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    FAQ/Walkthrough by M0urningStar

    Version: 2.5 | Updated: 03/09/01 | Search Guide | Bookmark Guide

                      The Ultimate Super Mario Bros. FAQ
                                 Version 2.5
                             By The M0urning §ta*
                               TABLE OF CONTENTS
    Chapter 1               Introduction
    Chapter 2               History
    Chapter 3               Story
    Chapter 4               Instruction Manual
    Chapter 5               Walkthrough (World 1:1 - 8:4)
    Chapter 6               Bad Guy List
    Chapter 7               Item List
    Chapter 8               The Minus World
    Chapter 9               Cheats and Game Genie Codes
    Chapter 10              Legal Stuff Contact Information
    Chapter 11              Conclusion
    Chapter 12              Special Thanks and Goodbye
    Chapter 13              Coming Soon
    Chapter 1          INTRODUCTION
          Welcome to my first full-length FAQ.  On the first video game I ever 
    played, Super Mario Brothers.  I really don't have much more to 
    say...uh...yeh...this game was fun, and it was kinda fun writing this FAQ, 
    although it took me a while.  I am using the great Marshmallow as my role 
    model although I don't believe I will ever write as many FAQs as him.  If 
    you don't know who marshmallow is, you don't read the greatest FAQs for most 
    N64 games.
          Using this FAQ, you will find all the stuff you heard about but could 
    never find in SMB. There are many secrets hidden in this game, and they’ve 
    been exposed I this walkthrough. There is also a section about different 
    codes, cheats, and glitches in the game, including the infamous minus world.
    That's pretty much all I have to say. So, uh...happy gaming!!!
    Chapter 2          HISTORY
          What's gone on with this FAQ...
    03-10-01           Updated some stuff for version 2.5 and. This is now
                      featured on another site, RoyalRanger's NES site.
    02-06-01           Finished version 2.0 of this FAQ and sent it out to
                      all the sites hosting it. Updated site list and got
                      rid of all the dead-beat sites.
    11-09-00           Well I've finally finished Version 2! I'm sending
                      the update off to all the big sites that are hosting
                      this FAQ now. My site's up again, but the address
                      has changed to go.to/dotdotdot. I also began work on
                      version 2 today (got a head start).
    08-29-00           Finished my long move to New York. Started working
                      on first full version again. Have a little more
                      experience now, though.
    05-06-00            Started fixing the Beta to make version 1.  Added
                      appendix sections. Perfected formatting for text
                      format, because .doc sucks.
    05-03-00            Finished Beta Version.  22 Pages total.  E-mailed
                      about using Game Genie information and True Story of
    05-01-00            Started on the Beta Version.
    Chapter 3          STORY
          Wow, such an original story!!!  Hmmm, let's see...the evil king has 
    kidnapped the princess, and her boyfriend goes to save her along with his 
    brother.  Yes, the same old thing, however....
          This evil lizard-dragon thing, Bowser Koopa, that has a castle in 
    Mushroom Land, where all the mushroom people live, kidnaps the Mushroom 
    King's daughter, princess Peach Toadstool.  Some squire type guy sent by the 
    king, Toad, sets out to save her.  However, Toad is a short little guy with 
    a giant mushroom on his head, so he's got no chance.
          Enter Mario, an Italian plumber from Brooklyn, NY (according to the 
    later movie).  He is in love with the fungi princess, and his brother and he 
    set out on a valiant quest to save her from the Evil lord Bowser Koopa and 
    his Koopa Troopa and Goomba minions.
          Ok, enough of that...  Not that anyone read it...
          Here's a story I read at http://nesoracle.retrogaming.net :
    The True Story Behind Super Mario Brothers.
    By: Ryan (Gamme) McCulloch
          Introduction: Many people do not know the true story behind the game 
    Super Mario Brothers. Like with Roswell, NM, the building of the pyramids, 
    and the JFK Conspiracy; there are many "stories" attributed to it - none of 
    which can ever be PROVEN true (as well as never be proven false). But here 
    now, you can finally die in peace. For, hold on to your seats folks, here 
    "Secrets Revealed: Super Mario Brothers"
          As many people erroneously think, The Kingdom of the Mushroom People 
    was never actually peaceful. In fact, it wasn't even called "The Kingdom of 
    the Mushroom People". It was known as "The Republic of the Gibrion Alliance" 
    (The RGA), a struggling Middle Eastern Nation in the midst of a Civil War. 
    Mario was not a happy-go-lucky plumber; he was a notorious protester, who 
    had been jailed thrice for speaking out against the Gibrion Socialist 
    Republic Government. At this time, King Koopa was not a king - he was a 
    small-time politician, known by the name of Charles Kooper.
          The Gibs had been using the Shrooms (Mushroom People) for hundreds of 
    years now as slaves. The Shrooms were just beginning to become smarter - and 
    with wisdom comes defiance. You see, for 2 months now the Shrooms had been 
    planning to overthrow the Gibs, and start a new nation of their own. All 
    they needed now was a leader.
          Charles Kooper stepped in to take the job. He was a great leader and a 
    wonderful orator. He would get the Shrooms all riled up with his powerful 
    speaches. It was June 6, 1983. The Shrooms had binded together and started 
    war with the Gibs. In this army was protestor Mario. He had no fear of dying 
    for his Mushroom People. The terrible war lasted 1 year, 3 months, and 16 
    days. The Shrooms had lost more men then they even knew they had. But they 
    had did it - they defeated the oppressive Gibrion Government. They had 
    killed the evil Gibrion leader Snort (his son Wart comes to play in the next 
    story). The Shrooms had crowned Charles Kooper as their new king.
          But soon Charles Kooper (King Koopa, now) became power and money 
    hungry. He reverted back to the Gibrion ways of slavery. Mario was the first 
    to speak out against this. However instead of jailing him, King Koopa 
    kidnapped his fiancée Patricia Seavings (Princess as she was called). Mario 
    called a meeting with the Shrooms and decided it was time for a second Civil 
    War. But this time he had to do it alone. With only the help of Patricia's 
    brother, Luigi. And this is where our story begins.
    yup, that's it...quite interesting, eh?
    Chapter 4          INSTRUCTION MANUAL
    The following is exactly what is printed in the instruction booklet that 
    came with the game Super Mario Bros./Duck Hunt/World Class Track Meet (may 
    not be exactly the same as other SMB manuals) for the Super Mario Bros. 
    section (the other two sections were excluded), starting with page 2. The 
    page number is ABOVE what is printed on the page, not below.
    Thank you for selecting the Nintendo Entertainment System® Super Mario 
    Bros.® ,Duck Hunt® and World Class Track Meet™ Pak.
    Please read this instruction booklet to ensure proper handling of your new 
    game and then save the booklet for future reference.
    1) This is a high precision game. It should not be stored in places that are 
    very hot or cold. Never hit or drop it. Do not take it apart.
    2) Avoid touching the connectors, do not get them wet or dirty. Doing so may 
    damage the game.
    3) Do not clean with benzene, paint thinner, alchohol or other such 
    In the interest of the product improvement, Nintendo Entertainment System 
    specifications and design are subject to change without prior notice. This 
    game has been programmed to take advantage of the full screen. Some older 
    model T.V.s have rounded screens and may block out a portion of the image.
    © 1988, 1989 Nintendo of America Inc.
    * When you turn on the system power switch on, a screen like that to the 
    right will appear.
    * Use the SELECT button or Control Pad to choose the game you want to play.
    * When you select a game, each title screen will scroll from right to left.
    * When you have decided on the game you want to play, press the START button 
    or A/B button and a demo screen will appear.
    * Refer to each game’s starting procedure before starting.
    To return to the game selection once the game is over, either press the 
    RESET button or turn the power switch off and then on again.
    One day the kingdom of the peaceful mushroom people was invaded by the 
    Koopa, a tribe of turtles famous for their black magic. The quiet, 
    peace-loving Mushroom People were turned into mere stones, brick and even 
    field horse-hair plantsm and the Mushroom Kingdom fell into ruin.
