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    FAQ/Walkthrough by Vegita

    Version: 3.145 | Updated: 03/13/03 | Search Guide | Bookmark Guide

    Fester's Quest
    General FAQ/Walkthrough
     Written by Reverend Eric "Vegita" Johnson (VegitaBOD@aol.com)
    Version 3.145
    I    - Introduction
    II   - Game Story
    III  - Controls
         A   - Controlling Fester
         B   - The Item Screen
         C   - Health Icons!
    IV   - The Walkthrough
    V    - The Enemies
         A   - The Regulars
         B   - The Bosses
    VI   - Various
         A   - Revision History
         B   - Thanks
         C   - No Thanks
    ================================ Fester's Quest ===============================
               ---------------------I:  Introduction---------------------
    ================================ Fester's Quest ===============================
    Welcome!  I am Vegita, Guardian Of Destiny, and I see you want help for the 
    Nintendo/Famicom game "Fester's Quest".  Well, I'm proud to say that I've 
    owned this game for years and years, and...well, I can't really say I'm an 
    expert at it.  I can't even say that I'm really that GOOD at it!  I can assure
    you I've beaten the game a couple of times, without cheating (Cheating is for 
    wimps!), so I DO know what I'm talking about (...mostly).
    First off, let's get one thing straight: Even though I am Vegita, I will try 
    to write from an un-biased point of view (although I still think I'm the best 
    at everything).  Second of all, if I catch anyone copying all or part of this 
    FAQ, ANY part of this FAQ (not counting little, inconsequential sentences like
    "First off, let's get one thing straight), I will destroy you.  I will rip you
    limb from limb like the excessively weak individual you are, and then I will 
    sue you for copyright infringement.  Well, ok, maybe I'll just sue you, but if
    I got the chance I'd certainly go for the ripping of limbs from other limbs.  
    Third of all, I do not own the rights to this game, the names of the 
    characters in this game or FAQ, or have any ownership whatsoever of this game
    (except for the cartridge sitting in my room, that is).  Those are the 
    property of their respective owners.  If I find a website with this FAQ on it,
    and it has been changed in any way, does not give me proper credit, or is 
    selling it without my knowledge and consent, then I WILL have my lawyers 
    contact that site.  Are we clear (this means YOU, Vertsk8!)?
    Hey folks, if you're going to write me about this game, I must insist that you
    put, in the subject header of the e-mail, the name of game that you are writing
    about.  I am tired of having people write me, asking about games that I've 
    written for, but they never tell me WHAT game they need help with.  This will 
    help me in identifying what game you are talking about, and will also help me 
    weed your e-mails out from the Spam I constantly receive.  If you do not put
    the name of the game in the Subject header, then I may not read your e-mail at
    all; I get a lot of spam, and people like trying to send me viruses, so if you
    don't do something that will actually help me in determining whether or not
    your e-mail is legitimate, you can only blame yourself.
    ================================ Fester's Quest ===============================
              -----------------------II: Game Story----------------------
    ================================ Fester's Quest ===============================
    The Addams family was first created by Charles Addams for the New Yorker 
    Magazine in 1932.  His strange, oddly-funny look at death eventually made him 
    a regular in the Magazine.  The cartoons eventually created the Addams Family 
    TV series, a TV Movie, an Animated TV series, and 2 more Big-screen movies.  
    In 1989, Sunsoft decided to make an Addams Family game based around Fester, 
    brother of Gomez Addams.  This this game was born for the Nintendo.
    Now, in order to keep the game true-to-form with the comics and series, the 
    producers decided to keep it light-hearted, while having some truly odd 
    attributes to it.  In order to make the game have some semblance of plot, they
    gave Fester an opponent of sorts - Evil Aliens that have abducted Gomez.  To 
    keep the series light-hearted, Fester was initially shown sitting out in a 
    lawn char underneath the full moon, reading a book and wearing sunglasses.  
    The aliens attack, and Fester decides to get up and do something about it.  
    That takes us right into the game.
    As was previously decided, Fester is off to save Gomez from his captors, the 
    evil Aliens.  Since having a game with only Fester would be straying too far 
    from the license (Fester's fun and all, but people would like to see the rest 
    of the family as well), Sunsoft decided to include the remainder of the family
    assisting Fester in odd ways.  This was done by having them appear and give 
    Fester strange items that would aid him in his journey, and was depicted by 
    the colorful portraits (for the Nintendo) of the individual family members.  
    Thus, the game and gameplay was borne, and from there spawned...this 
    ================================ Fester's Quest ===============================
             ----------------------III:  The Controls--------------------
    ================================ Fester's Quest ===============================
    I've broken the controls up into 2 sections - Controlling Fester, and the Menu
    screen (and what each item does).
    _~A  Controlling Fester________________________________________________________
    The controls are fairly simple for the game.
    A BUTTON        - By pressing this, Fester will use whatever item you 
                      have selected from the menu screen.  Also, when 
                      standing on top of a set of Stairs, pressing the A 
                      BUTTON will make Fester move up or down them).
    B BUTTON        - By pressing this, Fester with either fire his gun or 
                      swing his whip (when he has selected it).
    START BUTTON    - By pressing this, you will go to the Menu Screen.
    SELECT BUTTON   - By pressing this, you will pause the game.
    DIRECTIONAL PAD - Move Fester up, down, left, or right (depending on 
                      the direction pushed).
    The controls are simple enough, truth be told, so let's talk about the actual 
    moving within the game.  Fester meanders about the desolate streets of his 
    town, fighting off aliens and picking up items as he goes.  The game is 
    basically a maze adventure, as you are forced to wander around, looking for 
    the next entrance/exit to a boss figure.  While doing so, weird mutated 
    animals and aliens will approach you, attemping to harm you (these individual
    monsters will be covered in Section V-A, the "Monster" section).  In order to 
    prevent these baddies from harming you, you need to attack them with either 
    your gun, your whip (when you find it), or whatever attacking items you might 
    have found (these'll be covered in the next section).  Remember - Fester 
    starts off with only 2 bars of health, and most enemies take 1 bar of health 
    off whenever they touch you, so either kill them quickly or run away!
    Sometimes you'll enter a building where the view becomes from Fester's Point 
    of View.  In these instances, LEFT and RIGHT turn you left and right, UP moves
    you forward one step, and DOWN moves you back one step.  In order to move 
    through the doors you find, simply face them and press UP.
    -----Restoring Lost Life-----
    Sometimes enemies WILL manage to get to you, though, and that's when it's time
    to heal.  There are 4 ways to restore lost life in this game:
    1)  Buy a Hot Dog using money dropped by a slain enemy,
    2)  Drink a healing potion (see Section III-B),
    3)  Defeat a Boss (after defeating them, your life is automatically restored),
    4)  Die and restart.
