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    Boss FAQ by RedDemon

    Version: 2.0 | Updated: 04/20/04 | Search Guide | Bookmark Guide

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                 ˜˜˜˜˜˜˜˜B O S S  F A Q ˜˜˜˜˜˜˜˜˜˜
                        COVERS: Megaman 1-4
    >>>>>>>>>>>>>>>>>    V E R S I O N  2 . 0 <<<<<<<<<<<<<<<<<<<<<<<<<<<
    Created By: ParanoidXE
    Dated: 04-02-00
    Email: paranoidtsi@hotmail.com
    AIM: ParanoidXE2
    Revision History:
    Version 2.0: Removed the entire Version 1.0, started from scratc.,
     Really, the only reason I put 2.0, is because of the new layout..and who says I
    cant jump a whole version number? Just compare AOL 4 to AOL 5 :o)
    Added Quick Info..
    I also added more depth to the Boss FAQ
    Version 1.0:
    Upon reading this document you agree on the following terms.
    - EMAIL ME and ask if it is alright to post it on your website.
      (Trust me, I will find out if you posted it w/o permission)
    - You cannot distrubute this in any other form other than     electronically.
    - You cannot trade this to gain personal profit, this includes   trading,
    selling for money, etc.
    - This cannot be published in any magazine PERIOD! DONT ASK! Unless     you want
    to pay me! :o)
    - If given permission to post it on a website, it MUST be in orignal     form,
    no modifications! Dont be stupid and take credit for my work!
    If you do NOT agree with this Disclaimer, please click back button on your
    browser now, if you do AGREE then please continue.
     T A B L E  O F  C O N T E N T S
        a) Megaman I
        b) Megaman II
        c) Megaman III
        d) Megaman IV
     III. Passwords
      QUICK INFO..
      Well...you wont believe some of the stupid questions I get in   email, so I am
    forced to add this section, skip this if you know       all the basics.
      A     = Makes Megaman Jump
      B     = Makes Megaman Fire his gun
      Left  = Moves Megaman Left
      Right = Moves Megaman Right
      Up    = Makes Megaman Climb, if over a ladder
      Down  = No Function
      Start = Used to change weapons gained from Bosses
      Megaman Head = Gives Megaman an Extra Life
      Small White Life  = Gives Megaman approx. 3-4 life points back
      Large White Life  = Gives Megaman approx. 8-10 life points back
      Small Green Magic = Gives Megaman approx. 3-4 magic points back
      Large Green Magic = Gives Megaman approx. 8-10 magic points back
                        * _______________ *
                        * B O S S F A Q S *
                        * ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ *
     Storyline:"Brilliant Dr. Wright conceived the construction of fully-operational
    human-like experimental robots to preform specific everyday duties. Dr. Wright,
    and his assistant Dr.Wily, encouraged with their very first near-human robot -
    Megaman - proceeded to develop six additional Humanoids, all programmed to
    perform prescribed rituals, But with the exception of Megaman, all of
    Dr.Wright's near-human robot experimentation went awry. Assistant Dr. Wily
    turned disloyal, and re-programming Dr.Wright's Humanoids, now bent on
    destroying opposition so Dr.Wily could control the world and its resources.
    Resisting reprogramming, Megaman is chosen the defender of the universe and its
    inhabitants. Megaman dares to single-handedly penetrate seven separate emipires
    of Monsteropolis, eliminating the leaders and followers of these sovereignties."
    - Megaman Instruction Booklet -
     Quick Reference:
     Enemy Name                 Weakness
     Bombman                    Regular weapon
     Gutsman                    Bombs
     Cutman                     Arm Cannon
     Elecman                    Cutman Boomerang
     Iceman                     Elecbeam
     Fireman                    Iceslasher
     1st - Bombman
     Bomberman is a very easy opponent to beat, and requires no special skill, or
    item to defeat. You need to be quick on your feet and blast away at him with
    your regular blaster.
     2nd - Gutsman
     Oh, Gutsman...yet another simple one to defeat, if you have the bombs that is.
    The level to Gutsman is another story. Anyways, all you have to do is jump over
    the boulders he throws at you, and use bombs to finish him off.
     3rd - Cutman
     I honestly thought this would be the first guy to defeat, well I was wrong. You
    can use the regular blaster to defeat him, or you could make it even easier and
    use the Arm Cannon that was obtained by defeating Gutsman.