    The only one who can undo the magic spell on the Mushroom People and return 
    them to their normal selves is the Princess Toadstool, the daughter of the 
    Mushroom King. Unfortunately, she is presently in the hands of the great 
    Koopa turtle king.
    Mario, the hero of the story (maybe) hears about the Mushroom People’s 
    plight and sets out on a quest to free the Mushroom Princess from the evil 
    Koopa and restore the fallen kingdom of the Mushroom People.
    You are Mario! It’s up to you to save the Mushroom People from the black 
    magic of the Koopa!
    Controller 1/Controler 2
    * Controller 1 - for 1 player game
    * Controller 2 - for second player in 2 player game
    + Control pad
    moves Mario (Luigi):
    Up Arrow - ???
    Right Arrow - Walk to the right. (Push button B at the same time to run.)
    Down Arrow - Crouch. (Super Mario only.)
    Left Arrow - Walk to the left. (Push button B at the same time to run.)
    A Button
    Jump	Mario (Luigi) jumps higher if you hold in the button longer.
    Swim	When you’re in the water, each press of this button makes you bob up.
            *Don’t get too lazy about swimming or you’ll get pulled under by the 
    whirlpool at the
             bottom of the screen.
    B Button
    Accelerate	Press this button to speed up, then jump and you can go all the 
    Fireballs	After you pick up the fire flower, you can use this button to 
    throw fireballs.
    SELECT Button
    Use this button to move the mushroom mark to the game you wish to play.
    START Button
    Press this button to begin.
    If you wish to interrupt play in the middle of a game, press the START 
    button. The pause tome will sound, and the game will stop. Press the START 
    button again when you wish to continue playing. The game will continue from 
    where you left off.
    *The TOP SCORE will disappear if the reset switch is pressed or the power 
    switch is turned off.
    2. HOW TO PLAY
    As this game proceeds the screen gradually advances to the right. The 
    Mushroom Kingdom is made of a number of worlds, and each world is divided 
    into 4 areas. The fourth area of each world ends in a big castle. The 
    Princess, as well as her mushroom retainers, are being held in one of the 
    castles by the turtle tribe. In order to rescue the Princess, Mario has to 
    make it to the castle at the end of each world within the given time. Along 
    the way are mountains, pits, sea, turtle soldiers, and a host of traps and 
    riddles. Whether or not you can make it to the last castle and free the 
    Princess depends on you. You’re going to need sharp wits and lightning 
    reflexes to complete this quest!
    Starting position and time progress
    * At the beginning of the round, play starts from the beginning of the area; 
    however, once Mario gets about halfway through an area, he doesn’t have to 
    go all the way back to the beginning after getting done in by one of the bad 
    * When you get to the last castle, you start the game over from the castle 
    * When play starts, the clock in the upper right of the screen starts 
    ticking away. Any time left on the clock when you get to the end of each 
    area is added to your score as bonus points.
    * There is no remaining-time bonus when you get to the very last castle.
    * At the end of each area is a small castle, but before you get to the 
    castle you have to go up a big staircase and jump onto a flagpole. The 
    higher you jump onto the flagpole, the higher the bonus you receive.
    Jumping Mario and Super Mario both jump the same height.
    * The height Mario jumps depends on how long you hold the A button down.
    * You can use the •+• control pad to make Mario hook to the left or right 
    even in mid-air!
    * Pushing the B button makes Mario speed up, and when Mario is speeded up he 
    can jump higher.
    Bonus Prizes
    * If Mario picks up 1 up mushroom, he gets and extra life.
    * If Mario picks up 100 coins, he gets an extra life.
    * In addition, there are other ways to get an extra Mario.
    Mario, Super Mario, Invincible Mario, etc.
    Mario’s Friends
    If you come across mushrooms who have been turned into bricks or made 
    invisible, they will reward you by giving you a power boost. With each boost 
    Mario changes into a different, more powerful Marion, as shown below.
    [=Mario=]----à[Magic Mushroom]----à[=Super Mario=]----à[Fire Flower]>
      |                                                                   |
      >----à[Fire Flower]----à----à[=Fiery Mario=]ß----ß----ß----ß---<
    (return to regular Mario when bumped by a bad guy)
    [=Mario=]----à[Starman]----à[=Invincible Mario=]
    * When Super Mario or Fiery Mario are bumped into by a bad guy, they don’t 
    die but simply return to their old regular-Mario selves.
    * For a short while after turning back into his regular-Mario self, Mario 
    flickers. During this time, he can not be killed by bad guys (he’s 
    How to topple the Turtle Tribe
    * Bad guys on top of the bricks can be taken care of by punching them from 
    Bad guys on the ground can be done in by jumping on top of them. If you bump 
    into an enemy from the side or from below, you die.
    *when in the water, no matter what the direction you hit the bad guys from, 
    you die.
    * If you stomp on a Koopa Troop, he becomes a (shell) and stays motionless 
    for a while. During that ttime, you can kick him and send him flying to 
    knock down other enemies.
    * When Mario has fireballs, use the B button to throw them and fry the 
    * Some bad guys can't be killed, watch out for these immortal creeps!
    * The points you get depends on how you kill the enemy. Try a few different 
    methods to see which gives you the most points.
    Beware! The following are deadly:
    * Bumping into members of the Turtle Tribe and other baddies. Walking into 
    * When you bump into a (shell) you had once kicked.
    *however, Super Mario turns into regular Mario and the game continues
      at that spot.
    * When you fall into a pit or get sucked down a drain.
    * Time runs out.
    [Little Goomba]
    A Mushroom who betrayed the Mushroom Kingdom.
    One stomp and he dies...100 PTS.
    [Koopa Troops (green)]
    Soldier of the Turtle Empire, his orders are to find and destroy Mario. Jump 
    on him and he stops moving for a while...100 PTS.
    [Koopa Troopa (red)]
    This turtle is chicken! Very timid, he gets scared easily and runs back and 
    forth a lot. Jump on him and he stops moving for a while...100 PTS.
    [Koopa Paratroopa (green)]
    A bit out of control, he wings around aimlessly and comes at you all of a 
    sudden. Stomp on him and he loses his wings...400 PTS.
    [Koopa Paratroopa (red)]
    This turtle is under control, but likes to take it easy. Stomp on him and he 
    loses his wings... 400 PTS.
    [Buzzy Beetle]
    Quite the toughy, fireballs don't even faze him...100 PTS.
    [The Hammer Brothers]
    These wilt twin-brother turtles come at you throwing hammers...1000 PTS.
    Lakitu's pet, but a wild fighter. You can't kill him by jumping on top of 
    him...200 PTS.
    The mysterious turtle who controls the clouds. He chases after Mario and 
    drops Spiny's eggs on top of him...200 PTS.
    [Pirana plants]
    Man-eating plants that live in the flower-pots. They show their faces quickl 
    and without warning, so watch out! You can't kill them by jumping on top of 
    them...200 PTS.
    [Spiny's eggs]
    Eggs of the turtle Spiny, pet of Lakitu. You can't destroy them by jumping 
    on them...200 PTS.
    Usually found in the water, but also sprouts wings and flies so you have to 
    be careful in the air too. Can't be killed from above while she's in the 
    water...200 PTS.
    [Bullet Bill]
    Chases after Mario slowly but steadily. You can kill him by jumping onto him 
    from above...200 PTS.
    Chases stubbornly after Mario; a guy to look out for. You can't kill him by 
    jumping on top of him...200 PTS.
    Protector of the great sorcerer Koopa king, he comes flying out of the lake 
    of fire inside the Koopa king's castle.
    [Mushroom retainers]
    Seven Mushrooms who originally served in the court of Princess Toadstool, 
    but now are under the spell of the evil Koopa king.
    [Princess Toadstool]
    Princess of the Mushroom Kingdom, she is the only one who can break the 
    spell of the evil Koopa king.
    [Jumping board]
    If Mario jumps onto it, it goes up and down. Pushing the A button when the 
    jumping board is all the way up makes Mario jump superhigh.
    [Bowser, King of the Koopa]
    The sorcerer king holding Princess Toadstool captive in the last castle. He 
    comes at you spitting fire. There are several ways to kill him, but you only 
    get points if you use fireballs.
