Snake, Rattle, ‘n Roll! A walkthrough by SeanKelson --TABLE OF CONTENTS-- 1.0 Introduction 2.0 Game Basics 2.1 Controls 2.2 Objectives 2.3 Items 2.4 Monsters 2.5 Dying 3.0 Walkthrough 4.0 Secrets 4.1 Warps 5.0 Closing and Credits 5.1 Contact Information 5.2 Licensing 5.3 Credits ------------------------------ 1.0 Introduction ------------------------------ Created in 1989, Snake Rattle ‘n Roll is a game that cannot be related to many others. Rare and Nintendo created an action game unique to its, and our, time. This walkthrough will attempt to cover every aspect, every secret, every detail of the game. Although this goal will probably not be achieved, I believe it’s a noble thing to aim for. If you’re intending on playing through and discovering the game yourself, I think it’s almost too obvious to this state that this walkthrough is what is a spoiler, it will spoil aspects of the game for you. May it be noted that I do not own an instruction manual to this book, so my names of items are fabricated. With that said, let’s get on with it. ------------------------------ 2.0 Game Basics ------------------------------ In this game, you are a snake. You run around trying to reach the exit of each level. Sounds fairly simple. ------------------------------ 2.1 Controls ------------------------------ Control Pad : Move Down Moves Down-Left Right Moves Down-Right Up Moves Up-Right Left Moves Up-Left B Button: Eat/Attack With Tongue A Button: Jump Start: Put Game on Hold (Pause) Select: No Effect Most of this game will be jumping directionally. By holding two keys, you can jump in different directions, and by changing directions mid-air, you can reach some platforms that would otherwise be impossible to reach. Jumping will be your worst enemy in this game. ------------------------------ 2.2 Objectives ------------------------------ This game consists of eleven (11) levels. The first ten are similar, and the last level contains a last boss. Through the first ten levels, you will run around attempting to find the exit: A mouse hole. To open this mouse hole, you must step on a scale, which will only open the mouse hole if your tail is long enough. To get your tail longer, you must eat pellets (I’m not sure of the exact name, so for sake of this walkthrough I will call them pellets). These pellets come in 3 colors, red, yellow, and purple. By eating these, your tail will grow longer. That is effectively the purpose of the game. ------------------------------ 2.3 Items ------------------------------ Throughout the game, you will find a lot of items. Each of these have an effect, and they add to your total score. The effect of the items, the point value, and their physical description are summarized here. Physical Description: Purple Pellet: Small purple ball Red Pellet: Small red ball Yellow Pellet: Small yellow ball Pellet Bomb: Pellet with a fuse (Can be Purple, Red, or Yellow) Tongue Extension: Upright flashing rectangle that has a solid line at the bottom which splits into two lines near the top (like a tongue) Extra Life: A small flashing snake head Clock: A stopwatch. Direction Block: Small flashing square with an arrow on it Magic Fruit: A flashing slice of fruit, in a half circle divided into 3 parts Wind-Up: What you would expect to find on the back of a clockwork toy, the type you wind up and they begin moving, singing, etc. Gem: A flashing gem Open Snake Mouth: A flashing open snake mouth Point Summary: Purple Pellet: 100 Points Red Pellet: 200 Points Yellow Pellet: 300 Points Pellet Bomb: 0 Points Tongue Extension: 1000 Points Extra Life: 1000 Points Clock: 1000 Points Direction Block: 1000 Points Magic Fruit: 1000 Points Wind-Up: 1000 Points Gem: 1000 Points Open Snake Mouth: 5000 Points Effect of Items: Purple Pellet: Adds to the tail of your snake Red Pellet: Adds to the tail of your snake Yellow Pellet: Adds to the tail of your snake Pellet Bomb: Destroys your tail Tongue Extension: Increases the length of your tongue for one level (VERY useful) Extra Life: Gives you an extra life Clock: Increases the time you have to complete the level by 30 seconds Direction Block: Reverses your controls for about 5 seconds (to move the direction down would normally move you, you must press up) Magic Fruit: Enables you to climb waterfalls by alternately pressing the A and the B button Wind-Up: Increases your speed for a short time Gem: Makes you invisible and invincible for a short amount of time Open Snake Mouth: Gives you points ------------------------------ 2.4 Monsters ------------------------------ Appearing in almost every level are monsters which will harm and hinder you. You can either avoid these monsters, or kill them. Monsters regenerate health, so you must hit them consistently with your tongue to kill them. Below is a list of monsters, along with the level they appear in. Listed further below are brief descriptions of the monsters. Black Disc: Level 1 Foot: Level 1, Level 2, Level 3, Level 4, Level 5, Level 6, Level 7, Level 9, Level 10, Level 11 Sea Monster: Level 1, Level 2 Mushroom: Level 2 Mouth: Level 2, Level 3, Level 4 Spike Ball: Level 4 Bell: Level 6 Spike: Level 7 Bubble: Level 9, Level 10 Ice Cube: Level 9, Level 10 Black Disc: Appears to be a black circle with a glare on it. Very low health. Foot: This appears in almost every level. It is a foot that jumps around and required many consecutive licks to kill. Beware, if the foot lands on you, your entire tail will be destroyed. Sea Monster: In some instances, when you fall in the water, this purple monster will come and devour you. So, don’t spend too much time in the water! Mushroom: Easy enemy to defeat. A quick lick will kill this beast. Mouth: Fast moving monster. Spike Ball: This monster occasionally explodes, sending spikes in a radius around him. Bell: Slow moving monster that is easiest to kill with 3 jumps. Spike: Only killable by licking. Bubble: Hard to kill, landing on one will bounce you away. Ice Cube: Hard to kill, fast moving. ------------------------------ 2.5 Dying ------------------------------ There are many things throughout the game that will hurt and/or kill you. Below are some short descriptions of how you can die: - Getting hit too many times by a monster - Running out of time - Falling onto a spike - Falling a substantial distance (regardless of where you land) - Falling off the map - Having a falling object, such as a stone, run over you - Having a blade come out of the ground and swipe you Most monsters will remove your tail when they hit you before they proceed to kill you. ------------------------------ 3.0 Walkthrough ------------------------------ This part of this document will guide you through the game. ------- LEVEL 1 ------- Items: Tongue Extension x2 Clock x2 Extra Life x2 Monsters: Black Disc x5 Foot x1 Sea Monster Pellets: Pellets on this level simply roll around. Tail Length: Must be 4 units long to active the scale. An easy introduction to the game, the first tongue extension will be sitting right in front of you. Jump down and kill the black disc. Now you will see two sewer holes. Use the tongue button to open these up. The upper sewer hole contains a red pellet, and the lower one contains a purple pellet. Proceed onwards, killing the next black disc. Now you will encounter a waterfall. Experiment jumping over it, around it, and wading through the falls, so you get a feel for the dynamics of waterfalls. If you want to get the extra life above the waterfall, jump into the water and let the sea monster eat you. (Be sure you have a tail, or this will kill you.) When the shark spits you out, move towards the ledges on the waterfall. You should be able to jump up to the extra life. If you fall in the ocean below and you aren‘t trying to get an item, just jump out quickly, before the sea monster eats you. Proceeding on, you will notice your first pellet shooter. This gold structure shoots out pellets and pellet bombs. Here you will harvest pellets so your tail can grow to its required length. Also, notice the bottom left of the island you are on. There is another tongue extension there for you to collect. There are also two sewer holes that you will immediately notice. They both contain yellow pellets. Move onwards to the next black disc. Kill him, then jump over to the small, one square island to your lower left. The sewer hole on this island will take you to a bonus stage, where you can collect a number of pellets fairly easily. Once you get out of the bonus stage, you can go for the clock on top of the ledge. Eat some pellets so you have a tail, then get in the water by the narrow ledge and have the sea monster spit you out. Move towards the ledge with the clock to collect the clock. Move on. The next sewer hole contains a foot. Stand by the sewer hole and wait for the foot to come out. When he does, attack with your tongue as fast as you can. The foot should drop quickly. His spoils contain an extra life, which you should quickly grab. If you fail to grab the extra life, it will shortly vanish. Moving on, you will