    Now, obviously the last 2 aren't very effective at ALL - #3 will only happen 5
    times throughout the game and isn't a very good way to restore life, while #4 
    is simply ridiculous (all that hard work...::sniff::).  If you can, conserve 
    your healing potions for boss battles by using the Hot Dog Stands.  To do so, 
    simply select "Money" from the item screen, walk up to the Stand, and press 
    the A BUTTON.  Fester will get 1 Life Bar back for each Hot Dog purchased.  
    Make sure you've got plenty of cash, though, because a Hot Dog costs 5 dollars
    each (yowza!  Not even at Madison Square Garden does a 'dog cost THAT much.)!
    In order to get money (as well as light bulbs, weapon power ups, and keys), 
    you have to defeat enemies.  All you have to do to defeat an enemy is shoot 
    them until they disappear in a puff of smoke - you'll know you're doing damage
    because they'll flash different colors.  Sometimes when an enemy 
    dies/disappears, it leaves behind an item.  Here's a list of what items 
    enemies can drop:
    Light Bulb       - It looks like a blue light bulb.  By picking this 
                       up, you'll increase your number of light bulbs by 
    Key              - It looks like a green key.  By picking this up, 
                       you'll increase your number of keys by 1.
    Money            - It looks like an orange dollar sign.  By picking 
                       this up, you'll increase your amount of money by 1.
    Gun Power Up     - It is the word "Gun" written in Blue.  By picking 
                       this up, your Gun will power up to the next level 
                       (limit of 8 levels).
    Whip Power Up    - It is the word "Whip" written in Blue.  By picking 
                       this up, your Whip will power up to the next level 
                       (limit 4 levels).
    Gun Power Down   - It is the word "Gun" written in Orange/Red.  By 
                       picking this up, your Gun will power down to the 
                       previous level.  Avoid these!
    Whip Power Down  - It is the word "Whip" written in Orange/Red.  By 
                       picking this up, your Whip will power down to the 
                       previous level.  Avoid these like the plague, or
                       other plague-like scourges.
    I highly suggest, at the beginning of the game, you simply walk back and forth
    while killing enemies to build up a stockade of items and such.  This allows
    you to get a good weapon early on, as well as providing you with the necessary
    funds and items for future usage.  The games' enemies get more and more
    difficult, so it's not as easy to take them down as the game progresses.
    I suppose at this time I should explain the various levels of the gun and the 
    whip, and how they work:
    Gun Level 1 - Fester's Gun shoots out a Green Glob o' Goo that travels 
                  in a straight line.  It's slow, it's weak, and it has 
                  very little range.
    Gun Level 2 - Fester's Gun shoots out a Green Glob o' Goo that travels 
                  in a straight line.  It's slightly faster, stronger, and 
                  has better range.  The way the Globs o' Goo travel is 
                  kinda weird - they go a certain distance, slow down, then 
                  speed up again.  Oh well...hopefully you won't have this 
                  level for long, so don't worry 'bout it.
    Gun Level 3 - Fester's Gun shoots out an Orange Wave that travels in a 
                  Sine Wave (or Cosine Wave, if you wish to interpret it 
                  that way).  It's faster and stronger than the level 2 
                  gun, but sadly has less range.
    Gun Level 4 - Fester's Gun shoots out an Orange Wave that travels in a 
                  Sine Wave (or Cosine Wave, if you wish to interpret it 
                  that way).  This wave has a greater crest/trough, and is 
                  faster, stronger, and has a greater range than the level 
                  3 version.
    Gun Level 5 - Fester's Gun shoots out a rotating black orb that travels 
                  in a circular spiral path.  The range on this is about as 
                  bad as the level 2/3 gun, but it does as much damage as 
                  the level 4 gun and is easier to use in cramped spaces.
    Gun Level 6 - Fester's Gun shoots out a rotating black orb that travels 
                  in a circular spiral path.  The range is greater than 
                  before, as is the strength and speed.  However, the 
                  spiral is larger as well, causing it to be practically 
                  useless in crampped areas (it immediately hits the wall).
    Gun Level 7 - Fester's Gun shoots out a pair of small pyramid spikes, 
                  which travel away from each other and then convene at a 
                  set intervals along their path.  This is as slow as the 
                  level 1 gun and the range of the level 2/3 gun, but has a 
                  small width and is extremely powerful, making it good for 
                  closed-area fighting.
    Gun Level 8 - Fester's Gun shoots a wall of 3 pyramid spikes, 
                  travelling in a straight line.  This is the ultimate gun, 
                  as it is extremely powerful, extremely fast, and has the 
                  best range out of any of the guns.  Also, it has the 
                  width of guns 3, 5, and 7, making it ideal for close-
                  quarter fighting.
    Now, let's talk about the whips.  First off, it should be noted that picking 
    up Whip Upgrades will do nothing for you until you actually have the Whip in 
    your possession.  Don't waste your time going after 'em until you've got it.
     A handy point about the Whip, aside from the fact that it's clearly stronger 
    than the gun (yet slower and with less range) is that the Whip can strike 
    enemies through walls - provided the whip is long enough to get through the 
    wall, of course.  The Whip can also be used to pick up items by simply 
    whipping them, saving you the extra footwork.  However, this can also be a 
    curse to you, as you might be whipping away at several enemies, only to find 
    that one of them dropped a Whip Power Down item, and you unavoidably whipped 
    it into your possession.  Oh well...here's the whip levels themselves:
    Whip Level 1 - Fester throws out the whip, which looks like an ordinary 
                   whip.  It has poor range and damage.
    Whip Level 2 - Fester throws out the whip, this time looking like a 
                   length of chain.  It's range has increased a little, and 
                   has better strength.
    Whip Level 3 - Fester throws out the whip, now looking like a length of 
                   white chain with a Spike on the end.  Its range is 
                   marginally better than Level 2, but does quite a bit 
                   more damage.
    Whip Level 4 - Fester throws out the whip, finally looking like a 
                   flaming whip (Castlevania II, anyone?).  It has the best 
                   range (which is actually the same as the Level 3 whip) 
                   and damage out of any of the Whips.
    ___~B~  The Item Screen________________________________________________________
    Fester can't just get by with his Gun, sadly...you'll have to visit the Item 
    Screen at some point during the game to continue on.  Let's take a look at the
    Item Screen (yay, time for cheesy Ascii art!):
    |                                                      |
    |  Health  [][] (1)             ---------------------- |
    |  ----------------------       |                    | |
    |  |                    |    (2)|   Gun  [] [] [] [] | |
    |  |                    |       |        [] [] [] [] | |
    |  |                    |       |                    | |
    |  |         (4)        |    (3)|   Whip [] [] [] [] | |
    |  |                    |       |                    | |
    |  |                    |       ---------------------- |
    |  ---------CLUE---------                              |
    | ---------------------------------------------------- |
    | |                                                  | |
    | | -----           -----              -----         | |
    | | | 5 | Bulb      | 6 |  Vice Grips  | 7 |  Money  | |
    | | |   |    . .    |   |         . .  |   |    . .  | |
    | | -----           -----              -----         | |
    | | -----           -----              -----         | |
    | | | 8 | Key       | 9 |    Potion    | 10| Missile | |
    | | |   |    . .    |   |         . .  |   |     . . | |
    | | -----           -----              -----         | |
    | | -----           -----              -----         | |
    | | | 11| Noose     | 12|  Invisible   | 13|  T.N.T  | |
    | | |   |    . .    |   |         . .  |   |    . .  | |
    | | -----           -----              -----         | |
    | ---------------------------------------------------- |
    1  - Your Health meter.  You start off with 2, and throughout the game 
         find special spots that increase your Max life by one Bar.  As of 
         yet, I have only found two of these spots (see following Section).