     4th - Elecman
     Elecman may be one of the toughest normal bosses in the game. His weapon is
    both damaging and easily used to hit megaman. You need to use the Scisor
    Boomerang you obtained from Cutman, and also you will want to move quickly, if
    you dont want to get burned from his weapon.
     5th - Iceman
     Iceman's Level is the hardest easily, the boss isnt. Use the Elec Beam obtained
    through Elecman, and jump up between the gaps of Iceman's Ice Slasher and fire
    at him.
     6th - Fireman
     Just Guess what you should use against him? You guessed it, use the Ice
    Slasher, and jump over his fireblasts he shoots at you. They are pretty hard to
    avoid but it is possible.
     Dr. Wily's Rockman
     Fire Elec Beam into the eye of Rockman, and as it passes through the eye,
    repeatedly hit Select, this will do some serious damage to Rockman. Repeat until
     Dr. Wily's Megaman Clone
     This may be the hardest of them all, you must outwit your clone! the
    recommended weapon for the Megaman Clone is the Arm Cannon. Move quickly and
    fire rapidly.
     Dr. Wily's Bubble Machines
     Use the Arm Cannon to shoot the Boulders in the room at the Bubble  Machines,
    it shouldnt be too difficult.
     >> You will face all the Regular Bosses Again<<
     Dr. Wily Himself
     Your first goal to defeating Dr. Wily is to shoot off the sheild, so start off
    with shooting the red spot in front of Dr. Wiley's Vehicle. The sheild will come
    off, and Dr. Wily will relentlessly charge at you. Now switch to Elecbeam and
    use the same method as Rockman, Fire it at him and as it passes through him
    press Select a bunch of times.
     Megaman II
    Storyline: In Megaman II, our hero megaman must once again stop Dr.Wily and his
    robots. Unlike last time, Dr.Wily has created his own robots to destory the
     Note: In Megaman II - IV dont bother trying the Select/Start Trick,        it
    will not move, as Capcom removed the glitch.
     Quick Reference
     Enemy Name           Weakness
     Flashman             Regular Weapon
     Quickman             Time Stopper
     Metalman             Quickman Boomerangs
     Woodman              Metal Blades
     Airman               Wood Leafs
     Crashman             Air Shooter
     Bubbleman            Regular Weapon
     Heatman              Lead Bubble
     1st - Flashman
     Simply the easiest guy ever in the megaman series. All you have to do is stand
    there and blast him with your regular weapon!
     2nd - Quickman
     Use the Time Stopper immediately to drain half of Quickman's energy,
    then finish him off with your regular weapon, it shouldnt be too difficult,
    although his speed is annoying.
     3rd - Metalman
     Again, Metalman shouldnt be too difficult if properly equipped with Boomerangs
    gained from Quickman. Four or Five Blasts and Metalman should be gone.
     4th - Woodman
     Woodman should be simple. When he puts his sheild up use the Metal Blades to
    cut him down. Watch out for the leafs that will drop from the ceiling.
     5th - Airman
     Airman is another simple one, use the Wood leafs to destory this high flyin
    machine. be prepared to run the other direction when he attempts to suck you in.
     6th - Crashman
     Crashman is a little bit difficult if you dont know what your doing. So it
    should be simple if your reading this shouldnt it? Use the Aire Shooter as
    Crashman jumps into midair.
     7th - Bubbleman
     Bubbleman could fit in at anytime, as he is another one that is easily defeated
    by your regular blaster. Just be prepared to jump over his bubbles that he may
    throw at you.
     8th - Heatman
     Heatman's weapons are hard to avoid, I would focus on just shooting him with
    the Lead Bubble obtained by Bubbleman.
     Dr. Wily's Dragon
     When getting to the end of the platforms, you must switch between the three
    remaining platforms, while firing at the Dragon! Good-Luck!
     Dr. Wily's Tank
     If I am not getting this wrong, I believe he is next. The Tank is easily
    defeated by using your regular weapon aimed at his head. Make sure you keep your
    distance your you will die quickly.