notice another pellet shooter. Kill the black disc around the shooter. Also, kill the black disc by the mouse hole. In the sewer hole here, there lies a yellow pellet. Notice that to the right of the screen are two islands with sewer holes on them. The upper island has a red pellet buried in it, and the lower island contains a yellow pellet. Jump on to of the pellet shooter and climb the ledge. You will find another sewer hole. Inside this one lies a clock, which will extend your time you have to complete the level. Once you have a long enough tail, step on the scale and move through the mouse hole. Nice work, you’re done with the first level. ------- LEVEL 2 ------- Items: Gem x2 Wind-Up x2 Clock x1 Tongue Extension x2 Extra Life x2 Monsters: Mushroom x6 Mouth x1 Foot x1 Sea Monster Pellets: In this level, the pellets bounce around. Tail Length: Must be four segments to activate the scale. Immediately as you enter the level, two sewer holes are before you. The one closer to the mouse hole contains a red pellet, the one farther away contains a purple pellet. Notice how the pellets have changed the way in which they move. This will happen throughout the game. You will see a tongue extension on a ledge above. Jump into the water (make sure you have a tail, so the sea monster doesn’t kill you) and have the sea monster spit you out. When he does so, move towards the tail extension to collect it. Now move on, killing the first two mushrooms. You’re at two sewer holes now. The lower sewer hole contains a yellow pellet, the second one contains a gem. Moving forward, you’ll see another pellet shooter. Kill the mushroom there. The sewer hole by the shooter contains a wind-up, which will increase your speed. (In my opinion, this usually doesn’t help me any, but it might help you.) On the island on the lower right side of the screen you’ll see a tongue extension. Grab it. If you move on the lower terrace, you’ll find another sewer hole. This contains yet another wind-up. On the upper terrace you’ll see a pellet shooter and another sewer hole. This hole contains a mouth. Move out of the way as soon as you open up the hole, the mouth is a fairly fierce enemy. Proceeding, you will see a lake with an island. There is also a ledge with an extra life above. Have the sea monster spit you towards the ledge with the extra life. Once again, be careful you have a tail so the monster won’t kill you. When you jump down from the ledge with the extra life, move to the ledge right by the pellet shooter. Otherwise, you may fall too far and die. Then go into the sewer hole on the island. It’s another bonus stage. If you have both tongue extensions, this will be fairly easy. Keep moving and you’ll see a sewer hole on the mainland. This contains a yellow pellet. The sewer hole on the island contains a clock. Kill the mushroom above the sewer hole that contained the yellow pellet. Jump up and you’ll find a waterfall. Cross the waterfall to find a foot in the sewer hole. Killing this foot will merit you an extra life. There will be a pellet shooter on the ledge above. Get a tail 4 long then scale the waterfall up to the pellet shooter. Kill the mushroom there. Activate the scale next to the pellet shooter. Scale the waterfall up to the mouse hole. Be careful, you might fall off the back of the course. Kill the mushroom by the mouse hole and enter to complete level two. ------- LEVEL 3 ------- Items: Tongue Extension x3 Extra Life x2 Directional Block x1 Gem x2 Open Snake Mouth x1 Wind-Up x1 Clock x1 Monsters: Mouth (Purple) x1 Mouth (Red) x5 Mouth (Yellow) x2 Foot x1 Pellets: The pellets walk around in this level Tail Length: Must be five segments to activate the scale. You’ll start the level on a ledge. Start by noticing the tongue extension on the upper part of the waterfall on the upper left part of the screen. A well-placed jump from the top platform will let you get this tongue extension. You’ll have to stop on the square with the tongue extension, or you’ll tumble over to the spikes. Now jump down and go back up the waterfalls as far as you can, killing the mouths. There are a tongue extension and extra life on the edge of the water fall. In the water, swim against the current to get a feel for what control you have. Now obtain the tongue extension and the extra life. Notice that there is a sewer hole on the right of the screen. A well-placed jump will get you to the sewer hole, and into the bonus. Once you’re out of the bonus, jump the same way you did to get to the sewer hole. You’ll