    Secret Tricks
    (shell) Bulldozer attack
    * Kick one of the (shell) and then run right behind it (use the B button) 
    and your path will be cleared for you as your enemies are sent flying.
    *Just look out for ricochets. If the (shell) runs into a (pipe), your
      attack will backfire and you'd better move fast to keep from getting
      swept off yourself.
    *If you want to get a lot of points, be sure not to leave any enemies alive 
    behind you, since the more enemies you kill the more new ones appear.
    Chapter 5          WALKTHROUGH (World 1:1 through 8:4)
          Well, here it is.  Most of these levels you will need no help with.  
    Certainly you will need no help with the first level, but it demonstrates 
    some basics of the game.
    *World 1:
    Level 1 =
          Wow, what a difficult level.  Well, if you haven't played before at 
    all, it might be a bit difficult.  Ok, in the first ? block there is a coin, 
    but in the second is a mushroom.  Bounce on the goomba to kill him.  Ok, 
    Jump over the first three pipes, wither avoiding or stomping on the goombas. 
      The fourth pipe is a warp to the near end of the level.  If you take it 
    right away, scroll down to the *.  However, you can get an extra life and 
    still take it or you can continue playing normally.  Right after the pipe is 
    a hidden block above the left-most side of a small hill in the bg graphics.  
    Jump and out comes the 1-up.  If you do it without moving too much to the 
    right, you can still take the pipe.  Otherwise, continue.
          All right, under the second block coming up next is a Flower if you 
    are super Mario, and a mushroom if not.  Get it, without getting hit by 
    goombas.  Under the next ? is 11 coins.  Then is a group of 2 boxes, the 
    second one contains a star.  After the star is a pyramid of ? boxes.  The 
    top one contains a flower, the three bottom contain coins.
          Next is just a series of stars and holes.  Jump over the holes to get 
          Here is just a row of boxes, the ? one contains a coin.  To get 5000 
    on the flag step all the way to the right of the top part of the stairs as 
    far as you can without falling off.  Now, hold down B and press right until 
    you get to the very end of the platform and push and hold Jump.
    Level 2 =
          This is the first underground level you go to.  The first ? block is a 
    Power Up.  The first regular box you see contains 9 coins.  Now comes a 
    thing that looks like a badly written W.  at the very end of the W the top 
    box contains a star.  After the row of coins on some boxes, there is a thing 
    hanging down that looks like a backwards J.  The top block on the right part 
    of the backwards J is a Power Up.
          Coming up is a rectangle with some coins on top.  Get on the platform 
    before it and run and jump to get on it.  Directly above the last coin is a 
    1-up.  Break the box in front of it to make it drop down so you can get to 
    it.  The first pipe is a warp that leads to the third pipe.
          The last in the row of blocks under the red turtle contains a Power 
    Up.  ride the elevator to the top and run to the right to access the level 
    jump.  One pipe goes to level 2, one to 3, and one to level 4.
    Level 3 =
          Tree type place.  You come to an elevator and a ? block very early 
    that contains a Power Up.  The last elevator above a red turtle leads to the 
    stairs going up to the flag.
    Level 4 =
          Your first castle.  Make sure if you try to get the ? block that you 
    avoid the fire thing.  It contains either a mushroom or a fire flower.  The 
    first ditch you come to has a hidden coin block 4 block spaces from the end. 
      Just jump to get it.
          When you get to King Koopa, either jump on the little ride thingy at 
    the top or run under him when he jumps.  Don't let him touch you.  If you 
    have fire Mario you can shoot him about 5 times and he'll die.  Otherwise, 
    get the axe hammer thing at the end of the bridge and kill him.  Now Toad 
    will tell you that the princess is in another castle, what a waist of your 
    time.  Oh Well, keep going.
    *World 2:
    Level 1 =
          In the middle of the first three boxes you come to is a Power Up.  
    Some ways ahead is two rows of ? boxes.  The first ? box on the bottom row 
    is a Power Up.  There are two more rows of ? blocks, only horizontal instead 
    of on top of each other.  Above the two rows is 5 normal blocks.  The middle 
    one contains a vine that leads to a cloud secret.  If you don't take the 
    cloud warp, there is a pipe warp right after where the vine is.  The first 
    box after the pipe warp is a Power Up.  After the following pipe and the 
    ditch, you have to jump on a springboard to get to the platform before the 
    Level 2 =
          The first underwater level.  Avoid the fish (easy) and avoid the squid 
    that can control their own movement.  When the ground disappears, be careful 
    because you can get sucked down.
    Level 3 =
          Keep running as much as you can (after a while you can tell if a fish 
    is gonna hit you.)  There is a ? box with a Power Up in it.
    Level 4 =
          The ? box has a Power Up of course.  When you have a chance to either 
    take the top route or the bottom route, take the bottom.  There are less 
    flame thingies.  When you get to the Koopa, break the boxes with super Mario 
    to take the elevator platform over his head.
    *World 3:
    Level 1 =
          Dark World!!!!  The third ? block contains a power up.  The second 
    pipe is a warp.  After the warp is a star.  You should be able to use the 
    star power to kill the hammer bros. and then get the Power Up in the second 
    box above them.  The first box in the second row of boxes after the 
    springboard has a vine that leads to a cloud warp.  If you don't take the 
    vine, a box after the vine contains a power  up.  Before the end is a last 
    row of boxes.  the second box contains coins.
    Level 2 =
          The first ? box contains a Power Up.  Above one turtle that is trapped 
    between some bricks is two boxes.  The bottom box contains some coins, the 
    top contains a star.
    Level 3 =
          There are two elevators right at the start of the level.  The first ? 
    is a Power Up.  Watch out for dropping elevators and the pairs of elevators 
    that make each other rise and fall.
    NOTE: In this level, you can use the 'Jump Over the Flag Pole' cheat in the 
    ceats and codes section.
    Level 4 =
          Watch out for the flames that jump up from the pits at the beginning.  
    The second ? contains a Power Up.
    *World 4:
    Level 1 =
          Arghhh...a Lakitu level.  It is very useful to have Fire Mario in this 
    level.  The first ? has a Power Up.  If you warped in level 1-2, there is a 
    hidden 1-up block on top of the row of four ? boxes. It won't be there if 
    you didn't level jump.  The third pipe coming up is a warp.  There is a coin 
    box right next to the flag.
    Level 2 =
          This is an underground level.  The first box under the little part 
    with the coins has a Power Up in it.  There is some hidden coins near the 
    end of the hallway with three goombas 2 blocks up from where the last goomba 
    is when you first see him (5 boxes from the end).  Now there are two groups 
    of two ? boxes and one group of three.  The middle one in the group of three 
    is a power up.  Across the ditch there are three boxes just sitting there.  
    Jump directly under the second to the right and last to the right.  Jump 
    onto the new block stairs so that you can hit the first normal block from 
    the right.  This leads to a group of sick mushrooms with a warp to either 6, 
    7, or 8.  If you don't go, there is a warp pipe right after the high pipe.  
    The first box before the strip of boxes with coins on top of them is a power 
    Level 3 =
          The sick mushrooms level (notice that all the giant mushrooms have 
    chicken pox?).  Anyway.... The ? box has a power up.  Watch out for those 
    pulling elevators.  The last elevator leads to the flag instead of stairs.  
    THERE ARE NO STAIRS!!!  You gotta jump from the elevator.
    Level 4 =
          This is the first castle that has somewhat of a maze.  You have to 
    take this route:
          The first time you can choose between a high route and a low route, 
    take the top.  Run until you reach another place where you can choose.  Jump 
    down to the bottom and it will lead you to Koopa.
    *World 5:
    Level 1 =
          At one point, after the second paratroopa, there are three blocks.  
    The middle one contains a starman.  This level has the first bullet bills in 
    it.  Try to either jump on them or crouch under them if you can.  There is a 
    pipe in the air that warps near the end of the level.
    Level 2 =
          At the beginning, the last of the top row of blocks has a power up.  