    2  - Your Gun meter, and how powerful it is (each box represents one 
    3  - Your Whip meter, and how powerful it is (each Box represents one 
    4  - The "Clue" box.  After you defeat a box, part of this box will be 
         filled in with a piece of a picture.  This picture gives the 
         location of Gomez.
    5  - The Light Bulb.  Maximum - 99.  The box itself contains a picture 
         of the light bulb.  The light bulb is used in dark areas to light 
         them up (Fester, in the comics, the show, and the movies, was 
         notorious for being able to put a light bulb in his mouth and 
         having it light up).  To use it, select it and move into the Sewer 
         Area (that's the only place that is dark, I believe), then press 
         the A BUTTON.
    6  - The Vice Grips.  Maximum - 10.  The box itself contains a picture 
         of the Vice Grips.  Sometimes, Fester will get struck by an enemy 
         that causes him to slow down in movement.  Use the Vice Grips to 
         bring him out of it and back up to speed (frankly, I don't want to 
         know how to apply vice grips to remove paralysis...).  To use it, 
         select it and press the A BUTTON.
    7  - Money.  Maximum - 99.  The box itself contains a picture of a bag 
         of cash.  Fester uses money to purchase Hot Dogs at Hot Dog 
         stands.  Each Hot Dog purchased replenishes 1 bar of Health, and 
         each Hot Dog costs 5 Dollars.  To use it, select the money, walk 
         up to the Hot Dog Stand, and press the A BUTTON.
    8  - Keys.  Maximum - 99.  The box itself contains a picture of a Key.  
         No houses in the area are unlocked, so Fester needs to select and 
         use Keys to enter these buildings.  To use it, select it, walk up 
         to a door, and press the A BUTTON to automatically move inside.
    9  - Potions.  Maximum - 5.  The box itself contains a picture of a 
         Beaker of Yellow Liquid.  If there aren't any Hot Dog stands 
         around, Fester is forced to use a healing potion instead.  Each 
         use replenishes his life fully, but he only gets 5 of 'em, so be 
         careful how often you use 'em!  To use it, select it and press the 
         A BUTTON.
    10 - Missiles.  Maximum - 20.  The box itself contains (you guessed it) 
         a picture of a missile.  These potent weapons are used by 
         selecting the enemy you're going to attack with the A BUTTON 
         (press it until a box appears around the enemy you want to nuke), 
         then pressing the B BUTTON.  When you do, a cluster of 6 missiles 
         will fly out and bombard the enemy.
    11 - Noose.  Maximum - 15.  The box itself contains a picture of a  
         Noose.  In the series, to summon Lurch, the Butler, someone pulled 
         on a Noose hanging about the house.  In the game, by selecting the 
         Noose and pressing the A BUTTON, Lurch will appear ("You Rang?") 
         and clear the screen of baddies.  Sadly, this doesn't work on 
    12 - Invisibility Potions.  Maximum - 5.  The box itself contains a 
         picture of a Beaker of Red/Purple Liquid.  Frankly, I don't know 
         why these are called Invisibility Potions.  They don't make Fester 
         invisible, they make him impervious to damage for a short period 
         of time!  Simply select it and press the A BUTTON.
    13 - T.N.T. Sticks.  Maximum - 30.  The box itself contains a picture 
         of a stick of dynamite.  These extremely-powerful items are not to 
         be taken lightly.  By selecting it and pressing the A BUTTON, 
         Fester will drop a lit stick of T.N.T., which will explode upon 
         contact with an enemy.  These do a LOT of damage, so use 'em 
    Note - after getting each item, the number of that item left will be written 
    below the name of the item.  If that item has not been gotten yet, or you have
    run out of that item, there will be 2 dots below it instead of a number.
    _____~C~  The Health Icons_____________________________________________________
    So far I only know of 2 health icons that increase Fester's Life Bar.  Here 
    are their locations:
    1)  In the first area, prior to the Sewer that takes you to Stretch Alien (the
    first boss), there is a large white Building that, upon entering, has you 
    moving about in 1st-Person Perspective.  Take the first left inside, then left
    again and walk until you come to a wall.  Continue through the wall into the 
    Hidden Room.  By accessing this hidden Room, Fester gains another bar of 
    Health.  Yay!
    2)  Thanks to Mike (Mothra45@hotmail.com) for this one.  
    "From the addams' mansion: Walk along the secret path through the bushes on 
    the left side of the house. Once you're inside you'll get an additional 
    ================================ Fester's Quest ===============================
              --------------------IV:  The Walkthrough-------------------
    ================================ Fester's Quest ===============================
    Well, now that you've read through the controls and items, you're ready to 
    deal with the game itself.
    _~A~  Area 1___________________________________________________________________
    Fester starts off in the middle of a a horizontal street.  Immediately start 
    moving Right (which eventually winds back Left again), killing off the Alien 
    Spore Blobs to earn Keys, Money, and Light Bulbs.  Most importantly, though, 
    is the building up of your Gun.  Although it might be a little time-consuming,
    I suggest you build your gun up all the way to level 8 - until you get your 
    whip, the Gun is the only constant weapon you'll have, so you want it to be as
    strong and effective as possible.  
    After gaining a few items and powering up your gun, head South on the street 
    perpendicular to your starting point.  There will be one section heading to 
    the Left and one heading to the Right.  Take the Left path, then turn back 
    North on the path that goes towards the buildings - hopefully you won't need 
    to restore any life, but if you do then there is a Hot Dog stand on the way.
    Anyways, you should have a couple of keys, so enter both buildings - the first
    one contains Pugsley, whom aids you by giving you some stick of T.N.T.  The 
    second house contains Wednesday, whom will give you some Vice Grips.  While 
    neither of these are pertinent to winning the game, they are still handy to 
    have (actually, none of the items except for the gun and keys are necessary to
    beat the game!).