barely make the height you need to get back to safe ground. A little bit ahead you’ll see a yellow mouth. Kill it, and take the open snake mouth. In the two sewer holes on the lower left of the platform are yellow pellets. The one on the top contains a red pellet, and the one on the right contains a purple pellet. From the sewer hole with the purple pellet, you’ll see a ledge you can jump down to. Go for it. Kill the mouth. After the mouth is a directional block. Move slowly into this. Afterwards, move slowly and see how it affects your movement. You can either get the gem and make the next jump with the direction block, or you can wait about 5 seconds for the effect to wear off. Either way, get to the next platform. Using the invincibility from the gem, you should be able to make it through the three blades. Otherwise, take your time jumping over them. In the next area will be two pellet shooters and a yellow mouth. Kill the mouth. The sewer hole on the lower left contains a red mouth. In the sewer hole on the upper right is a wind-up. With the wind-up in effect, go to the ledge on the upper left. Jump around the pellet shooter to the sewer hole, and you’ll receive a clock. A warp lies beyond this, if you’re interested, check the warps section. Straight down from the platform with the pellet shooters is another bonus. Go for it. Jump back to safe territory. On the bottom step of the staircase- like terraces are two sewer holes. The one on the upper left contains a red mouth, the one on the lower right contains a yellow pellet. Move downwards. The sewer hole on the upper left contains a yellow pellet, the sewer hole on the lower right contains a gem. In the water is another tongue extension. Kill the mushroom and hop around to the scale; but look out. In the sewer hole by the scale is a foot. Kill the foot for an extra life, or try to avoid it, and climb up to the mouse hole, and level 3 will be over with. ------- LEVEL 4 ------- Items: Tongue Extension x4 Wind-Up x2 Gem x2 Clock x1 Extra Life x1 Monsters: Mouth (Red) x3 Mouth (Yellow) x1 Spike Ball x2 Foot x1 Pellets: The pellets are solid in the air, but when they land they squish into a blob and cannot be eaten until they go back to the air. Tail Length: Must be five segments long to activate the scale. The level begins in a series of ledges. Immediately you will find a sewer hole with a wind-up inside and a tongue extension. Be wary of the wind-up: it can cause you to move too quickly and tumble over the edge. The next sewer hole contains a red pellet. The next sewer hole will appear to contain an extra life, but this item is really a bomb, so look out. Kill the red mouth that is moving around. In the sewer hole after him you’ll find a purple pellet. Jump up and kill the yellow mouth and grab another tongue extension. Now you’ve reached an area with a pellet shooter. Kill the spike ball first of all. The sewer hole on the lower right contains a red mouth. The sewer hole farther right on the upper left side of the screen also contains a mouth. The leftmost contains a foot. When you kill the foot, move out of the way of the extra life. Depending on how lucky you get, the extra life may not turn into a bomb. Stick around here until you get a tail of five to six length, there’s not another pellet shooter between here and the end. Grab the gem on the ledge above. Be careful as you climb up to the next platform: It may be pretty hard to figure out where you are. When you get to the next platform, kill the spike ball. The lower sewer hole contains a gem, and the upper one contains a yellow pellet. Now jump down to where you notice the tongue extension. Use caution when grabbing the tongue extension, the item is very close to the edge of the square. The first sewer hole you’ll run into has a wind-up. Use caution when climbing up to the next ledge, especially if you have the wind-up in effect. The next ledge up has a blade on it. Be careful, and look out for it. The sewer hole contains another extra life that will turn into a bomb. Climb on up to the next ledge, avoiding the blades. Now jump to the sewer hole. It’s a bonus stage. When you leave the bonus stage, you’re going to attempt to jump across the narrow patches of ledges directly above the ledge you were just on. This gets a little harder. At the end of that ledge you’ll find a sewer hole with a clock. Jump up to the ledge by the waterfall, then jump to the ledge with the scale on it. Look out for anvils as you cross the ledge. Go ahead and get the tongue