    The first pipe goes to a swimming warp.  Watch out for the lowering 
    elevators while swimming, they push you into sink holes.  The last block on 
    top of the two rows after the warp has a starman.  Then there are two blocks 
    that only regular small Mario can reach.  The first contains coins, the 
    second a Power Up (mushroom for small Mario).
    Level 3 =
          Just exactly like World 1 - Level 3, the tree level.  There are more 
    enemies and smaller elevators, and bullet bills are being launched at you 
    the whole level.
    Level 4 =
          At the beginning, there is an extra long fire thing near the ? block 
    with the Power Up in it.  Take the bottom route to reach Roy Koopa, the 
    fifth Koopa.
    *World 6:
    Level 1 =
          Lukitu level! This is another dark level.  The first normal block 
    contains a power up.  the third ? block also contains a power up.
    Level 2 =
          Another dark level.  The first pipe is a warp.  the second pipe after 
    the warp is a water warp.  If you don't take the water warp, there are two 
    rows of blocks overhead.  The last block of the second row is a warp vine 
    that leads to a cloud ride.
    Level 3 =
          This level is all gray for some strange reason.  the first ? box is a 
    power up.  About half way through this level, Bullet Bills start launching 
    at you.
    Level 4 =
          Same exact as the first castle, except for the Koopa at the end is 
    using hammers.  It is really good to have Fiery Mario at this Koopa.
    *World 7:
    Level 1 =
          First normal block holds a Power Up.  There are a lot of Bullet Bills 
    in this level.  There is a block with a power up at the very top of the 
    springboard.  It is kinda hard to reach if you get a flower, and if you get 
    a mushroom, chances are you will miss it.
    Level 2 =
          A water level.  A LOT OF SQUIDS!!!!!
    Level 3 =
          Another flying fish level, exact same lay out as level 2 -3.  However, 
    there are more fish, and Koopa Troopas and Koopa Paratroopas are in your 
    way.  There is still a power up in the middle that you want for the 
    following castle.
    Level 4 =
          Hmmm...the last castle before the big Bowser Koopa castle.  This is 
    the maze palace of Ludwig Van Koopa.  For the first three parts, go Bottom, 
    Middle, Top.  Then you will come to two big ditches of lava on the bottom, 
    and a fire thing at the top.  This one changes I think, but what I did was 
    went on top, avoiding the fire thing, and then stayed on top, jumping the 
    ditches.  This led me to Ludwig Van Koopa.
    *World 8:
    Level 1 =
          If you used a Level Warp to get here from level 4, there's a hidden 
    1-up above a Buzzy Beetle that's trapped between two pipes.  There is a pipe 
    warp in a pipe before three Goombas.  There is also a trapped Koopa 
    Paratroopa with a row of blocks above it.  In the middle of where it is 
    trapped is a hidden box.  If you jump on the box, you can hit the regular 
    box above it that contains some coins.  After the next series of short 
    ditches is a row of blocks, the third is a starman.
    Level 2 =
          There is a 1-up in the box above the springboard.  Between the first 
    set of bullet bills, there is two blocks.  The second one is a Power Up.  
    The first pipe after the difficult jump (where you're on a pipe and you have 
    to run just right to not fall down a pit) is a warp.
    Level 3 =
          The first set of hammer bros. are on two rows of blocks.  The second 
    to last block on the top row is a power up.  Then the next set of hammer 
    bros. is also on two rows of blocks.  For that set, the second to first 
    block on top is a power up.
    Level 4 =
          Well, here it is...the giant maze castle...the home of Bowser Koopa.  
    Actually, I figured this level out quicker than the World 7 castle (Ludwig 
    Van Koopa's castle).
          Ok, there’s a ditch with a little elevator that moves across some ways 
    into the level, right after it, enter the first pipe.  Then, there’s a pipe 
    in the air by some Koopa Paratroopas.  There’s a hidden block near the left 
    of it that will help you get into it.  After that pipe, you will have to 
    jump over a pit with lava in it.  Right after it, jump into the pipe.  This 
    takes you to a swimming level with spinning fire rods and 3 squidies.  If 
    you have fiery Mario, you can kill the coming up Hammer Brother, otherwise 
    try to run under it.  Now, avoid the Podobo to get to Bowser Koopa.  It is 
    very easy to kill Bowser with fireballs.  It is hard to get on top of him, 
    and he has hammers, so it’s hazardous to try to go under him.  Do what you 
          Well, I guess since you’ve reached the end, the only thing you can do 
    is….do it again!  The second quest has more baddies, a lot more bullet 
    bills, and all the baddies other than Koopa Troopas turn into Buzzy Beetles. 
      Have fun!
    Chapter 6          BAD GUYS LIST
          There is a list of some of the bad guys in the instruction book that 
    comes with the game.  Other baddies and more detail can be found in this 
    list, along with tips when encountering them.
    Bloober - Chases after Mario in the water.  He's that annoying squid guy.  
    You gotta use fireballs.  Worth 200 PTS.
    Bowser, King of the Koopa - the sorcerer lizard dude at the end of all the 
    palaces.  You only get points if you shoot him with fireballs.  All the 
    Koopas are worth 5000 PTS.  Here are their names:
          World 1            Larry Koopa
          World 2            Morton Koopa Jr.
          World 3            Wendy O. Koopa
          World 4            Iggy Koopa
          World 5            Roy Koopa
          World 6            Lemmy Koopa
          World 7            Ludwig Van Koopa
          World 8            Bowser Koopa
    Bullet Bill - Shoots out of the canons.  You can only jump on him.  Worth 
    200 PTS.
    Buzzy Beetle - Not effected by fireballs.  Jumping on him has the same 
    effect as on a Koopa Troopa.  Worth 100 PTS.
    Cheep-cheep - The fish that are in the water and are jumping around on some 
    stages.  The green ones are slow, the red ones are fast and can jump.  You 
    can jump on them out of the water, but can only use fireballs while she's 
    still in the water.  Worth 200 PTS.
    Hammer Brothers - Twin-Brother turtles that toss hammers at Mario.  Worth 
    1000 PTS.
    Koopa Paratroopa  (green) - A Koopa that wings all around aimlessly and 
    comes at you all of a sudden stomp on him and he loses his wings.  Worth 400 
    Koopa Paratroopa  (red) - This turtle is under control, unlike the green 
    paratroopas.  Stomp on him to get rid of his wings.  Worth 400 PTS.
    Koopa Troopa (green) - Soldier of the Turtle Empire, his orders are to find 
    and destroy Mario.  Jump on him and he goes in his shell.  You can launch 
    his shell at other baddies or let it sit.  If you let it sit he will come 
    back out after a while.  Worth 100 PTS.
    Koopa Troop (red) - Just like a green one, only he wont jump off a cliff.  
    He's faster, too.  Worth 100 PTS.
    Lakitu - Little turtle in a cloud that launches spiny eggs at you that hatch 
    into Spinys.  Worth 200 PTS.
    Little Goomba - A mushroom that betrayed the Mushroom Kingdom.  All you have 
    to do is stomp on his head to kill him.  He can also be shot with fireballs 
    or killed with a turtle shell.  Worth 100 PTS.
    Pirana plants - Man-eating plants that live in flower pot (that look exactly 
    like pipes).  You gotta shoot fireballs at them.  Worth 200 PTS.
    Podoboo - Those annoying fireballs that jump out of the lava in Palaces.
    Spiny - Lakitu's pet.  You can only kill him with a shell or fireballs.  
    Worth 200 PTS.
    Spiny's Egg - Eggs of the turtle Spiny, pet of Lakitu.  You have to shoot 
    them, too.  Worth 200 PTS.
    Chapter 7          ITEMS LIST
          Here is an okay list of items from Super Mario Bros.  It might not be 
    complete, so e-mail me if it isn't.
    ? Box - Can contain coins, 1-ups, or Power ups.
    1-up mushroom - when you get one of these you get an extra life.
    Box - a box of bricks.  These often contain coins.  You get 50 PTS. for 
    breaking them.  They can also contain 1-ups.