    Upon passing the first house, you will have noticed a set of stairs leading 
    down into the ground.  Take these stairs to enter the Sewer.  Once inside the 
    Sewer, follow the winding path until, ignoring the first path off to the right
    (which leads to a large room, a dead end).  The path will head left, then 
    double back right.  Watch out when it widens, as there will probably be a 
    couple of slimes and Larvae-Heads waiting for you.  Continue Right until the 
    path turns South.  Follow it until it turns back right, then forks into 2 
    northern paths.  Take the further one (the one on the Right), killing off the
    Mutant Frogs all the while.  The path will branch back left and turn into a 
    bridge.  Continue onward until the path turns back into the Green-Brick 
    (you'll encounter more slimes here).  The small room will have a bridge 
    leading off the North, then doubling back Right; follow it.  The bridge will 
    turn into a small Square-Path, with another bridge leading off the North.  The
    path will almost immediately turn Left, then Down, the Left, then Up again, 
    then Left again (a wave pattern, if you will).  The bridge will dip down then
    head back Left, then turn into a Green Pipe heading Up, then switching back 
    Right.  Follow it to the ladder, which will take you out of the Sewers.
    Upon reaching the streets again, there will be a Hot Dog stand slightly Up and
    to the Right.  If you need to use it, go for it.  Your next destination should
    be the small path heading off to the Left.  Follow it to reach another House, 
    this one containing Thing offering Potions.  These are VERY handy, as you may 
    or may not know (healing yourself whenever you want to?  Pshaw, how could THAT
    be helpful?).  Double back to the street and head North along it, then turn 
    back Left (since the street turns that way).  There is a large white Building;
    enter it to find yourself in 1st-Person Perspective.  Take the first left 
    inside, then left again and walk until you come to a wall.  Continue through 
    the wall into the Hidden Room.  By accessing this hidden Room, Fester now has
    an added bar of life!  Way to go Fester!  To get out of the building, either 
    exit the way you came in or head Left from the first intersection (coming out 
    of the hidden room), then follow the path to the door.  Now that you're back 
    outside, head Left (on the path above the street).  It will branch Up, then 
    turn back Left and split into 2 paths.  Take the Left path to head to another 
    Building, this one containing Thing (again) with some Invisible Potions.  
    Double back and take the second path, heading South.  You'll come to another 
    set of Stairs.
    Back inside the Sewer, you'll find yourself on Red Clay.  Walk along to the 
    Left, then head Up and Right through the large room full of Mutant Froggies.  
    The path will turn Down, then Right, then Up, then Right, then Down, then 
    double back Left, then Up, then Left, then Down, then Right, entering into a 
    small room with a Block in the middle.  Move around the block and head Down, 
    then Left, then Up (be careful of the Langoliers and Slimes!), the back Left 
    across the large room.  On the other side of the room there is an opening at 
    the Upper-Left, which leads South (along a winding path), to the Stairs.  
    Climb the stairs and you'll find yourself in a small area with a Building.  
    Enter the building to find yourself in another 1st-Person Perspective.  
    Continue to the end of the hall (ignore the first turn to the Left), and head 
    Left at the corner.  You'll come to a T-Junction; turn Right and follow the 
    path to the door.  Pass through the door to face off against your first boss, 
    the "Stretch Alien"!  (For information on this and other Bosses, see Section 
    ___~B~  Area 2_________________________________________________________________
    Upon Defeating that baddie, you'll find yourself outside the building, 
    standing next to a set of stairs.  Head down them.  Once again, you're in the 
    sewers...travel along the path to the Right, killing off the slimes and frogs 
    all the while.  After a while the path will turn North, back Left, then North 
    again.  Continue North, past the first branch to the Right (dead-end) taking 
    the Second Right (careful of the Langoliers!).  Turn back North into a small 
    room, and take the Stairs leading out.  Back on the streets, you'll find 
    yourself at the Northern end of a long, narrow path leading Down.  Follow it 
    until it reaches the street, then head back Up (on the street) and take the 
    path leading to the Right.  This path will turn Down, leading to another set 
    of stairs.  Take 'em.  Once again, you're in the sewers.  Follow the path (it 
    doesn't deviate) to the next set of stairs.  Up you go!  
    You'll exit, only to find yourself on a Pier (via a hole in the wood).  Head 
    up into the House, and Morticia will give you a Whip (yay!).  Now head Up past
    the House to the next set of stairs, and go back (again) to the sewers.  Once 
    again, there are no deviations from the path, so follow it to the Stairs.  
    Travel South to the next set of Stairs and return to the Sewers.  Along the 
    Bridge in the first part of these sewers, you will come across more slimes.  
    Take this opportunity to power up your Whip - you'll be glad you did it, trust
    me.  After it's at its max, continue on down the path.  Follow the path to the
    Stairs, and you'll find yourself outside next to a building.  Enter the 
    building to find yet another 1st-Person Perspective area.  Head straight, turn
    left at the first corner, ignore all turns and head to the end of the 
    corridor, turn Right, and head to the door.  Inside you'll find yourself 
    facing off against the second boss, the "Whip Alien".
    _____~C~  Area 3_______________________________________________________________
    Once again, you'll find yourself next to the building with a set of Stairs 
    nearby.  Take the stairs down to the Sewers, then follow the lower path when 
    it branches off.  At the end of the path is another set of Stairs.  Climb 'em
    to return to the surface.  You'll come up next to a house.  Enter it to find 
    Thing (geez, for a disembodied hand Thing sure does move quickly!).  Thing has
    Missiles for you, which I highly suggest you pick up.  Upon leaving the house,
    travel South along the Pier, past the boats and the Hot Dog Stand.  Yup, 
    another set of stairs, leading back into the Sewers.  How did you EVER guess?
    Take the winding sewer path to the next set of stairs, then exit to surface 
    next to a building.  Enter the building to find...yet ANOTHER 1st Person 
    Perspective!  This one is also rather simple - travel all the way to the end
    (ignore the previous turns) and head Left at the corner.    Continue down the 
    path until you come to the door.  Beyond this door lies boss #3, the Knight 
    _______~D~  Area 4_____________________________________________________________
    As is customary (at this point), you appear outside the building with a set of
    stairs next to it.  Drop on into the Sewer and follow the path.  Wind your way
    to the Stairs and head up.  Walk the short jog north to the Hole in the Pier.
    Use it as you would stairs and return to the Sewers again.  Once in the 
    sewers, take the winding path all the way to the left to reach the stairs.  
    You'll exit and appear at the top of a building.  Walk around to get to the 
    entrance of the building and (logically) enter.  Yes, it's another 1st-Person 
    Buildings.  Unlike the previous 1st-Person buildings, this one isn't a simple 
    walk to get through.  Take the first left you come across, then travel down 
    the corridor.  You can either take the hallway to the Right or simply continue
    on to the end of the corridor and take the corner - both halls converge at the
    same spot, just a few spaces ahead of the corner.  Take the Second Right from 
    the corner (or, if you took the Hallway, the first right), then take the 
    Second Left.  Past the corner is the door.  Beyond this door lies the 4th 
    Boss, the "Shielded Gunner Alien". 
    _________~E~  Area 5___________________________________________________________
    Yup, you guessed it - you're outside, next to a set of stairs.  Head on down!