extension. Once the scale is activated, make your way down to the mouse hole. If you don’t have enough of a tail to activate the scale, you’ll have to turn around, eat more pellets, then make the climb all over again. ------- LEVEL 5 ------- Items: Tongue Extension x4 Gem x1 Directional Block x3 Extra Life x2 Clock x2 Wind-up x1 Monsters: Foot x1 Pellets: The pellets on this level have wings, and will fly around. Tail Length: Must be five segments long to activate the scale. Begin the level by moving over to the first flying carpet. Use caution when getting on the carpet. If you get on the carpet from the second square from the bottom, you’ll make it onto the carpet just fine. In the sewer hole at the bottom is a yellow pellet. You might want to get the tongue extension in the middle of the water before you open the sewer hole so you have a chance of getting the pellet. Cross the waterfall and notice the pattern of the flying carpet that will take you back across the water and into the other tongue extension. Try to ride the carpet over to the tongue extension to collect the item. Jump when the carpet is at it’s upper-rightmost point to collect the extension. Watch the carpet that moves across the spikes. To get on this carpet, you’ll have to make a well-timed jump from the very middle of the ledge you are currently on. If you successfully make it, you’ll wind up by a pellet shooter. The sewer hole on the right contains a yellow pellet. The sewer hole on the left contains a gem. Notice a tongue extension to your left. To get the tongue extension, back up against the wall. With a running start, jump until you hit the extension, then quickly turn around. Once you’re ready to leave the pellet shooter, jump down to the carpet near the directional block. Now you’re at another pellet shooter. Collect the tongue extension near the bottom edge. The sewer hole in the middle contains an extra life, and the sewer hole on the outer edges contain fake extra lives that will turn into bombs. Now it’s time for the tricky part. Jump onto the carpet by backing against the wall. If you take a full jump, you’ll hit the carpet when it’s farthest left. When you jump over to the ledge the carpet takes you too, stop immediately when you land. Otherwise, the direction block will take you right back off the ledge. Wait for the block to wear off, then cross the ledge. Look out for the objects in the wall: they will push you off the edge. Climb up to the platform with four sewer holes. The first sewer hole contains a clock. The second: a wind-up. The third contains a foot. This one is harder to kill then the others. You’ll either receive an extra life or a bomb when you kill the foot. The last sewer hole contains a clock. On this platform is also your last pellet shooter. When your tail is long enough, climb on up to the scale. After you activate the scale, the tricky part comes. Get on the carpet and walk off onto the platform. Notice how the next carpet fades out and disappears at times. When you cross, you must jump when the carpet is done fading. Try to keep yourself in the middle of the carpet. If you jump directly after the third reappear, you should be able to clear the directional block. If you can’t avoid it though, stop moving so you don’t tumble back the same way you came. Go in the mouse hole and this level’s over. ------- LEVEL 6 ------- Items: Tongue Extension x3 Clock x1 Wind-Up x1 Magic Fruit Extra Life x1 Monsters: Bell x7 Foot x1 Pellets: No pellets on this level. Tail Length: No scale on this level. Begin the level by jumping up and collecting the tongue extension. Proceed to the bell. The best way to kill these are by jumping on their heads three times. Collect the next tongue extension by carefully swimming against the current. Jump up the platforms, avoiding the purple object in the wall (which will swing out and push you off the cliff). On the next ledge, I’d avoid the bell and cross the waterfall. Move down, avoiding the purple coloration in the wall yet again. Now you’ll find a group of 4 bells. I usually avoid the first bell by jumping from the ledge above it to the lowest ledge on the right. Don’t hug the wall when you make your jump or the second bell will hit you. Now carefully jump up to the right corner of the next square. The bell won’t hit you. Lick the bell a few times and he’s gone. Repeat with the next two bells. Now jump across the waterfall. Stop immediately as you hit the next platform, or you’ll be forced off the edge. Collect the next tongue extension. Swim