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    Boss FAQ by Strider VM

    Version: 0.9 | Updated: 12/06/99 | Search Guide | Bookmark Guide

    Rockman/Megaman 3 Boss Guide for NES, Genesis (Wily Wars), and Playstation.
    Version 0.9 by Strider VM (vm@msc.net.ph)
    Yay, another boring day for me, time to write another "Requested" FAQ. :)
    This time, for Rockman/Megaman 3.
    Another thing, my FAQ is based on the NES/Genesis versions of Megaman 3,
    since there is a Playstation version, I only played the Rockman/Megaman 1
    on the Playstation, but it was NES perfect, so there should be no problems.
    Table of Contents :
    I. Megaman 3 Robot Masters
    II. The Spirits of the Megaman 2 Robot Masters Return!
    III. Dr. Wily's Laboratory Bosses
    IV. Credits
    I. Megaman 3 Robot Masters
    Hard Man
    Weakness : Magnet Missile
    Weapon acquired : Hard Knuckle
    Pattern :
    At the start of the battle, he fires two of his rocket fists, then he jumps
    over your character and tries to smash you, then the pattern restarts again.
    What to do :
    Avoid the two rockets, then slide to avoid his smashing, then pepper him 
    with Magnet Missiles. Sometimes, the Magnet Missiles had a tendency to
    miss Hard Man when he is just standing there.
    Top Man
    Weakness : Hard Knuckle
    Weapon Acquired : Top Spin
    Pattern :
    He throws three tops which flies for about a second and then goes
    in the direction of Rockman all at the same time, then he spins (In this
    part he can't be hit in any way.) for about 4 seconds goes to the other 
    side of the screen, then pattern starts all over again.
    What to do :
    To avoid all three tops run on the opposite direction Top Man is facing,
    when he spins memorize the timing before he goes into the other side of
    the screen, fire while the three tops are still flying and not doing
    Gemini Man
    Weakness : Snake
    Weapon Acquired : Gemini Laser
    Pattern : 
    He makes another copy of himself, then one of his copy's jumps to the other
    side of the screen, then the two will systematically run into a 
    counter-clockwise pattern while firing lasers. 
    What to do :
    Stay in the middle of the screen, after half of Gemini Man's life is
    gone, his copy will also be gone, then he will just run slowly and fire, 
    just stay a few inches away from him and keep firing.
    Magnet Man 
    Weakness : Shadow Blade
    Weapon Acquired : Magnet Missile
    Pattern : 
    He jumps two times and does either; he turns into a magnet himself
    and tries to magnetize you, or he sticks himself into the ceiling
    and fires three Magnet Missiles.
    What to do:
    Stay in the left corner of the screen, then fire when he is still 
    jumping or when he is in the ceiling. When he magnitizes himself, just 
    run to the opposite direction. To avoid the missiles, just keep moving.
    Snake Man
    Weakness : Needle
    Weapon Acquired : Snake
    Pattern :
    One of the most inpredictable patterns, he runs into your direction,
    then near the middle of the screen, he launches two snakes and runs to
    the other side of the screen, then the pattern repeats.
    What To Do :
    One of the hardest bosses in Megaman 3, keep away from him and try
    to know when he jumps.
    Needle Man
    Weakness : Gemini Laser
    Weapon Acquired : Needle
    Pattern :
    He jumps high and fires three needles, then jumps near to you, if
    you are near enough, he uses his close-up weapon, if not he
    jumps again and fires another three needles.
    What to do :
    When he fires his three needles, walk to the opposite direction (NOT slide)
    to avoid it, if he jumps and lands near you, slide to avoid being hit
    with his close-up weapon since it's a little too fast to just jump
    over, the best time to hit him, is when he is jumping, and since the
    Gemini laser bounces on wall, you can hit him with proper aiming.
    (Along with some stroke of luck.)
    Spark Man
    Weakness : Spark/Shadow Blade (Yes, his weakness is his own weapon.)
    Weapon Acquired : Spark
    Pattern :
    He jumps twice into your direction, then charges his weapon and fires,
    Pattern repeats all over again.
    What to do :
    He's a little slow, so just pepper him while he's jumping, to avoid
    his spark throw, just position yourself below him and jump over his shot.
    Shadow Man
    Weakness : Top Spin / Shadow Blade
    Weapon Acquired : Shadow Blade
    Pattern :
    He hops twice in to your direction, then either ; throws two blades, or
    he slides.
    What to do :
    When he hops twice, get ready to jump, since when he throws his two
    blades, there is an opening you can jump to between the two blades,
    you can also jump to avoid his slide, best time to attack him is
    while he is hopping.
    Extra Note : I think there is a bug in the game that drains ALL of your
    weapon meter after getting hit and doing your Top Spin on Shadow Man.
    II. The spirit of the Megaman 2 Robot Masters Return!
    Weakness: Needle / Gemini Laser
    Pattern :
    Well, he run and jumps around, after a while he uses his stop flash,
    and fires a multitude of blasts to your character. pattern repeats again.
    What to do :
    Just pepper him  with your weapons, and when he gets near, run to the
    other side of the screen, and keep firing.
    Weakness : Needle / Snake
    Pattern :
    He fires six if his leaves in the air then makes another six for
    his shield, then the six leaves starts falling from the ceiling.