     Dr. Wily's Seven Turrets
     You are limited to 7 Crash Bombs, you need to use the levitation device to get
    over the first wall, since there are more walls than there are bombs. Now
    Destory the Turret in the upper right-hand corner, Then by using the Levitation
    go over the wall, and drop down and defeat this Turrett. Now climb back where
    you came from, to the platform in the center of the room. Now drop to the lower
    right hand corner and blast the wall, then shoot the Turrett. Now get back in
    the middle platform again. Now you must use the levivitation/jet to get to the
    one above w/o breaking the wall that is in front if it, then use a Missle to
    kill it. Now drop back to the center platform again, blast the wall right in
    front of you, and kill the final Turrett. (Note: When the Turretts turn red, you
    can rapidly press Start to prevent damage to Megaman)
     Dr. Wily - The "Man" himself
     After you make it through the cave, you will face Dr.Wiley...The Alien! Use the
    Lead Bubble to finish him, it is difficult it will take many times.
    Megaman III
     1st - Magnetman
     Magnetman, only requires you to use your standard attack device, make sure that
    you are ready to run away from his magnetic Missles to prevent harm.
     2nd - Hardman
     Use Magnet missles to destory hardman. Jump over his Hardman Punch, and then
    use the slide to slide away from his jumping drill.
     3rd - Topman
     To defeat Topman use the Hard Knuckle, beware of his top spin, just jump over
    it to avoid being hit.
     4th - Shadowman
     Ah..Shadowman..Shadowman could be a difficult one. he is very quick, very
    similiar to Quickman in Megaman II. He will shoot shriekens at you, so be
    careful. Use Hardknuckle to defeat this beast.
     5th - Sparkman
     Use the Shadow Blade to destroy Sparkman, seven shots should do the trick. Jump
    fast to avoid getting hit by his sparks.
     6th - Snakeman
     Snakeman should not be too difficult, simply stay on the opposite side of
    Snakeman and use your Arm Cannon to defeat him. Beware Snakeman can switch sides
    in a matter of seconds, which is your que to switch.
     7th - Geminiman
     Stay to the left of the center and jump over the Geminimen as they circle
    around. Then use the Search Snake when you get a clean shot at him.
     8th - Needleman
     You need to stay as far away as possible to prevent serious harm from the
    needles which needleman fires. Use the Gemini Laser four times to finish
    Needleman off.
     9th - Sparkman 2nd time (Metalman)
     Keep yourself to the left of the screen, jump to avoid the stream of metal
    blades he will toss at you, then hit him with the magnet missles. If you manage
    to run out of Magnet Missles (Common) use the Hard Knuckle when Metalman is on
    the ground.
     10th - Sparkman 2nd time (Quickman)
     Well..if you thought he was quick in Megaman II he is even faster now! Use the
    Snake Search or the Gemini to finish this sucker off. You will want to make sure
    you are on the move throughout the bout.
     11th - Shadowman 2nd time (Heatman)
     Our old nemesis is back, its Heatman this time. This time he has an additional
    weapon, the ninja blade from Shadowman! you need to avoid these by jumping over
    them. The Top Spin will work the best if you can manage to get close enough to
     12th - Shadowman 2nd time (Woodman)
     Woodman is also back, ready to kick some megaman butt. You need to avoid the
    leafs that drop from the ceiling, and be prepared to jump over the leaf shield
    that comes spiraling towards you. Use the needle cannon to defeat Woodman.
     13th - Geminiman 2nd Time (Flashman)
     The easiest of the second robots, but unlike Megaman II you have to use the
    Needle Cannon or the Gemini Laser to defeat him fast and feiriously.
     14th - Geminiman 2nd Time (Bubbleman)
     Becareful about the roof of this place, use the Shadow Blade or the Spark Shot,
    you will easily defeat him.
     15th - Needleman 2nd Time (Airman)
     Be prepared to fight the gusts of winds that Airman produces, and use your
    Magnet Missles or Spark Shot to finish him off the quickest and most effective
     16th - Needleman 2nd Time (Crashman)
     To defeat Crashman you can either use the Arm cannon or you can use the Hard
    Knuckle. Crashman is extremely fast so be careful! You may want to use the Mega-
    slide to avoid getting hit with the Crash bombs.
     17th - Skull Compound Stage 1 - Mechanical Turtles
     To defeat them the quickest use the Shadow Blade, or you can just use regular
    rounds. Either way, this boss should not be too hard to defeat.
     18th - Skull Compound Stage 2 - The Rockman
     Rockman is the same as in Megaman I, use the Hard Knuckle this time to take
    some major damage. This may take a couple of lives to defeat him, he is pretty
     19th - Skull Compound Stage 3 - Triple Trouble Megaman
     Well this time it isnt just one clone Megaman must deal with, now he has to
    deal with three! There is only one Megaman that is real, I recommend using the
    regular weapon to deal with him. Most of the time the real one is in the center,
    but he does move levels.