against the current to collect the clock. Now move by the purple coloration, collecting the wind-up if you so choose. Cross the waterfall and you will find a series of 3 terraces. On the top terrace is a device that will shoot bells and occasionally a piece of magic fruit. Your objective is to climb up the waterfall, avoiding the bells, and getting at least one piece of magic fruit. Once you reach the top, you’ll be able to climb the water fall on the upper left by continually spamming the B and A buttons. When you reach the top carefully exit the pool of water onto the ledge and collect the extra life. Use caution so you don’t trip and fall off the back side of the map. Then you can battle the foot, but it’s unlikely this one will die easily. Proceed down the top ledge of the castle. Avoid the spikes and kill or avoid the bell. You’ll have to skip a ledge because there is an object that will push you off the edge of the castle there. You’ll have to carefully cross the long waterfall. Jump over the purple coloration, and get down to the mouse whole. Tap your right button to go off the ledge then quickly hold left to get in the mouse hole safely. ------- LEVEL 7 ------- Items: Tongue Extension x2 Open Snake Mouth x1 Clock x2 Monsters: Spike (Silver) x11 Spike (Gold) x17 Foot x1 Pellets: No pellets on this level. Tail Length: No scale on this level. As you start the level, charge directly at the tongue extension and jump. You should make it past the first two spikes and be safely on the third platform. Without touching up or down, jump over the next set of spikes and collect the tongue extension. Now move up to the line where the first gold spike isn’t. Jump over to the next square, and when the second gold spike begins moving right, jump once and then jump again over the gold spike. Now jump carefully to the middle square. Proceed to jumping into the waterfall pool and carefully collect the open snake mouth. Beyond the pool collect the clock. By using tongue extensions to kill the gold spikes, you’ll be able to cross the waterfalls by killing the 5 gold spikes. To get across the waterfall easier, go to the upper part of each platform and wade across the pool. You’ll land safely (barely) on the next platform. Keep on moving. Hug the wall and jump over to the platform with the gold spike. You’ll be safe and able to kill this spike with your tongue. Repeat for the next spike. Kill the next spike by constantly jumping and licking. Be sure you don’t hug the walls of the platform the spike is on, or the spike will hit you. If you have trouble killing this spike, move closer to its platform. Move up to the next ledge. Now you must jump over a few large rocks. Take your time, but make note of where the rocks fall. Be sure to position yourself so the rocks do not fall on you. Once you’re past this dilemma, collect the clock. Now you must move up ledges by getting on top of geysers. The movement is pretty similar to what you would do when the sea monster spat you out in the first two levels. Once you get up the first geyser, use your tongue extension to kill the gold spike. Avoid the spike you run into after the second geyser. On the next ledge, do not hug the wall. Jump once and two spikes will show up. Get in the middle of their path of movement, jump, and lick the spikes to death. The next set of geysers is hard and time consuming. The geysers will only appear on the row of water closer to the waterfall moving down from your position. You’ll have to aim yourself to the lower platform, and you may end up hitting the gold spike above you. The next geyser is fairly easy, aim for the lower platform. Use caution when you jump to the next platform: a gold spike will appear. Kill it by licking the middle of its path of movement. Take the geyser up to the next platform. The final geyser looks easy, but it’s a tough one in reality. Take the geyser and jump right and up. Avoid the foot and the silver spike, and level 7 will be over. ------- LEVEL 8 ------- Items: Tongue Extension x3 Clock x1 Wind-Up x1 Extra Life x1 Monsters: None Pellets: Pellets are fishes in this level. Tail Length: No scale on this level. This level is definitely a relief from the last one. Begin by jumping over to the ledge and diving into the pool. Grab the tongue extension underwater, and eat as many fish as you can. The black fish will turn into other colors of fish if you lick them 3 times. If you eat enough, you’ll get to go dive into the next pool. In the next pool is another tongue extension. Grab