    Down in this Sewer area, there is one fork in the path - when you come to it, 
    take the Left path.  From there, wind your way to the exit.  Now that you're 
    outside again, head North along the path, then branch Left with it.  You'll 
    pass a Hot Dog Stand (use it if you need to) and come to a House.  Enter to 
    find Grandma Addams, who will give you some Noose's.  VERY handy items, those 
    Noose's.  Upon exiting the house, head Right on the path, following it until 
    you come to some Stairs.  Head on down!  
    The funny thing about this particular Sewer area is that it doesn't really 
    matter which way you go - each path meet up at a later point.  If you want the
    quickest route possible, at the 1st junction head Left, at the 2nd head Down, 
    then at the 3rd go Left.  You'll be taken to a room with what appear to be 
    stone pillars lying on their sides.  Along the bottom edge of the room is a 
    path of grey bricks.  This path leads to the stairs.  Outside, take the path 
    to the Left, then Down and back Right along the water to another set of 
    stairs.  Head on Down!  This Sewer path winds downward before curving back up 
    to where the stairs are at.  Upon exiting you will be next to a Building.  
    Enter to find yet another 1st-Person maze.
    This is the most confusing of the 1st-Person Mazes.  Walk all the way to the 
    corner and turn left.  Continue on to the junction, and take another left.  
    Continue past the first left (dead end) and take a right at the junction.  
    Take a left at the corner, a right at the junction, and go all the way to the 
    corner before turning right.  Turn right at the next corner, then left at the 
    following corner, and take the first left you see.  Turn right at the corner 
    and follow the hallway clear down to the end, where it will turn right.  Lo 
    and behold, there is the door!  And beyond the door is...Boss # 5, the Cyclops
    Apatosaur Alien!
    ___________~F~  The Spaceship__________________________________________________
    Guess what...this time, when you finish off the boss, you're still outside the
    building.  However, this time there's no stairs immediately nearby!  YAY!!!  
    Travel North along the path until you come to the Stairs.  Enter the Sewers 
    for the final time.  Travel Right, then Down to get to the stairs.  Upon 
    exiting, you'll find yourself next to a pair of Park Benches.  Head Up along 
    the path, then Right, Down, Back Left, and Up to the Tombstone.  Upon walking
    up to the Tombstone, you will find yourself transported to the Alien 
    You'll find yourself, intially, standing on the middle of 5 orange dots in a 
    green room.  Travel South along the corridor, taking care of the ICUs as you 
    go (or simply avoiding them, if you wish to save health).  The hallway will 
    turn Right, Down, Right, Up, double back Left (with a zig-zag area), Up, 
    Right, and Up again.  Here you will come to an area where it appears the 
    grating you are walking on is suspended over a field of Stars.  Don't worry;
    you can't fall off, so continue on Up.  Upon leaving this room, the hallway 
    heads Left, Down, Left, then Up into a large room with columns.  Travel Right,
    being wary of the Orb Mounds attacking you - I suggest you do NOT travel 
    between the Columns, as you can easily be sandwiched and unable to move away 
    from a harmful blast.  Exit the room at the Upper-Right hand corner.
    Travel Up along the corridor and you will shortly come to a room where the 
    grating moves among strange-looking red/blue goo.  Follow the path, taking out
    (or avoiding) any aliens you come across.  You will soon come to a fork in the
    road - take the Right Path, as the left leads to a room with No Exit (aside 
    from the one you came in on).  Wind your way around the path, eventually 
    finding you on the Southern Side of the aforementioned "No-Exit" room (Note 
    that Beholders (see Section IV-C) seem to be in force here, so take care!)  
    Continue Down along the trail, working your way to a passage above where you 
    entered the Ship; down this hallway you will find several rock-shaped objects 
    strewn about, making it difficult to maneuver without being hit by the Orb 
    Mounds' projectiles.  Press onward, you're halfway there!
    Head Down from the Rock-Passage and you will find yourself in a room with 
    Geiger-esque drawings on the ground (for those of you who don't know, H. R. 
    Geiger is the man who came up with the designs for the Aliens in "Alien", as 
    well as many other screwed-up drawings and designs).  Throughout this room you
    will be hounded by Frogs, ICUs, and your first time dealing with the Claws.  
    Avoid or attack whatever you need to, and press on to the Bottom-Left corner 
    of the room (quite the walk, isn't it?).  Go through the passage in the 
    Bottom-Left corner, following it Up and to the Left, past the room with the 4 
    Rocks in the center.  After a while you'll come to a room with 4 spaces in the
    grating where Stars show through.  Head Down into the passage, then turn Right
    at the fork.  
    This passage, despite its many turns, does not separate into any other 
    passages until you come to yet another Red/Blue room.  When you find this one,
    take either path (the thin one along the North or the wide one straight 
    ahead), as they both converge and head Up.  Walk through the small area with 4
    Columns, then double back Left, then Down, then Left again.  Continue walking 
    until you come to a room with 4 Skulls imbedded on the walls, as well as 2 
    small paths of rocks and a doorway leading up onto the Red/Blue stuff.  Step 
    onto it to enter battle with the final boss, the Spaceship Nucleus!  Good 
    luck, Mr. Addams, 'cause you're gonna need it!
    ================================ Fester's Quest ===============================
              -----------------------V: The Enemies----------------------
    ================================ Fester's Quest ===============================
    Bad guys to the left of me, bad guys to the right...blah blah blah, here's the 
    _~A~  The Regulars_____________________________________________________________
    The bosses, in all actually, should be the lesser of 2 concerns in this game - 
    the REAL concern is the enemies that stand in your way!  Therefore, I list
    the enemies first!
    ---A.1:  Spores---
    The very first enemies you will see in the game are the Alien Spores.  These 
    Purple and Red creatures are small, non-moving targets that pulsate with an 
    otherworldly life.  Wanna get rid of 'em?  Great, just shoot them down!
    Best way to dispatch them:  You can use T.N.T., missiles, or a Noose to get 
    rid of 'em, but why bother when you can simply shoot/whip it?
    ---A.2:  Mutant Frogs---
    These are by far the most common enemy in the game.  I hopefully don't have to
    describe what a regular frog looks like, so my description of a Mutant Frog is
    "An oddly-colored frog with no eyes."  There are 4 kinds of Mutant Frogs, all 
    of which you'll encounter at least once throughout the game:
    ~~~Blue, the weakest, 
    ~~~Orange, slightly stronger than Blue,
    ~~~Green, who is much stronger than Orange, and has a special attack where it 
       hops 3 times, stops, and sticks its tongue out, and
    ~~~Red, the strongest, who can hop 3 times and then spit out a sticky purple-
    ish substance.  Upon getting hit with this substance, Fester slows down in 
    Best way to dispatch them:  Unless you've got a good, strong whip, simply 
    shoot these pesky buggers from a distance.  Remember, though, that you can 
    only shoot 'em when they're on the ground, so time your shots so they land on 
    ---A.3:  Fly Heads---
    Yes, it's disgusting-sounding, but what can you do?  Sometimes you'll come 
    across a disembodied head floating above the ground, its eyes bugging out.  