    Coin - If you get 100 of these, you get an extra life and 100 PTS.
    Fire Flower - Turns Super Mario into Fiery Marion or Mario into Super Mario.
    Flag - The thingy at the end of each level that isn't a castle, you get 
    anywhere from 5,000 to 800 PTS. for bringing it down.
    Flower Pot - the Pirana Plants live in these.  When you kill the plant, the 
    flower pot turns into a pipe.
    Magic Mushroom - Turns Mario into Super Mario.
    Pipe - Duh, a pipe...the little green thing that you can often go down or up 
    to warp, level jump, and, uh, other stuff.
    Starman - A star that turns you into Invincible Mario, where you can kill 
    anything.  Wow!
    Chapter 8          THE MINUS WORLD
          Here is the most popular secret in the game, the Minus World.  What it 
    is, is a level where you are swimming, and the level counter at top says "  
    - 1".  There is no way to win, because if you go through the pipe at the 
    end, you just start over at the beginning.  This happens until you die or 
    your time runs out.
          Now for how to do it.  Ok, you access the Minus World from 1 - 2 
    (World 1 - Level 2), the first underground level.  You will have to have 
    Super Mario or Fire Mario.  Go all the way to the end, where the pipe to go 
    up to the flag is.  Don't go up the pipe.  Don't go to the secret level warp 
    is, either.  What you have to do is break about five blocks above the pipe.  
    Don't break the one nearest the pipe wall.  Break all the ones you can away 
    from the wall.  With only one block on the wall, get the farthest on the 
    edge of the pipe bottom you can without falling off.  You have to hit the 
    last block with the back of Mario's head.  The best way to do it, is after 
    you get as far as you can left on the pipe, squat down and jump, then hold 
    right.  It's kind of complicated to write instructions, but when you do it 
    it will become easy.  Squat, then hold down while you jump, and after you've 
    jumped, hold right also.  Usually it takes a while to get it right.  I got 
    to the minus world the first time I tried, but it took me about 200 on the 
    timer to get the jumping right.
          Ok, if you jump right, you will get sucked into the wall.  Now you 
    have to make Mario walk right until he drops into the Level Jump area.  Go 
    down the first pipe (the one that would go to level 4) you see.  Now you are 
    in the Minus World. Have fun!
    NOTE: If you use this FAQ for the Super Mario All-Stars version of this game 
    for SNES, the Minus World has been removed.
    Chapter 9          CHEATS, GAME GENIE CODES
          Here are various cheats that I have found or have heard from other 
    people. If something doesn't work for you, or you know something else, 
    e-mail me at sensei_otaku@hotmail.com ... thanks.  Most of the Game Genie 
    codes were trained by EdTheMoogle (he made them).
          After you get a game over, you can continue at the first level of the 
    world you were on last.  When the Game Select screen appears (where you 
    select 1 or 2 players), hold down A and press start.
    ***Fire Power when small:
          At the end of the fourth level of any world (except eight), you need 
    to be either super or fiery Mario.  Ok, when you get to the Koopa, you have 
    to touch the axe and Koopa at the same time.  If you do it right, you flash 
    as if you were going to shrink, but you will stay super or fiery Mario.
          Get a mushroom in the next level and it will make you shrink.  Now, 
    when you get a power up block it will be a flower.  When you get the flower 
    you will stay small, so you can reach small spaces but have fire balls.  
    Pretty kewl.
    ***Jump Over the Flag Pole:
          This one was sent to me by way of e-mail by Dag Cato. This is what his 
    e-mail says:
    Hello Mr MOOrstar,
    My name is Dag Cato and I've just read your super mario-faq (version 1.0) on 
    gamefaq (as well as some other's super mario-faqs). I would like to begin to 
    thank you for your well written faq and the extensive content that helped me 
    find the last items in the game. But one thing struck me in your (and the 
    other's) faqs: there isn't a word about jumping over the flagpole-trick in 
    world 3-3! If you don't know what I'm talking about I will explain. In 3-3 
    there isn't the normal pyramid structure to finish off the level from, but 
    instead a sort of balance elevator. If your timing is perfect (jump from the 
    lower elevator platform, with speed, to the higher and then jump as late as 
    possible) you will end up by jumping over the flagpole! The result isn't 
    that great though, either you just run to the right until time ends (sort of 
    the infinite -1-world trick) or you can jump on the flagpole from behind 
    (which only gives you the ordinary points). In my opinion, it's kind of cool 
    anyway and, at least I thougt, a classic feature in this classic game. If 
    this trick interests you, but you're unable pull it off (it will take some 
    practice and I don't really know how to do it, but try and you'll eventually 
    make it), mail me and I'll send you some screenshots/saved files from 
    Nesticle (the NES-emulator).
    Dag Cato
    ***Infinite Lives:
          Not an embedded cheat, but a useful tid bit.  On 3 - 3, near the flag, 
    there are two turtles coming down the stairs.  Jump on the second one and 
    have it launch at the first one.  It will keep hitting it.  Eventually you 
    will get extra men instead of points.
          Ok, now here are the Game Genie Codes.  This list is rather long.  It 
    starts with actual game play codes and ends with .
    ***Actual Game play Codes***
    YYTOZA                   Start with over 155 lives
    AATOZA                   1&2 players have 1 life
    IATOZA                   1&2 players have 6 lives
    AATOZE                   1&2 players have 9 lives
    VATOLE                   1 has 8 lives 2has 3 lives
    SXIOPO                   infinite lives for 1&2
    ***Deleter Codes (parts of the game are missing)***
    SEGAKE                  no scenery
    XZZOEK                  no enemies
    VULANE                  world is invisible (blue screen code)
    IKTPOK                  no outdoor enemies
    ZTSLEG                  no items except coins
    TIKULT                  fireballs disabled
    PIGNAX                  Mario is invisible, enemies are gone
    NAGNAX                  Mario is invisible, enemies are gone
    VENUSS                  no items in bricks
    USSUSS                  no mushrooms
    PZOPIG                  Some background is gone.
    PIGPEG                  No enemies.
    NZXNLZ                  Mario, enemies invisible.
    ***Drop Codes (you go right into a ditch)***
    OGIPSK                  Changing world with time-up death.
    ATEOAG                  drop into a pit of blue
    OAKOSK                  Drop from sky into nothing with time-up death.
    PGAOSK                  Great drop into nothing with time-up death.
    SAGOKK                  Warp to 6-7-8 warp zone and die.
    SGAOOK                  Drop into white and die.
    PISPYP                  Drop.
    ***Graphics Altering Codes***
    IKAAAE                  Just try this sucker out! I can't describe it!
    EOXOPE                  Super Mario Brothers 2020-the scenery looks
                            tropical OEKULT Get a fire flower and you can
                            phase between normal graphics and 2020--has
                            other effects-you can hit bricks
    OEPULT                  Fireballs invisible, 2020 pops up, music
                            changes, odd effects.
    POIAIE                  Weird blackness.
    POOAZE                  Like POOAIE, but play in grayscale.
    EOOEIE                  Dim colors.
    POOEIE                  Play in grayscale.
    OOOEIE                  Play in blue scale.
    POOPAE                  Mario 1411 graphics.  A variation on Mario           
    AOOPIS                  Similar to POOPAE.
    IIIEEP                  Blue void.
    GKAEEP                  Blue void.
    GKEAAE                  Similar to IKAAAE.
    ZKSAAE                  Scrambled graphics with jerky scrolling.
    EKGAAE                  Great frozen title screen!
    KKGAAE                  Play in the great void with slow music.
    OOOOZE                  Like IKAAAE.
    POOPIE                  Mario 1411.
    OTAOTA                  Like POOPIE.
    EOXOPE                  2020 graphics.  Freezes if you hit a block.
    POLAKE                  New colors for blocks, etc
    TOSENA                  Makes a nice background!
    OSTENA                  blocks and background scenery are fragmented
    Note: OSTENA is part of an immense family of codes which switch the sprites 
    of game elements (pipes, ground, background, etc)  I got tired of doing all  
         of the iterations, but a partial list follows:
    SKIENA                  nice graphical substitutions (background, etc.)