     20th - Defeat all Robots Again
     Read the guides I have already given you above, to defeat all of Dr.Wily's
    Robots again!
     21st - Dr.Wily Battle
     What you need to do is look below his ship at the gun, you need to fire at that
    to destory it, then Dr.Wily will be exposed. Now you should use Hard Knuckle on
    Dr.Wily as the ship comes down and up, you will want to fire your Hard Knuckle
    when the ship is on it's way down.
    Storyline: A message is sent to Dr. Light, and it explains that Dr. Cossack is
    tired of being ignored since Dr.Light is the best robot designer in the world.
    Dr. Cossack says he will send eight of his most powerful robots to destory
    megaman, and then he'll display it to the world...so the battle begins..
    Note: To use the mega-blaster charge B and release.
    Quick Reference:
    Enemies            Weakness
    Toadman            Mega-blaster
    Brightman          Rain Flush
    Pharaohman         Mega-blaster/Flash Stopper
    Ringman            Pharoah Shot/Megablaster
    Dustman            Boomering
    Skullman           Dust Crusher
    Diveman            Dust Crusher
    Drillman           Dive Missles
     1st - Toadman
     Try to stay out of the way of the Rain Flush, you are probably best using your
    regular weapons to defeat him, he should not be too difficult to defeat.
    2nd - Brightman
     To defeat Brightman use the Rainflush obtained by defeating Toadman. Beware of
    Brightmans Time Stopper, you will want to be in the air when he does this.
     3rd - Pharaohman
     Use your mega-blaster on him to destory him quickly, You can use the Flash
    Stopper if you want to kill him even faster.
     4th - Ringman
     Ringman's Level is hell to go through, but Ringman shouldn't. Use the pharaoh
    shot to end his reign quickly. If you run out of the Pharaoh Shot then you will
    have to settle with the Mega-blaster, and he isnt too hard with that either.
     5th - Dustman
     Use your boomering obtained from Ringman, he should go down in four to six
     6th - Skullman
     When you are battling Skullman, ensure that you do not attack him when he has
    his shield up because it will not do any damage to him. Use the Dust Crusher.
     7th - Diveman
     Diveman shoots fast with his Torpedos so be prepared to jump over them when you
    have to. Then use Dust Crusher to finish him.
     8th - Drillman
     When you are fighting drillman, make sure you are running at all times because
    he can crush you very quickly. Use the Dive missles to finish Drillman.
     9th - Dr. Cossack
     Dr. Cossack is pretty easy, but the machine can be deadly if you dont move
    quickly, when you notice his machine above you, run away and fire your Dust
    Buster at him. Repeat until Cossack falls to his doom.
                       * _________________*
                       * P A S S W O R D S*
                       * ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯*
     MEGAMAN 1
     The only megaman that doesnt use passwords, bummer.
     Megaman 2
     Woodman defeated   - A1, C3, C4, D2, D3, D5, E1, E2, E4
     Metalman defeated  - A2, B1, C4, C5, D3, D4, E1, E3, E5
     Flashman/Quickman defeated  - A1, B4, C1, C3, D2, D3, D5, E2, E5
     Bubbleman defeated - A1, B4, C1, D1, D1, D2, D3, D5, E2, E5
     Airman defeated    - A1, B4, C1, D1, D3, D5, E2, E3, E5
     Crashman defeated  - A1, B4, C1, C5, D1, D3, D5, E3, E5
     Beginning of Dr.Wily's Castle - A1, B2, B4, C1, C5, D1, D3, E3, E5
     Megaman 4
     Dustman Defeated - A2, A3, A6, C5, D1, E3
     Toadman Defeated - A3, B1, C1, C5, D4, F2
     Skullman Defeated - A2, A3, B2, C5, E3, F2
     Diveman Defeated - A3, B1, C4, C5, D4, E2
     Brightman Defeated - A1, A3, C5, C6, D4, E2
     Ballon?man Defeated - A1, A3, C5, D2, E2, F3
     Pharoahman Defeated - A1, B4, C5, E2, E4, F3
     Drillman Defeated - A1, A4, C5, E2, E6, F3
     Ringman Defeated - A1, A4, B5, E2, F1, F3

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