Game Trivia

The game series known as MegaMan was originally known as Rockman inside Japan. The general reason for the naming, given by Capcom in an interview featured in the MegaMan Anniversary Collection bonuses, was "Rock and Roll", a rather common idiom, especially in the '80s due to the rise of rock 'n' roll music during that time. Rockman (sometimes shortened to Rock) is the main character of the series, who became known as MegaMan everywhere else. Roll was eventually a character that was also added to the series as a partner to MegaMan.

Submitted by: KeyBlade999.  Rate it:

The box art of the North American version is often regarded as terrible with nothing resembling anything found in the game. Keiji Inafune has stated that he believes the box art is the reason for the lackluster sales upon the game's initial release. Apparently, the artist was given very little time prior to the game's release and was not given any source material to work with, leading to the cover. The cover later inspired the character "Bad Box Art Megaman" in Street Fighter vs Tekken.

Submitted by: Jerrynsteph4eva.  Rate it:

Mega Man was designed to be blue as the NES palette had more shades of blue than any other color, giving them more options to work with.

Submitted by: Jerrynsteph4eva.  Rate it:

Of the classic MegaMan games, the first MegaMan game stands out for two reasons. Firstly, unlike practically every other entry in the 2D platformer series (even MegaMan X), the first game has you fight six Robot Masters rather than eight. Secondly, the first MegaMan is the only one of them all to use a scoring system.

Submitted by: KeyBlade999.  Rate it:

Dr. Light's character was based off famed inventor Thomas Edison, and Dr. Wily's was based off of famed scientist Albert Einstein. During development, with this reference in mind. Dr. Wily was chosen to be the villain based on the fact that it was Einstein's achievements in the field of science that led to the creation of the atomic bomb.

Submitted by: KeyBlade999.  Rate it:

According to the development team, the boss weakness system was developed with the childhood game "rock-paper-scissors" in mind: that is to say, every boss would have a single weakness, and every weapon would provide an advantage to a single boss. (At least in the case of the Robot Masters, anyhow.) This concept has heavily influenced the series, being present in all of the platformer MegaMan games to date, even with the one-to-one correlation.

Submitted by: KeyBlade999.  Rate it:

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