    Every time you hit it, flies will pour out of its orafices and circle about.
    Best way to dispatch them:  Guns from a distance or a whip at medium range 
    take this guy down.  Don't forget to remove the flies as well!
    ---A.4:  Mutant Rats---
    And you thought YOU had a rat problem!  These guys are as big as small dogs 
    (bigger than a Chihuahua), and extremely fast!  Thankfully, though, you only 
    encounter them in the sewers.
    Best way to dispatch them:  Shoot 'em or whip 'em.  If you have to, side step 
    one so you don't get tagged.
    ---A.5:  Larvae Heads---
    Just like the Fly Heads, sometimes you'll find a Larvae Head.  This head sits 
    directly on the ground, and with every hit it releases larvae onto the ground.
    Careful, as these larva quickly turn into flies!
    Best way to dispatch them:  Guns from a distance or a whip at medium range 
    take this guy down.  Don't forget to remove the flies as well!
    ---A.6:  Repeating Protoplasmic Slimes---
    Good lord, I hate these things...it's a small, green puddle of goo that 
    travels towards you, right? Ok, now give it the ability to spawn another Slime
    (and another, and another, and another) every time you hit it.  To be 
    perfectly honest, having one of these things NOT reproduce after being hit is 
    a miracle.
    Best way to dispatch them:  If you have the whip, use the whip.  If you don't 
    have the whip, use T.N.T.  If you don't have either, shoot until your finger 
    falls off.  Personally, these are one of the few enemies I actually use T.N.T.
    on, as it can take care of a whole slew at once.
    ---A.7:  Gremlins---
    Ah, Gremlins - when I had heard of the old stories of "Gremlins" taking over 
    vehicles in wars, I'd always imagined monsters that looked like these; 
    generally speaking, I thought a Gremlin looked like a spindly-little monster 
    with claws and huge bug-eyes.  That is how these monsters look in the game, so
    I have therefore affectionately decided to call them "Gremlins".  These guys 
    aren't as irritating as most other enemies in the game, so you shouldn't worry
    about them TOO much.  The main problem with them is that whenever you try to 
    attack them, they jump.  Continuous attacking will eventually cause them to 
    land on your shot/whip, making them take damage.  The nice think about these 
    guys is whenever they take damage, they run away!
    Best way to dispatch them:  Just keep on shooting until they're dead.
    ---A.8:  Langoliers---
    Having read "The Langoliers" after playing this game, I had trouble NOT 
    imagining the Langoliers looked like these monsters.  Therefore, I have named 
    them after Stephen King's destroyers of Time.  In the game, they appear as 
    small purple mounds with large mouths full of teeth.  While they can't destroy
    everything in their path (in a previous time), they CAN burrow underground (no
    matter where they are) and reappear on the other side of whatever obstacle was
    in their way.  If they see you, they will come for you, and nothing (save 
    killing them) will stop them from getting to you.
    Best way to dispatch them:  A full-powered whip is a good weapon of choice.  
    If you don't have one, use some good ol' fashioned T.N.T.
    ---A.9:  Spideroid---
    Upon my first sight of these things, I could have sworn I had been looking at 
    a Metroid.  However, the difference between a Metroid and this particular 
    enemy (beside the lack of a life-sucking feature) is that this enemy does not 
    float - it walks around on Spider's legs.  Upon seeing you, it will travel 
    towards you in an attempt to touch you (and, thus, make you take damage).  
    Whenever you hit it, it will increase its speed, until escape is futile.
    Best way to dispatch them:  Full-Powered whips are good, as is T.N.T.  Sadly, 
    nothing else can do enough damage in a short enough period of time to dispatch
    these before they reach you.
    ---A.10:  Eye See You (ICU)---
    When you first enter the space ship, these aliens will probably be the first 
    enemies you see.  The remind me of the Ghosts from Pac-Man, in the sense that 
    they look like sheets of cloth pulled over something.  The disturbing feature 
    about them is the large, unblinking eye right in the middle of it.  These 
    things slowly bound towards you, bouncing up and down.  With every hit, they 
    will speed up.  Remember - you can only shoot enemies that are firmly on the 
    ground, so wait until they're on the ground before firing/whipping!
    Best way to dispatch them:  To be honest, you shouldn't even bother attacking 
    these guys.  They're not particularly dangerous when you first see them, and 
    they only get more dangerous when you start attacking.  Just walk around 'em.
    ---A.11:  Spineys---
    After a successful run in "Mario Brothers" (being one of the first villains 
    Mario and Luigi ever dealt with), as well as a brief appearance in the Legend 
    of Zelda and Zelda II, the Spineys have now moved onto a different series.  
    Although their appearance has changed from time to time (red in the Mario 
    series, red and Green in the Zelda games), here they appear as small, slow-
    moving green blobs with spikes on them.
    Best way to Dispatch them:  Whip them, Shoot them, or walk around 'em.  They
    are slow, so you don't have to worry much about them.
    ---A.12:  Orb Mounds---
    These things are a mystery to me.  They seem to be a small, orange mound that 
    travels back and forth, with a green Orb in the center.  Occasionally they 
    will stop and fire 3 Blasts at you, forcing you to dodge or take a hit.
    Best way to dispatch them:  A full-powered whip can take care of these in 2 
    hits.  Make sure you do.
    ---A.13:  Beholders---
    Ugh...now THESE are irritating enemies!  They look like a giant orangish-brown
    skull of sorts, with a single eye peering out of the center.  Surrounding it 
    are 3 red orbs which it uses for attacking.  This guy is a major pest because 
    it hurls 3 green projectiles at you, which are often hard to dodge.  Also, 
    whenever you attack it unleashes 3 blasts in retaliation!  
    Best way to dispatch them:  To be honest, the BEST way to take these out is to
    use a Noose.  Seriously, they are NOT worth the effort.  If you can do so 
    safely, run away from them and hope for the best.
    ---A.14:  Claw Aliens---
    Slowly ambling about, it's 2 claws connected to a Maw by 2 Arms!  It's the 
    Claw Alien!  Seriously, though, this guy, while slow, can be a great menace 
    simply because whenever you hit it, it automatically retaliates by firing an 
    energy blast at you (much like the Beholders).  This is NOT an enemy you want 
    to use the whip on, as you won't have any chance of dodging if you do.
    Best way to dispatch them:  Once again, either avoid them or Noose them.
    ___~B~  The Bosses_____________________________________________________________
    Hey, look - it's the bosses!
    ---B.1: Stretch Alien---
    Appearance:  A bald, fanged Alien with 2 extremely long arms.  Frankly, I 
    think this guy looks like Baraka from Mortal Kombat...