    ISNAKZ                  when you hit a block, another block is under it
    POKEXX                  same as ISNAKZ
    ISEPAG                  ground is a double layer of bricks
    EATLGZ                  Mario does not become big when powered
                            up....get a fire flower and become little fiery
    SSPPYK                  most of the ground is missing
    SAGOZK                  no background
    SEIING                  hit a block and it becomes nighttime
    PGAETT                  silhouette Mario
    PEKEPS                  silhouette everything but Mario
    TIKAGI                  score is strange
    AEENIE                  gliding Mario
    APPNIE                  charging Mario
    YAZPNO                  weird pipes
    YAZONO                  pipes replaced by background elements
    YAZENZ                  gold bricks flash different colors
    YAZENG                  7s appear where hidden items are
    OPKOPK                  misplaced background scenery
    OLAOLA                  play on nothing above actual scenery-neat
    STAEXZ+GAAGGA           rains coins--has other effects
    EGXNAY                  2020 graphics!  Also a music code.
    STOXUN                  Yellow sky.
    EPOXUN                  Tremors.  Also a behavioral code.
    IKAXUN                  Stripes are missing from background.  Scene
                            shifts rapidly.
    SSSXUN                  Scene changes randomly.
    KKKXUN                  Scene changes randomly.
    TTTXUN                  2020 title screen.  Freezes.
    YYYXUN                  Small section of 1-1 with a big hole in it
                            loops infinitely.
    EEEXUN                  Stripes missing from background.
    PPPEPP                  Question blocks flash faster.
    GGAEXP                  Adds colored stripes to screen.
    ATPOPT                  Switches game elements.  Lots of question            
    ATLOPT                  No platforms.
    ATEOAT                  Almost no blocks.
    ATEOPG                  Staggered scenery.
    POGPIE                  When you kill an enemy or hit a block, an
                            afterimage of it stays with Mario for the rest
                            of the level.
    POXPIE                  Bizarre graphic scrambler.  Freezes.
    ATEOPA                  Mario starts under the ground.
    POOAIE                  Neat-looking title screen, screen before 1-1.
    POOPIT                  Transposing error.
    EOOPIT, XOOPIT          Similar to POOPIT-Transposes sprites with one
    YOOPIT                  Great transposing error.
    POOAAE                  Frozen nice title screen.
    NAGOAG                  Scenery different or gone.
    AKIAAE                  Nice frozen title screen.
    KIAAEE                  Odd menu screen.
    PZOOPK                  Background full of odd clouds.
    ZIGPAK                  Background is odd.
    ZIGPOK                  Misplaced enemies.
    ZIGPZK                  Too many clouds.
    ZGIOOK                  Black void.
    ZIGPXK                  Misplaced enemies.
    KITENO                  Changing colored stripes on ground.
    KISENO                  Some ground is invisible.
    KKEENO                  Discolored level, some invisible scenery.
    XLEENO                  Stripes.
    XLVENO                  Some discoloration.
    NOPEND                  Ground glows.  Some discoloration.
    XYXPYP                  Fragmented 2-headed Mario.
    ONEENO                  Some discoloration and scene jumping.
    SUXENO                  Blue and lime green coloring.
    SEGEKE                  Scrambler.
    PAGPEG                  Misplaced enemies.
    PITEXP                  Color-changing blocks.
    POPOIK                  Floor is raised 1 block.
    NOPEIS                  White skies.
    GGAEXP                  Stripes.
    ENOENO                  Colored bricks.
    YAZENO                  Green world.
    EAZEAZ                  Enemies leave trails, gaps in scenery.
    YAZEEO                  Small changes in color.
    YAZEUO                  Scrambled colors.
    AAAETT                  Nighttime 1-1 and scrambled graphics.
    PINAOO                  Scrambled colors.
    PEKING                  Nice freeze.
    AEKING                  Nice freeze.
    EPIOZE                  Nice title screen.
    EXPOPE                  Grey title freeze.
    EOPOPE                  Adds lots of question blocks to level.
    PGOOIG                  Scrambles graphics.
    IGOOIG                  Scrambles graphics.
    OPOOIG                  Scrambles graphics.
    AAAOIG                  Scrambles graphics.
    AEPOIG                  Scrambles graphics.
    APPPPI                  No blocks.
    KPKPKP                  Ground covered in 1/2 pipes.
    OZONAY                  Fragmented graphics.
    ZOTAKK, YOTAEG          Changes color of enemies, items.
    IUTAVG, AEIAOG, IOTAKK  Blocks and mushrooms are monochrome.
    ZXTAVG, ZXTAKG, ZXIASG  Some mushrooms, fireballs, and spinys are
                            almost invisible.
    LOIAOK, LXIAEK, LEIAXK  Blocks are sea-green.
    ZXIAOG, ZXIAEG, LXIAXG  Blocks are blue with purple lines.
    LOIAOG, GOIAEG, ZOIAXG  Blocks are bright purple.
    YOIAKG, YXIAVG, AXIASK  Clouds are red and orange.
    IXYASG, IXIAOG          Blocks are pink.
    ZOTAVG, POTAKG          Blocks are blue and white.
    PEAEKG                  Blocks which contains coins are marked with the
                            number 1.
    IXTASP                  Blocks flash fast.
    ***Jumping, Swimming, Etc. Codes***
    AAZUAG                  Jump as high as you want by holding down the A
                            button. When you want to come back down, let go
                            of the A button. This only works on turbo
    APZLGK                  super jump from standing
    TPZLTG                  super jump from run start
    GPZUAG                  super jump from turbo run
    APZLGG                  mega jump from standing
    APZLTG                  mega jump from running
    GAZUAG                  mega jump from turbo running
    PIAULT                  Mario slides when you try to stop or turn
    POPISO                  enemies cannot be stomped
    POEISO                  goombas change to invincible Koopas when
    GPPXXY                  blocks disappear when you hit them
    IOAULT                  fireballs behave...oddly
    TELLEY                  helium-filled Mario has a hard time staying on
                            the ground
    IOEOIO                  Mario is permanently invincible, but music is
    IVYIVY                  very fast Goombas
    SUEISA                  run into enemies to power up
    SEPUEG                  hit first mushroom block and your score starts
                            climbing fast
    PEGLEG                  jumpy mushrooms
    EATLEG                  mushrooms and fire flowers absent, 1up mushrooms
    GAPOAO                  come out of pipes wrong-cool code
    ZTSLEG                  no special items
    XVSUOS                  all 1ups replaced with starmen
    OKKULT                  fireballs ignore laws of gravity and physics
    EEEULT                  fire shooting behavior odd-can produce machine-
                            gun effect
    UNNUUN                  Mario has difficulty jumping
    NAXULT                  hold jump to hop once you get Fire Flower
    POIISK                  can't hit bricks
    POIISG                  items in ? blocks are random
    VENPIS                  all blocks are items
    VALLEY                  enemies either move fast or don't move at all
    TALLEY                  enemies move left only
    POIISO                  stomp an enemy and he flips over and floats
    PONISO                  stomp an enemy and get hurt
    YLLLLI                  mobile powerups will fall off-screen rather
    ULLLLI                  Mario is slow
    PSKIST                  Mario cannot move
    AYYNIE                  Mario cannot move
    AYYYYP                  Mario cannot move-stupid
    POIIOG                  Mario can pass through boxes
    PIGOAP                  swim without water--neat code
    TIKAPO                  slow motion
    YXZLNY                  Mario is fast
    EATSSY                  walk through things
    YAZSNO                  get hit by enemy and power up
    ELVISS                  zombie mario-pulled to right side of screen
    YPZTZZ                  invisibly tall Goombas
    YEZTZZ                  cannot be touched by enemies or powerups
    YAZYIZ                  lots of teleportation--fun code
    YZZENO                  lots of enemies throw hammers at you
    EVYIVY                  things on ground bounce
    YZXLNY                  run really fast
    SSASSA                  invincible
    PAASNO                  Mario can stomp all enemies
    PAZSNO                  Mario can always throw fireballs
    ZEVLGK                  very high jumps
    EEVLGK                  rocket jump from standing start
    ZEVLEY                  jump a little higher
    EVYIVN                  enemies walk through walls
    YZXLNN                  no enemies and you have super speed
    NZXLNY                  can go left until you stop
    KGXVYU                  Enemy position different than perceived
    AGXVYU, EPIVYU          Enemy position different than appearance.