    When the leaves from the ceiling is in the middle of the screen,
    he launches his leaf shileld and jumps, after the leaves from the 
    ceiling had disappeared, pattern starts all over again.
    Weakness : Magnet Missile
    Pattern :
    When you fire, he jumps and fires from one to two metal blades, if you
    get too near, he jumps to the other side.
    What to do :
    Sicne you have the Magnet Missile, fire and then get ready to avoid his 
    metal blades, don't even bother getting near to him.
    Weakness : Top Spin
    Pattern :
    He just fires three fires at different angles, when he is hit with
    his weakness, he flames up and goes to another part of the screen.
    What to do :
    His flames are not impossible to avoid, since there will be an opening 
    between his flames, after hitting him with the Top Spin, time him before
    be flames up and you should be able to jump over his attack.
    Weakness : Gemini Laser
    Pattern :
    He runs VERY FAST, then jumps and fires three quick boomerangs. Pattern
    repeats again.
    What to do :
    Well, he's one of the hardest, if not the most of the MM2 bosses, and
    since he runs so fast and the Gemini Laser is a little slow, well
    fire and hope he gets hit, that's all I can say.
    Weakness : Spark / Shadow Blade
    Pattern :
    First, he fires two bubble blasts, then he swims near the ceiling (The 
    ceiling, by the way has spikes, so don't jump too high since your 
    underwater.) then while he pulls down, he fires mini bubble blasts,
    after reaching the ground, pattern repeats again.
    What to do :
    It's easy to avoid the Bubble blasts since they bounce so much, 
    hit him when he is falling to the ground and firing his mini-bubble
    Weakness : Hard Knuckle
    Pattern : 
    He just runs, then jumps if you fire and
    fires a clash bomb at your direction, pattern repeats again.
    What to do : 
    Jump to avoid his clash bombs, the tricky part
    is hitting him with the Hard Knuckle, to actually hit him,
    get as near as possible then fire, the damage the Hard
    Knuckle does can kill him in 5 hits.
    Weakness : Spark
    Pattern :
    It's not possible to go for a perfect against this guy, since he fires
    three patterns of flying tornadoes, one of which is not possible to
    avoid, after three shots, he jumps to the other side of the screen
    and the pattern starts again. 
    What to do :
    Get near him, and blast him, since the tornadoes will deflect your
    II. Dr. Wily's Laboratory Section           
    Dr. Wily Laboratory 1st Boss (Some turtle thing)
    Weakness : "Nah, no need to use any special weapon."
    Dr. Wily Laboratory 2nd Boss (Reminiscent of Megaman 1 boss)
    Weakness : Shadow Blade / Hard Knuckle
    Pattern :
    Parts of him flies to you, when all of his sections are combined
    his weak point appears and fires a shot, then he goes to the other side
    by dividing himself again, at the third dividing, he just divides into
    five parts and hops into the other side, then pattern starts again.
    What to do :
    When he divides himself, there is only one pattern of them flying at you,
    and it is slower than in the Megaman 1 version, so after his weak point
    has appeared, you should be able to hit him three times. you can walk
    (Yes, walk!) past the other pattern of dividing.
    Dr. Wily Laboratory 3rd Boss (Megaman Clone)
    Weakness : Snake
    Pattern :
    Three Megamans appear out of the teleporters and runs to both sides
    of the platform and fires, upon reaching the teleporter, they disappear
    and when they appear again, the vulnerable one will be different.
    What to do :
    Since you can't really tell which clone is the vulnerable one, choose
    the snake weapon, choose the side you want and hope for the best.
    (PS : Well, I always choose the top part first.)
    Dr. Wily Laboratory 4th Boss (After fighting all the robot masters again.)
    First Form Weakness : Spark
    Second Form Weakness : Rush Jet
    First Form Pattern :
    He just slowly crawls his way and fires by using the turret found
    in the lower part of Dr. Wily's machine.
    What to do :
    Just fire when the turret comes into view, it will be destroyed in no time.
    Second Form Pattern :
    Dr. Wily's face will appear in the part that was shielded before, then fires
    from above.
    What to do :
    Use the Rush Jet to get to the same level as him, then fire away until
    he's defeated.
    Dr. Wily Laboratory Final Boss
    First Form Weakness : Shadow Blade
    Pattern : 
    Simple, he just fires shots at you below.
    What to do :
    Use the Rush Jet to get to the right platform, then use the Shadow
    Blade to defeat it.
    Second Form Weakness : Top Spin or Snake
    Pattern :
    The same as the first, but the hand of the robot randomly attacks
    and can kill in one shot.
    What to do :
    There will be a new platform above the right one when the second form
    appears, get your Top Spin ready and jump and hit him, one hit will
    kill him.
    There, Rockman/Megaman 3 is finished, enjoy the additional bonuses!
    (If you're playing the Playstation version.)
    III. Credits
    Capcom : Well, the Megaman/Rockman series remains one of the best 
             platformers in my list.
    Boredom : My main reason for writing FAQS :)
    GameFAQS : Has the best FAQ's out there! Thanks for posting my works!
    There, another FAQ/Walkthrough finished......
    FAQ 1999 Strider VM

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