it and eat some fish. Try to be quick, because the timer is your worst enemy on this map. Before you jump into the next pool, climb down the ledges to grab the clock. In the lower section of this pool, almost off the screen, are an extra life and a wind-up. The extra life will prove useful, since your time is probably on the edge of running out. The next pool has a few spikes to look out for, and another tongue extension. Finish up this pool, and then as you get out, move up quickly. The exit door is right there, and you’ve beaten the level. ------- LEVEL 9 ------- Items: Tongue Extension x3 Extra Life x1 Clock x1 Monsters: Bubble x6 Ice Cube x2 Foot x1 Pellets: Pellets are in the form of helicopters in this level. Tail Length: Must be five segments long to activate the scale. Now you begin by far the hardest part of the game. Notice the whole world is made of ice now, and it’s very slippery ice. This level and the next one will require you to make a series of near-impossible jumps. First, grab the tongue extension. Notice the dynamics of the ice. Proceed to jumping over the bubble, holding your right and your up button. Try to land on the lower of the two ledges, the upper one contains a fast moving ice cube that is almost bound to hit you. Jump over to the next set of ice and climb up it. At the top, try to jump on top of the ice cube, then jump over and around it. Now move forward, jump over the bubble, then climb the ledge. You’re going to have to jump over the falling rocks by temporarily moving backwards and jumping, then moving forwards again midair. Use great caution jumping onto the platform at the top, you’re very likely to fall off of the back of the map. Oh, and don’t get hit by a rock. They’ll kill you instantly. Proceed to the next ice slope. Get the extra life very carefully, or you’ll use your new life falling off the back of the map. Move down the slope, avoiding the bubble, and jump to the platform with the tongue extension on it. You’ll be able to steady yourself on this platform. Jump down to the slopes with the rocks, and avoiding the rocks and bubble, make it over to the platform with the pellet shooter. Follow around the foot enough and you might be able to kill it, I actually haven’t had the patience to kill it because it regenerates health if you don’t constantly lick it. Grabbing the tongue extension on the lower part of the screen will be quite a feat: If you’ve gotten the two before it, I don’t recommend getting this extension. Get the scale activated, then you get to climb to the finish. On your way up, you may lose a tail segment or two in your battle to get past the bubble, but that’s not a problem since you’ve already activated the scale. Collect the clock without being smashed by rocks. Move down and jump to the next set of slopes. Get by the bubble again, and it’s time for the final jump. Slide down the slope and jump around the corner. And of course, look out for the rocks. Well that was fun. Ready for something a little harder? -------- LEVEL 10 -------- Items: Tongue Extension x2 Extra Life x1 Clock x1 Monsters: Ice Cube x2 Bubble x1 Foot x1 Pellets: Pellets are in the form of helicopters in this level. Tail Length: Must be six segments long to activate the scale. As the level starts out, get your balance on the ice then move to the right. Avoid the ice cube and slowly climb down the slope to pick up the tongue extension, avoiding the bubble. Charge past the bubble, and when you hit the wall to the left, slowly slide down. Cross this next ledge and get on the solid ground, avoiding the ice cube. Steady yourself on the lowest solid ground, then jump around the corner onto the slopes. Avoid the falling rocks, pick up the tongue extension, then slide down to the pellet shooter. Collect all your tail segments (once again I recommend just avoiding the foot) and slide down to the bottom of the screen to find the scale. Great work, that’s activated. Now time to climb. If you choose to go for it, down past the scale across the ledge is an extra life. Getting there will be tough, but the reward might be worth it. Head on back up to by the pellet shooter. Hug the wall and make a running curving jump onto the slope. Climb the slope and get the clock on the steady ground at the top. Back up and take a running jump, being careful not to hit the wall. If you’re lucky you’ll make it to the steady ground beyond the spikes. Quickly climb the slope until you hit steady ground. Jump over two boulders, then charge for the steady ground. Now