    EEEVYU                  Enemies, powerups fall through ground.
    EPOXUN                  Blocks turn invisible when hit.  Also a
                            graphics code.
    POPXUN                  Random invisible blocks and vines appear.
    NNNVYU                  Mario passes through objects and touches
                            invisible ones.
    ZXLLUN                  Mario jumps high, comes up from under screen,
                            hits ground, and floats down slowly.  Enemies
                            and powerups also float down.  Freezes if you
                            get too close to the left edge of the screen.
    PUNLUN                  Similar to ZXLLUN.
    UXLLUN                  Mario cannot jump.
    UUUXUN                  Scroll does not keep up with mario.
    ZYLLUN                  Mario and enemies have trouble running and
                            stopping properly.
    GENLAS                  Mario has extra acceleration.
    GENUAS                  Mario has super-speed.
    GENPTS                  All question blocks contain powerups.
    GENPAZ                  Mario, enemies fall through ground.
    POEISA                  Mario is invincible and starts with 1000
    NAGLAG                  Certain blocks repel mario.
    NAGNAP                  Coins move when you get them.
    NAZNAG                  When you hit a block, all enemies move closer
                            to you.
    PINAAO                  Move around while game is paused!
    STAGEO                  All enemies throw hammers!
    SPEPNY                  Fire is shooting at you like in a dungeon.
    SGTOSK                  Drop into levels.  Die at 1-2 from time-up.
    GGIOOK                  Mario is a zombie.  Also a new world code.
    KGIOOK                  Mario is a zombie.  Also a new world code.
    EGIOOK                  Mario is a zombie.  Also a new world code.
    GANOPE                  Enemies turn into headless bowsers.
    STOPYP                  Come out of pipe in a cool way.
    ZONENO                  Earthquake!
    OPPOAK                  Earthquake!
    SEPTAT                  Coins are in odd places.
    TIKOAP                  Starts level in odd location.
    TSTOIG                  Zombie mario.
    NZXNLO                  Mario stuck in upper left-hand corner of
    KIGLUY                  Mario, enemies teleport.
    YNPPPO                  Invincibility.
    TVAPKG                  Lowers ground one block.
    AETVEN                  When mario shoots fire, strange things happen.
    TVTAGG                  Everytime you get a powerup or stomp an enemy
                            you get a 1up.
    OTGOTO                  Swim without water.
    ***Misc. Codes***
    ALKELI                  Score is strange.
    IANOXG                  timer is goofed-starts on MOO!
    ATAPIX                  continues automatically
    IGEAPO                  game stuck in demo
    TIKPOG                  more enemies
    EPZKIX                  tons of turtles
    POAPYA                  World I-1
    ZOAPYA                  World J-1
    LOAPYA                  World K-1
    GOAPYA                  World L-1
    IOAPYA                  World M-1
    TOAPYA                  World N-1
    YOAPYA                  World O-1
    AXAPYA                  World X-1
    LXAPYA                  World -1
    ***Music Codes***
    NGGNAY                  creates interesting music from all songs (loops
                            several notes and plays various bass parts over
    NIGNAY                  takes the DrumMix (explained later) and inserts
                            pauses into it
    YAGNAY                  plays briefly some of the end-game music and
                            then stops-only works occaisonally
    EGGNAY                  All of these are similar to NGGNAY, but each is
                            different from the rest.
    STAPTO                  Music stops immediately.
    PPPPPP                  Various tunes are switched around.
    EGXNAY                  Drums are off-time.  Also a graphics code.
    YYYVYU                  When you stomp an enemy, music goes through
                            several variations.
    KOTAGE                  No sound at all.
    PIPPPP                  Plays invincibility music constantly.
    PAPPPP                  Loops normal music constantly.
    POZPIS                  When you interact with blocks, enemies, the
                            music screws up.
    NAGNAN                  Music skips.
    NYGNAG                  Music skips.
    AGGNAY, ZGGNAY          One instrument plays some wrong notes on a sine
    GGGNAY                  Same as AGGNAY but with banjo sound.
    POTPIE                  Freezes with great grinding noise.
    EOPOPE                  No music.  Also a graphics code.
    TPPPPP                  Mixed-up music.
    SPPPPP, NPPPPP          Weird music.
    VPPPPP                  No music.
    XPPPPP, UPPPPP          Underwater music.
    KPPPPP                  Fortress music.
    SKINIT                  Between-level music.
    UNVUXV                  Repeating music.
    STOPPP                  Starman music.
    PGOPGO                  No music.
    TGOOIG                  Remixes on the fly.
    TLOOIG, TYOOIG          These all do fantastic remixing which depends
                            on what mario does!
    EPONLY                  Fragmented music; some instruments off-time.
    PISNLY                  Music stops immediately.
    NZXNLY                  Trance remix.
    NLXNLY                  Similar remix.
    AEENLY, ZEANLY          Sound effect music freakout!
    XXXNLY,                 Adds a short-decay instrument (like a terrible
                            synth banjo sound) playing the melody.
    EPXNAY, APXNAY          All these make the drums off-time in various
    PPPNLY                  Music starts and stops frequently.
    TVYNLY, EPONLY          All these make the melody off-time and the
                            music starts and stops.
    NZENLY                  All these make the bass strange.
    NZXNZY                  All these codes make really cool remixes of the
                            music with extra drums.
    ZOANLY, ZXENLY          The melody is turned off.
    VNNNLY, UUUNLY          If the mario/duck hunt cart is in, these will
                            first make weird slow interpretive ballad music
                            and then go into a warped duck hunt with the
                            coolest music you've ever heard!!!  If the
                            cartridge of just mario is in, that ballad
                            music will continue.
    NANNLY, PZZNAY          Drums off-time, melody slow/off.
    YLYNLY, GINNLY          Music skips frequently.
    SUXNLY                  Adds a pure, no decay sine wave (like a
                            synthesized clarinet) playing the melody.
    IOXNLY                  Adds another melody sounding more like an oboe.
    NGXNLY                  Every instrument is odd or skipping.
    NZXNSY                  Makes one note more prominent.
    EPONAY, EPONEY          Strange fragments of all songs and instruments.
    NEXNLY                  Soft clarinet melody.
    NZONLY, NZPNLY          Strange transitions between sections of music.
    NIGNAY                  Start/stop minimal music.
    PPONAY                  Fragments of normal music.
    YEANLY                  Like ZEANLY.
    YVONNE                  Makes great noise.
    ***New World Codes (create new levels)***
          You should use SSASSA (invincibility) and PIGOAP (swim without water) 
    when using these codes to explore areas which would be otherwise 
    GENPAS                  transposes certain game elements (pipes,
                            question blocks, etc.)
    GENPIS, GENPOS          All of these do similar things to game elements,
                            like GENPAS but they all differ from each other.
    ATEOPT                  transposing error pt. II
    POOPIS                  Transposing error.
    POOPIG, POOPIK          Puzzle piece world.  Use PIGOAP or you will
                            fall and die.
    POLPIS, POYPIS          All new worlds.
    POZPIS                  New world.  Also a music code.
    SIIPKK                  Flooded bullet land.  1-2 is a pit.
    SPEPNG                  Underwater loop.
    SPPPOG                  Underwater 4-1.  1-2 is underwater 4-3.  1-3 is
                            underwater loop.
    PIPOIS                  Altered 1-1.  Cannot finish level.
    SIPPNG                  Keep playing through this one.  A later level
                            takes place on clouds, like a bonus round!
    PGAPGG                  Warped 1-1.
    PUPOIS, POPOIS          Altered 1-1.
    LIZONK                  3-3 to 3-3 to 1-2 to freeze.
    XAAOOK                  Water world->4-1->1-3 with Lakitu->underwater
    NIXOOK                  8.3 loop.
