they will shoot much more frequently when
    you get to the later stages.  Try to beat this harder mode for an added 
                                5. Weapons Powerups  
    This is a list and brief description of all the WEAPON POWERUPS that you can
    get in the game Contra.
    REGULAR - This is the gun you start the game off with.  It isn't that good, but
      then again, it's the weapon you start with, so it's not supposed to be that 
      good.  You shoot a single pellet at a time, but you can rapidly press the B 
      button to fire quickly.
    B - BIONIC - This powerup isn't too common.  It is only found a few times in 
      the game.  Its effect is invincibility.  For approximately 15 seconds, you 
      will be invincible.  Nothing will be able to harm you, short of falling into
      a pit, and any enemy you touch will immediately die.
    F - FLAMETHROWER - A Flamethrower is a pretty good weapon, but it's not the 
      greatest.  You use it to shoot a powerful flame at your enemies.  The flame 
      will move very slow, but it spins around in circles as it soars to kill a 
      much wider range of enemies.  It's a pretty good weapon, but there are 
      others that are better.
    FALCON - This isn't a Weapon Powerup, it's simply just a powerup that you can
      get that will destroy every enemy that is currently on the screen.  It only
      appears once in the game, in Level 5, and the point in which it appears, 
      there are not too many enemies on screen, so it really isn't that useful.
    L - LASER - The Laser is the most powerful gun in the game, but I still don't
      like it, due to it's small range.  It shoots a very thin laser, which can 
      take out stronger enemies quickly, but it's still probably below average 
      compared to other guns.
    M - MACHINE GUN - This is one of my favorite guns.  You can hold down B, and
      it will repeadidly fire round bullets.  You do not have to keep pressing B,
      just hold it down, and it'll keep firing.  It doesn't have too wide of a 
      range, but it's still very good.
    R - RAPID - The Rapid powerup is not a Weapons Powerup, it is just an ordinary
      powerup. It is designed to allow you to shoot each gun a little faster.  
      While a single Rapid powerup doesn't make much difference, an experienced 
      player who collects several Rapid powerups without dying can make a 
      difference.  But a single Rapid doesn't make much difference.
    S - SPREAD - Everybody loves the Spread.  The Spread will shoot many round  
      bullets away from you, which will spread widely to cover a very wide 
      shooting range.  Anybody who has this weapon can use it to easily use this
      weapon to defeat any enemy or boss without being anywhere near them.  The
      Spread will make this game much easier.
                                  5. Secrets       
    Here are some interesting Secrets that you can know about when playing this 
    30 LIVES CODE - On the title screen, BEFORE the demo begins, enter Up, Up,
      Down, Down, Left, Right, Left, Right, B, A, B, A, Start.  Press SELECT before
      START for a two-player game.
    HARDER GAME - Once you beat the game, start a new one. You'll begin with the
       same number of lives you had remaining, but the game now features tougher
    SHOOT WHILE DUCKING - In Base 1 or Base 2, if you are ducking with your 
       controller 1, you can also hold UP on controller 2, and your bullets will
       hit objects in the middle of the screen.
    STEAL LIVES - If you lose all your lives in a two player game, just press
       A+B to steal one of your partner lives if he has any.
    Thanks to www.NintendoAGE.com for some of these secrets.
                                  6. Guide Closing
    Ending of this wonderful FAQ!
    6.01  -  Credits
    Thanks to KONAMI for making the game
    Thanks to NINTENDO for licensing the game
    Thanks to CJayC's www.GAMEFAQS.com
    Thanks to Dain's www.NintendoAGE.com
    Thanks to Martin's www.NESWORLD.com
    Thanks to MIKE SHILES my cousin who introuduced me to this game as a kid.  We
      still play this game together every once in a while.
    6.02  -  Contact Info
    If you have anything to add that I have not already covered so far in this 
    guide then please contact me.  Assuming I deem your information relevant 
    enough to the game, I will post your submission and credit you.  PLEASE READ
    THE GUIDE before contacting me.  I will not answer any questions that have 
    already been answered in the guide.                 NMorganGFaqs@yahoo.com 
    Also, please visit my website if you get the chance - 
    6.03  -  Legal Disclaimer
    This FAQ and all text included in this FAQ is copyrighted (c) 2001-2007 by Nick
    Morgan, unless otherwise noted.
    This FAQ is Copyright (c) 2001-2007 by Nick Morgan. All rights reserved. This
    FAQ may not be used in anyway, with the exception of personal or 
    educational use, without expressed written consent by Nick Morgan, the
    author and owner of the FAQ. If you are a webmaster and would like to use
    this FAQ on your site, I grant you permission, as long as you give honest

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