jump over the spikes with a running jump. This will require even more caution then your last jump did due to the condition of the ground you will be landing on. Climb the slope now. Pay very close attention to which way the slope faces, and adjust yourself to move against the slope, or you’ll find yourself further down the mountain. By jumping over 1 rock, you should make it up to the next ledge. You’ll have to edge your way over to the side of the ice ledge now. Then jump, holding down. You should make it. Now comes the tricky jump. Look carefully at the slopes you’ll be going up. You have to make your first jump when you are basically halfway off the edge. Head up to the ledge with the falling rocks. If you hug the upper wall, you’ll be able to avoid rocks that are rolling, but not rocks that are FALLING. So, hug the wall over to your last ledge of the game. You’ll be able to make it up if you’re good and/or lucky. The final jump to the mouse hole is pretty hard too. But once you’re in the mouse hole, you are done. Exception of the last boss. -------- LEVEL 11 -------- Items: Tongue Extension x1 Monsters: Foot x1 You might be relieved to hear that the last level doesn’t involve any jumping or any pellet collecting. But to beat this level, you have to follow around a foot for a few laps around the moon. You have to be on his tail the whole time, and constantly licking him. Fortunately, you have a tongue extension to help you. Good luck with this one. I don’t think it’s as hard as levels 9 and 10 were, but it comes pretty close. Once you’re done, nice work. You’ve beat Snake, Rattle, ‘n Roll. ------------------------------ 4.0 Secrets ------------------------------ I’m not too great at finding these, but I managed to find two secrets that may be of use to you guys. ------------------------------ 4.1 Warps ------------------------------ If you’re upset because after you finally finished the walkthrough portion of this document and now you finally figure out there’s an easier way to get through the game... Sorry. There are two warps I’ve found in the game that are pretty useful if you’re sick of playing certain levels. ------------------ Level 1 To Level 8 ------------------ As you begin level 1, charge in a straight line towards the finish. Jump when necessary, lick when necessary. You must run in a straight line without stopping once: No hitting ledges as you try to get up from the water, and no hitting enemies. If you make it, you’ll barely be able to jump into a rocket which will warp you to level 8. Pretty cool, eh? ------------------ Level 3 To Level 5 ------------------ Go to the first set of pellet shooters in level 3. Underneath one sewer hole is a wind-up. Using the wind up, jump on the platform on the left, then to the ledge with the sewer hole, then to the next solitary raised square (you should be on the far right now), then jump to the next highest ledge. After that, you can get up to the highest ledge easily. The sewer hole there goes to level 5. It’s a bit tricky to jump up there, but once you do it once you won’t have trouble with it again. ------------------------------ 5.0 Closing and Credits ------------------------------ Fun game, don’t ya say? Man I love old school games. Anyway, I hope this walkthrough served you in some way or purpose for the better. With that said, happy gaming! ------------------------------ A: Contact Information ------------------------------ My e-mail address is SeanKelson@aol.com. I am unavailable to provide help on game-related issues due to the amount of time that has passed since the writing of this walkthrough. However, I would appreciate hearing from you with comments and requests. If you are interested in including this walkthrough on your site, please read the next section. ------------------------------ B: Licensing ------------------------------ As of April 27, 2009, I have updated all of my walkthroughs to be licensed under a Creative Commons Attribution 3.0 Unported License (http://creativecommons.org/licenses/by/3.0/). This means you are free to redistribute or build upon my work, even for commercial purposes. The only thing I ask in return is that you give me credit for the content you use. ------------------------------ C: Credits ------------------------------ Rare, for the game Nintendo, for the system GameFAQs, for the FAQ hosting My friend Doug, he’s a Snake Rattle ‘n Roll expert and helped me get through the game, as well as find secrets. You guys, although I don’t know why you’d read the credits.