    Method of Attack:  This guys is relatively easy, provided you actually watch 
    to see what it does before you go gung-ho and attack it.  Stretch's style of 
    attacking is simple - it walks back and forth, trying to get you in front of 
    it so it can attack.  Once you are in its line of fire, he stretches his Right 
    Arm to hit you (for us, it's the Arm on the LEFT), then his Left arm twice 
    (the arm on the RIGHT), then both arms at once.  At this point, he will 
    re-adjust himself by moving left or right again.
    Strategy:  Now, what makes this guy so easy?  He's got a rhythm to his attacks
    that leave him WIDE open to assault.  Wait until it stops moving and gets 
    ready to hit you.  Quickly move to the Right to avoid being hit.  After the 
    arm as retracted, move back Left to avoid being hit by the arm on the Right.  
    When it throws out the arm on the Right twice, that's your cue to wail away on
    it!  Fire like a madman during those 2 swings, but remember to move out of the
    way before it throws out both arms.  If you're not careful, you'll be smacked!
    Comment(s):  Funny, how this boss is actually easier to kill if you use a 
    Level 3, 4, 5, or 6 gun, rather than a 7 or 8 Gun.  While they lack the power
    of the Level 7 or 8 guns, you can simply stand far enough over that none of 
    the arms will hit you, while you are free to fire all you want.  Due to the 
    Wave motion of those guns, you're perfectly safe...until he moves, that is!
    ---B.2: The Whip Alien---
    Appearance:  A triceratops, standing on 2 legs (with webbed feet a speedo), 
    carrying 2 whips.
    Method of Attack:  Despite having more life, this boss actually allows for 
    more time to wail on it.  This guy, unlike the Stretch Alien, will alternate 
    arms, whipping back and forth at regular intervals.  If you try to move Left,
    Right, Up, or Down, it will move with you at nearly the same pace, making 
    escape almost useless...
    Strategy:  I said escape was ALMOST useless, so you need to take advantage of
    what you can when you can.  Selecting either your Whip or your Gun (if you 
    powered up your whip at all, I'd suggest using it), wait until it whips with 
    one arm, then quickly move to that side (after it retracts the whip, of 
    course).  Shoot/whip him, then immediately move to the other side, as that 
    whip will have retracted by then.  You can get a rhythm down where it whips,
    then you whip (or shoot several times), then it whips, then you whip (or 
    shoot), etc.  Easy, isn't it?
    Comments(s):  A Triceratops on its hind legs?  Right...what's even worse, 
    though, is that its in a speedo!  Eww...tell me, why is it this guy has horns 
    on its head, yet it actually bothers with weaponry?  And does anyone else find
    it funny how you're beating it with its own weapon?  Maybe this is where 
    Morticia got your whip from...
    ---B.3: The Knight Alien---
    Appearance:  Take the Skull of a Bull (complete with horns) and tack it onto 
    the body of a malnurished knight holding a sword and shield.
    Method of Attack:  Just like the 2 bosses before it, this one likes to move 
    around so that you are in front of it (so it can thwack you).  After a few 
    moments, it will stop moving and charge up its sword (looks like it's running 
    an electical current through it).  It then swings the sword at you, throwing 
    bursts of lightning off in 3 directions - straight down, diagonal left, and 
    diagonal right.  When it swings the sword, however, it also temporarily moves
    its shield out of the way.
    Strategy:  As I said, when this guy swings, it moves the shield.  The trick 
    here is to wait until it charges up its sword (it stops moving around then), 
    then move Down and to the Right just enough so that the diagonal shot will 
    whiff as well.  When it swings the sword, the shield will be moved, so blast 
    away during those brief moments of weakness!
    Comments:  A bull's skull for a head?  Yeesh, the programmers were wacked out 
    on SOMETHING when they made this game.  Although I will give them this - the 
    concept IS pretty creepy, when you think about it.
    ---B.4: The Shielded Gunner Alien---
    Appearance:  A large, brownish-orange monster with a shield in its right hand 
    and a gun in its left.  It has a crested head and thick, ungainly legs.
    Method of Attack:  This boss will irritate you to no end, firing a 3-way shot 
    from its gun (straight down, diagonal left and diagonal right).  If you try to
    walk to the Left or Right to avoid the shots, it will walk Left or Right as 
    well to keep you in its sights.  It will also jump up and down occasionally, 
    as if to say "I'm irritated!  I've got a bad case of the shingles, and I want 
    to be left alone!  Leave me be, foul Addams, for I must scratch now!"
    Strategy:  Wow, now THIS is a tough boss.  The way to damaging it is hitting 
    it in the head, and the way to do that (other than missiles) is to walk to the 
    Right, fire off a couple of shots, and hope the beast walks into the shots.  
    Sure, this is extremely time-consuming, but would you rather just give up?  
    Another strategy is to dodge fire while using your missiles.  While this is 
    far less effective (your missiles practically never hit), it's far safer as 
    you can worry more about dodging the bullets.  Finally, as with any boss, you 
    can just turn on an invisible potion and go toe-to-toe with it, firing away 
    with your gun (or whipping away with your whip).
    Comments:  Goodness, these guy are making you work for the game now, aren't 
    they?  Honestly, I don't see how they expect you to have the patience to 
    survive this game...
    ---B.5: The Cyclops Apatosaur Alien---
    Appearance:  Take an Apatosaur (a Brontosaur, for those of you who aren't 
    familiar with the correct term), put it on a T-Rex's legs, take away one of 
    it's eyes, give it the ability to spit huge fireballs, and hand it a gun, and 
    you've got this boss.
    Method of Attack:  It's bad enough that these guys keep getting more and more 
    life, which means you'll have to jam on the buttons even more.  But they're 
    also making it a lot easier for them to kill you!  This boss moves 
    Horizontally with you, so you can't escape its line of fire (and I mean 
    literally with fire).  Right before it fires its gun at you (which spreads in
    3 directions, just like all the other guns in the game), it will hock up a 
    huge fireball and spit it at you.  This means that you have to deal with 1 
    projectile, then immediately deal with 3 more!
    Strategy:  Since this boss doesn't have any odd shielding protecting it from 
    your attacks, it's significantly easier to hit than the previous 2 bosses.  
    However, that doesn't make this boss EASY by any means.  Stick as close as you
    want, moving left and right to dodge the projectiles.  Once the fireball and 
    bullets have cleared, turn and fire on the C.A.A.'s head.
    Comments:  I can understand the pools or protoplasmic ooze, or the mutated 
    frogs, rats, and bugs, but...dinosaurs?  Just where did they get the Dinosaurs
    to mutate?  Jurassic Park?  Although the concept of an advanced Alien race 
    being Dinosaurs is an interesting concept, I just don't know...
    ---B.6: The Spaceship Nucleus---
    Appearance:  A giant, mechanical...thing, with 2 mounted laser guns on the 
    front and a Hole on the main body.  It looks like some sort of twisted 
    metallic tree.
