Review by Vegita

"Amazing Graphics, easy gameplay, BUY IT NOW!"


Graphics: 8/10
Sound Effects: 8/10
Music: 10/10
Originality: 9/10
Play Control: 10/10
Group Enjoyment: 5/10
Individual Enjoyment: 10/10
Challenge: 8/10
Ending: 8/10
Overall: 9/10

Ah, the Final Fantasy III. The REAL Final Fantasy III. After the massive work-over from I to II, we were expecting this game to have such a radical change that it would be unplayable. Nintendo gave us a radical change, all right…you play as 4 kids who fell down a hole, and discover a crystal that bestows the mystical ability to change character class on the four. The crystal then tells them to go off and save the other crystals, thus starting the adventure. So essentially, your characters are constantly changing people who are striving to save the world. Every time they find another crystal, it bestows even more character classes on them, making it VERY hard to decide which character class is the best for each situation.

This game also had a lot of little side stories, like trying to get the Dwarves' horns back (Don't ask), or opening the Viking's port from the Leviathan. Sometimes, it seems like the side stories have no purpose, but you soon discover just why you had to do them...and sometimes they have disastrous consequences! Occasionally, a fifth party member, who travels with you so they can accomplish a task of their own, joins forces with you. Some die, some become rulers of kingdoms, but you usually get something out of it.

So, does this game last beyond the name of ''Final,'' or does it constantly switch character classes until there's no hope for recovery and it's stuck in the form of an Elementalist forever?

Good Points:
This is a game worthy of the title “Final Fantasy.” It was radically different from the first and second Final Fantasy games. This brought back the level concept, which was lost in the second game, but at the same time, used the magic counter of the first game, where you have a certain amount of spell casts per magic level. Thankfully, though, this one allows more than just 9 casts per level (yes, you can get 99 casts of level 1 spells).

This game also introduced all of the different classes of characters: White Mage, Black Mage, Dragoon, Caller, Thief, Samurai, Ninja, Fighter, Archer, etc., and all their different abilities. The knight could attack like the fighter could, and use the same weapons, but it could also cover wounded allies. The thief could try to steal items from enemies, and had a better flee rate. The archer could use the bow and arrows better than anyone else, and had the ability to aim with their weapons so they would never miss. The list goes on and on.

This is the best FF game for the Nintendo in graphics. The magic spells look great, as do the call magic. There is a massive amount of characters, enemies, and bosses, that all look splendid. It also introduced the Moogle and the Fat Chocobo, which definitely can't hurt.

Bad Points:
Ok, this one isn't as long as I'd like. Sure, it was streamlined, so you wouldn't have to spend hours fighting to get enough money to afford the best weapons and armor, but still, it just didn't seem long enough. And some of the graphics were reused from Final Fantasy 2. The gigantic warship of doom from FF2 suddenly became the last airship in FF3.

General Ratings:

Graphics: The only reason this didn't get a higher score is because, while the monsters and characters are varied and the magic is splendid to watch, there was a great deal of re-using or images. Your regular ol' fighter STILL looks the same, as does your black and white mages. Of course, you have their upgraded versions (the black mage has that neat moon on his/her hat), but the fighter's upgrade really only had a different hairstyle and a crown (I THINK that's a crown).

Sound: Ah, the sound. There were great improvements over FF II, but some of the sounds were the same as well! Oh well, there's still a good number of new stuff to work with.

Music: Not quite as catchy as FF I or II. Oh well, so Mr. Uematsu had a down time. The music was absolutely excellent, but it WAS pretty good. I mean, just look at FF IV to FF V to FF VI. Good, to ok (not amazingly great), to amazingly great. Keep tryin', Nobuo.

Originality: Wowie. This game has the name ''Final Fantasy'', and it uses the level system. That's about all the similarities this has with other games. Ok, and some of the weapons are the same. Come on, that's in a LOT of games nowadays! It just wouldn't seem right if you didn't get mystical weapons of yore, like the Excalibur or the Masamune. Heck, even the Yoichi's bow, Genji's equipment, and other items are cool.

Play Control: What's to complain about? There's no lag time in menus, you don't get stuck trying to pull a difficult maneuver (like there ARE any), and you don't have problems with the control. Great control, guys.

Enjoyment: Ok, groups are average when watching this game. But if you're playing it, you don't get bored easy. Instead of 1 large plot to keep you entertained, there are several little plots, with the underlying goal of saving the crystals looming behind them all. Sure, you're trying to get this kid restored to the throne, but that's because his army also destroyed your Airship, and you want out of his kingdom!

Challenge: Ouch, this game hurts. It's not the best-laid out challenge, but it's still pretty good. I think the only reason it gets really hard towards the end is because you start coming across enemies that multiply when you hit them. Only certain attacks can hurt them without splitting them, so if you don't know what you're doing, it can get pretty frustrating. At least there aren't that many problems with running out of room in your item space (Fat Chocobos rule!).

Ending: See it. Watch it. Like it. Ya dig?

This is definitely the best Final Fantasy game for the Nintendo. Now, instead of summarizing the game one the whole, I'm going to ask a question: are all of these games linked somehow? Ok, in FF I, the elements had gone on a rampage, and the 4 light warriors had to restore their power into 4 crystal orbs, right? In the second one, there weren't any crystals to speak of. But in THIS one, there were several crystals that needed to be saved. In FF IV, the story was about saving the crystals from another menace, while in FF V, the crystals were being shattered. So where do FF II, FF VI, FF VII, and FFIII fit in? I'm confused. Oh well…buy this game now!

Reviewer's Rating:   4.5 - Outstanding

Originally Posted: 04/05/00, Updated 04/05/00

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