    PGAOOK                  0-1 strange level.
    PGAOPK                  Question block land which you cannot finish.
    NLXOOK                  1-3->1-3->1-2->freeze.
    EGAOOK                  Underwater 4-1->Underwater 4-3 with EARTHQUAKES
                            and cheep-cheep swarms and then going to the
                            underwater loop.
    PZXOOK                  1-3 to 1/2 to freeze.  Try this out.
    IPPPPI                  Pipe and steps turn into question blocks.
    SGKOKK                  Repeating 8-1.
    TGOPSK                  Repeating 2-2.
    OGOPOK                  Underwater 4-1 to underwater 1-3 to underwater
                            loop to freeze.
    PGOPOK                  Underwater 4-1.
    OGIPOK                  Short wacky land.
    OAKPOK                  Misplaced-enemy land.
    PGOPSK                  Underwater 4-3 with grey bowser to underwater
                            8-4 to freeze.
    ZIGPSK                  1-3 with no platforms to 5-1 no enemies to
                            nocturnal 8-3 to 2-3 bridge to 8-3 (1-5) as a
                            castle to 5-1 no enemies to underwater 4-1 with
                            no Lakitu to 1-8 boring level to some strange
                            dungeon to ?  Try this code!
    AYKPSK                  Large ocean to 4-4 as a normal level to clouds.
    IAGPSK                  4-1 with no Lakitu to 1-3 to underground
                            underwater level to ?
    GAIOPK                  Stone-filled universe!
    PGPOSK                  2-1 to 2-3 to 2-3.
    SGOOSK                  3-1 to 3-1 to 1-1 to 1-3 to ?
    SAGOSK                  Cloud land to 2020 graphics to freeze.
    SGAOSK                  Underwater 4-1 to underwater 4-3 with
                            earthquakes to?
    OGIOOK                  Wacky colored 1-1 with grey zombie mario.  Also
                            a behavioral code.
    OGOOKK                  Repeating underwater castles.
    AGOOPK                  Handicapped 1-1.
    PGOOKK                  Underwater loop.
    AGIOPK                  World of IF.
    EIGPSK                  Some dumb level to underground night level to
                            desolate plain level to underground 4-3 to ? to
                            dungeon 4-3 to time-up death.
    VIGPSK                  4-4 as a normal daytime level to cloud trap.
    OPOPOK                  2020 graphics.  Underwater 4-3 to cloud loop.
    VGKOKK                  Nighttime in the mine.
    UGKOKK                  Nighttime in the tunnel in greyscale.
    ZAGPSK                  4-1 no Lakitu to 1-3 to fantastic sewer level.
    OGOPSK                  Dungeon loop.
    ZIZPSK                  1-1 with Lakitu to 1-2 with Toad!  Loops.
    KGKOKK                  Pipe to pipe to underwater 4-3 to fantastic 2-
    GGOPSK                  Dungeon 1-3 to normal level to blackness.
    ZIGOSK                  Drained 2-2 to daytime castle.
    IAGPSK+PGPOSK           Weird 1-1 to ?
    ZIGPKK                  Fantastic daytime 2-4.
    ZIGPTK                  Fantastic tetris levels!
    GGIOOK                  Halloween land with zombie mario.  Also a
                            behavioral code.
    KGIOOK                  Fall-colored stone land.  Also a behavioral          
    TGIOOK                  Fall-colored land.
    EGIOOK                  Stone land with zombie mario.  Also a
                            behavioral code.
    ZIGPYK                  Stony land.
    PIPOIS+ZIGPSK           Strange plain with artifacts!
    SAGOOK                  Drained 2-2!
    PGAOKK                  World of OF.
    OAKOAK                  Flat plain dead end world.
    SAZAKE                  Altered 1-1.
    ULTPLT                  Really strange world.
    OOOOAK                  World riddled with holes.
    PPPOSK                  Looping 1-3 and 2-3.
    LLLOAK                  Strange world.
    LLLPSK                  Strange castle lands.
    UUUOKK                  Daytime castle world.
    TIKOIO                  Flooded outside world.
    VPPPPI                  Strange world with shooting coins.
    PXZOIG                  Rock world.
    ***New World Traps (create worlds where you can't move)
    TIKOKK                  Weird castle land.
    UIGPSK                  Dungeon trap.
    TIGPSK                  Brick land trap.
    PSKOIG                  Happy brick land (trapped.)
    SGSPSK                  Trapped in cloud world.
    OAKPSK                  Trapped in clouds.
    SGSOOK                  Stuck in stone world.
    AGOOKK                  Stuck in nice caste land.
    OGAOKK                  Pipe-top world.
    UGIOOK                  Nice stone trap.
    YGIOOK                  Cloud castle!
    AGIOOK                  Halloween trap!
    UGIOOK                  Cloud trap.
    LGIOOK                  Stone trap.
    ZGKOKK                  Fantastic cloud trap at night.
    XGKOKK                  Cloud trap with timeup death.
    SGAOKK                  Purple cloud trap.
    POZOIG                  Rock trap.
    ***Sound Effect Codes***
    NAGNAG                  new sound for stomping
    KOTAGE                  No sound at all.
    NAGNAK                  Many SFX different.
    NAGYAG                  Many SFX different.
    NZZNZG                  Many SFX different.
    NAGNIG                  Stomping effect different.
    NAGNZG                  Hitting block effect different.
    NAGNLG                  Stomp effect different.
    AAGNAG                  Stomp effect different.  Freezes.
    EAGNAG                  Block, stomp effects different.
    NOGNAG                  Go down pipe effect different.
    NTGNAG                  Many effects different.
    ***Warp Codes***
    SPPPNK                  Loop of some level.
    OGOPSK                  Warp to 8-4.
    OAKOKK                  Warp to 6-1.
    SGOOKK                  Warp to 1-4.
    TAKOKK                  Warp to 3-3.
          Well, I gotta do this....so...uh...anyway...my e-mail address is 
    sensei_otaku@hotmail.com .  I check it daily.
          Nintendo and Super Mario Bros. are registered trademarks of Nintendo 
    of America Inc.
          This FAQ is © 2000, 2001 by The Mourning §ta*
          If you wanna use this FAQ for any reason other than beating the game, 
    e-mail me first and get my permission.  Failure to do so is against federal 
    law and subject to criminal prosecution.  Besides which, it ain't very nice!
    This FAQ is only legaly authorized to be posted on the following sites. If 
    you see it on any other web site, I would appreciate it if you would e-mail 
    me and notify me. Here are the sites:
    <my website is currently under construction>
    Chapter 11          CONCLUSION
          Well, now you have beaten the game and unlocked every secret possible 
    (haha), unless you know something I don't. If you have info on a secret, 
    code, or some info I just don't have, e-mail me.  sensei_otaku@hotmail.com . 
    If you want information about using this FAQ on your site, or distributing 
    it in any way, please e-mail me. Or, if you know that it has been posted 
    somewhere other than one of the web sites listed above, please tell me. 
    Thank you, and I hope this FAQ has given you at least an extra hour of game 
    time or an answer to that one castle you just couldn't beat.
    Chapter 12          SPECIAL THANKS, GOODBYE
          Ok, here's a list of everyone I wanna thank:
    - Marshmallow for making such awesome FAQs!
    - Nintendo for making this game
    - GameFAQs, Fresh Baked Games,  for hosting such a great sites.
    - Gamme for making the "True Story of the Super Mario Bros." featured
      in the story section.
    - EdTheMoogle 'cuz he made most of the Game Genie Codes.
    - Dag Cato for sending in the 'Jump Over the Flag Pole' cheat for level
          I hope you enjoyed the FAQ, I am planning on making one for SMB 2 and 
    3 eventually and then a special ed. for Super Mario All-Stars including the 
    Lost Levels.
    Chapter 13          Coming Soon
          Some of the stuff I plan to add in the future:
    - Well, I need to work on my page, which has been shut down temporarily (by 
    me, suprisingly).
    -I want to eventualy add all the warps within each level, probably that will 
    come with version 3.

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