    Method of Attack:  The sucker is NOT easy.  For starters, you have to contend 
    with the 2 mounted laser guns that constantly track your location and fire at 
    regular intervals.  While you're doing that, the Hole on the main body is 
    spewing Balls of energy that track your position based on a Sine (or Cosine) 
    Wave equation.  For those of you who are wondering, the equation relates the 
    velocity of the ball and the height of the crest/trough of the wave to your 
    position on the screen.  This is done so it can effectively track your 
    position and peg you anywhere on the screen.
    Strategy:  Since this IS the Final Boss, you're meant to have quite the 
    headache while fighting it.  So what's the best strategy?  There are actually
    a couple strategies you can incorporate to defeat this...thing.  At any rate,
    take out the Mounted Guns first, so you can at least have freedom of movement.
    To take those out, use either your Gun or Whip and move in a clockwise 
    direction around the laser blasts.  When you get a clear shot, take it, then 
    continue on dodging the blasts.  Be careful when you're walking, though, as 
    those pesky Energy Balls will also be flying at you - coordinate your 
    movements so you can dodge the Energy ball while making the Laser guns miss.
    Upon removal of the guns, all that's left is the main body, so take pot-shots
    at it while dodging the Energy Balls (still homing in on your location).  
    However, this particular method takes a LONG time.  Would you like to know an 
    easier tactic?  Good...
    ...hopefully you DID pick up the Invisibility Potions and the Missiles when 
    you had the chance, right?  Assuming you didn't use either on your way through
    the Spaceship (you'll use Nooses more than anything), you should have a full 
    stock of both.  Now, using either your gun or your whip (I prefer a full-power
    whip myself), use an Invisibility Potion and simply wail away on the guns 
    until they're destroyed.  You probably don't have any Potions left, so switch 
    off to your missiles.  Now, here's the fun part - walk all the way to the 
    right and move up to about the middle of the screen (on the right side).  By 
    doing so, the Energy Ball will be unable to change directions in time and 
    simply fly off the screen.  This will continue over and over without fail, so
    leisurely use your missiles to target the Nucleus and blow it up.  No fuss, no
    Comments:  Finally, a boss that has a blind spot!  It's about friggin' time!
    ================================ Fester's Quest ===============================
              ------------------------VI:  Various-----------------------
    ================================ Fester's Quest ===============================
    This is where all that OTHER stuff goes.
    _~A~  Revision History_________________________________________________________
    05-15-01:  Started this FAQ.
    05-18-01:  Finished this FAQ.  Whoopie!
    01-26-02:  So I did some reformattin'.  Hey, for everyone that has 
               written in about the location of other Life Bars...could you 
               write back again?  I can't seem to find those e-mails, and 
               I'll be darned if I remember their locations!
    03-22-02:  More updates, more revisions, more work...but hopefully,
               the guide is more complete and easier to read than before.
               Also (thanks to Mike), I have the location of another Life
               Bar.  If there are any more, folks, I'd love to know!
    03-13-03:  Almost a year later...format revisions!
    ___~B~  Thanks_________________________________________________________________
    ~CJayC (CJayC@gamefaqs.com, www.gamefaqs.com) for putting this FAQ up (as well
    as putting up with me).
    ~Al Amaloo (www.gamewinners.com) for being such a cool guy, and having a great
    ~Mike (Mothra45@hotmail) for the location of the 4th Health Bar.  Hey folks, 
    if you know of any other Health Bar locations, give me a holler 
    (VegitaBOD@aol.com).  I'd LOVE to know about 'em!
    ~Vertsk8pro@hotmail.com for giving me a heart attack with your childish "I 
    stole your FAQ and sold it with my name on it" antics.  Because of that, I now
    do dozens of things to make sure people don't steal my work.  If they do, I 
    know exactly what to look for to see if they took MY work or not.
    ~Uh...I can't exactly thank God for the role he's taken in my life, because 
    that would seem like I'm trying to force my religious opinions on someone else
    (which I'm not).  Therefore, I'd like to thank "Murray" for the role he's 
    taken in my life (Murray, you know who you are).
    ~Finally, I would like to thank Shinchiro Watanabe, Yoko Kanno, and everyone
    else behind "Cowboy Bebop."  The majority of this FAQ, as well as rewrites and
    the like, were done with my DVDs of Cowboy Bebop playing in the background.
    For some odd reason, I write better when I have a minor distraction, such as a
    movie or music, playing in the background - and Bebop is what aided my mind
    while I churned out this FAQ.  Lord knows how this FAQ would have turned out 
    if there had been no Beboping in the background.
    _____~C~  NO THANKS____________________________________________________________
    If you write me asking for help with the game, I'll send you a link to my FAQ.
    If you ask for specific help, I'll try to aid you.  However, if you ask me 
    about something that is already covered in the FAQ, I will simply refer you to
    the FAQ again.  I wrote the FAQ so that your questions would be answered here,
    not so I could repeat that FAQ bit by bit through e-mail for the next few 
    years.  If you need clarification about something in the FAQ, ask about it - 
    but don't ask me to repeat anything.
                                        End FAQ
    The following are sites that can NOT use my work.  If you see these sites using
    ANY of my FAQs, please e-mail me ASAP.  Each of these websites are sites that
    have plagiarised myself or others in the past, or simply taken our work(s)
    without our prior permission.  Since they do not have enough respect for the
    authors (or an ignorance of the law), I am expressly forbidding them from using
    my work.  I will not promote such sites that partake in these actions.
       911 Codes                     http://911codes.com
       9 Lives                       http://www.9lives.ru/eng/
       Bean's PlayStation Dimension  http://www.bean.dk/psx/index.htm
       Cheat Code Central            http://www.cheatcc.com
       Cheat Index                   http://cheatindex.com
       Cheat Matrix                  http://cheatmatrix.com
       Cheat Search                  http://cheatsearch.com
       Cheatstop                     http://www.panstudio.com/cheatstop/
       CNET Gamecenter               http://games.netscape.com/Faqs/
       Console Domain                http://www.consoledomain.co.uk
       Dirty Little Helper           http://dlh.net
       Dark Station                  http://www.darkstation.com/
       Dreamland                     http://kirby.pokep.net
       Games Domain                  http://www.gamesdomain.com
       Game Express                  http://www.gameexpress.com
       Games Over                    http://www.gamesover.com/
       Mega Games                    http://www.megagames.com
       Square Haven                  http://www.square-haven.net
       Ultimate System               http://www.flatbedexpress.com
       VideoGaming.net               http://www.videogaming.net/
       Cheats.de                     http://www.cheats.de
    (Taken from Jim "Red Phoenix" Chamberlin's FAQ Theft Guide, as well as added
    As I stated above, if you want to use one of my guides, I ask that you e-mail
    me to gain my permission first.  I like to keep track of which sites use my
    work, so I know where to send the updates, and it's a little difficult to keep
    you updated if you don't e-mail me.
    This FAQ Copyright Reverend Eric "Vegita" Johnson, March 2003

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